Get Played - Game and Tell: Super Mario RPG with Django Gold
Episode Date: July 24, 2023Heather, Nick and Matt are joined by comedian Django Gold to discuss Super Mario RPG. They talk about the upcoming remake, how the game maps RPG conventions over the world of Mario, plus the ...debut of a new segment. This month's We Play, You Play: Final Fantasy XVI! Follow us on Twitter and Instagram @getplayedpod. Check out our premium series Get Anime'd on patreon.com/getplayed or on Stitcher Premium. Join us on our Discord server here: https://discord.gg/getplayed Wanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.comSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
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Okay, Matt.
If we go into this labyrinth and retrieve the Chalice of Destiny,
we can save our kingdom.
All right, Nick, I'm ready.
I have my equipment.
I have my items.
Let's make it happen.
The problem is we're just up against such incredible odds,
and with just the two of us, we really could use a third party member for this quest.
Yeah, I don't, you know,
I think we can do anything together,
but it'd be a lot easier if we had just one more person.
Hey, guys.
I see that you want into this labyrinth.
Ah, it's a monster.
Ready your attacks.
Yeah, ready your attacks.
Or we could join forces,
and I could be on your team
when we get this Chalice of Destiny.
What say you, boys?
All right, let's squad up.
Welcome to the party.
Wait, Nick, hold on, hold on, hold on.
So you're more like a healer or a tank?
This guy's clearly evil.
He's on our, no, this is great.
We're just saying we need a third.
Yeah, man.
This is exactly what we need.
Man, what's wrong with you?
Are we sure Matt's not a bad guy?
You think I'm a bad guy.
Matt's not a bad guy.
He's my friend.
Thank you.
Yeah, I'm not a bad guy.
I'm just, you know, you're sort of, you came out of the shadows.
You sort of, you know, appeared out of nowhere.
Where I live, I live in the realm of darkness.
And it's just, you know, usually RPG party members, you know,
we're sort of all kind of on the same page.
We're all, you know, sort of happy-go-lucky, positive guys.
There's precedent. There's precedent.
There's precedent.
Yes.
In Super Mario RPG,
you have Bowser in the party.
I believe that Sephiroth joins up
for a short period of time in Final Fantasy VII.
So I...
Bethaldo.
It's cool that in our reality,
video game systems and RPGs exist,
and we played them and know about them.
It is cool.
First of all, it's cool because it's fun to play,
and second of all, it makes this discussion easier
because we know we have context for what's going on.
We have a shared understanding of what we're talking about.
Yeah, yeah.
So this is great.
Yeah, totally.
I have to say, I was a PlayStation monster myself.
What were you guys?
What was your mains?
We actually had, like, my dad was really cheap,
so we had a PC engine,
which was released as the TurboGrafx-16 in North America.
Yeah, yeah.
But, like, he got it as a discount at Sears.
Sears? He worked there, so got it as a discount at Sears. Sears?
He worked there.
So, like...
Wait, which Sears?
Which Sears did your dad work at?
The Sears on Brockton.
Again, it's great all this stuff exists in our world,
where we're going to the labyrinth to find the Chalice of Destiny.
I'm on your side.
We have a shared goal.
Enter the labyrinth.
Find the Chalice of Destiny. Drink from the labyrinth. Find the challenge of destiny.
Drink from the waters of life.
And become immortal.
Thus granting us unlimited power.
Also, I do know that seer's nick.
I can't believe your dad worked there.
He was a branch manager, yeah.
We would have been friends in another time, I think.
Isn't that weird?
Isn't that wild how that works?
Yeah.
Maybe we could unequip Matt in the party.
You're going to take me out of the party.
You and I.
We can't boot Matt.
He's my friend.
Okay.
I'm really sorry.
I'm out of breath.
I ran up a lot of stairs.
Oh, so you sound like that because you're just tired.
I thought that was your normal voice.
I live 40 floors below this.
40 floors below this place.
Well, that's lovely that you're so close.
You live below the labyrinth.
We traveled from a different realm.
That's like way farther than 40 floors.
But we rode where tigers over here.
I'm giving myself a headache doing this.
Doing this?
Like being alive?
Do you just want to not do this?
Yeah, let's just not do this.
Okay, fuck the chalice then. I'm out of here.
Forget the chalice. Get these were tigers.
I'm going back home.
Yeah, let's hit up that Sears.
Let's go see your dad.
I remain the undefeated boss of the labyrinth.
We party up with Bowser and throw down with Bowyer
as we discuss the beloved and soon-to-be-remade Super Mario RPG
this week on Get Played, your one-stop show for good games, bad games, and every game in between.
It's time to get played.
I'm your host, Heather Ann Campbell, along with my fellow host, Nick Weiger.
That's me, Nick Weiger, and I'm here with our third host, Matt Apodaca.
Hello, everyone.
Hello, everyone, and welcome back, Bucket.
Whoa.
I had to do it.
It's back.
I had to do it.
The long-dormant catchphrase has returned.
I was on the street in Amsterdam the other day, and somebody rode by on a bike and shouted it at me.
And I was like, holy shit, I gotta bring it back.
Wow, that's incredible. The story seems fucking fake, but it was a thing that happened.
Fake news.
Yeah, you get three Pinocchios from PolitiFact.
Oh, my God.
Okay.
Well, boys.
Here's the thing.
I'll be seeing this on Snopes.
Here's the thing about a catchphrase is that it can become something of an albatross.
So just be wary of deploying it too readily.
What do you mean, Nick?
Do you have any experience with that in particular?
I don't think wow counts as a catchphrase.
I think it's just a thing you say.
Hey, man.
Trump said in his latest press release.
The world is listening. The world is listening. His press release opened with a wow, all caps, exclamation point. He was president for
four years. Good times. I'm surprised he never like got like a motherfucker out there. Like when
he when he was like, like addressing the nation like what's up
motherfuckers how is that possible this look this isn't a political podcast and so our comments i
mean all everything is politics so by that i mean i don't mean we're not a political because that's
political right but we this isn't a show where we talk about politics. We talk about three things. We talk about we talk about
Rise of Skywalker.
That's right. We talk about video games.
Let me just add that to the questions for our guests. Sorry.
Yeah, yeah, yeah.
And we talk about Hideo Kojima.
And that's about all we do. Yeah, that's
correct.
Hey, we have a guest today.
A writer and comedian. His new stand-up
special, Bag of Tricks, is coming this fall to YouTube.
Django Gold is here.
Hi, Django.
Hi, everyone.
Hi, gamers.
Wow.
Wow.
Hi, gamers.
Addressing the needs of gamers.
It's me, Django, your new god.
We're recording over Zoom.
Yes.
And the first question I have for you is you have a map in the background.
And I love maps.
What is this map?
This is Vietnam pre-U.S. involvement in the U.S. war.
Wow.
Not a political podcast.
No, no, no.
It's truly an apolitical fascination with the country, not even the history of that, just the country itself.
I used to be a big Vietnam guy, and I ordered that on Etsy.
And I foolishly didn't realize it was pre-U.S. involvement, making it almost worthless for my interests.
So it's all about, yeah.
Django, I want to ask you, because this is a video game podcast.
And Django, I want to ask you, because we're you know, this is a video game podcast.
And I like are you someone who is because I know you were a big video game fan when you were younger. I know some of the games we talked about in leading up to this record are from your youth.
Are you someone who still plays video games or is that more of a lapsed hobby for you?
Yeah, I'd say I'm what you would call like an intermittent gamer where half of the time
i'm not playing any games and half the time i'm like devoutly really into a game such that it
starts like affecting my sleep and health right yes like when the resident evil 4 reboot came out
a couple months ago oh hell yeah there's like a week and a half where I was doing nothing except playing that,
like staying up till like 4 a.m., waking up, like going through the motions.
I'm like, today will be a normal day.
Oh, I will wash the dishes for 30 minutes.
No, I will eat a delicious breakfast and then like play Resident Evil for like 12 hours straight.
So I have like this addicts mindsets mindset where like you know it's like
binges and purge sections but when i'm gaming baby it's binge season talking about re4 did
you play it on the gamecube i assume or on ps2 back in the day no i actually only played it
on the ps4 like three years ago when i got like they got like kind of a crappy port
yes yes four but still very very very fun and then the
reboot is obviously fantastic uh so like what are your what are some of your favorite and i know
we're going to talk about a game that's important to you in a little bit but i'm curious like what
are some of your favorite uh like video game either individual titles or franchises i gotta
say like as a pandemic was really getting to the heart of it, I played most of the Resident Evil games
and they really did it
for me. I think they're
just really fun. It's kind of
dumb, but the puzzles are
so easy.
I love an RE puzzle.
I love those. It's like, find the red
key and put it in the red slot
and I would solve the puzzle
and I'd be like, I did it it i saw the puzzle design for a child yeah to do in 1998 i like it's like so dumb like
find the wolf key and put it in the wolf medallion like yep what can i say i guess i have a gift
solve this cipher and it's like c-a-t-a these letters are out of order yeah they really make
it so easy and yet like yeah these games like they really like they're they are perfectly designed to
tap into whatever endorphins you want so i would genuinely feel like accomplishment like by god
i've done it maybe i'm not such a failure after all i i want to like that also points to something
which i think is is those have value in the in those games.
And I think in games in general, I know Heather like kind of loathes shitty puzzles, but I think they're so important for just like pacing and just sort of like like breaking up the action.
Like I'd rather have a good puzzle, but sometimes it's just like like just an unending string of combat in a in a game that's got a narrative.
Heather's Heather's vigorously shaking her head.
I've been thinking about this this week specifically because of our We Play, You Play of Final
Fantasy 16.
Yes.
And I think my ultimate design of a video game would be that the first encounter you have with a creature would be the combat that you did for
60 hours, and
you both scaled in power and
learned new moves, but it was just
one encounter, and you
didn't have to do anything else in
the game.
It's one fight.
You're fighting the same enemy repeatedly?
Just, no, you never stop.
You never stop it's one one
ongoing fight one ongoing fight where you're both powering up and learning new abilities
and like maybe there's like a flash on the screen in the corner that's like
now you can press x and triangle in order to unleash your fury yeah. Your unlocked axe. Yeah, but it is a nonstop combat
for 60 hours against one enemy
who maybe gets bigger, fancier.
That's a cool idea.
Not fancier.
No fucking anything.
Just one guy.
You could call it the last fight.
You want to play Gandalf versus the Balrog
and just stars are wheeling overhead
and every day is as long as the age of an earth
while you're just engaged in combat
with this undefeatable foe.
I kind of like that.
That is cool.
It can be like combat,
but also the two of you might do
a quick little puzzle battle at one point.
See, no, I like that pitch.
No!
At one point, oh God, there's three keys.
Oh, no!
Now, so I'm someone who can run into one of these Resident Evil 4 puzzles
and be like, all right, so what do they want me to do here?
What's going on?
Why do they make it so impossible?
Yeah, yeah. You need to have 160 IQ to play this game. There are no keys shaped like this. What do they want me to do here? What's going on? Why do they make it so impossible? Yeah.
You need to have 160 IQ to play this game.
There are no keys shaped like this.
This crystal is a hexagon, and this other crystal is shaped like a triangle.
Where are they supposed to go?
A baby's play set is what these crystals are.
It's the equivalent of moving the thing along the set track to the other end of it.
I have that and then a wall of red yarn just being like, what does it mean?
Yeah.
It's like object permanence.
Yeah.
So you mentioned you're kind of a feast or famine
in terms of your gaming habits.
Yeah.
Did that, like, you know, I imagine,
and especially I think you've been in New York
this whole time, you know, super affected by the COVID pandemic lockdown when that happened.
That's what a lot of people like I feel like got really, really into video games.
Did that affect your habits at all?
It is true.
Like, like, like March, like 14th or something was when I like saw the writing on the wall.
The first thing I did is I went on Craigslist.
I got this used PS4.
I was like, you know, this is the time to do it.
I think the first thing I got, I believe, was Death Stranding, which had just come out.
Wow.
Let's go.
Let's go.
That is an alpha move.
It's one of the three.
Just like immediately started hauling crates along a gray landscape.
Like, yeah, the pandemic's not so bad after all.
I'm essentially a gig economy worker.
Yes! That was my escapism
was delivering shit.
Yeah. So it was that, and then the
RE4 games, and Last of Us Part 2
came out sometime around that time. So that was like a
pretty solid pack of gaming.
We,
and I'm not sure where
it goes in your hierarchy of fandom but we here
on this podcast like death stranding is a game we all like love and and gush about repeatedly i mean
did you find yourself connecting with it i enjoyed it a lot i mean i thought it was just like so weird
and like yeah like one of my pet peeves in games is like when they have a lot of dialogue or lore
that you kind of have like i would always like uh-huh uh-huh so unfortunately that was one of those games where they're just like jam-packing
with that which you know it's not my favorite thing in the world but i just i like the mechanics
of it it's like so dumb how like you would get better at balancing so you can carry more gear
like it's like crazy like such a strange reward system where i can of upgrading your your weapons you're becoming like better at walking oh this slope isn't a problem for me anymore you know like it's just like so crazy
like how just kind of glad you reset your expectations but i thought it was great it's
like so creepy and like sad you know all the things you want yeah to be sad be alone delivering
boxes and like a strange game like for the times too like i felt like
playing that and then playing uh the last of us part two when it came out had a certain punch
you know like just like in public when you'd go on your like daily sanity walk and be like oh like
that person's not wearing a mask i better uh go over there they're gonna they're they're a clicker
i gotta get out of there yeah i i feel like death stranding was like such an accurate and we've talked about
this before an accurate like dilution of the loneliness of covid the the surprising side
effect of last of us part two coming out when it did was i i envied the crowd scenes. I was like, oh man, look at all those people just hanging out.
Animal Crossing, same.
I'd be like, hey, my friend's coming over.
That's not going to happen.
I mean, like, whatever. Maybe we would have figured out how to fit whatever game
that came out at the time into the
narrative of, like, this speaks to our reality.
But it did feel like...
It's not life in Mortal Kombat of sorts.
Yeah.
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Okay.
So jingle,
you mentioned something about like a,
like a deluge of dialogue and like a lot of Lauren stuff in,
in,
in games.
But I also know that,
that,
that there,
there's a,
there's another type of game that you mentioned,
which is LucasArts adventure games.
And those are ones that kind of like live in a lot of like dialogue and,
and story and stuff and,
and,
and puzzle solving.
But you like those games as well.
Like,
like,
like what are your,
what,
what works about those games for you?
And what are some of your favorites?
I mean,
I think that was actually, that might have been my first real exposure to gaming.
Was that in like whatever?
Wow.
Whatever grade I was in, we had a PC in the classroom that we had, like, the Secret of Monkey Island uploaded to on, you know, 3.5 discs or whatever.
So I think that might have been the first one.
I think like, you know, as a kid, like those, they're just like funny and kind of quirky.
And like the dialogue for that wasn't that bad. It was like intersp I think, like, you know, as a kid, like, they're just, like, funny and kind of quirky. And, like, the dialogue for that wasn't that bad because it was, like, interspersed with jokes,
you know? So that
makes it, like, a little
more, like, I can latch onto a little more
as opposed to, like, something where it's just, like, blocks
and blocks of text without any real, like, interruption.
I get, like, I start feeling a little
silly seeing a character, like, somberly
explain, like, the history of their world and all that.
But Monkey Island, Sam, Axel, that stuff was just kind of fun and zany in a way that appealed the history of the world and all that. But Monkey Island, Sam and Max,
that was just kind of fun and zany in a way
that appealed to me as a kid, I guess.
Yeah, I love Sam and Max Hit the Road.
I never really messed around with the Telltale
Sam and Maxes. I'm not sure if you
got around to those. Is that the newer
incarnation of it? Yeah, there was a newer
version. The LucasArts game is
the only one I ever played.
But I do like
yeah i i mean that those games were extremely my shit of just like secret of monkey island
in particular was my introduction to that type of game not gaming not gaming in general that
type of game and then you know full throttle grim fandango uh we covered um day of the tentacle on
here uh and and maniac mansion We covered both on the podcast.
And yeah, like, again, games.
How about Loom?
Oh, yeah, Loom.
Yeah, we do.
Loom, the game of song.
I tell you, the thing in Loom where, so Loom, it's like you're kind of a spellcaster who uses a hooded sort of mage who uses music to do your spellcraft.
But when I like learn and it's and it's a it's a trick that happens in in Ocarina of Time as well.
But like the mechanic of that, you can play a song backwards to reverse.
It's like, oh, you're right.
It's like it's like that's such a cool thing.
And it was one of those things like, oh, OK, I don't know.
It's one of those moments when the concept of game design
kind of clicked with me as a kid.
It's very abstract for a child
to play. It's really
kind of cool to assume a kid can do that.
There's also an era where I would be
writing down
a spell, like a blind
paper, so you have to call back to it. It's very much
like a full project.
You don't really hold your hand at all.
Did that game make you feel like an adult?
Because the other ones were all kind of jokey
and that one's kind of a more serious, straight-ahead
tone. I was like, oh yeah, this is like a mature game.
It is. It really is a little too mature.
And it's not at all.
Compared to Wacky Maniac Mansion,
I guess.
And on that note, there was another game I know you mentioned is Missed,
which is a game we actually haven't talked about much on the podcast,
but that's something you latched on to?
Heather is shaking her head.
Stop shaking your head.
I don't want to be a hater here.
Yeah.
But Missed, if you'll recall it was like a smash sensation it was a
huge huge game like on the cover of cd-rom newsweek style thing we're like the new game that's like
shaking up the world and it isn't really that fun it just like it's like visually kind of like
interesting and neat but it's like a slideshow style game you like click to go to a new destination
and you're automatically transported and just like even as a kid i'm like this is like kind of lame it's like that doesn't have like a sense of humor to it
it doesn't really you don't really feel like you're exploring in any real sense i never really
liked it and like looking back i just don't get what what the appeal was i guess because it was
like a new visual kind of language that was a huge part of the 90s but i don't think the game
itself is really that cool and i remember the puzzles being kind of frustrating
and not that logical, really,
in a way. They just kind of played by their own rules.
I think I'm a Myst hater, I gotta say.
I love that take.
Choose no book.
This is the
best guest we've ever had, guys.
Down with Myst.
Myst is
one of those games that people would like my dad has played so few
games in his life but mist was like a game he played i think because he you know he liked
technology and that was a game that showed off the powers of a cd-rom drive yeah it's just like
graphically was so much it like like you know had all this this these pre-rendered um tableaus
uh that you know like like at the time looked cutting edge.
But yes, I agree.
The puzzle is very obtuse.
And then also kind of tonally, it's kind of up its own ass.
It was kind of like a proto Jonathan Blow game, but like less interesting.
And yeah, I just like I agree with that.
Do you remember the P.I.S.T.?
P.I.S.T.?
There was a missed there was a missed parody game called P.I.S.T.? P-Y-S-T? There was a missed parody game called P.I.S.T.
that was, like, released.
You could, like, buy it at, like, fucking CompUSA
or EB Games or wherever.
They would do that with, like, anything.
Like, Jurassic Park would come out,
and there would be a quick-to-rush, like,
parody called, like, Jurassic Pork or something like that.
Right, yes.
Yeah, there was, like, the full- the, the, the mad, the full,
full on like mad magazine parody of something would just be released.
And it was just like,
it's,
it's such a,
it was such a different climate.
Well,
well,
look,
I did.
We can talk about these old games all day.
We're gonna talk about an older game in a little bit,
but I think we should step ahead to the present and Django ask you and
everyone,
what are you playing?
Yes.
Should I go first?
Yeah, go ahead.
She wants to go first.
No.
No, Django, you go ahead.
Heather did very much look like
she was going to go first, though.
No.
I'm just saying.
I am not playing anything at the moment,
but what I am doing,
as I mentioned before we started taping,
is I have been fanatically watching
very short clips on YouTube
of people beating Elden Ring bosses,
particularly one-shot videos in which a player
who has amassed all the upgrades they can,
many playthroughs through,
has figured out the exact combination of buffs and spells
and equipment they need to do
to beat some of these later game bosses with one hit.
And so it's a really great, satisfying thing you watch where a guy like spends like the
first half of the video taking his various tonics and potions and casting his various protective
spells and all that and goes in there and just lays out the boss with one hit so i've been watching
those like you know for about a week it's half, I'd say. It's just like, yeah, get him! Get that fucker!
I don't know that I've ever used this descriptor on the podcast before,
but those videos
sound sexy to me.
Oh my god, these guys are studs.
They're absolute
alpha males, destroying
these fake goblins and such.
I love that shit. i love seeing mastery that just
of any field because that's something i will never achieve and just when someone's like oh
you've dedicated your life to this one thing and i honestly like the more trivial the more impressed
i am like just like like like whatever yeah you did a you did a blindfolded uh sekiro no hit run like that's
you know what that's fucking unbelievable what a ridiculous thing to do uh but honestly it's such
a great use of your time like it's such a great thing to just like have that achievement i mean
half the internet now we're not having it about a good portion of the internet it's just like
watching someone be good at grilling watching someone someone be good at playing guitar. It's just so satisfying to watch someone who has it down.
And like, yeah, it's like very like calming.
And you do feel like a vicarious sense of accomplishment.
Like we did it.
You did the work and I was supporting you.
Look at this fucking dude, Dice Candelope.
Jesus Christ.
He's a surgeon.
Yeah.
It's funny to think, like i've never really thought
about the internet in the way you just described it but it used to be like like i don't know
a hundred thousand years ago in your your tiny caveman tribe or your your your tiny you know
your hunter gatherer tribe that there would be the guy who was good in your
group,
but you weren't seeing the best guy.
You were only seeing the good local guy.
Yeah.
And it wasn't until circuses started traveling that you'd be like,
holy shit.
Oh my God.
I thought my,
my,
my guy doing.
Yeah. And then television exposed juggler was good. Yeah.
And then television exposed us to, like, the Olympics.
I mean, if you lived near the Olympics, you could get to see the Olympians.
But, like, generally speaking, you'd be like, but now, because of the Internet, we have seen the best guy at every fucking thing.
There is nothing you can think of.
Like there's somebody who was really good at chopping carrots and there is a video that they've made.
And if I were to look it up, I'd be like, that's the best one.
That person is the best at it.
And there's also so many people who are like, like, it's just like because the population is so vast and everyone has access
to social media like the point zero zero one percent of like fucking anomalous genetic freaks
are overrepresented and so i think that leads to like whatever i mean like the bad side of that
leads to like body dysmorphia because you see these instagram fitness models and who would like
are just at a like at a level that no one could really achieve.
But but it looks like that's everybody because they're overrepresented in that group.
Yeah, it's fucking. Yeah, go on.
Start getting insecure about your own ability to chop carrots.
Yeah. Oh, man.
I'll never be good enough.
The thing we talked about this on the podcast before,
but there's a streamer and she beat Millennia,
the Elden Ring boss, with a dance pad.
She beat two Millennias, one with a dance pad
and one with a controller at the same time.
And it's just like, that's fucking unreal.
Like, I can't believe that someone was was able to
achieve that and i think i could spend a thousand hours attempting that and not be able to do that
and like i don't know how much time this person spent doing that but it's just like
i i don't know like you know you know even if you're that talented and even if you're that dedicated, like like you can still like there's still so many hours of practice that have to go into it.
And I guess that's what I appreciate about it.
Yeah, I was watching Steph Curry jack up three pointers.
Well, the question raises jack up, jack off, jack up, jack.
You said jack up three pointers.
I said jack up three pointers.
What's jacking off a three-pointer even mean?
I don't know. What does jacking up a
three-pointer mean? It's about taking a shot,
man. Jacking off three times
in succession, as they call that bowling turkey.
Also something I was supposed to do on a bowling.
But they raised the question. I was just thinking like,
so let's say you can play, you beat milania with your your feet and your hands
can you become a violin maestro or is this like like is it in these people's power to do that as
well or is people's brains only only equipped to do like this very esoteric video game skill
right is that specialized when you say it that way it also makes me think that
we that the person who beat millennia with a dance dance revolution pad is a superhero
like she's like that we have i've seen footage of her yeah she's a superhero right what an
incredible like i've i don't know sorry i guess i'm just
geeking out for a second here about how we've all seen superheroes now because of the internet
like real ones and sure their feats have become less impressive over the years but
sure a superhero has gone from scaling ability to flipping a water bottle on its
you know it's a it's an edge but right no i i don't know i think i kind of think that it's just like there are people with that those
that that degree of aptitude in any population it's just what you dedicate your time to it's it's
it's like whatever it it it it's it i i think it's like you see the same thing in like certain
athletes certain certain sports are concentrated in certain countries because those have a culture of doing that or an environment where you can practice that skill.
I don't know.
So I think that I would guess probably yes, but also it's kind of more interesting if the answer is no.
That it's like, no, that's the one thing this person can do.
It kind of makes me
wonder what my thing is because there's a jillion opportunities but there must be one thing out
there that statistically speaking i'll never try that i would just like dominate at and it might
be juggling it might be you know playing dance dance with you know being millennial with my feet
i'll just i don't think i'll ever find out most of us never do yeah podcast
on that note uh matt what are you playing okay so i have some updates last week i said i'd finish
um final fantasy 3 which i did do uh and i loved it i thought it was a really great really fun game
satisfying uh final boss fight really fun i
started resident not resident evil i started um final fantasy 4 and like when i say i started it
i like i i just like barely started it so i'm not i don't haven't played enough of it to like
really truly speak on that but that's like sort of the next thing that i'm gonna knock down i think
still chipping away obviously at at 16 as well but But my major update is that I bought a used 2DS from eBay.
Wow.
I love it.
I love it.
Because my 3DS has seen better days.
It's running pretty slow.
And the stick, like the little analog stick, the top part of it has like come off so it like
kind of like hurts to put your thumb on it and so i was like oh the the form factor of the 2ds is
is really funny uh like i have it right here uh it's pretty it's pretty nice um it actually
it wasn't terribly expensive either and it also also, like, has, like, it was, like, brand new.
Like, there's not a single scratch on this thing.
And so I've been playing with this quite a bit.
I hadn't beat Metroid Samus Returns for the 3DS,
and so I started playing that a little bit.
I had never held one of these before.
Let's wait on that bad boy.
Yeah, because I don't think I've ever held one either.
It's not very heavy.
It's, like, I mean, it's boy yeah because i don't think i've ever held one either uh it's not very heavy it's like i mean it's like i don't know i i'm so bad with
stuff like that you asked me an impossible question um i is that compared to a jersey
mike sub i mean this is like the last bite oh wow okay it's like it's free it's pretty light
i don't know it's probably like maybe there's like two or three bytes left uh it's you know it's gonna depend on the sub uh the
contents of the sub you know uh right what do you put on that bad boy yeah uh it is soaked it is i
did get it mike's way yeah uh but it's also like i i had read a lot about some of the 3DS, 2DS models, and I ultimately landed on the flat one because everyone was like,
that one is so sturdy.
It's built like a fucking truck.
Because this one was designed for kids, for young kids,
because it doesn't have any hinges.
So the weakest point in the system has been eliminated so it is just like a piece of bread
form factor we're kids we're kids snapping those earlier ones i think they're like yeah maybe a
little rough with it or like you know if you drop it like that's like a sort of like a weak point
in sure in in the hinge but like since you could i'm not try, but I think you could drop this thing and sort of be alright
unless it fell on the screen
side, of course.
But I'm having a blast with it.
It also feels very comfortable in the
hand. Very comfortable in the hand.
Very seductively you said that.
It's so comfortable in the hand.
It's like a velvet glove.
Matt, the
screens are different sizes, right?
Yeah.
Yeah, the top screen's bigger.
The bottom screen's a little smaller.
I think it's kind of like that in all of them.
They're different aspect ratios, yeah.
Yeah, I know that's how it is on the actual unit, like the 3DS unit.
I do wish that the, just for the aesthetic,
I wish that the screen surface area on the bottom screen
matched the surface area of the screen on the top screen,
but only the portion that was required lit up.
You just mean aesthetically?
Yeah, aesthetically.
See, I'm going to want the whole thing filled in.
Aesthetically.
Yeah, aesthetically.
I see.
I'm going to want the whole thing filled in.
I can't with the widescreen bars or something on the sides. I don't want it in 4.3.
You know?
I would want it to match and be full, too.
would want it to be i would want it to match and be full too but also they have the 3ds xl models and those have bigger screens and that's honestly like probably what i should have got because let
me tell you you guys know this yes it's not getting on you know as time goes on let's say okay your eyes start to hurt a lot like not hurt but like
they just are things are getting harder to see sometimes so like a smaller screen i'm really
like i'm getting in there you know i'm wearing glasses when i'm playing at nighttime that's just
like that's just the reality now so does the switch not have that problem i don't
have a switch i'm curious the switch screen is like is like eight inches so it's like basically
like a full jersey mic sub uh but it is um it's the screen's bigger and like the text is usually
bigger this is like i mean this is smaller than a phone screen you know so like this is sometimes
i'm like what does that even say it's's also a lower resolution. But yeah, I think the...
Yeah, I mean, even the Switch screen, though,
I don't want to stare at it for too long.
No, no.
I usually play docked if I'm playing,
unless I'm playing at night, obviously.
But if I have my druthers, I'm playing on the TV
so I could not be like, you know, what's that say?
That's it for me.
Heather, what are you playing?
Well, I've been preoccupied playing this week's game for this podcast, as well as our We Play,
You Play for the end of the month, which I have dedicated hours every day, which has
saddened me a little bit because I like, you know, enjoying Final Fantasy games like a fancy meal.
Like they don't come around very often.
You really want to experience it.
And I feel like I'm pushing through a little bit faster than I normally would.
But that brings me to a point about the soundtrack for Final Fantasy 16, which is, I guess, what I've been playing this week.
The soundtrack was released on CD,
and I've thought about buying it on CD
because it is eight discs.
Whoa.
It's an eight-disc soundtrack.
And I think back to the soundtracks
for Final Fantasy 7, 8.
They'd be like three discs discs and you'd be like,
holy shit.
So many discs.
What an,
what an enormous amount of music.
Eight discs.
That's a lot of discs.
Yeah.
Also comes with a great sticker of Torgl.
One sticker,
eight discs.
One sticker,
eight discs.
Terrible ratio.
What the hell are they trying to scam you out of?
It should be one-to-one.
I also, I realized because I was emulating Super Mario RPG,
I never think of the computer that I have as a game system.
I only think of it as a writing system or a Photoshop system.
And playing Super Mario RPG, I was like, I might cozy up with some retro games this week.
Oh.
I might play a little.
Yeah, you have that in your power.
A little something something.
A little nice type.
So, yeah.
something. A little nice type.
So yeah. I've just been fixated on the Final Fantasy
soundtrack and that 8-disc
collection.
I wish they would release it on vinyl.
I wish you would have to buy
40 pounds
of vinyl.
The warmth. The grooves.
It's 199
songs.
That's a lot of music. I feel like I hear three songs when I play the grooves. It's 199 songs. That's a lot of music.
I feel like I hear three songs when I play the game.
Jeez.
But that's what I've been playing.
Wow.
That's it.
Well, it falls to me.
Wow.
No one's going to tee me up.
I think we're done.
What are your plans all over the place?
Yeah, I think we got enough. We're good. What am I going to tee me up. I think we're done. What are your plans all over the place? Yeah, I think we got enough.
We're good.
What am I playing?
Someone might ask.
Hey, Nick.
Yeah.
What are you playing?
Thanks, Matt.
So I've been playing Final Fantasy XVI,
but I've also been finding things to play other than Final Fantasy XVI,
which maybe speaks to my overall assessment of the game, which we'll talk about next week on We Play, You Play.
But one of those games is the case of the Golden Idol released some DLC, Golden Idol Mysteries, the Spider of Lanka in June.
And I finally got around to playing it.
It was on Steam sale.
I picked it up.
This was developed by Color Gray Games.
And I finished two of the three scenarios
that are in the DLC, and I'm eager to dig into the third. So just a refresher for anyone who
maybe heard me talk about this game at length last year, it's sort of like Case of the Golden
Isles, one of my favorite games of 2022. It is basically, you know, we're talking about LucasArts
Adventures earlier. It's not exactly that, but it is the same sort of thing of you have, rather than a scenario where a player character is interacting, you are viewing a tableau.
You are viewing like a moment in time with a bunch of different characters and objects in a location or locations.
location or locations, and you can examine each of them. And it basically comes down to a sort of a lateral thinking puzzles of figuring out what exactly is happening in this scenario.
So for instance, in the first one in the DLC, you are at some sort of card game,
and there are just a bunch of dead bodies everywhere, and two or three people have
survived, and you're just trying
to figure out what happened and the puzzle is first off one of the rules of this invented card
game and then also who murdered who in each order and you just sort of deduce that from all of the
clues that are present in all of the scattered objects a character will have like a business
card or a letter that's on their person that you can examine and that will give additional context. There'll be a sign on the wall and there'll also be like bloodied murder weapons
and so on. So it is a lot of deduction. It is a lot of lateral thinking and it's really,
really fun and really, really satisfying when you finally solve one of these puzzles.
Also, it does a great job of like
dispensing just enough red herrings where what you think is the obvious solution to one part of the
puzzle later on this has happened to me with with both of the scenarios that i finished and i i i
suspect this is not specific to me what you think is like oh well that's obviously that i'll i'll
take care of that and i'll set that out uh for later set that aside for later. Then, like, eventually got tripped up.
I was like, why is this not all syncing?
Why is this not all adding up?
Why am I not getting the satisfactory sting that I solved this thing?
It's like, oh, wait, that one thing that I thought was correct, was obvious, was actually had another layer to it that is hidden in all the depths of detail that are present here.
It's so that the gameplay is super duper satisfying.
If you like puzzles,
AKA not Heather.
It also has like this,
this,
just the world of it is so fun.
It's like this invented world.
That's akin to like an 18th century earth.
It's,
you know,
colonialism is a big theme.
And I think by virtue of having an invented reality,
they are able to just, you know, not get married to Earth specifics and invent a bunch of other stuff like a fucking poisonous blue cricket and that sort of shit.
And then also like the art style, which I talked about when and people have.
I think it's a it's a it's a thing that that some people find repulsive.
It is disgusting, but I really like it.
Like, it looks like it's kind of like a VGA sort of 256 color palette.
It feels like it's looking first, like it looks kind of an older pixelated point and click PC game aesthetic.
And then the character designs are they all look like just like nasty people.
They're just like kind of all like, you know, they have weird expressions on their
faces. They're all kind of intentionally repulsive. I mean, it's clearly a choice,
but I really dig it. And I think it fits with kind of the nastiness of the reality that they're
establishing. Also, the soundtrack, too. It's kind of like dissonant and, you know, unharmonious.
It's like that's kind of jarring in its own way.
And it all kind of works for this unsettling, violent reality that you're trying to get to the bottom of.
I want to know one other thing here.
As I read about this, there is a switch port available for this game.
I've been playing it on Steam.
But, you know, for those of you out there who just are on who are on Switch or don't have, you know, don't have access to a gaming PC. You can check it out that way.
And I think we'll be very,
very playable on Switch
because, again, it really is
just a point and click mechanics
and really is just
just examining a tableau.
So I love this game
and I really, really
am enjoying the DLC.
I think it does a great job
of heightening what's already
in the existing package.
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You know, it's another great game.
Super Mario RPG.
This is our game intel format.
And Django, when you emailed me via mutual friend, you sort of introduced yourself.
And I think we knew of each other and we worked on some of the same things, but never really crossed paths.
But in your introductory email asking about like, you know, hey, maybe coming on the podcast.
Yeah.
You asked, quote, can we talk about Super Mario RPG?
So this was clearly kind of at the top of your of of your mind.
What is it about this game that has connected with you so profoundly?
I think it might be the best SNES game.
Wow.
And that's a great console that has a lot of classic games on that really stand the test of time.
The Super Mario RPG, and I'm not even a huge RPG guy.
It's just so much fun and
there's just something about that game when it came out like it was just so different
and like silly and weird but also the mechanics of it are really tight and there's a really strong
sense of exploration where you're like a lot of like kind of disparate world zones that feel
genuinely like fun and like kind of you're excited to explore.
And so I think it's just,
it's a combination of the exploration and the humor.
And I think the gaming games are also very fun.
And that really just like kind of makes it for me.
Yeah.
It's a game I played when I was younger as well.
And I, you know,
I did not have as as strong of a
reaction to it as as you do. But I did like really, really like it. And I do think it's a really cool
game. And I love what it led to, which is, you know, the Paper Mario franchise, the Mario and
Luigi Superstar Saga games, you know, non square developed, but so clearly inspired by the success
of this one. The game was released in 1996 for Super Famicom and Super NES,
pointedly not released in PAL,
which is one of those weird like Nintendo quirks of the era of they're just like,
if I get Europe doesn't get this one developed by Square and published by
Nintendo and kind of their symbolic final collaboration,
I guess you'd say.
I mean,
the next year,
Final Fantasy seven releases for PlayStation one.
So it's kind of the end of the,
I guess you call it the second party era of Square as a developing for Nintendo consoles exclusively.
And Shigeru Miyamoto was somewhat involved, was heavily involved as producing this project.
And right now, of course, Nintendo being Nintendo, even though there is a remake on about to
come out, it is currently unavailable.
You have to play it on
emulation.
Django, have you revisited this game
in recent years at all?
Not recently. I think like 10 years ago, I got
a ROM hack, and I played it then,
and I found it really, really held up.
Last night, in preparation for this,
I went back and watched a few videos.
I was looking through the bestiary, which is like 700 or so monsters, or something like that. last night in preparation for this i went back like watched a few videos i was like looking
through the bestiary which is like 700 or so monsters or something like that so i was really
really i was i was really kind of taking taking my toe back in the waters and when you're just
talking about now about when this came out it just occurred to me i completely forgot about this
which is that when i first as a kid dropped 70 bucks for this game and brought it home for the
first time at first I was like,
what the fuck is this?
Yes, right.
I thought I was getting a Mario game, which is two-degree side-scrolling,
power-ups, all that.
And the game, as it opens, is just so weird and different.
Like, Bowser is immediately side-cast.
Like, you know, out the door you have this other weird kind of industrial-era villain.
It was just so, so different and strange but i'm glad i stick with it because it really was like a great experience as a kid and you know 10 years ago i i had the same sort of experience
and i'm curious about heather encountering this game because i i don't heather i don't think you
played this game before no i i i had not played the game before because when I saw the previews for it, I was like, that's not Mario.
And also, I'm, you know, Sega forward.
So to go to Blockbuster and rent the console in order to try this Mario game was such a huge barrier of entry that I was like, eh, I don't think that's going to happen.
And when I did eventually get a Super NES and, like,
started building my library, it wasn't one of my priorities
because it felt like this strange stepchild of Final Fantasy
and Super Mario.
Yeah.
It does.
Yeah, for sure.
When you put it in that, like, turn, it does kind of feel like
a strange, like like Mario knockoff
of the Final Fantasy series.
Also imagine the slap in the face
for Nintendo to give Square their main dude
to be like, hey, you guys make great games.
Make a fucking RPG.
And Squaresoft's like, you got it.
And they make Super Mario RPG and Squaresoft's like, you got it, and they make Super Mario RPG,
beloved by all,
like fantastic game
from what I've played of it this week.
And then immediately they turn around
and make Final Fantasy VII
for the PlayStation.
Sure.
Oof.
It's rough.
Yeah.
The, yeah, it's a, you talked to like not not tracking it down when you're
building your retro collection i think this is one of those get those carts that became oddly
or not oddly but became just like super expensive like i think it was like kind of a even though it
was a was a relatively successful game in north america i think it was pretty pricey to track down in the secondary market. Well, also
I mean, Super
NES games, we talk a lot about
how expensive games are getting now,
but Super NES games were regularly
$70.
Like, Mortal
Kombat, when it came
out for Super Nintendo, was
$69.99. And if you lived in
Canada, those prices were $69.99. And if you lived in Canada,
those prices were $89.99.
Like, it was not an inexpensive bargain system.
So the cartridge itself probably also,
if you went to Electronics Boutique or however you got your games in the 90s,
what was the other one?
Babbage's?
Babbage's, oh yeah.
If you went to Babbage's, like, you ask your mom, like, hey, can you buy me one game or your dad? Can you buy me one game? And how many kids were going to be like, I want the Mario that's that's not a Mario.
One of the challenges, my expectations.
Yeah, I'm going to like I'm I know it's going to cost you $70 with tax, dad.
But the game I want is the Mario where you can't control his jump in real time.
I want a time delayed jump.
Huge learning curve.
Yeah, we and also being, you know, like isometric, like everything about it was a little disorientorienting at first if you didn't have the expectation that this was going to be an rpg i mean i'd played some
it sounds like jango this this was not a genre you're as as into but like i played some other
rpgs and other square rpgs on uh on nintendo super nintendo when i encountered this game for the
first time so i kind of knew more what i was in for. But the things that I think were refreshing for it were,
by the way, I always love doing this
because, you know, you talked about games,
how expensive games used to be.
I just, I brought up an inflation calculator
and a $70 game in 1996 is,
would it be like $130 today?
That's absurd.
It is weird how video games are still $70.
Like they haven't changed that. Why is that? Is that just like a number that people associate with the game they also went down in
price they went down a little bit during during the cd era it was so much less expensive to produce
a game like to physically produce it that the price has dropped and now they're back up there
uh the the thing that that really connected that connected with me is another thing that it shares in common with Chrono Trigger is there are no random encounters.
And that's the thing I always found so fucking annoying in RPGs is just going around the map and then just randomly.
I mean, Matt, you're encountering this right now playing those old school Final Fantasy.
Yeah, like you just like like you're just trying to explore a map or a dungeon and then you randomly get pulled into a combat situation here.
You see enemies on the in the world map and that's how you encounter them.
Yeah.
Like I this I had never I had never played this before.
And when I saw that they're just on the map and you can avoid them if you want.
I tried doing that a little bit.
uh they're just on the map and you can avoid them if you want i tried doing that a little bit but then you know like any rpg there is like uh you know a leveling system right so yeah i was
like oh like you can't avoid all of them like you have to like do some so you can get experience
and then you know upgrade your health or upgrade your attack or something uh or upgrade your uh your flower which is uh mana in this game or whatever uh and i was like i was because i was trying to avoid them
because i don't like i don't like the combat in our intern based rpgs usually uh but once i started
getting into um like you know when i get a new party member, for example, or like started actually leveling up, I was like, okay,
like there is like, there's rhyme and reason to this.
It is like fun.
I was enjoying it.
Yeah.
I mean, I like JRPG combat.
I assume Heather's the same, but like,
I actually think this combat is really kinetic and fun and active.
And it's meant to be, and it's meant to be like, you know,
hey, here's a, here's an introduction to how these sort of this sort of combat can play to someone who's like less familiar with the genre. It also was a system that in some ways Square ends up using in Final Fantasy eight.
Right.
The as soon as you're about to land an attack, press the button again to add bonus damage stuff. Like that's that becomes like a square thing for a short while.
And then also Mother does the same thing.
The Mother games are like, click it on the beat and your attack is more powerful.
And that feels a little bit more like actual combat.
Yes.
Like just giving me the button twice.
I'm like, OK, OK, there's a little bit of something here.
I got it.
I got to time this a little bit better.
Mm hmm.
Yeah.
And, you know, obviously we're chained for Paper Mario and Superstar Saga as well.
It's like they all sort of like, OK, this is how a Mario RPG is supposed to play.
Did you?
sort of like, okay, this is how a Mario RPG is supposed to play.
I'm curious, Jango, like, okay, so you don't play this type of game generally.
You were kind of more expecting a Mario game.
Like, how do you start to, like, really have a connection with it?
Like, at what point are you like, oh, wow, this is really working for me as a kid?
Yeah, I would say probably, like, I mean, this honestly might have been my first ever RPG.
Wow.
Which is kind of a momentous occasion in a young boy's life, honestly.
Your first baseball glove and your first kiss and all that.
But, yeah, I think it probably was, like, once I started, like, developing, like, the idea in my head, like, oh, as you progress, you can boost your stats. And that's, like the part of my my brain that was like oh yeah that's the good stuff like you're giving me any
numbers that can go up and making myself more powerful that that is what gets me so i think
that was probably what it was like realizing oh i'm getting better i'm improving you know i think
that sense of accomplishment is kind of what tends to hook me on these games and i think that's also why a lot of these like you know basically every like action game now
has this type of system where like you can upgrade your weapons you can upgrade your stats and all
that that is like a very like important like mental part of these games i think uh yeah i
totally agree and i i think also the like i mean that's the thing I love about RPGs. I love numbers going up.
But also, I think the I think the the other thing that that that in terms of like stuff
that I kind of blew my mind about this game is that Bowser can be in your party.
Yeah.
Like Bowser eventually being like like that is like a crazy thing for a kid to wrap their
head around.
And and he also reveals that he's putting on a
performance yeah like you're when you first encounter him and he's outside of that tower
he's like he's like um ah man i really miss the good old days when it was like
fucking mario's like there and then he sees mario and he's like oh i've got to i've got to be
confident i gotta put on the facade they give him an inner life which is an astonishing thing
three three-dimensional characters like lost lost in their heart and such yeah i didn't see the um mario movie yet uh but i wonder if that sort of becomes the
canonical take on bowser is that like the dude is a little bit like he's pushing a little bit
with his whole persona well yeah i mean i think that's definitely an element in the super mario
movie uh i think there's there but you you know, again, I'm going to mention these games
repeatedly, obviously, but, like, you know, like in Paper
Mario, it's like, that's
100% an element that's
retained, is him being, like, a semi
tragic figure, and I think that there's
a part where you're playing as Peach
in one of the, I think
the GameCube Paper
Mario, and, like, you find Bowser's diary
and it's got all these like.
That's right.
It's like it's like I don't know.
I think I think it's a really fun take.
And I'm glad that element's been retained.
Yeah, I guess this is this did establish like a lot of like kind of Mario canon in a way or just like Mario conventions, if nothing else.
Or just like Mario conventions, if nothing else.
While we're talking about NPCs and while we're talking about party members, you get Mallow early on, or Mello, however you want to say it.
And I think he's your first party member. And then as the game progresses, there's another party member who I feel like we just kind of have to mention because i think super mario rpg enthusiasts are are going
to expect it uh and because i know he's like a fan favorite from this franchise from this particular
game which is geno uh geno the uh the the the marionette come to life uh did jango did you
connect with with geno at all if i recall geno's like the badass right geno's like the really like
he's like the most powerful warrior in your party.
So like, yeah, I think I must have connected with him.
So like Mario is like your basic character.
Malo is like kind of like a healer, magician type.
Gino was a badass.
Bowser was like a brutish badass.
And then Peach, I guess,
maybe Peach was a healer and Malo was the magician.
Is that, Malo's the mage?
Does that sound right to you guys?
They both have magical, like, I didn't revisit it for this particular discussion,
but, like, they both have, like, yeah, they're both magic users.
And, yeah, Gino's more like, yeah, DPS, just like a heavy hitter, like you were saying.
What's DPS stand for?
Damage per second.
Very cool.
Yeah, that's cool. We're all per second. Very cool.
Yeah, that's cool.
We're all like, that's cool.
Yeah. Yeah, Gino's cool.
I'm not sure if Heather and Matt,
if you got far enough to encounter Gino yet.
I've not met Gino, but I'm excited
to meet him because
that was kind of the fun thing about
visiting this game for the first time.
Visiting.
I wanted to say revisiting, but I never played it before.
But visiting doesn't sound right on its own.
I think you can say that.
I think you're fine.
I'm visiting the game.
I was playing it on my analog pocket, and I was like, oh, this is a perfect pocket game.
It's so fun. I was playing it on my analog pocket and I was like oh this is a perfect pocket game like it's
like it's so fun and like the thing that really struck me about it was that like I I because I
heard about this game I just didn't know I just didn't know like what it was like and to see
RPG conventions mapped under Mario and it all works I was was like, oh, this is unbelievable.
I can't believe that this game actually exists.
The fact that there are magic users
and that there could be a healer within the party
and then just like, I don't know,
all the other RPG elements of it all,
it really works.
I loved it.
It's such an interesting game
i i kind of like what i what i appreciate about the game is is again it was like you were saying
it was a bold gambit for the time um it it looks great which we haven't really uh yeah
and um and it you know it kind of set the template for how Super Mario RPG-style games might play.
And if anything, it kind of bums me out when you look at this game and you look at the first couple Paper Marios,
and then you look at where that franchise ended up going, and it got so far away from the more conventional sort of...
Yeah.
The Mario'd up, and with some action elements, but pretty conventional RPG approach that I think works so well for this game.
I think one of the best parts of this game is the lack of tutorial and the simplicity of telling you what you're supposed to do with the buttons.
Like the first your first encounter is it just shows the buttons that you can press above Mario.
And you press them once, and it tells you what it does.
And that's, like, that's such an excellent system.
Instead of bringing up a full menu at the bottom of the screen,
that you then cycle through each of the things, select that, then select it again,
then select it again to enable it and i
know that there are eventually with super mario rpg there are eventually multiple menu presses
within your we'll call it a crucifix grid uh yeah that's that sounds right. Yeah. But it was, I was like, when I started, I was like, did I skip something?
Because it just brings you into that first encounter and expects you to be like, all right, cool.
Press some stuff, figure it out.
Which is also what Mario games do.
Like instinctively, the first, you know, creature walks at you and you have to do something because
he's walking at you and that's how it teaches you the game so it really i i i was i was mildly
impressed i thought it was a good i think it's a good game guys and that's not a surprise for anyone i also i had to look up when the game was uh when the game was developed
and uh the initial development of super mario rpg began in 1994 right final fantasy 7 also begins
its initial talks in 1994 now we all know that they thought they were going to produce final
fantasy 7 for the n64 disc attachment like the the drive the hard drive but that it wasn't feasible
and so they start shifting in 1995 the development of the game, to PlayStation. So this game, like, they know
they're
they've got a mistress.
And they're still looking
Nintendo in the face while these
two things are happening.
Yeah,
I mean, it's great that this game is so good
because they very well could have just taken every cool
idea from it and just given it to Final Fantasy and
turned it into some kind of slop.
But based on that background, it's kind of cool that it turned out to be this good,
this different than Final Fantasy VII too.
The flavor is very, very Nintendo-y.
Yeah.
It's also the weird kind of timing of the era.
Because this is like one of the the last gen or the the end of
the of a console generation this is towards the end of the life cycle of of uh of the super nintendo
super famicom i mean i just look it up this came out in march in japan and may in in the u.s in
1996 and the suit nintendo 64 comes out in june of 1996 so it's like, you know, this was really kind of the dying of the light for that era.
I guess, though, that happens a lot.
Like, I think if we, like, probably look back and we're like, we're just talking about The
Last of Us Part Two, it's like, well, that came out at the very end of the PlayStation
4 life cycle.
So, you know, that should happen sometimes.
Two things that I want to say before
i forget one is that gustavo santo santo yaya santo yaya santo gustavo there you go thank you
uh may have leaked a um last of us part two remastered for the ps5 which makes sense because
then you know you can play it and play and watch the hbo show which
will come out in like eight years uh and then also we talked earlier about the graphics on this game
the um the the the look of super mario rpg and there is this uh modern tradition to make pixel remasters and pixel graphics as the way that an emulator looks
while playing a old 8-bit or 16-bit game and that that wasn't the way they would look on CRTs.
And if you play this game on an emulator without using scanlines, it is fucking ugly as shit it is just a mushy color garbage like you can't like differentiate
between anything that's happening on the screen but the moment you drop on those scan lines
it's gorgeous and i wasn't a huge fan of this pseudo 3d look in the late Super NES life, like the Donkey Kong Country,
the Super Mario RPG,
that plastic play action figure look.
But I do think it's extremely well implemented
and the remaster of this game
that is coming out
has gone back to those original assets
and redone them.
And those assets look amazing yeah it was the uh the
kind of the silicon graphics era of like they'd use those workstations to pre-render stuff and
that was the big donkey kong country thing and i assume the same process was used for super mario
rpg they you know certainly they look like the same sort of models but i think it's it would
again it was the end of
the kind of the 2D gaming
era of dominance, and they were just like,
what else can we do to make things look interesting?
Yeah.
Yeah, I have a couple other things
I want to talk about. One is,
and I think this is another
character you probably, Heather and Matt, haven't
encountered, but Django, you may remember
Boshi. Yes. This dude, let me see if haven't encountered, but Django, you may remember Boshi.
Yes.
This dude, let me see if I can just share this.
Oh, yeah.
Here we go.
Boshi.
Badass Yoshi.
Bad Yoshi.
Oh.
Nice.
He's a bad blue Yoshi with sunglasses.
Well, as much attitude as I'm liking.
A spike collar. Yeah.
How is this the first time I'm learning about Boshi?
Boshi is great. You really seem to'm learning about Boshi? Boshi.
Boshi's great.
You really seem to catch on.
Boshi's a Chad.
Yeah.
Boshi should be in every game, in every Mario game.
What do they do?
Oh, that's right.
You have to beat him in a race.
He's like the hot dog, like fucking, like that badass Yoshi in town.
Oh, God. He's Mario Sonic. Right. Yeah. like the hot dog like fucking like that badass yoshi in town oh god he's mario sonic
wow i wonder if that was kind of the inspiration that would totally track
yeah uh and then and the other thing and i i'm curious if you have any any thoughts on the score
uh jango because like the scores by uh yoko shimomura who we've talked about the podcast but you know very prolific video game composer the kingdom hearts uh franchise um street fighter 2 uh live
alive which came out which the remaster came out recently uh and i have a couple tracks i set you
matt it's hard to distill the soundtrack just down to a few things but i i picked just well
let's just play this horse this first one. Fight against a somewhat stronger monster.
That's the title of it?
Yeah, it's one of the battle themes.
Great title.
She's also the composer in Final Fantasy XV.
Just want to give it a little bit.
Hell yeah.
Yeah. So, you know, put a little stank on it, but also if you want to get a little ethereal, a little mystical,
you can play a track like, listen to something like Beware the Forest Mushrooms.
Such Traverse Town vibes on this song.
Such Traverse Town vibes on this song.
Yeah.
Like this, you can really hear her Kingdom Hearts work.
More jaunty than ethereal, at least in the beginning,
but you get what I mean.
They should have...
You know how there are Final Fantasy characters in Kingdom Hearts?
Yeah.
They should have put Boshi in Kingdom Hearts.
It's a licensing nightmare to make that happen,
but I totally agree.
They should throw Boshi in more things.
That first song is a banger, man.
That really took me back.
I forgot about those huge drums
it's like very very you know percussive and then they have the fucking the shitty like
1990s dj scratch like like keyboard preset sound every so often as like an accent that's so funny
that track absolutely rocks and yeah that second one was awesome too very very uh renaissancey i guess i
would say uh do you have jingo is there anything i did i feel like we kind of been all over the
place in terms of of of adding our own thoughts but i'm curious is there anything we we've missed
anything you want to talk about this game that we haven't touched on uh one thing that took me
brought me back to was looking at looking at last night was just the overall sense of humor it has.
Oh, yeah.
It's a very silly game with lots of funny little moments to it,
and a lot of it is made possible through some really great physical comedy
with Mario who never talks.
So because he never talks, it gives you a little bit of an obstacle
when he has to communicate with other characters.
So oftentimes it's like, Mario, explain what happened.
And he has to mime through it,
which can be done either by motions,
but then he'll imitate another character
and transform into it
and then show what happened with that.
So it's just a lot of small touches like that
that make the game very funny,
which I really appreciate.
There's not a lot like...
Mario is always a very funny franchise
because it's all very silly
and you're in a giant boot, et cetera, boot etc etc but this game really hits the sense of humor in a way that
i really enjoy the time and it's frankly kind of make me want to go back and play again i might
buy one of those little snes rom rom things they released recently oh yeah well you saw the switch
remake is coming i did see that remaster i mean is that is that going to persuade you to get a
switch god i i really want to play the zelda games and so that might put me over the top i just
the problem with this is i know any any game like this is just like bam 100 hours of my life gone
so like it's really hard like like i have so much shit to do like can i can i really
stand playing mario rpg a third time maybe yeah. Yeah. That is the exact quandary we face every single week on this show.
Yeah.
I did take two screenshots in the game that made me laugh.
They were early on, but you're talking to, or Toad is talking to you,
and he's like, oh, this bad guy went that way.
I'd go do it myself, but I can't because I forgot my bazooka at home.
He has a bazooka.
A military grade weapon that he just has.
Yeah, they wisely do not have guns in this game.
And then in this other one, just a little further along,
I was talking to this little kid character
that was like running around it's like a little the same thing that malo is uh running around
and uh it says mario let's say you and i get hitched in a few years okay i was like what
stop running around you need a good woman yeah yeah mario's a catch yes uh um yeah it's a it's a it's a really cool game i mean i'm glad we got
to talk about it i i think it's like you talked about the sense of humor i think that's a really
great thing to drill down because again that's that those are trained in in a lot of these in
these mario all these mario rpgs that came from nintendo but i also think like you know i suspect i don't
know if he's probably fucking talked about it in an interview but i suspect uh undertale was partly
inspired by the tonally by this game because it's the same sort of thing and i i you know i know that
that the the games that have been cited are like like the Mother series, like Earthbound.
And this is kind of in that same
sort of world, so I assume this
one also
drew a squiggly
line to that game. So yeah, it's
really cool. Heather, Matt, any other
thoughts? I'm very
excited for the remake.
Me too.
Would like to press on with this but just the reality of uh what i have in front of me right now i probably like won't spend that
much more time with the original but when the remake comes along i'm all in i'm ready yeah the
remake like just watching the trailer for the remake again, having played the limited amount of it that I've played now, I'm like, oh, wow, it's it's the same cut scenes, but they have new camera angles.
I also love the look of the characters being ported over that same design sensibility of that little squat a little squat mario the little guy yeah
yes no longer the svelte sexy mario that we identify now i mean the dude's been in like
a bathing suit recently don't even talk about it i'm gonna get too horny i want to hear it
yeah does he have a belly button and nipples or is is he one of those? He does. Okay.
And like a single, he has like three hairs or something, too.
Oh, he has like all triple Italian, yeah.
Yeah, Homer Simpson amount of chest hair.
All right, hey, let's do a segment.
Okay.
This is a new segment.
I'll explain what it is after I say what the title is okay the uh the oh god i'm so nervous um okay here we go then then this new segment yeah also there's a just just for everyone
listening to this matt the only context matt gave us is that he has a new segment and he's
unsure about it so we don't know anything else about what's about to happen
no um but i think it's gonna be i think it's gonna be good i did sort of uh in a panic uh
prepare this last night so here here we go this segment is called what's their age again
now it's time to say the age to me Are they 19? Are they 23?
Is it canon? Is it just a thought?
Then magic research? Probably not
Can our contestants guess their age?
What's their age again?
What's their age again?
Wow
So I have some video game characters ages
so good man
yeah
and you have to tell me what
Nick is frozen in laughter
he's enjoying himself
so I know that this is like a thing that Nick does
that's why I was like extra nervous about it
and I just really wanted to make him proud
that's all
Matt I'm beaming
I'll never have a son
but
you can have me as someone that's
like eight years younger than you
okay
so here we go the
premise of this segment is I have some
video game characters ages and you guys
have to tell me what you think their age is and then i'll tell you if you're right or not okay so
they all they all have canonical ages they all have canonical ages and i will say some of them
are looser than others but this is what they've they've said we'll start with an easy one sonic how old is sonic wiker i know this he's 15 all
right that's a point for nick sonic is 15 he's always been based on the image of an edgy teenager
with attitude and his wikipedia entry lists his age at 15 and it's also noted on the japanese
sega website so that's one point for nick. 15 is also when your body's exploding with hormones,
covered in acne.
Sonic is having wet dreams every night.
It doesn't feel like it.
Yeah, he has shame about jacking off.
Yeah, I don't think he's that confident.
But anyway.
It's a little too young.
One point for Nick.
Yeah.
I would say 18 would be a better age, but nonetheless.
Yeah, he should be yeah he should
maybe you whatever you want to know that you can make him 17 but like yeah like 15 is too young
he's always pregnant so that like that's kind of like a layer too that's like kind of that's
another thing that's weird that becomes dark when he's 15 yeah yeah yeah uh and he's pregnant with
shrek's baby yeah here's a here's a the next character just recently discussed mario how old is mario heather
heather i believe he's the age of the christ 33 heather that is incorrect
i was gonna say yeah, something like that.
Okay.
Did Jango also incorrect?
Nick?
I think he's younger.
I think he's in his 20s.
I want to say he's 27.
Just over, Nick.
So no points awarded here.
Mario is about 24 or 25 years old, according to Shu shigeru miyamoto that's that's a that's a
depression era 24 yeah that's like yeah back when you had like five kids at age 20 when life
expectancy was 37 yeah yeah god damn so nick still had one point how's this good this is like fun
right this is funny yeah we're having fun okay here we go this
one's maybe a little trickier okay solid snake in metal gear solid 2 heather heather 24
heather is incorrect jenga you play the metal Gear solids at all? I have not played them at all, so I'm just
guessing purely off the
poster art.
If you like Death Stranding,
you might want to try a Metal Gear solid.
They're absolutely worth revisiting.
The HD
remasters are coming out of the
originals in October.
Maybe wait until then so they're
on more modern platforms, but
very playable.
My guess on the poster is
38.
Okay, interesting.
Interesting,
but no verdict. Interesting or correct?
I want to hear
what Nick says.
I think he is a little older in Metal Gear Solid 2.
I think the chronology... I'll guess the over there,
and I'm just going to say he's, I don't think they would do this,
but I'm just going to say he was 40.
That is incorrect.
Jango is closest, but there's actually two answers.
Oh, God.
Love this.
But there's actually two answers.
Oh, God.
Love this.
Because there's a large swath of time that is covered in Metal Gear Solid 2.
Right, there's the prelude that you play, the tanker mission. So he's 35 when the tanker sinks, but then he's 37 when the big shell incident occurs.
So I'm going to give Jango the point for being closest.
Okay.
38. Well, we're getting points for
getting closest i feel like i should have gotten you were but like that was like two but you were
like two over okay one overall sort of like okay yeah it's like the rules are kind of changing on
the fly yeah it is are we still having fun is that sort of like that's okay i'm a little less
fun now but go on okay kratos in god of war ragnarok how old is kratos weiger heather
i heard 19 19 nick okay so now you're having your own fun kratos is the dad kratos is the dad
kratos is the dad heather 35 35 that's a great guess it is incorrect
god damn you have to think about
Ragnarok is
the most recent installment right
Ragnarok is the most recent installment
but you also have to think
he's
oh
shit he's like a
demigod right he's in
the Greek mythology and now he's in the Greek mythology.
And now he's in the Norse mythology.
God damn it.
I think he's probably in his 50s at least.
I played the game before that.
Part of it is kind of breaking down a little bit.
So I got to say 55 maybe.
Okay.
You'd be correct if you added 1,000 years.
Well.
if you added 1,000 years.
He's somewhere between 1,047 and 1,055 based on the context within the games
and what people have been able to figure out.
So it's tied up, one apiece.
Nick and Django.
Heather, you can still get on the board.
Heather, you technically still could win, actually.
There's a couple more here.
Wow.
I don't think it's going to happen.
How old is Leon Kennedy in Resident Evil 4?
I'm a white girl. I'll buzz in.
I'm going to guess 26.
Okay. I'm going to hold.
We are holding. Heather.
Heather.
24 and 27.
Is there a flashback in that game?
No, but Heather, the game takes place over like, it's like two days.
Yeah.
It's a long weekend.
Yeah.
I think 24 might be right.
Someone says 25.
Okay, Nick is closest.
Leon is 27.
He's 21 in Resident Evil 2 when he's a rookie,
but then six years later in Resident Evil 4, he's 27.
Hmm.
Didn't Heather say 24 and 27?
Yeah.
Wait, did you say 27 also?
Yes.
Okay, then Heather gets the point.
Yes! Wait, she gets two guesses and she gets it because one of them was right?
In that case, I have a range of guesses
to populate the board with.
Don't poke holes in my little game.
It's all
tied up. Okay, it's all tied up and that's
actually lucky because this next one
is worth two points.
Wow, great. How old are joel and
ellie in the last of us two you have to get both right exactly this is just i think this is just
established in the i'll let someone else go first but i think this is just established in the game
i mean i think i think this one you there is like a very clear answer to or at least based off of what's established in the game. I think this one, there is a very clear answer to.
Or at least based off of what's established in part one.
I think Ellie's probably like 19
and Joel's like 51.
I'm going to let everybody guess.
Okay, so
Joel
start of Last of Us part one
has a teenage daughter
20 year time gap
and then another
5 plus years
between that end of that game and
Last of Us Part 2
I'm gonna say
56
and 17
Heather Joel I'm going to say 56 and 17.
Heather?
Joel is 53.
Ellie is 18.
Okay.
So we have to get both right.
So it's possible that none of us gets a point here.
It's very possible. Yeah.
None of you got it
both right okay but this
this this one
is worth two points
so I could award one point
for a
half point does that make sense
I mean yeah if you just want to keep
changing the rules as you go I guess it makes perfect
sense to the bonus round whatever it's
fucking anarchy Joel and Ellie in The Last of Us 2
are 56 and 19.
Wow.
So Nick gets a point and Django gets a point,
which leaves our game still at a tie.
You know what?
Tie goes to the guest.
Tie goes to the guest.
Django wins.
Is this the first?
For what's his age again?
What's their age again?
This is the first time I've played it.
The inaugural what's his age again winner, Django Gold.
I didn't prepare a speech.
This is huge.
Congratulations.
Thanks to all of you.
Thanks to all the fictional characters for being the age I thought they might be.
Django, before we wrap up, I have one more question
that I wanted to ask you earlier, and I'm just
curious, like, when you play a game where you can customize
your name, having the name Jango,
do you play as Jango?
Very seldom. Really?
I want to escape my current reality when I
play video games.
So I give him a cool name, like Thrasher
or Wiz.
But Jango is a cool name,
is the thing. It is.
For some reason, yeah, I want to escape.
I want to be someone else. I want to be a different
character. So I always either
stick to the default like a
normal or I just pick
some random silly game.
I, however, am
very against names that are
too silly. I'll never, I, however, am very against names that are too silly.
Like,
I'll never just call
my character like
ass man.
That's like,
that's a sin.
Yeah,
that destroys the reality.
I'm with you there.
well,
hey,
that's this week's
Get Played.
Our engineering is by
Alex Gonzalez,
Dead Air Alex G
on Twitter and Instagram.
Also,
we have Get Animated.
Uh,
Heather,
what are we talking
about this week?
We're talking about
the Melancholy of Haruhi
Suzumiya
Season 2,
which we are continuing
our watch down
in broadcast order,
beginning with Episodes 8 and 12
on Crunchyroll,
which are Episodes 1 and 2
of the second season
of The Melancholy of Haruhi Suzumiya.
You can check that out
on patreon.com slash getplayed
for new episodes of Get Animated
and old episodes of Get Animated as well.
So check it out.
It's us talking about anime.
And it's now, you know, Stitcher Premium's demise.
It's now the only place you can get that,
patreon.com slash getplayed.
That's right.
So check it out.
And there will be more on that soon.
I feel like people have been asking
and have wanted an official
answer about what's going on with
the with the back catalog and other things
that are on such a premium we still don't
know so don't know that's our official
answer at the moment as soon as we know a better official
answer soon exactly yeah
Django Gold our guest Django thank
you so much for joining us what an absolute delight
the specialist bag of tricks
it's coming in the fall.
I want to give you a chance.
I've been doing this with guests right now.
But first off, if you want to share any thoughts on the WGA SAG Afterstrikes, because I know
this is a big thing a lot of people are dealing with.
If you have any personal experience you want to share on that.
And then also, yeah, plug the special and anything else, social media, anything else
you want to talk about.
Sure.
I can get that out of the way real quick.
Just follow me on the various social apps at Django Industries, one word.
And yeah, the special Bag of Tricks will hopefully be out in September.
There is a joke about video games in it, listeners.
So if you want to watch the whole thing front to back to get that one joke about video games, I think you should.
And share it with friends to see if they can find the joke about video games.
The special will be very good. It's my first special
after 12 years of doing stand-up.
I gotta say, it's looking very, very funny
and interesting and different, so please watch it.
As for the SAG after
WGA strike, it's just really weird
to be in a situation where the
villains are so cartoonishly evil. It's just really weird to be in a situation where the villains are so cartoonishly
evil it's just like odd it's like you could like in most conflicts in life you can see the point
the other person has like you can try to find common ground but the studios and like specifically
like the few dozen people at the top they studios have been acting so maliciously and unfair
and bring such little value to the table.
It's just bizarre to be in a conflict like this
where you're fighting an incompetent Darth Vader
who's looking to privatize the Death Star
or sell it off for parts.
It's just so shitty and bad.
They're just doing such a bad job at messaging.
So we have the morale, we have the righteousness. Hopefully, we'll
come out of this with a way that people can
actually support themselves
creating the things that people like,
that people want. On the other side, these people
just do nothing except
harvest and deplete
that which people like.
It's an
ugly foe to be going up against.
I'm confident a few more months of this,
we should be hopefully in a better position.
Awesome.
Love that.
Yeah, love it.
Jango, Jago, congrats on Bag of Tricks.
Thanks for having me, guys.
And AMPTP, this week you got played.
Oh, shit.
And that was the turning point.
I was going to say, if we find out next week that this is all over,
it was because we did it.
Yeah, that's right, too.