Get Played - Sega Genesis vs Super Nintendo: Revengeance
Episode Date: October 21, 2024Heather and Nick reignite a 30 year old war...Sega VS Nintendo! Does Sega do what NintenDON'T? Does Nintendo have the power? Find out on Get Played! Follow us on Twitter and Instagr...am @getplayedpod. Music by Ben Prunty benpruntymusic.com. Art by Duck Brigade duckbrigade.com. Check out our Anime watch-along podcast Get Anime'd and our complete Get Played, How Did This Get Played? and Premium DLC back catalogue only on patreon.com/getplayed. Join us on our Discord server here: https://discord.gg/getplayed Wanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.com Advertise on Get Played via Gumball.fmSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Transcript
Discussion (0)
This is a HeadGum Podcast.
Oh my god, I am so excited for this week's episode, Nick. This is gonna be so much fun.
Yeah, we're talking 90s game consoles.
Yeah, and sort of to get us in the mood, I have brought some 90s snacks.
I thought maybe we could like snack on them and kind of like get into that like fun that child headspace
Yeah, like when we were kids. Yeah. Yeah, so I've got I've got here. I've got this. This is some Dunkaroos
I have some bagel bites. I've got some Trix yogurt. I've got 3d Doritos. Oh wow
Hey, yeah, you got Totino's Pizza Rolls over there. I remember those.
Yeah, I've got some Butterfingers.
Yeah, some Gushers.
Oh, some Ecto Cooler.
Yeah, I've got all kinds of 90's snacks.
So I thought maybe, you know, maybe I would,
we could like dig in and see how these snacks held up.
Yeah, and hey, if I know anything about podcast listeners,
they're gonna love rustling plastic
and crunch sounds into the microphone.
Okay, all right, so.
You all right?
I think I misremembered what Dunkeru's tastes like.
Yeah.
Those are terrible.
Sorry, pass me one of those.
I'm gonna have one of those forever.
Those are really fucking bad.
Let me just peel back the.
Did you have any of this frosting?
Yeah, yeah, yeah, I squeezed a little frosting.
Yeah, because this is like the vanilla flavor.
Yeah.
But the top is black. This is just covered with black mold.
My eyes...
You should not have eaten this.
I think I put some in my eyes because I wipe my eye.
Because it started watering.
You know, maybe the fruit by the foot holds up a little bit more.
Okay. I need something to sort of like... my eyes because I wipe my eye because it started watering. You know maybe the fruit by the foot is holds up a little bit more.
Okay I need something to sort of like like maybe maybe uh there I am
I feel like my throat I feel like my throat.
Pass me the fruit by the foot.
My throat my throat is my throat is hard and it's getting my throat is getting harder.
Are you in anaphylactic shock?
My throat is getting harder on the inside.
Fruit by the Foot is supposed to
kind of have the texture of tape.
That's part of the fun of it.
This is as solid as a meter stick.
You should not have put this
into your mouth.
I'm just trying to get in that 90's vibe.
Don't eat it anymore.
Get some PB Crisp. I love PB Crisp. Yeah, don't eat anymore. Get some pee-pee crisp.
I love pee-pee crisp.
It's one of my favorite snacks.
Look, I also know you have a serious peanut allergy.
You should not have eaten that to begin with.
Even if that was new, you shouldn't have had any.
It's something's wrong.
I can't sneeze anymore.
It's like trying to make me sneeze.
Wrench your mouth out or something try
some that Capri Sun okay I can't I can't
I can't poke it through it's hard you
took it upside down put it in the bottom
through no the whole thing is hard I
can't poke in the straw yeah yeah I'm
still trying to see yeah how about the
egg don't cooler my back don't go to
the heck the cooler oh I can't say it. How about the eggnog cooler? I might have some eggnog cooler.
Yeah, try the eggnog cooler.
Oh, it's thick. God, it's so thick.
It looks like antifreeze coming up the straw.
It's thick.
It's like the texture of a smoothie.
90s are harder than I remembered.
Yeah, I think you should just maybe not eat any of this.
I think also you might want to call poison control a ranch.
If you want to get poison control on speed.
Are you all right?
Just wanna sneeze.
You think my body forgot how?
Are you gonna be good to do the episode?
Yeah, it'll be fun.
Okay, you know what?
I actually kind of am feeling some nostalgia.
Can you hand me one of those squeeze hits?
Here you go.
Oh, thank you, okay.
These are fun, because you get to twist off the top
and then you just get to
squeeze this into your mouth and just sort of chug it. A little taste of memory, a little taste of memory lane. Here we go. I died. This is my ghost, I died.
We rise from our graves and watch G-rated Mortal Kombat fatalities as we refight the 16-bit console wars in Super Nintendo V Sega Genesis Revengeance, this week on Get Played, your one-stop show for good games, bad games, and every game
in between.
It's time to get played.
I'm your host, Heather Ann Campbell, along with my fellow host, Nick Weiger.
That's me, Nick Weiger.
And we are not here with our third host, Matt Apodaca,
who is on his honeymoon.
Honeymoon!
So I guess there's no one here to say hello, everyone,
but we will extend our general greetings
to the audience at large.
Hello, everyone, and welcome back
to the premiere video game podcast,
where it's just me and Nick.
So this week's going to suck.
We get to be old today.
We get to be old.
Relitigate a console generation from 30 years ago.
Yeah.
Nick wrote me and he's like, I have an idea for this week's podcast.
And I was like, what was it?
And then I watched him age like the guy at the end of Indiana Jones. And he went,
Rage over, Rage over.
And I was like, okay, buddy, that's it.
That's all just for my diet.
We have a lot to talk about,
and we're gonna get into that.
We're gonna get into the console wars of yesteryear.
But first, the question we ask the room is what are you playing
stay a while and listen it's me Deckard Kane from Diablo. Wait who are you?
I'm sorry I thought I might have warrant a guest appearance here for the what are
you playing segment because my new game, the Diablo Vessel of Hatred expansion.
Buy or purchase now at the Battle.net online store.
I, uh, I haven't, I'm not gonna take off my sunglasses,
so can you describe what you look like?
Yes, of course, I am an old man in a robe.
I am bald.
Try to think of my other distinguishing characteristics.
I will identify items for you.
That, I mean, it sounds like...
I like to tell really, really long stories.
Like, if you want, like, an exposition dump,
I will just keep going and going.
It sounds like the two of us should be friends.
I think we should be the best of friends.
I feel like maybe we should host the rest of the show.
What do you say?
I worry that would be un-listenable.
Plus I have-
I don't know.
There's a lot of podcasts that have like a- like they do bits the entire time.
Yes, I just feel like two confused old men is perhaps-
I'm not old.
Okay, I'm sorry.
I'm in my early twenties.
Early twenties?
Yeah, that's a rough early twenties.
I'm twenty-three years old.
Canonically, the Resident Evil Merchant is twenty-three years old.
The question I was supposed to ask is what are you playing?
But I want to ask you-
Oh, what are you playing?
I want to ask you what are you eating?
I was supposed to ask is what are you playing? But I want to ask you. What are you eating? Well, for you know, I've real a while I was on a
Cal caloric restrictive diet by proxy of not having a lot of income
So, you know, they've done that to mice and the mice lived in like two three hundred years and that's basically what I had to do
Doesn't sound accurate. That's true.
In mice years.
In mice years.
Okay.
I think it's like six days, which for a mouse is almost intolerable.
But yeah, I was on a calorically restrictive diet and now I'm only eating fish patties.
I'm on an all potion diet.
I got some potions for you.
Let me tell you, the Diablo Diablo universe potions taste terrible.
The Resident Evil potions taste fantastic.
Why don't we ask Nick and Heather and Branch what they're playing?
What do you say?
Maybe together at the same time.
I need to get back to Sanctuary anyway so so yes, we'll ask this now, teleport out of here.
One, two, three.
What are you playing?
Nick, why don't you go first?
Thanks so much for asking, Heather.
I've been playing, because I've been out of town,
but I've been playing some Legend of Zelda
Echoes of Wisdom on my Nintendo Switch.
Wow. Got about six hours on my Nintendo Switch. Wow.
Got about six hours into this bad boy.
Okay.
A lot of it have been playing, you know,
cause I've been on the road,
a lot of it have been playing handheld mode,
but I did dock it at home for a bit
and I played a few hours on the TV.
I do really enjoy it and it is a very clever design.
I am worried I'm about to bounce off of it.
I have you, have you gotten a chance to play it at all? I have not. I have not.
So the gameplay is largely based around a mechanic of...
There's a few ways you can interact with objects
in the environment, but the main gimmick of it
is that basically any object you encounter
and any enemy you defeat, you can create an echo of them.
Right.
And then you can summon that at will.
So like, you know, like the table in this studio,
I could make an echo of this table.
In fact, that's a very, that's one of the first things
you get in the game is a table,
which you're basically using to solve vertical puzzles.
You can stack, you can climb onto a table,
stack two tables on top of each other.
You get increasingly, you get a bunch of objects
that have, you know, different dimensions. The bed everyone You get increasingly, you get a bunch of objects that have different dimensions.
The bed everyone has been saying is OP
and in practice that is true because the bed,
the way it can be used as a bridge
and you can stack them on top of each other
to afford all sorts of chasms.
And that's why the bed has become a user icon on the Switch?
Yes, I think, I mean, I wouldn't doubt that.
Cause also you can rest in the bed and it heals you,
which is another thing.
But anyway, so you have that.
And then the other aspect is the way most combat takes place
is, you know, you kill, say a Keese,
then you can summon that Keese
and then you can use them to fight on your behalf
or an Octorok or whatever.
So here's the thing, the puzzle design is cool,
but it does feel like, because you have a handful,
you have all these echoes that are pretty similar.
And there are things like you end up
with like multiple types of pot, multiple types of bed,
and so forth that are functionally identical.
It does feel like you can brute force your way
some of these puzzles with a handful of echoes.
Cause really the main thing you're doing
is you're either crossing chasms or you're scaling heights.
It's really just those two ways
to interact with the environment.
And there's only so many ways you can remix that.
The other thing is the combat, because it's so passive,
because you as Zelda do not really attack directly,
except for one thing, which I'll get to in a second,
and the enemy AI seems relatively crude.
You can rely on just spamming a few highly aggressive echoes,
at least as far into the game as I've gotten,
and highly aggressive echoes,
and it's really all you need to worry about.
Like, it's not like there's a bunch of like,
you start this game and you're like,
oh, there's gonna be a bunch of, you know,
Pokemon style rock paper scissors gamesmanship,
but in practice, that's not really what happens.
You can just throw out the Moblins that throw boomerangs,
and you can just blaze through so many encounters,
including boss fights with them.
The other thing is that it's got a cooking mechanic,
because it is like a top-down Zelda.
It looks most like Link's Awakening,
but it is pulled mechanically, and as far as how you interact with the environment as well,
you know, it's got the other thing
from Tears of the Kingdom,
basically like the big powerful hand
that you can use to move objects.
Yeah.
It's got that as well.
It is very Breath of the Wild,
Tears of the Kingdom in terms of how it actually plays
and in terms of how the world is built.
And so you have cooking,
but it's a lot more tedious than it is in
Breath of the Wild or Tears of the Kingdom.
You have to go to an NPC,
there's a bunch of repetitive dialogue
you have to button through.
And it's also less essential because,
again, the combat is so passive
that you don't really need a lot of these buffs
or as much healing as you do in those other Zeldas.
But this is another thing, and this sounds minor,
but from like a fantasy standpoint,
from living in this world,
it bothers me maybe more than it should.
The thing you were crafting when you're cooking
is solely smoothies. Like you're not making a were crafting when you're cooking is solely smoothies.
Like you're not making a bunch of dishes,
you're just making smoothies.
And it's not potions, it's distinctly smoothies.
Like I was like, maybe it's a localization thing,
but no, they have like a little straw on them.
And like the garnishes that a smoothie would have,
it's clearly intended to be smoothies.
So she only drinks smoothies?
She only drinks smoothies.
That's kind of fucked.
It's really strange.
I mean, can I say that feels a little sexist?
Well, there was a, oh boy, I don't want, I think it was Polygon, but I'm not sure, but
there was a Polygon article kind of to that degree that like, yeah, it could, there's
very well, very plausibly a reading of that, but it's just some sort of casual sexism.
But even that aside, it's just such a strange choice,
right, for it to be like a fan, like, I don't know,
it's a little too cutesy at minimum.
Why isn't she making like cornbread and stew?
Yeah, exactly.
Why not make just the same dishes that you have
in Breath of the Wild or new dishes
that are akin to the ones that are in Breath of the Wild,
if that's what you wanna reference.
And why do I have to go to this fucking Deku
instead of just creating them at a campfire?
Anyway, my main issue,
the main thing that is making me wanna bounce off of this
is the UX of this game,
which is the interface for selecting your echo.
And the way this game works is that you have like,
very early on, you have dozens of echoes.
And I looked it up and by the end game,
there's over a hundred.
So the way that your UX works is you just have one,
basically like the PlayStation-
Cross media bar.
Cross media bar, it's exactly,
it's one horizontal bar that spans the width of the screen.
And you can scroll through that. And it's just, again, you're scrolling through a bunch of
very, very similar like enemy types and object types, or you can pause the game and then
go to a grid, which is similarly like, you know, kind of not really sorted and just a
ton of information to process.
It would be nice if there was something to like say bind your four most useful echoes to
like if I hold L1 and I said L1 but you know what I mean what if I hold the L the shoulder button
out the L button and then I and then I you know press up or something like that that will use
one of them or whatever like like just something so that I don't have to scroll through this list
the whole time but it's really an elegant and I think it actually leads you to use fewer options
for a game that's presenting you with dozens of options.
I'm also getting some frame drops at times
and for something with such a simple art style,
it's just the Switch is really showing its age.
However, all that said,
I am overall still having a lot of fun
and the soundtrack is pretty awesome.
And as a Zelda, you come to expect that,
but the arrangements orchestration in particular
are really good.
This one track I did want to play
just because I think it's a really good remix
slash arrangement slash spin on a Zelda classic.
This is the Hyrule Field theme from Echoes of Wisdom.
["Echoes of Wisdom. ["Echoes of Wisdom"]
Isn't that a little clarinet? Isn't that nice?
This is almost worth purchase.
Yeah, it's a gorgeous soundtrack.
I think the game is really cool.
I'm harping on a bunch of things that are that are bugging me
It is overall a cool design
It's a cool game and it's a top-down Zelda and I have a lot of affection for that game for those type of games
based partly on one game that we will get to
in our discussion today
but
Here's another thing. So I alluded to this earlier,
and this is early enough in the game
where I think I can give a minor spoiler
because you get this pretty early on.
So combat is generally completely passive.
You're summoning familiars to fight on your behalf,
which I'm fine with.
I like that sort of gameplay.
However, there is a mode, like a super powered mode,
where you can attack directly when you get a certain key item.
However, that direct attack mode
just turns you in to a version of Link.
And you have Link's sword that you're using.
And I'm just like, why, I have my big fucking staff.
Why can't I be hitting with the staff or whatever?
I feel like, I feel like we, this echoes a lot, speaking of echoes,
echoes a lot of the complaints we heard last week
from Jason, where it's just like,
yeah, why not give her a sword?
Why not give her a staff?
Why does she, like all of these minor quibbles
are preventing the game from being sort of a masterpiece.
Yeah, it's a little, and you know,
I wasn't here for the Jason episode, but I mean like.
No, and I wasn't calling you out on that.
No, no, no, but I mean. I know you weren't here.
I'm also like the, if you thought I was here,
that would be weird. I wasn't here for the Jason episode.
I always like Jason's thoughts and I think he's really smart about the commenting about
games in general.
This is also a comment I've heard larger larger, you know, beyond just like us.
Like I've seen a lot of people like have this issue
with the way the game is set up.
Actually, was it Matt who was saying all this?
I don't remember.
One of the two of them is playing that game.
Were you here?
I was.
Okay.
As here as I have ever been, which is to say 30%.
But yeah, I don't know.
Like I guess I'm just at a place where like,
I think this game is really cool.
It's a lot of things are annoying me and I've got so many games that I wanna play
that am I gonna put 20 to 30 hours into this?
I don't know if I am.
Sorry to be down on a game that I think is well-crafted,
but that's kind of my take on Echoes of Wisdom.
I mean, the truth is I didn't pick it up
because I was like, this isn't ringing my bell right now.
And I do feel like maybe there's been a little bit
of Zelda oversaturation over the last few years.
Like I think that Zelda games used to have a longer
intermission between releases.
And that like Star Wars would make them more special.
And the moment you start putting out these, like Tears of the Kingdom came out,
what, two years ago? Maybe a year ago?
It was the same year as Elden Ring, I think, wasn't it? Wasn't it 2022?
Fucking, I don't know. Two years ago, probably. Yeah, two years ago.
And it just feels like-
Was it the same? Was it last year?
I think it was the same year as Baldur's Gate 3, right? Maybe it was last year.
You are asking the wrong person
who has no idea who was talking last week.
Hold on.
Maybe it was me.
Maybe I was having those complaints.
2023, yeah, it was last year, Jesus Christ.
So yeah, I feel like that rings true
for how I felt about the release,
but I was like, that can't be right.
It had to have been two years ago.
I just feel like there's a little bit too much
Zelda being thrown at us,
because right before that was Link's Awakening,
and right before that was Breath of the Wild,
and it's just been a lot of sort of
aggressive release schedule for the Zelda IP.
I think they could take a little break.
Yeah, okay, so since 2017,
when Breath of the Wild comes out
and really shakes up the franchise
and is one of the best games ever made,
then we have Link's Awakening, Skyward Sword, the remake,
and Tears of the Kingdom, and then Echoes of Wisdom.
So yeah, we have gotten five mainline Zeldas.
I got a couple of those remakes,
but very extensive remakes, complete overhauls,
in the past seven years.
Mario Odyssey, Mario Wonder, and Mario 3D World.
There's been a lot less Mario jammed down our throats.
Yeah, and I guess if you count all the Zelda spin-offs,
whatever that Hyrule Rhythm game was called,
why can't I remember the name of it? Hyrule Rhythm game was called, what can I remember the name of it?
Hyrule Rhythm.
It's like beats to the kingdom.
Cadence of Hyrule.
There it is, Cadence.
Yeah, I mean, there have been a lot of those.
And I know those are, you know,
a lot of those are well regarded,
but still it's been a lot of Zelda.
It's a lot of Zelda.
It's a lot of Zelda.
Anyway, Heather, what are you playing?
The truth is, the only gaming I've been able to do this week
is on a company that's struck,
so I'm not gonna endorse the company nor the game.
And I guess I'm gonna pass my time onto Ranch
and ask what Ranch has been playing.
Wow, Ranch, what are you playing?
I've finally been brave enough to start Resident Evil 4.
Wow!
I fucking love to hear it!
I love to hear it so much!
That's the best thing I've ever heard.
Ranch, I'm proud of you again.
Thank you.
Where are you in Resident Evil 4?
I just finished chapter four.
Okay.
Is that the, are we dealing with a lake monster?
Where are we exactly in the chronology?
Yes, I have done lake monster.
Got it.
I have done very large man, large guy with big hammer.
With dog.
Oh yeah, that's a fun fight.
And then-
Jonathan!
Oh, Jonathan.
That's how you know him.
And I just got to Ashley.
Wow.
Okay.
Now remind us where you are
because I know you played some of the Resident Evil
franchise, did you play Resident Evil 4 back in the day?
No. Or you knew this game?
Okay. Never.
I've never played Resident Evil 4.
RE2 was the first one I ever tried playing,
which I think was scarier than Resident Evil 4.
Yeah, Resident Evil 4 is a little more action movie.
Yeah, and just like not being...
For sure.
...in like tight hallways and stuff.
Yeah.
For some reason I thought, so the Resident Evil movie,
like in the 2000s, I like loved that movie.
It was like a formative.
Yeah, it was like formative for me.
We had some fun when we rewatched it on the podcast.
Oh, yeah.
We were like, yeah, that was actually pretty, it holds up pretty well.
Paul W. Sanderson movie.
Yeah, yeah, yeah.
I like loved it as a kid.
Yeah.
And for some reason I thought Resident Evil 4
was gonna feature Alice.
I don't know why you had that in my head.
I was very surprised to be in a village in Spain.
No, I can understand that though.
Like you might, you would assume if you, you know,
like you're familiar with the movie that,
oh, that must be the main character from there
must be a key character from the game would show up in some of the games del
lago is the is the river monster of course and then El Gigante is the big
old the the big brute Jonathan what do they call a fish in that what are you
gonna guide book del lago del lago yeah doesn't mean the water it means from the The dumbest Jonathan. What do they call a fish in that? What are you, a guidebook?
Del lago.
Del lago?
Yeah.
Doesn't that mean the water?
It means from the lake.
The fuck would you name a fish from the lake?
Why would you name a Mexican food chain Del Taco?
I mean, we could be here all day.
Wait, what does del mean?
Of.
Of the.
Of the taco?
Yes.
Look, we're saying the same thing.
What does Mick mean?
Mick is, I think, just a prefix for a Scottish or Irish name.
It doesn't mean like, of the Donalds?
I mean, it might technically.
I don't know the etymology of the MC prefix.
Yeah.
Well, I mean, the only MCs I know are MC Escher and the ones that drive the beat. Okay. Eclectic bits of knowledge you have there.
Wait, you don't know what an MC is?
No, I know what they are. I know both of these things.
Alright.
Well, are you enjoying yourself?
Yeah, I really like it. I'm having a lot of fun with it.
I've actually been streaming it.
Oh, cool!
Wait, do you want to shout out your Twitch or do you want to keep it private?
Actually, some Get Playlist centers have been dropping by the stream and that's been really
fun because I'm often lost and don't know what I'm doing.
But I started streaming so friends could keep me company and I wouldn't be as scared because
it's just much scarier playing by yourself.
So that's been helpful.
Yeah, that is the thing.
We talked with our buddy Oscar Montoya when he's been on the podcast,
of just one way to deal with being afraid
is just to eat something.
Oh, yeah.
You know what I mean?
It's just like you're playing a scary video game,
you're watching a scary movie,
just eating something.
He's like, oh, I have control of the situation.
I'm not actually involved from this.
I was like, that's interesting.
I actually, when I played Resident Evil 4,
ate pizza every single time I played it.
Wow.
Because it was my weekend,
my weekend-like time was with Resident Evil 4,
and so I would always order a pizza with my friend Jim,
and we would play Resident Evil 4 on Sundays.
So, when I play Resident Evil 4, I want a pizza.
I know it's Jim you mean,
and I am just having such a sense of time and place of like you when Resident Evil 4, I want a pizza. I know it's Jim, you mean, and I am just having such a sense of time and place
of like you when Resident Evil 4 comes out,
the original, this is 2004, right?
Yeah, I'm in Amsterdam.
You're in Amsterdam, you're with our good friend Jim Woods
and you're eating pizza and playing Resident Evil 4
and that sounds like a hell of a memory.
It was a paradise.
And let me tell you,
let me tell you about the pizza,
because I know I've talked about this pizza
on the podcast before, but I'm not gonna assume
that everybody has a perfect memory
for every piece of pizza I've ever eaten.
They had a pizza in Amsterdam at Domino's
called the Double Decker, and it was a thin crust pizza
on top of a regular crust pizza
with a layer of cheese in between the two and then different cheese on top and the sauce on top of a regular crust pizza with a layer of cheese in between the two
and then different cheese on top and the sauce on top.
So when you bit down,
it had like kind of that gordita crunch style effect.
So you'd have crunch and soft
and two different kinds of cheeses.
It was the best pizza I've ever had
from like a chain restaurant.
Yeah, they had a,
I remember you talking about this.
They had a double decker pizza,
but I can't remember if that was in the States,
but I can't remember if that was,
it might've been a Pizza Hut promotion.
Oh my God, it was a Domino's promotion,
full thin crust on top of a regular crust.
And in fact, saying this out loud,
I'm like, why haven't I done this?
Why haven't I ordered a thin crust Domino's pizza
and a regular Domino's Pizza and then put on top?
Because I'd be able to semi-duplicate.
They had better cheese over there.
It was, you know, it's hot.
Yeah, it's all better quality.
It's a better fucking quality.
But I mean, I could probably synthesize the experience.
That sounds amazing.
Okay, there was a Pizza Hut one.
I think it might've been the double decker,
but one I'm seeing here is Pizza Hut
had the triple decker-oni.
Oh my God, that's too many decks.
Yeah.
That's American excellence, that's what that is.
So, okay, so you're gonna keep playing the game,
you're gonna keep streaming the game.
Yeah, I think I'm gonna continue.
I love the story so far. Yeah, story. Yeah, I love the cult stuff
I love I love that they're like kind of still people and not bully zombies, right and I love
roundhouse kicking the old ladies
There's something uniquely scary about the way the villagers are the ones who inflicted infected with the La Plaga
It's just like it. Yeah, you're right. Just like the that their humanity is still there makes them even more threatening
What what's your twitch channel if you want to shout out? Oh, it's um at yard unders or
Yard underscore underscore sard got it. Got it. Just like your social media. Yes. Awesome
So here's I found an image from an Italian
So here's, I found an image from an Italian double-decker Domino's pizza, but this one is too thin crust on top of each other, which is different.
It's a different flavor profile, I think.
But I cannot find, I cannot find images, even though I spelled it in Dutch.
But then again, why would anybody save from 2004 an image of an advertisement from Domino's?
Right.
We gotta have it sometime, guys.
I'm gonna make it, I'm gonna master it.
I feel like, cause my thing with the, you know,
the big thing I thought would be the most amazing thing
I could possibly eat as a kid.
And then every time I've gotten in my entire life,
it was a disappointment was stuffed crust pizza. Like anytime I have stuffed crust pizza,
I'm just like, this is too much,
this is ungepatschke to say one too many things.
What?
Ungepatschke, it's a Yiddish word,
meaning like it's one thing too many.
All right, I'm gonna use it.
Yeah, I think you should, I think you should adopt it.
My balls are ungepatschke.
Don't wanna interrogate that I
Let me check that fine
Okay, then I would say no nuts. I'm gonna be three
Five is you get something else going on
Okay, I get five. It's like a full it's like a full drawer.
Ah, Christ. So anyway. Yeah, but that double decker sounds like
it's the right balance of ingredients.
All right, let's talk about the Super Nintendo slash Super Famicom. I think it should be, before you move on, I have said in the past that I only have one
ball.
Yes.
But I did go to a doctor and tried a cream and it went far in the other direction. Yeah, I mean, whatever this cream was, it may have been some sort of growth hormone
or whatever.
Stem cells.
Stem cells.
My stem cells get a lot of Leblanc and so every week I have to go to the hospital and
get a few of them trimmed back.
I mean, trimmed back is not the language
I wanna hear about that.
All right, I'm on my way out.
Thanks so much for stopping by Resident Evil Merchant.
Let's talk about the Super Nintendo slash Super Famicom
versus the Sega Mega Drive slash Sega Genesis.
It is SNES v Genesis Revengeance.
So the Sega Mega Drive launches in October, 1988 in Japan
and has rebranded the Sega Genesis
for launch in 1989 in August in North America.
I believe Genesis, I believe North America
is the only territory where Genesis is used.
Mega Drive is also used in PAL.
The Nintendo Super Famicom launches in November, 1990
in Japan and the Super Nintendo subsequently launches
in August, 1991 in North America.
So basically two full years separate the launch of these consoles in their respective territories
and one year separates their launch in Japan and their launch in North America.
We're still in that era where there was a huge gulf between foreign and domestic launches
which would continue through the Sega Dreamcast era.
And what a wild time it was.
If you were a video game fan,
you would know that there was a console
that existed out there in the universe
that you couldn't play,
because this was before the internet.
So you had photos of these things in magazines.
You would have like long sections of text in EGM
where Quarterman would talk to you about like,
how intense the graphic shift was
between the Nintendo and the Super Nintendo
or the Master System and the Genesis.
It was an interesting time
to be a young person into video games.
Were you a Quarterman kid? I liked Sushi X.
I did not like Sushi X.
I liked Quarterman because I liked that long,
it felt like reading, I mean, now you would liken it
to like behind the scenes, like scandal bullshit
in like Hollywood, like rags, where it would just be like,
oh, did you hear about what the problems were
on the Megalopolis production?
Our insider info says it would be like that
except for video games.
Like, they'd be like, the rumor is the next Final Fantasy game will be launching on a
Sony system, not a Nintendo system.
And you'd be like, that's impossible.
But then it happened.
By the way, side note, I've been in a real Sony mindset lately. Yeah.
You know that PlayStation 3, you could hook a printer up to it?
I did not know that.
You could print.
Through all the myriad ports that were in that?
Like all of the, in the cross media bar,
there are printer settings and you could print from,
like if you put in like a photo,
because it also had slots for like SD cards and shit. from, like if you put in like a photo,
you know, because it also had slots for like SD cards and shit, like you could print photos
from the PlayStation 3.
Wow.
Fucking crazy.
I never knew that.
Yeah.
Anyway.
Now I'm just stuck in a rabbit hole
of looking at the old EGM review crew.
Chay Chow, I like Chay Chow.
Candy Man, Virus, who else?
Shawnamal?
Just in case you're lost about what Nick is doing right now,
in the 90s, Electronics Gaming Magazine, or EGM,
had what was known as the Review Crew,
which we reference in the Ryu Crew, Hadoken.
And it was a group of different voices,
sometimes all penned by the same person,
but it would try and provide you perspective
on if you identified with one of those characters
that you would probably follow the games
that they gave a 10 to versus the games
that they gave a five to.
So like Sushi X, who is a character
that Nick mentioned earlier, was really into action games.
And so if Sushi X liked a game and you liked action games,
you'd be like, yes.
But if it was a dating sim,
Sushi X might be like, that's a five.
And you'd be like, oh, I like action games.
I shouldn't play this.
Yeah, different, you know, different review crew
were into like fighting games or shmups or RPGs
or what have you.
And then I think when we did our Chrono Trigger episode
pretty recently, I went through some of those.
And that was one of those ones where just like everyone,
despite their taste, regardless of their taste,
they were all on the same page of like 9.5 and 10s
and whatever, which would happen sometimes
with a really, really classic game.
I think they were discreet individuals.
I think they were, because I think later on
when they added photographs, you could be like,
oh, these are all different people.
But I know that that's not true
because I know that one of the people
who was writing for Sushi X was somebody that I worked for.
So it was multiple people.
Wow, that is wild.
But yeah, when I was a games journalist,
a guy was like, oh yeah,
I used to sometimes be Sushi X.
Oh, Shu, I remember too.
Dan Shu.
Anyway, yeah, and before the pedants in the Discord
jumped down your throat, it's Electronic Gaming Monthly.
Oh, fuck.
The M is monthly. What did I say, magazine?
You said magazine. Understandable. The M is monthly. What did I say, magazine?
You said magazine.
Understandable.
Like a fucking idiot.
Like a true blue fool.
Anyway, so yes, these systems come out in Japan.
We're coveting them from overseas.
They come out a year later in North America.
And one thing that happened is that,
for the first time,
to paraphrase Yoda, begun these console wars have,
this was the first time where really the generation
was cleaved between fan bases,
because previously it was either Atari hegemony
or a Nintendo hegemony.
There was just one basic, you know,
like one huge dominant presence that was completely owning the console market.
And I say to Sega's credit,
there was a Sega system at the same time
as the Nintendo Entertainment System,
and that's the Master System, right?
So the fact that they went from a footnote
to being like 50-50 market share at their height,
I know that eventually they ended up
losing that
console war. And as a Sega fan girl, I hate to admit it, but it's true. The fact that they came
from the bottom and then managed to eke out almost equality in the next generation is a testament to
how powerful the Genesis was and how powerful the Genesis marketing machine was.
Yeah, I mean, in terms of what was the most significant
console of all time, how you rank them,
that's a different episode.
I mean, I think that there's a pretty strong argument
for the Sony PlayStation just in terms of how it
completely shook up the marketplace
and led to the transition to disc-based games
over cartridge-based games.
But you can also say the NES slash Famicom
for effectively creating the game pad
and launching the console market.
But regardless, the Sega Genesis slash Mega Drive, rather,
is in the discussion.
Because it was such an impactful console.
It made gaming cool for the first time.
It made it not just a thing for a toy for little kids
but an activity for teenagers.
Pretty wild right now.
You're arguing from my side.
No, I'm just saying like it was a very important console
and part of that came from its marketing.
So I thought we'd start things off
with a couple of commercials to show the contrast
between how the Sega Genesis was marketed in North America
and how the Super Nintendo was marketed.
So let's start with this Genesis commercial ranch.
16-bit arcade graphics.
You can't do this on Nintendo.
Genesis does.
16-bit.
We're getting a bunch of game footage through here
of just like really cool looking like arcade style games.
Get your Montana free, Pat Riley free, Buster Douglas free, Super Monaco GP free or Collins
free.
What?
Nintendo.
Now.
16 bit Genesis system between now and October 31st and get an extra game.
Look you listen to that in 2024.
It doesn't sound cool,
but that was like pretty cool for the era.
Well, it's also like Nintendo was a bright, colorful,
like the marketing campaigns for Nintendo games
were like clay, like claymation or costumes or cartoons.
And when the Genesis comes out, suddenly there are pop stars like claymation or costumes or cartoons.
And when the Genesis comes out, suddenly there are pop stars and actual sports heroes
in commercials and the base background
for like what the marketing campaign is,
is black and red instead of like gray or colorful.
Yes, right.
So it's putting on this like edgy, cool teenager vibe
to contrast with Nintendo,
especially in the year before the Super Nintendo launches.
It's saying buy this system
because the regular Nintendo is so far behind us already.
Yeah, and that aspect of its marketing
extends to the aesthetic of the hardware itself,
which we've talked about.
But just like it being black as opposed to gray or,
I mean, I guess all the Nintendo hardware at the era
was a shade of gray.
It just felt more like a piece of consumer electronics
as opposed to a toy. Yeah, it just felt more like a piece of consumer electronics as opposed to a toy.
Yeah, it seemed like something your dad would own.
Yeah, and here is a Super Nintendo commercial of the era.
When you decide to step up to this kind of power, this kind of challenge, this kind of
flying, fashion, feeling, when you decide to get serious
There's only one place to come the games of Super Nintendo
No one else creates this kind of experience
Because no one else creates these kinds of games
Now you're playing with power
superpower
So the now where you're playing with power tagline was one they used, but a big part of what's interested
about that ad to me, beyond featuring an ageless Paul Rudd,
is that it's crazy how he looks the same
in this ad from 1991.
But anyway, it's like, that's such a reactive ad.
It's acknowledging the existence of competition.
It is saying that like, oh, but we still the, we still got the cool, we got the games
and hey, we're kind of cool too, you know,
while showing footage of F-Zero and Pilotwings
and Zelda.
It was a reactive ad and it was a response
to Sega's pressure, Sega having, you know,
Michael Jackson in a commercial for the Sega Genesis.
And suddenly you have to be like, well, no,
now you're playing with power.
It's super power over here.
But at the bottom of that very ad,
it's like Zelda game forthcoming.
Like they're advertising stuff
that you can't even do on the system
because they're so desperate to catch up
to the Genesis lead in the early nineties.
So let's get into this, Heather.
Let's fucking go.
And I'm gonna argue for the super Nintendo side.
And I will, I'm arguing as, my birthday is in August.
The Super Nintendo launches in August, 1991.
I am at Camp Arrow Bear, playing clarinet in an orchestra
on my summer vacation.
And I come home from Camp Arrow Bear,
and my dad surprises me with my birthday,
for my birthday with a new Super Nintendo.
It was the, it's still like the most memorable gift
I ever got.
Wow.
Yeah, and so like I effectively had a Super Nintendo
at launch, and I will say, I spent most of summer camp
with a Nintendo Power magazine thumbing through it,
excited about the upcoming Super Nintendo system. So to
come home to it was just like, I don't know, it's still it still
kind of gives me chills. So I was in on day one, we were a
Nintendo family, we had the Nintendo, you know, the then the
NES, I had the Super Nintendo, then I had the Nintendo 64. My
first non Nintendo console was a Sony PlayStation.
You're coming from the position of a Genesis slash Sega kid.
So yeah, I'm a Sega household.
My dad is always super enthusiastic
about whatever the cutting edge technology is.
And so he buys me a master system instead of a Nintendo
because it can display more colors.
I'm obviously too young to be making those decisions
on my own.
But once I'm in the Sega like mindset,
then I'm Sega all the way through my childhood.
And I have a photo here of the moment
that I unwrap my Genesis.
And this is the picture of me unwrapping my Genesis
when I'm a kid.
Wow, that is wild.
Yeah.
That's like your Nintendo 64 video.
That's like the moment of recognition
of what you're receiving.
That's wild.
Yeah, so my parents know,
because they're trying to milk the Master System
for as long as possible,
like get as much play out of it before we upgrade.
And Sonic the Hedgehog comes out before we upgrade
to the Genesis.
And I want Sonic so badly that I start cutting out
advertisements of Sonic the Hedgehog
and taping Sonic to my wall,
where most young girls are putting like,
new kids on the block or Backstreet Boys
or whoever the fucking, I don't know, the band guys.
I've got tons of photos of Sonic the Hedgehog
all over my fucking bedroom.
And so when I get the Genesis, I'm like,
finally, now I can play Sonic.
Because Sonic is so beautiful and brilliant visually
compared to what Nintendo and I think,
I think Sonic comes out before Super Nintendo also.
It does, it comes out a few months before,
in the United States, it comes out a few months
before the Super Nintendo launches.
So when those commercials are playing,
you're like, holy shit, this game is so gorgeous.
And I know you look at it now and you're like,
oh, it's a 16-bit game.
But at the time, if you compared it to like
the washed out palette of Super Mario Brothers 3,
which was the Nintendo flagship at the time,
it was astonishing.
Well, it also had an incredible sense of speed.
And that's a thing you never really got with the,
with Nintendo's games, particularly the Super Nintendo,
which was notorious for having such a slow CPU
and having a lot of slow down.
I think I experienced in particular firsthand
with a lot of the first generation, you know,
the very early wave launch title era games.
Yeah, I mean, I have numbers for you.
Yeah.
The Sega Genesis was equipped
with a 7.67 megahertz Motorola 68,000 CPU,
which was faster than Super Nintendo's
3.58 megahertz Ryko 5A22 processor.
The higher clock speed allowed for the Genesis
to handle those faster paced games like Sonic the Hedgehog.
And the commercials were constantly showcasing
how much faster, they called it blast processing at the time,
the Sega Genesis games were.
Yeah, and you know, like we're gonna do this,
the stat side, and you talked about your,
we were talking colors earlier,
the advantage that the Nintendo hardware had,
I mean, it was more advanced hardware,
but it had more colors.
It had a palette of 32,768 versus 512 for the Genesis,
and then on screen could
display 256 at once versus 64 for the Genesis.
That was particularly visible in ports.
But also the other thing was that the Super Nintendo had sprite scaling and rotation,
meaning that you could have, I don't know how much explanation of sprites I need to
give to the listeners of
this podcast, but I guess people who grew up maybe with 3D games only, it's like the
equivalent of a model of like a character model say in a 3D game might be like the sprite
for a character in a 2D game, not just for a character, for any object that's displayed
on screen.
And you could spin those, you know, along an axis. You could scale them towards the screen
or away from the screen.
And relatedly, there was a mode, mode seven,
which allowed actual, like, depth that was, like,
you could kind of use the plane going into the screen
for visual information,
which was used in a number of Super Nintendo games.
But I think the main advantage that Super Nintendo had was input, which is that the
controller for the Super Nintendo was an actual innovation.
It wasn't just this incremental thing that the Genesis, like, at first had a third button
as opposed to two buttons on the controllers of previous generations.
The Super Nintendo controller had four face buttons
plus two shoulder buttons.
And the four face button layout,
the diamond face button layout,
and the shoulder buttons became standard for gamepads since.
Those were two things that just became, you know,
like the template for how controllers are made
from this point on.
Which is a shame because after Genesis launches
with the three button pad, they upgrade to a six button pad
where all six buttons are on the face of the controller.
And this was partly because of the Street Fighter
and other fighting game ports that were coming.
Yeah, so there's huge influx of arcade ports
of fighting games, and those fighting games in the arcade
have six buttons on the surface of the cabinet.
So to emulate that, the Genesis comes out with a six button the arcade have six buttons on the surface of the cabinet. So to emulate that,
the Genesis comes out with a six button pad
where all six buttons are right there
where the four buttons usually are on a Super Nintendo pad.
And that input aesthetic continues onto the Saturn.
And it's a real, like for me at the time,
when I would try and play Street Fighter at
a friend's house, I'd be frustrated because I'd be like, well, you can't do the stuff.
Like who would in their right mind would ever use their left finger to do a roundhouse kick?
This is a whole thing with playing Street Fighter on consoles.
Sorry, keep going. But now that we have now adopted these like controllers
where effectively every physical space on the controller,
especially using like the DualSense Edge,
where there's like extra buttons,
it feels like you're holding a conceptual circle,
like everything that your hands can clutch
can move some actionable
interface. But at the time, again, the consoles were going in two separate directions and
Genesis was chasing these arcade ports.
Yeah, I mean, look, I'd love to have six face buttons when I think about it. Because
it's just like so many games so many games are so complicated,
there's so many bindings and there's so many times
where I'm just like, I kind of wish I could,
just there was an easier way to do some of this shit.
Yeah, I think the DualShock would be better
if it had six face buttons.
Yeah, it might be nice.
Or the DualSense, whatever the fuck they're called.
Anyway, with the four on the face
and the shoulder buttons became standard.
I wanna talk about Sega's initial dedication
to their fan base.
If you're playing the Super Nintendo,
you have to leave your NES behind.
You can't just take those games that you grew up with
and drop them into the Super Nintendo.
It's wild that it took until the PlayStation 2
for backwards compatibility to even be a consideration
for console manufacturers for the most part.
But that's not true.
The Genesis had the power base converter,
which was a simple snap-on cartridge adapter
that allowed you to take all of your master system games
and play them on the Genesis.
But this was an add-on, right?
Yeah, it was an add-on.
But it's not, it was an option.
And if you're going to say like,
oh, you know, eventually the Super Game Boy comes out,
which lets you play your Game Boy games
on the Super Nintendo, sure, great.
I'll just strike through that bullet point then.
But I'm saying that like a Game Boy game
is significantly less,
it's less of a console experience
than the Master System games.
So you were coming into the Genesis
with a much larger library.
Look, Nintendo has always done this.
They have always tried to find ways for you to rebuy,
to try to get you to buy more software.
And one way they do that is by introducing,
the whole thing I remember when the Super Nintendo
came out and people were like,
I wish I could play my old games on it,
where they were just like,
well, you could hook up both systems to a TV,
which was extremely cumbersome
because a lot of TVs of that era had like an RF switch,
like had one input that you could plug a console
into you're not going to unhook one and and hook up the other
every time you want to play something different. But the
main thing is they were just like, there's all these new
games you can play because really all they wanted to do was
was drive you towards new software. Yeah, and and and then
ultimately resell you their back catalog. But the other thing
the Super Nintendo did beyond the controller is that it had
things like the Super Scope, which was a functional,
interesting light gun.
I don't think it was any sort of,
wasn't a world beater or anything.
It wasn't this incredible innovation,
but it was a cool light gun.
But then also the mouse,
just the idea of trying out a mouse on a console.
And that allowed for some interesting games,
most notably Mario Paint.
And that also like led to like you know something like Mario Paint also was like
hey we can kind of expand the possibilities of what you can do with a
console. This isn't just for playing through you know linear games, this is
it could also be like something of an outlet for creativity and we see that
with a lot of game designs that followed in later generations.
Not saying it all comes with a Super Nintendo mouse, but that's where their thinking was
headed.
I mean, there's tons of bizarre third-party input systems for the Sega Genesis.
Sure, but these are first-party things that were presented as like...
I mean, there was a light gun for the Genesis.
Yeah, sure.
But there was also things like the Activator.
I got to defend the Activator.
I gotta defend the Activator. It feels like a point for me.
I wanna say that, look, from the perspective of 2024,
it's hard to argue that Sega is the better system
here in the nineties, but in part because Nintendo is the one
that's left standing, right?
Yeah, and you could also say,
and you mentioned this earlier,
but the market spoke to some degree.
The Super Famicom slash Super Nintendo
ultimately sold more units worldwide.
49 million versus 31 million for the Mega Drive.
Yeah, which is also surprising
given that it was more expensive at launch.
Yeah, and it really did seem like the Genesis was going to win, but I mean, I think there was also like just enough
Nintendo momentum plus all these huge Nintendo IP that started to come out that
You know led them to secure that this generation as well.
I think one of the things though that
Is going to be a hard sell here on the podcast, but
is an important sell, is that in the same way that the Sega Genesis launches at a lower
price point, it also extends through expandability through console add-ons like the Sega CD and the 32X,
which we might joke about now, but was an, what?
No, I mean, keep going.
But those were an opportunity for families like mine
to extend the lifespan of the system
and to keep giving you more and more powerful options
of play without having to totally throw away
your gaming library.
And I can't stress enough how hard that was
for parents in the 90s to be like these games
that we've spent the equivalent of like $120 per game.
Because these are like 59.99 or whatever.
So like each game is a massive investment for most families.
Sega was saying, hey, how about instead of upgrading to the next fucking Nintendo system
where you're going to have to repurchase all the, like Nintendo was already making you
repurchase Mario games in collections like Super Mario All-Stars.
How about instead of doing that, you get a Sega CD
and you can keep all your Genesis games,
you can keep all of your Master System games,
and you can add better processing than the Super Nintendo
without having to give up everything
you've already invested in.
I think that's an important point.
I get what you're saying.
And it is one of those things that hey, some expansions to extend the lifespan of the console
without requiring a new investment of entirely new console is one of those things that makes
a lot of sense in theory.
There's two issues with that.
One is that these neither of these hardware expansions were all that well supported
because they fractured the market
and the developers and publishers were like,
well, why make a game for this subset of console owners
when we could make a game that would appeal
to everyone who owns one,
not just people who own a 32X or a Sega CD.
The other thing is these just were still so expensive.
Like it's like the 32X, it retailed initially.
Well, the Super Nintendo launched at $199 in America.
This 32X launched at $159.
The Sega CD launched at $299.
So like if you're getting a Sega Genesis,
a 32X and a Sega CD, all of a sudden,
like you're approaching $600 worth of hardware.
It's a big investment.
I'm not telling you to buy them on launch day.
I'm telling you to buy them once they drop in price.
But I think it's also like, you know, you get,
it's like how many great 32X games were there?
How many great Sega CD games were there?
I mean, there were, like, it's hard,
there are incredibly important Sega CD games,
one of which we've played on this podcast.
Yes, I mean, Snatcher is the big one for me,
but like also like, you know, there was, but also there was a version of Lunar,
which I ended up playing on PlayStation
when they ported it there.
Sonic CD, Lunar, Snatcher,
these are big fucking games.
The sequel to Out of This World premieres on the Sega CD.
There's also games where there's just addition,
like Echo the Dolphin comes out on Sega CD
with an entirely improved graphic system
and also an entirely improved score.
Like, those are important things.
Yes.
Fucking system ruled.
Look, I'm the, hey, look, I'm not a Genesis hater,
but I'm saying like, if we're talking
about the console holistically,
it was something of a boondoggle to be like, hey, here are two hardware expansions
to experience its full library.
And if you ever, did you have both expansions at once?
Because if you look at the Sega Genesis
with both the Sega CD attached-
That's underneath my television currently.
And the 32X in its...
I mean, literally hooked up right now.
...in its cartridge slot.
It looks like an abomination.
It looks like it wants to be killed.
I can't argue...
Don't... It doesn't look like that.
I can't argue that it is a pleasing aesthetic.
That is not what I'm here to do.
I am arguing that it is an excellent entertainment system.
And frankly, you sound like somebody who's forgotten
that the only reason Nintendo didn't have a CD system
is because they couldn't close the fucking marriage
with Sony and created their worst enemy.
What a sliding doors moment that is in video game history.
If Nintendo had figured out the Sony PlayStation expansion
and actually had that been, you know,
had that been a part of Super Nintendo
or of the Nintendo hardware
as opposed to its own standalone.
That is what the PlayStation is, is initially,
it was just an add-on for the Super Nintendo
that was going to snap onto the bottom.
And there are prototypes of the machine that function,
that are out there, that have been sold on eBay.
And I think the fact that they didn't do that,
and they were like, ah, we don't need to do this,
is what led to them to do the 64DD,
the disk drive they had that ended up being Japan only,
that was kind of a thing of like,
well, why are you doing this?
That was on the N64.
I meant to say N64, yeah, the 64DD for the N64. But the next generation a thing of like, well, why are you doing this? Why are you doing this? That was on the N64. And I meant to say N64. Yeah.
Yeah, yeah, yeah, the 64DD for the N64.
But like the next generation, they're like,
well, we can't miss the boat again.
Even though they launched, it was a cartridge format.
They, you know, they did this Quixotic disc drive.
Yeah, that's all fair.
And that may have been ultimately a miscalculation,
though I think probably for this generation,
they were probably right to keep it,
to not have an expansion for it,
to not have there be an add-on.
But I think what was smart about Nintendo's approach
additionally is that instead of being like,
hey, we're gonna have new hardware,
they were just like, we're just gonna push the hardware
that we have as far as we can go.
And so you get these late in life span games
that are doing things with like late in console life span
games that are really pushing the hardware
and that are really trying some new things
from a graphical standpoint.
Like most notably Donkey Kong Country,
but also the Super Mario RPG is like another one
where like these have, you know, rendered 3D models
that are presented as sprites and it ends up being like a completely new aesthetic that
again makes this feel like we're pushing this hardware in a new direction.
If you want to talk about pushing hardware in a new direction, why don't we talk about
the Sega Channel?
The Genesis is the first online gaming console.
And this was an early internet feature for the Sega Genesis
that would allow you to download fucking imagine imagine this, at a time when like,
everybody else is going out and purchasing their cartridges
or going to the fucking blockbuster and renting them,
or like, Genesis effectively has Netflix.
It has a downloadable service
that allows you to play games via cable.
So you would plug your fucking cable into the back of your Sega system and play Genesis
games without leaving your house.
That's fucking crazy.
For the 90s?
For 1994?
Like...
I thought you were going to say for the 90 people who owned one.
All right.
We're going to get snarky.
Yeah, there was the saddle of you that Nintendo had as well that I don't think ever made to All right. We're gonna get snarky.
Yeah, there was the saddle of you that Nintendo had as well that I don't think ever made it to North America,
but I mean, that was another one where it was like,
it was just kind of ahead of its time.
But yeah, I don't know.
I mean, I do admire that Genesis,
that Sega was trying stuff.
Like it's cool that they were just like,
they were just like, I don't know, we don't fucking know.
I don't know, let's try this other thing.
Let's try this, this, this proto modem.
Let's try this, you know, this 32 bit hardware expansion.
But I think Super Nintendo, by keeping things focused on like,
hey, we're going to just like try to make the ultimate 2D console.
I think they, where they ended up winning is the software side of things.
And that's really what matters with the video game system is the games.
I mean, I was just going through a list of best Super Nintendo games, and I just was
like, I'm just going to stop at a certain point, because so many of these are just like
stone cold classics.
Chrono Trigger and Super Mario World, those are both games that are in my personal top
10 games of all time.
I think generally a lot of people would say Chrono Trigger is one of the best games ever
made and platformer enthusiasts and Mario fans would say Super Mario World is maybe
the best 2D platformer, one of the best 2D platformers in the conversation.
A Legend of Zelda, Link to the Past, he's in the Paul Rudd ad.
Super Metroid, I mean, that's a game that's like aged a little bit, and modern Metroidvanias certainly play better,
but like Metroidvanias, as they are now,
don't exist without Super Metroid.
Final Fantasy IV, Final Fantasy VI,
the Japan-only Final Fantasy V, Super Mario Kart,
Birth of Mario Kart franchise, Super Mario RPG I mentioned,
Super Mario All-Stars, if compilation games
were included on all-time lists,
I mean, that would be in the conversation.
You have several of the best 2D platformers ever made
all in one package with a fresh coat of paint.
Super Mario Brothers, Super Mario Brothers 2 Japan,
called the Lost Levels here,
Super Mario Brothers 2 slash USA,
and Super Mario Brothers 3.
Tetris Attack, incredible puzzle game.
The Donkey Kong Country franchise,
which I mentioned, three of them.
Mario Paint, I mentioned.
SimCity, a really, really unique port of SimCity.
Two incredible Japan-only Dragon Quest games,
Dragon Quest 5, Dragon Quest 6,
which I later ended up playing
when those got ports over here on different
hardware.
And then just a few deeper cuts.
Actraiser, game I really loved.
This was a 2D, they did a remake of it that my understanding didn't play all that great.
But Actraiser back in the 90s was awesome.
It was a game where you had a sim where you were like, you're building towns and in between
that you had action platformer levels.
So it was like this hybrid design
that was really engaging in one inform the other.
I'd also had an incredible score.
Legend of the Mystical Ninja.
This was a really cool 2D platformer slash adventure game.
Zombies Ate My Neighbors, we covered on the platform.
Super Duper Fun action game.
Axolay was a really cool shmup.
And you know, a lot of the shooters on this system,
particularly the R-Type port that I remember,
the original, I think it was R-Type 3,
maybe it was Super R-Type,
whichever really suffered from a lot of slowdown,
but Axelay played really well
and took advantage of the Mode 7.
Star Fox, that's another one,
shouldn't be in the deeper cuts,
it should be in the hardware, the larger list, but that one births a franchise.
And here's another one, Harvest Moon.
Think of what a big genre farming games are.
Life Sims are.
This is the birth of that genre.
And it's just the breadth of software that we have on the Super Nintendo is really impressive.
And that's not even mentioning ports.
I think a lot of those games are extremely impressive.
I'm not gonna argue that they aren't.
But I also think that a lot of the love
that those IP receive is because of their continued
existence in modern gaming.
Like, it's hard to be like, holy shit,
Toe Jam and Earl is an incredible game
when people now don't have any access to it.
Yeah.
What was the last ToeJam and Earl?
Did they try one for Dreamcast?
I think they did.
But so it's again-
Maybe for Xbox?
I think it is a losing argument when you fight against these colossal IP that Nintendo has
fostered and cultivated over the course of the last 30 years. But that being
said, the Genesis still has Sonic's 1, 2, Sonic & Knuckles, Sonic CD, Castlevania
Bloodlines, Streets of Rage, which has an incredible score.
Streets of Rage 2, Toe Jam and Earl,
Phantasy Star 4, Gunstar Heroes, Contra Hardcore,
which is fucking awesome, Golden Axe, Comics Zone,
which was a game that played
as if you were looking at a comic book.
Like you stepped in and out of panels.
It was visually unique and I feel like wasn't replicated
until Beautiful Jo came out many, many years later.
Echo the Dolphin, which was almost like a climate conscious
pseudo-platformer where you played as a dolphin,
but you still had to navigate a map
as if you were moving through a two-dimensional space,
rocket knight adventures,
and then you have games like Mortal Kombat,
which weren't censored on the Genesis, Mortal Kombat 2.
Earthworm Jim is a fantastic fucking action platformer.
So all of the Street Fighter games are better
on the Genesis because they are faster.
And then you have RPGs like Landstalker,
which still command in a huge cult following.
And these games, other than Sonic CD,
are all on the Genesis proper.
I'm not even diving into games like Snatcher,
games like Lunar, games like Sonic CD,
and even 32X games like Star Wars Arcade,
which still holds up visually,
or fucking weird footnotes like Knuckles Chaotix.
Like, it's...
The Genesis is not the system of Final Fantasy VI
or Chrono Trigger,
but it is still a system that had an enormous library
of extremely gorgeous and compelling games.
Lot of cool games.
Gunstar Heroes was one I remember playing later.
Like that was when I played an emulated version of,
because I'd heard so much about it.
And I was like, oh, this is a really,
really cool action game.
The ones I remember from, because my brother's friend had
a Sega Genesis.
And that was where I did most of my,
any time I played Genesis, it was at their house.
And the thing I remember is, I do remember a lot of Golden
Axes, or obviously remember Sonic,
but I think this is a thing that's been forgotten.
So Super Nintendo's, this is still the era
of the pack-in game where a game comes
with a hardware by default, not like a later bundle,
like here's the Spider-Man bundle
or the Call of Duty bundle to do sales.
It's like, oh no, when a system launches,
a game comes in the box and a full game.
Super Nintendo's launch title, pack-in title was Super Mario World.
The Sega Genesis pack-in was a port of Altered Beast.
Now look, a cool game.
Rise from your grave.
Rise from your grave.
A cool game, but not on the same level of Super Mario World.
But I do remember being like, thinking that was like, oh, this is like a grown up kind
of arcade game.
This game's a little bit edgy when I was playing it.
I think Thunder Force IV, which maybe I didn't mention in my list, was also maybe the best
shmup of the entire 16-bit generation and pulled off graphics on the Sega Genesis
that you kind of can't believe are being done
on a Sega Genesis.
They used huge, huge layers of parallax scrolling
to make the background look fully 3D.
It's fantastic.
Do these games hold a candle to Super Mario World
other than Sonic?
Probably not.
Probably not.
Yeah, I think it depends on how you weight
the Phantasy Star games.
I never really gotten to the Phantasy Star series,
but I think if you're making a list of like
the top 10 games of this generation,
I think there's gonna be a lot of
Super Nintendo games in there.
And I think particularly the top five, I mean,
again, depending on how you want to rate Sonic 2,
it might be all Super Nintendo games.
And Sonic 2, come on, put Sonic 2 on that fucking list.
It's an incredible game.
What do you bump?
Chrono Trigger, Super Mario World,
Super Metroid, Final Fantasy VI,
Link to the Past.
I mean, we're in now slots here.
I think Sonic 2 is better than Super Metroid.
Wow, I'm shocked.
But also I don't really like Super Metroid that much.
I would think if you wanted to acknowledge
the existence of Sega and like some sort of top five list
there, then maybe you could create room for it.
But I don't know, am I making my personal list?
I'm like, I like Sonic 2,
but I don't know if it's better than any of those games.
I mean, I personally,
and I wouldn't argue this for like most people,
but I personally like Sonic 2 more than Super Mario World.
Like if I've got two televisions next to each other
and Sonic 2 is on one television
and Super Mario World is on the other,
I'm picking up the Sonic 2 controller.
And I don't think that that's exclusively
because I am more familiar with it.
I also think that it is a more enjoyable
pickup and play experience.
I will say that that was a thing
that if you go into like a, you know,
an electronics boutique of the era
and they had both kiosks side by side,
or I believe there were ads with which, which blast processing ads which did the same thing,
where you're seeing the speed of Sonic the Hedgehog
or Sonic 2 versus Super Mario World,
which plays like a dream,
but has a positively plotting pace in comparison.
That was a thing where you could really see
the visual contrast and really just felt like,
oh, wow, this is an experience.
And the other one's kind of like, okay, this is an experience and the other one's
kind of like, okay, this is the rinky-dink
sort of feeling thing.
It's also that sort of like visual comparison happens a lot
when the 32X comes out because you have games
like virtual racing or Star Wars arcade being compared
to the FX chip.
Is Star Fox a more fun game than Star Wars Arcade?
I don't know.
Like they are very similar experiences.
One is got fucking John Williams music
and the other one has,
you be talking, like that's shit happening.
That being said, I'll admit that I've probably played
more Star Fox than Star Wars or Cade
in my life.
Let's talk about...
Oh, I want to touch on one thing before we get into music, which I do want to spend a
little bit of time on.
Okay.
Because the Genesis obviously has an incredible sound chip, but the Super Nintendo has no
slouch and there's some great chiptune composition on both the platforms.
You talked about the Mortal Kombat thing.
I don't know if people are as aware of this,
if they didn't live through this generation,
we've touched on this in the past,
games like Night Trap for Sega CD,
where he sort of-
Slaughterhouse.
Splatterhouse for PC Engine slash TurboGrafx-16.
Splatterhouse.
Mortal Kombat, these were hugely controversial games,
there were congressional hearings.
Night Trap was fully pulled from the shelves. Was pulled from the shelves.
Joe Lieberman, rest in piss, was fucking,
this complete dipshit senator,
was railing against these games.
And one thing that Nintendo did,
and this was not necessarily in response to it,
but one thing that they were kind of had, again, just from thinking of it more of like, this
is for kids, we are a toy company, or we're a game company, but we're operating in a toy
space, there was heavy censorship of Nintendo platforms really up through part of the Nintendo
64.
It wasn't really until then when things started to soften.
We talked about when we did our Chrono Trigger episode,
I believe that, you know, that any references to alcohol,
which are present in the Japanese game,
were taken out by Nintendo of America
and turned into like root beer or whatever.
It's very childish.
And the Mortal Kombat port for the Super Nintendo
was the most egregious, which I owned,
because they took all the blood out.
And the whole reason to play Mortal Kombat,
fun fighting game, but the whole reason to play it
was because you want to see blood,
you want to see gore, and you want to see fatalities.
And what they did is they just did a palette swap
so that when you hit somebody, instead of blood coming out,
it would look like sweat.
So it would look like, you know,
and it just honestly looked disgusting.
It looked really nasty.
If you uppercut someone, a bunch of sweat would pour off of just honestly looked disgusting. It looked really nasty.
A bunch of sweat would pour off of them. They also censored the fatalities. They censored
the fatalities. So it would be things like, you know, Sub-Zero's fatality was that he
in the arcade version and the Sega Genesis port, he ripped someone's head off and you
could see their spinal cord dangling down. In the Super Nintendo version, I remember it well,
it was the same input, but then he would back flip away
and then he would freeze them and then he would hit them
and they would shatter, which it was like, you know,
that was honestly one of the more violent ones
that was present, because a lot of the other ones
were just like ridiculous.
Remember when we played Eternal Champions?
Oh yeah, Eternal Champions rocks.
Eternal Champions was another Genesis adult skewing title
with the most absurdly gratuitous fatalities in it.
People would be like shredded in wood chippers,
hit by cars and explode,
fall through endless, endless bottomless pits that would have like saw blades
sticking out of the side.
It was like full blown torture porn.
They were trying to heighten Mortal Kombat.
There was another game of the time.
I can't remember what it's called.
I think it's not, not times, not time crisis obviously,
but something like that.
Time Killers, Time Killers was another game
where it was just the whole thing was we're gonna try
to be more violent than Mortal Kombat.
My favorite Eternal Champion's fatality
is the character Senator,
when he would uppercut you off the screen
and then you would become impaled
onto the Washington Monument.
Cork's just exploding.
Anyway, the other one Mortal Kombat,
another Mortal Kombat fatality, remember,
I think it was Kano would rip your heart out, right?
And in the censored Nintendo one,
he would just like kick you in the chest
and rub his foot around.
So it looked like he was just like kind of like
giving you a foot massage to death.
It was laughable.
It was so tame and so lame.
I think if Grand Theft Auto had been released
during this era, there's no way it would have appeared
on the Nintendo.
And it took a long time for Nintendo to shake the image
of being a child-friendly video game company.
Like it's still strange to me when Switch ports
like exist with blood and violence in them
because I always assume, well,
that probably didn't come out on Switch.
And then you're like, oh, no, no, no, no.
They've fully grown past this,
but for a while they were aiming specifically
at the family friendly experience.
I remember, I think I read last year something
that there was finally, like you can finally see boobs
on Nintendo hardware because there's a game with boobs on Switch,
which was again, unthinkable in the 90s.
Anyway, I'll be looking that up.
Comics, like I think if Grand Theft Auto,
I mentioned comics code,
I think if Grand Theft Auto comes out for 16 bit hardware,
it comes out the time of Night Trap and Mortal Kombat,
and you have a game that comes out
where you can do drive-by shootings
and murder sex workers.
I think we would end up with something
like the Comics Code Authority,
which happened with the comics industry,
where there would be this heavy amount of self-censorship,
where there just wouldn't be like guns in games.
There just wouldn't be violence in games.
There wouldn't be blood in games.
That would be like the case for like 20 years
before it grew out of it,
because it would be so reactive
and so afraid of like the government coming in
and censoring everything.
Yeah, yeah, I agree.
Yeah, it's kind of crazy when you compare that to now
and just how violent and how graphic games have gotten.
All right, let's talk about some music a little bit.
The Sega Genesis has the Yamaha YM2612FM synthesizer,
which produced a sound that I've been told
was deliberately an attempt for the Sega producers
and the Sega hardware designers
to recreate the sound of Yellow Magic Orchestra.
And I wanna play a little clip,
I've played it before on the show,
but this is the sound that they were aiming at.
And I think that they manage very effectively
to replicate this sound,
which was extremely popular in the 70s.
So of course, when these guys grow up
and they're designing a system in the 90s,
this is what they're trying to emulate.
["Synthesized Sound"]
It's an entirely artificial synthesized sound.
Whereas the Super Nintendo is aiming at actual instruments.
Yeah.
Like the Super Nintendo is taking these almost like
sonic snippets of real instruments
and downgrading them into their,
their sound chip, which is the Sony SPC 700.
We can fade this guy out.
God, I love fucking yellow.
Yeah, I'll take all that that you got.
The Nintendo sound chip, which as you mentioned,
was designed by Sony.
One of those interesting things
where it just like goes back to what might've been,
the engineer behind that was Ken Kutaragi,
who would later be the CEO
of Sony Interactive Entertainment.
Isn't that wild?
That's so insane.
The man who launched the PlayStation 2
designed the sound chip for the Super Nintendo.
I wanna compare what we've just heard
to the soundtrack of Sonic the Hedgehog 2,
which I think showcases the sound that they were aiming at and then how they executed on it.
Ah, fuck, this is so good.
The two systems have extremely different aural profiles.
I prefer the Genesis because I grew up with it,
but this song fucking rules.
Look, you know, our old original engineer, Devin Bryant,
back in the dark days of Year Wolf, that we loved Devin,
was such a fan of this sound chip
and would do remixes of our old theme
and this was like his favorite sound chip
to work with his favorite sound profile to work with.
It's a really, really cool chip.
I think from a hardware standpoint,
just the music of the Sega Genesis,
the Sega Mega Drive, I find just so appealing.
But there's a lot of great composition
that happened with the Super Nintendo.
Agreed.
And I think there are some amazing, amazing tracks.
I mean, in fact, I think some of my favorites ever.
This first one I got here,
should we just toggle off or do it?
I think we go back and forth.
Go back and forth, okay.
This first one is just an all-timer.
This is a Final Fantasy VI terrorist theme by Nobuo Uematsu. It's a great it's it's great. It's great song
But you can hear how it's trying to emulate an orchestra. Yeah, sure.
And I think that's...
It really pulls it off in a 16-bit era.
It's another thing.
We're seeing that mode seven with the mechs are walking through the snow field.
This game's so fucking good. Video games are good. that mode seven with the mechs are walking through the snow field.
This game's so fucking good. Video games are good.
Video games are so good.
I love video games so much.
All right, what else you got?
All right.
Now, up next, I wanna play a little bit
from Streets of Rage,
just to give us another sound example
for that sort of punchy,
I would call the Super NES chip, sound chip mushy,
like softer, rounded edges,
whereas the Genesis sound chip is more punchy
and a little bit more vibrant. The thing about Streets of Rage is it was kind of Sega's first party answer to What was the first game you played that was a big hit? weren't as big as they were in like Final Fight or like, oh, that's another one that the Teenage Mutant Ninja Turtles
arcade ports for the Super Nintendo.
There's another one, I don't know if those came
with the Genesis.
They did.
But the,
Well, sort of.
Yeah, I don't know if Turtles in Time did.
Maybe it did.
Anyway, it was an awesome game
and played better than Final Fight
and the soundtrack is unimpeachable.
This is rad.
The other thing I love about Streets of Rage
is just the meme that's had a long tail from it,
which is only trust your fist,
police will never help you.
Let's hear another one from the Super NES.
All right, great.
Hey, look, we got a shout out David Wise
and the Donkey Kong Country soundtrack. This is a big one from it.
Why not play one of it?
One of the big ones, aquatic ambiance.
God damn it, this is such a fucking good song.
["Aquatic Ambiance"]
This is one of those ones where you look it up
and it's like, it's kind of hard to find
just the actual track because there's so many like 10 hours, you know, just like extended long loops.
HD upgrade of the original sound.
Yeah.
But I'll allow it because it evokes enough of the super NES sound chip.
Yeah.
It's, it's, you know, not really compressed in the same way, but you get it.
You get what it is.
Didn't he have to like individually program each of those like...
Because a lot of these sounds don't exist in the sound chip.
You have to like fake them.
Yes. I mean, this is just from the the Wikipedia but I'll read it.
You know, according to Wise he took eight waveforms and played them in sequence.
The song took five weeks to compose.
God damn.
Yeah, it's that anyone was able to, I mean no one was able to make anything without the
modern tool sets we have.
No one had Unity back then.
No one just had like an off-the-shelf engine to make a game.
People were doing so much stuff from scratch
Hardcoding so much stuff in assembly language. Yeah. Anyway that track rocks
Great great track
things are about to get a little unfair because I'm gonna start dabbling in Sega CD soundtracks because it is
available for the Genesis we're gonna listen to a little bit from
Snatcher,
a Hideo Kojima game.
This is One Night in Nioh Kobe City.
-♪ It's so good. I love just been a music episode. Fuck yeah. Let's go. That's so good. Ha ha ha ha.
Pop your collar, take a big swig of whiskey
and get behind the wheel.
Ha ha ha ha.
We did a Snatcher episode in our old format for people who haven't played it or haven't
heard that episode.
Actually, I don't know if that was old format.
That was Get Played.
Oh, wow.
And that was Hideo Kojima.
Oh, okay.
Well, then we did it in semi-recent memory.
Awesome game.
It was my first time playing through it
and I absolutely loved it.
Incredible graphic adventure.
There is Metal Gear in this game,
but Metal Gear is like your R2-D2.
You just look like, I'm metal.
It's so great.
It's fantastic.
When I met Kojima this summer, I was like, I love Snatcher.
And he said, I was so young when I made that.
That rocks.
All right, my turn.
Next one I got is from Super Metroid,
which maybe Heather isn't the biggest fan of,
but is an incredible soundtrack.
This is Norfair.
I am going to follow this track with the first time I ever heard a voice singing in a video game.
This is still good stuff though. Yeah, it's still good stuff. singing in a video game.
This is still good stuff though. Yeah, it's still good stuff.
It's good stuff, but.
What's great about this is also that it just so matches
like the menacing atmosphere of the environment so much.
You're about to face Ridley and you know,
it's all good shit.
Yeah, it feels dangerous.
All right, let's hear what you got.
All right, so the first time I ever hear a voice singing
in a video game to me is when I drop in Sonic CD
for the United States system,
and I watch this fucking intro, which is also fully animated,
on a home console this was unheard of,
and this fucking ruthless song starts playing.
Let's go, this is Sonic Boom from Sonic CD.
You can imagine me running downstairs and going, Mom, Mom, Mom, they're singing. They're singing on my video game.
I had the same reaction the first time we had a full speech in a PC game,
which for at least in our household,
got a Sound Blaster which was an add-on sound card you
could plug into your PC into like a PCI slot or whatever the standard was at the time and
then you know they would upgrade your sound from bleeps and bloops to like you know like like like orchestral music but there was Might and Magic 3 was
a game that had like a voice intro and I remember hearing that for the first time just my mind
was blown.
Yeah all right I'll let you play another, and I've got one more after this.
And then we can maybe move on to a segment.
Yeah, I mean, look, I can...
I don't know what to choose here.
Let's play this one just because it's a change of pace.
This is from Mario Paint.
This is Creative Exercise. creative exercise.
Nintendo is fantastic at making working music.
Or just idol music like the Wii shop store theme.
Credited composers on MarioKate, Mario Paint, Yorokazu Tanaka, Ryoji Yoshitomi, and Kazumi
Totaka.
How fun is this?
This is great.
And honestly, if I ever made a movie, it would be funny to have a score that was like this
shit.
It's very Sims-ish, you know?
I feel like the Sims Shop music is kind of like this too.
Let's look, let's just roll right into my last one,
which is Legend of Zelda Link to the Past Dark World,
which I'm just playing for completionist's sake,
but this is a great track.
["Legend of Zelda Link to the Past Dark World"]
God damn, I love video games so much.
I feel like you and I were so lucky to be born when we were, because we got to get more
complicated as games got more complicated.
I feel like if you're a kid now, yeah, there are simple games, but conceptually they're
all as big or as crazy as an adult.
Whereas for us, with the Genesis and the Super NES, they were young like us.
Yeah, it's also like, I mean, more broadly than that, we almost got to witness the
entirety of video games. Like, you know, the first consoles were on the
market when we were too young to appreciate them and then then you know
going from the 8-bit to the 16-bit to the 32-bit to, you know, to modern
hardware that whole transition and how different games are now from 2D to 3D gaming,
like, we got to experience all that. It is very fortunate.
Yeah.
All right, what do you got?
All right, for my final two tracks,
one of them I just want to play just again as a demonstration of maybe some of the supremacy that the Genesis and Sega CD would offer.
This is the soundtrack to Hook for the Sega CD.
This is an action platformer for the Sega CD
that we played as Peter Pan.
I mean, yeah, just having a CD.
Sixteen big graphics.
You're flying through the air.
You're like still striking like regular enemies like, but the score is full blown John Williams.
Yeah, just there was whatever this,
I think it was Red Book Audio,
the standard that would just like play tracks
off of the tracks of the disc.
So like the game would be track one
and all the rest of the tracks,
you could just play the music off of it.
It's just hard to compete with.
This is great.
It was, when I rented this game, I own it now,
but I rented it when it first came out
and I was like, what the fuck?
And then the last track I'm gonna play
is composed specifically for the game.
This is from Lunar the Silver Star Story.
And this was, again, another opportunity
to hear somebody singing in my video game system. ["Segas CD Game Remastered"]
Given that this game, this Sega CD game
is still being remastered in 2024,
gives you some idea of how astonishing it was at the time.
Like there is a new Lunar Remaster coming out this year or maybe early next year
that is just the Sega CD game again.
Yeah, I had the Lunar Silver Star story complete,
which I got for PlayStation 1 when that came out.
There was a really cool RPGs.
And yeah, the music was awesome.
And it had some fully animated sequences too,
which I think were present in the Sega CD.
Like Lunar was my Zelda.
I was like, but mine has singing in it.
And people were like, what are you talking about?
What is this Sega CD?
And I'd be like, no, it's like thing for Genesis.
And they'd be like, shut up.
Shut the fuck up.
You don't deserve to be on the playground.
Go back inside.
Look, that's tough to compete with,
but I did think of one Super Nintendo track
that has full vocals.
And Rancho just sent that to you
if you wanna play this real quick.
Something's brewing at D&D. Wow!
Dunk-a-chino!
It's not Al anymore, it's Dunk!
Dunk-a-chino?
Don't mind if I do!
Dunk-a-chino!
Dunk-a-chino!
Rookie!
Dunk-a-chino!
This is two weeks in a row, isn't it?
I'm gonna change a little of my chocolate. This is two weeks in a row, isn't it?
This is like the best sketch of all time.
I don't know that anything tops this in the world of comedy.
I'm Dunk-a-Cheeno, that's my name.
Dunk-a-Cheeno.
I'm Dunk-a-Dunk-a-Dunk-a-Dunk-a-Cheeno.
Burn this.
Fuck, that's so good.
Hey. Hey, Nick.
Yeah. How would you like a segment?
I'd love a segment.
All right.
That was a fun discussion.
That was a fun discussion.
I don't, I don't act, look, here's the thing.
We took sides in this.
Yeah.
But I think we both agree that
this was an incredible generation of games.
This was 2D gaming at its peak.
This was when they'd figured everything out in the previous generations and the hardware,
as far as displaying 2D sprite-based graphics, pixel graphics was as good as it was ever
going to get.
There are games that still harken back to the aesthetics established, both audio and visually,
and the gameplay mechanics established by the Super Nintendo and Sega Genesis generation.
And I know there were other consoles, most notably the PC Engine TurboGrafx-16,
but they were much less of a presence than what really was about these two systems.
And so I think that both of us as gamers, as fans of games, as appreciators of gaming history
can acknowledge that these are both two awesome systems
with a whole bunch of just banger games.
Those are excellent systems, excellent systems.
This is a segment.
The segment's called Blast Processing.
Wow.
In this segment, I am going to ask Nick
a series of extremely fast, very simple questions
about the Sega Genesis and the Super Nintendo.
He will have one second to answer each of the questions
as we blast through them.
Jesus.
And the first one he gets, he gets three wrong
over the course of the entire thing.
If he gets all the way to the end without getting all three wrong,
he wins the game. If not, he loses the game.
How many questions are there?
Maybe like 60.
(*laughter*)
All right.
I feel like I'm going to panic and mess something up,
but let's just do it.
All right, we're going to go. Here's blast processing.
Round one, console wars trivia.
Which console was released first in North America?
The Super Nintendo?
Genesis.
All right, which feature did the Super NES introduce
that allowed for rotating and scaling of graphics?
Mode seven.
What was the Sega Genesis called in Europe and Japan?
Mega Drive.
Which Sega console add-on allowed games
to be played from CDs?
Sega CD.
What was the name of Nintendo's device
that allowed you to play Game Boy games on the Super NES?
The Super Game Boy.
That's one round.
Congratulations, you've won one round.
Identify which of these characters
is primarily associated with Nintendo or Sega.
Round two, go.
Kirby.
Nintendo.
Alex Kidd.
Sega.
Samus Aran.
Nintendo.
Echo the Dolphin.
Sega.
Star Fox.
Nintendo. Congratulations, you've. Sega. Star Fox. Nintendo.
Congratulations, you've made it through round two.
Feel like I'm on a plane that's losing altitude.
All right, true or false?
These are quickfire statements about Nintendo and Sega,
and all you have to tell me is, are they true or false?
Okay.
The Sega Genesis had a faster processor than the Super NES.
Nintendo's original mascot was Mario. False. The Sega Game Gear had a color screen than the Super NES. True. Nintendo's original mascot was Mario. False.
The second Game Gear had a color screen unlike the original.
True.
Donkey Kong Country was developed using pre-rendered 3D graphics.
True.
Sonic the Hedgehog was created to rival Nintendo's Pikachu.
False.
Correct.
That is round three?
All right.
Nick looks sick.
This is a hard one. Yeah. You might not make it out of this one. Okay. This is a hard one.
Yeah.
You might not make it out of this one.
Okay.
This is release date challenge.
Okay.
Answer the year that each of the following was released.
Oh, this is gonna be hard.
When was the Super Nintendo Entertainment system released?
What's your territory?
In the United States.
1991.
Congratulations.
In what year did Sonic the Hedgehog debut
on the Sega Genesis? 1991. In what year was The the Hedgehog debut on the Sega Genesis?
1991.
In what year was The Legend of Zelda
linked to the past released?
Oh, fuck, 1993?
Wrong, 1992.
That's your first loss.
In what year did Super Mario Kart first race onto the scene?
I feel like that was 92.
Congratulations, you only got one wrong in that round.
You have two lives left.
I'm having a panic attack.
Yeah.
All right.
Match the marketing slogan to the correct company
or console.
Okay.
Genesis does what Nintendo.
Sega Genesis.
Now you're playing with power.
Nintendo.
Welcome to the next level.
Ooh, Nintendo.
That was Sega. Fuck.
Play it loud.
Nintendo.
Get in or get out.
Nintendo.
Congratulations, you have lost only one additional life.
You have one life remaining.
We are in round seven.
There are a total of 15 rounds.
I'm not gonna make it to the end.
I'm not gonna make it to the end.
Okay.
All right. This is Guess the Game from the Description.
Okay?
Okay.
Number one, this game introduced a bounty hunter exploring planets.
Super Metroid.
Okay.
A side scrolling beat-em-up where players battle through the streets to take down crime.
Streets of Rage, I'm guessing.
Yes.
A platformer featuring an ape and his nephew
as they reclaim stolen.
Donkey Kong Country.
Okay, great.
And an RPG where you control a group of heroes
known as the Blades of Justice to defeat the Dark Dragon.
Oh, is this Phantasy Star?
Congratulations, one more.
An adventure game where a pink puffball
uses his ability to inhale enemies.
I don't remember which Kirby it is though.
Do I have to get the Kirby?
Is it, fuck, what's the Kirby game on Super Nintendo?
Is it Kirby's Adventure?
I'll take Kirby.
Kirby's okay, Kirby's okay.
What was the Kirby game?
Kirby's Dream Land 3.
Kirby's Dream Land 3, okay.
All right, here we go.
Next round, hardware innovation quiz.
What was the name of the chip used in Star Fox
to enable 3D graphics on the Super NES?
Oh fuck, was it the Super FX chip?
Congratulations.
Which Sega console was the first to include online play? This was the Super NES. Oh, fuck, was it the Super FX chip? Congratulations. Which Sega console was the first to include online play?
This was the Sega Genesis.
Yes.
Which Nintendo peripheral route, which Nintendo peripheral
allowed for motion controlled gameplay years before the Wii?
Oh, fuck.
What was the name of this thing?
This was a Nintendo one?
Oh, fuck.
This was a first party peripheral?
Yeah, this is a stretch.
This is a stretch.
What was that thing that was,
I can't remember the name of it, the end force?
Technically, it's the Super Scope.
Super Scope.
Oh, the Super Scope had motion control.
Yeah, well, it was more of a light gun
than allowed for motion control.
Wait, what was that?
I'll give you that one as a gimme.
Okay.
I think maybe he misunderstood the prompt.
Which Sega Genesis accessory attempted to bring
virtual reality to home consoles
but was never actually released to the public?
Oh, fuck, I don't know the name of this.
The Sega VR.
Congratulations.
And then finally, what was the purpose of Nintendo's
Satellaview add-on for the Super NES in Japan?
This allowed for, this was downloadable games
and online rentable games.
All right, congratulations, round 10.
I think Radical Dreamers was a Satellaview game.
That was the Chrono Trigger visual novel sequel.
Actually, maybe this is round nine.
I don't know, I might've skipped a round.
All right.
All right, this is the ESRB and Controversial Games.
You still have one life remaining
because I gave you a gimme.
Okay.
Which violent fighting game series led to the creation
of the ESRB rating system in the US?
Gotta be Mortal Kombat.
Congratulations.
What was the name of the Sega CD game
that was pulled from shelves due to its-
Night Trap.
True or false, Nintendo's version of Mortal Kombat
on the Super NES initially featured the same level
of violence as the arcade version.
False.
Yes.
Which company took a more lenient approach
to game content allowing for more mature themes
in the early 90s?
Sega.
And what does ESRB stand for?
Electronic, oh, was it software safety review board?
Electronic software review board?
I'm sorry, that was your final life.
It's entertainment software rating board.
You made it all the way to round nine or 10,
whichever one we were at.
All right, I feel pretty good about that.
Blast processing, very good, Nick, very good.
You look sick.
Yeah.
You look miserable.
I feel like it just like chugged a milkshake.
Nick is currently covering his face in the studio.
He looks miserable.
Very stressful, that was fun.
It was also stressful to read it.
I can't.
Hey, that's this week's Get Played.
Our producer is Rochelle Chen.
Ranch yard underscore underscore sard on Twitch.
Where you'll be streaming some RE4.
Our music is by Ben Prunty, benpruntymusic.com.
Our art is by Duck Brigade Design.
Our art, our music is by Ben Prunty, benpruntymusic.com.
Our art is by Duck Brigade Design, duckbrigade.com.
And hey, check out our Patreon, patreon.com slash Get Played, where you can find our entire
pre-Headgum back catalog, plus ad-free main feed episodes, and also our Patreon exclusive
show Get Animated.
Heather, do you know what we're covering this week?
We're covering Terminator Zero.
However, I don't know which episodes we're on, but Terminator Zero is a Netflix anime
that we're covering on GetAnimated. You can find that on our Patreon,
which is patreon.com slash get played,
where you'll also find all our other episodes
of GetAnimated and what else?
You already said all that.
Oh yeah, the back catalog.
The back catalog.
It's all on there though.
It's helpful to say it again.
Yeah, it's all there.
Well, and there we go.
And Ranch, I think for having to listen to two people argue
about events that took place before your birth,
you got played.
Wait, wait, wait, wait.
Ranch, which one had better music?
What do you think?
I think Sega did.
Yeah!
Oh!
Oh!
Oh my god!
Yes!
It's bullshit.
This is a HeadGum podcast.
Hey, hey, I'm Lamorne Morris.
And I'm Kyle Shevrin.
And we're here interrupting your workout
to tell you about the La Morning After podcast,
now on HeadGum.
That's right.
Every Wednesday a new episode drops and we...
Wait, La Morning, what are you doing over there?
It's nothing, just polishing my Emmy.
Why?
Because we're now the only official HeadGum podcast
hosted by an Emmy winner.
Is that true?
Probably not.
But Jake Johnson's on HeadGum.
Does he have an Emmy?
No, but he has been a guest on the La Morning After.
Which might be an even bigger honor.
I mean, and we have other amazing guests
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the cast of New Girl, and many, many more.
Plus, we play games, we tell stories,
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We poll them for questions, Jance D.
Polling them constantly.
Up and down, sideways, backwards.
It's a lot less weird than it sounds.
You'll see.
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