Get Played - We Play, You Play: Blue Prince
Episode Date: April 28, 2025Heather, Nick and Matt talk about the Nintendo Switch 2 pre-order system and discuss the new puzzle adventure roguelike Blue Prince. Check out our brand new merch at kinshipgoods.co...m/getplayed Follow us on social media @getplayedpod Music by Ben Prunty benpruntymusic.com Art by Duck Brigade duckbrigade.com For ad-free main feed episodes, our complete back catalogue including How Did This Get Played? and our Premium DLC episodes and our exclusive show Get Anime'd where we're currently watching Gurren Lagann go to patreon.com/getplayed Join us on our Discord server here: https://discord.gg/getplayed Wanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.com Advertise on Get Played via Gumball.fm All of our links can be found at linktree.com/getplayedpod.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
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Valid for item of equal or lesser value. Guys, this mansion is pretty crazy.
I mean, Mount Holly, have you noticed that when you open a door, you can choose what
rooms are on the other side?
Yeah, you know, it's interesting because there's just like so many different kinds of rooms
and I haven't even seen them all yet, but I'm looking forward to spending some time
in some of these rooms.
Yeah, okay, okay.
So like, I've just opened a door here and I have,
okay, I can open the drafting studio or a laboratory
or, oh, you know what?
I think I'm gonna go with a den.
Yeah, a den.
A den is always a good call
because there's always something in there that's helpful.
Usually a gem of some kind.
I like to start my runs, can I tell you?
What?
When I'm entering the house, I like to sort of build out
to the sides first.
So I think I'm gonna draft a hallway here first,
just to get me further to the corner.
Awesome, awesome.
Wow, I guess I'll just open up this door
and see what I can draft.
Okay, okay.
All right, I think I got one.
I'm gonna take the manga library.
The what?
Oh, the manga library.
I just got a bunch of my favorite manga in here.
Oh!
Oh, that sounds cool.
Oh, they got prison school.
Okay, well, okay.
That's cool.
High school DXD, I'm gonna read this for a bit.
All right, all right.
So my next ones up here are,
we've got a billiard room, a gallery,
and a hallway closet.
You know, I need some items
so I'm gonna build the hallway closet.
Okay, yeah, you know what?
I'm gonna sort of cul-de-sac myself in this corner.
I'm gonna do a guest bedroom
and get a couple more steps
so I can build further upward into the mansion.
Yeah, I'm realizing I need a couple of different exits here.
So I'm gonna pick this one.
I'm gonna pick the manifesto cabin.
Oh, this is great.
Got a nice little typewriter here.
The manifesto cabin.
Yeah, manifesto cabin.
It's, you know, got a bunch of-
So is that, that's inside?
Yeah, it's inside.
Yeah, no, that's a room inside.
We're all inside, right?
We're in different parts of the-
No, we're inside.
I guess I just haven't seen it.
Wait, I'm sorry. I haven't seen this room on any of in any of my plays here
Are you talking about a room that has like the Unabomber cabin in the middle of it?
Like where they keep it for the FBI?
I guess it's probably it's it's analogous to that. Yeah, but it's a you know, maybe I can write my own thing here
All right. I'm just gonna go with
I'm just gonna go with
Not write a manifesto in the Manifesto cabin?
What are we doing?
Okay, I'm gonna draft a pantry here
so that I can get some fruit and some coins.
Okay, I'm gonna draft a storeroom here
and just get, because I'm trying to get some keys
for later into the house,
because I know that some of those doors,
those doors are gonna be locked for sure.
Yep.
Hmm, I could really use this boiler room,
but I think I'm gonna have to go with the jack shack.
All right, let's get to work.
Wait, wait, wait, wait, what is,
what room did you build?
Jack shack.
What room, like I haven't seen, okay, I guess I don't,
I was gonna ask for you to clarify what it was,
but I don't wanna hear your description.
Fuck, I think I used some steps to backtrack
to the manga library, then come back here.
No, no, okay, I don't understand.
I haven't seen this room.
My options are the pool, a utility closet,
or the security room.
I'm gonna go with security,
which will let me see what's going on
in the rest of the rooms.
I accidentally just drafted a freezer,
and now my keys are frozen until tomorrow
and I can't use any keys.
I got all those keys for fucking nothing.
I actually, this is kind of crazy.
I just drafted the Hall of Mirrors,
which lets me reuse an existing room,
so I'm gonna give myself a second jackshack.
Unbelievable.
You know what? I wish I wasn't in the security room, so I'm gonna give myself a second jackshack. Unbelievable. You know what?
I wish I wasn't in the security room,
because I can see what Nick is doing
on all of these monitors, and I really would,
I gotta draft another room.
I unfortunately have a bad angle
on one of the mirrors in the hall of mirrors.
Fuck, I can't leave the security room,
there's red rooms on every side of this,
I can't leave this fucking room. I don red rooms on every side of this eggs. I can't leave this fucking room
I don't want I don't want to I want to turn off these fucking mom and Nick
I think for whatever next your next options are you should try to draft a chapel you sick bitch
Actually, it seems I've drafted the most twisted room of all the Oval Office at the White House! We hear prophecies from the great Alzara and solve dartboard algebra puzzles again, and
again, and again, as we play you play critically acclaimed indie puzzle adventure
blueprints this week on Get Played, your one-stop show for good games, bad games, and every game
in between.
It's time to get played.
I'm your host, Heather-Ann Campbell, along with my fellow host, Tiger Weiger.
That's me, Tiger Weiger, along with our third host, Matt Apodaca.
Hello, everyone.
Hello, everyone, and welcome back
to the premier video game podcast
where this week we're doing a We Play, You Play.
That's when we play a game and you play a game,
but we talk about it and you listen.
Ever heard of it?
What?
Well, I mean, there are some listeners
who this is their first episode,
so they've not heard about it,
and so this is some useful context that they're providing.
Well, just so you know, if you're a new listener,
day one, you're hazed and bullied.
And then when you continue to listen, we're nice.
Look for the biggest listener, like fellow listener,
you can find and kick their ass so that they'll respect you.
Yeah, if you don't wanna get bullied next week,
you gotta find the biggest listener and kick their ass.
Otherwise we hold you down in a bucket full of water and make you eat wet bread.
It's actually not that bad. It's not that bad. It could be a lot worse as far as hazing goes.
The water's ice cold. Oh, oh.
But the bread is good good bread.
It's like a nice bakery. It holds up even if it's a little wet.
It's and here's the thing this bread you kind of want it a little wet. You kind of want it. It's really good.
Jesus.
We're going to talk about Blueprints.
We all have a lot to say about this game
that already has had a lot said about it.
And we'll get into that in the meat of the episode,
but we should touch on the recording this media
after Math of Switch 2 pre-orders going live.
I forgot about this.
I was watching basketball,
but y'all made some attempts to get yourselves
a follow-up to the switch.
Yeah, I'll go first, because my attempt was unsuccessful.
Don't wanna spoil whether or not
Matt's was also unsuccessful.
I had my material ready to go,
I had my splash page open on Best Buy.
I had done the hack where you save it as a favorite
so you can just keep clicking the favorite
in order to get the page refreshed.
Had my account updated.
I had a card open at a store that has been boycotted recently
and I don't want a name on the show,
but these are switched two times
and I was a little desperate.
Yeah.
I had a bunch of different carts ready to go, right?
Lined up.
And none of the retailers could I get past the,
it's in my cart, I'm just trying to pay.
Which as a thing that's frustrating,
when you get it into your cart, you're like, holy shit.
Yes.
Let's fucking go, I'm ready.
All I have to do is press pay.
And every time I press pay, an error would come up.
Yeah, put that check when I add it to my cart.
Yeah.
Don't wait until I actually check out.
Yeah.
And then after a while, it's like,
we're sorry, this is sold out out and it comes out of my cart
So I'm like so the whole time it's in my cart. I know you have them. Yes, just let me fucking pay right so I
I flip I flopped on
I'm getting my switch to now. I'm gonna rely on that that Nintendo pre-order if if it comes through Matt
What was your situation like my story starts a couple weeks back? Oh my god. I Feel like we just got to get into this. Matt, what was your situation like? My story starts a couple weeks back.
Oh my god.
I feel like we just gotta get into this.
Yeah, let's go.
So I have Nintendo Switch online.
I have accrued, you know, platinum points.
It's one of their dumb currencies.
You can use gold points.
When you buy a game, you get gold points digitally, and then you can use that to sort of like
get a little discount on,
you know, a future digital purchaser or what have you.
And I believe gold points are being discontinued also.
Well, I mean, they gotta figure something else out
because like this is, I mean, it's a,
if you can tell by the tone of my voice,
I'm fucking furious.
Jesus.
So I have some platinum points which are like sort of like, I don't know how, I don't, I don't know how you get them but I have some platinum points, which are like sort of like,
I don't know how you get them, but I have them.
I have some, and then occasionally there'll
be like a physical good that you can redeem the platinum
points for.
I have done this in the past.
I got some Pokemon Scarlet Violet pens.
I love it.
A Legend of Zelda Tears of the Kingdom keychain.
For example, a couple of other little,
just dumb little things like that that I don't need,
but it's nice to have.
Yeah.
They've released a Nintendo Switch 2,
like sort of short lanyard keychain
that I was kind of like, that's kind of funny.
I should have that.
Why not?
I'll get it.
It's 600 platinum points. I'll have that why not. Yeah, okay, it's 600
Platinum points, I'll get this and you know what I've been eyeing the
Nintendo 64 Nintendo switch
Controller mm-hmm and which is confirmed to also be compatible with the switch to minus the C button I love to hear that so I'll toss that in there and
Also, I'll also order that I get to check out. I'm not allowed to check out
Oh boy, I get this error code. That's like it's not even an error code. It's just an error message
that says call your bank and
Like try again basically and so I do that and look I
Got the 699 for shipping. Okay. I got look I got the 699 for shipping okay I got the
I got the money for the controller I can pay for this so there was really no need
for me to call the fucking bank the bank was mad that I called because there do
you need seven dollars I don't need seven dollars look I don't I got seven
dollars okay it's a whole thing I end up getting on the phone with Nintendo
and they can't solve this for me.
So they're like, they submit a ticket.
What is the problem?
Well, this is the thing.
I couldn't stop laughing at the way this guy talks.
Anyway.
How can we help you?
I submitted.
I'm the manager.
Okay, so I had a really hard time with this guy.
And it's, wah! And so, basically, all this to say, I submitted like a chat, I got in the chat and I submitted
a ticket and then they, then I called and submitted a ticket and then I got in the chat and I submitted a ticket, and then I called and submitted a ticket,
and then I got an email from Nintendo that was like,
call us back as soon as you can.
Whoa.
So I was like, okay, they're gonna try
to help me figure this out.
Basically, they told me the exact same information
that I've already had, which is,
we don't know what's going on or why,
and I've searched on Reddit,
this has been a persistent issue
with the My Nintendo Store specifically
for at least five years, that people have just been like,
yeah, sometimes it just doesn't work and I don't know how to fix it and sometimes it'll just go
back on. They told me basically I'll at some point be able to use my credit cards in the future,
but not now. And so I did get a little frustrated on the phone and I said, so what you're basically
saying is I could use it between at some point in the future which could be
Tomorrow or the end of time like we don't know exactly when and then the guy was like yeah
I know. I'm just really sorry. I'm not mad at you
I'm just like you can see why this is like a frustrating circumstance or whatever
So as someone who's worked customer support is someone who's answered phone specifically for a video game company. Yes
Yes, that guy is helpless to do anything for you.
100%.
His job is to be helpless
and he absolutely understands that it sucks.
Yes, and I was like,
I was trying to be as polite as I can
because I don't like to yell.
No.
I'm putting on a little show right now
for the show to keep entertaining.
But I-
You're a sweetie.
I was like,
hey, Mr. Nintendo.
It was somewhere between that and how I'm actually speaking right right
and so basically when they announced that the pre-orders were gonna be at the
The four retailers that they that they were at I was like this is my shot to get a Nintendo switch
I won't have another opportunity
I won't be able to get one from the my Nintendo store or I would just have to try my luck
You know in the wild.
So last night I get online,
I'm in a group chat with my boys,
and we're all trying to get one.
I had three tabs open,
and I had a sort of arbitrary preference for
which ones that I wanted to do,
because I don't think any of these stores
are particularly good. They're all bad
They're all bad, but I sort of it was like this one is better than this one
Yeah, this one is worse than that one. Yeah, I had this order saying that I was like, okay. Well, whatever I just won't
look further into this but I was like this is what I where I have to buy one of these and
It was a debacle is a fucking disaster
There was it it was an hour and my sweet wife my poor sweet wife
Over my shoulder. Did you get it? Did you get it every couple minutes? And I was like, I'll tell you and I got it
I had I had a similar set up with my wife. She's out of town
You know texting and I I was like, hey, just FYI, in 20 minutes,
I'm going to be gone from communicating
for probably 10 minutes to an hour.
I don't know how long it might take me to get a switch to,
but I wanted to give you a heads up.
And she was like, thank you for telling me
in case you just suddenly dropped offline.
And then two minutes before the pre-orders went live she's like can I
call you and I was like I'm really sorry not right now I'm just trying to get
this video game it was also just so funny because we also had survivor on
and I like locked in like when they like I just like my head like turned 180
degrees just fully behind the other way.
I was like, well he shouldn't have done that.
He fucked with the wrong one.
And he just went back to the computer.
I was like, what's going on with you right now?
I was like, I just feel insane.
Basically, long story short, an hour and a half
of trying to order, having it taken from cards,
things just not working at all.
Having to retype credit card information
that I had checked earlier that day
to make sure it was set,
I did secure a pre-order for the Switch 2.
Bum, bum, bum, bum!
Yes.
How exciting.
And I got a couple of accessories and stuff.
Okay.
Wow, that's risky.
Yeah, yeah.
I was told, do not worry about accessories,
get the Switch 2 into your cart and just click
Let me tell you something. They're coming in two separate orders. Okay accessories, of course are coming first
Yeah, and then the system is coming. That's like a couple days after that's like when you get your phone case for a new iPhone
Yeah, two weeks before the phone comes out
Yes, which also kind of always ruins this the of the new phone, because you're like,
oh, it's going to be exactly like the one I already have.
I can tell from holding the case.
Though I've heard rumor that this year the iPhone Air is
like credit card thin, like weaponized.
Wow, really?
Yeah.
There was like a two month lead time
in between the Japanese release of the GameCube, another
Nintendo console and the North American release.
And I really wanted to get one and I was weighing importing it and a friend talked me into,
he was like, you know what, just get a controller because it'll feel like you got something
and then you only have to wait two more months.
You know, nowadays, I was much younger.
Two months seemed like an eternity.
Now I do two months like standing on my fucking head.
I don't get it, like whatever, time dilation has made it
so that years feel like what days used to be.
It's fucking horrible.
You okay, man?
No, just start, as you get older,
stars wheel overhead and each day feels
like the life age of the universe.
It's just like you can't, you're losing a sense
of where you are
and you like you forget how old you are.
I have a theory about this, a sci-fi theory,
which is that time is speeding up
and your starting position when you're born
is what you think speed one is.
Wow.
And then as you live, it's like,
God, things are going so fast.
And then somebody else who is younger than you,
when they're born, they're set at your speed, 30, right?
Or 40 or whatever.
So I think that time is speeding up in like a,
we are whipping around a black hole somewhere
in the universe sort of way. I love this
It's really cool. It's really scary, but that's awesome
And that also like explains it in like a relativity sense just like relative to our own experience. Yeah, you know where oh, I love that
If there's one thing you guys know about me as a
If there's one thing you guys know about me as a podcaster, it's that I have a white whale and that game is Final Fantasy Tactics Advance for the Game Boy Advance.
I love Tactics!
I love it so much that I have never ever ever brought myself to complete this game that
can go on infinitely and has for the last 20 years of my life.
I also love tactics games. I love OG Final Fantasy tactics, of course,
Into the Breach, my favorite game,
the year it came out, the subset games,
tactical game, Roguelite, and of course XCOM,
Jagged Alliance back in the day.
These are the kind of games that I really respond to.
You know what else I respond to?
I respond to Dungeons and Dragons.
I respond to Vampire the Masquerade.
I love tabletop gaming.
That's right.
The tabletop couch co-op experience with Tactics Games.
What a marriage made in heaven.
If you ever wish you could capture that magic
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It's like this new game idea with sort of all of the lore
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Yes, that's right. Sunderfolk is a new co-op game night experience bringing a board game into your living room
You can buy just one copy of the game and play it with three of your friends
If you have a partner in your house who doesn't play a lot of games like my wife
My wife doesn't play a lot of games
So this could be perfect for her it sounds like or if you have kids want to have a fun couch co-op
gaming experience with,
Thunder Folk is a great way to game together.
But let me ask you this, what game system do you have?
Oh no, I have a Nintendo Switch.
Oh no, I have an Xbox Series XS.
Oh no, I have a PlayStation 5.
Oh no, I have a PC.
Does that mean I can play Thunder Folk?
Well you can, because it's not just on your phone,
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which I've had a lot of fun with.
Jackbox!
Up to four players adventure across the magical and dangerous Sunderlands.
As heroes of Arden protect the town and its bright shard
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And you can share the experience of Sunderfolk
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The unique sort of mobile device as a controller mechanic
lets one gamer share the adventure with three friends.
Like, it's just like checkbox.
Somebody has the thing, everybody gets to play together.
Each player picks one of six classes.
You got rogue, you got ranger, you got pyromancer,
berserker, bard, and here's one where I'm wondering
how we all pronounce this.
Because I would say arcanist or arcanist,
but I feel like there's a few different
valid pronunciation.
Arcanist. Arcanist. I would say arcanist, I guess. Arcanist. Arcanist. Arcanist. Arcanist, but I feel like there's a few different valid pronunciation. Arcanist.
Arcanist.
I would say Arcanist, I guess.
Arcanist. Arcanist.
Arcanist. Arcanist.
The only one I need to know how to pronounce is Berserker
because that's the fucking one I'm gonna play.
Together, players venture out into the Sunderlands
and engage in turn-based tactical combat.
Download Sunderfolk on PC, PlayStation 5,
Xbox Series XS, and Nintendo Switch now.
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I did not get a Switch at launch.
I was very envious of people that got switches at launch. And I was just excited and, you know,
obviously very lucky to be in the position to acquire a switch at launch.
I can't believe that of the three of us, I got one.
Well, my wife was out of town. Otherwise, I would have gotten 50.
She would have just clicked, don't I just like press this and add it to cart?
And then I press send
and there.
Oh, do you want another one?
That was, that would have been what it's like.
My wife did offer to try to get in there and help me.
She's like, I can do it on my phone.
And I was like, I don't need them to log in to IP addresses.
I were like a gift or something.
I heard from a friend in Europe that it is extremely easy to pre-order one there.
Really?
That you just can, that even now you can go online and click and pre-order the Switch
2 like a day later.
Let's all move to the EU.
Okay!
I don't, you don't gotta tell me.
I did see though that people were having a pretty successful time getting an in-person pre-order at GameStop.
Yes, so this morning is when the in-person pre-order started and I followed somebody on Blue Sky who was like,
it was 6.45 in the morning, I was about to go to the gym and they were like,
hey, if anybody wants to come to the GameStop at Burbank, there's only 30 of us in line and they have 75 units allocated,
so you could just drive here and...
I didn't even think about that.
Yeah, and I'm in my car and I'm like,
you gotta go to the gym, just be in,
you gotta get fit, just keep going.
But I did think about like bailing on my morning
and standing in line until 10 a.m.
I almost got, I thought about going myself
because I was like, I know somebody I know
is gonna need one, or you know, need is obviously not
the correct word, want.
You got two co-hosts who might want one.
Yeah, but...
But you didn't.
Well, you know what?
I had to make breakfast for my wife.
Hey!
There you go.
That's what being a wife guy is all about.
That's what it's all about, folks.
Well, hey, that was what are you ordering?
What are you pre-ordering, I guess I should say.
But the question we like to ask near the top
of every episode is about other video games
we've been playing other than the topic at hand.
The question for the room is, what are you playing?
What are you playing?
Hi, it is me, the Risen and Evil Merchant,
and I'm here to ask my friends,
I don't understand the topic of this week's episode.
You mean we play, you play blueprints?
You mean the overall topic, you don't get it?
Yeah.
Why don't you understand it?
We do this, I know we haven't done one in a while.
Yeah, but we've done this format in the past.
You've been on this episode.
I like the onboarding.
I understand the onboarding process,
but which of you blueprints?
Oh, I see where you're going with this.
Blue as in the color, B-L-U-E, and then prints.
You gotta stop when it gets like that.
Well, no.
Also, I don't think you understand what it is.
You gotta stop.
What it is or how it works.
Yeah, no, blue print, like we're not talking about
an act of palatial.
Although isn't he dead?
Yes, Prince is dead, a rest in power.
Now he was a famously horny man,
so perhaps he might've been into
some sort of act of carnality.
But is it possible he was the horniest man to ever live?
He certainly wrote, like, certainly a lot of his catalog was about being horny.
Yeah.
But you know-
Purple rain is about diarrhea.
I don't think that's true.
And I would also say that's not horny.
YMMV, not gonna kink shame anybody.
No, of course, but I don't think-
I don't associate that with sexuality.
No, I don't think somebody being like,
oh man, I'm about to have diarrhea.
I'm so horny. I don't want to know that guy. That guy, I wanted to thrive on his own, but
I don't want to interact with him. I've seen videos of that guy. Come on, baby, calm down.
I'm about to have diarrhea. This is fucking disgusting. No, Blue Prince is the name of
a game. B-L-U-E, Prince, they're two separate words and it's not any sort of, it's not a verb,
it's a descriptor and it's the name of the game
we're gonna be talking about at length on this episode.
That's all that's going on.
I've seen Prince in concert.
That's amazing.
Wow!
He had a residency at the-
Now?
No, not now.
It would be very amazing if it was now.
This is now, gosh, the slow march of time.
This was like more than 10 years ago.
Oh, shit.
He had a residency in Los Angeles at the forum.
Wow, I didn't know that.
And all the tickets were $25 for any seat in the house.
You just got lucky on where the seat was.
And so I was like, I'm gonna get two tickets.
My mom's a big Brits fan.
That's $50.
It's $50. So I got two tickets and I went with my mom and we had a fucking black. Wow. That's great
I love I love this. I loved this with you. Yeah, it was great. He's a he's incredible
All right, so do we still do the segment when you guys are all playing a game?
Yeah, we still do the water you're playing because we still there there's other stuff we got going on
We can check it out about that. All right, so then I'll queue you up.
Great.
Nick Weigert, Warrior Brarren.
Thank you so much, Resident Evil Merchant.
I'll go quick here and just touch on an idle game
that I was...
Ha ha ha ha ha ha ha!
I was directed to by our buddy, Matt Mazzani,
who listens to the pod. I love it.
So I mentioned a few weeks ago, we were talking, I don't remember what the context was,
but someone had a question and I think we were talking
about like either time wasters, guilty pleasures,
things that make us relax.
Cookie clicker.
Exactly, cookie clicker I brought up.
I talked about, you know, a crush crush
and blush blush, you know,
the dating sim clicker games.
Mazani mentioned a game to me
that runs in a browser called Gubu.
And Gubu is a browser-based open source game
that is basically like you're mining,
you're descending depths, you're going to different levels,
you're buying upgrades, which act as multipliers
to improve your rate of resource collection.
It is a game that is completely free and there are no micro transactions and I will read
two bullet points from its description.
Number one active play is not required to keep up your progression just check in from
time to time no pressure to play daily and no FOMO which is a thing again makes this
a less stressful experience I don't have to worry about doing my dailies or anything like
that.
I just just play whenever the fuck I want. And also long-term progression, the game is intended
to be played for years, which is, again, who gives a shit? I'll check in on this thing
in a year or two. But it is true sicko rat in a cage shit because there is nothing to
it other than numbers going up. But you're playing this and you're like, I am enjoying
this. Why am I enjoying this experience? And it does, you're playing this and you're like, I am enjoying this.
Why am I enjoying this experience?
And it does make you kind of look inward
in terms of like, what are we as animals?
You know, like, what are our brains?
What is consciousness?
Maybe what we've discovered is that the sort of like,
the foundational consciousness experience
is the existence of math.
And the reason we liked it was the numbers
were literally going up.
Could be, yeah.
Like somebody was like, guys,
what if there's more than 10?
Because also, isn't it true that there are
different linguistic traditions that don't have,
it's like one, two and many?
Yes, there are some languages that don't have descriptions
for each individual number, different numeric systems,
but a lot of them are 10 based because it's theorized
because we just have 10 fingers,
and that just makes sense how people would count naturally.
I think we needed to stop at 10.
10 was good.
I like 10.
10 is enough.
This is like that Mr. Show sketch,
24 is the highest number,
and it's just a bunch of like guys sitting around,
oh, I'm telling you, 24 is the highest number.
What about 25? Oh hold on you know
Bad job describing. It's just a bunch of like you know it's a it's just a bunch
It's a bunch of mafia guys for some reason arguing that 24 is the highest number there is
Good bitch yeah good bit
It's in a so is this browser
And it's in a, so is this browser,
Gooboo you said? Gooboo, yeah check it, Gooboo, it's on Itch.io.
I wanna say that the reason I laughed
when you said what you were doing was I was delighted
at the idea of you playing an idle game.
Yeah.
Which I thought was going to be like
an idle management game, like the one where it's like,
oh, I've got like 15 girls and I gotta decide
which ones to put in a band.
Oh my God, because like you said idol game
and I got what you were saying with the, you know,
the homonym or homophone, whatever it is.
And I was like, oh, you're like return of the golden idol
or case the golden idol games that I really like
that I've talked about before.
That's where I thought, but you didn't mean like
in like an Indiana Jones style idol.
You meant like an idol, like a, like a K-pop idol.
Yeah.
I would love that game.
Well, they exist. I gotta play one of these. Yeah. Because I like, you know what an idol, like a K-pop idol. Yeah. I would love that game. Well, they exist.
I gotta play one of these.
Yeah.
Because I, like, you know what,
again, I've talked about it before.
I love the cafe management sim
that's a part of the Yakuza games.
I love that when you're managing that hostess cafe.
It's so fun, it's so satisfying.
It's like, I wish this was a standalone game.
So yeah, if there's an idle management game
that the people can direct me to,
I'll definitely be into it.
There was definitely one on like Xbox 360
and that's years ago, so they only must have gotten better.
There was a Princess Maker game
that people directed me to before
and it wasn't exactly what I was looking for,
but I appreciate it.
Was it Princess Maker 2?
I can't remember. But it wasn't exactly what I was looking for, but I appreciate it. Was it Princess Maker 2? I can't remember.
But it wasn't exactly the same thing that... It wasn't the exact same thing as the
kind of spinning plate sort of feeling you have from managing that cafe.
It was this cafe.
Matt, why were we making eye contact while he was talking about this?
I think we were both just ingesting the same information, and I think we both actively
decided not to make a joke. Okay, great
What would you joke about?
Listening to our friend. Yeah
Lately and passionately about something
No, no, no. That does sound,
that sounds good.
The thing that you said about the cafe
from Yakuza
Zero,
every time I think about how much time
we've all put into that game
and how I finished it, and I remember
I finished it at the fucking beach, I played it
on my backbone on my phone, and rolled credits on it at the beach. I was so into it. I love it
Will I ever play another one I think you will I think at some point you'll come around to a like a dragon
Yeah, sure bought all of them on like deep deep discount like last year
Yeah, they'll do fire sales on the Yakuza franchise that'll be like, you'll get them for like 199 a piece.
Yeah, and I'm like, well, I'll just have these
and then I went in my whatever happens
and I'm in my time alone at last era
I'll be playing those games probably.
Well, anyway, that's what I've been playing.
Heather, what are you playing?
Well, because I was focused so intensely
on our We Play, You Play,
the only other game I've had time to play this week
is Pokemon.
We are at, or Pokemon, the card game Pocket.
We are in the final steps of this month's ranked matches.
I've hit a wall in the ultra balls.
I cannot get to master.
Let me rephrase, I can.
I have the cards to do it.
I refuse to play the decks that will allow me
because I don't wanna play asshole decks.
I only wanna play enjoyable decks
because I'm not having fun, then what does the rank mean?
Right.
You know, like a little icon on my splash page,
on my character profile, like I don't need that.
What I want is to play the game and rank up naturally
through my fun decks.
So yeah, I've had a wall at Ultra Ball 3,
I can't progress because again,
I refuse to play the fucking Geartana dark ride deck
that everybody plays from this point forward.
Yeah, so it seems like the meta is sort of trying to
have you just pick one from one of a few options.
What are the decks that you're playing that you're enjoying?
I like playing my Wugtrio deck.
Wugtrio, I don't, there's nothing else I have in the deck.
I have Wiglet and Wugtrio twice.
And the rest of my deck is trainers and support items
because it is fun to play as Wugtrio.
Right.
If I'm bored playing as Wugtrio. Right. If I'm bored playing as Wugtrio,
I have like a fighting deck that's fine.
It's a little less enjoyable with, what is it?
The Cranidos, that guy, he's like the second stage
and then the third stage, I forget the names of.
But I don't have any affinity for these Pokemon, so I don't feel as excited
when I'm playing with them.
Whereas Wugtrio is funny to look at.
They are fun to look at.
These three worms and rocks, that's a good looking guy.
I just can't, like, it's also, I think, one of the few,
Wugtrio is one of the few decks that can undo,
if you have a good run,
it can undo the asshole decks,
because the damage that you do is randomized.
So you can look out and beat the decks
that everybody is using to advance to Master Ball.
And when that happens, I feel joy and pride.
So yeah, I'm, I guess I'm just stationary for now
and maybe I will be stationary for the rest of the month
and then I don't think I'm gonna play ranked again,
except no, cause there's a new expansion coming out.
Yeah, there's a new expansion coming out
like this week.
That'll probably shift at some point.
And it's got 200 cards in the expansion
so it's a substantial one.
It'll definitely be a completely new meta.
Oh fuck, I'm still gonna play.
I gotta get into a card game again.
I haven't played one regularly
since I was all in on Marvel Snap,
but man, that's more than a year ago at this point.
I don't know if Snap is still thriving.
I don't know if there's something else to play.
I kind of don't want something on my fucking phone,
but I feel like that's where they all live now,
so whatever. And I think for listeners, if I feel like that's where they all live now, so you know, whatever.
And I think for listeners,
if you're interested in the actual makeup of my deck,
I've posted it both on Blue Sky and on our Discord,
discord.gg slash get played.
So you can see the actual cards that I've used
to get to Ultra 3, but I just don't wanna do it.
I don't wanna, I have the, not only do I have the cards,
I have the hologram or art versions of those cards
because my wife's luck is horrifying.
Like truly like Agent Smith level,
she can change reality.
Nightmarish, terrifying, scary.
Wow.
Agent Smith is terrifying.
He's terrifying.
I like him.
It's also a really old reference.
This is a 26 year old reference now.
The kids don't know the Matrix.
They don't know the Matrix.
The kids today, they don't know the Matrix.
But they still know Darth Vader,
so think about that shit.
Yeah, and he's pretty scary.
How iconic it is.
Okay, we're not gonna do Star Wars.
No, no, no, no.
All right, so that's what I've been playing.
Matt, what about you?
Okay.
Red Skywalker sucked.
Go on.
Bad movie.
The reason they know Darth Vader though,
and not Agent Smith is because Disney's fucking cowards
and they won't just let, they won't let the past die.
They won't kill it.
God, they won't. They won't. And he wanted won't let the past die. They won't kill it. God, they won't, they won't.
And he wanted us, he wanted us to do it.
Yes.
He wanted us to do it.
Anyway.
Ray is a Palpatine.
Fucking kidding me with this shit.
I haven't seen the new Andor yet.
Neither have I, neither have I.
We're not gonna talk about Andor.
I heard it's fucking great.
Andor is supposed to be fucking incredible.
I gotta wait till my wife gets back into town.
I will say, I will say, I was reading an article recently
that they didn't know on set
if she was gonna be a Palpatine or not.
And so they filmed different versions of it.
I think here's the thing, my take,
and I know it's really hard to make a movie,
if you're making a movie,
you should know what the fuck's going on.
Maybe make that decision before you get to set.
Maybe just figure that out.
Just figure that out,
because it seems like it's probably pretty big,
pretty big idea.
It seems like it's pretty consequential to decide
if the hero of the new trilogy is the descendant
of the emperor from the previous one.
Do we think that Zeus should have crab powers?
Should he have crab powers?
I don't know, let's tell the story of Zeus
in like two different ways.
Yes.
Like let's like maybe. The answer is yes, he should have crab powers. Yeah, yeah, yeah, Zeus should have crab powers. I don't know, let's tell the story of Zeus in like two different ways. Like let's like maybe.
The answer is yes, he should have crab power.
Yeah, yeah, yeah, Zeus should have crab power.
But does he still have lightning?
Is like a lightning crab?
Oh, I don't know, I don't know.
That's pretty good.
Lightning crab Zeus?
Yeah, that's pretty cool.
See, but you would never make an arbitrary decision
about myth like that.
Right.
You'd be like, no.
No, it's Zeus.
Zeus has lightning powers.
Yeah.
Ray is not a Palpatine.
Like, he turns into a goose and he fucks.
He eats his children.
God, can you imagine being on ground zero of those myths?
And being like, woo, dudes, did you hear what happened?
Like, how excited you would be to like, go tell the story of Hercules to a friend who hadn't heard it yet the fucking they tricked Zeus by
Putting rocks in his fucking mouth
He ate a bunch of rocks instead of his kids this motherfucker got his liver eaten
The boulder guy's boulder guys insane?
He's just pushing a boulder up over and over again. You know what I imagine. I'm happy
Because really aren't we all like kind of doing?
Each day we're just pushing our own boulders up the hill and they fall back down
No, no, so you think he's happy. So thus you think we're happy
You think we're happy? I'm min-maxing that shit.
My boulder's on auto.
You think this is good?
I'd rather be Sisyphus than the guy
who's got an unquenchable thirst
and every time he goes down to take a drink,
the water shrinks away.
That's a much worse guy.
That is way worse.
Give me the, I'll be the boulder guy anytime.
Be friends with Boldy.
Greek myths are really good.
Yeah, they're really good.
They're fucking awesome.
They're really, they're fucking, they're awesome.
But you would never be like,
you'd never be like,
hey, you know Medusa?
She's a Zeus.
Right, that would kind of upend everything
that's been established.
Yeah, yeah, no for sure.
What the fuck?
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah. Yeah. Yeah. Yeah. So this is what I've been playing.
I sent a text, I sent a sad text to the group this week.
I was kind of bummed when I sent it.
I said, guys, no games really grabbing me right now.
Cause I kept bouncing.
I was starting up stuff, returning to stuff that I had been playing. And nothing was really, I think I honestly hold this game
that we're covering responsible for this a little bit.
Oh, we'll get into it.
I was bouncing between stuff.
I will say I'm sort of slowly going through Celeste still.
Hell yeah.
I just got to this level.
I think that I liked the most so far.
And it's, I don't remember the exact name of the area,
but there's this sort of like floating ball,
this like ball creature that can like get you.
And I just liked the area.
Like it's a great, it's a fucking great time.
But beyond that, I was like,
I kind of needed a sort of meteor game to,
you know, to sink my teeth into.
Unfortunately I think I've fallen off of Assassin's Creed Shadows.
The Oblivion remaster came out and I downloaded it and played it for like five minutes and
sort of like, I can't do this right now.
This is too much.
Yeah, that was kind of just surprise dropped.
And I thought about playing it and I was like,
what am I gonna do, what am I gonna do?
Am I gonna play Oblivion?
Come on.
I did start up Claire, the Obscure.
Oh yeah, yeah.
Expedition 33.
This game has been really well reviewed.
Yeah.
This is a new.
Which I'm weary of now.
A new RPG.
We'll get into it.
But I started that a little bit and was like, this, this seems cool.
Yeah.
It seems like it's a lot.
And I sent to the text, the text, guys, no games are grabbing me.
And then my friend Nick, that's me.
He says, Kingdom Hearts is calling.
And I was like, oh my God, yeah,
I need to play Kingdom Hearts 3.
I love this.
So then I booted Kingdom Hearts 3 up.
I got, I, you know, I had recently, or not recently,
I had purchased the DLC and never finished,
never finished Kingdom Hearts 3.
Yeah.
Never played the DLC before.
And you're a man with a Keyblade tattoo.
Yes.
You are, you are a Kingdom Heart, this is one of your-
The two become one from the 2.5.
Can you remember all 16 words in the subtitle?
Optional boss fight.
This is a, but like Kingdom Hearts is a franchise
that's near and dear to your heart.
I've got top three, top five for you all time,
along with Pokemon, Tony Hawk.
Kingdom Hearts 2 is my favorite video game of all time.
Yeah, so this is like a key franchise for you.
And again, to reference the Bugs Bunny meme
we talked about recently,
sometimes it's time to go back to the old you.
It's time to go back to the old me.
And I'll say that my experience of Kingdom Hearts,
while not as passionate as Matt's,
I would call myself a pretty thorough Kingdom Hearts player.
I played the card-based action game on the Game Boy Advance.
I played the PSP exclusive game.
I played one and two and I bought three on launch day and like that I also bounced off
of it.
I think that was, wasn't that a lot of the fandom reaction though?
A lot of people were kind of lukewarm on three.
People were lukewarm on three but here's what I got to say so far. Yeah my return back to it. I
Don't know what the problem was Wow
Really really enjoying it I
Have not gotten very far
But so let me just preface this to you because I was confused about where I had left off I
Looked I just kind of was like,
okay, I see that my last save is in this particular world,
the Pirates of the Caribbean world,
it's like, gosh, probably like halfway through or something.
There was like one other world after that,
I was almost done with it.
Wow.
I should have, I could have finished it.
But I started a new game,
I'm almost done with it. I could have finished it.
But I started a new game,
and didn't remember any of it.
And it doesn't, it kinda doesn't matter what you do
and don't remember in the Kingdom Hearts game
because it's, there was a point where Mickey
was doing a lore dump and I was just like
grinning ear to ear, I was like,
this is fucking nonsense.
This is so crazy.
And just like, just like, yeah,
just basically like hysterically laughing.
Cause like, and then.
Oh well, well we gotta be careful for organization 13.
His heart is not in his body anymore.
I'm like, okay, what the fuck are you talking about to me?
It's all stupid shit like that and I love it, it's great.
And I said out loud, what the fuck is going on? It's all stupid shit like that and I love it. It's great.
I said out loud, what the fuck is going on? Because I'll describe the scene to you.
I am entering a world.
This cut scene starts that looks like
some of the other stuff that we've seen already.
There are characters that look like
the Kingdom Hearts characters.
There are weapons that sort of look like
the Kingdom Hearts weapons.
And there's a creature that you sort of recognize
from a nobody boss encounter in the Gummi ship
right before.
So I was kind of like, nobody boss encounter!
I was like, what the fuck is this?
Who are these people, what is going on?
And then there's a title card.
I can't remember what it says,
but it says something as ridiculous as a subtitle in a Kingdom Hearts game.
It's like, Invectus Nevernem or something.
It's something like that. I can't remember what it is.
And it's...
It's Rex and Ham from Toy Story watching a commercial on TV.
They fucking tricked me.
It's really funny and really good good but the combat is really great. It looks really really good. I forgot how, because my memories of Kingdom Hearts are kind of only what Kingdom Hearts 2 looks like.
Your chain of memories. a PlayStation 2 game that's maybe been up-res'd over the years in the HD remasters of it or
whatever, but it looks gorgeous on the PS5 and I'm really enjoying it and I'm hoping
to see it to the end this time.
I have faith that you will.
I think this is the time you see it through the finish line.
Really excited for it.
There's a nice little pocket for this.
Guys, do you know that Death Stranding 2 comes out in like two months?
Yes.
Isn't that fucking crazy?
It is kind of wild and I'm kind of like,
what do I want to portion,
how do I want to allocate my gaming time
and run up to that?
Cause I want to make sure I find it at the launch.
I think you guys should play Mother 3.
Well, look.
We'll get into it.
We'll get a schedule at some point.
I did, I mean, I've started-
Don't fuck with me.
We don't have this on the calendar yet.
For our listeners who are wondering what's going on,
Heather had a bet, we all had a bet
as to when the Switch 2 is going to launch.
Heather came closest with her guess.
The reward was you get to pick a game
that we are going to do a We Play You Play episode about.
Heather's pick was Mother 3,
a game that Matt and I have never played.
We're going to play Mother 3 and do an episode about it
at some point this year.
We haven't scheduled it yet.
We should get it in the calendar.
Jesus Christ.
We gotta pick a time when we're all gonna be in town
and we all have time to play it.
This is for, we'll leave this in.
I have a place for it tentatively on the calendar
that we can figure out.
I did start it.
Wow.
Because I wanna be able to say I can finish it.
Incredible. I started it. I'm not it out. I did start it. Wow. Cause I want to be able to say I can finish it. Incredible.
I started it.
I'm not very far.
I've done a couple of things.
Yep, okay, great, great.
Ranch, you're your partner Mark, a huge Kingdom Hearts fan.
Do you know, has Mark played Kingdom Hearts 3?
Does Mark have a take on it?
He has played Kingdom Hearts 3.
Yeah.
I think two is also his favorite.
Wow.
But he does like three because how open the world is.
I got a message from Mark last night.
He was very excited when I told him.
Sometimes Mark and I exchange messages.
And Mark said that he's excited for me to play Kingdom Hearts 3 because one of his singular
favorite moments in any Kingdom Hearts game is in 3.
I love this.
I love this. I can't wait to find out what that is.
Hammond Rex watching a commercial.
So I've already experienced it,
it's all downhill from that.
If it's something I'm thinking about,
Mark Bald, his eyes out.
Sounds like a true Kingdom Hearts fan.
He's crying while Donald Duck is bottomless.
My wife was making fun of me when I was playing last night
because I kept failing something
and you just kept hearing Sora go,
oh no, and she was like, what is that?
I was like, I'm failing the Ratatouille cooking mini game.
I'm really hoping because there's rumor that Tetsuo Nomura
who was taken off of Final Fantasy XV I'm really hoping, because there's rumor that Tetsu Nomura,
who was taken off of Final Fantasy XV, because he had been developing it for more than a decade
as Final Fantasy XIII Versus,
that some of the meta game content in Kingdom Hearts III
is about his antagonistic relationship
with his employer Square Enix.
I'm hoping, having seen that Kingdom Hearts IV
is a takes place in the real world game,
which was the initial pitch of Final Fantasy 13 Versus,
was like it's the real world Final Fantasy,
that this guy who knows that he can't be taken off
of a Kingdom Hearts game is now just making the original Final Fantasy XV game
via the Kingdom Hearts IP.
And that, God, I would really love it.
I would really love it.
Because also, isn't there footage of like Sora
running up a building just like Noctis?
Yes.
Let's fucking go.
Let's go.
I'm down for any sort of insane creative choice.
That is again, what is going to make me,
compel me to play Death Stranding 2 at launch,
is just like, oh, we're putting Kingdom Hearts
in the real world?
Yeah, sure, why the fuck not?
I hope Sora looks to screen at the beginning of the game
and goes, all the other Kingdom Hearts games
were just games.
This is real.
Yeah.
I was so skeptical, and what a fool I was about New
Donk City.
I did with before that.
I played with you just when looking at the footage and
looking at the screenshots.
But when that was announced as a play space for Super Mario
Odyssey, and I was like, man, I don't know about this.
And then it's just like, it's one of my favorite levels in
any platform or ever
Oh, yeah, so fucking good. So I absolutely if someone has a vision
I hope they have the faith from their employer to be allowed to execute one of the best songs in any Mario
Oh my god, jump up superstar. Yeah, me the best mayor Pauline. Oh man the best pretty good. All right, calm down Prince
That's Michael Jackson. That's so good.
That's so good.
Speaking of princes.
Let's get into our We Play, You Play for Blueprints.
That's good.
Blueprints is a first person rogue-like puzzle adventure
game where you explore a family mansion
which you rebuild from scratch each day, room by room,
in an attempt to reach room 46 of 45.
You solve puzzles big and small along the way and the larger goal is to uncover the
mysteries of this property and your own family's history.
It was released on April 10th, 2025 to universal critical acclaim, though a bit of a split
in audience reaction which we will talk about.
It was written, directed and designed by Tonda Ross over an eight
year development cycle. The art direction is by David Polino and
the music is by jazz duo Trig and Goosette. I want to say real
quick, we did want to play a little bit of music here. But
Spotify recently took down one of our episodes because we
played a clip of an overworld theme for metaphor refantasio.
So unfortunately, we just can't play the anything for the
soundtrack. But just look that up if you're-
It's like this.
Boom, boom, boom, boom, boom, boom, boom.
Boom, boom, boom, boom, boom.
Boom, boom.
Boom.
Some nice bass clarinet in there.
I played bass clarinet in middle school.
Before we get into it.
Before we get into the game proper, where is everybody?
Like, cause I'll say I'm about 30 hours in, I don't have my exact hour count
and I've quote unquote finished the game.
Yes, I did about I think 35, 40 hours and I rolled credits.
Oh, I need to, hold on.
I need to look at my PlayStation app
and I can tell you what,
because I captured my final room.
I got to day 34.
Wow.
And also rolled credits.
Okay, so you got credits a little bit earlier than me.
Ranch, where are you?
I think I'm a little, I'm almost at 30 hours.
Okay.
And like almost day 30.
Got it.
So I'm gonna monologue a little bit and then open it up.
Okay.
Because this game is the most for me of anyone.
And I love this kind of game in general.
Like I think this is exactly in my wheelhouse,
an inscrutable puzzle adventure.
I also love the two genres this is merging,
which is like, you know, puzzle adventure games
and roguelites.
It's like, whatever.
I really, really got into roguelites in the 2010s
and which is kind of obviously their heyday
and graphic adventure games, puzzle games.
I've been playing since PC games in the nineties.
That's like a staple genre for me. I do think this particular design by Tonduras is brilliant. I think the developer
is a genius and it both reminds me of games I love and is like nothing I've ever played before.
And so from that standpoint, it is singular. The aesthetics are pristine. The art direction is
perfect for this particular game. Outside the character models is the only thing that is maybe
a little bit janky,
but the environment, which is what you're spending
the bulk of your time in, is so gorgeous.
The music is so beautiful and so distinct
and so mood perfect.
I'm glad Blueprints exists for the soundtrack alone,
or maybe just more generally for the aesthetics alone.
As this incredibly precise level of details,
there are all these unexpected reactions that can happen
that I've witnessed on my own
or seen posted online that just show how like thoughtfully crafted the total package is.
I love the challenge.
Some people have talked about the challenge.
I love how challenging it is.
I love that it rewards note taking.
I love that it rewards paying close attention and the puzzles are that much more gratifying
to solve because of the layers of complexity.
And I do think it's fair to call this game a masterpiece.
And I completely, 100% understand the fawning response from critics and from enthusiasts
of this genre.
But all that said, I found actually playing this game to be profoundly annoying.
A thing I say often on this podcast about video games is treat me like an adult.
I think this is a thing we all kind of believe and maybe articulate in different ways.
I don't want things spoon-fed to me.
I don't need a mini-map covered with a bunch of punctuation marks, partly why I'm not as
into the Assassin's Creed and bounced off the most recent one.
I don't need an NPC barking in my ear about which lever to pull.
Don't give me instructions to follow.
Give me a game to play, something to interact with.
Let me make my own choices, let me make my own discoveries.
From that standpoint, this game is an absolute triumph.
Like the tutorials are integrated in the game world,
all the clues are buried in art and documents
that you have to parse, problems are presented
instead of like spelled out,
like here is your task that you have to do.
That's exactly what I want from a game.
But the other part of the treat me like an adult thing is respect my time
and I don't feel like this game respects the users time I mean like I like again
I like the challenge that's not my issue my complaint is not that the game is
hard it's that it is tedious it's that it is dull yeah and there's so many rote
tasks that you must repeat every single run and they add up to
make it all feel like a slog.
And even if you're playing this game carefully and quote unquote correctly, there's just
no way to avoid it feeling repetitive in a way that feels bad to someone who even likes
rogue lights.
I mean, the main resource this game is taxing is your own real world time.
It's highly RNG reliant in terms of how each run plays out.
We'll get into that, but even by roguelite standards,
the tools for RNG mitigation are paltry.
And, you know, it also has an element where each run...
I'll say this a different way.
Roguelites often have a thing that makes it feel like
you are still making progress even for a failed run, and I don't feel like this game really has that element.
I completely agree.
I feel like Hades is like the best at this, but like a game like FTL is also excellent
at this.
There's no equivalent in blueprints.
You don't get any sort of resource or larger currency when your run ends.
You see the map, which is fun.
It's fun to have a name for your mansion, but you don't have anything to boost subsequent
runs.
Sometimes you'll just hit a dead end, sometimes through no fault of the user.
I'm waiting for people to say like skill issue, but if you played this game for a pretty
simple amount of time, you know there are some times where you're cul-de-sac and there
was just nothing you could do.
You brought all your gems with you, you hoarded keys, you have your dice rolls, your re-rolls
and just like none of this worked
out and you ended up in a space where you're at a dead end and you can't progress.
And so even if you've been extremely careful about managing your layout and preserving
your rerolls, you know, if you didn't get the coat room so you can stash an item or
the draw the like the freezer to retain your coins and gems, you have nothing to show for
it for a failed run.
And I know the defense is like, hey, you're still learning something about the larger
mystery, but at a certain point, that's not necessarily the case.
At a certain point, like I know what's going on here.
I just don't have any sort of meaningful way to progress.
And so from a user experience, it just feels like a waste of time as maybe this monologue
feels like to some people who are listening.
Not at all.
But Blueprints does have some permanent upgrades and I have all of them at this point, but they are rare and they're fairly unimpactful.
And the drop rate of things like upgrade disk,
which upgrade your rooms is very, very low.
And so, you know, it just gets to a point
where it doesn't feel like you have anything
to help you retain progress that you've made.
Even after you roll credits, I was expecting like,
oh, I'm gonna get some sort of tool,
I'm gonna get golden dice or something.
It's gonna give me like three free rerolls
on every run or something like that.
Or I'm going to get whatever,
my allowance is going to be massively boosted.
You don't really get anything like that.
And it feels like the game just doesn't really care
about the player's quality of life.
Maybe these elements could be patched,
but as currently constructed, my main issue with
this game after the first five to 10 hours where I was dazzled is that I found it boring.
And I do kind of just like, I do feel like some people are going to have this reaction
and feel like they are, you know, I don't know, feel like they're maybe looking for other people who
have the same sort of response to this game, because again, you're dealing with such a
rapturous response from the gaming press.
But I honestly feel like as a user experience, this is not a particularly pleasant game to
experience.
But anyway, that's my thoughts.
Someone else talk. Nick, I'm surprised that you found it boring.
Yeah.
Because as we know, I don't like puzzle games.
I would go so far as to say, I fucking hate puzzle games.
Yeah, I think this is the game,
like, I contra me who this game is made for,
this is a game that is not made for you.
Yeah.
That being said, I never found it boring
because of the randomized element.
There was something about the fact that I never knew
if I would be able to solve the puzzle on that run
that made it a sort of dopamine cycle for me
because I was like, okay,
I know that I have to get this room
and I'm going to maximize my playthrough
of this particular mansion.
Again, a consequence of it not respecting your time
is that I would throw away mansions
in order to solve puzzles.
And be like, okay, I know I need this room, this room,
this room and this room, I think,
in order to achieve this effect.
And I would backtrack in order to maximize
the likelihood of those rooms arriving.
And that to me wouldn't be in service of the story
and it wouldn't be in service
of the greater puzzle like solving.
But in order to achieve a task that I was hyper fixated on,
the randomized element of the game made it
so that I was not hideously bored by the puzzles themselves.
That being said, as Matt knows,
because I was on the edge of beating the game
for like the last week,
and all I needed was one thing to happen,
and it never happened over and over and over again
to have, I think, 10 in-game days,
10 hours where the game was solved for me.
And all I needed was two rooms to arrive.
That was not boring, but it was extremely frustrating.
Yeah, I mean, I think that's another, you know,
another feeling that I think people's another, you know,
another feeling that I think people might have
playing this game, but Matt, go ahead.
I mean, look,
I,
I liked playing this game until I didn't.
Yeah.
Because I was enjoying myself and was like,
I was getting into the, Nick sort of mentioned
when we started it that there was like a,
you know, the discoveries and stuff like that
sort of had like a Lost vibe to it.
And like, not like 100% one-to-one,
but like there was that, it sort of scratched that edge,
you know, like when Lost was on the air, for example,
they would do all these like ARGs online that I would like get super into and like
Just trying to you know solve little mysteries and things like that this
It got to a point where I was like I don't even care about the fucking story. Oh, yeah
No, not at all like and some of its interesting
But like I'm not I'm just trying to do the thing that the game is telling me to do,
which is go to room 46.
And then, like you said, once you know,
what I was talking about last week when I was like,
I know what I have to do, I just don't know if I can do it.
The reason I thought I couldn't do it was because
I wasn't sure the game would fucking let me,
because I knew that I had to get to that.
Yes.
At what point should we spoiler this?
Because this also, I want to say as an aside,
what a successful puzzle game that all three of us
have rolled credits on it in 15 days.
I think extra successful that you did it,
because you don't like that at all.
No, but I had to.
But you had to.
I had to.
I think we're generally kind of in spoiler country now,
just by yeehaw, I put on, hold on to your hats and glasses.
But I think like, as far as the story goes,
I watched the ending cinematic and I'm like, all right, dude.
Like I like, it is meaningless to me.
I did not, I was reading a bunch of documents
and I do think it is a very high quality of writing
that's in these journals and, you know,
short stories and what have you that you stumble upon.
But there was nothing that I gleaned from this
that it was like, that hooked me enough
to really pursue all the narrative connections.
I think that's because the game trains you
as a player to harvest narrative for clues.
Right, right.
So you begin thinking of text not as story,
but as sequences that can be mined for results.
And as a result, the story as a story fades
into the background of what is as a player experience,
where are the numbers?
Where are the colors?
Where are the relationships that I have to write down
on a thing or for me?
And I think Matt, screenshot in my PlayStation
so that I can cycle back through those notes.
Like, I think that it is,
it punishes the player to think of it
and to get absorbed by the story.
Because when you look at a postcard and it's Christmas,
you're like, what does Christmas mean?
Not who are the people in here and what's happening to them
and where is the pain in this story?
Like when you read the Red Prince book,
you're not experiencing it as a piece of myth.
You're experiencing as what are the details
in every picture of this children's novel?
Where's the safe code in this?
Yeah.
Yeah, and just to go back to something
we were talking about a second ago,
which is just like, you know,
you reach points in this game
where you're trying to accomplish a task,
the game's not letting you because of the RNG.
I've read some defenses of this that are saying like,
well, you're not supposed to have tunnel vision,
the game is encouraging you to do something else,
which I get to a point.
But there is a point where you've progressed through this game where you're like, well,
I have like a couple of things I could do right now.
I guess I could explore more to try to come up with some new task for myself, but it feels
ponderous to do so.
And I honestly feel like this sort of you're playing the game wrong advice, which I've
absorbed is well-meaning, but it is condescending.
And what it actually speaks to is, to me, I mean, again, it's a great design.
I think this guy's a genius.
I think it's a, I'm glad that people are loving this game.
But to me, like, I don't know if logic and lateral thinking puzzles are compatible with
RNG because all the RNG elements do
is present you from regressing through no fault of your own.
Yes.
It's a friction that exists within the core design
that you can either choose to overlook because you
like the game so much, or it becomes
a blockade for your experience, which seems like it
was the case for the three of us.
I do want to just point out for the listener who
has maybe listened to the show quite a bit
and is familiar with RNG on this show
We are not speaking ill of the ranch number generator
The ranch number generator is actually really good and useful
This is we're talking about the random number generator in the traditional sense the ranch number generator our producer ranch's
ability to generate numbers is unimpeachable. It's unimpeachable
I think it's I would the metaphor that I came up with to how to describe this game to a non-video game player
is it's as if you got at a garage sale,
a box of mixed puzzles, like tabletop mixed puzzles, right?
And you know there's probably six, maybe 10,
puzzles in this mixed up box.
And you're excited because it's like, maybe 10, puzzles in this mixed up box. And you're excited because it's like,
oh, look, this is a little bit of a red building.
This must be part of the red building puzzle
that I'm starting to articulate as a puzzle.
But instead of allowing you to sort through the box
and build these puzzles organically,
you're also given a hand of dice.
And you roll the dice and that's the number of pieces
you're allowed to pick out of the box. So you're never able, even if you're also given a hand of dice and you roll the dice and that's the number of pieces you're allowed to pick out of the box.
Yeah.
So you're never able, like even if you're like, I know that there is a puzzle and the puzzle is about making a
firehouse that is one of the puzzles that I'm going to build. It is dependent on this roll of dice to solve that puzzle and that is
that is an emotional and
cathartic barricade
to solving this box of puzzles you got at a garage sale. Let me talk about RNG real quick
because I do feel like generally we're complaining
about RNG and for the most part complaining
about RNG is loser shit.
But a lot of times-
I'm a fucking loser, okay, it's fine.
Let me continue.
If you're playing Slay the Spire
and you built your entire deck around some wombo combo
that requires having four specific cards in your hand
and then you lose a run because you didn't draw
those four hands, that's on you.
Like build a deck that gives you more outs.
If you're playing Hades and you're like,
ah, fucking RNG, I didn't get the Athena dash spoon,
which lets you deflect,
because that's like the only way I know how to win the game.
Again, that's on you. Like learn to win a run that doesn't require a specific loadout.
But the RNG and blueprints is different because what it's really referring to is what you're
allowed to do in the game.
Like like not what not what you have an easier ability to do, not what you are what is facilitated,
but like what is what is even possible.
And you know, some specific rooms spawn very rarely and with rare exception, there's no real way to
increase their frequency.
There also aren't other RNG mitigation tools like an ability to thin your deck, for instance.
There's no way to like, hey, I just want to purge this useless room from my draw pool.
If you're trying to like, I want to get up,
I need something to do to get a pump room.
And that means I have to draft a pool first.
And then if I draft the pool, hopefully I will also draft,
I'm sorry, hopefully I will draw a pool,
even draw a pool to have the opportunity to draft it.
So these two different terms, draw means you're presented
with three different rooms.
You draft the one that you're going to place onto your grid.
So I have to draw the pool, which is its own thing.
You could go like a number of runs in a row without even drawing a pool, which you need
to draft in order to have the possibility to draw a pump room, which you then need to
place.
And you can just kind of be driven mad. And if you were like, again, again,
if you're like sort of being, well, okay,
well, if I happen to get the pump room,
I'll deal with that.
But in the meantime, I'll just sort of see what happens.
You know, like, that's fine,
but I just feel like I'm wasting my time here.
Yeah, this is not for me a game where I'm just kind of like,
well, let's see what we get done today.
Yeah, exactly.
It's like, it's, cause, cause, Cause it's not like, cause I will just say, that element to me is not for me a game where I'm just kind of like, yeah, let's see what we get done today. Yeah, exactly. Because it's not like,
because I will just say that element to me is not fun.
It's not like I'm like, oh, you know what?
I can't be this elder ring boss.
I'm gonna go like explore the world.
Because that's like, hey,
I'm gonna get to run around a little bit.
I'm gonna get to ride Torn.
I'm gonna have a good time.
I wanna show you guys just for the sake of our conversation,
the difference between a unsuccessful run I had on day 32
and the winning run that I had on day 34.
Now on day 32, I have maximized all of my tools.
Like my toolbox is completely full.
I have built an incredible variety of rooms.
I filled up my grid going all the way up to the top
of the screen and could not draw the room
that allowed me to get into 46.
Even though I had solved all the problems
that would allow me into 46,
including having the doors open, right?
Yeah, that happened to me on multiple rounds.
Okay, so, but the difference between that
and the room or the build where I finally won
is almost depressing because the reason that I won
on day 34 is that I drew a tunnel.
And so I destroyed the mansion and only built tunnels
all the way up to where I needed to go,
which allowed me to solve the entire run.
What are you looking at?
I'm just like looking at yours,
because, so your foundation is all the way up there.
Mine was all the way down.
My foundation was in the third row, smack dab in the middle,
which for me was a bad place for it.
That sucks, man.
Let me see where the foundation is.
Her foundation's all the way up here, close to the antechamber, which was a bad place for it. That sucks, man. Let me see where the foundation is. Her foundation's all the way up here,
close to the antechamber, which is a great spot for it.
Yeah, mine was basically two down and two to the right
from the, or one to the right from the antechamber.
And when I drew the foundation,
I didn't know that that was going to be important.
Exactly, you draw this thing,
and you're not clued into its significance,
and it's placed, and then it doesn't move.
I'm like, okay, that's cool, that's interesting.
That happened to me fairly early in my experience, and then it's placed and then it doesn't move. I'm like, okay, that's cool, that's interesting. That happened to me fairly early in my experience.
And then it's just fixed there.
And then if you look into it,
like I was looking at the subreddit,
I was just saying like, you know,
I was fine with my placement,
but I was just curious about it.
And it was like, yeah, you can move the foundation,
but you have to like donate 13 coins to the shrine.
And then you have, like, it's like,
there's so many things that you have to figure out,
which is all, I didn't, lore that exists within the book,
but it's just like, man, I don't know,
maybe let me move the fucking thing.
Yeah, so I had a disastrous run where basically,
so I mean, I feel like this maybe should be said,
you get to a point where you get like a switch
that can, that activates a door in the antechamber in the antechamber you have to go to
Once before to even get to this point
Because you have to get a key to go to the basement or whatever and then
There's a then a puzzle that you can't fucking solve the first time you go down there
Cart that you had to have moved already
Yeah, yeah that don't worry you can move the minecart as long as you get the pump room or whatever because there's a mine cart that you had to have moved already. Yes. Yeah.
Don't worry.
You can move the mine cart as long as you get the pump room
or whatever the way.
Is that the way you have to go in the fountain first?
You can also get it from the tomb.
You can go to the tomb.
That's the tomb.
Yeah.
So what was what murdered?
The tomb's got a puzzle that you're like, what the fuck is this?
What murdered me about the only reason I was able to solve the tomb puzzle
is because when I was in the chapel, I was like,
oh, these things look like they're probably going to be important. But that rules like that that's the element of this like
I love that I love that you're in the chapel and you're examining the the you know the the elements
that are there you're like you're like oh okay this maybe has some sort of significance this is
the thing I can track and then you can lose that you can use that rather to solve a later puzzle
game. I think that is cool I think that's what I like about this game. The only time that I consulted the internet for a solution
was when I was in the gearbox room
after finally having gotten both into the antechamber
and into the basement and solved all the way
all the way up to that gearbox.
And I was like, there's something I don't understand
and I can't believe I've hit this wall.
I have been so proud of myself at every turn
for each of these fucking puzzles that I solved,
but also in the same way that I fucking hate puzzles,
I'm like, this sucks and is stupid.
It's so fucking boring and stupid
to ever solve a puzzle in a game,
because it's like, if it's designed to be solved,
it's not important to me.
Like, I only want to be doing stuff in games
that shouldn't technically be possible.
And to that end, there is a thing in Blueprints
that I would like to cite from social media,
but before I go there.
So I get all the way to this gear room, spoiler country,
and I can't solve the puzzle.
And I'm like, son of a bitch, I can't do it.
I'm stupid.
I'm locked and I can't do it.
And I spend like an hour and a half in the gearbox room
being like, what is happening?
What am I missing?
Because the gears can also go up and down.
So I'm like, there's something I'm not getting.
And I'm humiliated by what I'm about to do,
which is look up the solution.
And I look up the solution and it's literally,
you can't solve that puzzle.
And I'm like, fuck you.
Like that was when I, that was where I was like,
I have engaged with this game on good faith
because often when I see a puzzle and I'm like,
okay, I can't solve that yet
because there's clearly some bullshit
that I need to know from something else
that I haven't found yet.
And like every time I get a magnifying glass,
I am exhausting myself looking at every piece of paper
in every corner.
But to end, like to get all the way to a place in the game where you're
literally told well you can't solve this puzzle yeah you had to have done
something you have yeah in another run or earlier two things on this because
I'll circle back to my disastrous run the one thing I do want to say is that
so you can flip this switch and we were complaining about this because there are
some things that you can do
to affect play, like drain the fountain,
or drain the pool, or the reservoir, whatever.
Some of these things stay fixed,
but some of them reset, and it seems kind of arbitrary.
Yeah, and that's inconsistent and unfair to me,
because you have to then account every run
to go back to this fucking switch,
which the gears stay put,
so once you've moved the minecart
and you got the gears where they gotta be,
it's just a straight shot basically.
But you have to account for that within your steps.
And at a certain point, steps don't really become a problem
like if you're trying to get to like what you're trying to do.
I never, yeah.
You reach an upgrade where you can get steps.
And I do actually like, look,
this is the thing I think the game does very well.
The tension between the different resources
between keys, gems, and steps.
Having to manage those, I like how you get rewarded
for drafting different sorts of bedrooms
that have compounding effects on each other.
I think all that shit is great,
and I think that's really well done and well balanced.
So this disastrous run that I had was,
I had all three doors to the antechamber opened.
I was like, it's fucking happening today.
Evil dies tonight.
I'm gonna fucking do this.
That's something I say from that most recent Halloween movie.
There's a scene where they're just chanting,
evil dies tonight, and it's so crazy.
Love it. Great, let's go.
It's a whole town of people are trying to kill Michael Myers.
They're like, evil dies tonight. And to me, it is so funny. A whole town of people were trying to kill Michael Myers
Evil dies tonight. To me it is so funny
I just kind of will say it when I'm trying to do something evil dies tonight. My wife hates it
So I have all three doors open. I'm like it's gonna happen. We're gonna fucking do this. Yeah, I just need to draft a
Room at any of these doors and it can happen. Yep.
I get to one of them, don't draft the right shape, get blocked on that side.
Doesn't matter, I got two more doors open.
Yep.
Get to the other one, draft a room, none of them are the right fucking shape.
I got to do it again.
I get to the last one, I was like, this better be it or this might be the last day I live.
And I get to it, didn't draft the right fucking thing.
I get cul-de-sac-ed out of it, I gotta start all over.
But I've effectively done it.
I've done it and it's not fair.
Cause I do think that like, you know.
Matt, maybe you should have used that run
to go explore the dormitory or read some of the book stories.
Yeah, or you know what, maybe you should have used that run to go explore the dormitory or read some of the books there. Yeah, or you know what?
I probably did end up finding,
one of those runs I was like, fuck it,
I guess I'll just go look around for some other shit
and found the little ghast veins or whatever
and turned on the blue flames or whatever
and got to go down underground and be like,
I don't even know what the fuck to do.
There's a chess puzzle that I'm like,
this is fucked, I can't do this.
Uh.
You see, Matt, this is simply the Blueprints experience.
I'm saying like one of those guys.
Yeah, and so I was just like, god damn it.
And then when I finally did do it,
the run was unremarkable.
It was like, not unlike your tunnel run,
which I think is actually cooler.
Mine was just kind of like more of a straight shot
into, I just got lucky with one of the
You know one of the anti-tab chamber doors that I opened and when I got there was kind of just like okay
And then my yes, but the next run that I did after that I
Did it again like I was able to just do it again immediately after that, which I was like, this game,
I was gonna say something I can't take back.
I was gonna say, this game sucks.
It doesn't suck.
I just think that it's not fair.
It's incredible.
It's, it is, I think it's astounding.
To Nick's point, it's an astounding work of genius.
Yeah.
It is unfair, I think.
I do think that like this maybe would make the game-
Let me just say real quick, just interject real quick.
Unfair can be fun.
Like there are boss fights in Soulsborne games
that are unfair, but that's part of the fun
and it's rewarding to overcome that.
What's unfair about this is that there aren't elements
that you can control.
You know what I mean?
It's not something that what you just talked about
in terms of almost stumbling into your
successful run, which is kind of how I felt from some of my deep runs is just like, okay,
I didn't really do anything differently.
I just was kind of like given, this one just happened to work out for me.
That also isn't in the same way that the ones that blockade you are frustrating, the ones
where you succeed aren't particularly gratifying
because it doesn't feel like it's a factor
that's up determined by you.
I was gonna say too,
the thing you mentioned earlier about Haiti
is obviously a very different game,
but I do feel like what you're saying,
you are rewarded more because yeah,
you might get an ambrosia or something
that you can use for something later on,
or you can get those, I can or something that you can use as a for something later on you can get like
Those like I can't even remember what all the currencies are but like you or you can get just a little bit more story
Information like that. I feel like you really got to work to get some story information in this game sometimes
Because I was just like I couldn't tell you anything about really what was happening in the background of this game, but I
Also, I'm just like, when I was playing it,
I was like, I wish there was one more element.
Cause you can do this on one of the rooms.
You can change the direction of the room.
And I do think that if they...
Like room rotation.
Yeah, if that's too, it makes it too easy.
Yeah, what is that?
What does that room called?
It's called like the... Rotunda.
The Rotunda, thank you, Rochelle.
Yes, Ranch is also playing it.
I do want to hear Ranch's thoughts.
Yeah, so the Rotunda, I mean, like,
that obviously completely changes the game
if you can rotate every single room.
But, you know, again, just in terms of mitigating
the randomness of this, if you had some resource
that allowed you to like rotate some rooms,
because there are instances where you're like,
well, fuck, if this, you know,
if this parlor was just facing, you know,
90 degrees differently,
then that would stop me, that would allow me to progress.
And maybe this is the one time I use that resource
to be able to do that.
Yeah, like maybe it costs gems or something
to be able to do it or whatever.
Like you have like a device that changes where the door,
you know, that's like, it's a different game I'm designing.
But it's-
No, but I don't think you're, I don't think you are.
What you're describing is just a more fair,
like a version of this game that gives you
a little bit more margin of error
and that overall improves the quality of life for the user.
I mean, like, I don't think this game is any less challenging
if there's just things like, you know, cause again, yes, you reach a point where you're just like, well, fuck,
I did everything right, and I can't finish this run, or I can't progress to this next
step or I can't solve this individual puzzle. But I don't know. I mean, like you were saying
earlier, some elements retain from run to run. So you could have some key items that
are sticky in your inventory. So you do something like you get the room eight key, which I got,
which was a thing that you get from the gallery,
which is like a pretty complicated puzzle to solve.
And I found the actual puzzle very satisfying
to figure out.
You get the roommate key, and then I was like, well, shit,
I don't have enough steps to get back to the coat room
and I have nothing I can open.
So I guess I just hope to on a future run,
I will repeat the same puzzle.
You know what I mean?
Like, I was like, if that was just sticky in my inventory
and I just had it after I solved it once,
I don't feel like the game is any less challenging.
I, you know, maybe raise the cap on the number of items
you can store in a coat room
or make that a thing you can upgrade
where you have more hooks in your coat room
or just maybe make the coat room a fixture of the house
where it's just a closet next to the entrance
instead of a room that you have to hope that you can draw
so that at least you can retain things
from run to run.
I don't know, and there's just a handful of ideas
I'm just spitballing, but there's a bunch of shit
you could do, just to make this a little bit
more player friendly.
Is the game though, in terms of what the story seems
to be about, which is about usurpers to the throne
and your family is actually the heir to a thing
that somebody else had claimed.
Is the powerlessness of the RNG speaking
to the broader metaphor of you, the character in the game?
And by that, I mean, is this a hoity-toity monologue
that you'll hear on some other game podcast
about how the randomized element and the powerlessness that you feel as on some other game podcast about how the randomized element
and the powerlessness that you feel as a player
is actually part of the meta-textual experience
of the player character inside the game
who cannot achieve the goal he wants to achieve.
I don't care.
I think there's a possibility
that this game is doing something like that,
but yes, I am making the jack-off motion in my head
while I'm playing it.
It is just, again, just such an annoying experience.
And this is how you know we're not the hoity-toity show,
because Nick made the jack-off motion in his head,
and earlier we were talking about,
we made up a guy who became horny from having diarrhea.
We fall somewhere in between
Bro podcast and hoity toity podcast.
Which is why nobody knows where to slot us.
How about this, like again, just quality of life stuff.
Just simple stuff to save me some time in multiple runs.
Like, you know, the codes to safes never change, right?
Like you figure it out and you can open it up.
Insane.
But also, but like fine, like I figured it out,
but I have to re-input it every single run.
Why not just have it open automatically
when I walk into the room?
Which by the way, almost ruined, well no,
definitely ruined a run of mine
because the safes are something
you have to always input, right?
Yeah.
So I assumed that in the secret garden,
when you solve that puzzle, it resets the next time.
So I think I'm gonna need a fucking handle
in order to solve that puzzle.
So when-
Or the secret garden key or whatever,
cause there's like, there's the one,
the handle in the greenhouse, the secret garden key,
there's different things.
But you are hoping now for a specific item
to try to get back to this room.
I'm hoping for a handle
so that I can go solve the secret garden puzzle again.
So when I get the secret garden key,
I don't go to one of the fucking walls of the mansion
because I first have to find a handle, right?
So I start drafting all these rooms.
When I finally give up and I open the fucking secret garden
to be like, well, maybe like last time,
there will be a handle inside the room.
And I realized that the puzzle is already saved
and solved inside that room, and I realized that the puzzle is already saved and solved inside that room,
I was furious because none of the other fucking puzzles
hold over, including the fucking antechamber,
which is what you need to hold,
what you need to pull those levers in order to do.
Like, it is inconsistent philosophical answers to things.
Like, if I crack a safe in one and it's permanently open
and I can go get that gem, great, awesome.
And that should be the case if the pool stays drained
or the fountain stays drained or the mine cart is moved
or the handle is already on the solved secret garden puzzle.
Can I, I just wanna to talk about something real quick,
which is about challenge specifically,
because again, I just, I feel like the bad faith thing
you have to anticipate from anyone who's defending anything
is get good skill issue.
I, for myself, am not complaining about challenge.
I like the challenge of the puzzles.
I like that this game is difficult.
I have played and finished puzzle games
I consider as difficult or more difficult.
Return of the Obra Dinn is like a similar tier of game in terms of like lateral thinking.
Which I bounced off of because I thought it was so boring. So to that end, the randomness of this game did service my personal
engagement with the puzzle.
Yeah, maybe that makes it this game have a wider reach than something like Oprah did. We're certainly gonna see.
But like, you know,
Baba Is You is a game that I just like way fucking harder
than this game in terms of puzzles.
But, you know, or old school games like The Seventh Guest,
which is a very similar game, honestly.
We covered Seventh Guest on the podcast.
And it is another in a house
with a bunch of inscrutable puzzles game.
Like I feel like the puzzles in that game are harder.
The Gabriel Knight games have all these like, you know
Hunt the pixel shit which just again makes them more like really difficult to progress through
and and so even among puzzle games like I like a hard puzzle game and
That's not my issue with this one. I
Mentioned before Elden Ring Sekiro Cuphead Celeste the last punishingly difficult games are some of my all-time favorites
We are not complaining about Radon being too hard and that means that Elden Ring sucks
If we were that's like hey skill issue get good
But that's not what we're saying what we're complaining about is that Radon has yeah go on
It's whether or not Radon's there. Yeah, exactly
Sometimes you get there, oh wait, you know, Radon's not there
I guess I can't fight Radon today
I can't progress because Radon didn't fucking show up today.
Okay, I'll do this whole dungeon again,
hoping that Radon spawns when I get there.
Oh no, it didn't happen.
But you know what, I guess I did learn some more lore
about this dungeon,
so did I actually lose anything?
It would be so funny if you played one time
and Radon was like, late.
Yeah.
Oh shit, sorry.
But you understand, it's like a different kind of frustration Late
But you understand like it's it's like it's like a different kind of frustration Yeah losing to the same cuphead boss
27 times in a row and then finally beating them on the 28th time versus I'm having to do the same run over and over
Again because I need one specific thing to happen that I can't control. And the puzzles that are introductory puzzles
that are in service, like rooms that you want to draw,
like the parlor room or the billiard room.
Oh, we gotta talk about that.
Which are early game rooms that you want to have
in order to build up resources
in order to solve the mansion.
Those puzzles are boring.
The dartboard puzzle,
I was not challenged by a single time.
It gets more complicated as you go.
Yeah, me neither, actually.
But it's just more arithmetic, more algebra,
but all it does is make it more time consuming.
And again, my issue with this game is that it's tedious,
not that it's hard.
The most ardent defender of this game
can't enjoy the dartboard puzzle.
No one likes the dartboard puzzle, right?
And even if you do, do you need to solve it 100 times?
Like at a certain point, like again,
just quality of life, respecting my time as a gamer.
Like, couldn't you be like, hey,
you've solved this dartboard puzzle 10 times.
So you know what, now it's just automatically solved.
Now when you get in there-
Like a little thing pops up and it's like,
you know how to play darts.
And then from that point
Forward you never have to solve that part of the champion
So I know if I draft this room
I just get the keys and I don't have to do my bullshit fucking some degree
I'm I mind the parlor puzzle a lot less because at least that changes right in a way where I'm like, okay, okay, okay
Okay, okay. Okay. Okay. Oh, yep. It's this one. Okay. I got it
And apparently you can also get two parlor keys and I was like, well that sucks Yeah, it just became very that became easier Okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, and I would look on Reddit and there'd be arguments about whether or not it makes sense, particularly about the fact that one of the parlor boxes
is blank and it's like, well, how can that be a false
or true statement?
It's nothing.
Yeah, so for people who haven't played this game,
and I can't believe you're still listening to this
if you haven't played this game, but whatever,
podcast consumers or people listen for different reasons.
Just to describe what we're talking about,
there are three different boxes.
Each box has a different statement on it. and then a different document in the room says
that one of these statements must be true, one of those statements must be false.
So if you are in a situation where you're like, well, all three of these would have
to be true if this one is true, that means that you are eliminating one possibility because
the same thing with all three of them are false.
One of them has to be false, one of them has to be true.
Two could be false, two could be true,
but you're kind of working backwards from that logic
and then within one of those boxes will be some gems
which you could use to progress.
Right, and so you're taught this puzzle
and you learn the logic of it and you're like,
oh, okay, yay, every time I come into this room,
I have this little moment with the fucking parlor boxes.
Then you enter the room and one of the boxes is blank.
And for me as a sort of literalist,
I'm like, but that, it can't be true or false.
Yeah.
It can't be anything.
But also it has to be one of the things
in order for the puzzle to be solved,
which is insane to me.
Like that is an insane person's puzzle,
not a puzzle where you're taught the rules
and then you solve them every time.
I also, just to go back to the dartboard for a second.
Okay.
I think it's annoying,
not just having to do it every time,
I think it's annoying that it doesn't adhere
to a standard order of operations. When you're doing you're doing yeah PEMDAS is out the window
Oh, yeah, it made up its own thing. Yeah, which is easy enough at first, but then when you got a fucking
Yellow diamond in the center, and you're like okay, so I have to do the subtraction after
Squaring it or whatever and you're just kind of like, what the fuck, that's not fair.
I agree.
I never got to the yellow diamond.
And actually math sucks.
I never got to the yellow diamond.
I got, I mean, I was like,
I think I finished my run at like day like 60 or something.
You get squares and then you eventually get diamonds
and they're all added layers of complication.
But I think again, if anyone is like actually,
I don't think that it's
a huge stumbling block. I think it is just a just time consuming. The laboratory puzzle was a puzzle
that I love the thing that's hidden in the periodic table. It was really satisfying to solve.
Obviously, it's contingent on drafting both a laboratory and a boiler room and being able
to connect those via steam vents. I did have one day where I was able to do that.
I had the boiler room and then I was just next to – I'm trying to remember the rooms
that were, but there's a few rooms that have them, like the archives in the dark room.
I think all the red rooms have vents.
Those connected the laboratories.
Like, holy shit, I can fucking do this.
I had figured out the solution previously.
Again, I like that I'm writing in a physical journal making these notes out.
I like the design of this puzzle. I like that it'm writing in a physical journal making these notes out. I like the design of this puzzle.
I like that it's hidden in the periodic table, really satisfying to decode.
And when it worked, I was like, this is great.
The ability that it gives you is it's a permanent reward.
It's an upgrade that lets you dial into other computers from a computer.
So it's kind of useful mostly because you can access the security terminal if you draft like an office or a laboratory or something and the security
terminal is the most useful one because that lets you open up other parts of the facility,
of the mansion. But the thing is, even this is annoying because when you do this, you have to endure a dial-up modem sound.
And that like takes up like a chunk of time for that to dial up and then for it to load
for you to remote connect.
And it's cute the first time.
And the second time, it's like, all right, dude, and interminable each subsequent time.
And I think if it's intended for this sort of like, you know, everything's diegetic,
there's a suspension of disbelief,
it backfires on me because by time number three,
I'm just checking my phone during this modem sound.
Now this is the thing that makes it feel like a fuck you.
There's an upgrade you can get, which I was reading about,
which gets rid of the dial-up delay for 30 days.
For 30 days? For 30 days.
But just the fact that that exists means like,
this was a thing you could have included,
again, for the quality of life for the user
But that you would that you gated it behind some other
You know a thing that you have to unlock makes me feel like kind of like a Dennis Nedry sort of law
I didn't say the magic word, you know, it's like what are you doing to me?
I'm trying to play your fucking game dude. As long as we're complaining about quality of life issues
I don't think you move fast enough
Yeah, you can sprint but I also don't feel like the sprinting feels good. don't think you move fast enough. Yeah, you can sprint,
but I also don't feel like the sprinting feels good.
The sprinting is not fast enough.
Like for me, my most friction in a game
is sluggishness or lethargy in movement.
And I cannot stand, I should be able to control,
especially in a game like this,
where there is no reason I can't go as fast as I want,
from, if I'm like, okay, I gotta go all the way back
to this room, I don't wanna spend real time minutes
getting there, because I have, as the player,
made the choice that I'm going to ignore anything
on the way
in order to solve whatever problem there is.
And for me, even at sprinting speed,
the dude moves too slow, and it's exhausting
every time I start a day that you have to do
that little musical introduction as you push forward
past the fountain, into the front door,
and then I'm like, okay, I immediately have to turn around
and run all the way over to the room
that you can draft outside the mansion
in order to set up some solution
that I might want later on in the mansion.
And that run is so fucking slow.
And I'm like, I don't like just let me,
let me by let me,
by pushing the analog stick either a little bit
or all the way, determine how fast I'm going.
I didn't necessarily have a problem with the walk speed,
but I do agree with one thing,
this does make me think, say one more general thing,
which is that I think if a game has a hold the sprint
or something like that,
that should just be the default speed.
Like make it hold the walk
and make the fastest speed the default speed.
And let that speed be much, much faster.
You want horror villain,
horror movie villain antagonist speed.
No, I want doom speed.
Oh.
Like doom is a game where you are not like,
I'm not moving fast enough. There is a game where you are not like, I'm not moving fast enough.
There is a traversal speed in a three dimensional space
that I think Doom sets as the default speed
for moving through rooms, and this room speed sucks.
It is too slow.
You can turn the speed down in the most recent,
in like Doom Eternal, you can turn it down.
Never.
I think that maybe like the sort of like,
languorous sort of pace you move through rooms
would be okay if you didn't have to repeat
the same rote tasks over and over and over again,
and that's what makes it feel tedious.
No fucking way.
I would enjoy the dartboard puzzle more
if I could get across the room faster.
Look, can I just talk about one thing you mentioned,
which again, this is a quality of life thing.
So yes, you unlock the outside room.
The outside room is through is down a path and through a gate.
You don't necessarily want to go to the outside room first thing each day, although most days
that seems like the most prudent course of action.
But sometimes you like I will just draft a few rooms in the mansion just to see what
I have in case there's some sort of game changing room that I'm like, okay, that whether I'm gonna choose to have the shrine or the shelter or whatever the fuck in the outside room.
But I don't like having to walk all the way outside to, you know, like again, it's like 90 seconds of real time to walk all the way over there.
And you lose like two steps getting over there too.
I use two steps going over there.
I don't mind losing the steps. I do mind that it's 90 seconds. But if you just had, again, if you're just like, hey, you unlock the outside room,
this is now, you now have like a portal directly to it
that's right next to your starting position.
Or you know what, you can choose to spawn
in front of the outside room,
so you at least don't have to make the return trip.
Yeah, where do you wanna start your run?
Yeah, exactly.
You know, just, and maybe these things will be coming
and then an update, and a big quality of life update,
and a lot of these things will be mitigated,
but as the game stands, it just has all these little. I want whatever the quality of life update and a lot of these things will be mitigated. But as the game stands, it just has all these little.
I want whatever the quality of life update is
to impact the quality of my life
after playing this fucking game.
Because there are two things that I wanna point out.
I mean, I believe they're working on this.
There is not an accessibility feature
for people who are colorblind to play this game.
Colors play a huge factor in this game Yeah, so you need to be able to holy shit
No, it's that like to whatever the setting would be so you could enjoy that if you are
But before I had that thought while playing I was like wow I'm glad I'm not colorblind
I did have that thought and then I did learn that before like like earlier about that that yeah
There is no color blindness mode.
But yeah, definitely stuff is just like
represented purely in color.
And I don't know, there's obviously another approach
that could make this more accessible, of course.
My other thing is that I think that the,
what do you call that?
It's not like a cursor.
Oh yeah, the like pointy guy.
I think the reticle is too small.
It was too small for me, so sometimes I'd be like,
wait, I always knew where it was,
but sometimes if I was trying to get,
try to find, like if I had a metal detector,
and I saw that there was, you know, there's beeping,
also I think everything in the game
that I could pick up, too small.
The coin's too small, sometimes I couldn't see the coin.
Yeah, I mentioned this.
Where the fuck is this?
I mentioned this earlier, and of course,
well, there's the metal detector item,
which you might draw, you might pick that up
at a certain point, which makes it a little bit easier
to find these things. Metal gear.
But that again brings me back to something
I mentioned in passing when I was talking about Gabriel and I,
the old Sierra Adventure games had a thing
called Hunt the Pixel, where you're just like,
where the fuck is that thing?
And you're sometimes, we're literally looking for
one pixel of art that represented a key item
on your screen.
And that's the sort of thing where it's just like,
I don't know, maybe I get an item at a certain point
that's a permanent upgrade, where I just walk into a room
and I just magnetize all the stuff that's in there.
Cause I've played this game for, you know,
whatever, 20 hours now.
Like, I don't need to be looking on the floor
for a coin next to a basketball.
I do want to hear from Ranch if we could...
Yeah, Rachelle, go for it.
You've been playing this game.
What are your thoughts?
I agree with basically everything you guys are saying.
I feel like I was so enraptured by the game
for the first 10 hours. And now every time I end a run, with basically everything you guys are saying, I feel like I was so enraptured by the game
for the first 10 hours. And now every time I end a run, I'm furious. And I am in such
a bad mood. But like another thing that really annoyed me was that like solving, I like the
puzzles themselves, but like the fact that like how tedious they are, like the painting puzzle
and finding those letters, I was like,
this is gonna be a huge unlock or something.
Yeah, I'm really gonna get some big payload out of this.
And it was just like a clue of how to crack something.
It was so underwhelming.
Or like the, I don't know if you guys did the chest puzzle
and the downstairs, but I'm just like,
oh, I just gotta choose this kind of one chest piece
that will help me a little bit.
Yeah.
I thought that the chest puzzle solution
was insanely powerful.
Like for me, as somebody, like very early on in the game,
I was like, okay, I like green rooms.
And I-
I like the green rooms too.
I do like the green rooms.
And I know that I'm gonna need,
and also all of my solutions
for getting into the antechamber were green room based.
Like I don't even know if I ever discovered another way
to open the antechamber doors other than two green rooms.
So I was like, oh shit,
if my gameplay is dependent on drafting green rooms
and one of these chess pieces allows me to choose
whether or not I am going to see a lot of green rooms
on any given day, then this is like the best possi-
It's the only feature that I actually was like,
oh, finally a fucking reward in this game
Yeah, so I had the opposite experience in the chess puzzle. I think I I must have chose wrong
Oh, really? Cuz you can choose which chess piece like I chose the pawn and so it's like it's like a different unlock
This is another thing. Oh, it is another issue. Go on Heather. Okay, great. Now I know
This is another thing of, this is another issue, go on Heather.
Okay, great, now I know, then I was lucky.
Yeah, you chose, you chose.
Cause I chose the king, cause I was like,
I wanna be a king.
But this is another issue with the game,
is that for instance, when you get an upgrade disc,
which I think I previously mentioned,
I've gotten I think four of,
and you know, the time that I've played,
and you get an upgrade disc,
you either have to store it in the coat room or you have to hope you can
find a computer to input it. It is very satisfying because it's like holy shit I
get to upgrade my room but you don't necessarily know especially early on I
was like I guess I'll upgrade this closet I don't know what this what these
things do but that one looks okay and then you're just locked into that thing
with no real way to undo it. Whereas again, just a more,
you know, a thing that could maybe be nicer to the player
is to like give you the option to each run
you can choose whichever chess piece you want to use
for that particular run.
You know what I mean?
Or like the upgrades could be like, hey, you know what?
Each upgrade is going to be something
that is going to be tangibly improve this room for anyone
as opposed to being a thing that you could choose
that could maybe fuck you and then you're just locked in.
I will say multiple, after I solved the chess piece thing
and nothing happened, I was like,
what the fuck was this?
And it was multiple days later before I noticed
on my blueprint screen that it said something
like the power of the king.
And I was like, what does it do?
And then like later power of the king. And I was like, what does it do?
And then later was like, clicked it.
And I was like, you sons of bitches.
Like I can't believe I have to click this fucking thing
after, like first I have to notice that it's there
and then also have to like.
What does it do?
It lets you choose what color of room
is going to be most likely on that day
That's pretty good. So like I would always click green. Yes. I always want more and more gardens. Yeah
Yeah, you know what I was thinking when I was playing this game. I did have this exact thought I was like
Game rules Sonic frontiers just fucking Sonic running around in a feel. Are you kidding? I'm not kidding because I had the same feeling but it was about movement speed
Like no joke. I was like I was like I wish that I had the movement speed of Sonic frontiers in this game
I just like like that fucking video game Sonic frontiers this game has sort of brought out different levels of insanity in all of us
of insanity in all of us.
Uh...
Uh...
Wait, what does the pawn do?
The pawn, once you get to rank eight,
you can choose what the other pieces do.
What?
So, like, there's, um, I don't remember which, like,
bishop is, you add the armory to your draft,
the king, I could choose that to draw.
So, after you hit eight, you can choose any of the other powers?
Yeah. So, kind of like how you upon can like turn into a another
So it's like kind of useless at that point because I'm already pretty far in the run
I speak in rank eight one thing I do her like is getting dinner you get the dining room and the dinner bell rings
like is getting dinner. You get the dining room and the dinner bell rings.
That's really fun.
I do like to eat it.
Let's see what these fucking pigs
are gonna slop up today.
And then if I'm also like,
oh, I got the furnace,
so this pizza is gonna give me some extra steps.
All right.
Can I ask if there were solutions to puzzles
that I didn't figure out and was kind of like,
I don't give a shit, and if you guys solved them?
I mean, I guess you could,
but I'd be just like also like, you know.
There's a million things I'm sure I just didn't see.
Yeah, I'm sure there's a bunch.
So when you draft the, I think it's the ballroom.
Yes.
After I left the ballroom, two or three rooms later,
I heard music coming from the ballroom.
And then I ran back to be like,
what's happening in the ballroom?
And I listened to a very beautiful, very sad song.
And I was like, what am I supposed to do? What am I supposed to a very beautiful, very sad song, and I was like, what am I supposed to do?
What am I supposed to do?
And I read the music notes, and it was like spinning
in place or dancing or something,
so I ran to the middle of the room
and like spun around a bunch,
and I was like, okay, that's not doing anything.
Does the music in the ballroom do anything?
I mean.
It was the one that I kept thinking about,
where I was like, it has to do something
There's like I mean didn't play when I was in there
I know there's things that I've read about that I'm like I never would have even conceived of this
Like there was an account that you sent to the the chat
I think maybe yesterday or today or something. Oh the guy from the aftermath. Yeah, but in 162 hours into the yeah
And like took a magnet to the key room. Yeah, that's the sort of shit I love.
Magnet in the key room, great.
I never would have thought to do that.
And that it works as great.
And the fact that he also no clipped accidentally
through the floor of the game, and the game accounted for it
and gave him like a visual reward or something
the next day.
Yeah, that's right.
That it was like, hey, we know that sometimes
you'll know clip through the walls and fall to your death.
And so we'll do like a, oh, it was fall it a day
instead of call it a day.
That's really good.
I don't know if there's like a ballroom music puzzle,
but there is a music, like a puzzle with like sheet music
and then it's got keywords hitting it in the lyrics.
Yeah, yeah, yeah.
But that's like a different thing.
That's, yeah.
I was just like, it was weird to me.
When the music started playing, I was like,
this is so significant, it has to be significant.
And then I was like, fuck, if I was Nick,
I could probably write down the letters in this song.
This is a thing that the game encourages.
Yeah. It encourages you to go and sing.
Yeah.
Because the fact that I was like,
shit, I wish that I could transcribe this.
I wonder if the notes in the song
that are playing are code for something
that I'm gonna encounter later.
This song has never played before in the game.
It only plays if I draft the fucking dancing room,
the ballroom.
It must be important.
And the fact that I don't know if it's important or not
makes me a little mad.
Yeah, I don't know.
Maybe at some point someone will figure that out.
Maybe you can look up a ballroom puzzle guide,
and there's some info on that right now.
I have no idea.
But I think there's also just,
I do think the music is very effective because it just plays in certain spots. I have no idea, but I think there's also just,
I do think the music is very effective
because it just plays in certain spots
and it is kind of like, you know,
it does really set the mood really in a great way.
I'll also say that there were puzzles
that you clearly solved that I was like,
I'm not bothering with this shit,
which was the periodic table puzzle.
I looked at that, I took two screenshots,
I stared at it for maybe 10 minutes and I was like,
I don't care, I don't fucking care, I don't wanna know.
And so I just like abandoned that puzzle.
And same with the machine in that room.
I was like, okay, clearly I gotta run fucking power here.
Can I talk about the moment that I almost threw
my steam deck across the room and said
fuck off?
Which thank you for buying me a steam deck, I will never destroy it.
You only get one, so.
But the room with the lasers with the crown.
What?
I've not seen this room.
I have not seen this room.
Yeah, what are you talking about?
There was like a room that's only keycard doors, and then there's like lasers. Oh fascinating. Wow
I have not encountered this. Oh my god. Oh wait wait is it the the museum room?
Yeah, it's for training for the heist because they stole all the gems
I didn't know it had lasers because I turned off all the key cards before I went in that
Yeah, like on the backside of that wall, you turn off the lasers.
Oh, maybe I'm thinking of a different room.
Maybe it's a different room.
There's a room that has a bunch of security doors, but before I went in there, I had disabled
all the security doors in the whole place.
And then was there like a banister blocking off a crown?
I think so, but I didn't see...
And there's like two cardboard cutouts of like guys.
Yes, of security guys.
But I also, I didn't see any lasers.
So, oh, so were you able to get the thing in the middle?
I didn't even look, I didn't even try.
Oh, okay.
I just walked in and I was like,
oh, thank God these doors are open.
I'm trying to get to 46.
How do we explain this?
On the backside of the room, on the outside of it.
Okay, so if you draft a door that allows you to see the outside, the inside outside of the room on the outside of it. Okay, so if you draft a door that allows you to see
the inside outside of the room.
Yeah, so there's three doors that you can go in
and then like a wall.
So you have to go around to a different room.
Uh-huh, like the way you interact with the mirror room.
Or like the foundation, there's like a,
there's a crank behind the wall.
Yeah, yeah, yeah. You can lower the banister turn on the lasers and then
disarm the lasers and then you have to get back into the room in ten seconds
oh my god like ten real-time seconds would you're not getting there fast
yeah fucking slow because that room is blocked off in the middle
I had to go all the way to the entrance and then go all the way back. Oh my god
I timed it there were just no way it was happening in 10 seconds. Wow several times. Oh my god
Possible I feel like this is like the first game that you've been playing like along with us and
The text we've received from you
Have been very funny and
extremely alarming.
And we got a photo that Mark took of you where you're on the floor of the airport and...
Hunched over...
Hunched over like a goblin.
Over your steam deck in baggage claim. But because this is a game you can't,
another annoyance of this thing,
another probably my thing is that you can't save an exit
mid run.
Which is so in like that is-
I gotta eat dinner bro.
But it's also-
This guy wants to eat dinner.
It's also an adult punishment.
It is yeah.
Because like we, one of the things that my squad and I
remark on in Fortnite is that four people is often,
like that's your maximum squad, right?
But it is not realistic for four adults
to be free at the same time.
So trios is the adults squad.
And that's sort of like conceptually,
like there are things that you just can't schedule
as adults with different lives.
So the fact that like there are times in this game
where it's like, I literally can't keep playing right now,
but if I pause it, like I can pause the game
and leave my fucking television on.
But that's it.
On that note, I mean, I have a friend who's a parent
and they were telling me missed is you know
It's some people just ask you about games because I know it's it's your bread and butter there
They're asking like because I like mist is one of my all-time favorite favorite games
Should I play blueprints and I was like, I don't know man
Like how much time do you have like I sometimes have like an hour before bed
Yeah, I was like man
I think this is if I played this game, like some of the hour long chunks
I had with this game where I felt like I did nothing would just like, you know, if that
was my entire gaming time for the week, I would be pretty annoyed and I'd be pretty
disappointed.
And I have a hard time recommending this as constructed because it's, I think it's just
too, it's demanding
too much of you for too little reward.
Which you know what, is maybe in macro what Rancho is pointing to in micro with the gift
or the reward for the chess puzzle of just like this game is asking a lot for you and
when you accomplish a lot, you get very little back.
Maybe this is trying to, maybe it's making some point by doing that,
but I don't know, I just found it to be a pretty disengaging.
If you find all 900 Korok seeds in Breath of the Wild,
you get a trophy that looks like a shit,
which is nothing, it doesn't really impact the game,
and is on its face kind of funny, kind of a funny reward.
That's a funny fuck you though.
Yes, that's a funny fuck you.
This is like if you had to do that a hundred times
every time you played the fucking game.
Yeah.
You just did it every time,
you're just constantly doing that
and you're getting just fuck yous left and right.
I feel like I keep getting kicked in the balls
and then I, but I can't stop going back to,
because hopefully I won't get kicked in the balls
this next time and then I get kicked in the balls again.
And then meanwhile, I'm reading some article
about how getting kicked in the balls is a masterpiece.
You know what I mean?
It's like, you know what it is?
We're sideshow Bob.
We're sideshow Bob and there's nothing but rakes
in front of us, we just get done and fucking smack.
Okay, so after all of the complaining is done. Yeah, I do want to say
It is maybe
My favorite puzzle game Wow. Yeah, I mean like it's like look I could see this still like despite all my frustrations
Despite all my grossing, especially if there's some updates, especially some quality of life improvements
I could still see this ending up on my top games of the year list.
I also could see myself coming back and for next week's
what are you playing, talking about how I put another
20 hours into this game.
You know what I mean?
It does have a compelling hook to it.
And for me, it's because when I'm playing a puzzle game
and it's just puzzles, I'm like, I don't give a shit.
I don't care.
I don't care.
But the fact that there is also a traversal element
that is randomized, that every time I go to a next room,
every time I go to a door,
there is a chance of something happening
that I haven't seen before or
an opportunity for me to get closer to the goal that to me was a reward that
allowed me to tolerate the puzzles it allowed me to tolerate the fact that the
first time I draft the fucking room with the where you get to permanently add a
room to your,
it's probably called the drafting room.
Yeah, the drafting room.
That I see the little safe, and I'm like,
son of a bitch, I know what I need,
it's a fucking magnifying glass.
And then the next time I play, I get the magnifying glass
and I don't draft that room.
And then next time I draft that room,
I don't have the magnifying glass.
And when I finally fucking get both of them
I'm like that's right motherfucker. No now now you're done. You're done
I think you're like, I mean gosh, I mean, I don't want to belabor like the the RNG of it all too too much more
But like if you draft the pool
Cuz you need to draft you need to if you need to draft the pump room, but you need to you know
Draw the pool first. Yeah, the draft room should be or the the fuck the pump room, but you need to draw the pool first.
The draft room should be, or the pump room
should be a guarantee after you place the pool.
And then if you can't place it where you open the door,
then maybe you're fucked in that way.
But it should be in the thing no matter what.
Also, because it was the only thing that I looked up
and was like, how the fuck am I supposed to beat
this fucking gear room? And it was like, you have I looked up and was like, how the fuck am I supposed to beat this fucking gear room?
And it was like, you have to do something in the tomb.
The next like four times I played,
I just went to the shed or whatever it is,
looked at what I was gonna draft.
If I didn't draft the tomb, called it a day.
Absolutely.
Like I was like, I'm not dealing with the fact
that I already got all the way to this thing
and I can't go forward because I've never drafted the tomb.
Like, I had never had the opportunity
to solve that puzzle in advance.
Is insane.
Yeah.
And so then you're just abandoning runs en masse
until you get one specific thing that you need,
which is just like, again,
that's not how people should be playing rogue lights,
but this game incentivizes that.
Also, it's funny when you do that,
Blueprint's like abandoned mansion.
Yeah.
That's so good.
Like, yeah, I like that.
That's fun.
The little joke you get at the end
of describing what your thing is is really fun.
But at a certain point, I was kind of like,
I don't really care about the different styles
of house anymore, because I'm mad.
No, I want something for the time I spent here
and I'm not getting it.
I'm gonna, yeah, Ranchi, do you have any closing thoughts?
I do want to roll credits on it,
but I feel like if I put the same amount of effort and time
in learning Chinese or something,
I would have learned it by now.
I'm just gonna say in closing, like I, and I'll be careful how I say this, cause I'm not trying learned it by now. I'm just gonna say in closing,
like I, and I'll be careful how I say this,
cause I'm not trying to insult anyone I respect.
And there are a lot of people I really respect
and friends I have who are fans, huge fans of this game.
I am so happy that, I don't want to yuck anyone's yum.
If you found your new favorite game, I'm so happy for you.
Yeah, me too.
When this, if this sweeps all the indie
game of the year awards,
I'll totally understand it because this is a pristine
design.
Agreed, agreed, agreed.
With incredible aesthetics.
I do love game critics and I love critics in general.
I read them, I listen to them,
I enjoy agreeing with their perspectives,
I enjoy disagreeing with their perspectives,
as I am largely with my take on blueprints.
The three of us and Ranch are not critics.
We don't receive pre-release builds.
We buy games retail.
We play them when they release commercially.
I do feel like the context in which someone consumes something affects our perception
of it so much.
The obvious thing is watching a movie in a theater versus watching it on your phone
on a plane.
I think, I'm just talking about myself.
I'm just being introspective here.
I think I would like this game more and maybe I would even love this game if I'd had a
pre-release build of this game that I was playing for a month in a vacuum.
I was just like, holy shit, this fucking game is crazy.
I can't believe all the stuff that's in here.
I can't wait to talk to somebody about this because it's such a singular experience and
it has this – I can't believe this fucking game
that came out of nowhere sort of feeling.
But my context for playing this was seeing
that it was the best reviewed game on Metacritic.
And me thinking, not coming into the cynically,
but being excited to play my new favorite game
and having that expectation.
And as such, my own frustrations with this game
were potentially amplified
because of all the pre-release stuff.
And I think also what you've just spoken to
is context for how game criticism works,
which is that if a game is serviced
by having secret access to the game
and getting to ground break in a world
that you had no idea.
Honestly, honestly, here's something I can liken it to, is the fact that I saw Blair Witch Project as a documentary.
And that experience is a completely different experience
than seeing it in theaters after trailers were released
and a poster was released.
I'm sorry, you're a very intelligent person.
That same thing happened to my dumbest friend.
Like the dumbest guy I knew in college.
He was like, I can't believe this thing.
No, but I saw it like three months before it had come out.
Exactly, no, he saw it pre-release
and he thought it was a documentary.
Well, that's what I was told it was.
And so when I left the theater,
I was like, what the fuck just happened?
What has happened?
As I think I've shared on this podcast before,
when that movie came out, I was seven years old,
and I had heard about it, and remember seeing
a commercial for it and being like,
that looks scary, that can't be real.
My aunt looked me in my eyes and told me it was real,
and I cried.
What?
Hold on, I wanna defend my experience
of the Blair Witch Project, which is that being told I was buying tickets
to a documentary, going to see a documentary in Los Angeles,
and seeing the Blair Witch Project, exiting the theater,
my friend and I standing in silence,
other people just milling about aimlessly and confused.
And my friend turns to me and just goes, are ghosts real?
And I went, I don't know.
What the fuck was that?
And he's like, but like, did somebody,
is this the moment where cameras have existed long enough
that somebody got something on tape
that we shouldn't have had on tape?
And I was like, I honestly don't know, dude.
And he's like, what the fuck just happened?
And that means that if we had gone and reviewed Blair Witch
Project, we would have reviewed it as a documentary
that we saw in literally zero release and been like,
I've just seen the most confusing piece of media
I've ever watched.
And that is a totally different review
than the reviews that came out later
when Siskel and Hubert were like,
what a compelling piece of indie cinema.
Yeah.
Like context for how you receive these games
and the community, the secret community that you're in
as game critics and the way that you all get to text one another
about this new thing that you can't wait
for the rest of the world to see
colors the Metacritic score.
Yeah, sure.
I'm thinking about the reviews of the train movie
coming toward the screen.
Just people being like,
I cheated death.
I survived.
I feel like such a dumb idiot that for one minute,
outside of the Blair Witch Project,
after being sold tickets to a documentary,
I was like, what the fuck is happening?
Like what does that mean?
That's the power of movies though.
You should think the thing you're watching is real.
Especially when somebody tells you it's real.
That's how it was marketed kind of underground
before it went wide.
It's just like, yeah,
they were sending it, they were showing it to people.
And yeah, again, my friend saw it at,
I mentioned that he was dumbest
just because it made his reaction funnier,
but he was told that this movie was real going in
and that's what the audience believed.
It was so, like also we left the,
what was crazy about being told it was a documentary
is I've never heard a more silent audience leaving a theater.
Because everybody left the theater and just stood around
looking at the world.
Like what the fuck is going on?
It was great.
It's interesting.
I wouldn't trade that for the world.
I would rather be wrong about my emotional experience
of the Blair Witch Project
than ever have received it post-trailers.
It's interesting that it happened to you
because these days the documentary is Idiocracy.
We'll be right back.
We can't do it again.
And we won't.
All right, let's find out if we just crapped all over someone's favorite game.
It's time for the Uplay of our WePlay Uplay.
It's your review crew, the Ryu crew.
Hello, girl!
Matt, take it away.
All right, these are all from our Discord.
Discord.gg slash get played.
Get on in there.
Hop on in.
It's a lovely community.
It is a lovely community.
Join the conversation.
What?
You guys remember that?
Is that the slogan?
No. Gosh gosh who's that
country artist there was a country artist who did a Facebook post it was
like Tim McGraw not Tim McGraw what who's Chris Gaines that Garth Brooks
Garth Brooks Jesus Christ who's Chris Gaines and you that got you to Garth
Brooks remember of course we all know the pop singer Chris Gaines
But what is this country alter ego in my defense? Yeah?
You know Chris Gaines
in my defense
The reason I remember Chris Gaines is that that's really funny that he did that Chris Gaines is very funny
Did you say Miley's dad is not his name? No Billy Ray Cyrus?
Oh, those are two different dudes. Yeah, that, that's the achy-brainy heart guy.
And the old town road guy.
Oh, I thought she just didn't choose his last name
because she didn't wanna ride his coattails or whatever.
She, in fact, embraced being a nepo baby
and a talented artist in her own right,
and included the Cyrus at the end of her name.
Wow!
Billy Ray Cyrus' daughter of Miley Cyrus.
I thought she was Garth Brooks' daughter.
That's really funny.
It would be funny if she was,
but then also took on the name of another country artist.
Yeah, that's really funny.
I don't want to distance myself from my father.
I'll be Miley Urban.
I'm like, what the hell?
So Garth Brooks did this video when he joined Facebook late
where he's like, it's official, we're on Facebook.
And he does this like monologue to his like camera
laying down in bed and it's really funny.
I'll send it to you guys later.
Sounds good.
It's really, really good.
Anyway, he says, think of it as a conversation.
I'm breaking down the walls between you and me.
It's a, I'm not doing it justice. When I show you guys this video later,
you're gonna love it.
I'm sure I'm gonna love it.
I'm surprised you've never seen it.
It's really funny and weird.
Anyway, discord.gg slash get played.
This one's from...
Join the conversation.
Join the conversation.
We're breaking the walls down between you and me.
Let us know how you feel about the fact
that I thought Miley Cyrus' dad was Garth Brooks.
I'm just gonna spare you some time.
Nobody feels good about this.
Or are you concerned?
It's like,
it is a little bit like a
white racism.
It is sort of like that.
But it's also just sort of like,
the biggest problem is society.
Yeah, yeah, we're finally getting to it.
We find out this week's numbers go up
a lot. Uh, finally.
Okay, this one's from Simplyquid.
And Simplyquid writes,
it's so refreshing and cerebral.
It's a game that isn't about combat, isn't about reflexes.
It's about thinking and exploring
and twisting your brain and being curious.
I do think that is well articulated.
And I agree.
The game is very much about that.
I agree with those sentiments.
Specifically that it's not about combat.
It is not about combat,
but how fucking awesome would it be if it was?
I was kind of thinking earlier,
wouldn't it be kind of funny if,
you know how you can find the study
and it's like the old man's office or whatever,
what if you open the drawer
and there's a loose gun in there?
Just like. I think it would be so hype. the old man's office or whatever, what if you like open the drawer and there's like a loose gun in there?
I think it would be so hype.
Look, I'm not gonna pitch DLC for blueprints,
but if I was, how cool would it be
if each room had a zombie in it?
And you had to like either have something
you could use to kill it or find something
in another room to be able to kill that zombie.
Or DNA sequence some fucking code or whatever
to kill the zombie.
So this game, the game is very escape room-y, right?
Each room kind of feels like an escape room,
or a lot of them do.
It's kind of a reverse escape room
because you're going into the room.
Yeah, you're right.
Anyway.
It's a reverse escape room,
but in the real world escape rooms, I did not experience this,
but I have a friend who went to an escape room.
Shit, this wasn't you Heather, was it?
Who went to an escape room and there was an actor who was chained up as a zombie and part
of the escape room was like there was like a clue you got from that zombie, but he could
also like eliminate people if he like got into contact with them.
No, no, that wasn't me.
I have two escape room stories real quick. One, I was in a group and there was an escape room.
There was a clue inside of a dirty toilet
that looked like it had shit in it and stuff.
That's fucking nasty.
And I, like, they want you to-
Is this the Duke Nukem escape room?
Oh yeah.
Look at my shit.
I took a giant, yeah.
Look at my shit.
Look at my shit.
It's as huge as my heart.
Oh.
It came out my dick. I don't wanna think about that. My shit it's as huge as my heart
Fucking nasty motherfucker hey
The Duke is short for dookie
Damn I'm looking good. It's so you're a lady of the evening. Just stealing lines from other movies. Watch me.
So he's up to the brutalist?
Yeah, he's got up to him a hundred times.
I'll drink your milkshake.
Kind of dated, but still.
So anyway, he didn't even get that one.
So in this one escaping room I was in,
they want you to get a clue in there,
and there's a woman that's chained up, she's captive in this thing, and she was in there's like they want you to get a clue in there And there's like a woman that's like chained up like in like and she's like captive in this thing
And she has the ability to give you other clues if you get her out of this room or whatever and I used like a toilet
Scrubber to like reach in and grab this like key or whatever and she called me a pussy
And then in this other one I did delusion which is not really an escape room
It's more of a immersive theater experience type thing and I got taken away from my group and put in a coffin
And that was very very scary. Oh my god
And then I started to like laugh a lot though because then this guy is like I got it took me was like in a room
With me and he's like if you make a sound I'll fucking kill you and I was like in a room with me and he was like, if you make a sound I'll fucking kill you. And I was like, all right. They're not gonna fucking kill me.
I was like, all right.
They're not gonna fucking kill me.
I was like, all right.
They're not gonna fucking kill me.
Is Delusion the haunted house experience
that's downtown?
Yeah, yes, yeah.
Okay.
Did you do this too?
I don't, so I went to some,
Or did you just go to a scary house?
I went to some haunted house experience downtown Los Angeles
where like you had to sign a waiver ahead of time
because there was sexy touching involved.
Yeah, this guy like crawled all over me too.
Yeah. Yeah.
I was like, this is so fucking weird.
It was very weird.
That was the weirdest part about it for me was I was like,
I have to sign a waiver to allow myself to be touched
without suing the place? You all should have seen me- I'd leave, I'd walk out of there. allow myself to be touched without suing the place?
Y'all should have seen me in one of these rooms though,
because there was like a puzzle that nobody
in my group was fucking getting.
And it was about aligning constellations.
And I just like happened to know enough of them
to like do the puzzle well.
And I felt like a genius.
Everyone's like in other rooms,
hey, good job on that puzzle back
So anyway
Well said simply quid this next one is from I
Just just to talk about the comment for one more second. I agree with that fully
I think that is that is the part that is the stuff that is working. It's just the element of how arbitrary it is
in terms of what you're allowed to do
that is, again, such an obstacle for me.
I think for all of us.
Certainly all of us.
Yeah.
This next one's from Silver Bullets.
Hi, Silver.
What's up, Silver Bullets?
And stay away from a freaking wolf, man
I'd say get closer to that wolf man. We got we I need we need fewer wolf men in this world
You know what well you want one of this place be swarming with wolf man the fuck out of here
Taking over fucking basketball no way. I don't think so
Silver bullets rights it's hard to get my 14 year old daughter to play games with me
But as soon as I showed her this game she wanted to play now
She is roasting me because she has found way more stuff than I have that's nice. That's nice, too
Yeah, I love that yeah
These comments yeah, I'd say no if I get roasted by my kid in the future go to your room no more games for life
I wonder if the one of me I wonder if the I thought about that like, I was like, I guess I'd have to like,
at a certain point my kid will beat me,
if I have a kid, would beat me in a video game.
Yeah.
And then they'd probably lose all respect for me as a man.
Yeah.
So I just have to postpone that as long as possible.
I can't be like nine years old
and just getting fucking waxed in Smash Brothers.
My kid's gonna think I'm a fucking loser.
Yeah, yeah.
They're gonna think I'm not funny.
They're gonna think I'm whack. loser. Yeah, yeah. They're gonna think I'm not funny. They're gonna think I'm whack.
Well, what if it's not true?
Like, what if you have a skillset that they will never,
like, what if they aren't good at video games
and then you're mythic?
Because like, I'm not good at construction.
So like, I'm never gonna be better
than my dad at construction.
That's true.
Sometimes these skills skip a generation
or they just have different interests.
Yeah. Yeah.
But if my kid's not good at video games,
drop him off at the orphanage.
Get good and then you can maybe come home.
Skill issue.
Yeah.
Oh, what's this crying, get better at that actually.
Can I just say, like, I don't know if our,
I don't think our individual show group chat
is particularly toxic, but I will say, I don't know if our, I don't think our individual show group chat is particularly toxic, but I will say,
I know there are a lot of people who,
part of what they love about this game
is that they have friends that they're discovering things
with and solving puzzles with,
whereas I feel like our group chat was not what this person
is describing with their daughter,
but is more like, you know,
was more us complaining about what bothers us
about the game, so.
Yeah, I think, is it possible that if we had maybe more
of an open dialogue about what's going on in the game
and sharing things with each other
when we haven't had more fun?
Hey, maybe.
Check out the prism key.
This might be a useful thing, you know?
But we weren't doing that in the chat.
We were saying like, fuck this, this sucks.
We're trying to save the conversation for the podcast.
That's a great point.
So like, I can't be like, oh, did you see this thing?
Because if it comes up, then we want that dialogue
to be natural on the show.
I mean, I can just read, fuck this game.
This game eats shit.
And when I beat it, I just texted Matt, the prince can suck my dick.
I will say, yeah, when Heather was,
when I was the only one that had expressed
who had beaten the game,
Heather wanting to spare the group chat
from potentially spoilery elements,
was getting a lot of texts.
I gotta say, I was loving it.
I was like, oh, Heather texted me.
This next one is from Hugagi zoo and Hagi zoo rides
I've been playing every day after work since the game came out
I haven't pulled out a notebook and a pen to write down anything
I think is a clue since playing missed and Riven with my friends in high school
Figuring out some of the puzzles is so satisfying because almost each one makes you feel like a genius.
Smiley face emoji, this one.
Ugh.
Matt just did it here and it was unnerving.
It was the top teeth and the bottom teeth emoji.
Oh God, no, ugh.
I kinda did it.
I think that, I think you did a good job.
Is that a smile or is that a grimace?
No, it's not a grimace.
A grimace is more like this. No, that. Yeah, it wasn't that a good job. Is that a smile or is that a grimace? No, it's not a grimace. A grimace is more like this.
No, that.
Yeah, it wasn't that one.
No, this was, this is a smile.
These are upturned cheeks.
Oh, okay.
Yeah.
You and I learning what facial expressions mean.
Oh, so you do that when you're happy.
You do that when you like something?
I have to remember to mirror this when I'm masking.
Shoot, I can't screenshot this.
This next one is Elasticator617, parentheses Fran H.
Okay, just the reference to Riven.
I never played Riven.
Riven was a sequel to Myst.
I remember that coming out, but I know that, you know,
like a lot of people, it did not have the cultural
penetration that Myst did, but a lot of people who loved
Myst ended up loving Riven as well.
I worked, so my first job was at a video game store.
It was sometime after Myst came out,
but it was still, it had a long tail.
Like people were still like, they'd come in
and they'd be like, I've heard about this game Myst.
It was the killer app for CD-ROM drives for PCs.
I would literally tell them it's no good.
And they'd be like, really? And I'd be like, absolutely not. If you want good games, and then I would literally tell them it's no good. And they'd be like, really?
And I'd be like, absolutely not.
If you want good games,
and then I would point them to a whole bunch of other games.
You know what I might like my dad.
You're an Icaruga?
Yeah.
Fucking rules.
My dad is such a sporadic gamer,
but Myst is one of the games that he got into.
I think there were a lot of people who got like that,
who were just like, again,
had a CD-ROM drive on their computer and like,
oh, this is a cool looking interface or whatever.
These graphics look very impressive.
And I wonder if he would respond to Blueprints.
I wonder if it would, I think it could be,
maybe I'll tell him about it.
Maybe he'll like it or maybe it'll ruin his life.
Is it on Switch?
No, it's only on, I mean it's on, it's only on,
it's on everything but Switch.
I'm sure it'll come to Switch, I'm sure it'll get a port.
Probably Switch 2 maybe.
Yeah, sure.
Cause my mom is a Switch, and she loves this kind of game,
so I just had the thought, oh man,
I bet my mom would really enjoy this.
Or she'd call me in a week and be like, fuck you.
Why did you do this?
Elasticator
617 Fran H. Writes
I've never played a game with a notepad beside me before I thought that would get tedious and annoying
But I came to enjoy that aspect pretty quickly
Excellent game so glad it was included in PlayStation Plus. And yeah, for actually, you know what?
That's a point to its benefit, or to its credit.
It's on PlayStation Plus premium if you have,
if you're subscribed to that, and it's on Game Pass.
Yes, I played on PC Game Pass.
The only reason I started playing it
is because, as I said in previous episode,
and I think that's part of what arced us
into this being our WePlay, YouPlay,
is that I had my portal and I was like, what can I play?
Oh, Blueprints, that game that Nick said I would hate.
I'll show him, I will hate it.
While we're talking about it, doing this episode,
I think Heather, you said something,
which is that you would have bounced off of this game
if we weren't doing an episode about it.
Do you feel that way?
I do feel that way?
I do feel that way.
I think that I wouldn't have given it,
I would have given it 20% of the time I gave it,
but I also didn't wanna come into this conversation
with the least amount of knowledge out of all of us.
So I was like, I have to fucking beat it,
especially once I knew how I could beat it.
I was like, I have to fucking beat it before I come in.
I feel like I would have bounced off of this as well,
if not for, because I think this episode
ended up becoming the driving thing for me
to continue to play this past week.
But by this past weekend,
I was pretty burned out on this experience.
I didn't want to get to something
that I meant to say earlier.
You know how like games like this,
and there are other games like this too,
where like you finish it and you're like,
actually the game's not done.
Now the game's kind of getting started.
Miss me with that shit, dog.
Let me finish the fucking game one time.
Matt, I 100% endorse this.
What the fuck?
I have gotten like, this to me hopefully is the end of,
when the credits roll, you're just getting started trend.
Cause I was like, how about roll the credits
at the end of the fucking game?
Yeah, how about roll the fucking credits
and I'm out of here, dude.
I have a counter.
A second movie doesn't fucking start
when I finish the movie.
I have a counter argument, which is Death Stranding.
Where the credits roll for a long time
and then the game goes on.
But he's a freak and he's doing that on purpose to us.
No, that's the Kojima corollary.
He can do whatever he wants.
Yeah.
I think it's OK in Death Stranding.
I'm sure it'll be OK whatever weird way he does in Death
Stranding 2.
That's what I think I was going to say.
End of Evangelion, roll credits in the middle of the movie.
Perfect.
No notes on that.
But yeah, I think there's this twee indie game trend
you're seeing now of just rolling the credits a little bit premature I think there's this tweet indie game trend you're seeing now of just like rolling the credits
a little bit prematurely and there's a lot more game
as opposed to the traditional small amount
of post game content.
And I don't know, we could probably
get that out of here.
Be in the middle.
This next one is from Filomorph.
Hey, Filomorph.
What's up, Filomorph? Filomorph writes,
I'm kind of enjoying blueprints,
but also kind of wishing it wasn't quite so random.
Some runs feel a bit wasted,
like you discovered something minor,
but spent 30 plus minutes to get,
like nothing really happened because of garbage drafts.
Not sure if I'll finish it, but I'm not ruling it out.
And that's kind of where we all landed.
Yeah, that's where we landed.
I think that is, yeah, that's how I felt about this game
maybe 10 to 15 hours ago, maybe longer than that,
I started to have that feeling
and then that feeling persisted.
So yeah, maybe this might be one to bounce off of
if that's the feeling you're having right now.
But yeah, I think the number that was cited there,
the duration, 30 minutes, is useful
in terms of
why it feels like wasted time.
Again, if you have a limited amount of time to play games,
and I think I have the most time of anyone,
because I got nothing going on,
but if you have a family and a job, which I don't,
then you've got like,
again, your own time is a limited resource,
and this game feels like it uses up a lot of time. I'm sure your wife wants to spend some time with you though, right? She's good
This next one is from Mel
Mel and Mel writes this game keeps reminding me how much I fucking love puzzles
I always draft the parlor room
even when it's not the best choice.
I can't describe how much joy I get
from doing a mundane task
and having it trigger a mysterious cut scene.
The sound design is really killer too.
I don't think I'm that far into the game yet,
but if it keeps going like this,
I'll end up being an all time favorite.
Hashtag justice for Swimbird.
Swimbird is in one of the children's books. Actually, I was like, oh, I like this book.
This is good.
It's a nice piece of writing.
I like all the children's books.
The children's books are pretty good.
We didn't talk about just talking about things
being triggered.
We did not spend one second talking about the great Alzara,
which is such a, I feel like people are, you know, really trying to dig in on this in the fan community.
I do like the great Al Zara,
but I never know what the fuck he's talking about.
It was never helpful to me at all,
but when I did find it for the first time,
I was like, this is incredible.
This is what mysteries are there for me to behold,
and I would just never know
what the fuck he was talking about.
I could barely pay attention to him.
He talks so slow and it took so long to get into it.
I would call him the OK Alzara.
He wasn't that great.
It's like the vending machine from Big,
but he talks with the voice from Nosferatu.
And yeah, and then just is giving a bunch of exposition
about something that has no connection to anything.
Or maybe does, I don't know, I wasn't paying attention.
On the scene deck, the cut scenes don't work.
Oh man.
It's like the static, colorful lines.
Oh gosh.
And then I thought when I figured the great old Zara
the first time, I was watching that for like five minutes
waiting for something to happen.
I thought it was part of the game. Was watching that for like five minutes waiting for something to happen
This game ruined our brain
Yeah, it was it breaks and you think it's like part of the
There was a there was a post on reddit of somebody who realized that the cracks in one wall lined up with the pantry if you place them next to each other,
and was like, I think this could be something,
and somebody else was like, brother, go outside.
And finally, this one's from WrestleRanger,
and WrestleRanger writes,
people who complain about the RNG
are weak of mind and soul.
The RNG is the game.
You're trying to draft the pump room next
to the boiler room,
but instead you draft a clock tower?
What is this?
Another puzzle.
Yippee.
WrestleRanger, how dare you?
I get the spirit of your comment,
but I disagree strongly.
Yes.
Thanks for writing in everybody.
It seemed like for the most part,
people were very positive of the experience
and I'm happy for them.
I think for the most part,
we were positive of the experience.
I really do.
I think that if we had had this podcast,
our We Play, You Play, a week and a half ago,
we all would have been, even me would have been like,
this game's kinda hype.
Yes.
I was definitely way higher on it in the early going.
And then as it progressed, it lost me.
Yeah.
Because it just started to feel like a slog.
Just to get it out for one second,
the things that I really, really loved about this game.
I loved all the music.
I loved just the art direction in general.
And I gotta say, I liked the way some of these rooms
looked quite a bit.
I liked every time I'd get, I had some favorite rooms.
Cool looking rooms.
I liked that.
And I liked,
yeah, kind of just,
I liked the I don't know, kind of just,
I liked the experience of the game just until I was like,
frustrated enough with it.
Yeah, I love the conceit of building the house
that you're exploring.
Yes.
That's fucking awesome.
I love just the general, like, sciencey,
like bent to some of the puzzle, the constellation.
I like that it's not ghosts.
I like that it's experiments and it's security rooms.
I like that aesthetic in general.
I will say that the name of the game itself
and what it is about feels a little bit smug.
It feels a little bit like,
oh yeah, check out how clever I am with my little guy.
There's a lot of that in this game.
And then reading that the developer's inspiration
was a book of the world's hardest mazes
makes me feel like there's a general sort of smugness
about it, but I don't know anything about the developer.
Maybe they're a lovely person, I assume they are.
They're certainly very talented.
If somebody in an improv scene said,
hey, do you wanna see my blueprints?
And I said, sure, and then they opened the door
and there was a guy standing behind it.
He'd be like, this is my blueprints.
In the scene, I would be like, eat shit.
Like I wouldn't be like, oh, look at that,
it's a fucking clever.
It sounds like something I would do.
Oh wait, is that the podcast I'm on?
I'm sorry. I'm sorry. I pictured do. Oh wait, is that the podcast I'm on? I think so.
I pictured me.
Behind the door.
Yeah, I have the little blueprints.
I think that this is a,
I expect this to be an influential game.
I expect there to be games that are inspired by this game
that I like more than this one.
And I also think the core mechanic, like I think that there can be, or there maybe will
be a rogue-lite, blueprints-like that is centered on the room building aspect, which I think
works really well.
And mechanically, I think a game built purely around that could have legs in and of itself.
But yeah, I don't know.
It's a very impressive game.
Agreed.
Absolutely.
And I know we're trying to end on a positive note here,
but I do also feel like this game ruined my life.
That's this week's Get Played.
Our producer is Richelle Chen.
Ranch yard underscore underscore sard
Ranch, what are you streaming these days?
Still on re7, but my PC is broken
So right you had to like like it did you have any issue with that?
Did any any resolution of that thermal paste you applied or it did not work? Okay
So it's now at a place called the PC doctor. Oh, wow
Hope it all works out. Do you have any sort of diagnosis for what's going on with it?
People think that it might be the cooler. Okay. Yeah, hopefully it's a it's an easy fix our music is by
Yeah, PC doctor woke police. What the hell's going on here? I
Take that back you cannot
Our music is by Ben fronti Ben fronti musicuntyMusic.com. Our art is by Duck Brigade Design, DuckBrigade.com.
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Matt, what's up this week?
We're piercing the heavens, baby.
Wow.
We're watching Gurren Lagann.
We're seeing where this baby goes.
Let me tell you something about this show real quick.
Because if you're not on the get animated feed and you don't know the experience of
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And then from there, it just becomes so crazy week in and week out.
It's a show where I think the most things
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The pace is unbelievable.
It is now one of my favorite things I've ever seen.
I love it.
I love that, man.
I love it.
It's incredible.
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Hey, you know what got played this week?
Us. Ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha Hey, I'm Tony Hale. I'm Matt Oberg. And I'm Kristin Schall. And we're going to be hosting the new podcast, The Extraordinarians, where we are going to
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