Get Played - We Play, You Play: Dredge with Oscar Montoya
Episode Date: August 28, 2023Oscar Montoya returns to the show to discuss Dredge with Heather, Nick, and Matt. They talk about the satisfying fishing mechanics, the creepy vibes, and dip their toes into the deep end of S...poiler Country. They also talk about the retirement of Charles Martinet, Playstation Portal, Babysitting Mama and more. Follow us on Twitter and Instagram @getplayedpod. Check out our premium series Get Anime'd on patreon.com/getplayed. Join us on our Discord server here: https://discord.gg/getplayed Wanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.comSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
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Well, well, well.
If it isn't two new fishermen coming from the town.
And here I am, the collector.
Yes, collector, you're quite isolated here on this otherwise deserted island with your manor, but we hear that you can give us some clarity,
some clues as to the reality that we live in.
We fulfill some tasks for you.
Yeah, we're open to anything.
Of course.
I understand that it is a mysterious time,
but if you can present me with five relics,
then I can provide you the answers you seek. First, head into the town of Little Marrow and go to the bar on the cliffside.
Okay.
See if you can find a very mysterious wallet.
It's a fold-over wallet.
Brown on the outside.
So is it like an ancient, sort of like
No, no.
A mariner who was marooned
centuries ago?
This is a wallet from about a year and a half ago.
Slightly worn.
And behind the bar
will be an open tab.
Pay for the tab, sign the bill,
and then bring me the wallet.
Sorry, just whose name will the tab be under
so I know which one to do?
The second, the second relic.
Is it your name?
Because I'm thinking it's your name.
The second relic is somewhere in between the bars and the dock.
The bar and the dock.
Okay.
That's quite a lot of ground.
A ring of keys.
Three keys.
A front door key, a bicycle key,
and another key that's for a storage It's a storage locker at the post office.
Okay.
See if you can track down those keys.
I just want to clarify.
These are like ancient relics?
Yeah, these are like ancient keys.
I'm detecting a pattern here.
Nick, I don't know if you're also picking up on this.
Yeah, if you're talking about...
I mean, to be honest,
I clocked was this was his
stuff like immediately once he said wallet i should be like this is probably just his wallet
and then yeah the more details what about a mysterious pocket watch frozen in time okay here
we go telling uh telling the time when it was perhaps dropped
in between
the bar and the docks.
Okay, so it's just one of
his things. It sounds like
if I'm piecing this knight together,
you tied
one on, it sounds like.
And I guess
threw your stuff all over the place?
What do you even do with the 24-hour fitness?
Because you're in rough shape.
All right, so if you have all the answers,
then perhaps you don't even need,
you don't need to find any relics.
Maybe you're too good for answers.
No, I need to understand who I am, why I'm here.
Then bring me the wallet, the coat, the keys,
the pocket watch, and my phone.
My cell phone is somewhere.
I think it may either be at the movie theater.
Do you want to just put your number into my phone and then just call it?
And maybe we'll see if it gets a clue as to where it is.
All right.
It's five. No your put your number into
my i'm handing you my phone there you go just put it where did it go did you type where did it go
into my phone that's not gonna help it's not type in your number and then dial your number
what which feet all right so what which what part of this here put the right down the number do you
see the the keypad here i brought up just the numpad i can't believe this is the confusing
part to you so you can this keyboard just goes away when it wants god damn it you
how are you alive that's my question we fish sharks out of lava and are driven mad by the endless sea as we play.
You play indie horror fishing game dredge this week on get played. Welcome to Get Played, your one-stop show for good games, bad games, and every game in between.
It's time to get played.
I'm your host, Heather Ann Campbell, along with my fellow host, Nick Weiger.
That's me, Nick Weiger, and I'm here with our third host, Matt Apodaca.
Hello, everyone.
Hello, everyone. everyone hello everyone and welcome back to the premier video game podcast where we're talking
about the game that you played and we played and we all played together dredge maybe it didn't play
it that's okay you can still listen don't stop listening the episode if you didn't play it yeah
i don't want you to hear that and be like i didn't listen i didn't play i didn't play it and turn it off don't do that nick yeah nick nick
could could you say if i said welcome back chum bucket
or welcome back bait bucket okay do you think you could just say the word dredge
just say the word dredge like the way you would say edge oh that's good i forgot
i used to say that yeah i could do that and can we call you dr edge for this episode uh yeah you
can call me dr edge honestly indefinitely from this point forward this guy's doctor yeah well
yeah he won't stop doing it yeah wait should matt change should matt be like ahoy everyone i was literally
about to say should i say ahoy everyone it's pretty good it's pretty good i like that we did
this part of the show and i'm gonna leave this part in and now we're gonna do it again but
different okay okay okay okay okay all right great so i'm starting oh yeah uh yeah you go first
should i just say i'll just let's just do the top of the show again.
Okay, great, great, great, great.
The whole thing, okay.
Yeah.
We have a great guest, and we'll get to him.
We'll get to him.
I'm sorry that he has to wait through the part, but it's going to be good.
Arr!
Welcome to Get Played, your one-stop show for good games, bad games, and every game in between.
It's time to get played.
And every game in between, it's time to get played.
I'm your host, Heather Ann Campbell, along with my fellow host, Nick Weiger.
That's me, Nick Weiger, and I'm here with our third host.
Oh, shit.
Sorry, sorry.
Hold on.
I should do a seaworthy voice.
That's me, the Dread Pirate, Nick Weiger, along with our third host, Matt Apodaca. We are ahoy, everyone.
Ahoy, everyone, and welcome back, Chum Bucket.
Dredge.
That's pretty good.
That's fucking good.
They're fucking going crazy.
They're going nuts.
They love that.
People love it.
Should we have done piratey names is the thing?
Here's the thing.
Is that a hat on a hat?
We could go.
We could do this all day.
Things we could have done.
Things we should have done on the show.
Things we should have said.
You know, and I just think, yeah, maybe it's too much.
But yeah, I think.
Hetharg Campbell.
Hetharg Campbell is good.
Nick Wygarg.
Yeah.
And Matt Argpadaka.aka yeah that's yeah yeah
we'll just just say like we just did that we did it it's fine that's good that's good yeah
pirates famously have the name arg yeah that's when i think of pirates i think of like yeah yeah
it's not like you know blackbeard arg the pirate blackbe and Campbell. Okay, we're on to something.
That's pretty good.
Oh, how about... Oh, oh, oh.
Nick...
No.
Look, we're good.
We did it.
We're good.
Yeah, Nick Warg.
Yeah, yeah, yeah.
Fuck.
Our guest is pissed.
Our guest today returned to the show. At this Fuck. Our guest is pissed. Our guest today, return to the show.
At this point, I'm almost pissed.
I think I'm a little mad too, if I'm being honest.
No one noticed I changed my Zoom username to Dr. Edge.
Our guest today, return to the show, Oscar Montana.
Our guest.
Our guest.
That's so good.
Hi, Oscar.
Welcome back.
Hi.
How's it going?
I just noticed you're wearing a Minions t-shirt.
I am.
I am wearing it.
Yes.
What?
My Minions Emotions t-shirt.
Oh, they're emotions.
I see.
It's like the periodic table, but of Minions Emotions.
Oh, there's so many.
Are they mug shots?
Yeah, Nick also has one with the Trump trump uh cabinet's uh mug shots on it
it's a fundraiser yeah for what i won't say uh oscar thrilled to have you here i we we we love
having you on the show and i don't know if we've talked about this in the past so if we have i
apologize but i don't recall discussing your wario twisted poster, which is in your background.
Yes, yes, yes.
No, I have moved to a different place and I have an office now, which is very exciting.
Sick as hell.
And crazy.
And like, whoa, adults have offices.
But the joy of putting stuff in the office is putting children's video games on your
wall.
Yeah.
Yes, that's absolutely it. in the office is putting children's video games on your wall. Yeah. Yes.
That's absolutely it.
I don't use this office to do any work.
So WarioWare Twisted was a game I had for Game Boy Advance.
I assume you did as well.
And it had like the cartridge like, a gyromite
in it, so that it detected
when you would rotate it, and that sounds
like, well, my phone does that
these days, but back then it was a novelty.
It was huge, I mean, come on, like,
any game with a peripheral, and
something that you
insert.
Oscar. Hell yeah.
Sorry, I get horny at 9 in the morning.
No, that was the joy of it.
I mean, that's essentially why I bought the game.
Because I was like, whoa, you can put a thing in there that you can tell if it's moving or not?
Yeah.
And it was the first WarioWare game that I've ever played.
And because of it, I became a lifelong fan of the series.
Wow.
Did you like the most recent one?
I can't remember the name of the subtitle.
Get it together.
Yeah, get it together.
I did like it.
It's not as good.
The pinnacle of the Wario war games is the wii version
of it smooth moves um to me that's like just the best uh just the best wario war game out there
but i i like the micro games i'm a big fan yeah i like figuring out how to play the game and also
like beating it in 0.3 seconds it's fun it's a it's a real hoot. And I did like the Switch version.
Although as more time went through.
I was like.
I feel like the.
When I reflect back on it.
It kind of felt.
Some of it felt kind of generic.
Because the way it worked for people who haven't played it.
Is that you had a controllable character.
In every single mini game.
Which was a novelty for the series, the new
hook of it, but there were so
many playable characters that the level had to work
for all their different play styles, so
as such, they felt a little bit less
like, just the weirdness of
sniffing a snot
bubble back into a big nose.
It was less of that sort of stuff.
And what I loved about WarioWare
Twisted, it was all just like,
again, it was just the fun of spinning
your Game Boy Advance
and just how different that was
from how every other handheld game played at the time.
And Oscar, you were saying
that you like a game with the
peripheral, and that's exactly
Heather's favorite thing.
Is it? Yes, it is. It's my
favorite thing. In fact, i heard about a peripheral this
week that i'd never heard about before and i am lightly obsessed with it oh which is uh that there
was an exercise bike released for the super nes and it had two games you could play and you controlled the games by pedaling the bike.
And it was a full size exercise bike.
No way. And you played like a mode seven racing game where you biked on the on the bike.
And they they also made so that was like a plug in peripheral.
So that was like a plug in peripheral. But then they also made a full unit that stood on its own and had that monitor television built into the handlebars and and the super NES built in so that gyms could purchase this.
I think they called it.
Enter what?
Excerpt entertainment.
Yeah.
Excerpt entertainment.
So, yeah, I'm lightly obsessed.
Okay.
I need to look at a picture of it.
With the existence of this thing.
I can't imagine that there are too many left in working order after all this time.
But fuck, that is a cool like.
Oof.
That's a.
Was this only released in Japan?
Did it ever make it to the States at all?
I think it was definitely in the States.
Yeah, it was American.
And it was, I'm looking at this right now,
and it was endorsed by Arnold Schwarzenegger.
Come on.
Which is wild.
Apparently it retailed for $800 in 1994,
which is effectively the cost of a Peloton today.
Yeah.
It's like, you like you know fifteen hundred dollars
yeah the super nes uh and then the cartridge itself is on ebay for 2800 bucks since it's
such a rare cart but you know if i if i spent the money on the on, I would just put a ROM cart into my Super NES.
Yeah, it's such a clunky design.
It is so boxy and, like, kind of...
Like, it looks like if you made a dystopian, you know, movie in the 70s
where, like, everyone had to ride bikes to, like, generate activities.
Like, that would be the bike you would use.
It looks even
dated by 1994 standards
I mean I'm thinking now
could Peloton have happened without
this oh I don't think so
great question
I don't think so whoever
invented Peloton I'm saying no yeah exactly
yeah no that person is like
guys in the 90s there was a
bike you could play with your Super Nintendo.
And they're like, shut up.
Nerd.
I remember there was a game for the Wii called Babysitting Mama.
Do you remember this?
It's like Cooking Mama's, like, spinoff.
Yeah, I remember all the mama games.
I didn't remember babysitting mama specifically, but it came with an actual baby that you had to like take care of.
And you just shoved the Wii controller into the baby.
Oh, no.
Yeah.
Yeah.
And had to take it.
The baby looked really scary.
I remember that.
Okay. had to take it the baby looked really um scary i remember that okay here's the terrifying baby that
uh oscar thinks is so scary it isn't it's weird looking it is weird like it is at least a plush
baby i was expecting like a hard plastic baby but it is at least a it looks a little bit like
it just has a lump of shit on its forehead. Yeah, that hair tuft is
pretty suspect
if I do say so myself. Yeah.
Maybe a different color would have been the right choice
for that. Yeah. What color,
Nick? Blonde? There he goes again.
I'm just saying.
This is a
that's horrifying.
I agree with Oscar. I don't like looking at that
can i can i bring bring up one thing before we move on from babysitter mama just because i'm
looking at the box art the box the box art is the baby it's like the the the plush baby in like a
little cradle uh and it says the first interactive baby and we game together Wii game included parenthetical, look under baby.
Look under baby.
Look under baby. Baby's just sitting on the Wii game. It's just a
horrific sentence. It's full diaper.
Look under baby.
I mean, that's also like
the sort of letter a serial killer
leaves in your living room.
Look under baby.
Oh no.
Yeah.
Yeah.
A nightmare.
Remember the,
the commercial to babysitting mama was cursed.
It was like a very unhinged commercial.
I remember it like freaked me out.
It freaked me out.
And I bought it.
You bought it.
You had this.
I had it.
I had it. And I think, uh, I played it once. It bought it. I had it.
I played it once
and I was like, I don't like this.
I feel very uncomfortable playing this.
It was weird. I didn't like it.
But honestly, I saw the commercial and was like,
this is funny. I think I'm going to buy it because
it's a silly game. What the fuck
is this game?
It's not as fun as you would think
raising a baby game should be
like a tamagotchi you know it was like okay and it's not as fun as cooking mama
uh is this the i'm gonna put this commercial in the chat we can maybe
watch it i can't wait yes oh my god
mama delivers a whole new way to play Wii with Babysitting Mama. Yay!
Babysitting comes to life.
Hold the baby like Mama.
As you care for your lovable friend.
Perfect.
Make baby smile and play.
Wonderful.
What a cutie.
Time to burp.
Pop, pop.
Wow, that's great.
Wow, that's great.
Like peek-a-boo and taking pictures.
Ah!
Play against your friends and see.
Who's the greatest babysitter on your block? Babysitting Mama from Majesco. Ready for everyone. So game footage is intercut with live action shots of tween girls rocking the baby peripheral. And then there's a shaking component, which is maybe not the best thing to associate with a baby game.
Yeah, you're shaking the Wii remote, but it's like it's a.
Also, the baby was holding the game in the commercial.
But as we all know, the game was under the baby.
Yeah, look under the baby.
So false advertisement.
I felt like you cheated.
It sounded a little bit like NoHo Hank in Barry.
Yeah, kind of.
Some sort of vaguely european yeah like
whoa it's baby okay
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sponsoring this episode. Before we move on, there were two sort of gaming news things
that I thought we should talk about.
The first being the retirement of Charles Martinet.
Yes, it's ambiguous as to what happened exactly.
He is being shown the door perhaps because he is just you know hanging it up perhaps
because they're like yeah you know we're gonna go in a different direction well there was an
excellent and like a real uh sleight of hand pulled by nintendo in this announcement yeah which
is that months ago we've seen the footage for Super Mario Wonder,
and nobody batted an eye.
Then they announced that Charles is retiring from the games,
and he won't be performing the voice of Mario in Wonder.
And none of us, when Wonder was released,
was like, Mario sound fucking weird
to you
to
put that in perspective
you know we had to
replace a voice
at Rick and Morty
and there's been
there's been some
there's been some
you know some trepidation going into the voice, the voices that will be cast.
And a trailer was released for season seven.
That was all clips from previous seasons.
And the Internet was furious at the sound of the new Rick and Morty.
Angry as fuck.
Which is, it's just pre-existing footage.
Got him.
Surprise, bitch.
And you know what? He's back.
This is the statement that Nintendo
released it's a tweet
from Nintendo of America that I'm reading
it says we have a message for fans
of the Mushroom Kingdom please take
a look very ambiguous
that's already a scary statement
yes
I will say thank god for
you know I'm not a Mario fan
but I am a fan of the kingdom so it's good that they
address people like yeah they're addressing the kingdom at large not just fans of mario like i'm
a goomba stan all the way i don't know about luigi and etc but come on those coin boxes hell
fucking yeah and this is the statement from n Nintendo. Charles Martinet has been the original voice of Mario in Nintendo games for a long time,
as far back as Super Mario 64.
Charles is now moving into the brand new role of Mario Ambassador.
With this transition, he will be stepping back from recording character voices for our games,
but he'll continue to travel the world, sharing the joy of Mario and interacting with you all.
It's been an honor working with Charles to to help bring mario to life for so many years and we want to thank and celebrate him please keep an eye out for a special video message
from shigeru miyamoto and charles himself which we will post at a future date so why not post all
of this at once yeah the the delay on the video makes everything just leads to more speculation
which we're doing now maybe by the time this episode is out we'll have seen the video i hope
so what is the speculation what what you what y'all thinking well there's okay there's there's
you know the really there's the sad possibility that he's he's not that old but that he's maybe
there's some sort of medical issue there's that the people are speculating that there's the possibility that he asked for too much money you know and that that things fell apart that way but
they're still amicable because they maybe they found a i i and i think there's also just like
the possibility that just creatively they were like this guy can't cut it anymore um but we want
to give him a golden parachute yeah which was that he was fucking pissed off when Chris Pratt was the voice of Mario in the movie.
That honestly might be it.
That's like probably the most straightforward answer.
I wonder if he had to audition for the role.
Like if they even, you know what I mean?
If they even gave him the courtesy to be like, hey, we're thinking of you to do this.
They were just like, nah, fuck off.
The dude played Mario for 30 years right and
then the first time it's on in movie theaters it's some other dude and then the next thing that
happens is he's not going to be the voice of mario anymore like that feels to me too i mean
obviously we have no evidence and it's all speculation but it feels like a really
well timed coincidence
I think the nice thing
is that we know he's not
cancelled because if he was cancelled
then he wouldn't continue to be the brand ambassador
exactly yeah so that's comforting
unless they're doing something really interesting
yeah
the video
is gonna be Miyamoto walking up to a man who's black bagged and bound
to a chair and just shooting him yeah yeah you want your mario bam yeah um i can't wait for
mayamoto to release his uh take on this is america music video uh the other thing i thought we should
talk about because we talked about a little bit on the show is that the sony project q has been
named the playstation portal uh and it's uh been announced that it will release for $199.99 this year. And according to PlayStation,
or to Sony rather,
it has no Bluetooth
and you have to buy a new set
of PlayStation Link compatible headsets
if you want to hear audio on it in headphones.
It has no local play, not even media playback.
No PS5 cloud streaming
and it's targeting the same battery life
as the DualSense controller.
So this is their remote play device.
And that's...
It's $200 and it kind of does almost nothing.
Yeah, that sucks.
This is dog shit.
Well, okay.
Hold on.
Uh-oh.
I'm going to defend a Sony peripheral that I really, really am shocked by this, Heather.
Well, I immediately texted you guys.
What are they doing?
And then I thought about it for a while.
And here's what I'm hoping.
I'm hoping that there is future up like that, that this is a Trojan horse to get future optional content in games where you use this as a second screen
controller so you're playing on your television holding the playstation portal and then using
the touch screen on your portal to do like menu selection or like yeah that it's that it's like almost like a Wii U or like a Nintendo DS.
I can't wait for Kojima to get his hands on it.
Yeah.
But if it's just literally like you're streaming to a fucking tablet with a PlayStation controller
snapped on it.
Yeah, that's that's a weird.
That's weird.
The DualSense is already so expensive and so if we're
gonna say like you know hey we already have like a like a 70 80 controller for the system itself
but now we have an additional 200 peripheral or maybe there will ultimately be a cheaper version
down the line there will be a price drop we're going to say that like some games will support this optional uh you know ostensibly portable playstation 5 but in practice
it's just another way to control these games there are there will be like there will be like
one to two interesting games that you take use of that but it will mostly be just like an
a pointless feature it recalls to me the Pocket Station for the original PlayStation 1, which was a memory card that had a screen built in.
And there were like a few Japanese games that used it.
And you could like play the little games on the Pocket Station.
But for the most part, it was not like a well-entrenched peripheral.
And I feel like, I don't know,
there's a world where this thing,
I cannot think of a single play scenario
where I would need it.
Yeah, it feels really dumb.
Yeah.
But also, Sony just makes such baffling choices
across the board.
Like, remember the PS Vita TV? Like, what the fuck were they, But but also Sony just makes such baffling choices across the board.
Like, remember the PS Vita TV?
Like, what the fuck?
Why would they do that?
What were they thinking?
But also, you could use the Vita TV to play Netflix.
You can't even use this fucking thing to play Netflix.
Oh, no.
Yeah, that you can't.
It doesn't support Bluetooth.
It's just like, look,intendo does everything so stupidly but they eventually introduced an update where you can use a bluetooth headset on a switch like you can't do that this is this is meant to be to force you to
buy another set of headphones uh it's a it's a fucking pain in the ass i'll also say the other
thing it made me think of heather because the pocket station was never released in the u.s but
the vmu was so for the dreamcast you know controller and i and we of course we i know you and i both were
were dreamcast owners dreamcast enthusiasts even that even that with every dream like came with
every dreamcast controller uh was was not well utilized that probably was more just like the
screen you know resolution was so low and it was monochrome.
There wasn't much you could do with that display.
But like, I don't know.
I have a hard time seeing this have legs.
This is just such a confusing device.
Why did they make this?
Why didn't they make?
So, OK, we're talking about the VMU.
We're talking about second screen possibilities.
Why doesn't Sony who Sony makes cell phones? Why don't they
make a PlayStation branded cell phone that snaps into your fucking controller, becomes a second
screen for your PlayStation and is this device. And then you can take the phone out and use it.
Like if Sony wanted to convert me from the Apple ecosystem, a PlayStation phone that was
somehow compatible with PS5 games would be, I mean, that would be a, that's a huge garden
that they could bring people into. That's a great idea. Crazy. Trademark it right away.
No, I can't, I can't do that do that they won't they won't give me anyway
like it's not like i'm asking a company that doesn't have a cell phone division to develop
a cell phone i'm just asking them to brand it and create a controller that snaps into it and
then streams content from your ps5 to your cell phone i mean i think the reason they don't do
that is because sony is Sony. I always love the old
onion headline.
Sony releases new
stupid piece of shit
that doesn't fucking work.
But yeah,
this device seems
pretty useless, unfortunately.
It's a shame.
I would love a PlayStation.
I would love a new PSP,
a PSP5,
however they want to brand it.
That would be great.
It'd be so good.
Yeah. Yeah. What are you going to do?
All right. Well, hey, we're this
far into the podcast. We should ask the
question that we ask every episode.
What are you playing? What are you playing?
Oscar, what are you playing?
Should we have said this as pirates?
Oh, sure.
What are you playing?
What are you playing? I got a pitch. Maybe it's too much.
What?
What are you planking?
That's good.
It's not too much.
Okay, good. You know how they walk the plank?
Yeah, no, it's not too much.
I thought you were referring to
that ab exercise.
Oh, yeah. If you're doing that,
we could talk about that.
Oscar, are you playing anything lately?
I'm playing some...
Yes, I'm playing two games at the moment.
I'm playing
Ni No Kuni Remastered.
Woo!
Which I have not played before
because it was originally on the PS3,
I believe. Yep. And it was on original on the PS3, I believe.
Yep.
And it was like later on in the PS3 shelf life, I believe.
So I never I never really had a chance to play the game, but I'm loving it.
It's really fun.
I was surprised by the Pokemon aspect of the game. I wasn't expecting that.
I don't know if I missed people talk about that but no
one did so when it was like oh you can like catch monsters and and they're your friends and i was
like what cool um so i'm playing that and i'm playing um this is embarrassing to say but uh
i don't care you wouldn't judge me. I'm playing Mac. Wow. Wow.
We're not going to judge you here.
I'm.
Sounds like Dr.
Edge is.
No, never.
If you saw some of the stuff I played, I wouldn't mind to judge anyone.
Before we move on from Nino Cooney, I can't let a moment where we talk about Nino Cooney to pass without playing the overworld theme from Nino Cooney, which I just put into the chat.
It is so fucking good.
It's the composer of all of the Studio Ghibli films.
I think Joey's like, yeah, yeah, yeah.
And the fucking score is so good.
It's so impressive.
I loved N No Kuni.
So let's play that overworld theme. Oh, it's so fucking good.
Wow.
I mean, this sounds like a fucking great video game.
Yeah.
I love Dragon Quest XI,
but it reused all of the themes from the previous Dragon Quest.
Like, there's no new music at all,
and it doesn't have enough of it.
And, you know, when you hear just, like, some original scoring that's just so lush and fully realized,
it's, oh man, that's what that game was missing.
Yeah.
Ni No Kuni is so impressive because it feels like a movie.
And I think maybe that was the intention.
But I was just so blown away.
I'm not very far into it, but I love it so far.
I looked it up because I believe this was true,
and it is the case for anyone who wants to play.
It is on Game Pass right now.
That's why I'm playing it, yes.
Oh, there you go.
And what brought you back to Knack?
It was, so I just, okay, I'm a late adopter.
I just bought a PS5.
Got it.
Thank you.
It's great.
I love it. And I was looking at games to transfer
over to my ps5 and i didn't realize that i owned knack for the longest time and i never even
touched it so i was like you know what i'm gonna this is this is gonna be my champagne bottle which
i will break the ps5 i'm gonna launch with the
shittiest playstation 4 game ever made so i'm playing knack and you know i don't know if y'all
played knack but um i did not nope it ain't good it ain't good there's something you know
satisfying about the gameplay and that's sort of like I'm turning off all of my brain cells and just
sort of like it's not doing anything
new it's just
sort of like a
regular action adventure game
but the storyline is so stupid
the voice acting is
not good I'm sorry to the voice actors
who worked in it
it's just a game that I'm trying
to beat right we've all
been there oh well oh 100 percent you know we've done on the show a lot uh matt what are you playing
well yeah uh so i'm you know i've been playing a lot a lot a lot still of uh of baldur's gate 3 and uh i had an issue in my game
where i had to go back to an earlier save and i lost a little bit of progress i uh not too much
story progress but i did i felt like i missed some uh progress, I guess you could say, with some of the characters.
And I had to appear back in
uh the the town where he's from or the little village where he lives and uh if you go to do
this other thing before going to talk to him it there's a known glitch where if you do it it's
sort of in the wrong order he's not there this. This is Halcyon, right? Yeah, Halcyon, yes.
And I was like looking and looking for him.
I was like, oh, I want to complete this part of the quest,
but he's not here.
What do I do?
And I was Googling, like, where is this guy?
What do I do?
Do I have to do something to trigger him being there?
And it just turned out that I did something in a slightly,
not even a wrong order, because there's no wrong
order to do anything. And there's just like a, it's a, you know, it's just a glitch. There's
just like a programming error in there that will make him not appear where he's supposed to be.
And so, I had to go all the way back to doing this one thing before I had a bunch of people
over at my camp to have a party. And I had to go talk to him first instead of going straight to
the party um because you know you tell me there's a party happening at my camp i'm going straight
there oh yeah right you're a party animal yeah i was like your camp you gotta go yeah exactly you
guys don't know this because you guys i'm talking to the listeners you don't know this i'm recording
right now with a lampshade on my head also if you're younger than like i think 25 that doesn't mean anything no
well maybe they know this i have a tie tied around my head also yeah a tie around your head i think
is still that's a universal party experience yeah because i had my tie on i usually record
in a suit and tie we We kind of keep it business,
a business attire when we're recording.
And we expect our guests to do that too.
So Oscar,
thank you for doing that.
But great.
Thank you.
Everyone looks like a million bucks,
but I had my tie on,
I loosened it.
And that's usually enough to be like a party guy.
But I was like,
nah,
you went all the way,
put it all the way up,
you know,
around my head and then,
you know,
tied it there.
And then sort of was
like this guy came to party uh but i so but i have i'm back to where i was basically and back
to getting my ass kicked trying to get through these fucking mountains to get to this other thing
but i just find the gameplay so like i don't know this might be i mean i'm gonna be playing this for
a long time certainly but something about even just like walking around in the world i just love like i just it just feels
so good to me and like even if you're not doing um anything too exciting i feel like i'm still
having the time of my life and there was like a point this year where i like don't know i i
couldn't foresee something else potentially being game of the year.
That wasn't breath of the breath of the wild tears of the kingdom.
Uh,
and this is like pretty close and I'm not even done.
Like,
it's like,
it's so fucking good to me.
Um,
and I just,
I just really,
I'm just so impressed by it.
I just,
did you take a picture of your character?
I want to see what your character looks like. I have but i'll send it to you afterwards she's hot as hell
i don't really know much about this game um the only thing i do know which my friend
has told me maybe eight to ten times uh was that he was like do you know you can make that your character circumcised or uncircumcised
yeah okay yes yeah and every every character type like every character class or uh character race
rather where it's like a dragonborn or like if you're like an elf or like a human or something
they all have sort of like specific genitalia it's it's great and you can sort of make a lot of the
characters a lot of the like party members try to have sex with you uh yes a very fun part of the
game and they'll call they have specific dialogue uh depending on whether or not you have a foreskin
yeah cut a lot of detail yeah they say a lot of that stuff it's pretty rude actually discussed it
either way yeah i'm playing that uh i i did i mad i agree with you the game is is really staggering
and and impressive the bugs are a bummer just because you're like afraid that something's going
to go wrong and like that's like the kind of tightrope walk of of playing the game is just
like oh man i don't want i don't want to break a quest.
I don't want to mess something up.
Just the uncertainty you have as the user.
Yes.
That's a little bit of an issue with just playing it so close to launch with such a game that's just so complex.
But I think that once all that
stuff is patched out it'll just be you know again just utterly staggering and there was that you
just reminded me of something because i'm playing on i'm playing primarily on steam deck so i'm used
to the controller layout and i was experimenting with some of the other you can install other um
controller layouts like through steam uh and i was looking at some of the other ones and
you sort of had to make a choice whether you want you want the controller feel or if you want like
the mouse and keyboard feel on the controller which i don't love and i wish there was like a
hybrid i can't find the hybrid control basically where i want the ability to play like i'm playing
in controller mode but i also want the ability to press like i'm playing in controller mode but i also want
the ability to press like the back buttons on the back to do quick save or something or quick load
because as it stands right now i have to pause and then save or hit quick save in the pause menu
to um like before i make a choice that i'm worried about, you know, breaking something or anytime something's about to happen,
I'm always hitting,
I want,
I pause so that I can save.
And I wish I could just push a button like you could on a mouse and
keyboard to quick save automatically,
but like an F5 equipment.
Exactly.
Well,
I mean,
like,
do you have a,
I don't have a Steam Deck,
so I don't know how it works,
but you,
can you remap the controls at all?
Or you,
well,
I'll have to see if you can. So, like a custom layout you can import?
Yeah, that's the thing I've been experimenting with.
I've been importing some custom ones,
and they're all like,
okay, yeah, here's the controller layout,
but it doesn't have the specific thing that I'm looking for,
or it'll have like,
here's mouse and keyboard stuff laid over the um the controller but the thing
about that is it the ui completely changes in the game if you're using the mouse and keyboard input
uh so that stuff changes and then the way you even move about the world feels different because
you're now doing the point and clicking thing of it rather instead of,
um,
just navigating a character and feeling like you're like actually walking
around in it.
You're just sort of like pointing and then your character progresses to
wherever you pointed to,
or,
you know,
goes to whatever item you,
uh,
got it done.
But I'm,
I'm confident that there's something out there that I'm just not seeing.
And I'm sure,
um,
when this episode comes out, someone will tell me right away and then
for weeks and weeks
as people listen to it people
will tell me so I think
it's going to happen
Heather what are you
playing well
kind listeners
of our show have alerted me
that across discord and twitter have alerted me that the Mac Baldur's Gate 3 save will not transfer to the game itself when it officially releases to the Mac, nor will it transfer to PS5 when the PS5 game comes out
because it is still in early
access.
And I
instantly stopped playing Baldur's Gate
because I was so fucking pissed off.
Wow.
I don't know. I've probably
only put seven hours into the game,
but that's a lot of time
to read that I'll lot of time, uh,
to,
to read that,
that I'll have to replay,
which also means that I'm going to have to,
like,
in order to make it interesting,
I'm going to have to play an entirely different kind of character.
Uh,
when I relaunch that game on PS five in September,
September,
um,
which is going to be a hard month because? Which is going to be a hard month
because Armored Core
is going to be eating up all my
fucking time.
So,
yeah, what am I going to play in the interim?
I have Viking Madness,
so I'm thinking about playing Hellblade,
Setsuna's Sacrifice, or
God of War Ragnarok, which
I still haven't played.
Heather.
Um,
me neither.
I didn't,
I didn't play it either.
And I know Apodaca.
Matt,
you're the weird one here.
I'm a fucking little freak.
Apodaca loved it.
They loved it.
I loved it.
Um,
and I'm considering,
uh, getting just downloading it from my PC. I loved it. I loved it. I loved it. And I'm considering getting,
just downloading it from my PS5 while I'm abroad
and starting to play it because I've got Viking Madness.
You keep saying that.
I've got Viking Madness?
I do.
I have Viking Madness.
And if you listen to our sister show,
Get Animated,
you know how terribly I have Viking madness.
I'm reading history books.
I'm going to Scandinavian bakeries.
I am watching Vinland Saga nonstop.
Heather, can you tell me a fun fact about Vikings?
Yeah, sure.
Let's see.
So Viking history was oral, right right it was orally passed down like they
would tell their stories tell their stories and uh it wasn't until about party animal 200 years
after i'm just barreling through it 200 years after uh the viking age happened oh man i've got
two things i want to tell you that these uh that the stories
were finally written down by like monks right and monks will have an agenda and so like you can't
really trust whether or not these uh sagas that were written by the monks later are uh a little
bit warped because the christians were going to bring their own baggage to Viking stories. But the poetry was so complex
and the rhyme schemes were so intense
that we are almost certain
that the poetry is the Viking poetry
because it would fall apart if you passed it on.
Like if any of the rhyme scheme didn't like continue or work,
it would be like a song that didn't make sense.
So the Viking poetry is probably a pretty accurate description of Viking
life and Viking sagas.
Whereas the actual sagas that aren't poetic are a little less accurate.
The other thing I want to say is that I also learned so far that the,
the Viking age began because in the year
536 there was a huge volcanic eruption in we don't know where on earth that blotted out the sun for
eight years on planet earth and fucking destroyed like all of the the blossoming empires of the iron age or maybe it was the late bronze
age either way 536 this huge volcano goes off and you can see the sediment all over the planet
and like you can also see in the archaeological record uh farms shrunk and then were taken over
by the forest because like people couldn't get shit to like come out of the land.
And in that power vacuum is when Viking society began to raise.
So that the reason the Viking Age happened was because maybe as many as four, certainly one to two volcanoes went off all at the same time and blanketed the entire world in ash.
Wow.
I just want to say real quick that the only monk that I trust is Adrian Monk.
Who's that?
From Monk.
Oh,
I didn't know Monk's name.
Monk had a first name.
his name is Adrian Monk.
Do they say that on the show?
Yeah.
Cause they don't just call him Monk.
They don't? Well, they call him Monk. They don't?
Well, they call him Monk, but maybe his superiors will call him Adrian.
I would imagine that the drawing that somebody could do of the moment that just happened is me happy.
I know.
Standing triumphantly telling a story about something I'm passionate about
and
Matt and Nick
having a conversation
below me like on a panel
where they're just like
making fun of me and
you can see like a
crack in my
sanity.
Well, here's the thing i think i think it should be
celebrated that i waited for you to finish the story you're right thank you matt thank you
can i also say i didn't make the adriank comment. And in fact, I decided not to make my comment about these volcanoes also killing off the dinosaurs.
So I, Heather, I think it's a restraint here.
Thank you for sharing those stories.
I enjoyed it.
Thank you for sharing.
Like, what is this podcast?
Am I still on?
How did this get played?
And you guys are on a different show?
Yeah, the timeline's fractured.
I did think it was interesting.
Yeah, it was fascinating.
Nick, what are you playing?
Well, I've been playing the game we're going to discuss this week with the bulk of my playtime.
But I did want to shout out one thing.
And this is a week old.
But since we last recorded, Vampire Survivors, one of my favorite games in recent years, has released on Switch, which feels like its natural home.
So if you've been waiting on Vampire Survivors because you don't have one of the other platforms it's available on, but you do have a Switch, check it out.
I believe it's on sale right now.
Maybe I'm wrong about that.
And also they completely revamped.
I mean, they actually converted over to a totally new engine on the PC version.
They actually converted it over to a totally new engine on the PC version,
so it's got a lot more features and what have you if you've been playing,
if you've stepped away from it for a while.
But yeah, Vampire Survivors, great game.
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But let's talk about this month's We Play, You Play Dredge.
Dredge was released on March 30th of this year,
developed by Black Salt Games,
which is a four-person team based in New Zealand.
It is a, and this is not my description,
this is someone else's description,
but it's a Lovecraftian horror fishing game.
It's it's, you know, definitely got sort of like elements of Eldritch horrors and so on. And and and just just being driven mad by the chaos of the universe.
But it's also got just like fishing mechanics.
And as such, it's a game that's both like soothing and stressful
uh and honestly i had a great time with this thing i finished it i also finished it i finished it as
well wow i didn't i didn't finish it i swear i know i know uh go back to ragnarok
i got close i got really close to finishing it
I had kind of a crazy week but
I
and you know I did
the time that I spent with it oh boy
I did quite enjoy it as well
yeah so it's I will say
for me I think it peaks
in the first act
I think like it's the best part of the game
is the start of the game
where you're just being because you it's it's a lot tenser uh when your ship is shittier you have
like a lot less time you can spend out at sea before you have to go back to dock so like you
have to really pick your spots and i think as progresses, the other thing is that the first couple of towns,
you got Big Marrow and Little Marrow
are like they have
like a lot of NPCs there
and they have a lot going on.
And then as you start to get
to these more remote towns,
it'll be like, you know,
one to two NPCs
who are populating this entire biome.
And as such, it just feels
a little bit less filled in.
And so I kind of feel like I'm glad I played it through to the end,
but I do feel like it didn't quite heighten as much as I would have liked.
I mean, honestly, I think that is my biggest complaint of the game.
And after playing it, it's like it the premise is so strong.
It's a very great weird premise.
Those freaks in New Zealand,aland like how did you come up
with this game and it started off so strong and yeah i don't know i don't i can't say ultimately
if i enjoyed i enjoyed playing the game but is the game good it the first third of the game was
good and then it just sort of kept i don't know, I think potentially it could have been a great game, but because it was so sort of sparse and, you know, it was it became a lot easier towards the end because you upgraded your your boat.
To me, I just felt like, oh, the challenge in the first chunk was missing.
So I don't know.
I'm a little bit torn about yeah it's it's the it's the difficulty
of like so as the game progresses you have you know it starts off there's like coastal fishing
and uh oceanic fishing there's a handful of shallow fishing there's a handful of of types of
uh gear that you need to fish different types of of uh fish uh water creatures from different types of water creatures, different types of.
Of a fish from different types of water as it progresses, those like just increase, but
it just leads to more gear that you have to add on to your ship, more nets and poles and
what have you.
But the challenge doesn't really increase in terms of catching these fish like they're
slightly different mechanics in terms of how the fishing works, but the challenge doesn't really increase in terms of catching these fish. There's slightly different mechanics
in terms of how the fishing works, but it all
kind of feels similar.
And the other thing is
so the main choke point
in the game is how much money
you have to upgrade your ship.
But at a certain point, and I think this speaks to
the inverse difficulty
curve of it, how the game gets easier
the more you play play is that once you
start getting some passive income uh if you watch a show like uh what's what's the uh alone um they
talk about a thing like automatic food like fish like food they don't have to actively pursue so
just like laying down like a net or something like that and then and then fishing down the other day
once you start to get nets and once you start to get crab pots in
particular,
you can just kind of dot the ocean with those and then just have more
money than you know what to do with.
You can upgrade everything.
And the,
the,
the difficulty sort of slinks away.
So yeah,
that I agree from a gameplay standpoint,
that's kind of a bummer.
That's the fishing is like remained fun for me.
And also just like, it's so much atmosphere and vibes. And I think that that's the fishing is all like remained fun for me and also just like it's so
much atmosphere and vibes and i think that that's what this game absolutely nails the art direction
and the sound design here's what i would have loved uh i would have loved a game with absolutely
no story and the mechanical challenges of the first you know 20 at the game then scale all the way up to your you're essentially hunting white whales
like i wish that's what i was expecting absolutely yeah i i wish that i like i honestly i don't give
a shit about what like the red light lighthouse when you help me out with the light. I like also the quests or like, can you get me a rotting eel from a grotto across the entire world?
And I'll fulfill your wildest dreams.
And then that bitch gives you like a hundred bucks.
That was literally the most annoying side quest.
Yeah.
Like so.
So I expected or wanted not expected
because I didn't expect anything going into this but
what I wanted was okay
I have upgraded
my reels now I'm going to get
to fish these abyssal
abyssal
say that abyssal abyssal
or hazel
fishes fishes
and I want those or hadle fishes. Fishes?
And I want those mini games,
the little like rock band style,
press a button at the right time, QTE,
fishing mini games to become incredibly complicated so that you are fishing for an entire day
and racing against the sunset
to catch this one rare fish, almost like a cross between Monster Hunter and Dredge.
And like that game, that would be I mean, you could like you're upgrading and upgrading your fish until you're like detonating dynamite under the water and like bringing a ton of fish up to the sea.
under the water and like bringing a ton of fish up to the sea,
like make the fish.
And I hate to say this,
make the catching of the fish, a puzzle.
So you have to like kill a bunch of fish in an area that then draws a
different fish to that area that then you can fish.
I love like,
like I,
I don't,
I don't need,
I don't need some fucking dude to be like
I haven't talked to my brother for five years
can you
blow up this little
rock ledge and then maybe I'll
go talk to him especially
since once bombs are
active in the game you can buy them from
fucking anybody so
I don't know
there was a game hiding behind this game that
i really wanted to play um i i would just want to be i don't want to be too down on this game
because i did actually really enjoy it i think overall it's like i i had a lot of fun with it
i agree with these i agree with these criticisms and i made them myself but i do feel like it it
pays off and i contra heather i actually like the story in this game.
I especially like how it resolves, which we won't get to right away.
But it's like, I found it really satisfying, just the idea of,
I think just the way it evokes just like loneliness and desperation.
And like, that's just what I know about a lot of people who are like
really into fucking like living in remote
places or or or just like spend so much time on boats and shit it's just like it's a lot of people
are just like kind of like i don't know something something went awry in your life if you're spending
most of your time on a boat you know what i mean and i think it really explores that uh and i i
think that i think the player characters uh arc is. Yeah, I think one thing that, so like, as you're exploring the ocean, you'll see like
massive, like Leviathan sized creatures that I, again, similar to you, Heather, I thought
like at some point, okay, I'm going to try to like whale something like this giant blue
whale that I see that's, that's, you know, 40 times the size of my little boat.
At some point, I'm gonna have to catch one of these things, but then that never pays off.
You can take photographs of them, but that's just like less satisfying.
And I don't feel like any of the side quests because, again, all the incentives are just monetarily and money stops being a problem.
They there. Yeah, I kind of stopped doing all those pursuits.
They're called. But, Matt, let's let's hear your thoughts.
pursuits they're called uh but matt let's uh let's hear your thoughts yeah i mean i think my favorite one of my favorite parts was i do agree that like the uh the first part of the game was a
little harder but once you're once you get like a speed upgrade for the boat i was like this is
i love this like i i actually you know because there are like emergent things that can happen
where you can get like attacked kind of by fish or like by scary things at night
and uh not that that was too scary for me but like i the window for me finishing this game
was getting smaller and smaller just as like this month went on and uh i decided to turn it on turn
on passive mode in the game which is like the mode it's like kind of like not scary mode but oh right
uh so you can kind of just like scary mode but oh right uh so you can
kind of just like get through stuff and i'm telling you right now i didn't think it was
too scary for me it was like i don't think it was like scary at all why are you shivering man
i didn't think it was that scary but i was just like uh you know i'm trying to get through this
without fucking up or you know without getting you're having to go back a save or whatever so turning that on kind of just made
it more of a vibes game kind of where like you're still doing the stuff and like figuring out what's
going on but I it was just it was just a little chiller and that i really liked i i loved how like relaxing kind
of that it was and uh uh you know my uh my girlfriend um uh she she was like oh like the
music in this game is so good and she never comments like in a way where she's talking
about something she likes about the video game that i'm
playing but she was like the music in this is so relaxing and so like uh she called it um like spa
music almost like in when i had it paused at one point i was like oh yeah it's like pretty um you
know you're out at the sea you're kind of just like you know i'm just catching a you know bunch
of weird fish and stuff it was pretty i i I did like that. The mechanic that I loved,
and I was talking to you guys a little bit about this before,
the way fishing feels and the way dredging items feels from-
Specifically dredging, the titular mechanic is rad.
It's so good.
It feels great.
And I played it on PS5
and there's not like PS5 integration for the DualSense,
but it feels good on the controller
um i i love a timed mechanic like that uh so the fact that there's so much of that in the game was
was fun and that there's various ones for fishing was really great but and i loved i loved upgrading
too i in the story like you know i didn't get through all of it. And so when we get to the stuff where you have to talk about, like,
what's going on in the ending or whatever, go off.
I'm not, like, worried about this game being spoiled for me at all.
So say what you want to say.
But the story that I experienced thus far,
I got through, like, almost all of it.
I think I got to, like, chapter four.
What part are you up to?
I'm in chapter four. And I know that there's six so there's still a little bit to go but i got through
a pretty decent chunk of it yeah you're almost there and i do intend to finish it because i was
uh really enjoying it i do sort of wish also that i had bought it on um a different platform uh just because the um i could have been playing it while doing something
else but like ps5 i was just like oh i'll just get it here because balder's gates on steam deck
that'll be my steam deck thing and then it's you know these are the choices you make and i made my
bed i had to lie in it um but uh i did i did quite enjoy it and i liked i liked the freaky little fishies i'll tell
you that uh let's let's talk about that in a second i i do want to you mentioned the music
and let's uh i'm putting a track in the chat if we want to play this one uh matt this is from the
soundtrack the score is by david mason uh and i ended up buying the the ost on steam after
uh because i was just like, I really like this.
I just want to listen to this.
And, you know, there were a few pieces of music that were called Final Fantasy and Wind Waker Legend of Zelda Wind Waker to me.
But there feels like there's a lot of Wind Waker inspiration.
Yeah.
You know, it's like it's like a kind of a dark Wind Waker.
Anyway, this this theme is the Restless Town.
It's kind of that walking that line again.
Just like, you know, it's calming and haunting at once.
Ambiguous, ethereal.
I don't know.
It's just like a nod of lovely scoring throughout.
Isn't that harp, isn't that the same chord as the Final Fantasy Prelude?
That's what I was thinking, yeah.
It sounds similar anyway can i go back to something good stuff that i said that uh it's not about the game
um i i said girlfriend are you gonna say monk i want to talk about monk again i said
adrian i said girlfriend and i just think the word fiance is weird.
And I didn't want to go to wife because I was just like, I'm not married.
So I didn't know what to do, so I said girlfriend.
I didn't want to confuse anybody.
What did you want to say, Matt?
It's off.
It's off.
My chick.
The betrothal is off.
Oh, boy.
This is my chick.
Okay, ludicrous.
My chick bad. Well, and, you know, on the other side of the coin, my chick okay ludicrous my chick bad well and you know on the other side coin my chick
good as well have you announced this on the podcast i don't think i said this on the podcast
no no i've had a crazy couple weeks uh yeah i got engaged and then a week later
thank you yeah but it's uh thank you very much and thank you uh but yeah i'm very excited um but
yeah i just didn't um i'm struggling with the word uh fiance because i think it's strange i think it's
a weird i think it's a weird word what if you said it like um my wife billy zane in titanic
oh my fiance my fiance my fiance maybe i'll go for Billy Zane
I didn't want to derail and like talk personal news
but I was just like that didn't sit right with me for a second
so I felt like I had to say something but anyway you can go back to
talking about Dredge and stop talking about me
congrats buddy thank you very much I'm very excited
yeah it's great
you know this game
has a lot about wives
and betrothals
it actually is you find a lot of bottles that are
just like a drift at sea that will just uh have diary entries about someone uh and their uh you
know that their their issues with their spouse to be uh and how they're they've been driven mad by
the endless ocean um it's uh and then that ends up tying into the story which we'll maybe get to
uh so i guess
there were they at a certain point patched this game to eliminate the time limits on the side
quests the pursuits uh which was a thing that was in there initially and i guess probably would have
added a little bit more tension but also as i'm thinking through some of those pursuits i think
that also would have made them just uh just extra annoying so i think that was probably a good i
mean they they did it i'm sure I trust that that was the right move.
Not having played the original version.
Yeah.
I can't imagine playing the,
um,
those,
the,
the side quests with the,
um,
the hooded figures.
Yes.
Trying to find specific fish during a timeframe that would have driven me
crazy.
Or like,
or like the,
um,
give me a cabin,
the quest in the mangrove.
If those had been timed that would
have been like really exciting like you would have been like like fucking smashing up your boat
constantly trying to get those fish that would have been kind of neat i would have done i would
have been okay with a time like a timed version of the mangrove quests uh just because it feels like that area was so,
it was designed to be raced through
at the edge of your ability to control your boat.
So the mangrove, for people who haven't played the game,
it is, or haven't gotten that far,
it's a section, it's like chapter four.
I'm sorry.
What's the matter?
Well, I feel like i just ruined it for
people who weren't in spoiler country no i'm just gonna give i'm just giving a little bit of context
for what we're not no there's not your wouldn't even spoil anything when we get to the woman
grove thank you matt uh congrats on your engagement thank you there's a so it's like
it's like a there's a it it's like a archipelago
with a bunch of different,
you know,
like tiny islands
and really narrow waterways.
So you kind of have to
navigate through it quickly.
And there's also like these,
these,
like,
you know,
Lovecraftian beasts
that pop up
that,
that will try to kill you
as you're trying to do
your fishing.
And the whole quest you're doing there
is there's a stranded aviator
who all of his airmen have been killed
and he wants you to retrieve their dog tags
and also try to kill these monsters
that are inhabiting the mangrove with explosives.
So it's like everything,
basically the thing is like
you're being pursued on all sides
and then you don't have a lot of room to maneuver. But yeah, there isn't there isn't necessarily a time pressure, except for the fact that at the end of each day, you have to get back to harbor because if you're out too late and a big eye appears at the top of the at the top of your HUD and then you start to see hallucinations that manifest themselves in the game world and can damage your watercraft.
I will say that is the best part of the game.
That shit is cool.
The sort of madness and the sort of like barometer of madness with the eye specific.
It starts turning like silver.
Once you get really panicky, you do start hallucinating.
You see ships in the distance that you're like oh this must
be a friendly ship and you find out it's like a weird sort of angler fish uh that attacks you um
it's so cool that that aspect of the game is so well done uh i i i really i really really love
that part of the game yeah that shit's awesome i love it. Wait, can I ask a question that is not me being like,
I didn't get any...
So I stayed up days at a time in the game
and NPCs would be like,
whoa, you need to sleep.
But nothing was happening to my boat or anything.
What? Really? Yeah. Were you just... but like nothing was happening to my boat or anything what really you yeah what what like
were you just did you dock and did you have any time pass or were you just like out at sea the
whole time continuously uh i'm not sure i mean there were definitely multiple days in the game
where i didn't sleep so you reach it basically the clock because you know i had i did some all-nighters and i
i believe what happens is that once you hit daylight your sanity meter starts to reset
so it's like more the day night cycle than like actually getting getting a certain amount of sleep
you can just avoid the hallucinations in the water though can't you yeah so that's part of the the
kind of the push pull of it of like if you want to like try to go out because there's certain fish you can only catch
at night so if you want to try to stay out later uh and you can do that but it's certainly the
safer move to dock and to rest okay well you guys were talking a little bit ago about um
like mechanics you kind of wish were in the game and i was thinking i was thinking of one
that i thought would be good which was um it would be in the similar style to like um not like
a full-on like obviously there's like a rhythm element to this game which i is already sort of
like my favorite type of thing uh but if there was like, you know, in Tony Hawk games, when you can do like a grab or a grind and there's like this like meter that you have to sort of keep the balance like in the middle.
And if you go to one side or the or the other, you could fall or fail.
like perfect storm type waves as also another impediment in the game uh during maybe the nighttime even uh that could that could be cool where you have to keep your vessel upright
during these really rocky waters or something that could have been that could have been cool
not that maybe your vessel is like a big flat sort of surface like it's kind of like longer
than it is why yeah and instead of balancing on it instead of wearing like fishermen's kind of like longer than it is wide. Yeah. And instead of wearing like fishermen's clothes,
you're wearing like etnies or something.
And right.
Darth Maul outfit.
Yeah.
Yeah.
Yeah.
You could be Darth Maul.
Can I do a,
like a Nick and Matt style joke?
Yes.
I thought when you said you,
what kind of mechanic you wanted in the game,
that you were going to say Sid from Final Fantasy XV.
Too funny.
That's the issue.
Yeah, that's kind of the thing.
It was too funny.
Okay.
It's okay.
So I think, yeah, I don't know.
I think by and large the approach they took to the fishing, I think the fishing feels good.
I agree that like, yeah.
And then, as I said earlier, I wish it heightened more and I wish it kind of went in different directions.
But I do feel like it's largely fun to fish.
really that i think is again one of the cooler things cooler elements here when it gets into the horror side is there are certain so that you'll be you'll be picking like a collecting
one type of fish uh so you know whatever like you're uh you're going in and you're fishing uh
like uh like flounder you're finding flounder but then among the flounder there will appear an aberration and so like you know based
on a certain frequency uh you'll pull up like a cyclopean flounder that will look like a flounder
but it'll also be like this distorted sort of gnarled uh horrific version of it um and part of
your part of the the the things that will happen with the various quests is you'll have to find different aberrations of these.
And also they sell for more.
But I love the design of all of those.
I just loved how nasty a distorted boil-covered mullet looked.
It all looked adequately horrifying.
And it was also just always satisfying like the little bit of sound like you
get like a different sound effect that would play when you catch one of them and they'd have like
some great flavor text for what they were exactly i always thought i thought that was a very
satisfying element yeah there was i mean there there's a really good serotonin dopamine loop in this game of catch your fish bring them in get a tiny bit
of an upgrade catch your fish bring them in get a tiny bit of an upgrade like that stuff was so good
and like catching these fucked up fish would give you sometimes more money than and you'd be like fuck yeah or you'd be like oh shit okay i've got
a uh part of it is um resident evil 4 style uh inventory management there's a ton of that there's
so much of that a grid on your boat that you align your fish in so you can fish like complementary
fish shapes and then pack your boat full of fish and bring
them in and get your cash and upgrade a little bit like that was awesome like i literally did
that for days and also i um the first thing i did before i went to any of the other islands was, uh, or I went to,
I went to one, I went to my, after I got to my first island and research chips were available
from the harbor, uh, I was like, oh, and the chips are only money. Well, I can do that.
So I would just like fish, get money get money dump them like dump them into research
and the first thing i did from my boat was unlock the giant fast engine i'd like got got all the way
through the um skill tree so to speak of upgrading your engine to the fastest possible engine so i had like the the jet engines on my first boat whoa which was kind of wow
before expanding the hole yeah because the because the jet engines are only a single square
and the uh speed stacks so you can get like you can fill all of your available engine squares
with jet engines and race
your little boat around which is pretty great
the thing that I'm loving about this
this is such a Heather min max way of playing
this game
well I also like
because I think we
probably started playing it a little bit before
Heather did and while I started
playing at the start of the month
I was certain we'd be having
a completely different conversation this time uh as a as a recording because i started playing it
and i was convinced heather is going to hate this i was like this is not the type of thing but like
there's but now that you're talking about it i'm like the game is kind there is a sort of combat
element to it that's not combat, but it is.
You know what I mean?
Yeah.
Like, the fishing is combat.
And, like, that feels like combat.
Yeah.
You gotta go, like, you find, oh, I'm gonna, I'm gonna, so after I upgrade my fucking,
my little racing engine, then I'm gonna, like, upgrade my fish reels, my reels all the way.
Yes.
So I can catch those big boys out in the sea.
Yeah.
And then you could only fit one of them on the boat.
Like go in and out of the harbor with my one shark.
And I guess.
I'd be like, here's my shark.
Yeah.
And I guess I shouldn't have been so surprised because you do like upgrades and you do like
trying to figure out like, you don't love puzzles and this doesn't have that
but i was just like with the going back and forth of it all and like i guess the inventory management
is like kind of like the best that's the most heather thing too like trying to figure that out
as the most yeah no if i can fast boat kill fish why do you need any other things in this game?
You don't need the story.
You don't need the islands.
Fast boat, kill fish.
That's the game.
Yeah.
You know, I do want to say to Heather, your point,
the killing of the fish aspect.
There's an element of the game where it tells you
how many fish there are in that little thing.
Oh, yeah.
If it's like high, low, or like whatever, sparse.
And then you like deplete. You can deplete sort of that zone yeah and yeah i to me and i might be wrong here but the connotation
feels like you shouldn't exhaust like a little fishing spot like to deploy to like deplete it
is like not good and that's just me as an environmentalist being like, I have to be careful about not fishing too much because I don't want to run out of fish for later.
But then there is no consequence to running out of fish.
No, there's no consequence.
They regenerate the next day or something. And then I was like, oh. You strip mine each fishing spot and dump those fish off so that your boat can go as fast as it can.
Right.
And I just wish there was an element of like, if you deplete this part, like you can't either you can't get any more fish in that area or another kind of fish will show up.
Like you were saying earlier, that's like all all mutated fish
or something like that um that that individual spawn point will be like that will go away for a
while so like if you deplete it it's like you you you kind of can't harvest fish that's my
understanding of it right um and so like you want it like you don't want it to get below low but
honestly but there's so many fishing spots and again so many ways like you'd like
crab pots don't deplete an area you know the net will always be able to dredge fish no matter where
you're going so yeah you're never really an issue where it's it's a roadblock but also i think just
like the developers were at kind of a i i think they were kind of in a in a in a spot where they're
like well i don't do i don't want to make this game impossible or unfinishable. So, yeah, it more becomes like an ethical concern in terms of how you want to role
play your fishermen. And for me, I was kind of like, I don't want to fucking strip mine the
ocean that makes I feel like I'm doing something wrong. You also ultimately get some Lovecraftian
powers. You get like some some spells as you get those from the collectors you bring us. And one of them is to just every fish in sight
just comes onto your boat,
and all of those spots are permanently depleted.
So you're just basically just pulling everything out
from the ocean with spiritual tentacles all at once.
So yeah, and that feels like a thing you shouldn't do,
and that also quickly drives you mad.
Do go to the places with the biggest fish.
The ones that take the longest to pull up.
Fucking hit that power.
Bring those motherfuckers back to the boat.
Put them.
Cash them out.
Upgrade your engines.
Did any of us. Okay. This was something i wanted to do and didn't
did any of us go to the edge of the map oh there's like a circle around the map and it's pretty far
out at sea and i didn't go out there just because i was trying to race through the story since i
started it after you guys.
And I wonder what was out in the middle of the ocean away from all the islands.
Yeah, I didn't because the islands are all kind of at the corners of the map.
And there's not really a reason.
Like, I don't I actually don't even know if it's a globe or a or a cylinder.
If it if it the oceans connect or if you hit the edge right now live on the show.
Like, I could go for my controller and do it and tell you what happens.
Do it.
Nice.
You guys keep chatting.
I'll be right there.
Let's see.
I think the character design of all the NPCs,
it reminds me of Darkest Dungeon,
and I wouldn't be shocked if I drew some inspiration from that.
But yeah, they're all kind of angular,
and I don't know what the I drew some inspiration from that but yeah they're all kind of like angular and I don't know what the
name of the art technique is for
just they've got like this blotchy
quality to them
they look very geometric
and distorted
but yeah I really like that
I really like how it looks
I was going to say the people look weird
but I don't know if you got to the part with the dog.
Yes.
Find a dog.
And the dog is really unsettling.
It's got red eyes and it's like a really thin dog.
I know you're supposed to, like, think it's cute.
But I was like, I don't want this dog on my boat.
Get out of here.
He looks fucked up.
But I did rescue the dog and I did give him to the researcher.
Yeah, same.
Yep. Yep. Yep. Me too. See, you're not a monster. fucked up um but i did rescue the dog and i did give him to the researcher yeah same uh yep yep
yep me too uh see you're not a monster you didn't you didn't toss the dog overboard you didn't turn
it into chum wait can you as it's reloading her save right now uh the the characters too are like the game rather
like none of the characters are voiced but I
feel like they're a little like hmm
yeah alright those go like
a long way I like those
yeah
who was your favorite NPC
hmm I like the
old mayor really
yeah
you find this,
this fucking twisted old man marooned on a not a deserted Island.
And he's like,
I'm the real mayor.
He was like,
Oh boy.
All right.
What's going on here?
No,
I thought that was,
I like that.
And I liked that how he ties into the larger narrative.
And then also,
I don't know.
I think,
I mean,
the lighthouse keeper is appropriately a mysterious I
will I will say that like probably the
traveling fisherman is the
useful NPC because you can actually
you know oh that's right yes
yeah yeah but um
I don't know I like I of
the like story
characters I mean maybe
just because I was like they were sort of early
on and i liked them
i did kind of i liked the brothers i liked reuniting oh the two brothers maybe it's
because i have brothers but i was like i would hope that somebody would try to reunite us if
and then i'd give whoever dynamite or whatever
i would say the number one and this is something i I forgot. First off, I hated all the NPCs and I didn't want to talk to any of them.
They,
they all were,
they bored me.
I didn't care.
They bored me.
I was like,
yeah,
yeah,
yeah,
yeah.
Just like,
okay.
Yep.
Great.
Fucking,
I don't care about your little like journey.
Like I don't care about any of it.
I don't want your life.
Not varsity blues i did i did realize
just now as i'm racing towards the uh the edge of the horizon here uh something that i wanted to say
about the game which is that the most damage the ability to race.
Haste.
Haste.
I used haste and blew up my engine so many times.
Yeah.
Yeah.
Really hard to let off the gas in this game.
Because it feels fun.
It is.
It feels like you're zooming, you know?
But then you also, like, if you're not looking where you're going
you could hit a rock true or something so you're not you're not necessarily incentivized fully to
only be looking at the meter for which haste uh you know gets to the top but like the sides of
the screen also start to get red like you're about to be taking on damage if you you know keep uh you know
hauling ass well it also drives you mad yeah like all of these are like these these magic you know
unearthly powers you are getting from the collector and they from his uh his his magic book and so
they are all like if you can't you can only use them so much before the eye manifests itself. Yeah. Is that true?
Yeah.
Even with the racing of your engine?
No, yeah.
They all add to your insanity meter.
Huh.
Where are you?
What are you doing right now, Heather?
I'm just racing towards the edge of the map to tell us what it is that happens when you get to the edge of the map.
Got it.
And here we go.
I'm finally at the edge.
Entering uncharted waters.
Turn back, it says.
All right, great.
It's not going to stop you.
Great.
Okay.
Turn back.
Turn back, it says.
Nothing.
Nothing's happening to my boat.
I'm just racing forward.
There don't look to be any
fish
out here. That's for sure. There's no fish
in Uncharted Waters.
There was
this
ATV video game
that I used to play at my uncle's house
when I was a kid. I think
it was for PlayStation 2.
And my thing would
be that I would try to just
go to the edge of the
playfield in any of the levels
and you'd get there
and its solution
for getting you away from there
was it would just send you flying across the map.
Like you would crash into it and it would just send you flying back to like the middle of the map.
It was so funny.
And I just thought that was so funny and fun.
And that's all I would try to do in that game.
Okay, I can tell you guys what happens.
Oh, great.
All right, great.
You get eaten.
What?
Whoa.
You get eaten by a giant fish that's cool
like a big a big fish eats you from behind so you don't even see it coming it just eats you
and that's it i guess that's what happens when you go on uncharted waters
yeah you're not supposed to go out there they told you to turn around
that's that's a bummer but interesting
i'm glad that there's something there there's consequences yes exactly yeah uh should we get
in should we should we progress into uncharted waters of our own and and head into to spoiler
country and talk about the end game a little bit yard yard we be headed into spoiler country your best believe in spoiler
country you're in it oh my god that's good just an episode of this podcast where matt matt can
only speak in trailer quotes you wait and see we uh we got talk like a pirate day coming up so uh so we're gonna talk
we'll talk about the the end of the story a little bit so if you don't want that spoiled you can jump
ahead to i don't know do you want to put a time code in here matt uh i don't know how to do that
so just skip ahead skip ahead a little bit so okay so what what ends up happening is you have this this character the
collector and he and all of the main quest lines go through him each he has a different artifact
that he needs you to retrieve from each of the different uh sort of sets of islands uh you
gradually get all five of them uh you go to the Gale Cliffs.
You go to the Stellar Basin.
You go to the Twisted Strand.
And you go to the Devil's Spine where there's lava.
And you do the various quests in each of these.
And then you retrieve all these artifacts.
You bring them back.
And then you have a decision point where you can do one of two endings.
And I did them both
and I like that this
game makes it so that you don't have
to do a bunch of bullshit to get
both endings you can just kind of see
them both and it gives you a save where you can
like make that make that choice again
because that's what the user wants to do I
love that I love that decision
it's it's it's very
very user friendly and i think both endings
are good i think both endings are satisfying and there isn't like a a like positive ending really
but they both give like an interesting bit of narrative closure i okay so because i was just
like fucking i want fish i don't care i want fish and money i don't want
any of this story i read all i collected all the fucking you know floating bottles and read them
and i was like okay this lady's got a fucking was a little bit disappointed because I'm tired of the trope
of woman being motivator in a video game. And I think there are games that have done it well,
which I won't mention because I don't want to spoil those games. I don't want you to be in
the middle of spoiler country for Dredge and here's spoiler country for an entirely different game um but then there are games
like this where it's just like but what why why you know i'm pretty sure that braid has been out
for long enough now that i can spoil braid and braid tells the story of you trying to
you know maybe get back together with an ex-girlfriend.
It's been like two decades almost since I played that fucking game.
And I was like, okay, this is a nice twist on the princess in a tower trope of Mario that we've all like kind of gotten used to.
But with this, I was like, like Shadow of the Colossus has done it.
Like, there's been decades of games where it's like, you know, oh, it's your dead wife.
And I was really bummed out in Dredge when that happened.
It almost made me angry because I was like, you've got to be fucking kidding me.
And I turned off and I was like, I'll never think about this game ever again,
because the ending sucked.
Which ending did you get?
Did you get them both?
No, fucking she comes back to life, and then the Leviathan destroys the town.
And I was like, okay, great.
Boo.
Power off.
I thought it was cool.
I will say that, yes, obviously an overused trope.
Hey, we're talking about God of War. That's a fucking dead wife
game. I mean, it's just like... It is?
Kratos is kind of like the ultimate wife
guy, yeah. Exactly.
I guess
I probably
give it more of a pass, partly
because of my own biases, but also because of,, I think there's a, it's because it's kind of anchored in this sort of like Lovecraftian genre.
It's like it kind of felt like it's like fitting with what that sort of story would be.
But I do understand the point. I will say that the way that that resolves, which is, yes, you go to the collectors like we can do this ritual and you
go out there and you can bring your dead wife back
to life, but that results in the basically effectively
the world being destroyed by this
gigantic eldritch horror. I
think that that is a great visual payoff
and I think that's that ties in nicely with
what the game is doing
thematically, which is about like talk about how the
sea drives one mad. And then the
other ending, the quote-unquote good ending is i think like a little bit less satisfying but still also cool
well you know what it's the actual ending itself is is less satisfying but the setup to it is uh
you go to punch the collector because you're like i know the truth i've talked to the lighthouse
keeper i've talked to the old mayor i know what's actually going on this world you're gonna punch
the lighthouse keeper uh your fist shatters your old mayor. I know what's actually going on in this world. You've got to punch the lighthouse keeper. Your fist
shatters in a mirror.
You are the fucking collector.
And you realize that it's been you the
whole time who have been driving
yourself mad. And that's like a cool
little bit of twist.
And then you end up
sacrificing yourself from the sea
to escape this prison you built
from yourself.
That's great.
That's cool.
Yeah, you get eaten by a giant fish, which is what happens if you go to uncharted waters.
You're not supposed to.
That's like skipping to the credits.
It's just like...
That's how you speedrun this game.
You just race to the end of the map.
I beat it.
Yeah, go on.
I wish there were more rare fish.
I wish there was more fish that
like, it's funny
to compare this game to
Final Fantasy XI,
an MMO, but there are fish that you can
only catch like once a month
during a full moon between the hours of like 1 and 7 a.m.
And like the the that game is not a fishing game.
So I do wish that there was like a fish that you heard about where it's like, hey, there's a there's a blue eyed rock coral fish that you can only catch in your literal calendar month
on the first Tuesday of the month.
Because I'd be like, okay, I'm in.
Maybe there is that in this game,
but nobody talks about it.
So maybe there isn't.
There are a ton of fish that I didn't go after
because you don't need them for progression.
I think, honestly, it's so...
I think there are, you know,
if you look at the list of fish that you can get in the game,
there might be some like that that are available.
Shut up.
Maybe.
No, no.
But what I was going to say is like to your point,
I didn't feel the need to go after them.
And I wonder if that's partly because, you know, again,
the side quests aren't super interesting,
but also like I think I was playing on steam and I don't give a shit about
steam achievements.
And I think if I was playing on like Xbox, you know,
or something where I,
where I track the achievements a little bit more PlayStation,
I maybe might've done tried to catch more of those fish just to try to a
hundred percent.
There's no,
I don't think there's an achievement for catching the exotic fish in the
game, which I was expecting.
I was fully like, okay.
Cause I caught all the exotic fish and I was like, was expecting i was fully like okay because i caught
all the exotic fish and i was like all right here it is the achievement and nothing uh and also like
the you get like research parts as like rewards to catching the exotic fish which as we said before
it's not too hard to get the research parts so it really is just i'm sorry yeah you could just buy
them and i think the cool thing about catching the exotic fish is just the
aesthetic of them.
They look really cool.
Yeah.
They look awesome.
Yeah.
They're great.
Wait.
So I just looked up the rarest fish in the game and it's considered to
be the gazing shark.
And I caught one of those.
Oh,
like it's,
it's the,
it's the mutated
hammerhead. Oh, yeah.
So that's not that
rare, is it? I mean, it's
not...
Anytime I saw sharks, I would
fish them until they were done.
So...
I don't know.
I definitely caught a regular-ass hammerhead.
I liked and disliked this game.
That's my take.
I think this game is pretty awesome,
especially considering it coming from
kind of out of nowhere,
from an indie small team.
I think it's just such a cool premise.
I think it looks and sounds great.
And I think it starts off with such a bang
that definitely worth playing,
especially if like,
Hey,
if you,
if it shows up on games,
game pass,
or it turns up on sale,
this is kind of fucking dumb to say at this point,
cause we're in spoiler country.
So if you haven't played this game,
why would you be listening to this?
But that said of,
of the indie ocean based games,
I still of this year,
I still prefer Dave,
the diver,
but I am glad that we
played this uh at a blast me too me too like i like i'm i've i've grumped a lot on this but
it was i mean again that first that first third is so satisfying when you're fishing upgrading
fishing upgrading it's so clicky yeah like you're like oh i'm really snapped into this it's fun how everything kind of locks in
together and and and there's that element of just like oh one more day oh let's just do one yeah
yeah yeah 100 yeah yeah yeah it's great i think also what you know when matt you told me about
the game that we were playing i was like oh a fishing sim yikes? Yikes. I don't know. I don't know about this.
This is going to be weird.
But, I mean, it's engaging.
The gameplay is simple.
That's the big thing.
It's not a complicated game.
It's very simple and easy to pick up and just play.
It's not alienating in a way where you have to know a bunch of rules.
You don't have to know the story at all.
The gameplay alone, if you take away the story,
if you take away the aesthetic,
the gameplay is very fun.
And again, addicting.
Super clicky.
Super like...
Yeah.
It hits you.
And I think also the other aspect of it too
that I really like is the horror aspect of it. Is the game... Does it, you know, the horror aspect of it is like,
is the game six,
does it have to be a horror game?
And it doesn't,
it,
it,
it works just as well.
If it was like,
I don't know,
an animal crossing game,
I think.
However,
there is something really cool about the Lovecraftian horror genre is
successful because it's the unnameable horror.
It's like hard to describe.
It's like,
that's what it is.
It's like the nameless one.
It's like a Cthulhu is scary because like you can't visualize how scary and
just massive Cthulhu is.
And I think there's something really cool about catching the aberrations and
their descriptions of it.
It feels like, Oh, I can't conceptualize this. What do you mean? And I think there's something really cool about catching the aberrations and their descriptions of it.
It feels like, oh, I can't conceptualize this.
What do you mean?
Like, there's like a fish that's like stuck in a vortex.
Like, what?
But you caught one, right? And to me, there's something really, really fun about like trying to visualize these freakish monsters.
Because guess what?
The sea is fucking insane.
Fish? Have you seen fish?
Fish are fucked up.
Fish.
Deep sea fish are the most fucked up.
And they're real right?
So you're taking real fucked up fish.
And then making mutant versions of those fucked up fish.
Scary. Real scary.
To me in that way. The reality of how fucked up fish. Scary, real scary. To me, in that way, the reality of how fucked up fish are and just like the sea is,
that was what was the most effective for me.
I was like, oh, yeah, I'm never going to go in the deep ocean.
Fuck that.
Uh-uh.
Yeah.
Yeah.
No.
Yeah.
I totally, completely agree.
Actual ocean.
Very scary.
James Cameron, bravest man on earth.
Yes.
I have snorkeled, and I enjoy that quite a bit.
But I have no desire to submerge.
I have no interest in the freaky ones with the lights or anything like that.
No, thank you.
Well, hey, those were our thoughts.
Now it's time for the Uplay of our WePlayUplay.
It's your review crew, the Ryu crew on Dredge.
Ha, gulkin!
Ryu Crew.
Ryu Crew.
Yar. Yarr.
Okay, so these are some reviews from our Discord, discord.gg slash getplayed.
So here we go.
This first one is from Puffin Stuff.
Hi, Puffin Stuff.
Hey, Puffin Stuff.
Nice.
Nice.
I loved all the fucked up fish you catch and upgrading your boat.
Just wish the world was bigger.
Four out of five.
Okay.
They gave a score.
Okay.
This one's from Sea Money.
Simone?
Hi, Sea Money.
Hi, Sea Money.
Nice.
Nice.
In the game, I got real paranoid and almost hit rocks at night that were definitely not there during the day.
10 out of 10.
Oh.
that were definitely not there during the day.
10 out of 10.
Oh,
that is,
that is another cool thing that happens as you start to hallucinate is that new,
like,
you know,
obstacles appear in the environment.
Yeah.
Did you,
did when you were going mad,
there's,
you can go,
you can press your fog horn and then you can hear another fog horn
sounding and then you can keep hitting it.
And it's like a little conversation.
And then one time while I was playing it I kept doing
that and then all these like ghost
ships kept coming and I was like
it was cool that part was cool
I saw like a ghost pirate ship
and I was like that's fucking great
really really cool
this next one's from Koopa Troopa
Hi Koopa Troopa
this game wouldn't have been on my radar if it wasn't for this so I'm glad to have the WePlay YouPlay to give it This next one's from Koopa Troopa. Hi, Koopa Troopa. Hey, Koopa Troopa. Nice. Nice.
This game wouldn't have been on my radar if it wasn't for this,
so I'm glad to have the Wii Play you play to give it a shot.
I think it's a great example of a concept that would be amazing in a sequel with some refinements.
Interesting.
Yeah, that's a good point.
I kind of felt the same way about Cult of the Lamb,
which came out last year, and that was a game that was just like,
oh, this is a good, this is a full game,
but also kind of a prototype, hopefully hopefully for a sequel that really figures it
out yeah
this next one's from Boldasaur
hi Boldasaur
nice the art
especially the aberrations
rules moody atmosphere
this game has vibes
that's what you said
Matt it's got vibes.
It does.
It's got good vibes.
Bad vibes?
Spooky vibes.
Hey, vibes are vibes.
I'll take what you can get.
Good at being spooky.
Yes.
This next one's from one of our mods, Ted Kord.
Thanks, Ted Kord, for being a great mod.
Hi, Ted.
Very nice.
Very nice indeed. Overall, I enjoyed this game, Ted Cord, for being a great mod. Hi, Ted. Very nice. Very nice indeed.
Overall, I enjoyed this game, but I felt let down by the lack of story and especially the ending.
Let down by the ending.
Interesting.
Let down by the lack of story.
I felt like there was too much story.
Well, you know what it is?
It's like the main narrative doesn't really advance when you're at these other islands it's like you're kind of there and you're doing their own like you know
you're reuniting the brothers or you're aiding the researcher in their mission you're kind of
like are doing a different thing and then you're achieving an artifact and then you're coming back
and so so it's really just bracketed with the the the first act and the the ending in terms of where
you're actually finding out what's going on. I have a question about the game.
Yeah.
There are parts where you go on,
you see these like black stones and they ask you to put your hand in
and sometimes you get like a premonition or something,
but sometimes it says it doesn't respond.
What is that supposed to be?
Is that tied to the story at all or no you know what i never i i
never followed that up and figured out what was going on there i just sort of like all right this
is something that yeah so i i should look up what i what actually happened sometimes there's some
like crab monster that shows up and oh yeah i saw i saw the crab monsters yes uh but i i assumed
that oh i'm gonna get something where I come back to these
black rocks and
something happens but I have to get that thing
and then no the game ended
so I don't know
I think it's like a
I assumed it was maybe tied in
to
retrieving stuff for the
hooded figures but maybe not
no because I did
I did that okay look this I'm looking
it up right now apparently you just
have to be like your panic has to be
really high when you touch them and that's
when you'll get visions oh
oh interesting but
they don't really is interesting what
are the visions like story
it's just like you it's like
it describes a Lovecraftian sort of
event you know yeah it tells you something there's some context of something that happened to
wherever you are i got a couple of quick ones real quick this next one's from raccoon hi raccoon
nice nice uh dredge really reaffirmed my fears of the ocean. Yeah, absolutely. Ocean. Ocean's scary.
Very scary. This next
one is from Z Ranch.
Hi, Z Ranch.
Nice. Spooky
in boats is always going to hit.
It's like chocolate and peanut butter.
8 out of 10. Wow. Nice.
Chocolate and peanut butter, only 8 out of
10. Yeah, exactly. Maybe that's like a
dog's rating. Love the peanut butter only 8 out of 10 yeah exactly maybe that's like a dog's rating love the peanut butter chocolate
not so keen on
I'm gonna take this recess down too
yeah
and then finally
from not the toilet
nice
nice
can we make them a mod
not the toilet you're. Not the toilet.
You're hired.
Not the toilet.
Excellent game.
It was like a box of donuts full of tasty loops.
Oh, yeah.
Wow.
Oh, it is very.
Got a far scump here.
Good way of saying that.
Okay.
The game Dredge is like a box of donuts.
So you're calling like a doughnut a loop in that point?
I guess it's a loop, a closed loop.
Is there ever not a closed loop?
I don't know.
I don't think there are any doughnuts that have,
they're like a U shape or any.
They have the ones that are bars, right?
They have like the bars.
That's true.
Yeah.
Is it a loop if it is not closed?
Isn't it a U?
You can have an open loop.
We'll never get to the answer to this.
And actually not the toilet.
You're fired.
That was like a really crazy thing.
And you really gave us something to think about.
And that's not, we don't do that here.
Quick rise and fall. That's this week's get play. you really gave us something to think about and that's not, we don't do that here. Wow.
Quick rise and fall.
That's this week's get play.
Our engineering is by Alex Gonzalez,
dead air,
Alex G on Twitter and Instagram.
Uh, check out our paywalled show.
Get animated Heather,
where we're still watching,
uh,
the melancholy of Haruhi Suzumiya.
If you were anywhere in the middle of the two thousands,
you heard the name Haruhi Suzumiya.
We are watching season one, season two, and the movie of the melanch name, Haruhi Suzumiya. We are watching season one,
season two, and the movie
of The Melancholy of Haruhi Suzumiya
and The Disappearance of Haruhi Suzumiya.
I believe we're finally wrapping up
season two.
We're in the last five episodes
of season two.
And then we'll be watching the movie. So,
come to patreon.com
slash get played.
Even though the show is called Get Animated, we're Get Played.
And check that out.
Stitcher Premium is dead.
It's fucking dead.
You can't get it on Stitcher Premium anymore.
It's only at Patreon.com slash get played.
If you want to listen to new episodes and our entire back catalog of anime watch alongs.
Our guest today, Oscar Montoya.
Oscar, one of our favorites. Thank you so much
for making time for us. Thank you for playing through this game.
What a blast! I love it!
What a hoot. Do you have anything you'd like to plug?
Just follow me on social media at
Ozzymo, O-Z-Z-Y-M-O, on Twitter
and Instagram.
Oscar did a really funny, great,
great show for Earwolf Presents
called Try Gaze with
Mano Agapian.
Wow.
It's so funny and so great.
Thank you.
I was obsessed with it.
Check it out.
It's so funny.
Oh, my God.
I love yours and Wysocki's one, too.
Okay.
It's so good.
Thank you very much.
That one is great.
Thank you.
So these are both in the Earwolf Presents feed.
Exactly.
You can find both of these shows.
So just search for Earwolf Presents on your podcast app of choice and uh and catch all that oscar and
mono try to understand straight things and it is so fucking funny it's so good to the funniest
oh um i feel like this is my job when it's when it comes to this point in the show
when we have a guest
because I just know that
you guys
you probably just can't handle it and it's just
a tough thing to do and I think it's fine that I take this on
just for us
as a unit, as a Triforce of friendship
but Oscar
it brings me no great
it brings me no pleasure to do this to you
at this time but you got played
wow nice
laughter
laughter
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