Get Played - We Play, You Play: GoldenEye 007
Episode Date: February 27, 2023Heather, Nick and Matt talk about AI chat, what they're playing lately and discuss this month's We Play, You Play game, GoldenEye 007! They talk about how groundbreaking it was, how it holds ...up and how younger generations respond to it. Check out this oral history of GoldenEye 007Â https://melmagazine.com/en-us/story/an-oral-history-of-goldeneye-007-on-the-n64. Follow us on Twitter and Instagram @getplayedpod. Check out our premium series Get Anime'd On patreon.com/getplayed or on Stitcher Premium. Join us on our Discord server here: https://discord.gg/getplayed Wanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.comSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
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I know we need to record,
but I'm really sorry.
I don't know how I did it.
Accidentally enabled big head mode for everybody.
God,
it hurts.
It's really painful.
What did you do?
My hair.
I don't know.
I put,
I finished the task in enough time and we all have big heads.
God,
it was like doing the dishes really fast.
It's small, but my head is big.
I feel like a fucking gumball machine.
My teeth remain the same size.
They're small in my big head.
I got tidy eyes.
I can barely see inside of my giant eye holes.
I'm positioned in such a way where
if I move even an inch,
I'm going to fall over Humpty Dumpty style.
I'm fucking scared.
Oh, I need to slam
dunk. I need to
NBA Jam slam dunk.
I damn feeling
the urge to hit some three pointers
or slam dunk. I don't know where that's coming
from. It's like primal.
What is this
intro? Why did we do this to
ourselves?
Is anyone else on fire?
I'm on fire. He's on fire!
That's enough, right?
This was low effort.
We bungee jump off of dams and nut shut our friends with clobs
as we play Uplay N64 console FPS classic GoldenEye 007
this week on Get Played. Thank you. Welcome to Get Played, your one-stop show for good games, bad games, and every game in between.
It's time to get played. I'm your host, Heather Ann Campbell, along
with my fellow host, Nick Weiger.
That's me, Nick Weiger, and I'm here with our third host, Matt Apodaca. Hello, everyone.
Hello, everyone, and welcome back to the Premiere Video Game Podcast, where we're here talking
about a classic, a righteous, a foundational game. On this week's We Play, You Play, You Play, We Play.
We Play, You Play.
That's right. strong nostalgia for, commonly played with friends at, you know, after school, in dorm rooms,
in shared apartments, depending on your age. A lot of roommates were enjoying this game together.
And we're going to talk about how it holds up now, how it holds up 25 years after it's released 26 years it's been a long time
it's been a very long time if you were this is the thing you could have like you could like you
could have had a kid when goldeneye came out and then now they'd like be finished with grad school
like that much time has passed.
Yeah.
If you were the,
if you were the kid having age,
I was five.
That'd be really bad.
If I did, I could have had a kid.
And right now,
a young would have been young,
but I could have had a kid.
And by now they would be,
you know,
old enough to have finished grad school.
And they fucking better have finished grad school,
because I have high expectations for them.
Yeah, you're like a helicopter parent.
Exactly, yeah.
Don't make the mistakes I did, all right?
There's a filter that's really popular as of this record on TikTok
called Teenage Look, and it makes your face look...
Okay.
I won't tell Nick.
Should I take my headphones off?
Does it make you look like a teenager?
It makes you look like a teenager.
And for the olds on TikTok,
it's really effective and making people very emotional.
And I think there is a second layer to it.
This kind of ties into Goldeneye, which is that if you are of the age where using that
filter matters to you, like if you're in your 30s or 40s and you use that filter, it's possible that you never got to see yourself
as a teenager looking into your iPhone.
Interesting.
Yeah, right.
So like, it's not just that there is this residual feeling of youth that you have when
you look in the mirror, you kind of don't see yourself as you are, but you see yourself
as you have been. And so when you see yourself in that filter on TikTok, you're like, that's me.
And then you see it side by side with who you really are. And you're like,
oh my God, I'm old. Oh God, my life. But I also think there's an additional layer, which is that like if you're 50, you know, 45, 40 and you're you're on TikTok and there are a lot of people who are of that age range on TikTok.
It's not exclusively the purview of the youth anymore.
Then you might not have ever seen yourself in a selfie cam as a young person.
Yeah, my photos of me when I was young
predate digital cameras.
Like, it's like I have print photographs
of me up through my teen years.
Yeah, and they had to change the light bulb
after they took the picture.
Yeah, it shattered.
We had to hold still for a full two minutes.
Not smiling, of course.
No, you couldn't.
Very stoic expressions.
The first image of me is this.
It was painted by a Renaissance artist you may know of the name of Leonardo da Vinci.
Oh, very cool.
Very first image. Was he wearing his famous uh blue
bandana over his eyes yeah i couldn't believe i can't believe he could paint without his little
um what are those called you know how the fuck i'm talking about is that what he had that was
his weapon yeah are you conflating leonardo with michelangelo michelangelo is a party dude he's
the one with the nun checks.
The only reason they have colors is to differentiate them in the cartoon.
It's true.
In the comics, they were originally black and white, and then they were all red when they did color versions.
That's right.
But yeah, good choice.
Good creative choice.
Very cool.
I got a painting of me in the attic the attic it uh it it ages oh and i say the same
anyway there's like a there's a very visible inflection point happening with technology
right now where like there is there's like the the youngest gen x members are like, oh, my God, technology. And then the millennials are like, oh, my God, I'm I'm finally the old people to this, like, very visible Gen Z people online.
And there's a lot of defensiveness about like we invented the language that you use on on TikTok whereok where we millennials we we defined all this but the truth
is nothing has made me feel older than going back to play goldeneye nothing in my in my existence
this is fascinating has made me feel because i'm playing goldeneye this week. I was like, oh, my God, this game feels old.
And I wasn't like I did not experience that with Mario 64.
Mario 64.
I was like, oh, this is still pretty, pretty fucking great.
And when I play Sega CD games, it's it's a it occupies a different nostalgic part of my brain where I'm like, this is still special
and nobody knows this.
Like playing Snatcher on a Sega CD,
I'm like, this is like a little gem that I have.
It feels like if you have ever been to an antique store
and you look through those binocular photograph visors
and you can see 3D photos of like the 1800s it doesn't feel like
you're looking at old photos it feels like you're playing with a toy and that's what sega cd games
feel like to me it's like wow look at this old toy but this n64 game i have so many clear memories of
and it fucking it's it's cobwebbed guys this game And I feel like we've got a lot to talk about.
We do have a lot to talk about.
Just on that thought real quick,
because what you were talking about
with the Sega Saturn games,
those late 16-bit slash 2D 32-bit games,
I feel like that has been reclaimed as a retro aesthetic.
And that's a big part of it.
It's just like they're indie games that come out in 2023 that are trying to replicate the look of a Super Nintendo game or a I just I just got one a pizza tower on Steam.
I just said I'm fucking around with pizza tower.
And that one is designed to look like, you know, a fucking Wario Land game.
a fucking Wario Land game.
And so and I think that's a big part of it.
Whereas this, I think eventually we're going to see more of that because we're seeing some of it with with PlayStation games.
And there was a retro throwback N64 platformer that came out last year that I meant to play
called Super Kiwi 64.
But, you know, that look, I think we'll see more of.
But still, it's like I had a similar feeling of like this this feels so fucking old and i was a teenager when this game released and that a lot of time is most of my life has
passed since then and that's very strange yeah um it's horrible it is horrible it's truly the
slow decay of time is is maddening um and how do you deal with it i don't know you
take it one day at a time i guess uh time time the reaper comes for us all uh you know you're
talking about this tiktok filter and that being a big zeitgeisty tech thing and we do have a lot
of games to discuss uh both this week's game for we play you play and other games we've been playing
but i also there's another zeitgeisty tech thing, the Microsoft Bing AI-aided chat.
And I got in on that.
I was on the wait list, and I have access to it now.
So.
Is that why you're doing better on the show today?
Just typing in prompts.
Okay, Heather said this.
What do I say?
I thought I'd type in something into this fucking Bing AI chat
and see if we can get a perspective on Goldeneye.
Anyone got a Goldeneye question you want me to throw in here?
Are Goldeneye's graphics realistic?
Are Goldeneye's graphics realistic? Are GoldenEye's graphics realistic?
I think you should put 64.
GoldenEye 64?
Well, I just put in GoldenEye's, and it did infer that we meant Nintendo 64.
So it added in GoldenEye and Nintendo 64 graphics realistic.
Okay, here we go.
GoldenEye 007 was revolutionary for its time with realistic graphics and well-tuned gameplay.
However, by today's standards, the graphics may look pixelated, goofy, and odd.
There is a new version for the Switch Online Expansion Pack service that is looking sharper and smoother.
Do you want to see a side-by-side comparison of the graphics on Switch and N64?
I mean, yeah.
I guess, yes, please.
Yes, please.
That's horrifying. Yeah, that was more well
written than anything I've prepped for this show. Yeah, I was going to say, yeah, they did like more
research in one second than we ever have. All right. It brought up a bunch of different videos
that have that show side by side comparisons of the graphics on Switch and N64.
And yeah, we've we've we've all seen it.
We've experienced that.
But yeah, this is a this is this is a wild wild west fucking frontier of of tech right now.
I have a prompt.
I have a prompt.
Go for it.
Can can you tell it to pretend to be heather who is evil
okay and do you mean do you want me to give it any more context for heather do you want me to
say heather ann gamble or just leave it as heather just pretend to be heather comma who is evil can
you pretend to be heather who is evil i'll start with a different topic.
Okay.
Can you pretend to be Heather who is evil?
Let's see.
It's computing.
Okay, I'm going to read the reply.
I'm sorry, but I prefer not to continue this conversation.
So evil Heather sounds like normal Heather so far?
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That's how you know AI is not ever going to be um like ai is never going to take over because
from what i heard about the n60 from what i heard about the golden eye comparison yeah they think
one of the versions looks good and it doesn it it doesn't really like it doesn't
look much better it's hard to say i mean look yes the the i we'll talk about we'll get to the
graphics in a second because that's part of what makes it feel so so much like it came from another
era uh which it did but you fucking you know what i mean anyway before we talk about golden eye 007
for n64 in depth uh let's talk about some other video games we've been playing it's time for what
are you playing uh guys i i the resident evil merchant left me a letter and there's a sound
cue he asked to play so i want to read this letter. Okay. See,
I'll open it right here
and see what it says.
Dear Get Played,
there comes a time
in every merchant's life
when they look at what they've done
and ask themselves some serious questions.
When you're walking down in the middle
of Hollywood Boulevard with your dirty underwear
inside a half-eaten bucket of KFC,
maybe it's time to make some hard life choices.
That's why I'm moving on from Get Played.
I give you my eight cats and a rug you should probably throw away. I've been too focused on what you guys have been playing.
I never ask myself the question,
What am I playing? And it turns out I've been playing the game of life all wrong.
Love and kisses, Resident Evil Merchant.
And then there's a PS here that says, my apartment burned down.
Wow, guys.
Wow.
My takeaway from that is that we're,
we apparently got to take care of eight cats
and a fucking soiled rug.
Maybe with that shit.
I already have two.
So Nick, this is on you, I think.
I can't have cats in here.
My allergies are going to flare up. I've got a dog. I can't have cats in here my allergies are gonna flare up i've got a
dog i can't have cats yeah these are really have to take the brunt on this they're all they're
going straight to the pound it's fine you're gonna get your fucking big net yeah looking for an all
killed shelter they're going there all killed yeah drop them off at fucking Bob Barker's grave. They for sure have La Plaga.
I mean, like, they are carrier cats.
My takeaway
is that
we were somehow
a burden to the merchant.
Hard to fathom.
But we all have
our personal perspectives. I will say, though,
like, because i was always like
oh this fucking guy we gotta deal with this guy it's gonna be awkward he's gonna want to hang out
afterwards and i gotta make a different excuse this week yeah but now that he's not gonna be
here anymore i'm like well i don't know how we get into the segment i think we can just
ask each other what are you playing? Like,
yes.
I mean,
it,
it breaks my heart a little bit.
Yeah.
He's so infrequently asked me,
it felt like a little animosity.
It's,
and you know what?
And that's not our,
that's not the kind of show that we do.
You know,
it's true.
Uh,
on this show,
we speak to women and we,
uh,
we don't, we don't ignore women.
Sure.
So, Heather, I'm going to start by asking you first.
All right.
What are you playing?
Well, guys, there was a comment on the Reddit or Discord or something that we should change the intro to the show to where we discuss good games, bad games and Fortnite.
And I'm trying to break free.
I'm trying to break free.
And I think it's going to happen today.
Wow.
Whoa.
Because my PSVR 2 comes in the mail today.
Wow.
It has not yet arrived, but it will be arriving as of record later today.
So I know I'm going to have something else to talk about next week.
And that's not to say that this is a swan song for Fortnite.
To the contrary, I have created a Fortnite channel on our Discord and all the Fortnite
heads are pouring in there
and we've been squatting up with huge like more than four person squads of get played fortnight
players wow and it has been really really fantastic it's a it's a great little community
that's building and i'm not fucking going anywhere. But I will have something else to talk about.
Yeah.
I would say don't mind the people that say that they're tired of hearing about it.
Mind the people that are there and excited about it.
Yeah.
That little channel has a lot of people in it who are excited about playing with each. That's like a, I mean, that little channel
has a lot of people in it
who are excited about
playing with each other
and playing with you.
And that rocks.
And it's been fun.
Yeah.
We've crowned,
like,
four get played
squad members
double crowning.
Like,
it's,
it's great.
Yeah.
Last time I crowned
I was a freaking baby.
Oh, jeez, God.
You know, I never crowned as a baby.
I was C-sectioned.
Oh.
Anyway, Fortnite was super fun this week.
I can't even shout out everybody who we've been playing with
because it's so many people now
that I'm pretty sure I would start forgetting people.
But really, really wonderful community.
The heist missions are fun.
It's been a good time.
I switched skins to the Terminator and I'm having a lot more personal success.
I think it is intimidating to have the Terminator running at you with a hammer.
Which Terminator?
The T-800. And the T-800 fleshless? hammer. Which Terminator? The T-800.
And the T-800 fleshless?
Yes.
Like skeleton only?
Okay, got it.
The robot skeleton with that grin and the red lit eyes
running at you with a Naruto skinned shotgun
and jumping off buildings with LeBron James angel wings.
Yeah, I don't want that thing anywhere near me.
The rarity to this gun is epic.
Nice.
Up a dog and nice.
Well done.
Kind of fun.
Here's my question for you, Heather.
Not on Fortnite.
Oh.
What was the impetus for purchasing the PSVR 2?
Well, so I, because you had to pre-order it last year right um i had a
job at the time so i was like well i don't know where i'm going to be next year but i i've i i
just wrote a commercial for i don't know the for wendy's or something and so i'll i'll i'll i'll
get the psvr too and i can always cancel my job cancel pre my pre-order later commercial
wait a minute um but uh so i so i pre-ordered it and then I was like, maybe I'll cancel it as time goes on.
But the reviews of the PSVR 2 have been so effusively positive.
And they're like people are saying that is a tremendously realistic experience.
So being that I love VR and this is a way to play PS, like res res is available
on PS VR.
That's wild.
That would be a cool VR experience.
Tetris effect.
But there's also Gran Turismo seven, which I'm not a super fan of, of racing games, but
I've heard the Gran Turismo in PS VR is identical to real, real life.
So I got to get into my car and drive down and race my car
i gotta race my car around um so yeah i'm i'm super excited to play it uh and uh i'll have a
full report for you guys and our listeners next week on get played nick what are you playing
next week on get played uh so that you can are you playing? Next week on Get Played.
So that you can play Fortnite in PSVR.
For sure you can.
I already looked it up.
You can.
I thought about like blowing up the screen to IMAX size
and seeing if that makes me better with a sniper rifle.
Oh my God.
The most terrifying sentence.
You asked me what I'm playing.'m going to talk about sekiro real
quick just to remind people i am chipping away at it it is this game is it's it's really great
i found myself with a little bit less time for gaming over the past couple of weeks uh so i but
what i've been able to do is just sort of say like you know what if i can if i have an hour to play
this thing i'm just going to play it for an hour.
I'm not going to worry about, you know, like, oh, I have to play until I get to this point.
And usually an hour is enough time to get through and, like, at least take out a mini boss or something or get to a new checkpoint, a new equivalent of their site of grace.
Which I keep forgetting what the fuck they are.
It's like the idols or something. What the hell are they? Heather which they keep forgetting what the fuck they are it's like the idols or something what the hell are they heather do you remember what the the thing
the save points are in no sekiro no i don't know the fuck are those called i gotta look it up
look they're the little guys i would call them the little guys i'd be like oh i gotta find the
little guys let me see which by the way what are the save points called in sekiro go ahead we should do
an episode all on the the the shorthand that we each have developed for video games yeah
because everybody has uh like their own secret language right you know for for games like victory royale i call crowning i don't know if anybody else calls
it crowning yeah you know hopefully not because it is a little gross what no it wasn't gross
yeah but that's all i can think about
the save point bing says the save points in in Sekiro are called Sculptor's Idols.
They allow you to rest, heal, travel, and acquire skills.
You can also manually save your game by using an item called a Shinobi Ink.
They're the little guys, and you gotta go find them so that you can sleep.
Yeah.
But anyway, I'll talk about the sound design in this game is absolutely fantastic, which
I think I've touched on maybe briefly, would have been discussing it.
But I think that's all.
It's just perennially the most underrated part of game design is just great sound.
And I don't mean like music because game music gets talked about, if anything, probably too much.
But game sound effects and ambianceience that's so key to your experience
and i i think that's a big part of like when you deflect a string of perfect parries it's just got
like this deflection sound that just like hits with such uh you know such distinction and it it
feels really satisfying you talked about res it has
kind of that rhythm gamey feel when when you're getting that for that audio feedback yeah and and
the same thing when you land a death blow it is so satisfying and a big part of it is the visual
impact of it but just like the sound just absolutely uh completely matches it uh and
and and enhances it and i don't know i think, I think it's one of the reasons this game works so
incredibly well. One of the reasons FromSoft games in general work so incredibly well is they just
have terrific sound, and that extends to the UI. But yeah, I really truly love this game. I am
making progress at it. I am a little bit less worried about my pace now and more just about having fun when I'm
playing it.
But I'm feeling confident I'm on.
I'm on the back end of this thing, so we'll see.
I'm going to I'm going to fucking I'm going to put a pin in this.
No, we're not put a pin in this.
I'm going to fucking knock out this 2022 year New Year's resolution at some point in the
next few weeks.
I feel confident about that. Wow. And I said it was a 2022 New Year's resolution. Yes, I'm next few weeks. I feel confident about that.
Wow.
And I said it was a 2022 New Year's resolution.
Yes, I'm a year late.
But you know what?
I'm still fucking doing it.
That's great.
So there you go.
That's me.
Matt, how about you?
What are you playing?
Well, I rolled credits on Kirby in the Forgotten Land.
And I fucking loved it.
I'm in the post game right now.
And it's also still really really fun um but right
now too i'm also so i'm doing that i'm uh after this record i'm gonna go pick up my physical copy
of um uh metroid prime remastered wow uh so i'm excited to get into that. And I also, I did a little tinkering.
I had a day off on Monday this week.
Lovely.
I started doing a little tinkering,
and I got DS and 3DS emulation running on my Steam Deck,
which I'm very, very excited about.
And I can even, I'll hold this up to the screen.
I'll show you guys sort of like what it looks like in game.
You'll see here on my Steam Deck monitor, there's three screens.
One is big.
One is, and two are small, replicating the size of the DS screens there, top and bottom.
And then the big screen is just the top screen, so I can focus on that.
But let's say I wanted to prioritize the bottom screen uh is just the top screen so i can focus on that but let's say i wanted to um
prioritize the bottom screen in battle or something i just press a button and it goes
that's slick very slick i was having some problems with it because uh it wasn't recognizing my inputs
at all um which was uh very frustrating uh when i was trying to play a game right before i was going to sleep and uh did more tinkering instead of uh playing a game uh but once i got it all sorted out it's
been great and uh i'm excited to finally play pokemon black that was a generation which one
is that it was the final i love pokemon black i'm excited about it um it's the i can't remember what number generation it is
but it was on the ds my last pokemon game that i played um for a while was um pearl until well
i didn't skip i skipped one and i played the ones that came out on the 3ds i guess
on during the d DS's run,
I had my fill with Pokemon.
I was good.
By the time Black and White came out
and then Black and White 2,
I was like, I can't do this.
This is just too much.
So I haven't played that.
But from what I understand,
every Pokemon in this game is new.
And there are no um previous pokemon which i know was
polarizing at the time um so everyone that you see in this game is brand spanking new
um and it looks great it has um uh it seems like it has seasons when i start my save it says
summer which i find uh to be uh really nice uh so i'm excited to play
that and i'm excited to play um metroid um samus returns uh on my 3ds simulator which um because
i have it on my 3ds but my 3ds has honestly seen better days sure uh and hasn't uh the like the little pad on the on the on the stick is has fallen off
uh and so it's like the analog no yeah the analog nub has uh like the top layer of it has fallen
off so it's a little uncomfortable to play and it feels old too like it's just like it has i just
played it so much it feels very slow um uh for you know it
just feels a little it's feeling its age unfortunately right so it's nice to get it
running on a nice new piece of hardware so that's what i've been playing that whole new roster
approach that you were just saying with the pokemon yeah reminds and that's like the street
fighter 3 thing right when they released the original street fighter 3 it was like here's basically an entire new cast of characters coming off of the
you know the biggest one of the biggest arcade games of all time probably the biggest multiplayer
arcade game of all time and everyone's just like what the fuck where is this where's fucking
balrog yeah you know where's m bison yeah where? I don't know. I think Ken was in it, actually.
Oh, there's Ken.
Were you and Ken in it?
I can't remember.
I think it was just Ryu and Ken,
and then everyone else was like a new character.
But then when they did the updates,
they fucking added in more of the old rosters.
Anyway.
You can't go changing too much.
You want some changes, right?
Because you want it to innovate,
and you want it to innovate and you want it to,
uh,
expand.
But I feel like sometimes when you go a little too crazy with the changes,
people get mad.
Yeah.
That's the,
the difficult,
the difficult balance of iteration,
you know,
and that happens in all media.
You don't,
you can't change too much or people get fucking pissed off.
But then if you don't change anything, people are like's i already did this it's the same yeah this seems
like a good opportunity to read the pokedex entry for trubbish wow ash is here the combination of
garbage bags and industrial waste caused the chemical reaction that created this Pokemon. It gorges on trash until its stomach is full.
Then it belches toxic gas.
An unlucky whiff of gas will put a person in the hospital.
It's fucking nasty.
That's a,
that's a Trubbish was introduced in,
in gen,
gen five,
which was Pokemon Black and White.
Okay, great.
So was Garbodor.
My two favorite Pokemon.
The Pokedex entries...
It is trash that eats trash,
which turns into poison in its body.
The main component of the poison
depends on what sort of trash was eaten.
It's good
Pokedex. If I saw
Trubbish on my street, I'd
fucking hit it with a tennis racket.
Oh my god. Fuck out of here.
Scram. Nasty freak.
Also, the
Garbodor exudes poison
from its right arm.
That is so specific and gross.
That is nasty.
That's like, what's its left arm do?
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Nick, Matt, we all talked about what we're playing that's right we got a little sidetracked with
trubbish there but let's get back on track and talk about our we play you play topic
this week golden eye 007 developed of course by rare published by nintendo directed by martin
hollis who led a small team team creating this game for the Nintendo 64,
released in August of 1997 originally in North America and Japan,
and was re-released on Switch Online and Xbox Game Pass on January 27th of this year, 2023,
which is why we're covering it.
Though I'll say, we recently had a remasters episode where
we talked all things remasters this is very much not a remaster no this is like a re-release slash
enhanced port and i played it on both platforms and i feel the same way about both there's a
little bit more they've done with the xbox game pass version but it's still fundamentally the same game. Let's start here because you were five,
Matt. I was actually six, probably going on seven in August of 1997. That sounds about right.
I just want to say that 1997 in games is a banner year, right? You've got Goldeneye,
you've got Castlevania Symphonyphony of the night final fantasy
seven tomb raider 2 which is arguably like the first actually good tomb raider mega man legends
there were so many excellent quake 2 was a was came out in 97 like 97 is like, I think, the first year where 32 and 64-bit gaming really come into a place of maturity.
And you start getting games that are actually great on PlayStation, Saturn, and the N64.
And that's just a handful of them.
Yeah.
It we don't get like the the the movement from PlayStation 4 to PlayStation 5 is so minimal that for a lot of these games, they're being released on both systems.
But Goldeneye as a game was impossible to imagine on the Super Nintendo.
For sure.
And I think that's true of a lot of the these early early to-gen Nintendo 64 games of like basically anything they were doing in 3D. I mean, sure, you had Star Fox on Super Nintendo, but for the most part, the 3D was pretty rudimentary. And yeah, 1997, very good year for games. No, 1998, but still a very, very good year. I think Final Fantasy VII also came out in 97. Anyway, the... I said that.
I said that out loud. Wait, did you? Yeah, I did.
Oh, okay. I just did. Castlevania,
Symphony of the Night, Final Fantasy VII,
Mega Man Legends, which was basically
just me tipping my hat to a good game
that nobody cares about.
And I'm seeing here Final Fantasy
VII. Unbelievable.
Did you hit Quake II?
I guess that's why the Resident Evil merchant left.
Maybe it was you guys.
Well, it wasn't you.
He didn't talk to you.
Just like my dog ignores me.
You mentioned Quake II,
and that had a lot to do with my perception of GoldenEye up until fairly recently, which is that I was playing PC games in the 90s, and GoldenEye, I understood
its impact, and I understood that people really were super into it.
I knew that multiplayer was a huge part of it, the couch multiplayer, which couch multiplayer,
not a thing that was available on PC,
first person shooters,
but it did feel,
and I think still does feel like a much older game
than its contemporaries on PC.
If you compare it to something like Quake,
which came out the previous year,
Quake 2, which comes out in 1987,
Half-Life, which comes out the next year,
and honestly kind of feels almost more like a much closer to a modern game.
Keyboard plus mouse controls are kind of already semi worked out in that era.
It's still kind of the best way to control a first person shooter.
And back then they were trying to figure out how to engineer, you know, how to control a first person shooter on console.
Like no one had settled that yet.
No one had figured that out yet.
And so that was a big part of why I was kind of like, while this game was a sensation at
the time, and while, you know, I do have memories attached to it, I was not as into it when
I was that age, even though I had an N64 and I love the shit out of some other Nintendo
64 games. This one in particular didn't click for me just because I felt like I had superior access to superior things on PC.
able to accomplish and playing it now understanding where the development team came from and all of the you know all of the the restrictions they had but then also like like some of the things they
were able to sneak in there despite those restrictions and what they were able to figure
out on like this is all new hardware uh this is a controller that we that for much of their
development cycle they didn't even have a nintendo 64 controller i'm not sure if either you read this
so they were they were using a hacked saturn controller to try to figure out how to control
this thing well they they were they developed an engine from scratch and also no one had like the
language for any first person shooter conventions like a lot of the shit they were just sort of figuring out on the fly.
They're just like, I don't know.
Let's what if we do this?
What if this happened?
And from that standpoint, it's it's really a triumph what they were able to accomplish.
Did anyone rewatch GoldenEye the movie in advance of this?
Because I did.
I had planned to and I it just got away from me.
I didn't have time to sit down and watch it.
I've never
seen it i've only seen the new james bond movies uh i it's worth watching it does have some really
cool stunts and but in a way it feels even more dated than the game released in 1995 the thing
about the movie is like first off it's got computer hacking sequences i re rewatched it last night or two nights ago. And computer hacking sequences look so like they're just so just made up, just nonsense.
They've got like like cartoon versions of the characters like pop up on screen or like I'm hacking you now.
Like essentially, that's what happens.
But then also it's got like just some James Bond casual misogyny that is just like has aged like cottage cheese outside.
It's just like there's a line early on where like Moneypenny's like, you know, James, that could qualify as sexual harassment.
He's like, what's the penalty for that?
And she says, like, you have to act on your innuendos.
Oh, boy.
Did Brett Ratner do a pass on the script?
It's really, it's really fucking weird.
And how do you get in trouble?
You don't.
Yeah.
But I think it's also like 1995.
That was like a new vocabulary term
that they were like,
oh, let's throw that into a Bond movie.
Anyway, I was going to say the thing,
the main thing from this,
the reason I brought the movie
is the game is remarkably faithful narratively to the movie.
It goes on some tangents just to try to pad out the gameplay length.
But it does like a lot of the beats story wise, a lot of the missions.
You know, I think we talked about this when we were talking about licensed games is that sometimes there are, you know, sometimes there's like this strict like here.
This is just the game, the movie, and we're just going to reenact that.
That very much is of this model, but it still all works.
And it's kind of impressive the way they took some of the these missions in the movie and
then turn them into a gameplay sequences, but still kind of hit those plot beats.
Yeah.
In a way that that that feels compelling and organic.
So, OK, so that they re-release these versions on Switch and Xbox.
I did not play any of the new versions.
I played on my N64 on a Sony PVM, full scan lines, full original authentic experience, because that's the kind of podcaster I am.
Yeah. Wow.
Heather, the Chad.
We'll all have different perspectives here. Matt, you played on Switchcaster I am. Yeah. Wow. Heather, the Chad. We'll all have different perspectives here.
Matt, you played on Switch, I imagine.
I played on Switch for the most part.
And then I did switch over to the Xbox version because I heard that it just controlled a
little bit better.
And my experience there was that was true.
I would say that because you didn't play this back in the day.
No, no.
Yeah.
So I don't have a frame of I don't have like a frame of reference for comparison on how it actually, you know.
Played versus then versus now.
I played this on N64.
And what I would say is that the Switch version, I played both of them.
The Switch version.
I played on N64 back in the day. Oh, I was like, wow, Nick, what a way say is that the Switch version, I played both of them. The Switch version, I played some N64 back in the day.
Oh, I was like, wow, Nick, what a way to drop that.
No, I don't want to go to the trouble of hooking that shit up.
I played on N64 back in the day, so I have a memory of what it was like to play with that three-pronged Trident controller on a CRT.
And I've also played the Switch version, and I played the Xbox version.
I would say that the Switch version is authentic.
Like the Switch version is basically
pretty much a direct port
and that can extend to the control schemes.
But the Xbox version played
like how I remembered it playing.
It looks a little cleaner
and also just that it has a control scheme.
And I have no idea why they decided
not to include this in the Nintendo version, but I think they were just like, whatever, we'll just have it has a control scheme and i have no idea why they decided not to include this
in the nintendo version but i think they were just like whatever we'll just have to be a straight
port on their nintendo their nintendo switch online service the xbox version has a new control scheme
called diamond which is just like the twin stick controls yeah which is just like you know one one
and it took a while for them to for developers to figure out that's
how one of these uh games should control also took controllers to be released that had two analog
sticks on them um which the n64 controller certainly didn't but it it it feels a lot better
having been played having played a lot of other you know having played 25 years worth of first
person games it feels a lot better with that control scheme than trying to, you know, put your mind back in
that that old school version.
So I tried the the dual analog stick control scheme for the N64 to try it in controllers,
one in each hand, trying to emulate what would become the dual analog experience.
Yes.
And it almost made me vomit because...
LAUGHTER
Just...
So this is...
Goldeneye occurs in a moment in time
when there hadn't become...
Like, standardized control schemes hadn't yet happened.
So they fucking figured this shit.
They're like, oh, it's you push these yellow buttons to strafe and you move around.
But you only shoot forward like unless you're holding down the aim button and then your your joystick becomes a stationary aiming aim.
So you like stop, stand in place and move your gun around
on the screen. Otherwise, you're strafing with your right hand with buttons and moving with your
left hand. The problem is that they just took that and put it into dual analog. Yeah. So you're, instead of looking around with your right hand and moving with your left,
you are half moving and looking with your left and half strafing and looking with your
right.
And it was as if somebody was just pouring baking soda into my mouth.
Like, it made me so nauseous so fast.
Yeah.
And, like, I flipped through all the different control schemes
and eventually had to settle on the original control scheme.
And I was like, this is going to be a nightmare.
But was shocked when I unlocked my muscle memory for it
and was just blazing through the levels.
I was like, oh,
my brain remembers this as how to play GoldenEye as opposed to how to play a first-person shooter.
I think if I'd been playing the Switch version with an N64 controller, I would have had that same sort of epiphany because the issue is I was using the Switch Pro controller,
which I'm holding up now, and it doesn't have C buttons, obviously.
So it maps those C button functionality
to how you move the right analog stick.
And it similarly feels disorienting
in the way you described it, Heather.
It's like, this just feels wrong
versus what I know of how these games control.
And so that's a big thing.
I think if you really want that retro experience either
hook up an n64 or get that n64 controller for the switch which probably is only available on ebay
for 300 now knowing nintendo but i like it's it definitely all that said if you want to play
modern hardware and you have access to both i do feel like the xbox version feels like how you
remember it playing yeah if you haven't touched it in 20 years and i'll say to that too because i had i had no frame of reference
so i started playing it on the switch and to heather's point well i first of all i had to
remap yeah i had to remap my joy cons because the the pro controller i have uh isn't the like
nintendo one it's like the power a controller i got it because pikachu's on and i
don't know i love it um but you couldn't i couldn't remap that one um so i had to remap my joy cons
and i completed the first level on the switch one and i had to fucking lie down because i was like
i feel like i'm gonna like i'm gonna throw up like i felt like so sick that i was like i'm done for
the night like and i couldn't and then the next day a little bit too i was still a little like
uh just a little disoriented but then when i started playing it on the xbox
i i mean i i started blasting through levels like i was just like oh bam bam bam bam bam
uh because it just it controlled so much better and it felt more um it just felt more in line with
uh just a modern control scheme like i just i like i was like surprised how precise i was not
even aiming uh just like just going for it and shooting from the hip basically well it does have
a lot of auto way okay like it it is very it is pretty heavy with the auto aim which i think is
part of why it was so playable back in the day, because it's hard to get exactly.
It's hard to get precise, you know, with some of those with that controller.
And, you know, it gave a decent amount of assist.
I have a little bit of development history of this game, and then we can talk some more about our impressions.
But the game actually began development as a 2d side scroller and which is
kind of wild to think about um they it was one of those games where they were like looking at
american audiences because the nintendo 64 was a wild success in in the u.s and they're like well
fuck i guess we should have some north american games uh and so they had the goldeneye license
uh as you know as you could probably or as you can put together in your brain from the release dates.
GoldenEye, the movie comes out in 1995.
The game doesn't come out till two years later, which is kind of which is another aspect of it that just kind of feels miraculous of like, I remember this game coming out and being like, they're made a fucking GoldenEye game now.
How old is that movie?
like they're made a fucking golden eye game now how old is that movie you know and but that that they were able to have this license that was very that was fucking dated that felt like it was on
the the cusp of a new james bond movie coming out and still people like bought it and and enjoyed
it because it was just that good uh big inspirations for this game apparently doom obviously but
virtua cop was another one heather you i'm sure you have some
thoughts on virtua cop but the thing i remember about virtua cop the sega arcade shooter is that
it was the first game i remember you could target body parts you like shoot a gun out of someone's
hand love i i i don't recall that from virtua cop i just remember the reticules zooming in first off this is model three i think it's model three uh
arcade game from sega so the polygons at the time were the smoothest shit you'd ever seen in your
life you were like how is this possible it looks like i'm inside of tron and the way the enemies
would pop up on screen is they'd like come out from behind cover and then there
would be like a bullseye that would zoom in on them and the whole screen would zoom in on them
and that effect was incredible i don't remember aiming for specific body parts because i was only
going for headshots uh because the funniest which you can do in golden eye oh my god oh my god the Oh my God. Oh my God. The funniest fucking thing in the world in games,
maybe five headshots in a row on a guy before he disappears in
golden.
I just like running up,
seeing his chunky,
you know,
Amazon delivery box face with,
with like a human face mapped onto it like a photograph has been laid
onto a box yeah yeah and that face is almost exclusively funny none of those faces in that
game when you get up to them are threatening they are all like either wide-eyed bonkers faces
or there's some photo of a developer who's making like a
like a like a like a face that no human would ever make while shooting and you shoot them in the in
the head with any of the guns and there is an extremely specific golden eye sound of bullet entering body which is like a thup it's like a thup thup thup thup and all other
shooters haven't emulated this sound and it is such a funny sound so you a guy comes around a
corner he goes and then you shoot him and he goes thup thup thup thup thup and he goes
it's really i don't i can't convey it to a listener. It's great.
I sent you a soundboard,
Matt,
of all the GoldenEye sounds,
but there's so many sounds that it's impossible to find any of the sounds.
I will shout out one of them though,
which is,
uh,
if you can pull up S31,
reloading in GoldenEye does not take hardly any time. Whereas in Fortnite,
when you reload, you're like, I am going to get killed while I put bullets into my gun.
But in GoldenEye, you press a button and you immediately reload. And the audio feedback of
that action is such a satisfying, clicky little sound. And it's this sound.
is such a satisfying, clicky little sound,
and it's this sound.
Every fucking time.
It's so fucking good.
Like you shoot, thup, thup, thup,
and you immediately hit that button,
hear this sound,
and then are back into combat.
It's great.
It's great.
Terrific sound design.
Again, it's just such a huge part of a gameplay experience, even if you don't consciously recognize it.
So a lot of the stuff that I saw about the development was pulled from one piece, which I'll put in the chat.
And we should put in the show notes because it really is an awesome read.
Mel Magazine, about five years ago, I think, for the game's 20th anniversary or so, it did an oral history of Goldeneye.
And it's just got so much content, so much context for how this came together.
Basically, my takeaway is so much of this game's success is they had a very talented,
driven team that had a lot of creative leeway.
They were kind of like, you know, left alone.
And then they had plenty of time to iterate because they just tried out a bunch of different shit
and were just like, yeah, let's put this in there. Let's throw this in there.
And because the N64
wasn't out yet, but they had the GoldenEye
license, they didn't have
the time pressure to make the movies release
because they're like, well, fuck it, the movie's already out.
I don't know. It kind of seems like take the time
you need. And you talked about Heather
game developers' faces being in
the game. One of those developers also
has a named character in the game, as a lot
of them do. David Doak, or Doak.
Dr. Doak, you may remember
from a mission. Doak? I always thought it was Doak.
Anyway. I remember him
from not reading the files, running
in, killing all the scientists,
and then seeing
mission failed and being like,
ugh, right, right.
What were you going to say, Nick?
Quick tangent on that before I get to this quote.
The pendulum has swung so far from that
that it kind of needs to go back a little bit, right?
Because I love that about Goldeneye,
where it was like, hey, you know what?
Read the fucking briefing.
Know what your objectives are.
I got to this room with the tanks i have to
remember to put five fucking no i remember with the bombs there i don't need hold on heather hold
on i don't need an npc being like james there are the tanks take all five of the bombs and put them
on there yeah okay that's one bomb there are four left absolutely that's what i'm talking about the
way the way the objectives are presented and just like hey here's your mission keep this in mind take care of these things and
if you don't do all of them you know what you're gonna fail the mission fair fair but there's there's
a way to split the difference because i failed that fucking second level because i am so impatient
when it comes to combat i failed it for every mission there was once. And then it would be like, mission failed.
You didn't blow up the tanks.
And I was like, fucking shit.
I go back through, kill all the scientists, blow up the tanks, exit.
And it's like, mission failed.
You can't kill all the scientists.
Fuck.
So I like save the scientists, kill all the guys, get my my key card blow up the tanks see that dude
come out and he's like for England James
execute walk out the door
failed you cannot kill the agent
yeah
it's I wish
I wish that instead
you shot 006
I was like this guy's a traitor
what the fuck is he doing in here
should have watched the movie.
Although, honestly, given Sean Bean's character's arc in the movie and in the game, maybe that would have saved us a lot of trouble if you just headshot him back nine years ago.
There could just be a text on the bottom of the screen that says, blow up the tanks.
Like, it doesn't need to be an NPC.
It can just be like, I'm james bond i would have remembered this
or at the very least how in modern games you can't you usually can't kill somebody you need
you know like i if you in like god of war ragnarok or whatever if they were like kills like if you
killed sindri and gotta fail you wouldn't be able whatever, if they were like, if you killed Sindri and got a fail,
you wouldn't be able to do that.
So if you need somebody
to talk to a specific person in a mission,
you should make it so that
I couldn't just gun them down.
You know a game where you kill a lot of NPCs
that you need to advance certain quest line?
Elden Ring.
Just saying.
That's true.
That's true.
I guess I better start fucking eating my hat but in elden ring it's it's also it's you can you can't fail state
yourself by killing npcs yes right you just you just change the story and And I feel like if I walk in and I spray the entire room of scientists
and go room to room executing every fucking scientist on the floor, then it should diverge
my pathway and give me like the Anakin survives version of episode three. It should just the end
of the game should be James Bond walking up to the queen and blowing her away
i like here's the thing i do kind of like that the game expects you to read your mission
objectives and exhibit some restraint because you know i definitely blasted some scientists
and i was like oh yeah i i'm not supposed to kill scientists on this mission like it took me a second to to remember that but i i
like like all i was saying the the the yes there's a larger discussion yes finding the the the exact
balance is is is tricky but i do feel like the pendulum has swung too far in the direction of
now we're hand-holding too much agree because we're terrified that gamers are going to be stuck for five minutes and then stop playing and ask for a refund. No frustration or boredom
is ever tolerated in most big releases, and that kind of sucks. And it's kind of cool to play a
game like, hey, this was a huge release where you were just expected to know what your mission was
and do it right or else you'd hard fail and have to repeat it. It is an excellent James Bond simulator in that way. Like James Bond gets his
file and he reads it and he does his job and I'm not James Bond and forcing me into that mindset
is part of the thrill of the game. However, I do wish that there was a execute everybody.
I do wish that there was a execute everybody.
Two things.
One, I was surprised by how much of this game was effectively first person puzzles.
Sure, yeah.
Find this key card, open that door, run around a thing, find the Gatling guns, throw a mine at them, you know, like blow up the guns so that the plane can take like I was like, I just want to kill everything.
Like, let me.
It's so satisfying in this game to kill everything.
Why would you prevent me from doing it?
But I guess that's the experience of being James Bond is he's capable of killing everybody,
but he can't.
It's a it's a light stealth game in a lot of ways.
And it's very much like a like a Metal Gear Solid.
It's like, OK, yes, you can go in and just blast everybody.
But honestly, it's going to make it a little bit harder.
And there are certain objectives where you have to do things that are a little bit more of a on the espionage side.
more of a on the espionage side.
Like, you know, if you're a solid snake and you have to you have to go take a, you know,
fucking photographs of of Metal Gear prototypes, you know, that that's like that's just part of how like this guy who's like a like kind of a secret agent infiltrator stuff type.
It kind of all tracks with James Bond.
And if you do just want to blast, you can play the multiplayer.
Like that's what that's where the blasting is.
You get some friends together for some couch multiplayer, which we were going to do for this episode.
And then all our schedules changed, and we weren't able to do it, which I'm very upset about.
It's okay.
It would have been fun.
We can do it anytime.
I feel like we're not doing our due diligence this episode with this topic, partly by not getting together for some IRL multiplayer.
So if you hear this, and you say,. So if you hear this and you say,
if you're a listener and you say they didn't even get together,
Hey,
guess what?
We already said that.
So don't even fucking leave the comment.
All right.
Put your fingers back in her little gloves or whatever.
It's not for,
we know you wear little gloves.
It's not for lack of desire.
Like I've been trying to get these guys over to my house to play 32 X for an
episode for like,
I don't know, a year.
But like, we're adults.
We have jobs.
It's true.
When are we going to do this?
At 7 o'clock at night?
On a weekday?
I gotta go to bed.
Yeah, I'm getting ready to read.
That's my window of reading is nighttime.
What are you reading?
For a second, I was scared he was back.
Oh, God.
I knew.
I knew it wasn't him.
His voice is surprisingly smooth.
That's because it's me, the protagonist of James Joyce's Ulysses.
What?
I'm a character from fiction.
Not a character from video games
because I'm asking,
what are you reading?
You're going to summon him.
Be careful.
I don't want that guy.
What are you reading?
Huh, me?
Well, right now I'm reading
the Stormlight Trilogy.
I just finished.
Wow.
I just finished A Little Life,
which was fucking superb.
Really one of the best books
I've read in a long time.
It was a recommendation from my future wife, Mary Laws. But now I'm reading... So there's a book on
Goodreads. This is a pretty big tangent here, but I'll bend back. There's a book on Goodreads that
has the most highly rated... It's the most highly rated book on all of Goodreads.
And it's the third book in the Stormlight trilogy,
which is The Way of Kings, Oathbringer,
and whatever the third one is called.
If I did it, the OJ story.
But I'm like, well, I got to read this book.
Unfortunately, each of these books
is like a thousand pages long.
So I'm like 600 pages into The Way of Kings, you know, chugging through it, being like,
OK, OK, when are we going to get to the part where it becomes great?
Because right now it's it's not my favorite.
And then and I might be doing a disservice to it by having read it after a fucking masterpiece.
But yeah, I don't i don't dislike it
had to go to san diego yesterday to get six more hours of tattooing done and that's a three-hour
drive guess what i listened to the way of kings oh wow excellent it's so nice to be able to listen
to a book and then pick it back up and paperback. I was going to say that Goodreads list kind of probably is a lot like the IMDb top 250 movies where it's like, there's some good stuff on here, but also there's a lot of just like dorm poster movies.
You know what I mean?
There's a lot like stuff that the kind of people who are very online like is going to be overrated a little bit.
And that absolutely tracks with a high fantasy trilogy.
But anyway,
let me get back to this quote.
I was going to say the,
this is David Doak,
the developer quote,
there was no paradigm for what games would be in 3d.
Everything was coded from scratch,
particularly making a 3d game on a completely new piece of hardware.
Like the N64,
literally the engine was built by sitting down with graphics textbooks
and figuring out every step of the way it's just like it's it's again it's it feels miraculous
that they were able to put this together they were like how do we make a 3d game i don't fucking know
get your math book let's figure that out you know i mean it's just like like like nowadays you get
it you know on the show off-shelf solution like Unity and Unreal.
By the way, when I was thinking about this topic, I was realizing there's probably a younger generation of gamers who don't realize that Unreal was ever a video game.
They're just like, oh, yeah, Unreal Engine.
Yeah.
It's like, no, that was a fucking game at some point. But anyway, what I was going to say, there was no engine you could license, really.
no engine you could license really i mean i mean there were certainly weren't off the shelf uh software packages where you did you where you could just sort of like fucking develop
your 3d game and and focus on just that side of it you had to figure out all of the
yet they built an engine from scratch they had to code an engine from nothing and that's just
it's just amazing that they were able to do to accomplish what they accomplished, given those restraints.
Another thing from this article, multiplayer was added in the final four months of development is basically just a bonus mode.
And that's kind of another kind of miraculous thing of just like, oh, we a little extra time until the ships.
Let's throw in a multiplayer.
And that becomes like in a lot of ways, the defining aspect of this game.
Like this game does not have the long, long tail of of success and nostalgia for it.
If it doesn't have this multiplayer mode that people put, you know, hundreds of hours into with their friends.
That's where I think a lot of people's strongest memories are from is just just, you know, sitting down with their buddies and, you know, making fun of the guy who picked odd job uh for for being a cheater yeah don't look at
a lot of the don't look at my screen yeah uh and a lot of the cheats and moats were added as jokes
just because they had extra time uh this is another david doak quote it's been interesting to me in
the last few years as various golden eye anniversaries come up there's always the memory
that people have about the game it's like golden eye was so important to me because i played it to
death and then they add with my friends
or my brothers or my sisters or whatever.
So in a way, it hooked into a lot of people's
childhood memories of playing with their friends.
That's why I love good old couch-based multiplayer.
I've never had as much fun playing online
as I've had playing with people in the same room.
Cosign.
The game's happening and everyone's invested in that,
but all the trash talking, messing around, you know, it's a very good social experience that games today are missing and i don't i guess
couch based co-op is just never coming back or couch based multiplayer is just never coming back
competitive either uh the closest we had of the of that happening was the the brief we
sports fad i felt like the the you know the we games that you got together
irl for but nowadays it's all kind of moved online and that is kind of a bummer because
i don't know it is fun to play games with other people in person yeah yeah because like the ones
that i mean there are there are few and far between but i feel like a lot of times now it's
like a year um you know your jackbox games games are the ones that you get together with and you play with with friends or, you know, like it takes two or something.
Right. Like you have. I don't think that's like online.
No, you can play that.
OK, yeah, I think I think that honestly what you're talking about Jackbox and even it takes two.
I think that probably what we will end up with is either a vr sort of
situation where we're inhabiting the same sort of vr space and that kind of feels like it or we just
get to end or you know simultaneous video chat while we're playing games kind of like becomes
pretty seamless yeah but yeah it is kind of a bummer that you because oh it's going back to
odd job if if you just put GoldenEye 007
as is as multiplayer, everyone's just
picking Oddjob because
when you're playing multiplayer, everyone's just trying to min-max
for the most part, right?
But if you're playing with a group of friends,
one dipshit
picks Oddjob and then you can
make fun of him. I don't know. It's just a different
sensation. This is similar
to the people who have determined which Fortnite characters have the smallest hitboxes and it's
like right wow when i see a crash test dummy i'm a little bit like really really you're not gonna
you're not gonna play you're not gonna play as naruto or something you're not gonna play as like
fucking like a banana big but if ranking up was your only priority that would
be your choice that is that's true that's true can i make a correction about something i said
earlier sure it's not the third book of the stormlight archive that's the highest rated
book of all time on goodreads it's the second words of radiance um um There you go. I looked up the top five books on ratings on Goodreads,
and it's Words of Radiance,
which has 290,000 reviews with a 4.75.
Then Harry Potter and the Deathly Hallows,
which is 4.62.
Return of the King, 4.5.
Six of Crows, number two, with the king 4.5 six of crows number two with 4.6 and a storm of swords a song of fire
and ice uh with 4.5 so it is extremely well reviewed that's supposed to this is all but
though you hear that i hear that list they're just like this is all just fucking nerds voting
on this these are all just nerd culture yeah really i don't mean i don't mean like i don't
make classic bookworms these are just fucking nerds no because you. These are all just nerd culture. Yeah. Really? I don't mean like classic bookworms.
These are just fucking nerds.
No, because you've got Know My Name by Channel Miller is in the top 10.
You've got the mouse, you know, that very famous Holocaust.
That banned book.
Banned book?
Yeah.
Yeah.
Graphic novel, though.
Yeah.
Kind of a nerd thing.
I don't know. I feel like these things, these things these sorts of these sorts of we were actually making like hey we're gonna what are the actual top 10 books of
all time i feel like we'd see some more proof you know you'd see like a nabokov in there yeah exactly
i don't care i also don't give a shit i'm just saying like these things tend to be
fucking nerds who are super online put their thumbs well here's what i'll say too you read any book you're a nerd um but
any fucking doesn't matter if it's a fucking classic piece of literature you're even a bigger
nerd i think if you're like actually uh yeah proust is is the uh my guy. Sure. Go hear a song or something.
Hear a song?
Yeah, I don't know.
It's better.
I have two updates.
Yeah.
One, you guys didn't know I was doing this.
I listened to every single one of those sound cues a little bit ago.
Wow.
To see if I could try and find the specific ones that um heather was talking about so i could
play it for you guys um i did not find the walking sound effect which is a bummer but i did find two
sound effects that i thought were interesting i've heard this one might be the one um for um
a bullet passing through somebody um i don't know that sounds like a ricochet maybe ricochet um but all the
all the vocal sounds that are here are were either uploaded incorrectly or um
pitched differently and they all sound like this.
So I'm listening to these.
I'm hearing a lot of gunshots,
a lot of pieces of paper turning.
Everything sounds normal.
And then I get to the voices, and it's just...
Great.
So I was like, oh, God.
That's good stuff.
It was really funny for me, so I had to share it.
Let me share something else while we're in sharing mode.
This is a QA report from the game's development shortly before release.
I don't know if you all can see this here.
Yeah. But this was the era.
This was submitted by fax, and the QA team was recording bugs on VHS and documenting
them in text and then faxing over a bug report,
presumably with,
with accompanying tapes.
So like,
here's one,
it says,
you know,
a bug,
a two,
six,
three attract mode.
The game screen froze on the attract mode.
When Xenia's profile started,
this occurred the first time through the demo.
This has only occurred one time.
Tape time, 645 through 655.
Multiplayer.
The game regularly locks up in the library,
basement, and stack levels.
Gun battles are usually going on
when the lockups occur.
This lockup occurs on a regular basis.
We've had these lockups at least a couple hundred times.
No lockups have occurred in any other multiplayer levels.
Tape time, 520 through 555, 655 through 718.
I mean, just imagine trying to replicate these bugs and then debug them.
This is also like seeing...
So video games are effectively the same.
Console plugs into the television, right?
That's your experience of a game game either that or it's handheld this is
like finding out that that system was concurrent with telegrams like oh man we we gotta we gotta
tell somebody that goldeneye breaks down if there's too many uh characters on screen somebody telegraph to somebody the time code of what we experienced
it's fucking insane that there was a analog pipeline simultaneous to a digital pipeline
yeah and and it's just again just uh i keep saying i keep saying miracle that's that's
hyperbolic but it is just like this game's developments feels like that.
EGM in 1997, November 1997, I think for their 100th issue, they ranked the top 100 games of all time.
And GoldenEye was number 25.
So it had just released just a few months earlier.
And they're like, this game's so fucking good.
This goes above Chrono Trigger.
They were wrong.
They were wrong about that 100 chrono
trigger is aged way better than this game and is better a better game but it is just kind of
interesting like what an immediate impact it had uh let me read some of this and this is this is
just an interesting timestamp uh 25 golden eye 007 dendo 64 1997 the game a first person shooter
all right it's a Doom clone
that lets you control 007
and various missions that follow the movie.
It made the list because this is easily the best
movie game and, most importantly, the best first-person
game ever. The atmosphere, graphics,
and attention to detail are incredible.
The multiplayer mode is simply fabulous, better even than
Mario Kart 64. You should know that EGM
was only covering console games at the
time, so this being the best
first-person game ever
is, you know,
a reasonable stance.
Coolest part,
all the different reactions
that the enemies have
when they are shot.
Wounds to the buttocks
usually provoke
the best animations.
Even better,
watching these reactions
through the scope
of your sniper rifle.
Did you know,
the game is arriving
roughly two years
after the movie
and only a few scant months
before the new 007 sequel, Tomorrow Never Dies?
I want to give a shout out to the animation where a guy rolls.
Like, if you're like mowing down people, there might be a guy who sees that and he's like, I got this.
And he goes into a dive and sort of does like a floor roll before standing up in what seems like slow motion to shoot you.
And even if you here's the problem with this game is that if you make the AI better by turning it on the like and the game more difficult by turning it on to 007 agent or whatever the fucking difficulty.
I think it's just 007.
Yeah, yeah.
That you add more fucking puzzles that you have to solve. And that it's just 008. Yeah, yeah. That you add more fucking puzzles
that you have to solve.
And that's not what I want.
I want a game where the
killing is harder
and I'm more vulnerable,
but there are no puzzles
and you just have to make it
through the game.
As it is,
I would run top speed
through the level,
not killing anybody,
get to the final room
and turn around. because then all of the
little guys would run through the door and you could just kill everybody from the entire level.
If you could find a place to bottleneck them, that's satisfying. I also got stuck on some
stairs and stuff because there's so many bodies like before they would dissolve and a frame rate would drop really hard but that's a that's a big part of what of what makes
the game a little bit tricky to play it's just like you're so used to especially in first person
games like like you know closer to 60 fps to play a game that's like for a lot of it feels like 15 to 20 fps yeah it's just it's very sluggish and
uh and and you know and headache inducing uh i actually have that higher difficulty gives you
more mission objectives as a plus in my like like that's part of what i like about this
that you've got like oh i've got a fee i've got to place the fucking modem now or whatever i've
got to blow up this other thing or i've got to make
sure this npc survives i like that i don't i think it's an interesting way to handle difficulty
because it's not just like hey the enemies are are more bullet sponges they do more damage they're
more accurate it's like oh you've actually got more stuff you've got to keep in mind i think
it's cool i also like the this is a thing we talked about before recording but you pause this game
like the this is a thing we talked about before recording but you pause this game james bond's gonna check his watch that's great that's a great great polish detail it just comes
up and it's it's just there and it's great and you can it's i feel like it i just it's a sleek
design too it looks cool um because you know he's got you get the animation of yeah his arm going
into frame yeah your your your pov looks down at the watch and then it takes over the frame and that's your
pause screen and it plays and it feels very james bondy plays really good music too yeah it's great
do we have that music this is this is also extremely memetic on tiktok and youtube was a uh
viral video where these guys came in and they're like,
hey, I've been working on this James Bond pause music sound. And the other guy's like,
you didn't have to go this hard. where they didn't get the music license,
but they got everything else
that's fantastic they tried apparently speaking of licenses they were trying to get all the
previous james bonds in as like multiplayer characters they just couldn't get the the rights
the rights and but they did get every golden eye character and a few other uh bond characters apparently the the only gold knight character
actually they didn't get is jack wade have you seen the movie is the american cia agent um
and he was the one person who didn't sign likeness rights really that's yeah come on
uh i mean we don't no one fucking that's mean, no one fucking knew.
It was like, oh, you're making a video game of the movie?
Yeah, sure, all right.
It's like, hey, we're going to make you an action figure.
Yeah, sure, all right.
It was a completely different era.
You weren't thinking of it in the way you do now.
Yeah.
Because I know when they did the...
They did a From Russia from russia with love video game uh and sean connery came back and did
the like did the voice for it and um i think i remember reading he's like i don't know what a
fucking video game is but like uh my grandkids were excited about it so i did it and i made
sure that i got a copy for them in my contract that's 100 percent yeah no that is 100 percent it and i because i remember i was working in the industry at the
time that was an ea game but the story that we that got circulated was uh he like no like he
wasn't gonna do it until they were like we'll get you the game for your grandkids yeah and he was
like all right like the money didn't matter to him at that point. But I've, I, you know, I haven't,
I never,
I didn't have experience with prior James Bonds to Daniel Craig or playing
GoldenEye,
but I did play one James Bond video game in my life.
And it was James Bond 007,
everything or nothing for the PlayStation two,
which is a sort of like third-person cover
shooter action game.
And it's good.
Pierce Brosnan's there.
I don't have a lot of context
for Pierce Brosnan in general
other than Mrs. Doubtfire, I think.
Well, treat yourself.
Check out some Brosnan.
He's handsome.
He's a handsome guy.
It's a hunk.
Scottish hunk.
Have they announced
who the new Bond is?
No, but it's me.
I know that Liam...
That'd be a bold choice.
I'd be in favor of it.
There's an interview
with Liam Neeson
where his wife was like,
because they offered him Bond,
and she was like,
if you take Bond,
we're getting a divorce.
Yikes.
Or we're not going
to get married or something.
It was like, you can't do this.
I don't want this in my life.
No.
And so that's why we don't have a Liam Neeson bond.
Phil Jackson, the NBA coach,
he coached the Chicago Bulls.
You're Chicago Bulls.
You're Chicago Bulls, Heather.
I know who Phil Jackson is.
It's one of the sports prerequisites of Chicago.
So he coaches your Chicago Bulls, retires after winning six championships with Michael Jordan and Scottie Pippen.
And then he gets the opportunity to coach the Shaq-Kobe Lakers.
And it's the same situation Matt his wife is like is like if you you have to choose between
basketball and me because when you're you're coaching a basketball team like I don't see you
and he's like we're gonna get divorced and he went and took he won three championships with
the Lakers that's insane I that's like I mean that's bad yeah just period like that's bad. Yeah.
Just period.
Like, that's bad.
No, is it?
It's like the end of the Hurt Locker, though, where he's like, hey, I got to get fucking back out there.
I want to see if there's a needle to thread here, which is that you shouldn't be provided.
Like, if you're married to a basketball coach or an actor and you're like, I don't want you to do the thing that you've been put on earth to do like not that any of us has a purpose or meaning but like yeah it you it's
it's a little like but that's like there's got to be a way to find like i'm not going to get
mad at mary because she has late office hours writing. Yeah. Like, that's the whole point.
Ultimatums like that are bad.
Are garbage.
Yeah.
They're bad.
But you can say, hey, you can do this, but on the off time, we need to be a lot closer
in order to make up for it.
In the off season, in hiatus, or whatever.
Like, there's ways to make marriage work that aren't, you cannot do the thing.
So,
you know,
in the,
in the tradition of,
of,
of get played,
I just got to be a little anti-feminist
here and a little anti-wife.
We're the reverse wife guys.
We don't fucking do that.
I was trying to remember
because the,
the thing that I never messed around with is the
previous golden eye re-releases i did did either of you ever ever play any of those because they
did it a few times they did like a i can't remember if it was called reloaded the fuck
was it they they did one for ps3 there was a there was a perfect dark re-release that I dabbled in. Because Perfect Dark has levels from Goldeneye in it
with updated weapons.
So you can play Facility in Perfect Dark
as a multiplayer level, which is great.
You know, that feels like a DLC in 2000
or whenever the fuck that game came out.
I think because it came with my
DS, I believe. It was
a pack-in with my DS. I played
a demo
for the GoldenEye
on DS.
I never played the
full game, but
I probably messed around with that
for a little bit and it was kind of like
this this sucks and it's never played it
yeah the the remake of the remake came out in 2010 oh that's right it was on the wii too
yeah i guess it didn't have a subtitle but yeah that one that one was they had a ds and a wii version and a ps3 and xbox 360
version i think it was not well received critically but i don't remember i'm kind of middling it
seems like um but yeah i never messed around with that this is honestly my first outside of emulators
is my first time coming back to it since it was since its heyday i i guess i would say i i you
know i i do i do wish we'd gotten together to play some multiplayer.
I do think that's such a huge part of this game.
I do think that's,
but,
but having played through a good amount of the campaign on,
on two platforms,
I think it is just like,
it's,
it's a real time capsule.
It doesn't really hold up,
but it is,
but it is.
Yeah.
It's,
it's a bummer that,
that like,
you know,
you can play other games from 1997
uh and they're they're still very playable this one kind of isn't i guess the xbox live version
the xbox game pass version rather kind of is but it is just like really cool and i i love that that
from a curation aspect that that like people have access to it now in an easy way like you don't
have to have a crT and an N64
and a functional cartridge
to hook it all up.
You can play it on Switch
or play it on Game Pass.
That's great.
That being said,
if you have that opportunity,
take it.
Get those three things.
Get the cart.
Get the N64
and get the PVM
and treat yourself.
Treat yourself
for a smooth Sunday afternoon.
And then once you're done playing with Goldeneye,
you can drop in Mario 64 or any of the other N64 classics
like Mario 64 or Mario 64.
I think that's something.
Ocarina of Time, Majora's Mask.
Yeah.
I was going to say, I mean.
Some winners there.
I think Banjo-Kazooie from Rare.
I think the thing that like for me and maybe i don't know if it's just like
it's it's just like the way things are now when they bring these when they re-release these things
or they make these things more widely available right it's hard to it's hard to not just be like
oh i'm gonna play this try it out and then be like
alright I'm done
like cause I don't know it's not
I don't think they're meant to hold up
in the way that like
I don't know
like even
like newer classics
I guess I would qualify them
like Playstation 2 even or something
they're not I don't know if they're meant to hold up in the in the same way where like like me playing through Jak and Daxter
I was like this place exactly how I remember it this place it plays great it looks pretty good
that's fine but then like when they um bring something back like this it's like oh cool look
wow oh Goldeneye on a modern console great yeah. Yeah, right, it's fine. I get it.
Well, like Halo, for instance, comes out four years later.
Also a first-person shooter, also on console.
Much more playable in modern terms than this game was. But also, it was another generation of hardware, and there'd been a bunch of iteration on console FPS
and figuring out how those are supposed to be designed and controlled.
And so, you know, that that's four years can be especially that era of game development for here.
Four years was a massive amount of time.
Yeah.
I'm glad we played it.
I'm glad we talked about it i was really i was expecting to come into this episode
allegorical guns blazing super hype because this is 100 the kind of game that i should have been
like holy fucking shit what a great time and it it it it made me it felt like I was like playing with a dog that's about to be put down.
Like it was so.
Jesus.
Well, maybe not.
Maybe not that.
That's OK.
But that's too much.
But it was I was really sad playing this game and it not being lovely.
That being said, I shared a tick tock with you guys in the thread, which is a bunch of young people being introduced to Goldeneye.
being introduced to GoldenEye.
So this is just the sound of kids being introduced to GoldenEye
here in the year of our Lord, 2023.
I don't understand.
Whose was this?
Was it Grandpa's?
Was it Grandpa's, they said.
They don't know how to plug in the controllers.
Why do I put the game? Why is it called GoldenEye? They don't know how to plug in the controllers.
The kid, the kid said what is the point of this useless game die whoever you are die die even when you shoot you want nobody dies
that's just i've got like two kills okay what do you think of this game good amazing
so after griping about the game for the entirety of the tiktok and being like what were you born
in the 16th century what is an n64 did it belong to grandpa you can see them slowly come around to
it being fun and that gives me a little hope that maybe i pulling off my rose-colored glasses and
playing golden eye again and being disappointed by it doesn't mean that it is necessarily
inherently bad. Because if a
kid can like it, so
can you, listener.
I think
if we all sat down and played
this on N64, by the way,
that reminded me how much wires used
to, not that they're not a part of it, but wired
controllers used to be such a big part of
playing games, especially playing multiplayer games
of like, ah, your cable
getting pulled out or just being tangled
with someone else's, or having to wind up
your controller when you were done playing
so the cable wasn't a mess. Anyway, I was going to
say, I think if the three of us had gotten together
and played this on
N64 multiplayer,
we would have had a blast.
As nauseating and dated as it often is. I don't think you guys would have had a blast. As nauseating and dated
as it often is.
I don't think you guys
would have had any fun.
I would have had a blast.
I think you would, like,
appear and get killed
over and over again,
and it would just be really,
it would be a disappointing
experience for you both.
But you,
but this is the thing,
that's your own framing
of, like, oh, I'm being killed
so I'm not having fun.
I'd be having fun
because I'd be hanging out
with my friends.
Yeah, don't threaten me
with a good time.
Getting killed, you say?
Sign me up.
Hey, those were all of our thoughts
on GoldenEye 007,
or most of our thoughts.
I'm sure we had more to say,
but fucking whatever.
That's what we remember to say.
On GoldenEye 007,
now it's time for the Uplay
of the WePlay Uplay. It's your review crew, but fucking whatever. That's what we remember to say. On GoldenEye 007, now it's time for the Uplay of the WePlay.
Uplay, it's your review crew,
the Ryu Crew.
Heather, I said
Ryu Crew.
The Ryu Crew. I feel like maybe all the capcom characters are taking a break let me just queue it up again see if it materializes it's your review crew the ryu crew
hadouken no that sounds like the soundboard version that i had for the other stuff i mean i can do it i don't can yeah that'd be great that's nice okay it's nice yeah it was nice
capcom get your characters in order i i feel like ryu is dealing with a lot because he's probably
taking care of his friend ken right now i know he's dealing with ken's divorce yeah uh perfect
that was a complete accident it was great drop but keep it in the keep it in the show i will
um why don't we play a voicemail huh huh? Let's start with a voicemail.
We love voicemails.
And by the way, speaking of voicemails,
if you have called in the past
and have heard the generic,
this Google subscriber is unavailable to talk
and have been discouraged from leaving a voicemail,
maybe try calling again.
Maybe you'll hear a familiar voice greeting you and saying,
you are in fact in the right place.
So do that next time.
If you want to leave us a voicemail at 616-2-PLAYED.
That's 616-275-2933.
Off the dome, baby.
Off the dome.
And here we go.
Here's our first voicemail in the Ryu crew.
The name is Bond. James Bond. Just kidding. It's Frankus from the Discord.
Goldeneye. The controls are awkward. The frame rate's choppy. The graphics are murky.
The objectives are obtuse. But I love every second of it.
It's gotta be a 10 out of 10, baby.
I just booted up my N64 copy yesterday, and I found I've never beaten from, uh,
the Depot and on on 00
agent mode so now I have a goal
for the rest of the year. Edge.
Wow. Wow.
Hey.
Edge right back at you buddy.
That was great. That was great.
At first I was like okay
James Bond called us
and then he said just kidding. I was like okay you got me.
I fell for it. Here he said, just kidding. I was like, okay, you got me. I fell for it.
Here's another voicemail.
Hello, Get Played.
This is Half Thumb from Canada.
When it comes to GoldenEye,
I think we all had the friend who played too much. I do remember a game where my friend had memorized
all of the spawn points in facility,
and he placed proximity mines at every spawn point.
So after killing me once,
I died probably 10 more times following that.
Game wasn't so fun after that,
but the campaign is great.
Good soundtrack, too.
Bye now.
That unlocked a memory for me,
which was doing that exact thing.
Spawn camping. i that unlocked a memory for me which was doing that exact thing spawn camping i guess i guess a spawn camping a thing in fortnight or you don't really can't really tell where someone's gonna spawn right there's no there's also no respawning yeah i
mean you can drop into areas that are usually heavily populated but you're also at risk of
not arriving at a weapon before somebody else
does.
Right.
It's not the same as like,
Hey,
I'm,
I got,
I'm fully loaded here.
I got,
I got all my arsenal and someone's going to spawn with just the,
you know,
starter weapon.
I can blast them right away.
I was going to say the,
yeah,
I mean,
I think definitely that becomes a thing of just like the person who's
to knows the maps too well and has figured out how to min max this experience and is focused on winning among your circle of friends.
For me, it was like so much of my again, I just think of like playing playing Half-Life at the same time that the that people on my dorm floor and that fucking old were playing Golden Eye.
And it just being like it
just felt like a completely different experience um so especially when you're playing you could
play first person games with online multiplayer uh you know pc games and then you're going to
play the split screen thing where you can see where everyone else is if you're cheating
um and you've got like a quarter of a of a 20 inch crt i don't know it's just a completely different experience uh but let's uh let's get another another reaction okay how about this this
is another voicemail and then we're done voicemails hey heather hey nick and hey matt it's mr viper
from the discord here one of my favorite things about the game goldeneye is that there's a weapon
that's both functionally terrible and also named after someone. I'm talking, of course, about the Klob. It's objectively the worst weapon in the game with terrible accuracy,
very low damage, and absolutely no penetration power. The story is that the gun was originally
called the Spider. Trademark issues made it, so they had to name it something else.
Ken Lobb was a developer, and they just named it after him. But he was known for being boisterous
and brash, qualities shared with his weapon namesake.
So my question for you all is,
if you got the honor of having a super shitty,
ineffective, awful weapon in a video game named after you,
what would the weapon be?
And which of your personality traits would translate
into the aspects of this terrible weapon?
Love the show.
And thank you guys for all the amazing content.
Bye!
Awesome comment. Just a little more context on this,
because this was another thing that I'd read,
is that the... So, actually, I have quotes
here. This is from
a couple of developers.
First quote, so the whole team just started up
making names that sounded appropriate for the guns, except for
the Klob, which we named after
Ken Lobb, who was one of the most senior guys at Nintendo at the time and was a big
supporter of the game within Nintendo.
So like their publisher side champion.
And then,
uh,
the,
another quote,
the clob famously doesn't shoot straight.
I remember Ken came in,
Ken Lobb came in excited one day and said,
you guys,
you named a gun after me.
We told him that's the good news.
The bad news is we named it after you because it's loud and inaccurate.
It's very funny. What an all time own i so i want to i want to give a shout out to the club because you can dual wield it and it is everything that has just been leveled as a complaint makes it one
of my favorite weapons in the game because you can run at somebody dual wielding the club and you can get
them with like 20 or 30 of those thup sounds before they go down like it'll be like
and then uh yeah uh mr viper asked us a question um shitty what would your weapon be
and yeah i always think of how uh when street fighter 2 was big
and sagat you know has his tiger tiger tiger uppercut i would always get on the playground wiger wiger wiger uppercut
so i guess i'd like to be like a uh and later wiger knee um i guess i'd like to just as long
as i could be vocalized anime style like whatever the wiger is i think i think what it would be is that is that someone
would be like wiger and then they would charge up and then they would just like curl into a a
little ball so that you know they'd be kind of uh they just kind of turtle up and and armor up a
little bit you could come at them but they were but they're not going to give you anything back in return.
I would choose a weapon that had an extremely high velocity
so that you could,
and an almost endless magazine, right?
So you could load like 500 bullets into it,
but the bullets would only do one hp of damage
so in order to like kill somebody in in fortnite you'd have to do like 250 damage so you'd have to
hit them with 250 bullets so you'd like it would just be it would just be the satisfaction of of attacking
without the dissatisfaction of the encounter ending does that make sense yeah it's like
you're power washing someone to death yeah yeah that'd be that'd be my shitty weapon
uh mine would be my shitty weapon. Mine would be...
It would be the sunlight gun from Metal Gear Solid 4 and Boktai,
but he would say Apodaca instead.
Apodaca!
Yeah, Apodaca! Odenko! yeah
sunlight
yeah so good
so those are the voicemails let me just
read a couple of these real quick from our discord
discord.gg slash get played
this is
from the odd tech maybe
it's because I never stopped playing but it kind of holds up um this is from the odd tech maybe it's because i never stopped playing but it kind
of holds up less than this is a good modern release way and more in a wow this changed
everything way the controls on the re-release are so much worse than the n64 use the right
controller and it still works i think the it's a great observation and the reason i've kind of retconned my my you know pc thug skepticism
towards this game over the years is because you know the medium is the message the platform was
so huge that this was available on the nintendo 64 you know and and you know an era where pc
gaming was financially out of reach for a lot of people or technically out of reach for a lot of people but you know everyone had fucking consoles and that you could you know that
that that this was uh was available on uh on a nintendo system was so huge and that that's just
like a big part of why it's such a defining uh you know piece of media that's that's that's been
released in this uh in this genre i mean it's just it's it's like like like yeah maybe lagged
behind pc shooters at the time pc first person shooters at the time but it was on the nintendo
64 and that in and of itself counts for a ton same deal with halo halo being on x Xbox was just like so fucking huge. This next one's from DVA with a handgun from our Discord.
With nostalgic goggles on, the game still slaps,
especially on slappers only.
Without the goggles, not so much.
The controls are so janky and the camera has no chill.
It's a feat to get headshots.
I think you absolutely need that abomination.
The N64 controller to play as it's supposed feat to get headshots i think you absolutely need that abomination the n64 controller to play
as it's supposed to be played i played on xbox series x by the way ps slappers only is the only
way to play with friends slappers only the mode where you just can use the chop which animates
like a slap it's really funny and by the way by the way a slapper is apparently a British slang for a promiscuous lady.
Oh.
Yeah.
That bird's a real slapper, you might say.
They got a word for everything.
They sure do.
They're all funny.
Yeah.
This one's from Jeff B.
And this will be our last one.
This one's from Jeff B.
And this will be our last one.
My earliest memory of laughing so hard I stopped breathing was when playing Goldeneye at my friend's place
with nothing but proximity mines,
where any quarter can be an explosive death
or a poorly animated slap to the face.
10 out of 10.
So much of the, like, again, you know,
just how this game kind of came together
and its enduring legacy is, like,
stuff that was kind of, like, added in as just, this game kind of came together and its enduring legacy is like stuff
that was kind of like added in is just like for funsies, like, you know, all the cheat codes and
modes that unlock as you hit certain times, speed running through the levels and, you know, things
like big head mode or golden gun or yeah, proximity mines only, you know, like, like, like so much of
that stuff was just sort of like, hey, this is some bonus content being what, what defines the whole package.
I would imagine too, that like, just because of the time of release,
um, you know, just culturally,
there were fewer games coming out in general,
not like now where you could sort of play a new game like every day,
if you want it to, if you had the means and hour. Yeah.
There's like so many new games all the
time so there's fewer games being released and back then it would be like okay i got one game
a year kind of so this is like my game that i'm gonna play you would play through this game the
campaign or whatever and be like okay i'm done and you couldn't play multiplayer you would have
to make your own fun and this game had so much packed into it that that was easier to do.
So everyone has like a specific memory of like,
oh, I only use proximity mines
to get through the whole game
on one playthrough or whatever.
Or I did a slappers only playthrough one time.
And you know, you could do so much
because it had so much in it,
which I think is great.
Yeah, some of those ones,
I'm not sure if you can do in single player,
but they certainly were available in multiplayer.
But I will say that the speed running community for this
game has endured and that's a large part because they had i don't know how intentional it was i
don't know how accidental it was but like they they had the foresight to include target times
on different difficulties to try to get certain you you know, quote unquote achievements before achievements
existed to unlock things. And so, yes, you would have to your point, Matt, you would have the
impetus to replay things, to try to marginally improve your times, to try to to to get more
content. And that extended this replay. Also, multiplayer anything has infinite replay value.
Like for sure, could in theory sit down with friends and play any multiplayer game from
history and have a new experience and that's i mean so much of the value of this cartridge was
just that just that it's like factions made last of us survive so much longer than
if it had just been a solo player campaign
for me.
People spend their
lives playing chess or
golf with friends.
It's just like this is like
that's a part of being a human being
is finding games to play to amuse yourself.
That's the I read Proust
version of playing games.
My favorite multiplayer game?
I think I say Backgammon.
All right.
Fucking nerd.
Complaining about the Goodreads list, aren't you?
Fuck you.
Jesus.
I was just, what you were just saying, Heather,
and we've gone long, and we've got to wrap things up,
but I just, I had a, I talked to a, I was at the bank recently, and I was talking to you're just saying, Heather, and we've gone long and we got to wrap things up. But but I just I had a I talked to a I was at the bank recently and I was talking to the employee there and he happened to be a gamer and he was like, what's your game you play when you just want to chill out? And I was like, I don't have an answer. That's not how I play games. I think I need one. I think I need a game that's just like this is a game I want to play that I just I get an hour to a half hour to kill and i'm just gonna
chill out for a little bit i don't have anything like that effect baby tetris could be tetris
effect i do like tetris i need objectives though like something that's just an endless mode
doesn't really compel me i don't need an ending but i do need objectives
well i'm gonna think on it man maybe read a book or something yeah maybe it will i'll take
your suggestions in our discord, which is
linked to in our
episode description.
And hey, we'll wrap
up this week's get
played.
Our engineering is by
Jordan Duffy, Jordan
K Duffy on Instagram
and also check out
our premium show.
Get animated.
Heather, we're
watching blue.
We're watching blue
lock.
It's a soccer anime,
but it's not a soccer
anime.
It's a fighting anime.
So if you like
fighting, it is
fighting. It just sounds like soccer.
And looks like soccer, but it's
written just like a fighting anime.
And if you like soccer,
it might make you mad because it's not super
accurate.
Which episodes are we covering now? Are we on 3 and 4?
It'll be 3 and 4 when this comes out.
Fantastic. So you can watch
Blue Lock on Crunchyroll and follow along with us When this comes out. Yeah. Fantastic. So you can watch blue lock on crunchy roll and,
and follow along with us on patrion.com slash get played or on stitcher
premium where the episodes will be releasing in just a little bit while
longer.
Yeah.
Great.
There you go.
And guys.
Oh,
I'm trying to think of like a way to do it where it's.
Oh,
okay. Switch. uh oh i'm trying to think of like a way to do it where it's hello oh okay switch
i was trying to be like like a bond villain and i couldn't i just couldn't come up with something
but it's okay seems like you came to play mr bond but it turns out you got played.
That's really good.
Thup, thup, thup, thup, thup.
Ha, ha, ha, ha, ha.