Get Played - We Play, You Play: Metroid Prime Remastered
Episode Date: March 27, 2023Heather, Nick and Matt talk about the Unreal Fortnite integration, The Last Spell and the Diablo IV beta before getting into this month's We Play, You Play: Metroid Prime Remastered. They di...scuss all the beams, the suit upgrades, how badass Samus is, what makes the game feel so special, and more.  Check out these pieces referenced in the show: DidYouKnowGaming developer interview2004 IGN PieceGene Park ranked Metroid Prime the best Metroid game upon the release of Dread Follow us on Twitter and Instagram @getplayedpod. Check out our premium series Get Anime'd On patreon.com/getplayed or on Stitcher Premium. Join us on our Discord server here: https://discord.gg/getplayed Wanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.comSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
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All right, Samus Aran,
you've returned from your latest expedition as a bounty hunter.
Yes.
Captain, General, thank you for having me today.
Yes, I see in your report you filed that you went to Talon IV to... That's correct.
...investigate the space pirates and their biological experiments
that's correct that's correct this is a previously undocumented planet uh i found uh evidence of uh
vast civilization um really a remarkable it was a remarkable experience yeah right we're
we sent you there because we knew you'd be the person for the job.
And, you know, I've gone through this report several times at this point.
Yes.
If my understanding is to be correct.
Yes, sir.
You didn't just log every single creature on here.
Yeah.
I used the scan i used the scan feature on my visor
uh and i documented uh notable artifacts on the planet and also all the life forms yeah that was
your primary objective and you you carried that out admirably you have a hundred percent completion
percentage on scanning things with your scan visor uh but also it says that you switched your combat
visor and shot the shit out of things yeah like just started blasting first off you weren't there
so you don't you don't know what i was going through there's this one time i was in a hallway
and this bug came out at me uh-huh and i charged up my beam and i shot that bug but you don't know what it was like i was scared it sounds like from
what you just said that the bug was already there and you came in and let's and shot it let's be
clear when we're saying bugs we're talking about things that would be present on prehistoric earth
this is like the bug in question was like sure four meters in diameter they were like little
guys on the ground cool compared to you they were meters in diameter. They were like little guys on the ground.
Cool compared to you.
They were like running around and they were like going, you know, like jibbity jibbity jibbity.
And yeah, you weren't there.
They were speaking.
You don't know what it was like.
I'm going to stop you right there.
Huh?
We do not go to another planet and imitate the speech of the creatures.
It was kind of,
it was kind of cute.
We do not do that.
It was cute.
It was kind of cute,
but we don't do it.
Well,
it was the last time they ever said it.
I had a hundred percent execution rate.
Yeah.
We did note your execution rate.
Using a ice beam and plasma beam.
Right.
On those little jibbity guys.
Can we talk about, in addition,
because part of your expedition,
it appears that you've discovered a bunch of ancient
artifacts left by the Chozo,
a race
that was long
gone in our current reality, and
you just started
dropping power bombs on them?
Sir, if you have a problem
with my methods,
why don't you take it up with me?
I mean, that's...
That's exactly what we're doing.
That's the purpose of this.
This is like an inquisition.
If you have an issue
with how I handle these ancient civilizations,
these priceless archaeological,
space archaeological artifacts,
then I suggest...
I suggest you... You give me that reprimand.
Don't bring me into this room and chat your way around it.
She's jujitsu-ing us.
I don't know what this is exactly.
Yeah.
I guess we're not mad.
I don't know.
I guess you're free to go.
Yeah, and I'm turning in my badge and my gun.
Next time you listen to yourselves before you bring up a topic like this.
That's fair.
And don't forget, I've got hyper beam.
Yeah, she does get a lot of beam.
Hey, before we let you go, Samus, one request.
Uh-huh?
Can you show me how to do that morph ball thing?
Yeah, I'm trying to see if I can do something.
Oh, wait.
Oh, what?
We blast space pirates with super missiles and curl into impossibly small spheres
as we play Uplay updated GameCube classic Metroid Prime Remastered.
This week on Get Played. Thank you. Welcome to Get Played, your one-stop show for good games, bad games, and every game in between.
It's time to get played.
I'm your host, Heather Ann Campbell, along with my fellow host, Nicholas Weiger.
Oh, hey, that's me, Nicholas Weiger.
I'm here with our third host, Matt Apodaca.
Hello, everyone.
Hello, everyone, and welcome back to Get Played, your premiere video game podcast.
Once a month, we play a game and you play a game and that's the episode this week.
We played it and you played it.
We play, you play.
And also if you didn't play it, like you're not in trouble.
No.
Like that's, it's fine.
If you just want to listen to us talk about a game we played or maybe you played it when and also if you didn't play it like you're not in trouble no like that's it's fine you gave you
just want to listen to us talk about a game we played or maybe you played it when it came out
and you just you know you didn't revisit it this time that's fine too you know and don't feel
pressured to be a part of the you play of we play you play but you can be we're trying to be
inclusive here you're gonna play the truth is if if you didn't finish if you pick this game up and
you didn't finish it i'm in the same boat and you didn't finish it, I'm in the same boat as you.
Yeah.
Yeah.
It wasn't physically possible for me over the course of the last few weeks.
But I'm here to talk about that game.
That's right.
I'm here to listen to that game.
I'm here to share that game with my co-host, Matt and Nick.
That's right.
And that's what it's all about, baby.
That's right. And you know what? Hey,
it's great that this game
has been remastered, is available
in a new format,
on a new platform,
for a lot of people who maybe experienced
it years ago and want to revisit it, or maybe
have never experienced it before and want to see what all the fuss
is about. But you know,
Nintendo being Nintendo,
they're also going the other
direction at the same time closing the wii u and 3ds shops e-shops forever i think next week yeah
on the 27th real real soon which because of release i'm almost one i like i it almost has
me thinking like i think i might need to scramble to buy and this is what they fucking want but what
choice do i have yeah but i do i'm like i probably should scramble to buy, and this is what they fucking want, but what choice do I have? Yeah. But I do, I'm like, I probably should scramble to buy a few games before the shop is closed
forever.
The eShop is closed forever.
Yeah.
I know.
I thought about this the other day.
I thought about getting a new 3DS.
Wow.
Do you not have a 3DS?
I do have a 3DS, but mine's kind of busted.
Well, you don't have to buy a new one right away.
I almost thought about it.
Okay.
But I guess, yeah, if I just buy the stuff,
if I want to play it later, I can just get a new one.
It'll be on your account.
Yeah.
Well.
Unless they deprecate that.
Yeah, then who knows?
Yeah.
But, you know, it's crazy that they can just do that.
I highly recommend downloading the Guide to the Louvre on your 3DS.
That's fun.
Because you can look at all the paintings in the collection and all the sculptures in 3D.
That's really cool.
It's one of the rarest pieces of actual physical software.
So the chances of you getting it in the future are only diminishing.
But I can just go to the Louvre whenever I want, you know?
You can also bring it to the Louvre and it works as an audio guide.
That's cool.
Oh, that is cool.
And you can get street pass if somebody has their 3DS on them too.
Well, did you know, that's how they do audio guides at the Louvre is they hand out 3DSs
and I'm not joking.
Is that still the case?
Yes, still the case? Yes,
still the case. I brought Mary over Christmas to Paris, which I've mentioned before on this podcast. I'm not being bougie. No, suck it. And we went to the Louvre and I was like,
I'm going to get the software because you can only get it from the Louvre gift shop.
But I was having a panic attack from the side of the crowd size of the crowds and uh
wearing a mask for hours on end so instead i was like we have to get out of here i cannot go to
the gift shop we have to go but people are walking around with these lanyards and the 3ds hanging off
of there with the little headphones that's those and those are heavy yeah yeah they're like not they're not like heavy
heavy but like to have hanging around your neck that's a lot it's heavy enough it would cause some
neck strain over time i'd also just have that it's like well fuck i might as well play some
pit cross yeah yeah well i might as well be playing uh metal gear 3D. Metal Gear Solid Snake Eater 3D.
Yeah.
I was going to say,
I highly recommend if you're ever in a place where they offer an audio tour for a museum,
if you're in a place where you don't speak the language,
do it.
It's so fucking fun.
It's great.
It's a nice way to spend some time.
You're saying get the tour in the language you speak.
Yes.
Okay, don't do a foreign language tour. No, yeah. You want to be more confused? Go nuts. That's why I was like, I thought you were saying that like the tour in the language you speak yes not okay don't do a foreign language
no yeah you want to be more confused go nuts that's why i was like i thought you were saying
that in terms of oh it's fun because it's so disoriented no you could do that on your own
for free yeah but like pay the four bucks or whatever it is uh sometimes you know well it's
not bucks there it could be euros sure depends on where you are pay the currency of the place you're in and get the audio
to her in the language that you understand this is a travel tip for me it's kind of you know it's
what i'm known for now this is a new segment yeah travel tips from matt okay great yeah great my
travel tip anytime you're using a public restroom and you got to sit down take some toilet paper and
wipe the seat down first yeah because here's what it does first off you're not got to sit down, take some toilet paper and wipe the seat down first.
Yeah.
Because here's what it does. First off, you're not going to sit in someone else's piss and shit.
Yes.
Secondly, it makes it so that you're like, okay, I have now verified that there's toilet
paper in the stall before I get to work.
That's good.
Yeah.
And you're going to do some work.
Yeah. Of course.
Yeah. They're going to call in a bomb threat after you get out of there. but i but i'm like you know because so you put the little seat cover down but
that doesn't double check that you have no tp and also those seat covers some liquid will come
worthless yeah and also when you're done wipe your ass yeah do that too yeah do it i have a travel
tip what's that if you're traveling outside of the United States of America, stop at any bar and order yourself a Havana Club or Havana Club rum, which is illegal in the United States because of our embargo against Cuba.
But you can get it literally everywhere else.
And it's a really good drink.
Just have yourself a nice little sip of rum at a local bar anywhere on planet
earth that isn't here.
Hmm.
And to that point as well,
if you're traveling somewhere,
that's not United States from the United States,
stay there and don't come back.
It sucks here.
I mean,
I'd say I same perspective,
but just,
I'd say for love it or leave it.
Oh, yeah.
Yeah.
It seems two sides of the same coin.
Two sides of the same coin.
We have a video game I'm very, very excited to talk about today.
I have a lot of thoughts on this month's We Play, You Play.
Yes.
But before we get to that, we first, as we always do, should begin by discussing other video games that we're currently playing.
It's time for What Are You Playing?
Hey, guys, what are you playing?
Wow.
There's usually there's like a character comes in here usually.
Oh, I don't know.
I've I've seen some.
Aggressive vitriol towards that character on Reddit.
Interesting.
Being that I, and I think also on the Discord, being that I retired my relationship with the Resident Evil merchant because of the haters.
Interesting. I wonder how Bubsy will respond to the aggressive...
People say, oh, they're doing this so that we miss the Resident Evil merchant.
I'm like, there's no forethought.
There was no planning.
There's no...
This isn't an agenda.
This isn't 4D chess.
No, it's just Bubsy just shows up.
Yeah.
And the asshole does what he wants yeah and you know
never mind no say what you're gonna say
go fucking touch grass go like go see the ocean
good god we no walk right into it too i don't get it jesus i'm of the opposite opinion i do this show for the listeners
and the and so do i it is only because of the the sort of friction between the growing
community the growing fortnight community sure and the people who fucking hate that i talk about
fortnight every week that that i continue to talk about fortnight but we don't talk about Fortnite every week that I continue to talk about Fortnite. We don't talk about Fortnite.
But I am interested in what are you playing, Nick?
I do have an announcement.
Yeah.
Oh, you do?
There's a guest coming in right now.
And this is kind of like a huge thing because we're at SiriusXM right now.
And there are sometimes really famous people here.
So can I just let this guest in real quick?
Yeah, of course.
Sure. Yes. and there are sometimes really famous people here. So can I just let this guest in real quick? Yeah, of course, sure.
Yes.
Hey, anybody see any comic books in here?
Wow!
It's Joel from The Last of Us.
Joel from The Last of Us!
Joel, oh my God.
Excited to see you.
I've been looking for some comic books for Ellie.
Joel, you're kind of coming in on writing a wave of success
with the HBO series doing gangbusters.
I don't watch TV.
I just kind of wander around, look for screws and the like.
Occasionally a comic book for Ellie.
A fragment of a plastic bottle.
A note.
Yeah, like a handwritten letter.
Right, sure.
Detailing what's going on in the current environment.
Well, maybe you're not up to speed on pop culture, but you are very zeitgeisty right now.
You know, your game's obviously very popular, but also your show was a hit too.
good to be the king and i i do uh i do appreciate the uh just the the outpouring of uh just uh just generosity and and and in people's comments so i appreciate that you know it's funny because we
used to have another horror icon in from video games in the studio regularly the resident evil
merchant and then we had a different sort of horror in here, which was a pun spouting feline Bubsy.
Oh, yeah.
And now we've got you in here, who's probably the maybe the most famous video game horror character of all at this point.
And this is kind of it for me.
I'm just kind of a guy, you know.
Yeah, you're a man.
I'm just a normal man.
That's what's amazing about you as a protagonist is like, hey, he's just a guy who's got some skills but he's mostly a guy
yeah that's at first and foremost that's how i'm known i'm a father first a guy second and a in a
in a murderer and a in a in a just a flat out murderous man you have quite the body count
yeah yeah yeah in both ways that you can say that phrase. Okay. I need to hear about you being a fuck machine.
Yeah.
I had a 14-year-old daughter when I was 32.
You do the math.
When I nut, I nut.
Jesus Christ.
Holy shit.
Anyway, I was just looking for some comic books uh because i the the girl that i look after ellie uh she loves comic books and sometimes i'll find them and say hey ellie this
is one of them comic books you're reading yeah i happen to find one that she hasn't read yet
which is nice yeah i mean i got i got some comics of my own but uh maybe not age appropriate for
ellie uh i'd like to see those
heather you got any questions for me no i don't i i'm a little distressed you seem out of sorts
what do you mean oh yeah you would be too if you, you're the most popular man on TV played by the hottest person on Earth.
And you also lived that experience time and time again.
Right.
And not to mention, you know, taking like a two by four and, you know, clubbing what used to be a school teacher but is now turned into a bloater in the face.
Yeah, it's brutal.
You know, I've suffered.
I've had loss. Yeah, it's brutal. It's exciting. You know, I've suffered. I've had loss.
Yeah, that's gnarly.
And nobody ever dared ask me
what I was playing.
Yeah.
What are you playing, Joel?
I'm just running out the clock.
Oh, Jesus.
Gotta find a way to keep going.
That's the thing I took away from you.
No way to keep going.
That's the thing I took away from you.
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Well, Heather, what are you playing?
Uh, hey Matt, you want to hit that music cue I gave you?
Oh, sure.
Welcome to your local Fortnite news.
I'm your host, Heather Ann Campbell. i'm here with corncob pie face
on weather and sports it's kylo ren
on on local interest i know i should have written this out
I know I should have written this out.
You wanted it.
You asked for it.
It's Fortnite news here on Get Played.
Well, guys, let me tell you.
This week marked the inaugural private Get Playednight server matchup uh thanks to uh the creator who's on our discord
spliff uh we had a private match on monday where only get played people were fighting against get
played people so if you're out there listening and you're like i'm so fucking tired i am i don't
want to i don't turn off the fucking news if it was Fortnite news.
I don't.
Fuck you.
Well, guess what?
The community is only growing and it is only getting stronger.
And we played multiple matches together as a group of friends with an open Discord audio chat.
So we could all hear each other at the same time
so 60 70 people all giving taking being polite sharing the conversation while we also hunted
each other down on a private island with nobody else it was transformative wow it was one of the
best video game experiences of my entire fucking life
it's amazing i'm not just saying that because i won and crowned the first match
uh it was it was awesome and there are like people saved replays wow people
like like if you got eliminated you were watching other people play
whose names you recognized from the get played discord in a in a community of of of relationships
that are like sort of uh what's the word when you when you uh emergent like emergent relationships
emergent play like when you when you try you're
doing one thing but then you you're like i play the game hey let's let let's uh hi it's it we're
only hijacking trains in red dead redemption that's all we're doing you know sure emergent
playthrough so i don't even know that there's some word i'm looking for and i can't find it anyway that plus the announcement this week that the unreal engine editor is now public yes so you
can fucking make anything in fortnite and people are already like there's a counter-strike like
like a full-blown pseudo-ph photorealistic war game that you can now
play within the fortnight meta engine there are there is like a role-playing game that somebody's
made and that's just from like the launch like in three weeks i'll be like i was playing The Last of Us in Fortnite as Spider-Man with a sword.
I used Deku's United States of Smash on a clicker in Grand Theft Auto San Andreas.
Wow.
It's going to be great.
That's amazing it's been a fucking week man for fortnight and i am really really really really happy to be playing that game
it makes me feel awesome i'm really interested in because i saw some of the stuff you sent
and i'm interested in and i should probably dig into
this this unreal engine fortnite integration because like you know you could do it i'm just
curious what the tools are because it's kind of amazing how quickly people made things and i
wonder if it's like it's it can't i don't i don't think it's just the existing unreal engine tool
set oh yes it is but Oh, yes, it is.
But is it like, oh, I have to know Unreal Engine to the degree of proficiency, but it's just like that you already kind of have to do to build something of that scale?
Or is it like, oh, this is built into Fortnite with much more user, you know, much more approachable tools for a user?
That I can't answer.
That's what I'm interested in digging into that people are just importing existing unreal assets directly into fortnite
and then you can got it edit on your computer and live play your adaptations on the ps5 so
that's i i mean it's fucking insane yeah because i was wondering is it like something is it like
dreams you know for ps4
which kind of like you know you could you could like you could create games within that but it
was also like hey it was something you could do with a playstation 4 you could do with a dual
shock 4 you know with a controller uh i wonder i wonder if it's on that level or or somewhere in
between or if it's just like oh yeah it's i i i'm i'm curious to dig into it but it is it is one of
those kind of just like like oh yeah they can do that because they can fucking do it because it's i i'm i'm curious to dig into it but it is it is one of those kind of just like
like oh yeah they can do that because they can fucking do it because it's all epic yeah i think
they're making nine billion dollars a year and the game's free so do that math well it's but
also don't do that math because i think it's pretty exploitational in some way like i'm sure they're tricking kids into being like hey it's it's uh it's ash from the evil dead
i want him for 20 bucks yeah that's how they got me yeah i bought yannis i never fucking
played around with him just like i better get this guy artificial scarcity
it's a whole thing and then also you'll always have 50 fewer v bucks than you need so you have
to get more v bucks that's the thing the v buck to you know real world currency yeah that's a whole
that's a whole fucking another variable they have control over but it's so it's fun yeah and that's okay
yeah it's still fun and you're allowed to like it and it's so good that you're having a great
time with it yeah i'm not just having a great time you're having the time of your life the
community is inspiring oh god bless like god bless the community it's a fucking like there's a full
channel on our discord that is dedicated to Fortnite, and fuck is it active.
Wow.
I love it.
Yeah.
I love you guys.
You're the best.
Wow.
Well, thanks, Heather.
Yeah, thanks, Heather.
What a nice thing to say.
Nope.
Nope.
Talking to the people.
I'm a woman of the people.
You've never...
You said it to people you don't even look at.
Nope.
Nick, what are you playing?
I have been messing around with this game called The Last Spell.
This is an indie game that was developed by Ishtar Games,
who are based in France.
And this is, by the way,
Heather is eating soup as I'm talking,
which is very alpha.
Is that the, you say there's a Tomka soup?
What are you eating?
Is that a comic book?
I am eating Tomka soup because my schedule is.? Is that a comic book? I am eating Tomahawk soup because my schedule is so packed that we're recording this during
my lunch break from work.
So I pulled away from the mic so that I wouldn't be distracted.
We're not distracting.
We're not in the same space.
It's true.
You can smell the soup.
It's true.
But as you speak, I was having a mouthful of soup. Yeah soup yeah look good i'm not shaming you for having your soup i got
my hot tea right here i don't give a what are you you're what i got hot tea right here oh i thought
i thought you had soup in a mug i got a mug full of soup right here he calls tomato soup hot tea. So it's a local thing.
It's a SoCal dialect.
So the Last Spell is a roguelite town building slash party-based tactical RPG.
So kind of the combat is, you know, like an XCOM, like an Into the Breach, like a Final Fantasy Tactics.
You've got party members, though, that you're leveling up and giving new armaments to and you know you're so you've got an equipment loadout for them and then you're also in between
tactical encounters you are building a town which gives additional boost to your heroes and you know
to your kind of general battlefield proficiency so there's a lot going on in this game.
I would characterize it as overwhelming.
I had heard some extremely positive word of mouth about this game.
I just heard, you know, people like, oh, this is amazing.
I've sunk so many hours into it.
But it is a lot to take in.
There's a Yiddish word that I really like that's really useful,
which is, you know, it means one too many things, Ungapachka.
And I feel like this game is just
leaning fully into Ungapachka.
It's just like so much shit is going on.
That said, it's really cool. It's aesthetically
just, you know,
it's got this gorgeous
pixel art
from the isometric
POV. It's also got really
cool music. The score is by, the composer It's also got really cool music.
The score is by,
the composer, I believe,
is The Algorithm.
And Matt, can we play a little track from The Last Spell?
This is Distant Memories. Ooh.
It's kind of chiptune, kind of thrash metal.
It's pretty good.
Yeah, it's real good stuff.
Play this out for a little bit more. it's going to turn a little bit
it's like i'm in that club in the matrix yeah it's also kind of like if uh
slayer scored a sega cd game
so it's really really gorgeous to at, really cool to listen to.
It's just a lot to take in. And I feel like it's the kind of game that would completely
overtake my life if I let it. I've also read that, you know, it is a roguelite,
but runs are like super long. Like, I feel like the roguelites I like, it's like, hey,
I can do a run in 25 minutes, the episode of a sitcom. And this one, you know,
it's hours and hours. So yeah, I don't know how much more I'm going to commit to this. It is it
is in 1.0. Now it wasn't early access for a while. So this is the you know, the retail official
release. But I might wait a little bit to sync too much more time. And I'm gonna mess around with a
little bit more. But anyway, all I was gonna say is if games like it if a hybrid of you know darkest dungeon um final fantasy tactics
uh and i'm trying to think of a of a an rpg where you build your or i'm thinking some town building
element and like heroes of might and magic kind of look at all those things kind of smushed together sounds like it appeals to you then this could be a game that works for you
uh i definitely think it's i definitely don't regret playing it i mean i think i think it's
just really really cool it is just also just completely overwhelming it's just a lot to take
in wow but yeah it's pretty cool it is cool i'm playing i'm like i really admire this design i'm
really impressed by all the detail that's into this. You know, it's things like it's also you'll get a character and they'll have for each of these attributes that'll affect their
their status and yeah it's just it's just so many so many fucking variables to consider just it's
just like basically it's like they like like it's like oops all mechanics it's like everything we
can think of is going into this fucking game but it's cool uh matt what are you playing okay well
i'm still playing red dead redemption 2 on the steam deck which'm really, really just taking my time with and loving it.
Loving it again, I should say, because I have played it before.
But over the weekend, I spent some time with the Diablo 4 Early Access Beta.
I wanted to play that, and I was playing this on Sweet Play You Play instead.
Yeah, I definitely should have played that for truly just a little bit longer,
which we'll get to later.
But the beta window is open for this weekend for early access if you pre-ordered it,
and there's an open beta this coming weekend as we record.
It'll have been last weekend uh by the time this comes
out um but i got in there i've only played i've only completed diablo 3 uh as like a story and
like did some uh the rifts and things like that uh on switch sure and i have only ever really played
diablo on switch i got got the Diablo 2...
Was it not remastered, but whatever it's called.
Resurrected.
For Switch as well.
But it was appealing to me to play Diablo
the way that it was originally played
with mouse and keyboard.
So I got the Diablo 4 beta running on uh on my pc
and i immediately assessed that this is going to be a fucking problem
it was so fun yeah it's so fun to just click around yeah i had no fucking idea that's the
whole that's like that was that's the whole like like like meme going back to like diablo 2 is just like yeah just that incessant clicking sounds it's a fucking blast it's so great
it um you know like i don't know how much like like story like comes into diablo or what people
take away from a diablo story really but you know seems like same
old same old kind of thing where like there's a big evil that has re-emerged yeah that's that's
entirely it the story of Diablo is I watched this once the first time I play through the campaign
and then skipping every cut scene and every dialogue moving forward that's basically how
most people play it yeah so I'm just kind of going through there taking it all in uh there's like because i've
never played it on like online even like like or with other people or seeing other people in the
environment i played with you when we played the um when we played the resurrected resurrected beta
um but i've not seen like just random people out in the wild and like you can go while you're in
between quests on um on just like other
little sub things that are like or there's like encounters that you can see with our people and
you can see people attacking this thing and you'll be like well i'll get in the fucking mix i'll start
hitting this fucker and then you go in there and you get all this loot so it's just it's so fun
i can't wait for the full release i can't wait for the i can't wait for tomorrow to play the
new beta again to the to play the new beta,
the open beta again.
What class were you playing?
I'm sorry if I missed this.
No, I rolled a Sorcerer,
specifically because I wanted to see if there was a beam.
Because I love the beam from Diablo 3.
The Diablo Immortal beam is all right,
but I liked the beam from 3 a lot.
So far, i have not encountered
a beam because i didn't i didn't get to fully level up because i didn't get to spend that much
time with it it was open for i think like 72 hours or something and you could get up to like level 25
i think um but i i think i only got to like level like 13 or something in the amount of time that I played. But I have a flamethrower, which is beam adjacent,
but not quite scratching that itch.
But there was a class that I want to play that wasn't available in the beta,
the druid class.
And I love playing druids in Dungeons & Dragons.
So maybe when it's fully released, I might re-roll a druid.
But so far, really, really loving it.
I can't wait to squad up.
Yeah, I mean, I'll plan on playing some during the open beta,
so we can find some time.
Let's do it, because it fucking rocks.
I was like, it's so good.
It's so fun.
It's just fun to click around, and the buttons, or not the keys,
the keys that you need from the keyboard
are so intuitive you want the map press m i love this this is great yeah unfortunately you can't
do that like you run out at a certain point sure okay m is map i is inventory yes c is like
character i get but a is abilities yeah and then certain point, it's like, wait, what is doing what?
You know, they don't all add up.
And I'm not quite used to it yet, so sometimes I'm hitting Q to heal,
but I actually meant to hit 1 for an ability, and I'm wasting.
You just took your Qwerty row for your num row.
Yeah, I got to do that again.
But, you know, it's a lot of fun.
I love Diablo.
I didn't know.
I had no idea.
Great franchise.
One of my favorite franchises.
It's so great, and I just can't wait to get back in there.
But that's it for me, really.
That's all I did.
And then I, of course, played this game.
Yeah, and hey, if you like beams, this month's We Play, You Play,
Metroid Prime Remastered.
I'll take a little bit of a long road into this.
So, Metroid Prime.
Oh, I love a long road.
Let me adjust my seatbelt.
Yeah.
Do you want to get another soup?
Oh, I'll get this rolled down the window like halfway.
It's pretty good.
We got a long road ahead of us, Ellie.
Oh, Joel.
Oh, it's Joel.
No, this will be fun. It's not a thing you have to endure. You're going to need a comic book. Endure and survive. Endure and survive. Let's pretty good. We got a long road ahead of us, Ellie. Oh, Joel. Oh, it's Joel. No, this will be fun.
It's not a thing you have to endure.
You're going to need a comic book.
Endure and survive.
Endure and survive.
Let's do it.
This is more a trip down memory lane.
If I were to lose you.
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So, Metroid Prime was originally released in November of 2002 for Nintendo GameCube.
And you may not realize this.
I didn't realize this until I read this.
I knew they came out around the same time.
It was released the same day as Metroid Fusion on Game Boy Advance.
Holy shit. Basically, Nintendo had Super Metroid that came out in 1994, so it's an eight-year gap between entries, and they're like, fuck it, we'll hit you with a one-two punch.
Here's Metroid Prime on the home console, here's Metroid Fusion on your handheld, there you fucking
go. Two in one day. Both come out, both pretty rapturously received by the fandom and critically.
in one day. Both come out, both pretty rapturously received by the fandom and critically. Developed by Retro Studios with heavy creative input from Nintendo of Japan. More on that in a second.
Published by Nintendo and the director at Retro, Mark Pacini. Let's start here with this Nintendo
Space World 2000 demo reel. So again, for context, 1994, Super Metroid comes out, considered the
apex of the series to this day by many fans. People usually haggle over, is it Super Metroid? Is it Metroid Prime? There's some Johnny-come-latelys who really like Metroid Dread. But definitely at the time was considered the best entry in this fairly new franchise.
the best entry in this fairly new franchise.
So there'd been this long period where there'd been no news on Metroid,
no new games,
and then this demo reel hits.
This is when the GameCube
is still yet to be officially unveiled.
So we're starting,
and we're seeing as this plays, Matt.
There's a little bit of footage
for a game that never got released, I believe.
I think that was called Meowth's Party.
And now we're seeing some wave race and we're hearing the
crowd reactions there to wave racers.
Now here's Samus.
And then we're going on to
Rogue Leader's next one. Alright, we can end it.
But just that fucking pop,
that rapturous reception to fucking Samus emerging and running down a hallway in third person.
And no one has any sense of what the game is going to be at this point.
No, there's no one knows.
They're just like, oh, my God, Samus is back.
Oh, my God.
Nintendo has acknowledged Samus.
Well, this is from somebody who's sort of new to the Metroid franchise.
From what I glean, it seems like every
few years, Nintendo
remembers that they have Metroid.
Well, okay, yes. That's a big thing. And a
big part of it, and this is largely
in, you know, some of the retro developers have
said this. This is also a thing
that a lot of people have just inferred from Nintendo's
practices, is so much comes from
Miyamoto. And since this is
not one of Miyamoto's franchises, this was Gunpei Yokamoto and since this is not one of miyamoto's franchises
this was a gunpei yokoi rip was one of the the people who spearheaded metroid the original back
in the day it is like like he's never really considered it on the same level as like a
mario or a zelda or even pikmin like in his mind and that's partly how it ends up in retro's hands
is that he's kind of like i don't know he said fuck it we have Metroid you guys can mess around with that looks like
you're working on something similar so yeah again it hasn't been a Metroid since Super Metroid and
there was such a wild hype cycle for Metroid Prime and so much of that had to do with people being
skeptical about they've got this beloved franchise they have this unproven American developer called
Retro based in Austin that has not published a game at this point, and they're making it an FPS.
Like, not only are they taking a 2D game, translating it to 3D, they're making it an FPS.
There's no way this is going to fucking work.
Retro themselves was founded by this eccentric personality in gaming called Jeff Spangenberg.
in gaming called Jeff Spangenberg. He had been in Iguana, who had developed Arrow the Acrobat,
Turok Dinosaur Hunter, and they had a proof-of-concept game in development codenamed Action Adventure. It was officially named Metaforce, and it had three female protagonists.
And a lot of this comes from a Did You Know Gaming developer interview video,
which is really, really good, and we can link that in the show description.
But Nintendo was basically like, okay, okay this looks good simplify it and make it one protagonist and so they had this alien kind of
cybernetic creature and at a certain point miyamoto was like you know this is a lot like samus this
situation is a lot like metroid just make it a fucking metroid all right sure and part of that
is because they're so impressed by retro's in-househouse engine, their art quality, and they kind of just
say, fuck it. And Miyamoto himself actually pushed it for it to be first person. It was originally a
third person adventure. And, you know, because they then figured out camera angles, they hadn't
quite figured out how shooting in particular was kind of like unproven in 3D at that point,
certainly from third person. Here's a little bit of context
from Miyamoto's involvement. This comes from a 2004 IGN piece that was also published in concert
with N-Cider. In April of 2000, Nintendo legend Shigeru Miyamoto traveled all the way to Texas
to visit Retro Studios, and he didn't drop by to chat either. Upon arrival, Mr. Miyamoto reviewed
and checked up on the progress of each of Retro's many projects.
Discussing the visit, one source told EGM that it was like the emperor visiting the Death Star.
He didn't seem to like any of the games very much, especially the racing title, which was probably our best looking.
The impression was that he wasn't too thrilled. So he comes from a place of skepticism initially, but eventually is swayed and just kind of gives them a crack at Metroid.
And it being an FPS made sense.
What is this?
This racing
game.
Destroy it!
They had
a racing game in development. They had
a football game, an NFL
game in development. They had a bunch of different things
and they all kind of eventually get scrapped.
No fucking way.
No, sir.
Way.
And they end up just
focusing on Metroid.
The team had a lot of veterans of Western-developed
FPS games like Quake, Half-Life, the aforementioned
Turok, so that kind of was a weirdly
natural fit. And then Nintendo
is so satisfied with where the game is going that
shortly before its release, they bought out Retro, made it first party, and they forced out Spangen fit. And then Nintendo is so satisfied with where the game is going that shortly before its release, they bought out
Retro, made it first party, and they forced out
Spangenberg. And
Spangenberg has a next
project that he does with another
studio. Does either of you want to guess what it is? You won't
guess it if you haven't read it.
But you want to guess.
No.
Crash Team Racing.
Not Crash Team Racing. He makes The Guy Game. no crash team racing not crash team racing uh he he makes the guy game
the guy game for people who don't know it this infamous game that was actually taken off of
shelves uh it was a playstation like quiz game where women would quiz you uh with like dude
questions and if you got the answers right, they'd,
uh,
they'd,
uh,
dump them out.
They'd flash,
dump them out,
dump them out,
dump them.
And then they dump them out.
They'd shit on the ground.
No,
no,
it's again,
this is maybe another regionalism.
Uh,
you,
you pull,
pull your shirt up and you dump them out.
Oh my God.
Put them on the glass.
Yeah.
Yeah.
They flash in,
in Chicago. When you dump them out, you're just shitting on the glass yeah yeah they flash in in chicago when you dump them
out you're just shitting on the floor yeah no no no i've heard of chicago it's midwest diets what
choice do you have so all right so all this context leads us to metroid prime remastered
i want to i want to do a small a small um i don't know footnote here please do which is that the reason
i knew that these games were produced on the same day is because i was uh evangelical about
anytime you could link the game boy link cable to a gamecube. One of my favorite least explored features
of the GameCube.
And I almost bought Metroid Prime
simply because you could link it up
to the Game Boy Advance game
and get like unlockables.
Yeah, to Fusion.
And yeah, you unlock, I think,
new skins for Samus.
There's a bunch of extra content
that's available just through the link cable.
And I don't know if that's actually present in the remaster.
I wouldn't know how they do it.
What, are you going to knock a Switch up against a GBA?
When they did Metroid Prime Trilogy, when they released that, I think they just had it be a toggle.
So that toggle might be somewhere in the menus, but I didn't look for it.
Anyway, this was a surprise release for Nintendo Switchbruary 8th of 2023 of this year uh retro developed the
remaster along with iron galaxy a developer reported skyrim and overwatch to switch and
there's also like if you look in the credits there's like eight other studios that worked
on it obviously there's like a ton of ton of labor that went into making this look and feel
like a contemporary game,
which I think it does.
I would say my big thing, I wrote credits on this yesterday morning.
It mostly feels and plays like a fully modern game,
except for a few things.
But it mostly is just like, oh, this feels like something
that could be released in 2023.
It's like, oh, there's a new Metroid, this 3D Metroid.
Yeah, but it was surprise released
we should say right but i heard they had it on their fucking shelf for like two years yes this
was a thing that would apparently could have been released in 2021 much like the the new advance
wars it's like i think that's just been sitting there for a while who knows what else they have
who knows like prince and his discography just in a a vault. It's true. They could have the next four Pokemon games, well, at the state that they come out nowadays.
Maybe they are just putting them out the way that they are.
No, I think they begin work on a new Pokemon game like about six weeks out from release.
Oh, fuck, let's scramble and make this happen.
It's wild to think about that they had this, something this good.
It's something that people would really want.
And they're just like, oh, we'll just hold on to that.
And we'll work on it in secret also.
Everything about this company is so inscrutable and bizarre.
But, you know, whatever they make, they make awesome shit that you just feel like you have to play.
And this is one of those.
One thing I'll say is that the, having't played this back in the day the modern control
scheme is transformative and if you try to play this with the OG control scheme it's just it feels
so strange after you know 20 years of playing other console FPS games with the you know two
stick controls one stick for movement one stick looking. It feels so bizarre to have one dedicated stick for movement and turning. It's not strafing, it's for your turning in place. And then you have to hold down a button to look around.
And then if you lock on to something, that's the only way you can strafe.
Every element of it feels really unnatural.
And then playing it with the twin sticks, being able to move like a normal FPS, but also having the lock on, I think it actually works really well.
It feels contemporary, but it also feels like the original game.
Yeah, so I never played the original.
I remember being aware of it and thinking that looks cool looks cool but i just didn't have a game cube and i also wasn't like um
when i was playing games when i was younger fps would have turned me off i was not really into
fps at all and even still now it's not my favorite but i'll do it like and i don't really have a
problem doing it so like getting to this i was like oh i i wish i wish my life i had lived my life having played this before it's so it i i
don't know i i was blown away by it but you can play it now and you know what matt who you know
who is skeptical about fps games on consoles back in 2002 fucking everybody yeah like you know like everyone who had a nintendo
console was just like this isn't gonna work this isn't metroid this is good they're gonna fucking
ruin it there with this that this came in with so much negative buzz and skepticism and was able to
still come out and be undeniably good is just it's it's a it's a triumph of uh of their for
their development team but yeah until honestly Halo, which is the previous year, there really wasn't a console FPS that worked.
You could say Goldeneye, but Goldeneye was its own unique thing.
Also, this is another thing we were just talking about when we were having lunch beforehand, Matt.
Yeah.
A five-year gap between Goldeneye, which we covered last month, and Metroid Prime, which comes out this month, which feels it's like this is it's like a full generation of hardware, obviously.
But just like that, plus five years of development is able to result in this from that.
It just feels like an amazing, like a huge goal.
It's like there's like three lifetimes in between.
Yeah, somehow it's it's unbelievable.
The difference.
Like a game from five years ago now is like what?
Uncharted 3.
Exactly.
Well, no.
Not even that.
Honestly, no.
It's like Red Dead Redemption 2, honestly.
Yeah, yeah, yeah.
It's like that still feels like the gap is just hard to wrap your mind around in contemporary terms.
Can I insert a hot take here about this game?
It's fucking good.
Ooh. I love it. i love to hear it this i'm fucking pumped let's back it up for a second because heather this is you're not someone
matt is pretty new to the metroid franchise this is a franchise i've loved since the nes
heather you're fairly new to metroid yeah zero percent metroid zero percent metroid okay i i
played the i played the nes
version at some point and i was like this is not for me yeah and then i played the super nes version
i was like nope still not for me skipped this even though i considered it because of the link cable
and i was like i gotta i gotta get any game they'll use a link cable yeah skipped it never played anything no metroid since no metroid in
some from 2002 till now and matt this is your first like 3d metroid your first of the prime
sort of series yeah my my very first metroid was oddly enough the um metroid prime not metroid
prime metroid samus returns 3d for the 3ds. That was the first one I got. I never finished it, but I want to get back into that.
I wouldn't play Metroid again until Metroid Dread.
And then I got through Metroid Dread.
I also have not beaten that.
I'm at the final boss.
I did it, basically, but I haven't taken down the final boss.
And then I completed Zero Mission on my analog pocket and started Fusion.
But I might pick Fusion back up on Nintendo Switch Online just because you can rewind and stuff.
But this is my first 3D Metroid.
And what's shocking to me about it is that it doesn't feel like a first-person shooter game.
It feels like a Metroid game still.
Like, it feels like you're doing Metroid.
That's the triumph of this design.
Yeah.
Is that, and from what I heard of the development and what I read about the development,
is they just spent so much time just playing the shit out of all the previous Metroids.
And they really figured out how to translate all the 2D Metroid conventions to 3D so elegantly
to the point where it's just like
things that shouldn't make sense,
they shouldn't have been able to do it,
but like the Morph Ball.
It's like the Morph Ball feels so good
and also so recreates what it was like
to use the Morph Ball in 2D.
And, you know, doors,
even like shooting to open doors is like
a thing that's just like, how are they going to do those bubble doors?
You just look at all the stuff that they did in the
2D Metroids. It's like, this seems impossible.
It's not exactly the same because they have this
hexagonal shape they figured out as a way to
approximate that.
And it's a different sort of animation.
But it still feels
like those games. It's still the same sort of
phenomenon. Even fucking Metroids, the titular Metroids, they did but it still like feels like those games and it's still the same sort of phenomenon even fucking
metroids the titular metroids like they they did a good job of recreating in in 3d yeah i'd like to
compare and contrast the execution of the metroid feeling in metroid prime with this clip from captain
n the game master a saturday morning cartoon that also featured Metroid characters.
I think what we're about to see here is from an episode about Mother Brain from Metroid.
I have not previewed this.
It may be offensive.
Let's find out live together.
Great.
Mom! Dad!
It's all fake! yeah why they gave mother brain that voice. I think it's Audrey 2 from Little Shop of Horrors.
Oh, that's what they're evoking.
Inspired.
King Hippo and Eggplant Wizard were just pretending.
Yeah, sure, what great actors we are.
Eggplant Wizard from Kid Icarus is there as well as King Hippo from Punch-Out.
Captain and the Game Master was a short lived Saturday morning show that
mashed together a Nintendo IP with no oversight.
Right.
So it's just chaos.
It's amazing.
They've got like it's third party characters to like Simon Belmont is in it
and Mega Man.
They all look like shit.
They all sound nothing like you think the characters should sound like.
And then the main character is this like preppy teen in a letterman's jacket with an N on
it.
It's every part of it is nonsense.
The thing about this is that if they made something like this today, it would also suck.
It would be so fucking bad.
If it was like The Mandalorian and like Homer Simpson and, you know, whoever else.
Yeah.
So you so Space Jam is what you're describing.
Yeah.
Yeah.
It's never been good.
But the only time that it's worked is, of course, Who Framed Roger Rabbit?
And the Chip and Dale's movie did a pretty good job with it as well.
Yeah, it worked.
So back to my previous point.
This game's fucking good.
Yeah. I love to hear this from you and there was a an energy in these mid-2000s games that i've talked about here on the show before
about lonely gaming uh and i feel like metroid Prime is immensely lonely.
There's a sort of melancholy to how these spaces that you're in and these puzzles are all from dead people.
The only flashes you get of yourself are in the reflection of your visor during an explosion.
Still an awesome effect, by the way.
Really great.
Excellent effect.
But like it's a, it is a, like you compare it with sort of the like jingoistic patriotism of a halo.
Where it's like you're fucking like rocking through these spaces and people are talking to you and they're like,
Master Chief, you gotta blow the dick off that guy.
Use the warthog.
Like it's like there's like a like a bravado to it that isn't present in this game. And it is as much the feeling of controlling the game, exploring these spaces, scanning fucking everything because it's there.
Why wouldn't you scan it?
Yes. Like that's the game. it's a it's a interactive wikipedia like oh fuck i'm i want to scan that i want to
like i'm scanning a fucking light bulb and it's like this is a light bulb and i'm like yes yeah
okay great that's my favorite when you're trying to if you're trying to complete all the the
scanning you reach to a certain where you're just like,
I guess I'll just scan this health capsule.
You're just scanning the most benign things in the game.
But yeah, you're right.
Feeling of loneliness.
Keep going.
I went in thinking this is not the game for me.
And despite my inability to finish the game in the time allotted,
I fucking loved it.
I'm so glad to hear this.
I was shocked.
I was worried that we did something bad to you.
No, man, I liked locking on
the fucking enemy. I love
lock-on technology in a first-person
shooter. It's just like, man, this
feels both like Zelda and
Halo, Call of Duty,
whatever, simultaneously. you don't have to lock on but you can and it feels like a like a cool experience of of of fighting it feels great
it also feels like you're taking advantage of the of you know like you're in the suit and you know like the the hud being part of
samus's reality like all that sort of like like it like it it makes sense in the world and the
lock-on sort of works in the same way of like oh this is letting me track where you know meta ridley
is even when i when i can't i can't see them like like that's part of it that's something maybe my
computer could do my onboard computer my suit but yes back to your feeling them like that's part of it. That's something maybe my computer could do, my onboard computer, my suit.
But yes, back to your feeling of isolation.
That's what I think the game does so well is to your Halo in comparison, aside from the latent jingoism in that franchise and the authoritarianism baked into it, there's Cortana.
There's NPCs.
There's dialogue.
None of that is present in this game.
It's all like emergent storytelling from, you know,
reading logs, from exploring your environment,
from scanning things, making inferences
based off of the architecture
of what individual room you're in.
All that stuff just comes about from you being by yourself
and having no one to talk to.
The closest thing you
come uh to encounter to being you is uh you know space pirates who don't even speak your language
yeah and and so it's yeah it is it that is i think like kind of the great feeling of just kind of
being lost in space that this game uh evokes so well and and yeah that's that's a really good point heather um the the just
talking about the other things this game does well no franchise and what i one thing i love
about metroid the word biome is overused in discussion about gaming but no franchise does
biomes like metroid like when you go into the lava zone you go into the ice zone it it's the
same they like they do that so so well here uh the
environments feel so different and also i i'd like structurally the the design of this particular
world when you're like okay i'll just i'm just gonna slide in for a little bit i'm just gonna
get a taste of this biome but really this is just a little like this is just my shortcut to this next
biome where i'm really gonna spend some time then i'm gonna come back to it when i have some
abilities i can use
that could allow me to more fully explore this
first one. So you're getting a taste of what you're going to
explore next. And they do that
throughout and it's really well paced.
So much
of it just feel like, just to even
go back a second, like
Heather describing the feel of it.
I don't know if
there's a, I mean, I love the double jump in Elden Ring.
This is a fantastic double
jump in this game. It's a great double jump, but the platforming
doesn't really feel great until you get the double
jump, but once you get the double jump, you're like, oh, I can
really move here. Yeah. And again, it kind of makes
a little bit more sense than it does in other
games. It's like, oh, it's the space jump. It's something
that I use to outfit my suit.
I get it. And then you sort of get
you do get slight cosmetic changes
as you go along and you get more upgrades too.
I think the Gravity suit is a really slick looking suit.
It's got some purple.
It's got some blue.
It's really, really nice.
Yeah, that one's really sharp.
That Phazon suit is no slouch either.
I'm getting close to it.
I just came shy of completing it.
But this also speaks to
and we'll get back to that in a second, but this also speaks to
the development of this game, which is so much
of it was like, oh, it's going to be third person
and it ends up being a first person game,
but they have this amazing character model
of Samus that they still want
to show off, but they show off just a little bit.
You don't see Samus from
outside of your perspective, from first person perspective all that often when you do it's like
this model is stunning yes and it's it kind of defined what samus looked like in 3d i mean it's
certainly what what what she looks like in smash brothers yeah it's it's i mean all of this works
because it also just looks great too like yes it just they did they did a really stellar
job bringing this to uh modern hardware and it's maddening it's it's it's it's maddening that they
held on to it for so long and also didn't release the other two well yeah and also that they just
like they they like oh they have the metroid prime trilogy that they release and they're just like
okay that's that's enough of that.
Yeah.
Not worry about 3D Metroids for a while.
Yeah.
You know, and Metroid Prime 4 supposedly is going to come out at some point, though.
Who knows?
Do you have you?
You guys.
There's also like a like speaking of the detail level in this game and like the model that you never really get to see.
But when you like all of that shit.
Right.
and like the the model that you never really get to see but when you like all of that shit right so there are different icons for each of the powers that you acquire for your shooter i don't
know what the fuck the weapon itself is called your blaster right and each of these icons the
power beam the wave beam the ice beam etc have uh what looks to be like almost like hands that describe them.
When you get the x-ray ability in Metroid,
you can look at your arm,
and she's making those gestures inside of the gun
in order to use those powers.
It's a completely unnecessary level of polish that you always admire when you
like pick up on it.
It's like,
holy shit.
Like they really did not have to do this.
They,
they really didn't have to do it.
Yeah.
They,
they super fucking didn't have to do it.
Power beams kind of thrown up the horns.
Pretty,
pretty sick.
Don't even get me fucking started on beams, dude.
This game, they got a beam for everything.
They sure do.
It's awesome.
And that was the really fun thing about this game is that, like, yeah, like, it's an exploration game.
So that sort of is like a puzzle aspect of it.
But I don't ever feel like it gets, like, too puzzly because you sort of know that you're going to come back, right? Like, you sort of, like a puzzle aspect of it. But I don't ever feel like it gets like too puzzly because you sort of know that you're going to come back.
Right.
Like you sort of like it definitely is that.
Yeah.
It's there.
It's it's that I wish there was a good word for it.
Maybe some some journalist is or critic has cracked this.
But like there's like the kind of puzzles that you encounter that aren't really puzzles.
They're just like obstacles.
They're like near puzzles.
Yes.
Like I know exactly what I need to do here. I just maybe don't have what i need to do it or you know and there's a lot of that
in this game like i would get to a spot and be like oh i can't wait to come back to this like
i don't know what the fuck i'm gonna be able to do to get over there uh and then you find out you
get a grapple gun and you can go across a fucking lake of magma yes i think that's a big part of what
makes metroid games the metroidvania genre so satisfying and why that loop works for me so well
is just like because you're continually getting like oh i'm gonna come back here yeah okay oh i
can't do that yet but i'm gonna get to do that at some point and you kind of like put all these
things into your brain and into your it
like into the the the your neural map of the game world yeah and then you can return to those spots
later and it's it's so satisfying to you know traverse back in the opposite direction and and
and and clean up and collect all that stuff what do you think about this about like the metroid
franchise like there are three Metroid Primes.
There are five, I think, Metroid, just regular Metroid games,
if you don't count Zero Mission, which is a remake, right?
Sure.
Or even Samus Returns.
A lot of these other Nintendo properties, they have a lot more games.
I don't know how many Kirby games there are.
I don't know how many. I mean, Zelda has quite a few games, but they're all pretty good.
This may be a bad analogy because everything I'm thinking of is Nintendo and they're all
really good.
There are so few Metroid games, there aren't enough of them to be bad.
I know that the other M is supposedly not great, but they're all pretty well-received
as a franchise.
I think it's a banger franchise.
It's a formula they've ironed out, and even the spinoffs,
like the Metroid Prime Hunters and Metroid Prime Pinball,
are still kind of interesting.
I want to go back to the environmental storytelling thing,
which we were touching on a second ago.
So I just really like how you're going
through all the logs and you're sort of learning both you know in parallel tracks what's going on
with the chozo who are kind of this ancient rito like race uh who inhabited this planet and then
also the space pirates and also just like the when anytime you get elements of what they how
they perceive samus or what they think of samus like coming through those words like the Chozo there's like a hint of like they're kind of foreseeing Samus they're kind of foreseeing a human coming being like a Messiah like creature to free them from the worm.
of having these I am legend reactions towards Samus. Yeah.
Just like, well, shit, we got to figure this out.
We got to like, like we're going to adapt some of her technology for our own super soldiers.
All that stuff is really cool and like centers the player in like a, just a really interesting
way.
I, I, I love how all of that is developed.
I played a lot of the Metroid games and I still feel like I just don't know shit about
the lore because it's just so complicated. And it's also like, so like, it's trickled out. You have to really be paying
attention and piece stuff together on your own. And it was funny to, as I was doing some prep for
this episode to read some of the stuff where it's like, Retro, the developer, were like, okay, well,
this is like a Gaiden. This is like its own thing, this is like a spinoff series. And then Nintendo kind of comes in later and it's like,
no,
this is Canon.
Uh,
this goes in between Metroid one and two.
And there's like,
Oh,
all right.
I guess so.
There's also an L there's also a little thing where it's like Nintendo.
Cause Samus has always been like a bounty hunter.
Yeah.
And so the,
and retro is like,
okay,
a bounty hunter,
like Boba Fett,
like sure
like yeah uh she's she's in it for the money she's this is a capitalist enterprise for her you know
and then nintendo's like wait no that's not no she she's she's altruistic yeah so wait so she's
an altruistic bounty hunter like dog the bounty yeah but the thing about that
she doesn't do that like you're not really collecting bounty no you're not
she's not really bounty hunter at all and it makes you kind of think like i wonder if it was just a
translation thing where they were like okay bounty hunter is like a space adventurer that's how they
were sure yeah yeah you also you told me something that you had learned in uh one of these lore
videos oh yeah they're taught there's there's's a Metroid manga that I haven't read, but apparently in one of them it's revealed canonically that Samus Aran's parents are named Rod Aran and Virginia Aran.
Love it.
Hey, Rod.
Yes, Virginia?
What should we name our daughter?
Karen Kelly.
Samus.
That's great.
The beams you were talking about.
Freeze beam.
So great.
Another thing that they just like it.
It's it.
It feels like how it feels in 2D.
They did a great job of just recreating that.
So satisfying to freeze something and shatter it with a missile.
It fucking never gets old.
Love that.
It's such a...
It's a funny thing to think about from the other side of it.
Like, if you freeze a space pirate,
and they're like, oh, shit, I'm frozen,
and then you blow them up, they're like, ah!
But you could also use that to, like,
your advantage too.
Like, I learned that you can freeze those flamethrowers.
That's so cool.
That's such a great, yeah.
Because there's these timed flamethrowers
in this, like, in the lava area
that pose a threat to you.
They're sort of like you have to time
your navigation through a tunnel with these flamethrhrowers but you don't have to do that
if you just fucking freeze them yeah it's great yeah and i also love that some of these space
pirates too some of these enemies have uh you have to use a specific gun on them like you can't just
get go through the entire game with one gun uh you can uh you have to use a specific gun on them like you can't just get go through the entire game
with one gun uh you can uh you have to like be really being like oh that's what that's a wave
uh pirate i gotta use my wave gun on the wave pirate i gotta use my uh my power beam on the
on the other one it rocks yeah and and there's point about scanning it's like you pick that up
through scanning them so that's a whole thing of just like, okay, you're in a combat encounter.
You have to take a second to make yourself vulnerable and just bust out your scan visor and scan an enemy.
And that will maybe give you some sort of clue as to their vulnerabilities.
And, yeah, you learn all of these soldiers, super soldiers that are using your weapons against you are vulnerable to those same weapons.
So, yeah, it kind of forces your hand out of just like you just spamming super missiles
or whatever.
Yeah, which you don't want to do
because sometimes resources
can be scarce.
That's another thing.
And speaking of scarce,
the one thing that I wish
they had updated with this remaster
in terms of just making it
more approachable to modern gamers
is...
Oh, man.
No, let me finish.
Okay. I'm hoping you're going No, let me finish. Okay.
I'm hoping you're going to say what I feel.
Okay.
That's why I'm like, oh, man.
Well, we might have opposite feelings here.
This will be interesting.
I'm just going to say it.
Okay.
I love that there's no fast travel.
I love that you have to make your way
through all these environments.
I think that's so cool,
and it makes me be like,
I wish there would be more games
that would dare to make the player walk through these environments and just like allow include more goodies that you'll get through via retroversal.
Yes.
I wish they had some sort of update to the save system.
I don't know what that is in terms of adding like adding more save rooms.
Probably impractical.
They got to redo the world.
But maybe just like, I don't want to say just like, because it's never a trivial thing in game development.
These things can have all sorts of external effects.
They can break other things when it seems like a minor addition.
But just a pitch I had.
Every time you acquire a key item, if there was just an auto save.
Or if you acquire a missile expansion or an energy tank, if there was just an auto save or if you acquire like a missile
expansion or an energy tank if there was just an auto save there you know just little things to
make it so that you don't necessarily have to have a 60 minute chunk of gameplay between save points
and if you die between those save points and if you're playing this game for the first time you
bet you you probably will die a few times. I certainly died revisiting it. It's an old school
system where you lose everything if you die. It's not like, it's like, oh, well, I keep the missiles
I collected and I keep the items that I found between save points, but I got to restart the
save points. No, you have to do all that shit again. So that can be, I think, very tedious for
people who are used to modern conveniences and the get also the save points
are so far apart that yeah i would have liked something where yeah some sort of a nod to
modernism there just a checkpoint auto save that would be an auto save would have been so huge
because even like i don't mind it no i mean like i don't mind your complaint i completely agree with
it like that was my complaint yeah, like, they updated the controls.
Yeah.
And that felt, like, pretty modern.
Like, that was the sort of the one thing that was, like, I was trying to get through a lot of it yesterday.
And there's that chunk in the Phazon mines where it's, like, an hour between saves.
That in particular is the point where I was like, this is excessive.
It's brutal.
It was like, this is so fucking hard.
Yeah.
And then I also just got to a
point where i got through that got to a safe but i didn't have any more power um bombs and i needed
a power bomb to proceed so i had to go back and i went back so far just like shooting every crate i
could find shooting any every enemy i could find to get one power bomb yeah because the drop rates
for power bombs,
it's not necessarily like, oh, well, okay,
they know you're depleted,
so they're going to drop more power bombs.
It's like, no, you just might have to play
for 20 minutes before you even find one.
Yeah, that sort of shit is a little bit annoying.
That could be another thing,
where maybe there's a mode where,
hey, maybe there's a retro mode, you know,
that's like, this plays like the old way,
and now there's a more modern mode.
I didn't see what casual difficulty was,
and I don't remember if that was also in the original game, so maybe this does this, but if there was a modern more modern mode i didn't see what casual difficulty was and i don't remember if that was what was that was also in the original game so maybe this does this but if there
was a mode where it's like hey when you save it refills all your missiles and bombs even like that
would have been helpful i have the samus um metroid dread amiibo and when you use that in um
metroid dread it refills your um health and weapons and i wish i could have used it for this if they would just
been like hey you could use that amiibo for this yeah it would have been it would have been nice
and you know dual purpose amiibo and it's funny because you you mentioned that phase on mine's
section and as i was saying to you matt when we're having lunch beforehand i think that's the
highlight of the game like i think that's such a great chunk of gameplay it's unbelievable which
is also it's so rare for that to happen that deep into get into progression where
it's like basically the third act of the game is like,
holy shit,
it's firing on all cylinders here.
And the thing you got to know about this part of the game,
Heather,
you get to this point and you have,
you have some upgrades.
You have like a handful of upgrades when you get to this point,
but then in this section of the game,
you get like five more upgrades. Get like a bar handful of upgrades when you get to this point. But then in this section of the game, you get like five more upgrades.
You get like a barrage of upgrades.
They give you so many at like this late in the game.
You're sort of like, oh shit, I thought it was wrecking house before.
Yeah.
Now I'm fucking everybody up.
I have a fucking plasma gun that melts people.
Yeah, that gun's great.
It's so good.
But that all comes in like there's there's, like, a boss fight,
you know, with one of the Faison elites,
like, in the middle of it,
and then you play for, like, another 30 minutes,
and then there's that puzzle
with, like, electricity and that maze.
It's like you're on one ass cheek doing that,
and you get the power bomb,
then you finally have access to a save point.
Yeah, it's just a little too much.
I mean, we're probably dwelling on this point
a little bit,
but I think that's the thing, the one thing that makes it not super approachable where people play for this in a modern sense.
My favorite puzzle in that section and in a subsequent section, there are these puzzles where you have the spider ball, which gives you the power to roll upward on a wall.
It feels awesome.
It feels great.
uh,
in,
um,
you know,
on a wall.
It feels awesome.
It feels great.
But then there's this puzzle that where you do that for, it's like 15 minutes.
It's like a,
quite a long stretch of a puzzle.
Is this in Magmore?
Yes.
Yes.
Yeah.
And you're sort of like on this wall and there are gaps in between the other
tracks.
So you have to like bomb your way onto another one,
or in some cases drop and hope that you magnetize at the right time when you get to the other one yes i was like i
wish this was the whole game i love this that section's great and it's got like a kind of a
great fuck you at the end of it which is that you're right over a rock pile yes and you have
to like power bomb that but if you don't if you just try to drop onto the rock pile, you'll fall off into the lava at the very end.
It happens.
It's great.
It happened to me.
I think all that said, I think the actual end game is a bit of a slog
because after you finish all this, you've got to find all these artifacts,
and you've got to go through the whole world and collect them,
which I feel like that was a big, Heather, this was a big GameCube
or just that era of gaming convention, I feel like.
It's like, here's the end of the game i mean wind waker has this it's like go visit the whole world and get something from all of the like like like this is your this is your bit of cleanup
because it's just a little tedious i luckily have gotten some of those a lot of them um i think i
have eight of the 12 yeah at the point that i'm'm at. But I know that I missed a couple early on that I'm going to be like,
where the fuck are these?
Well, and also some of them are you need the late game armaments
and abilities in order to unlock them, even if they're in earlier areas.
And then also I feel like the final bosses are both just kind of bullet sponges.
They're not even like with very limited vulnerability windows,
and it's less challenge and more just like tedium,
which is just a little bit,
but it's such a minor thing
because the rest of the game, I think, rips so much.
Can we do a little bit about the music real quick?
Yeah.
I just want to play, I got a few tracks here.
Let's just play a couple
because I know we're going over time.
Let's play the, this is, I think,
the track that everyone remembers, Vend drifts a main theme music is by kenji yamamoto
who's been with a franchise i think since the beginning developed done a lot of music for
nintendo and then also kuichi kiyoma
this is the snow world.
That's just good.
It's good.
Good ass shit.
And then also a higher energy track.
Let's play the talent overworld depths.
You come back to talent in the late game and it's got a little bit more of an intense feel.
Ooh.
Fucking Y2K sounding.
I was going to say, it sounds like the music for a DVD menu.
It's so good.
It's good as shit.
Learning more about your Toyota. Did you know the power windows can be set into low and medium locked positions?
It's also got really good sound design.
I think just all the alien creatures, all the ambiance, the beam sounds, the grappling,
the sounds that have been with the series since the beginning, like the bomb dropping sound, they updated in a really cool way.
It's all an audiovisual delight.
This, for me, is an absolute all-timer.
Yeah, it's a staggering masterpiece. It's one of those things where you just read about its development and
how many people were involved
that was able to come together
as it is. It's kind of
a miracle in the same way that Goldeneye was.
It kind of doesn't make sense why this was
able to come together, and yet it did.
I don't want to push too much Metroid
on you, Heather, but I feel like
if you liked this in your limited
play, I think you really
might like Metroid Dread.
Because Metroid Dread has some of the quality of life
things that we're talking about, like
auto-saves and stuff, and you don't have to go
all the way back. But
it has the challenge
of a Souls-like game
that I think you might enjoy.
I also like how
we're talking about, like to Heather,
like,
yeah,
the limited time you spent with it.
She's talking to the x-ray visor,
which means you spent like 10 to 12 hours.
You're probably just behind me.
Like I only read,
I read 600 pages of this 800 page book.
So I don't know.
I don't really know what I'm talking about.
But the,
speaking of the x-ray.
Great. A great visor. It the, speaking of the X-ray. Great.
A great visor.
It's sick.
The visors are sick.
And that's like the one, like, okay, we're in 3D.
We're from Samus' perspective.
Let's mess around with this.
And this is like the new technological element.
And it works really well.
And I think it maybe gets a point where it feels a little overused.
Some of this is just like, well, this is a 20-year-old game.
What do we expect?
Some of this is just byproducts of the era.
But there are things where it's like, ah, I maybe wish there was a shortcut here.
Or maybe once you clear out this area where there's low light, you have to use the heat visor, the thermal visor.
When you return to it, maybe it's just full wash, so you don't have to switch to that visor.
But it is really cool when it's used. I wish there was like a looks great like a like a way to do like um because i don't think it's like too cumbersome to switch between guns
or switch between visors like on the fly but i wish it was a little smoother like there was like
um like even like cycling through guns and like the last of us is pretty quick. Yeah.
You have to sort of like really like hold down another button and then press a direction. But if you accidentally don't hold the right button down, you press the direction that
you're going, you're switching visors.
It's just too similar of a mechanic, uh, or, uh, too similar of a, like of a, of an input.
Uh, so I wish it was just like a little bit different or like there was another way
to like cycle through guns
like with a trigger
or something.
That's the kind of thing
where I think that's just
a byproduct of it being
on the GameCube
where originally you're doing
all that with a C-stick
but now you're using
the right stick to look
so it's been remapped
and it feels a little clunky.
I'm with you.
Can you read a little bit?
I know I've been
talking a lot.
But I have a little bit
from our buddy Gene Park who ranked all the Metroid games upon the release of Dread.
And this is just a little excerpt of him putting Metroid Prime as number one on the list.
To this day, there is no game quite like Metroid Prime.
shooter formula that remains popular today,
Prime implemented a lock-on feature that accomplished many things, including allowing
player freedom and movement during combat,
narrowing the experience to dodging and movement
rather than precision. Dodging does feel really good
in this game, too. This lock-on mechanic
extended the game's visor scan, which
became a far better way to convey environmental
storytelling beyond the tired audio-log
trope established by System Shock in
1994. That's the brilliance
of Metroid Prime. It was a meaningful, polished
innovation on immersive first-person storytelling,
all while retaining the character,
action, mystery, and pacing of a Metroid
game.
Well said. Thanks, Gene.
Extremely well said.
I think Gene's a smart dude.
Yeah, he's smart.
He's cool, funny.
Compare that to my review of metroid prime from 2002
doesn't exist well yeah it doesn't exist and there goes my bit
sorry i thought i thought you wanted me to do it
i was so in just enraptured in the concept. I feel like I've been
annoyingly dominating the conversation here
and also have not,
like there's so much shit I've missed too.
This is one of those daunting games to talk about.
It's hard to talk about it in a way
where everything you say about it
isn't just this fucking rocks,
this is cool, this rules.
I love it when the three of us
all like a thing.
Yeah.
It's not all.
And there were moments in this where I was like,
that better not be a fucking puzzle.
But it's not a puzzle.
They're like environmental obstacles.
Yes.
Yeah.
Yeah.
It's not like, oh, fuck.
Like, like the, you know,
oh, I'm going to need to get some power up to be able to do
this is different from i'm gonna need to go find a fucking like key card off of a like that shit
yeah yeah there are things where it's like oh i gotta i gotta scan four talismans here but that's
still like also just kind of a satisfying bit of exploration and it's not really like a puzzle in the the yeah
it's like oh i need to explore more is different from there's an artificial
like i don't know how to just like it's it's i don't have to like set up like a microscope
to be able to beam sunlight into a
coin. Yes. Yeah. So that like a
gear like I don't need that shit.
I mean, I do need that shit, but I
like that. It's not in this game. Yeah, me too.
And also when you when you solve one
of those you get that really say
that's really good. Yeah.
Some great little stingers in this game.
Some great stingers and
I'm not even talking about the bugs.
There's bugs in there.
A lot of bugs.
No shortage of bugs.
Big bug game.
Is there anything I missed?
Anything that anyone wants to touch on?
I mean,
I was just thinking about this.
We talked about scanning earlier.
Yeah.
Scanning is so fun.
It's super satisfying.
It's the homework part of the game, and it's super satisfying it's like it's it's the homework
part of the game and it still rules like it's it's really fun well i just trying to figure out
like what crack why that is it's like it's it's like finding something scannable is satisfying
locking onto it is satisfying that bar filling up that little bit of like oh that's great gonna
find out and then you get the reward of that being revealed and because like the thing about
that like four rewards yeah that thing about that bar filling up too is that it doesn't take too
long no you know it's exactly the right amount of length to fill it up you're like okay good
but then sometimes there's five things in front of you to scan and you're like i'm at a fucking
buffet here i'm gonna learn so much and not retain any of it because it's a lot of it is inscrutable
yeah um but it is i i i just love the i love the vibe the aesthetics are good uh but the um
it's just it's just it's just an all-timer it's just i i don't know what else to say about it
other than it's maybe it's it's skyrocketing to top five for me it's unbelievable wow. Wow. I was even like, should we even cover it?
And Matt, you kind of pushed for us to cover it.
I'm glad you did because I might not have played through all the way if you hadn't.
But I'm really glad I saw the sucker through to the end of this playthrough.
Heather, any other thoughts?
Nope.
I think we've covered a wide variety of thoughts about this surprisingly quality game
um metacritic has the best of gamecube right uh like their their rankings uh they have metroid
prime is number one just based off of metascore uh resident evil 4 number two zelda twilight
princess number three wind waker number four. When I think of best
GameCube game, I think I probably still say Smash Brothers Melee, but Metroid Prime is maybe number
two. I might have said Resident Evil 4. I mean, maybe I'll be back to saying Resident Evil 4
after we play that remaster, but it's arguably the best game on a console
that had a lot of really, really strong games.
It's a great little system.
Great system.
I wish I had been a GameCube guy.
This is making me regret not having a GameCube.
Yeah.
What are you going to do?
Can't go back.
Never too late.
Endure and survive.
Hey, it's time for the U play portion of our we play you play it's the your review crew the reu crew hello
all right these are all sourced from our Discord, discord.gg slash getplayed.
So here we go.
I'm just going to start reading these off.
This one's from Cam.
One of my favorite games growing up until I had to go underwater,
and it was then one of my least favorite games growing up.
Cam doesn't like going underwater.
Well, the underwater sucks until you get the gravity suit.
Yes.
Because you also can't see shit.
You can't see. you can't see that's the the
movement is slow yeah the rest of the the chant i hear at indie wrestling shows when guys are doing
a spot in the audience and you can't see it from your angle because they're on the ring anymore
and everyone's like can't see shit can't see shit that's how you feel underwater that that there is
there is a thing like again it's the platforming feels a little clunky until you get the double jump.
The underwater feels really bad until you get the gravity suit.
But I mean, that's part of why you feel powerful when you do get those things.
But I totally understand that from a younger person's perspective.
It would stop me.
Sure.
I'd be like, oh, I'm done with this.
But I know that, I mean, I had an exercise to do.
I had to finish this thing.
And I'm going to.
I'm very close.
I mean, I had an exercise to do.
I had to finish this thing.
And I'm gonna.
I'm very close.
I think when I go home tonight and I start playing it,
I'm gonna finish it.
I'm gonna finish it today.
Let me know when you do.
Yeah, it might be tomorrow.
For the next 48 hours, the game will be completed.
This next one is from Metrogevania Enthusiast.
It's good, but they should have released the trilogy wholesale instead of piecemeal.
And I agree,
but Nintendo's gonna Nintendo.
If they can release each of these for 40 bucks a piece,
they're gonna fucking do it.
Yeah.
And I'm...
I'll buy them all like a fucking idiot.
Yeah.
Hey, Nintendo,
you want your 80 bucks?
Come take it from me gladly.
This one's from GoKartMozart.
If a Metroid wore shoes, would it put one on every claw or just one big shoe?
Hmm.
Like it kind of like tuck itself into a shoe like in Super Mario Bros. 3?
Yeah, I think something like
oversized boot yeah that's cute yeah like a big boot i i like that or because otherwise
it'd be like little baby shoes right that would probably that feels horrifying never worn yeah
four four baby shoes how many how many prongs does a metroid have i think four yeah four four
little baby shoes that's that's that's a nightmare. That makes it scarier.
And then there's those other ones
that are more like squids,
more than like...
Oh, yeah, the hunter Metroids.
I don't know what they're doing,
and I don't want to know.
They'll fucking hit you
with their own beam.
Nasty.
Metroids, again,
speaking of how they realize things
in 3D here,
they jump on your face, which in first person perspective is horrifying. And this is a thing that no doubt was inspired somewhat by the headcrabs in Half-Life.
But, you know, the Ouroboros of influence of like the Metroids were influenced probably by face huggers from aliens and then and then that leads to you know facehuggers or that leads to
headcrabs and half-life which leads to them inspiring that implementation inspiring how
the they're realized in metroid prime uh but it does it is really spooky and it is really cool
to like yeah hey i gotta go into morph ball and bomb out of this i've been attention i do uh
i do like that. It is like,
I don't want to get sucked up by the droids,
but whenever I have to do it,
I'm like,
Oh,
here we go.
You know,
it's satisfying though.
When they go,
they rear back in one of those and you fucking nail them with ice beam while
they're in midair.
Oh,
and then you missile them into oblivion.
I didn't realize that the,
um,
that the power beam is more effective on them than missiles are like missiles, you'll spend like seven missiles trying to take down one Metroid.
And then it's like three charged power beam blasts and they're done basically.
We didn't even talk about the charging.
All the charging is really, really fun.
Because charging is good, but it also sucks stuff up.
Yeah.
So like health and...
No, it's a magnetic effect.
Yeah, it's great.
The pickups.
It's so good.
This one's from Green Tea Duck.
My first Metroid game and I had a great time.
But if I have to use the morph ball again on a half pipe, I'll go insane.
Lots of fun.
We didn't even talk about the half pipe.
That's my shit.
I do like the half pipes.
Those are made for you.
I was like, I already like this game.
Now I'm fucking Tony Hawk. I'm doing the 900 on his half pipe once you figure out the timing of
when exactly on in the ramp you're supposed to power you're supposed to boost to yes to you know
increase your height it's super satisfying yeah absolutely good uh in the like desert uh biome
there's that one half pipe but then there's that guy that's like i never
could i don't know how to hit him they like you could shoot him you have to shoot him from the
back but he's always coming at you so i don't know how to get around him fast enough to uh shoot him
in the back so he'd always get in the way of my half pipe and i'm just like half piping like around
him because i like he won't leave me the fuck alone um let's see here this uh this one's from ty get tax
and they write tried playing the gamecube version about 10 years ago and couldn't get over the
control scheme this new version solves pretty much all of my controller problems and looks fantastic
absolutely love this game and the franchise may be my favorite nintendo ip wow wow oh yeah i'm
starting i'm starting the i'm starting to think the same i i don't know if i can get enough metroid but i don't
want them to do so much where it's like this is too we got a lot we're not we're stop we got enough
but you know it'd be nice if they remembered that they had metroid every so often i think
i've said this before but more like mat Matt Troy. Okay, now that's good.
Yeah, it's good. I like it.
I like it.
It's not funny, but I like it.
And then finally, this one's from Esoteric Nebula.
It's definitely one of the best GameCube games ever released.
Easily top three for me.
It holds up surprisingly well for a game of its era.
Like, it's hard to imagine that it was released the same year as Ratchet & Clank, which feels like a much older game. Interesting.
I haven't returned to the original Ratchet & Clank in a while.
Neither have I.
But what's that, 2003, 2004?
2002 is when this came out.
Yeah, I mean, I've revisited some games from that era,
and, I mean, this has a some games from that era and I mean
this has a new coat of paint
so it doesn't you know not getting the full
effect I've never played the original
but it is the same core gameplay
and that all
they took the step of doing the modern control
scheme and that goes 90% of the way
towards making it feel like a modern game
go with me on this for a second
Metroid is the thinking man's,
the thinking person's
Nintendo franchise.
Because, yeah, you got Kirby. Kirby's
cute. Kirby's got all the sucking up.
That's easy.
Mario, oh, yeah, yeah, yeah.
You gotta think. You gotta think in all these games.
But all of them are sort of
mascot, like, cute. Uh-huh.
Metroid,
that's like a cigar you know what you know that's a wine you know you're asking
for matt you're asking for all the fire emblem stands to pull your pants down and point at your
bare ass talk about the thinking man's fucking keep pointing franchise point at it okay here's
my ass i don't even know what the fuck you're talking about.
Three houses?
Suck my dick.
Oh.
Not even an attempt at a pun there.
And that's it for the We Play You Play,
or the Ryu crew.
Thanks so much for sending those in.
I hope you guys had enough time
to send them to me.
That also was the end of the We Play, You Play
for Metroid Prime Remastered.
And that's this week's episode.
Links to our social media
are in the episode description.
Our engineering is by Jordan Duffy.
Jordan K. Duffy on Instagram.
Also check out Get Animated.
Heather, we're still talking about Blue Lock.
We're watching Blue Lock. We're talking Blue Lock. It's still talking about Blue Lock. We're watching Blue Lock. We're talking
Blue Lock. It's Blue Talk
about Blue Lock.
And I think this week we're covering episodes
11 and 12
on Blue Lock, the sports
anime that's actually a combat anime
just dressed up like a
sports anime, but it's really about combat.
Which is why we love it, folks.
That and people screaming at each other when they're trying to kick a goal.
It's a great show.
Screaming, thinking about kicking the ball.
It's great.
It's a lot of fun.
It's good stuff.
Patreon.com slash getplayed or on Stitcher Premium.
And Matt, you know, you and I are here in the studio.
Yes.
Heather's remote, but have you ever noticed this little nook over here that's got like a rock
in front of it oh yeah i think i think i can blast through that guy you want to roll into a ball and
fucking drop a bomb i think that's bendisium so so that thing's gonna fucking shatter into a
million pieces yeah by the time i'm done with it yeah Yeah. I'm going to, I'm going to go in this little hole over here, Heather. I'll see you later.
Okay.
Matt just got played.
Oh shit.
Oh,
it's full of shit in here.
Oh, Heroes