Get Played - We Play, You Play: Shadow of the Colossus
Episode Date: September 25, 2023Heather, Nick and Matt discuss the 2005 classic Shadow of the Colossus! They talk about its impact on gaming, the Reign Over Me scene, how the game has aged, and more! Follow us on Twitter an...d Instagram @getplayedpod. Check out our premium series Get Anime'd on patreon.com/getplayed. Join us on our Discord server here: https://discord.gg/getplayed Wanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.comSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Transcript
Discussion (0)
This episode is sponsored by Blue Chew.
Let's talk about sex.
Guys, remember the days when you were always ready to go?
Now you can increase your performance and get that extra confidence in bed.
Listen up. BlueChew.com.
Blue Chew is a unique online service that delivers the same active ingredients as Viagra, Cialis, and Levitra,
but in chewable tablets and at a fraction of the cost.
You can take them anytime, day or night,
so you can plan ahead or be ready whenever an opportunity arises.
The process is simple.
Sign up at BlueChew.com, consult with one of their licensed medical providers,
and once you're approved, you'll receive your prescription within days.
The best part? It's all done online.
So no visits to the doctor's office, no awkward conversations, and no waiting in line at the pharmacy.
BlueChew's tablets are made in the USA and prepared and shipped direct to your door in a discreet package. Does it work? Don't think
you need it? Try it free for a month and see. You could be missing out on the best sex of your life,
and they say there's nothing sexier than confidence, and Blue Chew can help give
you confidence where it counts. Blue Chew wants to help you have better sex.
Discover your options at bluechew.com. Chew it and do it. And we've got
a special deal for our listeners. Try Blue Chew free when you use our promo code GETPLAY to
check out. Just pay $5 shipping. That's bluechew.com, promo code GETPLAY to receive your first month
free. Visit bluechew.com for more details and important safety information. And we thank
Blue Chew for sponsoring the podcast.
Oh, thank God.
I didn't know you were going to be at the studio.
Did you see what happened?
No, yeah, I saw it.
Nick got big.
Nick got so big.
He's so big.
He's like towering over all of Los Angeles.
He's leaving a path of destruction in his wake.
There are cops everywhere.
Like the streets are shut down.
I think it's up to us, buddy. I think you know what we have to do. We gotta climb
this motherfucker. We gotta climb Nick, and we
gotta take down this Colossus.
And it's sad, because it's our friend.
It is sad. But it's like, it's okay.
Alright, alright. Take that, Capitol
Records building. Nick, no!
Nick, no! Okay, okay, okay. Oh, hey, buddy.
Alright, I'm gonna
run. I'm gonna see if I can grab his shoelace, okay? Okay. Here I go. Here, okay, okay. Oh, hey, buddy. All right, I'm going to run.
I'm going to see if I can grab his shoelace, okay?
Okay.
Here I go.
Here, I'll distract him.
I'll throw this rock at him.
Ow.
My eyes are orange now.
All right, I got onto his shoe.
I'm going to climb up.
He's got kind of a fuzzy leg.
Okay, yeah.
Climbing up his leg.
I'm climbing up, too.
All right.
He's so big now. I'm going to shake my leg. Something's climbing up it. Whoa. Okay. Climbing up his leg. I'm climbing up too. All right. He's so big now.
I'm going to say I've got to shake my leg.
Something's climbing up it.
Whoa!
Whoa!
Oh, no.
All right.
I've got this like, I don't know if it'll work, but I've got like a sword from my house
because I have a sword.
I have a sword.
Yeah, no.
Of course I have a sword.
I have a sword too.
I brought a sword with me.
I'm holding it up.
I'm going to see where his sigil is and maybe we can plunge the sword in and stop Nick from destroying stuff.
It's the only way to take him down. Oh, yeah.
Trying to find my sigil?
Oh, wait. Maybe he'll tell us where his sigil is.
Yeah, Nick, if you could hear us, where is your sigil?
Nick, where is your sigil?
Where do you think it is?
What does that mean? Like, maybe on
his head? No, no.
Maybe on his tummy? No,
Heather. We gotta go back Well. Maybe on his tummy? No, Heather.
We got to go back down.
What do you mean?
We can't go.
We have to stop.
No. We're destroying the city.
There's like nothing we can do.
What are you talking about?
Wait, wait, wait.
I'm going to get midway up his thigh.
Heather.
Heather.
No.
Just let him.
Just let him.
You know where it is.
You know where it is.
You know where it is.
Come on. What? Is that on his cheek? where it is. You know where it is. Come on.
What?
Is that on his cheek?
Maybe it's on the back of his hand.
Heather, do I really got to say it to you?
He put the sigil on his hog, all right?
He put the sigil on his hog.
He wants to get stabbed there.
And I'm not doing it.
I'm running out of stamina.
I'm just going to let go.
Yeah, let's just let go.
I'm just going to fucking drop it.
Let him destroy the city.
He put the sigil on his hog.
That's it for us.
We're done here.
End of discussion.
Take that, Hollywood side.
All of our precious monuments.
All two of them destroyed.
All right, I'm going to go home, I guess.
Yeah, I guess, you know, just spend the
time you have left with your family. You're just gonna
rampage through the town. Are you guys
leaving? Yeah, we're leaving. We're not gonna...
But this, you know, my sigil...
Dude, stop! We're not
stabbing it. Nobody is... First off,
why is that something you want?
Yeah, and why do you... Well, I don't want
it. Oh my god, I'll be the worst thing that ever
happened to me, to giant me. What? He's pulling want it. Oh my god. I'll be the worst thing that ever happened to me. Giant me.
He's pulling down his pants a little bit.
Whoops. Just a little bit. My fly came
undone. Oh no. We gotta
go. We gotta just leave.
Take that Jimmy Kimmel Live Studios.
Stop. Stop.
We reflect sunlight off our
sword and attempt to ride our horse
as we play you play morally
conflicted games as art classic
shadow of the colossus this week on get played How did this be played?
How did this be played?
How did this be played?
How did this be played?
How did this be played? How to get played.
How to get played.
How to get played.
How to get played.
Welcome to Get Played, your one-stop show for good games, bad games, and every game in between.
It's time to get played.
I'm your host, Heather Ann
Campbell, along with my fellow host, Nick Weiger.
That's me, Nick Weiger, and I'm here with our third host, Matt Apodaca.
Hello, everyone.
Hello, everyone. And welcome back, Bucket. It's the show of shows. This is the episode
where we play, you play. And it's also that you say what we play.
And we played what you say.
That's right.
That isn't always how it works, but that's how it worked this month.
We had a few different options, and you spoke.
You overwhelmingly voted for this month's game, which is Shadow of the Colossus, which we'll be talking about at length during this episode.
And it's not always how we do it.
It might not be how we ever do it again.
Who could say?
We've only done it twice.
We'll do it again.
One time you picked Persona 5 Royal as a prank and a dare.
And thank you for that.
And thank you for it.
And then this time you picked Shadow of the Colossus, I would say the exact opposite of
Persona 5 Royal in terms of length.
Sure.
I mean, if they had, the thing is, because it was God of War, Ragnarok, or Persona 5 Royal,
and I was looking for an excuse to play Persona 5 Royal,
and they were like, when our listeners were like, yeah, we want you to cover it,
I ended up putting 130 hours in that game and finishing it.
And I love it.
It's an incredible game.
I'll get back into it again someday.
I bought it for the Switch
with the intention of doing it again.
Me too.
Let's do it.
You should play it.
You can play it on Steam Deck too
if you want.
My Steam Deck play was frustrating.
It was a frustrating play.
It felt a little weird at times.
A little janky.
I was playing on Steam Deck
on XCloud.
Oh yeah.
So like streaming from my Xbox on my Steam Deck.
And I was like, this is not ideal.
Yeah, but I've dabbled in the Switch release, and it's perfect.
So...
Well, play it on Switch, then.
Don't tell me what to do.
Only the listeners can tell me what to do.
And only sometime.
Yeah.
And only sometime.
Because they keep telling me to beat the shit out of you on our Discord.
And you do it weekly.
Yeah, you do it.
Yeah.
That's one of the things you listen to.
Just backhand slap Nick every single episode.
What do you make of this, Matt?
So just now, Nick and I were in the lobby.
Uh-huh.
And he stepped up behind me in line to check in.
And he didn't say anything.
Yeah, just kind of hung out.
And he just stood behind me for, like, I would say six minutes without saying anything.
Uh-huh.
Do you think that behavior is sus, or do you think that behavior is standard?
Well, I'm going to stop you right there.
All of Nick's behavior is sus.
Do I think that's strange?
Here's the thing. I've done similarly
to Nick very recently when we were at Sprouts.
That's true. Because what are we going to do?
Chop it up in the line?
There was like two people between us.
No, he was directly behind me.
Here's what it was. I thought you
noticed me because you held
the door for me and I
assumed you knew it was me. No.
Then I lined up behind you. I'm No. And then I lined up behind you.
I'm just kind.
I queued up behind you.
Kind but not looking.
Yeah.
Letting in a stranger.
I queued up behind you and I thought you saw me and then some time passed and I realized
you didn't see me and you had an interaction with someone else in the lobby who said you
were dressed cool.
So I witnessed that.
And then-
It was great.
Awesome.
And enough time passed where I was like, oh, well, now I'm just going to see how long it takes for her to realize I'm here.
And it was about six minutes.
I will say the thing about like getting into this building is tough if you're not with somebody who works here already because you have to then check in and do all this stuff.
Right.
Not that long ago, our pal Cody Fisher and I got in trouble here.
You got busted?
We got busted by security here.
Wow.
Because they claimed that we let somebody into the building that shouldn't have been let in.
And we were like, that's impossible.
That's not true.
Like, there's no way we would have just held the door for somebody who shouldn't have been in here.
And then we were presented with a screenshot of us doing just that
we were just like what and we just didn't remember it at all but it was it wasn't like it was anything
bad happened it was just like some like some lady that was lost she was just like on the wrong floor
and we just didn't uh we just yeah she was just lost my my favorite moment of uh
security cam like footage being presented to me because i went to uh this uh bar that is near to
near ucb in los angeles called birds and i was pickpocketed sitting at the bar and i they told
me oh we've got security camera if you want to look at it. And I was like, great.
And I watched the footage
and watched people crowd up around me
and presumably a dude pickpocket me
and it didn't help me do anything.
It was just like, yeah, no, I...
Well, yeah, it's like what?
I can do anything with this.
You could hand evidence
to a police officer on a silver platter
and they'd be like,
what do you want me to do with this?
Fingerprints.
Yeah.
But shout out to Byrds.
I love them.
Everybody there.
Yeah.
Byrds is a great establishment.
Everybody loves Byrds.
Classic, classic L.A. hang.
By the way, pickpocketing now sounds like something that would only happen in Victorian England.
I don't think of that as like, but I guess you might still take someone's wallet based on the prospect they might have some cash inside or maybe like a debit card you could clone.
I don't know.
I just don't think of that happening as much anymore.
What about picksocketing?
Picksocketing?
Hey, very cyberpunk.
Yeah, that's happening all the time.
That's happening to us daily.
If you found a USB drive on the ground.
Okay, so I got in trouble for exactly this.
okay so I got in trouble for exactly this I
I
you have to
printing in here is impossible
like if you can't get on the right thing
to be on the right wifi
printers have gotten worse over time
they've become too complicated
and
it's just easier for me to dump
whatever I'm trying to print on a flash drive and then put that flash drive into the printer and print from that. But what I often do is leave my flash drive in the thing because it's like it's not natural for me to do. And I'm very rarely printing anything. So I just often forget about it.
anything um so i just often forget about it uh i left it there attached to my um uh attached to my flash drive is my i-lock which is the thing that allows me to use pro tools um it has all my pro
tools like plug-in licenses and stuff on it and it was stuck there and somebody found it and i got a
long thing about uh cyber security and not leaving flash
drives just around and also not
picking up flash drives. I get in trouble
a lot over here. What do
they think is going to happen? Malware.
Hacking. Accounts.
Business.
Synergy.
That's something they're not completely interested in.
But for that scenario, there would have to be also a physical breach of security right to get access to that flash drive but you have you ever heard about this yeah inside job yeah some
right some people here will let in somebody who doesn't work exactly yeah it's all and what if I
told you that these two incidents happened within days of each other?
I love the idea that Matt just gets busted at work all the time at his job where he produces his podcast.
Just doing my job and being nice.
I think if I found a USB drive on the street, I would try and get like a cheap burner laptop
and open it.
Yeah.
I'd want to know.
I'd have to know.
That's why I play a rogue in Baldur's Gate 3.
Would it be worth taking to like a computer store
and being like, hey.
Fuck no, because if there's like pornography on there,
then I'm immediately in jail.
Yeah.
Well, that's the kind of pornography.
Yeah, it's normal.
All pornography.
If it's all above board, it's, you know.
Well, I'm six years old. Oh, yeah. Oh, boy. Okay. Yeah. No, I forgot that the kind of pornography. Yeah, it's normal. All pornography. If it's all above board, it's, you know. Well, I'm six years old.
Oh, yeah, I forgot.
Oh, boy, okay.
Yeah, no, I forgot that you have Benjamin Button disease.
So I can't be in possession.
No, yeah.
People on Discord, is Heather really six?
Yeah, she can go to jail for that.
That's not funny if she's six.
She shouldn't, any child.
Don't.
I like our listeners.
She shouldn't have a job if she's six.
What is she doing?
Why are you doing this?
They're good people on that Discord.
I know they're good.
It's not everybody on Discord.
It's just that guy?
It's just one.
Hey, everyone.
You know, you want to eat healthy.
You want to eat well,
but you don't want it to be a pain to prepare. Well, let me tell you, eating better is easy
with Factor's delicious ready-to-eat meals. Every fresh, never-frozen meal is chef-crafted,
dietician-approved, and ready to go in just two minutes. You'll have over 35 different options
to choose from every week, including CalorieSmart, Protein Plus, and Keto. Also, there are more than
60 add-ons to help you stay fueled up and feeling good all day long.
Fuel up fast with Factor's restaurant-quality meals that are ready to heat and eat wherever you are.
No prep, no mess meals, so there's no prepping, cooking, or cleanup needed.
Get as much or as little as you need by choosing your meals every week.
Plus, you can pause or reschedule your deliveries anytime.
We've done the math.
Factor is less expensive than takeout, and every meal is dietitian-approved to be nutritious and delicious. What are you waiting for? Head to factormeals.com slash getplayed50 and use code
getplayed50 to get 50% off. That's code getplayed50 at factormeals.com slash getplayed50 to get 50%
off. You know, my New Year's resolution is to cut back on sugar and add more protein to my diet
and stay on track with my fitness goals.
And Magic Spoon makes that easier and more delicious than ever.
Growing up, cereal is one of the best parts of being a kid.
But as I got older, I had to watch out for sugar and empty carbs.
And boy, let me tell you, I love cereal.
So Magic Spoon has the amazing flavors you love, but high protein and less sugar.
I've been drinking protein shakes and powder for years,
but finally found a delicious way to get my protein before and after workouts.
With Magic Spoon, you can get a variety pack of four flavors,
and they are cocoa, fruity, frosted, and peanut butter.
And something I like to do, folks, I like to mix them and match them.
So I'm getting cocoa in my peanut butter.
I'm getting fruity in my frosted.
I'm going crazy over there with a Magic Spoon.
And these packs have zero grams of sugar, 13 to 14 grams of protein,
and four to five grams of net carbs. It's only 140 calories per serving, folks. It's high protein,
has zero sugar, keto-friendly, gluten-free, grain-free, and soy-free. Like I said before,
I love cereal. That combination of chocolate and peanut butter, incredible. I highly recommend
mixing them up because you're going to have a blast.
Go to magicspoon.com slash getplayed to grab a variety pack and try it today.
And be sure to use our promo code getplayed, that's G-E-T-P-L-A-Y-E-D, at checkout to save
$5 off your order.
And Magic Spoon is so confident in their product, it's backed with a 100% happiness guarantee.
So if you don't like it for any reason, they'll refund your money, no questions asked.
Remember, start the new year off right with a delicious bowl of high-protein cereal
at magicspoon.com slash getplayed and use code getplayed to save $5 off.
Thank you, Magic Spoon, for sponsoring this episode.
Before we get into our We Play, You Play,
we should perhaps more generally talk about other games that are on our radar.
Team, what are you playing?
What are you playing? Classic episode.
Oh, wow.
It's a get played classic.
You're calling your shot now.
You're saying this is a classic episode.
Well, when I show up, it's as if it is a classic episode from the vault.
Yeah.
Call it an episode that you can't listen to anymore.
Sure.
You have to jump through a few hoops.
But Resident Evil Merchant, very excited to have you back as always.
Hello, I'm the Resident Evil 4 Merchant, the original.
And I'm always asking people, what are you buying? But here on the show, I'm the Resident Evil 4 merchant, the original, and I'm always asking people,
what are you buying?
But here on the show,
I'm asking,
what are you playing?
You know what?
Thank you for table setting that.
Keep it, yeah,
just straightforward.
Give a nice, clear explanation as an on-ramp to someone
if this is their initial episode.
I've never used a spoon.
Okay.
Yeah, so that's more in line with how you normally are.
Yeah.
No, I don't.
Well, you said table setting.
I just wanted to clarify.
Okay.
For the listener.
So now what I'm worried about.
It's either fork or hand.
Fork or hand.
You know what?
There are very, this is going to be controversial.
And this is going to be tough maybe to hear as somebody with a food podcast, Nick.
Yeah.
You could lose the fork, the spoon.
The spoon is done.
You could drink most things you need a spoon for.
You could.
It's just I would take the opposite argument, which is that I think the fork is my default utensil.
But it's also if I had to get rid of one of the three utensils, that's the one I'd get rid of.
Because I could do work with a spoon and I can do work with a knife.
Have you ever used a boba straw for spoon use?
You could just like get one of those sick boys and drink up whatever it is you needed to drink.
So you've never used a spoon, but you're quite familiar with boba straws.
You contain multitudes.
I mean, you don't need to have a spoon at a boba shop.
Fair point.
If I'm out in my board shorts and I'm getting a cold drink,
then I got to get boba.
Boba.
It's the drink of the what?
I would go for a different drink if you, like, need a cold drink.
Only because it's like those are typically milk-based.
I'm not doing, you know, I'm not
trying to be like Anchorman over here. You could do like
a, you know, you could do like a mango
freeze or something like that. Oh, yeah. Green Jim Boba.
Okay, yeah, yeah, yeah. You don't need to get a
milk Boba. I'm always getting that milk.
Well, you mentioned board shorts. Yeah.
You just go into having fun in the sun
all the time? Because I think if he was wearing a trench coat and being
covered head to toe. It's true. Uh-huh.
It's true. 24-7 24 7 364 i'm wearing trench scarf hat helmet what do you call hoodie that that
over my head yeah long pant boot shirt gloves one the other, I treat myself. Put on the board shorts, head down to Venice Beach.
Get a little sun.
Hit that muscle area.
Drink a bubba.
Leave when the cops arrive.
Okay, you're not even doing a, no surfing, no hanging 10.
I can't surf.
Yeah.
My body's not allowed over water.
Can't imagine how impossibly pale you must
be under there. Just no exposure to
the sun all year round.
Also, the world of Resident
Evil 4 is dark. It's
true. There's not a lot of natural
sunlight. Yeah, they save
all that for Resident
Evil 5. You guys are being really
generous with your time today.
Usually you want me in and out as fast as possible.
I don't know why.
We, like, really like you today.
It's good to see you.
That's the thing.
You're oftentimes an annoyance, but when you haven't seen you in a while, it's like we
missed you.
But we should probably move along.
Matt, what are you doing?
You're starting with me, I have in the spirit of
Shadow of the Colossus
I have a colossal update.
I love it. Wow.
I don't know what came over me.
I don't know what happened.
Sitting at home
just thinking, just tinkering.
Wanting to tinker. Had jonesing for a little bit of
you know, little
tinkering.
Do you take up model kit making?
No.
Did you take up tinker toying?
No.
Did you build an RC car?
Nick, you simple bitch.
No.
Entering the fucking Pinewood Derby for the Boy Scouts?
No, but that does sound... I would fucking smoke all those kids.
You think so?
I think so.
I did okay in the Pinewood Derby.
I think I could do it.
Is that the one where you make like a toboggan with wheels and you race it down a hill?
No, you make like a little model car and you race it down a ramp.
Oh.
It's not a thing you ride in.
Do people still do the thing where you build the thing that you ride in?
Yeah, you can build a thing you ride in.
That's a different thing.
I do think if given an opportunity to challenge a bunch of children, I would win.
I think.
I would lose.
Depends on the context.
I could fight them all.
I'd challenge children every week in Fortnite and lose constantly.
I guess that's true, yeah.
No, who am I to say that I'm better than a child?
No, I didn't do any of those things.
Something came over me.
I don't know what the hell happened.
I wanted a PS Vita.
Got online, ordered a PS Vita, got online, ordered a PS Vita,
the next day,
in my hands,
I had a PS Vita.
I love it.
And I have this motherfucker right here in my hand.
It's a gorgeous piece of machinery.
It does look really nice.
It's so slick.
It's so thin.
It's slick.
God, the fucking Vita is such a good machine.
So this is the point Iita is such a good machine.
So this is the point I want to make about this thing.
I've only had this for a few days.
We didn't deserve this.
No, we didn't.
This is a perfect device.
Form factor-wise, it's great.
It's smaller than a Switch. I mean, it's the size of a PSP.
It's not much.
It's a little bit bigger.
It's not much larger than an iPhone Pro Max.
That's true.
The buttons are not very tall.
Like, you could put this in your pocket and not feel too afraid of it being in your pocket.
Even the analog sticks are, you know,
they stick out far enough
where you feel like
you're getting good use
out of them,
but they're not sticking out
so far that you're worried
about them being damaged
in your pocket.
The screen is beautiful.
I have the slim model,
which doesn't have
the OLED screen.
It has the LCD screen,
I believe.
But it's still
a gorgeous screen.
And...
I can't believe... I just can't believe how these games look.
For it being a handheld system that is 10 years old.
It's like some of these games look at the very least like,
I mean, they do sort of look mid PS22 mid ps3 it's like that perfect in between
right there they're not fully like so impressive they're like I can't believe this thing but like
it has a lot of power for it being such a small package yeah and I've been playing so I've been
playing a couple things on it I would that's that's kind of the funny thing about this thing
is that like there are Vita exclusives, of course,
but a lot of the stuff that came to the Vita are old games, like PlayStation 2 games and the like.
And so I immediately started playing Sly Cooper just to see if I still love that.
And it's still a home run.
That's a great one.
But I wanted to play a true Vita exclusive.
And one of the ones that I have here is...
Because that's the other thing.
The Vita store is still open also, by the way.
Hell yeah.
And it's only open on the Vita device or if you have a PS3.
You can get those sexy games.
Huh?
They've got like sexy games.
Guys, I gotta go.
Because the Vita's not like...
Matt's in trouble at work again.
Like the Switch.
Guys, I got to go.
Because the Vita's not like the Switch.
Because remember, somebody got me a game. Oh, yeah.
And I was like, I don't know what this game is.
And I put it in and I was like, oh, this is like light porno.
Yeah, well, I don't even know what to search for.
Like, what should I search for?
Light porno.
Okay.
So, but like, over time, as a PS Plus subscriber, subscriber i've acquired different vita games over the years
uh and some of them are cross play anyway like your super meat boys or your uh um like the
binding of isaac like all these are like so like when we played super meat boy on the show i got
a certain way into the game and i booted it up on my Vita, and I was exactly where I was when I left off.
I was like, this is incredible.
This is great.
But I started playing Uncharted, The Golden Abyss, which is a prequel to the very first Uncharted game.
So I was like, oh, I've played some of these, but I haven't played enough to be so invested in it.
But I'll try this one out.
The mechanics in this game are fantastic.
You can play it normal, which is like, you know,
how you expect Nathan Drake to play, run around, shoot, climb.
You can do everything how you would think to do it.
Or there are Vita-specific controls that you can do instead.
So instead of climbing,
you know, pressing up and X to grab the next ledge
or whatever, you can look at the
path that you're trying to climb
and swipe on
the screen, and
then Nathan Drake just goes and travels
up. But you can do
that. You can do,
you can tap a rope and
jump to the rope on the screen.
I'm just shocked that you can do anything with the screen at all.
I didn't realize it was a touchscreen before I got it.
And there's a back sensor on the back that you can use in the game.
He picks up a skull or something,
and then you can move it around and clean it off with the screen.
We didn't
deserve this.
I said this
at the time of release.
I was like,
holy fucking shit, this system
is perfect.
At release, it was
staggering because
you couldn't play a mobile game of that fidelity.
No.
At the time.
And then the 3DS came out, I think, concurrently.
Yeah.
It was the same year.
I'm bringing up the exact dates here to see.
Yeah.
The DS launched in February of 2011 in Japan.
3DS.
3DS. I apologize.
And the it was December of 2011 when it launched in Japan.
So it was roughly the same time.
So here's also a system that
in theory
if Sony had just gotten
their shit a little bit more together
you could have used that as your
main MP3 player. Yeah.
Like your main music device.
You can Bluetooth headphones to it, which is fucking crazy.
I synced my AirPods to it.
Yeah.
And it had the backlog of PS1 games, a huge repository of PSP games.
Yes.
And then the Vita games that were trickling out extremely slowly.
It is a device where I bet
there was a Sony meeting
where somebody came in
and put it down
in the middle of the table
and everybody was like,
we fucking did it.
Like it's, it's,
I think it's concurrent
with iPhone 4.
Yes.
Like it is, it is so far.
It is a device that in 2023 still holds up and nobody
fucking played it they didn't make any fucking games for it yeah and it is it is the biggest
lost opportunity because also remote play was crazy yes like to be like oh shit i can play my
fucking ps3 and ps4 games on this thing yeah you, you can remote play from your PS3 and your PS4.
Not 5, but not 5 yet.
There are people working on it in the modding community.
But if I could do that, I'm good.
I want to say other than the Switch Lite, the regular Switch doesn't feel like that feels like the final portable system.
Yeah.
The PS Vita.
Like the Switch, while portable, doesn't feel like it feels like I'm bringing like I don't think of the Steam Deck as a portable system.
No, no.
It is a portable computer. Or the Steam Deck as a portable system. No, no. It is a portable computer.
Or the Switch is like a portable Nintendo.
Like they're big, chunky boys.
Yeah.
Whereas the Vita is like,
I literally could add it to my bag.
Yes.
And it doesn't have to be the primary thing in the bag.
Right.
And I fucking love the Vita.
It's really, it's really a really special system.
I'm really glad I got it, just as a collector also.
And I was worried about the condition it was going to arrive in
because it did say that it had maybe a couple scratches here and there.
But I kind of took a big risk because it had a stock photo.
And I was like, oh, what are we doing here?
Is this going to be okay?
And it came, and it's gorgeous.
It looks brand new.
It looks pristine from here.
So I was still in the video game industry in the run-up to the Vita and the 3DS release.
And I remember we went to E3, me and some other developers, in advance of these.
And we looked at both these systems.
And I remember just thinking, like, fucking Vita is going to eat the 3DS's lunch.
What are we doing here?
Like, one of these looks like it's from the future, and the other one looks like a child's toy.
And then, of course, the 3DS just absolutely fucking destroyed it because it had –
There was already Nintendo just – they just understand the handheld space so much better than everyone else.
And it's – they had better – to Heather's they had they had better tether's point had better
software and all like like the ultimately i don't know i like that 3ds and i do too but this is this
is at least on par with it i think it's like a better system just in general like it feels like
the ui is nice it feels so smooth and so um uh, it just feels like nothing is happening, like, at all.
Like, I don't even hear a fan on this thing, right?
But, like, the thing that I think is interesting about it is it's, like, I don't know.
It does look like it's from the future.
It should have done way better.
I don't know.
The window of which it was available is kind of an issue too. Like
or that Sony was
supporting it rather. Because it comes out in
2013,
Sony stops supporting it
in 2015
and then completely discontinues it in 2019.
Yeah, I think it's a little longer time span than that.
It was like 2011, 2012 when it was on the
market. 2012 in North America.
But yeah, it wasn't very long.
And yeah, it's one of those things where I guess maybe it was just a few years too early
because it couldn't quite do what the Switch could kind of do, which was have like basically
console games on the go.
It wasn't quite at that level of power. But also just looking at the first
gen 3DS was so chunky and oversized. The form factor was kind of segmented. And then looking
at that, that's like the 1000 model, right? That's like one of the first gen. No, this is the slim. And so this is OK. This is the slim. So. So never mind. But like the but like even looking at the 1000 model,
like the original PS Vita, it still looks so it looks like modern. The 1000 is the one that I have
with the OLED screen. And it is unlike the the slim is a single flat plane of glass or plastic
over the front of the machine, as opposed to that sort of
divided like controller area, screen area. And it felt slick as it's so fucking nice.
And I remembered what I was trying to say a moment ago. This thing, if Nintendo is the gimmick
company and has the gimmick consoles, you 3d uh two screens uh you know joy cons
this thing is all gimmicks it's like it's it has the sleek like modern aesthetic that is like what
you want from a playstation from a sony product and it also has a touch screen on the back for
some reason it has what's that game there's? I think it's called Tearaway,
where the touchscreen on the back sees your fingers
and puts fingers in the game where your fingers are,
which is disgusting and weird,
but it has a touchscreen too.
It has a front-facing and a back camera.
It has gimmicks.
This thing should have ruled the world.
We should have been on Tevita 2 by
now. What's its
battery life? It's decent.
I'm so glad you asked, Nick.
I probably haven't. I didn't turn this on
yesterday. Uh-huh.
Why don't I look? I didn't turn this on yesterday,
but as you recall, when I turned it on
to show you the home screen,
I was paused in-game.
I don't know.
It has good game suspension.
Yep.
So you can jump back into a game.
You can go back to the home menu and go back to where you were in the game.
It was at 90% when I was playing it, and then I probably played it for about an hour or
something.
Mm-hmm.
It's at 77% right now.
Okay.
It's hanging in there.
Days later. Days later. Okay. It's doing all right. While running a game in the background. That's at 77% right now. Okay, it's hanging in there. Days later.
Days later.
Okay, it's doing all right.
While running a game in the background.
That's it for me.
I could go on and on about how much I love the Vita.
Here, I'll talk next, right?
Yeah.
Here we go.
That's the most anyone's talked about the Vita in 11 years.
Yeah, absolutely.
And you just think, I could have kept going, but I'm done.
That was great.
I'm playing Baldur's Gate 3.
Wow. I have not
gotten very far into the first act,
and I've already had a party
member leave my party in disgust.
Look, so here's the mistake
that I've made in the game. Early on,
because I'm playing a rogue criminal,
I'm going to be pickpocketing. I'm going to be like opening chests that I shouldn't open. That's how you got to play
the game if you're playing a rogue criminal, right? The problem is that when you're level one
and you're doing that, you get caught a lot. And then you have the option of either going to jail
or like murdering the person who caught you. And I'm a criminal. So I'm like, it's better to murder than to go to jail.
I have created a snowball effect from my very first encounters in this game,
which are like propelling me forward to the bottom of a ravine like an avalanche.
I met a character.
I don't know how I don't want to spoil anything.
I met a character. I don't know how I don't want to spoil anything. I met a character.
The character is like, hey, can you help me get a chest from a mountain pass that is like it's it's being raided by bugbears.
And I was like, oh, yes.
And I was like, oh, in my dialogue options, it was I had found that place before I met this person.
The bugbears had murdered the people who were trying to protect the chest. I spent hours trying to finally killing these
bugbears. Yeah, because I was not supposed to be in this area at the level I was. But I also have
a habit of picking up any barrel I find full of gunpowder. So I will like make traps.
Yeah.
Kill all the bugbears.
Everybody, you know, you get that nice level up sound.
Hop across a ravine.
There's a chest there.
I open the chest, take everything out.
And I'm like, Yahoo, this was fun.
What a cool little encounter.
I have no idea what this was.
Many, many, many, many hours later, meet the person who's like, hey, do you think you
can help me? You got to get you get this chest that we're trying to escort across this bugbear
ridge. And I was like, oh, I've I've already done that, like as a dialogue action. And she's like,
please tell me you didn't open the chest. And I was like, how the fuck would I know not to open
the chest? So I tried to hand her this stuff from the chest. I was like, I'll be a good criminal here. I'll be
like, yeah, all right. I don't even know what I'm supposed to do with this shit. Tried to hand it
to her. And she was like, what have you done? You've killed us all. And everybody in this area
attacked me. And I had never been there and never met any of these people so this cascade of
violence that follows my characters has before i've gotten to the goblin camp so real early in
the game yes because also i play by i want to see everything on the map so like i'll go to every area
in a in a quadrant of the map before moving forward.
Yeah.
Before I've gotten to the goblin camp, a character has already left my party in disgust and said, I cannot follow you where you are going.
I'm just glad that there's a way that Heather can play the most Heather way she can.
That's amazing. Like, I haven't even,
I know of the bugbear encounter
because I've seen, like, stuff about it online,
but I didn't even do that.
And, like, there's, like,
I think about the map in this game
and how it's so big,
there's, like, just stuff that I'll just never see.
I guess I could go there.
You gotta clear out any dark area on your map.
That's what you have to do
if you're playing like Heather and anything you encounter, do your best to engage it as a role player.
And if it falls apart and they attack you, do not exit combat.
Yeah.
And you must murder the people that you are talking to.
That is so, it's perfect.
I have killed a lot.
So the thing that changed my...
Wyatt was the guy who left.
Wyatt was like,
I cannot do this anymore.
Yeah.
Was because I murdered a lot of people
in the Druid village.
Not because I was trying to hurt anybody,
but because they have chests lying around.
You murdered people not because you were trying to hurt anybody.
No.
Like, here's the thing.
Like, I'll go into hide mode.
Yeah.
And you see everybody's, like, the red area where it's like, oh, don't walk here because it's dangerous.
And there's, like, a dude hurting a little girl or like yelling at a little girl.
Yeah.
And he's like, she stole something from me or something.
Right.
I'm not a I'm not a criminal criminal.
I'm a criminal with a heart of gold.
So, yeah, that little girl's like, oh, he's got my thing.
I don't remember what the fucking story is.
I was like, oh, I can get this back.
I'll sneak up and I will pickpocket this dude.
I pickpocket the guy, fail the check.
He stands up and is like, what are you doing?
And he attacks me.
So I murder him and his friend.
But then other people in the Druid village see that and they come to kill me.
So I murder those people and that it becomes like this concussive explosion
of violence. Yeah.
And now I've killed
I mean like most of the druid
village just because everybody
keeps coming to combat me
and all I was trying to do was get this like little
girl's thing back for her.
There's like. Maybe that's what that pickpocket
was trying to do to you and birds.
You ever think about that?
I didn't murder anybody. Well well sounds like you might have it's just interesting too that there's just like there's just stuff in the game i just know that i'm not doing
i see that i could hide if i wanted to i've never hid i've not done how to hide i've not done any
of the stealth like stuff in this game at all.
I'm just not playing that way.
I only do stealth for the initial encounter.
Because I'm not charging in and immediately opening fire on dudes.
I will sneak in for that hidden bonus attack.
Like my stealth attack, my sneak attack, or whatever.
Like that initial hit,
that initial strike does so much damage.
And then after that,
it's like full war party.
But yeah.
I saw a funny TikTok of somebody doing an encounter somewhere.
And I'm,
I'm not really sure where,
where it's taking place,
but they,
like you,
have collected a bunch of barrels over time
and just set up a bunch of barrels
around the boss in this thing.
And it's not like one of those encounters
where I guess you walk in and it's like a cut scene.
They've talked to this person
and been on their good side or whatever.
Put a bunch of barrels around the boss and everywhere in this room and threw one fire arrow at one of the barrels and just set the entire room on fire
and killed everybody instantly yeah it was so i'm just like you can do anything you want in this
game and i think when we get to the end of this year and
you know the game of the year
conversation happens there's
just no way I can say anything else.
There's just not. There's just no way.
Other than Baldur's Gate? Nah.
You got some time. I don't think so.
Wow. Matt's locking it in already.
Wow. What am I going to say? Spider-Man 2?
2? Like of course that's
going to be great. No you're not going to say that.
Like Tears of the Kingdom yes but I think now at this point,
no, I've definitely played Tears of the Kingdom more,
but I've thought about Baldur's Gate a lot more.
It's a really impressive game.
I mean, it's just like the scope of it
and just the amount of variations that it accounts for.
It's really, really impressive when you compare that to other games that are a lot more limited in scope.
Yeah. Genital one, genital two, genital one, genital two.
Nick. Oh, and by the also, I'm back on my shit with Fortnite.
Fucking love that game. Wow. Let's fucking go.
I I've I've squatted back up with some listeners.
I've squatted back up with my mainline squad.
God, I fucking love Fortnite.
I love it.
That's it.
But I'm not going to talk about that anymore.
It's almost been a year of Fortnite-ing for me.
I guess it's true, huh?
Yeah, because of October.
That's right.
Nick, what are you playing?
I'll be brief.
Most of my gaming time was doing a full playthrough of this month's WePlay, YouPlay, which we're going to talk about in a second.
But I did spend a little bit more time with Sea of Stars, which I'm really enjoying.
It's a complete opposite sort of RPG of Baldur's Gate 3.
It is really limited in scope, pretty linear,
but it's delightful.
Great music thing.
I don't think I've,
I'm trying to remember what details I have
and haven't mentioned.
I don't think I've talked about the character portraits,
which are really great
and have a bunch of different emotes
that are used judiciously.
But it is the sort of thing of like,
I, especially because Baldur's Gate 3 is so zeitgeisty
and the two of you talking about it, both and off pod and yeah other friends talking about it i i do kind of feel
like i'm missing out on some balder's gate 3 right now because i i've been away from it for a bit so
i don't know i might i might pause the old uh the old voyage through the sea of stars although i am
going to finish this game because i'm really enjoying it uh and uh and resume some bg3 action
because i don't want to be too left in the dust here.
I also want to shout out, I haven't played
this yet, but I am intending to play this, but
I meant to mention that there's
more DLC for the Case
of the Golden Idol.
The great puzzle game that came out last year
is one of my favorite games of last year, and
I like the previous DLC,
and there's a new one, the Lemurian Vampire,
that supposedly ties a lot of this lore together.
So I'm going to be looking for that.
But yeah, that's pretty much been what's on my gaming docket is this month's game, Sea of Stars.
How many hours do you think you are into Sea of Stars?
About 15.
So it's like a 30-hour game.
Yeah, I would say stick with that until you're done with it and then get back
into Baldur's Gate 3
but here's what's
going to happen
I'm going to get
to the finish line
of this thing
and then I'm going to
have next month's
game to play
for a WePlayYouPlay
I'm just going to
be playing that
then all of a sudden
it's going to be
fucking the end of the year
and I'm still going to
Baldur's Gate 3
just like sitting in my queue
yeah but
at a certain point
I've got to abandon
something
you know
when you choose
to do something
you're choosing not to do something else.
Why don't you abandon hope?
That happened a long time ago.
I first gave AG1 a try because I was tired of taking so many supplements every day and wanted
a single solution that supports my entire body by filling in nutrient gaps daily. I need energy.
I wanted to simplify my morning routine with easy habits. Since drinking AG1, I've felt energized,
strong, and nourished. Not only does AG1 deliver my daily dose of vitamins, minerals, pre and
probiotics, and more,
but it's a powerful, healthy habit that's also powerfully simple.
It's just one scoop mixed in water once a day, every day.
I've definitely tried a lot of supplements over the years,
but taking multiple supplements and mixing and matching pills and powders every day
isn't all that efficient and not always effective.
This is why AG1 is a game changer.
Just one daily scoop of AG1 covers my nutrient gaps and supports my mental and physical health in just 60 seconds every morning.
I noticed I needed more nutrient support than I used to, especially when I was running out of energy in the middle of the day.
But AG1 covers my bases with high-quality ingredients in pre and probiotics, adaptogens, antioxidants, and whole food source nutrients.
I know with AG1, I'm giving my body high-quality nutrition.
Every batch of AG1 goes through a rigorous testing process, so you know it's safe. And AG1 ingredients are sourced
for absorption, potency, and nutrient density. AG1 is a supplement I trust to provide the support
my body needs daily, and that's why I'm excited to welcome them as a new partner. If you want to
take ownership of your health, it starts with AG11 try ag1 and get a free one year supply
of vitamin d3k2 and five ag1 travel packs with your first purchase exclusively at drinkag1.com
slash get played that's drinkag1.com slash get played check it out
so let's talk about uh we play our we play you play shadow of the colossus first released in 2005
for the playstation 2 released only about a year before the playstation 3 launch so this is one of
those tail end of the generation so they're really really pushing the hardware to try to get every
uh last last bit of gas out of it uh Developed by Japan Studio and Team Ico,
Team Ico previously made the titular Ico
that was their earlier game.
Released in Japan as Wanda Tokiozo,
Wander and the Colossus,
Wander, the player character's name,
directed by Fumito Ueda,
and the remaster that we all played
was by Bluepoint Studios, who also did the God of War
collection, Uncharted collection,
Demon's Souls, a good sort of
remaster house. I would like to
say a couple of things about
Fumito Ueda
Yeah
From Wikipedia, Ueda played a lot
of Sega Mega Drive games
which influenced his work. He was a fan of
Flashback
and Another World. Now, I've talked about Out of This World slash Another World on this podcast
before. It is one of my most influential video games of all time. Not that I'm a fucking designer
or developer, but Flashback and Another World are really, really well constructed environments.
really well constructed environments.
They are games that achieve their successes through how atmospheric their storytelling is.
And I think that the line from those games
to Ico and Shadow of the Colossus
and eventually The Last Guardian is so direct
because Shadow of the Colossus
tells a story in its environment as much as like, it's not a story
with a fucking ton of cut scenes. Like when you see stuff in this environment, you're like,
oh man, what happened here? Like, what is this world? Where, where did it come from? What,
what are these ruins? Why are these colossi here? Um, and I think that when i heard or read that he was so inspired by out of this world
i was like oh that totally tracks because out of this world you show up in a place that you've
never been there's no explanation for the place and you're like hi fucking i don't have any idea
what this building is but i guess i have to go inside of it, is very much the eco Shadow of the Colossus ethos.
Yeah. The other aspect of that, a smaller thing, but I think a thing that's big in both of these games,
is the animation, which is really meticulous and articulated and kind of a little bit less gamey,
a little bit more trying to approximate realistic movement.
And that's the thing I think of from out of this world
and I think of certainly from Ico and from this game,
especially compared to the other games of this era,
it was one that was really trying to make it feel like
a character's movement was really flowing like like real human movement uh
and i i think this is and prince of persia like the i'm not talking about i'm talking the old
school like jordan mechner like prince of persia like 2d games like those were ones that were the
original that were like oh this actually kind of looks like how you know this actually tries to
recapture locomotion this isn't just like a gamey version of it uh and uh yeah i also want to say i did
drop it into the ps2 for a little comparison and i prefer the ps2 version because um the sort of
blurriness of the graphics implies more like it asks you to be like oh what what am i looking at in a way that the remaster
doesn't require you to imagine and it's like when you put a bunch of filters on pixel art
and they smooth you smooth out all the rough edges and it's like well now all of a sudden
this looks like something else yeah and so like with with the frame rate was kind of incredibly bad.
It's atrocious.
Kind of amazing.
Yeah.
Like you felt like your PlayStation
was also fighting the Colossus at the same time.
But I really, really preferred,
like even the bird in that opening cut,
like the cinematic where
you're like riding up with your wife or your dead girlfriend or whatever into the past to start the
game like the bird in the uh ps the remaster is like dynamic and beautiful and in the original
i was like this suggests a bird. Yeah, yeah.
It's like the idea of a bird.
Yeah.
Two things about the original design that I found fascinating,
I didn't know in looking into this,
is that first off, this was originally developed as an online game.
This was supposed to be more of an MMO approach,
which is weird to think about.
But the other thing is that the original design doc called for 48 colossi.
48.
That's too many.
48 Colossi.
I would have been pretty fatigued by the time I got to Colossi 46.
So Last Guardian, which was the next game in this sequence, was delayed so many times.
It comes out like 11 years later.
It would show up in like E3 a couple years after this and then would disappear
for years at a time and and all of us like eco shadow of the colossus fans were like when is
this game going to come yes but the the length of that development cycle that was uh evident to
everybody who was paying attention i think is hidden in the shadow of the colossus development
cycle because it goes from being nico which is the online multiplayer Shadow of the Colossus development cycle because it goes from being Niko,
which is the online multiplayer version of the game,
to a version of the game that is 48 Colossi.
There are assets in the PS2 version,
which if you noclip through the environment,
there are entire areas that are unexplored
in the main game
that were like either
coliseums for other
colossi encounters.
There's like,
there's dead,
I don't know how,
dead code of other colossi.
It is a game that-
There's a random Chili's.
Yeah, there's a Chili's.
You have to order
in the Chili's. And then you have to wait
for the food to come to you.
They bring you the food. Right.
That's the big... You can't just go get it from the
kitchen because that's not how a chain restaurant works.
You gotta sit down. You gotta sit there. You gotta eat your chips
and salsa. And here's the thing.
You go and you love it. You're having a great
time. You love it. It's good.
I should never leave here, but
I gotta revive my dead wife.
Before we let
Matt talk about Shadow of the Colossus,
because he was a newbie. Yes.
He had not played this before. I want to say a couple more
things, and then I feel like we should give the floor
to Matt. I also want to say something.
Yes, we should give the floor to Matt. You guys say as
many things as you want. Okay, we
are going to give the floor to Matt, though. Matt's going to get
the floor. All right, let me talk Vita. Well, now he going to get the floor to Matt, though. Matt's going to get the floor.
All right, let me talk Vita.
Well, now he has something to say about the Vita?
So,
I haven't experienced a game where
there was a sense,
so, there was a sense of discovery
in Shadow of the Colossus
because there's so much shit in this game
that you can do that is not necessary to play the game.
Like killing and eating the lizards was just like somebody tells you about that.
And you're like, wait, you can what?
Like you shoot an arrow into the fucking lizards and then you eat the tails and then you get more stamina.
Yeah.
Same deal with the fruit.
It's like a thing you just sort of like, wait, huh?
Okay.
Or hopping on to the birds and flying around on a fucking bird matt looks staggered that's what this game what what's in like almost impenetrable about shadow of the colossus is
yeah they tell you what you gotta get hold up your sword run towards the thing figure out the
colossus but the world is rich and alive and there's all sorts of weird shit you can do in it,
like tricks on your horse.
Oh, oh, Matt, you can do tricks on your horse.
You can do all sorts of stuff.
But also this stuff is like it's unnecessary for progression, as you know, as you experience
like a lot of it's just like extra stuff that's in the game that sort of adds to the sense of discovery and adds to kind of the sense of like, oh, this world is bigger than I realize.
It reminds me of a Kojima game where like you're like, wait, you can you can do what?
Like so many Kojima things are like, yeah, almost like the delight of gaming
encoded into a game.
Yeah.
And that's kind of what
Shadow of the Colossus feels like at times,
where it's like,
did you know you could jump up
and like grab a bird
and fly around on the bird?
So when I saw these birds,
the only thing I tried to do
was shoot them with my arrows.
I was like,
I should try to shoot them,
but I just could never, I could never get them. It's a bummer if you hit one is it really yeah it just dies uh
uh i okay so so my eco fandom is what led me to this game and i was pretty hyped for this game
back in the ps2 era and and i do feel like like you know i was also super hyped for the last
guardian because last guardian looked like it was going to merge what's cool about Shadow of the Colossus, the idea of like a giant creature.
And then also the thing that was novel about Ico, which was just the idea of like you had this companion, this NPC companion who you were with the whole game.
And it was kind of like a game length escort mission.
But, you know, I actually never ended up playing it because it was so delayed.
By the time it came out, people were like, it's like a seven.
I'm not sure.
I'm not sure if you actually played it.
I did play it, but gave up.
Here's why.
It's kind of a bummer.
I like Ico, but Ico is a little too puzzly for me.
It's very puzzly.
And which is my shit.
I get it.
And Last Guardian, similarly, a little too puzzly for me you might be thinking
heather there are puzzles in shadow of the colossus what the fuck these are fucking puzzle
combat fights but but they're they're puzzles you're killing and so my brain is tricked into
yeah i just have to figure out how to kill this thing right which involves like climbing on a
ledge or flipping over a thing or like getting it to trip. Like, but that feels like combat to me instead of, I don't know, I got to slide a box over to this thing to activate a pulley. Like that, that is exhausting. But Shadow of the Colossus, I felt like, oh, it's a boss fight. I just have to memorize the boss and what the boss is doing in order to beat it.
Yeah.
Instead of being like, how do I what I got to move.
I got to move a rock over to that symbol.
Right.
It's a little bit more direct in terms of I'm just like, how do I summit this thing?
And where do I put my blade?
Yeah.
You know?
Yeah.
It's it's just it's straightforward. It's not as abstract. It's glowing on its belly. And that's how do I summit this thing and where do I put my blade? Yes. You know, yeah, it's just, it's straightforward.
It's not as abstract.
It's glowing on its belly and that's, how do I get under there?
There's no fur there.
And then there are like environmental aspects too that you're sort of like, okay, like there's these geysers.
What are the, how do I, is this part of it?
What do I do with these things?
And then you do realize you do need to, you know,
use the environment to help you in certain cases.
Yeah. Or just how do I get up?
How do I get him to, you know, how do I trigger a specific.
Action from this colossus so that I can, you know,
so that he can be vulnerable.
Yeah, it is very puzzly and.
But you're killing the puzzle but you're yes
here's what i'll say oh he's gonna say it no i i i love this game i think it's incredible uh i
was definitely at the time it came out a little bit like i was such a frame rate guy and i still
am a frame rate guy that i feel like just like it's performance.
I felt like was a little bit of a hindrance to me being as absolutely blown away by it. But I
did like like the story is unbelievable. The scope is incredibly ambition is is admirable.
And like coming off of Eco, I was like, oh, wow, this is cool. This is more of what I like about this developer. This is more of this sort of weird ethereal world. And, you know, the right questions remain
unanswered. And this is also like really trying to say something about like what it is to be alive
through an interactive medium. So I like I absolutely appreciate all that. And coming
back to it now and playing the remaster.
Before you dig on the game, I just want to say,
I think we need to get a t-shirt that just says,
I'm a framerate guy.
Yeah, exactly.
That's a pretty good t-shirt.
Probably already exists.
Johnny Framerate over here.
I'm not going to dig on the game yet,
but I am going to say something in a bit.
But I do want to say I will
get into details in a second.
I was hoping
that it had aged a little bit better
gameplay-wise. I'll just say
that very, very gently and then I'll go into
details. But I want Matt to have a second
to talk about this game coming into this fresh.
So,
I remember
when this game came out.
I remember 2005 very well.
I think of 2005, for me, one of the great years of my life.
First birthday.
My very first birthday.
The first time I tried cake.
My family blew out the candles.
It scared me.
George Bush inaugurated for a second term.
Yeah, exactly. Maybe on the whole, not a great year or time to be alive.
Time has only gotten worse.
But I remember being at home, and this was a time in my life
when I was getting electronic gaming monthlies every month,
and I was watching a lot of G4.
And I remember, I think it was on X-Play, on the G4 show X-Play, Adam Sessler talking about this game.
And I remember just being like, I have to play this game.
This looks fucking awesome.
This looks great.
And I just never did.
I just never did it.
Never got it.
You know, a Tony Hawk game probably came out that year.
Kingdom Hearts 2 came out this year.
Yeah.
This game, by the way, was a hit.
It sold really, which is like, Ico was such
kind of like an art house, like critics, like sort of
like, oh, you played Ico? It's this game with weird
box art, but it's actually like really good. But this
game was like a big ol' hit.
Especially in Japan. Sold a lot of units.
So I remember being interested in
checking it out, hearing how
good it was. Because I guess
this was also at a time in my life where
I didn't know that like
where I was learning that games could be
good or bad sort of like when I was a kid
I was like playing just any game you know
the Emperor's New Groove
like
movie adaptation video game
or whatever just being like I love this this is
great you can be Kuzco in the game
just stuff I worked on
I love this honestly that was my
bread and butter for sure like any time and it's the type of game that i honestly do kind of miss
i i do i do if there was a movie tie-in game for new movies i'd be down i think it's good i think
it's a good idea i think all the lego blank games are that yeah like any lego variant is like gonna
be fine yeah oh yeah for sure some are pretty good yeah they're i mean like going to be fine. Yeah. Oh, yeah, for sure. Some are pretty good.
Yeah.
I mean, you get to be Legos and they're like funny.
It's like it's good.
Lego is great.
Lego is great.
Love a Lego.
Love it.
We love a Lego.
I'm pro Lego.
Yeah.
I'm extremely pro Lego.
I've got a Lego store.
I love the Lego stores.
I have to build.
I have the Titanic.
That's cool.
I got to build it.
They're weirdly or not good avatar Legos, which is really a bummer because there's like so many cool vehicles and shit there could be, but like there really isn't anything on the
level of like all the Star Wars or Marvel Legos.
I got to just say this while we're on this.
Yeah.
I saw a TikTok the other day.
Someone, some guy with the fucking one of those like pressing machines.
I don't know what they're called, but it's like a, you know, it's like a hydraulic press of some kind.
He built like a square of Lego and he had been doing this to see what the limit would be if the thing would crush the structure of the Legos.
And he built one and he finally basically like
broke the machine.
It wouldn't press for,
I don't know what the stats were,
but it wouldn't press his Legos.
And I was like,
Legos are the greatest invention we have.
That's incredible.
They're the best.
They're,
they're,
they're so great.
Legos.
Incredible.
I love it.
But anyway,
love Lego.
So this is at a time where I was like learning that games could be good or
bad.
And then that also like games could be more interesting than just grinding on a rail
or showing friends the light inside of you or whatever.
Yeah.
And so I wanted to play this, but I never did.
I got a PS3.
I think it's available on there, too.
Never played it there.
Never played it on the PlayStation 4. I think Bluepoint did the PS3. I think it's available on there too. Never played it there. Never played it on the PlayStation 4.
So by the time...
I think Bluepoint did the PS3 remaster.
Yeah.
I think they did both remasters.
So by the time we cut to now,
I had...
And, you know,
it's come up on the show a little bit.
Like, you guys have talked...
Because you both have played it.
So it's, like, been mentioned,
like, things that you like about it.
But going into this, I basically knew almost nothing about it somehow i didn't know i
knew that there were colossus colossi and i knew that the main thing that you do in this game is
climb them and kill them but everything else was a brand new experience for me.
There's no UI.
There's no... Just the minimalist nature of the game
was a very fun surprise to me
and something that I actually really quite enjoyed.
No mobs, no goblins or bats in the environment.
It's just open space and wilderness.
Just open space. Wildlife.
No mini-map.
No waypoints.
No anything like that.
You have a health bar that pops up
when you get hit or something,
but it goes away very quickly.
And it's also regenerating as well.
I was playing on easy
because i was
just like scared that i wasn't going to be able to finish it and then i did sort of think that
i could have played uh a little bit harder because you want to because once you figure it out you can
just do it like that was my experience with all of these colossus and like you know these colossi
and just looking at them being like what's happening how am i failing why am i failing and then like going from there and learning what to do this game does a great job
of letting you figure out how to play which i think is like is is unbelievable and not every
game does that well even like uh like you know a lot of games have tutorial levels and stuff like
that this game sort of just throws you right into it the tutorial is climbing up a mountain sort of
right to get to the first colossus you sort of learn everything you need to learn uh getting to
that one and it doesn't really tell you much it gives you like obtuse clues kind of as to what to
do if you're not really sure what you should be doing um uh and they repeat those obtuse clues kind of as to what to do if you're not really sure what you should be doing um
uh and they repeat those obtuse clues a lot if you don't if you really don't know what you're
supposed to do yeah dorman who i think is the name of the uh the all kind of all-knowing entity who
yes will will kind of both tell you what you're supposed to do and then also like yeah chime in
with clues and it depending on
where you are fighting of an individual colossus and so i i should say too i obviously played the
remaster i don't have it on playstation 2 um and i was just i don't know like i was just blown away
by it i was really just like taken aback and it's just so interesting that
like the story of the game is interesting the the presentation is interesting it's all very good and
very like um one of a kind i've never played a game like this before um i you know the ending
which we'll get to later, fucking rocked my shit.
I was just like, this is unbelievable.
This is the resolution of this game here, what has happened.
But I could have fucking played 48 of these guys.
I didn't want to stop.
I mean, once you get to the end, you do want to stop. I mean, I mean, you know, once you get to the end, you do want to stop.
But like the mode of doing it.
This is all the game is right.
You wander into wherever you're supposed to go.
Platform to get there, do whatever you got to do.
Take down a Colossus.
It resets.
You go and do the next thing.
And each one is like a different sort of
way to take it down,
which is fun.
I could have...
Give me Shadow of the Colossus 99
and I'll just do this on a loop forever.
I had so much fun doing it.
You can.
I mean, you can go back and do the boss attack,
the time attack modes.
Which, if you think about for too long,
is sad and bad
that you're allowed to do it.
Can I say one thing real quick?
Just because you talked about
you could have fought
like 48 of these.
I actually think this game
is the correct length.
I think this is a thing
that the game does really well,
and I know it was maybe
an accident of the design process,
but this game,
one of the biggest endorsements
I can give of this game
is there are countless games I've spent 60 to 100 hours in that for me is like, oh, yeah, I played that. And and God of War, you know, the new one.
Yeah.
Where it's like, oh, this is sad in some way.
And The Last of Us is sad, you know?
There's no way for these people to revive their dead loved ones.
Right.
Like, I would say that when this game came out, sad gaming wasn't really like, it wasn't zeitgeisty.
No, and there were also, you know, this was well before any sort of indie scene was kind of like a big,
like, oh, people are trying all these artsy sort of the gone home sort of games, you know?
They're just out of mood.
For a major Sony release to come out and you beat that first Colossus and there's
a feeling of like,
oh no. Yeah. Like it's not
there is no triumph
after you fell the first Colossus.
It drops.
It looks upset.
You know, and also
looks upset when you're doing it.
Yes. It isn't attacking anything there are birds
flying around it it feels like a a piece of nature and you walk in slay the fucking thing
it drops and then you are penetrated by tendrils of smoke yeah as the music goes minor key and you're like whoa no oh no yeah like there's
the feeling was unusual and almost literate like it felt like oh it's a game doing a new thing
yeah and i'm not saying that there weren't console games that were set were sad. It wasn't just like I would say that this puts its sad foot forward forward throughout the game.
And that was unusual at a time when like the other big hits on on the PlayStation two are like, you know, fucking Grand Theft Auto.
Yes. Yes. Certainly among console games.
This was this was a it was a huge like novelty.
It's like the instant the instant
that mitchell and webb look you know thing of are we the baddies like you're feeling it immediately
is uh and and and i think throughout this game of like it's like there's some real moral
ambiguity about what you're doing and to what end uh and you know there's certainly like rpgs in
this era where you can role play as like bad or whatever.
But that's sort of a different sort of thing for versus like the actual quest you are on.
The main narrative thrust is that the player character is maybe doing something you shouldn't be doing.
And you're facilitating that or you're acting that out.
And it's sort of, you know, you're saying this and I'm thinking about this is my first time playing it.
You're saying this, and I'm thinking about this is my first time playing it.
That didn't really set in to me until, like, you know, a few in,
where then I'm like, they're not, like, actively, like, attacking you.
Like, it had occurred to me halfway through because I'm like, you know,
there's some where you have to aggravate them to be able to get them to do something.
They're just minding their own business until you shoot an arrow right in their face.
Yeah, and they're like, hey, stop fucking shooting arrows at me.
And then they put their arm down or something.
You're like, oh, great, now I can climb on their hairy arm.
But then it was in one of those moments where I was like, oh, if I just kind of stand here and leave them alone, they sort of don't do anything.
Yeah.
This is really sad. Yeah.
But I mean
all the same
I could have done a hundred of these
fuckers. It is fun.
There's also a contrast
I want to say because I did bring up the music just now
that the music that plays
after you fell a colossus
is like
choral orchestral like sad sound.
But there is a music cue in this game when you get the upper hand on a Colossus, which is among my favorite tracks in gaming. boss fight episode, like boss music episode, because it has stuck with me for the like
since the game's release.
When I think about getting the upper hand on something, often the Shadow of the Colossus
theme will appear in my head.
Yes.
Like I'll be like, oh, I got this.
I want to play just that.
Just that that cue, which is also it's an invisible transition it's not like
you are you're playing in silence and then this music starts it is uh the music that blends into
the the standard music that's playing while you're fighting a Colossus. And that theme changes for each one.
And then this triumphant music, I believe, remains the same every time you get the upper hand.
Yeah, there's some dynamic scoring that comes in.
It is like, and it is like the kind of thing where it's like,
the way I've always interpreted it is like, oh, this is like kind of this character's internal feeling.
Because it certainly contrasts versus like what you're seeing, you know?
Yeah.
But yeah,
it's very majestic.
As you're like riding
on the back of a horse.
Yeah.
Or no,
like you're riding on the back of like a fuzzy beast that is like really like sad
looking and like kind of trying to brush you off or shake you off.
And you're climbing up his back and you pull up your sword.
And also the control scheme is really interesting because because you aren't, X doesn't stab.
It's two button presses.
It's prepare sword, and then plunge sword.
Yeah, it's like a charge, and then once again.
So it feels also like worse.
Right, you're on the back of the last white rhino and you're plunging a broadsword
into its spine. It's like
you're doing something wrong.
But it's also like, the fact
that it is two button presses
is interesting
from a gameplay
standpoint because
there's room for error.
There's room for the
Colossus to try to shake you off,
and then you miss your opportunity to attack in that specific spot,
which I think is really great.
You have some really tight windows for some of this stuff,
but to me that's one of the frustrations of this game.
Oh, no.
And let me say this.
Again, this is a masterpiece from an artistic standpoint. And it's so ambitious. It's so
incredible what they pulled off. I think every gamer who cares about games should play this
game, should experience it. Thank you. You've listened to Get Played.
The top level design is phenomenal. It is visionary. It is innovative. The issue is
the implementation feels a bit crude.
And I think a lot of that is the byproduct of like this was uncharted territory and this was tech that was just not really ready.
Like all the stuff they're doing, like even what you're talking about, like, OK, I'm on the back of a moving creature.
You know, a lot of a lot of that they have all this dynamic collision that's happening. They have all these, you know, these physics based surfaces that you're on, which wasn't how a lot of these games were working. There was like static environments.
Even if you were like standing on an elevator, they might have been like, it's not necessarily
like a physics object that's moving up and down. They might have faked the collision. You know,
it might have all been scripted where it's just like moving in line with the up the y-axis and
in line with the animation. So like they, they were trying some real things that,
that,
you know,
were innovative for the time.
And again,
was kind of uncharted technology territory tech wise,
but like in terms of actually playing it now,
and especially with the remaster,
Heather,
to your point,
that looks like a modern game,
it decidedly does not feel like a modern game.
It feels very crude and cumbersome.
The camera,
I would say, largely sucks, even with the button that you can use to focus on the Colossus.
And unfortunately, the camera is in your way a lot of the time, and that can be very frustrating.
The animation is really great, but as a result, the control feels a little stiff and unresponsive
because there's so many frames to, again,, again, sort of render the stuff semi realistically.
The jump is super floaty and, you know, like you get knocked down.
It's like a super long loop, which you can get stun locked in some of these fights.
Yeah, just a lot of this shit is just kind of annoying.
And again, like I don't want this to I like this game and I'm rooting for this game.
I want people to play this game. But if you haven't experienced it, I think you should know
what you're in for and I think you should recognize
that it's going to be a little bit of a pain in the
ass to play through. I think one of the ways
that modern gaming
disservices us is that you
can't play
these games, these retro games in context.
I think that, remember that
Pong or
Atari, we played an Atari 50 collection.
Yeah, that that that game did such an excellent job of being like, here's the game that came out before and after this game that you're playing.
You should play all three of them so that you can see what this game specifically is doing differently and why it was remarkable. And like, here's a Wikipedia entry about the game so that you can like really
understand like why this is a historical document.
And I think that shadow of the Colossus,
if you pull out a PS two and hook it up and play the games that came out
that month and then play shadow of the Colossus,
you're like,
holy shit.
Yeah.
Like I just the idea that you could get onto a thing
that was big and moving,
like just that you could do it.
Yeah, yeah.
Was fucking crazy.
But it, I mean, absolutely, absolutely insane.
And as it being my first experience,
there were a couple of times while playing this where I wanted to snap my controller.
Of course, like where I was like, not even just like because I was losing, but because, you know, I couldn't maneuver the camera the way I wanted to.
Or I got knocked off the Colossus and the loop took me so fucking long to get up there to begin with.
knocked off the Colossus and the loop took me so fucking long to get up there to begin
with. The idea
of having to do that again
or repeat the same things
there's that one
where
the Colossus is like in
it's one of the
amphitheater type. Yeah, it's like there's
two sides and you have to get him to
smash part of the ground to make
a ramp so you can
jump and then get up and get to this bridge.
Having to do that three or four times is a nightmare.
I will say, well, we're not in spoiler country yet, but in particular, the final boss should
be an absolute triumph.
Like it is the sort of thing like this should fucking rock.
And unfortunately, like it gets in its way in terms of actually playing it.
I'll spare the details for now.
Well, yeah.
And yeah, that does kind of happen throughout.
And it's kind of a bummer.
I'm looking at 2005 in games, just to add on some of these real quick.
You know, Resident Evil 4, Ninja Gaiden Black, God of War, Metal Gear Solid 3 Subsistence, Grand Theft Auto San Andreas.
I don't know. I think all these games probably still play a little bit better. God of War, Metal Gear Solid 3 Subsistence, Grand Theft Auto, San Andreas.
I don't know.
I think all these games probably still play a little bit better.
I mean, we played the Resident Evil 4 remaster, obviously, so that's a different thing. But I feel like they, again, yeah, this game is a product of its time, but also it's a product of just trying to do something so ambitious and so like beyond the, the technical capabilities of its hardware.
I'm sure God of War plays better than this.
Yes.
Oh yeah.
I played it.
I played it last year.
It plays,
it plays fucking great.
It's,
it's,
it's a home run.
Are you playing it on your Vita now?
Yeah,
I'm playing.
I could,
if I wanted to,
I have it right there.
But in the same breath, I don't ever think about God of War.
That's my whole thing.
I'm saying all this, and I don't want to sound like I'm being negative about a game that's so fucking incredible.
So I'm saying this because I feel like it's a necessary disclaimer.
But I don't think it detracts, and Matt, you can certainly speak to that,
I don't think it detracts from the overall experience of this game.
I think it's just a thing to take into account and to acknowledge.
I also want to say, the one thing in the remaster I really loved
was how much furrier they looked.
They're so furry.
They're kind of cute.
It's even sadder that you're killing them it's awful
but i i was i was really stabbing snuffle up i guess i i was really surprised you know even
though it was a ps4 remaster how nice it looked i was like wow this is like they really did such
a nice job with this and you know despite the um you know issues with the camera, uh, that I had, um, and when, you know,
everybody says that it's not like I I'm discovering that or whatever, but there were a couple issues
that I had with it. I don't know. I like, I think this is one of the best games I've ever played.
Like, it's like, it's still like, I can't, I can't believe it exists. I can't believe,
uh, like the swing that it takes with it. And I also just can't believe it exists. I can't believe the swing that it takes with it.
And I also just can't believe none of it was spoiled for me.
That's something that is really kind of staggering for me.
And maybe if details about it have been spoken about on this show,
I just forgot.
No, I don't think we've...
I think that most of the time when you talk about Shadow of the Colossus,
you want to protect the person who hasn't played it yet. Yeah, I think that most of the time when you talk about Shadow of the Colossus, you want to protect the person who hasn't played it yet.
Yeah, I think you guys did me a solid.
It's like Godfather spoilers.
It's like, hey, this is a thing you're going to have to get around to at some point.
And if you, the listener, haven't gotten around to it, like it's like a black and white movie is paced different.
It's edited different.
It's like a black and white movie is paced different.
It's edited different.
It's a little bit more challenging to pay attention to because we are used to consuming content in three minute chunks.
But ultimately, the Maltese Falcon is rewarding. And in the same way, like all the stuff that you're expressing about Shadow of the Colossus, Nick, is completely valid.
valid um but like the ways in which we have uh adapted the language of film in order to be a more streamlined process uh for for watching something uh these um ambiguities and the the
rough edges on the control i think are what are are are uh they're not too big a barrier of entry like it's a fucking
great game yeah i it's it's it's always the tricky thing because it's interactive right like and
they're talking about the atari 50 you know collection i feel like some of those games
were just like basically unplayable that's not the case with this one but it's like you know
you could watch a super old movie you could watch a fucking silent film from the 20s and or like something from like the late 90s or something
you watch you watch something like that like you're watching like the first austin powers movie
a super old movie uh but there isn't like a thing of just like oh my my remote works differently
you know what i mean like there's not like a thing like where I have to be worried about this sort of interface aspect. I know that's not even a great direct comparison.
Well, if I can, think of it more like there are barriers of watching film when it's a movie that
you can't get that's out of print, that's only on VHS. so you have to dig out a vhs player and a crt in
order to watch a video that you can't stream and in the same way i think that this is like an older
game where it's like okay you can't just jump onto the thing and climb up it you have to hold a
button while while jumping up the thing and like it's it's it's a different interactive language
but the story and the experience of the
thing is ultimately extremely rewarding i'm kind of what i wish i wish like the remaster had like
the thing that some of the like the the monkey island remaster had which is like basically a
toggle where you can go to the old uh graphics and i know that's an incredible technical challenge
but wouldn't that be cool if this one had like you could you could do play this ps2 uh effectively the maybe it has a better frame rate maybe if you want to have that
little bit of compensation but but other than that it's like the exact same presentation as
the original so you can because also just from like an archival like historical perspective
it would be nice if that was preserved every remaster should have that yeah it's probably
such a pain in the ass but but I think it should be possible.
I have an idea for a thing.
I think Criterion Collection
should come out with a console.
And I think the console
should be able to play
accurate original versions of the games,
but they're all on a single console
and they only play Criterion versions
of those games.
So for example
you could play shadow of the colossus is in its original fidelity and frame rate on the criterion
console but you could also play the last of us on the same console and you could also play
donkey kong country on like that it was a single console that was like, here are the remarkable releases of all time.
And here is a console that is gated from all.
You can't drop an Xbox game into it.
Yeah.
But you can drop the Criterion version of Super Mario 3 into the Criterion console.
Look.
And it's called an emulator.
Yeah.
I was going to say.
Well, I was also going to say,
you give away too many of your good ideas on the show.
You got to keep some of these in the chamber.
Someone's going to do something about it.
One of the other frustrations,
I mean, we talked about the camera.
The horse is tough.
So Agro is a great horse. And by the way, as per Ueda, it's a female horse.
I think in some of the localizations in English, it's referenced as a he.
Yeah.
Agro.
Great horse.
And yeah, a little frustrating to ride, certainly.
I think kind of a pain in the ass to maneuver, especially in tight spaces.
But to say one thing I do really like about Agro, first off, the animation
is great. Great horse animation. Great. And then the, I think the AI is pretty good. Really,
really good. It's not like perfect, but just in terms of like positioning itself, in terms of
following you, in terms of, you know, coming to you when you call it. I don't know. I think it's
all pretty responsive. Can I say something about the horse
that I love about this horse?
I'm not going to spoil.
I'm saying something about the control on the horse
because I saw Matt start to smile
and I knew what he was thinking
that I was going to say,
but I'm not saying that.
What I like about this horse
is that unlike, say, the Elden Ring horse.
Torrent?
Where I feel on Torrent like I am steering, like I am Torrent.
Yeah.
When I am playing, when I'm mounted on Torrent, I am Torrent.
And the player character is just an accessory on its back.
In Shadow of the Colossus, I feel like I am still Wander. And the interactive, the way you drive the horse is that the horse feels separate and you are kicking it and tugging it.
And it feels more like riding a horse than it does like steering a car.
Yeah, it's more like I feel like this is that's kind of akin to how Ocarina of Time handled Epona.
And it's like, yeah, it's a little bit more indirect.
I think also thematically it works really well because there's so much of this is about, you know, it's kind of this radical environmentalist sort of theme where it's like talking about how you can't tame nature and you shouldn't try to, you know, put these things under your control.
And that includes your horse who has his own autonomy and agenda.
Yes.
Agro.
Yeah.
Agro.
Her own.
Yeah.
So it's.
Agro.
I agree, although it just feels better to ride Torrent around is the thing.
That's the thing.
It's just like it is a thing you control.
It's a video game it can be tricky too because like you know you could be you could be riding aggro and try to
like and try to go a specific way but like if you're too close to the edge she won't turn around
because like she doesn't want to fall off right something or you know, it just feels a little clunkier than it should.
But, the thing that I really love about
this game,
when you're getting fucking whipped around by one of those
Colossus, you look so funny.
Like, you look so
loose, because the physics in the
game are so good.
I do love the
controlling,
like the modality of control in the game are so good yeah and you're like i do love the the the controlling uh the the the like the modality of control in the game where you like have to hold on like because if you let go
you let go it's not just like you're holding on you know you press the button to grab and then
you're grabbing forever you it has like a you know and you have stamina so you can only hold
on for so long yeah like breath of the Tears of the Kingdom's climbing feels better,
but this sort of climbing
where you're a little bit out of control,
and yes, where you have to like,
it's a press and hold feels,
so there's more intentionality behind it,
feels more fitting for this design.
I love the speed runs I've seen of this game
where somebody uses the physics
of letting go as the thing moves
to flip you so far into the air
that you land on its head or something.
It's so great.
And it really shows that the momentum
in the physics engine is somewhat accurate
because if you let go of a giant building-sized moving thing,
it's going to throw you 30 stories up into the sky.
Yeah.
I guess... moving thing it's gonna throw you 30 stories up into the sky yeah uh i guess oh i didn't realize this about the game either i didn't know about this they're talking a fake language
yeah love love those that's so fun i like it's a fun design choice like not every game
has that uh obviously it's it's subtitled english and i think it's um
uh drawn from a couple of different languages uh but it's i i love that as a surprise every
element of this game was a surprise to me i just had no idea yeah i don't know everything it feeling
just completely like this is a completely foreign culture with a completely different value system is just that's really
again, just like the mystery of the world.
It's it's like Mr. Mysterious and ambiguous in a good way.
It's not the sort of thing where you feel like cheated.
You feel like, well, they I thought I was going to get some answers here, but I'm not.
It's like, no, they answer just enough.
Yeah, I before we get into spoiler country.
We had talked to our audience about the fact that we were going to watch Reign Over Me.
Yes.
And some people took it as a serious.
Yeah.
It was a joke.
We were doing a bit.
But I think we, you know, Nick has asked that we watch the Shadow of the Colossus scene from Reign Over Me together.
And I think we should do that and invite the listener in to a clip from Adam Sandler's masterpiece about September 11th.
Yeah, let's watch this scene.
This is Adam Sandler and Don Cheadle.
And here we go.
We'll play some or all of this.
Come in.
You're colossus.
Hey.
Hey, hey, hey. Take the shoes off! I told you!
I told you.
Hey, didn't you just...
Alright.
Alright. Alright.
Let me try.
Sandler and Cheetle are sitting on a couch.
Just watch me do it.
Let me, let me just try.
And Sandler is playing Shadow of the Colossus.
Okay, how do you shoot it?
Square is the bird.
Sweet rig.
That's the bird.
You want to shoot him, get his attention.
Alright, alright, good job.
Ready?
And let me pluck him right in the uterus.
Oh, that's a good one.
That's a good one.
That's a good one.
That's a good one. That's a good one. That's a good one. That's a good one. Sweet rig.
Footage from the game is full screened while this is happening. I don't have an addictive personality, so just show me how to do it. Something I said funny?
Alright. That'll call your horse, the triangles that you jump.
Okay, okay, very good.
Alright, stab his arm.
I'm stabbing him in the arm.
No, you gotta stab in the right spot.
I'm stabbing it right there.
You gotta be on the light.
Shit.
That's not gonna work.
You see? I gotta climb this big son of a bitch.
Look, just put it down,
all right? Rest. Next time you come over, you'll be even better. You gotta let it all soak in. No,
right now. No next. Now. I thought you don't have an addictive personality. That was the
life of the night, man. You're an addict. Say it, man. Say you're an addict. Okay, I'm an addict.
Full screen Shadow of the Colossus footage crossfades between our characters.
It's basically a montage of like
every Colossus being felled.
Oh!
Colossus!
So there's a 2007 Kotaku piece by Brian Ashcraft that gives a lot of context about this.
So the idea to use this game in particular came from one of the film's editors, Jeremy Roosh.
And I'm just going to read this from this Brian Ashcraft piece. Here we go.
Director Mike Binder's latest script was called Rain Over Me, and Roosh was slated to co-edit it along with Steve Edwards.
It followed the story of Charlie, a New Yorker who lost his family during the 9-11 attacks.
The character tries to avoid his problems and cover them up.
Says Roosh, it had Charlie Adams' character playing a video game that was very much the typical fake game that you see in TV and film.
The game was an arcade-type shooter with aliens.
An avid gamer himself, the editor's first instinct was that Charlie should be playing an MMO. He could have
a social life, but not have to interact with people. That was in my first set of notes I
didn't give to him, says Roosh, because that night, it occurred to me this was the same thing my own
father was doing. The Vietnam War left his father 100% mentally disabled with post-traumatic stress
disorder. After getting treatment at a VA hospital for several years, his father 100% mentally disabled with post-traumatic stress disorder.
After getting treatment at a VA hospital for several years, his father was discharged.
Unable to work, he spent the days and evenings watching sci-fi thriller Aliens over and over again until he actually had to buy a new VHS tape.
Aliens is a thinly-veiled kind of Vietnam veteran kind of story, Roosh explains, and watching it is a way of thinking about it without telling yourself you were thinking about it.
The movie was visceral therapy for his father.
That's when it hit Roosh, refusing to accept the death of loved ones, seeking out an escape
from that truth.
Giants falling in slow motion.
You could see where someone who was dealing with 9-11 would be engrossed by a giant that
keeps collapsing over and over again, he says.
Charlie's therapy was Shadow of the Colossus.
Stars Adam Sandler and Don Cheadle were Shadow's experts by the time they arrived on set. In one scene, Sandler's
character Charlie explains to Cheadle's character Alan how to play Shadow, giving a detailed
description of the controls. The scene wasn't in the script, says Roosh. If you needed to learn how
to play the game, Adam could teach you, he rules. In order to capture the reality of the characters
playing video games together, that's precisely what Sandler
and Cheadle did, played video games together.
Some of the moments where they failed we use
in the film, says Roosh. The failure, the
frustration, and the happiness are all part of playing
the game. It's hard to act in some ways.
I don't know. It's just
like, it's kind of, it's a really cool way of
using the game cinematically
and it like ties in thematically
to, you know, what the movie is about. You know, maybe not the greatest movie but and it like yeah ties in thematically to uh you know what the movie is
about you know maybe not the greatest movie but it's like it had i like that there was that amount
of thought put into it you know i like that it's such a yeah it's such a strong choice i'm so happy
to hear that like sandler and cheetah like broed out playing this game. That fucking ruled. But the acting thing of people playing video games
just bothers me so much in games
because I don't think you have to press the buttons
as much as he was pressing them in the scene to play the game.
Not as fast as he was doing it.
He was just doing some acting at the top of it.
Probably they weren't showing what was actually happening on the screen.
Right.
He was kind of just doing, you know, stage business with the controller.
But it happens in every movie.
It's not just him.
I wonder how much of that was Foley.
Like, I wonder if they added the clickiness.
Because you can move a controller around while you're trying to beat a Colossus.
Yeah.
And you don't constantly have to be hitting X, which is what it sounds like he was doing.
Like, XXXXXXXXXX.
And I feel like if I had been on set playing that game with my co-star and then saw that
fully, I'd be like, man, it sounds like I don't know how to play that game.
Yeah, right, right.
100%.
It sounds like I don't know how to play that game. Yeah, right, right. 100%. It sounds like I don't know how to play that game.
Well, yeah, because a lot of times if you're-
National hero.
He's a god.
You're just like moving the left analog stick maybe, right?
It's like maybe doesn't seem like, read like the most active thing, but you are in control of this game.
But when he did start to explain, you know, the triangle button
brings your horse over.
Yeah, yeah, yeah.
I was like,
that, when,
having not seen that scene before,
I was like,
he, that was,
like, he said that.
That was real.
That was like a real thing
he was explaining,
this fucking rule.
Yeah, that it's not,
it's not bullshit.
They actually understood,
like, how to play the game
and, you know,
that's, I don't know, that's a part, that's, I don't know. And then that's
a part of, of the scene. I don't know. It's, it's honestly, it's so well integrated versus a lot of
game stuff that it feels like it's branded content, but it's not, it's that they were like,
they think they thought this worked artistically and then got permission to use it.
It's also frustrating because branded content has desensitized us to the artistic integrity of this particular scene in a movie about nine.
Like nobody in their right mind would be like they thought this through in this Sony movie to actually have a game that makes sense for the player to be or the character to be playing in the wake of losing his family in 9-11.
And you read that article from Kotaku and it's like, no, they did all of the right stuff.
It was exactly what they were supposed to be doing.
I want somebody to follow up with them in present day and just ask them what they remember
about playing that game, what they liked about it.
Oh, man, it was so good.
It would just be interesting
because I feel like sometimes,
you know,
actors do stuff like that
and then just never have
a second thought about it again.
But I wonder
if the Sandman,
like,
remembers playing
Shadow of the Colossus
and if he's played
a video game since.
I would love to know
what other games he's played.
And then I would love to
contrast his answers
with Keir Knightley's answers
about being in
Star Wars Episode I Phantom Menace when she legitimately said, I wasn't in that.
And she was in that.
Yeah.
That rules.
I love that.
That's great, too.
Actors are great.
That article also said Fumito Ueda personally signed off on the usage, which is interesting.
All right, let's go ahead and mount our horses and ride on into spoiler country.
That was awesome.
I love that.
Press the triangle button, you get an aggro and ride into spoiler country.
Hug it up.
Okay, so we are going to spoiler country.
We are going to talk about the end game. we're going to talk about the end game we're
going to talk about the the ending cinematic so if you do not finish the game or don't want to
hear that you know yeah whatever fucking skip ahead till when we start well we've talked about
too like the overall what is happening yeah right but just to refresh, you are a guy who rides into this
mysterious little area
on a horseback
with your dead wife
or girlfriend on,
on the,
on back.
Mono.
Mono.
On the back of the horse.
And then you place her in.
Yeah, the OG dead wife game.
We talked about that
on the Dredge episode.
Wander,
the ultimate wife guy too,
by the way.
He loves his wife so much,
he wants to bring her back
to life
can I say my joke? yeah
dudes will really travel to the cursed
land cast the forbidden spell and
slay 16 colossi instead of going to
therapy Nick
that's the best thing you've ever said
that is so good
I wish I wish
I wish we had played this
game when Twitter was a less toxic place to be, because that would do numbers, my friend.
Oh, my goodness.
All the retweets, all the faves.
Yeah.
Oh, yeah.
They don't even call them that anymore.
They're reposts now.
Oh, boy.
Anyway.
I don't even recognize that place.
That's the new cursed land, as far as I'm concerned.
Nick, two for two.
He's on fire, this guy.
Would you?
I'm going to cast a forbidden spell
and delete my account.
The turkey.
They're retiring my jersey.
I want to know if Nick would,
in order to save his real wife,
would enter Twitter and tweet nonstop for years.
She wouldn't want me to do that.
Just leave me dead, buddy.
She's just like you.
I married me in a wig.
It's just like your hand, sort of with hair on it.
So you're going
to this temple,
you place her down,
you make a deal with this unseen entity, basically.
This voice.
Dormian is his name, right?
And he's like, kill these beasts in this forbidden land,
and we'll bring her back to life.
So that sets you on your path.
Each time you go kill a Colossus, you get reset back at the temple.
After being injected with black smoke.
Yes.
And throughout the game game this happens to you
time and time again you can't outrun them you can't escape them they just enter you like that
you look worse throughout the game is something that you should yeah right you're sort of decaying
a little bit and also when that occurs to you like especially in the ps2 version where it's a little
bit more subtle at first you're like what wait wait wait wait wait i look different like it's like it's it's like this
moment in that i always remember from silent hill 2 when you realize that you were in the same
location it just looks worse and and you're like oh no it's the same hallway in the same way when
wander starts looking sick you're're like, oh, no.
Oh, when did that happen?
Every time you bring up Silent Hill 2, I remember how bad of a time I had.
Just like you saying that, I was like, oh, yeah, that's the scariest thing I've ever seen.
Yeah, this is horrible.
So you're going through, you look worse as you do it.
You kill all 16 colossi, right?
I believe it's 16 yeah so you don't you don't really have you never have all that much of a sense of what's happening but around colossi 12 or something like
that i think you start to see uh there's another group of people you haven't seen any other people
yet uh who arrive are on horseback and are sort of like what is he doing what's going on or like
the time is almost near you know we're getting sort of some ambiguous
hints that there's some larger thing at play.
Yeah, and then, you know, you get to
the 16th one
and then all fucking hell breaks
loose. Yes. It gets all crazy
from there. So you've got,
so we should first talk about Agro
and... Agro! Oh, yeah.
So you're writing, look,
this is foretold early on,
the opening cinematic,
which is there's a moment,
there's a little bit of foreshadowing
where there's a gap
that Wanda is trying to leap
and Agro is like resistant.
And this is before he even gets to the,
you know, the cursed land
and like he fights against it,
but he kind of like makes Agro do the jump. Agro! Or she rather, he fights against it, but he kind of like makes him makes agro do the jump or she rather fights
against it.
The same sort of thing happens here,
except it's like you're riding across a narrow bridge and this is on the run
up to the 16th Colossus,
right?
This is where this happens.
So you're right.
You're,
you're riding on a narrow bridge and there's a gap at the end and the bridge
is collapsing.
Um,
and agro,
uh,
go like sort of lurches forward to projectile throw you across the gap to save the writer as she descends into the abyss below.
And I texted you guys as soon as this happened to me.
And it's a wait.
No, my horse.
my horse uh and then there's there's a i won't spoiler country another game but there's a recent triple a game that tries the similar has a similar thing i think you've played matt um we've all
played uh we'll talk about it off bot but the there's a that tries a similar move with with
your mount at the in the in the game's third act and i think it's like kind of an homage but it
doesn't quite have the same impact because you don't,
it just like,
there's a unique bond you kind of have with this,
with this horse,
just the way the gameplay.
I think also because there's nothing else.
Yeah.
Yeah.
It's the,
it's the only other thing in this world with you.
Right.
Yeah.
Uh,
there's like truly at nothing else.
Cause I,
I,
I try and re like,
I try and recapture that emotional feeling in Red Dead Redemption 2 over and over again by killing horse after horse after horse.
And none of it feels like when you lose Agro.
So this happens, then you're completely alone and you have to climb to the top.
You fight the final Colossus.
The Colossi all have names like
latin names but none of them are canonical um but you know you fight the final boss which it is
again cool in theory but a little bit frustrating to actually play and then there but you finally
you get over it and then it leads to uh the all the colossi are dead and you absorb all of a dormant form and you kind of, I'm trying to remember the sequence events, but you ultimately like become dormant.
You become this gigantic shadowy demonic.
Yes.
Yes.
And it should be said that, um, cause I don't know if we've spelled this part out of it necessarily.
The black tendrils that are coming to get you at the end of every Colossus fight are parts of the spirit of Dorman.
Yes, he was split into 16 pieces.
Yeah, and trapped.
And those were what the Colossi are.
But also there's like when you're lying on the ground of the sanctuary where Mono is, there's like smoke children standing over your body who are like smoke child versions of the
colossi it's almost like when he was split into all these different pieces each of those pieces
became sentient in some way and and took on like a a life of their own or personality through the
colossi because when they're looking at you, they're not angry. They're like, they kind of almost give off the energy of the colossi themselves, like
this sort of like, like dazed curiosity.
It's really haunting.
Yeah.
And there's giant idols within the temple that collapse when you destroy each of the
colossi.
So all this is happening.
This group of interlopers or whatever they are, uh, they have arrived.
These, these sages have arrived at the temple.
They've confirmed.
They're kind of like, what have you done?
You know, they're really like, Jesus Christ, man.
Holy fucking shit.
They're mad at you immediately.
They're so fucking mad.
You took the sword and you came here.
You did that.
Jesus Christ.
And you've just been having a fun
time playing a video game. Yeah.
They're like, you've ruined everything. Yeah, exactly.
And then basically all of
these black tendrils, all of
this energy converges into your, merges
into your form. Your skin
turns like a colossi. Your eyes
turn like they're blue, you know, like sort
of gem eyes. And then you grow
to giant size. But you're not like a k gem eyes. And then you grow to giant size.
But you're not like a kaiju.
It's like you're like a giant smoke monster, effectively.
Dormant's form.
And then you just kind of wreck house and get to shoo them away.
And that leads to the end game where they throw the sword.
They have taken the sword.
They throw it into like a pond.
And then that causes some energy sort of storm that pulls you into it and that's basically uh the end of you and the rebirth of
mono um and then we get a little baby with horns that's fun yeah so you become a baby i think my
my headcanon is that you get babality but it might be like that you have like a new child has been born that's like emerging.
It's like a rebirth of Dorman or something.
Well, you get this.
There's through lines between Ico and this game because the character that you play in Ico is a horned kid.
Yes.
And there's some thematic and there's smoke characters
throughout eco those are your main enemies yeah there's some thematic story being told here about
like the outcast with horns or like embracing a power that you shouldn't have and having horns
maybe eco takes place be like on the other end of shadow of the Colossus years later where they're like, hey, horned people are bad.
They must be thrown away.
Yeah.
They have said it's not connected, but there certainly is a lot of stuff that seems connected.
Come on.
It is.
Right.
That's like saying that Miyazaki movies aren't connected.
They are because of the author.
Or the Kevin Smith of View Askewniverse.
You're going to tell me those aren't in the same world?
It's a different movies in each movie.
No, that's lunacy.
I like the theory that
you're babality'd. I think it's funny that if
it's just a baby and then your dead wife
has to raise you as a baby. Don't encourage
some secret garden. Yeah.
It is a thing of just like
but it is.
There's a
and maybe it's a comment on
gamers in general but it is. And maybe it's a comment on gamers in general, but it is like in how game characters as the center of things just like kind of wreck the world to shape it to their own desires. life. You have condemned your significant other, the one person you love, your partner,
who you've gone through on this great journey for. You've condemned them to live in exile
in some abandoned land. You have completely devastated the landscape here and the ecology
and killed these ancient beasts. And to what end? it's just because you could not make peace with your own existence.
But then a couple things
happen too, right?
So,
Agro lived
is okay.
Got a limp.
Guy's a limp,
but it will be fine.
Will it though?
No,
you have to put that horse down.
The horse is done.
The horse is done.
Yeah.
Yeah.
I mean,
I think you have to kill a horse
just by getting off it.
Like,
anytime you get off a horse, you got to.
No, that's what you do.
But so then.
It's like a car alarm.
It's like beep, beep, except it's a gun.
So yeah, so Agro's back.
You're a baby.
Your revived wife has to raise you.
Yeah.
The group that came and yelled at you is escaping on this bridge that is self-destructing, basically.
Yeah, the one bridge out of this land is being devastated.
The one bridge out, the one bridge in, too.
Yeah.
Because they're like, this cannot happen again.
This is fucked.
This whole thing is bad.
And so now it's just this injured horse that they're going to have to kill,
a baby, and a previously
dead woman trapped here, and
the spirit probably somewhere.
I would like to read
our texts.
Okay, great. Because I don't think we've ever
done that on the show.
1.48pm, Matt
Apodaca writes, hey, what
the fuck?
S.O.T.C.48 p.m., Matt Apodaca writes, hey, what the fuck? SOTC, my horse.
Nick replies at 1.56, oh, Matt.
At 2.20, Matt writes, holy shit.
And then, wow.
And at 2.28, ha, ha, ha ha ha fuck what a game yeah i think that what that is one of my favorite
like beat by beat synopses of the ending of a game right i i would i would put i would put forward my
own uh playthrough of death stranding when i texted you guys, I think I just beat Death Stranding.
And then an hour later was like,
I think it's still ending.
That was like truly the whole experience
for me right there was that like,
you know, the Last of Us 2
makes you think about your actions in a video game, right?
And I'm sure there are other games that make you do this as well.
I don't know if I've ever felt worse playing a video game than playing this.
Wow.
It was horrific.
Just the idea of then, like, I don't know, summoning an ancient curse?
All for what?
To die?
Horrible. summoning an ancient curse all for what to die horrible and it's the kind of thing where it's
just you know the i think that the best examples of games as art use interactivity as like like
as a means to it to an artistic end which is here like if you if this was a passive experience of
watching a film about a character who did this it would work but like there's something about having to take control of that
and having to take ownership of all of these actions
and having to be the one to plunge the sword into each of these ancient beasts
that makes it feel, you know, even more impactful.
It also, it plays on a thing that a movie doesn't do.
Like you can turn off a movie, right?
But you're not choosing the
actions of the movie. But when you're a gamer, you could stop playing the game. But we are all
we are programmed by video games to want to see and complete and do the next thing. So the tension
in this game is that you kind of start realizing that you're doing something bad, but you also want to see what happens. So you have to choose to keep doing it, which is not like you can cover your eyes in a movie and be like, oh, I don't like looking at this. And you're not you're not. It's not coercing you no but like the disc itself the controller
the nature of games is like well don't you want to see though like what might happen next yeah
you're you're you're one of the scientists in oppenheimer you're like well fuck about this
thing yeah fucking blow it up yeah maybe we will blow up the world right now let's see uh yeah it's
it's uh it's great it's i think the word you use, Heather, is singular.
Yeah.
And yeah, I think it is a singular experience.
And if you want to really boil it down, I think the story in the world is so good that it's worth dealing with any frustrations anyone might have with the gameplay.
And it's short enough where I could see myself revisiting this down
the line in a couple of years. Let's give that a spin again. What a treat. What an absolute joy.
I'm so happy I played it and added it to my list of completed games this year.
There you go.
I think it is also funny that we would play this masterpiece, like a truly artful game,
and then follow it up
with next month's
We Play, You Play.
Hey, we don't know
if they patched it
to include art.
It might be art now.
Wait, are we playing
something different next month
that I didn't think about?
No, we're playing,
we're doing Cyberpunk.
We're announcing it right there.
Cyberpunk.
I'm hyped about cyberpunk 2077
phantom liberty yeah the i i actually think that will that will say if earlier reviews are any
indication as of this record it looks like it it yeah i was teasing the game i'm so fucking hyped
about this i did see a friend uh you were you were saying like you were talking about like we're
gonna play conquer's bad fur day or something i like, what are we playing? It's like, OK.
I did just see a tweet from a friend of mine right now that said, wow, high reviews for Cyberpunk.
I'm really excited to check out the new Cyberpunk.
We've never seen high reviews for Cyberpunk before.
All right.
It's any other thoughts on Shadow of the Colossus?
I am so thankful that we got to play this. Thank you guys for voting and allowing me to have one of the greatest gaming experiences of my life.
Wow.
Oh, my God.
I loved this video game so much.
And if you didn't play this month, give it a try if you're able to.
It's a home run.
It's fucking great.
Even with, as Nick was saying, even with the frustrating parts of it's it's it's a home run it's it's fucking great even even with as
nick was saying even with the frustrating parts of it it's still absolutely worth your time uh
and hey uh some of you did play it or have played it which means it's time for the you
play of our we play you play it's your review crew the ryu crew hello This first one is from Deliman on our Discord.
Love that.
Hi, Deliman.
What's up, Deliman?
Deliman writes,
First game that I thought of as art and not just a video game.
Yeah.
I think depending on where it hit you, that was the case for art and not just a video game. Yeah. I think,
I think depending on where it hit you,
this is,
this is,
that was the case for a lot of people for sure.
It's definitely now something that I will point to as an example of that.
When people will,
you know,
that conversation is kind of maybe dead now.
That's fucking done.
That conversation is done.
Yeah.
But there were,
there was an era where people were like,
all right.
Yeah.
But what an Atari is a super Mario is art. Yeah. Exactly. And like, yeah, it is. It were like, alright. An Atari is an art. Super Mario
is art? Yeah, exactly.
And now it's like, yeah, no,
it actually is. Yeah, it is.
This one's
from
our pal and moderator, DropKing.
What's up, DK? Hi, DK.
What's up, Robert?
DropKing writes,
for me, it's a masterpiece and ultimately so simple.
Just you, a horse, a sword, and a bow.
That's it.
The designs of the colossi are so cool.
We didn't really talk about that.
The colossi are really cool.
They are really cool.
They're really imaginative and creative
and just visually striking.
One's a turtle.
One's a crab.
One's like a sort of big guy yeah
they're all fun one's a bird one's like a big uh different bird and they're all big but they're
they're differently big some of them are like just big and some are like really big some are
like little tigers yeah yeah well to finish uh to finish drop king's comment the designs of the class are so
cool especially the size differences and the journey to each one lets you explore a new little
chunk of the mysterious land yeah i i man i you know what i love so much that we just touched on
but i do i do want to give a little bit special emphasis is just there's so many matt you're
talking about like waypoints and there's so much like like cluttered mini maps that you're dealing with in so many open world games here the
navigation is your sun reflecting off of your sword sunlight pointing somewhere into the horizon
and I just I it's just enough it's just enough to say go here we're not gonna tell you how to get
here but yeah this is where you need to go. Yeah, because the light beam starts
frayed until you position
it into the direction you're actually supposed to go,
which is genius. It's
absolutely genius design.
It's also, like,
not to say it's how it would work,
but if you're in a magical
world, that's how it would work.
Yeah, that 100% makes sense.
And also you keep, like, am I heading in the right way? Let's hold up my sword again. It's like, that's what it would work you have to keep and also you keep like am I heading in the right way
let's hold up my sword again
it's like that's what it should be
it's great navigation I love
it and I love that the screen just lets you
take in the world that's like
that to me is the best part
this one's from
this one's from the Fenmeister what's up
Fenmeister
I tried this when it came out but I was too This one's from the Fenmeister. What's up, Fenmeister? Hi, Fenmeister.
I tried this when it came out,
but I was too young and optimistic to get it. Going back as an adult solidified the beautiful simplicity
of the game design and the haunting narrative and atmosphere.
Five out of five, good horsies.
Wow.
Love that.
Well said.
Yeah.
This one's from Swan Ronson.
Hi, Swan Ronson. Hi, Swan Ronson.
Hello, Swan Ronson.
Honk, honk.
Yeah, honk, honk.
As it were, Swan Ronson writes,
What are my all-time favorite games?
Incredibly haunting scenery, the loneliness of the colossi,
the desperation of the protagonist.
All the times I accidentally rode aggro off that one cliff,
I will always remember my time in the shadow of the protagonist. All the times I accidentally rode aggro off that one cliff, I will always remember my time
in Shadow of the Colossus.
Where does this go?
Is it top 20, top 50 game all time?
It's somewhere in there.
I don't know where exactly it ranks.
I'm comfortable in top 25.
In your games or in all games?
I mean, I don't know.
However you want to think about it.
In my list, I don't think it doesn't make my top 10.
It's just that's just tough.
And I don't think it makes the top 10 in overall list.
But I think it's in the top 20 top 25 range.
Yeah.
I mean, it's been so many years and people are still like, oh, it's like nobody like
pushes back on Shadow of the Colossus being good.
I think there is.
pushes back on Shadow of the Colossus being good.
I think there is,
I think there are some people who will talk about just it's,
in terms of how it plays.
And I could see the argument.
Those people are you, Nick.
No, no.
Some people with gaming podcasts and two co-hosts will.
Yeah.
No, I think there is,
I think there is a segment that would like,
look, you could definitely,
when you start to argue with games that have been inspired, taken inspiration from from this game like a breath of the wild like an elden ring which we both talked about on this podcast it's like you know both those games came
out years later and there were a lot of there's a lot of iteration between those they are a lot
more expansive i kind of feel like fighting a hynox in breath of the wild is like as fun and fun in a very
different way as fighting a Colossus in this game. And those games are also trying so much
more stuff that I think if you start making a list of games, you're like, maybe Elden Ring,
I think Elden Ring probably does go above this, you know, I don't know, it's it's it's when it
becomes more than just like a when you actually try to try to make the list and it comes a little
bit less
abstract it becomes harder to slot it but i do think it's somewhere in there it's somewhere in
the top two dozen to four dozen games ever made do you think the last time because this is when
you play shadow of the colossus you're like oh this is a new type of thing yeah right you're
like oh fuck and then there are a bunch of games that come out like Breath of the Wild, Elden Ring, et cetera, et cetera,
that sort of draw on the legacy
of Shadow of the Colossus
and I think are cited by the developers
as influenced by it.
Yeah.
The only game I can think of
from the last few years
that has done something where I'm like,
oh man, there's going to be more games like this
is the new Zelda game with the fucking like
here's a bunch of parts lying around yeah and make shit in the world and then you can like
use that shit to do stuff even though the rest of the game is all retread right like i felt like and
i and i also weirdly don't think about that Zelda game whose name is escaping.
Tears of the Kingdom.
Like I can't I don't think about Tears of the Kingdom at all.
But I do think sometimes like, oh, I wonder how long it's going to be before I see another make shit in the world game.
Well, yeah, I mean, and even that obviously draws from Minecraft and other sources, but I
kind of think, like, you know, look, look, I
feel like there's
the, you even see some
some, I
feel like a game like Disco Elysium
felt like it was trying something completely new. I feel like
a game like Vampire Survivors,
you've seen a lot of clones of, even, you
know, that's not quite as earth-shattering, but
that was a game that kind of was like, oh, it's trying something new. You know shattering. But that was a game that kind of like, oh, it's trying something new.
You know, I talked about Case of the Golden Idol earlier.
Like that felt like it was trying something.
I feel like there's still a lot of.
But I guess what you're saying is is in the sense that a bunch of triple A games that followed were like we're doing exactly that.
It's not stuff that's existing in kind of a more niche indie space.
So, yeah, I don't know what the answer is.
in kind of a more niche indie space.
So yeah, I don't know what the answer is.
There's still stuff in Shadow of the Colossus that I'm surprised isn't in every game.
Obviously, other games took a lot from Shadow of the Colossus,
but I don't know.
There's still, to me, not a great...
You have to jump on some stuff in Tears of the Kingdom
and Breath of the Wild,
but it doesn't feel as good as doing it in Shadow of the Colossus
I'm surprised there hasn't been a game
that it so I feel like
one of the strengths of and I'm sure
that you know like a Dark Souls
is honestly like a that's a game that
everyone is a type
I was like there's something we're
missing the top you're totally right it's Dark Souls
yeah all right
and and honestly I wouldn't be shocked if Baldur's Gate 3 There's something we're missing the top. Yeah, you're totally right. It's Dark Souls. All right.
And honestly, I wouldn't be shocked if Baldur's Gate 3 sort of sets a template for what, especially contrasting that with Starfield, if everyone's like, well, shit, this is how you make one
of these open world RPGs now.
Yeah, those are some great contenders for sure.
This next one is from The Voice Against.
What's up, The Voice Against? Hello, against hello i don't like this game okay i get your gimmick uh this game was one of the first times i really
thought games can be art and good art from the beginning to end the feeling of aloneness is
really striking even after the credits roll you just can't help but feel like you did something
bad and it makes you think about other games with that same
perspective a lot of games were
like like solitude is scary
but this one it's like it's more just like
genuinely lonely
yeah absolutely
yeah and then you know
finally at the end
you gotta be a baby again
wah wah
change my diapy
I need my freaking ass You gotta be a baby again? Wah, wah, change my diapy.
You gotta do that shit again?
I need my freaking ass wiped.
I could do that myself just earlier today.
Now I'm a baby again.
Hard.
Wait, you guys wipe your asses?
No, use one of those fucking sponges.
Like the Romans did.
A sponge on a stick.
Wait, that's a call forward.
Yeah, yeah, yeah.
That's okay.
We can do that.
That's fine.
You'll hear about that in a couple weeks.
And finally, this one's from Human Rigs.
What's up, Human Rigs?
Hello, Human Rigs.
This game is dated in many ways, and a lot of the encounters can be frustrating especially when the disembodied voice keeps giving you the same hint when you fucking already know what to do yeah
but it's still one of my absolute faves and there is still kind of nothing like it
i didn't intend to replay it for this episode but i reloaded an old save completed the last
colossus and now i'm halfway through a playthrough on hard mode. Capital C Classic.
Yep.
No complaint about that comment.
I completely agree, though I did not play it on hard mode.
You want to know what surprised me?
Is how it's been so long since I played the game, and I walk up and I was like,
oh, I remember what I have to do.
Like, immediately was like, oh, like, oh, I remember what I have to do. Like immediately was like, oh, oh, right.
I remember what I kind of have to remember.
It's something like this.
But like immediately, as if I had played the game like two weeks ago, the grinding of figuring out those colossi back when the game came out had stuck with me like a language.
Thanks for everybody for writing in for the Ryu crew.
And I'm excited.
I'm excited about next month.
Oh, man, I am so excited.
Phantom Liberty Cyberpunk 2077 2.0 patches is on the horizon.
I think it'll be out as of this episode's release.
That's right.
Yeah, we'll all be playing through that.
And that's this week's Get Played.
And hey,
returning to Engineer
for us this week
is our friend Jordan Duffy.
Thanks to Jordan.
Check out Jordan K. Duffy
on Instagram.
And Jordan has a new EP
at jordanduffymusic.com.
Also check out
our paywalled show
Get Animated.
Heather, we're still
watching Foodie Cootie.
We're watching
early 2000s mega hit
and Adult Swim mainstay
FLCL, also known as Furi Kuri.
And this week is our final episode covering FLCL, I believe.
That's right.
So if you are if you like anime or if you just like listening to us talk, you can check out our anime sister podcast.
Get animated at Patreon dotcom slash getplayed.
That's patreon.com slash getplayed.
I think we should just say that after we wrap this up, after we wrap up FLCL, Foodie Cootie,
we're going to do cyberpunk edge runners on Get Animated.
Let's fucking go.
We're doing cyberpunk.
Heather, would you like to say the phrase you coined for this month?
I think it's going to sneak up on us.
I think it's the autumn of cyberpunk.
And by that, I mean, if I say the fall of cyberpunk, it's going to sound like I don't like cyberpunk.
But I think the anime is going to experience a resurgence.
I think people are going to be playing that 2.0 patch.
And I think Phantom Liberty is going to get a lot of buzz.
And I think people are going to come back to cyberpunk just like we are.
We're on the sister podcast.
We're watching Edge Runners, which I will spoil.
Matt has not seen the end of.
That's right.
So it's a it's a journey for him.
I might be texting.
Oh, Matt, again.
And then we'll also be playing cyberpunk.
So come along on the cyberpunk adventure and you
know what i think i might get my hair cut in a cyberpunk way let's fucking go let's fucking go
like irl yeah irl fuck that's awesome like maybe like a little viking a little cyberpunk
if your barber knows what to do sure she does she's been my barber i come in with a drawing
and she's like,
what is this?
And I'm like,
it's from an anime
from like 2015.
Can you give me this haircut?
And she's like,
yeah, sure.
Yeah, whatever.
Well, there you go.
And hey,
I don't think anyone
got played this month.
I think,
I think Wander did.
And Wander actually
played himself.