Get Played - We Play, You Play: Street Fighter 6 with Stephen Fu
Episode Date: June 26, 2023Heather, Nick and Matt are joined by voice actor Stephen Fu (Demon Slayer, Mashle: Magic and Muscles) to discuss our We Play, You Play game: Street Fighter 6! We talk to Stephen about voicing... Jamie in the game, talk about modern vs classic controls, who our mains are, the absurdity of the World Tour mode, and more! Follow us on Twitter and Instagram @getplayedpod. Check out our premium series Get Anime'd on patreon.com/getplayed or on Stitcher Premium. Join us on our Discord server here: https://discord.gg/getplayed Wanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.comSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
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So in the booth, whenever you're ready,
let's go ahead and get some fighting game sound effects.
Do you need me to slate first,
or do I just start saying this stuff?
Actually, that would be helpful for our end
if you give us a slate.
Okay, this is Grippy Fox. for our end if you give us a slate. Okay.
This is Grippy Fox.
I am here to record Street Fighter sounds.
So do you need me to do...
I've got this list here.
Do you want me to just start with the punches?
Yeah, why don't you just work your way down that list?
And if you need a breather at any point or if you want to change up the up the order that's totally fine and yeah whatever you want you know it's light attack
heavy attack special whatever yeah whatever that means to you we'll start with the light attacks
i'm sorry are you okay do you need a like a green tea or something
before this so i'm I'm pretty good.
Do you need me to start from the beginning?
I mean, just whenever you're ready, we'll just start with the first, the light punch sound effect.
Vocalization.
Okay, light punch.
Yeah.
Okay, I'm now understanding that's your read uh that's your interpretation of of what you're
seeing is like i would just say that like think of it as more of like a a light tap okay you just
like you know like like like underplay this a little bit it's a little okay cool cool i don't
want to give you a read but oh maybe this is like helpful like okay yeah. Okay, I see what I did wrong.
Okay, good.
Yeah, okay, great.
Are you guys recording?
Yeah, we've been recording.
Yeah, we've been rolling this whole time.
We got all this.
Light punch.
Okay, you know what?
I'm not hearing much difference
between that and your earlier reads.
Why don't we come back to that?
Because, you know, we can grab these in whatever order.
And since you are having a little bit more, let's just say, energy right now,
why don't we go over to the kicks?
Okay, great.
So this is more of a, these are bigger muscle groups.
This is a more, you know, exhausting motion.
Let's start with heavy kick.
I have to stop you.
Did she just throw up?
You threw up a little bit.
It came out sort of like in one
shot, basically.
But it also looks like
it just
looks like you're in a severe amount
of pain when you're doing this.
I'm ready to go.
Because if you're sick, we can reschedule this.
No, I'm not sick.
I know, but just because we've got to...
I mean, we can have the booth on another date.
I just want to give it my all.
I don't want to let you guys down.
I don't want to...
My kids are going to play this game,
and I don't want to...
I'm 71 years old, so I don't want my...
Your kids are going to play it,
so they're probably like 40.
Are their kids going to play it?
My kids, my grandkids are going to play it.
So I really want to give them a shot at, you know,
I want them to be able to be like, wow, it really is.
It sounds like grandma.
Look, you're a professional.
You have a long list of credits.
You know, we know what you can do.
So here's what I'm going to say.
Let's completely change it up.
Let's go all the way to level three super attack.
So this is you just giving everything you got.
This is your match winning move.
This is your trump card.
Okay, okay.
Checkmate.
Okay, great.
Let's hear it.
Wait.
Did she die?
Were we witnessing her die?
Are you... Was her name Grippy?
Grippy.
Grippy?
Did you die?
I'm dialing 911.
We sling sonic booms and beat the shit out of pedestrians
as we play You Play Street Fighter VI, this week on Get Played. Thank you. Welcome to Get Played, your one-stop show for good games, bad games, and every game in between.
It's time to get played.
I'm your host, Heather Ann Campbell, along with my fellow host, Nick Weiger.
That's me, Nick Weiger, and I'm here with our third host, Matt Apodaca.
Hello, everyone.
Hello, everyone. Or as they say where I currently live,
Oh, wow.
I'm listeners, eagle-eyed, eagle-eared listeners heard me mention offhand that I was moving to Amsterdam.
And indeed I did.
And nobody panicked.
That wasn't a bit.
You did it.
I did it.
I am abroad for a few months.
And then I will return to dreary Los Angeles sometime in the future to be absolutely miserable and terrified of gun violence
all over again.
Yeah.
Well, Heather,
let me just tell you this.
To me,
you're always a broad.
Matt.
Not cool, dude.
Oh!
Yeah, that flies in the US,
but you can't do that in Europe.
Yeah, the Dutch cops
are here to arrest you.
Come and get me, pigs.
I'll fucking roundhouse kick you on the street.
Hey, speaking of roundhouse kicks, we're talking Street Fighter VI today.
This, so this is like a pretty big event, right?
Yeah.
Street Fighter games used to, wait, what was this?
What, why are you laughing at me? I'm not laughing at you. a pretty big event, right? Yeah. Street Fighter games used to... Wait, what was this? What?
Why are you laughing at me?
I'm not laughing at you.
There was just like a slight pause
when Nick sort of like very excitedly said
that this is a big deal.
And we were all quiet for maybe like
a second and a half.
Yeah, I thought my internet died maybe.
No, like we didn't give him anything.
Well, I expected there to be some follow-up
because normally Nick's like, we expected there to be some follow-up.
Because normally Nick's like, we're here to discuss Street Fighter VI.
It's the latest in this long series of video games by Capcom and one of their most profitable franchises.
But instead he was just like, this is Street Fighter VI.
And then he just shit his diaper.
Well, this is the difference right now.
This is the first time we recorded like this.
That's true.
You've had a whole day to get regular, get normal, get your brain in the zone.
Oh, I see.
Nick and I just, we're in our sleeping caps.
It's true.
It's true.
We're recording at 9 a.m. Pacific time.
Now, look, I'm an early riser, so I already got some steps in.
You know, I had myself a breakfast.
I had myself a cup of hot brown.
But I am, so I'm, but I'm still... It's a different mental state than I'm normally at
when we're recording.
You're still thinking about how good the breakfast was?
It was good as hell.
Yeah. Matt texted...
We texted one another and he was like,
I'm going to get breakfast. And I was like, I'm going to eat dinner.
Yeah. That is a weird vibe.
It's kind of funny.
These time zones are pretty crazy when you think about it.
Hey, speaking of all over the world and different countries and nationalities,
we're talking Street Fighter VI this month.
Yeah, let's fucking go.
There we go.
There we go.
All right, great.
So just, Matt, just take out the first one and then just put that, like, this one.
I took it out.
All right, great.
Thanks, buddy.
Hey, we all...
Brazil!
That's how they used to say the words.
Remember when you used to go and it would be like, you'd go, like, it'd be like, oh,
which one?
I'm going to fight for you.
And it would go, Japan!
Oh, yeah.
Yeah.
So good.
Hey, we have a great guest today.
Very, very excited to have you.
I'm, like, embarrassed that we're doing our bullshit.
Oh, it's ridiculous.
No, they haven't logged out of the Zoom call yet, which is a good sign.
Yeah.
A voiceover artist from Demon Slayer, JoJo's Bizarre Adventure,
and right now the voice of Jamie in
Street Fighter VI. Stephen Fu is here. Hi,
Stephen. Hello, everyone.
Yes!
Stephen, we should point out, wearing a Jamie shirt,
so repping your character, IRL. Very
cool. Yeah. No, it's
super cool. Thank you so much for having me here.
Yeah. We're excited to have you. I mean,
this is pretty perfect timing for us.
I guess we should just start with, like, how did you book the role of Jamie?
Yeah, it's just an audition that came through my agency.
I think it had art.
I should have looked that up before.
You should have really anticipated the questions we were going to ask you.
You really should.
I really came unprepared.
No, you're great.
Yeah, there was art, I believe.
And I wasn't sure.
It looked kind of Street Fighter-ish.
And I knew it was a fighter game because...
Oh, so you didn't know the project.
You just knew that, yeah, like maybe untitled Capcom fighting game or something like that.
Or maybe even less context than that.
Yeah, even less context, I believe. Wow. And then, yeah, I was just like, well, it'scom fighting game or something like that. Or maybe even less context than that. Yeah, even less context, I believe.
Wow.
And then, yeah, I was just like,
well, it's a fighting game.
I'm going to,
it doesn't matter what fighting game it is.
I really want to get in it.
City punchers.
That'd be sick.
Yeah, so I auditioned and I booked it.
Yeah.
When you, okay,
so you've got art to work off of.
You understand that it's like a fighting game,
so you know that context because you are a gamer.
But how do you approach to developing the voice of a character in a fighting game?
This was, honestly, they just were looking for somebody with attitude,
which I don't have, but I could put it on.
I could definitely fake it.
Right.
Because Jamie's a super cool character, or they want someone cool and confident.
And well, yeah, they say fake it till you make it, and I did it.
i was gonna ask like is because i i feel like i see a lot of like when i see like voiceover clips on like tiktok or something like people doing voiceover it's like such like a like it's more
expressive than i feel like uh it's more expressive of a performance than you would consider because
nobody's seeing it like people are really like really doing stuff like it was so like when you're doing like efforts and stuff are you like throwing punches at all or like yeah absolutely well not to
the extent of like a full range like bench but like kind of keeping it close and like because
you don't want to make too much noise with your clothes and right right sure yeah you try to
emulate it as close as you can without going
overboard yeah i see these clips all the time of voiceover actors and i think it's such like a
like interesting like perform like art of performance but i always i'm like i shouldn't
be seeing this like it's like it is like it's almost like too much it's like an uncanny valley
thing when i see you know like bill Billy West doing Zoidberg or something.
I'm like, I shouldn't see this.
No, absolutely.
A lot of times it feels like I'm just in my underwear.
Yeah.
That we really shouldn't see.
That's how I feel when I look at you guys on the podcast, Sim.
You're like, I shouldn't see this.
No, absolutely not.
These voices should be disembodied from me in permanence.
Well, when we record in person, you're always like covering your eyes like Bird Box style.
Like you're always just like, if you take your, you all know the movie Bird Box?
Yeah, we know Bird Box.
It was like a huge hit.
Yeah, we know.
Yeah.
Do you guys know burrito box
no this was a this was a a i don't know if this exists anymore but this was like a kiosk it was
like an automated kiosk that made a burrito for you right yeah it was a vending machine
outside of a gas station and you'd go up and you would order a burrito and it would be made
by the machine like by like by a robot.
Right.
It wasn't like a thing that heated up that was pre-made.
Like you could customize it, right?
Yeah.
Yeah.
That's wild.
You'd be like, I want beef and extra tortilla burrito.
Can you watch it make it for you?
Sounds bad.
Like this robot?
I don't know. I never used it i feel like i don't want to get too derailed in the burrito talk but like i feel like you need
like a human hand to really get the fold like and even even then it's like depending on where you go
it's a tough task the fold is really important i wouldn I don't know if I trust the machine to do it.
Am I remembering right?
Heather, I think it was you.
Can you bring up this context?
Am I remembering that you wrote a sketch at a certain point of a burrito box like vending machine and there was just a person trapped inside?
Yes.
And wanted out?
Now, is burrito box actually just a person inside? Yeah. and wanted out?
Now, is burrito box actually just a person inside?
Yeah.
I saw your sketch and it's made it.
This is a great idea.
It's just like,
it was somebody ordered the burrito
and then they got it
and you just saw like a couple of fingers
at the very end of getting your burrito.
That is the brand of horror
from your mind
just seeing enough fingers to know that someone is there is so scary
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Let's let's I want to I want to go back to to talking about like like recording Jamie.
So, OK, so you've got this.
You book this role.
Yeah, you're going to be this character. What is that recording session like for a fighting game?
Because it feels like so much your vocalization are like, you know, like Matt was saying, like, like, you know, intense physical reactions.
Yeah, yeah, yeah.
So in general, like when it comes to like dubbing or localizing projects, certain companies do it differently.
Some people want it fresh.
They don't want you to hear reference.
But a lot of times with dubbing and localizing, there needs to be timed.
All the audio needs to be timed.
Sure.
So the Japanese has already laid down the tracks, and there's a specific timing to it. So they'll play the reference for you, and they're like, this is the amount of time you have.
You can either do it as close as you want to the Japanese
or get it close.
Like, make it sound realistic
but in that time frame.
So, like, a lot of efforts.
Like, they'll play an audio ref
and I'll just either mimic it.
I'll do a few takes.
I'll do, like,
one that's close to the Japanese,
one that's different
from the Japanese
and then just kind of have fun.
Yeah.
And is that like, because you were talking about that
in the context of dubbing and localization,
I know you've worked a ton in anime,
dubbing anime.
Like, is that, there are you,
are you oftentimes accompanied by a visual reference?
Like, what is that workflow like, you know,
for someone who hasn't been in the booth?
No, absolutely.
See, for games, like, for Tree Fighter,
there was no visual reference. It's just audio. I'm just, like, listening to audio. been in the booth. No, absolutely. See, for games like for Tree Fighter, there was no visual reference.
It's just audio.
I'm just like listening to audio.
I'm like, all right, cool.
This is the context of it.
This is like a light attack, heavy attack, medium attack,
things like that.
And like, go, boom, boom, boom.
Knocks them out like in a row sometimes.
For anime dubbing, it is, you do get a preview.
You get a visual reference.
So you watch it in the original,
in the Japanese or Korean or whatever you're dubbing, it is, you do get a preview, you get a visual reference. So you watch it in the original, in the Japanese or Korean or whatever you're dubbing.
And then you, in terms of anime, there's flaps. And hopefully the writer wrote to the flaps of whatever you're recording.
And you just go and record.
Try to, like, get as much, like, acting within a time limit is, like, really hard.
But, yeah, it can be like really hard,
but yeah, it's,
it's pretty fun though.
It's kind of like a puzzle and I really enjoy it because of that.
Yeah.
It's a,
that's what impresses me about the,
the,
the dubbing side of things is that like,
there's an existing,
you know,
normally the animation workflow is backwards.
It's like,
I'm recording the voiceover and they're animating to my voice track. Not, not me specifically, but you know, normally the animation workflow is backwards. It's like I'm recording the voiceover
and they're animating to my voice track,
not me specifically, but, you know, the actor.
And to invert that process,
I mean, it seems like such a challenge.
Yeah, no, it's really cool in a way too
because a lot of times,
because having worked on both like prelay and like dubbing,
it's like, it's kind of
cool to see what's already done like at least like in terms of like it helps i don't know what
they're looking for in terms of expression wise like if you want to go big and you can follow
the animation or go as small as you want like depending on what they already made but i can
but also prelay it has just so much freedom it's so cool because you can just literally just act and they'll just like animate to you which is
really nice without yeah without being constrained to a certain certain reaction and things like that
and uh speaking of reactions like in anime there's like weird reactions that you know americans don't make like sounds like the uh you know like yeah
sure yeah yeah yeah so like getting used to doing those was was really interesting like starting off
like oh yeah i gotta make these noises do you do you have a just just just stepping back generally to you know to to all of games
all of anime like basically everything you've worked on do you have do you have either a
favorite role and or a favorite property like something that you were a fan of that you're
very excited to be a part of oh man i mean street fighter 6 is definitely one of those like right
like playing street going growing up is amazing,
like, to be a part of the franchise.
Another one was, it's a kind of,
not quite a visual novel series,
but it's like a puzzle series from the creator of 999.
Yeah.
He made this game called I, Somnium Files.
And as a huge fan of his work, I played it a bunch.
And then I got to be in the sequel of I, Somnium Files.
And that was like crazy to me as well.
Like it's really, it's a weird like life.
I don't know.
It's like very dream.
I don't know, dreamy.
I can't honestly like grasp like this is real life.
Because I got to be like in these things that I't honestly like grasp like this is real life because i got to be like
in these things that i enjoy and like play it as a kid like fan fans of you know like yeah
yeah no it was definitely one of those yeah that's amazing uh and and you know on that note
and and and you know like you're speaking to the the more positive side of things and and it's like you've been a part've been a part of some really awesome – you just look through your IMDb.
You've been a part of a ton of awesome stuff.
But I'm curious your perspective as someone who's a voice actor because right now we're kind of at an inflection point in terms of working conditions in the entertainment industry at large.
We're in the midst of a WGA strike.
That's me and Heather's union.
The SAG-AFTRA, the actors union is took a strike authorization vote. As of this recording, we don't know what's going to happen.
Do you have any, you don't have to, you don't have to be specific here,
but do you have any, any thoughts on just, you know,
working conditions specifically pertaining to,
to people who work in on the voice side of things?
I feel like most of those issues, like in terms of like, there were sessions, I think
before there was like a strike in 2016 or something like that, where voice actors were
striking for like better working conditions and whatnot.
And because there were sessions where you're just screaming, like, right.
Yes.
Yeah.
Things like that.
No, this was a video game thing in particular, right?
Like, it was just like, yeah, these ongoing things that would create so much vocal strain.
Yeah, you're basically shouting for hours on end, depending on, you know, if you're a director or whatever, or the time crunch that they might be in.
the time crunch that they might be in. But honestly, I have myself personally, I haven't encountered anything quite like extreme. I think maybe because those working conditions were like
fixed over the years, like adjusted to address these issues because yeah, in terms of like
screaming sessions, a lot of my screaming sessions do end up being like towards the end of the week
In terms of like screaming sessions, a lot of my screaming sessions do end up being like towards the end of the week.
And they will like be very conscientious of like where I am.
They'll like constantly check in like, hey, how are you feeling?
Can we keep you want to keep going?
We can take a break, you know?
Yeah.
Do you need me to say something to enrage you so you can scream some more?
Exactly.
Yeah.
Yeah.
That's great.
So luckily, I've never experienced that. I can't speak, you the whole community of right sure of course but yeah personally i haven't experienced that myself
and even in terms of like when i was working um like non-union stuff like a lot which anime
when i was starting out was a lot of um even then like most of the directors and stuff like they
were like very hey protect your voice like because if you're fried you're no good anyway so so most people will be like understanding that so
I'm I you know I'm I'm not an actor but I did recently take a voiceover class just because
I've like stumbled into talking for a living and I was like I should kind of have some sense of how to do this. And it's,
it's amazing that fatigue is such a factor. Like I, I, like I have times like, why am I,
why am I so tired? Or like, why did, why does this like my body hurt? And it's just like,
oh yeah, I've been talking for four hours and it doesn't seem like it should be an exhausting
profession, but it very much can be. And much comes down to you know a breath work and
and control but also like a big part of it is like you were saying it's just rest that yeah and vocal
placement like where you're where you're talking from like all of these things are like come into
play and then when you throw on top of that like emotion and like sure You know, all this other stuff like you. It's honestly it's surprisingly draining.
It sounds like such a cushy job, honestly.
But like sometimes I'm like, oh, man, I'm so tired.
Like after like a session, like what happened?
I was just talking and basically just standing around talking, but having fun.
But still, it's like it can be draining.
So, yeah, surprisingly.
So is there any difference?
Would you think,
um,
I'm sort of realizing as I'm asking this,
it might be a stupid question.
Um,
is there grape toothpaste?
Yeah.
Is there?
Yeah.
I'm pretty sure there is.
Yeah.
Okay.
Okay.
I take it back.
I won't.
Do you find that there's like a difference
between like maybe how you would do a session
for a video game versus an animated project?
Like I know that it's like all, you know,
some of it is dialogue, right?
So like maybe dialogue is probably different
than doing like just efforts for a video game or something.
But like, do you approach them differently at all?
Or is it like kind of like the same brain space and muscles?
Oh, first of all, that was extremely stupid.
Yeah, I knew it.
I should have asked about the grape toothpaste.
You should have, that was a better question.
Honestly, it really depends.
Yeah, actually every project,
every like style of whatever work you do, they all have a vision of what they want.
In terms of pre-lay, a lot of them want a more grounded performance.
In terms of, say, you have your Avatar The Last Airbender versus, like, what is it?
Like, Foster's Home for Imaginary Friends, things like that.
Sure.
You have, like, style, different styles.
So every project, depending on what they're looking for, you approach it differently.
So, like, video games.
Some video games want big and, like, animated. Like, say for Street Fighter, some of these characters are just out of, you know, just crazy.
Some of them are Blanca, yeah.
Yeah, exactly.
You have Blanca and then you have Ken.
Exactly.
So, yeah.
So to answer your question, yes.
Everything has like, I go into every like session kind of like
depending on the project, kind of like preparing for you know
kind of be adaptable to what they were looking for cool uh who are like now to ask you like a
like a mark maron type of question like who are your guys like who's like who are like the like
who's like the mount voice over more oh nice yeah yeah yeah uh shoot i would say I mean Billy West of course
yeah
we have Billy West
like Maurice LaMarche
Ron Paulson
June Foray
like
she's like
she was
voice acting
into her 90s
like
wow
right yeah
like all the way
Saturday Four People
I'll just say that
yeah
yeah
well that's the thing
about the mouth
the mouth
like more you can only put the same amount.
Yeah, that's it.
Gotcha, alright. Well then, those are the four that are on there now.
Well, look,
I could talk to you about this stuff all day,
it's fascinating, but I do
have another question, just to switch topics
for you, which is,
Steven, what are you playing?
What are you playing? Alright, let's see.
Whoa. Wow.
He did it. It sucks. Okay.
That sucks. Only because
we do little voices
on this show
and they're not even as good as that.
That was so good.
You don't like this character that I do on the show?
I think it's pretty good.
It's Bubsy Bag?
I'm so excited.
Quick, let's all show off.
Let's do the comic books.
Joel!
Yes!
Fuck you guys!
Go to fucking hell!
Okay, Heather's just like the only one that's like
actually good.
Her ash is amazing.
Your ash is amazing.
Seriously.
What am I playing?
Sorry.
Aside from
Street Fighter 6, which I like, as soon as it came out i was like all right
uh i didn't start playing it actually i was playing tears of the kingdom oh hell yeah yeah
uh yeah uh honestly those are the two games i've been playing like tears of the kingdom
and then street fighter um street fighter whenever i feel like getting my ass handed to me.
Really want to feel bad about myself.
And then I go to Tears of the Kingdom to like, I don't know, build something crazy or run around just doing whatever.
Is it weird to play and hear your own voice?
Oh, interesting.
Great question.
Absolutely. Yeah. great question absolutely yeah
and it's
even
it's fun to like
and when
especially when there's
like a mirror match
when I'm playing
against myself
so it's just like
a cacophony
of just me
kicking your own ass
getting beat up
yeah
and then taking it
yeah
self-flagellating.
Wow.
Have you made anything in Breath of the Wild that like, I'm sorry, in Tears of the Kingdom that you haven't seen on Twitter?
Like, have you made, even if it's dumb, have you made a thing that you're
like, wow, I really
did it. Honestly, I did try to make
that apple cannon you're talking about.
But
in terms of like, man, the ingenuity
that people have, like,
it is astonishing
to me what people have figured out over time.
Because I follow a subreddit called
hyrule engineering and they just they post the most amazing they're like working their way towards
like building the most efficient engine like flying flying contraption and like making i don't
know just like the craziest things like mechs and much like battle bots essentially like it's so cool
uh but yeah no i haven't really made anything near that cool or like that interesting have you seen
the um music boxes that people are making now oh yeah those are wild i haven't seen those so you
know the um the pegs that you can kind of drill into something like the the melty pegs i don't know what they're actually yeah yeah
so each of those has a unique sound and if you drive them in low they make a different uh pitch
than if you barely drive drive them in and so if you use the laser on a uh spinning wheel
you can play a melody that loops like a music box.
And that's fucking
crazy to me.
It like shouldn't be allowed.
Yeah.
Seriously.
I also
wonder how many of these things
they already knew.
Like the devs were already like,
ah, somebody figured out the music box thing.
Or if they're like, whoa, guys,
did you realize that they would make music boxes?
Yeah, Nintendo is such a black box
that I don't really know what their development process is like,
but I imagine you'd have to have a massive QA team
for a game like this.
And so I would guess knowing what QA does,
that they'd figured out like 90%
of the stuff but still there's always
something that slips through the cracks
I'm saying like the music box seems like a
candidate for something that like only the
collective brain power of the
internet for what it's worth could come up
with. That and like crucifying Koroks
Yes
They deserve it
it's true
go back to hell
too lazy to get to your friends
what's the matter with you
laying on your fucking back dude
and use your little legs
try walking for two minutes
get your little pinwheel out
your little cutie.
They're cute.
They're cute as shit.
Heather, what are you playing?
What am I playing?
So I've, you know, I've only been in the country now for four days.
So I had to set up stuff and figure out what, you know, my life over here looked like, move in, unpack.
So I have played this week's game, of course, this month's game, Street Fighter VI. I also
have tried playing Fortnite here abroad. And I wish I could queue up a sad song because there's nothing quite like signing on to play
Fortnite and you have a 206 friend, like a 206 strong friend list and every single one of them
is offline and most of them have been offline for seven hours. And you're like, oh no.
Oh no, I'm all alone.
I got a solo match for a while
until I figure out a schedule.
So I tried a different time of day.
And it was, everybody's offline for 10 hours.
And I'm like, oh no.
Oh, everybody.
Yeah, you got to do it earlier not later
if you do if you saw it was 7
and you're like I'll try later they're probably still
asleep
I would think they'd be waking up
oh nobody else was playing right until they went
to bed
and nobody opens their eyes
and gets the controller in their hands immediately
but in terms of the Fortnite forecast
the new season launched
you can be Optimus Prime
there is a really funny gun
that is just a
Transformers gun
that is like the gun that
Optimus would use
it only can shoot twice.
It charges up the way they charge in the movie. So it's not like an accurate gun. You know,
it goes like before it blasts. But the blast is so destructive and it goes so far on the map
that you'll just be like minding your own business and suddenly everything around
you and yourself will get hit by a cannon. And it's great. It's really funny. And that's the
primary mode of play on Fortnite is how hard you laugh while you're playing. And if you laugh hard
while dying, then the game is a success. So I played that. But a big highlight for me
is I've been playing this Final Fantasy 16 demo. And I loaded it up and immediately switched
to Japanese voices and none of the lip flap matched. And I was like, what the fuck? It's never like this.
So I switched it back to English
and it is an incredible voice cast.
And like, it's really played like Game of Thrones.
Like there, it's like,
Lord Rothschild, the wyvern is in your blood.
So please, help us out.
Like, it's like, it's not like, like, you know, when you used to play the dubbed Final Fantasy games, it would be like, rough.
Yes, right.
Ha ha ha ha ha, yeah.
Yeah.
So I might play this game in English.
Wow.
So I might play this game in English.
Wow.
It's really like Final Fantasy XII also had an excellent dub.
Like it was, or maybe the Japanese track is the dub.
I don't know.
It's so far, it's excellent.
Like I went in low grade hype on Final Fantasy XVI because I don't feel like they've been pushing it that hard.
I don't feel like the character designs are particularly iconic the way they normally are. It's like, wow, that guy's got like a duck for a face. And now now it's just like real looking guys.
So I was kind of like medium.
What's it do with a poncho and the full size harp?
Like give me some crazy shit going on.
I want a woman whose hands are zippers
and her eyes are belts.
But it's really good so far.
Like really good, like compelling good.
And the save carries over to the main game.
So I'm going to max out this demo and consider it my soft start of the Final Fantasy Summer.
Wow.
How's the gameplay?
It's an action game.
Wow.
It's just a fight. I haven't gotten to a lot of like the RPG, but it is the, the engine for the fighting is a really like crunchy action game.
And it was like a bunch of teams were sort of announced in the last couple of
weeks and platinum games did some of the development on final fantasy 16 and
they make incredible action games.
I think the guy who does Devil May Cry,
like that action coordinator was somehow involved.
Yes, Devil May Cry 5, Ryota Suzuki, I believe.
So far it is, I mean, like it might be,
and this is a dense year for games of the year.
But in terms of those initial 10 minutes of Hook, it has me better than Tears of the Kingdom.
I avoided the demo and I'm hearing your report.
I'm kind of pissed off because I was hoping that one of these big games I could avoid. Like
it's, it's, it's overwhelming right now because we have massive in new entries for gigantic
franchises, you know, Zelda, obviously Street Fighter, which we're going to talk about Diablo,
which I've been playing and, and now Final Fantasy is just like, I, I was hoping to,
to just be able to set aside one of these and not have to worry about it.
But it doesn't seem like it's going to happen.
It's good so far, man.
I'll wait.
I'll wait till the retail release.
But but yeah, that's that's that's quite an endorsement.
Matt, what have you been playing?
So I last week, Heather, you weren't here.
I said that I had finished Tears of the Kingdom.
Still still chipping away at diablo that diablo
is it's fantastic we talked about it last week too uh but something i didn't mention last week
that i told you guys was that i i bought an ssd for my ps5 and i was kind of scared
to install it uh even though i've heard a lot of times,
and from Heather specifically, that it's quite easy.
I watched a couple of YouTube videos before I did it
just so I would know what I was doing.
And it is very easy.
It was quite easy.
The hardest part, and I don't know, maybe Heather will agree.
Oh, I agree.
I know what it is. You have to use more force than you're comfortable with to pull off the bottom panel
i was really scared about that yeah it because it's like it's not just like a like it clicks
if you lift it you have to like there's not that much lip either so you feel like you're kind of
like bending it back a little bit.
And it doesn't feel good.
It feels really bad to do that.
So I was, that took the longest.
Because I was, and I watched other videos of like how people do it.
And then this one guy was like, it's really scary, but it's fine.
And I was like, okay, that's all I needed to hear.
He's like, you have to apply more pressure than you think.
And so I did that and it's like you could use a toilet plunger to get that thing off i it's what i did i like use it to unclog my toilet and then i use the toilet
plunger oh yeah you gotta you know wipe that thing off in between oh um yeah i wish that somebody had
told me that before um but you know i don't, I don't know if a toilet plunger would work.
Maybe if it was in Tears of the Kingdom, it would.
But I'm not sure.
Engineering-wise, I'm not sure if that's how it could work.
But it was...
That was the hardest thing.
But then after that, it's two screws.
And you have to just slide in.
I was actually kind of worried too about bending the little pins for the the ssd card because you have to you have to put it in at
an angle and like click it in and then it doesn't like go all the way down it sort of has like a
like it has like leverage kind of and you have to hold it down while you put the screw in.
So it stays down.
But otherwise it was a hundred percent.
It was a hundred percent worth it because now I have a terabyte of storage
now with games on it that I won't play.
So I've expanded the storage on my PS5 to have more games on it that I just
will never get to.
But I'm excited to, the storage on my PS5 to have more games on it that I just will never get to.
But I'm excited to... I also
installed the Final
Fantasy demo and I want to play it.
Now that, Heather, you
talked about it so glowingly, I really need
to now.
It's a fucking solid
game, man.
Wow. We got to talk about this cat
situation.
Steven, a cat has entered the frame.
Yes.
Tell us about your tabby there.
Yeah, this is Garfield.
Hi, Garfield.
Uh-oh.
Hi, Garfield.
He's probably so mad today.
He's so mad.
He was yelling outside my door.
So I was like, I got to bring him in.
Otherwise, it's going to be a cat. Cat yells in the record. That otherwise it's gonna be a cat cat yells in the
in the record that's all right i got cat right here in my frame here's sawyer he's asleep
and then hurley somewhere back there asleep too some sleeping guys i've got my dog here
in amsterdam she came on the plane she was a really good girl. She'd embark or whine once
on a 10-hour flight.
I saw a viral video of Sushi actually being
a Karen on the airplane and they had to
escort her off. Oh boy, yeah.
That was a thing. Okay, I was trying
to keep that on the DL.
They like duct taped her to her chair.
Yeah.
She saw a cat on the plane and said
some really crazy things
oh no
that's not nice
can I going back
to Breath of the or Tears of the Kingdom
one more more
time since you're doing all those Addison quests
yes
I want to ask about a physical
structure that you can seemingly use to
get all of them to stand up.
And I'm wondering
if asking about that structure is
a spoiler.
I don't think so. I don't think so. I think you're okay.
It's also been out for a month at this point.
So, you can use a
crucifix to almost get all
the signs to stay up. Mm-hmm. Which is why I assumed the crucifix to almost get all the signs to stay up.
Mm-hmm.
Which is why I assumed the crucifixes were created to kill the Koroks.
Koroks?
Like, is that why people started making crucifixes in the game?
No, I don't think.
I mean, I think people were going to make crucifixes.
I think the two things people were going to make immediately were crucifixes and dongs.
Like, once you're going to
build things, those are what people
had for.
And you know,
people are making
it to
celebrate our Lord and Savior, Jesus Christ.
That's the big thing.
They're trying to spread the word to Hyrule.
Yeah.
No. No.
No.
No.
Hey, speaking of vaguely Christianist themes,
I rolled credits on Diablo 4 last night.
Finished the game.
Level 50 was my character.
Church.
It's a, I really enjoyed it.
Honestly, like this is,
and I have a feeling this will be
the collective assessment of Street Fighter VI.
And we talked about this with John Gabrus
some last week, Matt, but
I really feel like this is what I want
from a Diablo game in 2023.
I think they did a great
job of incorporating
modern conventions
with also what the game
traditionally has
been as kind of a genre
in and of itself.
I was really just melting through things at the late game.
By accident, I just was choosing what skills I thought was fun.
And then after I rolled credits, I went and just looked at build guides
just to see what the ideal way was to play a Necromancer, which was my class.
But I had stumbled upon an A-tier Necromancer shadow build by accident. Just the skills that I was using together, but I had stumbled upon like an A tier necromancer, like shadow build by accident.
Like just the skills that I was using together because they were fun ended up
being like,
Oh,
this is a,
this is a really powerful build,
which is why I've maybe felt a little bit OP despite thoroughly enjoying
myself.
I mean,
that's the thing,
like the,
the gameplay loop of just like killing endless mobs and collecting more loot
is just it to me that never stops being engaging.
I did have a thing, and this is, I think Death Stranding is the infamous example of just the
end game goes a lot longer than I expected. And so I was up like an extra 90 minutes, basically,
because I was like, okay, well, I'm in hell now. I'm at the gate where I'm going to go fight,
you know, the big boss. This is, this thing's about to wrap
up. I got like 12 minutes left and then like, oh wait, no, I'm entering into a nightmare to like,
like now I'm, I've got, I'm in this nightmare level, you know, and then just like, oh wait,
there's this extended coda. A lot of the stuff, you know, is, is just from a pacing standpoint,
it was, I wish I knew what I was getting into, but I did overall really like the story. I think it's
an interesting choice to make the player character who's usually more of a silent
protagonist to give them a little bit of a personality. And I wonder how much that varies
based on class, because it felt like my Necromancer was a little bit of, you know,
had a little bit more attitude, which I wonder if that's also the case if you play like a rogue or a sorcerer or something like that.
But I think it did a really great job of just sort of like building this gigantic, you know, world-spanning epic encapsulated in a few key characters.
epic, encapsulated in a few key characters.
There's also, on that note,
the narrative design of the side quests,
I think, is also really strong.
Because this is a game where, you know,
so much of it is just, again, just doing one thing,
going places and killing things,
and then picking up what they drop,
and watching numbers grow up.
But, you know, there are elements like, okay, so you liberate a stronghold and then there's a prisoner locked up in the stronghold and just to
talk through one quest. And he's like, can you get me out of here? Go find the key. You know,
like this jailer took it. So you have to like go kill a guy, get the key, take that,
liberate that guy. Then he's like, I want to get revenge on the people who did this to me.
Help me find a weapon. You help him find a weapon. You take him to a, you know, a layer where his,
you know, where the guy who imprisoned him is. And then you go down there and that guy ends up
betraying you. And he's like, look, I brought the guy who, who took over the stronghold right to
you. And then you got a little bit of a mini boss fight there. Isn't that groundbreaking? But it's
just like, oh, this is like a cool little bit of hook and writing that that just keeps me uh propelled through this uh which i would be playing anyway if i was just
walking around and just killing things but i don't know it just it's just nice for that world to be
built out a little bit uh two minor complaints i had as i played more of it one is the mounts i
think are a little bit underwhelming is currently implemented. I think that's a thing that's going to be fixed in an update, I assume.
But, you know, like they've done a lot to try to keep the world from feeling stagnant
in terms of traversal because so much of it is just typically walking around.
So there'll be like context sensitive points where you'll like get to a cliff and you'll
slide down it or you'll get to a gap and you'll jump over it.
Yeah.
Your mount just you can't
do that you have to dismount and then you have to to use the the this context sensitive action
um and then you your mount is on a cool down so you can't instantly respawn it so you get to
situations like that it just feels a little bit clunky it's also kind of strange because the way
that that kind of you can travel more quickly is it
feels like the enemies are just ignoring you like you're just like kind of running by and they're
just kind of standing there so they'll they'll fling a projectile at you or something it just
feels a little bit strange i think it's probably that they were they played with a bunch of
different ways of handling it uh but it took me out of it a little bit also the thing is just
just by its nature,
you're just kind of buried in the mini map a lot. Yeah. Which I don't know if there's some way to add some of the, you know, navigation elements to the world itself. Maybe again, that's something
that will come in an update. But overall, just just a really impressive, really well polished
package. I don't have the mount yet. And my complaint about that is I think you have to get
it too late in the game.
You get it really late, but this is the thing.
Because you can just sort of zoom past mobs,
it makes traversing the world very efficient.
Okay.
And so I think it's purposeful that they're like,
you have to basically go to all the major biomes
before you can get them out.
I think that's because they want you
to just sort of walk through it and fight things.
Okay.
It is... one more thing is
just like the world is so
it's so solemn
and everything is so dire
that it is, it does get to be a little
overwhelming at times when like you'll finish like
a side quest and like an NPC
will just be like, oh my son
my beautiful son
oh god. And then just beautiful son. Oh, God.
And then just like,
quest complete.
Jesus Christ.
You get like experience
and like some items
and you're like,
oh, okay.
This sucks.
Yeah.
Yeah, like a guy will be like,
oh, my brother was out,
my brother's caravan
was on its way to the bazaar
and I haven't seen him for a while.
You're just like,
oh, well,
I'm going to go retrieve
a corpse from the desert.
This will be fun.
You bring him back
and it's like,
I'm the only person
left in my family.
You're like, Jesus.
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Let's talk about Street Fighter VI.
It's our We Play, You Play,
and this month's topic is the game
that was released on June 2nd of this year
by Capcom, directed by Takeyuki Nakayama.
It uses the RE engine,
which was most recently used for the RE4 remake,
a big Capcom used for basically all Capcom's
big games these days.
And it has, I think, a pretty rapturous,
critical, and commercial reception
and i don't know i kind of agree with the consensus i just i'm just like i i think it's
a fucking blast i think it's a hoot and a half shot you know, I was a vocal critic of the world tour mode before I got my hands on it.
And instead, I realized here I am playing a Dreamcast game in the year 2023.
And I am so happy to be doing it.
Like it is not demanding.
It works on video game logic
and yet is super fun.
I cannot tell you how fun it is
to run up to somebody on the street
who's labeled accountant
and just fucking knock them in the back of the head as hard as you can to initiate a fight.
Yes.
Yeah.
I mean, it's so, you know, fighting games, I feel like have struggled in so many ways.
And I've played a lot.
I've played maybe the fewest fighting games, I think, of the panel.
But, you know, I've played a good amount in my life.
But, like, I feel like they've always struggled to come up with something engaging for the single
player mode
this one
it's just like the world tour mode
is so
in the most complimentary way
it's so fucking dumb
and it's so great
it feels like Yakuza
it's just like this is like
running around causing mayhem
in a world that doesn't really make sense but
has its own internal logic and you just roll with it.
And the fact that you could bring this
monstrosity that you create
into this world.
And just
fight everybody but no one
bats an eye after you beat them up. Everyone's like
cool alright back to work.
My favorite sub bats an eye after you beat them up. Everyone's like, cool, alright, back to work. Yeah, yeah. My
favorite sub game in the
world tour mode is
every cop that I see,
I just kick in the back
and just like
destroy them and then they can't do
anything about it.
You can like pile drive
police officers or like
dragon punch them. Which which usually in a game
will like set off a star meter or like some kind of reprisal but instead the cop just squares off
with you you usually beat the shit out of him and then he gets up and he's like good job
all right man metro city rules that well that's something that like
i've just been thinking about like the the world the logic of the world of street fighter you know
we've talked about uh like the movies and then there's the famous quote from how did this get
made episode about the movie what is a street fighter Yeah. This game sort of answers that.
It's everyone in this world.
It's just like,
what is a Street Fighter?
Yes.
It's a construction worker.
It's a grandma.
It's a cop.
It's like a Roomba.
It's everyone in this world.
I also,
I didn't expect that.
I expected Street Fighter
to take place in our world. Like, I expected it to just be like, you know, in some corner of USA, there is a guy on a military base and he's fighting in front of a jet. And that's just the way it is, and I am, and my television is a window into that thing happening.
But this game tells us that Street Fighter is a science fiction epic that exists in a not, it's not a dystopia.
It is a sideways reality where like everybody fights everywhere and is happy to fight.
But also that there are gangs and they when they fight, it's bad.
But when when like juggler or like street mime fights, it's good.
Yeah. Yes. As long as you don't have a cardboard box over your head. Right. You, it's good. Yeah.
Yes.
As long as you don't have a cardboard box over your head,
you're good to fight. Yeah, you can run up on anybody you want,
but the people that run up on you are bad.
I want to know,
what did you guys make
as your avatar in World Tour?
Okay, this was a point of contention in my house because my girlfriend saw me doing it and i was making what i thought was me but big
like i was like it's gonna be yeah i was like it's like kind of funny that like he i was like
he has like a sort of similar head shape and like skin color and like you can only do so much with like the face right but like
I was like okay like I sort of merged two faces together and I was like that's that's close enough
that's fine and I kind of gave him like my hair and like a hat but I made him massive and like
my girlfriend just kept being like that doesn't't look like you. And I was like, what are you?
Yeah, I know.
I'm like doing something.
It's like funny.
And she's like, yeah, but like, shouldn't you make it?
I was like, it doesn't matter.
It's just a game.
And she's like, you should have made it more look like you.
And then I did go to the place where you can like, I guess like respect and like and make
yourself smaller if you want.
But I didn't do it.
I made myself bigger.
It's like just huge guy walking around.
I made, I
also attempted to make me
and, you know, it's
kind of useful, as Matt
talked about last week, that I kind of am the default.
So,
I had that as a baseline.
But I tried my best. I do like
that you're making it, it's body type inclusive.
Like, you know, I could give my guy like kind of a, a, a bigger belly and a huge ass.
I crank, I crank buttocks up to 90 and I can basically have my exact hair.
Like one of the preset hairs was just like, kind of like how my hair naturally falls at
this current length.
So like, I just kind of have like a big, like loping me just sort of walking around Metro City
and start in trouble.
Yeah.
I also created myself.
But like in a fantastical manner.
Yeah.
What would I look like with extra long arms?
Very short legs.
It's like knuckles dragging on the ground.
Yeah, my neck like extra long but my face is like
me yeah i i made myself and the only so i made myself slightly buffered i was like this is what
i would be this is what i would look like if i fought everybody i saw on the street like sure slightly buffer me um it's like close huh it's like close you're like almost close to just doing
that yeah yeah but my favorite thing about the uh world is the accessories that you can wear
to fight like the costume stuff that you can wear. And you can unlock that aesthetics are divorced
from stat bonuses,
which should be the way that all fucking games work,
except Dark Souls,
because it's funny that the best armor
is the ugliest in Dark Souls.
But to run around naked with like
a
tie and a
bandana and like
or a box on your head like to
just be I
will solo her
or let me solo her in the world
of Street Fighter is pretty fucking great
it's fun
yeah I was just I'm just like amazed
by how much fun I'm having in that world tour mode.
I was just like, I was not,
I was supposed to be like, okay, this will be whatever.
This will be like the subspace emissary
and Smash Brothers thing.
I'll just, like, no, it's genuinely fun.
It feels like a, you know,
it feels like an action RPG
with a great built-in fighting engine.
I'll also just say like, and we can talk more about the world tour mode, It feels like an action RPG with a great built-in fighting engine.
I'll also just say, and we can talk more about the World Tour mode,
but just the arcade mode is fun too. If you just go through, because there's little nuggets of story
that you're getting through from the different characters.
The way that's presented, I'm glad that they also have that element coexisting.
Yeah, I'm thinking about this I sort
of I have another question uh for Steven about this actually because so when you you didn't have
any context for the audition or like when you actually like booked it but then once you did
book it they're like okay this is Street Fighter 6 you're gonna be playing this character Jamie
he's like a really cool guy like and in the recording process like did you ever get wind of like what the game was
going to be like was anybody ever telling you like okay there's this like world tour mode like
and like they're like did you get any like bits and pieces about the game before like the rest of
us basically yeah a little bit for sure uh because every every like master you meet in the in world
tour mode has like a little cut scene and things like that whenever they meet the Avatar.
And yeah, so they told me, like, all right, so we're going to do this scene now.
You meet this Avatar.
I'm like, what's happening?
Hold on a minute.
Because this is the first time I'm hearing of this.
I'm like, wait, so you get to create.
I stopped the session.
I was like, wait, so you get to like make your character like do some really cool stuff.
Like, yeah.
So, yeah, it was it was really cool to know before and not be able to tell anybody, which kind of sucks.
Yeah, of course.
Yeah.
How much like what time frame was this?
How about how long ago in the development process was this?
This was I would say it's when we did when I recorded the cut scenes were still like fairly.
They weren't done yet, but they were like close.
They hadn't finished like baking in all the textures and things like that.
But sometimes there's like T poses and stuff like that.
It was just interesting.
But yeah, so it wasn't super late or super, yeah, late or super early.
I'd say like midway through.
So I recorded about maybe a year and a half ago maybe two years ago oh wow
yeah oh yeah yeah yeah so it was it was really was it hard to keep like a secret like that i
feel like it would be absolutely absolutely it's shaking like oh especially when it's like
something cool that like you're excited about in general like that's like that must be so hard yeah
well because that's the other thing is like it's a new character yeah so that that you know you're
at you're being added to this the the all these iconic existing characters uh so it's got that
like level of of of gravity to it but then also as you're saying like jamie's character design
is really cool and he is like a character that like just has i mean whatever it's all street
fighter characters are cool but like you you know what i mean specifically it's like a character that like just has I mean whatever all Street Fighter characters are cool but like you know
what I mean specifically
it's like
he's got like a
exactly yes
yeah yeah
totally
and I like that
he's kind of like
a jokester in a way
because he almost
gives off like
Dan vibes
like
but I'm glad
he's not Dan
because
yeah
Dan's just the man no he's not a joke he still is like he seems not Dan because, yeah, Dan's just a mess.
No, he's not a joke.
He still is like, he seems like a badass.
Totally, yeah, yeah, yeah.
But he can, like, kind of take the piss out of himself, so to speak.
Like, because if you, like, win a fight, like, with low health, he likes, like, he, like, his winning quote is, like, him, like, saying, like, I knew I, like, I knew I could win, like, but he's, like, tired. He's, like, like saying like I knew I could win like but he's like tired he's like
like out of breath
like
did you have
coming into this game did you have like a main
did you have like a character you usually gravitate
towards I mean I was always like a
Ryu Ken player sure
and then this one I was like well
I just I got him try to main my
guy yeah and he's turns out he's really hard to play so And then this one, I was like, well, I got to try to main my guy.
And it turns out he's really hard to play.
So I've been having a lot of trouble.
Yeah, but it's still really fun.
I watched a YouTube of, I guess, the number one ranked Jamie player right now.
And it's just like when someone who knows how to play that character,
it's daunting,
like you were saying.
It's got a high,
a high skill ceiling there,
but like watching someone who knows how to play
that character,
like the move set
and the way everything flows,
it looks so fucking awesome.
his style.
I think you should know
that when that's,
when,
when you see a high level player
playing Jamie,
that's you.
That's you. Canon you, that's you.
Canonically,
it's you.
You are that.
Yeah.
I don't know.
Am I being clear here?
Like,
you're the one fighting.
That's me.
Yeah.
It's you.
Yeah.
That's me.
Okay.
Great.
Yeah.
I've been feeling really sore lately.
Like really sore.
I don't know why.
Bruises appearing randomly.
Really sorry, I don't know why.
Bruises appearing randomly.
Do we have, because there's a bunch of new characters in this game. I think they're all like, you know, they all have great character designs.
And, you know, I've had some fun with playing with a few in particular.
But I'm curious, has anyone else had any of the new characters that you responded to?
I love Lily. I love Lily.
I love Lily. Lily is
so great.
Such a cool...
She's just incredible. I love her.
I'm
a huge fan
of JP.
Oh, yeah.
Who is
like the... He's got like a stat like I'm still a re-humane.
I couldn't, I tried playing as Ken and I couldn't do it.
And I felt bad, but I also feel like abandoning Ken is canonically correct.
So like I tried Ken and I was like, no.
I haven't enjoyed Chun-Li since Street Fighter 4 because like her she's too
flowy for me now so I'm not not really into it I like press a button and then the thing happens
not press a button and it's like she does the splits to do the thing and JP goes against all
those rules because JP creates voids on the screen through which like crystal shards attack the player and it's mostly
like instead of playing as the character you're playing as the entire space which i know is the
way that you're supposed to play street fighter anyway but this more than anything is like the
guy who's walking around with the cane and saying the words that are like
nice or whatever the fuck it is that he's saying uh he's just happens to be there like the game
the game you're playing is like mind sweeper and somebody else is playing street fighter
does that make sense what i'm saying? yeah totally watching high level JP players on
on
YouTube or on Twitter
have been really illuminating
and fucking crazy to watch
I was
thinking about giving JP a spin
because my boy
M. Bison isn't in the game
and he has sort of like the closest
aesthetic to him
yeah
he just wears like red
he gave, Bison gave him his powers
that's, and that's like
is that true? yeah
so he is, he is like the
he's the Bison of this game, he's the Bison
I gotta play this guy, I love
Ben Bison
and I know he's bad, but he's my favorite.
I was going to ask, like, I was curious what control schemes you guys were using.
Oh, great question.
In terms of, like, playing, because we have the modern and the classic.
Here's where I think people might get mad at me, Heather specifically.
I kind of like the modern control with a controller.
Like, I got, like, you know, I've, look, i know how to do a fucking shoryuken i've
been doing shoryukens for fucking 30 years i got nothing to prove to nobody i kind of like that
there's just a an easy way to do it i think heather's gonna be really mad at me too um i
really like the modern controls also because i can't remember anything but i can remember
how to press two buttons i'm so sorry heather because i also
play with modern controls so because of those reasons specifically but i still am bad at the
game it's not really helping me in the way that it's still hard that's what's good no but that's
what's good about the control scheme is that. It simplifies one element of it,
which is both executing the inputs
and remembering the inputs,
but still fundamentally it comes down to
how good are you at anticipating
what your opponent is going to do
and responding to it
and not falling into predictable patterns.
I'm not good at any of that.
I will still get my ass handed to me.
But I also feel like it's designed in a way
where you can start with a modern control scheme.
And for anyone who hasn't played the game
and isn't familiar with it,
basically, instead of having three punches
and three kicks that are assigned
to the face buttons and shoulder buttons,
there will be a light, heavy, and medium attack
that are assigned to face buttons.
And then your special attacks will be bound to,
the moves that you would normally have to charge
or do like a quarter circle or whatever
will just be bound to another button.
And so it just makes everything
a little bit easier to execute.
But it feels like it's designed
where we can graduate from that control scheme
to the classic control scheme,
which I intend to do at a certain
point. But right now I'm rolling with the monitor. Heather, you have the floor.
So I got out my joystick, this heavy beast of a fucking PlayStation 5. It's steel. It weighs a ton.
It's a fucking, it's a beast. And I got my ranking because you, in order to play online mode,
you have to like play like 10 rounds or something in order to get your ranking. So I get my ranking
and I think I was bronze, but I didn't play any of the tutorials or anything ahead of time. Like
I just, you know, dropped in and was like, what, what the fuck are these people doing? What is happening right now?
And, you know, did okay, fine. I think I won half, lost half. Great.
But then you get into the online play and everybody else is playing with modern controls.
And I know that when you play, the person beating me is the person. And it's not the control scheme beating me. It's the person beating me. But the difficulty of
inputting things and mistakes and the accuracy of Street Fighter has always been part of the barrier
of entry and part of what is the thrilling punishment of growth. You get a little bit
farther every time until you master a combo. And then that combo is like part of your vocabulary
with this character. And I was playing against people
who were just fucking decimating me
until I looked up.
I'm like, okay, what is happening?
What is the modern control scheme?
And looked at the modern controls
and I was like,
wait, you just press one button?
But then I have something even further
embarrassing to admit.
I tried the modern controls and didn't understand them.
Interesting.
I was like, wait, but how do you do what you want to do?
Right.
Because you're a lot more limited in what you could, you just have fewer options.
Yeah.
Are there just moves that you can't do as the characters in modern?
As far as I can tell, unless there's some button combinations that you can't do as the characters in modern?
As far as I can tell, unless there's some button combinations that I haven't yet divined. It's like, you know, in the way like, oh, I can throw a I can throw three different speeds of Hadouken, you know, but you can't really do those the same.
You don't have that same sort of granularity.
Oh, OK.
granularity. I don't think. Okay. So I spent like a half hour trying to figure out what the fuck the modern controls were. And I felt so dumb at the end. Like I was like, this is humiliating.
This is supposed to be the way that everybody, like, I bet the next Street Fighter comes with
modern as the default, or maybe this one did, but like, like Street Fighter 7 is going to be like
a totally different control scheme
because they're already like brought like forecasting to us that they're they want to
change it up and invite more people in i felt dumb i felt stupid i i really wonder what's going to
happen with and and people who probably track esports already already know some of this but
but i'm just not clued in on what's going to happen on the tournament scene if modern if there's going to be a separate like modern bracket if
modern is just going to be disallowed if these players are just going to intermingle and we're
going to see high level players who are using modern i i would i would imagine that at that
level having the amount of flexibility that using the classic control will just give you such an
advantage that it'll be hard to compete but who knows i i was amazed to see you know because as someone who peripherally plays
attention to the fighting game scene that so many people just use controllers now like i thought
really like i thought you had to bring in a stick or a hitbox or something but a lot of people at
high level players are just using like you know dual shock yeah the i one of the what i've read online is like the the stick motion is just too much
there's too much delay between like if you're trying to go back between back and forth it's
just a lot of space to to do so like the controller is just a lot faster to make those inputs sometimes
yeah like in terms of like a classic versus modern i have i i feel in in terms of classic versus modern, I feel in terms of my matches,
I just get decimated by classic controllers, like control players,
because they just have a lot more to their toolbox toolkit
than the modern control player does.
Because they have six different hits.
They have the two light kicks, two medium punches. Sorry, they have the two right they have the two light kicks two light uh medium kick uh punches
or sorry they have the medium punches and kicks and you know but then in modern controls it just
simplifies it to you have a light you have a medium you have a heavy and it it's just a
contextual contextual uh what what move comes out and the combos are also like limited in that in
that way so confusing it is it it's very confusing but but as
far as just just being an on-ramp for new players or for someone like me who's like a lapsed street
fighter player i didn't play street fighter 5 i barely played street fighter 4 you know like it's
it's i i appreciate its inclusion i'm kind of surprised i haven't played online yet i'm too
scared but i'm kind of like I'm surprised that classic and modern,
they're not separate pools of matchmaking. They're just all in one big pool.
That's all one big pool. And having played Fortnite as much as I have in the last few
months, I was like, oh, I feel like my reflexes are getting better. God, I got fucking housed
over and over and over again in street fighter 6 like when i
could like squeak out a win i was like oh my god i am physically covered in sweat this was so intense
the entire time uh i don't i hate to indict myself but i don't think i have it anymore
i think that's not That's not true.
That's impossible.
Compared to those of us who never had it,
I think
you're probably doing just fine.
Because I'm getting smoked by
the computer.
Oh, no. I went
straight through, like,
got Ryu and immediately
completed his. I was got Ryu and immediately completed his
I was
okay
there's his story
great
he did it
as far as
other characters
you know
I
I like this
I like divorced Ken
because he just
is me
you're not
is there trouble
yeah
I don't know
yeah
we'll see Natalie's like that's like aspirational for Natalie Is there trouble? Yeah. I don't know. Yeah.
We'll see.
Oh, no.
Natalie's like,
that's like aspirational for Natalie.
Yeah.
I see Street Fighter 6
Ken when I look
in my front-facing camera.
I think,
I like,
but I like Ken,
but I also,
one of the new characters,
Manon, who is the judo, she's like, the French character does judo.
I just think her character design is really cool, and I think the way she animates.
And then as I was playing her, I was like, this is really, you know, just all the throws and the counters she has are just really fun.
And I'm not going to be a high-level player.
I don't pay a lot of attention to tier lists
with something like this.
Something like Smash Brothers
that I was a little bit more engaged in,
I would like, okay, I want to play a higher tier character.
But a game like this,
where I'm just going to play pretty casually,
I just kind of respond to what is fun.
And I found that character just a lot of fun to play.
So I'm leaning towards that as a main for now as I get more into it,
but we'll see.
I found something kind of off putting about one of the characters that I just
had never really like paid attention to before.
I think it's because this engine,
it's not like a hyper realistic engine,
right.
But like a lot of the like human looking characters look
pretty human right like they look they all have a certain look yeah heavily stylized yeah blanca
looks more human than he ever has and he's like some sort of beast right and so you're like what if this
guy was real is that what's unnerving you he kind of looks he just sort of looks too real
like his anatomy like is similar to a human man like i, I mean, he has like, I don't know.
I don't know.
It's just a little, it's a little weird, right?
He's got like a human face.
He has like human ears and a human nose and stuff.
Like, I'm just used to him sort of looking,
and he's, well, first of all, he's fucking green, okay?
Like, that's the biggest thing.
That's the lead.
He's green.
It's not that he's like big or like hairier or anything this fucker's green all right like it's like it's and he looks
like a human being it's a little strange he yeah he used to look more anime-ish yeah and now he
looks like a person in an outfit yeah it's and then like in when you see him in world tour
um you first see him in like a sort of it's like a blanca chan like suit it's like a mascot oh yes
right yes very cute i like that but then he's like talking to you in normal English. And he was like, Hey,
what's up between Blanca?
I'm like,
all right,
I don't know.
This is,
this is crazy.
Here,
you know what?
I'll, I'll put a,
an image into the chat.
I've got a,
a image here that shows the differences between four,
five, and six Blanca in four.
He looks like a cartoon in five.
He looks like an exaggerated anime cartoon in six.
He looks like a guy dressed as Blanca.
He looks like he works at the bank.
Yeah.
It's like a normal man.
It's like Shrek on Broadway.
It's like that.
They did that and it was just unsettling.
I don't know.
I think he looks cool in six, but I get what you're saying.
I do.
I do like him.
But I was like, for some reason, I was just like, oh.
And he also has the powers of electricity.
He's funny.
I think he's like a funny character um but i was sort of um
when i first saw him was like whoa and i think it's just because too like you know tvs have
gotten nicer and the graphics have gotten nicer and you know it is it's just it's it's just an
interesting look for him uh but i bet you if he looked more cartoony or whatever it would stand out
in a maybe in a
negative way maybe yeah it's got
to sit in with the other characters
I don't know I think they struck a good balance I think
the art direction overall
it's a gorgeous game I think all the
effects look fantastic I think the
you know all the stages
are just like they're so populated
and distinct and colorful.
Obviously, the bulk of the work goes into the character art and animation,
which is so extensive and so elaborate.
But it's just such a pretty game to look at.
And it's also so street fighter, for lack of a better term.
They absolutely nailed it aesthetically.
It is...
I can't say enough about the soundtrack being
somehow evocative of Street Fighter 3 to me.
It's got a really breezy hip-hop rap feeling
to the whole thing,
and I'm sure that there's some actual sub-genre
jazz thrust or I don't know what the fuck.
Like it's got like a great feeling soundtrack.
And that to me is, I was like,
oh, so much of Street Fighter to me is the music.
And it's got great fucking music,
except in world tour mode when it sounds like
wah, wah, wah.
Yes, yes.
Wah, wah, wah, wah.
That's what it sounds like.
It sounds like you're an idiot
and you're running around
and doing dumb shit.
It sounds like they were anticipating you
to create some monstrosity
and that was your theme song.
anticipating you to create some monstrosity and that was your theme song.
Steven, when did you
get to play a build of this game?
I didn't get to play until the demos.
Oh, wow. Okay.
I wasn't
even invited to the closed beta.
You gotta put that stuff
in your contract man
yeah
can I get a code
for the closed beta
but like
nothing
silence
it's like alright
I guess I'll just
play when I can
that's so funny
yeah
but I got to play
during I think
the second closed beta
a friend of mine
got me a code
and it was it was fun i spent most of
the time creating like a really ugly avatar and then also being really confused by modern controls
like heather actually because i was used to classic controls i was like i'm gonna try it out
this modern stuff and then i was going through the move list command list i was like why can't
i do this move like how come it's not working? Am I an idiot? And then, yeah, it wasn't until it came out
that I like finally figured it out, so to speak,
going through the tutorials.
I do think the tutorials are pretty good.
Yeah.
They're fairly extensive and, you know,
just in terms of, again, onboarding a newer player.
I want to talk about a facet of the character tutorials, which is that the first
thing the character tutorials teach you is how to conceptually play the game. So like, if you like,
because I was like, well, I don't know how JP works. I don't know how any of his moves are
going to be pulled off. So I like, you start his tutorial and it's
like, so JP is a character that controls space and is best played with keeping your opponent
at a far distance away. And I was like, that is not, I mean, I didn't play a lot of five.
I played very little five, but in four, they just drop you in and are like, do combos.
Here's how combos are.
And they don't give you any theory on where or when you're supposed to implement those combos.
So like each of the moves in your character tutorial will be like, this is a great move to use if you are anticipating a fireball.
Like it's like, fuck, like that's's the primer that, like, people need.
I was really impressed by that.
Yeah, it's really cool.
Yeah, 100%. Yeah.
They go into so much detail,
even teaching you, like, the blocks
and, like, how the different blocks work.
And it goes into such a granular way
that, like, they want,
it seems like they want new people
to learn how to play the game and
it's it's really really effective in my opinion i'm fucking shocked at how good it is yeah across
the board like four i loved so i loved four so much me too and five was such a fucking bath in
toilet water when it launched that i was i I gave up on Street Fighter because of like that
first seven months of Street Fighter V, I was like, this fucking sucks. And they don't know
what they're doing. And it's clear with Six, they were like, out of the gate, this game has to be
fun. There has to be stuff for you to do by yourself. There has to be a full Wikipedia of like how to play the game,
like gentle introductions.
You can take swimming lessons on the deep end or on the shallow end.
Like it's fucking,
it's,
it's so good.
I can't believe it.
Yeah.
They,
they,
you know,
like not having played five,
but being aware of its reception.
And also that, you know, again, just the way it timed out,
playing Diablo 4 right now
and remembering how Diablo 3 was received at launch,
obviously they patched the hell out of that game
and they added an extensive DLC
that really fixed a lot of its issues
and got everyone on board with it.
But the initial response to it was pretty
negative Diablo
4 feels like such a response
to that game some have said
like an over correction but it's just like
it feels like they just put thought into absolutely
every single aspect I have the same feeling
from Street Fighter 6 it feels like they just thought about
absolutely everything and were like we gotta
we just gotta like what works about Street Fighter 6. It feels like they just thought about absolutely everything, and were like, we just gotta, like, what works
about Street Fighter, and
how do we contextualize
it in a modern sense?
And, yeah, it's a fucking
home run. I don't know.
I've been looking for the longest
time of a fighting game to get into,
and I figured I'd wait till this came
out and see how it was, and it would either
be this or Guilty Gear Strive, and I don't know know I think it might be rolling with SF6 for a bit at least
while it's in the zeitgeist because it's a blast I forgot I just remembered an interaction that I
experienced in the world tour mode that I didn't tell you guys about at night time I was climbing
up the ladder and there was somebody right on the roof like on the edge of the roof or like just
sort of looking out and
he was a superhero uh and i talked to him and his name was the watcher and he was like you know
somebody's got to watch over this city you know there's all this stuff going on and he stopped
talking to him and i just like kicked the shit out of him
this game is so funny everything in this game is so funny like that's like i think something
you can't really like undersell like anything you think you can do like as far as like interacting
with people like you can go buy food from people to restore your health and then kick their ass
it's so funny dude i just sold you a year ago.
What the fuck?
Also, it's gender agnostic.
Yes.
Like you can beat this shit out of everybody.
Yes.
Everybody.
And no matter what kind of outfit,
like there are some people you can't challenge to a fight
that are like, I don't know,
doing like some kind of like pre-locked animation dance or some shit.
But other than that, most like you can knock the fucking coffee cup out of somebody's hand with an uppercut.
Yeah.
And it'll be like Stacy librarian.
And then you're just beating the shit out of her.
Yeah.
And it'll tell like her power level
like she'll be like level two or something and you're like level 27 and you just like knock her
out in one punch and then she's like all right goodbye it's such a crazy game must be so brutal
yeah to try to live your life and like i know you moved you moved to metro city because it's
like what you can afford and you're like i, I can't fucking live here, man.
They built a statue of Mike Hagar and he didn't fix any of this?
What did he do?
I said at the beginning that this was like a Dreamcast game.
And one of the games that it evokes for me is Shenmue.
Except it's fun Shenmue except it's oh sure Shenmue but like
there is you you can play other games inside of world tour like you can play final fight you can
run up to a fucking arcade you can run up to an arcade machine punch everybody on your way there
and then like start playing final fight and Fight. And it's a loving little recreation
of the game.
And I'm like,
God, this feels like,
it feels optimistic.
Like it feels like a sunny blue skies game.
Absolutely.
Yeah, I mean,
I mentioned Yakuza earlier,
which is, you know,
another version of fun Shenmue.
But it's just like a much more stripped down,
pared down version of that game.
It has the same sense of fun, the same absurdist comedy,
the same not taking itself too seriously.
And it uses all that as assets because it's like,
this could be, they could have gone in the Sonic direction
and took things too seriously and been like,
this is Street Fighter, this is legit.
But it's like, no,
it's going to be goofy.
You're going to be playing arcade mode
and it's going to be Cammy versus truck.
Yeah.
There's just like moments like that
of just pure goofiness
that just enhance the,
you know, like,
just make this world feel so specific.
I don't know.
I really love all of it.
Ken's going to be divorced
and it's going to be funny.
Like, okay, sure, I get it.
Any other thoughts
on this game? Anything we haven't touched on?
I didn't bring my
joystick with me here to Amsterdam
and I think that's the only
thing that's going to keep me from...
I was like, just like you, Nick,
I was like, what the fuck am I going to do?
Final Fantasy comes out in like two weeks, right? Yeah. Two weeks. What am I going to fucking do?
I'm going to play the demo until it comes out and then I'm going to play.
But I think my saving grace is that I didn't bring my joystick and playing with a fucking
PlayStation controller and trying to like play classic style meant that I invented a kind of
claw for my hand. Like my, I physically was holding, I was, I had my pinky around the,
the banana part of the controller. And then two of my fingers on top of the controller to be able
to press different buttons simultaneously or flip between them
and then these two fingers were my left and right trigger on that does that am am i gesturing this
right it's yes painful as you're doing the dane cook double middle sufi yeah this is super yeah
yeah yeah essentially yeah it's but anyway i'm so i'm really i but part of me is also like maybe
i'll go get a joystick wow wow i wanted to do an international i want to do a recurring international
segment on this show yeah do i do i just start that right now do you what do i what do you mean
exactly i mean i don't even know what you mean specifically.
Well, I could call it, what do we call it?
Like World of Game?
Give me a title for what would be unlocking the map?
World Tour.
World Warrior.
Oh, man.
World Warrior.
That's it.
Heather Ann Campbell, World Warrior?
That's stupid.
Okay.
What about Get Played World Tour?
That's pretty good.
Get Played World Tour.
Heather Ann Campbell world warrior
no world tour get played world tour
okay so this
featuring Heather Ann Campbell the world warrior
wait what
it's get played world tour featuring
Heather Ann Campbell the world warrior
okay okay yeah that's the whole
thing so we need like a sting
okay I don't know if I can do that but yeah
well I'll see what I can do.
We'll figure it out.
Somebody can make a music,
right?
I don't know.
Okay.
So I haven't had,
I've only been here for.
Can you just get the street fighter voice saying,
Netherlands.
Yeah.
Yeah.
Amsterdam.
Amsterdam.
Amsterdam. Amsterdam!
So I've only had four days here, but I was like, I really want, and if you're a listener and you are in Amsterdam or the neighboring countries that won't take me too long to get to, I really do want to interview, like, Guerrilla Games is based here, like the Horizon Zero Dawn guys. And there's a video gaming community everywhere in the world.
A lot has changed since I used to live here many years ago. And one of the things that has changed
is that there are, you know, dedicated video game stores where it used to be like, you'd go to the
DVD store to get your video games. You'd go to
Intertoys to be able to buy video games. I went to my first Dutch video game store, which is a
chain called Game Mania. So you enter the store and it's the PS5 section. And it's like, okay,
of course, that's, you know, that's your front facing section. Everybody wants a PS5.
Then your face, your eyes scan for Xbox,
and the Xbox section is kind of off in the distance and very small.
But beside it, much larger is the PS4 section, still gigantic.
And I was like, oh, no, Xbox is not doing well here, huh?
Like, that's pretty rough.
That's pretty damning.
But I think worse than that is
that then there was a kids section in the back
and that's where all the Nintendo games were.
How rude.
It's like, oh,
it's not like PS5
and then Switch and then Xbox.
It's PS5,
PS4, Switch in the kids section, and then Xbox. It's PS5, PS4, Switch in the kids section,
and then Xbox kind of buried underneath an end cap.
I don't know.
That's the beginning of my investigation
here on the World Tour.
That's all I have to say.
No, I mean, you know, the Series X and S,
I think, have been, the sales globally,
I think, have been underwhelming,
certainly versus the PS5. I don't, and I kind I think, have been, the sales globally, I think, have been underwhelming, certainly versus the PS5.
I don't, and I kind of don't know why, because I felt like they were kind of on somewhat even footing in the last generation.
Maybe the Series S, Series X with the Xbox One S and whatever, like, maybe that's just confused people.
I don't know. I think the name is so bad.
It really is. When Matt said that this
generation of Xboxes is called
the Xbox Series,
I was surprised, even
though I own an Xbox.
Right.
No, I agree with you. It's bad.
It's hard to track.
That's it. That was it.
It was an underwhelming first installment.
I liked it. I thought it was great.
That's cool.
No, you've been
there for four days.
That's true.
I've been here for
four days.
I bought a bicycle
and I biked to a
game store so I
could be like,
I got to do my
research.
They were like,
who is this woman
and why is she
sweating?
She must have
just got here.
Hey, we've got our
Ryu crew, but did you say, was there
a quiz or something we're going to do? Yes, Stephen prepared some
quizzes.
Stephen, I saw that there were some
I didn't look at them
too deeply, but I saw that there were answers
included, so I didn't want to exclude myself
from doing it. Do you want to do
the quizzes? Sure. horseshit. Sure.
Matt. No, I swear to God
as soon as I saw an answer
I saw that
there were answers but I didn't read them.
How did you know there were answers? Because I saw
that they were bolded. There was like some of it
the question was not bold and then like
What was bolded? The answer to the question?
Well, I just assumed that that was the answer.
It was more readable.
And it wasn't like it was in a tiny font.
You just said, you admitted it was larger and bigger.
Look, did I see one?
Yes.
But did I stop immediately after that?
Yes.
Because I was like, okay, I don't want to break the game.
All right.
This is a Quizzer.
Let's go.
Street Quizzer 2.
All right.
Let's do it.
Number one.
All right.
It's going to be multiple choice, and I guess you can ring in with your name.
Great.
Or your move. Shout a move out. Oh, great. I'm going to do that. All right, it's going to be multiple choice, and I guess you can ring in with your name. Great. Or your move, shadow move out.
Oh, great.
I'm going to do that.
All right, sweet.
Question number one.
Who gave Sagat the scar on his chest?
Skullbreaker!
Whoa, Heather.
Oh, wait, was it multiple choice?
It is multiple choice, but you can answer if you know it.
Wait, which canon?
Oh, games.
I'm going to go with games.
Games canon.
Yeah.
Games canon.
Pass.
Maybe let's hear the multiple choice option.
Yeah, let's hear the options.
I will now read the multiple choice answers.
Is it A, Blanca, B, Ryu, or C, Shenglong?
Weiger.
All right.
Oh, excellent.
I believe it is Ryu.
You are correct.
Wow.
I just realized I have to keep score.
I'll keep score.
Oh, you can keep score?
Okay.
I got you.
All right, okay.
So Matt's seen the answers.
I haven't seen the answers, but I have five points.
Heather has two and Nick has zero.
I don't remember what my move was that I yelled.
Skull Crusher?
Skull Breaker?
Yeah.
Skull Breaker?
Sure.
I think so.
Yeah.
I'm going to say Psycho Crusher just so you know.
Nice.
Okay.
I won't use Crusher then.
All right. moving on along.
Number two.
When does Street Fighter Alpha take place, including all three Street Fighter Alphas?
Is it A?
Skull Smasher.
What?
We're getting the early ring in.
What do we got?
Wait, what was the question?
Heather just wants to say that answer. The early ring in. What do we got? Wait, what was the question? This is amazing.
When does Street Fighter Zero Alpha take place?
Yeah, when does Street Fighter Alpha take place?
Before Street Fighter 2.
Okay, nice.
I'll give it to you because the answers were
between Street Fighter 1 and 2,
2 and 3,
between 2 and 3,
or 4 and 5,
and you were correct.
Between 1 and 2.
Wow.
You were correct.
Nice.
One point apiece.
Which is weird
because Ryu looks really fucking old in 1
compared to what he looks like in Alpha.
In Alpha, yeah.
Steven, have you played 1?
I have not.
I've never tried it,
but I just know that...
Dog shit game.
Really not good.
It's not good.
That collection,
that Street Fighter collection
on the Switch
that has the sort of
Street Fighter museum thing on it
is great.
And that's on there,
but that part of it's not worth playing.
But the other games in that collection
are pretty great.
Yeah. I think it's worth it if you can get your hand on Street Fighter 1. I think it's worth worth playing, but the other games in that collection are pretty great. Yeah, I think it's worth it.
If you can get your hand on Street Fighter 1,
I think it's worth playing for curiosity's sake.
Nice.
Okay, yeah, I might check it out.
Because you can only play as Ryu and Ken, I believe, right?
Yes.
Gotcha.
Yeah, and it's just really clunky.
It feels like a prototype.
But I remember it being like,
this is, you know, I'm old as shit.
So I remember that cabinet being at,
you know, at Aladdin's Castle,
the local arcade,
and wanting to play it,
playing it just because like,
I liked that the characters were big.
Like it was like that,
like it was just like,
oh, it's like a fighting,
it's like a, you know, whatever.
It's a karate game with big characters. And like that, like, it was just like, oh, it's like a fighting, it's like a, you know, whatever. It's a karate game with big characters.
And then just being like, this is hard, not understanding that it's just not well made.
I have played Street Fighter 2010, though.
Oh, wow.
God damn.
Oh, yeah.
Yeah, that one's, yeah, not a Street Fighter.
Also weird that that takes place in the past now.
Oh, man.
Where was the cybernetic future?
I was promised.
All right.
Question number three.
Why is M. Bison, Vega slash dictator, so interested in Ryu?
M. Bison, Vega slash dictator, so interested in Ryu.
Is A, a cool dude.
B, wants his body to put his soul into.
C, wants to eat his heart and gain the powers of the Hado.
Psycho crusher.
Nice.
Okay, okay.
My love of M. Bison is going to not help me with this because I, you know, the lore is I don't I don't I don't know all the lore, but I'm going to guess it's C.
He wants to eat his heart.
Oh, skull smash.
Smashing skull.
Heather? it is because he wants to possess his body Palpatine style.
Yes.
Which is different from the reason Akuma is interested in Ryu.
Correct.
Which is that Ryu can,
has the potential of tapping the dark Hado.
Yeah.
And if,
if he taps the dark Hado,
then he'll join the evil forces of Akuma.
Heather, you don't get an extra point.
You just blew up another question.
Also, canonically,
there have been a few appearances of evil Ryu.
Yes.
Why does Ed Bison want his body?
His own body is good.
He's jacked as shit.
You know, I'm also surprised.
I wasn't sure why he wanted
this body. That's like The Rock looking at
John Cena being like, I gotta get in there.
He's like, you're fucking huge.
He's larger than Ryu.
It's not like
Palpatine who's like a shriveled
hooked up little throne.
Decrepit, like, yeah, Crypt Keeper shrimp ass. Yeah. Like, yeah. Decrepit.
Like,
yeah.
Crypt keeper,
little ass.
All right.
Uh,
point goes to Heather.
All right.
By the way,
the thing that upsets me the most about,
there's a lot of stuff about rise of Skywalker that obviously doesn't work.
The thing that upsets me the most is having to think about Palpatine fathering a child.
Yeah, it's really upsetting.
Think about this fucking gnarled goblin, like at a certain point was like impregnated somebody.
Yeah, he busted like a blue lightning nut.
It's fucking nasty.
My least favorite part of it is that you would spend six movies developing the character of Anakin Skywalker from birth to fall to reawakening.
And then you would undo everything in order to throw it to Palpatine's granddaughter.
Yeah.
Who adopts the name Skywalker.
Yeah.
Oh, man.
Brilliant.
Brilliant writing.
Sorry.
It's good stuff.
Okay.
Well, let's continue on.
Now, question number four. Which of these characters is not a Shadowloo henchperson?
We have Balrog, the boxer, Vega, Claw, or C, Akuma.
Wyger.
I think it's Akuma.
You are correct.
Wow.
Correct. I saw correct. Wow.
I saw Heather.
He's kind of doing his own thing, right?
She's like racing to get to the microphone.
Unbelievable.
I basically said that in the last fucking...
But you're just... Listen to what I spoke.
I'm so sorry.
Hey, you didn't have to volunteer extra information.
It's on you.
It's tied up to a piece for Nick and Heather.
Yeah, yeah.
Wow.
All right.
This one's an interesting one.
All right.
Question five.
When Bison dies in Street Fighter Alpha 3, whose body does his soul possess is it a ryu b rose or c
charlie
this is a deep cut so uh skull crusher okay heather charlie close. It's not. Oh, no. Psycho Crusher.
I threw that in.
If it's not right, then it's far away.
I was wrong.
You don't have to say close.
Okay, you're right.
I mean, in terms of proximity to the answers that I gave, maybe.
Psycho Crusher.
I think it's Rose.
Matt gets the point
I might have given it away with that
but yes it was Rose
canonically I guess
Rose is M. Bison's
like good essence good side
like stripped out of him so she
is like technically
M. Bison too so it's weird
she's like the good part of M. Bison
yeah alright
all the best parts
I love when
lore is just nonsense
I love when they're just like
yeah fucking whatever
yeah
this is
this is canon
it's gibberish
but there's
there's this evil Ryu
this fortune teller lady
is Bison
yeah
that's what she is
she's from the circus
but is Bison
and she is hot yes
no arguing there and bison's like a russian guy but like she's italian
don't worry about it yeah all right matt's on the board. Finally. Wow. When does Street Fighter VI take place in the timeline?
Is it A, directly after V, B, directly after III, or C, directly after II?
Weiger.
All right, Weiger.
I'm going to guess the obvious one and just say it's chronologically right after V, A.
Sorry.
No.
That is not correct.
I think Psycho Crusher.
Shit. chronologically right after 5. A. Sorry, that is not correct. Psycho Crusher. Shit!
Because of what we know about...
M. Bison's in 5.
M. Bison dies in 3.
M. Bison's not
in Street Fighter 6.
This game takes place after Street Fighter 3.
Oh, man.
Matt there, logicking
his way to the correct answer.
Very good. Very good.
Boom. Now it's tied up. Now this is
anybody's game. I actually kind of know as much
about this as everybody else.
Yeah.
I thought maybe Heather, I mean, Heather
does have a pretty good edge with the way
she talked about Ryu and Akuma's
history.
It's just these questions are making,
like, I'm like,
like my first thought was,
oh, it's Rose.
And then I was like,
wait, why would it be Rose?
And then I was like,
that doesn't make any sense.
Why did I think that even for a second?
And then by that point,
I weaseled my own brain
into not having the right knowledge.
Go with your gut.
Because it's all bat shit.
Even if it's true, it sounds wrong.
I mean, that was literally what happened to me on the first question and why I bailed.
It was like, who gave him the scar?
And I was like, well, it was for you, but didn't they change it at one point?
Oh, man.
Yeah. Okay. All right. all right all right well moving on to
the next question question seven who is the big bad in street fighter 3 second impact is it a skull
oh shit go ahead god damn it god damn it is it a shadow Shadaloo B. The Illuminati
or C. Sin
S-I-N
Heather you still want to answer or are you over the internet
it's
it's C. Sin
I'm so sorry
no it is
can you read the other options again
no
well because this is like second impact I'm sorry. No, it is. Can you read the other options again?
Well, because this is like second impact,
and people think about third impact.
People aren't like, or third strike, rather.
People aren't thinking about second impact all that often.
All right.
Is it A, Shadaloo, B, the Illuminati, or C, Sin?
We re-illuminated Sin. Weiger.
Okay.
Shadaloo is a recurring thing, so I'm going to say for this one in particular, I think it's the Illuminati or see sin we re-illuminated Wiger okay Shadaloo is a recurring thing
so I'm gonna say for this one in particular I think
it's the Illuminati nice
alright you are correct it is
the Illuminati
like the Illuminati
that we know of in this world
very
cool did they change that
with third strike was that like
they're like ah it's something else now
it still might be the Illuminati
so here's
how the Illuminati works in the
Street Fighter 3 series is they have
created the being Gil
who is
who has fire and
ice powers
yeah and he
and he can like he can his offspring or his prototype is seth
right anyway doesn't it's amazing though that you are even able to i almost want to give you
a half point just for knowing does that fucking matter i was like give her a half it can't be
the illuminati that's no it's sin No, that's fucking Final Fantasy 10.
You dumb idiot.
Sin was in for Street Fighter 4.
They created Seth and yeah.
All right.
Enable.
All right.
So let's continue.
Question number eight.
Nick is in the lead right now.
That's right.
With by one.
Okay.
Dan Hibiki's fighting style, Saiko Ryu, translates to what?
A, strongest style.
B, Ryu style.
C, Gangnam style.
I'm sorry.
I really think it's C, and here's why.
Oh, man. I am so sorry. I really think it's C, and here's why.
Oh, man, I am so sorry.
Skull Crusher.
Oh, Heather.
Kate.
Strongest Style.
A, correct.
Wow.
Nick and Heather are tied for the lead.
Okay, we have one more question left.
One more question left.
Wow.
Final question.
All right.
Let's make it worth two points.
Wow.
So Matt could... I could maybe win.
You could maybe win.
All right.
This is rigged.
I didn't look at that, dude.
Matt had the answer,
Katie's gonna make sure
I'm losing my man
He told me before the podcast started
To do that if he was losing
Do you currently have the email Matt?
You still have it right?
I have the email
You could be currently looking at it
We can't tell because we are on Zoom
Look me in my eyes
I see a glow of a computer screen
I wouldn't purposely ruin a game, okay?
I'm pissed.
Oh, all right, all right.
Let's use that fire.
All right.
Question number nine.
Which one of these characters does not have a personal vendetta against M. Bison?
Is it A. Cammy, B. Guile, or C. Dan?
Smash the brakes.
Smash the brakes.
Smash the brakes.
Dan does not have a vendetta against M. Bison.
He has a vendetta against Sagat.
Yes.
Who killed his father.
Very, very good.
Yes, exactly.
Wow.
Wow.
This you know because when you play as Dan in Street Fighter Alpha 2 and you
fight Sagat,
Sagat is holding Dan's
father by the head
who's a corpse
and he throws him
away as you begin the fight
and Dan cries.
That's how you start
the fight.
That'd psych me out.
I'd have a hard time focusing after that
yeah
for sure
nice
after crying
yeah
uh
well hey
great quiz
Heather naturally wins
thank you for that
Steven
uh hey
it's time for the
Wii U Play
of our
Wii Play
U Play
it's your review crew
the Wii U crew
hello wow hey it finally it finally Hey, it's time for the Wii U Play of our Wii Play U Play. It's your review crew, the Ryu Crew.
Wow. Hey.
Finally.
It's like, you know, it's part of it. Yeah, that's right.
It's very fitting. Never been more
important. Nice. These are
all from our Discord, discord.gg
slash getplayed.
This first one's from Mom's Secret Recipe.
10 out of 10,issa is bay i punched
someone so hard they disconnected felt great funny that's great marissa continuing the the
it feels like the capcom's uh you know secret weapon of a giant woman. Yeah. That everyone gets worn out for.
Big Lady is like the new thing.
And you know what?
Keep them coming.
This next one's from Trogdor Killer.
As someone who likes fighting games but was scared of Street Fighter,
this game is unbelievably welcoming,
and I want to keep playing through ranked matches
even if I'm on a losing streak.
Easy game of the year contender for me.
Wow.
Yeah.
I mean, it's...
I'll be interested, honestly, as we go through these,
if anyone has a negative reaction.
Because I haven't heard much backlash for this game yet.
But I'm sure someone says...
I'm going to tell you, of the reviews that I pulled,
none of them are negative.
Everyone's like... They're all effusive praise um this next one's from cornell uh the
game has effectively pulled me away from both tears of the kingdom and diablo it's excellent
and so much fun wow no argument this next one's from baby boy brian i suck mega ass at set
that's all they said i suck mega ass um no thanks right they wrote i suck mega ass at sf6
but i find myself having a total blast with it anyway it's absolutely my shit even if i'm getting
beat up all the time maybe i'm a freak uh maybe um but uh it's that's that's sort of the testament to how good the game is is like
you can be losing and be like that was still so much fun yeah i don't i don't know why it
feels kind of funner to lose in this game than other fighting games because it's funny
that might be it it might be the time i also like that we didn't talk about this but like
the colorful attack that you can do where it's like uh oh yeah like punch and like
the whole background is like like a little paint like thing that's like a really cool thing um
this next one is from uh from rin world tour is such a blast i'm pile driving old people
into the ground and it's the best nonsense ever 10 out of 10 which are you can grandma again and just two more quick ones this next one's from riley the
harpy it came out during pride month 10 out of 10 another w for pride um and then finally classic
tibbs writes sf6 luke thinks 9-11 was an inside job sf6 ken knows 9-11 was an inside and that's it
those are some great comments
from our listeners
if you want to
be in our discord it's discord.gg
slash getplayed and every month when we do
weplay youplay I solicit
reviews there so come check that out
if you'd like to do that.
Yeah, there's a link to that in our episode description.
And our engineering is by Alex Gonzalez,
Dead Air Alex G on Twitter and Instagram.
You can also check out our
paywalled show, Get Animated. Heather,
where we're continuing,
or back to Haruhi Suzumiya.
Yes, we are watching mid-2000s
mega hit, The Melancholy
of Haruhi Suzumiyaya every week on Get Animated.
I could not tell you what episodes we are on because we are watching it in broadcast order.
But don't start there.
Like, if you haven't watched the show yet, go back to the start of our miniseries on Haruhi Suzumiya and start in broadcast order.
You're going to be confused, which is true for a lot of anime,
but this one in particular, you will be baffled.
Can I plug something?
Yes, of course.
I never plug, I'm never plugging anything
and I want to plug something.
Yeah.
So this week, as of the launch of this episode,
is my first ever comic book that I wrote.
I wrote an episode, or episode, oh man,
I'm TV writer brain. I wrote issue, episode. Oh, man. I'm TV writer brain.
I wrote issue for issue 31.
Let's try again.
I wrote for issue 31 of Harley Quinn, a short story contained within it.
And if you like anime, that's what they asked me to do.
They said, can you write us an anime type story?
And I went, you got it.
Wow.
Check out Harley Quinn at 31.
Come on newsstands
or wherever you get
comic books this week.
That's really great.
There you go.
And our guest today,
Stephen Fu,
thank you so much
for joining us, Stephen.
Anything you would like to plug?
Thank you.
Thank you.
Street Fighter VI,
play more.
If you want to watch anime,
other anime, there's Mashle.
I call it Mashle Muscles and Magic.
It's kind of like a Harry Potter, One Punch Man kind of crossover sort of thing.
I play Lance in that.
Check it out.
It's really funny and, like, lighthearted show. And, like, the WGA strike.
Like, definitely, like, solidarity solidarity there so hell yeah god bless you
nice uh thanks so much thanks for joining us steven a real treat to have you on please come
back absolutely anytime anytime awesome thank you can you is there any can you do like one sound or
are you not allowed to do like a sound?
I mean, what is the sound?
Could you make the sound of a punch?
Yeah, sure.
Yes!
Wow.
Awesome.
We all got played.
We all got played.