Get Played - We Play You Play: Super Mario Bros 3
Episode Date: November 27, 2023Heather, Nick, and Matt discuss the perfect game, Super Mario Bros 3. They talk about Heather’s new favorite calming game, bit Generations: Coloris, how spooky Alan Wake is, and cute little... robot game, Bzzzt. They then dive into Super Mario Bros 3 and how incredible the music and gameplay is. Follow us on Twitter and Instagram @getplayedpod.Check out our Anime watch along podcast Get Anime'd only on patreon.com/getplayed.Wanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.comSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
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Alright team,
Super Mario Bros. 3, this is
very exciting. Obviously, the
reaction to Super Mario 2
in the States didn't go so
great, so we're going to try to pitch on
some new power-ups, some new things
that Mario can do in this one to get us back to our roots so who's we're taking any ideas who's got
something all right hey hi um can i go uh yeah no this is this is an oh everyone everyone has the
floor okay great hi my name is dougette i'm not sure if i've already been fired from this job and i'm returning
to the campus uh on to i just want to make sure that i know that you know that i know that maybe
i'm not supposed to be here but i've got there's a lot of there's low retention here we got we got
a lot of turnover so that could have been somebody else yeah great so i got some ideas for super mario brothers 3
and my first idea is the toilet suit the toilet suit um i'm just gonna say if this is where we're
starting mario hold on let me explain mario you know hits a block and a little a little like
looks like a little plunger comes up at the top because you know the power-up should never actually
be the outfit and he grabs a plunger and
he turns into like a he's got like a body of a toilet and his legs are sticking out the top and
his head's sticking out like where the tank is and oh so he's like stuck in it i mean he is
he is toilet i want he's not stuck in it that's a i mean that i've been stuck in a toilet before and that's not what
it looks like i so so i don't even know a question in front of him and whenever he sees an enemy he
opens up the lid and then like like poops fly out at the at the enemies and and and they run away
it doesn't kill the enemies but they run run off screen. Well, you know, against my better judgment, I'm going to write it down.
It's an idea.
I don't know that we'll use it, but maybe something will inspire us from there.
You're not going to use that?
What, you're going to put them in a shoe or something?
I can't.
Hey, buddy, why don't you go?
Excuse me.
Is the floor open for ideas?
Yeah.
Can I pitch an idea, too?
Can anyone pitch an idea?
Too polite.
Yeah, we got to get some ideas in here.
Because I think the U.S. reaction to Super Mario Bros. 2
was because it was too weird.
People were like, what's going on with this game?
It needs to be a little bit more grounded, less fantastical.
So I am pitching the skin suit.
It's a suit made of skin from a bunch of slain enemies,
and they all get collected and sewn together.
And you wear them to cover up Mario's body.
I don't even know what that means.
You collect a skin flute and you wear the skin suit?
But how would you even depict it?
That one should go on the board with the toilet suit.
I think we got two good ideas.
I have to put it on the board should go on the board with the toilet suit i think we got two good ideas i guess i have to i have to put it on the board but i don't know that like we could have a
skin suit like maybe he wears the skin of an animal maybe that's a direction we could go in
i don't know weird sounds weird did you say yikes that's like a yeah that's graphic man it's like
serial killer behavior dismembering an animal and wearing it. Weird. This guy's weird.
I'm not weird.
This guy's weird.
I have another idea.
Okay.
You know, one of the breakout characters from Super Mario Brothers 2,
the reskinned Doki Doki Panic, was the Bob-omb.
Yeah, that's right.
I think we could have a Bob-omb suit.
Okay. Like you turn into a little Mario Bob-omb.
This is good.
And then you can hold down the B button,
and if you hold it down to charge up, you can explode.
And then if you explode, you get a poem read by Robert Oppenheimer
about what it means to take so many lives.
You want Mario to say, I am become death?
No, Oppenheimer's going to say that.
That's his thing.
So Oppenheimer is going to be in the game too.
We could put him in there.
Look.
I got one.
I love that one.
You love it.
I also love that one.
I love it.
Well, you said it.
I know it's my idea, but I also love it.
I love it.
All right.
So this one is like a special suspenders.
Okay.
You hit the block.
And those suspenders come out the top, right? And Mario puts like, suspenders. Okay. You hit the block. And those suspenders come out the top, right?
And Mario puts on the suspenders.
Woo-hoo!
And then every time you press the A button,
he looks to camera,
and he says, I know what you've done.
I gotta say,
the ideas that I've heard in this room today
are so far not weirder than Super Mario Bros. 2.
We have to make this.
I love it.
Should we get back to work here at Denny's?
Yeah, yeah.
The orders are piling up in the kitchen.
Moons over Miami ain't gonna cook themselves.
And we need a Grand Slam breakfast on wheels, please.
We wag our raccoon tails to take flight
and kill the sun with a Koopa shell
as we play You Play Pioneering Platformer Super Mario Bros. 3 this week on Get Played, your one-stop show for good games, bad games, and every game in between.
It's time to get played.
I'm your host, Heather Ann Campbell, along with my fellow host, Nick Weiger.
That's me, Nick Weiger, and I'm here with our third host Campbell, along with my fellow host, Nick Weiger.
That's me, Nick Weiger, and I'm here with our third host, Matt Apodaca.
Hello, everyone!
Hello, everyone, and welcome back, Bucket.
Wow. Wow. She said it.
We're here on the premiere, the premiere video game podcast.
She's back.
And I don't want to be impenetrable.
I want people to listen to this show who've never listened to it
before and be like, hey, this seems
like a good time between some friends.
I don't think there was anything impenetrable about the first
five minutes of this show. No, no.
It's very accessible. Everybody gets it
so far.
Heather, thank you for
rejoining us. Thank you for making time for this.
We should mention that you are
recording this in your bed. Yes, I am in bed recovering from, I don't know, there's no reason to like
sugarcoat this. I'm recovering from my first round of chemotherapy, which I don't know if you guys
have heard about this treatment, but I read up on the history of chemotherapy. And the truth is that in World War I, when the Germans started using chemical weapons on the allies, they determined that certain toxins would change the ability of cancer in the corpses to like generate.
the ability of cancer in the corpses to like generate and so that's like where they came up with the idea of chemotherapy was from like the worst warfare that i mean one of the worst
warfares we've done a lot um but yeah i'm uh i'm i'm uh i'm post round one of chemo uh coming in hot
uh both physically and uh also uh i think this is fun to know um when you've done chemotherapy uh your your partners
and loved ones are not allowed to use the same toilet as you because the the toxins coming out
of your body are so intense
that it could hurt other people.
So you got your own chitter.
Is that what we're doing?
So I've got a, I have like a bundle of sticks in the backyard,
and I just go relieve myself over those sticks.
Yeah.
You're doing it Heather style, I see.
That's wild.
Yeah, no, it's pretty wild.
I've learned so much about,
I have the most incredible care team,
the most incredible wife and mom.
My mom is in town to help get me through this,
but I don't have an enormous amount of chemotherapy out of me, so I'm feeling pretty as good as you can about having to do it.
Hey, all right.
There you go.
Yeah, that's great.
We're thinking about you a lot, so I'm glad that it's going as good as it can despite it not being good at all
yeah not good at all
again cannot be clearer
that we've been missing multiple episodes
of the show because you know there's
times where I like am just in bed
going
and then although we could use that for an intro
yeah we could
if at any point the Resident Evil merchant didn't show up, we could just record me moaning, and it would probably fill the same sort of psychological void as his presence.
We're going to be talking about Super Mario Bros. 3 today, one of the greatest and most impactful video games of all time.
We're going to dig into that in one second.
We are going to get to the what are you playing segment where we're going to talk about some games we're playing right now.
But before we do that, I did want to, Heather, I did want you to recap what you were saying for us beforehand since you're sharing sharing which is that you are eating by doctor's
orders a lot of red meat right now you wait why do you want me to share that because it's
interesting you don't have to what the fuck it's interesting um yeah so no no you're talking you're
talking about your cursed toilet i thought you'd be willing to talk about your diet a little bit.
Yeah, so you're putting this thing to work.
Is that why we're here?
One of the things that...
One of the things that you have to do when you're in chemotherapy is you have to...
So chemotherapy sort of knocks down all of your
natural resiliency because it's killing off all of the fast growing cells in your body um so it
wipes out your white blood cells and it wipes out a significant number of your red blood cells also
and uh so by doctor's orders in order to get my get my iron content and my red blood cell count up, I'm eating a lot of red meat and spinach.
Oh, wow.
So it's been – I mean, I love red meat, so that's great.
I can't imagine the difficulty of doing something like this if you were a vegan because the –
Right.
Yeah. It's so protein forward. the difficulty of doing something like this if you were a vegan because the right there's
it's so protein forward um and uh yeah it's um i don't know it's it's it's it's nice to eat
a cheeseburger and be like i am doing a great thing for my body because normally you don't
have that there's like always this sort of
like nebulous background guilt about um about eating a cheeseburger and i don't have that now
i have like a a power-up sound happening in my head with every burger bite i take
and also i should say i'm not exclusively eating red meat right like i'm just red meat forward yeah the time being i'm also
eating you know like sweet potatoes and like all these so like you eat all of this like really
really nutritious food that i think is going to um change my food perspective moving forward
um because i'm never really appreciative of like just sitting down and
eating an avocado for example yeah or like sitting down and eating like a bowl of blueberries i cut
out um i cut out refined sugar uh because that's really bad for you across the board um so we and
i did that about a month and a half ago. So now all fruit tastes like candy again.
It's great.
Wow.
How about that?
But yeah, I'm glad, Nick, that this stood out to you so much that you were like, oh,
she should tell the listeners that she's eating beef all the time.
I thought it was interesting.
Look, Nick and I have been banking episodes.
We need stuff to talk about.
This is the week.
Oh, man. I've been banking episodes we need stuff to talk about this is oh man I missed you guys and I know we miss you too you probably
next week but I'm
so happy for the times that I do get
to be here and I also hope that
me talking about chemo isn't a
downer for a fucking listener because I was
like oh I can't wait for my favorite
video game podcast yeah and the one of the hosts got on and was like i really like shit i really like a dog
i think people will appreciate it because we know that there are uh listeners in our discord that
have experienced the very same thing so i think it's a relatable thing it's more relatable than
it seems i'm sure so people probably do appreciate hearing it. Okay, well.
Yeah.
Cool.
Shout out to you guys.
Yeah.
Sorry we've all been through it.
Yeah, absolutely.
Yeah.
Mark goes out to all of you.
Yeah.
Nick, I noticed something just a moment ago, actually.
We're both wearing Chainsaw Man t-shirts.
That's right.
Yeah, I got my Power shirt.
I just got one that has Chainsaw Man on it.
Look at us. Huh. That's it. Pretty cool cool not as good as the meat stuff i guess but just kind of thought
i'd bring it up see we're running out of things we're doing great we're thriving and in fact
i think it's time to get on topic here with the question we always ask at the top of these
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I have discovered here in the year of our Lord 2023,
that I really wanted to play like calming games like during this time.
Like I've been able,
my ability to play Fortnite has been very minimalized
by how difficult it is to watch something that visually aggressive um because i sometimes
will get kind of nauseous or dizzy or whatever um so i thought oh man once i start chemotherapy
i'm gonna have so much time to play fortnite because nobody's gonna be asking anything of
me and it turns out i can't play fortnite for like more than an hour at a time is like my max amount of Fortnite. And for listeners who don't play, that's only two rounds.
Like each round is about a half hour, give or take. So I play two rounds of Fortnite maximum
like every few days and I'm out. But I've been really craving a quiet, sweet, comforting game.
And one of the things that I've been playing is these old Game Boy Advance games called Bit Generations, which are very simple, stripped down, Nintendo produced.
I'll call them art games for the Game Boy Advance, which I don't believe were actually released in the United States on cartridge, but were released maybe on like the Wii or something.
And I've been playing this great puzzle game, which name escapes me because my brain is fried from being poisoned.
But if I describe it, then you can look it up um it's a puzzle game where and i know
you can imagine how bad i feel that i'm like choosing to play a puzzle game i'm like i'm
actually shocked by this like this is this is very out of character it is no joke but it's a very
soothing puzzle puzzle game so like tetris or tetris is like you align shapes. And columns is you align colors.
In this bit generations puzzle game, there's like a grid of colored cubes on your screen.
And you can affect the hue of the of the blocks so you highlight a block and uh the highlight color of
the block is this is the shade to which you are transforming the shade the hue of the block so if
you have a green highlighter and the color of the block is red, then it shifts it towards green by one notch.
And if the highlight remains green, you can continue to shift it towards green
until eventually you have multiple blocks of green that will then clear.
But your ability to shift the hue is limited.
So you kind of have to plan out while you're playing like oh now it's
orange now it's red uh i'm gonna highlight that block and shift it towards red or shift it towards
orange oh now it's green so i'm gonna shift this one over towards green etc um it is soothing in a way that like both columns and tetris are not because it feels um incremental it doesn't feel
like a binary experience like this is lining up and therefore it is clear it feels like i'm gonna
adjust some things and that adjustment will bring me closer to clearing the level and i really really like it
um and i've been playing that on analog pocket and did either of you look up what this game is
called i saw a couple of options that one is one is cholerus cholerus that might be it but there's
there's another one called dial hex or roto hex they both both description sounds similar i think it's glorious got it um it's
excellent the other thing i've i've discovered here in the year 2023 of our lord is that if you
want to play chrono trigger which i keep being like oh that's one of my favorite soothing games
that motherfucking game is not available hardly anywhere you can play it on ios in the remastered
version which isn't upsetting like it's upsetting to play those remastered version, which is upsetting.
It's upsetting to play those remastered versions.
I don't know why Square Enix won't just give us the actual game.
So then I downloaded a ROM for my...
No, first I looked on Switch for it.
Couldn't play it on Switch.
And I was like, oh, it must have been released on PS5.
Not available on PS5.
You can't play Chrono Trigger on any modern platform except steam or ios and those are they're
not great ways to play chrono trigger this the steam port is like it's kind of janky i think it
has the weird font i could be wrong about that but i think it kind of has that that ugly font um which no one cares for
uh but yeah it's it's it's it's a game that that would be nice if it was like like the ds version
uh was like a really great package it would be nice if there like a version like that was
available on switch well i so i so i have the ds version and so i got my 3ds out and i had my analog pocket out i loaded up the rom on pocket
and i loaded up the um ds version on my 3ds and i was shocked that the uh clarity of the game on
the ds is kind of gross especially compared to the analog pocket straight up ROM presentation of a Super NES game.
So I've been playing it on the pocket.
I expected the font to be too small to read.
Not the case.
I expected there to be visual difficulty because one of the things they talked about why Chrono
Trigger never received a Game Boy Advance release was that the screen would be too small
for optimum experience. never received a Game Boy Advance release was that the screen would be too small for
optimum experience.
And that's why they waited until the DS came out so they could split up some of that UI
element.
I really like it on the Pocket.
I think it's excellent.
So yeah, Chrono Trigger, Caloris, and dabbling once again in Final Fantasy Tactics Advance have been my comfort games.
Wow.
Here in this bed that I've been in for most of the last week.
How about you guys?
What have you been playing?
I mean, those all sound really great.
And I can't believe that you're starting Chrono Trigger again in a year where I said I was going to do that and beat it and have not even tried to start it.
It's a good game.
I should give that a spin before.
I got time still.
You also got an analog pocket.
I got an analog pocket.
I have it on there.
Yeah.
Play the damn thing.
I got time.
The year's not quite over just yet.
But I've been playing.
I mentioned this last week on the show.
I started Alan Wake, the original Alan Wake.
Oh.
Are you playing the remaster?
I'm playing the remaster, yes.
And I am liking it.
It's come up.
I've been out with some friends recently,
and it's come up that I've been playing this game,
and they're asking me how do I like it.
And I'm often saying I don't know,
but I can't stop, like I can't stop playing it.
Because it has, like, the gameplay is like fun enough,
but it is also like scary, right?
And so I'm not like enjoying that part of it,
but like it's scary in a way that I can manage.
But also it, but like it's, it's scary in a way that I can manage, but also it has this, like,
I've tried to watch twin peaks like four times and I like,
can't,
I just can't do it.
Yeah.
And so it has,
it feels like all the stuff I don't like about,
or I don't connect with twin peaks about it's that stuff's in here too,
or just kind of like weird.
And I don't know why.
And it's,
so that part of it,
I'm not loving either,
but I'm also compelled by it
in a way that I can't really
quite figure out.
I do intend to finish it.
I'm about halfway through
at this point.
And it is that thing, Heather,
that we've talked about
on the show too,
which it's like,
somebody's wife is always dead. Sure. And it's like,, Heather, that we've talked about on the show too, which it's like somebody's wife is always dead.
And it's like this guy is like, I'm trying to find my wife.
And I'm like, okay.
And aren't we all?
Matt.
Aren't we all trying to get married and fall in love with our wives?
So I'm playing this wife guy game right now.
And it is cool.
You get like, it's very limited,
like the resources that you get.
You often get only a gun and a flashlight or like some sort of light mechanism
to banish these dark spirits away
that they're trying to get you.
And you're also, you're a writer.
So he self narrates a lot.
And I'm always just like, shut the fuck up, dude.
Shut up.
He talks so much.
But the thing that's also interesting about it,
and I know that this game is beloved
and a lot of people really like it,
I think the performances in the game are interesting
because it does sort of feel like
everyone is in a different game kind of where like
alan is sort of this way like performing this way and then another character in the same scene will
be like i'm in a completely different like scene kind of and it feels very uh feels very strange
but that's like that twin peaks energy a little bit uh bit. But I guess I like it enough that I'm more interested in playing the second one now, too.
I've never played one of these remedy games before, and people seem to really like them.
I've heard a lot of Alan Wake 2 enthusiasm, even from Alan Wake 1 skeptics.
So I think whether the game connects with you or not, it maybe will.
I've been thinking about playing Alan Wake 2.
Our friend of the show, past guest Eva Anderson, was texting me about it.
She's having a good time with it.
Yeah, I am interested in checking it out, but I probably will finish it.
Also, Heather, I should say I'm playing it exclusively on my PlayStation Portal.
I'm playing it nonstop on my PlayStation Portal.
Yes.
Matt talked about this last week.
Yeah, it's playing really well,
but I'm telling you,
it's a little too scary to play at night in bed
when you're trying to snuggle up.
It's a little too scary for nighttime.
But I'm,
because there are legitimate jump scares in it.
That's something that I don't think I've mentioned,
that there are just actual jump scares,
like screen, like full screen jump scares that fucking rude just it's it's just
for a coward like me not not ideal no you don't want to be doing that while you're sharing a bed
with your partner no no no because she doesn't even love them doing this and me screaming.
But that's it for me.
I'm still chugging away at Super Mario Wonder,
but I have stopped to play the game that we're playing in this episode
and to prioritize a little bit of Alan Wake time as well.
Can I say something about the wife guy trope?
Sure.
Which is that, and this is sort of unprompted, but sort of prompted.
My wife, Mary, does not listen to the show.
So I'm doing this because my wife is the best wife in the whole world.
Yeah.
Wow.
Shots fired at my wife.
Yeah, shots fired at my future wife.
She did something this week that you guys helped with.
Oh, yeah.
And I wanted to say thank you, and I'm sorry.
I'm probably going to get emotional.
It's okay.
She got a tattoo that you guys helped her design,
which is a Legend of Zelda link that passed hearts full up with health and in the font
from the game uh my initials so that she could so that she was always hoping for my full health
and you guys helped her with that and it's one of the most incredible things that
you guys helped her with that and it's one of the most incredible things
that anybody
has ever done for me
and I know that you guys were a part
of that and I wanted to say
thank you. Of course, Heather, we love you.
It was incredible.
I have the best wife
and I have the best friends and
thank you guys so much.
Well, you're the best, Heather.
We said this very same thing to Mary.
How lucky are we that we all have this same cool person that we love?
It's so great.
Thanks, guys.
It's the best.
No, it's totally fine.
We tried to convince her to get the Stussy S, but she wouldn't do that.
Yeah.
We really wanted her to get the Stussy S.
I thought Pregnant Sonic would be the best tribute, but she veto't do that instead. We really wanted her to get the Stussy ass. I thought pregnant Sonic would be the best tribute,
but she vetoed that.
And then also there was an immediate veto
of just our two faces, too,
which was kind of confusing.
It's like, it's not you.
But no, no, it was a very sweet thing that Mary did,
and I'd say, speaking for both Nick and I, we were honored to help.
Also, she was fanatical about attention to detail.
Yeah.
Like, making sure it was like, she was like, this needs to be pixel perfect.
This aesthetic, like, the aesthetic of the hearts needs to match the aesthetic of the letters.
Like, I want to make sure this is from, like, the same game and everything.
So, like, you know, she was really, like, making sure this was perfect for you.
Yeah, yeah.
Well, anyway.
So I guess I've now entered the realm of if my wife was killed or disappeared, I would
go to Silent Hill.
Just in case.
She might be there.
I get it now.
I'm like, oh.
I mean, I've always gotten it.
But now I'm like, you know what?
Maybe this trope isn't that bad.
You can't
imagine your life without somebody.
Wow, Heather stands with the wife guys.
All right.
It's great.
It was a very sweet thing
and I
was so happy to help. What a gesture. Nick, it's like, you know, it was a very sweet thing. And it was like, I was so happy to help.
What a gesture.
Yeah.
All right, Nick, what are you playing?
Well, I've been playing a game about a little robot.
Yeah, no shit.
Actually, I've had this platformer that's on my, it's been on my radar for a while. And I'm getting, and it just came out. It came out November 13th of this year, and I got some time to
spend with it. I thought it was a good thing to play a little bit
with
the main topic that we're talking about this week,
because it is obviously, like all modern
platformers, it owes some to
Super Mario Bros. 3. It's called
BZZT. That's B
Z Z Z T.
B-triple-Z-T.
BZZT. And Matt, can we play a little bit of this trailer?
Oh, sure.
Nice.
I think this will just give you, for people, for the two of you and for Rochelle here,
we'll give a little sense of the aesthetic of this game, which is really, really charming.
And then also for anyone listening, maybe you'll hear a little bit of the soundtrack.
Ooh.
So it's very much just like, you know, dash, jump, double jump.
And you're just moving around these super quick stages.
And it's just one of those things where it's not innovating,
but it's doing absolutely everything right.
It's just like a perfect version of this kind of platformer.
It's just this fast platformer where your little toaster-sized robot named ZX,
he's cute as shit, just oozing with charm,
and it's very Celeste slash Super Meat Boy slash Neon White
and kind of a different genre where the levels are super short and you get a super fast reset on death.
So you can just keep iterating on this thing.
And there's collectible bolts, you know, each level that that's that's your item that you're trying to get all of.
And then target times to hit to 100 percent each stage.
And the target times are very aggressive.
So it's just like but achievable.
But it's one of those games where it's meant for speed running and meant for trying to get to the top of the
leaderboards or just progressing through normally but that's like an added um layer to the game
uh it's also got some really fun boss fights one boss fight it just turns into a straight up uh
shoot him up it's just a shmup and it's and it's just so fun and it's just such like a great like
you know kind of pastiche of the the best kinds of games of that type um but but i want to shout out the the developer it's an indie solo dev uh i
believe his name is is karel matejka uh who's from the czech republic uh goes by ko.dll and
apparently has been working on this for four years it's just kind of a labor of love
uh but it's just a really really well platformer. And I love these sorts of games. So as I was playing this through,
I was just like, this is just pure joy. I just like, I'm just having so much fun. Like, I just
love, this is exactly what I love about video games is just like, is this sort of, this sort
of energy and this sort of progression and this sort of like, you know, trying to compete with
myself and trying something again and again until I eventually achieve it.
But also just like just all the aesthetic, just pleasantness to it,
like the soundtrack and the art direction and the animation.
It's just a great package.
So BZZZT, you can get it on Steam right now. It's also apparently runs native. So BZZZT.
You can get it on Steam right now.
It also apparently runs natively on the Steam Deck.
So that's an option for you.
And Matt, you'd love this.
This is very much for you.
Heather, I'm not sure how calming it would be.
It's a little frenetic. But I do think you would like it.
Watching that trailer made me feel like, especially since we played Super Mario 3 this week or month, I'm like, man, if I'd seen that trailer when I was a child, I would have been like, this looks like the best video game of all time.
Right, 100%.
No, yeah, it's like the ideal of what a video game could possibly be from a 1989 perspective.
It's just like this is the perfection of like a 2D platformer.
Yeah, yeah.
So again, it's not – I don't want to oversell it.
It's not like innovative.
It's not like, oh, this is something that's completely new.
It's not going to hit like a game like Celeste, which I mentioned, right?
But it is just like such a great execution of it.
And it just is made clearly by someone who knows,
who likes these sorts of games
and knows what makes them work.
Hope people check out Bzzzt.
This game is beautiful.
We love it.
We love a platformer.
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All right, let's talk about our We Play, You Play, Super Mario Bros. 3.
Super Mario Bros. 3 was directed by Shigeru Miyamoto, of course, and Takashi Tezuka.
Tezuka also produced Super Mario Bros. Wonder.
He stuck with Nintendo like Miyamoto for basically his entire career.
He has this quote, which I figured I'd read to tee this up.
I have never consciously separated casual users and hardcore gamers when I design a game.
For the past 20 years, I have always been trying to make games
so that anyone, as many people as possible, can enjoy them.
I cannot help but say that I love my job of making games
from the bottom of my heart.
I just love that little bit of earnestness.
I love that.
What a sweetie.
That rocks.
And to know that he has stuck around for so long rocks because,
I mean, I'm not the first person to make this observation i'm sure
there is so much super mario brothers 3 in wonder like there's like so much like discovery like that
feeling of discovery and that feeling of like what's gonna happen next is so present particularly
in wonder i yeah and the idea that each level kind of and this is a thing that's been retained with the 2D Marios
basically from that point on, from that game on,
but the idea that each level kind of has a theme.
Each level, this is the level where this happens.
Yes.
Or at minimum, it ties in with a larger world
that has some sort of running theme.
Yes.
So the local, yeah, go on, Heather.
I was going to say,
I had not seen the Super Mario Brothers movie until this week.
Oh, yeah.
Which I watched in part of this sort of like holistic Mario experience I was trying to give myself for this podcast.
I think it is a recognition of Mario 3's supremacy in the Mario anthologies that the climax, spoiler alert, the climax of the Super Mario Brothers movie is the Tanooki suit.
Right. Like, it's not like he dabbed. I mean, eventually he gets the fucking invincibility star. But like, I would say that the the the sort of visual climax of the film is Mario in the Tanooki suit saving the Mushroom Kingdom. And that feels like everyone at Nintendo being like, I don't know if we ever got higher than this.
Like the Tanooki suit may have been the moment in Mario gaming
where everything clicked and it felt good
and it felt like true joy
because the cape suit in Mario World
is essentially the Tanooki suit by a different name.
And the hat wings in Super Mario 64 is essentially the Tanooki suit by a different name.
Like it was somebody at Nintendo being like, what if this motherfucker could fly?
And everybody being like, yes!
Anyway, my thoughts are a little disorganized but i was like when i saw the movie i was like yep they get it they know that super mario 3 was the
best of all of them as the uh as the you know the uh the distinguished from the raccoon suit um uh
which you know get from the leaf early on the tanuki suit is just like kind of like you know
this this much rarer item uh that you get later in the game and that it's like kind of like a you know a precious
power-up that you might want to hoard for certain situations that you have something of an inventory
uh but i i read that you know it was that somebody was miyamoto himself and he basically with the
tanuki suit he was like this isn't going to make sense to Western audiences because they don't understand like kind of the folklore associated with this creature.
But I just want to throw it in there anyway.
And it kind of speaks to like just like, yeah, the inventiveness and the willingness to be like sort of like we're just going to put shit out there and people will accept it and people audiences will be able to understand it, you know, or even if they don't understand it, they'll be able to appreciate it on its own terms.
Because the idea of like, yeah,
this guy is going to get a suit that dresses him up
like a tanuki, a creature that's largely unfamiliar
to people in the West.
And that if you do a certain sort of combination
of button presses, if you crouch and press B,
I believe, uh press attack you
turn into a statue that's invincible like it's so fucking weird and surreal but then again so
is eating a mushroom and growing to twice your size yeah i was gonna say it's funny that that
was even like a consideration that people might not get it because like i could give a fuck like
i don't care but that's that's the ultimate thing and especially like for like the the audience is
largely going to be children.
It's like, yeah, kids will just like buy it.
I'm just like, great.
Yeah, that's fine.
Yeah.
I'm in.
I'm already here.
I love it.
So this game was released in Japan
for the Famicom in October of 1988.
Now the localization scheduling
in the pre-internet age was so wild
if you look back at it
because this game doesn't come to north
america until july of 1989 and when it comes out in july it's in arcade cabinets and it's it's in
the nes play choice one cabinets which were basically like you put a credit in and then
you'd have a you'd have like a two-minute play session of a game so like if you wanted to play
super warrior brothers 3 for um uh for for you, like 10 months after, like 10 months in
North America, it was only accessible in the arcade version. And then it comes to NES, finally,
the home version in February of 1990. So like a year and a half after the initial Japanese release.
The PAL release is even wilder, doesn't come out in PAL and in European territories until August of 1991 so
basically three years after the Japanese launch and when the Super Nintendo was already released
in the United States I was a sentient being for the the preamble of Super Mario Brothers 3
and if you weren't alive at the time or you were not yet conscious, the atmosphere and the energy.
And I was a Sega kid.
Yeah.
But like the knowledge that Mario 3 was coming was the most pervasive childhood meme of these few years.
Like you knew it was going to happen and i also want to read from um
from the wikipedia entry of the wizard which was a movie that came out in 1989
that came out before we could play super mario brothers 3 yeah during 1988 a shortage of rom
chips and the preparation of a version of super Mario Bros. 2 for the West delayed several of Nintendo's game releases in North America.
One such product was Super Mario Bros. 3.
The delay presented Nintendo with an opportunity to promote the game in a feature film.
So in 1989, Tom Pollack of Universal Studios approached Nintendo of America's marketing
department about a video game film inspired by Nintendo video game competitions
the film was the wizard and it followed a um a special needs kid uh as he traveled across the
United States with Fred Savage who I think played his older brother, to a Nintendo tournament where he would play Super Mario Brothers 3 for the first time.
And it was going to see that movie, which I didn't.
I didn't go to see The Wizard.
I think we rented it at my house, maybe.
The finale of this film, which I've queued up here on YouTube, is just like two minutes of Super Mario Brothers 3 being shown to an audience.
Yes. And the kid who's playing the game in the movie does things that you could not conceivably know of for a first-time player.
So can we watch a little bit of this?
Yeah, it's basically a theatrical commercial for the for the game.
And it's like you were saying, it's the climax of the film.
So so kids are basically, you know, haranguing their parents into buying them tickets so
they can see, you know, again, pre Internet age.
We take things for granted the idea that you could see footage for a game before its release.
But here back then it was only in a movie theater i i just read about the plot nine-year-old
jimmy woods suffers from ptsd after his twin sister jennifer drowned two years earlier prone
to randomly wandering away from home he perpetually carries around a lunchbox while frequently
repeating the word california it's it, my memory of it is not particularly respectfully handled.
No, sure.
It's like a, but it was inspired both by the Who's Tommy?
So like the idea of like, oh, this person is the pinball wizard,
but he's, you know, got some disabilities.
And then also I think it was based on timing,
it was partly meant to be like a kid's version of Rain Man.
Super Mario Brothers, re-upload!
To your stations!
So there's like a bully kid and our main kid
who are given 10 minutes
to play Super Mario Bros. 3
having never seen the game before
with no access to it
in the United States
yeah
at this like proto eSports championship
and they're playing for points.
The mix of
the scoring with the game
soundtrack is so
bizarre.
It's also
dystopian. 100%. 100 the set that they've they've created to
highlight super mario brothers 3 looks like something from like like the running man
like it is oh for sure yeah it is a, like two giant screens that open with Terminator 2 style like metal folds to reveal Super Mario Brothers 3.
And then a room of the room is gray, like an industrial gray.
And the kids are playing Mario.
gray and the kids are are playing mario and the highlight of this sequence is when the young kid uh discovers the warp whistle by crouching uh for three to five seconds whatever it is in one of the
levels in order to disappear behind the uh scenery and get the first warp whistle and go to a a different world and you you could not have
known that that was possible yeah it's it's i don't know it's kind of amazing that it exists
i mean it's like you know as cynical as you want to be about some of these ip movies that come out
these days like that was as blatant as it gets back in like 1989 oh
it was just like this is a this is a nintendo commercial that we're going to release as a
feature film the bully at one point they stop at his house or so i haven't watched this fucking
film since i was like infinity young uh the bully has the power glove yes right yeah and he shows it to our main characters and it's like
you'll never understand like the power that this glove has and then uses it to play a video game
and everybody is astonished and it it was effective because when you watched it you you
knew it was expensive because the bully's rich and you also knew that
if there was a possibility of you getting the glove you would be unlike all of your peers
because nobody had the power glove i had a friend who had the power glove in elementary school got
it because of the wizard and we're all like holy shit it's the fucking power glove and then use it
and it's like just sucks it completely, completely unworkable.
But so the game itself is being super hyped in this context.
I also thought we could play this Super Mario Bros. 3 USA commercial, which I remember from when it was airing back in the day.
And this one also kind of just speaks to just sort of how omnipresent the marketing was for this.
Mario! Mario! Mario! Mario! Mario! Mario! Mario! Mario!
So we get a bunch of kids in multicolored outfits chanting Mario.
The camera is pulling back to reveal they are all forming
Mario's face with their bodies
and it stretches across
Super Mario Bros. 3 from Nintendo.
The continental US.
And yeah, now you're playing with power tag.
That was the scariest thing I've ever seen.
Very cultish.
That commercial, though,
also was on a budget and scale that video game
commercials weren't during the 80s and for sure in in the united states like usually it would just
be like a set of like screen grabs and and and clips and it would be like rygar is the craziest
game you'll ever play you gotta get it go get it ask your parents for rygar and that would be like, Rygar is the craziest game you'll ever play. You've got to get it. Go get it.
Ask your parents for Rygar.
And that would be it.
Yeah.
But this was like somebody had seen an Apple commercial and was like, no, what we need to do is convey the scope of Mario's presence on planet Earth.
mario's presence on planet earth so children should form his face and we should zoom out and reveal just just the icon of mario's face there's no footage of the game in that commercial
yeah it it's i i think this all speaks to just like the the amount of hype the amount like you
were saying the the marketing budget here the amount that they were of money but also just
the amount of money they put in this product generally.
Because this had a huge budget.
I think it was the most expensive video game ever made at the time.
Wow.
So to have that going in, there's a version where that goes very badly.
But instead, they essentially were like, here's the godfather.
Here's going to be this totemic game that's going to influence scores of games that follow in its wake.
So I guess let's talk about actually playing this game unless we have any other context we want to get to.
I'm ready to talk.
Oh, I did have one other thing I should – because I watched this documentary.
It's like an hour, 10 minutes by Gaming Historian, their YouTube channel, the story of Super Mario Bros. 3.
And the one detail they had, which is just how insane the workflow was in the 80s, where the level designers did level layouts by hand on graph paper.
So the idea of designing this and like, you know, you're not using Mario Maker, obviously, but that the process was that cumbersome.
They were doing it by hand.
They're just drawing out a level
and then just giving it to a programmer
and it would take a full day to be playable.
So as far as playtesting this thing,
it was just an extremely cumbersome workflow.
They should have just used Mario Maker.
They probably should have used Mario Maker.
It would have cleaned things up a little bit.
They could have just used the Switch
and make it in Mario Maker.
Honestly, use the Wii U.
You got the stylus.
It's even easier.
They fucked up so bad.
So it's-
Mario Brothers 3 has been released on fucking everything.
Right.
And I think that's also something we should touch on as we're talking about this game,
which is it originally releases for the NES.
as we're talking about this game,
which is it originally releases for the NES.
Then it comes out in Super Mario All-Stars in a re-skinned version for the Super NES.
It comes out on the Game Boy Advance
as Super Mario World 4,
Super Mario 3 Advance or something like that.
I forget what the subtitle is exactly.
Super Mario Advance 4, Super Mario Bros 3. or something like that. I forget what the subtitle is exactly. Super Mario Advance for Super Mario Bros. 3.
Yeah.
Very confusing.
It comes out for the Wii Virtual Console.
It comes out for the 3DS Virtual Console.
It comes out on the Switch on Nintendo Online.
And it also comes out on the NES Mini, which is the little guy that you plug into an HDMI input on any modern television.
Which version did you guys play?
Well, okay.
So as a kid, I played the NES version.
I had this game on cartridge and played the shit out of it.
For this playthrough, I just went and played on the Switch, which I had some annoyances with,
specifically the Joy-Cons,
which is a little tough to control this game.
But when I used a...
I switched over to the Pro Controller
and had a much easier time playing it on the big screen.
Yeah, I started playing it on my analog pocket,
and then just for convenience later,
I did end up playing through most of it on the Switch.
And the Joy-Cons did make it a little tough,
but I just had to retrain my brain to use that bad D-pad.
The D-pad sucks.
There's one maneuver that you have to do a lot
to progress through the levels,
which is running, sliding sliding and then ducking as
you're using your momentum as you're ducking yes uh to get under a block but it's it's a really
difficult thing to uh to execute not not hard to execute with a normal d-pad but with that like
you know this button-based d-pad on the on the switch it's it's uh it's pretty tricky and and honestly painful yeah but which which one
did you play heather well i um if i hadn't been sick for uh the majority of the last uh few weeks
i was planning on playing it on an nes on a pvm um that wasn't an option for me so i was like well
what physical copy do i have of super mario brothers 3 and i have the
game boy advance version um and the game boy advance also has a great button layout so i was
like i'll play it on the game boy advance uh is the worst upgrade in the history of Mario.
When you play like Super Mario All-Stars, it's just like, oh, I guess if you don't like
the authenticity of the NES version and the sound of the NES version, and you like this updated
16-bit palette, then this is a fine
way to play it. I don't like the All-Stars remake because it doesn't feel sharp in the same way that
the original NES version plays. But that All-Stars version compared to the Game Boy Advance version
is like the difference between eating a cheeseburger for dinner or dog food um i've
pulled up the sound clips of the mario samples from the game boy advanced version and every
fucking time you get a power-up charles martinet goes just what i needed and it's that's too much
makes you not want to get power-ups
because like the difference between like that sort of like
almost cloud sound
when you get a leaf in Super Mario 3,
that boom,
or when you get like a fire flower and it goes,
the difference between that and Martinet screaming at you,
just what I needed, or lucky.
It's so bad.
Can we play just a little bit of it?
Yeah, here we go.
Let's-a go.
Here I come.
Here I go.
I'm moving now.
Bravo.
A crystal.
Gotcha.
Lucky.
Yahoo. Dun-da-da-dum. Wah-ha. No problem. a crystal gotcha lucky yahoo no problem
oh mama mia oh no
this is actually audio from my sex tape here i go oh god so they also have voices for luigi um and princess if you're playing super
mario 2 it's it is horrible it is such a downgrade that I eventually, like you guys, played on the Switch, which my biggest complaint is the physical placement of the B and A buttons are at an angle.
And the game is designed for those buttons to be horizontal.
Yes.
That's another issue.
Yeah.
So that you can hold down one and tap the other button with the bottom of your thumb.
You gotta clot.
That's the only way you can do that on the Switch.
Yeah, it's a much more difficult implementation,
so much so that I thought about getting
the NES controller for the Switch,
like the one you can buy online,
but then I was like,
what the fuck am I gonna,
I don't need this,
and so I didn't get it.
I had an import Game Boy Advance, But then I was like, what the fuck am I going to eat? I don't need this. And so I didn't get it.
I had an import Game Boy Advance.
And I got Super Mario Brothers USA, which is what they called Super Mario Brothers 2 for the Japanese release.
And I do remember the voices from that.
I do remember booting up with Super Mario USA.
And the novelty of it was like, oh, that's kind of cool.
But yeah, I'd forgotten how present they are in the gameplay itself that is really distracting yeah just what I needed especially because you also get that there's there's a million power-ups that
you'll get in any particular level of Super Mario 3 right you don't actually like you get like
multiple leaves and he's already a raccoon.
And then he gets the leaf and it's like, just what I needed.
And it's awful.
It's so fun.
It sucks.
Can I just say that as far as options to play this game and you were talking about the unavailability of Chrono Trigger earlier.
trigger earlier i think the switch presentation of it is honestly if you're especially if you're new to this game and you're like i've i was thinking mess around with this a little bit
just go with the switch version just go with the nintendo switch online uh you know open up the nes
uh collection and and play super mario brothers 3 there because it is it's it seems to be you know
uh as far as my memory it seems to be extremely well emulated.
And, yeah, I mean, the quality of life thing, which you can choose to use or not,
but if you want to just sort of like kind of fudge your way through things, you can, you know, you can use save states and you can, you know, rewind as needed if you want to redo things?
But yeah, I think that makes it – it is kind of nice that it's just available in that way and it makes it a lot more approachable for people who are approaching this in modern times.
There's actually two versions of Super Mario 3 on Nintendo Online on the Switch.
One is the full game and then the other is one that's like marked special um i didn't
realize at first that there were two versions and booted up the special version and it's
just the final it's world eight uh and you start with 35 marios and a ton of power-ups in your uh
in your like base menu and i was like holy shit i have no memory of playing yeah this much into
the game and having all this shit like having 35 lives in super mario 3 is not that big of a deal
because they they are extremely generous yes with the lives that you can get yeah but i was like
fuck i don't i when did i save this i have no memory of this um so make
sure that you play the uh the standard version and not the special version so what you were just
saying about like the availability of one-ups of extra lives i think kind of speaks to like how well designed this game is in terms of it was before we reached the point where where
the discussion was like hey what if we don't have lives all together what if we just dispense with
that what if we just dispense with the idea of game overs what if you just sort of like can try
this thing over and over again but we hadn't reached that point yet we're kind of at an
interim point but but they kind of had the solution of like, well, let's make one-ups in ample supply.
We'll make a game over much less likely than will happen in Super Mario Brothers 1.
And it's packed with things with all sorts of like mini games, which give you opportunities to get more lives in addition to what you can get within the levels themselves.
But honestly, like it's very easy to time getting the star at the end of every level.
So the end of every level, you exit out of the stage, which also speaks to kind of like
the way this is presented, which we'll talk about.
You exit out of the stage into a field of black, kind of behind the scenes, if you will,
and then you are off stage.
And then you jump into a box that's got a sort of a spinning slot machine treatment
where you can get a star,
a flower, or a mushroom. It's really easy to get it, like I figured out as a kid,
to hit it in the corner and you get the star every time. And if you get three stars, you get five up,
you get five extra lives. And that's just like a part of like finishing these levels. You do this
in a row, you're just going to accumulate more and more lives to where you're in the 60s or 70s by the time you reach uh world eight and so you're not set up in a
situation where you're going to have a game get a game over and have to repeat a bunch of progress
i don't know it was just like it just feels like a really thoughtful approach to be like hey let's
make this thing is we're not we don't need to nerf the difficulty of the gameplay um but we will like
make let the player have a bunch of different chances while still
adhering to the conventions of the day yeah and like this so this is my like first time going
through this game like with any real seriousness right so like i i didn't finish it i'll say but
i'm at the end of world six and i don't think i would have got there had it not been for you know the modern conveniences
available to me on the switch you know being able to have a save state and also like being able to
rewind because i'm not i'm not trying to prove something right i'm like i know i know how to
play a mario game but for this exercise i wanted to try to see as much of it as I could.
And so I did rewind some deaths that I thought were cheap. I was like, I know I'm better than this. But for the most part, it is, like you said, they're not stingy with power-ups or lives. I
think where I'm at right now, I think I have like 50-something lives. And it's like, I'm not going
to burn through all those.
But even if you aren't using the rewind, even if you aren't like, you know,
cheesing your way through it, however you want to characterize it,
I think it's fine to play that way.
Do whatever you want.
But I mean, like, even if you're not doing that,
you still would accumulate a bunch of lives in just a normal playthrough.
I used the rewind feature when I became so impatient with the game
that I would make an unforced error
uh so like especially on the auto scrolling because i i like playing mario 3 like it's a
sonic game like i like going as fast as you can through a level and the levels are really short
yeah which was also lovely during a time of recovery
because it was like i could play like two or three levels and then save and be done i think
it's been retained through during wonder by the way it's it's like they feel like a little sketch
yeah it it was it was uh it was a fantastic like like oh it's just a treat each of these levels is
a treat but the the levels that
weren't a treat are the fucking auto scrolling ones which i have zero patience for and i'll be
wedged up against the you know right side of the screen pressing against the wall trying to make
it move faster and that would be often when I would like die from like a surprise
because you're not supposed to play those levels that way.
And I'm just like, come on, come on, come on, come on, come on.
I want to get to the next one
where it's not auto scrolling.
But I think that was also the first time
that an auto scrolling level appears
in a Super Mario Brothers game.
100%.
No, yeah.
They had to add additional chips to the cartridges
to have the horsepower to be
able to pull this off. And so auto-scrolling was like a new feature. It was a novel feature for
the Mario franchise at the time. A feature for the worst, and I wish they hadn't implemented it.
It is a punishing experience for somebody who wants to run and jump and fly across these levels.
Because man, I don't want to stand on a donut block let's rewind
a little bit um there's a ton of new kinds of blocks in this game and that's a delight i love
that there's there's blocks yeah it used to be that you know you you could hit a block and either
there'd be coins in it or a power-up or you destroy the block but there are so many kinds of fucking blocks in
this game there's like you know frozen blocks with stuff inside of them that if you hit with a
a fire flower melts the ice and you get the stuff inside which feels like magic oh yeah there's like
blocks that are like white shimmering versions of your traditional brick blocks.
You see what just happened?
I'm sorry.
I don't want to just talk about what happened in the stream yard, but you put your hands together and hearts came out of them.
Oh, that's just a built-in Macintosh feature now.
Is that true?
Yeah.
It's built into the eyesight camera after Sonoma that you can put up a peace sign and I think you'll get balloons.
What the hell?
If you do like a double, I don't know, like devil horns, you'll get like lasers.
This is why we're seeing all this on others camera as
she lies i think i think i think yeah include this on the record if you give a thumbs up uh
you get a thumbs up yeah you got a thought bubble next to your head with a thumbs up this is wild
this is like cloud atlas shit but it's but it's all built into sonoma yeah and now if you do
teletherapy there's a warning on your teletherapy that's like the balloons and hearts and lasers are not supposed to be a part of your therapeutic experience.
We cannot disable them on our end.
And we are very sorry.
That's so funny.
It's distressing.
I mean, if you're throwing up the horns when you're talking about something pretty.
Yeah.
Well, I mean, like, if you were to just say, like, you know, this is a horrible example.
Yeah.
But if you were like, you know, I watched this person get shot two times.
Yeah.
They got shot two times.
And then balloons appear
just watched a cascade of balloons float from below yeah
so yeah uh i forget what caused the hearts or what gesture i was doing but oh there's blocks yes all the blocks there are
there are sort of shimmery white blocks that you can pick up and kick or throw like as if they're
a turtle shell yes and also there was that mechanic that you could pick up a turtle shell
and then there's an enemy that can pick them up and throw them at you right yes and when that shit happens you're like this game is so good
that they've taught me about these blocks for a long time and then as soon as an enemy picked it
up i was like oh fuck you know like it's yeah big world fucking big world man big i love it is big
world's great and they and they and the game continually asks like if this then what it's like here's the game continually asks, like, if this, then what?
It's like, here's the, you know, which is like a sketch comedy approach, but it's the idea of, like, we have this premise.
How can we keep exploring it further and further and further?
How can we keep iterating on it and hiding it?
Like what you talked about with the ice blocks.
So there's a, in the Iceland, which we should talk about because that's World 6, so that's where you got to.
Iceland, which we should talk about because that's World 6,
because that's where you got to.
But in the Iceland, so there's a stretch where there's frozen coins in blocks above frozen, the black piranha plants,
the ones that are just, like, stationary on the ground.
And that was a thing where, like, you know,
you want to melt the coins on top without melting the plants on the bottom.
But I just remember doing that as a kid and feeling like a genius.
Like I got the coins, but the plants didn't get me.
Like, of course, that's what the game
is trying to get you to do.
But just to engender that feeling,
it's just like, I don't know.
It's perpetual delight.
So just everything is so joyous in this.
Like what I was talking about with Buzzt,
the same sort of fucking feeling
playing through this game again.
And like you mentioned,
you were a detractor of
the auto scrolling i like the auto scrolling chiefly because of its association with the
airship levels which to me are such a highlight and when you get to world eight and it's like
oops all airships i think that's so rad and it was like again such a mind-blowing thing to
experience too now all of a sudden we've got these these different airships we got a we got a fucking
boat we got a tank um you know we've got we've got a basically no net like this airship is just like all jump all you know uh insta fail
jumps i've got to make like like it's just it's just such a great again you know heightening and
exploration of this thing that was established and i'd also think just such a great climax for
each of the worlds which i'm all over the place here but in terms of of things that they added
to the mario canon and also kind of just established for gaming in general,
the idea of these hub worlds for each individual,
you know, each of these worlds is divided basically
into a different biome that affects the design
of each of these individual levels.
And that there's some non-linearity in terms of,
like, you don't have complete choice,
complete freedom of movement,
but you can choose which stages to do in which order.
There's some that you can avoid or skip entirely based on items
or just based on how you progress through the map.
All that shit was such an incredible novelty in 1988.
I really loved that, and I loved like, yeah,
sometimes I would make my choice depending on whether or not
I wanted to deal with the Hammer Bros yet
because like sometimes the Hammer Bros are there on screen,
you can see them, and you're like,
I have to go that way, but there's another path right now.
I'll do them later.
Because sometimes I'm like, I don't want to see these guys.
They bother me.
I don't like the Hammer Bros that much.
I love the Hammer Brothers.
I love just like, and also because there's an element of
it feels like you can outwit them.
Oh, yeah.
Like if you get like, oh, I'm just going fire up a an invincibility star and go right in there and
kill these guys immediately yeah or or you know you can use the music box to put them to sleep
or you can just avoid them because they move around on the map like all that shit i don't
know it's just it's it's it's a it's a it's another layer to the game um as uh on top of
the platforming and it also makes the map not just like purely functional, but also a thing that you're also playing to some degree.
You know what, guys?
I like, because I haven't really seen these enemies a lot.
The fucking, the flying Goombas that drop little Goombas
that make it so you can't jump that good.
This game loves babies.
It's a lot.
The Paragoomas are dropping babies.
The Big Bertha's spitting
babies. The squid, why can't I
remember the name of the squid? The bloopers, they got little baby
bloopers. Yeah. There's a
there's one of the water stages, just a
phalanx of just bloopers
with babies and Big Berthas with babies
and then there's just like the
electrified sea urchins everywhere.
It's just so many hazards. It's like a bullet hell
Mario stage. And you also got the clunky sort of swimming controls, but itins everywhere. And it's just so many hazards. It's like a bullet hell Mario stage.
And you're also got the clunky sort of swimming controls,
but it's so tense and it's,
and it's,
again,
it just feels like a completely unique level within this,
this collection of unique levels.
I was going to say to that,
to that tension,
it's,
it's tense,
but you know,
back to the,
the,
I think it was the designer developer whose quote you mentioned at the beginning of the podcast.
It's not impossible.
And it's never unfair.
Like it is it is like you'll you'll have to be patient in order to learn things.
And sometimes the learning of something will require your life.
But it's never like, how could I possibly do this? And I rented or my parents
rented an NES and Super Mario Brothers 3 from a blockbuster when I was a kid. And I was able to
beat the game. I might not have beaten it the first time we rented it. Maybe we rented it twice.
But it was something that a child could do and now as an
adult i play the levels and i'm like god these fucking levels are so good that it is still a
challenge for me but it is not damning it is not uh it's it's not like going up a flight of stairs
in dark souls and there's just a ball that rolls down and kills you. And you never, like, you're like, well, how could I have known that that was going to happen?
Or like, you know, a game I mentioned earlier, like a Super Meat Boy, where the whole idea is like, this is meant to be punishingly challenging.
It wasn't meant to do that.
There are some very difficult levels in this game, but it is meant to be, again, approachable for beginners. And I also played this game as a kid, and I played the shit out of this game as a kid. I mean, I had this game but it is meant to be again approachable uh for for for beginners and i also played this
game as a kid and i played this shit out of this game as a kid i mean i had this game um because
we had an nes in our home uh i you know i've i've beaten this at least 10 times um and the way i
used to play this though as a kid involved a thing that we haven't talked about yet which is the warp
whistles and that was a big part of again
just like the the progression like kind of feeling and there were warp pipes in super mario brothers
one there were warps in super mario brothers uh two uh slash usa uh slash doki doki panic and i
believe they were in lost levels as well so this is a thing that already existed but the warp
whistles is something that's borrowed from the legend of zelda felt like like much bigger than
that and it felt like much more of a discovery,
especially the way they were hidden.
Yeah, the one where you have to duck behind the scenery,
you go behind the scenes of the game,
and you run behind the exit of it,
and that takes you to a warp whistle.
Or there's another one where you break a block
that looks like it's at the corner of the map,
but it actually opens up another section of the map
in the desert world,
and over there there's another warp whistle.
Like, the way I used to play this game as a kid is i would collect the three warp whistles uh on the
first level and the second level and then i would the first world the second world and then it would
warp to i'd use those to warp to uh like you know world seven and then world eight or whatever and
so effectively what i what i was doing was like speed running the game wow but but this was a time
before i had anyone had the vocabulary
for speed running. But that's how I used to like to play this thing. They just try to get through
it as quickly as possible. And I felt like I was getting one over on the games. Like, ha ha,
I skipped all this stuff. The way I played it this time, and I have played it like this before,
but it's been a long time. I played every single stage on this playthrough. I just went through
and played absolutely everything. And I will say there are some stages that aren't, you know, great, but there are some that are absolutely
awesome. And there's also like, just as far as the worlds go, you know, I think worlds like the
Pipe Maze, which is World 7, is like a little uneven and has some levels that are more puzzles
than platformers or that have like,ers or that have a trick to them.
The same thing actually honestly happens.
It might just be the back end of the game.
In World 6, the Iceland, there's one stage where there's basically a puzzle to the stage,
which is you have to, the thing you were talking about earlier, Heather, you have to grab a
turtle shell and fly with it, which is so cumbersome to do.
shell and fly with it, which is so cumbersome to do.
And then so you have to carry the turtle shell from an underground level above to a level where you have to use the shell to use it to break a bunch of different blocks.
And I remembered as I got to this, I was like, oh, yeah, I remember this part.
But it is really, really annoying.
And I think as you compare it with a game like Wonder or even Super Mario World, which
was a game right after this, I think they excised a lot of
that sort of like puzzly stuff. There were
still secrets in it, but the whole level wasn't necessarily
built around that kind of gimmick. That
what you just described
was impossible to me
because I had
to look it up how to solve that level.
I had so much trouble with it and also
the button placement, like we talked
about earlier, made that particular puzzle insanely difficult because I had to like you said, I had to claw.
I had to like hold the one button and then with my other hand, press the other button at the same time instead of being able to just do it as one fluid thing.
It was it was so hard. Yeah, that's been the ass. And so there are some stages that are kind of duds but overall they they're they they mostly really work and are really fun and there's also that you know there'll
be a stage like i forget it might be a world seven stage where basically the whole gimmick of it is
that you're just grabbing invincibility stars and just sprinting through it as quickly as possible
wherever that comes in the game and like ones like that are just like, oh, again, this is just pure joy. This is just fun.
This is just a break for the player.
One of my favorite stages
is just that you go through the stage backwards.
Oh, right, yeah.
You're always going left to right in these games.
And one of the stages, you're dropped off.
You go through a pipe
and then you are at the what would be end of
the stage and you go right to left and that alone i'm like holy fuck guys like of course somebody in
some meeting was like why not make the stage go the other way and that was enough for that stage
to be like exciting um i like the uh you know i also there would just be surprises that all that
are thrown out you know uh when you get to the this was a thing that i remember blowing my mind as a kid and it's very
fun to see again is just like when you get to the desert stage where there's the angry sun staring
at you the whole time and at a certain point he flies down and attacks you and you got to avoid
him but then also that you can kill him is another thing um but again just just you know it's just
it's such an it's such inventiveness and it's such a uh, it's just such inventiveness
and it's just such a way to add
just like a little bit of different flair
to each of these stages.
Yeah, I was very surprised by it.
I was pretty surprised by just the straight up difficulty,
but the difficulty never got in the way of how fun it was.
That's, I think, the mark of a great Mario game
because Wonder has that same sort of feel
where there was a level I spoke about a couple weeks ago
where you have to jump on these blocks in time.
And it took me like 100 tries, and I did it,
and not a single attempt was unfun to me.
This is the Wonder stage, jump, jump, jump.
Yes, exactly.
That is like weirdly one of the hardest stages in the game
and it's like in World 2.
Yeah, it was insane.
But that also speaks to, you know,
Wonder, this one has a little bit more
of a linear difficulty progression,
whereas Wonder is kind of like weirdly
kind of the same difficulty throughout.
I feel like it never, like it's all kind of just equally approachable except for like the special stages or like each of the worlds will have like one punishingly difficult stage that's fully optional.
But that kind of speaks to like, hey, 30 years removed from the original.
What are some ways we can we can mix up the formula or what are some ways we can make this like even more approachable but still have some stuff that's in there for, you know, the more expert players.
Yeah, I had a, I feel like I'm talking a lot here.
I had the time of my life with this game.
I just, I was so happy to revisit this.
I just thought it was so fucking fun. I was also shocked how fun it was.
Yeah.
Like, I expected to get, we haven't even fucking talked about the music.
No.
Like the fucking, just the World 1-1 map has some of the best tune in a Super Mario game.
Like it's just so catchy.
And I think, Nick, you highlighted one that you love from Ice World.
Yeah.
So the score by Koji Kondo, I figured we'd play this just because this is,
we're actually going to do an upcoming episode
where we're going to talk about ice stage music.
And this is one that I would have picked,
but I figured we might as well play it here.
Here's just the loop that plays in the Iceland for World 6. you know again in context the way you're hearing a lot of these are like hey i'm listening i'm
hearing like a 10 to 15 second chunk of this while i'm trying to decide which level to play
so like it has to be like very bite sized.
But I don't know.
I always like this track just for like how minimally it's able to just sort of evoke
this sort of like ethereal, mystical, wintry land.
It sounds like ice.
It does sound like ice, Matt.
That's a better way to say it.
It sounds like ice.
It sounds like ice.
It sounds like ice.
Can we play maybe the World One Map one also map one also yeah we should be we should we
should play some of the more famous tracks from this one too i love i love this fucking song so
much i just put it in the chat booting up the game mario like he is comprised of stars right
and they coalesce into his form which which is what the fuck? That's awesome.
It's like, here he is.
It's Mario.
And then this fucking tune kicks in.
And you're like, oh, man, this game's going to be great.
This also, and we're looking at the map screen here as we're hearing this.
You just also get a sense of just how, or you just at a glance,
just how dense with detail this is.
Because yeah, you've got the numbered worlds,
but then you've also got like a mushroom house.
You've got, you know, just like a,
one that's just like a spade on a card.
You've got a fortress.
You've got a castle with a help bubble coming out of it.
Obviously we've got the Wandering Hammer Brother,
but then also things like everything has like eyes in this like all of the all the plant
life has eyes like it all like feels like very alive and like the the plant there's like a very
simple looping animation of like the hills bopping back and forth in time with the music um and the
hills have eyes but in a non- ominous way oh Oh, God. Really scared me. Matt, no, it's not that kind of hill.
But it is this sort of thing of just like, oh, this map, again,
there's a world where that isn't even there. It's just a completely linear progression, and
if all these levels are in sequence, one after the other, like in Super Mario Bros. 1,
this is still a great game, but the addition of the
mini-maps, the addition of the of the uh you know uh the mini maps the addition of the
overworld uh just adds so much to it yeah i i like seeing that i like being able to like you know
being able to call your shot pick which level you want to do first or whatever uh i didn't i didn't
find any secrets i know that there are secrets and stuff but i didn't i was focused on i played
through the end of uh level six whatever, world six, but I
did every single stage.
I couldn't skip anything.
And it wasn't for a lack of trying.
I was like, I just don't know where the stuff is.
I have no idea.
I didn't grow up playing it.
I think the issue is you don't have fifth grade classmates you can ask about.
Oh, I could have called some kids.
But the secrets are very secret.
And it is clever how this game kind of adds to the replayability by trickling those out in the letters from the princess.
And I'm not sure how much you're processing those as you go through it, but you get the letter from the princess after you clear a world.
And that one will have like a little bit of like, you know, just a clue about like where a warp whistle is or something like that or just explain
like a a an extra bit of functionality you might not know about a you know a power up or an item
um but yeah a lot of that stuff i just remember being circulated by oral tradition it was just
like kids would just tell just tell other kids like you know like oh yeah if you duck on this
block you know for five seconds then you'll fall behind it you know and the big secrets are like
the i don't know i think the big secrets just are the warp whistles really like that's the stuff that
that's really and and i i do think that's a thing that in super mario world like look i'll say after
having played through this again um i liked it as much or more than i than i already did which is a
lot i still prefer super mario world even though i think Super Mario Bros. 3 is just like the more impactful and more impressive game, given the hardware that it was on and given that
it was innovating all this stuff, whereas Mario World was just iterating it.
But if you ask me what I'd rather play, I'd rather play World or I'd rather honestly play
maybe Wonder just because it's more contemporary.
But this game absolutely holds up and everything that it was trying, all the big swings it
was taking, that it connected with, all the big swings it was taking,
that it connected with all of them is really just staggering.
It doesn't ever really feel its age either.
It kind of is just like,
yeah, it looks how it looks.
It looks like an NES game
but I don't know.
If this game came out this year,
you'd be like, this rocks.
It's so good.
No, that's a good,
I mean, that's a good,
look, for me, Portal is always the big one of those portal is like i feel like if portal
comes out in 2023 as is it's one of the best games of the year um i i think mario 3 is you know if
you again if you add some quality of life things like uh obviously clean up the ui and make that
a little bit less messy maybe get rid of points, which are completely superfluous.
It was just a thing that was retained because it was a convention of arcade games that became a convention of home games.
Add some checkpoints.
Just add a few things to make it a little bit more approachable.
It would feel like a contemporary game.
Maybe some voices.
Maybe Mario.
Yeah, maybe he's like, that's what I needed.
Let's go.
That sucked. Yeah, maybe he's like, that's what I needed. Let's go.
I want to say that one of the things that this game rewards you for is your experience of what Nick earlier called the if this is true, then what else is true, like philosophy. And that is. If you use a warp whistle.
And you're on the island with the warps.
And then you use a warp whistle.
That you are rewarded for that choice.
Yes.
Like that small moment.
Is not punished.
But instead is like.
Oh.
You want to use both warp whistles right here?
Okay.
Then this is what's going to happen is
i don't it's it's fantastic design philosophy that you wouldn't just immediately warp to the
exact same place that you are but rather that you would warp to the end of the game that's just
wonderful it's just so it's plus it's such a pleasant game yeah it's it's absolutely pleasant
is a great uh yeah it's pleasant and
charming there's shit in the later levels that hasn't yet appeared in the early levels like the
coin ship like a like an airship full of coins where you're like oh my god there's more stuff
happening you know well it's also just like the the running match game that appears is just like
like oh it's just a fun little extra thing
that again is another way to get power-ups
and add to your inventory and add to your life count.
I've seen memes of the ones where it's like three rows
and they're like spinning faces and body parts.
Yes.
Where you have to line them up to make a solid picture
of whether it's a star, a plant, or a mushroom.
I've seen a meme that's like, this is when all of our trauma started.
Like, it's basically like, this is when we became stressed, was when we had to play those things.
It was like, I've never experienced that.
And I did, I understand.
Like, that must have been so crazy.
Nick, you're triggering me.
I watched the world record speed run for this game, which is three minutes and six seconds.
But it is awesome because it uses a glitch.
But the glitch is in is in world seven one so
but up until that point it is just mastery is just pixel perfect perfection of playing this game
um to get the warp whistles to get to seven one because you can't like it like there's no there's
no way to to cheat that the only way you can do it is to actually progress. So you're just watching this player blaze through the first few maps and then get the warp whistles.
And then they get to 7-1.
And then they do this crazy glitch where a magic pipe appears.
And then the whole screen goes to garbage data.
And then the ending cinematic plays.
But it was one of those things where you're just like, this is a fucking rad speedrun.
That's awesome.
And just the mix of both breaking the game,
but also having to play it really, really well.
I'm going to have to seek that out and watch it.
That sounds amazing.
I have one thing in my notes that I want to make sure that I say,
because to me this was just a thing that stuck with me
as I was playing it this time.
And I'll start it with a question,
and we can address the question in a second. But my question is, is attention to detail,
is that just something that signals quality, or is that what itself makes a game great?
Because for me, the animation of the shell spin when you defeat one of the Koopalings,
when you take down like Roy Koopa or Morton Koopa Jr. or Iggy Koopa or whatever,
when you take down like Roy Koopa or Morton Koopa Jr.
or Iggy Koopa or whatever.
And they all have great names,
mostly named after pop stars.
The shell will spin and it will spin horizontally.
It will spin, like do a flat spin and then it will turn on its end and spin some more
and that will signal that it's been ultimately defeated.
And that spin, that vertical spin looks so fucking great.
And this also wasn't a time where you're like, oh, we can just like rotate this sprite in 3D space.
Like it had to be hand animated.
And so like it's just such a gorgeous bit of animation that's purely flair.
It absolutely does not need to be there.
He could do a flat spin and disappear and it would accomplish the same thing.
flat spin and disappear and it would accomplish the same thing um but you know like like it's so satisfying when he spins on end flies up and then the uh the rod of power comes back and you turn
the uh the king back from a piranha plant into a guy or whatever yeah from a dog into a sultan
whatever the math is i like i like this the seal uh sort of nosing his crown up and yes yeah
but but is that like like that's the sort of thing i'm just like and down. Yes, yeah. I like that one.
But is that like,
that's the sort of thing where I'm just like,
oh, this is such incredible attention to detail.
Is this why I like this game so much?
Or I guess it doesn't have to be a binary question.
Or because they had like the creative leeway slash the budget slash the time
slash the, you know,
just the talent to be able to execute that?
Is that why?
Does that just indicate the overall quality of the game?
It's it's so I'm trying to think of games that are extremely detail oriented and unenjoyable.
And I think maybe you're on to something, Nick, because even games that I don't care for myself, like Monster Hunter games, I can watch the
animation and detail in Monster Hunter games where it's like you'll watch like a cat cook
a dish and you're like, God damn, I want to be in this space.
And wanting to occupy the space of a video game is so much of what's required for a game to be good.
Because like when Cyberpunk 2077 came out in vanilla mode and the game was absolutely fucking broken, you still wanted to occupy the space so that you could look at the world.
And that's the hump that it got.
You had to get over
in order to play through cars falling out of the sky
or characters suddenly exploding.
And this is as if you took all of that attention of detail
and also implemented astonishingly tight gameplay mechanics themselves
along with a spirit of wonder and adventure and exploration
and discovery. So that's why it's perfect. You know, like, right. Every time you find out that
Nintendo has like, oh, the sound of a power up is actually the sound of going down a flag or
something like that. You're like, it's a marvel of that attention to detail. So I think moving
forward, I'm going to think about games that way.
You've unlocked something for me,
which is like, well,
part of why I like Fortnite is that you can't,
if you kill a warthog,
you can eat its meat,
but you could also ride a warthog
if you jump on its back.
And neither of those things
is necessary to win the game.
Right.
Yeah, it's just purely, it's just purely flair um speaking of which i forgot to mention that um it was announced that eminem
is joining fortnight wait rochelle is nodding vigorously oh i'm buying that immediately which i was like okay so what is fortnite who is it for like our producer apparently
i don't i don't know i mean like he had is it is it nostalgia are you still a fan
it's just yeah nostalgia and it's just funny right yeah that i think is a huge part of it
it's just like what the fuck is this doing in here and that's why i bought yannis even though i'm a fan of yannis i was like this is absurd
uh to have that you know an nba mvp playable in this with a you know fucking shotgun right yeah
if you if you have lebron james getting in a shotgun fight with with uh uh anthropomorphic cat and Eminem.
Like, that's funny.
Yeah.
I like it when it's not a character and it's a guy.
Yeah.
Like, when it's a guy, it's just so funny.
I think that absolutely does add to it.
Yeah.
But sometimes licensing-wise, it has to be like it's like,
you know, whatever, it's Will Smith as Hancock, you know, whatever it's Will Smith as Hancock,
you know,
because that's all they can secure the licensing for.
I feel like this is,
this is one of those games that's just impossible to cover because it's like,
you know,
it's,
it's like,
there's just so much to say.
You want to feel like you did it justice.
I watched this,
this super,
I watched this,
this dude who did a YouTube, this YouTuber who did a review of Super Mario
Brothers 3. And then he was just like, I think I did a bad job. I don't know. It's hard to talk
about because when it's something that's so good and so iconic, and it's just like you feel like
there's so much left on the table. But I don't know. Is there anything else that anyone wants
to add here? I was just going gonna say like as my first like playthrough
while it isn't complete i'm gonna go home and finish this off because i just can't believe
i like that that it it's it's it's just a it's a miracle that it's still good you know what i mean
like there are so many good mario games and obviously we did do a 2d mario rank uh earlier
this month and pointed out that there are some mid ones,
but the ones that are really great just remain great.
And that's like so good and so special.
I love that.
Yeah, it's perfect, which is weird.
It's weird that it's perfect.
It's just perfect.
Yeah, I mean, it's just an incredible fucking video game.
And I guess that there were probably there,
I could see some people who are younger
or maybe just have never played this before
approaching this game that's whatever,
coming up on 40 years old
and just being like, what the fuck was the big deal here?
I guess what I would add to anyone there
is just like, it's tough to put into.
I hope we're trying to put into context at least what this was like at the time, what this felt like on such comparatively crude hardware at a time when so many of what what are now conventions had yet to be invented.
And a lot of them were invented by this game.
What it was like to to, you know, to have this fucking meteorite rocket into the
Earth and to experience it.
It just really is like its influence is still felt today.
Things like, you know, and just one little thing, like the team behind id Software, the
core team there came together, or I don't know if they came together, they were already
together, but one of their first big projects was a fan port of Super Mario Bros. 3 to PC.
So it's like, you know, even indirectly there, they do that, then they end up doing,
that Nintendo does not authorize it, obviously, but it was like kind of an amazing thing that
they pulled off. They make the Commander Keen franchise and ultimately go on to make Doom. So, yeah, but it's just a game that I think influenced so many developers
and I think influenced the taste of so many people who still play games
like Heather and myself.
I'm really glad we got to cover it and that I got to spend some time with it.
It's a home run, as they say.
No notes.
None.
They were supposed to put Yoshi in this game, by the way.
The original idea was Yoshi was going to be in three,
and they were like, we just can't pull this off,
and so it's delayed to the next generation.
Didn't realize what we had missed.
We could have had Yoshi.
All right, hey, it's time for the Uplay of our We Play Uplay.
It's your review crew, the Ryu Crew.
Hello!
Alright, these are from our Discord.
Uh-oh.
Is Ryu okay?
Uh-oh.
Ken's really falling on hard times.
These are from our Discord discord discord.gg slash get
played so get in there if you want to
leave a future review
for the Ryu crew this one's from
Zach and Zach writes
hi Zach best game ever made
simple as that that's right
I think there's a case for it look if you're
if you're you are young and I don't know how much of our
listenership is young but like if you're young and like
that feeling that reaction maybe you had to Elvin Ring, you're playing this like, oh, this is the best game ever made.
Completely reasonable reaction.
A lot of people had the same reaction to Super Mario Bros. 3.
A lot of these are just quick little bursts of praise, so I'm just going to read through a couple of these real quick.
Life is an internet superhighway, right? It still r rips but it's surprisingly harder than i thought it would be
i think definitely the the the difficulty is worth acknowledging it like it like it's certainly
versus modern games i think again going back to something i said i think if this just had
checkpoints that would go a long way which is just you know if if they had what the the thing
they added in super mario world where Mario World where you run through the tape
and you can restart your play from there.
Or the ability to save.
Yes, that would go so far.
JTrain writes,
what other franchise can claim multiple goats?
Hard to think of.
I'm trying to think.
Zelda.
Goat Simulator.
Nick.
What?
God damn it.
What?
Nick. It's a game look oh heather's getting worse
it's it's hard to think about i mean there are obviously a lot of franchises with a lot of great
games in it but there are in in the way that people talk about great Mario games,
there aren't that many franchises
that reach that level, I think.
Yeah, you know.
I think that's fair to say.
Yeah.
I'm trying to just even think of any
for the purposes of this exercise.
Yeah.
I mean, maybe,
depending on how you want to rate Half-Life,
Half-Life, Half-Life 2,
I don't know.
It's tricky.
Street Fighter?
Sure.
Street Fighter, yeah,
in that space, right?
But maybe Nick's right.
Maybe Goat Simulator is probably the right answer.
This next one's from Jake Bag of Donuts, and Jake writes,
World 4 is the best world.
Don't at me.
World 4 is the big world.
Big world is great.
I love big world.
Yeah, especially there's a point where you get a, I forget, it's a block, right?
The block that changes between them being big size and small size in one of the stages.
Like, that's a fun little, yeah, it is really cool when you see the big Koopas and the big blocks.
John Badley writes, my absolute favorite Mario game.
I love all the one-off weird suits like the Frog and Hammer Bros. Mario.
Mario games need more animal suits.
This is, again, this is the difficulty of talking about this.
We have not talked about, like, the Frog suit or the Hammer Brothers suit.
Like, which are, like, you know, again, it's this far in the discussion.
We haven't gotten to there.
But, yeah, it is really cool. And I remember getting the Frog suit for the first time and being like holy shit what the fuck is this ribbit ribbit yeah yeah and having that exactly but you
can it has limited utility but just it's one of those things where its existence is just what's
cool about it yeah like like it really only were is is of any use in water levels and then also
it's the other thing is like you get hit once and then you just lost this precious item forever like that's it
yeah i when i when i used the tanuki suit i was so happy to be using it and then just knowing how
rare it was and then losing it did feel horrible yeah uh this next one's from rapscallion rapscallion
writes super mario brothers 3 was the first game I ever played.
All games have been downhill from there, 10 out of 10.
Holy shit.
Oh, man.
Fuck.
That's like Evangelion being your first anime.
That's wild.
Yeah, if I had started with one of the best games ever,
maybe every game would be a disappointment,
but maybe it's good that I started with an adaptation of a Rugrats
video game or something for the
PlayStation 1. And then
finally, Ghost Pumpkin writes,
this game introduces Boo
and Dry Bones, the best couple in
all video games. Boo is the best.
Dry Bones is also the best.
Fuck Mario Odyssey for not having Boo.
Wow. Boo. Wow.
Boo is great.
You know, it's like, there's some great new characters and great new enemies that are introduced in this.
Also, just like Mario himself is redesigned.
And basically, the Super Mario Bros. 3 design, and I think you were kind of talking about this earlier with the Super Mario Bros. movie, Heather, to some degree. It's, is it's all informed in Super Mario Brothers 3.
You look at the Super Mario Brothers 1 Mario,
and it's a completely different depiction.
He's a blocky little bitch.
Yeah.
One of my favorite bits of animation in Super Mario 3
is that just while he's running,
his head is turning so you can see both of his eyes.
Yes. As you were doing that, balloons came from below your screen. three is that just while he's running his head is turning so you can see both of his eyes yes
as you were doing that balloons came from below your screen what a fucking nightmare
by the way mario's nose is is famously big i read as i was going through as doing research for this
the reason his nose is so bulbous is it's to indicate to the player which direction they're
facing at a glance oh it's one of those things where you hear about it's just it's to indicate to the player which direction they're facing at a glance.
It's one of those things where you hear about it's just
like the baby crying being annoying in Yoshi's Island
which we talked about recently of just like
there's a reason that it's there
from a design perspective.
They really
thought of everything. Guys, thanks so much
for writing in.
Oh god.
Ken. The divorce just fucking ruined him.
That's this week's Get Played.
Our producer is Rochelle Chen.
And check out our paywalled show,
Get Animated, Matt,
where we're watching
Captain Laserhawk, you and I.
That's right.
This week, we'll be talking about
episodes three and four
of Captain Laserhawk,
a Blood Dragon remix.
And we say this a lot on the show
when we're talking about it, Nick.
The show has been shocking us.
It's shocking.
It's been absolutely shocking to us.
Heather, have you watched Captain Laserhawk at all?
I have not.
I'd be careful.
You'd be shocked.
Yeah, you'll be shocked, I think.
All right.
Well, maybe I'll be shocked. Yeah, you'll be shocked, I think. All right. Well, maybe I'll be shocked.
That's only at patreon.com slash getplayed.
I'm really excited to rejoin you guys on Get Animated.
And I've missed it.
And I got some anime to talk about.
We need you back over there.
Yeah, when you're done with this laser hawk,
I'll meet up with you guys.
Nick and I left to our own devices.
Let's just say
we're being really bad.
And Matt doesn't mean that
in a cute way. No, no, no.
The quality of the show is lower.
We have some different...
Let's just say that the Patreon audience
is skewing a little differently now.
But Heather, it was great to see you here.
Yeah, good to have you.
I feel like we don't normally get to do this that much,
so I'm going to say this to you.
You got played, Heather.
Yeah, of course I did.
Ha ha ha! Of course I did.