Good News York by Growth Mode Content - GNY EP.178 | feat. Nathan Grant from RetroGameCon

Episode Date: May 13, 2026

Retro Game Con Spring Edition Goes Two Days: Guests, Free Play, Vendors, and Charity Host Noah Chrysler interviews Nathan Grant, an event coordinator for Retro Game Con, about Retro Game Con Spring Ed...ition on May 16–17, its first two-day run and how it differs from the larger fall event. Saturday-only tickets are sold out; Sunday tickets remain available at retrogamecon.com, along with schedules and guest pricing. Grant explains the event’s evolution from a post-pandemic partnership with the Museum of Science and Technology, a brief “Retro Game Con Jr.” phase, and growth leading to expanded programming at the Oncenter. He announces four voice-acting guests: Alicia Gladwell (Portal), Kevin Miller (Sly Cooper), Kenny James (Bowser), and Daisuke Tsuji (Ghost of Tsushima’s Jin; Mortal Kombat 1’s Scorpion). The episode highlights free-play retro hardware, panels, vendors and artists, and raffles benefiting Extra Life and Upstate Golisano via Children’s Miracle Network Hospitals, plus RetroGameCon social channels and Discord. 00:00 Welcome and Introductions 00:48 Dates and Tickets 01:59 Why Spring Edition Exists 05:48 Meet the Special Guests 10:21 Panels and Fan Moments 11:14 Free Play and Game Preservation 15:44 Vendors and Charity Raffles 18:02 How the Con Keeps Evolving 22:11 Social Links and Community 23:32 Nate’s Best Games 25:07 Wrap Up and Studio Promo

Transcript
Discussion (0)
Starting point is 00:00:13 Ladies and general, welcome to Good News York. My name is Noah. Today, we are talking with Nate. Nate, welcome. Hey, glad to be here. Glad to be back, actually. Absolutely. Go ahead and introduce yourself.
Starting point is 00:00:22 Who you win? Yeah, so I'm Nathan Grant. I'm the event coordinator of Retro GameCon. You are one of the event coordinators. I don't want to take anybody's thunder away from them. But we're here to talk about Retro GameCon spring edition, which is a little different than our main event in the fall. So excited to be here because I was here to talk about the main con before.
Starting point is 00:00:42 and you know, it's, it's nice to be able to tell people a little bit about what makes spring edition different. Yeah. When is it? So it's this upcoming weekend, May 16th and 17th. This is our first two-day version of the spring edition. So that's really exciting. Going from one day to two, it's like, you know, more work, but you can have more people, you know, more attendees, spread out the event schedule more and stuff. And so that, you know, it usually falls around Mother's Day.
Starting point is 00:01:12 weekend or weekend after weekend before. So we've always been around that window every year. Cool. But moving to two days is really exciting. Yeah, no, it sounds exciting. Where could people buy tickets just at the beginning here? So we're sold out on Saturday. Okay, nice.
Starting point is 00:01:26 We do have a limited supply. Maybe by the time people are even hearing us, the two days will be sold because there's a couple two-day tickets that, you know, people still be able to get there on Saturday. But the Saturday only are sold out. Sunday tickets are still available online. You get them at retrogamecon.com. We've got a ticket link right there on the website.
Starting point is 00:01:42 And, you know, all of our event scheduling and stuff is posted on the website as well as our social media. So there's any questions about what's going on more than we talk about here. It's all going to be on our website and social media. We're very diligent about putting all the information out there. So people are going, huh? Beautiful, wonderful. Okay, great. Awesome.
Starting point is 00:01:59 So let's jump into how is Retro GameCon spring edition different than the standard Retro GameCon? Yeah, so Retro GameCon fall edition is like, you know, it's been going for 13 years. and, you know, had time to mature and grow. And, you know, you always want to want up yourself year after year. So we're always coming up with new ideas and new ideas. But we wanted to do, we've always wanted to do two events a year. And way back post-pandemic, when we had to take a break from the main con, to dip our feet back into the convention scene, we did an event.
Starting point is 00:02:33 We partnered with the Museum of Science and Technology here downtown. They had this event called Night Lab. And it was like this little, I think it was like 530 to 10 or something, you know, evening event. It was 18 plus. They had food and drinks. And then, you know, we had some vendors. We had, you know, it was just a fun little event. Part of a series they did with other events, but for Retro GameCon's involvement, we just tried to make a little con-like experience with that. Because that went really well, we decided, okay, the next year, we're going to have our main Retro GameCon back, but maybe we can do something else with the most. So for a couple of years,
Starting point is 00:03:05 we had Retro Game Con Jr. is what we called it. And it was, we called it that because, A, from the video game point of view, there's Donkey Kong Jr., there's Pac-Man Jr., you know, it's like a naming convention you hear, but also because we really just wanted to convey it's retro GameCon, but just a little smaller scale. All the same things we like to have at Retro GameCon but just a little smaller event for, so that way we could have two a year. But people started to hear Junior and they thought, oh, it must be just like the kid version of the event, Richard GameCon Junior. So instead of that naming convention, even though we still liked it, we decided, you know what, why don't we just clear the confusion and call it retro game con spring edition?
Starting point is 00:03:42 But that same mentality that I mentioned from the beginning, just a smaller scale version of the con, is what we've made sure it was a thing. And in the first couple years, we didn't even have special guests because it cost a lot of money to fly guests in and stuff, and are you going to make enough to cover their expenses and, you know, get to be able to bring them out here and make a profit? Because, you know, if we can't bring the guests out here,
Starting point is 00:04:03 you know, we want to bring them to every event. But it costs so much money to put on an event like this, that that was like a, thing in the first few years that we were like, I don't know if this is going to make logistical sense. But then we realized, you know, one of the reasons we moved away from the most as a venue was being able to sell our tickets because we just did a combo thing with the most, which was great to bring people in. But, you know, we couldn't really make any money to. Sure. All the money we make with the con anyway goes back into the con. It goes back into
Starting point is 00:04:29 paying volunteers and help who, you know, make the event what it is, goes into bringing in the guests like I mentioned, you know, we get, we only get so much from like vendor payments and ticket sales, you know, those things basically are just to cover your butt for the event running. So, you know, all that said, the logistic side of the side of the situation is just to explain that like, you know, it took a lot of planning, even though in our heads we're thinking, oh, this is a smaller scale event. It still takes just as much planning as the big one. So we did a couple years of the spring edition, you know, rebrand. And last year we sold out on Saturday. And it was a Saturday on the event. Um, we decide, you know, when you think about how do you fit more people in
Starting point is 00:05:12 event, there's the venue itself. And then there's more days. Because if somebody doesn't get to go one day, they can go another day. So it pretty much was vital that we, we made it a two day event. And now it's getting to the point, I mean, it's still smaller, but it's getting to the point where it's like, okay, we're almost getting to just two cons a year because of how we've been growing it. Like the big one's always going to be bigger, but it is like, it kind of feels that way, you know, like we've expanded to the point where we have basically two full-featured cons now. I mean, the guests were really the only thing that we didn't have the first couple of years. Sure.
Starting point is 00:05:42 We have them now. So it's like, okay, we just have less guests, you know. Cool. Got it. Cool. No, that's exciting, though. Cool. So tell me about these guests. Yeah. So we have four. Like I said, it's not as many, you know, I don't even know the full count of how many guests we've had the past few years of the main con, but it's over 10 and it's, a wide variety of them. So we try to keep that part of it the same. Let's try to get a varied group to come out this time. And so we're really excited to announce.
Starting point is 00:06:07 So first one I'm going to announce is we have Elysia Glydewell, who she was the player character in the game Portal. Those games are super popular. But also she's characters in like Metroid games, or Smash Brothers, the Sly Cooper series. And so what's interesting about her coming to Spring Edition is she was originally supposed to come to our fall event. We had other portal and Valve game voice actors there, but she wasn't able to make it.
Starting point is 00:06:32 So she was super grateful that we reached out and was like, hey, you know, let me know if we can reschedule. And the spring edition, we're like, hey, we have another event coming up. You know, if you'd like to come to that one and, you know, the pieces aligned and she would have to come out. So it's cool because not just a first great guest to announce for the event, but it's somebody that we wanted to have at the main event. It's like, you know, we always try to do that. It's like, oh, if something doesn't work out from scheduling or something, we'll reach out next year, you know? So to have it immediately follow up at the next convention is great.
Starting point is 00:07:01 So she's also, she's in, I used to play the games. They're called Fear, and they're like a horror. That's a shooter. And she was the little girl villain. I can't remember the character's name now, but across the series, which is that standard, you know, ring-inspired trope from Japanese horror. She's the character in that, too. So it's really cool, you know, somebody that I personally played a lot of,
Starting point is 00:07:24 lot of games that she's in. I always get excited myself, you know, even though I'm helping put this event on. So yeah, super happy to have her. So she's like, you know, a great guest to start out with, but we always try to get new ones that we never had there before. And we have Kevin Miller, who is the voice of Sly Cooper. So not only is Alessia Glydewell in the Sly Cooper games, but we have the protagonists of Sly Cooper there as well. And he's a great guest. He's going to be super fun. And the Sly Cooper games are such a huge series. It's just cool to have those like tent pole franchise related people there because it's like, oh my gosh, we have them at our convention. And speaking of tent pole franchises, you can't say video games without thinking about the Mario series.
Starting point is 00:08:06 And we have Kenny James, who's the voice of Bowser. So that's really exciting. We had the voice of Mario, the former voice of Mario, Charles Martinet. He was there in 2018, I believe, at the main event. So, you know, it's kind of cool we've had him. And now, oh, we got the villain. We got Bowser there. and, you know, he just seems like a great guy.
Starting point is 00:08:26 He's done a lot of great little video snippets and interviews and stuff before coming to the con to promote it. And we're super excited to have him there. And then the last guest we can announce is somebody that I'm super excited. His name is Diceke, 2G. And he is most known for the character of Jin from Ghost of Sushima on the PlayStation 4 and PlayStation 5. And that's a fantastic game. And he just is such a powerful performance in that role. So to have somebody like that, you know, here is,
Starting point is 00:08:53 great but he's also in many other games too he actually is the current i think the most recent mortal combat game mortal combat one he's scorpion which is you know huge because that's like an iconic character with the mortal combat game so those are our four guests a pretty good variety you know like i said we tried to retain that element uh for the spring edition even though we can't bring as many out as we'd like to um so super excited to have them there and uh you know the guests we last year was the first year we had guests at all and so being able to continue that and expand on it um year over is just another great thing about, you know, continuing to do this again and again. Wonderful. No, that's great. No, and they come from a wide variety of games, right?
Starting point is 00:09:31 Something that kind of appeals to everybody. I grew up playing Sly Cooper. So that, I mean, it's crazy that that he's coming. Yeah. And, you know, what's great about these guests is they interact with the fans. They, you know, sign the actual game. Like, you know, if you, oh, I had this game since I was a kid. And you can have the voice actor, like, sign your actual thing. So getting a picture is fun, you know, meeting them and just having that, you know, a few minutes to talk. And they're always so generous about just like actually interacting and speaking. So they're like, here you go, thanks. Here you go, thanks.
Starting point is 00:09:57 They're like, you know, oh, let's take some pictures and stuff. And it's just, it's so cool to see that, you know. And we have the prices that they are offering for their, you know, different, whether you get something signed or get a photo with them, we have that on the website as well. And they'll have all that information at their tables as well. Oh, wonderful. Well, that's awesome. I mean, that's got to be for certain people that must have, like, blow their minds, right?
Starting point is 00:10:17 Oh, man, I grew up playing this game. And that's really cool. Yeah, and, you know, we have a wide variety of events throughout the weekend, too, in addition to the vendors and the guests themselves there. We have, you know, a stage would schedule, a full schedule of events. So a lot of times, and in this case, too, the voice actors will do like a panel. So we get like Q&A sessions beyond the, you know, face-to-face that people get to do waiting in line. They can actually sit in and hear a little more information about maybe how the celebrities got started, you know,
Starting point is 00:10:48 how their career has taken them, a little bit of behind the scenes about the games they work. on and those are always super fun because you always learn something that you know you didn't know about a game you love and to hear it from the you know voice cast or uh we've had developers and stuff in the past having those people there to actually tell you their stories is just so cool it just makes the event elevated more than just like a fun event where I can buy some stuff and you know celebrate the hobby so absolutely no that's incredible well wonderful what is when you see uh especially like young kids you know when they go to this convention for the first time when they're picking up, you know, controllers that they've never experienced before, when they're
Starting point is 00:11:24 learning about this culture that, like, they probably know Fortnite and stuff, but they don't know the origins of everything. You know, what is it like? What are some of the cool experiences that you see when young people are? I'd say, uh, the fact that we always put our video game free play at the forefront, whether it's the smaller event or the main fall event, uh, we always like to have tons of games for people to play. You know, we're here to not just celebrate games, been by and collect them, but also be able to, uh, to play the, them. And, you know, we try to bring out such a wide variety of stuff that maybe, like you said, generations who didn't get to grow up on these things get a chance to play them. And that's,
Starting point is 00:11:58 I say this a lot about the con, but it bears repeating is that probably the best thing to see is those families, the generations like mom and dad showing their kids the games they grew up playing and now they're playing them and they're liking them and maybe like developing like, oh, I want to get an old console or something. You know, the parents are usually going to be okay with that because they're like, yeah, I'd love to get the old console I had. So that's always the best. thing to see because it's like it truly shows that this hobby does bridge the gap across generations and like you said people who maybe all they play is like fortnight and roblox they go oh well these more curated experiences are good too i mean obviously like you know even if it's not my genre of game i can truly
Starting point is 00:12:37 appreciate like the the variety that that's provided for these generations like they have unlimited freedom basically with the games that are out now to experience it however they want and play whatever they want and it's very social and stuff so that's really cool but you know you got to celebrate your roots and that's what we're doing with retro game con is celebrating our roots and you know you don't see people going look how stupid that game is they're all having fun everybody's playing it no matter how old they are and it's just that's something you can't be and you know being able to bring that you know there's the ticket price but you don't have to pay like you go to an arcade and you have to pay each time you're playing the games once you're in you can play as much as you want there's you know not just gaming consoles
Starting point is 00:13:14 but we have like gaming PCs and stuff too. So it really lets people try stuff that they maybe never have back when they wanted to or kids who just weren't born yet that you get a chance to try the stuff out. Cool. What games are typically always mobbed? I mean, you know, the fighting games, anything competitive, fighting and racing, those are going to be mobbed. But, you know, what we tend to see is like if there's a unique controller or a unique, like, you know, we've had flight sims, we'd have fishing games with a, excuse me, a fish.
Starting point is 00:13:44 in controller, you know, it seems to be those types of experiences that people go, wait, which fishing game? Yeah, we've had Sega bass fishing for Dreamcast. That's a great one, you know, and we've even brought that to some events. Like, we do events between the conventions at, like, libraries and stuff. And those are always a hit. Like, people don't expect to see, they expect to see the N.S. with Mario and stuff. But when they see something like that, it's like, oh, what is that?
Starting point is 00:14:05 You know, so I don't know if those ones are getting mobbed, but, you know, I'd say they're all getting mobbed because our free play is constantly filled with people. You never see people not playing the game. So it's really exciting to just be able to provide that because, you know, every year that goes on, these old systems, they're getting older and older. They're not making new ones in most cases. So being able to preserve them and, you know, it might not be the priority of the convention, but, you know, game preservation and, you know, celebrating the hobby in a more, like technical side of things and where we came from with it and the roots. Like, that's always really cool to be able to do with it. Because there's nothing that beats playing on actual hardware, you know.
Starting point is 00:14:41 You can set up a little, we could make the con all with like little emulation machines, you know, and that's it. And it would be fine. People would be able to play this stuff. But no, people are playing on the actual old hardware that a lot of times our staff has actually like repaired and modernized with outputs and stuff. So really, really cool to see that. Very cool. Awesome. So there's like a little refurbishing element to it as well to like make sure everything is.
Starting point is 00:15:04 We wouldn't be able to put this convention on without the help of not just our staff who's like, you know, more customer facing, you know, get handling tickets and stuff, but all the people who donate stuff bring their own units in and work the, I mean, it's a lot of work to keep an eye on. They say, oh, what's going on here? Connection went off. Oh, the game, you know, got to blow in the cartridge. You know, I was supposed to do that. But, you know, like those kinds of things that are happening during the con, we just,
Starting point is 00:15:29 those are things that like myself and Patrick, the director of like of the con, we can't like pay attention to all the little details, you know. So knowing that we have a dedicated staff to like maintain all that stuff, which really is such a huge part of the cons. Yeah. That's just invaluable. Wonderful. Cool.
Starting point is 00:15:44 So you've got these speakers coming. You've got the free play. We've also talked a little bit about some of the live events that you have going on. What other elements are there? There's vendors and things as well. Yeah. So the whole vendor hall. It's like it's one of the most important things, but it kind of goes without saying.
Starting point is 00:16:00 You go to a convention, you know there's going to be vendor booths. So if your goal is to like, I want to find some games from my collection or games I used to have or maybe some new games that are out. It's just, you know, there's going to be a lot of selection there. And it's not just games. There's artists, there's, you know, cool crafters and stuff like that. So the vendor variety is always something we really curate and make sure that it's not all game vendors. You know what I mean?
Starting point is 00:16:23 It's going to have stuff for everybody all ages and hardcore to casual gamers. Like, you're going to have a good time there. So that's like a staple. That's why I don't really talk about it too much because it's like we just always, like, that's like the baseline. But it's a huge part of it. So I'm glad you mentioned it. Another thing that's very important to us is our charity element with retro gamecon. We always do raffles and other charity events and even direct donations if people choose to do so at both Retro GameCon and Retro GameCon Spring Edition where all the money goes to a charity called Extra Life, which is a gaming related charity.
Starting point is 00:16:55 First of all, that's cool. But what's great is they work with Children's Miracle Network hospitals and they work with upstate Alessano here in Syracuse. So being able to have the charity elements like important to us, you know, just worms our heart to be a part. of any charity. And there are a lot of great charities that we've worked with in the past, too. But finding extra life and knowing it directly impacts a Syracuse hospital is just awesome. That's, you know, unbeatable. And, you know, we always throughout the year, we get great donations. People, you know, donate stuff because they know it's going to go to charity. And so these raffle baskets and stuff that people enter to win, they're like, oh my gosh,
Starting point is 00:17:31 look at this cool. And we'll theme them, you know, there might be, because we have a lot of tabletop and board game stuff in addition to video games. So there might be like some D&D or table. top stuff, TCG games and stuff. So it's like, oh my gosh, I want to get this raffle. And you know, you just see people over there, like excited at what we have. And knowing it all is going to charity just means so much. So that's something I always like to mention at both of our events. We do that. And yeah, it's no different here at retro game con spring edition. It's, uh, it's something we like to make sure we have there. Wonderful. Well, cool. Over the years, I'm assuming you've learned a lot. Each con has taught you probably something different and it's made the experience
Starting point is 00:18:08 better. What do you think has changed the most since the beginning to what retro game con is now, even the spring edition? Yeah, because I mean, it's not just our event, every year where we learn, but we go to other events. We're really close with a lot of other showrunners and other states and stuff like that. And I don't know, I think the biggest takeaway is what is it that people want? What's the experience they want to have at this? You know, and, you know, there's a lot of events, video games or otherwise, like could be Comic-Con and stuff that are really good, but they just are the same area. You know, it's, oh, it's Comic-Con. back and it's like, yep, here it is. It's, you know, whatever city, Comic-Con, you go there,
Starting point is 00:18:44 and you know what to expect. What we try to do with Retro GameCon is always have something new, like, oh, I don't know they had that or, oh, wow, that's cool. Like, you know, interactive things. We've tried to do a lot of stuff like that, you know. And I think that's one thing where, even though we don't have the full OnCenter for Spring Edition, this is our first time having Spring Edition at the OnCenter where we do our main thing. So we're super comfortable with OnCenter. We know how it works. It's kind of a well-oiled machine, even though it doesn't seem like it when we're in our shoes the day of the events, you know, a chicken with their head cut off situation, you know what I mean? It's just one of those things where it's like, okay, we've learned what works and we can kind of scale it up or scale it down.
Starting point is 00:19:22 So even if we don't have the two floors of the on center, you know, in the panel rooms, we're like, no, we know we can make, oh, we can have panels on the stage. We can have this area over here. We're definitely going to have replay. That's going to go here. And, you know, a lot of thought goes into the layout and where we want to. to put things so people can just come in and, you know, that's the thing we notice. People just enjoy the whole con. There's not like, oh, yeah, the person who comes and goes, because they just check out
Starting point is 00:19:47 their one thing. I'd say the one thing I've learned more than like a takeaway from the other cons and learning is just an observation, is seeing that, you know, compared to other cons, I think people stick around at retro game con more. And I think it's, that's a testament to the hard work of trying to make an event that has variety that has fun things to do and isn't just a hey i found my five games and i'm going to go home or i met my my celebrity and i'm going to go home you know you're always going to have people like that but i just think you know because we put so much work into having enjoyable things all weekend long
Starting point is 00:20:21 that's the other thing we're on two days for spring this year we can bring an element of the main event to spring edition which is having stuff that makes it so people want to come more than one day you know there's people that, you know, just, oh, I got to see the whole thing. Oh, there's a panel I want to see on Sunday or something like that. So it's like, you know, those are some of the learnings too. It's just like not only what makes the event cool, but what makes it, you know, something that people are going to want to, you know, travel to. And, you know, I guess that opens up another thing.
Starting point is 00:20:52 Having two days doesn't just give us more attendee coverage, but it also lets people who might be from farther away go, you know what? I can get a hotel room now. Oh, cool. We'll go the first day. We can stay, get some food in the area, and then come the second day. So it really makes a lot of sense to do two days. It's just you can't just go right into it.
Starting point is 00:21:11 You know, you have to, when we were planning an event like this, it's only because we've learned so much over the years that it's been able to allow us to do that. Beautiful. Very exciting. Well, that is very exciting. And I don't know, it's the right way to do it, right, too. It's like you build that tight following. You do it for a few years, just one day, right?
Starting point is 00:21:29 And then you grow as. Yeah. And now we all have this thing that's like, it's so important to us, you know? Like it's not just an event we're putting on and cool we did it. It's like, no, this is like I said, our baby. Like we put this on year after year and learn so much that now it's like, you know, we just are constantly thinking what can we do to make this better and better? And seeing it, you know, nothing beats day of or weekend of seeing how many people have come out
Starting point is 00:21:54 and we're like, I feel like I'm an attendee when I'm there. But it's like, no, this is something I helped put on. But it's because it's so enjoyable that I'm not even thinking of it like that. I'm just thinking it like, oh, this is a cool. Like I would definitely go to retro game con if I wasn't from here and working on it. So very, very cool. Cool. Is there, I have one last question for you.
Starting point is 00:22:13 But before I ask it, is there anything else that we did not touch on that you want to touch on? No, I mean, it's, you know, there's so many granular details we could go into. But I think it's just, you know, everybody comes to the con with different things they want to do. Check out our social media, check out our website, see what we have. plan for the weekend you can really map out like oh i'm going to do this and do that and so uh you know i think we covered the new things that we've added and what makes this year different but uh and even what makes spring different than our main event but i think it really just comes down to you know uh what people want to do they can they they have a variety of stuff they can choose from so i think
Starting point is 00:22:47 we covered up uh pretty much what are those social handles in that website one more time yeah so it's easy it's retro gamecon all one word so it's retro gamecon dot com for our uh website and then we're on Instagram. We are on Facebook. We have a Discord that people can join and, you know, talk about the Khan ahead of time. That's a really good newer thing we've added over the last couple of years to just have people, more of a community behind just the, you know, not the weekend of. People are talking about the con all year long, and they're like going over the guest announcements little by little.
Starting point is 00:23:20 Each time we announce something, people can talk about it right then and there. They don't have to wait until they're going. So, yeah, all our social media is just retro game con. And yeah, we got all the info that they could want on there. Very good. Okay, my last question, what is your best game? Like, what game are you the best at? Best at is different than what is the best game for me.
Starting point is 00:23:41 I have a lot of nostalgia for, I actually was a Sega kid growing up. So even though I love Nintendo and stuff, there's just something about, I mean, I got a Sonic that Jack tattoo on here. Oh, sick. And I got it because my sister bought me when I was five, which I'm thinking like, would I do this if I had a five-year-old brother? She bought her and her boyfriend bought me at Sega Genesis with Sonic. So like I wouldn't even be into the hobby if it wasn't.
Starting point is 00:24:05 That is so. And I guess I'm pretty good at Sonic. So I'll choose that one. Even though the series has kind of had its ups and downs since the originals, that's always a good one. I used to love Halo. I got a lot of Halo tattoos. But man, I'm not good at it anymore. So that's why when you were like, best at it?
Starting point is 00:24:20 I'm like, no, not Hela. Well, you know, that was tricky. be good. Because people who are good at Halo are so good at Halo that you can't be okay at Halo. Yeah. And games in general, I think competitive gaming has just gotten more sweaty. Yeah. It doesn't matter what it is. Oh, yeah.
Starting point is 00:24:32 You know, the casual, like, hop on and mess around in Halo. No, the games, you know, and I don't know, you can't even blame, like, a single game. It's not like, Call Duty is why. Because Call Duty was more casual back in the day, too. I think it's just the, you know, there's streamers now. There's people not just playing, but people who watch the streamers, they get into the whole competitive nature and there's exploits and stuff. Yeah. So I think it's just, you know, people get more into it.
Starting point is 00:24:54 So, yeah, so, you know, like I said, I have a lot of nostalgia for old saga games, but Halo, even though I've got to say it's gone astray lately, it's not as good as it was back in the day, but it'll always be a place in my heart. Cool. Well, wonderful. Hey, thank you so much for coming on. I'm looking forward to it. I will be there, and I'm very excited, and it should be a lot of fun.
Starting point is 00:25:13 And I really hope I get to meet Sly Cooper. Yeah, you will. He'll be there. I'm so excited. Well, cool. Ladies and gentlemen, thank you so much for watching. this is good news york my name is noah christler uh if you are interested we are filming this out of our new studio here at click stream studios it is in the old spaghetti warehouse location and uh it's at six
Starting point is 00:25:32 eight nine south clinton street east clinton street north clinton street six eight nine north clinton guys uh as part of our launch here we are doing free marketing plans we will help you by generating a free marketing plan for you i will sit with you talk to you about your business learn about all of your goals for about 45 minutes or so. I will take all of that information. I will do a bunch of research on my own and I will put together a free marketing plan that you can then use on your own or if you choose to, you can use that with us if you are interested. You can get one of those free marketing plans by visiting call.com.com. Once again, my name is Noah Chrysler. This is Good News York. Thank you so much to our sponsor, Ads on the Go, get Ads on the Go.com. You guys are great. Thanks so much for watching.
Starting point is 00:26:15 Have a great day. Bye-bye.

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