Gooday Gaming Guests - Super Famicom and N64 Cartridge Code Process

Episode Date: January 16, 2025

The Super Famicom had a Nintendo Power Kiosks.The N64 Had the 64DD....

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Starting point is 00:00:00 Today I'm going to continue. We'll go on to SuperFanCom today. So let's do SuperFanCom Game Cartridge Code Process. I'm going to kind of go from there. Let's see what it does. It usually spits me a little bit of a history. So the Superfan Fancom SFC cartridge followed a specific code
Starting point is 00:00:34 and process for function. Okay, so it's a little bit different. The cartridge code process. Each Superfan cartridge had a unique identifier stored in its header. The header includes a game code for alpha numeric characters that identify the specific game. Region codes distinguish between Super Fan Com and Super Nintendo. Super Fan cartridges
Starting point is 00:01:02 are designed for Japanese consoles, and the lockout chip ensures they work only on compatible systems. A CIC lockout chip, also called the CIC, the Checking Integrity Circuit, prevents cartridges from other regions from functioning on a Japanese Superfancom. See, now, I'm supposed't do that with the N64. So the N64, if you take off the cartridge slot, it'll play both Japan and U.S. games.
Starting point is 00:01:35 GameCube didn't do it. For some reason, that one did. I wonder why they didn't put a lock on it. Super Fan Con uses Memory M mapper, ROM and RAM. ROM stores the high ROM games header includes title game ROMs size of it where it's going the region regions specified NTSC timing super fan car colleges super fan comm cartridges operated at 60 Hertz NTSC J standard compared to the PAL
Starting point is 00:02:34 region Which was at 50 Hertz so it's lower. Oh, you know what I heard today I actually saw the videos for the new Nintendo switch. It's bigger looks like a lot more tactical advanced But again, it's just another switch look kind of moment about that I hope it was something else so you got to check out the videos on YouTube looks pretty cool though I'd get one this timing. It's backwards compatible to it says Just a lot bigger it looks like this timing Loading process is using the chip so customized
Starting point is 00:03:07 enhancements super fx chip for 3d rendering starfox an sa-1 chip super mario rpg for additional processing power uh dsp chip for audio audio like pilot wings. All right. So let's see what kind of library this is. Library was there. What kind of library? I kind of just say it really quick, and they usually don't understand what I'm saying so it was vast collection of libraries spinning numerous various different places so role-playing like Final Fantasy 5 & 7 part 6 Dragon Quest. Chrono Trigger.
Starting point is 00:04:06 Tales of Phantasia. Live A Live. Live A Live. Exclusive. Japan exclusive. Super Mario. Super Metroid. So all your.
Starting point is 00:04:19 Super. Games that were on Super Nintendo. Were pretty much on Super Fancom. Shoot'em Up games, Puzzle games, Fire Emblem, Simulation games, SimCity, Sports games,
Starting point is 00:04:35 Adventure and Mystery, Legend of Zelda, Japan exclusives. Here we go. So these games were the ones that were only Cinec Dooku 3 released as Trials of the Mana. here we go so these games were the ones that were only uh duke of three uh released as trials of the mana
Starting point is 00:04:48 mother two earthbound fire emblem uh sin magni uh let's see games there's super scope game another scope game was a BS
Starting point is 00:05:05 Sata View game. Some sort of says there was over 1,400 official licensed games and hundreds of exclusives for Super Fancom. What rare games are there?
Starting point is 00:05:30 I was going to check out the rare games too. Let's see what we get for rare games. Um, there's a list of rare and valuable games. Uh, Rendering Ranger 2. Only 10,000 copies made. a list of rare and valuable games. Rendering Ranger 2. Only 10,000 copies made. Expected at around $1,000 in mint condition.
Starting point is 00:05:52 Hagna, The Final Conflict. Limited release in North America. Looks like a ninja. $600 to $1,000. King like a ninja. $600 to $1000.
Starting point is 00:06:08 King of Demons. Japan only released with dark, mature themes. Let's see what other rare ones there was. Demons. That said $800 to $1500. Another one I can't spell. Gems of the Bushy.
Starting point is 00:06:27 300 Super Fancom Wars. Fire Emblem. $776. Fantasy Milton. Sequel to Milton's Secret Castle. That sounds fun. Special Editions. BS Zelda.
Starting point is 00:06:49 BS Legend of Zelda. Rare. I had a copy of that one time. Nintendo Power Flash. There we go. Nintendo Power Flash Cartridges. Reason for Rarity. Custom cartridge will play
Starting point is 00:07:03 players downloaded games onto a writable chip. Huh, so that's different. Games like Sudica and Final Fantasy 76 were offered this way. So a Nintendo Pop Flash
Starting point is 00:07:19 Nintendo Power Flash cartridges. Reminds me of the Fancom. They had that kiosk where you could bring your Nintendo Power Flash cartridges. Reminds me of the. The Fancom. They had that kiosk. Where you could bring your. FDS disc. Super.
Starting point is 00:07:33 Fox weekend competition. A rare. Campus challenge in Powerfest 94. $5,000 for that one. Limited production. Let's see what else we got. Hard to find. $5,000 for that one. Limited production. Um, let's see what else we got. Hard to find. Treasure Hunter G.
Starting point is 00:07:50 The Fireman. Uh, Far East of Eden. Why are they limited? I mean, why are they rare for limited productions? Only Japan. Promotionals. Um, so is there a kiosk
Starting point is 00:08:06 for that then? I want to know more about this here. What is Nintendo Power Cartridges? What is that? That caught my eye. What is that?
Starting point is 00:08:21 Nintendo Let's see. Were writable game cartridges released in Japan. They allowed players to download games from a kiosk. So this had a kiosk too. This is similar to the So how the Nintendo Power Flash cartridge worked. The cartridge had a built-. Writable flash memory.
Starting point is 00:08:46 Allowed to erase and reload games. Many times. The cartridges were available. For Super Fan Com. Large cartridges. With heavy memory. Capacity. Also Game Boy and Game Boy Color.
Starting point is 00:09:00 Nintendo Power Kiosks. Players would visit. Specific stores in Japan. Where kiosks were set up specific stores in Japan or kiosks set up so now I have to find out what that is Nintendo so we know that there's the kiosk for the boy Japan was so much better than we were what it looks like I'll put a JPEG image of it on my thing. So both... Pretty cool looking. I see it.
Starting point is 00:09:29 I see it now. Alright, so that's one. Oh yeah, it had slots and everything. Wow. That's really, really cool. So we didn't write anything like that. Oh, let's see. What was it? Nintendo.
Starting point is 00:09:48 Nintendo. Power. Let's put Nintendo Power. Alright, so you can check that out. I'll put it as my main photo. Let's see what else we got here. Players could visit the kiosks. They'd pick up a game, pay a fee.
Starting point is 00:10:05 Keys with small print book out for each manual. Oh, they print it out of a book for you, too. That's pretty neat. Wow, that's really high tech. First, pay to reduce fee. Uh, games available on Nintendo Power. Super Fancom titles. All the really, some of the good ones.
Starting point is 00:10:26 Some of the Game Boy games. Not many games though. Why were they rare? The system was not a massive success and was discontinued in the early 2000s. Lost games. Some title exclusives were never released making them highly sought after.
Starting point is 00:10:42 Valuable ones are the Super Fancom Power cartridges and the game cartridges legacy oh that's pretty neat so let's go yeah let's go on to N64 game cartridge code process. I think I'm up to that now. N64. I wonder if there's any kiosks for that, too. So they had two different kiosks that you could go to. It says code process includes a combination of identifiers and functions
Starting point is 00:11:24 allowed to recognize and run the games. Physical connections. The N64 inserted the pins. You can change that pin slot comes off of the motherboard of the N64. So you can pull it off and clean underneath it. game titles, region code, checksum, CIC check system, but it didn't have a region lock otherwise region lock games from running on the console. That's not true. If it did not respond correctly, the game wouldn't load. Different CIC chips
Starting point is 00:12:00 specifically like Legend of Zelda required a special CICF2 bypass hardware limitations. Again, you needed for the N64, you needed the jumper pack, but you needed the upgrade memory pack. The red one. Region codes, force region codes using the chip. So it's saying there's Japan United States and pal that's not correct because you can pull you can put either
Starting point is 00:12:29 one in there you know it'll play both expansion pack required some games like perfect dark which is N64 insert the cartridge will Boot code executed. Game loaded. RDRAM for processing. Notable codes in the game cartridge. For character identifier. N64. Super Mario 64 was coded with NSMJ. Where N stands for N64 platform SM stands for same specific
Starting point is 00:13:11 identifier and J is region. Copy bypass may be licensed attempted bypass chip by a modem foot the EverDrive 64 and 64 drive modern flash cards emulate to run. There was also the Rumble Pack on those. Some cards included built-in battery backup, the Legend of Zelda, Oracle of Time, and the EE Prom for saving games like Mario Kart 64. Games like Paper Mario's the controller pack for saving you can also put a controller pack into the controls really weird on the n64 many egg n64 games of the rebel pack yep custom cartridge enhancements include hardware for such as like a train library should have been a big library that games through the libraries for that oh I ran out I ran out of space here Oh no
Starting point is 00:14:27 Looks like it stopped on me Oh, there it goes Now I got it 388 games officially Released worldwide 296 in the United States 196 in Japan 242 In Europe In Australia 296 in the United States. 196 in Japan.
Starting point is 00:14:49 242 in Europe and Australia. All the main titles. Zelda and Donkey Kong. Racing games, fighting games, shooting games. Perfect Dark. Role playing. Quest 64. Puzzle Games. Like Dr. Mario 64.
Starting point is 00:15:11 Party Games. And those simulations. Notable Rare Titles. Custom Robo. And Custom Robo V2. Sin and Punishment. Animal Crossings. The original Animal Crossings.
Starting point is 00:15:27 Clay Fighter. Oh, and then also the... Now, the N64 had the... What they call the Double D. Which is the... It was an add-on on the bottom.
Starting point is 00:15:43 They're like in the thousands to get. I could never get one. I could never afford it. But you put it on the bottom and you play CDs with it. It's called the 64DD add-on. It was an Oracle of Time Master Quest debug version. Peripheral is a rumble pack used for like Star 64. Controller pack for Turok. Dinosaur Hunter. Peripherals of rumble pack used for like star 64
Starting point is 00:16:09 controller pack for Turok dinosaur hunter expansion packing it some of the Zelda So what's what we'll see what is the DD game library. So type that in. DD. 64 DD. It's called a disc drive. It was only 9 games. Officially.
Starting point is 00:16:35 But just to get the run. The thing is so expensive. Players control the giant was Dasha and the giant. F0X expansion kit. Mario Artist. SimCity 64. Japan Pro Golf 64. And then another really long Japan War Diamond. And then Animal Forest. Other DD software was the Rant Net Disk. Allowed you to
Starting point is 00:17:10 browse the internet. Develop the tools. The Dinzan DD. Making tools. Shoot them up. Nintendo Disk Drive Development Kit. Used for prototypes. Unreleased or cancelled games. There was a Zelda for that.
Starting point is 00:17:30 Didn't happen. A Mother 3. Super Mario 64 2. Fire Emblem 64. And Mario Game Maker. Legacy of the Seed. A64DD remains highly sought after by collectors
Starting point is 00:17:47 really expensive always was going to get one of them to try it out yeah yeah I'll get them alright let's see what else we got for some rare what the rare
Starting point is 00:18:04 rare N64 games. Number of rare games. Clay Fighter. Blockbuster release. Worms Armageddon. Released at the late stages of N64. Oh, it's Bomberman 64. So Bomberman is really fun.
Starting point is 00:18:35 I have that for my PC Engine. It's like Pac-Man, but you have bombs. It's pretty neat. There was a Harvest Moon 64. Bomberman 64. The second attack. $300-$800 for that one. I ain't getting that now. Single player story mode.
Starting point is 00:18:53 Conker's Bad Fur Day. Super Bowling. Pokemon Stadium 2. Org Battle 64. Uh, Stadium. Pokemon Stadium 2. Uh, Org Battle 64. Persons of Lordy Caliber. Starcraft 64. Oh, Starcraft, huh?
Starting point is 00:19:17 They had Starcraft on N64. That was a good game. I used to love that game. Region exclusive rare games Sin and Punishment the Robo and the custom Robo V2 Animal Crossing
Starting point is 00:19:33 was a rare, the original Animal Crossing game released only in Japan on N64 and the special promotion Nintendo World Champion 1997 Gold Edition was rare $5,000 to $10,000 Special promotion. Nintendo World Champion. 1997 Gold Edition. It was rare.
Starting point is 00:19:47 Wow. $5,000 to $10,000. Only a dozen cartridges exist. Distributed to tournament winners. Also if you won something. At a game, I guess. Not for sale cartridges. Super Mario.
Starting point is 00:20:04 Super Mario 64. And Legend of Zelda Zelda not for sale. Test cartridges used internally by Nintendo for Bugging offered featured generic labels and unique markings. Peripheral style games. Yeah, I got them in.
Starting point is 00:20:24 Hey You Pico It's rare uses the I have one of those that's not that rare than I'm aware but I do have one of those hey you Pikachu when you put the mic with it f-zero X expansion kit that's for the 64DD. Factors for Rarity, Special Editions, Limited Editions. Alright, so that's a lot of fun stuff I got out of that. We learned today that there's a Power Kiosk.
Starting point is 00:20:56 Nintendo Power Kiosk. Also for the Super Fan Con. And it would print out a manual for you too. When you switch games to a new game. It would overwrite the old game and put print out a manual for you too when you switch games to a new game it would overwrite the old game and put a new game on for you that's pretty neat
Starting point is 00:21:11 and I'll have the kiosk as my main photo alright so you guys have a good day and then tomorrow I'll pick up and we'll do something else alright have a good night

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