High Rollers DnD - High Rollers: Aerois #108 | Aerosians... Assemble! (Part 1)

Episode Date: April 12, 2021

Gusthaven is under attack once again and the Aerosian Avengers are here to clean up all the mecha dragons and crab giants! We're sponsored by D&D Beyond! The ultimate Dungeons and Dragons toolset. Cl...ean up your dungeon delving life and speed up your games here: http://bit.ly/HRDNDBeyond2021 Support the High Rollers and get early access to podcast episodes (and more) on our Patreon: www.patreon.com/HighRollers Music courtesy of Epidemic Sound Learn more about your ad choices. Visit podcastchoices.com/adchoices

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Starting point is 00:00:00 Pickaxe. You know what's great about ambition? You can't see it. Some things look ambitious, but looks can be deceiving. For example, a runner could be training for a marathon, or they could be late for the bus. You never know. Ambition is on the inside. So that goal to be the ultimate soccer parent? Keep chasing drive your ambition mitsubishi motors hello welcome back to high rollers a dungeons and dragons podcast in the world of eros we're sponsored by dnd beyond the ultimate online dnd tool set for both players and dms make your dungeon delving life a million times easier with dD Beyond using the link in the episode description. Welcome back to Eros High Rollers. Last time, after the revelation at the Leaders Summit, two major factions of Eros have already joined with Kallus Valkyrian, as well as Quill's vision that Kallus' plan to use the world engine would fail. The party took a moment to decide their next steps.
Starting point is 00:01:43 Nova was reunited with her family, her mother Breeze, her father Wade, and her sister Aurora, though her brother Cloud is still missing. The family revealed that Vortensar had indeed been given a vote on the city's allegiance, and that propaganda and a lack of understanding had swayed many Ganassi towards Calus's side. Professor Jocelyn Whitsong Nova's old professor also revealed that the Cipher Academy, a shadowy organization working alongside Zvortensar's Atlas Academy, may have been working with Calus on a deeper level. Speaking with the remaining leaders of the summit, vague lines of allegiances were drawn, though some parties remain undecided.
Starting point is 00:02:22 Before these discussions could be continued, however, Lucius and Prince Aradan both received a message that Gusthaven was under attack. Danica Bloodfire teleports the party and the Sky Prince, along with the blue dragon Felisa and the druid shepherd Parik, back to Gusthaven, where they discover it is under attack by magically enhanced humanoids and strange dragon-like constructs,
Starting point is 00:02:43 all bearing the markings of Zarkira. With three major locations under attack, the party decide to head to the docks to try and protect the stormchaser and help Thalia, hoping that they can provide more support. Prince Aradan and his knights fly to the Aetherium refineries, whilst the druid Parik heads to the city center to try and heal and slow down the enemy until the party can arrive to support. With the Stormchaser and Thalia under siege, the party are in the midst of the Battle of Gustaven.
Starting point is 00:03:11 And that is where we begin, my friends. We are kicking it off straight into combat. I already have your initiative from last week. We are at the top of a brand new round um to give you a rundown especially for podcast listeners of the current battlefield uh we have the storm chaser
Starting point is 00:03:32 um in the airship sky dock on gust haven uh the storm chasers crew is all running around the deck with weapons at the ready ariya is at the, trying to kind of coordinate the attacks. Meanwhile, we have Giant Sentry on the Storm Chaser itself, next to Kamara and one of the large, these kind of large, hulking crab-like brutes that seem to have stepped up to it.
Starting point is 00:03:58 Aayla is also on the deck of the Storm Chaser facing down one of these large metallic dragon constructs which has risen up the side of the Storm Chaser facing down one of these large metallic dragon constructs, which has risen up the side of the Storm Chaser to attack. Quill and Lucius are both flying up in the air, being assailed by two strange creatures with manta ray-like wings, as well as another one of these large dragons. There are a number of other creatures all along the side of the docks, and Nova is currently
Starting point is 00:04:24 inside the hangar with the Twinstar Longbow and Captain Thalia, which is being attacked by one of these large brutish creatures and two more. Above the hangar, where the Twinstar is being located, the mage, the wizard Azaria Perel is also trying to offer some support
Starting point is 00:04:41 and had originally created a barrier to try and keep them away from the Twinstar star and that is kind of where everything is set up uh in terms of the battle and we begin at the top of the round we have uh ayla going first and then nova you will be on deck straight after ayla and then followed by lucius going third so ayla take us away into this big epic avengers-esque combat. Oh, hey there. I would like to hit the dragon in its face twice. Yeah, so it's kind of reaching up.
Starting point is 00:05:13 It's got within melee range so it can attack you. So yeah, very, very easily within hammer striking distance. Go for it. That's only an 18 to hit on that one. 18 to hit the dragon. Only just barely hits. It is covered in these metal plates, but it isn't particularly agile.
Starting point is 00:05:33 So striking it with a hammer, the hammer manages to break through its physical defenses. 15 damage on the hammer on the first one. Yep, 15 points of damage. 24 to hit on the second one. Yep, 15 points of damage. 24 to hit on the second one. That will also hit. 18 points of damage on the hammer, and then
Starting point is 00:05:55 a dex save, please. Saving throw. This is not very much, it's only a 13. Failure. 2, 4, this is not very much it's only a 13 failure 2, 4 5, 6, 7, 8 points of lightning damage
Starting point is 00:06:11 8 more points of lightning as your two first blows come striking down they resound as metal clashes against metal these great thunderous blows echoing across the sky dock the large dragon kind of reels back, clearly injured by these attacks.
Starting point is 00:06:27 It kind of pulls its long, snaking neck back. It lets out this, like, screeching roar. That's not the noise it makes. It's not the noise it makes. It wasn't the same as last week. I'm sorry, I can't always make that noise. I did make a very uh i watched it back and i can't quite remember how i made that noise either so you know what it still doesn't be i think the best noise
Starting point is 00:06:55 you've ever made was when we were at pax we did that q a and you were talking about the baby griffin and it was the most high-pitched noise the squeak that's my favorite very high very high squeak yeah i can't do it yeah i just i just love that you were so unapologetic about it last week you were like yeah i made that noise what of it tom hazel the dragon made the noise speaking of not getting distracted alo is there anything else you've moved up this thing is still in your face it's still up uh very heavily injured but still fine fit would you like to move no i'm gonna i'm gonna stare the thing down i'm i'm good okay all right in that case we have nova followed by lucius uh can nova get a quick room or kim get a quick reminder of what thalia said that she said that perel had done something to the engine of the Twin Star?
Starting point is 00:07:46 No, she didn't say Perel had done something. She suspects it may be Perel. She said that the Twin Star won't, isn't, it needs some sort of boost or some sort of jump start. The engines, the infernal engines seem to be
Starting point is 00:08:01 slumbering or not awakened, so she can't power the ship up basically uh staring you down there is one of these giant crab-like figures that has burst through the wall uh followed by two humanoids that seem to be covered in lightning um they have like one long tendril arm and then one sort of uh holding like a sword of some kind um and they both crackle with lightning as they step through the gateway. And then the twin star is just behind you. It's off the map. Okay.
Starting point is 00:08:30 In which case, I am going to tell, because Kiri, Big Cat and Thalia are with me, so I'm just going to be like, get to the longbow. I can start up the engines. We should try and secure that from everybody. Don't worry about these guys.
Starting point is 00:08:48 And then I'm going to summon a wall of light to come down. I'll draw it properly in a second, but I basically want it to cover the entrance where everyone's coming through, but also zigzag it so that if they were to come towards the entrance, the doorway of the twin star they'd have to like basically go through a gauntlet of uh wall of light yeah well draw it down imagine that the twin star is about five feet behind you just off the map the ramp leading up into the ship um and then yeah just draw the wall of light uh and that's your turn right because it's an action cast you can't or can you fire a beam on the same turn
Starting point is 00:09:23 there's some stuff that you can... I'll do in a second. But first of all, because Kim is dumb and has the memory of a goldfish, I can't remember... Are these squares 10 foot or 5? They're 10 foot, aren't they?
Starting point is 00:09:33 These are all 5 foot. No, these are all 5 foot squares. They're 5 foot. Yeah. Okay. Yeah. So I'll draw that up in a second. But first,
Starting point is 00:09:40 can everybody, all three of your little bad boys, make me a constitution saving throw DC 18, please? So it triggers when you actually draw the wall of light over them, yeah? When the wall appears, each creature in its area must make a con saving throw. And on a failsafe, you'll take 4 radiant damage, and there's other stuff too. The large one is only a 13.
Starting point is 00:10:05 Oh my god! All three of them fail. Okay. In which case, I rolled three 7s and a 4, so Tom Hazel math, quick. Oh my god, that's 25. 7, 14, 21, 25.
Starting point is 00:10:23 So 25 points of radiant damage, and they are all blinded for a minute. Okay. All right. I will put this in fact, actually, I'll do this on the other one. So the brute, brute B, takes 25 points of damage,
Starting point is 00:10:39 and then this would be shockers C and D. Both take 25 points of radiant damage and they both you hear this kind of it's like they're both kind of like one of their tentacles kind of rides up around their face they are very clearly blinded um taking the full full damage from the wall um um and that's murder she wrote that's all I got okay alright well you draw that wall whilst we move on to Lucius now Mark
Starting point is 00:11:12 beloved DM loved by all you know that this doesn't work I go by the letter of the rules so what would you like to do I'm flying right now You are flying I'm going to move
Starting point is 00:11:29 Up to about here Now So just at the northern end of the ship For podcast listeners To the north of where Aayla is currently fighting one of these large dragons I spin around to look at One of the massive dragons On the
Starting point is 00:11:44 Port side of this ship. And I'm seeing these two other... What are they again? These things? So these are the same kind of... They look humanoid in shape. No discernible gender. They have one long tentacle arm.
Starting point is 00:12:01 And in the other one, they're holding swords. Dressed in Zarkiran robes, like robes with Zarkira's emblem on um but they cracker with lightning with storm energy right cool so what i want to do is a couple things can i cast cone of cold but use my chromatic control to turn it into acid en route. I believe that we've established that you can do this, yes. This is the caveat that because you're going to allow it makes you just that much a better DM.
Starting point is 00:12:35 My defensive dichromancy allows me to when I deal damage with it, can I use the cold aspect of that as it's travelling and changing into acid to give myself
Starting point is 00:12:50 the defence of Diachromancy of cold. Even though I'm converting it to acid. This is the problem with me making homebrew things that allow it. I would say that because you are converting it, it would have to be acid resistance. Because you're changing it, it would have to be acid resistance.
Starting point is 00:13:07 Because you're changing it before the spell happens. So when you cast the spell, that hurts, Chris Trot. I just want you to know that. That actually hurts. When you cast the spell, you are changing it the instant you cast it with the chromatic control. You're changing the color as it goes,
Starting point is 00:13:21 and then the defensive nature is you're siphoning off that own spell's energy to ward yourself in some sort of magic so all right we'll start with the version yeah the damage that you deal is the damage that you can become resistant to okay think of it that way i'm gonna do an acid cone of acid so here we go all right so what do i have to do? This is a 60-foot cone, isn't it? Yeah, so it should show you here. DC 18, please. I just want to grant...
Starting point is 00:13:54 I want to basically... Imagine a straight line down that ship is where the cone starts and it goes... And this is constitution saving throw. Con, yes. Okay. So the large dragon gets a 28 natural 20 um so that will take half damage yeah um then the two shockers uh these guys are probably gonna fail oh 20 on one that's the fail and 15 on the other one okay one the dragon and the first shocker both take half
Starting point is 00:14:26 damage but the last one is going to take the full amount um 28 for half 47 total 47 oh my goodness oh my god so the the one the the lone shocker at the back uh the the lone this creature with like this long tendrilled arm and this sword that's crackling with lightning the the acid spray the the large dragon and then the the figures behind it they absorb some of it but they manage to kind of pull their wings or kind of throw some of the magic away diverting it pulling back from it the last one is taken so by surprise because it doesn't see it coming it is engulfed by this cone of acid, and it just dissolves. The whole creature just turns to mush
Starting point is 00:15:09 as it is completely destroyed by this spell. Yum, yum. Wipes it out. Can I also dichromancy the dragon as well for 10 points of acid? 10 more points of acid. You watch as the blows that Aayla has been hammering against this creature,
Starting point is 00:15:26 and now this surge of acid damage just streaming from Lucius's outspread fingers. The dragon's parts of it are just falling apart. Sections of it are breaking off. Its limbs are falling away. It seems to be in a very, very, very bad shape in this regard. I'm done. Okay. Just give me one second here.
Starting point is 00:15:56 You can have three. Thanks. You're welcome. Thank you very much. That cost me three sorcery points there, just for the stat nerds out there. Got eight points left in my font of magic. Cool.
Starting point is 00:16:10 Thank you. That's for me. That's for you, Tom. Thanks. Great. Okay. So, Lucius, anything else on your turn? You're currently hovering, yes?
Starting point is 00:16:20 You're flying up in the air? I'm spent, yes, and I'm going to continue to hover. How high above the deck of the ship are you currently flying, just so we know? I think when I initially took off, it was just a diagonal. So I reckon about 20 feet at most from the top deck. Yeah, okay, so about 20 feet up from the deck.
Starting point is 00:16:43 Okay, but that's about 80 feet from the dock of the of gust haven itself because the ship has got some uh some distance yeah i'm over the ship right now okay no interest no reason uh azaria perel will cast fly on herself and seeing that the the creatures that are storming the deck are being taken care of she will fly uh to hover over the ship itself um she it's an action to cast flight so that's the end of her turn but she's now like lucius she's flying about 20 30 feet above the deck of the storm chaser um her kind of long funerary like these black dress funerary robes kind of just trailing beneath her feet, giving her this very wraith-like appearance as she flies over.
Starting point is 00:17:30 Kelek, you are up next. And then we have Century. Cool. Just a reminder, what are these two things flying next to me? So these are humanoids with manta ray-like wings, you would call them, and they spat acid at you and threw javelins at you and Lucius. Yeah, those things suck. I do not like them.
Starting point is 00:17:50 So I'm going to fly a little bit forward. I want to land on the ship. So you're going to land on the deck of the ship, okay. Yes, I kind of want to just get away from those things a little bit. But I also want to cast, with my future vision quill from my staff, I want to cast Banishment on the dragon way off to the left. Okay. It needs to make a charisma saving throw of 21.
Starting point is 00:18:19 I don't want to trust it to do some bullshit roll. I don't imagine its charisma is high enough. So I'm going to use Portent, and it rolled a three. Holy crap. It rolls a three. Nice. With its charisma of three, giving it a minus four, means it has a minus one save.
Starting point is 00:18:36 Oh. So what does this look like, Quill? Now, keep in mind that it is a concentration for a minute, so I'm not going to delete it. I'm going to make it vanish. So we see Quill kind of raise up the staff. What does it look like quill now keep in mind that it is a concentration for a minute so i'm not going to delete it i'm going to make it vanish so we see quill kind of raise up the staff what does it look like quill yeah future vision quill bursts out and holds a hand forward and with a faint pop that's what it says on the spell description the dragon in the distance vanishes if it's native to a different plane of existence to us which I imagine it is it goes there
Starting point is 00:19:05 but I need to hold that for a minute which is what future vision quill is going to be focusing on the entire time okay so you just watch us this very aged looking quill like this aged dressed in hesper priest robes is holding out his wings kind of just concentrating in the distance and I think for the
Starting point is 00:19:22 visual effect we can see the dragon almost like translucently like it's being sent to another place uh or like there's still this after image of where it once was um but you can see that the the future quill is kind of holding that in place um keeping it locked down okay great stuff awesome anything else uh that will do That's a full action to do that. Okay. Alright. Sentry. You have one of these giant brutes in front of you on the deck of the ship. You are muted,
Starting point is 00:19:54 my dear. Oh, no. Hi. So I'm going to make two attacks against the brute guy. I was wondering, so if gonna make two attacks against the uh the brute guy um but can i was wondering so if i make two attacks can i cast a bonus action before i make a second attack yes you can yeah you can so you can choose how to divvy up your movement and bonus action so you can attack and then move um i think that's how i'm gonna rule it anyway that might not be right but i know you can split
Starting point is 00:20:23 movement up between attacks whether you can take a bonus action or not, I'm not sure, but for rule of cool, I'm going to say you can. Okay, so I'm going to do my first attack against the Brute, and I'll do a level 3 Divine Smite. Okay, well remember, you don't have to use that until you hit. 15 to
Starting point is 00:20:40 hit against Brute. I've got a lot of enemies. That will not hit. So as you plunge the sword forward, so you don't expend the spell slot because with Divine Smite you don't choose to use it until you hit. The sword goes to deflect, but you can see it's covered in this thick crab-like armor and it's got
Starting point is 00:20:55 these two giant pincers and it kind of holds the blade for a second and manages to deflect it away, not quite finding enough purchase to actually strike true. Alrighty, I'll try again nat 20 all right oh dear this is gonna be oh my god that is gonna suck for that guy yeah level three again but i was gonna um cast spirit shroud as a bonus action and give myself an extra d8 fluff so we say before
Starting point is 00:21:25 before the attack you would have cast spirit shroud and then yeah okay sure so mark down that you've got spirit shroud and you're concentrating and then yeah so with crit rolls maximize all the dice and then roll the dice again and then add any modifiers
Starting point is 00:21:41 I'm ready for the most you get an extra d4 from Her Majesty's Rope. You've already done it. So you've already done 68 damage. Holy shit. So that's
Starting point is 00:21:54 8, 16, 24, 30. What's 8 times 6? And then 2d4. I've got max on those. 48. So it'd be 48 damage plus 18 so 56, 66
Starting point is 00:22:14 plus 8 74 that's insane do you do max for the d4s as well yes and I got a d, I i got plus five as well for my 77 damage i think 77 points of damage yep i think that's right that's that equates to me so you watch essentially that first attack it manages to kind of like deflect with its claws
Starting point is 00:22:44 and kind of shrug off. And it kind of looks at you with these dead eyes, this gray, like almost featureless mouth, except for these dead looking eyes. And it just kind of and then you just thrust forward again. This time, the Her Majesty's Rose, this kind of thorny blade blazing with golden light from the Matrix. And it just splits this creature in half and with one twist you just watch as light erupts from it and the whole thing just falls apart at sentry's feet completely dead this thing just is broken apart by this attack as the blade smashes it to pieces i think sentry's just mad at all this Sarkira Starbane stuff. She's just like...
Starting point is 00:23:25 Yeah, understandably. Yeah. Therapy. I mean, that was attack one, right? That was attack two. She missed on the first attack. So that was attack two. But you now have Spirit Shroud up, so keep an eye on that and Concentration.
Starting point is 00:23:41 Anything else, Sentry, on your turn? I think then she'll just move up next to I keep, what's her name? I can't remember, I've forgotten her name. Kamara, yes. I'll move up next to Kamara. Yeah, you're next to Kamara. You're next to her already. Spirit Shroud? What is Spirit Shroud?
Starting point is 00:23:59 It gives me an extra DA extra damage and also the creature has 10 feet less of movement but it's not going anywhere anytime soon it's not going anywhere now yeah it's dead slow yourself down to hit hard cool yeah nice well it doesn't slow century it slows other creatures around century down oh right oh i see okay all right well century you kind of position yourself next to Kumara, kind of readjust, look around.
Starting point is 00:24:28 Meanwhile, Quill, sensing that you are the source of this banishment on the dragon, these two fly boys will very much hover, and they are just gonna spit acid and throw javelins at you. What? Yep, that's what they're gonna do.
Starting point is 00:24:44 So the first one spits acid in your face does a 17 hit uh it does but i'm gonna shield okay so gives you plus five ac so that attack misses uh it's javelin remember that ac stays with you as well until the start of your next uh the next one's 11 it misses so the javelin now bounces off the magical shield that you've conjured. The second one on its attack will attempt to spit acid at you as well. That misses, glancing off the shield that you've conjured. And then the second one, the javelin comes in. Both of these attacks just bouncing off this shield
Starting point is 00:25:20 that you conjure in front of yourself to protect yourself, helping make sure the future quill can keep that level of concentration down. Farlia, on her turn, will kind of look over at you, Nova. Excellent work, my dear. Yes, let's get to the
Starting point is 00:25:38 ship. But before we do, she will just pull out her little arcane pistols that she has. And even though she can't see the creatures because the wall of light is blocking it she's still gonna might as well make a couple of attacks uh because she can um annoyingly i don't get to have advantage um because they're blind um but they have a disadvantage because she can't see them because their wall is i don't know if you. Because you can't see them. Because the wall is opaque, right? I don't know if you would because it doesn't say anything.
Starting point is 00:26:07 No, it doesn't say anything about that. I believe it says the wall is opaque. It's not. It blocks line of sight, but creatures can go through it. Yeah, so that means that she counts as being blinded. If it blocks line of sight, she would consider,
Starting point is 00:26:19 she would count as being blinded to shoot through it. Because she can't see through it. It blocks line of sight. Yeah, I guess. That's just the rules of line of sight, basically. We've just never really counted that before. Yeah, I think we have. I don't think we've ever had range attacks go through it.
Starting point is 00:26:35 Well, no, going through it, I don't think anybody's ever attacked through the wall of light before. But if it blocks line of sight, then you count as being blinded. She's still going to make a couple actually i i haven't drawn the full wall because i wasn't too sure of exactly where we were on this map because we're kind of squished in a corner so there's about 20 feet that's where you are
Starting point is 00:26:54 because i wasn't too sure that's where we are okay well that's where you are yeah and then the ship is about five feet behind you um so in which case i'll add an extra so she has advantage but she also has disadvantage uh both attacks because of the wild shooting none of thalia's attacks actually hit but then she will basically run off uh into the twin star uh pulling kairi and big cat with her um she is there and in the fight uh next up the dragon next to uh ayla uh this thing is very displeased um it saves on it yeah so i need to do that at the end of their turn yeah uh let's see if its ability oh no this one hasn't used its radiant breath yet um oh so it claws itself onto the deck of the ship kind of climbing up uh maybe it will
Starting point is 00:27:59 actually fly up um no actually because it wants to be at an angle where it can yeah it will probably remain about there so it kind of clams up keeping within melee range of view ayla but then its giant snake head comes down lower um and it's going to fire a long beam of like intense heat and light out of its mouth but then arc it upwards in a line to catch lucius uh who is uh flying above so he's going to do it in like a diagonal kind of line like cutting upwards to hit both you and lucius i need you both to make a dexterity saving throw oh boy that's a 16 that's actually a success you can take half damage. 24. That's you. You're going to take half damage. Excellent. 4. So 28
Starting point is 00:28:49 max damage. You're going to take 14 damage each. Lucius, I need you to make a constitution saving throw to maintain your concentration on your fly spell. Not one. Seven. Even though you managed to dodge and avoid this intense beam of light,
Starting point is 00:29:07 the kind of focus of dodging it, the spell goes from your mind, like the pain of being blasted. You said you were 20 feet up, so you were going to take another 2d6 of falling damage. You take eight more bludgeoning damage as you land, and you are kind of positioned on the very edge of the storm chaser, but for the sake of benefit, we'll say that you kind of positioned on the very edge of the storm chaser, but for the sake of benefit,
Starting point is 00:29:26 we'll say that you kind of land at the very edge. So there's a risk you might roll over and fall off. But for now you're kind of like clutched onto the side of the ship, but yeah, it kind of knocks you out of the air as you land down on the ground. This thing then just basically remains in place, kind of just roaring defiantly, seemingly unfazed by its own wounds.
Starting point is 00:29:48 The other dragon is currently not in this realm of existence, so it is not here. That brute is dead. One of these last remaining shocker will clamber up the side of the ship and move to attack Aayla.
Starting point is 00:30:04 Heavily injured though it is. So it reaches out with its tentacle. That's a nine to hit. So it kind of wraps you up with this tentacle, Ayla, but you managed to kind of like throw it to the side. And then it will reach out with its kind of lightning touched sword. That's a 23 to hit.
Starting point is 00:30:25 That'll do it. You are resistant to lightning, so you're going to take half this damage. So it would have been eight, but you're going to take four points of lightning damage as its sword kind of cuts through you with pure lightning energy. But not quite enough to do anything harmful.
Starting point is 00:30:40 Nova, with the wall of light, is it on the start of their turn or the end of their turn that they take damage? of their turn if they're still in it okay uh so the large brute-like creature will it's pretty dumb once it's intelligent i don't think it's yeah it's not the smartest tool in the ted uh ted why you gotta break ted into this it will stumble forwards now does it take every time it moves through the wall or no it's not like it's just if it ends there yeah okay so with their movement they would be able to basically get next to you and the twin star basically so it kind of stumbles it's still blind but it just charges forward
Starting point is 00:31:31 swinging its great claws it's gonna have disadvantage on its attack against you but uh it's still gonna make the attack uh so first one is a 20 the second one is a 15 to hit. 19 is my own fast, so I think it misses. Okay, so its first of its claw swings misses. It tries to do the same thing again. 22 or 13. So, yeah, both times, because it's blinded, it's just swinging blindly around, trying to reach for any kind of target that's caused it this great pain,
Starting point is 00:32:03 but it's standing in the kind of gap that you created for you and Thalia, just kind of swinging its arms around, not quite sure where to look. That's the end of its turn. It can make a con save at the end of its throw at the end of its turn to end the blind.
Starting point is 00:32:19 End the blind? Will do. Con save, yes. That is only a 14. Yeah, that's not enough i presume it's 18 yeah um the two other creatures will back off they're not actually going to come stumbling through uh they're going to kind of move themselves away uh stumbling till they reach the kind of edge of the docks kind of feeling for it but they're not going to take any actions this turn they're just going to try and uh maybe move themselves down uh out of line of sight um just kind of stumbling you know feeling for for wall and safety uh and then they're going to make the con save as well
Starting point is 00:33:01 i don't think they're going to make this because their con save is pretty low yep they both fail as well so they remain blinded just trying to like blink and rub these they kind of have these almost like fish like eyes bulging out the sides of their heads but none of them are able to do it at the end of the round so ariah at the end of the round we're going to have the crew of the storm chaser go. Now, Lucius being the captain, you can direct their attack. So otherwise, or Aria will, basically. They can basically all focus fire on one.
Starting point is 00:33:35 The most effective thing for them to do is for them all to focus fire on one target. Currently, that's going to be the large dragon, unless you would like them to do otherwise. No, it'd be good to get rid of that big old dragon. Okay, so the crew of the Storm Chaser, all of them, Kamara, Araya, all of the individual crew members,
Starting point is 00:33:54 all armed with these kind of callous force rifles that you gave them, will turn and they direct their fire to the charredling dragon next to Aay ayla the only exception is actually one of the crew stumbles towards ayla because i forgot it failed its save against the dragon's malevolent presence one of the storm tracer crew ayla turns and points the rifle at you and is going to make an attack against you instead it's like no get it get away from me uh but that's only a 13 to hit. So you kind of dodge to the side as it blasts at you. Meanwhile, the rest of them just unleash this barrage of fire at the dragon.
Starting point is 00:34:33 Rather than me rolling every single attack roll, I'm just going to have them do 20 force damage straight up, representing some of them hitting, some of them missing, a Raya joining in. It basically is just going to be a set 20 damage uh this turn um also at the end of the round some other stuff happens so uh quill you receive a message in your mind this is one of prince Aradan's knights. We're encountering very tough resistance.
Starting point is 00:35:08 This dragon is proving more than we can bear. We may need someone to assist us. Ah, is the message you receive. Lucius, you also receive a message. Brother, we're getting bogged down. This druid that you've sent, we're not able to keep them off too long. The citizens
Starting point is 00:35:23 are being attacked. This dragon is causing untold destruction. We may need assistance, is the message you receive. Ah, crap. Oh, no. I see what's happening here. I see what's happening here. So,
Starting point is 00:35:44 we jump back up to Ayla. Hello. Dragon's still alive. Needs some hitting in the face, I think. So, I'm gonna... It's right in front of you. You passed the save against its malevolent
Starting point is 00:35:59 presence, so you're okay. Yes, I did. Yeah, but... Alright, go for it. And Nova, you're okay yes i did um yeah but okay yeah century all right go for it and nova you're up next 20 to hit that's a hit that is a 13 damage on the hammer 13 damage this thing is on its last legs you can can see that the multiple blows, the damage from the acid have almost torn this thing apart now.
Starting point is 00:36:32 22 to hit on the second one. That's a hit. Which is 18 damage on the hammer. And then... 18 points of damage. Dex save. And then a dexterity saving throw from old dragon boy oh good my extension stopped working i'll just do it manually that's
Starting point is 00:36:59 a 17 oh i believe that is a pass so so he takes half, so he takes four. Half damage. Four points of lightning damage. You can see that these three blows, bam, bam, bam, and the blast of lightning, this thing is barely standing. Like, parts of its arms and legs are now breaking off. You can start to see the exposed, not like clockwork, but there's almost like this pulsating organic mass
Starting point is 00:37:25 beneath the creature's armor plates. Um, and it's struggling to keep standing, basically, as it lets out another defiant roar. Anything else, Ayla, on your turn? I got nothing left. That's it. I'm just going to stand my ground. All right. Nova Vija. Um, I'm going to
Starting point is 00:37:47 move into the ship, but without making a disengage, so it has an attack of opportunity against me, but obviously at disadvantage. It's blinded. Yep, it's at disadvantage. So, let me just see here. Alright,
Starting point is 00:38:04 extension's been a pain, so. Right. Okay, I rolled two 18s, so that's a 24 to hit. Okay. Okay, that does hit me then. Okay. It's only seven slashing damage as this thing just clips you with its giant claw, kind of like tearing at your side, but not, you know,
Starting point is 00:38:20 it's, you've definitely had worse as this thing does manage to just clip you just as you get out of its reach as it swings wildly for you I've had Ayla punch me in the arm, that's way worse and then as that's happening so I'm going to run into the as far into the twin star
Starting point is 00:38:38 as I can go, but also I would like to use my action to fire a part of the wall at the the crab dude. It means that you won't be able to dash, so you won't get to the engine room this turn, but you can fire off the thing. Yep, sure. That's fine.
Starting point is 00:38:54 I rolled a 19 to hit. That does just barely hit the brute. It kind of pierces through its large carapace. Oh, I had advantage, though, don't I? Because, yeah, I'll just roll and see if I getace. Oh. I had advantage though, don't I? Because, yeah. I'll just roll and see if I get better. No, I don't. But anyway, so that's 4d8 damage.
Starting point is 00:39:12 8 plus 6 plus 2, so that's 16 plus 1 is 17 points of radiant damage. 17 points. You hear it kind of like... Still alive, but heavily injured by that blast of light from the wall
Starting point is 00:39:26 okay uh yeah so next turn you'll be able to get to the engine room um okay essentially all right lucius uh i'm gonna messenger ring saying moon star and the druid are in
Starting point is 00:39:42 trouble the citizens are getting attacked we need to wrap this up and move immediately. And I'll call out to Oriah. Can the storm chaser move? We need to get moving immediately. Once we've dealt with that dragon, yes, I am
Starting point is 00:39:57 afraid that if we get this thing up into the air, it will be able to attack the ship more easily. It's more protected here in the dock. But once it's dealt with, yes, now that the quill has banished the other one. Prepare the crew. And I'll cast Chromatic Orb, level two. Okay. Here we go.
Starting point is 00:40:20 Acid, of course. Just rolling the dice. That is a deck save. Lose. Actually, I only rolled a 13 hit. I was going to say, is it a deck save or is it an attack roll? I think it's an attack roll. 13.
Starting point is 00:40:37 Yeah, so it just skims along its armor, and what armor plating it has left manages to deflect the chromatic orb away from it, just preventing it from fully having an impact uh sadly okay that's he much me i'm going oh wait i'm kind of clinging on the edge aren't i should i you are yeah so like one-handed you fired off this like chromatic orb but you're kind of scrambling onto the edge yeah can i use my movement to try and get on the deck easily yeah okay pull yourself up onto the deck cool um because it didn't hit does dichromancy go off it's whenever you cast a spell that deals acid or cold so seven points to the dragon please
Starting point is 00:41:16 acid i mean that nearly finishes the thing off you can see it kind of like breaks away sections of its hand melting through the kind of wrist um and it kind of causes it to buckle just barely still standing you can see it kind of letting out this one kind of final uh pathetic cry uh as it does so cool uh okay you done lucius yes uh in that case uh azari perel having heard the shout between Oriah and Lucius, will step up and she will, judging at how badly this thing is injured, she will conjure a Ray of Frost. She's 13th level, so this is 3d8 on a hit. Cool.
Starting point is 00:42:03 Kill him. Kill him dead. to hit cool i'll just have to roll it uh that is indeed a hit that's an 18 plus 8 uh which hits and then 3d8 but it's immune to cold isn't it it is so he watches this ray of frost like cascades over the creature's armor shell um but it doesn't seem to have any kind of effect on the on the being's health or or drive or strength um and you just see azaria kind of frown uh in a very sort of annoying uh kind of manner uh but she doesn't have a lot of attack spells so um so that is that does she have any bonus action spells and that was like making a mistake when playing chess against yourself yeah kind of is um but nope that's that's her we should head.
Starting point is 00:43:08 And then I'm going to do a Mass Cure Wounds. It's 60 feet, so this is going to hit I guess the entire party, so whoever needs it. I don't really know anyone's health state. It won't hit Nova. It won't be able to hit Nova. It won't hit Nova. Me and Lucius will get maxed
Starting point is 00:43:24 from this, so we get 3d8 plus 6 maxed because of thingy. So 3d8, 24, 30 health. Nice. Both of us. Thank you. And then I will also heal Sentry, Aayla. I don't think any of the crew have taken any hits, so I'll just do Oriah and
Starting point is 00:43:46 Pharrell as well she's not taken she's kind of got some scrapes and bruises actually she would have had some and some of the wolfpuck did as well one of the wolfpack took some damage and Kamara took a damage as well in that case yeah I'll do Sentry, Kamara, the wolfpack
Starting point is 00:44:04 and Ava. You and Lucius. So you get 15 healing. Nice. Yeah, that will basically top Kamara and the Wolf Pack up to full. And the rest of you will get 15. Is that the end of your turn, Quill? Thanks.
Starting point is 00:44:22 That's me, I believe, yes. If anyone was under any effect of any spells on the fifth level, they're also gone. Oh. Don't think so. Okay, after Quill's go, there is a kind of crackling of light
Starting point is 00:44:39 coming from the dock just behind the near-dead dragon construct. You see this kind of beam of light swell up on a circular platform as a figure arrives accompanied by a creature. I didn't prepare a token for this, so I've got to bring it in. New friend, Houdis.
Starting point is 00:45:03 Okay. I mean, he's coming. he's coming in my life. He's dead. You see a familiar-looking woman. She is dressed in dark red and black robes with a great kind of face-plated crown that curls up in spikes. You can see her wielding a long, bladed staff
Starting point is 00:45:23 with long, dark hair as zarkira's form arrives in a burst of light beside her is a enormous uh well not enormous like a large metallic spider-like robot that kind of materializes alongside her um and she seems to survey the battlefield looking around hmm it seems you have fared far better than I expected I was hoping my little encounter would wear you down
Starting point is 00:45:56 a little before my arrival still no matter and she will on her turn cast kill And she will, on her turn... Cast kill. Go away. She'll leave. She'll walk away.
Starting point is 00:46:17 We don't want more Skyrocks, please. She'll look at us and say, GG, it's a draw, and then walk away. GG. Well met. She will. I'm just trying to decide if Dispel Magic would end banishment. If she can't send Dispel on Quell. I don't think it would.
Starting point is 00:46:33 One creature, object, or magical effect within range. No, I don't think it would. I don't think it would. She would know. Yeah, she would. Oh, I know what she'd do. Where she is. I mean, I am concentrating.
Starting point is 00:46:44 Face your swarm. That's what I was thinking. You're concentrating on on it but i don't think it's still there um instead she will seeing the terrible state that the large dragon is in uh she's actually going to cast polymorph onto it um and instead she will transform it into a giant triceratops which means that it gets the triceratops hit points yeah we have to go through that hit points now as well yes
Starting point is 00:47:19 and we have to help everyone else who's currently dying cool cool cool basically all of our NPC friends Can we have to help everyone else who's currently dying? Cool, cool, cool, cool, cool, cool, cool. Cool, cool, cool, cool, cool, cool. Basically all of our NPC friends. Gonzo. Maybe.
Starting point is 00:47:31 I mean, you could split off and have one of you go to help them. Yeah, just leave everyone else with Zarkira who could easily kill us. Cool. Yeah. It's fine. It's fine. As a bonus action. It's a bonus action. It's fine. As a bonus action, Hadar touched.
Starting point is 00:47:49 Yes, we're in a really bad time. No, she won't do anything as a bonus action this turn. That's nice. She transforms the dying childland dragon into a large metallic triceratops
Starting point is 00:48:05 on the deck. And then it's sentry's go. Oh my god. Oh boy. Well, I'm gonna move on up to this triceratops and have a good go at it. Have a bloody good go, innit? Have a bloody good go. 19 to hit.
Starting point is 00:48:21 The triceratops are the first attack. That will hit. In its triceratops form, it does seem to be a bit easier to hit the Triceratops with the first attack. That will hit. In its Triceratops form, it does seem to be a bit easier to hit. Alrighty, I'll do a level 3 Divine Smite on this boy. 5d8 damage-o. Ba-ba-da-ba-ba-ba-ba! And 2d4.
Starting point is 00:48:41 So that's 39 for the first one. 39 points of damage this thing very confused in its kind of perpetual state of pain and then being transformed into not pain and now pain again you do strike deep into the triceratops as her majesty's rose carves through it
Starting point is 00:48:58 yep still standing 13 for the second one 13 does still hit. It does hit. What? Yeah. All right, I'll do a level two divine smite for this one
Starting point is 00:49:11 and use my spirit shroud as well. So that'll be another 5d8. 23 and 2d4. So that's 27. Okay. Nice. d4 so that's 27 uh okay so nice so these two strikes carve into this new triceratops form of the dragon um is it kind of
Starting point is 00:49:34 kind of like throws its head around in pain as sentry turns to engage it um that's it yes anything else sentry uh no at the end of your turn century akira is going to take a legendary action and she's going to cast a spell she's going to cast a spell she's going to cast a third level tasha's mind whip on yourself and ayla i need you both to make intelligence
Starting point is 00:49:59 saving throws you just watch as she raises her hand and these two lashes, like whips of energy, strike your brains. Katie's making a face at me. I should have. My brains. I should have said something before you rolled. Never mind. What's your minus there, Sentry?
Starting point is 00:50:20 Because let's be honest, your saving throw for intelligence. I can't be positive. My intelligence saving throw is a plus two. That's okay. Intelligence saving throw, please. I failed. I mean, what did you guys get, just so I know? Ten. Ten? Okay, yeah, and Sentry?
Starting point is 00:50:35 That might be a 13 for you, Ayla. I've got seven. Are you ten feet from me? So it's a 13. It's still not enough. Okay, you guys are going to take some damage. This is
Starting point is 00:50:51 one additional creature. Oh my god. I rolled 3d6 and got three sixes. That's like so bullshit. So that's going to be 18 points of psychic damage to you both uh furthermore you can't take reactions until the end of your next turn and on your next turn you only get a move an action or a bonus action only one of the three that's it cool um i should
Starting point is 00:51:19 count spells cool uh that's at the end of century's turn uh after century the two flying creatures are going to continue their bombardment against quill uh doesn't uh century have an spell thing aura thing
Starting point is 00:51:37 does she i mean she gave bonus to saving throws to ayla uh resistance to damage from spells okay and this is a spell so it would be nine psychic damage instead Does she? I mean, she gave bonus to saving throws to Ayla. Resistance to damage from spells. Okay, and this is a spell, so it would be nine psychic damage instead of 18. Okay, I always have nine healing. Good reminder.
Starting point is 00:51:54 A lot of times where that hasn't been used. Yeah. Acid spit on you. Nine to hit, misses. Javelin is thrown at you. My D&D Beyond is really struggling. So I'm just going to roll manually. Another 9 to hit. Both attacks miss you from both of these flyers who are just rolling really
Starting point is 00:52:11 bad. A 19 to hit. Yeah, we'll let that go through. You're going to let that go through? I'll let that one hit me. Sure. I'm going to rub it over my face.
Starting point is 00:52:25 I don't even care. Roast me up. Well, it's lucky. It's only five points of acid damage, but I still technically need you to make a concentration check. DC 10. Okay. That's okay, because I can choose what effect I lose
Starting point is 00:52:43 as well. There you go. 17. 17? You passed anyway. And then the last, the javelin, is 18 to hit. Ah, yeah. That's going to be fucking terrible. Four points of damage, and I need you to make another concentration check. Cool.
Starting point is 00:53:03 Concentration. 19 plus 21. 21 total. Check. Cool. Concentration. 19 plus 21. 21. 21 total. I rolled 400. Nice. After their turn, Nova, you hear the sounds of Thalia getting
Starting point is 00:53:17 in and strapping into the cockpit and basically preparing to launch the Twinstar, but until the engines are activated, she can't do anything. The Triciceratops will basically uh trembling charge of the triceratops at least 20 feet straight towards a creature and then hits it uh it can't do that because it's kind of stuck there a spirit shroud as well it will have 10 feet less of movement. In that case, it's just going to kind of try and gore you, Sentry, and then stomp on Aayla. That's all it's going to try
Starting point is 00:53:50 and do. 19 to hit Sentry, which I know is a miss because you've got an AC 20, right? Minimum? Yep. And then Aayla, it's A11. That was a terrible hit, so it kind of tries to gore Sentry and stomp on the deck, but both attacks kind of failing and missing as it does so.
Starting point is 00:54:06 Other childling dragon is in limbo. Then the creature next to Zarkira moves. She points a finger at Quill, and this thing scutters, jumps up onto the deck, and moves around to engage Kelek. And it just scutters remarkably fast going from where it
Starting point is 00:54:32 did. I'm just going to check its movement. Oh, it actually can't quite get to Quill this turn actually. Shaky. Yeah, I thought I should check that because I was like actually it's starting from here so it gets onto the deck of the ship it doesn't the moving up it like a spider it just
Starting point is 00:54:54 climbs up vertically um it gets within range um sits reach on these attacks 10 feet it can hit kamara though so it's going to uh try and take two attacks it has these giant like bladed four legs and it's going to attack at kamara uh that first one is going to hit and that second one is actually going to be a miss so kamara manages to dodge out the way on the first one uh where's my d8 six seven uh that's gonna be 13 points of damage so kamara takes a pretty bad blow uh as she kind of throws herself to the side of one attack one of these four legs kind of rips through her but then out of one of the creature's eyes it has these kind of like crystalline spider-like eyes out of one of them it is going to fire a beam. A force beam.
Starting point is 00:55:46 One creature within 60 feet. Can you make a dex saving throw, please, Quill? Dex save? For sure, for sure, for sure. No doubt, no doubt, no doubt. For sure, for sure, for sure. Oh, 17. That was actually kind of good. 17. Half as much damage on a successful save.
Starting point is 00:56:03 So that's's gonna be 12 19 23 24 halfed is 12 12 points of force damage and a concentration check please oh that one uh so i'm gonna lose uh not vanish uh i'm gonna instead lose the uh beacon of hope okay all right so beacon of hope goes but the banishment remains um as this thing clambers
Starting point is 00:56:35 up uh it is focused almost entirely on quill at this point uh that thing's dead uh the remaining little lightning guy is going to take a swing at ayla again it's going to desperately try and attack ayla uh tentacle it's miss lightning sword miss uh this thing just kind of you're kind of dodging it deflecting it kicking it in the stomach to keep it at bay uh can't quite find a grip uh to reach
Starting point is 00:57:05 on you um nova you hear something banging on the outside of the twin star seemingly some sort of creature trying to find its way inside um and it's it's got it's managed to find the entrance but not quite pulled itself inside just yet uh the other two uh will just make their constitution saving throws one succeeds because that was a natural 20 the other one fails so we'll say that this one at the top managed to succeed at the end of their turn and is no longer blinded ready for the next turn Ayla
Starting point is 00:57:37 we come back to you I'm going to you said this lightning dude's pretty injured right in front yep one good blow will probably finish him off I'm going to just try and get him out of the way
Starting point is 00:57:56 and I only get an action this turn so but you still get your two attacks though because your action is to take the attack action and you get two attacks 30, 40, 50, 60, 70, 80, 90 20 to hit, unnatural But you still get your two attacks though because your action is to take the attack action and you get two attacks. 30, 40, 50, 60, 70, 80, 90. 20 to hit, unnatural.
Starting point is 00:58:10 You hit. Okay. Oh, I rolled a full damage on my D20. D10, sorry. 21 damage. You kind of like you baseball bat swing this tentacled lightning covered man and he just goes flying off the edge and lands into the crate on the other side with just kind of like scattering of of debris very kind of like swing knock goes flying you hear a faint scream before he
Starting point is 00:58:38 snaps his neck on something and is killed instantly um you still have a giant Triceratops. I will hit the giant Triceratops. Well, I will try to hit the giant. I hit. It becomes a shocker and you attack Ayla. Yeah. You know. What was that? Sorry, Ayla. 27.
Starting point is 00:59:03 To hit. Yep. 14 damage. 27 to hit yep 14 damage 14 points of damage and I will say in messenger ring Nova Zarkira is here because Nova currently doesn't know
Starting point is 00:59:19 no no it's very smart very very smart perfect and that's the only thing you can do this round. At the end of the round, those effects from Zarkira end. That's it. Nova. Thanks, Ayla. Could you tell her to just stand in one place?
Starting point is 00:59:36 Because I'm going to blast her out of the sky. I guess I'm inside the ship. I can't see Crabboy anymore, can I? So I'm going to go I can't see Crabboy anymore can I? So I'm gonna go You can see him so you had only gotten 30 feet into the ship. Maybe you can't see him but you can hear him. He's very clearly found
Starting point is 00:59:54 the entrance and is blindly stumbling in to try and find you kind of trying to tear his way through. I forgot to make a second Oh he's trying to come in Yeah Okay so I need to get rid of him. He still seems to be blinded, but you can hear like this, like...
Starting point is 01:00:09 Kind of like trying to get in through the tiny... Well, not tiny, it's quite a large doorway, but it's still... He's too big to fit in properly, so... In which case, I'm going to use Wall of Light to blast him again. So, that is
Starting point is 01:00:26 rolling with advantage. My highest is a 12, so that's 22 to hit. That hits. Which is 4, 8, 4, 8, 9, 10, 11, 12,
Starting point is 01:00:41 13, 14, 15, 16, 17. Okay, with that, you do hear a kind of final... And then just, like, metal being scraped by claws as something collapses on the doorway as the light barrier obviously finds its mark. And they are dead, so... I will continue on my way,
Starting point is 01:01:03 perambulating on my way to the engine room then, por favor that will be the rest of your movement you get there but that's going to be the end of your turn by the time you get there as you kind of slide down the ladders, scurry along to the infernal engines which you can
Starting point is 01:01:19 see are completely dud they're just disabled they don't seem to be functioning after Nova Vija we have Lucius completely dud. They're just disabled. They don't seem to be functioning. After Nova Vigia, we have Lucius. I'm going to cast Vitriolic Sphere on Zarkira, please.
Starting point is 01:01:37 Okay. Point where it happens, and it's 20 foot, so could I put it in the middle? Will it hit the Triceratops as well? What level spell is this? It's way too high for a counter spell. Zarkira doesn't stand a chance against this one. What level spell is it?
Starting point is 01:01:54 This isn't about a counter spell? What level spell? Okay. Okay. Okay, so the spell goes off, but you see that when it explodes around Zarkira, there's like a 10-foot sphere around her that is untouched by the acid.
Starting point is 01:02:15 Okay. It will still splash the triceratops. I'm afraid your little magics don't have much effect, my boy. I'll get to you soon enough. Because I hit it in the middle does it still hit the triceratops yeah so the triceratops would still take the damage actually that's fair points it's a 20 foot radius so it's a deck save of 18 still beat it's also gonna technically if you you could aim it a little bit further back so i'm assuming you wouldn't want to hit your own crewman now fuck them no of course i'm gonna i'm gonna ignore that
Starting point is 01:02:51 fuck them because i'm pretty sure you would um sure okay uh so uh deck save for the Triceratops. It fails. It's going to take damage. Excellent. Rolling 10d4. Here we go. 24 points of acid damage. So you watch as the acid washes over the Triceratops. It explodes, ignoring, completely leaving the Zarkira untouched. But it erupts out, covering the Triceratops. The Triceratops' form melts away, and it once again reverts to the giant dragon
Starting point is 01:03:26 but the acid is still covering it and the acid completely erodes the dragon away into nothing. As it does enough damage to go over its hit points of both forms. The dragon is just melted away and just completely leaves the dragon
Starting point is 01:03:42 covered as well. I'm going to see in, so I won't. Mozark Hero? That's like 70 feet. It's 30 foot range for Dicomancy. 55 feet. Oh, from you. I thought it was from the way the spell hit.
Starting point is 01:03:57 No, it comes out of me. Ah. Cool. So yeah, that's me. That's you done. Azaria perel azaria first zarkira it's what we've been waiting for
Starting point is 01:04:16 let's go sorcerer gate she folds her arms and kind of cocks her head in Zarkiria's direction and looks to the large spider creature and seems to almost be studying them
Starting point is 01:04:31 for a second she kind of looks between the two hmm and she will fly over here and just watch for a second.
Starting point is 01:04:46 Oh good. Yeah, now it's a good learning experience. Such an ant hole. Let's just start here. Just no picky. Interesting. She finds it very, she's like, hmm, how interesting.
Starting point is 01:05:00 It's very powerful. Very powerful mage. Oh, I like this thing that she's made. That's very curious. How didge uh i like this thing that she's made that's very curious how did you make that quill uh right i know that this little crab dude is following me around so i want to he's chasing you it's chasing me hard i want to cast Expeditious Retreat on myself. And I want to fly directly over it and give it a shocking grasp as I go past it, too. Does Expeditious Retreat prevent opportunity attacks?
Starting point is 01:05:37 No, shocking grasp does, though. If it hits, yeah. Oh, it will. It will hit. so you cast as a bone so as i check expeditious retreat is a bonus action you fly next to it for effective purposes um cast shocking grasp on it and then you're hoping you fly away because it won't be able to take reactions yeah is it made of any metal? It is made of metal, yes. So you have advantage. Wonderful.
Starting point is 01:06:07 Cool. So 2d20. It might not hit. Oh, plus 9. 20. 20 to hit. Yeah, that would hit. Oh, thank God. It hits. Cool. 3, that would hit. Oh, thank God.
Starting point is 01:06:26 It hits. Cool. 3d8 damage then. Interesting. 16. What have I done? 16 points. Okay, yeah, it takes the damage.
Starting point is 01:06:40 The lightning kind of courses through its body. I was just checking. It's immune to being paralyzed, but Shocking Grasp grasp is just like an effect it's like a bonus effect it doesn't actually stop them from taking reactions reactions yeah so you kind of like stun it for a second giving you enough time to continue your movement so you've moved like what like 5 10 15 20 50 so uh that's 50 that's that's my movement but then i want to dash and basically go up from where i am here like pretty much off the side of the ship i want to go up a lot so how high how high off the ship's deck are you going zarkira is going to kill me 50 50 feet okay so you are so if you're 50 feet over uh over the deck of the ship
Starting point is 01:07:29 that makes you about sort of 80 to 90 feet over the docks that you're currently flying above i'll go i'll go 50 up from the deck okay sure yeah 50 up from the deck. Okay, that makes sense. End of your turn, Quill? That's me. Okay. Zakira's turn. Hmm. Just walk away. Gotta keep this dragon out, my dudes.
Starting point is 01:07:58 Gotta keep the dragon out. Maybe she realised she left the oven on at home and needs to go check on that. Yep. Yeah? that. Yep. Yeah? Yep. Yeah. Oh, she forgot to unlock her cat flap. Cat can't get out.
Starting point is 01:08:12 Oh. Clumsy. Do you know what Sakura's kitchen looks like? You ever thought? What am I? She's got that orange. She's got electric hobs or gas stove. Oh, she has the wood-fired ones.
Starting point is 01:08:25 You know, like the old country style ones. I bet it's a mess. Bigada. Yeah. Lots of cleavers, you know, like big cleavers. Yes. Yeah. I bet she loves making jelly.
Starting point is 01:08:39 I bet she's got tons of weird jelly moulds and stuff. Why? Weird shapes. She loves us and then eats them all angrily. Yeah. It's like bone marrow jelly. Dairy jelly. Oh, my favorite.
Starting point is 01:08:55 Yeah. She's going to fly up. Oh, she's moving. She just levitates. She just flies up into the air. Doesn't seem to be a spell. Just seems to naturally be flying somehow. And lands on the deck of the ship.
Starting point is 01:09:09 And then she is... I just need to measure here. Yep. She is going to fire a 60-foot cone directly out from her. As you watch, a cone of multicolored magic just streams out from her as you watch a cone of multicolored magic just streams out from her hands as she
Starting point is 01:09:29 casts a spell. What level are you casting counterspell? Chris Trott? I know what it is. Yeah. Seventh. Zarkira will counterspell at seventh level. And she casts two. Wait wait it's a reaction she can reaction she can
Starting point is 01:09:50 so you she begins summoning this spell you are like i can't allow this i know this spell you begin channeling your own color magic to break it apart and then you see she's been looking at you the whole time and she just smiles and she raises up her other free hand and all of that kind of colored magic pulling away the beams.
Starting point is 01:10:12 She just closes her fist and it just vanishes. Your counter spell itself gone. I need everybody, and I've got to bring up the spell stats for this. Each creature in the 60 foot cone must make you can't see them you can't see them at all but i just wanted to say it i just wanted to say it each creature must make a dexterity saving throw uh and then i'll determine which effect now there's a lot of you in here so we've got uh 60-foot cone out from Sakura. Oh my god. Whoops. I do kind of
Starting point is 01:10:48 want to do that one day, though. Ah, you counter-spelled my counter-spell. I counter-spelled your counter-spell. So Sentry, Ayla, Lucius, Penny, and two of the crew are going to be making this save. 23.
Starting point is 01:11:09 Alright, so 23 from Ayla, from lucius that's failure by the way uh you're a failure by the way 20 for me yikes yeah 20 is that 20 okay that's a failure as well unfortunately century um and then kamara's not being affected, but the two Wolfpack, one of them will get your benefit. And then I'll do saves for Penny. Okay, so Wolfpack. Now, these guys do have... I kind of gave them, like, NPC evasion.
Starting point is 01:11:35 One's going to fail. The other one's going to fail. And then Penny is going to pass. Penny manages to throw herself behind the mast at the far end of the ship and just, you know, avoids any of the oncoming damage. But Sentry, Lucius, and two of the crew members are going to take the full effect.
Starting point is 01:11:53 Aayla, you're taking half, and I have to roll a d8 for each of you. So we'll go in order. We'll go with Sentry first. Two. This is 10d6 of acid damage. Ooh, do I get that halved? It is a spell, so yes, you would. Yeah. That's going to be 10, 20, 31, 36. 40 points of acid damage damage half to 20 acid damage
Starting point is 01:12:28 for sentry so what is the spell wolfpack crew 6 this is prismatic spray you walk as the sentry the closest wolfpack member to you
Starting point is 01:12:43 goes to try and dodge out of the way, expecting the same wave of acid. Your protective aura tries to protect them from the spell, but this time the magic that washes over him is like indigo in colour, and you watch as parts of their body begins turning to stone. Oh no!
Starting point is 01:13:02 I must make a constitution saving throw at the end of each of their turns i'll just do it i'll make a con save too for um spirit shroud yes please do uh the dc would be 20 so it's a failure unfortunately she took 20 points oh no it'd be half the damage taken so actually you would succeed that uh ayla uh for you it is red that engulfs you. This is fire damage. 10d6 of fire damage. You're taking half anyway. And I rolled pretty bad.
Starting point is 01:13:32 So 10, 20, 26, 27, 30. 33, so half to 16 fire damage. Kind of engulfs over you. Wolfpack member number two for poison damage 10d6 they are not within centuries aura unfortunately this damage is gonna be more than enough as you watch as this wolf pack member is cloaked in green magic their skin begins to boil and swell like they've just been completely engulfed by poison and they just collide with the ground dead and that's
Starting point is 01:14:14 pretty much massive damage for them as well they are out and then Lucius finally against you the armor gone too? huh? no the armor remains. The armor? Okay.
Starting point is 01:14:27 I mean, it sucks, but you know. This is going to be fire. Red engulfed you, Lucius. Okay. So this is going to be 10, 20, 24, 26, 28, 30, 10 20 24 26 28 30 35 points of fire damage okay this is fine as this spell you so as a point by the way tom i have to roll a d8 for each target if If I'd rolled an 8, they'd get hit by two rays,
Starting point is 01:15:05 so they could take up the 20d6 of damage. Wow. It's a great spell that I used a spell slot on to try and counterspell it. Yeah. Oh, no. It was a good attempt. Combat tracker crashed.
Starting point is 01:15:19 Oh, I've lost all the initiatives. No. It's on the... Can you use two counter? Can you use two on roll 20? I've got it on roll 20 we've got it yeah we've got it don't worry no you've got like you don't
Starting point is 01:15:30 have everybody I don't think yeah you don't have Zarkira oh no the retriever and stuff is in there okay let me just reset this by the way because I had to refresh my combat tracker all issues because I had to refresh my combat tracker.
Starting point is 01:15:47 All issues. Who would be next? Sentry would be next. So start thinking about what you want to do, Sentry, while I get this in. Coming up to half path anyway, to be fair. Yeah, we should probably take a break. We could probably take a break now, actually, and then come back onto Sentry's round while I fix this.
Starting point is 01:16:04 Yeah, that sounds good to me. Sure. Okay. Well, we're going to take a break now actually and then come back onto centuries round while I fix this yeah that sounds good to me sure okay well we're going to take a quick break I'm going to sort out my initiative and then we're going to come back to this very intense battle short story counterspell your counterspell prismatic spray it's pretty cool I mean I hate that it was used against us
Starting point is 01:16:20 but let's be real it's pretty cool my next turn I was was gonna use it myself but now i've used the slot so i can't on everyone on the storm chaser yeah on you guys oh nice awesome i'm done there was something that got me in the middle of this uh in this combat after ayla whacked that lightning boy i just saw in in the chat, someone just said, well, he's not going to be in a row as two. A row as two. Oh, that was good.

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