High Rollers DnD - High Rollers: Aerois #117 | The City of Glass Jump (Part 1)
Episode Date: July 5, 2021Horizon's course is set and the team jump into the City of Glass above an active battlezone! Check out the map for this episode on our Patreon (for free!): https://www.patreon.com/posts/53319984 We're... sponsored by D&D Beyond! The ultimate Dungeons and Dragons toolset. Clean up your dungeon delving life and speed up your games here: http://bit.ly/HRDNDBeyond2021 Support the High Rollers and get early access to podcast episodes (and more) on our Patreon:Â www.patreon.com/HighRollers Music courtesy of Epidemic Sound Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Hello, welcome back to High Rollers,
a Dungeons & Dragons podcast in the world of Erois.
We're sponsored by D&D Beyond,
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It's your birthday.
It's your birthday, it's your birthday, third birthday, high rollers, third birthday today.
Hi, I'm your dungeon master, Mark Sherlock-Humes, and today, today is our second campaign, Erois's
third birthday.
Maybe it was on Thursday, but today's the first day we're celebrating it because today's
an Erois episode. Thank you very much much everybody who's already posted amazing art well wishes
or given us gift subs and things like that uh thank you very much after returning to the sky
city of horizon rescuing valor valkyrian from the astral ship the tassadar and returning home to
many questions and potential new goals the party have set forth towards the City of Glass in the hopes of rescuing
the Guardians assembled there by a herald ahead of Sentry. After being attacked in Horizon Streets,
the party now know that a faction of Guardians have become corrupted and become servants of the
old god Hadar, a hungering entity that threatens the multiverse. Calling themselves the Dominators,
these corrupted constructs feed off magical energy,
and their leader, Overlord Verasator,
a guardian once called Breeze,
whom the party had encountered,
greatly desires the prime matrix that Sentry now holds.
As they near the continent of Gisela,
where the City of Glass is located,
the Horizon scouts report that the peninsular ruin
is under attack by enemy
forces a fleet of airships and ground troops held off by a small rebel force and guardians assembled
there but they will not last long the party decide haste is necessary and to head down to ground
level first leaving the mobile sky city to deal with the airship fleet.
And that's where we're going to kick off today.
It has been a week. We missed last week.
So as a little kind of, again, if you've got any questions or you want refreshes on any details,
now's probably the best time to ask.
But the Horizon itself...
How do you play D&D, Mark?
Huh?
How do? How do you play? I don't need to answer that question we've been doing this five
years you can try and play like you don't know um you say a thing and then you roll a die and
then sometimes that thing works and sometimes it doesn't and that's it um roll intelligence check. Horizon is on its way into the, you know,
to hover over the peninsula of where the city of Gloss is located,
this northern peninsula from the continent of Gisela.
It's en route.
You can't turn around.
This is going to happen.
Now there's really the only real decisions left is how you're going to
get down to the ground and if you are
definitely locked in that right we're going to
go down to the ground and
deal with that first.
Where do you want to go? How are you going to get
there? And yeah
any other kind of plans, questions or preparations
you want to make. You have maybe
an hour tops before
the city is in position you can see that
there is a fleet of airships kind of around the city of glass you can see you know from the
distance from the scouting reports there are massed ground troops with magitek weapons with
magitek vehicles all in position and it's only because this small defense force
has such a choke point that they've been
able to hold them
off this long because they have a real
choke point into the city of glass
and that is pretty much
where we are
now if I recall correctly
last week we had a
garbled message from the ground
which kind of urged us to want to
help specifically i believe uh we left it that we wanted to go down ourselves right to help on the
front lines there was um quill attempted to send use the sending spell to contact um herald uh the
message was garbled it wasn't necessarily a a call for help, but it was too
corrupted to really glean any real purpose to the message. There were certainly phrases
that were mentioned. There were keywords that might imply certain things, but it was very
hard to get the intent of the meaning. Quill also scryed on Herald and learned that they
were... Nova.
Nova, sorry, scryed on Herald.
I'm just used to Quill doing it.
That Herald is in the City of Glass,
is being attacked by some enemy.
You don't know who.
Whether it's the Valkyrian forces working with the Sansian Commonwealth,
whether it's the Dominant, you don't know.
But they were under attack.
They do have some allies with them.
They had some guardians with them who were helping them.
But you weren't sure exactly where they were the city of glass is huge it was once a massive metropolis locating them is gonna be difficult um if you just try and you know fly
down there um you're gonna need some clues as to where they may have gone. Hmm. So last time we were there,
we spent a long time sort of fighting through
the City of Glass to get to, like,
I feel like there was a temple
on a hill at the very, very top of the City of Glass,
and that's kind of where we ended up?
Uh, this is from a long time ago.
No, it was in the middle.
It was in the very center of the City of Glass.
Like, the top and end of the peninsula,
um, you know, is just more of the city. You ended up in a temple very close to the center of the city of glass like the top and end of the peninsula um you know is is just more of the city
you ended up in a temple very close to the center of the city um it was a temple to siasca it was
an old temple to siasca yeah um um if no can i make a role maybe uh history or something like
that to kind of like given what nova saw in the scry if she recognizes
it from when they were there last um i don't think that that wouldn't be a history check because
history is more about sort of ancient history and things like that i would say that because the the
scry is only 10 feet around the subject it's just not deep there was no landmarks it was all just
crowded glass covered buildings um i don't think that it would be enough really for scent for for There was no landmarks. It was all just crowded, glass-covered buildings.
I don't think that it would be enough, really,
for Nova to be able to glean anything.
If they'd been near a building or anything like that,
but they hadn't been,
it was like Herald was trying to move through crowded streets and there's just too many of them.
It's such a big city.
Yeah.
big city. Would Quill's... doesn't Quill have locate, um, object or person from the book?
Creature?
Yeah, I do, but it's a thousand feet, which I feel like we're way beyond at the moment.
So...
Well, yeah, currently you are well beyond.
When you get closer, this is another thing I mentioned in the previous episode, horizon
cannot lower down to the ground.
Horizon, it would be too disruptive to the city.
It can't go lower.
It can move around, but it can't get closer to the ground.
It is going to be at least 2,000 feet up from the ground level, right?
I'm also going to show you guys a little map here
because Commander Rain or Lieutenant Rain,
who has been sort of your liaison here in Horizon,
a very sort of not effeminate,
but a kind of more slim angled features man,
half elf with sort of military background
wearing an officer's uniform.
Rain comes to you and has like drafted up maps,
you know, presents you with information
that the scouts reported and things like that.
And sits down and says,
we've projected our current course
in towards the Gisellan Peninsula.
Examining Horizon's current altitude
and our vector of attack,
we suspect that we'll be approaching in
from the eastern side of the continent.
It will be difficult for us.
The horizon as a city cannot maneuver deftly.
We are not some nimble airship.
Once we pick a direction,
Danica can basically make it stop and go.
Turning is not in the city's best operations.
You will need to decide how
you're going to get down to the ground
and where you wish
to go when you are ending it.
I've drawn up a basic map and we've
divided it into quadrants based on
some of our projections of
the city there.
Where we drop in, boys, is a very apt...
That looks so cool!
Oh, that looks badass!
So the grey line is the path that Horizon will be taking.
You can drop at any point,
and in fact you're going to be dropping
when you leave the city to prevent the city from being
overwhelmed by the airships rain is suggesting that you drop off above this island just off the
coast depending on how you get down to the ground there may be complications that there may be
things that set you off course there may be things that attack you. You don't know what to expect going down. You will need to decide where you want your landing zone to be.
Now, keeping in mind that the more clustered,
like if you try and land in the City of Glass,
even if you have flying spells,
even if you have other things,
it is going to be dangerous to try and land
at a very high speed into those places.
So you're going to need to think about where you want to land.
You want to think about where you might be needed,
where you're going to provide the best aid.
Do you just want to rush to Herald ASAP?
Do you want to try and help the rebel forces fend off this attack?
What's the plan?
Can we only go in this direction, or can we rotate?
So when you land, you can split off.
So do think of this as a little bit of an Apex Fortnite Battle Royale.
It's along this line.
That is the line that Horizon's going to be traveling on.
You can split off if you want to.
Use the old parachute maneuvering.
Parachutes, yeah.
For the benefit of podcast listeners, by the way,
I'm going to put this map for everyone on Patreon
if you want to go see that.
High Rollers Patreon. Support us now. If the podcast listeners, the way i'm going to put this map for everyone on patreon if you want to go see that i roll this patreon support us now if you if the podcast listeners the way to describe it is the peninsula has been divided down into gridded sections um and each one of those gridded
sections has you know key objectives like there's all the forests there's the hills
there are a number of buildings watch towers um the flags, those of you who can see the map, the flags indicate,
Rain says these indicate areas where we know that a ground assault is happening,
where the Sansian Commonwealth is attacking and fighting rebel forces.
These wagon markers indicate artillery, Magitek cannons that have extremely long range.
We suspect that they will attack Horizon.
They will be attacking anything that departs the city.
These potentially will attack you when you try and leave.
There's also a number of ruins.
What square on this map is the square
where Nova blew up the storm chaser?
Remember that?
That would be further to the south.
That'd be maybe around sort of like the
middle-ish area sort of uh maybe to the the lower middle um further further down uh you guys can
zoom out as well if you can't see the whole map feel free to zoom out you blew up plenty of people
we don't need it again it's all these like trade works like you might do. So those are, so they may look like Tradewagon Sentry,
but those are actually Magitek artillery.
Oh.
They're bad news.
That's the only explanation I could find for them.
They're bad news.
They are, they're like mobile, some of the, you know, Magitek weapons,
they're all Valkyrian Magitek, basically.
Ah, okay.
Yeah, and they are being used to not just attack,
they are being used to artillery bomb this rebel force.
The little encampment you can see in the middle of the map
is where you met them previously,
and you can see that there has been a hasty fortification erected
in this choke point, this valley that leads into the City of Glass.
The trees, the forests on the outskirts
are extremely thick and rugged.
The hills designate areas
which it's not just like one hill,
it's a very mountainous, hilly,
rugged terrain.
Each of these squares
on the map is about two miles
by the way.
Oh. Okay, cool.
If you mind, like a parachuter,
if you drift quite far,
like if you got knocked off course,
a small change up in the air
means you're going to land
very far away from the ground,
basically.
You've got a system, haven't you?
You do.
Look at him!
Of course he's like...
It's going to be a little
Mark Hume special skill challenge where everyone ends up like
boop boop boop all over the map.
Did you not see his tweet earlier?
I knew this was coming.
Depends on what happened.
We just didn't know which part it pertained to, you know?
Clearly it's the jump.
Yeah.
So, a couple of little things, because I know you guys talked about it.
Obviously, yeah, Quill can fly.
He has a flying speed.
You can use the fly spell.
If you just try and fly 2,000 feet down,
you're going to have a lot of attacks thrown your way
with these people trying to, like, shoot you out the eye.
So what you'd probably be better off doing
is dropping and falling at a high rate,
not using your fly speed, and then activating it at the last minute.
However, to do that, you're basically going to be at the ground level
when you activate your fly speed.
So you're going to land in a square, which is two miles, roughly size-wise.
What if we were invisible while we flew?
Can't shoot us.
If you're invisible, that will certainly certainly that might very well help. That may
very well prevent you being attacked.
You don't know if these weapons have
the ability to detect invisible creatures, but
it certainly would help.
They're Magiflac cannons.
It's going to blow us out of the sky.
Well, they kind of are, yes.
Some of them are anti-
airship weaponry.
Great. This is no. Great.
This is cool.
So there's a lot of anti-air weaponry to the south,
but in the City of Glass itself,
is there any sort of weaponry or defences there?
There are airships.
There is a fleet of airships flying around.
I need to see them on the map.
That doesn't represent all of them.
I've only put a couple there. But those airships have, you know, air-to-ground weaponry.
They have arcane cannons.
They have people on board with small arms.
All of them will be able to shoot as well.
There is no safe place.
Guns.
Okay.
Are you laughing at the people with small arms on board?
Very good. Very good.
Very good joke.
Little T-Rex arms.
I hate that.
Hilarious.
Anyway, I imagine while we're planning all this out,
we're kind of in the map room of Horizon.
Danica's just kind of blasting in the corner,
keeping this thing afloat. Or are we in a different room from Danica's just kind of blasting in the corner, keeping this thing afloat,
or in a different room from Danica.
So yeah, Danica, you don't know where Danica is.
You've not seen the...
Actually, no, no, that's not correct.
It's up on the top of the city.
There were these like golden things
that she was holding onto and channeling fire down.
This command chamber is inside the actual citadel itself.
This is probably where you once had meetings about the um the the summit the leaders summit um it would be closer to that
uh and yeah there's like a little projected illusory map that rain has some limited control
over and this map is sort of projected there um lucius will say in regards to providing air support i know us taking the decision to go in
is going to reduce horizon's chances of having extra help with the airships um storm chaser
and therefore thalia is it worth us sending a message to them so that as soon as they get in range,
we can kind of tell them the intel that we have here
and they can coordinate an attack with Horizon?
Yeah, they should be able to protect Horizon a bit.
Horizon needs a little bit of help.
They're a few days out as far as I'm aware.
Thalia isn't bringing the Twinstar as a point.
It's just the Storm Chaser. Twin star is still in Gustikman.
Sorry, Kim. It still can't fly. No, I was just going to say
I was under the impression that the storm chaser was still a few days out, so unless
we're here a few days, then not an option. You don't know exactly how
delayed it is. It was delayed. Mysteriously
delayed. it's definitely
worth communicating it's definitely worth communicating and I don't mind
talking to Thalia again I will leave that with you then Nova you can send the
message and then as captain, of course,
everything they say.
I will.
Focusing on the task at hand,
does anyone have any ideas?
I know free falling is probably
our best option in terms of not getting hit
out of the sky.
Sentry. Sentry's really good at falling.
Sentry, any tips?
I'm very good.
If you do not wish to fall, really good at falling. Sentry, any tips? I'm very good. Gravit, you're great.
If you do not wish to fall,
I have some options I can provide. We do have a
skiff. We have a sky skiff that you could use.
Obviously, it will be slower
than you free falling.
However, it would afford you
some element of protection or at least
defense against being attacked.
It will require a pilot, somebody who understands air vehicles to pilot.
Captain Lucius, I'm sure that your experience with your own airship
would be sufficient, as well as a navigator,
somebody to help guide the ship to make sure that you're not drifting
off your intended landing zone.
The rest of you, I'm sure there will be tasks that you could help with
aboard a skyskiff.
The other option is, if you do not wish to use your
own spells, I can provide you with windshoots.
These are things that we sometimes use
for troops here in Horizon.
They will allow you
you can deploy them manually
when you get closer to the ground, and
they will slow your descent quite rapidly
rather than relying on magic.
I remember you saying something
that there were some problems with communication
with the individuals in the City of Glass.
If there's a possibility that this may disrupt magic,
I would be afraid of things like flying spells
becoming disrupted if you were to approach into those areas.
That's a very good point. I didn't think of that.
I don't know if that is the case.
You mentioned that your communication was having difficulties
to mine best
knowledge. The only thing I can think of is
that the City of Glass has some sort of effect
on magical spells.
The wind
shoots are purely mechanical.
However, again, if
they suffer great damage or
anything like that,
they could be destroyed.
Would we be able to fit these wings inside a skyskiff as a secondary option if we were to bail on the skyskiff?
Yes, you could most certainly equip them each.
They're roughly about the size of a backpack, a travelling backpack.
they're roughly about the size of a backpack a travelling backpack
go on the
skiff
with the backpacks
and then last ditch
there's some people here
who can be magic and I'm not one of them
so you know
maybe we got three
points there there's some backups at least
like skiff if that
goes down backpacks if that goes down, Backpacks, if that goes
down, Spells.
Question is... Somebody please save me
if I start to fall.
We'll do our best.
We'll try.
Gravity's not my friend, Sentry.
Not a fan.
Oh, that reminds me.
We need to make sure we remove
our Feather Fall tokens.
They'll activate regardless.
We don't want to fall to the ground extremely slowly.
That would be...
I'd prefer that than extremely fast.
Definitely remove them.
Not that I have one.
If you were to descend at...
A Feather Fall token is designed almost as a way for us to rescue somebody
who falls off of the Sky Cities.
They descend you at an incredibly slow rate as soon as you begin to fall if these weapons spot you
they will have ample opportunity to kill you in midair yeah you would be sitting no feather
i hand it over i can keep these for you here if you wish I think we gave sentry
three or four
I've got loads
why can't I hold
all those peddleful tokens
I attached one to each limb
now in terms of
us actually choosing
a point as best
we can of where to land.
My personal opinion would be the fortification outside of City of Glass,
where this bottleneck is.
It seems like that's where they would amass some sort of force
to stop any infiltration,
and we can get intel on the front lines there
and maybe help, provide assistance.
Any thoughts?
lines there and maybe help provide assistance any thoughts i do worry about these uh these giant cannons as well because if we want to escape or back up from or air support they are firing up
at you know any airships and and and well they they could fire at us and i don't really fancy
taking one of those to the face you want to, if you were able to destroy any of these Magitek weapons, these platforms,
we've counted about five or six of them.
If you were able to destroy them, you would be greatly benefiting Horizon as well.
These things are capable of shooting miles in range.
They will no doubt attack Horizon as soon as we present ourselves as a threat.
How about we try and stay together,
get to that fortification,
see if there's anyone that can come with us
on mission destroy artillery.
Well, I don't want to say
we jump into the thick of it, Lucius,
but if we drop into the fortification,
we'll have to cross the battlefield
to get to the artillery. Not necessarily artillery drop directly on top of the artillery and took control of them
destroy but yeah could be fun i'm not sure if it's range of motion of each of those things but i'm
sure being as close as possible to them whilst we're falling out of the sky means that we are painting quite a big target on us it it will be more dangerous as
approaching on the ground be a bit more stealthy i don't think stealth will be an option as i said
we'll be going through battlefields to get to them uh but in terms of range of motion, it's hard to shoot something that's
directly above you and spiraling
down towards you than something that
is a spot in the distance,
if you know what I mean.
True. We could
certainly try that.
Anyone like that idea?
I hate the
idea, but I have said it.
I don't like any of them because all of them involve falling,
but I do like the idea of smashing up really heavy machinery,
I have to say.
Or firing one.
I assume this map is an approximation.
It is an approximation, yes.
It is an approximation, yes.
We've tried to map out key locations that we can see.
The scouts that my scout ships did saw in their brief analysis of the battlefield.
Things may have changed since that time.
This was several hours ago.
We've identified a few ruins, what appear to be perhaps old stores
or old defense towers for the City of Glass.
Some hastily built fortifications and guard towers.
Craters litter the sort of central area from these artillery bombardments,
creating very difficult, rugged sort of terrains to cross over.
And then the City of Glass itself is, well, the buildings there are numerous.
Tall spires made entirely from glass, several of them broken and shattered.
Trying to move through that area is razor sharp.
It would be extremely difficult.
There's definitely some evidence of fighting in the City of Glass.
We've seen flashes of light, perhaps from spells,
but it is difficult to determine the exact numbers.
Right. flashes of light perhaps from spells but it is difficult to determine the exact numbers the only other issue I have here Quill with your
idea is we would
be jumping
off very far north
of the artillery and aiming
for them before we're
able to get on top of them
that makes sense
because this is the route of Horizon.
So we are going directly at them.
It just depends on what our strategy
here is. Do we land and immediately
go into the City of Glass? Do we try and turn
the tide of the battle?
We need to decide which one's which.
In terms of turning the tide,
we have to destroy the artillery.
And jumping in
from above, behind enemy lines, that's the best way to do it. But we can jumping in from above behind enemy lines that's the best way
it's from above directly towards them at a 45 degree angle yeah it's a it looks like a six
six mile flight as well you will be you will be if you are falling, if you're descending at a fast rate or in the skiff,
it won't be as long.
You will be able to progress quite quickly.
But these weapons will be able to attack you.
I do not believe that they have a blind spot
that you will be able to avoid.
They've been positioned in a way
that they can cover each other as well.
The others will simply turn to fire on any immediate threats.
Now, what we know... There is also the fact that Harold is clearly struggling right now.
And can we afford to take out heavy machinery and wait to go and help them?
Well, I mean, you go.
My idea is bad.
Okay.
All ideas are good ideas. It's just the ones that we enact upon that idea's bad. Okay. All ideas are good ideas.
It's just the ones that we enact upon
that could become bad.
My brain.
I shouldn't have said that.
You can do it. No, I believe in you.
Help! You can do it.
Have a little, thank you.
Lucius, Lucius, you're okay.
This is very stressful.
How about we
head to the fortification?
There is almost certainly an army
amassing there to hold the front lines
into the City of Glass.
If we could split forces,
say we decide to go into
the City of Glass to help Herald,
we could at least amass a force
to sabotage the artillery
whilst we're doing the city of glass.
Agreed.
I think that's the best option.
Sounds good.
Nova says it's best.
Okay, and what about,
what's the plan for extraction
after that, you know, getting out of there?
What's the capacity
of the skiff?
How many people can we fit on it?
Five, six perhaps. You may be able to take one person with you, but they're not built for large
teams. We're talking more of a sort of... It has no weapons, it has shielding, it has armour, but
in terms of offensive abilities, none. But it's mainly used to ferry people down to cities, villages, that sort of thing.
Yeah.
Okay.
Those in favor, quill.
I'm in the storm chaser.
That's your bad idea.
Let's let it all out now.
All options on the table.
Storm chaser is a delayed extraction method, potentially.
Yes. But it might hold out
potentially days
Nova you have a
portal thing
that you're really good at
teleportation circle
there has to be one on horizon
my brain can't compute that
you've used the teleportations here at Circle here on Horizon.
I believe that that was my understanding
of how you were going to transport as many back.
It will take time.
You will need multiple castings,
but that may be something where we can send several mages.
Once we know that you are in a safe location
and we have a ground area secure,
we can send a mage down to help facilitate such a thing
we'll make first contact we'll return with our first batch and then you can send to the next
of course okay all right what happens okay sorry my brain is going off in all different tangents
but what if people teleport the same time do they end up in each side bodies and explode either way
time do they end up in each side of the bodies and explode?
Either way.
We'll cross that bridge
when we get to it, I think.
I'm very stressed.
If you've got a glass of water...
No, it's understandable. Don't worry.
Don't worry.
Okay, so land in the fortification
and head into
the City of Glass. Do we want to land directly in the fortification and head into the city of glass.
Do we want to land directly in the fortification, though?
What if it's been overrun?
I think beside it.
I think let's use that forest to our advantage.
As close as we can.
Get some cover.
Yes.
Okay.
Perhaps in that crater to the east of it
so that we are sheltered
from fire
and we can kind of
In regards to
sheltered from fire, something
made that crater and it was
fire.
Lightning never strikes twice.
Okay.
Technically speaking though though artillery is not a factor
of nature so
I think the probabilities of that saying being accurate
are very low
right
it sometimes strikes twice
I see
it's very thick and I'm worried about landing
in trees
strikes twice a lot actually.
You guys can move the little target icon wherever you like.
You move it and you decide where you want it to be.
Okay.
Oh look, you've got little tokens we can move around on the map.
Look.
Leave those for now.
Leave your little own personal icons because we're going to use those when you start.
As a point, just so I know,
the line I put in is very much a kind of like LOL.
It's like Fortnite LOL.
You will start.
The square that I currently have you guys all in
is the section that Rain is suggesting you depart,
you leave horizon from
and then you'll move from that space um and i've got some little rules about how you move and stuff
like that checks you need to make um so we can so you can really place that icon wherever you want
and then you can you can move as you wish to um really you're putting lots of tokens on the table there.
Sorry, I'm just thinking.
Also, they gave me one of those things to push the token around,
and it feels really cool to be like a little military commander.
I've always wanted to use one of these.
Those are people's lives, Quill.
Those are people's lives that are in those token forms
that you just push around and ultimately decide the fates of.
No, no, I'm actually coming up with a plan kind of it's okay what have
you got might be a bad plan okay so this where i've put the token here what is this building
way off to the east we don't know uh we've identified some sort of structure but we don't
know the nature of it we don't know if it's an old ruin or perhaps something that's been
converted for the purposes of this battle.
There is an active battle near it. We suspect that there probably is going to be enemy forces
nearby. Okay. I mean, it does put us again quite far away from the allied armies and
also away from the city of glass, but it could be a good landing point with defenses away
from the artillery for us to sneak around the back and get into the back line.
Again, maybe.
One thing I'm going to remind you guys of
is each of those squares is two miles.
Two miles in terms of game movement.
Oh, yeah, this will take a long time.
At a slow pace, it's about an hour to cross each square.
There will be, and I'll tell you this for free,
each of those squares, there's a
roll, and there may be stuff that happens
in each one.
Okie dokie.
There could be encounters, there could be treasure,
there could be...
There's just like a trampoline park
where we all safely land
and have a whale of a time.
But you have to pick the right square.
Well, now that you're looking at this map,
that statue surrounded by,
it looks almost like a forest, like a glade.
There's something, I don't know,
there's something about it where you're like,
why does that ring a bell?
Like, what is that making me think about?
Oh my god.
Oh my god, no way.
Yeah, you never had a full map of, you never had a full map of Gisela like this before.
I've had this scroll since the beginning of the game,
since Arois started.
It's, and I found it next to Sentry actually.
And so the knight and his squire were laid to rest in a tomb a day's pilgrimage from the city of glass.
The lance they had used to defend our world stood between them.
It's a treasure! It's a treasure! I had a treasure note this entire time and there it is.
Cool!
Let's land there! Hey guys, I've got a really good idea. I want to land there. That's completely...
I mean, sure, it's very difficult to land in this clearing of trees.
There's a statue. We could hit the statue and cause all sorts of damage.
What's the strategic advantage here?
Strategic advantage is we drop early.
We are quite far away still from the things that can shoot us.
It's in a glade, which
is surrounded by trees, so once we get to a certain
level, we'll be basically invisible.
And also, treasure map!
What?
So you want to go treasure
hunting in the middle
of an active battlefield? While people are dying.
Where people are, yeah.
We're trying to save an entire race into the back lines of this thing i really think we need to destroy the look there's
a battles happening right now and they have heavy weaponry and the moment we can turn the battle by
destroying that heavy weaponry i think well did you just change the plan to get treasure back to
the idea no i i changed the plan to move us into a very strategic
dropping location which is surrounded by trees in a nice place that also happens but it i it's
is the treasure getting out alive and with everybody we care about because that would be nice
yeah the treasure is the friends
Oh, Sentry!
It's a lance.
It's a lance.
A lance of saving everyone we care about.
Maybe.
Like the fire lance on Sentry's arm?
Either way, I know this is far away from... Look, it is a strategic place to land,
and I think we would turn the battle by destroying...
I don't think they have many opportunities to get across the battlefield, our allied armies,
to destroy these machines. We do.
Two, four, six...
Like, we should take that opportunity, surely.
The opportunity...
How many times can they shoot at us whilst we run toward them in a two mile distance?
Well if you're on the ground it would be harder to hit smaller targets.
Up in the air they can kind of just target around you and if they're explosive they'll...
Yeah but on the ground the rain will tell you that on the ground these weapons won't
be as effective at close range on the ground.
When you're up in the air...
There's hills.
There's hills that separate the weapons to where we would be landing in this glade.
They wouldn't be able to shoot through that.
Also, I've had this for three years.
We need to consider...
It's probably three years outdated then.
I love it. It's probably going years outdated, then. I love it.
It's probably going to be something we really, really don't need now.
Well, in my mind, though, I'm going to defend,
because I saw people in chat mention this as well.
Keep in mind, Quell had this from session one.
You guys had no way of getting to this continent in session one.
Maybe.
Still people dying, though. It's part of Hesper's master plan. He's doing it on a hunch. and session one. Well. Maybe.
Still people dying, though.
It's part of Hesper's master plan.
He's doing it on a hunch.
That depends.
That depends.
So, Rain says,
my friends,
we are vastly,
we are quickly approaching the point where you'll need to depart Horizon.
I can have the skiff prepared for you.
You must pick a landing point.
I need,
you must pick a landing point
so we know how to coordinate our efforts
and to deploy.
I think we've all... How's your eye,
Quill?
How is my eye? That's a good question.
Out of juice?
I can use it
a couple of times.
Maybe three. We'll go for two.
I have two charges left.
Why?
Oh, you know, just fighting a giant battle and trying to save everyone we love.
Okay, do I want to find out...
How on board is everyone with quill plan number one?
Two, two, because my first plan was bad.
Quill plan number two. Dropping into, because my first plan was bad. Quill plan number two.
Dropping into this place and actually going into the back lines.
It's a fortified, naturally strategic location.
So what if they're holed up there?
And also, maybe there's a treasure. What if the opposing army are holed up there?
Because like you said, it's a secured fortification, so what if the army
have based their operations there?
Then we land
directly on top of the stealthy
side units that would
turn the tide of the battle, and we win.
Rain will point out that the base
of operations, there is a kind of camp to the very
far south in the mountain range
that appears to be where the
Sansian Commonwealth's forces
are stationed.
The artillery occupies
significant forces, as do the flags.
Anywhere else,
if you encounter any forces, there'll be
scouting units. They won't be
substantial fortified
enemy.
Look, let's pretend
I didn't bring out a treasure scroll and my desire to land in this place.
Purely for treasure, I genuinely believe that it is a good place to land.
It's stealthy, it's hidden, it's an entire hill range behind where these weapons can shoot at us.
So we could actually head towards them from a distance pretty effectively.
towards them from a distance pretty effectively, and also get up close to these machines and destroy them
and actually help this battle instead of joining it as infantry.
We're not just infantry.
Also, we need to understand the greater impact we could potentially have.
We're also disregarding the time it's going to take us to get from the artillery back to Herald. We're sacrificing something here by going
with your plan.
It'd be time.
I think that's the thing we need to think about. What are we aiming for here? If we're
doing it for the greater good, then yes, we take out the artillery because that means
we can have air support horizon will be safer whoever is
a defending will be safer from the artillery however it does mean we are sacrificing valuable
time to help herald specifically herald i think sentry needs to make that does it century it's
your it's your people. What do you think?
I'm sorry, Quill, but time is on our side.
It would take a day, probably,
to take out the artillery and get into the City of Glass.
It's a long way.
You don't have time.
Okay. Okay, then plan A.
We'll plan two.
Pin it. What's Stormchaser's plan? then plan a we'll plan two pin it what's uh
I still believe we should
why don't we see what happens down there
that's that's what I'm hoping is
there's going to be a defense
of some kind at the fortification
if we can corral
them and organize them to
sabotage the artillery while we
make our move on the city of
glass you might be able to do both or at least make it some form of impact on both sides at the
same time i am just wary that we are landing into a group of scared and terrified soldiers and us
landing there and saying you can do it isn't going to change the battle they're going to be
stuck i think you forget that we look really cool or or we face plant the ground and look terrible
it's a 50 50 let's be honest they're there and they're scared and they need sentry
okay sentinel prime's got got power she's inspiring cool all right rain will uh you see like he kind of holds a hand up to one of his ears he's just like very well you need to come with me
my friends uh we must get you to the skiff on one of the airship docks now.
Horizon's coming into weapons range.
We need to get you off the city before we fully engage the airship fleet.
And yeah, unless there's any other last minute, real quick last minute things,
Rain is going to rush you over to one of the airship docks
and get you loaded into a small...
Honestly, it's the airship equivalent of a rowboat.
It has, you know, just two very small sails
with a number of ropes,
a number of lines, skylines that kind of connect it
to a single, very low-powered Ethereum engine.
It's kind of sloop-shaped, you know, long and thin.
It has a small prow, no weaponry, but it does have quite armored sides.
Like the sides are reinforced wood and metal with a tiller to navigate and a basic wheel.
Lucius, looking at this, you can pilot it.
And in fact, I think I don't think anybody else has air vehicle proficiency.
I think you're the only one who has been trained to fly an airship now
because you learned from Ariya for the Storm Chaser.
I glanced. Yeah.
No, you spent weeks while it was being built.
You spent time learning. We gave you that proficiency.
So you are the only one who can actually fly this thing.
Nova, the engine, if there are any problems it will need an engineer to try and potentially repair any mishaps
or things like that um century and ala certainly people to help man the sails and adjust them for
would be useful but also if something does go wrong nova may need your help in repairing things
you may also want to do your own stuff, like if enemies, like flying enemies or something
weird happens, you may want to keep yourselves free.
And Quill, I'm assuming that you would probably want to take on the role of navigator, which
is the person who needs to basically keep the skiff on track to go where you want it
to, because you're going to constantly be going against wind currents.
Oh, and suddenly we end up at the treasure.
I tried to get us there, but the wind currents.
Oh, weird.
Sorry, guys.
This is a thing.
Jokes aside, Quill, the others won't know.
I genuinely think my plan would work.
Right.
Well, so loading up into the skiff,
you take your positions.
Lucius at the helm.
Quill is in the position of navigator.
Sentry and Aayla are on either side,
ready to adjust and help as necessary.
And then Nova stationed by the engine.
When the skiff is kind of suspended by these big leather straps
hovering over a pair of wooden and metal doors almost like um barn doors but on the bottom of
this hollowed out shell of a room that's built into the bottom of the air airship towers um in
horizon uh a number of uh you can see a number of Horizon guards, some of them in actual armor, but
some of them looking more like engineers are running about the place, calling orders, shouting
to each other.
And then there is kind of magical spheres built into the walls that begin to rotate
and flash.
The doors slowly begin to open on change.
You kind of hear the as the chains open and when they fully do, the sound of outside can finally be heard.
You hear explosions, the sizzling and bursting of air
as weapons fire begins to emerge.
You can hear the charging arcane energies of Horizon's own turrets,
as well as the barrages from multiple airships impacting into Horizon's walls.
You begin to hear shouting and crying and orders
kind of all floating through the air.
And looking down, the peninsula of Gisela is no different.
Thick plumes of smoke from battlefields.
You can see explosions landing in the ground,
but now also arcs of energy firing upwards towards Horizon
from down below.
And with a moment, with a simple kind of like order of like,
release, the air skiff drops from down below. And with a moment, with a simple kind of like order of like, Release!
The air skiff drops and it begins to descend at a rapid rate.
Mechanically, let's go over some rules.
You guys are currently in the skiff.
One player must be the pilot.
That will be Lucius.
The pilot will be responsible for taking certain actions and basically deciding what the skiff does.
One player must be the navigator to basically guide the ship in.
And then the rest of the positions, the engineer,
and then two free slots are basically however you guys want to split these up.
Morale officer.
The skiff will move at one square per turn.
Each turn, the navigator must make a perception check
to guide the sky skiff,
and you get to pick the square it moves into.
The skiff cannot move backwards.
You must either move it forwards or to the sides.
You cannot go back.
So once you start going into a place,
you basically have to slowly turn around, basically.
So imagine you've kind of got like turns that you can take.
How many tiles or how many turns, I guess, until we basically land?
Well, that's your movement.
So yeah, you move, sorry, it's five turns in the Sky Sif plus 1d3.
So the Sky Sif is quite slow.
If you were falling, if you were to just jump out,
it's much, much faster.
Okay.
I was just wary of overshooting the actual target.
Yeah, exactly.
Do we have the backpacks from them as well?
Yep.
So those require an action to deploy.
So you will actually have to kind of, on your turn,
release the thing when you are traveling in the air.
All right.
So we're not going to take an initiative right now
because you guys are just basically progressing.
We'll start this off by having Navigator Quill
has to make a perception check.
In terms of other things that you guys can do,
sorry, actually, before you make that check, make a perception check um in terms of other things that you guys can do uh sorry actually
before you make that check um quill this is i've written up a bunch of mechanics and i didn't put
them into a place that i could share with you so i'll go through it all fully um any any single
player can use their action to adjust the sails to match course or avoid enemy fire you have to
make a strength or dexterity check, straight strength, straight dexterity,
no skills or anything like that.
If you succeed, you give advantage to either the navigator
or the pilot, you choose one.
On a failure, it's disadvantage to one of those things, right?
Oh, okay.
The engine, if there are any mishaps from damage, Nova,
you've kind of experienced this with the the storm chaser
before then you'll basically have an opportunity to try and fix those as as an action on your turn
uh the pilot um lucius you can either choose to be evasive which is you spend an action to try and
move the skiff erratically to avoid enemy attacks you have to make a vehicle check which for you
would be uh just a d20 plus your uh either dexterity
yeah oh there you go perfect so you use that um so you make a check with that on a success uh any
attacks against you would have disadvantage against the skiff and you'd have advantage on
dex saving throws on a failure the skiff will drift so and drifting is something i'm going to come to in a
moment you could also uh any player aboard the skiff can use their action to brace for impact
uh the character takes no damage from the skiff's threshold being exceeded and it has and you have
advantage on strength and dexterity saving throws until the start of your next turn so that is if
the skiff takes damage over its threshold any any excess damage, the skiff takes it,
and all of you take the excess damage as well.
So you'll basically be taking chips of damage
as the ship gets hit by weapons fire and stuff like that.
So yeah, you guys can take in order,
however you guys want to take the order of these actions.
And then basically I will roll for a random event
in my combat drop events.
Oh my god, okay.
Could I, if I'm assuming I'm close to Lucius at all times, can I just like chain guidance him?
It's an action to do so. No because your action is to do the navigation. So I see. Okay. All right, fair enough.
Sweet, should I do my perception now
yeah if you want to all right we're plus 11 oh my god 16 okay 16 okay uh immediately out of the
skiff um the as it drops quill you realize, this isn't going to be as easy as you thought it was.
There are thick plumes of smoke coming up from the multiple battlefields.
The winds are constantly rocking the skiff around,
and this isn't like flying with your own wings.
Trying to judge the distances is exceptionally difficult here.
This is going to cause you to drift.
You failed on the navigation.
This is going to cause the skiff to drift.
Because you are all together in the skiff,
you drift as one.
If you are all falling individually,
you track your own individual drifts.
So in the skiff, it means that you're all still together.
So when a drift occurs,
I need, first of all, Tom Hazel,
I need you to roll a D8 to determine the direction of the drift.
D8?
Even just accidentally end up where Tom wanted us to be.
Five.
I mean, five o'clock is towards.
Yay!
So, drifting.
If you fail the navigation check,
you drift a number of squares equal to your descending rate,
which is one.
So immediately, the skiff begins veering off,
and you are currently also...
Closer to the weapons.
Yeah.
Yeah, there is that.
You are also currently...
So I've put this arrow here, Tom,
to indicate the direction you're currently facing
so you know you can't go backwards.
So you can't cause the ship to go the opposite way the arrow is pointing you can make it go left right i'm guessing backwards also doesn't mean like north west yeah you could you
can either go hard right or hard left um or southeast southwest kind of thing do you know
what i mean yeah yeah like a 45 degree always go
always going forward because you can't find reverse yeah basically uh so that's cool so
quill is trying to guide lucius and lucius you're listening to cool's commands but this is a lot
a lot tougher and immediately the skiff is kind of pulled to the south and begins heading that way
um what about the rest of you kind of thinking this in that you don't need to worry about your move movement but you still have your action bonus
action um any of these specific orders like the navigation the the piloting is all specifically
in action can i make a strength check to try and give lucius advantage on piloting yep so you can
start working the sails ala so you're starting to like pull the sails in and like wrap them up and stuff like that.
And this is just straight strength, so d20 plus strength, and that's it.
21.
21, okay.
Lucius, Ayla, as you're kind of like calling out things, Ayla is quickly pulling the ropes in and guiding the sails to where you need them to be.
If you have to make any piloting checks, you will have advantage on them this turn.
Or if there's like, if you have to make a saving throw, you will have advantage on them this turn or if there's like if you have to make a saving throw for example that might also involve that as well
this is this is way harder than i imagined it's there's so much noise the quill are we heading
in the right direction do i need which way should i got it lucius you've got it it's fine turn left
uh port port airport okay you're trying to, but it's going to...
The navigator's already gone this round.
Hold on.
Trot to Tom here.
We've gone from Horizon, right?
Yeah.
Facing south.
And you're telling me to go
away from the island of Giselle.
When I did
port, I meant the other one.
Starboard.
I messed up my left and right.
Brilliant.
This is why you failed
the navigation check.
I know that left is port
and I still, like,
just said the wrong direction.
I meant right.
What does Quill say?
I say starboard.
Air starboard.
I slam on the
what is the device that I'm holding
is it a wheel?
it's like a rudimentary wheel
it's not as
it doesn't have as many spokes as the airship one but it's kind of similar
you don't need to make a check
because like Tom's already done the
guidance for this
the main thing for you is you have your action
you can still cast spells.
You can still do all the stuff
that Lucius can normally do
or if you want to do something
more unique.
You can see that the skiff
is going to be fired upon.
You can see that there are
artillery down on the ground
and you can see arcs of fire
coming away.
You can either choose
to use your action
to do something else
or you can choose to be evasive
with the air skiff.
So quills set you on your path.
You can't change where you're going now.
You've already drifted.
But if you wanted to try and do something else,
you can do that on your turn.
I think Lucius would be panicking
and would be trying to actively evade incoming fire.
So he's going to do evasion.
So that's when you would make the air vehicle
check which you got a 17 on and you have advantage because they gave me that so i'll roll it again
oh 24 24 okay so yeah lucius kind of twists the the air skiff to the side like banking it hard
and turning its body to try and like deflect these attacks uh all attacks against you are
going to have disadvantage and you have advantage on decks or the skiff has advantage on deck saving throws
until the start of your next turn right so any attacks against you from random events and stuff
that could have been bad nova and century you guys have your own actions as well so like if you want
to cast any of your spells if you want to use any of your skills in a creative way you can still do
all that stuff you know you don't have to just do this airship stuff um tom's the only one who has a must do action he's he must use his
action to guide the skiff technically any of you could do it but quill's probably the best one to
do it for the time being do i have a bonus actions just yeah you have bonus actions yes you can use
your bonus action if you'd like okay no that that's cool. I haven't got anything, I was just wondering.
Nova Sentry.
I was thinking that for now, I'm just going to hold my action
that if something happens in the engine room,
I'm ready to fix it.
So if we get hit and it damages the engine...
Also, there's no engine room.
The engine is in the middle of like a rowing boat.
Like it's all open topped
and you're just like hovering over this like basic,
very small Ethereum engine.
That's it.
There's no room.
In which case I'm tutting.
I am tutting hard at this flimsy ass design.
I could do better in my head.
I'm already thinking of some better designs in my head,
but 95% of me is hovering, getting ready to deal with any damage to the engine.
It's like a little outboard motor on a little speedboat.
It's basically one of those.
It's the Ethereum equivalent.
Got my little wrench out.
Sentry, is there anything you want to use your action or bonus actions for?
I think Sentry is going to try and be a calming presence in this little chaotic boat.
So I'm going to cast a Bless at level four.
So everybody gets a plus four to saving throws.
And ability checks.
Yeah.
We can do this.
You can do it.
Come on. Yeah. Just just say, we can do this! You can do it, come on!
Yeah, just try and be encouraging.
Okay.
Cool, cool.
Is that kind of an ability check?
Yeah, I can't remember if Bless is ability checked.
It's attack roll, saving, yeah, attack rolls and saving throws.
Okay.
They might come up.
Still works.
Still good. Do such creatures get it?
Uh, everybody gets one.
All us creatures. Everybody gets a Bless.
Everyone gets a Bless. You get a Bless.
You get a Bless. You get a Bless.
You literally are the morale officer.
Just doing my job. This is probably, um,
not the rules, but my Alternator Gauntlet
can capture incoming energy, right?
But only if I can see the creature casting the spell within 60 feet.
Yes, I believe it has to be acid or cold energy.
So I'll probably veto that one.
However, can I hold an action to absorb elements? You've used your action.
So that is, I don't get an extra... Well, absorb elements or action oh so that is i don't get an extra well absorb elements
is a reaction so maybe i would like to react with that one if possible um if what are you reacting
to chris trot well when it happens when it happens I see
That's great, I'm glad you're thinking about it
So I rolled on my little random table and I got the result all out barrage enemy artillery targeting the party Okay, the full barrage
This would normally so as you are in the sky can i use my bonus action to
preemptively reach uh yeah sure technically if i can see it coming it can be like ah no
it doesn't really help in this scenario but we'll see um i'm gonna attack the skiff three times so
three big artillery blasts kind of rock the Skiff
and I get an impact.
This is actually the worst result I could have rolled.
Don't rock the Skiff, baby.
I rock the Skiff, baby.
As a note, so for the Skiff,
I'm kind of using like a mixture of stats here.
I'm using a little bit of keelboat stats
and I'm also using the descent into Avernus damage threshold.
So the Skiff has an ac of 15 it has 100
hit points and a damage threshold of 10 so any damage 10 or under ignores it just doesn't take
that damage any damage over 10 it takes right um if there is more than 20 damage is you get a
mishap so that's when i roll on the mishap table from each cumulative hit right
not not total each cumulative each cumulative hit um the sails have their own hit points and ac
um and i'm gonna basically roll to see which part of the ship i'm hitting so you've got the helm
the sails uh and then the hull basically um and engine So I'm going to roll a d4. We're going to say one for hull, two for the hull.
These things are shooting.
They don't seem to care that you're far away.
These things seem to hit you at an extreme range.
One for the hull, two for the helm,
three for the sails, and four for the engine.
Each different part has its own separate hit points and AC.
The engine has an AC of 15 and 50 hit points.
The sails have an AC of 12 and 100 hit points.
The helm has an AC of 12 and 50 hit points.
And the hull has an AC of 15 and 100 hit points, like I said.
Okay.
So this first blast is going to hit the hull.
Let's just see if it hits as well.
So I have disadvantage on the attack hull.
What is this?
What is this it's hitting?
Is it like a projector?
It is like a giant beam of purple force energy.
It is like a laser cannon kind of like
that kind of tracks through the air.
Nice.
I'm going to give...
It has disadvantage because of Lucius's quick flying.
And these beams.
Bugger.
Yeah, unfortunately.
These beams do seem that they are not as accurate.
They seem like if these hit, these will do a ton of damage, but they aren't as accurate as some of the other weapons would be.
Uh-oh.
That is going to be a 14 on the first one
So Lucius manages to bank the skiff
And this beam just kind of
Sails overhead
The second one with disadvantage
And that however I think
Is going to hit, that is a 17
Oh boy
Any reactions or anything people want to use
I was going to absorb elements
If it was like lightning or something like that but this is for force damage okay much all right in that
case the first big hit coming your way how much damage these things actually do
yeah so it'd be 22 points of damage from this beam. Oh, that's a mishap.
These big cannons hit hard.
So 22 points of damage to the hull.
So if somebody could keep a track of that.
So it had 100.
You just took 22.
Because it's over its damage threshold,
each of you are also going to take 12 points of force damage
as this beam rakes the Lombo.
Because it's open-topped,
you're all kind of like throwing your arms up and you're like getting kind of like um scorch marks and laser
fire kind of over you uh and then i'm gonna roll on the mishap table oh i thought that 12 damage
each was the mishap no that's just whenever because this is open topped right if you guys
get hit by an explosion for example you abs like the ship can
only absorb so much damage for you so it's going to kind of like take out take some of it so would
uh brace for impact have negated that or lessened it uh it would have yeah for you guys if you've
taken the brace action yes you would have been able to to do that but unfortunately quill uh
you basically either have to choose to navigate well you you could not navigate but you just drift automatically if you do that if you're not on target uh right so this laser fire
it basically tears a huge chunk out of the hull this is shredded armor the vehicle's damage
threshold is reduced by 10 until this is repaired there are things like wooden planks that you can
basically use to repair it uh it will be a strength check to repair Nova.
So you can either basically do that yourself
or you can have somebody else do it for you, basically.
Damn.
It'll be on your turn.
Oh, you were holding your action.
I think I said my action,
but I think it was specifically for the engine being damaged,
so I don't think I can do anything.
Well, no, we'll say that it's kind of mishap.
If you wanted to take an action,
you can try and start working on this now.
I think it would have to be you trying to fix this
rather than Aayla or Sentry.
I might as well give it a go.
Might as well try.
Strength minus two, but with a little blessy.
Stranger things have happened.
Yeah, absolutely.
I rolled a three.
Minus two is one, plus one from the blessed,
so that's back up to a whole two.
So you start trying to lift the boards over
and you start trying to patch the hole,
but yeah, it's just too heavy.
It kind of stumbles over in your arms.
You're being rocked around.
It's more the environment, right?
You just can't quite get your own footing in a stable grip yeah like you're just not in a place to do it
definitely didn't skip one day didn't didn't okay sorry that this is a live maybe do this is a bit
hectic i was writing this up today so it's a little bit hectic okay so that was the that was
the event uh so we go back up to the top so again right you guys all get a turn basically like you
can decide who goes when and who does what but same thing uh tom the only thing is for you you
have to decide if you're going to navigate or if you're going to do something else um i'm yeah i'm
going to consistently navigate i think uh you can wait if you want to wait for someone to help you
you can wait that's what i was thinking yeah so what do you guys want to do if you're helping
lucius then i'll navigate now, I guess.
I may as well.
Lucius is looking at Quill for the direction and is ready to turn.
So he's basically in the chain.
He's waiting for Quill.
Yeah, fair enough.
To do his turn.
We'll go last, is what we're saying.
Yeah, yeah, yeah.
All right.
Nova Sentry Aayla.
Do you want to get the damage or do you want me to get it century calm conversation
either either oh sorry that's right there was a third attack i forgot about thank you thank you
no we've moved on we've moved on none of you have taken
your turn yet luckily i rolled it was a four it was a ten total so yay great great um thanks
chat what are you me
so who's gonna who wants to do what? Sentry Aayla? Over.
Maybe Aayla should go fix it.
Aayla's good at strength.
I'll make a strength check to
fix the damage.
I rolled a natural 20.
Plus 7.
There we go.
Fix it!
Easily done. Even without the knowledge
of carpentry, you're not a carpenter
but you know well enough
heavy planks help.
If you hit it hard enough with a hammer, you're good.
You start embedding these planks and also metal plates.
There are these big steel rivets and chunks of metal plates
with your giant hammer smashing these armoured plates
onto the side to patch repair the hull as you go
in case you get another one of those blasts like that.
But yeah, so okay, so Aayla's action was to repair.
That repair is done.
Your damage threshold is back to 10.
Century Nova, what about you guys?
You can take the aid.
I'm going to hold my action again.
Okay, you're just going to hold it for any more damage?
Actually, no, I will aid someone.
So how do I aid someone again? uh so how would you want to wait
well uh what do you want i will aid uh i'm gonna aid um our navigator
okay so how does that look like like how are you gonna aid him like how are you helping
tell him he's looking great today.
Oh, thanks.
Well, what in the job?
Definitely can't wait for some great plans.
So Quill's trying to navigate and try and get the skiff back on track.
Is Nova leaning out the other side, trying to kind of help pinpoint and peer through
the smoke and the fire, or...?
Oh, God.
I didn't actually think beyond that. I thought it was just going to be a roll.
No, the RPs are roleplaying.
The first drift was because we just got buffeted by strong winds, maybe you're helping in some
way to protect against wind, our greatest enemy.
I hate you.
My only friend.
Yeah, I was just wondering if I could use... Oh, God.
My perception is garbage.
You don't need to use a specific skill.
This can be a purely narrative, like, I'm helping Quill.
Giving Quill advantage.
Yeah, I'm giving him advice.
I just want to help.
Yeah. I want to giving him advice i just want to help yeah i want to give
him advice on kind of navigation kind of you know look at where the wind's flying look at where that
blast came from you know yeah perfect that's exactly it so you're like looking down trying
to survey the battlefield and like figure out the the angles of like the attacks and like turn this
way like a 45 degree you know you're kind of shouting that stuff to crawl to try and aid him. Okay, perfect.
So crawl.
Aid action means you have advantage on your check.
Yeah, well, Sentry,
are you doing anything with this guy,
or what do you want to do?
Could I, like, stand in front of the engine,
like hold up my shield and be, a protective barrier for the engine?
Yeah, I'd say until the start of your next turn,
as long as you're doing that,
I'll treat the engine as having your AC instead of its AC.
So it has to hit you to hit the engine, basically.
Nice.
Okay.
Sure.
Yeah, okay.
All right.
Sweet.
Well, in that case, Perception, that's... Oh, God, that rolled from a 1 to a 13, yeah. Sure, yeah, okay. All right. Sweet. Well, in that case, perception, that's...
Oh, God, that rolled from a 1 to a 13.
24 and a 27 plus a d4.
28.
Either way, it's a success.
So, yeah, you get to move.
You all one space.
Just remember you can't go backwards.
Okay. So could I do just a hard 90
degree this way um you can do a hard 90 degree yeah if you want to yep all right i'll do that
then uh and uh everyone else will follow obviously a little bit of flavor i'll have uh lucius uh
because that's a hard 90 degree just make a vehicle check for me just do a flavor you mean
mishap potential yeah eight i rolled a one okay it it's it's less as you you spin it you you try
and cause this thing and it causes the whole skiff to bank and you all suddenly like knocked
off your feet like this is a hard thing.
You're sliding around.
None of you fall off or anything like that,
but the skiff is now at this perilous angle
as Lucius has turned it, banked it super hard
to try and turn it around.
It's really hard to control.
Lucius, you have an action.
What would you like to do?
My kind of correct course based on what's just happened
and just try and level out and
improve my chances of going the right direction next time sure yeah make a make another vehicle
check for stabilization basically yeah well in actual fact no let's not make it vehicle because
i think that this is like trying to stable it out maybe something like athletics like this is like
raw like you're trying to like pull the shit back onto course and fight the winds yeah okay that's less but also i don't like people making i don't like people
making the same check twice in a row i think it's boring that's a nine nine okay so you're trying to
but like the winds are fighting here and also that blast from the cannons is like almost kind of
fishtailing the skiff in the air and like you're just struggling to pull it back into place
it was a good effort but unfortunately you you know no no penalty but you're just not giving
any advantage for next time i'll be calling out saying this is so much harder to control than i
thought if anyone can assist in any way to get us to the right place now's the time okay uh with
everybody taking a turn and tom mysteriously running off to fix something,
I think there's either a cat or a gnat problem.
Yeah, something going on.
Tash is falling.
Can't get up.
Tash is falling, she can't get up.
Yeah.
Okay, so this time from the ground level down below
and from the airships kind of flying over the City of Glass,
lots and lots of smaller fire,
probably from things like Valkyrian rifles and things like that,
begin peppering the skiff entirely.
Just dozens of these attacks, like...
They're like mosquito bites,
all kind of chipping into the armor and things like that.
This is going to be an attack against the skiff
and also an attack against each of you individually.
This can only target the hull because it has to shoot them.
So it's only I've taken an action here.
This is like in between that.
No, everyone's taken an action.
This is my second one now.
Yeah, everyone's.
Yeah, we've all taken a few actions.
Yes. i knew that
all good uh so however whilst these may be smaller kind of blasts of force energy and magitek
these are much more pinpoint accurate coming in from the airships or down below almost like these
are kind of like long long long range rifles begin peppering the skiff itself. So against the skiff, there's no disadvantage this time
because there was no evasive maneuvers.
That's going to be a 21.
That's going to hit.
And then we're looking at only seven points of damage.
So it doesn't do enough because Aayla repaired that hull.
If that hull hadn't been repaired,
this would have blasted maybe into the engine
or affected the rest of the hull.
But because of it, you just hear it kind of like bing bing bing bing bing rattling off the
the sides of the um the hull i'm gonna make a uh attack against each of you now uh so quill that
is going to be a 23 oh god yep so that's going to be six points of force damage uh century
uh oh that's not...
I don't have advantage on that.
That's only a 13.
So just blasts off the shield.
Ping, ping, ping, ping, ping.
Nova, 19.
Exactly lethal.
Yep.
Exactly.
That's going to be nine points of force damage.
Again, kind of just like your hair is being frizzed
and burnt, like your shoulders are being buzzed
by these stinging blasts uh lucius 18 um yeah that very much hits anything above six points of force
damage yeah and then ayla oh that was it was my first one i don't know why i'm rolling twice
17 which i believe is a miss against ayla. So again, just probably not even dodging.
The blasts just don't register as anything on Ayla.
They're just kind of like, you know, bouncing off muscles.
And yeah, just they begin peppering the skiff through the air. No major damage from this, apart from a few burns to yourselves.
But you can see those big artillery pieces now sort of reloaded
and are tracking you through the air.
Okay, there's three more rounds and then it's a random roll to see if you reach the ground or not uh now you guys
oh it's break time break yeah i just realized it's break oh wow all right to enter oh oh my god oh we're heading to where i wanted to go yeah yeah uh you know an initial
kind of like um oh god damn it i'm forgetting my own rules you got hit by one attack you should
have drifted after i did that attack um oh oh oh so because you got hit by one of the big blasts
that is supposed to
knock you off course as well that's the whole point
of being attacked is not just the damage
if you want to do the drift
do the drift
I'm gonna do the drift
so because this was an attack
it's a d8 which I'll roll
and then you drift a number of squares
equal to the damage divided by 10
so this would be 2 squares drift
oh god that's
a lot. So one,
two, three,
one, two, three, four, to the
southeast.
So you would have gone... Southeast?
Yeah, like this.
North of where I wanted to land?
By one tile?
Oh my god!
And now to get to the encampment
we have to go over the artillery.
And then you go hit by the small arms fire as well
which is going to be
one to the side.
Is small arms fire enough?
Yes, but it only moves you one.
So small arms will only ever drift you one.
So we're only moving one
but then every time this thing
could move us three other.
Yeah, and it's random as well.
That's the problem with air control.
We have less influence on the direction of this boat than the guns do.
Yeah, well, yeah, because like these huge explosions,
like these giant beams are like knocking this skiff through the air, right?
That's why trying to not be hit is the most important thing like
lucius doing those evasive maneuvers is such a big impact versus like being blasted but also you've
got very unlucky in that i've attacked you twice on this random events table yeah also the influence
we're having on this ship is that we're not going straight into the ground nose first so uh that's
that's good it's me messing around with mechanics i'm sorry if it's not like
you know i'm still trying to kind of like get oh no i'm getting things this is worked out so cool
also this today the random directions you could have easily been like one two you could have been
like in the middle of the fucking map by now or like in the city of glass i could have landed in
the city of glass you know um it's just pure luck that it's going in the city of glass. I could have landed in the city of glass, you know.
It's just pure luck that it's going in the direction
that Tom wanted it to.
Hesper's guiding us and who am I to not answer his call?
Yeah, so cool.
You guys want to do that too?
Thanks, Hesper.
I thought you died.
Great.
Yeah.