High Rollers DnD - High Rollers: Aerois #128 | Where Centaurs Roam (Part 1)
Episode Date: November 1, 2021Deep in the forests of the Feywild the team prepare for the return of the great Manticore! We're sponsored by D&D Beyond! The ultimate Dungeons and Dragons toolset. Clean up your dungeon delving life ...and speed up your games here: http://bit.ly/HRDNDBeyond2021 Grab some High Rollers merch: https://freshmerch.fm/collections/high-rollers Support the High Rollers and get early access to podcast episodes (and more) on our Patreon:Â www.patreon.com/HighRollers Music courtesy of Epidemic Sound Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Last time on Hyrolers. Seeking to save the life of their friend Thalia from a Feywild curse placed upon them by a
sorceress she once wronged, the party have found the means to transport themselves to
the plane of Lunaria, aka the Feywild, and traverse the Twilight
Nebula's strange effect on transportation magics.
The key to this planar travel?
The centaur Rosemeadow whom the party met when their adventures first only just begun.
A kindly soul who had no memory of her past or how she came to Aurelis.
With Rosemeadow, Thalia, the Harpy Kyrie and their companion Big Cat,
the party and friends found themselves in a strange blue and lilac wood that stretched
out for miles and miles. Seeking somewhere to get their bearings, they came upon a group
of knights and foker arms battling a much larger and more dangerous manticore. Leaping
to their aid, the party quickly realised how deadly a foe this could be
before Sentry turned the creature and caused it to flee,
buying them precious minutes to talk and prepare.
Now the manticore is about to return
and the party have elected to stand and fight
alongside the Knights of the Splendid Panoply
led by the avian knight Lady Penelope El Pavarial.
And that is where we are going to kick off
this session after my
absolute garbled intro
of trying to get through that there.
Yeah, Penelope
of Panoply.
The Knights of the Splendid
Panoply, led by the avian knight
Lady Penelope.
Lady Penelope of the Knights of the Splendid Panoply. I the avian night lady Penelope my god, it's an LAP of the Knights of the splendid, Panoply
Yeah, I got myself. I didn't you do that?
I know I played I literally played myself
Okay, so we've got pretty much
Everybody else Katie wasn't here last week
So Katie if you have any questions now would probably be a very good time to ask me
or your fellow party members,
because when we kickstart,
I am gonna be jumping in back
with a brand new round of initiative,
resuming the same initiatives that we had before,
just to make things easy.
Just tell me who to hit and who not to hit,
and we all good.
Hit the Manticore.
Hit the big scale.
No one else.
Okay, no one else.
We're good with everyone else.
Pen apple with pen apple.
Pen apple with pen apple.
Pen apple with pen apple.
Pen apple with pen apple.
Pen apple with pen apple.
Pen apple with pen apple.
Pen apple with pen apple.
Pen apple with pen apple.
Pen apple with pen apple.
Pen apple with pen apple.
Pen apple with pen apple.
Pen apple with pen apple.
Pen apple with pen apple.
Pen apple with pen apple.
Pen apple with pen apple.
Pen apple with pen apple. Pen apple with pen apple. Pen apple with pen apple. Pen apple with pen apple. Pen apple with pen apple. And she wears like all purple and green. She has like a kind of hooked nose, very sort of like avian in appearance, but more humanoid than, say, Quill is.
You also have there is a harangon, which is a rabbit person, but not like Santa is a rabbit person.
This is like a Peter Rabbit wearing a little suit of armor with a short bow kind of thing.
You know, it's that kind of anthropomorphic rabbit person.
And alongside them them they have
a group of knights uh avian knights so kind of like all sort of bird-like humanoids like
lady penelope and you also have um fey folk at arms which are basically all sorts of different
fey races satyrs goblins pixies all with archering equipment and they're going to assist you in this
fight thalia and all your npcs are further back and they're all safe, and that's pretty much it.
To make it really clear,
we got dumped in the middle of a fey wood,
which is super vast,
and we're just trying to get our way to the right place.
You're just trying to get your bearings.
And we stumbled across these people just firing a manticore,
and we're like, we should help.
Yes.
That's it.
Sounds like us.
Classic us. Just trying to make our way home.
Yeah.
Ayla, we sent you to go dump
the Summer Aladrin.
Yes, they did do that. They made you
go and tell the Summer Aladrin that they weren't taking them.
Which I thought, yeah,
Ayla would just be like, yeah, you're not coming.
Bye.
You're not coming. Suck it up.
That's basically how I played it.
Pretty much.
That's pretty much how I played it.
Okay. Well, in that case, yeah, you are all gathered.
You have spent a few precious moments healing, preparing things.
All of the archers led by Radovan, who is the Harangon,
have taken position behind trees.
They are attempting to hide.
You're not sure how effective they're gonna be,
but you immediately begin to hear the beating
of thick, heavy, leathery wings,
and a kind of strangely humanoid roar
seems to come from above,
and on great wings comes this manticore flying down.
And unlike before, kind of of sensing it can see that
there is this kind of group of armored knights or with long spears um it can see all of you it is
it is choosing to stay aloft at the moment it is staying about 60 feet above the ground so it's
actually flying over the sort of like um in the kind of these trees all around you are so massively
tall it is kind of in the clearing but hovering up in the air um all the branches around it having been broken clear from its
previous escape um so it's kind of hovering up in the air at the moment uh you guys kind of knew
this thing was coming but it also kind of knew you were here so we're not going to do any surprise
rounds or anything like that this is just going to be basically rolling straight back into the combat.
And annoyingly, it is the manticore's turn to go first with 23 initiative.
And as it kind of flies into range, you hear just this like,
I will not be vanquished.
I will not be frightened by some metal woman.
Time to feed.
And then it flaps down and it brings up its tail with
these all these kind of like heavy looking spines um that you can see growing out of it these kind
of thick a javelin like spines and it is going to use its move 1000 needles to spray a 60-foot cone. What? Yeah, which is gonna hit all of you,
and it's also gonna hit the knights as well.
Am I raging, sir, ma'am?
You were, but it would have run out.
Unless, how long does your rage...
It's relentless rage.
Unless I choose to end it, I can be angry for always.
Then you're raging. You're still raging.
So you're currently raging. I need everybody
to make a dexterity saving throw.
Please. Okay.
I also
just realized I need some dice
actually because I don't have stats for the
nine things. Not great.
Oh, that's not good. That's not good.
It's not bad.
Great rolls, everybody.
It's not bad. I rolled, everybody. It's not bad.
I rolled a six plus three, which equals nine.
24.
Oh.
I'm very good at these things, though.
Yes, Ayla is very good at reacting and dodging and stuff like that.
To make things easier for me, who got above a 17?
17 or above?
Aayla.
Just Aayla.
Perfect.
That's great.
You see the knights all get like a bunch of the knights.
There's about seven of these armored knights
and unexpecting this barrage.
The manticore flicks its tail
and it just constantly keeps like flicking it backwards and forward
and just spraying these spines over a wide area area catching all of you and the Knights in it
Many of the Knights kind of managed to raise up their shields
They do manage to kind of deflect some of the spines, but they are gonna take half damage still all of you
Each creature that fails the same throw is picked by 1d 4 plus 1 tail spines
So century you are hit by two tail spines remember that for me quill you are hit by five of these spines
Nova last tail spines and Lucius another five tail spines for Lucius God
And Lucius, another five tail spines for Lucius.
Yeah.
My God.
Now, unlike the normal spines,
these ones just do straight damage.
They're kind of like cutting your arms.
Because he's not aiming them,
he's just kind of spraying them wildly.
They don't embed into your body.
Instead, these just kind of tear at your limbs and they tear at your legs and things like that,
but they do do increased damage.
Do-do-do.
Something maybe to mention to Tatey
is the last time they fought
this manticore when it fires its spines they actually embed into you and they
give you penalties they slow you down all of that kind of stuff so I will do
something first you were hit by two spines yes century yeah so you get 48 of
piercing damage what that's two I just rolled i just rolled two seven and two eights uh so that's
gonna be 16 that's 30 points of damage to century okay you could have double that more than that
quill how many did you get hit by five mark five that's 10 d8 oh jesus God. Cool. You're dead.
No, you're not. You're high level now. Everyone should be on max health.
Yeah, I think everyone is.
33, 6, 41.
Oh, perfect.
60 points of damage. Complete.
I mean, what would I have to roll?
The concentration?
DC 30.
DC 30.
Yeah, okay.
Well, I just lose both of those spells.
Okay.
No, you only lose one because you've only taken damage from one.
You lose one first and then you keep the other one because you've got Elder Quill out, right?
Yeah, no, it says on the Spear of Oracles that when i make a concentration check i also it fails the other
one too oh okay well lol i mean i can't pass it but i would do two it sucks to be you yep um nova
how many were you hit by four four um this is over a minute since it ran away right yeah it would be yeah okay carry on
that's 13
21
24
33
43 points of piercing damage
and then
Macho Man Randy Savage.
Yeah.
Lucius.
Sky's the limit.
10d8.
13.
Let's go 80.
22.
22.
33.
49.
I rolled 16 there and then if you find
62 points of piercing damage you do know that the the tail on its are on its on
it the the kind of on the matacle,
all of its spines are gone.
It completely eradicates all of its spines.
That's a big-ass move.
The knights, however,
most of the knights are not on the floor like dying,
but you can see they're critically injured,
being completely blasted by these spines.
They're all quite low on hit points,
but they still are
up and ready to fight. But another attack like that
will probably finish them off.
But that is the
end of the Mantles. The Mantle calls one action.
It can do this turn.
And so we go to Nova Vigia.
Hi.
Owie, o owie owie.
I would like to... So it's 60 feet above us, right?
It's currently flying about 60 feet. Yeah, it was just in range of its cone, basically.
It positioned itself so it's 60 feet away from you guys.
So it could spray you with its cone.
I am going to attempt to cast slow on it.
Okay.
So could you make me a wisdom saving throw DC 18?
Sure can.
I can actually roll this one from the stat block this time.
Natural 20 plus 3, 23.
Okay.
The third one this thing has had by the way.
That's Indie Beyond, baby.
Indie Beyond loves me.
Baby!
Baby!
I don't think anything happens on a save.
Don't think so for slow.
I don't.
Would you like to move?
Bonus action.
Bonus action.
Right now, I had you all grouped up because it seems to me you were all healing.
We were all grouped up.
Yeah, I figured you were all grouped up.
I will split apart.
So I've got 30 foot of movement.
So I will move 30 foot away from the bulk of the group.
If you move 30 feet away, I'm assuming you are moving so that a cone attack won't be able to hit you.
If it targets the rest of the group, then it has to pick targets, basically.
That's the idea, yeah.
All right. end of turn?
Sadly, yes. I got nothing after that. Okay, so we've got Ayla next,
and then Quill, and then Sentry, then Lucius.
So start planning your rounds out.
So Ayla, this thing is like 60 feet up in the air,
unfortunately, but there are trees all around you.
This is like a big open wooded clearing.
Okay, so question.
I don't know if I cleared my charges on my hammer at the end.
Did you use charges on my hammer?
I didn't use any charges on your hammer.
Then I have charges.
So I would like to...
Can I get a boost onto a tree
to get maybe 10 feet of movement up and
Then use my charge to fly you activate fly on my hammer
To fly the remaining 50 feet and hit it in the face
Yeah, just remember with that fly you don't keep flying at the end of your turn. No you either I
Can I gain a flying speed until the end of my next turn.
Next turn. That's it. Okay, yeah.
So I've got a little bit of time and then I can land.
And then you can fly down. Cool.
Yeah, I mean, I'm not even going to make you make a check
because Ayla is ridiculously strong
and I think that you could just like literally run up a tree 10 feet.
I think that that's in Ayla's wheelhouse
that you just basically do a cool parkour, run up the tree 10 feet i think that that's ayla's that's in ayla's wheelhouse that you just basically
do a cool parkour run up the tree 10 feet and then use the hammer to fly the rest of the distance
yeah i think that i don't feel like it'll be nearly as graceful though it's all it's like
she's like kicking the tree and embedding her boots into the tree to walk up it almost like and then hitting the air
so hard it makes a platform
yeah yeah yeah
um i rolled a 32 to hit
32 will hit this thing yes
uh yay
okay so that is gonna be
uh
to the limit before
26 27
damage from the first hit.
27 points of damage.
Bam.
And, oh, wait, and my other D6.
I forget about my other D6.
Ha-ha.
Four lightning damage.
And then the next one, I rolled full damage.
Holy shit.
That is a 10 plus.
I'm assuming you rolled to hit on the second attack.
I didn't.
No, you're right.
It's been a while.
That's a 14 plus 14.
28 to hit.
It does hit, yeah.
I'll roll that again for...
If you roll less than a five, let me know.
Otherwise, assume you hit.
Oh, I mean, I thought you meant I'm a damage.
Yeah, yeah. No, no, no.
So I get 16 damage of the hammer
and an additional 5 lightning damage.
And then my aura, which is...
Yep, I'll make a dex save.
Fails its dex deck save 19 lightning damage 19 points of lightning damage uh several blows i mean this creature from flying back in although it did this brutal
kind of tail spine attack ayla leaps up into the air and you hear bones crack from the hammer
swings um and it roars in pain uh you know, kind of howling in agony as you do.
But you aren't still like the hammer is kind of holding you aloft in the air for now, Ayla.
End of turn?
Ah, feels good to be back. Yeah, yeah, I'm good. I'm done.
Alright, Quill, then Sentry.
Cool, well I'm gonna try and offset this million D8 of damage that they just did with
my Mask Your Wounds, which I'm going to cast at level 7.
Okay, what's the range of Mask Your Wounds?
60, so if I move a little bit…
Okay, so you can still catch.
Don't worry about me, I'm good.
I literally am almost full.
Okay.
Pick someone else that needs it.
I'm going to do 5d8 plus 6 of healing to myself, Lucius, Nova, Sentry,
and I guess two other people that got hit by this.
Yeah, you can pick two of the knights for sure.
Uh, ba-ba-ba-ba, 1, 2, 3, 4, 5...
Plus 6. That is is 33 healing to everybody.
33, nice.
Nice, thank you.
Offset's a little bit.
Pretty good.
About halfway.
Mm-hmm.
Anything else, Quill?
And that is everything I'll do.
I'll try and stay where I am, a little bit away from the group.
Okay, nice.
So how far are we moving away from the group towards nova or on the other side
kind of in between nova and the group so about 15 15 feet sure yeah all right century
okie dokie um i would like to cast some
voice coming out of the wall face i can't i can't
That's Rhiannon's voice coming out of the wolf face.
I can't, I can't.
Sunbeam.
Sunbeam, please.
What kind of saving throw am I making?
So that would be a con save, please.
16 to pass.
That's a 24.
This thing's hide is incredibly tough.
The searing light from the matrix does kind of project forwards and it scores
the the creatures hide but it does seem very resilient okie dokie I'll do 68 damage mm-hmm
and fam fam fam fam fam here they come 28 half 14 14 points of damage and unfortunately Rhiannon for you I've been forgetting
about legendary actions when a creature misses the mental call actually no
misses with the ranged weapon or spell attack you didn't miss so that's fine
cool so yeah the Sun being transferred anything else on your turn are there any
soldiers around me that look pretty bad that I can get to?
You can say, yeah, for narrative purposes, you can easily move up to one, for sure. Can I move up to one and give them a
potion of healing? Sure, just a regular standard potion of healing.
A greater healing potion. A greater healing, yeah, absolutely.
I'll say that I'm not going to make you roll because it's an NPC ally, but that's enough
to bring them out of a crit. They're no longer in danger of like being one shot basically
So all of these are the ones that coil heal the one that you've healed so out of the seven
Three of them are not in danger of being like one hit KO'd the rest of them if they take another big hit
They will basically be killed like it will just annihilate them basically
You can do that at the end of your turn century i'm going to remember to use a
fucking legendary reaction um and i am going to use uh that would be pretty brutal i might use that
is it called flea yeah no i'm self-combust i'm gonna use its legendary action bestial vigor which you can
only use once per fight um you watch as its tail spines all grow back it grows back all of its tail
spines oh come on like this bestial roar um i need every creature within 60 feet which is all
of you guys to make a wisdom saving throw please oh awesome that's all heaven maybe this is a fear
of 20 so for example century are you immune to fear I can't remember let me
have a double check of that I know you're immune to diseases but I can't remember like I think it may be oath of devotion
that gets it though oh yes I am immune to frightened I am okay there you go all right
so uh this is a fear effect so this doesn't affect you at all century uh this dreadful raw results out who got an 18 or lower just a la Wow oh okay I got no wait no
you lower I got 16 or lower lower right yes yes yes yes 16 is lower so a la and
Nova you're both gonna take some psychic damage and you are going to be frightened
of the manticore for one minute you can repeat this saving throw at the end of your turn oh please help me i'm not gonna save that no you're not
well i suppose that's a magical effect is it um no this would technically be just a this is like
a bestial roar it's just a it's so terrifying this like things roar it like spittle and everything comes out of there everywhere
Okay
The classic thing of like oh but like a dragon's breath isn't magic
29 psychic damage to Nova and Ayla and you are both frightened for one minute
It can only do that once I It also gains some temporary hit points.
Bizarre.
Oh, my God.
There was so much in there.
And it's got its spines back.
And it's got its spines back, yeah.
The scariest bit.
Lucius.
Lucius is going to do a wisdom save throw
right back at this Manticore
as he's going to cast Slow on it.
Okay, yep.
So follow up with what Nova did earlier.
That's a natural one. So
four total. Nice.
So you watch as the Manticore
its movement slow down. Now I will
say Slow doesn't stop legendary reactions
but it does stop it making multiple attacks on its
turn. It also gets minus two to
AC and deck saving throws.
And it can't, oh yeah, you've got your legendary stuff there saving throws and it can't oh yeah you got your legendary
stuff there yeah it can't take reactions though right it can it and it's it can't use reactions
and on its turn it can either use an action or a bonus action and i assume a legendary active
action to legendary actions aren't on its turn so it doesn't get effect those don't get affected
unfortunately um nice cool so you watch yeah, Lucius kind of weaves
his magic and you watch as the whole manticore
just kind of
claws come out in a slow swipe.
And I'll just shout,
now's the time to strike!
Anything else, Lucius?
I'm going to back off,
I think. So I'm going to
hide near to Sentry.
And if there's a tree nearby, I'll hide behind the tree.
Yeah, for sure.
And it's a good job you do because this thing's sensing you being the source of the magic.
Like, this thing is intelligent enough to realize that you cast a spell on it,
and now it's like, I'm slow and I don't know what's going on.
It doesn't really know the full extent extent but it could see you doing something um it also probably saw who else did stuff oh century's
got the sunbeam as well so it's going to target the two of you and use a legendary action to
tail flick makes one tail spike attack against two different creatures within range um lucius
you said you were going to dive behind a tree right right? Yes, and also if it tries to...
All right, that's for spells. Never mind.
Okay, so you'll get a plus five AC bonus
because you were hiding behind a three-quarters cover with the tree.
So, yeah, plus five AC to this.
That is going to be a total of 14 to hit you, Lucius.
Nope.
And then sentry, that's a 24 to hit century yeah uh so you are going to take another
15 points of piercing damage and again you're impaled by one of these spines
so that's a minus two penalty to attack roll saving threes and ability checks and your
movement speed is reduced um oh it can't make more than one melee or ranged attack per turn
per turn yeah turn. Yeah
Durings turn. Yeah. Yeah, that's during its turn. This is a legendary action. It's not
Yes, it's using a legendary reaction. So yeah if there's a rules lawyer out there who's like, oh, it's been confirmed by Jeremy
We can't even eat slow also affects legendary actions
Is pre-recorded
Sorry, bud. Got him. Sorry got him sorry bud but yeah that's
gonna be it oh actually yeah it can do I'll do that and then that's it the then
a bunch of the NPCs are gonna go so Radovan the haranguan sniper is gonna
take a shot with his crossbow again I don't have this so unfortunately won't
see the roles and you gave it minus two AC, didn't you, Lucius?
Yes.
Which actually causes this to hit.
It's only 10 points of damage, but that's still 10 points of damage.
Yeah.
So you see Radovan kind of like pops up from behind a tree.
He's like, now, archers loose!
And he takes the first shot,
and then everybody else is gonna follow up with that
The archers themselves are all gonna take a shot and I'm gonna use like my mass rules for this
So they're all gonna take various shots for a 21 to hit and this is gonna be 3d 6 a damage
I can't really turn my neck. I'm like Batman in this
That's gonna be 11 more points of damage as the
arches all pop up from behind the trees launching their arrows in a fusillade
then we have lady Penelope on her turn and lady Penelope having seen how much
damage Ayla you did up in the air oh Oh, but you're frightened, aren't you?
I'm so scared.
You're so scared.
You know what she's probably gonna do then?
She have anything that can help you with that?
She does not.
So she's gonna be a horrid glory stealer,
which is what she does.
And she's gonna cast haste on herself,
which means you see her speed double up.
She gets bonus to AC
and she gains an additional action on each turn,
which I think could be now.
And yeah, she's gonna then move,
she's gonna fly up and she's gonna attack the manticore
with her lance, her speared lance.
But unfortunately that misses.
So even with the target slowed,
she kind of speeds forward in a burst of, lance her spear lance but unfortunately that misses um so even with the target slowed she
kind of speeds forward in a in a burst of uh like a charging move um but unfortunately does not hit
uh her avian knights are all sadly not in range for any of their attacks so instead they pick up
their injured the three that you've healed go and pick up their injured companions and they start
dragging them behind trees to get them into cover um and they basically are just like we shall my lady defeat the beast we shall attend to our companions whilst you and
our new allies finish it off and then they're like dragging them away basically um and then
we come back up to the top of the first top of the round with the mentor core itself um and it's not
very happy about being slowed um but it does have a threat immediately beside it.
So it is just going to try and bite Aayla
as it's one attack it can do.
And you are frightened.
Oh, that was nearly a natural 20.
That is a 26 to hit Aayla, unfortunately.
Yeah, yeah, yeah.
So this is going to be...
It's 18 points of piercing damage.
So half to nine because you're raging.
However, as it bites into you, the attack is so fierce,
it actually leaves the wound bleeding on you.
So whilst this is bleeding, you take one D8 of damage
whenever you take an action or move um and that cannot be
reduced even your barbarian rage doesn't reduce that damage because it's like you bleeding out
basically um it can be removed quill kind of figured out how to uh remove it a little bit
um but yeah yeah it turns around and chomps you uh quite fiercely and that is all he can do I think is that a lot of effect fear it does not I
believe no no it's just yeah he's got to make the same in fact I think it would
make it worse true yeah I have to roll an 18 nor I know 17 or higher to get
this mighty do I get a saving throw
on the slow Chris try at the end of my turn?
You can
Oh, that's the wrong spell
Let's have a look here
Levo, Kim, do you know?
Yes, a wisdom saving throw at the end of each of its turn
Wisdom saving throw, 19
Yeah, that beats it
The manticore starts speeding up once more having shrugged
off whatever spell is affecting it nova vija is looking bloodied i will say this like you can see
wounds from like all of the attacks the spells everything else this creature definitely looks
injured um it is bleeding profusely it is bloodied. Half HBO less.
I would like...
Yeah, I think in a panic, because Nova's frightened,
she's going to go for a good classic blight.
So... You have disadvantage. Oh, it's a saving throw, isn't it?
But it's not an attack saving throw.
It is a saving throw on your part,
which is constitution DC 18.
It's probably going to pass
because I imagine it's quite tanky, but...
It's very tough.
21.
Okay, cool.
It still takes half damage, though,
which is 41 halved is...
20 points of damage.
20? 20, yeah. 20 21 we round down um yeah so the black kind of like lightning energy that comes out of tiangong crackles along the manticore's body
and it definitely still wounds it you can see that its natural tough physiology does you know
resist some of the damage but it's still heavily injured and it does let out another like cry kill you these little insects
and it's getting frustrated you can see that it's kind of uh don't kill me yeah i don't know what to
do um uh it is gonna well are you finished uh i'm gonna try and move further away frightened doesn't
necessarily move away you can't move closer yeah it doesn't make you move away, but you can.
Yeah, that's what I mean.
It's not the one that you have to get away.
That's it, yeah.
Okay, I will still move away, though.
But also, do I make a saving throw?
No.
Yes, you do. Yes.
Each turn. Yes, yes, yes, yes, yes.
What was it? Wisdom again?
Wisdom saving throw.
Wisdom saving throw.
19.
You just succeed.
So you kind of like seeing like Aayla in danger,
like your attack landing is enough to kind of shake off
this supernatural fear that's overcome you.
Perfect.
I've got some bad news though,
because at the end of your turn,
I'm going to do a legendary action.
And I am going to... Well, at least I got rid of the disadvantage. Yeah, I'm going to do a legendary action um and well at least i
got rid of the disadvantage yeah i'm going to do tail flick again so i'm going to target nova and
uh let's say quill this time uh with a tail flick oh sure
28 to hit nova um let me just check here on my character sheet.
I'm just rolling.
Yes.
14 points of damage, and you are also impaled by a spine.
So again, minus two to attack rolls, minus two to saving throws,
minus two to ability checks, and you're slowed by 10 feet.
So movement reduced by 10 feet.
As this thing like embeds into your shoulder like this big javelin-like spine.
And then Quill.
That is 17 to hit. at this big javelin-like spine. And then Quill. Hit me.
That is 17 to hit.
Yeah, I'll shield it.
Okay, so you conjure the shield.
That's your reaction spent,
but and the javelin bounces off
an invisible force field
that springs around you.
Amazing.
Cool.
It's been a long time
since I've used shield.
So I'm still right next to it.
You are.
So I'm not technically going any closer to it,
but I think what she'll do is...
She's frightened,
but she'll just swing as she backs away from it
to hit it a couple of times
and then retreat to the ground,
probably near Quill
because she's bleeding.
So I'll do some attacks at disadvantage
and I think she's more doing it
as a sweeping like get away from me
kind of a thing.
And again, feel free to not do it
but you could use Reckless
to just make it a normal attack.
Because it sounds like you're swinging wildly anyway,
you could Reckless, although that would mean it has advantage on attack rolls against you,
which it might already do because you're frightened.
Let me check that.
I don't think, I think she'll just disadvantage it and see what happens.
Yeah, okay, it doesn't get advantage because you're frightened, yeah.
Okay, nice, all right.
I mean, to be honest, with your attack bonus,
you're probably going to hit it even with disadvantage.
15 plus 14 to hit.
That hit.
Oh, I rolled a 10.
Is that the lowest?
23.
That's the highest damage I could have done on my hammer.
Oh, right. On that 23 damage.
23 plus four lightning,
and then second attack with disadvantage.
A 15 or a natural 20, damn it!
Okay, so 15, it still hits, but it's not a natural 20.
Still huge. So, still big.
Oh, you rolled a 10 again!
I don't trust that. Oh my god.
I'm gonna roll it again.
Is that, I don't know, it rolled again. I don't trust that. I'm going to roll it again. Is that... I don't know.
It rolled again.
I don't... I guess it is.
You tell me.
I mean...
Tell me what damage you dealt.
That was luck.
23 plus 4 lightning damage.
And then my aura, which is...
3, 6...
I saved on this.
That's a 20 to save. So half damage from this. 10, 11, 12, 13, 14, 15, nine. I saved on this, that's a 20 to save.
So half damage from this.
10, 11, 12, 13, 14, 15, 16.
16 damage, so eight lightning damage.
And she will use the 50 feet of fly
to just get away, but still face it as she gets away.
And then probably the fly is gonna run out
about 10 feet above the ground.
And then she'll probably just- She'll just drop just just drop down the rest of the way because it's
no longer slowed i do get to make an opportunity attack against you sure i'm going to try i
think i need to take 2d8 damage as well for taking an action and moving because i'm bleeding
yes yes because you're bleeding so that's 2d8. Do you roll that or do I? Yeah, I'll roll that now. That's going to be 9 points of damage total for the 2d8.
And then it's going to swipe at you with a claw for a 30 to hit.
Maybe.
So, first of all, Ayla, this is going to be 15 points of slashing damage.
So half that to 7.
Then you don't have a shield, do you? You wield-handed don't you two-handed you don't wear armor do
you know this ability has no further effect against you so the claw rakes
against your skin that's well you sense that like these claws are so sharp that
they would probably tear through plate mail they
would like tear through metal so they would actually just wait it's fine yeah
it's just keep sentry away from that thing that's all she is he's all plate
and I think I'll just land here you said yeah I moved away It is going to use, at the end of your turn,
it's going to use its legendary action to use Pounce,
which allows it to move 20 feet.
It would be able to make an attack,
but there's nobody in range for it to attack.
But you see this thing,
after these, like, brutal attacks by Aayla,
it's just like, not worth it.
Not hungry, find food elsewhere.
And it's trying to flee.
It's, like, making a break. It it's gonna basically move 20 feet in the air towards the edge of the
the woods or it's gonna just basically try and fly away so it's about 70 feet
up in the air century hmm you still have something active that is true. Could just keep blasting it.
Could just keep blasting.
So warm. Oh.
I had a thing.
Now I want to change it
last minute.
Oh.
So, could
I use
plant growth
on the canopy above to try and trap the manticore inside the branches?
So what does plant growth actually do?
Because I think it makes it like difficult terrain, doesn't it?
It makes it like hard to move.
Yes, it does.
Yeah.
Can you read it out for me?
Yeah.
So if I cast a spell using one action, I choose a point within range.
All normal plants in a hundred foot radius centered on that point become thick and overgrown.
A creature moving through that area must spend four feet of movement for every one foot it moves.
So it's actually like double difficult terrain.
It's like twice as hard.
Yeah, so yeah, I mean, yeah, that worked.
Like if you want to do that, that would 100% work on the canopy, 100%.
Cool. Can I do that then, please?
Yeah, basically, yeah.
You watch as the canopy comes alive and just spreads out. All these
branches and new growth spiral outwards, creating this kind of latticework frame of just thick
foliage. And the manticore, even with its immense strength, is struggling to push through
it all and it's definitely going to slow it down. It's going to prevent it from… it's
going to make it harder for it to escape for sure nice and then um as a bonus action can i call star breaker um and then it says i get the
unstoppable um effect so my speed cannot be reduced below your normal speed and i automatically break
free of restrained effects at the end of my turn so would that bring my speed back to normal yeah yeah yeah nice so i'd like to do
that and then just start moving up on it so century basically holds aloft starbreaker the lance you
watch the green spiral energy cascade down it and yeah you just feel that whatever this injury you
have is not going to stop you and you yeah ignoring the penalty to your movement um you can move 30
feet it's still above you so it's
still going to be sort of like 60 feet up in the air but you can definitely catch up a little bit
of speed on it get in range yeah for sure lucius i think i'm going to do a very classic chromatic
orb oh classico although how far away did you say it was? It's about 70 feet away from the environment.
So you can move up.
This is 90 feet.
So I'm all good.
I'm going to do it at fourth level.
And I'm going to use acid as is tradition.
So here we go.
That didn't work.
There we go.
17. 17.
17.
It's no longer slowed, unfortunately.
Unfortunately, that will miss.
It manages to kind of barrel roll in the air
and the chromatic orb...
Do you want to use Seeking?
Yes, I'm going to use Seeking.
That's two sorcery points.
I will roll again.
Uh-oh.
23.
That's going to be a hit.
Now we're talking.
You watch as Lucius, just with a gesture,
the missing chromatic orb kind of doubles back on itself
and careens in.
I tried that in bowling and it never worked.
So that would be
22 points double checking for once yeah 23 points of acid damage three points of acid damage
a great scar you can actually see like pelvic bone you can see like rib like it's eaten away a section of the creature body like this thing is like limping it you almost look at it looks like it's gonna try and tear its own leg
off the lake you know stave the acid from spreading further trouble because
I've got dichro man see of nine what's the range of NASA damn it every time
every time okay anything else there that's it for me okay
ran about the little harry gone will be like the adventurers have nearly killed it he's wounded
loose loose and it just like he's basically gonna order the archers to all take a shot he's gonna
take a little shot himself as well that's a natural one unfortunately his arrow just thuds
into the new growth covered not so cool but the archers at his command are going to shoot as well and that is going to be
a 19 which just barely hits four five nine nine points of damage uh the arrows thud into with the
now wounded hide you can see that you know the manticore is desperately trying to get away
It's back hindquarters like pin cushioned by arrows as it is in a desperate place
And kind of sensing this lady Penelope. Who's the last one who can go with haste on as well?
It's just like has our has our come my friends. We have nearly beaten the beast
I shall deliver the final blow and she charges forward with her lance and she's gonna make two attacks uh with her in fact she gave her the glory
yeah she's basically she's glory stealing really hard right now uh so that is gonna be that's
copped i will roll that uh her first attack is gonna be a miss uh her second attack is gonna
be a miss it just can't penetrate the hide of the creature. Third attack is a miss.
It's like 16 to hit.
The last attack is going
to be a... Nope.
It's going to be a 17, which is not enough.
Damn it. We don't mind if you
glory steal. Just do it.
She's definitely trying, but the lance
just won't pierce through its hide.
The knights are all cheering and
clapping like, very well done
my lady surely you must have wounded it and they're all clapping for her she thinks that
she's like wounded this thing she's like hazard take that this beast and she's calling out to it
um i think i uh was skipped the turn so i'll just take a quick one now if that's cool yeah sorry
mate yeah yeah yeah sorry all right uh i just wanted to do a big heal on uh aloe which is gonna be a fourth level your wounds um sure you want to you sure you want to heal tom i could i could
i'm a i'm a murderer but it's a new age for quill i'm gonna heal you facilitate did you
did you make a saving throw against the fear, by the way?
Do you wanna do that now? I did not.
Do that now, while Tom heals.
I got 17.
Oh, still frightened, unfortunately.
Damn. Well, you heal.
Or...
Some...
Uh...
Plus something.
That. There you go.
I can't see where this is.
Thank you!
23. I don't know how much the damage of the attack that made you bleed was.
But...
Well...
It was less than that because...
Yeah, it was less than that, I think.
The highest damage I took was from the psychic damage, which was...
Nice. I think bleeding should then be cured in that case?
With 23 moves? Yes, I believe so.
It was about 15 or something, wasn't it?
It was. Nice.
I should have read that. It's enough.
It's enough to remove the bleeding effect.
Cool.
The Manticore at the top of a brand new round is going to go.
Before it moves, it currently has lady penelope
right behind it but it also knows that the more scary people are the ones down below lady penelope
didn't really do anything so it's going to flick its tail spine and it's going to choose three
creatures within range which is going to be sentry nova and probably lucius because because that chromatic orb but Lucius you still have
cover and yeah I'm gonna make a tail spine attack so against this is gonna be
how many 1d3 tail spike attacks against each one ho ho so okay against Nova
Vija I'm gonna be making one tail spike attack. Against Sentry, three tail spike attacks.
And against Lucius, one tail spike attack.
Let's do Nova and Lucius first then.
Come on, get out of the way.
Get out of the way, Dice.
I need to click a thing underneath you.
So, Lucius, 17 with your plus 5 AC from cover.
That does not hit. That does not hit.
That does not hit.
It thuds into the tree, sending splinters all around you.
Yeah.
Never Vigia.
Oh, it was on a 2 and then it...
I'm impaled, so...
No negative to AC, just to attack rolls and saving throws.
Okay.
But you get hit again.
That was a 27 to hit uh yes so you're gonna take
uh 14 points of piercing damage and a second spine is now impaled in your leg like ace ventura
and that's it the effect stack so that's a minus four now yeah
yeah it's pretty bad it's pretty bad.
It's pretty bad.
And then Sentry.
But I mean, this thing's on the run.
Like this thing's like nearly dead.
And then Sentry, three attacks your way.
Rock and roll.
22.
You'll be like Boromir in Lord of the Rings.
Oh God, no.
15 points of piercing damage and another spine in you.
That's going to miss. That's a a 14 so we know that that misses and then then the last one is a 24 to hit that's gonna hit so three
this is gonna be another 13 piercing damage three spines sticking out of century
like true barmy but because of because of unstoppable your movement speed isn't affected
your your penalties to attack are though so you still get the minus six to attack Ross
Okay, I am but it is Nova Vija and oh and then at the end of the turn the sorry
That's its attack then. It's gonna move away lady. Penelope gets a rat gets an attack of opportunity
We go, baby. Come on
Plus 523 is enough
come on we go baby 18 plus 5 23 is enough three for a lance come on 10 plus 3 13 points of damage so you watch as like as it turns to run lady Penelope just calls out Craven coward you will
not flee from me and then Pierce's the lance and it finally goes through the hide and you just watches the manticore twists taking her
As they cheer as this thing six
Yeah
Six hits one kill wait no not even six hits six attacks
one kill wait no not even six hits six attacks
yeah
but yeah
the thing falls to the ground the knights the
fae folk all cheering
Ranafan is like good job everyone but
let's give it up for our adventuring
friends and they're all like huzzah
huzzah to the traveling adventurers and they all
kind of clap and cheer for you as well
oh please it's honestly nothing
we just thought we'd aid
those in need uh yeah when you say that lady lady penelope kind of flies down and the knights
definitely react very well to that they're just like ah a true a true nobleman spirit this one
my lady and he they gesture to lucius um and she flies down like ah an elephant an elephant knight
or a nobleman perhaps am i speaking with yes quite? Yes, quite. Lucius Viren, Elven Elenasto at your service.
Oh, well.
It is a pleasure to honour one of the noble elven lineages,
Lord Elenasto, and thank you.
Your aid has been most appreciated.
I'm sure that my knights and I would have been able to
destroy the beast in time,
but I will not say no to a little help now and then oh
it speeds up the process you could fight some more well indeed I think that my my
my men and women the men and women under me have earned a rest we will find
someone to find suckle and then tomorrow we will begin a new handsome new beast
that prone that prowls the free lands. But what brings you
to Lunaria, especially to these
wildernesses?
Perhaps there's something that we could do
to return the favor of your
aid. I'm just leaning with the French
accent for her now.
We're a little bit lost, we'll be honest.
I'll pass you over
to one of our more smarter people.
Who wants to take this
I'd like
this idea that Lucius looks around
looking for Nova who knows where they need to go
and she's just standing in the background
just like
those spines
don't go away when the Manticore dies.
Those spines are in you, and you have to remove them.
I'm not scared of things now, right?
No, you're not. No. You're all fine.
I'll probably go over to Nova.
Yeah, so normally it's an athletics check,
but Century and Ayla can pretty much make this.
Like, with time, you're not in any pressure,
so you can just pull them out.
However, it is a D8 of damage every time you pull one out.
So are you going to take that?
I'm just going to hold on to Aayla and just be like,
on three, on three, on three, on three, count three, count three.
One, two, one.
She's not going to get to three.
She's going to definitely, or then she's going to go one, two, three,
and then wait a little bit.
And then just when she least expects it, just...
Hold on.
Yeah, just really...
Eight points for piercing.
No, but eight points.
If this were a camera shot,
this would be happening like slightly blurred in the background
where I'm like, she'll be right with you.
One second.
And meanwhile, as well,
the canopy, the grown canopy of like thorns and briars and vines that kind of almost,
I imagine like the manticals may be kind of partially caught up in it where it's grown outwards.
We also see sentry with three of these things sticking out.
The mantical body just slips down slightly in the trees.
Just mangled.
Leg.
Yeah.
Do you want to just,
do you want to remove
the spine sentry?
Yeah, I'll just be pulling them out
as I walk over.
Just...
Like a badass.
Six points of damage.
I rolled two ones,
so that's not bad.
Easy.
Was that eight points of damage?
Was that one spike?
Because I've got two.
It was two.
It was two spikes.
I rolled both at the same time
Okay, cool. Thank you. You're good
Because they can't be reduced so on that as well just roll it all together
You see that the Knights are kind of doing the same to their companions
They're like bandaging their wounds helping free them of like spines and stuff like that
and
Yes, lady Penelope when when Lucius kind of says like perhaps you should speak should speak to the others, she's like, yes, indeed, I think there's perhaps
some introductions should be in order.
We only had a brief moment to speak before.
I caught some of your names in your battle,
but it is only appropriate that we properly introduce ourselves.
I believe that I may have been a little hot-headed
when we first spoke.
I was in the throes of battle, you see.
I was ready to catch the beast.
But now is the time for manners and politeness.
So I am Lady Penelope El Pavoreal
of the Knights of the Splendid Panoply.
This is Radovan, my fae folk at arms, my sergeant.
And these are my knights and squires.
And we are...
Where is my musician?
Have you seen my satyr?
He is my musician.
He normally accompanies us.
Yes, your little drummer boy
ran off into the trees just over that way.
Right.
In some distance.
Oh, what a coward.
Degar!
And she's like, you!
And she points to the three healthy knights that you healed.
Go and find him. He should be,
he is our musician. He should be playing
our music when we are victorious
against beasts, not cowering
some hole. And they're like, of course,
my lady, let's just go find the little
satyr man, the goat
man. And they go
trouncing off into the woods to try and
find him.
Okay. Well, good.
I mean, I'm Keelakad Kalah,
a guide and a seer for the group you see before you.
And I'm not doing a good job.
Yeah, we're lost.
We're looking for...
Well, we're looking for a place.
Well, you are far from the mountains and spires
where your folk would be most suitable, yes?
Like, the forest is no place for a hawk like yourself.
No, well, no, no, you're right, no.
That's why we're looking to get out of the forest
at earliest convenience
and maybe find our way towards Nova.
Nova, this is Nova.
Hello.
Hello, little lady.
Your ladyship.
Good to see you awake, up and about.
Um, my name is Nova Veejer.
We're looking for...
Hold on a minute, hold on a minute, hold on a minute. Do you need a moment's respite? We can set a short camp. We can take an hour or so to relax, bust out some wine, perhaps?
I appreciate your... But maybe in a moment. We have other companions with us. We're looking for Heart Spire. Heart Spire? And she kind of turns the night's.
Oh, oh, well, I was going to offer you my assistance in in.
I was going to escort you wherever you wish to go.
But I'm afraid that Heart Spire is unfortunately I cannot take you there.
It's not somewhere that I can take you.
Oh, may I ask why?
Oh, yes, of course.
Do you not know?
It's strange.
Why?
If you were... Are you not from Lunaria?
You would know if you were from Lunaria.
That's why you cannot go there.
Ah, see, that's where we're in a little snafu.
For we are not from here at all.
Oh, yes, of course.
You are from some other world, yes, I assume.
Exactly.
So we are unacquainted with the wonderful Fae.
Wild Lunarius.
Lunaria.
How very strange.
Radovan's like, well, where's your guide?
You must have had a guide if you've come in.
Do you not have a guide who can show you the way?
Well, we sort of do.
And there she is.
And she's unaware that she was fey until moments ago and at this point we see like thalia rosemeadow kairi and
big cattle coming in um and yeah like they kind of come in and rosemeadow is just like looking
around um and when i think when she sees rada van classic rosemeadow is like oh my goodness a
little bunny man and then it's like gallops over kind of thing like he's so cute he's got a little hat on and she's just like really
excited that would be the guide we we utilized uh so radovan is preoccupied he's picked up and
immediately like cuddled and he's like get off me she's so strong uh and things like that but
lady penelope will kind of turn around and say like oh well um clearly you
have a centaur of the of the uh of the the roaming meadows uh but she that you say that she does not
know that she's fay she does not know where she comes from she has no memory of this place no ah
how peculiar some sort of cruel magic has been played upon her um well i can help you at least a little
uh in terms of um firstly the reason that i cannot take you to art spire is it is uh how do i say um
a wall has been erected many centuries ago now a great briar wall and no one enters or leaves
it has been it is not so much declared as the
other Lords the other arch they do not seem to care about out spire they do not
forbid people to go there but it is very difficult even myself I cannot fly in
there are many stories about that some flying is not possible in out spire and
the briar wall keeps out everyone else so unfortunately it's
not somewhere i could help however i might be able to repay you in some other way uh your friend here
and she just is to rosemary i do know of a camp of of centaur perhaps they may be able to help
you they may know something about your friend um they're not too far from here we saw them when we
were coming into the forest i can certainly lead you back to them. It's a safe place to rest, to recover, have some
drinks, have some food, that sort of thing. And perhaps they may know a little bit more about
ArtSpyre. They may know a way in. I'm happy to accompany you there and perhaps wherever your
journeys take you. But unfortunately, ArtSpyre is not somewhere that I can help you with, I'm afraid.
unfortunately, Hotspire is not somewhere that I can help you with, I'm afraid.
I appreciate
all the help you're trying to provide us.
We are still a little pressed
for time. I assume
it's quite distant from here, right?
The central camp is
less. It's around
Hotspire itself. Hotspire,
yes, is many days travel from here.
I would recommend
that you do not travel through this wood either.
Woods in general, if you are new to Lunaria,
the woods here, they have a special effect on beasts.
The magic present within these places can make them grow particularly strong.
That manticore that you saw, that is no normal manticore.
Manticore does not normally grow so big or so
aggressive, but these forests,
they are filled with similar beasts.
It would be dangerous to travel
through them. The roads
in general, whenever you
travel anywhere within the
kingdoms, travel by roads if you can.
Right.
There is a road that leads to Artspire. I can put
you on that path, but
I would
prefer to take you somewhere safe to begin
with. The Centaur camp where
you can rest and maybe get some information.
Sounds like a great idea. I have
an idea. I don't know if anyone else thought of it.
Oh, okay. Go.
What is it? Go for it.
We acquaint ourselves
with the centaur
and they become great friends
of ours and we owe them a favor
whilst we ride on them
to Heartspire, taking us
far less time
than we normally would. How long will it take to
befriend them though?
We've got Rosemeadow. Look at Rosemeadow.
Oh, my
good sir,
the roaming meadows are very amiable people.
They are very friendly.
They consider all people to be their friend. They will offer food and drink to anyone that visits.
They are very nice.
They are one of the better groups to find yourself in the company of here in the Feyworld.
They are one of the better groups to find yourself in the company of here in the Feyworld.
Are they, at the very least, on the way to the Hardspire?
I think so.
Certainly, they are outside of this wood,
and from there, there will be a road that you can follow,
and it will be faster than traveling as the crow... Forgive the avian joke,
but it will still be faster than traveling as the crow flies through the woods well if we're in agreement I'd say
let's go meet Rose Meadows people as you guys are having this Thalia kind of
moves up to Nova and she'll whisper to you while this Lucius is kind
of distracting the Knights and Lady Penelope and she'll say did did this
woman mention who she works for did she mention what house she serves or which
kingdom I believe she said the Knights of splendid panoply and she's late
Penelope el Pavaroya?
It's not a name I know. We'll need to
chant something. And she'll say,
Excuse me, my good lady knight, what house
do you serve?
And hearing this, Lady Penelope turns to Thalion
and says, Oh, my good lady, I did not
see you there. We are free knights.
We do not serve any particular lord.
Unfortunately, well,
unfortunately, Valkyrie on as he
has requested that the house Lords and the kingdoms prepare for war many of the house
Knights now are dedicated to boarding his ships and flying off to some part of astral space which
leaves the business of curtailing monsters and dealing with the bandits to the
fray knights such as myself until then the house knights would normally take care of beasts like
this but unfortunately my my work well fortunately for me uh the honor has now been mine to capture
and kill these creatures speaking of which uh we must attend to this thing and she points to the
body which is now like hanging from a vine down to the ground.
A trophy must be taken.
And she will send, like, her and her knights
basically start hacking off, like, their paws
and things like that.
Damn. Gross.
Out of interest, how many of the house lords and ladies
still remain in Lunaria?
Many, yes.
There are dozens of houses and provinces spread across Lunaria.
Yes, it's hard to tell.
The problem with these, if I can give you a piece of advice,
my fine-feathered friend,
do not get involved in the politics of the fae lords and the fae houses.
It is complex.
There is always a new house springing up somewhere,
or some distant cousin or princess or prince of some fairy queen or fairy or winter spirit
or some such who is claiming a dominion that they didn't have before, and there's so many
of them now. That is why I prefer to be a free knight. It is perhaps not as glamorous,
we do not have some lofty castle. We do not have some,
you know, we do not have a fancy pedigree,
but we are honest and we are true.
We are good of heart.
Free, most importantly.
Good. Good. And you
have the strength of your allies to
spell beasts like that
thing that is about to come crashing to the
ground, by the way. Oh, yes, yes, yes.
I'm excited.
I'm going to take a fine trophy.
Well, yeah.
While Lady Penelope and Radovan...
Radovan is eventually put down by Rosemeadow and he quickly runs away.
They go about, like, basically butchering this manticore corpse.
Like, they are, like, claws, teeth, basically butchering this manticore corpse. Like, they are like claws, teeth, eyes.
They harvest this thing.
Oh.
Gross.
That gives you guys a moment, and Thalia will turn to you all and say,
well, I don't, what do you wish to do?
I appreciate that, obviously, there is something of a time concern,
but also I know that Rosemeadow is the one that...
We wouldn't be here without Rosemeadow,
and I feel that there is a chance that she could perhaps learn something about her people
that may be a worthwhile distraction.
Which I ask you.
It seems like the only destination we know of that is both outside of the forest
and on a road towards the heart spire it seems
to make sense plus like they
said they're friendly people we could use their help
trying to get through these briar walls
in the heart spire
if they're willing to give it
also I think Nova's a bit traumatized from the spike
incident so
maybe a little sit down
not such a bad idea
I'm just sat in the background
poking my leg holes.
Stop poking it.
You're going to make it worse.
It'll call infection Nova.
I can come over there
and pour some alcohol on it if you really want.
Or I could
cauterize it with some fire.
Or I could just heal it and I'm going to first level
kill wounds it.
Oh yes.
It's nowhere near as fun, Quill.
No, but it's much less disgusting.
The other one would have
been pretty funny, though.
She would have screamed. I don't think she realises how much
it stings to do that.
I think, no, I think it would be
a real stinger. Oh, this is nicer.
This is nicer. It nicer it's nicer 13 healing
thank you
I think this is our best bet
befriending the centaurs
showing rose meadow
her people I think this is
I think we do have some time you were so
quick to take me from horizon
and she gestures to the tattoo
Thalia's snake this kind of emblem
sorry the briar thorn that snake this kind of emblem sorry the
briar thorn that's growing um it hasn't really moved that much it's maybe got a little bit longer
but it's still you know barely up her forearm um that's good i think we have some time um i don't
know if this will accelerate here i don't know if this will accelerate in general but whilst we have
the time let's make let's make the most of it. It's the best direction we have.
I want Rosemeadow to get something out of this.
Without her, we wouldn't even be here.
They could be very good allies as well.
I guess the time spent befriending them would negate time we would spend
trying to deal with anything that we are unaware of.
Lost in the woods.
Dealing with anybody that isn't connected to the Fae Kingdoms,
that is not connected to the lords and ladies,
if we can deal with free folk like these knights and centaurs,
all the better.
The second we get embroiled into politics here,
that will eat up our time.
They are notoriously fickle with what they want to achieve.
Right. Good to achieve. Right.
Good to know.
Thank you.
Let's be on our way then.
Keep us posted.
If that tattoo starts spreading, we'll move.
I'll tell you, Century.
Don't worry.
In fact, actually, can I Thalia? And if Thalia gives me her arm, I want to take out my quill and mark on her arm arm where the tattoo currently is so that if it progresses
i can see that it's gone beyond that mark scientific method you're gonna start like time
and then examining it yeah for sure yeah absolutely um yeah absolutely yeah she's like
well this is i do like it when you're very smart and she kind of gives you like a little wink um
and yeah she does that uh anything else i think we should probably start
start moving and also because it's pre-recorded we've got no concept of time let's yeah well so
we started a little bit later so i was trying to keep an eye on like the time but i wasn't sure
exactly when we started to when we do this so i don't know it's a good time for a break indeed
all right we're gonna take a quick break um we We will see you after that and we'll finish off this little Halloween special. I was episode soon a bit
You