High Rollers DnD - High Rollers: Aerois #132 | Echoes of the Universe (Part 1)

Episode Date: November 29, 2021

The party have prepared for the return of the headhunter in Black Stallion forest... Go to http://manscaped.com and use code HIGHROLLERS to get 20% off and free shipping! We're sponsored by D&D Beyond...! The ultimate Dungeons and Dragons toolset. Clean up your dungeon delving life and speed up your games here: http://bit.ly/HRDNDBeyond2021 Support the High Rollers and get early access to podcast episodes and Studio updates on our Patreon: www.patreon.com/HighRollers Grab some High Rollers merch: https://freshmerch.fm/collections/high-rollers Music courtesy of Epidemic Sound Learn more about your ad choices. Visit podcastchoices.com/adchoices

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Starting point is 00:00:00 Pickaxe. with D&D Beyond using the link in the episode description. Hello and welcome back to Erois. Travelling to the plane of Lunaria, also known as the Feywild, the party have set out to save the life of their friend Thalia, an astral ship captain who helped them return home after they were sent across the planes. Afflicted by a terrible curse, Thalia believes her only hope is the one who placed the curse in the first place, a sorceress by the name of Mismera, who has taken over Thalia's home city of Heartspyre. However, to reach the Feywild from Erois, the party enlisted the help of another companion,
Starting point is 00:01:17 Rosemeadow, a strange centaur who grew up as an outsider on Erois. With the magical artifact given to Quill the wayfinder's guide the party were able to traverse beyond the barriers that prevent planar travel after arriving they discovered that there may be more to rosemallow's story and have set out to find the truth and rescue a group of centaur from an ill fate this journey has led them to black stallion woods where a pair of deadly spirit hunters conjured by zahkira, a powerful mage and enemy of the party, long ago still haunt and prevent anyone from entering or leaving.
Starting point is 00:01:51 The spirits appeared before them and a battle ensued. With a clever use of Nova's portal abilities delaying one spirit, the party turned their attacks to the other, Quill's foresight narrowly saving Nova from a possible death. With one spirit destroyed the other is still poised to strike however and the battle continues uh and that's my friends where we are picking up straight away today uh you will need the roll 20s open if you do not have it we've got a little battle map going on but to set the scene you are on a very heavily forested road that tracks through black
Starting point is 00:02:25 stallion woods this ancient you know alien woodland you are all kind of spread out uh all having kind of rushed off to various parts to fend off these spirit riders these kind of dark black clad riders one of whom had a bow one of whom had a sword uh you have definitely picked up on that these are not mundane weapons. These seem to have the ability to literally strike somebody directly in the heart or potentially cut off their heads, is the case of the sword. And the horses have the ability to travel ethereally. Sentry has conjured a huge mass of plant growth
Starting point is 00:03:01 the way that you came trying to hold off one of these riders, but they seem to just vanish in thin air and have not reappeared. One of the spirits was completely destroyed. And now you are just basically in that period where the other one hasn't appeared yet, but you know it is nearby. And that is where we're going. Yes, you might need to remind me exactly what those are
Starting point is 00:03:26 because I know a bunch of people did prepare some stuff, those who can remember it. I mean, mine was just when it shows up, I want to banish the horse because the momentum this dude has on that horse, that's head chopping action. And I want to stop the horse and banish it completely and have the rider just fall to the ground
Starting point is 00:03:43 and maybe break his spine on a tree or something maybe so quill has a prepared a ready vanish on the speed nova i think you had a ready action as well i didn't but thalia did um and that was to attack when it appears um with the bow it was just after my action so was there anybody else i can't remember lucius did. He remembers what it is. He absolutely, of course he remembers what it is. I mean, it was probably a chromatic orb, knowing Lucius. Twin chromatic orbs
Starting point is 00:04:16 of acid as soon as the rider horse appears on the map 90 feet away. There you go. Well, to start it off, there is no rider currently and it is A Ayla's two. Ayla is at the top of the initiative, followed by Nova, followed by Sentry. So Ayla, Nova, Sentry, in that order.
Starting point is 00:04:34 Oh, God. Okay. Well, there ain't no rider, so... Yeah, you saw them vanish just beyond the mass of plant growth. They haven't reappeared. Yeah, you saw them vanish just beyond the mass of plant growth. They haven't reappeared. I'm going to just... go stand near sentry.
Starting point is 00:04:55 Okay. Just now, and I will just hold an action to... Attack. Shoot it if it comes within, or attack if it comes within. Do you have your hammer or bow out? Do I have to specify? I think you pulled... You would probably need to specify which weapon you're going to attack with, yeah. I'm going to have the hammer out because...
Starting point is 00:05:14 Sure, makes sense. No, I do have the hammer out because I just threw it. You attacked, yes, that's right. You threw it, that's right. Actually, I will ready an action to throw the hammer because then if it's within 60 feet of me, I can hit it. That's my readied action. Perfect. So move, readied action, done.
Starting point is 00:05:33 Nova Vija. I am going to move towards the portal. So I'm just standing in front of it again. Let's see. And I will hold an action action i was thinking about casting etherealness and seeing where it was but i was like don't know what to do with that once i see like i'll just see him and then i'll be like hey he's there oh i'm in the ethereal plane what can i do yeah i mean if two creatures are on the ethereal plane you can attack each other if
Starting point is 00:05:59 you're both on the ethereal plane yeah but casting it would be your action and then you'd be like i see you and then you'd have to be like i see you um so i'm gonna ready my action to eldritch blast when he appears sure okay uh sentry still no rider by the way throughout all this um the last turn i readied my staggering smite um so i think i'm gonna ready an action as well when he appears just or if he gets within range of me i will give him the old one too okay she's gonna stay where you are and just bring star breaker up ready to attack all right after centuries ago a lot of ready actions are about to trigger because appearing from the ethereal plane uh the rider and steed appear uh currently now in fact they would know they would move ever so slightly just because uh the the nightmare or the ghostly steed
Starting point is 00:07:01 i keep i should call it moves into position and then it appears basically at the end of its turn next to Quill and Nova. Now, Lucius, I don't think you can see them because they are behind the tree line, so your readied action won't go off. Anybody else who can see them will. The rider also has a readied
Starting point is 00:07:19 action, so this is a lot of readied actions are about to pop up. I guess it's based on dex, right? Well, no, these are all happening instantaneously. So all of them are going to take place, but they're all going to happen at the same time. So if like, for example, the steed gets banished, it's not going to affect the rider's attack. It's not going to affect anybody else's stuff. So all of them are going to attack. So we'll just go down.
Starting point is 00:07:40 We will start with, I guess it would make sense to start with the people who would be next in the initiative. So it would be Lucius. He can't sadly see the rider on the horse because it's behind this thick tree line. Then it would be Quill's action. So yours would go, we'll do yours next, and then we'll do the rider's.
Starting point is 00:07:58 Then we'll do Ayla's, Nova's, Sentry's. Well, Sentry's not going to get hers. It's like everyone is on Overwatch next. And Thalia's as well, sorry. We'll just have Thalia go on your turn, Tim, to make it easy. The horse needs to make a Charisma save against Banishment. Charisma saving throw. Oh, no, sorry, ignore that.
Starting point is 00:08:20 Ignore that roll because that was for the Rhinus. We can't see it anyway, it's fine. Oh, nice oh nice okay i've got a game log change it to everyone all right charisma saving throw for the ghostly steed that's a nine uh it is banished it's gonzo now this is interesting because banishment if it was not native to this plane that you're currently on, it's kind of permanent. If I hold it for a minute. If you hold it for a minute. This is a ghostly steed,
Starting point is 00:08:53 so technically, yeah, okay. So you still banish it to a demiplane. So we still see the horse, the nightmare completely vanishes, falling out from under the rider. Okay. I'm just going to put this on the GM. I've put both of them there.
Starting point is 00:09:06 But yeah, the ghostly steed absolutely vanishes. The banishment works basically. Nice. Oh, and I would have had two concentrations or three concentrations, I guess, while holding banishment. So I'll remove my aura of vitality. So everyone still has. Well remembered. Yes. Yeah. Holding. If you ready an action to cast a spell
Starting point is 00:09:26 remember it does count as concentrating good well remembered Tom Hazel good boy good boy who's a good boy me I am the riders attack so he readied an attack and because it's a readied action he only gets the one and I think that sort of
Starting point is 00:09:42 seeing between Nova and Quill I will just roll to see which one he would attack because I don't think he would have made the decision. We'll say evens Nova, odds Quill. Odds, so it's Quill. So this is an attack with their Vorpal Sword. Oh, God. 24 to hit.
Starting point is 00:10:04 Yeah, that does it. But it's not a crit, which is the big thing to worry about. 24 to hit. Yeah, that does it. But it's not a crit, which is the big thing to worry about. Yeah. This is going to be 14 slashing damage plus 13 necrotic damage. So 27 damage total. So I need to roll. Concentration. What do I need to roll... Concentration. DC would be...
Starting point is 00:10:26 Half of 27 would be 13, I think. 13, alright. Well for the Banishment, 20. And for the other one... Oh, it was cocked! That's cocked! That's not a digital cock. Alright, well, um, yeah, my, uh, I've forgotten the name of it again.
Starting point is 00:10:49 The other one. Beacon of Hope. Beacon of Hope. Alright, so that was the rider's readied action. Ayla, hammer throw. Okay. Can you see the target through the tree line? I can see him, yeah.
Starting point is 00:11:03 I can see him on the map. Nice. If you can see him on the map, you can see him in reality. I think, yeah, you've got like a little tiny gap that you can see him through. 28 to hit. I've got a tiny gap but I can still see his body. I think I can see it as well. That 28 will hit. Yep.
Starting point is 00:11:17 Can't do anything about that. So, that's going to be... I do need the damage separated here because he has resistance to lightning. 20 bludgeoning from the hammer. 20 points of bludgeoning? And then... 12 lightning.
Starting point is 00:11:36 So six lightning. So you watch as the hammer flies between these two thick ancient tree trunks. You just watch it kind of vanish into the tree line. You hear it like slam into this undead body, probably knocking him off the horse as it's being banished. And then the hammer flies back to Aayla's hand, slamming back into your hands as done. Perfect.
Starting point is 00:12:00 Nova-readied action and Thalia-readied action. Do Nova's first, then do Thalia's. In fact, actually, don't worry about Thalia's, because I have a thing about that. If I need to concentrate to hold an action, that means the Arcane Gate is gonzo-fonzo. It is. I will remove that. So, yeah, that is gonzo.
Starting point is 00:12:18 But my ready action was to Eldritch Blast. Eldritch Blast. Because he's right next to me. Am I at disadvantage? You are, I'm afraid. You are, yes. Yes. Disadvantage on each one.
Starting point is 00:12:36 So a 12 or a 15, so that's my first roll. 12 is the lowest, so that's a miss. Kind of dodges to the side. 21 or a 28 on the second one. Three-one will hit. That is 14 points of force damage.
Starting point is 00:12:58 Force damage, yep. So that slams into him. Yeah, 12. That 12's going to miss. Or 20 on the third one. Yeah, 12 unfortunately misses. This one he actually parries. He almost like splits the beam in half with the sword. Kind of watches it blast around him as he kind of lands.
Starting point is 00:13:17 And you see that although the horse has been banished from underneath his feet and he gets hit by this hammer, the rider kind of deftly kind of flips over and lands on his feet as he does so. Just soullessly looking around at the enemies around him. On Thalia's turn, Thalia lifts the energy crossbow to take a shot, Nova, and then you glance over and see, you hear her like, ah,
Starting point is 00:13:38 and she reaches down and she's clutching her wrist as the energy crossbow hits the ground. She's like, ah. She's like wincing in pain, crippled by the plane. Sentry, unfortunately, you are not in range for a melee attack, so your ready-to-action would not go off, I'm afraid. So does my Staggering Smite go because it's concentration? No, you would still get the Staggering Smite would be on the weapon.
Starting point is 00:14:03 It's just I think Staggering Smite triggers on hit, right? So when you hit with a target, then you get to do the Staggering Smite would be on the weapon. It's just I think Staggering Smite triggers on hit, right? So when you hit with a target, then you get to do the Staggering Smite. So the weapon is charged with the spell, but obviously you just don't have the, you know, you can't make an attack against it. But the spell is still ready for the Nick when you do hit. All right, those are all of the readied actions. That was on the Nightmares go.
Starting point is 00:14:23 Lucius, it's your turn. I'm going to see where that hammer went and also where all the other blasts and spell effect sounds are coming from. I think he's appeared. Oh, there he is. Literally moved sidestep to the left.
Starting point is 00:14:40 And then I'm going to blast like I did before, but just a single chromatic orb this time as there's only one now. Only the one target. I'll boost it up to level four. So let's roll it. That's a 19 plus a 12, that's a 31 to hit. That's an absolute hit. Yeah. And then cheeky little 68 of acid damage.
Starting point is 00:15:09 Which would be 24 points of acid. 24 points of acid. The orb strikes the creature. You can see the acid sort of melting parts of its dark leather coat. Looks kind of like one of the hunters from Bloodborne, tricorn hat, leather cloak, and it just begins melting it away. But doesn't react, doesn't cry out in pain or anything like that um just kind of whips its head around sort of recognizing this new threat uh i splash him with dichromancy as well which is in 30 feet of range oh yeah
Starting point is 00:15:38 nine points acid damage yeah love it so your kind of streak of orange energy flies out and uh strikes the creature uh at the end of your turn lucius i think that this creature is going to start using legendary actions um and i don't know yeah i think that to kind of help protect itself, it is going to... Would it use its... Let me check and see if something is in range here. Something or someone. Maybe 10, 15, 20, 30 feet to get to about there. Okay, it can do it. Does he want to
Starting point is 00:16:28 push onto Lucius or turn on Quill and Nova? I think for now... Yes? On the trees, like rough terrain? So, the trees are, so I counted, it's basically 20 feet to get there, and then there's, like, gaps where it's only half, like, not trees.
Starting point is 00:16:44 It's not fully trees to get there. And then, yeah, it can push through on the last bit. But, in fact, he's not going to get there. And then there's like gaps where it's only half, like not trees. It's not fully trees to get there. And then yeah, you can push through on the last bit. But in fact, he's not going to do that. The creature just holds up its blade and you hear this kind of keen ringing sound, this kind of like high pitched,
Starting point is 00:16:59 like somebody's tapped a tuning fork, but it becomes this ear piercing thing. Quill, Nova, and let me just check if lucius as well yep lucius um thalia and rose meadow and that are just out so nova quill lucius i need you to make wisdom saving throws please this is a fear effect oh there's no There's no bonus anymore. There's no bonus. Oh no, I got a nat 1 as well. You cursed me. I rolled a 3, but I've got 14. 14 is not
Starting point is 00:17:32 enough. All three of you are frightened of the rider until the next turn. So that's disadvantage on attacks. And you cannot willingly move closer to it. That is at the end of Lucius' turn. Quill, your turn.
Starting point is 00:17:50 I can't move closer to it. Well, I don't want to move at all, to be honest. Disadvantage on any attack roll as well. Whilst the source of your fear. I want this dude away from me. From the fear. So I want to gust him, which is a strength save. The cantrip gust.
Starting point is 00:18:10 I want to push him back, because I want to get away from him. I want to just fly away anyway. This is what I was going to do even before the fear. That makes sense. Okay, yeah. I think it's just going to be a straight up strength save. That doesn't provoke, does it? Costing a spell, I don I think it's just gonna be a straight up strength save. That doesn't provoke, does it?
Starting point is 00:18:29 Uh, casting a spell, I don't think so. Um, I'll say it doesn't for now. Uh, 15. Nice. He is pushed back five feet and yeah, I'll just push him not into Nova. This is ridiculous, but I kind of want to do it. I'm going to legendary resistance that. Ridiculous, but I kind of want to do it. I'm gonna legendary resistance that Like he plunges yeah, this guy wants to kill you guys like that's that's this guy wants to lay and he can send this
Starting point is 00:19:05 Spellcaster is like it just banished his horse. He's causing all these troubles. He slams the sword into the ground, and the blow, the sword keeps him in place as the wind that you summon tries to knock him back, and he just, yep. Cool. I'm into it. I hate him for it, but I'm into it.
Starting point is 00:19:23 In that case, I'm going to... Oh, God. I'm going to shield the face. The resistance against a cantrip is ridiculous. I love it. I'm going to shield the face myself. Okay, you're going to shield the face yourself. And...
Starting point is 00:19:42 And... hold. Hold? Is that the end of your turn? And hold, hold, hold. Is that the end of your turn? No, I mean, I know he's going to just wail on me, and I want to get away from him, so I'm going to try and fly away a bit. Okay. Attack of opportunity. Yeah, yeah.
Starting point is 00:19:57 Oh! It was so close to a 20. 27 is a hit, unfortunately. Swings this in a big two-handed grip. 14 slashing damage plus 10 necrotic. 24 total. He wants that healer down.
Starting point is 00:20:12 DC to 12. Nine on... That would have been the banish. I would have rolled that on so the horse is back. Well, you only have banish up. Remember, you lost Beacon of Hope. And now Shield of Faith.
Starting point is 00:20:27 Oh, you had both, actually. Yeah, so I have to roll for both anyway. Oh my god, okay, both is gone. Oh my god. The steed pulls back in. We've got Mark rolls from last week, but yes, I want to fly
Starting point is 00:20:43 backwards and maybe like 20 feet in the air. You see him look up like, hmm. We've got mark rolls from last week, but yes, I want to fly backwards. We do make you fly. 20 feet in the air. You see him look up like, hmm. Damn you. Okay. At the end of your turn, Quill, Nova is actually now... High.
Starting point is 00:21:03 Yeah, because the steed moved away, Nova is the closest creature. He's going to take a five foot step towards you and then just make an attack as his legendary action, the Vorpal Sword. That's a 22. Yeah.
Starting point is 00:21:23 And that's going to be eight points of slashing plus 20 necrotic double 10s on the 2d10. Oh my god. So 28 points of damage. So as this blade is cutting you, by the way, in fact, Nova, has this guy hit you before? I don't think he has, has he? No, no, I haven't had… Okay, so this is interesting.
Starting point is 00:21:43 So the blade, when it strikes you, Nova, like, there's a couple of things. You would kind of feel this immediately, and more importantly, Tiangong feels this. As the blade cuts you, you first of all recognize that that blade is sharper than is humanly possible. It is magically sharp,
Starting point is 00:21:58 the way it just kind of almost severs your very energy. Like, it feels like it's trying to divide your life force. You hear Tiangong in your mind. NovaVeja, there is something about that weapon. I believe. And then that's kind of all he has time to kind of tell you as you're being struck. But like you sense that Tiangong feels something odd about that weapon.
Starting point is 00:22:21 That was at the end of Quill's turn, by the way. Now it's the rider's go. Oh, goody. Half his movement to remount. You can have an attack of opportunity if you like Nova Vija. Oh, I would like that, please. I can cast a spell as an attack of opportunity, can't I, with Warcaster? You can cast a cantrip as an attack of opportunity, can't I? With Warcaster. You can cast a cantrip as an attack of opportunity.
Starting point is 00:22:50 Not a full spell. No, it says I can cast... You can use your reaction to make an attack of opportunity to cast a spell that has a casting time of one action and targets only that creature. Oh, shit. Okay. I thought it was a cantrip. Fair enough. It says a spell
Starting point is 00:23:08 that can target only that creature. So if it's something that has a radius, I'm guessing, and it's like each creature in that 20-foot radius, I'm guessing that that's not really... I guess it's a single-target thing. I think it's a splash damage or anything.
Starting point is 00:23:23 I think something like Synaptic Static is a no-no it says specifically that targets only that creature so i don't think so yes you can't use it for like fireball or something like that i would say uh let's have a read here warcaster uh focus on the opportunity attack from you can use your action to cast a spell at that creature rather than making an opportunity attack. My spell must have a cast in time of watch action. So yeah, you can't cast anything which has a radius. So a single target spell, basically. Warcaster is nuts.
Starting point is 00:23:54 I don't have single... Warcaster is nuts. It's fucking amazing. I didn't realize it was that good. I thought you could use only cantrips for that opportunity attack. That's crazy good. Unfortunately, I don't have any single target spells. Apart from, you know, maybe a... You could do only cantrips for that opportunity attack. That's crazy good. Unfortunately, I don't have any single target spells. Apart from, you know, maybe a...
Starting point is 00:24:08 You could do green flame. I could scry on him. You could green flame blade. I could blight, but he's undead, so that would be a waste of time. I will green flame him. So, yeah, I will attack with Tiangong, but it's at disadvantage because I'm skeered. You are skeered.
Starting point is 00:24:24 So that's a 30 on the first hit. 22 on the second hit. 22 still going to hit. Even with the fear, Tiangong kind of guides you. You feel like Tiangong like, let me handle this. And then as it cuts through, Tiangong almost pulls your hand as your own hand is trembling. Tiangong kind of pulls the blade
Starting point is 00:24:39 into a strike. That's 13 points of Tiangong damage. Mm-hmm. And 11 points of Green Flame damage. Yep. Green Flame. Washes over him.
Starting point is 00:24:58 You can also do the extra damage for the Nightmare. It's a separate creature. Oh, yeah. Is that a separate D8 then? Actually no, it's immune to fire, don't worry about it. It has green flames for a main and a tail. Yeah, I did wonder. So is green flame a single target? That's so confusing.
Starting point is 00:25:18 It is, technically it is. The target of the spell is a single creature, and then it has an after effect of like, oh, and now I get to do damage to something nearby. It's really dumb. Whereas synaptic static is a point, and it affects all creatures. I agree it's kind of stupid. So is a lot of D&D.
Starting point is 00:25:38 Anyway, that was your opportunity attack. His go, the rider is going to make two attacks against you, Nova Vija, and then it will move. No, fact it can't move that's the that's the nightmare's turn so yeah it will just attack twice uh two attacks against nova vija the first one is a 16 no that does not hit i also just need to check if i don't think i get advantage against you for frightened, but I'm going to double check. No, you don't. I have disadvantage on you, but you don't have anything on me.
Starting point is 00:26:09 You don't have it on me. You've got nothing on me. 17. That does not hit. Both times, Tiangong almost kind of taking over for you as you're like frayed. Tiangong is pulling your arm and like parrying the blows for you, kind of like its own animated sword leaping to your defense. You do hear a,
Starting point is 00:26:29 in your mind, Nova, you would hear a, I'm not going to do the effects, but you hear a, I sense the echo of an Eterna. Ayla. Oh! Just gloss over that. Ah, well.
Starting point is 00:26:48 I don't think I can quite get to him this turn because of the trees, unfortunately. Yeah, he's kind of tucked into a part of the trees, just beneath a bit of tree coverage. I'm gonna... I'm gonna just hang out with Lucius, I think, until next turn. Yeah, I mean, get some protection over Lucius' way. Yeah. I think I'm just gonna
Starting point is 00:27:21 spread us out a little bit, but then hopefully I can grab him next turn because I just can't get close enough, no matter which way I go. I've tried on the map. Yeah. I mean, these guys are also like, now that you can see he's mounted again,
Starting point is 00:27:34 you know that they have a crazy amount of movement if they want to. So I will just ready an action to hit him if he comes within smacking distance of me. Okay. All right. Nova Vija. I want to bonus action Hexblade Curse the Rider.
Starting point is 00:27:56 So again, I almost imagine that Tiangong, while they're communicating and kind of directing the battle for me, they zone in on the rider and then just activate this Hexblade Curse. If I move away from the Nightmare, am I in its attack of opportunity range? I'm kissed.
Starting point is 00:28:17 Okay. Remember, he's had a turn since he made the attack against Quill, so he has his reaction back. But I can't melee attack him, can I? You can, you're just at disadvantage. Yeah. Yeah, you just have disadvantage because you're frightened.
Starting point is 00:28:36 I forgot, by the way, those of you who were frightened, you can make a saving throw at the end of your turn, so Quill, you would have got a save at the end of your turn against that. Oh, is that wisdom? Yes, if you can just do that. That'sc 15. uh 25. you are no longer right awesome um i would like to cast synaptic static to encompass both the horse foot radius sphere um yeah so could you could you make me an intelligent saving throw dc18 please again let me do it for le rider first this is gonna be a failure uh oh 19 maybe not that's a natural 19. yeah so that's a pass and then that's a natural 19. Yeah, so that's a pass. That's a pass.
Starting point is 00:29:27 And then the horse is a 6. The ghostly steed. So the horse is muddled now. And also, where's the chat log gone? I can hear a dice roll. Oh, the dice is glitched on my screen. So it's like stuck on top of each other and was rolling forever. But that is 28 points. The dice is glitched on my screen, so it's like stuck on top of each other and was rolling forever. We can see it.
Starting point is 00:29:46 But that is 28 psychic damage. So the horse, the ghostly steed takes all of that, and he takes half of that, 14. Oh, and the rider will take plus five from my hexblade curse as well. And then another five from your hexblade curse. Lovely. Perfect. And the horse is now muddled.
Starting point is 00:30:03 This kind of blast of energy, this psychic energy. The ghostly horse is like, it's like neighing. He's trying to keep it under control. But yeah, the rider is still in action. I rolled a 15 on my wisdom save. Am I still frightened? You are no longer frightened.
Starting point is 00:30:20 But that's the end of your turn, right? Yes. At the end of your turn, the rider is going to use their legendary action, Head Hunt. The rider moves up to its speed or its mounts without provoking opportunity attacks. Oh, God, it's going voluptuous.
Starting point is 00:30:39 Yeah, sees a little man on his own. He's going to keep away from Ayla. He's on his own. He has friends to keep away from Ayla. He's on his own. He has friends. I came here to be friends. He knows that with the way that the actions are going to play out, he can make an attack against Lucius and then run away again. So, yeah, he just dives forward,
Starting point is 00:30:57 doing the classic sleepy hollow, kind of like just almost phasing through the trees as he does so, and then brings this lucius is terrified you should be classic so this is i mean a vocal sword attack with advantage and if this attack if this hits but it's not a critical hit it does extra damage so that's an eight versus 17 is the highest i got i think that's still a hit it's still not a. It's the highest I got. I think that's still a hit. That's still a hit. Not a crit.
Starting point is 00:31:28 That's the difference. So you're going to take a bunch of damage here, I'm afraid, Lucius. That's going to be 14 slashing. Followed by 6 necrotic. So 20 damage. And then another 68 slashing damage. What? For another 30. So that's 50 slashing damage. Oh, what? For another 30. So that's 50 points of damage.
Starting point is 00:31:51 And just kind of cuts. And you managed again to kind of like bring your arms up or like tuck your body and it causes this heavily deep slash that just gashes through your bone and your flesh. But it doesn't take your head off as it manages to do that. But that's all three of its legendary actions. Crazy.
Starting point is 00:32:09 Sentry. Okay. Do some counting. 25. 25. 30. Fantastic. I'm gonna bonus action Misty Step 30 feet and move 30 feet. I can get to here
Starting point is 00:32:28 and I'm going to give this rider what for. With the reach of Starbreaker. Starbreaker is reach. Okay. So I'm gonna... Let's go. I forget like... 16. 16 just... Are you hitting the rider or the steed the rider that just barely hits oh yes yes literally bang on the ac incredible okay I'm gonna roll some dice and then I've got I think you need to make a wisdom saving throw for me as well please but get
Starting point is 00:33:02 roll the damage because I'm pretty sure you're going to KO this guy, which means any additional effect isn't going to take effect on its new form. So. Nice. So I've got... Two. Okay, so I did 2d12, 5d8, 4d6 and 1d4. Oh my God.
Starting point is 00:33:20 Unfortunately, this is going to be a lot of extra damage, I feel, but... 45. Jesus Christ. 45 points of damage. Holy God. Jesus. So you watch as, again, Starbreaker, swirling with spiral energy,
Starting point is 00:33:36 punches through this creature's chest. But you've seen this before. You did this to the exact last one as well. Its chest breaks, its bones turn to dust, and it leaves behind this kind of spectral green spirit inhabiting the the outfit in the armor still clutching the blade instead um as its mythic action is going to trigger uh yeah it uh instead will change this and you hear the howling you hear this oh as the hounds once again begin to emerge.
Starting point is 00:34:05 Hey. Let me just grab some hounds. That was like, what, three hounds appeared last time? Three hounds, yep. And he turns into like a ghosty boy. Yeah, he becomes ghostly, but he basically keeps the same stats. So all three of these hounds are going to surround Sentry, Aayla, and Lucius. Do I technically get HP back for my Hexblade Curse,
Starting point is 00:34:36 or is it after his next? So what does it say on Hexblade? Is it when you reduce a creature to zero hit points, or is it when a creature dies? You regain 21 hit points if it dies. All right. It's not technically dead yet. It was reduced to zero hit points.
Starting point is 00:34:52 It was already dead. Yeah, it's kind of already dead. It's kind of like a half-orc, right? Like it has a thing that triggers when it hits zero and then it basically regains hit points and comes back. Cool. So the three hounds appear. It regains 97 hit points. comes back. Cool. So the three hounds appear. It regains 97
Starting point is 00:35:05 hit points. What else happens? Seven. The hunters, I forgot this last time, the hunters act immediately now. So all three of the hounds also now get to go as they kind of summon into the air. They're going to make an attack against Lucius,
Starting point is 00:35:22 Aayla and Sentry individually. Can I protect Lucius? You absolutely can, yes. So, Sentry, a savage bite against you. This is probably going to miss. It does. 12. Not a miss. Disadvantage on the attack against Lucius, this is
Starting point is 00:35:37 a tracking bite. So with disadvantage, the lowest here is going to be a 12, which is also a miss. And then Aayla uh the hound buying you it has like this ooze this poisonous ichor dripping from its mouth this is a putrid bite that's a 16 i believe that is also a miss um these hounds like don't seem particularly strong they're kind of you know they spring into life to defend their master but bite bite bite bite bite great protection awesome yeah amazing stuff um sentry it's still your go that that literally
Starting point is 00:36:05 happened in between attacks so good lord could you make a whiz saving throw for me please for staggering smite so that would have triggered on that first attack this is basically the the effect won't trigger because the creature dies the staggering smite is used up and then it comes back to life unfortunately he does die well it is destroyed and then rejuvenates all right shut up you all right i'll make a second attack yes 27 for the next one yes i mean oh my god jesus christ imagine for all every dice no staggering smite on this one though, unfortunately, because it's already spent. Still divine smite.
Starting point is 00:36:49 48, but that's 5 because he's undead. It's undead. Indeed. Undead indeed. One, two, and that. No. So dead and dead again. 51, 58. Good lord. so dead and dead again 51 58
Starting point is 00:37:05 good over half its health the holy energy of the matrix just like rips through this creature's form you've outstayed your welcome here on this plane badass line too! Does double damage now because of that! Emotional damage.
Starting point is 00:37:30 Yes! Is that the end of your turn, Century? Yeah, that is, yep. That's everything. The Nightmare carrying its rider is going to become ethereal as its action, and then it's going to move away. Run away! Where's it going to go? Spooky. Too many scary enemies.
Starting point is 00:37:54 Oh, those are some people that look like they could be killed. Yeah, it just becomes ethereal and then you don't see it. It vanishes. Lucius. Damn it, Sedra, you scared it away. Lucius was going to run, but it's disappeared from it now.
Starting point is 00:38:12 So the frightened thing doesn't really... Does it count for his hounds? So it doesn't count for the hounds, no. And it's because you are not frightened because the target of your fear is not visible. So the frightened effect is basically null until it comes back. All right. You still get to save against it.
Starting point is 00:38:29 Would Lucius be frightened? I've got Aura of Courage. Does that cancel out his frighten? What does it do? I'm assuming it makes people just can't be frightened. Yeah, you and Friendly Creek has been 10 feet, can't be frightened. I would say as long as he stays within 10 feet of you, the fear effect is just not applied. If he moves 10 feet away, be frightened. I would say as long as he stays within 10 feet of you, the fear effect is just not applied.
Starting point is 00:38:46 If he moves 10 feet away, that fear could come back because it is a supernatural fear. Okay, cool. But it's basically nullified as long as he's next to you. Lucius is going... I mean, being next to Sentry is probably smart because you did basically save him from that
Starting point is 00:39:02 bite beforehand as well. Yeah, for sure. I'm going to cast Armor of Agathys on myself at 4th level. So that's 20 temp HP. I'm going to do that as a quicken spell with two sorcery points and disengage and hide behind big sentry. Yep, I love it. A quicken spell, action to disengage, hide behind big Sentry. Yep. I love it. A quicken spell, action to disengage, move behind Sentry.
Starting point is 00:39:29 I love it. Thank you, Sentry. Thank you, Vader. Big moves. End of turn, Lucius. You all done? Yes. Okay.
Starting point is 00:39:39 The hounds will go, and two of them are going to basically make attacks against Sentry, and then the last one's going to attack Ayla. This is a savage bite against Sentry. That's a natural 20. Why do I fucking roll that on the hounds? I'm not going to do that. No, they've got
Starting point is 00:39:55 vorpal teeth. They bite your throat out. This is going to be a fair bit of damage. This is going to be... The teeth are also a turner. So 10 piercing damage plus 12... 20 necrotic damage, sensory. So the hound bites into your flesh.
Starting point is 00:40:15 You can actually feel its teeth kind of draining the life force out of you. The next one is the tracking bite from the tracking hound. That's only a 15, so it's going to miss. And then the last one is going to attack Ayla for a 24. Just barely hits. That's going to be three points of damage, Ayla. Half to one because you're raging.
Starting point is 00:40:36 And then can you make a constitution save, which I'm absolutely sure you're not going to pass. 24. Yeah, that's fine. This thing bites your ankle. Plus 10, boo-boo! Yeah, it's just like, whatever. I'm gonna have to heal Aayla after that. Chomp, chomp, chomp, chomp, chomp.
Starting point is 00:40:56 Heal a Cad Calar. I've got 50 feet of flying. So I'm gonna get in amongst amongst this tree line in between everybody to a point where i can see everybody i want to do uh a seventh level mask your wounds um holy crap everyone's feeling pretty bad at the moment me included so i'm still 20 feet in the air by the way remember no beacon of hope though tom no beacon of hope no so it's one two three four five d8 plus six oh can i make a save yes you can lucius yes uh not yeah i mean technically you might as well you should six it's okay well after this spell it'll be gone anyway um cool so you get healed for 23 plus 6, 29. Everybody in 60 feet, I believe. 60? Yes, 60 feet.
Starting point is 00:41:54 Not everybody, six people. Does it hit? If any of Thalia's lot need healed and they're within range, then they can take one. They don't. Because I don't know. None of them took damage. None of them. All right.
Starting point is 00:42:12 Well, in that case, me, Nova, Lucius, Sentry. Big Cat, I think, has taken a hit, maybe. Big Cat did take a hit, so Big Cat will take it. I also have Big Cat make an attack against that dog next to Ayla because I forgot to add Big Cat to the initiative. Yes. 29 healing to anyone that takes it. And also, I imagine the fear is below seventh level, so that will also be gonzo, too.
Starting point is 00:42:33 Yeah, it's not a spell, but it is a magical effect, and I would say that this creature's effects are below seventh level in power. Like, that's kind of me having to gauge it a little bit, but yeah, the fear effect is not going to be powerful enough to be resistant to Spell uh nice spell breaker so yeah cool that's me that's my turn cool can you make um can you make an attack as big cat please tom can you just do it against that hound i don't know if you still got his uh somewhere oh i do not have his stats up i'll roll a d20 it's fine i can get the crank it's a 12. I think he had a plus five.
Starting point is 00:43:06 A plus five, yep. So 17 is enough to hit the hound. How much damage though? We'll make this a bite, which is 1d10 plus 3. 1d10 plus 3. All right. I've got his stance up now as well. Just next time. Just have him go on after your turn. So four damage. Four points of turn. One, so four damage. Four points of damage.
Starting point is 00:43:26 Hey, it's still something. We'll just have Big Cat go after your turn in the future. Cool. End of your turn, Quill. That's me. That's the lot. All right. The rider in the ethereal plane is going to ready an action.
Starting point is 00:43:41 And then we go to Aayla. He's going to wait for the nightmare to bring him out of the ethereal plane. Since the rider isn't here, I guess I'm going to attack the hound that's next to me to just get the picture, hopefully.
Starting point is 00:43:57 That is going to be a 17 plus 14. Nope. 15 on the hammer. I can't wait to have a camera on the physical map. Just thinking about it now. Gonna get his Xbox controller out and he'll be like, 15 bludgeoning plus three lightning for the first hit. 18 damage.
Starting point is 00:44:25 I mean, the hound, it's kind of spectral. You see a good chunk of its spectral form kind of dissipate. It's still there, but heavily, heavily weakened. I will hit it again then. That is going to be a 7 plus 14 to hit. Yes. Yes. Same again, 15 on the hammer and three, okay.
Starting point is 00:44:50 I'll stop. Blast of lightning causes the hound to just evaporate into spectral mist. I think because the other hound is within 10 feet of me. It is. Yes. He can take my blast of aura damage. Blast! I started blasting.
Starting point is 00:45:08 Dex saving through. Two! Yeah, one plus one. 23. I rolled two sixes in that. 23 lightning damage. Blimey, I have this blast of lightning kind of as you slam the hammer into the ground
Starting point is 00:45:26 against the first one, the lightning sort of travels through the earth and then erupts up into the face of the second, nearly throwing it backwards. End of turn, Ayla. Anything else you would like to do? You got movement? I don't think so at the moment
Starting point is 00:45:45 because I don't know where this guy's going to appear. Okay, sure. So I'm just going to try and help Sentry with the... I might just try and help Sentry with these dogs. Shift over one. Sure. Nova, Vija. So Nova hasn't really got a good view of what happens
Starting point is 00:46:04 since the rider kind of went off to the other side of the thicket of trees. But I think she's going to think that it's all fine because the rider, you know, Sentry did her glaring thing. You heard like... I heard sounds of a guardian powering up. So I'm going to address my immediate concern, which is 5, 10, 20 30 running over next to um thalia and you know just being are you okay what's happening what's happening and just you
Starting point is 00:46:35 know massively fussing over like you see her like clutching her forearm and you can see that that briar tattoo is nearly spread sort of past the elbow joint now um and she's just like i can't it hurts and she's just like wincing in pain basically she's not like she's not paralyzed by it but she can't physically hold the crossbow because this thing is you know causing her too much pain um um i'm just gonna i'm gonna hold her hands and hold her face and just try and calm her down be like it's okay's okay, it's okay, I'm here, I'm here. And that's gonna be my turn. She kind of, yeah, at the end of your turn,
Starting point is 00:47:10 like she breathes in a few times and then she seems to be able to like flex her fingers and she's like, okay, I think the pain's gone. That is the point. I'm not sure I can take that pain for you. Well, that's the point, Nova, when the nightmare is gonna to fade back into existence. And it appears right in front of you and Thalia.
Starting point is 00:47:30 It just kind of like, and you can see the rider was already aiming at Thalia. Do you want to basically, because you were kind of, I was saying you were like, kind of like crouching over. Do you want to basically take the place of Thalia? Because this sword is coming for Thalia, basically. Don't even finish your sentence. It's a yes. is a readied action then uh for the rider makes one vorpal sword attack oh 17 plus 9 26 though still gonna hit oh still hit so close every time so close every time uh that's 14 slashing damage plus 16 necrotic for 30 points of damage total. And yeah, it materializes in front of you. Sentry.
Starting point is 00:48:18 I imagine Sentry can see this going off, right? I think just past the trees, I can see Nova and the rider. If you can see their tokens, yeah. If you can see Nova and the rider and stuff you do see like this thing just materialise out of like the ethereal plane, swing the blade down and it catches Nova like across the back nearly you know striking her neck
Starting point is 00:48:36 and she like winces in pain Yeah Sentry just like scream Nova! And then like yeah try and get through these two dogs Yeah you just want to charge through them. I mean, they'll get a fucking opportunity, but I don't think that's really a problem.
Starting point is 00:48:51 Just take them with you. Just drag them. Come on! Pick one up under each arm. Followed by... Ooh, 23. Yeah, that hit. Alright, this is a tracking bite, so you are gonna take, uh, five points of damage,
Starting point is 00:49:11 plus you are marked until the end of the hound's next turn. Whilst marked, another hound or a rider can consume the mark to make their next attack with advantage. So you have, like, uh, this thing is gonna beat you, and there's, like, some sort of supernatural sense that sense that like you see the rider's head like whip around this ghostly humanoid figure wearing this dark leather coat is just like locked onto you now. That is cool as hell. Right. But yeah, you can move like those are the two attacks opportunity. So go nuts.
Starting point is 00:49:39 I'm just going to move as far as I can just there, just like screaming Nova, Nova. That's your move. Do you want to dash as your as I can just there, just like screaming, Nova, Nova! That's your move. Do you want to dash as your action? Do you want to do anything else? I can dash 5, 10, 15, 20, 25, 30. I can get there with a dash. Okay, nice.
Starting point is 00:49:59 So you're just like... Farrowing through these dogs. Yeah, yeah, for sure. So you've got the lance, you've got Starbreaker Rays, but not quite enough movement to get there. Yeah. At the end of your turn, Sentry, Ryder's going to use a Legendary Action. Yeah, it's going to make another attack, I think, against...
Starting point is 00:50:20 No, it will make an attack against you, actually. And it's going to consume the mark. It's going to consume the mark against Sentry to roll with advantage. Uh-oh. It's got reached. Tom Hazel. I've rolled one.
Starting point is 00:50:38 I know I haven't got any portents left. I can't. Yeah, he's done. 22 to hit. That's my highest. That hits, but no Vorpal effect. That's going to be 13 slashing plus 10 necrotic, 23 points of damage.
Starting point is 00:50:55 So it just kind of whips the sword around. You do see that as it's mounted, this sword seems to grow even longer, like increasing its reach. He's lying. Lucius. grow even longer like increasing its reach um he's luscious lucius is going to deal with the dogs in front of him so he's going now the century has abandoned you um he's gonna do that classic thing which he always does which is move 5 10 15 20 25 and then he's gonna use tasha's caustic brew which is a beam of acid uh in a straight line i'm gonna do that at
Starting point is 00:51:39 this is more like lucius's beam of acid yeah. All right, so it's a deck save, please, for Houndies. All right, deck save for both of these doggos. Fail, and that's a 7 and a 16. Both fail. Hell yeah, so that's not great. But it's 10 D4, and 1s are 2s because of acid. Sure, might roll hard. That's pretty powerful, actually, on D4s.
Starting point is 00:52:07 Oh, they're still wobbling. There we go. There's a couple of ones. There's a lot of ones. Okay. 20, 21, 22, 23. 24 points of acid for both of them. One of the hounds evaporates.
Starting point is 00:52:21 The tracking hound that hits Sentry just evaporates. And then the other one is heavily heavily wounded well that's 10 more points of acid from dichro mancy on him then he dies they had eight hit points left so both hounds losing this beam of orange light just cascades over them and you just watch this just bring both hands together like a hadouken nice nice all right end of 10 lucius you got anything else um i'm going to what was that
Starting point is 00:52:50 5 10 15 20 25 30 heading back towards aileron big cat but not quite making it and that's the end of my turn end of your turn the rider's gonna make another normal just a
Starting point is 00:53:00 regular attack with a legendary action uh second one uh this is against nova this time no advantage natural one oh what are you gonna say kim i was gonna do my armor of hexes so i don't know if you want to take that or not i mean yeah absolutely you still do it but it doesn't matter it misses anyway so yeah because it's a reaction to you it's a reaction to use it. It's a reaction to use it. So let's just say I'm using it.
Starting point is 00:53:26 You wouldn't have known it was going to be a natural one. So yeah, I would say that you used it. I should have asked you if you wanted to do anything. I keep forgetting you've got that. That is at the end of Lucius's turn. We go to Quill. Cool. All right.
Starting point is 00:53:40 I am going to probably just stay where I am actually because I want to at fourth 4th level, Guiding Bolt this guy. Ooh. It's been a long, long time, my precious bitch. Apparently, armor effect is, Kim, only effective on a hit. So it's only when a creature hits you, so you won't have used it. Oh, nice. Cool.
Starting point is 00:54:02 Precious bitch. I mean, I love it. I love it. I like that I got a... Who the fuck are you, bitch? So, let's see if I hit. Wham! 20 on natural 20.
Starting point is 00:54:13 Nice. 20 hits. And what is it plus? It's an extra D6. So, four, five, six, seven D6 of radiant damage. Wow. Radiant damage. Awesome. One, two, three, four, five, six, 76 of radiant damage. Wow. Radiant damage. Awesome. Two, three, four, five, six.
Starting point is 00:54:28 Is there any bonus to him being undead for radiant? No. Not all undead creatures are vulnerable to radiant damage. Some are, but not all. It's not Pokemon, Tom. 21 damage. It kind of is. 21.
Starting point is 00:54:40 21 damage and anyone has advantage to hit him next turn. The next attack has advantage. The next attack has advantage. The next attack, yeah. And yeah, I'll stay 20 feet in the air because I think I just luckily avoided that caustic through from Lucius. Yes. Oh yeah! I assumed you were fine.
Starting point is 00:54:56 That's 30 feet. Okay. Seeing as he missed last time, the last legendary action, the rider is just going to make another sword attack, a vorpal sword attack against Nova and see if he hits this time. the last legendary action, the rider is just going to make another sword attack, a vorpal sword attack against Nova and see if he hits this time. Nope, three, twelve. Miss, miss, miss.
Starting point is 00:55:10 You're just kind of like dodging to the side, Tiangong kind of parrying for you, kind of ching, ching, ching, ching, ching, but that is at the end of Quill's turn. Then the rider takes their actual turn. They can't do that because that's a legendary. Oh, they could do that next time i'll do that as a as a uh now they've got their things back so yeah they're gonna make one attack
Starting point is 00:55:30 against nova one sec against century uh so we'll do a attack against century first that's him that's a miss one two three and four so far uh and then against nova oh that's probably a hit. 24. So do you want to activate Armor of Hexes? It's a three, so you hit. I still hit. Okay. So this is just a normal hit, though. Four. 14 slashing plus 10 points in a crotic.
Starting point is 00:55:58 24 total. That is the rider's turn. He can't move until his mount's turned, so Ayla. This guy is just running around. Yeah, I can't. This guy's just running around. Yeah, I can't see him on the map right now, so I have no idea where he even is. Well, you know where Sentry ran off to, you know that they're south. Yeah, exactly.
Starting point is 00:56:15 Well, you can see me, and also I blasted a Guiding Bolt. If anything will tell you where it is, it's a Guiding Bolt. Oh, I can see him if I move five. I still can't get to him. These foes with high speed are definitely a problem for Ayla because they can just run away. I'm going to annoyingly move here and I'm just going to shoot a couple of times with my bow because he keeps moving around. Yeah, yeah. Makes sense, right? If I get to him, I'll just be standing there. Yeah, you've got magic arrows, haven't you?
Starting point is 00:56:48 Do I still have... I think I still have some. Hang on, let me check. I think you have some. I don't think you've got many left. Yes, I do. I've got 16. 16, okay, nice.
Starting point is 00:56:55 In my inventory. So I'll do that. That is... Oh, 16 plus 10, so 26 to hit. It's... Yep. That is 16 plus 10, so 26 to hit. It's yep. And it's plus two arrows that I have. So I do add two extra damage.
Starting point is 00:57:14 Do you get advantage as well from guiding bolt? Oh, I get advantage. Yep. So if you get the crit. It wasn't a crit. It was a two. I think barbarian crits are only on melee attacks as well. So...
Starting point is 00:57:27 So, eight, nine, ten, eleven... Thirteen damage on that one. Thirteen points of damage. Yep, and it is magical damage. Roll again for next hit. So the arrow kind of like thuds into its chest. Twenty-one to hit on the second. That hits. Which will be not much damage, unfortunately.
Starting point is 00:57:50 Five, six, seven, eight, nine damage. Nine points of damage. You can see that this ghostly spirit is just barely there, this faint whisper of a creature that still remains. Anything else, Ayla? I got nothing else, I'm afraid. At the end of your turn, I'm going to use probably its very last legendary action
Starting point is 00:58:11 for this combat. I'm going to use Headhunt. And this is going to be a Vorpal Sword attack with advantage. And I think it's going to be against Nova for the ultimate drama. He's made so many attacks. Like, that he hasn't had a 20? It's going to be against Nova for the ultimate drama. He's made so many attacks that he hasn't had a 20. It's going to happen.
Starting point is 00:58:28 So lucky. That was a 16 that went to a 3. Okay. 13 plus 9, 22 still hit. I kind of want it to happen. I don't, but I do. Me too. No!
Starting point is 00:58:41 Well, this is still going to be a lot of damage, Nova. So that's seven slashing plus 16 necrotic. So do that first. That's going to be 23 points of damage. And then it does another 68. But do that first. Now take another 19 slashing damage as this thing like carves along your back and it just lets out this like wailing screech as it cuts through you.
Starting point is 00:59:08 And then it's your turn. And I'm going to do something very foolish. I love it. And as a bonus action, I'm going to cast Compelled Jewel. And this action is fueled by RP because it's attacking my girl and i'm not having it wants to it's going to get to thalia and rose meadow but you're there kind of as a warrior that you know and century now as well but yeah absolutely all right it's a compelled
Starting point is 00:59:35 it might fail anyway um but you know having getting all these attacks nova's gonna raise tiangong and go come at me just! Just, like, desperate and ragged. And if you could make me a wisdom saving throw... Sure can. That's a 10. Probably fail. Okay, so you must attack me. Basically, you have disadvantage on attack rolls against anyone else. And there's a whole bunch of other stuff.
Starting point is 01:00:04 But in the meantime, I am going to raise Tiangong and... Yeah, that was my bonus action. I'm going to slash you with Tiangong. Please hit. That is a 24 to hit. That hits.
Starting point is 01:00:20 That is 13 plus 5, so 14, 15, 16, 17, 18 points of slashing. How does Nova finish this guy off? Yes. Yes. I think having just drawn his attention and feeling everyone behind her. Yeah.
Starting point is 01:00:37 It's just almost like a slow motion Tiangong. It's all Tiangong basically, like zoning in and just a clean cut across his head. So you watch as it kind of slices across the neck. The creature just sort of begins to fade and diminish. The head doesn't decapitate or anything like that. Instead, we watch as
Starting point is 01:00:58 the creature's spirit begins to fade, but then its armor and even the blade it's carrying, they almost seem to be pulled inside the spirit like a little miniature black hole, and you the blade it's carrying, they almost seem to be pulled inside the spirit like a little miniature black hole, and you just hear this kind of like... And then it just... You know, fast as lightning,
Starting point is 01:01:14 it just vanishes, this mist, into the woods, similar to how the first one disappeared. It just seems to become wind and just vanishes. The nightmare, everything goes. Just all vanishes completely. Awesome. As that cut completes the arc, can I just have a spark of green
Starting point is 01:01:32 travel down Tiangong and back into Nova as she heals from the X-Bow curse. I love it. And then that is going to be us out of initiative there, folks. Aayla just runs towards him, finally gets there with the hammer and is like,
Starting point is 01:01:48 Fuck you, psycho! And tiny little Nova just appears on the other side. Oh my God. Hey, how is everyone looking though? Because Nova, I imagine, is not looking great. I was on 10 hit points. Sentry took some pretty big strikes as well I think.
Starting point is 01:02:08 I'm not too bad. I know Lucius probably looks a bit beat up. Although you did heal him. I am full health. Because I was running about like a freaking idiot the whole time just like please let me hit you. Okay.
Starting point is 01:02:25 You did mean that they weren't hitting Aayla. Just like, please let me hit you. Yeah. Um, okay. I mean, I can, yeah. I think between... It did mean that they weren't hitting Ayla. That's the thing. All your hit points don't mean a lot when it's like, I cut your head off. Lol. Exactly. Like it doesn't matter. Like hit points don't matter if you can take your head off.
Starting point is 01:02:37 Imagine if you had one shot on Ayla and it was a 20 and it was just like, yeah, see ya. 206 hit points. I will tell you this. There is like a sa- there is a saving throw involved. So it's not just a, I roll. 206 hit points. I will tell you this. There is a saving throw involved, so it's not just a, if I roll a 20, yeah. And so it means that like, yeah, it's quite easy to save.
Starting point is 01:02:53 But anybody can roll a one. I thought it was straight up dead. Yeah, there is a saving throw involved. But you'll learn more about that maybe in the future. Yeah, you guys all kind of like rush together. Rosemeadow is basically just like holding Kairi
Starting point is 01:03:09 and is like protecting her. Like she's protecting Kairi with her body. They're kind of like crouched on the ground. Thalia is kind of like rubbing her forearm and is just kind of like wincing and like looking around. She's like looking up at Nova, sort of like hands on her sort of like, you know, side. Sort of like making sure that she's okay.
Starting point is 01:03:24 Like, are you okay? Like Quill, she's okay. Like, are you okay? Like Quill, she's hurt. Like Nova's cut bad. Like you need to come and help. Yeah. Nova, come here and don't do all things when there's a giant sentry right next to you. Giant sentry looks dead.
Starting point is 01:03:40 That was the point. I was on my way. I was on my way. And you just, you made it do that. That was the point. I was on my way. I was on my way. And you just, you made it do that. That was the tactical thought. If he was facing me, Aelor and Sentry would have his flank. He wasn't looking at them. And more importantly, he wasn't looking at Thalia, Rosemead, or Kairi.
Starting point is 01:03:59 I'm fine. Heroic. Very heroic. I knew you'd have me. I knew all of you would have my back. I think I'm fine. Heroic. Very heroic. I knew you'd have me. I knew all of you would have my back. Is everyone okay? They're gone now, right? Lucius runs over eventually.
Starting point is 01:04:10 They are gone. They are, I think, all gone. I mean, they vanished into the air. I think that's them dealt with. My armor of Agathys explodes. You hear a voice. You hear a voice, all of you. You hear Tiangong, by the way.
Starting point is 01:04:24 I do not believe that that will be the last we see of them. Their energy has dissipated. No. What? They come back? I believe that those things are beyond just normal spirits. The weapons they carried, they were echoes of Eterna. They had Eterna energy. Any idea of roughly how much time they need to, you know, come back?
Starting point is 01:04:49 I'm afraid I do not know that, Ayla. But I do believe that given the nature of their departure, they will return. Their work is not finished. I sensed something. When Nova captured the energy of that last one, they are driven for a purpose. Zarkira created them for a purpose. In that case, can you sense any Eterna nearby, or can you use that to track where they are? I'm afraid, Kelek Adkalar, that to make a comparison, it is similar to an undead creature
Starting point is 01:05:29 of a humanoid. They are no longer Eterna, but rather echoes of them. The Eterna life source once held within those weapons has vanished. It has left behind a vacuum. It has left behind a power that can sever life rather than grant it. Wraiths. Eternal wraiths. Of something of that nature. Oh, good.
Starting point is 01:05:57 That's a new wonderful thing to discover exists. Indeed. Well, let's make the most of this situation. We need to find the people here in the forest, now that we have this chance, that we're not going to be pursued by these spirits for at least a time. We could try and track them. We can, we can. I think we need to move now.
Starting point is 01:06:23 We don't know how long we have. Is everyone ready to move now? How are we all feeling? Anybody need any healing? Nova needs healing. Did you heal Nova, by the way? Because Thalia's like, no healing. Yeah, yeah, yeah. If you can, that would be incredible, Sentry. Save your magical energy, Cor.
Starting point is 01:06:49 I'll pop, I'll give Nova, let's give her 40. 40 hit points. Thank you. So the matrix energy flows into Nova and you see, yeah, we all cut some wounds and things like that do knit back together. There's still like gashes and slices in like your clothing and stuff like that, but the wounds themselves are healed. Still raw, still red and sore, but no longer bleeding and no longer life-threatening.
Starting point is 01:07:09 How are you, Lucius? Are you okay? Oh, fine. Sure? You don't need anything? Oh. No, don't trouble yourself. Let's get a move on. I'll give Lucius 20. I'll poke him with my finger thank you uh yeah sort of rose meadow and kairi sort of like peek up like
Starting point is 01:07:34 oh my god is it okay is it safe it is safe it is safe uh but now for now let's make the most of it. Let's keep tracking and looking and find whatever we can find. Okay. That seems like a perfect break point. It does. And you guys begin tracking away. So we're going to take a quick break. How was that so quick?
Starting point is 01:07:59 Because that was an intense fight. That was a hell of a fight. And you know what? That was tough fighting one of them individually. Nova gating one of them away. That would have been brutal. That would have been real ropey. I will also say this.
Starting point is 01:08:15 Last week, I was very mentally exhausted, and I was not playing them as smart as I could have been. Having them go back into the ethereal plane mid-combat, I have been doing that last week and they weren't doing that let them get smacked around so they should have been basically even like running in like appearing from the ethereal plane attacking and then disappearing around disappearing again and like around like like these guys are pretty scary like yeah um also you you were rolling garbage last week. I was rolling garbage last week. And again, obviously that natural
Starting point is 01:08:49 20 is super scary, but these guys still pack a punch even on the wall. That could have very easily been a devastating fight, but it wasn't. Very smart tactics. And also, if you do have to fight them again, you guys kind of know how they operate
Starting point is 01:09:05 now so you can try and figure out like how can we keep ayla close to them and how can we like prevent them from you know vanishing into the ethereal plane and stuff like that at the same time nova yeah you don't think that trick's gonna work again No, it's not going to work, guys.

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