High Rollers DnD - High Rollers: Aerois #157 | The Mourning Garden (Part 2)
Episode Date: August 25, 2022The Stormchasers race to collect motes of light to fight against Kellara's darkness! Support the High Rollers and get early access to podcast episodes and Studio updates on our Patreon:Â www.patreon.c...om/HighRollers Grab some High Rollers merch: https://freshmerch.fm/collections/high-rollers Music courtesy of Epidemic Sound & TCT Adventures (Solasta: Crown of the Magisters) Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Pickaxe.
Welcome to part two of High Rollers, the battle in Calara's demiplane, the Mourning Garden,
a demiplane created by Calara. The party, the champions, have breached into it with Valor's assistance and they have begun a battle against the Titan herself, who seems
to believe that she is going to grant peace to the souls
of Erois by taking them to the afterlife to enjoy a brief respite before they are consumed
by Hadar. However, our players and our champions know that not to be the case, or at least
that there is hope that Calara herself does not see, and so a battle is broken out. So
far the champions are beginning to fathom out elements of this encounter,
for it seems that Kalara, unharmed by Lucius's spell,
the shadows of the garden clinging to them
to create some unknown effect,
and Kalara's attacks slowly lowering their maximum hit points
by small amounts.
Nova has picked up a mysterious lantern.
Quill has used a powerful spell holy aura to
protect him and his friends but will it be enough let's jump back in ayla it's your turn hi hell of
a recap that was so good efficient i love that sometimes when i do it off the top of my head it
works and sometimes it doesn't so can i confirm these are minions the handmaidens these flying
spectral kind of ghostly women,
they are minions, they won't take attacks
or opportunity against you.
My thinking is, I can see these little lights.
Yes.
I'm gonna run over to that one.
The one in the-
In the corner.
South, so if I'm north, east, southwest.
That one.
Okay.
I wanna go over to that, which is 30 feet.
So you can use the fence.
The fence can be crossed as difficult terrain.
I think I could just go a-
5, 10, 15, 20, 25.
Yep, you can just get there.
Yeah, you got like 50 million feet of movement.
What do you do?
You run up so you see it.
It's kind of like half floating.
It's just like a little mote of light.
You touch it and it begins,
it kind of coalesces around your arm
and begins floating around you.
Ah, it's bathing!
Nova!
Bring it to me!
Nova!
Nova!
I'm gonna walk over to Nova with it.
Sure.
I'm going to use my action today.
Oh.
I've got 45 feet movement.
Okay. Okay.
So you went, I think that was like 30.
I'll just dash.
I have to.
So you're going to action dash.
Sure.
And then go up to Nova.
With.
Help me! Help me!
It's doing a thing!
Yeah, what do you do?
Can I look at the lantern that Nova's holding?
You look at it.
Eh?
So, if you would like to,
you can use a bonus action to infuse
a mote of divine light into the lantern.
I'll do that.
Okay, you expend your bonus action,
and as you reach forward and focus your will,
the little mote goes into the lantern and vanishes,
and the light grows a little stronger.
You may add one charge to the lantern.
I just look ahead and over, going,
did I do a good thing?
You did a brilliant thing.
Amazing, I did it right!
I fucking love this. Anybody who played the original Destiny
may have familiar experiences.
So that light in the southwest, that's removed?
Yes, we removed that, yes.
Okay.
I found one of the dancing lights.
Oh, thank you very much.
You can pass that my way.
I'm going to say it's firmly on my back.
Okay.
Three more lights remain.
Currently.
Four, actually.
There is one next to the statue. Yeah, there's one next to the statue. Oh, yeah. Oh, although, remain. Currently. Four, actually.
There is one next to the statue.
Oh, yeah.
Okay.
So, Ayla, that was your move, your action, and your bonus action.
You're fully done. You've started. You've got a torch.
You've started in bright light. You've injured your turn in bright light.
But you did move more than ten feet this round.
You take two necrotic damage.
Every stack of Shadowbringer, if you move more than ten feet,
you take two points of necrotic damage for each stack that you currently have.
Okay.
How do you get rid of it?
That's a great question.
I'm in line.
You'll have to find out.
End of your turn.
Ayla, done?
Yeah.
All right.
Okay, yeah, let's do this.
Unfortunately, I didn't have time to cut out the templates for this,
but we're just going to have to roughly describe it.
Oh, what?
What?
Kalara is going to use one of her legendary actions.
Oh, okay, here we go.
You watch as...
There's a lot of us in one place.
Kalara is going to create...
So I'll describe it and then I'll say where we are.
You watch as Kalara is just like,
enough time for balance.
She raises her hand as you see a spectral image of a scale appear. and Clara's just like, enough time for balance.
She raises her hand as you see a spectral image of a scale appear.
And on the scale is the rune for three.
Two circles, 20 foot radius circle here,
and a 20 foot radius circle here.
I need Nova, Ayla, and Quill.
You have a choice.
If you have your reaction available, which I believe Ayla, and Quill. You have a choice. If you have your reaction available,
which I believe Ayla does, Nova does.
Uh, I didn't shield, so yeah, I should have it.
You can choose to either use your reaction
or risk a dexterity saving throw
to basically get to the outer edge of the circle.
Or you can choose to stay where you are.
So a scale that says three on it has appeared in her hand.
She's created, and there is like a glowing 20-foot radius sphere,
like circle on the ground,
and then another 20-foot radius circle underneath the three of you,
including Tiangong.
I'll spend a reaction.
Okay.
Yeah.
Which way would you like to go?
So I'm going to place it like here.
You've basically reached the closest edge. Which way would you like to go? Over this... The closest edge.
That way.
We'll move that up.
Um, okay.
What about you, Quill?
So I'm still in it.
I mean, yeah, you can use your reaction or you can make a dex save.
Did Tiangong go with?
I mean, yes, I would assume that you would bring Tiangong with you.
Also they said three and if it's three people, it might not register Tiangong as a thing.
Humanoid.
I don't know.
I'm just, I'm just scatting here.
Well, I think me on my own is bad anyway.
So yeah, I'll spend a reaction to get out.
I think, I think this is not good.
Oh, well, I don't know.
Yeah, I don't know what it could be.
Sentry. Where is Sentry?
I'm down at the bottom.
Sentry, you're down at the bottom. You only have Dim Light currently. You gain another stack of Shadowbro.
Okie dokie. Two stacks.
Okie dokie, following Ayla's lead, I'm going to say to Lucius and Quill,
I'm going to go get the stack of light over in the far corner. I think we should bring them over to Nova. I'm going to move towards this stack of light and this-
This one. Where exactly are you going? Are you going to cross the glowing circle here?
No, I'm going to go around the perimeter.
The ominously glowing circle, you don't want to go in that.
No, thanks.
No, okay.
Five, 30.
Yeah.
And then...
I think I'll Misty Step as a bonus action, another 30.
Five, 10, 15, 20, 25, 30.
Do I use my full movement?
You've used your full, you can action dash if you'd like.
Yeah.
Got to get there, right?
Yes.
What do you do?
I will go to pick up that mote of light.
As soon as you touch it, it begins hovering around you.
Okay.
You have 15 feet of movement left.
Okay, I'll start bringing it back around the perimeter.
Get those stacks of damage.
Come with me. All right. Done? Yep. back around the perimeter get that get those stacks of damage all right done yep at the end
of century's turn the countdown goes to two oh um the handmaiden uh one of my handmaid's
towards century hello i don't know what i meant. Natural 20. Disadvantage.
Disadvantage, yes.
That's going to be a 22.
Yeah, just.
Just hits.
Okay, so it would make a const- well, I think it still hits, but it will make a constitution
save as well.
Century will take 10 points of radiant damage.
Sorry, necrotic damage.
You don't have reactions. You also, as it strikes you, the mote of light,
as it strikes you, it grabs it.
No!
And it goes into its body.
Playing Quidditch with this thing.
Okay, cool.
Quidditch.
All the things.
It's got a snitch.
Nova.
How many of those circles?
Two circles.
20 foot over here, 20 foot in this moat.
Or like 10 feet, I'd say.
Currently no one's in them.
Currently there's nobody in either one.
Can you move me 30 foot towards that north-eastern moat?
You would have to.
If you don't want to cross the glowing circle here,
you will have to kind of like come round
or go down here
and hop over a fence. Yeah I'll skirt it. Yeah which way do you want to go down?
No not non-fency way. This is where I wish I hadn't put the... in fact as cool as an
idea as this was Mark I think we're just going to remember that Nova has a 10-foot radius of bright light. Makes sense. Oh, I take five points of radiant damage as well.
Oh.
What did you do?
Radiant.
Is that because you've got the thing?
30 gets you around the corner.
And then keep 30 more, so I'm going to fall on...
5, 2, 3, 2, 25, 30.
Yeah.
What would you like to do with Tiangong?
Can they come with me? They can go 30 feet with you. Yeah. What would you like to do with Tiangong? Can they come with me?
They can go 30 feet with you.
Oh.
I think they can dash on their turn.
I want them to go through the light.
Yeah?
Hmm.
Does Tiangong count as a creature?
Did we find this out?
Well, they get hurt and dismissed.
They can take damage, but objects can take damage too.
I think we've had this discussion before that Tiangong...
I can't remember how we've ruled it in the past.
Echo...
It doesn't say anything about it being a...
Manifest an echo.
The echo lasts until it's destroyed.
You dismiss it, manifest another echo, or you're incapacitated.
It has one hit point.
It has one hit point.
I'm going to argue, for the sake of this fight,
maybe we'll change it, maybe this is in contradiction to what I've done before,
it's not a creature, you send it across and it just goes across.
Just gets there with you.
Yep, just passes through it.
Yeah, it says when you see a creature within five foot, but it doesn't...
I'm going to rule that, yeah, it just passes through.
Okay.
Why?
It does.
Yeah.
Anything else?
That was your move and your action so far.
You have a bonus action.
I have a bonus action left.
For shits and giggles, I would like to cast...
I was going to say I'm going to cast Hexblade Curse on Calara,
but with the shadows around her, I'm suspicious, so...
I'm not going to do shit.
I will shout, however, get me the lights! Get me the lights!
Okay, alright.
At the end of your turn, you take another 5 radiant damage.
Yes.
And at the end of your turn...
the countdown goes to one.
DONG! DONG!
Maximus, three bells.
It's not always, no, it's just like there's a continuous kind of like...
Ding dong.
That was more for atmosphere.
I have interest, and for fairness,
did you take Shadowbringer damage when you ran?
Yes.
I don't believe you took damage and you had two stacks,
so that would be four points in a cross of damage.
Thank you, Tom.
It's all right. You're welcome, Ray.
Max will say,
do you want me to leave Valor?
I can go fetch the other light.
I can think I can see it.
I can get this one.
All right. I will remain here. I do not know see it. I can get this one. Alright, I will remain here.
I do not know what else I can do
at this point. It does not seem that the attacks
will work.
He will walk over to
Lucius and cast Shield of Faith.
That's 2 AC.
Oh, thank you. And then he
walks back to protecting Valor.
Did that ghost get within
5 feet of Max?
Yes.
Because he did a held action to attack anything that comes with him.
It was on the thing.
Oh, no, actually, no, it would have been this turn.
Yeah, it would be.
Well, you can cast that.
You can do an action as well.
You can make one attack to see the thing that's going to hit easily.
It's with them all.
And take an eight. Oh, in fact in fact actually i need to roll a thing first
oh okay uh eight plus this would be 16 19 points of damage
or some of it is resistant uh okay not bad amount of that
Not a bad amount. A good amount of that.
That would take 60.
You watch as Matt smashes one of these Banshees with a hammer as it comes up close to him.
The Banshee almost seems to dissipate for a moment, but there's just some tiny portion of substantial energy keeping it there in place.
You've also just reminded me I forgot to have a Banshee go afterwards as well.
I'm going to come up with this going to take you quite a while.
As it's fitting for reminding me of things.
I'm going to keep track of everything for the puzzle.
That's a 20. Disadvantage for a 12.
Doesn't hit.
Doesn't hit.
That disadvantage really goes to town.
Yeah, that spell is pretty good.
Level 8 spell, so I mean, Lucius.
Perfect for this.
It's great.
Well, actually, no, Max is a living person.
The countdown goes to zero.
Oh.
Doom, doom, Lucius.
What does that mean?
Valor.
I have no idea.
I'm, right now, I'm-
It's okay, you don't need to know that.
Okay, you got Valor's abilities. I would like to use one of your abilities, please.
Yeah, sure. Which one?
Spatial Rift. Can you create a portal next to Nova?
And then a portal at one of the remaining moats.
So a portal next to Nova, and then what, you want one...
Can you pop that next to the plant's remaining moat?
Oh, so, okay.
North-west, south-west.
East.
North-east, south-east.
So it faces towards Nova,
so we've got to remember that the one
currently next to Nova, the facing is on Nova's side,
and then the one at the back is facing back towards the back of the garden.
Okay.
So that's a free action, you can do that, you still get your full time.
Can you move these around, or is that it?
Once I've placed them, they're placed.
Alright, um, I'm going to use my-
So you watch as she like throws her hand to the side and she creates these two diagonal
portals.
Like almost like, actually no, they'd be like diamond shapes.
Um, as a bonus action I can move my dancing lights 60 feet.
So I'm going to put...
You are in dim light currently, Lucius.
I'm going to give you another stack of shadowbringers.
I'm pretty sure I can move my dancing lights over to that one.
Sure. Yep, okay.
So it's currently with dim light in that area.
If you need light for safety, go through the portal.
And it's just going to have light around.
I will say, dim light currently you are
still gaining this kind of like creeping sensation you still gain a stack of shadowbringer in dim
light when ayla was in the bright light she gained like ayla and and nova currently gain so i got
another stack of mine yeah yeah i've put you down for two you should have two now
all right so bonus action action and uh my main action is going to be
am i out of opportunity attack?
These are minions that they won't make
opportunity attacks against.
In which case, I'm still going to attack them.
This one is heavily injured as well.
This one, Max, just clobbered.
All right, in which case, acid splash, simple.
Acid splash.
Is it a saving throw?
Dex, 18.
They fail it automatically,
because they're a minion. 46.
They take one point of damage, they die.
One.
Oh, that's a shame.
So it was on one hit point.
When this thing dies...
I'm glad I didn't use a spell slot on it.
Both Max and Lucius, you take three points of radiant damage,
and when it dies, it leaves behind a small gold.
Can I use my movement to stand on it at least?
You can and it begins following you immediately.
Excellent.
And then I will move towards...
the portal.
Sorry, I was trying to do it immediately.
I'll do it myself.
Move yourself, yeah.
That was a five.
Great.
Hiding behind this wall as well.
Yes.
Like a coward!
One thing I forgot.
So I believe, Century, you're carrying a moat.
Oh, it got stolen.
No, it got stolen.
But you ended your turn with it.
Can you take two more radiant damage?
Lucius, can you also take two radiant damage?
Oh.
Whenever you carry one of these moats,
this is a reminder, now that we know the effect,
and I should have revealed this on Sentries 1,
at the end of your turn,
you, because you got it and delivered it before you did it.
She dunked it, so in one.
Every mote you carry,
two radiant damage per mote at the end of your turn
if you're carrying it.
Okay.
The counter went to zero, right?
The counter is currently zero, yes.
Has anything happened with that yet?
Have you finished your turn?
I have, yeah, I've used my movement and everything, so.
A few things happen at the end of your turn.
First thing is the countdown disappears
and a wave of necrotic energy
flushes through the entire demi-plane.
Everybody.
What about the circles?
Circles are unaffected.
Oh!
Yeah, I had images of Final Fantasy
with that. Every creature
takes 35 necrotic damage
and gains three stacks of
shadowbringer. Whoa!
Um, if you have
resistance to necrotic... Even if you have
a light, if you have resistance to necrotic
then its resistance is normal, so
you take... Oh, uh,
how long did the potions...
The potions would have won off.
17.
Yeah, they would have won off.
You don't have a potion.
Yeah, you've got something else, something special.
And Nova, I forgot to put it on the thing,
you do not gain stacks of Shadowbringer,
whilst you are currently under its effect.
Ooh.
How much damage was that, sorry?
35.
Is that healable damage?
That would be healable. That does not reduce your hit point max.
Okay.
And it added three smokes.
Three stacks.
Yes, so currently Aayla you have four, Sentry has five, Nova I believe has one, Lucius has
five, Max has five, Quill has four, I believe.
Yeah, because I haven't had a turn yet.
Yes.
How do I get rid of that?
That's a great question.
The next thing that happens is one of the handmaidens
is gonna go, chasing after Nova.
Case my bot.
Actually no, he's got motes.
Does the circle disappear?
I have five motes.
Hungry for motes, hungry for motes.
Comes after you, you currently have five motes. Hungry for motes, hungry for motes. Comes after you.
You currently have five stacks.
This is gonna be, whoops.
This is gonna be with disadvantage.
Yeah.
That is gonna be plus, that's gonna be 18 to hit.
Just hits.
10 necrotic damage.
Oh, Shield of Faith.
It doesn't hit.
It doesn't hit, Max's Shield of Faith.
Hell yeah.
Concentration. I rolled a one. You don't have sure of faith. He has an advantage on saving
throws. I rolled a two.
Wait, what's he saving against?
Concentration. Sure of faith. He took 35 points in the cross.
Oh, I need to do that as well.
You two for dancing loads.
17. I'm fine.
So this is, I need to be 12.
I'm not fine. I'm just seeing your hit points. You're not fine. I'm fine. So this is, I need to be, well, 12.
I've just seen your hit points, you're not fine.
I'm fine. Wait, what?
I'm fine.
Concentration-wise, I'm great.
So the attack did hit,
because you didn't have Shield of Faith,
because I rolled a one and a two for Max.
You take 10 more necrotic,
doesn't reduce your hit point maximum,
it's just 10 necrotic damage,
and your mote gets stolen away.
However, Lucius flashes when it hits him and blinds this creature, your hit point maximum it's just 10 necrotic damage and your moat gets stolen away however
uh lucius flashes when it hits him and blinds this creature because it auto fails
it is blinded until the end of the spell yep oh so you can still make attacks but obviously can't you know have disadvantage and also that happened with max as well uh max's one got destroyed
anyway okay it did happen yeah but it got destroyed. So much going on.
Yes, there's a lot.
Quill.
Right, I would like to...
I'd like to action dash, which would give me 90 feet of flying speed.
I want to fly to the moat in the southeast.
Corner.
Slap that, grab that.
That one got in.
Yeah, that's got in.
I'll take that then, thank you.
I can't reach for it.
Yeah, that guy's got two on him.
So, sorry, you're going to this one?
No, no, no, south this side here to grab the one in the bottom corner.
And I want to go through the portal with the rest of my movement.
Yep.
And then use my bonus action to infuse it into the lantern.
Yeah.
There you go.
All right.
All of that happens.
You fly over, you touch the moat, it begins following you around.
You fly through the portal, you appear next Nova.
You touch the lantern, you steal your will, it gains a charge.
Another one.
How many do you need?
Some.
Some, okay.
I'll get some.
More. Can you roll a d4
for me, please, Cor?
Yeah, what's a d4?
Two.
Also, I should have
taken Shadowbringer damage. Yes, you did.
You moved more. So that is two per number that you have, so that's going to be eight, I believe.
Just being in the one turn, I caught them.
I gained one at the start.
I've got five stacks because at the start of the turn.
That's true.
Ten.
All right. At the very end of the round, more nodes.
Oh, sweet.
Oh, God, there are so many. I don't like that there's more appearing.
How many do we need?
Because they all have one each, all of these creatures,
and more appearing.
Depends.
Do you want to deal with the ones?
I guess at the very last thing,
Clara still has one legendary action left.
Kayla, can you make a constitution saving throw for me, please?
Why?
With advantage.
With advantage?
With advantage, yeah.
13 plus 11.
24.
24.
24, and you don't have a creature within 50 feet of you.
You succeed.
Whee!
No necrotic damage.
All right.
Okay.
Top of a brand new turn.
Kalara. Kalara's go. No necrotic damage. All right.
Okay. Top of a brand new turn.
Kalara.
Round, Kalara's go.
She will.
Chill out.
Having been unaffected so far.
Get consumed by her dart.
She's gonna turn towards, where's Quill?
I'm by her.
He's nowhere, he's nowhere.
I'm hiding.
She can't see him.
Can't see me.
Too dark.
You can. I'm stood behind a portal so she can see where I'm standing, Lucius. There's nowhere. I'm hiding. She can't see him. Can't see me. Too dark.
I'm stood behind a portal so she can see where I'm standing.
She's not going to move. There's no reason for her to move.
She'll make a Creeping Shadows attack against Quill,
which is disadvantage, I believe.
Yes.
For a 25.
12 necrotic damage, and your hit point maximum is reduced by the same amount.
This is necrotic damage.
So, 107, 97 max HP.
Necrotic potions would be amazing.
You're such a shit eater.
I've never got one.
So 12 damage.
Let me just see if I...
So DC 10.
Perfect, 15.
Keeps it up.
I always keep it up.
I look over at Max.
She's gonna look at Quill again. Oh shit. I mean, she would. That's going to look at Quill again.
Oh, shit.
I mean, she would. That's only going to be an 18.
I will shield that.
Misses. Create the shield.
And then she's going to...
Death Lord.
I love this fight.
They will be done by now. Because they're like one hour long.
They're only an hour.
We spent like five hours looking at this.
Wallow in Darkness.
I need Quill,
Lucius,
and Nova to all make charisma saving throws, please.
Advantage!
Yes.
24.
24. Success.
20.
So fail.
18 plus 11.
Success.
That's terrible.
Quill.
Oh yeah.
Oh yeah.
That's okay, I just slapped the mote into the lantern.
Put me next to another mote.
Wee woo, boring alarm.
That's the sound of a teleport in Calara's domain.
We'll say 10 plus 11.
Snatching you away. Next to Calara.
Also, you only have the dim light of your hot corpse belt around you.
Yes.
Yeah.
All right.
I'll start sweating.
Ayla.
Can I?
Can you? At the start of your turn, you are in dim light. You gain another stack.
I have a torch.
Oh, that's true. Yep, that's very true.
I hold your torch.
You are holding your torch.
I am a torch.
Is this an annoying spell that I'm like, should I get rid of that?
I should probably just get rid of the torch.
I don't know how many.
Rhi, can I get the fallacy?
I can't really read this.
25, 30, 45.
40.
Yep.
45.
Yep. Action dash. Grab the two balls. Okay, so-5. Yep. Action dash.
Grab the demote.
Okay, so you grab one mote.
And go to your heart, bonus action, put demote in, and over.
Okay.
You just got another one straight away again.
Yes, I did.
Oh my god.
I'll get that one.
Yep, it's fine.
All right, yep, so one more charge.
I can run fast.
You can run super fast.
Did you only want to touch the one mote?
Okay, get here.
I mean, you didn't ask.
You've currently just done one.
I've still got some movement.
I took the other moat and then I...
Well, you haven't got the bonus.
Oh, shit.
It is a free action.
As long as you are within 5 feet, you can touch them as a free action.
Oh, I didn't know that.
That's fine.
That's what you know now.
Oh, I ruined it.
I could have put two in.
You could have done, but now you've got one.
It's fine.
At the end of your turn, you take two radiant damage from the thingy,
and you also take eight necrotic damage from your shadowbrass.
So ten damage.
How powered up does the lantern feel?
Pretty juicy.
Is it?
Yeah, how many stacks has this thing got now?
It's got four emotes in it.
Four.
Oh, four emotes.
We're doing it, I think.
I'm just waiting for you to do something with the lantern so we know that we're doing a good thing here.
At the end of your turn, Ayla,
Clara's going to use her
Wallowing Darkness
as a Legendary Action, and your torch
goes out. Okay, I've still got the mote.
You have a mote, yes.
It's dim light, it's not bright light.
If they stack, do they become
bright light? No. Am I stack, do they become bright light?
No.
Am I near enough Nova?
Actually, no.
I won't say no to that.
You don't know.
Am I near enough Nova that I'm still in the light?
You are not within 10 feet.
I mean, you would have had enough speed to have...
I moved back.
I just couldn't.
Yeah, you couldn't put it in.
You couldn't double-slap.
Yes, you are currently in Nova's bright light, but she does snuff out the torch.
Okay.
And then one of the Hemmings is going to go.
One next to Sentry is going to go.
It's going to attack Sentry.
Let's go.
Disadvantage.
I think that was a two, so it's going to be a miss.
We go to Sentry's turn.
So proud of that spell.
I'm going to hit that boy back.
You did a good thing.
Way better than any resistance potion.
Yeah, good easy.
Yeah, about that.
Says the man whose hit points I can see.
What are your hit points right now?
Century.
What hit points?
I got nat 20.
Nat 20?
Ooh!
Holy shit.
Oh, what would you like to do?
I'd like to hit that thing, please.
The level three one's mine.
I'm going to hit that thing, so help me.
I mean, you can roll the damage just for your own sake,
but I'm just going to destroy it because it's undead as well,
so it's going to be a lot. It's going to destroy it because it's undead as well,
so it's going to be a lot.
It's going to do a lot of damage.
It had a moat in it as well.
It did have a moat in it.
I've run out of... Do we have a spare?
No, there's one there.
Oh, thank you.
It drops two moats when it's dead.
Two?
Because it stole one.
Oh, yeah.
It stole one and has one inside it, yeah.
Get them moats.
Moat on each arm.
Boo!
Yeah, you touch them both,
they begin swirling around you both.
When you have two,
you do begin to shed another 10 feet.
For you, you're already giving out 10 feet of dim light,
but you're now giving out 20 feet of dim light.
All right, end of turn.
Or have you got more?
Actually, no, that was only your one first action.
You've got, you know got movement and stuff left.
I would like to, do I get three moat?
Just while I'm here.
Triple moat right now?
I could triple moat.
Do I want a triple moat?
I'll get the two for now.
I'll start making my way back,
but I'll go around the perimeter again.
Okay.
So I'll go 30 feet around.
Five, 10, 15, 20, 25, 30.
Yeah.
Just that?
Do you want to action?
Oh, you've already attacked. I've done my action.
I could bonus action Misty Step another 30.
Good.
I'll do that.
I'll do another 30.
Do you want to just Misty Step like through the...
Yeah, yeah.
Let's go through there.
5, 10, 15, 20, 25, 30.
We'll get you to about...
I mean, you can pretty much be sort of like anywhere on this line.
Cool.
Actually, next to this moat.
Triple moating.
Triple moat. Would you like to trip moat triple moat
please all right end of time it's going to be six radiant damage you take um and you move more you
move more than 10 feet so that's going to be 10 necrotic damage as well from your shadow bringers
okay i need to get some heels out this is so much passive damage at the end of your turn century
uh kalara is going to use her drain life on Lucius.
Can you make a constitution saving throw, please, Lucius?
You currently have minus d4 because of the handmaiden.
That is a 17.
Minus d4.
You don't have to roll it.
It's going to be a failure anyway.
That is going to be 10 necrotic damage and your hit point maximum is reduced by 2.
Oh my god, is he actually going to die right now? Or soon?
It doesn't matter if it's Lucius.
So that's what happens for 10. That's what happens if your max HP goes to 0.
Yeah, you die.
If you're max HP, but he's taken damage from sources that haven't reduced his max HP.
Yeah.
That's likely.
Nova, Vigia.
Can I bonus action absorb the mote that Ayla has? You cannot, only the creature carrying a mote
can infuse it into the lantern.
Was there another mote there somewhere?
Ayla picked them both up.
I picked them both, oh shit.
I double moted.
I've only had a single moteat, but now I feel inferior.
Looking over there, I'm triple moat sentry.
But triple moat sentry.
It's like Thompson.
That means troublesome.
Like that.
I'm that.
So what if,
I'm thinking things.
If I action dash, don't do it yet.
I want other people to tell me if I can do this because COVID brain.
I want to action dash over to Century. No, because she's got them all as well. Would you guys stop hoovering up the moats?
We're trying to help!
The idea is that, yeah, they bring you the moats. Maybe you should be more central so that they can get to you easily.
I didn't want to get blasted.
In the corner.
To be fair, that portal helped a lot.
Yeah.
Don't forget you've got Valor's turns.
If somebody wants to take another turn.
Well, that's what I was thinking was,
can I action dash somewhere, absorb a moat,
and then use Valor's thing to...
I believe the only currently moat is in the far corner currently.
This one up here.
This one up there.
This one up there as well, here. There's one up there.
There's one up there as well, yes.
There's one here, do you say?
Yep, there's one there as well.
Could I get there with a...
No, I can't, can I?
You might be able to get to that one
if you go around the very, very back of the map.
Could I, like?
Actually, maybe not even then, no.
They're about equidistant.
Yeah, you're gonna be about 30 feet short,
or like 20, 25 feet.
I will. But you've got your parents 30 feet short, or like 20, 25 feet. I will.
But you got your parents.
I mean, Max is also like,
you tell Max to go get that moat,
he'll go get that moat.
He gonna get that moat.
He gonna get that moat.
No, I was just hoping I could do a thing on this turn.
You can do other things that are not moat related.
Yeah, but you guys are really gonna like
what I could have done this turn.
You would really like it. No, it's okay. It's fine, we can last another round. I'm a fan like what I could have done this turn. Uh, you would really like it.
Um, no, it's okay.
It's fine, we can lost it on the ground.
I'm a fan of everything you do.
Oh, thanks, Tom.
It's all right, whatever you do, I approve.
Cool.
I would like now a montage of every time Tom was-
Yeah, or like picked it apart.
So we had that big argument.
Yeah, Bull's lawyer bit, like, you know,
literally nosed me.
Oh my god. Big fan of what you do.
I had to actually hazard the evidence.
You took five radiant damage at the start of your turn.
Yes.
Okay, so I can't get to any moats on my own
and bonus action whiff them into my lantern.
So I'm gonna hold my action
So I'm going to hold my action for when someone puts one mote into the lantern. Okay.
She emphasizes heavily.
And that action... do you want me to keep a sexy little surprise?
You can say the name of the action, don't say what it is.
I will activate the primary ability.
Okay. The action. Is that actually a little surprise? You can say the name of the action, don't say what it is. I will activate the primary ability.
Yeah, okay.
The action.
I'm gonna hold your action to use the action on the matter.
Not the bonus action.
Cool, cool, cool, cool, cool, cool, cool, cool, cool.
Cool, cool, cool, cool, no, no, no, no.
I can say it right, we'll leave that as a surprise.
All right, so that's your whole turn?
Yes.
All right, the end of your turn.
The clenching of your feet.
I take five more damage.
Oh no, moat steal.
No.
Moat, gief moat, please.
Rock the moat.
Disadvantage, but you have many stacks of Shadowbringer. I don't think it's going
to actually matter.
What did he do?
Only a 20 to hit.
Terrible joke.
No, misses. Comes to swing at you and you manage to fend it off with Starbreaker
before it can gramp one of your motes away.
Nice.
I should rock the moat.
And then Kalara, for her action,
will use Drain Life on Keelak and Kalara.
No!
Constitution saving throw for me, please.
No!
Yes.
15.
10 necrotic damage, and your hit point maximum is reduced.
No, no, no, no, no, no.
I'm coming!
And also...
Uh, yeah, I pass.
Okay.
16.
Okay.
Okay.
Uh, we go to...
Maximillian's turn.
Am I getting this mode?
What do you want me to do?
Everyone nods.
Actually, no.
He would see that Lucius is heavily injured
because you can see, like,
ugh, the mode.
No.
He's going to come out.
He will walk over to Lucius
and he will use his, what's it called?
Flames of Life or something?
Healing Flames.
That doesn't sound good at all.
20 hit points.
Oh!
As an action.
It's like left hand.
He has, like, a lesser...
He's used it before.
Yeah, but it's still nice when he does. It's like left hand, so he has like a lesser, he's used it before. Yeah, but it's still
what he does.
It's like his hands
glow like flame.
Let's go!
Used this before.
Feels good.
Does not increase your,
like no stacks go away
or anything like that.
You just get 30 HP.
Is that what your current
max hit points are?
No, no, no.
Oh, he gave you 20. Sorry, yes. I misremembered. I thought he gave you 30.
That's it. That's all Max can really do. His action is move to get back.
Clarisse used one, two, three legendary actions.
She's done.
There's one handmaiden left who will attack Lucius.
There's two.
Oh, left to go.
I see.
Disadvantage.
That is going to be Lucius.
20 to hit.
Yeah.
Oh, Shield of Faith.
Oh, no, they got removed.
They did.
Yeah.
Wait, no, that one's blind.
That one is blind.
It has disadvantage.
It can still attack.
And I already had disadvantage.
Okay.
So it does manage to strike a lucky hit.
Seemingly, the shadows that are clawing at your body
and weighing you down and causing this necrotic energy
to build up around you almost pull the blade towards you
as if guiding their attacks.
You take 10 necrotic damage, and you cannot take reactions.
Interesting.
Okay.
All right. Then we go to Lucius. Now it is your turn. cannot take reactions. Oh. Okay.
All right.
Then we go to Lucius.
Now it is your turn.
Okay.
Bonus action.
Quaff a Supreme Potion.
Okay.
Supreme is 8d4.
It is 10d4 plus 20.
It's like a red rectangle
with white writing on it.
And then people like it on t-shirts and stuff.
Oh, it's quite popular isn't it?
Yeah, yeah.
I was gonna go with the band.
I was gonna go with the band.
Like, say it's very popular.
You know what to do.
Get out.
I don't think so.
Bye.
Your trial period has come to an end.
44 points of healing. Bye. Bye. Your trial period has come to an end.
44 points of healing.
Four years.
How have you gone?
Excellent.
44.
Wait, what?
Healing.
It's 10d4 plus 20.
Yeah, it was a supreme...
That potion's better than you.
It's the rarest potion.
Of them all.
As I do that, I'm going to run towards the portal.
Okay.
Go through the portal. Okay. Go through the portal.
Okay.
Can you make it?
Yeah, it's a cluster, it's all up.
How much movement speed do you have?
35.
30 just gets you to the thing, does it?
Like in.
Just through.
You're like, basically, you're not through the portal,
you are in it.
You're in it.
Whilst I'm in it,
can I use my sorcerer abilities to...
Actually, do I have reach?
I don't know if I have reach.
What are you trying to do?
Tell me that first, and then we'll worry about the rest.
What I was gonna do, which is very, very cool,
and the rules should be bent to allow this,
is lightning lure the banshee through the portal.
Well, you can't get...
There's also no space for you or the banshee on the other side.
We'll see about that.
Why would you do that into us?
It's got a moat.
It's going to die because everyone's there.
Right, I see.
I've also got a moat.
I would say that, unfortunately, you cannot get through the portal,
and therefore the lightning lure wouldn't pull it through the portal.
Also, there is no space for you or the banshee.
I'm trying to push through the portal.
It's not working, father.
You can see because on the side you're facing,
you can see Ayla and Nova and this sarcophagus which is blocking it.
I'm coming through.
You don't have the movement speed to get through.
All right.
In which case case knowing that lightning
lure will not work it'll still be damaged but it just won't pull this i'll do it on the way then
because it's 15 foot of range so that's the other thing you see i would be out of range uh i'll do
it before i get to the portal then i guess and it'll pull put it to there so oh, it fails straight save anyway, right? Yeah, so it's 48 lightning.
Yeah.
Sure.
Ten points of lightning damage.
Ten points of damage is not enough to destroy it, but you do do some damage.
Give me that mode.
You rolled a one, one, a two, and a six.
Hmm.
How much, uh...
Yuck.
I take ten points of necrotic.
It's lightning, so it takes five.
And then you take ten points of necrotic damage for...
Oh, that's a lot of damage. How much, uh... Take ten points of necrotic.
And then you take ten points of necrotic damage for, because you moved with Shadowbringers.
You don't have any motes, do you?
No, Banshee does.
Banshee stole it. Yeah, so Quill.
So when he drank the potion, that didn't remove any shadow.
Shit.
I bet you can make checks at any time.
Yeah, I think I want to find out how to remove shadow, this effect.
Arcana or religion.
Is this an action today?
It's no, it's a free action.
I'm not going to punish you for not knowing the secret mechanics.
Ooh, that's a great roll.
Ten with a plus eight? With a plus eight?
Yeah, you rolled a two. Eighteen?
No, I rolled a two.
Oh, you have no idea.
Two with a plus eight, okay.
You imagine that there is, if healing doesn't do it,
you've seen similar things that healing is removed,
maybe spells like Lesser and Greater Restoration,
but apart from that, I will say nothing.
And I'm next to...
Oh.
...Kalara right now, right?
You are currently next to Kalara.
Oh, I see.
It's quite obvious.
Carry on.
Take your turn.
Well, I want to...
Kim's just wheezing in the corner.
I love Tom's little glances like...
What did I do? What did I do?
What did I do?
I got my turn.
I got my turn.
I want to fly to Century,
and I mean, I think I can do this
while staying within range of Killara,
so she doesn't opportunity attack me.
Okay.
And I will cast with Elder Quill.
Bonus action, Elder Quill.
Yo.
Action.
Ah, piss.
Holy weapon's a bonus action to cast.
Really?
It's a shame.
Really a time to pee.
You currently have Elder Quill out.
You have an action.
What would you like to do with your action?
Shit.
I thought it was an action. That would you like to do with your action? Shit. I thought it was an action.
That's such a good spell.
Um, I...
How...
Oh, God.
I, uh...
I can't win to myself.
Okay.
Fair.
All right.
Yeah.
Level.
Third level.
All right.
You can roll that while we move on.
Yeah.
At the end of the round, can... Kim Kim roll a d4 for me, please?
Which one's a d4?
It's a little tiny one.
You use a d4.
Numero one.
Holy shit, that's a heal.
One?
Do we have any spare motes?
I think they've all been held up.
They've all been chuggled.
Entry's hogged.
I'm hogging them.
25 healing on myself, FYI.
Lucius, the shrine of the dead.
Back to full health. They're currently being held, aren't they? They're being held. 25 healing on myself, FYI.
Lucius, the shrine next to you is going to create a mote of light
represented by this d6, because that's all I've got.
And then one over here.
I'll do it with my nice light dice.
Thank you.
I'll leave that one there.
Yeah, two more motes of light up here in on those shrines.
Can you give me
mine back thank you very much um at the end of the round we need pokey sticks yeah all
right i've got a pokey is going to attack quill oh it doesn't like you no i'm not
yeah well it's i mean it's it's stopping certain effects from taking place, so she's like, yeah, I want to get rid of it.
That is going to be 22.
Yep, I'm going to have to take that.
12 necrotic damage.
Hit point maximum reduced.
By 12.
By 12.
Can you make a constitution statement for me, please?
As soon as you drop concentration,
she might attack someone else.
With advantage, yeah.
And you have a plus three from central.
No.
Oh, no.
Wait, 10. 10 would have a plus three from central. Oh no, wait, ten. Ten would technically...
Plus three.
Thirteen.
That succeeds.
That was close.
Very close.
She attacks again.
That might miss.
Can't protect Quill.
I mean, she already has disadvantage, so there's no point.
Yeah.
That is going to be...
How many...
No, 16.
How long does your shield last? It goes away at the start of his next attack.
I'll shield again.
Misses.
And then she will attempt to use her...
I keep forgetting that.
Yeah, it's a bonus action to use the Wildland Darkness.
She's going to attempt to end the light of the spell again.
Apportant again.
This time she rolls a two.
Two?
A three and a two?
Five and a two.
She fails.
You can see she's not moved.
She's just been sort of sat in front of this,
hovering on this throne,
just kind of watching the scene playing out,
frustrated at Quill.
You can see this frustration mounting
as every attempt to diminish this holy light
projecting from him is failing and failing and failing.
And so she's just completely focused on him currently.
Everything else just seems to become a blur around him.
This is the end of me.
I put the mote in the thing.
How many motes would you like to put in?
Just one?
Well, I only have...
Or bonus action to put in one.
I only have one.
Oh, did you...
No, because I put one before.
I only have one.
Don't insult me!
I only have one now!
Century had three, and I thought you had more.
No, I'm just going to put one.
No, that's fine.
You gain a charge.
Your reaction goes off.
I would like to lift the lantern facing Calara.
You watch as a brilliant beam of light,
90 feet long, five feet wide, will cut across the gardens.
It strikes Calara,
and the swirling storm of shadows around her
vanishes. Oh!
No! She cries out
as her gaze is turned very
swiftly on Nova. Without
looking away, I'm going to say,
Ayla, smash.
That was
your turn of reaction. Hell yeah!
You have moved, you have bonus actions.
You have not moved, you've just bonus actioned.
How far
away am I from her?
You are currently 5, 10, 15, 20, 25, 30, 35, 40, 45.
It's the magic number.
It's the magic number.
Although, there would be five feet of difficult terrain.
Do you ignore difficult terrain?
No.
You would be...
Okay, in that case.
So you would have to hop the fence, and you would end here.
Nope.
I'm going to use Charge on the Hammer and Fly 50,
and I will get right in front of her, and I hit her.
Yeah, let's go.
Make those attacks.
Oh, no.
Use that as well at the end of your turn.
Not right now, right?
I guess we're back down to zero moat on Lantern.
No, you.
Yes.
Well, Kim knows how many charges it takes.
Oh no, that's only a 19 to hit.
Floating around in there.
19 will hit.
Oh, thank God.
Okay.
Just barely.
I'm back to my old throne.
I can see that there's no armor.
It's mainly this kind of floating throne as you strike.
18 from the hammer plus six lightning.
18 plus six lightning.
So 18 plus six lightning, 24 points of damage.
Then seven plus 15 to hits,
because last one did, it was lower.
hits, because the last one did, it was lower. That is 13 damage on the hammer. 13 points. Is that with the lightning?
Six lightning.
So 19 total.
Do you want me to use that now? I don't know if I... I think save it.
Save it.
Okay, so that's it?
Yes, please.
I have to do some math or something.
Okay.
How do I get rid of my motes?
Your motes?
You've spent your motes.
You don't have any motes.
You mean your stax?
Shadow Stax, yeah.
You can...
In fact, I'm going to say, Ayla, you have no proficiency in arcana or religion.
There's no way you would be able to figure that out.
So for you, unfortunately, you could maybe make a...
No, because it's not about...
No, it's fine.
I don't think you would have the means to figure that out.
End of turn?
Yes.
All right, at the end of your turn,
Clarice Gaze, turned from Quill, is going to focus on Nova.
She's going to make a life drink.
Make a constitution saving throw, please.
I'm really good at those.
Advantage.
Advantage.
Advantage.
Although I don't think if I don't...
Oh my god, a three and a one.
It was worse.
Yeah.
I'm going to use Indomitable and roll again.
Like the snowman.
Okay.
I don't think it's...
It has to be a 24.
Yeah, forget about it.
I don't want to bother.
It has to be a 24. I mean, I shouldn't have done anything, but I was just like, I don't think it's, it has to be a 24. Yeah, forget about it, I don't want to bother.
It has to be a 24.
I mean, I shouldn't have done anything, but like, I was just like, I don't want you to waste it.
I mean, you've heard it quite a few times.
The DC is 24. 10 necrotic, and your hit point maximum is reduced by the same amount.
But, as the Lightbringer...
That's true. You have resistance and it is not.
I have resistance and you cannot reduce my hit points.
Hit point maximum, yes. But you do still take 5 necrotic damage.
Which I have damage.
Maybe you can transfer it back to Quill at some point.
Nah, you don't need it.
Alright, that was her legendary action. We go to Sentry.
I've got these three emotes. I guess I'll start making my way over to Nova with these three motes.
You can go 5, 10, 15, 20, 25, 30.
Then I'll action dash the rest of the way.
5, 10, 15, 20, 25, 30.
And I can bonus action one mote into her lantern.
Do you want to do one?
Can I do all of them?
You can.
You can try to.
Try and put all three in?
All right.
Let's go.
All right.
Infusing more than one mote is, there is a risk with it.
I need you to make a wisdom or charisma ability check.
So just d20 plus your wisdom or charisma bonus.
Because trying to infuse this much divine radiance takes a stronger
sense of it.
Oh wow where'd you go?
Oh nine twelve!
No.
That's not about twenty.
Nine twelve.
Twelve?
Is that what you...
That's what I rolled that's the total.
Any way to boost it or anything that you want to do?
I can use a divine... My matrix thing.
The...
Yeah, this isn't a saving throw, right?
So it's not saving throw.
14.
14 is not enough.
Trying to manifest all three modes.
They are scattered.
Can you roll a d4 for me, please?
Oh, off they go.
So none.
Two again.
Two.
So the first one will go 10 feet this way.
Okay.
Next one goes 10 feet towards the side.
That's all right.
And then the next one goes 10 feet this way.
So none of them made it in?
None of them, none of them get infused.
As there is a momentary distraction,
like weighed down by the weight of everything.
Why can't I hold all these moments?
Just, they burst out from everywhere.
Why lemons? Is that for you? Why can't I hold all these lemons? Why can't everywhere. Why lemons? Why are you holding lemons?
After Ayla's turn, one bench you would have made an attack against Lucius.
It's a natural one, it's going to miss.
And then the next one is going to go...
Ooh!
No!
Yoink!
Why lemons?
Yoink!
Oh, it's picking up two.
Yeah.
Rude.
Nerd. That. Rude. Nerd.
That is a leech.
That's it.
It's its turn.
Then we go to Nova Vija.
I'm going to move over to that moat that's near me and hoover it up.
Move, pick it up.
Is it in the lantern?
Yeah, bonus action to waft into me.
Okay, so I can make an attack from Tiangong. Does that include Eldritch Blast?
No, because that's a cost of the spell. It has to be a melee attack, or a weapon attack.
In which case, I'm just going to get Tiangong to attack the Banshee that just hoovered up my delicious moat.
Yep.
I can make as many attacks as you can, so I believe.
So this will negate the whole, like, I can't do... I only do half damage because it's Tiangong.
No, it's still you, it's still your presence, it's your power, so it will do half damage.
So the negative of
carrying the lantern 13 plus 6 hits 8 brain 9 15 half down to 7 yep and the
one on the force damage, so...
Eight.
16 to hit.
Will just hit.
19 points total damage.
Nine.
Nine.
That brings us to...
Which will destroy it.
Cool.
It drops what, three?
Hell yeah.
Can I use my remaining movement as Nova to move towards them?
Yes.
towards them? Ah, yes.
So I think I used...
Twice the amount of movement.
Yeah.
Twice.
Um...
You can touch one, and it will bond to you, but...
I touch it?
Alright.
Um, can I do that thing to, like, waft it in me, or is that...
No, it's a transaction, you've already used that.
Done so, fun so.
Yeah.
That's me then.
You've done it.
At the end of your turn, seeing that that last attempt didn't really affect you that much,
Quell, can you make a constitution so three?
Okay.
That's a one.
And that is a...
I've got eight. No, I'm not near century. Eight.
Ten necrotic.
Reduce your hit point maximum.
I say one more thing?
You can say stuff, yeah, of course.
Quell, come to me!
Okay, okay, okay, okay, okay, okay.
And for my concentration...
Okay, concentration's still up.
Oh, boy.
If you can move Max, he's going to go and grab these two boats.
What a moaty boy.
I don't know what these do, but I will carry them.
They're very pretty.
Can you take two radiant damage?
Fucking idiot.
And the five radiant damage.
Did you take it at the start?
I took it at the start, yes.
So another five from carrying the lantern as well.
So slowly being burnt down by the radiant energy.
Then as her last legendary action I need...
Let's go with Ayla, Quill, and Nova.
I literally can't see.
Charisma saving throws.
Alright, you get teleported away.
See what the others do.
I don't think I can anyway.
I got 19.
16, yeah.
19 for you. See what the others do. I don't think I can anyway.
I got 19. 16, yeah.
19 for you.
Yeah, I think that's still a fail.
16.
16.
Which one's you?
That one. That one.
Oh, so when you said, come over here, she heard that.
And then teleported us miles away from each other.
That teleported me.
Yeah. Yes. Would that us miles away from each other. Teleport me?
Yeah.
Would that not...
He drops the lantern.
So, where Nova was, as Nova is vanished, like teleported away, the lantern in her hand drops to the ground.
And does not move.
Lucius.
Okay, I'm going to cast... Can you pass me those cards back, actually, as you have lost both effects?
Don't worry, I'm gonna...
You can come back and get it on your own.
They fail.
A con save. So, 46 against this Banshee.
Of what type of damage?
Cold. So 16 points of cold damage.
They can't be resistant to it
because I'm an elemental adept.
It destroys it.
Excellent.
I think that one had one before, so he had two.
I only have one here, so.
Wait, he had two?
Yeah, because he stole one off you.
Stole one off you.
And there's one there.
Yeah, so there's three right next to you.
All right, I'll stand in between all of them
and use my bonus action to sweep them up.
You don't need to do a bonus action.
It's touching them, it's a free action. You can just grab them all.
Touchy, and then I'm going through the portal.
Okay, you go through the portal.
Oh, baby, a triple.
Why are you taking them away?
Because I've got them all.
Okay, so I mean...
Where are you going?
He's going through the portal,. Through the portal he passes.
So that's what?
There you go.
It's five feet to step through the portal.
Hello.
Hello.
I will stay very close to Sentry.
Yeah?
Yes.
I might go just next to her.
Put them in the lantern.
No, closer to the lantern.
Put them in the lantern. I'll put them near the lantern. I'll Put them in the lantern. No, closer to the lantern. Put them in the lantern.
I'll put them near the lantern.
I'll put them in the lantern.
Somebody has to be holding the lantern for them to be infused.
How does that cost an action?
It's an action to pick up.
Yeah, okay.
I'm ready with it.
Someone needs to pick this up.
All right.
At the start of your turn, Lucius,
actually you would have gained another stack of Shadowbringer.
Yeah boy.
And you did move, so that's 12 necrotic damage.
You moved more than 2 feet.
I am around the lantern now though.
That's the lantern, not while it's being carried.
The light goes out when it's not being carried.
Only when somebody is carrying the light.
Right now it's gone back to its dim.
Sorry, I should have mentioned that when it was dropped.
A lot of stuff moving going on.
Is that right?
But yes.
I don't think anybody else has had a turn
where they've been in dim light.
Because I've not been trying to show it.
I'm just going to carry on.
Quill, your turn.
At the start of your turn, you are in dim light.
Yeah.
I should have seven.
Seven.
Thank you.
Take your word for it. So I'm kind of near a moat, however she is currently weakened.
So I want to sort of nudge south a bit just so I can see Calara.
So down towards max?
Towards max, yeah.
How far?
Just enough to see Calara, right?
You've got to take 14 points of necrotic damage when you do.
When I Cure Wounds myself with Spellbreaker, does that remove any... okay. In that case...
You can just tell them what your character knows. If you have a theory...
We have no idea. I can't literally figure out.
The lantern will help with Shadowbringer.
Well, you have to pick it up.
But we have to use it.
Oh, use a note for it.
Or more.
Can I give them the exact details?
You can say whatever is on those cards. Okay.
Two charges.
There is an ability that the lantern can do to remove Shadowbringer.
At least that's what Nova thinks.
Two motes per person.
Well, it is what I think.
It's rather ambiguous in the wording.
It is very tempting, very tempting to go over to Nova.
I'm going to Sunbeam Kalara.
Yeah, I would like to point out Kalara's shadows have gone right now.
Yeah, the shadows have gone.
We need to get whacking.
Yeah, Elder Quill, essentially, she's concentrating on my Sunbeam.
So it is how much damage? A million?
She's dead. It says here she dies?
Nope.
She's gone.
It does say it in his team.
1, 2, 3, 4, 5, 6.
No, it doesn't.
That does...
I believe I also get saving throws, please, sir.
22 damage. Yeah, constitution saving throw.
Oh, brilliant.
You should probably get it.
20.
Amazing.
In that case...
It's not 21, though.
22.
22.
Nice.
So was it 22 radiant damage?
22 radiant damage and is blinded until my next turn.
Oh.
Kalara, being a Titan, cannot be blinded,
but when a condition would apply that she's immune to,
she takes 20 points of damage.
Oh, shit.
Oh, okay.
So that was 42 points of damage.
Wow.
So the light is, like, burning away.
Ah!
It's a five-foot-wide, 60-foot-long line,
and it creates a bright light of 30-foot radius and dim for an additional 30. It does. Is thatfoot long line and it creates a bright light,
a 30-foot radius and dim for an additional 30.
Is that from the line itself?
It's like, yeah, it's kind of annoying to measure,
but yeah, I imagine that the line between you and Calara.
30-foot bright line just across the map.
And it's spreading bright light out as well around it.
Does that actually hit Lucius and Sentry?
I think it does.
It doesn't hit them, just the light, the bright light.
Line from you to Calara here?
It's not from Calara, it's from the line.
So it'd be like 5, 10, 20, 25, 30.
It's a 60 foot line.
No, but it would go out the back.
It's not going to go that way.
Yeah, I know, but from the line itself, it's 30 feet of bright light.
Right.
And it's a 60 foot long long line. Oh, so the line went out there.
So I think Ayla, Lucius, and Sentry are inside the light.
I'd say so, yeah.
Sure.
Look, this is Shadowbringer stuff.
You need it.
Yeah, yeah, yeah.
Look, you're good.
That's all you need to know.
Is that dim or bright?
Bright. And then dim for another 30 feet beyond that as well.
Do you want to calculate that?
Two more. I'm running out of points. Running out of motes.
Oh, this one here. This one here.
Can you put... It'll be... I need to roll a d4 actually.
Actually, all of these are in Lucius, so...
One over here, so I'll take that one.
Now two over on the right.
And then, it's actually on the same one, it's probably the same number.
Oh, okay, so it isn't random.
Actually, I wouldn't score more than one at the next to Max.
One next to Max that Max hasn't absorbed.
Yeah. Okay. Mm-hmm.
Okay.
All right.
Kallara's turn.
I mean, Kallara's turn.
Just remembering how I wrote this ability for work.
Everybody dies.
Probably.
Turns out she's Lance Archer.
Summon Godric.
What's your usual hit point max?
My usual hit point max, which is currently 65, is 131.
I am below half my max HP.
My max HP is half.
You know what I'm saying.
I know what you're saying.
Seeing Lucius and...
Sentry closest to the lightning.
I've ended up taking it off for over your 10.
Also, Sunbeam is concentration, so Elder Quill is currently concentrating on that.
Do you have any other concentration?
It was just Aura and Sunbeam, right?
Aura and Sunbeam.
That's it. Okay.
She's going to attack Quill.
Because both spells are now emanating from Quill.
That's going to be 23 to hit.
Yeah.
12 necrotic damage.
Unhealable or?
Yep. Reduces your maximum hit point every time.
Creeping Shadows does that.
This is not going great for sure.
Does Shadowbringers do that? No?
No, it's going to take more damage in a minute from Shadowbringers.
Okay.
And then, you still up?
I'm still up. I'll do Concentration on both my things.
Oh, shit.
Oh, fuck. That was my Holy Aura.
That was... that's only seven.
Oh, shit.
Seven total. You don't have Century?
No.
How will you lose Concentration on both then?
Or do you have to pick?
I have to do individual.
Do you not pick which one you lose? No, I have Holy Aura's… Well, you lose concentration on both then. What do you have to pick? I have to do individual. Do you not pick which one you lose? No, I have to do both.
Oh my god, nine!
That was the 17th roll.
Sunbeam's gone.
So both go.
Holy shit.
Did you roll that with advantage?
You didn't roll that with advantage.
I did Holy Aura first.
So?
You didn't roll that second one with advantage, though.
Because Holy Aura's gone.
Holy Aura gets advantage.
I did it in the wrong order, basically.
So you watch as Quill, battered by these shadows, a barrage of them over these turns,
eventually breaks through and the concentration on both Holy Aura and Sunbeam is lost.
Sensing that, she will turn her attention on Lucius.
Would you like to protect Lucius?
That is still going to be a 22, unfortunately. 12 necrotic, reduce your maximum hit points
by 12. And then what other sources of light currently exist? Holy ore is gone, your torch
is gone, lantern's not lit. I think everything is gone apart from the matrix at the moment.
If anyone's got Lucius is carrying...
He's not carrying...
Like three motes?
Yeah, he's carrying motes.
Yeah, so he's carrying...
Yeah, she can't diminish that.
So instead, she will handmaidens to me.
Uh-oh.
Oh, she's summoning more of them.
Merry Christmas.
I want another three, okay.
And then that is the end of her turn. Ayla, you can see the Armour of Shadows is beginning to return.
It's beginning, but it hasn't quite. I'm still flying until the end of my next turn, so I'm just gonna fly over and drop myself next to her.
Probably behind her, away from the... And then I'll just go...
Get a whack.
Hi.
Yep.
And that is...
Oh god, I'm rolling garbage.
20 to hit.
20 hits.
17 on the hammer plus six lightning.
I keep rolling a six on my lightning.
So 23 total?
Yep.
Then a 16 plus 15 to hit.
Hits.
12 on the hammer plus...
Wait, I'm doing that wrong.
Am I doing that wrong?
Give me a second. That's alright. It's your roll.
I wasn't adding my rage damage to any of that, so that's additional 4 damage from the last one.
16 damage on the hammer for this, plus 6 lightning. What the fuck? This dice is weird. So is that the exact same?
It's another 23?
You said 16,
no, 16 plus another six, right?
Yes.
So 22.
Plus four.
The last one should have had four more.
I've added that already.
That's it, that's fine.
So another 22.
So that is going to take us to that.
Before you do your bonus action,
something takes place.
When you strike her the second time, you can see that the throne is beginning to show signs
of cracking and breaking, the various plants and even herself as you're trying to strike
her, you can see her flinching and wincing away as the armour, she's just like, enough!
And as a immediate reaction, after taking a certain amount of points of damage,
she lets out a horrific shriek.
Can every creature please make
a constitution saving throw, please?
You get a plus three, Lucius.
I rolled a 19 plus 11.
22.
Failure.
22, yeah.
Dad?
Five.
Failure, failure.
18. Just pointing at everyone around the table. Failure, yeah. Dad? Five. Failure. Failure. 18.
Just pointing at everyone around the table.
Failure.
Failure.
19 plus Christmas all over again.
That is 30 points of necrotic to everybody but Ayla.
Takes 15.
30 necrotic.
30.
Yep.
And she lets out this horrific banshee-like screech.
I'm down.
And then... Oh, crap.
She vanishes.
Okay.
It's cool. It's cool. it's cool, it's cool.
All right.
Can I nudge over slightly towards the Banshee?
So you just use the rest of your-
And then just do my bonus action?
Sure, all of the bells are the same.
Yep, bells are the same phrase.
What are you doing?
Knocked over Lucius. Oh, I see. Sorry, down. You made all the spells the same. Yep, spells the same throw. What are you doing? Knocked over Lucian.
He's dead.
Oh, I see.
Sorry.
Down.
Totally worth it.
I thought you just committed.
Went my way a bit.
17 lightning damage.
17 points of lightning damage.
This must be done.
It's more than four.
All right, you reach over, blast the banshee.
Not quite enough to destroy it.
That's it.
That's all I got.
After Ayla, this one's just going to turn on. That's it, that's all I've got.
This one's just going to turn on you, Ayla, and just make a swing at you.
It doesn't have disadvantage anymore.
That is going to be a... you've got four specs.
I mean, yeah, it's like 24, I think.
That's going to be...
Sorry, 10 necrotic damage, just straight up 10 necrotic.
And you can't take reactions, that's it.
You don't have a mote, so it doesn't steal anything.
Century.
I would like to heal Lucius please.
Sure.
Lay on hands.
Lay on hands.
Let's do 40 points of lay on hands.
Oh hell yeah.
Before even you have a chance for your unconsciousness to really...
You are conscious once again.
I have a question about Tree Stride.
If I cast Tree Stride, can other people go through it or is it just me?
What does the spell say? It's not a spell I know super well, unfortunately.
I'll just double-trash you.
I think Transport Via Pl plants has more power.
Transport via plants is everybody, but tree stride is a different thing.
Tree stride, you gain the ability to self.
You gain the ability to enter a tree and move from inside it to another tree.
It's just you.
Just me, okay, cool.
Any tree?
Yeah, any tree I can see?
Yep.
Cool, all righty.
Just wanted to clarify.
Oh, any tree you can see?
Mm-hmm.
Yeah.
Yep.
I'm okay with this. Let's keep going, because I want to try and finish this
come around, because then we've got to finish it.
Your logic is flawed.
Sentry.
Why is that okay?
I'm going to, can I, here.
So you've used action.
Five, 10, I can see what the 15, 20, 20.
Can I use my movement to just get as close
to Quill as possible?
So five, 10, 15, 20, 20, 30.
And then I can't do...
You will take...
You would have gained another stack, so you take 12 necrotic when you do so.
Worth it.
And I'll bonus action another 30.
So I can go from there, right?
Excellent.
30.
Cool.
And that's as far as I can go for the minute.
Alrighty.
So another 12. It's... Wow. It's getting spoiled. After you. Cool, that's as far as I can go for the minute. Alrighty. Is it number 12?
It is.
Wow.
It's getting spoiled up.
I'm going to chase it after you.
Go for it.
I mean yeah, it's going to hit.
It's going to be like something crazy with all your stacks.
So it's another 10 necrotic.
Alrighty.
No reaction.
Oh dear.
No Vavija.
Can I, is there a 30 fit between me and the lantern?
Yes.
Go back.
Pick it up. Pick it up? Yep. between me and the lantern?
Yes. Go back, pick it up.
Pick it up.
Yep.
Bonus action.
Infuse a mote.
Infuse the mote.
Yep.
Are there any other motes around me?
There are, aren't there?
Two right there.
Oh, what about?
Oh wait, when Lucius went down,
what happened to his motes?
He had three motes.
He had three, then three motes come bursting out of Lucius in a random direction.
Out of his mouth.
There was already a mote in the lantern, right?
One in the lantern, yeah.
So now there's two.
Maybe more.
Because you just put one in.
You can't put more in.
I can, if I loft them all.
No, you don't have to bonus action.
You've just done it.
But I can maybe say, I can...
Literally emerge five feet next to Lucius.
Would you allow me to use my bow in this action?
No, you can't.
I can't.
I can't.
I can't. I can't. I can maybe say I can... Literally emerge five feet next to Lucius.
Would you allow me to use my bonus action to try and waft all of them in?
Your what action?
My bonus action.
No, no, no, you...
No, but if I came over...
Right.
And then picked them all up...
You would only be able to pick one extra one up.
Because you're already at like 30 feet.
Yeah, you're at max movement.
So you could pick up this one.
That one. Yeah. If you want to try and infuse both at the same time though it's a uh an ability check
i believe in you i'm just wondering how against uh using the times echo you guys would be
well we don't know what the full thing, what the lantern does, so...
No, no, I was just thinking it's not there,
because then I could...
Don't worry.
In which case, I'm not going to waft extra.
Just the one?
No, because I was...
Pick it up, though.
No, I was going to do the Grace of Light action,
but it's a bonus action, isn't it?
It is.
So I can't...
I was going to try and sort out Lucius.
You can do it as an action, though.
No, it's a bonus action. She knows, she knows. So that was bonus action, isn't it? It is. So I can't... I was going to try and sort out Lucius. You do have some actions, don't you? No, it's a bonus action.
She knows.
She knows.
So that was bonus action, action.
Yeah, I'm just going to...
I'm just going to...
I'm not going to do the special try and collect motes thing.
So you're just going to leave the extra one there?
But I'll keep that one in me, on me, around me.
I see.
So you gather it, but you only put one in.
Yeah, I only put one in.
Okay, that makes sense.
So there's two charges in the lantern. And I will take five points of radiant damage. So you gather it, but you only put one in. Yeah, I only put one in. Okay, that makes sense.
So there's two charges in the lantern, and I will take five points of radiant damage.
Ah, okay. Yes, you do. 20 hit points from Max to Quill.
Oh!
He picked up the extra one.
He gathered all three of them, so that's 10, 15, 20, 25, 30.
Thank you.
And he starts running towards Nova.
Go, Max, go!
Go on, Max, touchdown.
Last batch is gonna come after him, though.
No.
Motes, give me motes.
Can I protect Max?
What a loser.
You can't, you have no reaction.
Oh yeah, we've done it, yeah.
Yeah, and also you got hit, you missed your reaction. Ba-ba-ba-ba-ba-ba-ba, it's going to hit Max.
Hit me instead, please!
Take 10 points of damage.
So then one of these motes goes away.
And then Max takes 10.
So he's got two motes on him and then he takes...
Can they only steal one mote?
Another 10.
Or do they steal all of them?
That's a question. Oh yeah. That's a Tom question you just asked there. Lucius! Can they only steal one moat? No, that's him. Or do they steal all of them?
That's a Tom question you asked there.
Lucius.
Sorry.
Lucius is going to get up from prone.
He's got 15 feet of movement,
so he's going to pick up the moat next to him, or moats.
Oh, yeah.
So they're right next to me,
so that doesn't cost him movement to get them, right?
In which case, I'll do the 5, 10, 15 towards the other two moats There it is. So they're right next to me, so that doesn't cost any movement to get them, right?
In which case, I'll do the five, 10, 15
towards the other two motes and get those two.
Okay.
You quad-mote them right now?
I'm quad-
Quad-net.
Whoa!
Quadra-mote.
And with my action, she's disappeared, right?
She has disappeared.
So far you've used just movement.
Can I do...
A check of some kind to see where Calara might be?
Yeah, you can make an Arcana check.
It's gonna cost me an action.
It's three.
Three action.
That's a three, it's a command!
Too distracted by the battle and the darkness
and everything going on.
I'm going to twin.
Well, that's Tiangong there, right?
Yeah, you can.
Yeah, but I've used my 15 feet of movement.
Yes, as you have done.
I was prone.
Yeah, that's true.
He was prone.
You could try and cram two in
and be able to walk past. Action dash.
Or action dash.
Could have, but I didn't. Yeah, you've got an action, right? Yeah. Still got your action. You could try and cram two in and be able to pass. Action dash. Or action dash.
Could have, but I didn't.
Yeah, you've got an action, right?
Yeah. Still got your action.
All right, fine.
I'll action dash and...
All right, what do you want to do? How many motes?
One? Multiple?
It's an ability check. I will remind you because you've already done it once.
I'm going to put three in.
An ability check using Wisdom or Charisma.
Leaving one on me.
Charisma.
Yep, Wisdom or Charisma. Just the ability mod.
Charisma.
It's plus ten.
D20. Nope, just the Charisma modifier, not the saving throw.
So, 23.
23, and you put three in, you said?
Mm-hmm. Three go in. 23, and you put three in, you said? Mm-hmm.
Three go in.
Woo!
Nice.
Three charges into the lantern.
Hell yeah.
Oh, it tingles.
Could you do something with this?
Yes.
All right.
Done.
Okay.
End of turn.
Fine.
Can I...
Oh, no, it's too late.
I've already done a check.
I was going to... No, it's fine. Yeah I've already done a check. I was gonna... nah it's fine.
Alright, Quill?
Done.
Quill?
Confirmation when your turn is done.
Yes.
Quill?
I want to fly 45 feet to the centre of the room.
Alright, can you take... it'll be 16 necrotic damage.
Fine.
Only an 8 I believe.
Oh god yeah, I go up another stack, don't I?
What about my shadowy Shadowbringers?
When I went down, do I lose it or is it still on the list?
No, it still stays with you.
You did start, so you don't gain any more because you were in the Lanternlight.
But when you moved, you would have taken 12 necrotic damage.
So where are you going, Quill?
I want to go, so I'm basically on the corner of that statue there.
Like here?
Yeah.
I want to cast at...
I want to do Mask Your Wounds, which will hit every ally.
Okay.
Nice.
This is going to be at seventh level.
This is going to be at seventh level.
So everyone's going to get one, two, three, four, five, D, D, five, D.
Eight. Eight.
One, two, three, four, five, plus six.
Everyone is healed for, seriously?
That was a terrible roll.
21. 21 hit points.
Thank you, though.
Thank you very much.
I want to...
Pathetic.
I want to yell at Vala and ask her to give me her haste.
Oh.
You watch as Vala...
You mean times get cold?
...is being concentrating.
At the back of the room, she's just concentrating away, and she's just like, got it.
And then she just says, this may feel a little strange, and you feel Quill yourself speed up to an accelerated rate
to the point where everybody else appears to be stood still
for a brief moment.
The rest of you, Quill is so quick, he vashes.
He just becomes a blur.
Oh, wow.
It's like full-on flash.
I then want to cast at ninth level, Holy Aura again.
Oh.
So it hits everybody.
We are all under Holy Aura again.
So that's a Concentration.
And...
Full turn, so you've got an action, you've got move bonus action.
That is an action.
And then I want to...
Bonus action.
Channel Divinity, harness divine power.
No, yeah, that is a bonus action,
and that brings back one of my spell slots.
Okay, any movement?
Actually, can I...
Could I have done the harness divine on the first turn as well,
because I had a bonus action then as well?
Yeah.
All right, I'll recover to level three spell slots.
Okay.
Nice.
And then with my other 45 feet of movement,
I want to go next to Sentry.
So kind of scooshed in between Sentry and Max.
The best sandwich.
Trying to split them up.
Yeah.
Back off!
Come on!
So yeah, Holy Aura's back.
Okay.
And a heal on everyone as well.
That's my turn, I'm done.
It's your turn?
Very good.
And then the very last thing before the episode ends.
What?
Start off a brand new turn.
No, we can do another three hours.
Eight o'clock.
She's back.
She back.
Ooh.
Bam, bam, da, da, da, da.
What?
She reappears.
I'm gonna take her turn, because when she reappears, the armor of shadows is back.
Okay.
It's regenerated.
That's where she went.
That's where she goes.
And then when she returns, she will look over towards Valor.
Oh.
Detection ends now, little one.
And she swipes her hand and Valor vanishes.
And you watch and the mane begins collapsing
and breaking in on itself.
You hear the faintest scream as she says,
rest now, we'll deal with you later.
Did that look like a spell?
It is not a spell.
Did it look like an attack? It's not a spell. Did it look like an attack?
It's not an attack.
How do we solve this?
Well, we'll find out.
We've not been in a domain as collapsing before.
And that is where we're gonna end the episode.
Oh no!
I just got the stupidest thing in my head,
I'm not gonna say it.
Go on, say it now.
You know that Tom Scott meme where he takes a vape
and then he takes a vape and then...
As soon as you said meme, I was like, stop, just stop.
That one.
With that, thank you so much for watching.
That's going to be it for this part.
See you next time.
This battle's going to continue,
and I think they might be continuing for a little bit longer.
Yeah.
But yeah, we'll see you next time.
Take care.
We love you.
Bye.
Bye.
Bye. Bye. Bye. Bye. Bye. time take care we love you