High Rollers DnD - High Rollers: Aerois #158 | Sorrow Incarnate (Part 1)
Episode Date: September 2, 2022The battle against Kellara and her overwhelming darkness continues as the Stormchasers race for motes and hide in the light! Support the High Rollers and get early access to podcast episodes and Studi...o updates on our Patreon:Â www.patreon.com/HighRollers Grab some High Rollers merch: https://freshmerch.fm/collections/high-rollers Music courtesy of Epidemic Sound & TCT Adventures (Solasta: Crown of the Magisters) Learn more about your ad choices. Visit podcastchoices.com/adchoices
Transcript
Discussion (0)
Pickaxe.
Hello!
Welcome back to High Rollers.
Last time, champions of Eros took a brief respite following their battle against Ser Godric
and the Order of the Blackened Rose.
Equipment needed repairs, rest was taken.
Romance was kindled, perhaps?
But ultimately, the champions had to
once again prepare for battle as they entered Killara's demiplane to put her to rest. Entering
the Mourning Garden, the party have engaged with the Titan of Death, but soon realized that it
would not be a simple affair. Using a discarded lantern and divine motes of light, Calara has been weakened, but upon her return,
she transported Valor away somewhere,
leaving the party unprotected in her domain.
And we jump back in into combat, my friends.
Whoa.
Calara has just taken her action, her turn.
Valor has vanished.
And you see the edges of the domain,
pieces of the domain that Valor had been protecting you
by kind of conjuring this place are beginning to break down.
Quickly?
Maybe. We'll find out.
The main way that this is represented,
and luckily, Ayla, it is your turn.
At the start of your turn,
because you are not protected by Valor,
you take 10 planar damage.
Oh, what?
Unavoidable, unresistable damage.
Cannot be resisted.
Oh, my God.
We did not need another thing.
In any way.
Wow.
Wow. As long as you do not have Valor's protection, that damage increases by five.
Every combat round.
Oh my god!
If you do not rescue Valor, that damage will continue to go up.
I don't know where she's gone!
That's a great question.
The portal closed, right?
So, she was just snatched away. She's gone! That's a great question. The portal closed, right?
So she was just snatched away.
The last thing you heard was a muffled scream, like she was being pulled, yanked away.
Teleportation magic.
Rhiannon, are you okay?
Yeah.
Are you sure?
Yeah.
Stress woman.
Stressful being us.
I'm trying to think.
Okay, all right.
I thought that something had gone wrong, but that's absolutely fine.
She's in a thinking place.
I'm trying to think of things.
I'm trying to think Okay, alright I thought that something
had gone wrong
but that's absolutely fine
She's in a thinking place
Thank you
I'm in my mind palace
There's a lot of screaming
It's empty
Yeah
Lost an ear
So
We currently have
the morning garden
which if you are watching
and podcast listeners
you'll have to imagine it
but it is a mausoleum
type garden
there are various
kind of like tombs
there are various sarcoph, like, tombs.
There are various sarcophagi.
We have iron fences, trees, a couple of portals now,
and several shrines to Siasca,
including a large statue of Siasca in the middle.
Kalara has transported herself.
Those of you who are watching on video,
I did stay up till 1.30 in the morning repainting,
so it looks a bit nicer now.
It does look very nice.
And, yeah, we jump to Ayla.
So, yeah, if you've taken that 10 points of planar damage,
it is now your turn, Ayla.
Just for the benefit of everybody as well, a reminder that I am concentrating on Holy Aura again as of last turn.
Advantage on stuff.
Advantage on all saving throws.
Every saving throw, disadvantage when getting attacked,
and if you are hit, you burst with light. By undead creatures. By undead creatures, disadvantage when getting attacked, and if you are hit,
you are burst with light. By undead creatures.
By undead creatures,
you burst with light
and they are blinded
until the spell ends.
That's cool.
If they fail a saving throw.
If they fail a constitution 22 saving throw.
Which the minions will automatically do.
Can you imagine writing out
all of the different things
that are going on
in this specific fight?
No. No. Why this specific fight? No.
No.
Why, have you?
No.
I know who does.
Yeah.
The HR wiki team.
Imagine layers deep.
Imagine the stat block of all these enemies
and the things that happen.
Imagine running this.
What you're describing is prep.
Yes.
Oh.
Imagine spelling things right.
Shut up. Imagine spelling things right. It literally was! Shut up!
Imagine spelling things right for the Wicked team.
Is that Rick Gideon?
Who knows?
What would you like to do?
I'm going to hit the banshee that's in front of me, please.
Okay.
First thing, I'm going to shout at Nova,
What do we do?
How do we get her back?
Die, Nova!
You're smart!
Fix it!
And then I'm going to hit the banshee.
Sure.
So 11 plus 15 to hit.
Hits.
18 damage on the hammer plus one lightning.
I think that one already took some.
Which is enough to destroy it.
Perfect. When it's destroyed, when the yeah. Which is enough to destroy it. Perfect.
When it's destroyed, when the Banshee is destroyed, it drops!
Aime of Flight. It also deals you three points of radiant damage when it's destroyed.
Damage? I will grab that mote, and I will actually, yeah, I'll run and grab that moat. Mm-hmm. And I will...
Actually, yeah, I'll run and grab that moat.
Mm-hmm.
You just touch it, it starts following you.
Yes.
Is that by how many...
While you're working it out,
Sentry, you're going to be next, followed by Nova.
I'm last.
So what I'm going to do is I'm going to grab that moat,
run up to the next banshee that's close to sentry,
just as...
10, 15, 20.
And then I'm going to hit that one with my second attack.
Okay, yep, absolutely.
That's a 19 plus 15 to hit.
That will hit.
That is... That is...
21 damage on the hammer plus three lightning.
So that is going to be half because this thing does have resistance.
Not enough to destroy it, sadly.
That's okay.
And I'm going to...
Bonus action left on some movement.
Okay, yeah, I can't get to Nova, never mind.
I'm gonna just bonus action Aura of Stormy.
It fails the saving throw automatically as it is a minion.
Minion!
That's a 40, so...
18, 19, 20, 21. 22.
Enough to destroy this banshee as well.
Century and Aayla both take three points of reading damage.
That's bad.
Another mote of light is dropped.
Hell yes. So I've got a mote, and there's a mote there.
Yes.
And there's five motes stored in the...
There's five in the lantern at the moment.
And I have one on me.
Max currently has two.
The banshee next to him has one stolen.
We currently have two motes of light down in this far corner as well.
I'm not going to pick up a second mote.
You put one on me, right?
Because it involves the charisma.
No, I think you used all yours.
No, I put three in.
Yeah, he put three in and kept one back.
Oh yeah, he was quad-motored. Oh yeah, he quad-motored.
Alright, so you've got one still.
Quad-motored. Ayla, end of turn?
End of turn, thank you. Alright, at the end
of your turn,
we are
going to have
a...
The bells really are ringing though.
Yeah, at the end of your turn,
I believe Kim asked for this.
What? Offscreen!
Hold her hand up.
Offscreen, I asked for it.
The scales must be balanced.
And you watch as the spectral scales
with the number three appears.
Unfortunately, I forgot to quickly cut out another one of these.
Let's see if I can quickly tear one.
That's okay. Well, last time, after three...
Everybody remember how this hurt us last time
because we weren't in the bowls.
I think we scaled down.
Will and Sentry, you have a choice.
You can either use your reaction, if you have it available,
to move to the edge, or you can make a dexterity saving throw
to not use your reaction, but potentially fail and remain.
I'm staying.
You're going to stay?
Okay, I'm staying.
Max will stay as well.
He will look at the two of you staying and is like, very well, he will stay where he
is.
Is Ayla in this one as well?
No.
I probably need someone in our one.
I can't get there.
I'm going to shoo Aayla away to the other one.
I can't.
The circle appears around your feet, not including Aayla.
Go to that one.
I know, but...
Oh, god.
It's going to run out.
Sentry, at the start of your turn, you take 10 planar damage.
Sorry, Aelit, you should have also taken 8 necrotic
when you moved from your Shadowbringer stacks.
Argh!
And you technically gained another Shadowbringer stack as well.
Dim light.
Dim light, yeah.
These stacks, man.
Stacks on stacks. Sentry. Wh light, yeah. These stacks, man. Stacks on stacks.
Sentry. Whittling down.
I should probably heal, but...
I'm gonna... Okay, I'm gonna try something.
Sentry's gonna crouch on the ground, put her hand
on the floor, and
she's gonna try and sense
the roots of the trees and try a
commune with nature and ask where Valor's gone.
Ooh! Very cool!
So, what do- and the trees just answer- you just get that question if they-
I instantly gain knowledge of up to three facts of my choice about the following subjects as they relate to the area. So I can find out about terrains and bodies of water, prevalent
plants, minerals, powerful
celestials, fae, fiends, elements are undead,
influence from other planes
of existence, buildings.
Even though this is a demiplane
of Clara's making, there
are plants and nature here. So
this functions.
The words, the nature
spirit here is a haunted whispering voice,
but you will get the response of...
The daughter of Siaska is within one of the god tombs of our mistress.
God tombs?
Far to the east of here.
Oh!
It's indicating this.
Clara's going to get all the titans
and bury them here.
Oh.
Or put their souls to rest here.
Maybe.
That's cool as hell.
Yeah.
That just is your information.
Ambitious.
Yeah.
Okay.
She gets the biggest one.
Cool.
I'll shout, Valor's gone to one of the god tombs in the east. That's what I've just learned from the trees. I don't know what that means.
Is that east?
That is east, yes.
To my left.
Lucius and Nova.
So that one next to the portal. Yeah, where the circle is. The one next to the portal.
Yeah, where the circle is.
The one next to the portal.
Yeah.
Anything else, Cintra?
That was your action.
Oh, it's not the mausoleum.
I don't have any potions on me or anything.
Bonus action.
I'm going to bonus action.
Where is it?
Where is it gone?
Regain a spell slot thingy.
Harness divine power.
There we go.
Yeah.
Regain a level two spell slot.
Just so you know, I'm going to go with the bonus action. I'm going to go with the bonus action. I'm going to go with the bonus action. Where is it? Where's it gone? We've regained a spell slot thingy.
Harness divine power.
There we go.
Yeah.
Regained a level two spell slot.
Just so you know,
I'm not going to rectify it this instance
because it's a great way of solving this problem.
Commune with nature is normally a minute to cast.
We're going to say that because you're using it
to solve the mechanics of this, it's fine.
But just in the future,
it's a minute to cast commune with nature.
We'll let it work for now.
Okay. The RP was cool. Yeah, exactly. it's a minute to cast to communicate with nature we'll let it work for now okay the rp was cool yeah exactly it's a cool rp but the the i was just thinking i was like somebody's gonna point out i'd be like it's a minute to cast but it's fine silence you rule
of cool it works in this encounter no that's right too many spells only a few spells have like
longer casting time so it's easy to miss it.
But yeah, so action.
I've owned this action.
I've harnessed divine power.
Harnessed divine power.
End of turn?
That's my turn, yeah.
All right.
The only remaining banshee is going to attack Quill.
Protect four, please.
Oh, it's got disadvantage anyway.
Oh, yeah, true.
So you're going to be a miss with its three.
Cool.
Misses.
Nova Vigia.
This has gotten very complicated.
I knew exactly what I wanted to do,
but these scales things is complicating.
Because you asked for it.
You said, oh, Mark, please bring the cool scales move back.
I was like, obliged.
Set it off camera. Yeah. That's when... It's not on camera. It didn't happen. Yeah, it didn the cool scales move back. I was like, obliged. Set it off camera.
Yeah.
That's when... It's not on camera.
It didn't happen.
Yeah, it didn't happen.
All right.
So what would you like to do on your turn?
Please take 10 planar damage.
I have done.
Also, I need to take five radiant damage.
Five radiant damage,
as you currently carry the lantern.
And you said off screen,
so it didn't happen.
Yes.
Because I picked up the lantern,
it's taken away any shadow.
When you picked up the lantern, it's taken away any shadow.
When you picked up the lantern,
you remove all of your stacks of shadow.
Okay, which I didn't have anyway.
You had one.
Yeah.
I want that.
Yeah, but we've got scales in between us.
What's the countdown on the scales?
Sorry, yeah, so after centuries go,
the countdown goes to two. Goes to two, shit.
You hear this like, doggering bell, like,
DONG!
Yort the lantern.
DONG!
We gotta get in the lantern, Lucius.
No, we gotta get into the scales.
I can't fit in there.
We gotta get into the scales!
Can I...
I really wanna...
I don't know if Mark will allow this.
Out of character conversation, very quick.
It's fine.
Take away stacks or hit Calara's shadows.
Stacks.
Also, absolutely fine to have those discussions out of character.
That's never a problem.
Well, for your benefit, I have eight shadowbringer stacks.
You're such a little bitch about it.
Oh, whinge, whinge, whinge.
You're the only one who has none!
Thank you for reminding me. Century gains another check.
Okay.
What if I send Tiangong to the tomb, to interact with the king?
Oh, I see. Yeah, yeah, yeah.
Or, or. Can you not whisper for the audience, please?
Or Tiangong goes into the scale circle.
He doesn't count.
They don't count because they went through the scales.
You go and open the tomb and then do the body switch.
Because I'll drop the lantern.
And I'll pick it up next to him.
If I teleport, I can't use the lantern.
Lucius can pick it up.
But Lucius can pick it up and that would help.
I communicate that in six seconds.
Yeah.
Can I send Tiangong over to the tomb?
Yes.
Can I do this?
Can Tiangong, we know Tiangong can attack.
Can Tiangong do things like open doors?
I don't know if they can.
Yeah, that's a good point.
They have a strength score.
I don't believe they do.
AC 20, one hit point,
immunity to all conditions.
If it has to make a saving throw,
it uses my bonus.
It's my size, occupies its space.
Translucent gray image.
I can command it.
It can teleport.
I think you can make attacks from it but it cannot do
things like open objects or do things like that i think that because when it attacks it's like a
magical kind of yeah yeah it's not like an actual duplicate um so yeah unfortunately so if you want
to like wreck on that and not have to move there that's fine but i don't think they physically can interact with space and objects. Yeah.
Okay, I want Nova to move into the scale pan.
I have a feeling if it's not completely balanced,
it's not going to work for him.
Yeah.
Okay.
And then... Can I bonus action...
I'm going to bonus action use Grace of Light on Lucius before I move.
Okay.
All right.
So, you raise the lantern,
and spending some of the light, which slowly dims,
you watch...
Oh, actually, they have to move in five feet.
Before I move in.
Oh, before you move. Sorry.
So as before you step into the scales,
you lift up the lantern, it dims slightly,
and a kind of cascade of light falls over Lucius,
and all of that clinging darkness that's been clinging to you
as you've been standing in the darkness
as these creatures have hit you
is burnt away, becomes like flickering embers
as Lucius loses all of his Shadowbringer stacks.
Very cool.
So that was my bonus action and my movement.
Mm-hmm.
I want to action attack from Tiangong.
I want Tiangong to attack the lid of the tomb to try and open it.
Would that...
To try and smash the lid open?
Yeah, make an attack roll.
He says, violently shaking his head.
No, it's like me thinking. It's me getting the brain juice going.
Slosh it around.
Yeah, I love this. I love it.
That's right, yeah.
Actually, I'm just thinking, would...
So where I was from Lucius, do I have enough movement to go to the coffin and then go back into the circle?
Probably.
You go 5, 10, 15, 5, 10, 15.
No.
Not enough.
You basically get back to your current spot.
Yeah.
5, 10, 15, 5, 10, 15.
So I was thinking about levitating, but um...
Levitating wouldn't really help.
Well, to lift the lid.
Oh, right.
Get the lid to lift. Come here, I'm going to get Tiangong to try and open the lid by attacking the lid.
It's going to be a no isn't it?
Natural 20 though!
Natural 20, so do damage with a crit. Normal damage, so max the base dice.
So 1d8 plus 9.
That becomes 17 plus another d8.
Plus 4 from the force damage on Tiangong, the 1d4.
So that becomes 21, and now an extra d8 and an extra d4.
Um... I've got the wrong dice.
7.
So 21 plus 7 wrong dice. Seven.
So 21 plus seven, 28.
One.
29.
And then plus nine from the... You've already added it.
One to eight plus nine.
You've already added it.
29 points of damage.
Stone sarcophagus.
That's attack number one.
Okay.
Yeah, I think that that cleaves a chunk it would be resistant to the
slashing damage force damage not so much yeah it cleaves a chunk of it not enough
to open it though can they what can they see inside it's too thick it's like
literally cutting through the lid of the sarcophagus itself oh a natural one oh damn it the highs and the lows yeah
13 plus four to hit not on a stone sarcophagus this is like thick stone made yeah this thing so
like this blade just scrapes against it has damaged it but not enough to like break the
lid or open it well you only perceive through Tiangong if you choose to, right?
Yeah.
Can I use my special, so it's no action,
Unleash Incarnate to do one more attack from Tiangong?
Sure.
17 plus 13.
That will hit.
Oh, I rolled an 8.
So 9...
What's 8 plus 8?
16.
How much of that is force damage?
1.
No.
I'd say
it's close to breaking, but as they're cutting through it.
You know, these chunks are kind of being slewn off of it,
but this is a thick, heavy, like, you know, relieved sarcophagus,
and it's cut through.
It's close to breaking, but not enough.
Would you allow an Eldritch Snipe?
I mean, you would have to, if that's part of making the attack,
when you hit, as you roll damage
you apply the Eldritch smite so you can still do it but ideally you do it before I tell you
how much is done. Well now I don't know whether or not to do it. Then I would say don't do it. I've
done quite a lot in my turn so yeah. It's more like you can't wait to see if I'm like oh it
worked and then Eldritch smite you have to be like I'm gonna Eldritch smite as well. Feels cheap. Yeah
so yeah unfortunately Tiangong cuts through it,
but not quite enough.
But certainly will make it easier to lift
for anybody who attempts it.
Now I can lift it.
Yes, it did look like it would have required a strength check
to actually physically lift it.
Oh, I'm so strong.
So you've damaged it enough to make it easier.
End of turn?
End of turn, yeah.
The countdown on the scales.
Goes to one. To one? I don't think it's gonna work.
Sentry, it went three. Two, when Sentry took a go.
Nova just took a go, goes to one.
It's not gonna work, because I can't...
I had a solution to that, but I think after Lucius' go, it's gonna...
Yeah. Well, Maximilian goes beforehand.
Yeah. It's definitely gone by the time it gets to my turn.
Maximilian will turn on the shadowy banshee
that is in here with you.
Oh, they probably add to the weight as well.
But you can go.
No, it's not.
You can leave the pan to balance it.
Well, it's not going to be my turn.
I'm not going to have a turn before it happens.
Max.
Yes? Go to Nova. Very well. I'm not going to have a turn before it happens. Max. Yes?
Go to Nova.
Very well. I will finish attacking this thing.
He does have the maul now, actually, doesn't he?
Yeah, he has the hammer magic.
I was not picking up the solution there.
Sorry, the maul.
I was going to say, I should leave the thing.
His first attack distracts it.
His second attack, he misses.
Max goes to leave.
He'll walk to the edge.
Hits an invisible barrier.
Oh, so, well, my solution wouldn't have worked.
Impacting against a similar field of force
that you've encountered before, a force cage that you've encountered before, a force cage,
that you've encountered before, a barrier of force.
Once you've entered into it,
you cannot leave it as if it is affected by a force cage.
I mean, we know what happens to people outside the scales,
but what happens to people inside when it's in balance?
The countdown goes to zero.
About to find out.
Lucius, no.
It goes after the...
Once it hits zero, it has to take another player's time. Still more than we. Lucius, no. Lucius, it goes after the... Once it hits zero,
it has to take another player's turn.
Oh, right, okay.
Still not very balanced.
Yeah, so Lucius.
Wait as well.
Can I?
Yes.
Call me by my true title.
I'll check.
I was just waiting for the, like,
wonderful dear, my favourite person in the world, please.
Master.
Master, please, can I have five turns?
Five, ten, fifteen to get to the tomb.
So then the same amount to get back to where I started,
which is not in the tomb. So then the same amount to get back to where I started. Which is not in the circle.
I was going to pick up Valor and put
us both in the circle.
But...
Could you action dash?
Would you not consider me opening the
sarcophagus as an action?
I don't think it's going to matter either way.
I over-damaged it pretty badly.
Alright, I'm going to run
towards the tomb.
Okay.
Captain's command forward to just finish the job.
Are you trying to attack it, or do you want to just open it?
I'm just running at it.
That doesn't answer my question.
Do you attack it or open it?
Open it!
I'm running at it actionless.
Nope.
You need to pick one of those two options, Chris Trott.
I'm just going to run to it and barge it off with my arm.
So you're attacking it?
Just barge it off.
Just open it!
Just open it!
I'm going to open it.
Right, okay.
Well, I can't get in with it if I don't open it.
Well, you could have attacked it.
You run up.
Because of the damage dealt, I would say make a athletics check for me.
Can this be my life?
As a bonus action.
Okay, if I succeed, can I augment what happens?
Maybe.
What is the roll?
Athletics.
As a bonus action.
I'll allow it as a bonus action because Nova damaged the lid.
With a natural 20.
Natural 20.
Oh!
Go ahead.
So you want to augment it?
I grip where the crack is, and Captain America log.
He almost got me!
He almost got me back!
Sorry.
Where did the strength come from?
Not quite.
It's more that, like, as it's breaking apart,
Luke crawls the broken parts.
Like, you know, he doesn't actually crack the stone himself.
The stone was damaged, but he pulls the stone free and inside when you read at first it is a black void until
you open it at which point suddenly it becomes a hollowed sarcophagus with
valor inside who's like Lucius you okay yes and then she'll like if you want to
try and pull her out she'll come out with you. Yeah, let me grab her.
Bring her back.
I would have taken damage anyway, right?
Planar damage, yeah.
Yes, you take 10 planar damage.
Did you take a shadow break?
You don't actually, no, but you would have gained one because you started in dim light.
So you gain one more.
Dimmers.
So anyway, one's not too bad.
Okay, in which case...
So that is move, you've moved 15 feet. Okay. In which case... So that is move...
You've moved 15 feet.
Bonus action to open the lid.
So you have 15 feet of base movement left.
Valor.
Uh-huh?
Is there anything you can do to get us to that circle now?
No.
Quill asked for my help to give him the burst of speed earlier.
Okay, bye!
I need to concentrate. Okay. Sorry! I'm just going to give him the burst of speed earlier. Okay, bye.
I need to concentrate. Okay.
Sorry.
I'm just going to run into the thing.
Can you grab her and bring her?
I feel like I'm really pushing the limit of actions if I was to do that.
Do you have an action left?
You do have an action. If you dashed, even with half movement, you could probably get both of you in there.
It's just a dash though i mean benevolent wonderful movement i don't know what you're doing tell me if you have what you do if i am to spend it all on dashing can i bring valor with me
carrying a creature halves your movement so with 15 feet of normal movement and a 30 foot dash
40 foot cut in half is 20-something feet,
which would be enough to get you both inside.
Hell yeah. Balancing the scales?
I don't know how to do it.
It does balance the scales.
We'll see.
Unless the undead thing counts.
And also motes, do they weigh anything?
Can I bonus action?
You've already used it. Yeah. Anything action? You've already bonus actioned.
Yeah.
Anything else?
Just got a moat floating around.
Yep.
Anything else?
That's me done, I think.
And the end of Lucius's turn.
Countdown.
Doom!
Goes to nothing.
A wave of necrotic energy fills the space.
However, as there are three living creatures in both
circles, there is no
effect on any.
Yes!
No effect on anybody.
If only two people were in that
and I wasn't, it would be fucked
because...
If it was imbalanced, it probably
would have damaged.
I will tell you, because this ability
won't get used again,
if the circles had been unbalanced,
only those in the circles would have been affected.
Slightly lesser than if there was nobody in the circles at all,
but still it would have been not good.
That was cool. See? Worth it.
Worth it.
Come with me.
In sort of anger at this,
Kalara will make an attack.
She will use her legendary action to use Life Drain on Lucius.
Yeah, fair.
Actually, no.
Who do I want to do it?
Yeah, no Lucius.
Constitution saving throw, please.
DC 24.
Oh, that's a 10.
With advantage.
With advantage.
Yeah, you might as well.
Oh, that's better.
That is a 23.
Aw.
Sadly not enough.
10 points of necrotic and your max hit points are reduced by 10.
How much, sorry?
10.
Okay, that's fine.
10 points of necrotic damage.
The max isn't fine at all.
No.
All right. So yeah, reduce your max by ten.
And then we go to Kelek Adkalar.
Cool. I've got this boy next to me, but he doesn't take...
Reactions.
You gain one more stack.
Shall I bring it? Up to nine.
Oh my god, what happens when you get to ten?
Now that Vor is back,
you do not take the planar damage.
She resumes concentrating.
Oh, I need to take damage for my... For the eight stacks I already had,
or for nine stacks now?
You've not moved yet.
Ah.
Okay.
You're not carrying any motes, are you?
Max actually took some damage.
All right, I want to just nip past Sentry,
go to the other side of Sentry.
So now I'm in between Sentry, Max, and Ayla,
which is just...
Oh.
And I want a bonus action.
Nice.
Use a holy weapon on Ayla's weapon.
Oh, yes!
It's being concentrated in Elderquill.
Bright light, BB!
So, yeah, you get an extra 2d8 of damage.
Does it create bright light as well?
It does create bright light.
How much?
The entire arena.
Likely.
So it emits bright light in a 30-foot radius
and 30-foot extra of dim light beyond that, too.
What level spell is it for my relevance?
Nanya?
Nanya Bits.
Sorry.
What level?
Fifth.
Lovely.
Did I say fifth?
I cast it at ninth.
No, I didn't.
I cast it at fifth.
And as an action, as a cantrip,
I want to Sacred Flame that nerd over there.
Okay. It fails.
It fails, so I do...
I'm pretty sure it's destroyed, because it's not vulnerable to...
That was nice.
Huh. 34 damage.
Whoa! That is a hefty damage.
That is a 6, 8, 6, 8, plus 6.
Wow!
That was a real...
My cantrips are so good.
There they are.
That is just a cantrip.
Also, radiant damage
against these particular
enemies is very good.
So yeah, he watches the
banshee, the handmaiden, erupts in light
and is conjured back.
Just like Gideon.
I mean Godric.
Anything else on your turn?
No, I've moved ten feet.
Do you move ten feet?
No more than ten feet, though.
It's ten feet, though.
Oh, no, I did see.
The wording is, like, more than ten feet.
I'll give it to you.
I don't think you even moved ten feet, did you?
No, I moved past Century to you.
He did.
He moved, but it wasn't more than Tenfi.
I didn't move, Sentry grabbed me and spam me around.
Okay.
Whee!
End of turn?
End of turn. That is all she wrote.
Oh no.
I'm she.
Clara will look down.
And do nothing on her turn.
Sentry's not looking good, though.
Oh, god.
What? What's happened to Sentry? Oh looking good though. Oh god. What?
What's happened to Sentry?
Oh, then Quill's got like a million spells.
And lots of moving around.
You've got two spells.
Holy Aura and Holy Weapon.
Holy Weapon.
Oh god, but your health is fucking trash right now.
Yeah, I know, but...
Disadvantaged against Quill.
It's a natural one on the first one.
Holy Aura doing its work.
Yep.
Next attack, Creeping Darkness.
That is going to be a 19.
Oh.
Can you shield?
Uh...
I can shield.
I'll shield.
Okay, you've really used your reaction.
Wait, how much is shield?
Shield is plus five, so that puts me at 19.
So is that...
Oh, that will still hurt.
Yeah, okay, yeah, I won't shield then.
12 points of necrotic damage.
Reduce your max HP by 12.
And I would like a concentration save for both spells, please.
So that's at 10, right?
DC 10.
Plus three from me.
Okay, well, that one is like a million.
That was 24 with that.
And that was the advantage on it.
This is...
Yeah, this is a pass as well.
17, 18.
Alright, that's fine.
So yeah, got both. Still up. I'm still standing.
As a bonus action, holy weapon is only a 5th level spell.
Awwww.
She's going to use her bonus action, Wallow in Darkness, to end the light created by a 6th level spell or lower.
The spell ends immediately.
Holy Weapon is dispelled as the light coming from the hammer
is engulfed by darkness.
Yeah, I can't stop that from happening.
It's not a spell either.
It can't be counterspelled.
And it is only a 5th level spell.
But that is all of Kalara's turn
we go to Ayla
shit and by extension piss
so um
that's fair
that's a fair analogy
Max has got those motes right
Max has currently got two motes
in fact actually two were dropped by the banshee
because it was holding one of Max's
oh yeah
thank you okay um actually because it was holding one of Max's as well. Oh yeah. How are you? I'm very much there, good stuff.
Thank you.
Okay, actually...
Can I move instead over to Nova and I've got one moat
and I will use my bonus action to put moat in.
So 5, 10, 15, 20, 21, 30, easily enough. and I will use my bonus action to put Moat in.
Five, ten, fifteen, twenty, twenty-five, thirty, easily enough.
Bonus action, Moat goes in.
And I will move up to Clara with the rest of my movement.
I think you're up just enough.
45 feet, yeah.
Currently shadowy, right?
She's currently engulfed in shadow. I will hold my action to, if the shadows go away, attack.
Very cool.
That's me.
I wonder if we should move the lantern up with the initiative.
Give it to Aayla.
Nova's the third person to go. At the end of your turn, Ayla,
Kilara is going to...
You're currently carrying the lantern, aren't you, Nova?
Yeah.
She's going to teleport.
She's going to attempt to teleport.
Can Lucius...
No, because you've got...
You might fail.
Lucius, Nova, and Ayla.
Can you make charisma saves?
I can't save you can't say
what is it charisma well saving for is it not like a 28 is a magical charm 28
28 you succeed 29 you succeed unfortunately you guys a lot of high- Prisma twins! Prisma people. It bounces off my smile. 20, 25, 30.
Go away.
Fucker.
She's just, go away.
Yeah.
Yeah, I can come back just as quick, you piece of-
That's the rage for you.
You know it.
You are currently in dim lights.
Uh-huh.
One more stack of Shudderbringer for you to a total of eight.
I can't lose more than that. Oh, boy. I shit 40 feet. in dim lights. One more stack of Shudderbringer for you to a total of eight.
Oh boy.
I shit 40 feet.
I've got three things I want to do
but I can't decide
which one of them.
I can't decide
which one of the three
things will be there.
Ask your team for advice.
So my idea is
I could
one of my ideas
is I could cast Sunbeam.
It emits bright light
in a 30 foot radius
and I just cast it straight up until I need it to attack
people and use that
bright light to protect from the
shadow bringer
I could
do Aura of
Purity
and protect people from
necrotic damage in a 30 foot radius
and protect people from losing
their hit point maximum.
That second one sounds good.
Please do that.
Or I could heal someone like 20 hit points.
He's got 41 max hit points.
What was that spell again?
That's it.
Yeah.
I forgot I had it.
You forgot you had a potion.
This is like Quill's death round two.
If I die in this fight.
Oh no. This is like Quill's death round two. If I die in this fight...
Oh no!
I have lots of aura shit going on.
Yeah, I mean, I've got a lot of auras.
I mean, it was only this year you remembered you can heal.
That's true, Aura of Purity, Holy Aura, Reto Aura.
Reto Aura is pretty good.
I like the second one. Okay, I will Aura of Purity, Holy Aura, Reto Aura. Reto Aura is pretty good. I like the second one.
Okay.
Yeah, I will Aura of Life.
So what is that?
Is that like every creature within range?
Every creature within a 30-foot radius.
Purity, right.
They have resistance to necrotic damage,
and its hit point maximum can't be reduced.
In addition, a non-hostile living creature
regains one hit point when starting its turn in that aura.
You, I would recommend, well, this is,
if you move 10 feet this way,
you'll be able to hit everybody but Ayla.
Oh, then I'll get a Shadowbringer stack
and I might go down.
If I move 10 feet.
Sick brain aura.
Yeah, you need to get to basically here
to hit everyone.
Wait, are you in, are you in, right?
Oh, spell if I Misty Step.
Uh, yes, that would be a bonus action spell.
You would not be able to cast another spell.
Fuck.
Uh, I will tell you, with eight stacks stacks you would take 16 necrotic damage.
Stay where you are.
Okay, I'll stay. I'll stay where I am.
What would you like to do?
I will Aura of Purity.
So that's only going to hit you, Quill and Max.
But it is concentration. It is concentration.
It's concentration.
It's, yeah, to keep the effect,
but when you cast the spell,
it determines who it affects.
It's like Beacon of Hope.
Yeah.
Bacon.
Yeah, you can do 10 feet.
It moves with me.
So as long as I'm...
Could she move up to 10 feet and then not...
As long as she doesn't go further than 10 feet,
she won't take damage.
You could move 10 feet towards the other group
and you'd hit them.
It just won't be able to hit you.
I'm not going to get hit regardless.
She can.
She just has to move 20 feet to hit you as well.
Oh, well, don't bother.
I'll do 10 feet more into the middle.
Oh, yeah, no, it moves with you and any creature that is currently in your aura.
Oh, so it's an aura-based...
Is that the actual wording of it then?
Yeah, it's an aura-based...
Okay, so then it doesn't matter where you are.
It's on you.
Does it create light?
No.
Yeah, very good.
So anyone within 30 feet of Sentry
can't lose a max.
You can't have your hit point max.
Stay there.
Stay there.
Stay.
That's concentration.
Yeah.
All right.
41 hit points.
I am done.
What one is that one?
You've only got 41 hit points. I am done.
41?
Is that what we're talking about?
You've only got 41 hit points.
At the end of your turn, sensing this incredibly powerful defensive spell, Clara's going to
try and use Life Drain on Sentry.
Can you make a constitution saving throw, please?
Advantage.
14, 21.
21.
21 is not enough, but you do still have your aura, so you're only going to take 5 Necrotic,
and you don't have your hit point maximum reduced. DC 10 concentration check.
6 plus 7, 12.
Advantage! Oh, it's still passed anyway, yeah.
Nice.
Holy shit.
I'll go to Nova Vija.
Can I move over to set myself in between the trio over here?
You want to join the group hug?
And then a little bit more.
So I can kind of get all three of them.
Yeah.
My mote of light needs to come with me as well.
And can I have Tiangong move uh 30 foot just towards yeah
if you're wondering i look real edgelordy right now
in terms of what shadow bringer stacks it's coated in like
his manifesto is like almost like feathers across these the stacks of shadow bring are almost like
grasping hands wrapping around your body
like crawling up you
kind of like trying
to drag you down almost.
Oh, stop it.
Tickling.
I'd like to use
this ability
on everyone but Quill
because he seems
to be enjoying it.
Okay.
No, I would like
to use all four
charges of the lantern
to cast Grace of Light
on Quill,
Max,
and Sentry.
Okay.
All three of you have your stacks of Shadowbringer removed.
How many am I going to?
You currently have five, Ayla.
So far, it's just you and Lucius.
Lucius has one.
You have five currently,
which is ten necrotic damage if you move more than ten feet.
I just got rid of nine. Can I use my action to waft my moat into me?
Nope. It's bonus action.
Can I hold my action? It might not happen, but can I hold my action that if I get five moats in this lantern. I'll cast Mother's Light.
Yeah, you can.
Everybody give your motes to me now!
What's in the lantern at the moment?
Nothing. Zero.
Right, done?
Yes.
Uh...
Oh, and I take five.
Radiant damage.
Effort to dry and break Sentry's concentration.
Can you make another constitution check?
As Clara is going to use the life drain.
One more touch.
11 plus 18.
18 is not enough.
You're going to take 5 necrotic,
and then you have to make another concentration check, please.
Trying to whittle you down, sensing that you are... I think I can do it.
Yeah, it's DC 10, so...
Okay, the first one passed.
You are fine.
Concentration maintains.
Maximilian will go.
Maximilian will use his bonus action to put two.
Oh, never mind.
Oh!
Puts two orbs into two motes of light he infuses.
And then he will,
Century, you are looking injured, yes?
Yes. As his action, he will place Cintra you are looking injured, yes? Yes.
As his action, he will place a hand on your shoulder, and with his healing flames,
give you 20 hit points.
Incredible. Thank you, Max.
You are welcome.
He's our true healer.
Let us end this. Lucius.
How did you catch it?
It's my turn now.
It is. You gain one stack of Shadowbringers. You apparently need Dim Light.
I would like to action dash.
I've calculated it.
I should be, oh, wait.
10, 15, 20, 25.
But I'm dashing, so can I... You don't need to dash.
Where do you want to go?
You want to go...
I'm going to get the motes.
He's trying to get the motes and then go back.
Five to there, 30.
Can I not skip over the statue, like parkour?
Parkour!
What do you mean?
You want to go like, Nova's there.
Yeah, I know, but I want to get those two motes
and go back to Nova.
Okay, so five, so you would go there with 30,
then you would dash five feet.
You've got 25 feet of movement left.
You've got these two.
And there's two motes in there now.
I've now got three.
So I'm going to go and put them in the lantern.
You need to continue moving.
You can just use your bonus action now.
But to do three motes is an ability check.
Roll high, baby.
No.
Because it's not a save.
Three motes.
Natural 20.
Oh my god!
I'm the thought of will.
Lucius places his hand on the lantern,
sensing this connection to his siasca.
All three motes are imbued into the lantern. Hell yeah.
And the action goes on!
Blast!
This beam of light casts forward,
and once again, the swirling storm of shadows around Killara
is broken away, burnt away.
As she realizes what's done, she looks,
No!
Alof smirks and just stares at her.
Go, go, go, go, go!
Okay.
What damage did I take with one Shadowbringer at the start,
but I gained another one?
You would have gained...
It would have been four Necrotic to you, Lucius.
Is that with the resistance?
If you have resistance, yeah, that would go down to two.
And then I believe it is Quill.
And two Max.
Oh, no, no Max.
No damage reduction.
You never get damage reduction from Shadowbran.
Oh yeah, you're right.
Quill. Wonderful. So now that
I'm next to Nova with the light
I'm not gaining Shadowbran. You do not. Well yeah, you are
currently in bright light. Fuck yeah.
Like it's a fuck yeah from me, dog.
I am going to
cast
I'm going to cast... I'm going to cast...
He's gone.
Where is it?
Guiding Bolt at 1, 2, 3, 4, 5, 5th level.
Okay.
On her.
So it's a plus 14 to hit.
18. 18.
No.
Nope, unfortunately not.
He just manages.
He's looking.
He's like, I got something.
I got something here.
I got something somewhere.
There's got to be something.
No, Elder Cool can't help.
Nope.
I will tell you that somebody can help, though.
Who can help?
Valor.
Valor.
Valor has a reroll.
Valor has a reroll.
Valor has a reroll, yeah.
Do I use it?
Do I use it?
It's called...
I'm just going to put it out as Fate Reversal.
Fate Reversal.
I mean, it whiffs.
Valor sees that.
Bring it back.
Let me cast that again
yeah
and yeah
don't roll terribly
I'll use fate reversal
on that
I believe
Tom has used
all no
I've used two
yeah
those are gone now
so you might as well
hand them back
yeah
right
I'm gonna try that one again
time turns back
I try again
you're really upset though
oh my god and that one again. Time turns back, I try again. You're really upset, though. Oh, my God, and that one!
Thomas!
Wasted!
Whiffed it!
Kalara, sensing what is about to happen,
having sensed this past coming back,
even though the Armour of Shadows is not there,
one of the great vines wrapped around her thrones
bounces, knocks the Guiding Bolt away from her
up into the starry void.
Oh, damn, that's cool. She did that twice as well.
She knocked it away twice.
Anything else on your turn, Quills?
As a... I will
scream. Then I'm gonna
use my movement to collect
those two motes, come back, bonus
action, put them into Nova's lantern.
Wisdom or charisma?
Wisdom.
Charisma.
Nat 20!
Two more charges go into the lantern.
Where were you?
Where were you?
Would have been great on a guiding ball.
That would have been really good on a guiding ball.
Would have been incredible on a guiding ball.
End of turn?
End of turn. Clara's turn. really good on a guiding ball. End of turn?
End of turn.
Calara's turn.
Calara will sentry, unfortunately, two Creeping Shadows attacks.
Disadvantaged because of Holy Aura, I believe.
25, 12 necrotic, half to six, and no reduction to your maximum hit points,
but can you make a concentration check, please?
Yep. I'm for that. I'm advantage in that one on the first one.
14 on the second.
Yeah, that's a success, it's only DC 10.
Oh, okay.
And then on the second one, it's gonna be a miss with a disadvantage, so...
Keeps bouncing away.
Unable to do anything, but...
She will use her Call Handmaidens.
No!
You don't need to do that.
Oh, okay. So there's now two in the lantern, right? handmaidens. No! You don't need to do that. I don't like it.
So there's now two in the lantern, right?
None of these are spells,
I'm afraid.
Why not?
Because count spell sucks.
None of these are spells.
These are all her domain powers.
These are all just things
that she can do.
And that is her bonus action
to summon them.
Ayla.
Gonna run back up to her. Yeah, I mean, because you've got 45 at the moment, right? And that is her bonus action to summon them. Ayla.
Gonna run back up to her. Yeah, I mean, because you've got 45 of movement, right?
So you can actually make it because she teleports you 40 feet away.
But even with the difficult terrain, you just hop the fence.
Like the Terminator.
Teleports her away in a blast of smoke,
and then the silhouette up in the smoke.
22 to hit.
22 hits.
Let's go.
Let's track how much damage she takes.
19 on the hammer, one lightning.
So, 20.
Next one.
Oh, that might miss.
18.
18 will miss.
Fuck.
Deck save.
Deck save.
I'm just going to have a fail.
I have a no bonus.
18 misses.
Yeah, 18 misses.
Yeah, weird that.
I'm sure an 18 hit last time.
You just rolled an 18.
That was the whole thing of you missing.
Did I?
Yes.
You just wiped it in his memory.
He did.
I don't want to remember that.
13.
13 points of lightning damage.
I rolled terribly.
I rolled three ones.
Did I just really slowly react to my hit?
Yes. I think you did.
So the first strike managed to hit,
but the second one, again,
is knocked away by one of these vine tendrils.
I'm still blown away that I caught this default.
End of turn?
Yes, and I take 10 damage.
You did, so you take 10 necrotic, yes.
Am I within 30 feet of sentry? You are.
You are, so yes, you only take 5.
And you started your turn in dim light though, so you do technically gain another stack.
I have so many stacks.
You're 6, you're 6, you're okay.
You're tough. At the six. You're okay. You're tough.
At the end of Aayla's turn,
who's got motes?
Who's got motes?
Have you got motes?
Who's got motes?
I've got one.
You're getting more of those motes?
I have mote.
Mote man.
The natural one.
The banshee.
Hi, mote.
Hey, I'm Mote Man.
And then Killara doesn't like the fact that you're all gathered around that bright light.
Quill, sentry max. Charisma saving throws, please.
Oh, come on!
Okay, well, I mean, charisma.
You are also all within range to have a minus d4 to your saving throws.
Oh, okay.
All right, 12.
Within range of the Banshee.
Oh, wait, the Banshee.
The plus 3.
Oh, I still fail.
I got 22.
Fails.
12 for me.
Fails.
I got a roll for Max.
Max fails.
Hang on, was it Charisma?
Yes.
My Charisma is plus 13.
Hang on.
Nine.
I'm just going to move Quill.
12. Plus 13. Yeah. Nine. I'm just going to move Quill. 12. Plus 13.
Yeah.
Nine, 19, 20, 21, 22.
Minus four.
You're all down.
Yeah.
18.
I read constitution instead of charisma.
Can you put max just...
Constimisma.
Constimisma.
By here?
Or by the tree?
Yeah, by one more back.
Can you move Sentry just two back?
Yeah.
And she, vroof, teleports
all three of you away.
No!
And doing so...
All out the aura. Sentry.
Okay.
Well, I was gonna
try and turn around
And hit her
So
I guess
I mean you still can
Yeah you can
You can totally hop that fence
And still
There's actually a gate there
So that's actually
That actual gate
You can totally open the gate
Yeah it's actually
Hit her with the gate
Hit her with the gate
Starbreaker
Does that break my concentration
Or my aura
Or does that still
No no
Starbreaker's not concentration
No it's just
It transforms it
You would gain the exhaustion level
But
Alright I'm going to Yeah transform Starbreaker and just charge at her.
Okay. If you can move Sentry into melee for me, someone.
So far.
Those gates actually open as well, so if you can't move...
I'll just go here.
Yeah, that's fine.
Cool.
Sweet.
Alright, let's roll some attacks.
First attack, I'm gonna do a level...
You only need to do the Divine Smite if you hit, remember.
Don't spend Smite.
11.
I opened.
24 to hit.
24 were hit, so now...
Smite!
2d12.
All right, I'm going to do a level...
She's undead, isn't she?
She is not undead.
She's not undead.
Okay, cool.
She is a Celestia.
All right, interesting.
She is Titan.
She is Titan.
3, 4, 5. 2, 10. Let's see. 10, 12, 14, 15, 23, 24, 25, 26, 27, 28, 29, 30. 31 plus 7. 38 for the first one.
38 points of damage.
There's a level 3 Divine Smite at the top.
Oh.
What?
I just remembered that last time we dealt a chunk of damage to her
while she had the shadow down, she vanished.
So that might happen again.
I rolled a 29 for the second one.
Cool, same again. 2d12, 5d8.
Yeah, I mean, it will will happen anyway but I just remembered.
Where you going, bud? 14, 24, 25, 30, 38, 46 plus 7, 53?
Oh my god!
Jesus Christ. Is that all? Uh, it's not gonna bring me to the Lord.
That's so fintle.
Cool.
That's so fun.
Okay.
Oh.
Yeah, you run in.
Too great as Starbreaker thrust forward,
breaking away chunks of her throne. Now this
obelisk kind of broken, floating, but
you can begin to see it hovering and
faltering in place, Calara clutching her chest
as you do so.
End of turn?
I will bonus action, regain a level
three spell slot with
Harness Divine Power.
Is that the last use
of your... That's the last. No, I've got one last use of your that's that's the last no I've got
one more use of
that and then
Ava Nova
yeah I get three
paladins get more
son of a
yeah their channel
divinities aren't as
strong normally
yeah I think yeah
I'll stay where I am
I can't move without
getting through her
so
okay uh well
having suffered that
century she is going
to tug you with a
life drain
constitution
actually no
people aren't in your aura for a fucking change uh quill they are After that century, she is going to tug at you with a life drain. Constitution saving... Actually, no.
People aren't in your aura for a fucking change.
Quill.
They are.
Aayla might still be.
Yeah, Quill isn't, though.
I'm too far away, though.
Not for the life drain.
Nah, can't see me.
Constitution saving throw, please.
As a point, all of her attacks,
if you are in the demi plane, she can hit you with them.
Yeah.
Constitution, 17.
You take 10 necrotic, and your hit point maximum is reduced by 10.
And I'd like concentration checks.
Wait, wait, wait, wait, wait, wait, wait, wait, wait.
Shut up, wait.
Shut up, wait.
No.
Wait, no, shut up. Wait. What are you trying to do? Wait, wait, wait, shut up, wait. Shut up, wait. No. Wait, no, shut up.
Wait.
What are you trying to do?
Wait, shut up.
I'm going to use my reaction,
and Elder Quill is going to block that shot for me.
Doesn't Elder Quill lose whatever spell they're concentrating on?
He's not concentrating on a spell right now.
No.
Oh, that's right.
Because a holy weapon got dispelled.
That's right, yeah.
In that case, yeah. So it does mean you can't use elder girl again i believe that's fine but yeah elder quill will uh it's
going to absorb that hit yeah so i will yeah that's fine you take damage elder quill jumps
in front of this life draining force instead i can use them to auto pass a saving through yeah so
nice yeah very good i don't take that damage all All right, in that case, we go to... That would have been quarter of my health.
Nova Vigia.
I would like to...
I don't know how to fix this.
You don't. I don't.
Bonus action.
Yeah.
Teleport swap places with Tiangong,
which means the lantern drops next to Lucius.
Yep, lantern drops.
Yeah.
I want both of us to surge
up to
Kalara. Nice.
Yes, Nova! Let's do it!
Because if I was holding the lantern, I'd get half damage
on everything. Yep, yep, yep, yep, yep.
You figured it out. I am going to
attack, but also
Eldritch Smite, Action Surge, and
Unleash Incarnate. Yes, Nova!
And Action Surge you don't have to use
until you run out of attacks.
Until we decide where it starts.
First attack.
So first attack is...
Kill them.
30 to hit.
30 will hit.
Are you Eldritch Smiting?
Yes.
Okay.
8 plus 9 is...
17.
17.
19 points of damage.
And then Eldritch Smite on top.
Is that 1d8 or 2d8?
It's based on your spell slot.
So what spell slot do you have?
Two.
What level is the spell slot?
Level spell slot is my highest is...
Whatever you cast it at.
Three.
So it's 2d8 for a level one.
So it'd be 4d8 for your Eldritch Might.
Wow.
6, 7, 8, 9, 10, 11, 12, 13, 14.
Another 14 on top, so for a total of 33, I believe, total damage.
As you deal this damage, she was one point off the threshold,
which triggers her.
She still takes all that damage,
but it means that as soon as you hit her,
she vanishes again.
You still get your action surge at least.
She hasn't spent it yet.
Yeah, I haven't spent that yet.
So yeah, you watch as she,
no, and vanishes back, disappearing from sight.
I like to imagine both of us were winding up for attack two,
and just fall like,
Literally, Sentry put her one point of damage off her damage threshold,
and then, and I was like,
and that's why I was like, do Eldritch Smite this time,
because if you didn't, she would have vanished,
and you wouldn't have gotten to do it.
But you've reduced her heavily down now.
Yeah.
Okay.
And so the lantern is on the floor between...
Next to Lucius and Tyran, yes.
I will put a dice to represent it.
Oh, we got it.
Thanks.
Would I have taken the five radiant damage
at the beginning of my turn with that?
At the beginning of your turn, yes,
because you wouldn't have been able to drop it.
Yeah, so...
Nova's not going to rock. Yeah, so. Nova's looking rough.
Okay, yeah.
Nova's fine.
If anyone says, I'm looking rough, just say you're looking rough.
He has 41 hit points maximum.
But that's fine.
That's fine.
Don't worry about it.
I'll heal.
Right, and so Nova, you still have movement.
You still have attacks.
There is like a banshee next to you and stuff.
I did my bonus, didn't I? Yeah, I'll attack the banshee next to you and stuff like yeah i did my bonus didn't i um
yeah i'll attack the banshee let's go i wanna i wanna hurt someone you've got your mighty attack
so you may as well i wanna hurt someone um it'll be with tiangong technically actually because um
i don't have my sword out that's true yeah yeah so um it would be so if tiangong can move to the one that's on Lucius. That is 25 to hit.
25 will hit.
13, 17 points of damage.
How much of that is force?
Four.
Yep, it takes the hit.
It's not quite destroyed as the sword swipes through.
Second attack is a 21.
Hits.
Yes.
Eight, 17 regular damage and one force damage.
That is enough to destroy this banshee.
Hell yeah.
Moat is dropped.
Can Tiangong pick up a moat?
No.
Same reason that Tiangong hasn't been taking shats of...
Shats?
Stacks of Shadowbringer.
They don't shadow.
Because they are not a creature, as we said,
but they can't lift objects,
so they're not affected by the effect,
but they are also not able to pick up the lantern or the mounts.
Anything else?
That me.
Is that your turn?
All right.
Well, in that case,
this Banshee's going to attack you.
This one's a 4. so they can attack you.
This is someone's fault.
That's going to be a 20 to hit.
That hits, yeah.
So that's going to be 10 points of necrotic damage.
Which you would still get reduced to half.
And you can't take reactions.
Okay.
All right.
Max a million.
YouTube career is over. Can somebody just max 30 feet towards everyone, please?
He does gain a stack of Shadowbringer at the start of his turn.
And he will just dash another thing.
Action dash, yeah.
Did any of the shrines emit lights after the turn reset?
That is a very good point. Thank you.
I'll do that now.
In fact, actually, I'll do it at the end of this turn.
So for some reason it skipped a turn.
Do it twice at the end of the turn.
Maybe I will.
It was probably the Valor thing, like breaking open a coffin.
Yeah, it makes sense.
That's what it was, 100%.
Lucius.
Lucius is going to...
Bloop bloop.
The two motes into his position.
There's only one mote.
The other one is the lantern itself.
That's the lantern.
The D4 is currently just a representation of the lantern.
Going to pick up the lantern.
It is an action to pick it up.
Yep, yep.
Pass over them, please.
So there is an immediate effect as you gain the Lightbringer trait.
We will take damage and stuff.
Yeah. And I'm going to 30-foot to...
What foot?
Quill.
Like the other side of the wall.
Yeah, I'm taking the moat with me.
So how many moats are in the land now? I think it's two, and then Lucius has one on him.
Yeah, I think it's two moats.
Two charges. The lantern has two charges.
So I literally have the lantern moats ready to be like...
Do you have a bonus action?
He does. Bonus action. You can put moats in. like okay you know bonus action you can do nothing yeah oh yeah three charges
three in the lantern now I'm gonna turn yes this banshee I like these noises. It couldn't get you before you got rid of your moat.
Okay.
It's going to be a...
15 to hit?
Nope.
Oh, clashes against the Stormcaller chain.
No, the lantern.
The lantern itself.
Quill.
You block it with a lantern.
That's healthy.
I'm going to... Annoyingly, I can't holy weapon you anymore.
I've run out of spell slots.
Sorry.
I'm going to Sacred Flame the banshee that just attacked Lucius.
Okay, fair for the same three.
And that does...
27 damage.
It is destroyed.
And drops a moat.
God, I love my cantrips.
God damn.
And if I shout the word heal,
who looks around the sharpest at me?
This boy.
Yeah?
Yeah, it turns out holding the lantern is really bad.
Really?
Yeah, she would have taken five radiant damage at the end of your turn. Did you take that?
Yeah.
Oh, what's...
He's on five.
Oh, well, yeah, his max is...
Wait, are you on five hit points?
He's on five hit points and holding a lantern that does five damage.
It's not updating on my end. I thought you had more.
Oh. Well, I'm going to... end. I thought you had more. Oh.
Well, I'm going to... He was just silent about it.
Of course he was.
He wants to die.
You might want to put the lantern down.
I just want to...
If Lucius dies, it's not my fault.
It's his fault.
He wants Lucius to die.
No, I yelled heal,
and Lucius turned around
and is now getting my healing word
for 17 HP.
Healing word?
Jesus.
You know you're next to him.
I've used my action to Sacred Flame.
That's right.
So yeah, that was at 4th level, that healing word as well.
Thank you.
So 17 healing should help.
That does help.
It does help.
Yeah.
Ooh. Yeah. Ooh.
And that's, yeah, that's my turn.
If you do any of the movements.
I won't do any movement.
Okay.
Or should I do some movement?
Sorry.
You should have only Shadowbringer stacks.
You'll take damage.
No, I...
No, we won't.
Will has no stacks.
No, I don't.
I'll stay here.
Okay.
I'll stay here.
Yeah.
The very last Shadow is going to attack Nova.
It's only going to be a 15 to hit.
Aayla?
Oh Christ, okay. I guess I'll go up to this banshee and hit it, please.
Okay.
Wait, I had a moat on me already, and then I picked up another one.
26 to hit?
Yeah, you've just, and that one just dropped by the banshee.
I already added your one.
You have three charges, that moat hasn't been picked up yet.
Yeah.
20, 60?
Oh, that one, yeah.
That's 14 damage on the hammer plus one lightning.
Mm-hmm.
Then... That's not to destroy it. Two more for the next Clara. 14 damage on the hammer plus one lightning.
That's not to destroy it.
Two more for the next Kalara.
30 to hit.
Oh, full damage.
23 on the hammer plus three lightning.
Is enough to destroy it.
Hell yeah, just one Banshee left.
And no Kalara to be found.
Did I only move like five feet? You only moved five feet, yeah.
I can't get anywhere else.
I don't think I can.
Five, four, ten, fifteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, sixteen, I can just get up to that other banshee, I think. Just? Yeah.
5, 10, 15, 20, 25, 30, 35. Yeah, you can.
Yeah. Okay.
Did you leave this? Are you touching the moat?
I'm going to leave it for Nova.
And I'm going to go over there and just blast my aura.
Yep.
Fails at save automatically.
Save.
5, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24.
Lightning.
That's half it.
But a significant amount of damage.
It weakens the banshee.
Not enough to destroy it.
Edith, turn.
Yes, please.
Oh, I moved, so I take down.
You take 12 necrotic and you are no longer in the aura so that's the full 12.
Sentry. Sentry you are currently emitting bright light so you are fine.
Not about fine but. You sure?
Uh yeah because of the aura of purity.
No, that doesn't project light, does it? No, it doesn't.
Mine does dim light.
Holy weapon.
So, essentially, you do gain a stack of shattering.
In fact, you are in...
No, you have the matrix, you do have dim light.
Yeah, my thing is dim light anyway.
That's true.
Is Lucius emitting bright light because he's got the lamp?
Yes, yeah, 10 feet of bright light around Lucius emitting bright light because he's got the lamp? Yes, ten feet of bright light around Lucius.
I'm going to just move as close to the statue as possible so I'm in the centre.
Okay.
5, 10, 15, 20.
Yeah.
I think that will hit everybody in 30 feet.
You need to move two feet more
or ten feet more
sorry to hit me.
Which you can do.
Yep.
That will hit everyone.
Awesome.
Cool.
I will stay there
and I will lay on hands
myself
15
hit points.
Wonderful.
Thank you.
It's alright.
I'm just going to turn on Ayla
for this last banshee. Just a bit, slightly.
Yeah.
That was a natural 20, and then another lower roll because of the disadvantage.
But with your stacks, it's still going to be...
It is so powerful.
It's unbelievable.
22 to hit.
Mm-hmm.
10 necrotic.
Am I within 30 feet of center?
You are now, yeah.
So that would become five.
Five. But you cannot become five. Five.
But you cannot take reactions.
Okay.
Until the sign you're next to.
Your YouTube career is over.
Never be, Jo.
Can I grab this moat next to me?
You touch the moat, it begins following you.
Do I have enough movement to grab the one next to Lucius and get to Quill?
Five, ten, fifteen, twenty, twenty-five.
So 30 would be on the moat. 25 30 30 on the mo 30 on the mo yes okay so can i get there yeah and do you want to grab this one as well yeah so grab the two boats in me if i action
dash can i get next to sorry not no wait no lucius currently has the lantern and i mean am i do i
need to move any further no no no you don't. Lucius has it.
You can just bonus.
I'm going to bonus action.
Infuse.
Infuse the two of them.
This is a wisdom or charisma.
Ability check.
So just d20 plus your wisdom or charisma.
I'm going to use charisma because it's plus five.
There we go.
Is it?
Thirteen.
Thirteen is just infuse.
Oh!
Just. Nice. Two more charges. So there are five in time. Oh! Just.
Nice.
Two more charges.
So there are five charges in the lantern right now.
If so.
And Calara is yet to return with her shadowy veil.
End of turn?
That's everything, yeah.
At the end of Nova's turn, that's when she got banished, Calara reappears.
Hello!
Okay.
Hiya!
Hiya! Oi!
She's so far away!
She's more than 45 from Ayla.
And when she returns, she lets out a terrifying banshee streak.
I need everybody to make a constitution saving throw!
Yay!
Ayla and Lucius and Quill, you all...
Not Quill, actually, just Ayla and Lucius.
You have minus d4 to your saving throw.
Okay.
15.
Fail.
Constitution saving throw.
21.
Fail.
25.
Success.
Yes.
Natural 20, 22.
Fail.
25 with the minus.
That sucks.
Success. Plus 11. Those of you who failed... Fail one, D&G, 22. Fail. 25 with the minus. That sucks.
Plus 11.
Those of you who failed... In one D&D, that would...
In one D&D, that would pass.
It would.
We're not playing one.
When we do play one...
We would use that rule.
I don't care what Jeremy Crawford says.
This table doesn't use that rule.
Join me in my bonfire rebellion.
So we had Quill fail. Nova fail, Lucius failed,
Sentry succeeded, Ayla succeeded, Max fails.
So those of you who failed, 30 points of necropic damage.
I'm down.
Is that half because of the aura?
Sentry's aura would half it to 15.
Ah, nice. Sentry! So would half it to 15, yes. Ah, nice.
Sentry!
So are you still down?
I'm down.
So wait, that would half it.
That half the half.
I'm on two.
So you would take seven.
So yeah, give yourself another 15 dead.
Wait, how are you on two?
Huh?
You should be on seven.
Why?
Because you had five.
I healed you 17.
You lost 30. You lost 15. Yeah. You should be on seven. Why? Because you had five. I healed you 17. You lost 30.
You lost 15.
Yeah.
You should have seven.
He didn't heal you to 17.
He heals you 17.
Yeah.
I'm glad we got there.
We've been playing this game six, seven years.
How long have we been playing?
Long time.
He's going to get knocked down as soon as he takes his turn
because of the lantern.
Yes, yes.
So when she returns with that Banshee Shriek,
she lets out.
Yeah, she hits a view.
Those of you who just took that damage as well,
sorry, yeah, so half damage for unsuccessful,
you would have taken seven.
You would have taken seven because of the resistance as well.
Not 15.
No, you would take 15.
You would have taken 15 because you saved. Yeah. And then... No, I didn't save. You didn't save, that's right. Not 15. No, you would take 15. You would have taken 15 because you saved.
Yeah.
And then...
No, I didn't save.
You didn't save, that's right.
Century saved.
Yes, Century saved.
So Century would have taken
seven necrotic.
She saved and resistance.
Half and half again, yeah.
You also...
I forgot to do this last time.
It's those of you who failed
gain two Shadowbringer stacks.
Those of you who succeeded
gain one.
Even though I'm in the...
Two.
So I gain it even though
I've got the lantern. You do not because you have the lantern. You do not because... Yeah, exactly. Do I'm in the... Two. So I gain it even though I've got the lantern.
You do not because you have the lantern.
You do not because, yeah, exactly.
Do I still get it?
Yes.
In the, in the, yeah.
Uh, you failed in U-Quill.
Uh, okay.
Lucius didn't get any...
You failed in U-Quill.
Failure.
Failure.
You failed.
Failure.
Three for Max.
One for A-level.
Seven.
Failure.
Two for Max.
Failure.
Failure. Failure. Failure. Failure. Seven. Failure. Failure. Failure. Failure.
Failure.
Failure.
I mean, I already knew that.
We then go to Mr. Maximilian Taldros.
Woo, Max.
Kill him dead.
Once again, he's in a position where there isn't much he can do.
He's got a hammer.
Does he want to heal him?
He can't hit Clara.
Her Armour of Shadows is back.
Is he in range of the Banshee? 5, 10...
5, 10, 15, 20, 25, 30.
He's not.
No.
All right.
What he will do, though, is he will move around about here so he's got everyone, and
he will use Crusader's Mantle.
Everybody deals 1d4 extra radiant damage.
Nice. hell yeah.
With attack rolls, so not all spells and things.
Not all spells.
Cool.
At the end of his turn, Killara is now back,
and she does not like many people.
Don't look at me.
Where are you?
Far away, too far away. You've all got bloody resistance now because it's century century constitution pick on you oh no oh no they're both bad 14 and uh
that would be 10 uh necrotic half to five you don't get your hit points reduced because of your
aura but it is a concentration check which I believe you're gonna automatically succeed you
have like what plus nine oh so there's a chance 16 plus Lucius are you holding You take five points of radiant damage. The lantern drops. You're not down.
My turn is me down.
Huh? What do you mean I'm not down?
You had seven health.
That's true. You did.
You have two hit points left.
Until the end of his turn it does damage again.
It does, yes.
Oh, it does damage twice.
It does.
Five at the beginning and five at the end.
How many charges does it take to fuck up Kalara?
Five.
Lucius stumbles forward.
In the way, Max.
Max, in the way.
How far did you gain?
I shakily hold up the lantern just past Max, and then...
Aggressive light.
Aggressive light?
No.
Mother's light light channel the beam
as the beam
as soon as Kalara returns
before she even has a chance
you disrupt
the armour of shadows
around her
evaporating it
I'm gonna drop
when I go down
which is now
so
the armour of shadows
is once again dispelled
that is your action is there anything else you want to do, Kristrop? make it good So, the Armour of Shadows is once again dispelled.
That is your action.
Is there anything else you want to do, Christophe?
Make it good.
That was my action.
I'm going to quicken a spell.
Cool.
Yeah, yeah, yeah.
Yeah, yeah, yeah.
What spell? A 9th level.
Really?
Spice 9th level chromatic orb.
That's going to do so many dice if it hits.
If it hits.
He does have Seeking Spell.
I do have Seeking Spell.
So, plus 12.
Although, I'm holding the lantern, so I deal half damage with all this.
Could you drop it?
It's an action to drop.
Are you sure you want to do it?
Are you sure you want to cast your 9th level spell when you're half damage?
Oh.
20.
Hits.
So this is half damage, whatever you drop.
I'm going to do the roll on here.
How many dice?
11d8.
Jesus.
What kind of damage are you doing?
I'm going to do cold.
Oh, really?
They can't be resistant to it.
I knew that he has that.
Just so you know.
You little thing.
That's 42.
How many ones were in there?
It's only half to 21.
It really sucks, doesn't it?
Were there any ones in there?
It's hard to tell with D&D Beyond.
Could you update D&D Beyond so I could see all the individual numbers, please?
21 points of coal damage.
It's a huge storm.
However, the draining aspect, carrying this lantern,
it seems that some of the magic you fire is siphoned off
as you're trying to hold this super heavy lantern as you strike true.
As I fall to my knees with the damage taken.
At the end of your turn, you take five and you fall unconscious.
Well, just before, I flick a Dicromancy backwards at the Banshee.
Oh, wow. Yeah, sure. How much?
So it's nine plus my charisma of plus five.
Plus four, sorry.
Thirteen.
Aayla is going to take three points of radiant damage as it is destroyed.
But the last Banshee is diminished.
And yeah, I fall unconscious and drop the lantern.
And the lantern is dropped.
We go to...
Legendary action.
Oh.
Lucius falls.
Clara will use life drain to cause one automatic failure.
It is not a crit because it's not a melee attack.
Ah.
It's a source of damage, so Lucius automatically takes one failure.
Quill.
Yeah, you knew I was going next.
I will fly over to Lucius, cure wounds at level four.
Okay.
So that is...
We'll get it like that.
One, two, three, four.
D8 plus six.
Healing.
Oh, boy.
28 healing.
Nice.
Yummy.
On Lucius.
Very much.
And as a bonus action
I'm going to do nothing
bonus action nothing
bonus action nothing
alright
wait how much
should I move though
1, 2, 3, 4
20 feet
1, 2, 3, 4
I want to go stand
next to Sentry
I want to stand
next to Sentry
alright
I am in between Sentry and her shield.
Okay.
Wiggle up there.
A little bit padding.
Clara's turn.
Oh, God.
Seeing very injured Lucius.
Two creeping shadow attacks.
Natural 20.
Deceptive advantage.
A two.
Nice.
The aura of Quill's aura diminishing the darkness
before it can even reach you.
Second attack.
Natural one.
Oh!
Quill's aura dispensing the darkness away from Lucius.
Ayla.
Hello.
Wow.
The amount of natural 20s that have been avoided.
I can't quite reach her.
However, I'm going to move to just past Nova
whilst throwing the hammer at Tiangong
whilst throwing the hammer at her face.
Okay, go for it.
Because I can't quite get there.
No, it's fine.
Hey, get that damage in while you can.
Yeah.
High damage.
No!
I rolled a two, so I miss.
That is a miss.
The hammer.
Fuck me.
I'm doing terribly.
Just with a weak kind of blast of black energy,
Kalara knocks it away before it strikes her.
I spent a level five spell slot on a similar thing.
And tried twice.
I've got nothing.
Got nothing left.
I've got nothing.
Using her action,
Kalara will target the Poured Down Lucius.
Constitution saving throw.
The creature is injured, she's going to pick on them.
She smells blood and water.
Yep, smells advantage.
Oh, man!
Two and a one, so that's...
You are in Sentry's aura, so ten necrotic goes to five,
and your hit point maximum is not reduced.
Sentry's aura really doing the work.
Everyone's fucking aura and shit doing the work.
They too!
Sentry.
All that purity.
Smash her up!
I don't want to...
You go 5, 10, 13, 12, 30.
I can't move back though if I go to hit her.
Starbreaker has reach.
Will everybody be in my aura still?
Not everybody.
I think actually most of them.
25, 30, Max and Nova won't be.
But Max is probably like, do it!
Same. Yeah, alright, I'll go. I'll like do it same same
yeah
alright
I'll go
yeah
I'll go do it
I'll go do it
just forward with Starbreaker
if anybody can put the damage on
right now
it's probably you
this centric
30 to hit
because Nova's too far
I think
30 hits
excuse me
oh actually
you can sort with Tiangong
I forgot about that
yeah you can sort Tiangong
excuse me
well I was just looking
where your mini was I was like you can't get there i can also use all my teleports now oh
yeah i forgot yeah roll buckaroo and i got a d4 from max yes you do yeah d4 from max as well
Cool. Wow, they really scattered. 12, 27, 37, 38, 40, 47. First one. 47 points of damage.
Same again, please! 14 plus 13.
20-something, we'll hit 27.
27, same again.
Another level 3 Divine Smite.
Do I get another d4 as well from Max?
It's every attack.
Sick.
Rolls an entire dice bag.
14, 18, 22, 26, 27, 28, 29, plus 4, 33, 40 for the second one.
So, sentry, as you charge forward,
it is Starbreaker that breaks the throne that Kalara is sat upon.
Oh, shit.
And she tumbles to the ground.
If you will not, if you will be kind enough to allow me some description.
Go for it, go for it, go for it, go for it.
Kalara falls from her throne,
her frail form clearly in pain and anguish.
No, no, mother, for once I made my own decision. Why?
Her body turns to shadow and rejoins the void beyond Valor's dimensional shield.
Her voice calls out,
You are powerful and clever champions. Defeating Zephir, aiding Valaena,
with our little sister's help and your protection, you have done more than any of us could have anticipated.
But I am one of Siaska's eldest, charged with one of her most important duties and given truly divine powers to accomplish it.
You are still mortal champions, and I can take you somewhere even Valor cannot reach.
Before you can react, the whole demiplane fills with bright white light and after a second or two
blinking furiously that light fades if you allow me we may need to do a quick
cut or carry I need to replace the man
we were in like the shadow realm then, and now...
We're in heaven, but it's not great.
We're in heaven. Almost heaven.
So.
After a second or two, you blink furiously,
and the light fades.
Before you, you see
Eros
from space.
A beautiful
mold
surrounded by
the prismatic
energy of the cradle
floating in the
twinkling
black
violet expanse
of the astral sea.
You see distant
stars
and planes
but as tiny
brilliant points
of light.
You stand on what appears to be pure light,
a golden, glowing radiance in the shape of a flat disk
that seems to be leaving a trail, a luminous pathway
that twists and descends back down to Eros, almost like a comet.
Quill, there is something very familiar about this place. and descends back down to Erois, almost like a comet. Oh.
Quill, there is something very familiar about this place.
This view of Erois, this sensation of light and travel.
You see, at the very edge of the disc,
Calara's thin, frail form reappears,
but still surrounded by that shadowy, invulnerable armour.
Valor is not with you.
Tiangong is not with you.
And there is no lantern.
So we're not in the Demiplane?
No.
I mean, this is not a manifestation.
Quill and Nova, you are on the pathway to the light beyond,
the afterlife.
This is the journey that one takes to death.
Oh, shit.
And this is not a demiplane.
Kalara has been the guidance of death.
Physically here.
She has physically brought you here,
as she once did to Quill's soul.
But you are here physically.
Yeah. Kal, okay.
Clara speaks.
That's so fucking cool.
This is cool.
I love to watch things grow, to see them live and flourish.
I was the life bringer once.
The very concept of death was like heartbreak to me.
As she speaks,
a swirling mass of shadows is drawn into her body.
It regains its strength.
Her muscles, her cheeks fill.
Her hair grows thick and long
and turns ice white
from midnight black.
She stands, now ten feet tall,
as black plate armor
begins to form around her,
sleek and angled,
with streaks of glowing starlight passing through it.
The mantle of vines and flowers
that were once around her shouldered but withered and dead
now blooms back into life and colour,
flowing down like a cloak around her.
Why then did Mother choose this destiny for me?
Did she hate me?
Did she love you mortals more than she loved me?
Why else would she make me endure this suffering?
It matters not now.
I've tried to resist my fate,
tried to hide the pain I have carried in this duty,
tried to care and feel for the living and the dead.
I have carried their grief
alongside my own and the shattered
remains of my heart for too long.
A black visor helm
forms over her eyes
and flares to life with a deathly
blue glow as she begins to hover,
now silhouetted by
Erois itself.
She holds her hands out
as Godric Scythe
appears.
My champion,
my beloved knight, you knew,
didn't you? You knew I suffered.
I heard your prayers for me.
I felt your love and your worry.
But it's alright. There's no pain
now. I will not hide
from my destiny any longer.
Gripping the scythe in both hands,
she suddenly pulls her hands apart
and with a flash of spectral magic,
it turns into two long, slender swords in each hand.
Just keep going.
The scythe wasn't cool enough.
All my grief is part of me now.
I cannot ever be the lifebringer again.
I am what she made me.
I am every weeping loved one left behind.
I am the regret of those taken before their time.
I am Killara, sorrow incarnate,
and I will unite the living in the bliss of death before the end.
Roll initiative.
Hell yes! I end. Roll initiative. Hell yes!
I'm not rolling initiative.
I'm just kneeling down.
Take me.
I kneel down.
That's it.
This is how I want to go.
Century lays on the floor.
I'm all right with this.
We're not worthy.
We're not worthy.
Oh, my.
Oh, shit.
So, like, do we still shit. Let's just do initiative.
I'll cover a lot of stuff in a second.
Right.
Lucius, please.
Whole heap of nine.
Whole heap of nine.
Quill.
A massive nine.
Nine.
Aayla.
Twenty.
Century.
The hugest 15.
15.
Nova.
22.
22.
Tiny 22.
We currently have Max on 7, but as always,
with a tonic awareness, Kalara will go first.
But before we get into all of that,
there are a couple of things that I must...
A couple of questions as well, yeah.
Namely, where is she?
Oh, my apologies.
I haven't revealed the second mini I desperately painted.
What?
Ooh.
Oh!
Oh, yes!
Might need a little zoom in on her.
For podcast listeners.
Oh!
So, as I mentioned, the two twin blades,
her hair now struck in white.
So, all of your stacks of Shadowbringer vanish.
Nice. Woo-hoo!
That is temporary hit points reset heal the bird is okay oh wait do not
heal you do not heal just your max goes my way the overrides yeah the overrides
brought my bad you will might need to just remember what you were on. I was on 41. My max is now 131, so I need to lose 90.
Yeah, you're on...
Yep, that checks.
So just keep in mind that you reset yourself back to the hit points you were on.
Wow, that's not a lot.
No, it's not.
So it goes for any of you guys if you have to reset yourself back.
I had to heal Lucius as well last turn.
Are we still concentrating on...
Any spells that you are concentrating on do remain.
Oh, thank God.
They do remain.
But, yeah, this is...
What's the bad news?
Brand new encounter.
The bad news is standing right there.
She's not dead.
No, and in fact, she looks stronger than ever.
There it is.
Physically restored, now regained with strength
and clearly martial in nature.
Two swords, thick plate armor
formed from the very armor of shadows
that once protected her.
Oh, God.
Again, I will remind you,
you are free to make checks on your turn
to try and figure mechanics out and things like that.
There's more?
Oh.
Yeah.
I thought this might have just been like a kill it.
No.
There's no lantern here, right?
There is no lantern.
Oh, and she's still got the shadow.
She got shadows.
She is wearing black armor.
There's no shadows swirling around her, but that became her armor.
It got infused into her. Right. um again you don't know um hmm so some stuff out okay to begin with unless
there are any more questions to get this kind of kicked off because we're going to kind of kick
this off and maybe try and get through a round and then uh before we go to the episode but yeah any
questions before we go on this This is the time to ask.
Kill me nicely, please.
Very well.
Yeah.
All right.
Yes, any suggestion?
Kill me softly.
Here we go.
She rushes towards you and she will pick Ayla, the strongest and most sturdy looking, almost as if to try and make a point with almost a
dancer's kind of movement.
Despite wearing this thick armour,
these graceful spins and swoops of her twin blades,
she's going to make three attacks with her eclipse twin blades.
This could make me angry.
Eclipse twin blades!
Does she still have disadvantage of Poliora?
Okay.
That is still going to be a 21 to hit Aayla.
Is Sorrow Incarnate undead?
No.
She is not.
That's Celestial.
I'm just going to use the flat damages here
to help me save some time.
That's going to be 18 slashing damage,
which you would reduce to 9 because of your rage,
and then 7 necrotic,
which would half to three
and seven radiant damage.
Oh, cool.
This is not good.
31 to hit you.
So the exact same damage again
because I'll just use the averages.
So nine slashing, that's pre-halved.
31 with disadvantage.
Three necrotic, that's pre-halved
and then seven radiant. It's chipping my health right the 31 with disadvantage. Three. Necrotic, that's pre-halved. And then seven radiant.
It's chipping my health right the fucking way down.
Yeah.
That's going to be 23.
Yes.
Yep.
So it's going to be the same thing again.
Another nine slashing.
Another three necrotic.
And another seven radiant.
Almost to prove a point.
She specifically targets Aayla.
46 hit points.
I was on over 100
Nova Veeja
but there's six of us
I would like to
bonus action
hexblade curse her
and I will
step up
and I'm gonna
do what I do
but you're probably gonna be like,
oh, it's like half damage.
Do you want to, so also we can say that you can draw,
like you can draw your weapon as a part of your movement.
Oh yeah, okay, I was gonna ask.
You can just draw your weapon, yeah, yeah, yeah.
It's part of the attack action, you can just part draw.
Okay, so I'm swordy again.
Mm-hmm, but Tiangong is not here with you.
Not yet, no.
Just having a little resty.
20 to hit.
Will not hit. What? Yeah parry's it with the twin blades
that's really hard but she does actively parry okay so she can be here she can be hit she is
defending herself 30 to hit hits uh so it's gonna be nine, 11. Do you want me to do breakdown of damages and
turn things different?
Only if it's like elemental damage.
Well there's the Crusader's Mantle is that...
Radiance fine, yep. If it's basically lightning, thunder, cold, fire or acid I need
to know.
Okay so it is going to be 9, 10, 11, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24 points of damage.
24 points of damage.
First attack.
As you hit her, using her reaction, Dance of Sorrows,
the first time Clara takes damage,
I need everybody but Quill to make a dexterity saving throw.
Oh, no good. Advantage.
Everybody gets a plus three but Lucius and Quill.
I'm not getting hit so that's fine.
25.
All right.
Success.
20.
That 20. Plus four, 14.
Yep. Just, just success.
25.
Success.
Wait, so you only would have passed that if you hadn't had 20.
Max is going to pass.
I had 18.
Max is fair.
19.
So Max and Lucius, I just need to adjust Max's hit points because he was on...
Does it do more than one HP?
It does.
It's not going to kill you outright, so you are going to go down.
How many hit points does it put on?
28?
How many?
28?
One.
Max of two.
Yeah.
Yeah, I'm nervous.
You had the whole thing with the lantern.
So you watch as she spins. The first time she's hit and damaged, she spins round, almost in a reaction to being hit,
and it just cuts everybody, dealing damage as if she'd hit you with a melee attack.
That's her reaction. Continue, Kim.
What was the damage?
It would have been the same as her attacks, the same you took, basically.
18 slashing, and then 7 necrotic and radiant.
24.
Will just hit. Okay. Will just do it.
Okay.
You didn't take any damage because you just conceded.
Oh, right.
Yeah, it's only if you fail you take the damage.
So the rest of you, like, Aayla, you're like ducking under it.
Sentry brings up the shield.
Nova's Tiangong manages to deflect the...
Well, your shield actually would deflect it as well.
It did get rid of her reaction as well.
Yeah.
If she only had one. Can has one can i smite this one
you absolutely may if you wish okay so first up it's gonna be um i asked for that
22 points of damage uh from just hitting her and then smites.
Oh, my God.
Eight, eight, seven, six.
Oh.
Spicy people.
Yeah.
Eight plus eight plus seven plus six is 29.
Another 29 points.
Yeah.
When you strike, let me just, I've got to do some maths here.
30.
Nearly.
When you strike her that third time,
as the Eldritch Smite rakes across her armour,
it catches one of these points where there's this streak of starlight and a mote of divine light is bursts out of
her. Oh.
Anything else on your turn? No, no, lead your turn.
Do you know what? I'm not going to action search.
Okay, sure. But can I move to the moat?
No, I'm not going to move to the moat, but I just want to circle her so I'm maybe behind her.
Right here?
Yeah.
Sure.
End of turn?
End of turn.
The end of your turn, Nova Vija.
You all hear a voice.
A soft, fairly weak, familiar motherly voice.
My poor daughter.
I did not see how much this duty would break her heart.
Champions, I beg you, release her from the shadows of her sorrow
and the burden I have placed upon her.
My form is still weak, but you are close to my domain now,
and I will grant you what aid I can.
Oh!
You are all suddenly infused with the light of Siaska.
Oh!
You each regain 25 hit points.
Oh, shit, okay.
A mote of light falls down from the heavens
and touches each of you, giving you each one charge of motes.
I didn't write these on a card,
so you might have to remind me to remind you.
You can...
I'm not going to tell you exactly what they do,
but on your turn, as a reaction,
you can spend a mote to invoke the protection of Siaska
to reduce damage.
Won't tell you how much, won't tell you how it can be altered or things like that,
but yeah, you can basically spend a mote to try and resist damage.
You can also spend one mote as an action to make a special melee or ranged attack,
which you channel the light to kind of surge out from you.
You can also, I know this is complicated, but bear with me,
as a bonus action, you can charge a mote you are holding.
If you begin to charge a mote, your speed becomes zero
until the end of your next turn,
and you automatically fail dexterity saving throws.
And finally, as an action, you can expend your own mote
and four charged motats of your allies
to perform a unique power for each of your classes.
So we're doing that right?
Yeah, yeah, yeah.
We gotta do that.
We gotta do that.
This is my favorite episode.
This is the best.
How do we do the power move?
So everyone, your turn, as long as you have a moat,
you charge one of your moats as a bonus action,
but you then basically cannot move until the end of your next turn,
and you'll fail Dex saving throws automatically.
And then as an action, somebody can spend their own moat
and four charged moats,
so four have to be pre-charged to do a special thing.
It's complicated, I know, but I will happily remind you.
You want a reminder, I'll remind you.
I wanted to write it out loud enough.
That is burned into my mind because that's just the coolest shit.
Well, we will carry on.
And one mote was pulled out of Kalara when she did.
But I'm also going to use a legendary action
at the end of Nova's turn
as Kalara is going to use Gallo's Call.
Quill.
Nope.
I need you to make a wisdom saving throw
as she calls,
Come to me, child.
Wisdom?
Yes.
Oh, Kalara.
Well.
Don't say that.
I roll one.
Roll.
I have advantage.
He rolled a one.
Well, I've got, with a plus 12,
I add advantage, I got 20.
It's a failure.
Yeah.
You are pulled next to Kalara,
and she makes an attack against you.
Oh.
That is going to be at disadvantage.
21.
Shit. Okay, yeah. That is gonna be a disadvantage. 21. Shit, okay, yeah.
18 points of slashing damage.
Three necrotic, which is pre-halved,
and then seven radiant.
Post-halved.
Post-halved, yeah.
So 18, three.
So 28 damage total.
28, so I need to beat 14 on a saving throw,
on a concentration check, which I do with 16.
So she strikes you, cutting you down.
You almost feel, like, compelled to move towards her,
and then she strikes you.
Ayla.
Sorry, how much damage was that again?
28 total.
Can I...
Am I still raging?
Yes, you are.
Yeah, you're still raging.
Absolutely.
In which case, I will hit her.
Yes.
Please.
It's probably not going to hit, though.
That's a 20.
20 does not hit.
16 plus 15.
That will hit.
17 on the hammer, 3 lightning.
The lightning is halved.
Deck save. The lightning's always halved.
Deck saving throw I will make this time, and that is going to be 32.
Yep.
17 lightning damage.
So halved to 8.
I'm so weak!
Well, no, when you get the hit the hit that's gonna do a ton of damage
however
on that second
with that second strike
another moat
can I charge my moat
because I'm not moving
you could yeah
you will auto fail deck
so
I'm gonna have to do it at some point
so you watch
so what this is
Ayla is as you strike
you have to basically plant your feet point. So you watch. So what this is, Ayla, is as you strike,
you have to basically plant your feet,
and Ayla begins to glow bright light,
like starlight collects around Ayla.
You feel this presence.
You instinctively know you're concentrating on your allies. You're basically concentrating on the connections between you,
like preparing yourselves.
All right. End of turn?
Yep. All right, end of turn? Yep.
All right.
As a action,
Clara is going to become insubstantial like a ghost,
and she will pass through to the other side of Max and Century.
Max and Century and Ayla, it doesn't matter,
but Max and Century, your movement is reduced by 10 feet
until the end of your next turn, and she just phases through you as a legendary action
i'm guessing we don't get attacks of opportunity you do not no um and uh i don't think we'll try
and get through it century all right i'm gonna make two attacks against kalara okay so first one
13 plus 13 26 26 to hit.
Does hit.
Nice.
Right, I'm gonna do a level four Divine Smite.
Okay.
And with Max's Crusader's Mantle still as well.
Yes.
Got a bunch of ones.
Oh, actually I need to make a concentration check for that.
10.
Yes.
Okay, 32 plus seven, 38 for the first one.
38 points.
That's my 4 gone.
Nice.
Give me a second here.
Yep.
Cool.
Carry on.
Same again.
As sentry strikes, another mote of light.
Okay.
Okay.
Got 31 to hit for that one. Strikes.
Hell yeah.
Same again, another level 4 divine smite.
Bam!
Oh, that's better.
Let's see.
Two, three, six, nine.
She's just dropping little XP orbs.
13, 17, 20, 23, 26, 37, plus 7, 41.
Damage.
Is that enough for another moat as well?
I believe so. Okay.
Jeez.
I've got to roll, see how far it goes.
That's where it is.
Oh, so they go random distances from that.
Okay.
Cool.
So, yeah, you strike twice.
Another more moat.
Nice.
She just cracks her neck, just like it will not be enough.
Not before the end.
I will start charging my moat as a bonus action.
Plant my...
Sentry begins pulsing.
Plants it into the...
Absolutely.
To the ground.
At the end of your turn, Sentry,
Kalara is going to make an attack against you.
Rock and roll.
Disadvantage. It's a natural natural 20 and then not a natural 20 for 23.
That will hit.
18 slashing damage, 3 necrotic, 10 radiant. It is 28 damage. If you don't have any other
resistances apart from the necrotic. So 28 points of damage. If you have a concentration
spell up, I need you to make DC 14 concentration.
Ooh.
Mine plus seven with advantage.
Yeah, that passes anyway.
Passes.
Yes.
Lucius.
Lucius is going to do a level seven Chromatic Orb at her.
Yes.
You are, well you are, that's right, you got healed, so you're currently prone.
Yeah, you are... That's right, you got healed, so you're currently prone. And...
Yeah, so before I do the Chromatic Orb, I'll stand up,
which I have 15 movement.
I'll pick up that moat.
That's just going to go straight to you. You now have two.
I'm not going to Chromatic Orb. I'm going to charge the moat.
It's a bonus action.
It's a bonus action. And then Chromatic Orb. I'm going to charge Remote. It's a bonus action. It's a bonus action.
Yeah.
And then Chromatic Orb.
Okay, cool.
Yep, yep, yep, yep, yep.
I'll roll a real team.
20.
8 plus 12, 20.
No.
It's not enough.
Seeking spell.
Okay.
Natural 20.
Woo!
Oh!
Three! Three.
Three today.
You're seventh level chromatic orb.
That's spicy. So how many D8s is that?
That's 98.
Max.
So that's 72 plus...
Roll it again.
72 plus 98.
Swear.
You guys get clutch rolls when you need them,
which is great storytelling.
I love it.
41.
So 113.
113.
113.
Holy shit.
That's incredible.
Well, a couple of things happen before you get your turn, Will.
Two motes come flying.
As these motes are flying at her, is this having any effect on her?
No.
No, she's just...
It's not, like, diminishing her.
Oh, my God.
Motes!
Motes just flew out of Mark.
So, a couple of things happen.
You summon this chromatic orb of cold, or acid?
Cold.
Avoiding the resistance.
The frost, the rime, coats her as she struggles against this blast of arctic wind.
No, no.
Time runs out for you, champions.
She vanishes.
She reappears 60 feet in the void beyond the disc.
She throws her hand to the side as eleven duplicates of Kalahd
every piece
of the clock appears around her
and they all bring a blade
ready to dash forward
and strike. That
is where we're going to end.
Yes!
We'll see you for the next
episode of High Rollers.
Catch you then.
Bye.
Holy shit.