High Rollers DnD - High Rollers: Aerois #176 | Kaiju Fight! (Part 2)
Episode Date: March 2, 2023Stormchasers! Form of... GIANT ROBOT! It's time for a kaiju fight against a 500ft tall Atelicus!! Support the High Rollers and get early access to podcast episodes and more on our Patreon:Â www.patreo...n.com/HighRollers Grab some High Rollers merch: https://freshmerch.fm/collections/high-rollers Music courtesy of Epidemic Sound & TCT Adventures (Solasta: Crown of the Magisters) Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Hello everybody, welcome back to part two of Hyrule's Eroes.
As our champions face down Atelicus, the titan who has emerged seeking to consume the energy of Siaska and Sayana,
the party have called in a favor from Calus Valkyrian,
The party have called in a favor from Calus Valkyrian,
who has sent Project Vanguard, the giant, giant, colossal mecha,
to assist them, construct mecha to assist them.
They have boarded Project Vanguard.
They have found their positions, and they've been going through its systems,
and now they've waded out into the open ocean to do battle with the giant monster himself.
And he's still huge compared to us.
Yeah.
I mean, if you think about it in terms of D&D terms,
if Project Vanguard was like a normal one of you guys,
it'd be like a medium creature fighting against a large or a huge creature.
Size isn't always everything.
You can immediately tell that Project Vanguard is maybe quicker than the Telekis.
The Telekis is a little bit more slow, a bit more lumbering,
but definitely very strong and very powerful.
He's full of rage.
Well, the thing is as well, where I'm sat at the table,
our Telekis is facing me directly.
Oh, yeah.
And I'm right behind.
I am sat right behind Project Vanguard.
I'm looking, I'm scary.
It's scary.
It's a scary look.
I'm feeling very threatened right now.
Remember, minis as well don't always get the exact perfect scale technically project vanguard would probably
be a little bit bigger in comparison so can i kick off with an apology to thomas hazel why
yes please because now this has been bothering me in the first half of the stream because there
was an only kim there it was really bothering me there was a second vision where you did share
um where we saw um vanguard's feet sticking out the Kaskaris.
What was the first vision just before we were about
to yeet you off the ship for being a traitor?
You didn't share that one.
Was it because we were about to yeet you off the ship?
Probably because you were yeeting me.
Right.
That was ages ago.
So long ago.
Well, the second one was episode 140,
which was the 6th of March 2022.
And that one you did share with us.
It was after we came back from the Feyworld.
You did Legend, Lore and Zarkira.
And you shared that there was this Astral Gate
in the Dead City with the feet sticking out.
Vindication.
All right.
Like I said, I apologize to you.
With that out of the way.
And I'm gonna accept it in the most annoying way possible
by just going, yes, yeah, fuck all y'all i did think
there was something wrong that's why i spent the first half of this stream desperately going through
my notebook going there was a second vision somewhere anyway i'm done nailed it you're done
yeah i'm a good boy so you're an average boy before we crack on let's just confirm what
signature system did you choose remember you have advantage when using that system.
Anybody can use any of the special systems.
So, Rhiannon, which system is your signature system?
Emotion search drive.
Nice.
Quill, Thomas.
Gideon shield.
Nice.
Kim, I appreciate the voices.
I appreciate calling out the names.
Magisite missile.
Yes!
Well, there's a movement to it as well.
I didn't have a
movement.
Propulsion Fist.
Nice.
Perfect.
And then what did
you pick for Katie
for Ayla?
Radiant Saber.
Nice.
Very good.
Very good.
What?
No.
It can't be.
Here?
And just remember,
so each of these,
so basically doing
anything in Project
Vanguard except for
basic movements like
just moving up to the creature. You, like just moving up to the creature,
you can always just move up to the creature automatically.
It's just going to be assumed that you are moving into range
unless somebody wants to do something different.
It's pretty much always going to be
just a straight up ability check.
So you're going to roll a d20
and you're going to add a relevant ability modifier.
So strength checks, con, not saving throws,
not skill checks, just raw ability modifier, right?
So you need those.
Most of the things you need to do, you just need to roll that, and if you succeed, you do it.
There's no healing. Project Vanguard can't heal.
It doesn't regain hit points, but it does have armor.
It also has something called an armor threshold, which is if it takes more than that in damage,
then it takes that damage. Yeah, if it takes more than that damage damage, then it takes that damage.
Yeah, if it takes more than that damage at once,
it takes that damage.
If it takes less than that damage,
it ignores it, basically.
Right?
Right, okay.
Yep, and it reduces it by that amount as well.
So it's like if you took 30 points of damage
and your armor threshold is 20,
which I think Vanguard's is,
then you would only take 10 points of damage, right?
You basically negate the first 20 points of damage, right?
Okay.
There are some attacks that might ignore armor.
Not good.
Lastly, yeah, the way it's gonna work is
you are gonna have five actions, right?
The turn's gonna begin with you guys.
Unlike normal D&D, we don't have to worry about moves.
Each of you can do one thing on your turn, right?
You get to decide whose order you act in,
but you just can't go twice in a round, right?
So you guys will start.
In between you guys going, Atelicus gets to do stuff.
And that's how it's gonna work.
All right. All right.
And then at the end of the round,
one thing to note is at the end of the round,
you always, always, always,
you guys always have to make the
ready vanguard check which is basically to determine how much energy you get for the remain
for the next round of combat and you can also gain back one of your expended systems oh wait
so we is that how much energy we regain on the 20 that we currently have you currently have 20. yeah
once you spend it you spend it, you spend it.
And then at the end of the round, you have to make a check
to see how much energy you get back for the
next round. So with five turns, we're potentially
burning more than we're actually regaining.
So we need to be smart.
Potentially. Or you might have to
be like, right, the next turn we're just going to not be able
to do as many things as we want to do. We have to use simple
actions to try and build them back up.
You'll notice that different things,
like using very basic moves,
like just throwing a punch or moving around,
cost you very little energy.
Using your cool systems requires significantly more energy,
but they tend to have more powerful effects and stuff.
And then finally, don't forget, you can be creative,
come up with cool ideas,
and then there's also the teamwork actions.
So if you want to pull off any of those,
you basically like, you basically are spending more
of your team's actions to try and set up
these combo moves, basically.
Should we just go straight for the big one?
Yeah.
Could do.
There is the word vulnerable in it, though.
Yeah, we'll talk about that as it comes into play.
Right, so Team Vanguard.
Team Vanguard, go!
You guys are up first.
You watch as Project Vanguard... And the two of you, like, the telekinesis reaching back,
maybe through a punch or something.
Who's going up first?
You guys get to pick who goes each time.
Nova.
Oh, thanks. Cool. Yeah, yeah, yeah.
Vanguard won. Makes sense. It doesn't have to. Anybody can go. If you want to give Kim some time to think about... Don't forget,
Kim might want to have a bit more time to think about what she wants to do. Vanguard
two! Aayla! Starfury Slash! Okay, you want to... Well, you remember there's a set up
for that one. Yeah. So you have to basically create a Radiant Saber in each hand,
and then you smash them together.
So, yeah.
Yeah, that is so cool.
Oh, I see.
It's a teamwork action.
I created one in my hand.
So it's a teamwork action, so you won't be able to do it this turn,
but basically, like, so let's start with Lucius then.
So it sounds like you're going to take the first action,
and you're going to, and you want to activate Radiant Saber,
which you can do, but it's not a
signature system. Can I step in first?
What would you like to do? I would like to
inspire a team. Okay.
I'm already inspired!
The pilot calls out a plan
of attack, offers some inspirational words, or
moment of leadership. Lol. They can
make a charisma check, and if successful, they roll
they can choose either of the following. One pilot
gives a bonus to their next roll, or every pilot adds one d4 to their next role so i feel like
that would help everybody with what they want to do okay sure all right so team leader nova
make a charisma check vanguard one i'll form the head you're the sh you're the shiro
19 plus 5.
It's a success.
Which one would you like it to be?
Would you like to give one pilot your charisma bonus
or would you like to give every pilot plus 1d4?
What do you guys think?
So in terms of using this Starfury Slash,
both Ayla and Lucius need to form Radiant Saber first.
So you won't be able to do it until next turn. Oh, cool. Well, Starfury, which both Aayla and Lucius need to form Radiant Saber first. Yeah, and then they'll have to do it next turn.
So you won't be able to do it until next turn, yeah.
Oh, cool.
Well, Starfury, which would be next turn, is a Charisma check.
And also Radiant Saber is a Strength or Dex check.
But for Aayla, Charisma is probably got, though.
So maybe if I give her a plus five to her roll.
That would be on her next roll.
Oh, okay.
Maybe just...
Yeah, maybe just...
I'll give everyone a plus d4.
Don't overthink it.
Just go with your gut.
So everybody...
So every other remaining action,
everybody's going to get
a plus d4 to their roll.
However,
Nova's taking the first turn,
so you spend the time
you're analyzing it right.
Okay, Lucius, blah, blah, blah.
You call out the plan of attack.
I'll just be like,
okay, everybody, calm down. You know your roles, work together, plan together.
We're gonna win this with tactics and power.
Keep calm, we've got this.
And as you call it out,
this is where Atelicus's first big punch.
Race for impact!
So inspiring.
Oh!
Yeah, well, what I need one of the legs to make a dexterity check please.
So every pilot adds one d4 to their next roll.
This would be on their action roll.
Not on this. This is going to be on their action roll.
I'll take the dex.
Yep, so make a dex check. You won't be able to make another one.
Shut up, Stan.
Shut up, Siri.
What do you mean, Vanguard?
What do you mean, Vanguard?
No, but was that you? Right.
So, just plus dex. No. No d4 to this one.
This is your turn.
Seven.
Seven. Unfortunately, you take the blow.
You're not quite able, Quill, to pull Project Vanguard out of the way.
It comes slamming into your torso.
Four.
It comes slamming into your torso.
Four. Four.
That's going to be...
That's going to be 28 points of damage to the torso.
So your armor value is 20, I believe, currently.
Yep.
So you're going to take eight points of damage to your torso.
It just kind of gives you one solid punch in the chest.
Seven.
Oh!
Send you all kind of like reeling a little bit.
Do we have like a screen that has all the individual armor pieces
and we see that one like flashing?
Yep, yep, yep, absolutely.
Just like a little light kind of light blow for the time being.
Right, that's Italica's turn.
You get to go now.
So, Lucius, do you want to try and form Radiant Saber?
There's two really cool gold buttons with little sword icons on the mailer.
I'm pushing this one! Star-Fear is Slash!
You can't, you've got to do Radiant Saber first.
Remember you've got to, it says...
Radiant Saber!
Yes.
Oh wait, it's not let me push it.
Read the words.
You said it.
I know.
There's like a little glass box over the other one.
It's just like, no, you can't activate it yet.
All right, so you want to use Radiant Saber.
Yes, please.
So read through that, tell us what it does.
I have to create a Sword of Powerful powerful magic tech in the right or left arm.
Left arm for me.
Pilot who activates this must make a strace or dexterity check.
And you get a D4 to this because it's your action.
What constitutes a success?
Not being in a certain number.
Okay.
I'm not going to tell you what that number is.
20.
20 is a success.
So you watch as the left hand,
Radiant Saber!
This kind of like cylinder of steel
kind of like slides down the arm
and locks into Project Vanguard's hand.
And then this long glowing golden light,
Radiant Beam Saber, like a Gundam,
forms into place. And then you can attack with it.
Hell yeah.
So can you make another strength or dex check please?
So is that three energy that we've expended?
That is three energy you have expended.
Strength or dex?
Strength or dex, yeah.
Oh, they're both two, so 17.
17 is enough.
Can you roll 3D10 damage for me, please?
Actually, no, I'm just going to say it's part of the Radiant Saber one,
so your first roll, you wouldn't have needed to roll twice.
But yeah, 3d10 for me, please.
Oh yeah, I think making the sword, at least on this one, is just a done thing.
19.
19 damage. Okay, and what location would you like to target?
The groin! Yeah, 19 damage. Okay, and what location would you like to target? Fookoroyne! No, um...
I feel like I would try and smash the arm
that then just tried to punch it.
Yeah, so as the telekis is going with the momentum,
you cut down.
Yeah, yeah, yeah.
So how much damage?
19.
19 to the right or left arm?
Whichever arm it punched with.
But I'm punching with my left arm.
It would have been with its... This one right he's right no i would have slammed down it as it was 17 yeah yeah boy all
right and the beat saver ignores armor as well nice oh and every subsequent yes so this is the
other thing is now basically if you want to keep saber going, you have to spend two energy at the start of your turn
automatically to keep that saber going.
So you watch as now with one left arm,
this beaming golden sword cuts through a telecaster
as it rears up.
It's gonna react suitably by spinning around
and with its tail,
try and knock you down.
I need sentry this time to make a dexterity check.
Alrighty.
10 dead on.
10 dead on, unfortunately not enough
as you're gonna take some damage
as the tail slams into your,
are you right or left leg?
I am left leg.
Left leg, it's gonna slam into the left leg.
It's gonna be...
Only 23 points of damage.
You're only gonna take three points of damage
to the left leg.
But you are knocked prone.
Oh no.
Oh wow.
As the tail slam knocks you down into the ground
and you stumble, buckling one knee, forcing you down onto the ground.
Vanguard.
Was it 23?
So it's three points.
So it takes three points.
It takes whatever is over it.
Yep.
So just kind of slams into the leg,
but it kind of knocks you over to the side.
Lucius throws up.
Yeah.
It kind of throws you guys all around.
All right.
Project Vanguard.
Next person to act.
We have gyro seats.
Yeah. I mean, it feels to you like you're not looking down.
It feels like you're upright looking out of the tent.
You can feel the momentum.
Yeah.
So what does it cost to stand up?
It does say special movement doesn't require a check,
but is that a used leg thing?
It is a used leg and it would cost one energy
to stand back up because it is a special movement
to stand back up.
Normal movement is just basically engaging this thing in close combat i guess it makes sense for quill or century then to take an
action to stand up okay that's my legs before ayla uh summons the next saber all right so essentially
you want to try and stand up all right it's going to be a used leg action then please can you read
out what that is um the pirate chooses the right or left
leg left leg in this instance um leg checks are most commonly dexterity checks all right
so dex check for me please rock and roll you get d4 to this don't forget because of
nine nine so you unfortunately you spend the one energy and you try and get back up century but
you're just not used to being able to move with this too much.
It does make you do stand back up,
but you are temporarily vulnerable.
Energy capacity, 16.
As you stand back up,
it's a bit slower for you to get up sentry.
It's a little bit trickier.
And then the Italicus is going to bite down
onto, let's say, the right arm.
It's going to bite down.
And I need Quill this time to make a dexterity check.
Oh, okay.
Actually, you guys can pick, actually,
out of the two of you now,
because now that you've both done it, you can pick.
I'll take this one?
Yeah, go for this one shoot unnatural 20. natural 20 you managed to avoid
uh only taking half damage uh as it bites down on the arm crunch
on the right arm okay uh that is gonna be 30 points so 10 points of damage to the right arm okay that is gonna be 30 points so 10 points in damage to the right arm so it crunches down the arms of the head is the weakest point the
arms are second to that yeah and the head can't be directly attacked either
it has to kind of attack the rest of your body okay all right so a telekis
kind of bites down tries to like rib but you do manage to call Paul project man
got out so it just scrapes along the side, but it's still, you know,
actually it would have only been five points damage because it was half, so.
Oh, yes, okay.
So the right arm only took five points.
Yeah, the right arm only took five points damage,
so it's just a little glancing blow.
Aayla presses a button, nothing happens.
She sighs.
Radiant Saber.
Yeah, I mean, yeah, you can summon it both you have
to summon it in both hands so she's not i imagine she's not gonna be too happy about having to voice
the commands yeah uh so this is a strength check radiant saber she has advantage on it because it's
her specialized system the d4 as well from leadership four vonda bar well she's gonna Four. Vondabaar. I'm just going to make a Strength check. Uh...
Wow.
So that is a 19.
19 is a success.
And a plus.
It's a seven.
Um...
So that summons the Radiant Saber,
and I guess as it's come down to bite on the body of this thing,
she'll then slice...
Can the head be targeted on him?
Telekos can can the head can be
targeted yes i think if that's the closest thing he's just bitten down and then slash across the
face yeah yeah absolutely so uh roll the damage for me oh what is that 3d10 ignores armor 3d10
bam that is uh 18. 18 points of damage to the head kind cut across the telekinesis head you can see
the magic tech energy actually mentioning to burn through some of that
carapace but you can see that it's still incredibly resilient and it's already
beginning to knit back together again but it does kind of cut across it yeah I
was toying with you but it seems I have to take things seriously.
13 energy remaining.
Alrighty.
We've burned through so much energy already.
So, Atelicus is going to use his final action to...
He is going to...
No, I'm just going to do
do this normal as well
he is going to
kind of hunch down
and you watch as the
plates of his armour
you begin to see
something familiar
something that you saw
Stone Maw do once
as magic
and heat
and primordial
energy begins to
vent
out of all the gaps
in the telekinesis body
this is an ongoing effect for a number of rounds.
I'm going to roll to see how many rounds.
Ooh, that many rounds.
But as he does so, as you are currently in close proximity,
Project Vanguard takes 10 damage to all locations, ignoring Arla.
All locations?
Yep, every location takes 10 points of damage
as you're kind of engulfed by this primordial magic
as it begins to erupt out of the telekis
and you are within close range.
And then I believe, Quill,
you have the final action of the team.
I mean, I'm just going to,
I'm happy to just back away from it
using a turn to...
Would you like to use just regular leg
or would you like to use one of the jet boost systems?
Jet booster jump. If I kick it, does it push him away?
It won't. Basically, this is like making melee attack again.
Sure. But you can use it to basically back away
if you want to try and disengage from the enemy. That would be a used leg action.
If disengage is like a thing, then yeah. Yeah, basically in this case, it's not necessarily
disengage like the D&D rules disengage. It's the actual like you would move away from this
creature, but it requires a check. Otherwise otherwise he gets to kind of pin you in place
um sure i will use leg dexterity which is one energy energy dexterity and i get a plus d4
oh god okay that is for me actually not great, 13. 13 is not enough.
So as you begin to kind of turn and try and move away
or like move to the side,
a telekis kind of sweeps round
and he's going to kind of keep you pinned in place,
keeping you within melee combat with him for the time being.
All right, at the end of the round,
all of you need to make a ready vanguard check.
Ready vanguard!
So this is each pilot rolls a constitution check.
Okay, okay, okay.
And then for each success, you gain a certain amount of energy back.
Fuck me.
My record's garbage.
Oh, jeez.
The dice is going in the trash.
So Rhi, what did you get total?
I got 10 total.
10 total, okay.
18.
18, success.
Ready.
Constitution, so that's a six for Ayla with a natural one.
That's a failure.
And for me, a six.
Total of four.
Also a failure.
Seven.
Seven, so only one success.
So Project Vanguard gains back 1d3 energy, just one point of energy gained back from
this time.
Still not quite used to it, fumbling with the controls, Vanguard stumbles back
as Italicus presses the attack against you guys.
But it is a brand new round.
What would you guys like to do?
Move back and get some distance.
Remember, just because you're a leg doesn't mean you have to do leg stuff.
You can use other systems.
Should we do propulsion wings?
I kind of wonder if we should, as well as them doing that,
someone jet boost jumps and I can do magisite missiles as well.
Or should we jet boost jump Starfury's mesh?
Yeah, and then missiles.
That would be 1, 2, 6, 7, 8, 9, 10, 11, 12, 13, 14.
Now just keep in mind, if you jet boost, you choose whether you move away or towards the end well we are right next to it right now you're currently right next
to it so you can't get closer to it minus seven 13. 13. so we don't have enough energy for all of
that but i think we should do jet boost jump and the star fury slash uh keep in mind if you jet
boost jump you're moving away from it you won't be able to make a melee attack
If you boost jump, you're moving away from it. You won't be able to make a melee attack against it.
Starfury Slash.
You have to use it.
Do the Slash Slash.
All right.
That means to do this, it's a teamwork action, which means it is only successful if you both
complete the action.
Who's going to go first between Lucius and Ayla?
I'll go first.
Do you want to inspire first?
Yeah.
Shall I do another inspire?
You can do it.
I guess you have to do it in between.
Don't forget, Atelika's will get an attack in between as well.
Right. I think it might be worth doing. I'll do the start of inspiring. have to do it in between. But don't forget to tell her because we'll get an attack in between as well. Right.
I think it might be worth doing.
Do the star inspire.
Inspire to charisma for Ayla.
Okay, yeah, I'll like read out like, you know, just be like, you know, yeah.
The button is now available to use.
Star fury slash is available to use.
It's opened up!
All right, so you want to use inspire team?
Yeah, I'll use inspire team.
All right, charisma check then Nova. And then every pilot gets, oh yeah, I you want to use Inspire Team? Yeah, I'll use Inspire Team.
Alright, Charisma check there, Nova.
Oh yeah, I'm going to do that bit first.
You're going to make your check first.
Yeah, you might fail.
Charisma, so plus five.
Oh, it's a seven.
That is not enough.
So you're like, yeah, if you just divert the power rail and you're like trying to read,
and Aayla's like, I don't understand!
I'll give a really complicated explanation.
Yeah, and it just doesn't quite go through.
Unfortunately, you are unable to inspire
your teammate at this time.
And Atelicus is going to take that moment
as it kind of takes a step back,
keeping you in place.
And all of that energy that it is venting,
it begins to suck up into its mouth
and it begins charging up this ball
of primordial energy in its giant mouth right in front of you as it's going to use one action to begin its primal breath
attack. Pass it back over to you guys.
Do we do it first?
Maybe we should jet boost away, avoid that and then start the slash.
If you jet pack away though you can't melee.
Maybe just roll then or something.
Dodge? Yeah dodge is an action. Dodge to the side. If you jetpack or waver, you can't melee. Maybe just roll then or something.
Dodge?
Yeah, dodge is nice. It's like dodge to the side.
Yeah, you can take the dodge action.
Yeah, that is a lake.
Would you like duck under the ocean?
No, not really.
Okay.
Because you're kind of stood in it.
Yeah, we're huge.
You're big.
Okay.
I guess we were slightly under it when we were proned, but...
Yeah.
I can take a dodge.
Yeah, take a dodge, I think.
Just remember it's dex.
Dex-based. I'll just give it a go, whatever. I mean, Quill can do, take a dodge, I think. Remember it's dex. Dex based.
I'll just give it a go, whatever.
Quill can do it, don't forget sentry.
Quill can make these kind of rolls as well.
I'll do it.
If you're worried about making the roll.
17 plus.
You get the d4 as well, I think.
No, no, no.
That's an unnatural 20.
Unnatural 20 is enough. So you're going to take the dodge action? Yes.
All right, it's going to make it harder for this.
It basically means that you're preparing yourself for this thing.
You're going to take half damage, basically.
So is that to...
When I say dodge, I mean, like, he's about to burst this thing forward, right?
Well, he's going to spit, like, yeah,
like, blow acid around and stuff like that in front of you.
Yeah.
Do you want to try move to the side around him or something like that? I guess he could just turn around and spit that way instead.
Maybe, but yeah.
We want to get out of the range of what we think is out of,
like, dodge out of that.
I mean, is that what the plan is?
Like, you're going to try and move away from him?
Or do you want to move around to the side of him?
I kind of want to change facing around him.
I feel like...
Do what you think you want to do.
I feel like, yeah, I feel like that is,
he's gonna just burst it that way.
Okay.
Because he's slow.
Sure.
Right?
Yeah.
So how much movement does just...
You can get to like any point around him.
As long as you stay within melee range,
you can move to any facing.
All right, and afterwards you can star three slash
right up his ass.
Yeah, boy.
All right. Go like here. Okay. Right up behind him. In in that position you are no longer able to
attack either of the arms or the head you can only attack the torso and legs I
see all right okay so you kind of move to the side as a telekis is about to and
then as you finish moving like it tries to turn its head but the blast kind of
in front of is you watch this primordial
magic kind of leaving this almost chasm in the water that then quickly fills back up again
as quill takes this quick speedy dash to the side um uh don't forget to mark off that energy that
was one energy to use we've got 12 energy in 12. all right um you guys it goes to your turn because
it's how that was his name yeah that. His action was to attack the thing.
He is however, after he fires it, going to maneuver himself.
Actually no, he's going to leave you guys where he is actually because he can attack
you with multiple appendages.
Fair.
Starfury, slash.
Who's going to make the first one?
Remember, you got to make two.
I'll do it first.
Okay.
Aayla's inspired, right? No. make two. I'll do it first. Okay. And Ayla's inspired, right?
No.
Not inspired.
Oh, yeah, I failed.
Cool.
All right.
I'll do it second.
All right.
All right.
So, Ayla, do you want to have Ayla roll the charisma?
Yes, please.
Okay.
Our charisma...
Let's do it at the same time.
Plus zero?
No, because it's two separate actions.
Let's not do it at the same time.
Okay, well, plus zero no because it's two separate actions it's not doing the same time okay well
plus zero nine ayla's like i don't really understand i don't know what you're talking
about i don't understand because she's like swinging the sword but it's like it's this
almost like she has to control her own sort of emotions and and uh personality and drive it into forge this weapon, and it just isn't taking hold.
Just doesn't quite manage to work.
So it's still cost?
It does still cost, yeah, absolutely it still costs.
Six energy?
Yeah.
Oh, sorry, no, the energy cost for that is only when it's successful.
Oh, okay, so you still got 12.
So you still got 12.
Yeah, you still got 12.
However, Atelicus, because you are within range,
you're still in melee range,
you take 10 points of damage to all locations
as the vent magic continues for a number of rounds.
Oh, sorry, how much damage?
10 to all locations.
Then he is gonna use his seismic leap.
Actually, no.
Why would he do that?
He wouldn't do that just yet.
I think this guy might get a Seismic Leap in the future.
Okay.
What he's going to do is he's going to tail slam you this turn around.
Oh, okay.
So I used Dex last time, so it's Century.
Or it can be anybody else, actually.
Technically, it can be anyone on the team can make the dex check.
I kind of like having my... I don't know.
I suppose what everyone else thinks.
If anyone else wants to change it up.
I'm making it up as I go along.
Sentry, can you roll a dexterity check for me, please?
Okey dokey.
15.
15 is enough.
Whee!
The tailspam does hit, but you're not going to be not prone.
It's going to deal half damage.
Yes.
Two.
This would be to your right arm again.
Oh, the area that is taking a lot of damage.
It's actually three quarters.
That is going to be 30 points of damage.
It would get the 10 that did get dealt
was five points of damage.
And you are not knocked prone
because Sentry does manage to kind of cause Vanguard
to like duck or step out the way
as the tail slams in, but doesn't quite manage
to have a fully successful strike.
That was right arm, which is now 70 out of 100
health total. Okay, so keep in mind that there's a second
column on the hull points. When you are into that range, that body part is considered damaged
or broken, and you have disadvantage on any ability checks when doing stuff with it.
Not there yet. Not there yet, but something to keep in
mind. All right, telekis took his turn, tail swiped,
and then he's turned to face you guys.
One of you gets to go next.
So I believe that we've had Nova and Ayla act.
So we have me, technically.
No, no, you haven't acted.
Oh, right, yeah.
It's set for actions, remember.
But if you've got the saber still up, you might as well.
Yeah, did it dismiss my saber?
No, no, you can still attack with it.
I'll go for a slash then if I'm nearby,
unless you wanna do something.
No, no, you go for it.
So strength or dex?
Radiant.
Saber.
Dex or strength?
No d4.
14.
Is that total?
Total.
Not enough.
So you go to swipe.
Telekiss dodges out of the way.
You hear the sizzling of the ocean as the saber kind of passes through the water,
unable to strike.
I'm going to say that Aayla's Radiant Saber was diminished as a result of the failed attack as well.
Because then we don't have to recover the energy usage each time.
Atelicus is going to attempt another two-action thing.
With one hand, he's going to try and grab the damaged right arm.
Who is right arm?
Ayla. Ayla.
Can Ayla make a strength check, please?
This is an opposed strength check.
Natural 27. All right.
So as it goes to reach down to the arm,
Ayla kind of pivots and jabs the saber in,
like kind of fending it off
as the telekinesis is unable to grab on, failing its grab action.
Finally, a good roll.
Team Vanguard.
Would Sentry's auras or anything help with any of these?
Nope. Your actual class abilities, because Vanguard is so big it doesn't count as a creature,
you don't get any things like that. You can creatively use your spells and things but any like passive effects like that aren't really gonna happen could bless
and all of us would get blessed he can bless you guys yeah so like if you guys were taking damage
or had to make a saving throw centuries auras would technically apply to it right yeah not
vanguard yeah i was gonna suggest tom like yeah could could quilly do a blessing on us
I was going to suggest Tom, like, yeah, could Quilly do a Blessy on us?
Quilly do a Blessy.
He's going to activate that sweet, sweet Gideon shield.
Something that helps with... Making these checks.
These checks.
Yeah.
You can also just use the aid action as well to just give advantage to each other
if there's an important role coming up and you want to give somebody advantage.
Well, that's...
Aid is temp HP. No, I'm coming up you want to give somebody advantage well that's um
aid is temp hp which one no i'm saying the aid action oh i see you can use your action to help somebody else what uh what is anyone else thinking of doing which you and century are left to act
what are you thinking of maybe trying a motion surge driver if it's too early for that just
giving us some extra um energons energy cost zero to use yeah give you
exhaustion though yeah it's the new type of exhaustion so it'd be a minus one every level
is a minus one to ability checks um so that's quite yeah considering we're all doing yeah
it can only be used twice total as well that thing i mean it doesn't hurt it's too early though right
i reckon but it's going to give her exhaustion so she minuses it gives anybody who chooses
exhaustion because it's basically the way that the drive works
is Sentry makes the check.
If she's successful, any of you can choose to take a level of exhaustion, and Vanguard
gains two energy for everybody who chooses to gain a level of exhaustion.
That's a way that potentially you could gain up to 10 energy back if all of you took a
level of exhaustion.
But then going forward, we'd have minus one from checks.
You'd all have a minus one to your ability check.
And we're sucking our checks already.
It's that balance of like, you know,
you should probably only use it when you're desperate.
Yeah, we really suck at our checks already.
You can also make an attack sentry.
You can choose to make an attack.
Kick it in the face.
Yeah.
True, true, true.
I might try and dodge and just take another dodge action.
I think. Just move around?
Yeah, just move around.
He nasty.
He real nasty.
Yeah, nasty boss.
Bite is definitely his most powerful attack if he hits you with that
and he can only do that when you're at his front, basically.
Yeah, I'll move around then and try and dodge his mouth his mouth all right make a dexterity check for me then
please watch me dodge is one of three isn't it so the same thing as you're going to go to move
italicus steps in to block that movement move around as you wish to of all the days yeah and
that's one energy isn't it that was one energy yes and then So we're now 11. 11. And then at this point,
the Telekiss is going to try and chomp that torso.
Okay.
I think you guys have missed energy from the saber and stuff.
Oh, yeah.
Would it cost two for Lucius to keep it up?
I've got it marked down that we've used 5, 10, 12 points of energy.
Sounds about right.
Yeah.
So it's down to eight.
So it's down to eight, yeah.
All right. So, So it's down to eight. So it's down to eight, yeah.
So,
Tom or Rhi, I need one of you to make a dex check to see if this is tacked yet.
Okay, never mind. Seven.
Seven points. I'm rolling
like piss. Piss babies.
Dice. Biss.
What is this?
Hang on a second.
There it is. I've just wasted it.
This is also going to be good.
Yeah, it is. This is going to be terrible though.
Cold it to the torso.
You would take 37 points of damage.
So that's 17 points of damage to the torso.
But more importantly,
when the bite hits,
it reduces your armor threshold
by...
two points permanently.
So now your armor is down to 18,
so any damage over 18 is how much you take.
So you watch as chunks of the main torso armor are ripped apart as a telekiss.
Yes, I will rip you apart, champions.
Then there will be nothing to protect you.
So it's 135 on the torso now.
All right, I'm using Gideon's shield.
Hold on, hold on, hold on.
So we've got eight points of, well, yeah.
Eight energy left.
Gideon's shield costs four,
but it allows me to protect the vanguard.
It basically boosts the armor threshold.
Now, as a question,
did you mark in that Trot would have had to have spent
two energy at the start of his turn for the Radiant Saber?
Yeah, that was it, no.
I did not, so...
No?
No.
Oh, we have spent way more than I thought.
Yeah.
Yep.
Keep on top of it.
So I've got 14 points used, so we have six points left.
Yeah.
Okay. And technically, didn't Ayla also have her Radi saber no she disabled it when the star fury slash failed because it's
free action to say I don't want that anymore yeah we're taking a lot of
damage so Gideon shield I think has to come up it would cost three energy every
turn to keep it going, but it gives
2d10 to the armor threshold.
Basically, it reduces damage by
2d10. Gideon's
shield. Okay, well, you have to make a
constitution check to activate
it. I have advantage, and
my constitution is plus
two.
Huh? 17.
17 is a success.
So you watch as Quill, you activate this,
and this glowing kind of white-blue shield
kind of shimmers into place over Project Vanguard.
All right.
But it's three energy at the start of your turn.
And it costs four to actually cast it,
but we gain an additional armor threshold of,
hold my fucking Christ, five on 2d10.
Oh, it's each per attack.
Every time you take an attack, you reduce the damage by 2d10.
Oh.
You don't need to adjust the armor.
Don't adjust the armor, it's just each attack.
Do not adjust your set.
So to maintain this, we need to spend three energy.
And we currently have two.
Yeah.
And also keep in mind where a system says
that it's expended
so most of these systems
like the Radiant
now that Aayla is disabled
the Radiant Saber
she can't use that system
until it's regained
and you can only regain
one system per round.
Same with the Gideon Shield.
You can't now regain that.
You have to regain it
before you can use it again.
Even though it's
being concentrated on?
It's not.
You said Aayla cancelled it. No, not that.
The Gideon Shield. Yeah, the Gideon Shield. So it's
active, but if you were to lose it,
you wouldn't be able to reuse it again
until you regain it. Sure.
Alright. In that case, at the end of that,
that is a complete round. It's time
to Ready Vanguard. Everyone makes
a constitution check. Ready Vanguard!
Ready Vanguard!
Don't worry. this is the one.
Oh my God.
16.
18.
18.
Natural 20 from Quill.
Natural 20 from Quill.
And from Ayla,
constitution 15.
15.
10.
10.
Everybody but Nova succeeds,
so that is going to be,
what was that?
1, 2, 3, 4,
D3.
4 D3 of energy
coming back in.
I'll roll it. Huge! The turning point. This is it. 3. It's gonna be, what was that? One, two, three, four, D3. Four D3 of energy coming back in.
I'll roll it for you. Huge.
The turning point.
This is it. Three.
I've never been more confident in my life.
Please, seven energy back.
Nine total.
It's not, I mean, yeah.
So you're kind of like, ugh,
and you're stumbling around,
your armor's kind of sparking,
but you've got the Gideon Shield currently active.
And I realize, by the way, I should have done it
so that the start of your guys' turn
is when you spend the energy, right?
So it's not individually per turn.
Okay, and I guess then is when we decide.
And then you decide to keep it.
I didn't use it anymore.
So at the beginning of a brand new round,
you currently have the Radiant Saber
and you have the Gideon Shield active.
Do you want to keep them both going?
I'm keeping Gideon Shield up.
All right, so that's three energy immediately spent.
I wouldn't start an entire round.
That's why I realized this is how I should have done it.
Five, ten, so we've used 14 energy at this point.
Are you keeping Radiant up, Radiant Saber?
No.
You're going to spend that?
Okay, so that goes.
That is now, you can't activate that system again until
you regain it you did get to regain one system at the end of uh each round though so is there
would you like to have regained say a the the radiant saber system from ayla yeah all right
so ayla has that available but lucius does not we have six points of energy to spend this round
all right it's not a lot.
That's okay. We go to you guys.
I've got the shield up so that's useful.
Your armor threshold?
18 now.
God, it's like we are communicating in our cockpits.
Your armor threshold is currently 18, yeah, that's right.
We don't have a mishap.
Not yet. Not yet.
No.
Could Quill bless us?
I could.
To help with these rolls.
What do you want?
So it's attack rolls or saving throws.
Ability check.
Yeah, I'd say that Bless would still count for this.
Okay, I need to cast it at like a millionth level to get everybody.
Third level.
So yeah, I will-
Oh yeah, a millionth level, third level.
It's, yeah, it's ridiculous.
So yeah, everyone for a minute has-
As long as you concentrate on it.
As an extra D4 standard on every check, basically.
Right, but that's gonna be your first action this round.
Surge into the machine.
Everyone feels so inspired telekis is gonna
use this seismic leap see you later fro as they land it causes a shockwave of water both legs I
need you both to make dexterity checks please this is not your legs, this is a reaction. I'm getting some work in. I think it's because I couldn't grab you because bloody Ayla deflected it.
You basically have a turn.
Leg there.
Legs just have an option every turn to reduce the health.
It's cool.
I got 15.
I got 16.
16, you both succeed.
Yeah!
As this shockwave rolls over,
you both dig in, you both brace,
and you don't take any damage
and are not staggered by this thing.
As Italicus leaps back, almost readying itself,
preparing itself.
You guys are now at ranged,
and because of the leap,
he counts as basically being two moves away from you.
So you'd have to move twice to be able to get within range.
All right, I hand it back over to you guys oh okay well i'm
done i've blessed bless you thanks sorry i'm lining up the old major site missiles yeah do
whatever you want they cost six it's a ranged attack it costs six though so that would be all
about that is all of our energy for a turn
unless somebody were to use their special system is it too early for that i wonder if we do a round of like basic moves and try and regain some more energy and then go for our king core cannon
yeah that's where we're going 15 energy to cast that does do a lot of damage if it hits that and
it also i think that's everybody's turn.
Yeah.
We all have to pass.
You all have to succeed.
You basically have to make one check each of a different stat.
So it's like somebody has to do intelligence,
somebody has to do strength, somebody has to do con.
It's pretty cool, though.
And we all have to shout Arcane Cork at the same time.
Yeah, yeah, yeah.
Arcane Cork, Adam!
Hell yeah. Arcane Cork. Arcane cork cannon!
Hell yeah. Arcane cork.
What do you guys think?
Gonna need you to make a choice.
How far away are we right now?
You're two moves away from it.
Yeah, it'll take us two turns to get there.
Any of your ranged attacks will hit.
Yeah, so magisite missiles will hit.
Yeah, so will propulsion.
Let's keep a distance and see what he do, but also...
We would use all our energy though by doing that.
Do you want to use just a dodge?
Or a propulsion?
Could just do a little prep dodge.
Yeah, maybe we just like hold,
because we just got to get him angry, right?
Yeah, ultimately.
Should we just run and have him follow us?
Let's just do dookering dodging.
Yeah, we'll just shout mean things to him.
Sure, we don't have to kill him.
Maybe that's the problem. We don't have to shout mean things to him. Sure. We don't have to kill him. Maybe that's the problem.
We don't have to actually deal damage to him.
We just need to stay alive.
He's already killing us.
Yeah.
Stay alive.
We've got the shield up as well, so that's going to help.
Yeah.
All right.
Do a little dodgy dodge.
It's called a defensive.
But that's one energy.
That's true.
So that means we can't do magisite missiles.
We could do propulsion first, though.
I don't think we should anyway.
I don't think we should do a big thing this round.
What movements particularly use like no...
Just like moving towards him, for example,
would just cost no movement.
Or like now that he's moved away from you,
just like moving elsewhere.
Yeah, I say we just strafe around.
Any sort of like movement that wouldn't impact
or have a consequence, basically. If I used we just strafe around. Any sort of like movement that wouldn't impact or have a
consequence basically.
If I used a spell
like Stoneskin
could I use that
to give us
like some kind of
like damage resistance?
You can try to channel
your spells into
Project Vanguard.
The only thing is
and I said this
I think I said this
on the break
it might not necessarily
have the exact same
effect as the spell
you're trying to do.
It also needs to be cast at a pretty high level.
Any spells under a certain level
are not going to affect Project Vanguard.
Yeah.
Whereas I cast it on the people themselves.
Yeah, you're casting it on the people.
Unfortunately for Sensho,
I think in my head,
I set that threshold as being sixth level or higher.
Yeah, that's high level.
So yeah, Stone's Game wouldn't unfortunately
be able to affect it.
Got me out.
Yeah. Okay. But I mean, there's other things't, unfortunately, be able to affect it. Got me out. Yeah.
Okay.
But, I mean, if you want, there's other things,
like you can use the aid action to give somebody advantage.
Like, you can just basically take the aid action
to, like, give somebody advantage on their check.
Yeah, spells, I guess, don't actually cost energy to use.
Yep.
But, like, any other spells that you guys have got
that you think might be useful?
Anything fluffy. Or any abilities that you guys have got that you think might be useful. Anything fluffy.
Or any abilities that you guys have.
Vampire Slayer.
Six or above to affect something that's-
I would say, yeah, well, to affect Vanguard itself.
Like, what if I want it to affect?
That, that won't work.
As I said, your magic won't affect Italicus.
Only the magic-
But adds to him.
Yeah. You wanna try and be like, but adds to him. Yeah.
You wanna try and be like,
I'm gonna try and charge the propulsion fist
to do more damage, that would be separate thing.
Okay.
If you wanted to be like,
I'm gonna channel prismatic spray
into the propulsion fist,
I would maybe have the propulsion fist
do more damage if it hits.
That sounds cool.
But if you wanna just, you can't just, also Vanguard can't cast spells, it hits. That's cool. But if you want to just,
you can't just,
also Vanguard can't cast spells.
It can't cast spells itself.
Gotcha.
You can channel your energy
into maybe trying to do cool stuff.
Would it take energy
to like ready an action?
In what regard?
Like one of the specific Vanguard ones.
Or just like,
like if I wanted to like
ready an action to like,
like if I guess,
if I ducked or something, if he tried to swipe, for example.
That's what the dodge action is, basically.
So that's using the legs and basically using your piloting skill
to try and prepare. It does cost that one energy.
Okay, cool. All right.
I think dodge is a good one. Even though it costs one, dodge is a good one.
Yeah. Let's do dodge.
What if we do a dodge and a propulsion first? Yeah?
All right. So, Sentry, you're going to take the dodge action.
Take the dodge.
It's a dex action.
We do need to have enough to keep Gideon's shield up.
Yeah, I think we should just dodge.
Yeah.
That's funny.
Oh, that's a huge eight.
Eight is not enough.
Wait, plus your D4.
I don't think it's going to be enough, but...
It could make all the difference.
Where are my D4s?
Is 12 even...
Where are my D...
What's a D4?
It's a one.
Oh, that's a one.
Oh, that's a one.
Oh, that's a one.
Oh, that's a one. Oh, that's a one. Oh, that's a one. Oh, that's a one. Oh, that's a one. It could make all the difference. Where are my d4s? Is 12 even?
Where are my d4s? What's a d4?
It's a one.
So essentially, you're just not used to it.
Like you're moving and dancing around.
Even in your own combat,
this isn't something you're used to.
It's trying to be mobile and defensive,
and you're just not quite able to get there.
As you watch,
Italicus's eyes light up with primordial magic,
and he fires eye beams.
Oh, my God.
And he's going to target the weakened...
Your right arm is looking the most damaged, right?
Right arm is...
Yeah, it's...
Bad.
Bad days.
All right.
In that case, there is no...
Because you failed the dodge roll,
the Gideon Shield can reduce the damage,
but this is going to hit automatically.
That's going to be...
Okay.
17 that ignores armor, but Gideon's shield reduces it.
So Gideon's shield reduces by 12.
All right, so you take...
What was that?
Five points of damage to the right arm.
Nice, that's not bad.
That was a good roll for the...
The shield.
The shield there.
So it's not going to be like that every time.
That was a good roll for the shield there. So it's not gonna be like that every time.
All right, you guys go, that was the Felicus.
He's got range too.
He does.
I say we keep dodging and try and gain our energy back
after the next round.
Well, dodging costs one energy every time.
Yeah.
You could, you can just be like, we're not energy every time. Yeah. Oh. You could.
You can just be like,
we're not going to do nothing.
We're just going to do nothing.
I feel like we use all our energy.
It's going to be a problem.
Yeah?
We've got five.
And it costs three to keep shield up.
Yeah.
Yeah.
So we could do...
We could take a nap.
A jet boost jump with two.
Yeah, just stay completely out. Yeah. So we could do... We take a nap? A jet boost jump with two.
Yeah, just stay completely out. There's also no energy to move closer to him.
One of you can just be like,
we're just gonna move closer.
It costs no energy to do that.
But if you want to stay at ranged...
We can just, yeah, stop heading towards him.
Just a regular move, we'll get halfway there, but...
Yeah, all right. Yeah.
Move closer.
Who's gonna do that?
Who's using their action to do that? Lucius?
Someone's overriding my leg.
Wait, this is not the answer.
It's more just like guiding and inputting the controls and things like that as Vanguard
begins moving closer towards it. Atellicus just is like, yes, come, face your death.
Yes.
Oh, he's going to move towards death. Yes.
Oh, he's gonna move towards us, nice.
He'll move towards you and try and swipe you at the tail.
Dex, I need leg, one of the legs please, make a dexterity check.
You need the last one, right?
Yeah, no shit.
14.
Makes all the difference. Uh, 18.
18 is a success.
Can do half damage.
Yay.
Half.
Half.
So that's the right leg.
Yes.
Uh, this is going to be to,
Tail Swipe is going to be to your right leg, yes.
So it would normally be 34.
So, 14. Minus 18. be 34 minus 18.
Minus 18.
Be 8.
No, wait.
34 minus 18 is 16.
14, 16.
I reduce it by 14.
So just two points left.
So two goes to the right leg.
Yep.
So that's 98. Yep, 98 health left on my leg.
Yep.
Okay.
And he has turned his body so that his arms, head, arm,
well, his right leg, right arm, and head are not accessible to you.
But you are now in melee range with him.
And you have five energy.
I have used my action.
You've used your action, so we have Aayla, Quill, and Nova.
I've already used the arms.
Yeah, I think...
Or kick, drop kick.
I haven't done anything, so...
Can we drop kick with both legs?
Legs are used.
Legs are done.
No, legs you can always use.
Sorry, I mean...
Sorry, who's left?
Me.
And Aayla.
Quill, Aayla, and Nova are all left. Quill, Casper, Les. Oh, that's right. Yeah Aayla. Quill, Aayla, and Nova are all left.
Quill, Casper, left.
Oh, that's right.
Yeah, you blessed.
So it's Aayla and...
Aayla gonna punch.
All right, Aayla's gonna punch.
All right, so strength check.
Strength check from Aayla is...
Oh, 14 plus her strength.
21 plus a d4, 25.
My bless.
That's damage. 3d10 plus 10. 25. Success. That's damage.
3D10 plus 10.
3D10.
He's affected by his armor.
7.
12 plus 10.
22.
22 is not enough to break through his armor.
Okay, he's got a higher armor threshold.
He does.
Okay, cool.
Armor plates.
Yes.
So the punch kind of resounds like,
but it isn't quite,
it just lacks that little bit of punch to get through.
I'm going for four energy now.
And that's one energy,
so we have four energy left.
We need three for the shield.
Okay.
Atelicus is just going to try and slam the leg,
the arm that just attacked him,
so Aayla's arm.
Dexterity check, please, so Aayla's arm.
Dexterity check, please, from Sentry or Quill.
Or should I basically just take the ones I can take? Yeah, just take all, just take, yeah.
Seven plus a d4, I don't think it's gonna matter.
Not enough.
Four again, holy shit.
My blesses.
This dice, yeah, it's weighted.
That is to be...
37 minus 18 means...
37 minus 18 is 19.
Minus 9.
So 10 points of damage to Ayla's right arm.
55.
Woo woo woo woo! Oh, 55 left.
It's on 55. So we're 15 points away from it being broken.
But you guys have the last action, Nova Vija.
Well, there's nothing really I can do because we've got 4 points of energy,
and if we want to maintain the Gideon Shield for the next round, there's 3.
Yeah. There's a few zero cost ones you can do.
Well, there's Inspire Team,
which doesn't... Would that carry over?
Yeah, it carries over.
It's once per round, but it carries over.
Yeah.
We don't really need to recalibrate at the moment
because we haven't got any mishaps.
Nope, almost.
We could do the Emotion Surge Strife,
but I'm really nervous about causing...
You actually haven't...
Yeah, mishaps is if you basically take twice your armor value,
which actually now that you, I forgot your armor's been reduced, hasn't it?
So what's twice 18? 36? 36, yeah.
That last one, that last hit actually would have done it because it dealt 37 points of damage.
Oh, if it does double? Yeah, it does double.
Even with the shield? Yeah, even with the shield, actually no, the shield did reduce it down.
Gideon shield might not have. As long as the Gideon shield is active, you're alright.
Okay. Gideon shield went down. As long as the Gideon shield is active, you're all right. Okay.
Gideon shield is still active.
That would have added basically nine to it.
It would have had to have dealt nine more points of damage.
Yeah.
Yeah.
That's my anime voice.
Yeah.
Sounds slightly uncertain.
Kim, what would you like to do?
Don't forget, you can also do, like, you can use the arms,
you can use the legs, you can make two attacks,
like, you know, punch again.
Yeah, but it's a point of energy.
It's a point of energy. It is a point of energy.
Yeah, just... Down to nothing.
So... Headbutt.
Spit on him. I think it's just gonna have to be an inspire team.
Okay. So everyone gets a D4.
Oh yeah, make a charisma check first. Oh yeah.
Remember you fell it once.
It's gonna be a no, because after three plus five is an eight.
That d4 is gone.
Yeah.
I mean.
Plus four, that's eight, nine, 10, 11, 12.
12 is not enough unfortunately.
So that is, yeah, just the panic of like,
oh, we're running out of energy, oh God,
what are we gonna do?
As all these warning flashing sigils
are going off in the cockpit.
Whoop, whoop, whoop, whoop, whoop.
And at the end of the turn, I need everybody to make a constitution check,
see if you can get this back.
Don't forget, everyone gets a d4 because of Quill's Bless.
Thank you.
11.
Not even going to roll up for mine.
13.
19.
19.
Ayla gets 25.
Ayla.
What did Quill get?
Quill got like three.
Three. Nova?
11.
11? Nope. And then Lucius, no?
Five.
13.
Oh, you do get six energy back.
Oh, cool.
Oh, we're up to ten.
Ten.
We're going to do ten. Do you want to keep Gideon Shield active?
Yep.
Three points of energy. So that's immediately three left. I'm saying, yeah, Quill wants to keep Gideonshield active? Yep. Three points of energy.
I'm saying, yeah, Quill wants to keep it up.
It's a team decision.
So we're down to seven energy if we use the Gideonshield, right?
It has reduced quite a chunk of damage.
Yeah, but we're not doing any damage.
Yeah, we're just surviving.
Yeah, we're just surviving, not thriving.
Objective, survive.
Well, your objective is to slow him down or make him angry.
Yeah, we're just getting beaten around.
Think how angry he's going to be when he punches something this many times
and it still hasn't died.
Does he seem to be getting angrier?
No.
No, so yeah, we need to start hitting him.
Drop the shield.
Let's go full attack mode.
Well, if Ayla and Lucius team up to use the arm thing,
it's a teamwork action to arm and grab him.
Okay, yeah, let's try that.
What does grabbing do?
What do you want to do?
I want to plunge his head under the water
and slowly drown him.
He won't drown, he can breathe water.
Yeah, he'll be there for a while but yeah
yeah that's clever but you can like throw him you can like stagger him and stuff like that can i
grab his tail spin well maybe and then throw him into one of the bombs that's just all so long
i think it's king bowser he clearly says so long gay bowser that's what he said i think that's
canon that is kevin all right well that's canonically so long, gay Bowser. That's what he says. I think that's canon.
That is canon.
All right, well, that's canonically so long, gay Bowser him.
Does that cost two energy?
It would be two uses of the use arm action, yeah.
Okay, so let's just plan this all out first,
because otherwise everything else is just getting frozen out
before we do anything.
So you currently have ten energy, you said, yeah?
Well, it depends if we keep the shield up or not.
Seven with shield.
Seven with shield, ten without.
So if we use two...
Drop the shield!
If we use the shield and two,
that takes us down to five points of energy,
which means afterwards we could do...
A jet-force jump, propulsion fist...
That's about it.
And some kicks and punches.
Who wants to drop the shield?
Ayla does too.
You're controlling Ayla.
I think that Ayla would agree to drop the shield, mostly.
I would kind of like...
Well, I don't think Ayla being in the right arm,
which is very close to being smashed to bits,
would probably say, yeah, let's drop the shield.
I'd kind of like to do Magisite Missiles.
Okay.
You guys decide what you want to do.
Which is six.
And then we'd have four to deal with.
So we could do Magisite and the picking up.
I think a jump would be good.
How do you feel about shield?
I vote aye to shield.
Keeping it shield.
Lucius votes aye to removing the shield.
So we have two votes of aye for the shield,
but they both mean different things does that help no no um ailer votes remove the field it's handy but
it just uses if we have more energy it uses a lot of energy uses three a turn yeah that's a lot
it is a lot it's like a lot of energy. He uses three a turn. Yeah. That's a lot. It is a lot.
It's like a third of our energy.
Also, I guess when we ready the Vanguard...
Don't forget as well,
Sentry can give you potentially up to 10 energy
by using the emotion surge drive.
Or anybody can technically do it,
but Sentry will have advantage to the roll.
You'll get one level of exhaustion,
which is a minus one to future checks.
But keep in mind, with Quill's Bless, the minimum you'll get from Bless is one.
Also, we got Inspired last turn.
You did, so you have another d4 this round.
You have two d4s to your rolls this round.
Yeah, and Bless last.
We should use, not shielding.
Boring.
We should Propulsion, magitek missile,
all the good stuff on this.
Remember, it's about having fun as well.
It's not necessarily... Come on!
I'm literally doing...
All I've done is inspiring leader four times.
Fucking emotion surge.
If I do the emotion surge, you give us a boost,
and then we can just go...
Then we have enough energy to keep the shield
and all the other stuff.
No, more cool stuff.
Or we could do Arcane Core again.
Yeah, we could also do that.
We'd have enough.
Yeah.
But we have to all pass the checks.
Quill's job is to keep the team alive.
One thing I will say,
you currently have 2d4 to all your ability checks.
If there was a round that you want to pull off
the Arcane Core cannon,
that would be the time to do it.
That's a round.
Would we be able to do it if one person emotions served?
Oh, that's true, yeah. You'd have to do it next round.
Yeah.
But if we have enough energy now, we can bolster up and maybe do it next round.
We would lose the Inspiring Leader next round.
Unless one of us spent this turn doing it right at the end.
You might as well do an emotion surge.
Yeah, emotion surge, I'll do an Inspiring Leader.
Are you keeping Gideon Shield active?
Tom Hazel, you are in control of it.
I'm giving you this power.
Yeah, I am.
All right, okay.
I profit three energy.
We can't do Arcane Cache.
You can't.
Wait, no, you couldn't have done that this round anyway.
No, no, next turn.
Well, maybe.
It's reduced so much damage.
All right.
It has.
All right, so you guys, who's taking the first turn?
Century, you're going to use the Emotion Drive.
All right, Charisma check.
You'll get 2d4 to this 2d for as well an advantage. Yes
Where are my default?
Fucking phenomenally, it's also got a magnet on the bottom
Signature system advantage. Yeah, you've done it with advantage. Okay. Nice. Okay
Signature system.
She's done advantage.
Oh, you've done it with advantage.
Okay, nice.
Okay, I was going to say,
it's your signature system.
Oh.
I guess it's a good roll.
She rolled two ones on the d4s,
a one on one of the d20s, and a seven on the other one.
So you've got nine for your charisma.
What's your charisma?
Three, so I've got 10, 12.
That's not enough.
Fuck me!
These dice are cursing my life!
Hey, that's my d4.
That was a really bad dice roll.
I was like, Century's got this.
It's gone.
It's vanished.
It's banned.
See?
Why?
She rolled it back to me and it got a four.
All right.
She's throwing those dice away. it's that was your first turn
i'm gonna save lucius as it's your arm can you make a dex check for me i'm gonna base it on
whose location it is 19. 19 is enough you're gonna take half damage from this uh as he bites down i'm gonna stop making poor rihanna and roll these days we do cleaning
i'm really good at that oh that's nice clear up the ocean yeah 28. think of it that way
48 points of damage reduced by 18 so it'd be 20 points of damage, half to 10,
and then reduced by...
Reduced by 14.
So there's no damage, thanks to the Gideon Shield being up.
No damage to the arm.
Remains on eight.
Yes.
But how much did you roll? 14?
I rolled, yeah, 14.
Which would still be enough to prevent a mishap.
Okay.
All right.
You guys, over to you.
So we've got seven points,
seven energies to do something with.
Do something fun.
Nova, Magistrite Missile.
Do it.
But it's six energy points.
Yeah, do it.
Worst case, if you run out of energy,
you just can't take any more actions that time.
Yeah.
Nova, this is Left Arm Vanguard 2 Lucius.
I think you should do Magite Missile.
Is that the charisma thing?
You see a little pixel of Lucius, like chibi Lucius going.
Are you taking the Inspire team?
Yes.
No, no, no, but that doesn't stack.
We've already got that active for this.
No, it does. It's once per turn you can use it.
But I did it at the end of the last round.
It's once per turn you can use it. You used it at the end of the last round that's once per turn you can use it you used it last turn lucius can use it this time no no but we've got it active for this round i know and i'm saying you can stack it okay so i
get another d4 well if he chooses to give everyone a d4 or he could give you his charisma bonus to
one rob one person yeah but you've got to make a charisma so to do it, haven't you? Yeah, you do have to make a charisma check.
That one.
Plus 2d4.
2 plus...
1d4.
This is to get it.
No, no, it's 2d4.
You have bless
and the Inspire team.
6.
Plus your charisma.
11.
That's not enough.
So, like, you think
you've, like, messaged Nova, you've muted yourself.
Lucius, you're only coming through to me. Shut up!
Vangar 2.
Othellicus, after that, is then going to take a slam towards the left leg, Quill's leg.
Dex check, please. Quill?
19.
19, okay.
Not including the d4s.
You're going to take half damage.
I'm coming in.
That shield is getting in the way.
31, so it'd be like 13 points of damage reduced by...
9.
So you take 4 points of damage to your location.
Right leg?
That's on 20...
Left leg. No, your right leg.
That's right.
92?
I've mapped that badly.
Over to you guys.
Yeah, I was going to say.
It's 92, isn't it?
Because it's six points.
Don't worry about it for now.
92.
You guys, 10.
92.
I guess I'm going to Magicite Missile this.
All righty.
Go for it.
It's my ability, so I get advantage.
Yes, that's true.
And 2d4, one from Bless and one from my charisma.
Yes, that's correct.
Watch me roll all natural ones.
One.
Yep.
Oh, my God.
Man, you guys, the dice rolls are really letting you down here.
Okay.
Whoa, that's, wait, what?
It's a two and a four.
Yeah, that's...
Plus five.
Yeah.
So four plus five is?
Nine.
Plus three?
Twelve.
Plus one.
Thirteen.
Enough.
Oh, damn it!
You know that moment in Power Rangers where it's just all sparking on the inside and they...
Is that six times the dice plunge, guys?
Yeah, you still spend the energy. Yeah, it's just the roll betrays you.
Yeah, even with advantage, this is weird.
One more energy left.
It's just bad rolls.
Like the worst possible rolls.
Like, I can't help you on this one, I'm afraid, guys.
One energy left.
Yep.
All right.
Lucius, I need you to make a strength check
as Italicus is going to try and grab you.
That's a natural one.
Oh, my God!
Your arm is now currently grabbed,
making it vulnerable.
Oh, my God.
But it grabs you with one arm.
You guys go.
It's got me.
It's Quill. Am I left? Quill and Ayla this got me my left quill and ailer yeah what can we do to get rid of this wriggle basically make an opposed
strength check and that counts as a use arm action so that'd be your one energy
if you didn't have any like it's out of your last point of energy but if you
don't I think ailer yeah will, will... Use arm. Use arm.
Strength.
Grab its arm, try and pull it off Lucius's arm,
pull Lucius's arm off.
I think Ayla is going to pull Lucius's arm off
to remove the grab.
Just get on with it.
Don't be silly.
Fucking okay.
Trying to make some content here.
Yeah, I don't care about content.
I care about game.
18 plus
7 plus 2
so Aayla kind of like
as it's grabbing on
you can see the other arm
is reaching towards Aayla
Aayla just like
punches Italicus's
you know joint
and kind of cracks
some of the armor
and it forces it to let go
of Lucius's arm
breaking the grab
as it was trying to grab you
and it did look like
it was going to
basically if it got both hands on you
like lift you up
and slam you down,
probably causing a lot of damage.
No siree.
It goes to its go.
It is no longer able to grab,
so it is going to vent magic once more.
So all locations take 10 points of damage.
Do I reduce that?
No, not this one.
This is Ignor's armor.
50.
We are five points away from breaking the
right arm and then it's your last one quill you are the last one to act on your team um i'm
i don't have energy to use on a leg unless i I emotion surge drive. Yeah.
Then I have to beat Charisma.
That would be the second time you use it.
This system can only be used twice.
Oh, even if it, um.
I've got a Charisma of plus one,
then again I've been rolling.
It's also been expended, so I think you can't use it again
until you take the end of the turn.
Oh, of course, yeah.
Could he do Inspire Team again?
Nope, he wants to put 10.
Lucius has done it.
I'm going to...
It will have Attack of Opportunity if I just move away from him, right?
If you don't make the check yet, or if you make the check either,
you can't get away from it.
You can use Jet Boost to basically get away from it,
but if you fail the Dex check, you just can't move away from this.
We've got zero energy.
Then you can only take've got zero energy. Yeah.
Then you can only take actions with zero energy,
which I believe both have been used.
So unless you want to cast a spell yourself
or, you know, aid another, you are done.
You got any more buffies?
Six up.
Six level spell or higher.
Well, it depends on what you want to do.
Cast Temple on it.
I'm gonna cast, I'm gonna to do. Cast Temple on it. I'm going to cast…
I'm going to spend an hour casting Temple.
Uh…
I am going to…
Oh, something's caught his eye.
I could cast Whirlwind.
As I said…
I know he's huge.
No, also, any magic of Erois has no effect on this creature.
Atelicus is primal.
That Whirlwind, he would just dismiss it.
He is the Whirlwind.
That's why Vanguard and the Astoria are necessary here.
You can't take that away from me.
What if I cast Timestop?
You could cast Timestop.
But then it's just me, right?
It's just you. What can I do with Timestop? Pop Time Stop. But then it's just me, right?
It's just you.
What can I do with Time Stop?
And no energy.
It's a great question.
And no charisma.
And no dreams, no passions, no future.
No energy, really.
Get corrupted.
Just no meaning.
Do you tell me what you wanna do?
Join the dart, that's what that sounds like.
That's lethal.
I'll do a Twisted art. That's what that sounds like. That's lethal. Uh... I think I'll go with a dart check.
I'm gonna use just regular movement to cycle around him.
Just to go around the back of him.
Okay, that will basically... He'll get a free whack against you if you're not using the user-like action.
Oh, even though I'm staying...
Yeah, okay.
You're not using the user-like action, yep.
against you if you're not using the user likes action. Oh, even though I'm staying?
Yeah.
Okay.
You're not using the user likes action, yep.
Hey, team.
Hey, V4 here.
What do I do?
If you literally can't think of anything to do, you can always just be like, well, there's
no energy, I can't do anything.
Guys?
Just wait for the next batch of energy.
Yeah, and keep in mind, it's not like these are set turns,
like this is all happening at once,
and it's just you're basically, you know, there's no waiting for the...
Yeah, it's like diverting energy kind of thing.
Like, you know, that would just basically be
what is the end of the round,
is you guys will try to power up your systems,
focusing your energy.
I mean, if you were to, you could try and, like,
you know, I don't want to put ideas in your head,
but, like, you could try and funnel some of your magic energy to try and
get some energy back into Vanguard if you wanted to try.
I was gonna, yeah, I was thinking that might be a thing I could do.
So is it based on the level of spell that I put in?
I would say so, yeah.
I'm going to put...
It won't be a direct like, oh, I put an 8th level spell in, I get 8 energy back, yeah.
I'll put an 8th level spell in. I get 8 energy back. I'll put an 8th level spell in.
Okay.
Just see what that does.
All right.
I cast Telepathy and break into the machine.
Yeah, but it's not even casting the spell,
you're just channeling your own magical energy into it.
Yeah.
Yeah, okay.
So this will be part of it regaining it
because now I need everybody to do the ready Vanguard check
at the end of the round,
but you'll get bonus energy as Quill pushes So this will be part of it regaining it because now I need everybody to do the ready Vanguard check at the end of the round,
but you'll get bonus energy as Quill pushes some of his magical essence
into Project Vanguard.
Do we get the blessed E4 in that?
Yes, you do.
Yeah, yeah.
I'm sure you do.
I've already used mine.
No, blessed is constant.
We are blessed.
Yeah, blessed is constant.
Kira.
Corn, corn.
Oh, look at that.
14.
14. I also got at that. 14. 14.
I also got 14.
Ayla gets 14 plus Korn, 19.
19 for Ayla, Sentry.
12.
12.
16.
16.
Unfortunately, only two successes this turn.
You guys are really struggling with some of these rolls.
We'll see how much energy we get, because that's still two rolls.
So with Quill's energy provided by his spell,
it's going to be nine energy you gain this turn.
So we're on ten.
We're on ten again.
Yeah.
Ten again. Ten again.
We spent everything.
You spent everything. You were at 0 to your opponent.
Because Ayla used the grab.
So we got...
That's why I wasn't able to do a massive amount.
9 energy.
Are you keeping shield up, Tom?
That would leave us with six, which includes...
I could do a...
Propulsion Wing?
Radiant Sabers, Propulsion Fist.
Do I, what, how, does the Magisite Missile,
can I use that again, because?
If you choose so, at the end of that turn you can regain one expended system.
Which you've expended the Emotion Drive, Magisite Missiles, Lucius' thing, I think you had
a spare turn where you could have got that back.
So those are the two systems.
So one of those you can get back, either the Emotion Drive or the Magisite Missiles, you
can get either of those back.
So tax-wise wise they could do
the radiant saber because alia dispelled her and got it back so yep so delicious a radiant saber
for three oh let's also recover emotion surge drive from the last thing as well but wouldn't
someone have to spend a turn to do that no i mean i mean just recover it as... Regain the expended system. It's either that or Magisite Missiles you can regain.
Okay, so Emotion Drive?
Yeah.
Okay.
So it's back in action, ready to use.
Could you use a Propulsion Fist for three?
Yeah, I will...
Are you keeping the shield?
Again, I want to, but I'm going to say...
9NG will use it all on other things.
So I will get rid of the shield.
All right, shield is disabled.
Who's going first?
Propulsion Fist!
Sure.
Okay, so close range.
He's right up there.
Close range.
Let me inspire a team again.
Sure, you don't have to.
Remember, anybody else can do those actions, Kim.
It doesn't have to be you.
Sentry could use inspire team.
If you want to save it and do something else, Sentry can do that.
It doesn't have to be you.
I just want to stack people doing big moves.
But remember, you pick the order, right? So you can just have Sentry use inspire leader now, and then that saves you to do something I just kind of want to stack people doing like big moves.
But remember you pick the order, right?
So like you can just have Century use Inspire Leader now
and then that saves you to do something later on.
Yeah, I can take it.
Yeah.
Century's got a decent charisma.
Lucius got a decent, well Lucius wants to fist.
Lucius needs to fist someone.
Yeah.
So it's charisma but with a d4.
One d4.
Yeah, from Bless, from Papa Bless.
This could be so good, I can feel it.
Uh, 15 plus my charisma, 18.
That's a success.
Do you want to give one d4 to everybody or plus three to one person?
Let's do d4 to everyone.
All right.
Everyone gets, so everyone has two d4 now.
Jet boost away, and then a Propulsion Fist.
Well, he has a turn go down. Jet boost away, and then I Propulsion Fist.
Well, he has a turn first now.
He does.
And he is going to chomp.
Chomp, chomp, chomp on the...
I'm going to punch him in the throat.
He's going to punch in the torso,
so I'm going to roll to see who does the dexterity check.
In fact, actually, no, because Kim can't be attacked,
I'm going to have Nova do the dexterity check for the torso.
Goody, can't wait to roll a one.
With the 2d4.
I can't wait for you to roll a 20. I rolled nine, 10, 11, 12, 13, 14, 15.
Just a success, actually.
I did it, success!
Just a success.
I knew rolling a natural 20
on like a nature religion check
was gonna come back and bite me in the ass.
Yeah.
Oh, Jesus, lucky thing that you made that check as well,
because once again, d12s fucking love me.
It's going to be 33.
53, but that's going to get cut down by 18,
which goes to...
35, right?
35.
35, then half that to... 17. 35. Then half that to 17.
17.
And then, yeah, you take 17 points of damage to the torso.
So, 125 minus 17 comes down to 108.
But it is still a mishap because it's enough damage.
Alrighty.
As the...
Oh, by the way, the torso, your armor threshold takes, actually no, you
succeed on the check so it doesn't lose that.
However, as he bites down into the torso this time, you are now staggered.
Staggered means that you have disadvantage on ability checks for four individual actions.
Oh wow, okay.
So the next four actions all have disadvantage.
Unless someone does a recalibrate system?
Yes, unless somebody does recalibrate,
but they would have technically disadvantage
on the recalibration, but they can do it.
I think Aayla.
So you're kind of like, this is like properly like,
whoa, like all the gyro stabilizers are all off place.
Some sort of system has been broken. I think Aayla should use the jet boost to jump to get away because it's dexterity and she's
great with decks she would have disadvantage but you have disadvantage so i mean it's gonna happen
regardless right if i try and do recalibrate first though so i could wipe that out i am
rolling intelligence or wisdom dog poo though What's your Intelligence? Plus 3.
Should I do it with Wisdom?
What's your Wizzy?
Six.
That sounds really nice.
So Quill recalibrates?
Alright.
So Wisdom check.
With a d4.
With 2d4.
Oh yeah!
15 plus 3 from that, plus 6, plus another, plus 2.
All right, Quill, with your expertise in flying
and understanding that the stabilizers and the balance is all off,
you quickly use the arcane sigils and you're like,
oh, wait, and you recalibrate it, repowering things,
and the mishap ends and is no longer staggered
as you right vanguard back up as it kind of returns to its i would have
had disadvantage right uh you would have yes that was a nat 20. yeah there we go perfect
your little nod to that uh but yeah there it goes bye completely get back in uh back in place
stable strong and stable with you right in front of its of its face, you see a telekis like,
I'm done playing with you.
Get out of my way.
And he's just going to try and basically knock you aside,
and he's going to begin moving towards the halls of infinite respondents.
Seemingly done.
Let's have a leg, sentry leg.
Dexterity check, please.
Here we go.
On D4.
This is to the left leg, then.
Goodbye.
Well, I was a two on the D20, so...
Yeah, never mind.
So it kind of, like, slams you.
My job here is done.
Wow.
Thank you, leg.
You can probably still fist it from now, though.
I can fist things from anywhere.
Oh, look at that one.
Oh, that was really tough.
Yeah, I mean, somehow you rolled worse than that last roll.
Ba-ba-ba-ba-ba-bam.
Uh...
What happened?
26 minus 18 is...
Eight.
Eight points of damage to sentry leg.
Ah!
Left leg.
And then, yeah, Telekis is going to...
81.
Start making his way towards...
Downtown?
Wars of Infinite Resplendence.
Downtown, he's going to go.
Making his way downtown.
The song was right there.
Right.
Trying to get ahead on this so we can end the episode.
You guys, who's doing what?
Lucius Fist.
Can you fist from down here?
Yeah, I think staggering it might be good.
But I was looking at Propulsion Wings as well, but that's too much propulsion fist all right just right from the ocean sounds what it
does so i have to fire my left arm because it's the better one uh make a deck save oh dex check
sorry to attack and it fires out yep basically this is rocket punch projectile 2d 2d4 added to it
Yep, basically this is rocket punch. Projector.
2d4 added to it.
16, 19, 22, 24.
24 is a success, a big success.
Hooray!
All right, so 3d10 plus 30 damage and it staggers the target.
We had one good roll.
We're back, baby!
This is it, the comeback.
3d10 plus 30.
Ooh! 15. Oh, that 30. Ooh.
15.
What that does?
45.
45, to what location?
I assume we're hitting it like glancing from the side.
Yeah, so you can only affect the left arm, left leg, and torso.
I'm going to hit the torso.
All right.
For 45.
Try and knock it off its balance.
Yeah, and the staggering does that. So you watch as lucius you kind of you bring the arm up in project vanguard
the fist fires forward propulsed by this kind of blast of arcane energy behind it and it slams into
a telekis's side and you see for the first time the titan properly like kind of rock to the side
almost splashing into the water um the fist is is now flying out and it's slowly kind of rock to the side almost splashing into the water the fist is
now flying out
and it's slowly
kind of returning
but it's going to take
a moment
am I in it?
no you're not
it's like
slowly returning
as it kind of comes back
we're leaving that
area vulnerable
so you are currently vulnerable
which means you
take extra damage
I'm just like
out
you're not
you're not
it's like but as it you see it it's like so you are currently vulnerable, which means you take extra damage. I'm just like, out. You're not excited.
It's like, shh.
But as you see, Italic is like, kind of staggered for a moment.
And staggered means that he has a disadvantage on his things that he wants to do.
For three turns.
Yep, three turns.
Turns, by the way, is like actions.
His goes.
Yeah, actions, basically.
So he does nothing for this next turn.
He's staggered.
And then do you need to roll the 1d 3 plus 1 for how long Lucius's I'm I'm I'll roll that
that's fine I got that okay so did we stand up as part of that or no no that
was fine from the the sea floor I because we're near the end of the
episode we'll just wrap up with how many people have we got to go. So Sentry's...
I've gone.
I went at the start.
You went at the start.
You did Inspire Leader, yeah.
You've gone.
Oh, wait, no, sorry.
No, yeah, no, because Quill did recalibrate.
Quill did recalibrate.
So Aayla and Nova are still to go.
So basically, because he's not going to get any actions
the rest of this combat round,
you two basically get to take both of your turns now.
I got...
So there's six points of energy left.
I could do a... No, I can't, because the Magisite Missile is not re got... So there's six points of energy left. I could do a...
No, I can't
because the Magisite Missile
is not re...
I think there's three left.
Done.
Yeah, Propulsion Fist
just costs you three.
I just put three down
for that, though.
I had six on here
and I haven't reduced it
from Lucius's fisting.
Yeah.
Nobody's spent any energy
since then.
Yeah.
No, I haven't touched six since.
He just goes,
oh, whatever.
Nova's on it. I can't care. Trust me on this. We got... Yeah, we got... I've got... No, I haven't touched six since. He just goes, whatever, Nova's on it.
I can't care, I'll trust him.
Trust me on this, we got...
I've got 26 in here.
Nice, good job.
Do you have the same?
Nova, what do you want to do?
You and Ayla.
So we've got six points of energy left.
We can use Radiant Saber,
so maybe Ayla should use Radiant Saber.
You would need to stand up and get him.
Okay, so if I, because we can't use Magic Sight Missile, which is six,
so I will stand up.
Try and stand up, okay.
It's a dexterity check.
Dex check.
Plus your d4s.
I have 20.
Eight, nine, 10, 11, 12, 13, 14, 15, 16.
Just success.
Enough to stand up.
Nice. Kind of move back into position.
And as he does so, Ayla is gonna...
Radiant saber.
Yeah.
She makes that noise.
Right.
For a second there, she sounded excited
and she gets advantage on it.
Plus two fours.
A one and a 14.
Oh, I had advantage on Propulsion Fist, yeah, that's mine. Four. Nevermind. Wow. Plus the fours. A one and a 14.
I had the advantage on Propulsion Fist.
Four.
Wow. So that is 18, 22 plus her strength, 29.
That's a success. Roll the 3d10 damage.
And which location would you like to strike?
Left arm, left ankle, torso.
The butt hole.
The butt hole, the closest butt hole would be the torso.
You apparently have dealt damage to the right arm,
the head, and the torso.
Let's go for that.
Torso again?
All right.
Wind him.
In the tummy.
You're imagining what I'm imagining?
10, 11, the guy that gets, you know,
when the cartoon, the guy that gets, you know, when the cartoon,
the guy that gets punched in the stomach.
I'm trying to wrap this up.
3D10 makes 11.
11 points, thank you.
So you watch as Vangor gets up,
Aayla brings the slashing Radiant Saber across,
cutting through into the torso.
And as it does, Telegas now kind of like looking down,
finally responding as a threat,
seeing it as an actual threat to deal with.
That is where we're going to have to wrap up.
So we're showing some signs of...
A little bit, but you've only...
Literally, that turn you dealt more damage in those two attacks
than you've done for most of this.
Most of the time you've been fucking about with Gideon's shield.
Fucking about with Gideon's shield?
Wikiteam calculate it.
It recovered a lot of... I say recovered.
Anyway, we are the fly.
He is now Walter White, right?
He's mildly peeved. He is pissed.
Mildly peeved.
He is getting angry, but he's not quite.
Furious.
Peeved.
Livid.
This next turn, just do this instead of...
I'm still laughing.
Has not stopped laughing about it.
If you keep doing that, I'm going to punch you in the stomach, I swear to God.
Right, with that, hey everybody, thanks for watching.
We'll see you next time.
Take care.
We love you.
Bye bye.
Bye! you