High Rollers DnD - High Rollers: Aerois #184 | The Horrors of Hadar (Part 2)
Episode Date: May 18, 2023The battle continues on the deck of the Stormchaser as the crew fight back against Hadar's Horde! Support the High Rollers and get early access to podcast episodes and more on our Patreon:Â www.patreo...n.com/HighRollers Grab some High Rollers merch: https://freshmerch.fm/collections/high-rollers Music courtesy of Epidemic Sound, TCT Adventures (Solasta: Crown of the Magisters) and Jolene Khor! Check out Jolene Khor and all her wonderful work on High Rollers on Spotify: https://open.spotify.com/artist/1WX3ICiTmf4GpHwImnQMs6 Learn more about your ad choices. Visit podcastchoices.com/adchoices
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The champions of Aroes are in the depths of astral space.
Having emerged from the infinite staircase into an epic astral space battle with the forces of Hadar,
they've been pursued by a couple of corrupted Valkyrian cruisers
as well as a horrid abomination of a bio ship.
They've been fending off creatures on the deck of the storm chaser
as well as now having to navigate a debris field.
But we come back into the action at the top of a brand new round
yeah a few enemies remain on the storm chaser a few of the crew have unfortunately met their end
nigel pascar i don't remember naming pascar and even kamara and kamara yeah but nigel
correa has repositioned the ship to now be facing back the way you came.
You now have these two enemy ships in your front arc.
You have no shields, neither do they.
Your weapons are primed and ready
as we begin a brand new round.
Sentry, you are at the top of the round.
Yeah, I'm gonna run up to Kamara's lifeless body
and bring life back into it, please.
Oh!
Are you gonna cast Revivify?
Revivify.
Alrighty.
Do you have the components to do so?
I believe it is 300 GP of diamond dust.
I did, but then I disintegrated.
I don't know that we ever bought that.
You had a full diamond on you,
and that disintegrated into diamond dust.
How much did that diamond worth?
So grind me down.
I will allow the diamond to be used.
I'll crush it myself.
On your forehead.
Smash it into the ground.
So, with an action, you speak these words.
What does this look like, in fact?
You tell me, what does this look like for Sentry to cast Revivify? I like the idea of Sentry crushing the diamond.
It's ridiculous, but it's just cool.
And then she just radiates this diamond with golden energy and just lets it fall on Kamara,
the particle of diamond.
And she just says to her,
We can't let your adventure end here, Kamara.
We still need you.
And she'll let the diamonds just
fall on Kamara with the radiant energy.
There is a moment.
You are not yet in the Faram,
but the Broken Veil is very close to the realm of Hadar and the realm of its entropic magic
you feel the energy of the spell from the matrix as the diamond dust scatters over Kamara
some of her wounds begin to knit but slower than you would expect them to
and you can feel the magic being pulled away being drawn to that red star in the distance
but you are not close enough just yet for this belt of fame as you watch as kimara
kind of takes in a deep, ragged breath.
She's still heavily injured.
She's going to be at one hit point, and she's going to be very exhausted.
She's probably not going to be too much use in this fight,
but she is alive.
Is there a way to help her up and take her towards the back of the ship?
Yeah, I would say that you can absolutely get her below decks, and we can say that she is going to be safe from the enemies currently present.
Okay, cool.
But this is an excellent point for me to now tell you.
Because once you have had moments for this fight to kind of wind down,
and I'm sure Century will sort of describe what happens,
Nova and Quill, with your knowledge of magic,
when you reach Entropos, resurrection magic will not work on anyone.
NPC, PC, or otherwise.
No true resurrection, no resurrection, no revivifying.
When somebody dies on Entropos, they are gone forever.
With that,
Kamara comes back to life.
I will remove her from the battlefield
and send you help down below decks
and we will consider Kamara safe
as long as this encounter is successful.
With that, that is your action and movement.
Is there a bonus action you would like to take?
If it's a bonus action to command any of your crew.
Yeah, can I command the rest of the wolf pack
to shoot at this big deathmangler?
The deathmangler, absolutely.
You have three of them left,
which means they can make one attack.
This is a d20 plus four.
Can you roll it for me, please?
So funny, Thomas.
I didn't even have that prepared.
What?
Revivify and all that stuff.
Our cleric, our healer is so good at his job.
It's good to know that five years later, you're still in that mode.
I was about to say, I wish I didn't have those.
It was a miss from the wolf pack, but a half damage.
So a d10 plus four plays Rhiannon, and it's going to be half the total.
Ten.
So 14 halves, so seven points of damage.
Nice. Which, not enough to finish it off, Ten. So with the 14 halves, so seven points of damage.
Nice.
Which, not enough to finish it off, but Lucius, this thing in front of you is looking heavily
wounded.
Yeah, maybe.
How much damage would your Armor of Agathys currently do?
15.
15?
Well, maybe one punch, maybe more.
You don't know.
One punch.
But yeah, looking heavily injured as the rest of the crew are like,
They fire their force rifles, their magitek rifles into it.
That's going to be your full turn.
Move bonus action action.
Quill.
So I would like to use my action to sunbeam again.
I think I should be able to angle this in such a way.
Quick point of thing.
During the break, we did check.
Unfortunately, sentry sunbeam was lost in concentration,
but Quill's remained.
Mine's fine, yeah.
I think I can angle this in such a way
to hit the Daever and also the Mage again.
Yes, I would say.
If you fly above and aim it.
If I nudged around just a little bit,
I would probably, yeah.
Yeah, I would say you have to nudge over to here.
So five foot to the side.
Yeah, which doesn't take you out of opportunity attack range or anything.
So they make a...
Con save.
Con save.
For the mage.
Oh, sorry.
I'll do that for the D.Va because it was with advantage.
That is going to be a 17 for the D.Va.
That's a fail.
So they're going to take half damage because they're resistant and they are unfortunately
immune to being blinded.
The mage is going to be a 18. uh also a fail okay uh what did you say 80 18. okay their arcane
ward did not recharge so they are not able to defend themselves with it so that is um do i do
individual dice rolls or is it both i just do one damage roll one. Okay, both. That's quite good. Six, then 12, then 18, then 23 total damage.
23 points of damage.
The mage is once again blinded.
Yeah.
23 halved would be 11 to the daver.
The daver is like, yeah,
the radiant energy is not having much of an effect
on this daver at all,
even though it's like unable to resist the effect.
It is definitely still more than capable of fighting
the mage not heavily injured but he's taken a blast in like he's kind of using shields to kind
of defend itself but uh it's it's not in any danger currently uh and i bonus action spell wise
bonus actions in general uh who wants to do something as a bonus action?
We currently have Penny, Lansian, and Oriah.
Oriah's got three fours and stuff as well.
I've got Pilot.
If I've got a free bonus action,
I could get Oriah to start boosting now.
Yep.
Good idea.
Either that or Lansian goes for the wizard
who is currently blinded.
Lansian is looking pretty heavily injured.
Yeah, like, mushy boy.
I say get us out of here.
He's capable. He also has a ranged attack.
He is kind of like a sorcerer-esque.
He can fire radiant bolts.
And he would have advantage because the mage is currently blinded.
And he did just do some nasty stuff, so maybe...
Yeah, let's get Lansian to hit the Mage. Can you roll with advantage? D20 plus 6, please.
15.
15 against Limoges is going to...
Ooh, hang on, what's there with the Mage Armors?
15 with Mage Armors,'s 15 with mage armor.
So, yeah, it does hit.
C6 plus 6.
C6 plus 6 is 9.
9 points of damage.
Yeah, your striker's lantern kind of fires out this radiant bolt.
It does manage to chip off,
kind of causing the mage to stumble back a little bit.
All right.
Anything else on your turn, Quill?
I will stay where I am, because if I move away, he'll whack me.
He's going to whack me anyway.
Okay.
The light cruiser in the distance that's currently fighting the twin star, he's going to try
and fire a salvo at the twin star.
Yep, it does hit.
Okay.
For 18 points of damage to the Twinstar.
So you see it kind of like it's trying to track fire,
the Twinstar takes a hit, kind of like,
but then pulls back and it's gonna continue its assault
on that cruiser, keeping it well distracted.
We then go to a million things, Ayla.
So I'm in the engine room.
There's a move action to get back up onto the deck of the ship.
Okay.
What would it be to go to the other cannon?
The bottom turret?
Yes.
Move action.
I just say it's like you're just going to a different part of the ship.
Sure.
Yeah, you run along.
You run past Howard, who's like, is everything okay?
Good job, Howard!
I just keep going. Yeah. Yeah, so you can run along, you run past Howard, who's like, is everything okay? Good job, Howard! I just keep going.
Yeah, so you can run down,
and the rotary turret is on the bottom of the storm chaser,
and it's kind of like this glass half sphere.
Millennium Falcon style.
Very Millennium Falcon style,
and you can spin this kind of arcane magical cannon around,
and you can fire with it.
Can I shoot at the squishy bio ship?
The bio ship?
Absolutely.
The cannons have set bonuses,
but you do get to add...
So what is your dex modifier?
Plus five.
Plus five.
So this would be plus 12 for you
to fire the turret with.
Okay.
Three plus twelve.
Fifteen.
It does just barely hit.
3d10 points of damage to the Bioshock.
3d10.
Five.
Nine, ten, eleven, twelve, thirteen, fourteen.
Twenty-four.
Oh, twenty-four points of damage.
That's pretty good.
That's good for 3d10, yeah. 24. Oh, 24 points of damage. Pretty good.
That's good for 3d10, yeah.
You watch as something kind of,
as the do-do-do strikes the bio ship,
something in it kind of almost seems to rupture,
and you watch as this kind of undulating,
as an internal sort of explosion of acid causes parts of it to blow up,
and you watch as the whole alien organism just floats and
smashes into a piece of debris as the bioship is disabled between the massive cannon here and the
continuous fire and the crash that it suffered earlier uh it is disabled nice um as ayla finishes
it off ayla i think that is going to be that's your move and your action. Can't really rage from within the turret.
You can, but you're not doing anything.
I'll just say,
bonus action, tell someone to do something.
Penny, shoot the Valkyrian ship.
Sure.
All right, roll for me.
So this is, you're going to shoot with Penny, plus seven.
The main cannon's a bit lower.
14 plus seven.
That is going to hit.
5d12 of damage.
Cool.
14 plus 7. That is going to hit. 5d12 of damage.
Cool!
Um...
5...
6...
8...
18...
19, 20, 21, 22, 23 points of damage.
23 points of damage. Again, the same kind of arcing cut.
The Valkyrian ship maybe manages to pull away, doesn't strike it quite as badly as it did the Bioship,
but does manage to get this solid blow against it
as it cuts all the way through.
In that case, end of your turn,
we go to the Daever,
who is going to continue to attack Will.
Oh, yeah.
They're going to attack with their mace, the foot, to start with.
That is going to be a 23 to hit you. Yep.
False, I mean.
Incorrect. Incorrect.
Invalid.
25 points of damage again.
Okay. As it strikes you.
Let me do my concentration.
So this DC would be 12.
Yep, no. that's gonzo.
Sunbeam is gone.
They are then gonna try and reach out with a hand
and try and grab you again with their hands.
Oh!
Is that 20?
Oh!
Oh, he handsy.
He real handsy.
You watch as this time around your throat quill,
this hand whips lightning fast
and wraps around your throat as Quill. This hand whips lightning fast and wraps around your throat
as they're gonna use their,
basically their inflict wounds.
Okay.
He's not looking.
This is gonna be,
oh my god, so using my crit rules.
Yeah, this is gonna.
This is gonna be a lot.
This might.
Oh, it's doing inflict wounds, is it?
Basically, yes.
It's like a reverse healing touch that's the same as inflict wounds.
This is slightly more because it would be quite...
How squishy is squishy?
He's not great.
Squishy.
Yeah.
Well, I started this fight with like 70 down as well or whatever it was.
Did you?
Why?
When the eye was ripped out of me.
Oh, shit.
Oh, yeah.
I forgot about that at the start of this session.
Well, not the eye, the damage.
90 points of damage.
Jeez!
That's great, dude.
60-10, max to 60, plus another 60-10.
My crit rules work for you guys, they work backwards, I'm afraid.
It's one of the benefits of the crunchy crits.
That's unfortunately...
I'm down, yeah, with that.
So you're reduced to zero.
Yes.
They're gonna drop your body,
which means you would take falling damage.
Okay.
Instant fail.
One death fail, technically.
Okay, we're not in the broken veil yet, though.
We're looking at it.
So you watch as this Daever just grabs Quill by the throat,
and you just watch black magic and inky darkness spread up,
draining the life from Quill,
almost looking like it's, like, Quill looks withered
and, like, desiccated like a corpse,
and then it just drops its body to the ground with a slump.
Rehydrate me.
Luckily, that is all of the corrupted Davers' turns.
It has no more actions left.
The wizard, who is still technically blinded,
is going to fumble around.
Because it doesn't know where Quill is, it was going to split.
It's going to do three arcane blasts.
Two of its blasts are going to go to where Quill was
because it would know where the sunbeam came from
and it fires these arcane blasts up into the air
and hits nothing.
Because it doesn't know Quill isn't there anymore.
Well, when I land, I make like a squeaky toy noise.
It doesn't know that that's you.
But yeah, just will basically blast up there.
But because Lansian did attack it,
one of its arcane bursts is gonna go at Lansian.
Oh, shit. What a poopy fun face.
20-70. Oh my god.
This thing...
No!
Lansian, no!
As this creature kind of... Actually, it would have been with disadvantage.
It's a miss because... I because they were blind um so you watch as this
thing blasts and lancy has to like basically like duck to the floor as this blast nearly takes his
head off this blast of magic as the creature is just flailing around flinging magic um in magic in a wide pattern. Something coming in clutch here.
Deathmangler Lucius.
Oh, yeah, that's him.
Oh, he's still mangling.
The first one is going to be 19.
No.
Doesn't hit? No.
Wait, yeah, no, it beats it, yeah, yeah.
But you've got Armor of Agathys.
So you will take, we'll do this separately.
So you'll take 13 points off your Armor of Agathys temporary HP.
So we've got two points of impact.
I take 15 points damage, yes.
Yeah, boy.
The Deathmangler is still up.
It does not understand that, like, it's like, ow, how did that hurt me?
And it's going to keep punching.
But next attack is unfortunately going to miss.
Third attack is unfortunately gonna miss.
Third attack is gonna be a 19 to hit again.
Yes.
You take another 15 points of bludgeoning damage
and then it impales itself on your armor of Agathys.
Has it just stuck to him?
No.
Yeah, Lucius has stuck to it.
Oh no.
And then it falls off into the endless void.
It kind of just stumbles off the ship. That was a good play, armor of Agath it. Oh, no. And then it falls off into the endless void. It kind of just stumbles off.
That was a good play.
I remember back to this.
That was good.
It came through.
So just two left.
And then we go to Lucius' turn.
As the Deathmangler falls out of my vision,
I see Quill fall to the ground.
Like, he watches this thing just...
And I look with evil intent at the Daever.
Right, I thought you were going to go for Quill there.
At Quill's body.
Now's my chance.
Come on, Igor.
Melt it.
I destroy her.
And considering longevity, I'm going to-
You are the chosen one.
You're meant to destroy her, not join them.
Got a firebolt, 120 foot range.
Firebolt? Yeah.
Ha!
24.
I thought that was the noise of your attack.
40, 10.
Aw.
Gizzity go.
Hyah! Hyah! Hyah!
Hyah! Hyah!
Please don't, this reminds me that I'm
where my heart my brush is.
Three.
Yeah!
Four.
I should voice link this movie.
Ten.
Oh!
19, 19, 24 points of fire damage.
24 points of fire damage.
Kind of scorches this Dava's face and just emotionless looks towards you now with these
void-like...
And I run towards him 30 feet as much as I can.
Yeah.
Down onto the deck next to Century and Lantian
as this Daven looks down to you and like with its...
And you can see that it's flying.
It doesn't have wings, but these tentacles are almost giving it like lift.
Like it's able to fly by moving these tentacles.
Sick.
I've still got a bonus action, so I would like to command somebody it's able to fly by moving these tentacles. Sick. I still got bonus action,
so I would like to command somebody who's left.
Lantian is attacked,
Oriah is attacked, Penny's attacked, so.
Howard.
Howard is below deck, yeah.
Has Oriah not done?
She boosted.
Yeah.
No, she didn't.
Oh, no, she didn't?
Oh, that's true.
She will do it at the end of her round anyway,
so if there's anything else you'd rather do
with your bonus action, that's probably a safer use of it. Wolf Oh, shush. No, I did right. She will do it at the end of her round anyway. So if there's anything else you'd rather do with your bonus action,
that's probably a safer use of it.
Wolfpack, go on.
Don't forget, you as the captain can issue...
You can give somebody advantage.
You can give Araia advantage on her next check.
Oh, but the Dave is in the air.
If Araia boosts now, he's gone.
Unfortunately, they are within the atmospheric...
Yeah.
He just bangs his head.
Otherwise, you would have gone.
You would have banged his head.
I know, I know. But I've landed now.
Bangs his head on the bubble.
We've landed!
Does the job to the best of your abilities.
You've used your Captain Boost Morale, basically.
I gracefully landed on the ground.
Araya, you've got this!
Nice, yeah.
I don't say that.
You can just basically be like, Araya, hit it, like, you know, like...
Punch it!
Punch it!
Yeah, perfect.
All right, in that case...
We don't punch it, that's what I did, and we crashed.
No Vija.
So I think I'm going to divert shields,
so 20 points from the back to the front.
Divert all power to the front shields.
Is it 15? Good job.
Chewie. 20.
You can do it after 20.
Divert all power to the front shields, Chewie.
There's 15 left. I'm 90 years old. No, there's nothing for the back. Harrison Ford. a bunch of 20. Divert all power to the shield, Chewie. I'm 90 years old.
Harrison Ford!
I'm Indiana Jones!
The back's fine.
Shut up, Chewie.
You can be my Chewie.
So 20 points to the front.
So you're going to use your action to divert power to take shields from the back to the front.
So there's now 30 points on the back
and 20 points on the front.
Okay.
Bonus, there's no one else to command, really, is there?
Unless can I command the wolf pack to swarm the mage?
They already took an action this round.
Okay.
Penny's fired.
So everyone, I'm out of crewmates.
I think everyone's gone.
Pretty much everyone but Howard.
Except Howard.
Can I tell Howard to come up and help Kamara?
Absolutely. Well, Kamara's down below deck.
So I take Kamara to Greymon.
Yeah, yeah, yeah. So Century can kind of get back to it.
Alrighty. Sounds good in that case.
At the end of the round, Raya will make her piloting check.
So I need a Raya with advantage and a D4. Advantage and a D4.
Come on, Rage.
Come on, then.
Plus eight.
Come on, then.
Who are you?
Sorry, plus ten.
Plus ten.
Plus ten.
Yeah, sorry.
Nat 20.
You got it, Captain.
And just watch a skillfully weaving past the Valkyrian cruiser
that's, like, oncoming towards you,
bridging that gap as the falling, defeated alien bio-ship.
She just skims in between the two,
weaving between all the debris that's flying past.
I'm in the little glass bit.
Just go...
As the ship goes past.
As you just leave these enemy ships behind you in the dust
as it just sails past i'm just
with unconscious on the ground just i don't know you're right wait beaks do that oh there's
around there in your pelican his tongue does that century you're up all righty um i would I would like to dash 30 feet towards Quilly boy, please. Thank you.
30, you are... Nice.
Yep.
No, Will is technically here.
Not just in range.
You are just out of range.
Because he did move to get the sunbeam off.
All right, I'll bonus action.
I can't do a spell though if I do that.
Wee!
Wee!
All right, action dash and then bonus action.
Bonus action potion.
Yes, you could do that.
Well, no, it's an action to feed a potion to somebody else.
Oh, okay.
Bonus action to drink your own potion.
Yeah.
Action to make them take their own medicine.
Misty...
No, it's a two, two, two, two.
You could misty Step five feet
and then feed a potion to Quill.
Because it doesn't count as cost.
All right, yeah, I'll do that.
Yeah.
Yeah.
Okay, so...
Land on him.
I'm not going to reach him in time.
Stands on a foot.
D&D, everyone.
And then...
You can roll that
because it should say on the front what it is. 4d4 plus 4. Greater healing potion. Oh, greater. Okay, everyone. And then, do you want to, you can roll that, because it should say on the front what it is.
44 plus four.
Greater healing potion.
Oh, greater.
Okay, cool.
Three, is that three?
Three, a one, and a one.
Three, a one, and a one.
Five.
Plus four.
Nine.
Nine HP, Quill.
It's, I mean.
It's up.
It's going to do up.
More importantly, Quill's turn is next. So, Quill, that is pretty much you fully done there, Sentry. Yes. It's up. Shagalug. More importantly, Quill's turn is next.
So Quill, that is pretty much you fully done there, Sentry.
Move, bonus, action.
Thank you very much.
Take that.
Ready for campaign three.
Me done.
So Quill.
So how's Lucius looking?
You've just been taking armor and baggages damage, right?
I'm pretty ball right now, bro.
Okay. Well, either way, I'm pretty balled right now, bro.
Well, either way, I'm going to do something regardless,
because I think Sentry needs a heal.
You could do some damage to that David, though.
You need a heal.
He's flapping around up there, mocking you.
He's right below you.
Going to bolt right up the bum.
Right up his toga.
Toga, toga, toga!
Oh, god! Oh, Tomga, toga! Oh, god.
No, Tom, fucking heal yourself!
I'm going to use a bonus action to heal myself.
Yes, get quaffing.
You're going to drink your potion.
And toga.
You're going to use that potion now.
I could poche.
Or you could just use one of your healing spells.
Supreme is 10d4 plus 20.
Is that actually what I have?
We've got like 50 bajillion other Hadar things to get through.
I'm thinking spell slots too.
Spell slots are more important than inventory space.
Yeah, but Siaska's going to do some magic and be like,
there you go, long rest.
I don't know that.
Barbarian's good though.
I'm going to quaff this 10d4 plus 20 poche.
I want you to put all of those in your mouth.
No, please don't, just roll it.
I veto that.
We don't have time.
One, two, three, four, five, six, seven, eight, nine, 10.
Okay.
One, three, five, seven, nine, 13, 16,
17, 19, 21 plus 20 healing oh nice 41 40 100 where is healing potions in the game
and that's it at the end of an encounter that's our only one right
yep that's the only one we had that's real efficient it's more efficient than a spell slot. No, it's not.
It absolutely is.
It's not. I've got the last one.
Wait, I've got one.
I've got the last one.
You can give that to someone else to heal.
Oh, I got superior.
Can I have it now, please?
He has a supreme.
Thank you.
Don't care, took my turn.
Yeah, oh, well, that was only your bonus action.
You got a whole action.
A whole bonus action.
Hell yeah, bitch!
Your whole thing.
Exactly.
Oh, it's not efficient. It's not, though. Well, I'm about to fucking destroy the stable. A whole ass action. Toga. Hell yeah, bitch. Do the whole thing. Exactly. Oh, it's not efficient.
It's not, though.
Well, I'm about to fucking destroy the stable.
You'd better kill him.
If he lands on you and you knock him out.
But a healing word is a full ass action.
What can I do with a bonus action then?
Cry?
My God, hurry up.
You're making me cry.
It's like it's a team game.
You don't have to do everything yourself.
Yeah.
Huh?
Wasteful. It's not fucking wasteful. Tom, what are you doing? No, but... Yeah. Huh? Wasteful!
It's not fucking wasteful!
Tom, what are you doing?
No, nothing, no.
All right, okay.
Fucking.
All right.
You're fucking.
I'm going to spend this time thrusting at the sky.
I'm going to flamestrike this guy.
Flamestrike?
The daver.
What's the rate?
Do you want to read that out for me?
Full range on that?
No.
I'm going to... So I'm going to move... Oh, it's going range on that? No. I'm going to move.
Oh, it's going to hit sentry too.
No, it's not.
10 foot wide, 40 high cylinder.
Oh, 10 foot wide.
So I'm going to stand up as half my movement
and hit both the wizard and the mage.
She's in astral space.
With a flame strike.
So they have to do a dex save.
Right, Dava gets advantage because it's a spiel.
That's still going to fail.
That's a terrible failure.
And then the mage...
...is also going to fail.
Nice, so they take 4d6 fire and 4d6 radiant.
Love it. Kill him!
Save these separately because the corrupted Dava will resist 46 radiant. Kill him! Uh, six.
These separately, because the David will,
the corrupted David will resist the radiant.
Okay, that's nine fire.
Nine fire.
And...
Uh, wow.
14, 15, uh, radiant.
Radiant, so 24 to the Maj.
Ooh.
But then only, uh, what's that going to be?
Seven, 16 to the David. Yeah. Oh. But then only, what's that going to be? Seven.
16 to the Daevir.
Yeah.
Both looking injured.
Both are now below half health.
That's good to hear.
Yeah.
So yeah, you call down this column of fire quill,
kind of scorching these two creatures.
The mage definitely looks more sort of aware of what's going on.
It's like trying to put out the flames on the robe,
but the Daevir just lets itself burn. It's trying to put out the flames on the robe, but the Daver just lets itself burn.
It's just...
It doesn't care.
It just does.
No emotion, no care.
Apathetic to it all.
Feels like me.
End of turn?
End of turn.
Sorry I wasted anyone's time.
You should be actually.
Thank you.
I appreciate you.
Is the Valkyrian ship still in pursuit of us? It is still active, yeah. Is the Valkyrian ship still in pursuit of the Sorceress?
It is still active, yes.
You are also the only gun that can now hit it
because it is in your rear arc.
Well, then I shall hit it.
All right, so plus 12 again.
Uncanny Barbarian reflexes.
It's a three again.
So it's...
Oh, this is against the Valkyrian ship, though, isn't it?
Yeah. Unfortunately, that does not hit. It is this is against the Valkyrian ship though, isn't it? Yeah.
Unfortunately that does not hit.
It is more defensive than the Vio ship.
The armored plating of the corrupted Valkyrian ship deflects the attack.
You have a move and a bonus action.
Is a move to return to the deck?
I'll return to the deck, and then I will... It's your full movement to get back to the deck, by the way. So you have a bonus action. I will ask Penny to use her weapon to shoot the day.
She will come off the cannon.
That's absolutely what she can do.
Because she can't shoot anything.
Yeah, she will pull out her bow, her magitek bow.
This is a plus nine to hit.
Oh, is it?
Yep.
Five plus nine.
That is not enough, unfortunately. So she
takes a shot, but is maybe still semi-injured.
Alright, in that case
we then go down to the injured
Daever.
You rise again.
Pointless.
So very pointless.
Alright, intrusive thoughts.
The Daever will land on the deck. So very pointless. Alright, intrusive thoughts.
The devil will land on the deck.
And Quill is going to come for you once more.
Protect Quill, please.
It is going to swing at him with its flail. Would you like to protect against that attack?
Yes, please.
That is going to be a miss, thanks to Sentry.
Sentry's shield is going to block it.
And then it is going to try and reach out with its hand once
more okay that is gonna hit it's not a crit this time it's gonna be 24 22. oh i'm shieldable again
thomas what did we put in my ring of spell story um
Thomas, what did we put in my ring as spell storing?
Mask your wounds.
Mask your wounds?
No, we didn't.
But then you changed it to something else.
Was it like two spells?
Yeah, it was two spells.
One you used when I lost my eye.
Lesser restoration and something else.
Well, as the angel reaches down,
it grabs you once again with these crackling necrotic hands.
That's 34 points of magic damage.
He's still up.
That's a lot of damage.
Let's go.
The wizard is no longer blinded, I believe,
as it ends at the end of your turn.
No, it's not.
It is.
It does not recharge that.
Ready to go.
Yeah, what was it?
Lansian and Lucius.
No, Lansian.
A bolt of lightning is gonna reach out its hands
and need you both to make dexterity saving throws.
I will make it for Lansian.
Actually, no, I'll have, let's have Kim.
Roll a d20, please.
Does Lanshan get 17?
You are not, what's the range of it? Is it 30 feet?
In that case it would, yeah.
No!
Lanshan is going to succeed, it's going to take half damage.
Jesus!
17.
You will also pass, you take half damage, Lucius.
Thank you.
Beacon of Hope.
Was it Boab?
Yeah, you got bacon in there. Bacon, yeah.
You got bacon?
I filled your ring with bacon.
And Lesser Restoration.
But the Lesser was used on your eyeball?
Yeah.
Well, in a panic, yeah.
Or did...
I put a potion in his face in a panic, so I had nothing to do.
30 dead on.
So 15 points of lightning damage to Lucius and Lansian.
13. 15. Which is enough.
Lansian's gone. Sweet boy.
In the arms.
I almost go to grab him, but he slips past me.
It will all end soon enough. You will all join us.
With that, Lucien.
You sooner than us.
I'm going to moonwalk over Lansian's dead body.
Okay.
Valencian's dead body. Okay.
Can you do a dex check for that? Acrobatics?
Don't move me.
Is this what you said you'd do?
Did you not do that?
No, I'm sorry.
I'm going to power up a Chromatic Orb out of annoyance.
Level four, Acid on Mage Bitch.
Okay, here we go. Here we go, nat 20.
Is it ready?
Yes.
Can confirm.
So how much damage is a fourth level Chromatic Orb?
That is a 6d8.
So that would be 48.
48 base and then plus 68 more.
Plus 68.
So how much is a 48 base?
You can roll it if you want,
but I'm gonna tell you now you don't need to.
30.
So an extra 30 points.
So 78 damage of damage.
You vaporize this mage.
Hell yeah.
The acidic orb of magic,
the orange magic that you send streaking out,
just melts their body.
That's it.
And there is a moment where as they,
they try and almost like,
are like, yes, like, I welcome,
ah, ah, ah, and they do feel that pain at the very end
as they melt to nothing.
Lucius breaks the small smile of vengeance.
Anything else, Lucius?
I grumble.
30 feet, probably not.
5, 10, 15, 20, 25.
No, it's just out, in fact, actually.
I'm actually going to go to my knees
and just cradle Lantian's body.
It's this young, very pretty, handsome young man
who you didn't speak too much,
but was this kind of, you know,
yeah, just a figure that was always around,
but sadly he's now gone.
You've done well.
And I'll stand in front of him and the daver.
Sure. Nice. All right.
Nova. Hi. Sure. Nice, all right. Nova.
Hi.
You are down in the entrance.
I'm wondering whether or not,
because I can try to replenish shields,
but also I kind of want to pop up
and Eldritch Blast the Daevah.
Yeah, sure.
I'm going to pop up and Eldritch Blast the Daevah.
Yes, absolutely.
So that's four beams.
You appear, you see poor Lansian being cradled by Lucius.
You come out blasting.
First one fires wildly behind me somehow for some reason.
Just straight into the door.
Like me bowling.
That was a natural one.
Second one.
Ah, there we go. It's a 19.
That's a hit.
That is seven points of damage.
Seven points of damage.
First boss.
That is a 21 to hit.
21 hits.
13.
13 points of damage.
That's a 19 again.
19 hits.
Seven points of damage.
Another seven points. You can see the Davers stackering with each blow.
I'm still standing.
I will bonus action.
Actually, I don't think there's anything really I can do with bonus action.
Can I command the wolf pack to fire at him?
You absolutely can.
So it's going to be a d20 plus four roll for me, please.
That's a six.
That's not enough.
They kind of turn around.
It's going to do half damage because they are map firing,
like all three of them are firing.
So it's a d10 plus four halved.
Do they start multi attack as well?
No, there's only three of them left.
Five rounded down to a two.
Chips off a little bit of damage as they're like blasting,
but the Dave are almost like moving, dodging these blasts,
and the magic kind of echoing around them.
All right, Nova, I believe that is it.
I believe that there are no more NPCs to act now.
So, jump back up to the top.
I will need a Raya to make one last piloting check
at the top of the round to get out of this debris field
Just a d20 plus 10 14
Unfortunately, the stormtroopers gonna take one last hit as it escapes the debris fields
Shields are at the front so it's gonna be
So it's 22 points of damage
Wipe out the shield said to go through to the hull,
but it is also a mishap.
Even though it hit shield?
Oh, that's true. No, it did hit the shields, yes. It didn't go through.
Actually, what about the damage?
Actually, no, a crash always causes a mishap. Sorry. Lots of rules, lots of custom rules.
Yeah, 274.
Ooh, Tom Hazel, you like rolling dice, don't you? I do like rolling dice. Yeah, 274. Ooh.
Tom Hazel, you like rolling dice, don't you? I do like rolling dice.
Roll a d4 for me, please.
D4.
You like powerful blessing dice too.
I don't know if four is good.
As the ship, there's like a small piece,
and it looks like, in fact, actually, no,
it's not a piece of debris.
Some sort of hidden, like there are,
inside these wrecks, you can see the remnants of Hadar creatures.
And one of these creatures, seeing the storm chaser about to rocket past,
launches itself out of the thing.
And it appears to almost be like...
You guys have seen beholders before, but it's mutated and warped.
And as it kind of like rockets itself using magical propulsion towards the ship,
it begins to kind of glow and swell
as it becomes a living bomb
and it detonates against the side of the ship.
As it does, it strikes a piece of vital enchantment
or piece of the ship's kind of magitek workings
as all of you begin...
Oh!
The environment system begins to fail on the Storm Chaser. you begin... Aww. Aww. Aww. Thank you!
The environment system begins to fail
on the storm chaser.
It is fixable from engineering.
As the breathing happens, it fails.
I'm at the end of the initiative.
You're gonna die by then.
As a point, suffocation is you have one round
plus your con modifier of rounds you can hold.
Yeah.
Yeah, yeah, yeah. Aayla is like... Eight rounds, baby! Not like a minute, baby. plus your con modifier of rounds you can hold. Yeah.
Yeah, yeah, yeah.
A-crimes, baby!
Not like a minute, baby.
But some of you do not have that.
The environment.
I have a plus seven.
The environment system, yeah.
The environment shielding.
So basically, all of the air gets sucked out
of the protective bubble.
You don't get sucked out, but like,
you're basically leaking air and you're like.
Life support offline.
Life support is offline.
You got it, Star Trek nerd.
So with that, Sentry, you are the first to go.
Those of you who don't need to breathe,
like Sentry and Nova, you are fine.
Can we choose not to breathe?
No.
So Sentry, you are up.
This Daever is still the only threat left on the ship.
I'm going to take him out, I think.
Or try to, at least.
I'm going to bonus action Starbreaker first.
No, you're going to summon the big boy.
Yeah, summon big boy time.
Okay, Starbreaker!
As you do...
Oh.
Oh.
In the presence of this creature,
Starbreaker seems larger and the swirling green energy seems stronger.
Starbreaker is a factor where it deals an extra D8 point of damage
against abominations, against aberrations.
Yes.
This counts as an aberration.
Two D8.
Two D8 extra damage.
Oh my God.
Right, okay. Let's try and hit this mofo first.
19. 19 will hit.
Okay, okay, okay, okay, okay, okay. I've got to do some dice adding.
Okay, I'm going to do a fourth level Divine Smite.
So, 2, and then an extra 2 for the thing, 2d8,
and then level one, level two, level three, level four.
And then plus seven.
As if Rhianna needed any more power-ups.
Just tip the whole thing.
Well, this is what Starbreaker was made for.
16, 20, 24, 26,
26, 31, 33,
48, 56, plus 7.
63.
This enormous lance
That's insane
This green spiraling energy
Punches a hole through this creature's chest
When it does sentry
There is a flash in your mind
A memory or a vision
Not of your own
But of the last bearers of Starbreaker
Oh cool And you remember When you found this treasure not of your own, but of the last bearers of Starbreaker.
Oh, cool.
You remember when you found this treasure that Quill wanted to go and seek,
you remember this tomb of a knight and their squire
and how this weapon was forged to fight against
minions of Hadar and Demon Spawn and things like that.
And you see this like blue haired knight
in like this armor with this red cape using it.
And they're struck down by a similar creature,
not an angel, but like a corrupted giant.
And they kind of struck down by it
and they're riding this corrupted dragon of Hadar.
And then the lance falls
and it's picked up by a young squire.
And then you see that same squire
in later battles fighting again
and delivering that same strike and that same movement,
this like one-handed thrust, punching this hole through.
And it just passes down.
As you sense, this is what Starbreaker was built for.
It is there to fight against this Hadar-like enemy, as it does.
And the Daever is destroyed.
Nice.
Very cool.
I think when that happens,
since you look at Starbreaker and look down to Quill,
and like just...
I mean, it's huge, right?
Just like nod at Quill.
Yeah.
Okay.
With that, we are going to stay in initiative
because there are ongoing dangers.
Yeah.
With that sentry, that is your action.
You still have move and bonus action if you would like.
Um, can I...
There is no immediate threats on the deck.
I guess I'll just start moving towards the engine room.
Okay, we'll move you down. We don't need to worry about the map at this point.
Alright, in that case, Quill, how often can you summon Starbreaking? Exhaustion level every time you do it.
Yeah, so it lasts 10 rounds. Okay. I've got some Arcana, so I'll head down.
If I can get to the engine room from where I am.
Yes, you can get to, from where you are, no, you have to be closer to the back end of the
ship. Could I?
You can make your way there though, yeah. Oh, if I dash, you have to be closer to the back end of the ship. You can make your way there, though.
If I dash, I have to use an axe.
If you dashed, yeah, you would not be able to assist this turn.
Okay.
I'll just make my way there, too.
How many rounds do you have of breathing?
Me?
What's your comm modifier?
Plus two.
All right, so you've got three rounds.
The wolf pack you all see are like,
they're struggling.
They probably don't have too much.
They don't have long.
Ayla.
I can't fix...
You can still see there is that Valkyrian ship in the...
Yeah, I can't fix any Arcana things because I'm dumb.
So I'm going to go back down to the turret
and try and shoot The Valkyrie
Sure
Yep
Same roll
So plus 12
Please roll
High
11 plus 12
I mean that's still a hit
23
3d10
3d10
11
16
22
What's that for?
The You strike a blow And it's not You just strike Randomly 22 what's that for uh the
you strike a blow
and it's not
you just strike
randomly on a ship
you're not sure
where you're shooting
but you've clearly
weakened it
or it's taken enough
damage from the crashes
and the various attacks
you strike something
and you see
the whole ship
just cream
to the side
like it's
something happens
with it
a mishap or something
and it slams into the side of one of's, something happens with it, a mishap or something,
and it slams into the side of one of these debris
and just smashes into it,
completely crumpling
the front of the ship,
disabling it.
Just,
it is not going to be able
to pursue you any further.
Excellent.
All right,
in that case,
we jump down to
probably the next person
who's going to matter,
Lucius and Nova.
I'm just pointing at the engine room yeah i'm i'm i'm gonna i'll follow her in uh i'll kind of check
dc15 can i assist uh yeah you can absolutely yeah because you two are both close enough to both make
your way down there so you can give advantage to the rock oh advantage here's the this yeah
let me take your one okay okay. It's already on a 20.
Two and a 12.
12 plus nine is more than 15.
Having been familiarized with the system,
this is a lot easier fixed.
This is just internal rewiring of the magical enchantments and the power from the engines,
and very quickly you hear this kind of hum noise,
this kind of flickering of the shields,
and then suddenly you find it all easier to breathe once more as it is fixed and with that we're going to come fully out of initiative
as the storm chaser emerges from the debris field you see the twin star finishing off that one last
cruiser now joined by several other smaller fighters from the astoria as you see basically
the hadar forces in retreat. Any that
did survive are fleeing at this point.
Living a clear
path from where you and your allies are
to the fleet that you're meeting with outside
of Arcadia.
So it's like a splinter force?
No, it looks like they've been recalled. It looks like this was
going back to their match. Yeah, exactly.
It looks like probably retreating for
now like this. And you don't know, you guys aren't military tactics but if you want
to ask any of your allies you can do or you can make assumptions but they are the hadar forces
that those and most of it's been destroyed like we're talking like a scattered handful and you
can see some valkyrian ships are in pursuit trying to take down not let any of them get away, but they are, you have won the battle.
It isn't long before you hear several hurried communications
from Rain, Calus, the dragons, all kind of checking in, like Stormchaser, this is the Astoria, are you all right?
Stormchaser here, we have several fatalities
but and
shields are low
shields are low, some damage to the hull
but otherwise
we're okay. We've received word from Calus
we're reconvening around
they have a sort of
encampment I'm trying to think
they've created a sort of safe zone
up ahead, they're using some of their outer ships
to create a perimeter
so that we can take a moment to gather ourselves,
try and repair what we can.
We're making our way there now.
I'm sending you the coordinates
and they'll transfer me over like a...
Do you have them?
I have got them, Captain.
Setting course now.
Can I tell Penny to go to see Gridanna?
She's very injured.
Yeah, yeah.
You can basically take any of the injured.
Same with the wolf pack.
Yeah, they've got like superficial injuries
and things like that.
Lucius will pick up Lansian
and not being that medically trained,
we'll take him down to Greilano.
Yeah, sure.
You can see Greilano is in the process
of finishing patching up Kamara.
And you can see that like in this whole fight,
like whenever you guys took an attack,
maybe one of the wolf pack got injured
and had to be taken in.
And Grey Llama's purpose is basically
she keeps the NPC crew on their feet.
And she's in the middle of patching up Kamara,
who is basically kind of at full HP now.
She's coming back to duty.
And as you kind of bring them in,
she sees Penny and she's like,
okay, take on Penny.
I'll deal with you in a moment.
And then she sees Lansian. She's like, he on Penny, I'll deal with you in a moment. And then she sees Lancey and she's like,
he's not speaking, bring him here.
She lays him out very quickly.
She just sort of places her hands on
and looks at the wound on his chest
and just takes her hands away.
I'm sorry, Captain.
Right.
And I can, and she begins pulling pulling like a shroud
to like cover him up and stuff
no no not just yet
just keep his head there
and I'll just like tuck him in as if he's going
to bed and just have a
moment and put his
eyelids down
do a little prayer to see ask you for him
yeah
just a brief somber moment ask it for him. Yeah. Yeah, Grey Lone Ripper's in the fight. Just in silence.
Everyone just a brief somber moment.
I'm an asshole, but you hear Howard like, oh, where's Lansian?
Like you hear him out in the hallway like asking.
I'm sorry, Howard.
He fought so bravely, put himself in harm's way.
Oh, oh well. He fought so bravely, put himself in harm's way. Oh.
Oh, well, I guess we knew that that was possible.
Oh.
You see just that lingering moment of like,
he's accepted it, but he hasn't.
He's just sort of like, I'll wait.
And he just kind of comes in the room and sits down.
As I leave the room, I'll just put a hand on his shoulder.
Yeah, he just sort of pats it.
I'll be all right, Captain.
I'll be all right.
I know you will.
And then I'll just head back up to the others.
You reconvene with everyone.
There's not much time to rest, especially for the wolf pack. Repairs need to be made.
They start working on getting everything back together. Over time, things like the shields
can be replenished, but out here, things like the hull repairs, they're temporary fixes.
Your hull hit points cannot be restored. They are what they are. The shields can be restored,
but the hull...
They're not too bad.
It was minus 26 by the end.
Yeah.
Or 274.
Yeah.
So it's like a chip damage kind of thing.
So shields can go back up.
Yes.
The storm chaser flies out, Araya follows the coordinates that was given, and you find
yourselves hovering over this quite beautiful planet, Arcadia, this plane.
You can see that there are great spires that almost reach up into astral space.
They're so tall and high with all dozens of creatures,
but there is a huge fleet of Valkyrian ships here.
I mean, this is more than you've even seen in the old tapestries above Aroes.
This is the most Valkyrian ships you've seen.
And they basically form a perimeter around the planet,
and there's a station where a lot of the ships are meeting.
The Tassadar is one of them, and you receive a message from Kalos.
Stormchaser, if I could request your presence,
we must discuss the next steps of our plan.
Affirmative. We'll be over shortly.
I'll send one of my command shuttles to ferry you over.
And yeah, we'll just send a message.
And yeah, you are called to a meeting.
Cool, I will do a,
because I imagine there's not a huge amount of,
I guess there's not a short rest of time between us and the...
You can certainly take a short rest.
Short rests, yes.
In this instance, the journey over to the Tassadar
will count as a short rest.
Okay.
So if you want to spend hit dice, you may spend hit dice.
If you'd like to...
Do you do beyond?
You can do short rests and do beyond.
As in, it will do the rolls now.
You have to mark off
how many you're going to do,
and then you have to do it yourself.
Eventually,
a small black and purple
crystalline,
like,
oval-shaped ship
makes its way,
docks with the side
of the storm chaser.
It's not much
small,
like,
the storm chaser's not much bigger than this kind of like shuttle transport ship that's been sent over.
And you guys, you know, prepare yourselves on it,
leaving the crew to deal with the aftermath of that previous encounter.
You make your way to the Tassadar where you are quickly taken up,
escorted by a cadre of Valkyrian soldiers up to the command room
that you've met with Kallus
and the others in previously.
Kallus is stood there
alongside Siaska and Valar,
as well as Rain from the Astoria.
And you also see General Felissa of the Dragons,
who is not the happiest to be there,
but is there nonetheless.
And there are also four other individuals
that you've never seen before.
All dressed in crisp, not black,
but like a deep purple with like white and gold valkyrian uniform um some of them wear armor some of them don't
some of them have a slightly more mage look to them but there is a large gray skinned orc
massive bulky arms um she's got like like her thick hair is like braided um and she actually has like pieces of
iron growing out of like her forehead like spikes and she has them around her chin on her knuckles
and things like that um and she's dressed almost like a like a warrior mixed in with this kind of
uniform you know she's got armor plates and like trophies hanging off of a belt and things like
that um there is also a creature that I don't think you have,
have you guys encountered Githyanki yet?
I don't think you have.
Not in this camp.
I don't think so.
Was there one?
Actually, we might have seen one.
Oh, there was one in the lab.
Yeah, in the lab.
Yes, that's right.
There's that Githyanki there, yeah.
So you recognise, you see this creature,
this yellow kind of orangey skinned humanoid, but a bit too tall and a bit too lithe, flat nose, like no nose, almost just the holes, elongated kind of skull.
You couldn't, you wouldn't really be able to tell if it was male or female.
Like there's no outwardly signs, you know, in their physiology, but dressed in the same uniform but with a very
ornate headband and you can see that one of their pauldrons is the skull of an
illithid of a mind flayer and they wear it as almost like a pauldron there is
also a male devil almost like like an incubus like a male succubus like very
handsome and charming very strong jaw jawline, red eyes, red skin,
black hair, slicked back, looking very prim and proper,
like almost like a naval admiral
with a little tail and wings kind of at the back,
but very kind of much slimmer and leaner
than the large orc.
And the Githyanki, although she's tall and thin,
although they're tall and thin,
they can still see muscle definition on them. They're clearly like a warrior. and then the large orc. And the Githyanki, although she's tall and thin, although they're tall and thin,
they can still see muscle definition on them.
They're clearly like a warrior.
And then finally, there is an older human woman,
dark skinned, her hair kind of gray.
She must be in like her 60s.
And she has an eye patch.
And she's kind of got like,
you can see vitiligo kind of marks on like her neck
and things like that.
And she's wearing very arms behind her back,
very prim and proper, very Imperial officer from Star Wars kind of marks on like her neck and things like that. I mean, she's wearing very arms behind her back, very prim and proper, very Imperial officer
from Star Wars kind of vibe.
And as you enter, Calus will gesture and say,
oh, welcome champions of Rois Stormchaser.
These are the Lord Admirals.
These are the highest commanding officers of my fleets.
He introduces them, he points to the orc.
This is Lord Admiral Hartok Ironhand. This is Lord Admiral Selindra as he points to the
Githyanki. This is Lord Admiral Orbol and Lord Admiral Vos and he points to the human
female, the older human woman. Orbol is the male devil. I have asked you to join us
as we are currently discussing our plan of attack
on Entropis itself.
It will not take us long to reach Entropis from this point.
We will not be able to use the Infinite Staircase
or the River Styx to travel further.
Unfortunately, Hadar's influence,
it does not react well with the subplanes.
They are far more dangerous the closer we get to Hadar.
We have to rely on astral travel.
We've been discussing our battle plan,
and we believe that between the Lord Admirals,
your Commander Rain, and General Felissa, I believe,
and the dragon sort of like...
We have come up with a plan to deal with the majority of the forces there
and to get our landing party to Entropis.
But there is an obstacle.
Kilokad Kalar, I know that you have recently suffered this injury,
but you told me about a vision.
Yes.
Do you remember the ship that you saw?
I was called the...
Yep, I do.
The Fenrir.
Yep, that's it.
A Ragnarok-class ship of the old giant world
is a threat that we cannot...
not consider.
It is unexpected, is a threat that we cannot not consider.
It is unexpected and its firepower is capable of taking out our strongest ships.
The Tassadar, the Astoria,
many of the other ships in my fleet,
it will destroy them easily.
We can't launch our full attack on Entropis
until the Fenrir is dealt with.
But if this was a Valkyrian ship before, do you know the best way to...
The Fenrir was never a Valkyrian ship. It belonged to an ancient world of Entropis.
Oh, yeah, yeah, yeah.
We do think we have a plan.
It relies on you and your allies.
Okay.
Would infiltration work?
That will be part of it, Nova Vita.
I can see that you are already anticipating some of what I might be explaining.
The Fenrir is a massive ship.
Built by the giants, it is incredibly large.
It is also very formidable.
It has a barrier shielding
that is very difficult for any weapons to penetrate even to physically bypass.
Its firepower is immense, however it does have its weaknesses. It is large enough
that a smaller vessel can fly with inside it and deliver a significant payload of weaponry to destroy its energy core.
What?
Yes.
However, to do that, its barrier shielding would need to be disabled.
Is there a vent?
Like a...
Just a gap in the shield.
Just a gap in this small target that only a really good pilot can...
Carry on.
That was not in character.
Listen, I made a whole campaign based on certain things.
You think I'm not going to get this in at the end?
A small enough ship like your Twinstar
would be able to deliver a high enough weapon
to disable its energy core,
perhaps disabling its weapons
or at least rendering it unusual.
Its energy barrier would need to be disabled before a ship like that could make its way inside,
or at least a gap created, a hole large enough for the Twinstar to pass through. I would also
recommend that several other fighter ships accompany the Twinstar in case the Twinstar fails.
To do that, a ship will need to get close enough to the Fenrir for a party to
board it. Sneak inside, locate a system that it can be accessed from, and allow the Twinstar to
get inside. We can handle the vast amounts of other ships present around Entropis, but the Fenrir
is a problem. The Fenrir is also likely defended by Astral Dreadnaughts, perhaps even other smaller ships. So the Storm
Chaser and perhaps any of your allies would need to accompany you and be able to fight off
powerful threats. Threats that perhaps only you are capable of dealing with.
I would propose a three-pronged system.
The Stormchaser with its full crew and some powerful warriors, such as yourselves or mages,
remain on the Stormchaser to deal with these creatures outside, the Astral Dreadnaughts or other ships.
Assemble an infiltration team to board the Fenrir, locate its Magitek systems,
and create a gap in the shielding for your fighter to access.
And then this ship, this Twin Star,
and perhaps other fighter craft,
make their way inside to try and disable the power core of the Fenrir.
Once the Fenrir is disabled,
the Astoria, the Tassadar, all of our most powerful ships will enter the battle.
We'll then make our launch on Entropis.
This will be brutal, but I believe it may be the only way.
If you have any other suggestions or ideas, we are more than open to them.
But the counsel of my Lord Admirals, of Commander Rain, of your allies,
we believe this to be our best chance.
If I may?
You have the floor.
The forces on the Fenrir,
I assume they are Hadar corruptions of giants.
Most likely. There may be others.
You've encountered some of the Hadar spawn
in that previous battle, I take it.
Expect many of the similar types of creatures.
The infiltration team will need people that can fight.
It cannot just be you will want to send people
that can protect them as well.
Do you have information, data on this ship?
Its entry and exit points?
Sadly, it is from a time... It is from a time even before my empire was what it is today. information, data on this ship, its entry and exit points?
Sadly, it is from a time even before my empire was what it is today.
We have limited knowledge.
Do we still have access to Vanguard?
Not for this. There is something in the works, but it won't be ready. It's something I was hoping to employ on Entropis.
Hmm.
If we fail?
High casualties.
we can still get you to Entropis.
If you cannot disable the Fenrir's weapons,
we can still make sure that you, me,
Siaska and Valor arrive on Entropis.
But we'll both lose people.
And he gestures on the kind of like,
there's like the holographic map of the fleet.
He gestures at the Astoria and the Tassadar.
Somebody will need to take down the Fenrir,
and that will be a difficult fight.
Is Thalia here?
Thalia's not here, but you can call her over.
I think before we go any further with discussion on the Twin Star Longbow,
we should summon the captain here.
Certainly.
I do not have their communication access.
I know what they're going to say, but they should at least say it.
Quill, can you... Call her over?
Call her over, please.
Yep, easily done.
It doesn't take that long.
She can land on the Tassadar and then is quickly brought forward.
Swaggering in, Kairi sort of awkwardly,
wings kind of holding together,
wearing a little Shansara t-shirt,
kind of like hobbles in after a big cat,
just pouring behind them.
The three of them enter the command chamber.
Thalia kind of looks around like,
big wig table, sits down, puts her feet up on the table.
If she does this, then can you expunge her record?
Make a persuasion check with advantage.
Nice.
10, uh, 16.
16.
Calus, like, furrows his brow, and. And you think like he's even at this,
he's just like, no, she's a criminal.
And then Siaska puts a hand on Calus's shoulder.
Calus, there are far more important things at stake
than a few minor infractions of your laws.
And he just nods.
He's just like, very well.
This would consider this to be
community service for crimes committed.
What are we talking about?
I'll turn to Thalia and I'll say,
the things I do for you.
Do you...
You know how we talked about,
you know, very dangerous missions,
very high death rate,
possible chance of explosions.
I mean, yeah, I was in that previous battle.
I kind of understand the stakes here.
Worse than that.
Great.
Okay.
What are we doing?
We need the best pilot in the galaxy.
Well, she just kind of like stretches.
Former royalty.
Well, technically still current royalty,
and also probably the best astral starfighter pilot in the galaxy, yeah.
I mean, that's me.
So we're going to need you.
Okay, what am I doing?
There's a giant ship,
and I'll point at the holographic.
That's a very big ship.
It's very big.
Okay.
It's a giant ship.
Right.
And we need to get rid of it,
because otherwise we can't get to Entropis.
Yeah, the twin star's good,
but I don't think I can take that thing down.
Ah, but you see, the bigger the enemy,
the more the smaller details get forgotten.
Lights up.
You want me to fly up the ship's butthole?
Porthole. Yes! Porthole. She lights up. You want me to fly up the ship's butthole? Porthole.
Yes!
Porthole.
Porthole.
I'm going to fly up the ship's butthole.
Porthole.
I'm in.
That's right.
But.
And she'll turn to Kairi.
You're staying here.
There's.
Sorry, kid.
Not this time.
There's a chance if we don't succeed we're all dead. Yeah.
I know.
But, nah. This one's
going to take, I need to be fully concentrating.
And she just looks at Kyrie and says
sorry, just, I need to
focus. And I can't do that if you're there.
Would you be happy with Kairi on the Storm Chaser?
All the ships are at danger, Thalia.
I prefer to be on the Astoria.
The Astoria, then.
She can man guns there.
And Kairi's like, no, no.
And she's like, no.
Put my foot down this time.
You need to take...
She looks a big cat.
You too.
You need to take the snakes, guys.
Curry's like, well, I guess, yeah, okay.
I don't want to, but I know I can't argue against you, so sure.
She just looks sad.
She just looks like, oh, I'm not good enough. Like, she gets that kind of, you get that sense that she's just like looks like oh i'm not good enough like that's
she gets that kind of you get that sense that she's just like yeah i'm not good enough to help
but like i'm just like no sorry kid but yeah i'll be a gunner down but i don't need i can i can
operate the guns remotely it's fine all right she's like, sounds good to me. Mechanically, let me jump out of character for a moment here.
This is effectively two slash three missions simultaneously.
We're good at those.
Yeah.
I will tell you, you have access to all of your NPC allies.
That list of allies that you created,
You have access to all of your NPC allies.
That list of allies that you created,
consider all of them available to be used in these missions.
Okay, okay.
You need to assemble a team to infiltrate the Fenrir and disable the barrier shields.
You will also still need to defend the Storm Chaser
from whatever is protecting the fenrir itself the
storm chase is a bit too small for like the fenrir to like target with his main guns but it's going
to have smaller guns and it's going to have defenders like astral dreadnoughts and other
hadass born creatures to protect itself you also may want to send other fighters alongside thalia
because the twin star on its own,
if she fails,
there's nobody else to cover her if she fucks up.
But do we know?
You can have access to ships.
Yeah, you can have unnamed fighters if you want.
So the way this is going to work is like,
if you want to be like,
can we have a squadron of Valkyrian soldiers
to go with blah, blah, blah?
Absolutely you can.
They are not reliable.
Like there's that classic thing of like
they'll perform their modifiers their bonuses are going to be really bad compared to the allies that
you trust that you know are committed to this like you can definitely send them and maybe they'll help
but the the allies that you send if the closer you are with them the more powerful and the more
competent they're going to be because you're putting people that you care about at risk.
That's the price you're paying.
Like, you want to send random mooks that you don't care about,
you can do it.
They're not going to be as helpful as sending the people
that you actually are invested in.
This also means you might want to split your own characters up
and have some of your characters stay on the Storm Chaser
and have some of you go in the infiltration mission.
Those of you, when you do that,
we're going to basically jump between the two missions,
and if you're not playing your character,
you will play some of the NPCs that you leave behind
or you send on the mission.
So you'll always have something to do.
It's not going to be like you're going to sit there doing nothing.
So, I know we've only got a few minutes,
but if you can, have a quick think now.
What NPCs do you want to go
and where do you want them to go
so I kind of already am eyeing up
North there for infiltration
there are certainly going to be a couple
which I think are going to stand out
I will tell you that the infiltration mission
is going to need
you'll probably
the more you can remain undetected
the better
because it is going to be like
invading a system
you're going to be outnumbered
so being stealthy is going to be good you're also going to need people who know magitek to actually disable
these barrier shields you're going to need people that understand magitek well um so i think nova
should go infiltration because i have invisibility i have portals i have arcana knowledge the only
thing is my armor currently is very noisy so i need need to replace my armor. Yeah. Or take it off.
Yeah, or take it off.
Or just be like,
well, we need more stealthy people
to balance me out.
Because it will be like group skill checks
and it's going to be like ability checks
and stuff like that as well.
Azaria knows Magitek.
Yeah, so just as a refresher
as to who we kind of brought,
so it's Thalia, Big Cat Kairi,
Maximilian, Hope, Protector, Scout,
Azaria,aria tasadar
norfear rethra we also have on the astoria danica rain grand strategist zemmix ariah garador
acquired via apple pie um and in terms of war assets we have the guardian army the dragonborn
army the eterna heart spire rose knights wild, and Vanir, and Priests of Siasco.
Those guys, the war assets are not going to be useful in this version.
Same with, like, Garador and stuff aren't going to be available.
But Danica absolutely is an NPC that can join you.
There are NPCs that I basically consider, like, combat NPCs,
and that's the ones we're kind of talking about here.
Could, like, Eterna help us with the little attack ships? Or dragons?
They would have the same properties as if you send like nameless people.
Again, it has to be like, if you send named NPCs that you are close to, they will be better.
Otherwise, we'll assume that you can send like two or three random nobodies.
But they will be nobodies.
Yeah, I was gonna think, protector and scout or just scout?
Just scout, I think.
So currently scout, Norfear.
I would suggest Nova for infiltration rather than anything attacky.
What about Maximilian?
Attacky?
Will he want to leave Valor, though?
No, true, yeah.
He will if you tell him.
Because he knows that Kalos and Siasco are here.
Yeah, I'm just thinking he's good with Magitek as well.
Because he's not stealthy. He's a big clunky...
He might be useful in the stormchase then.
You don't need to take everyone as well.
Like you just can be like you can.
You don't have to like allocate everyone.
These are just our named people that we brought here with us.
And obviously with things like the infiltration team,
like if you'd send too many people, that might overbalance it.
If you send too small and they get in a fight,
that could be bad as well, right?
And this is where we're in the difficult decisions part.
We've got Hope as well.
Hope, she's probably not quiet.
But not, yeah.
She has access to druidic magic.
She could pass without a trace people yeah that's what
i was thinking and healing as well yeah she could kind of be a support she does have healing yeah
she's basically if you want to classify them hope is a spot if you ask me like what's this
npc specialty i'll give you like a rough kind of classification so hope is 100 a support npc
she's good at healing she has some spells spells to help out other people, like utility spells
and things like that, and she's fairly tough as well.
But she's not necessarily gonna be a big damage dealer.
Danica, would she be infiltration?
I'm thinking Danica might be better outside of the...
Danica is a blaster.
She's basically very good at ranged damage.
Getting rid of minions.
She would be good on the deck of a ship.
I feel like as captain I shouldn't leave the storm chaser or command it where possible.
I'm assuming that by the way that your storm chaser crew like Uriah, Penny, they're all going to be remaining on the storm chaser.
Oh yeah, yeah.
So for the storm chaser I'm going to put down Lucius for now as a definite on the storm chaser.
I think Ayla needs to be where the fight is so if that's on the storm chaser, I'm going to put down Lucius for now as a definite on the storm chaser. I think Aayla needs to be where the fight is, so if that's on the storm chaser, then that's on the storm.
So Aayla as well.
She's not.
I mean, you can be quite stealthy, though.
You've got a decent stealth.
Yeah, because you're survival and tracking.
It's okay, but it's not, like, that great.
No, true.
I don't know.
I feel like I'd be stronger dealing damage
to things.
I mean, they might be
fighting, like,
on the other shit as well.
Just as a point,
like, I'm not saying,
like, the infiltration
isn't just going to be
purely stealth.
If they get into a fight,
there could be a fight
there as well.
It could be good
to have one strong lass.
I'm just going to put it...
I mean, again,
you've got NPCs as well.
Like, you want to take,
like, somebody like Max
or, you know, somebody like that, they might be able to take on a fight. Or Sentry. I mean, again, you've got NPCs as well. Like, you want to take somebody like Max or, you know,
somebody like that they might be able to take on a fight,
or Sentry.
I mean, Sentry's not very quiet.
Sentry's not stealthy.
What's your stealth?
I think it's, like, plus five or something.
Yeah, so mine's plus three, so you're already better than me.
Mine's plus three, and I need to get rid of my armor to do that.
So...
What about Quill?
They might need a navigator on the Storm Chaser
for things like the ship systems.
Um, yeah.
I'm thinking that, but also...
If Loav is going on the infiltration team, the storm chaser will need a new engineer.
Yeah, I'm just wondering if, um...
I'm just trying to think what I could do if I went on the infiltration.
I can get people back.
I can as well, though, because I have portals and stuff.
I will stay on the storm chaser, then.
Storm chaser. Well, as long as I can see something to portal to, I can portal well, though, because I have portals and stuff. I will stay on the storm chaser, then. Well, as long as I can see something to portal to,
I can portal this out.
I mean, you're going to be in a massive ship.
Yeah.
If I can look out a window and see something within 500.
Well, I'll tell you what.
You guys think tonight.
Yeah.
I will need you to tell me who exactly is going where by tomorrow,
because I need to prep and get stuff done.
Oh, boy.
So tonight when you go home, have a think about it.
And then if you let me know in Discord tomorrow because I need to know ASAP tomorrow.
Sure.
Because that is it for today's episode.
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