High Rollers DnD - High Rollers: Aerois #188 | The Herald of Hadar (Part 2)
Episode Date: June 15, 2023Things are going pretty rough against Xarkira but the Stormchasers start to pull out some pretty powerful spells to outmatch the evil sorceress! Support the High Rollers and get early access to podcas...t episodes and more on our Patreon:Â www.patreon.com/HighRollers Music courtesy of Epidemic Sound, TCT Adventures (Solasta: Crown of the Magisters) and Jolene Khor! Check out Jolene Khor and all her wonderful work on High Rollers on Spotify: https://open.spotify.com/artist/1WX3ICiTmf4GpHwImnQMs6 Learn more about your ad choices. Visit podcastchoices.com/adchoices
Transcript
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Welcome back to part two, everyone.
Our champions are in a battle against Zarkira,
former foe, mage of the Valkyrian Empire,
and a clever strategist as she has trapped Valor
in some sort of magical prison,
poisoned Siaska
and summoned an ancient foe of Calus Starbanes to distract him and to focus her intent onto
the champions of Erois.
It has been a pretty difficult battle already, Nova severely injured having just only been
healed from Sentry and many of the other champions having been wounded already can i
and i appreciate that this is this is me using uh zarkira's intellect and ability to analyze
can i have what everyone's hit points total uh current hit points are hey i'd appreciate it too
in reverse order uh let's start with Nova. 41. 41 for Nova.
Okay.
Lucius.
25.
Oh my God.
Fucking hell.
Boy, that was recent.
Yeah, that was just on the last bit.
125.
125 for Sentry.
297.
Oh my God.
I mean, yeah, she knows that Ayla's pretty tough.
I've got 80.
80 for Quill.
Okay.
High five, bud. Thank you, everyone. We're dead. I've got 80. 80 for Quill. Okay. High five, bud.
Thank you, everyone.
We're dead.
Hey, no problems.
Has she got one of those analyzers?
Yeah, is it a Zaria Perel tech?
This is just her intellect.
Her vast 30 intelligence.
Burgeoning.
Boy, howdy.
Brainiac.
At the start of a brand new round,
remember I have now informed you,
you can call upon Kallus at any point to come and aid you,
and now you have the ability to call upon Siaska to help heal you,
maybe cleanse some of these bleeding wounds
and the Hadar magic that is pressing down upon you.
Zarkira scans the Battle of the Wild Eyes,
just sort of looking down.
No, no, not yet.
You haven't suffered enough.
And with a swoop of her staff,
she is going to make a number of arcane blast attacks.
I'm going to do these one at a time because she's going to pick her targets based on...
No, no, I'm not going to do that.
That's not how it would work.
She would target all of these at once.
She's going to do two at Nova and two at Lucius.
Oh, shit.
Shit.
So is this the same as the opening salvo?
I'm gonna take Nova against one of them.
Yes, would you like to make a disadvantage?
I'll do that one first then.
It's still pretty high, Sentry, unfortunately.
That's gonna be a 31.
She's incredibly and pretty high.
Nope, nope, it doesn't hit me.
Nova, next one.
Next one is, I think it's still hit me. Nova, next one. Next one is...
I think it's still going to hit you because it's 22.
No, I... yeah.
Lucius.
Oh, that is 21.
Hey, I've got some of you. I mean, still pretty low, but yeah, 23.
All pretty low.
I'm just going to take the average damage on these.
That is going to be 15, so 30 points of fire damage to Nova,
and 30 points. It's two different strikes, Lucius.
So the first one will do 15 points of fire damage,
and then 15 points of force damage.
So 30 straight up.
For Nova, 30, because she's going to not do anything that you're resistant to.
I'm going to Chromatic Control the fire twice.
So 15 of that becomes 7.
7, so you're still 15 for the other one.
Yes, 22.
So if you're going to go down, don't waste the sorcery points on Chromatic Control.
Right, 22 keeps you up, right?
Does 22 keep you up?
No, they're not sorcery points, they're just a reaction.
It would, yeah, it would keep them up.
Okay, if it keeps you up, do it, but I didn't want you to go down and still use it.
Is that a spell for Sentry's benefit?
Just about.
It says ranged spell attack, so I'm going to say yes.
Nova would take 15, because it would half it.
Heal back 15.
Technically it would be 14, because it would half it to 7.
Stupid math.
So yeah, so yeah so century your aura
is protecting from these blasts but yeah and then down towards lucius as well and i'd say that
because she's flying up high the cover is not going to help you lucius lucius spits blood onto
the floor seeing that she just looks down and there's something is ticking away in our mind. After that, Sarkira, it is Quill.
I will point out, it goes Quill, the raid action,
Aayla, Lucius, the raid action,
Nova, Sentry, the raid action.
Well, those are the three slots.
Those are the three slots.
It doesn't necessarily mean it attacks every time.
And there are these Hadar's balls
are on the battlefield right now.
Hadass balls.
The orientation of them,
they've got some crackling energy.
Does that indicate anything,
or is that just a mini?
This would be a bonus section
on your turn to determine something.
I would say that,
I'll give you this for free,
the crackling energy is just the mini.
Sure.
So they are surrounded by energy,
but it's not pointing in a certain direction.
It's a solid thing.
It's like a ball of energy.
It's like those things that you touch, the glass balls.
Yes, but without the glass.
Yeah.
Ah.
Yeah.
It's kind of like ball lightning.
Right.
Oh, I love that.
Made of red and dark energy.
Cute.
That's so goth.
Yeah, that's too goth for me.
All right.
Well, I'm going to...
So I need to be within 60 Oh, 60 feet of Massacure
Wounds. I use the spell all the dang ass time. Am I within range of... I'm currently 50 feet
up. Yes. So where do I need to get to in order to hit... Well, if I can hit Ayla as well,
that's a nice bonus. Right now you you can hit everybody. Oh, all right.
If it's 60 feet, you can hit everyone.
You can see Ayla just about, I'd say,
because you're flying up in the air.
Okay.
I also still want to get into a position
where I'm not in range, well, not grouped up with everyone.
So I think I will, still being 50 feet in the air,
just go more towards the center of the map.
Yeah, that works.
Yeah? Yes.
And yeah, I'll just do a Mask Cure Wounds at,
oh my god, do the fifth or eighth?
Yeah, eighth.
So. Shit.
That is going to be three, four, 5, 6d8 of healing.
Is she going to do anything with that?
Plus your wisdom modifier, right?
Plus 6, yeah.
No counter?
Yep.
Okay, 1, 2, 3, 4, 5, 6.
I'm trying not to counterspell as much because it's not very fun for you guys.
That is 45 healing.
45 points of healing to everyone.
Now remember those of you who've got doom tokens,
who's got doom tokens?
Oh yes, yeah.
One each?
One. One.
Nova it's reduced by six,
Lucius it's reduced by two, the healing.
Is that a D6?
It seems to be.
Seems to be.
That would be a bonus action to find out, right?
And as a bonus action,
I'm going to use my feature to restore
harness divine power to restore a level three spell slot okay your bonus action
as my bonus action and I've moved as well so that is my turn at the end of
your turn quill legendary action yeah your turn, Quill, it's like a legendary action.
Legendary action.
And she is going to cast a spell.
This is a 6th level spell, so it will cost her two of her legendary actions.
Oh, okay.
No, sorry. Ignore me, that's a different thing.
So this is just one,
and she is going to,
again, I don't think you've seen the spell.
Anybody can make an Arcana check if you'd like to know what it is,
so that you can, for the purposes of things like Counterspell.
Sure.
At a cost or anything?
No, no, for free.
19.
19?
Yeah, that's a one.
I just want to know the name of it at least.
It is called Circle of Death.
I, even I don't know that spell.
I like the words of that.
So this is going to target a 60-foot radius sphere,
so it's basically going to catch Quill, Sentry, and Nova.
She can't put it directly because she can't hit herself with it.
Oh.
It does affect every creature in the range.
Does that mean Siaska too?
Yes, but Siaska is not affected by it.
Sure.
She's a goddess.
Old Echo will be affected by it though.
Echo's been oscillated.
Yeah, that's true.
Still oscillating up there.
Six foot radius sphere to hit Quill.
Yeah, it would actually probably ignore the Echo actually,
because it would be too high.
It's still just oscillating up there.
See, it's useful though.
It's kind of useful.
I have plans for Echo. Okay. This is a constitution saving throw from those who are affected.
Nova, you have a doom token, yes?
Yeah.
You have a bleed token.
Am I affected?
No, this won't actually hit you.
Ah, where's my...
Get those circles out.
Get your bloody circles out.
Get them out.
You can't see.
Show me your circles.
60 feet. I think this isn't even an extension.
That's a 20 in.
You need to also flip that horizontal because I'm 50 feet up.
Yeah, I don't actually think she can get Lucius and not include herself in it.
Actually, no, she could. If I did it like this...
He's had enough.
This will clear it.
No, she can hit Lucius.
I can't see. Lucius, you have a bleeding token, yes?
Just the one or two?
I've got two.
Then you have, unfortunately, a minus two to your constitution saving throws.
I have a doom.
Doom you are. You're going to take some extra damage.
If you fail it.
Actually, no, even if you don't fail it.
Oh, did my healing do anything with bleed or doom?
Oh very well reminded, thank you Quill! Yes it does. How much did you heal? 45?
45.
Yeah in that case you could remove up to four bleed tokens.
But no dooms.
No doom.
So none of you have bleed.
Yeah.
So actually you don't have minus two to that Lucius.
Sick bro. Sick Sick, bro.
Sick healing there, bro.
Hey, NP, BP.
Nice.
So Quill, Sentry, Nova, Lucius.
What'd you get on your con save?
15.
I'm gonna use my indomitable to roll again.
Okay.
15 is not enough, I'm afraid.
That was a natural one, so.
Is this a spell?
I thought I should get resistance.
I got a spell.
Well, Nova does.
Yeah. I'm out.
So, yeah, you failed. Nat 1.
I got an unnatural 20.
Yeah.
So I believe that's a failure from everyone.
Let me circle of death.
Can you point around the table and say,
failure, failure, failure, failure again?
Make it feel like it's Christmas.
Oh my god.
That's a lot of D6s. That's a lot of d6s.
A lot of d6s.
I think I'm dead.
You were. I don't know.
You just got a 45.
39 points of necrotic damage.
Halved to Nova and Sentry.
So that would be 15...
17 necrotic damage.
Nova, you do take an extra d6
because you are doomed.
So that's another 5. Oh god, this doom is nasty.
The recent timeline of Lucius is
he coughs up blood, gets healed,
and then coughs up blood again.
Those of you
who took that damage, each of you
gains a doom.
A doom!
As you are hit by the necrotic energy
of Akira's spell,
she just erupts this sphere of darkness
that just absorbs the life force around you,
catching pretty much everybody but Aayla,
who is tucked away behind.
Aayla, you watch.
It's like, yeah, they're all shocked by this,
and you feel this oppressive red lightning
kind of calling, pressing down on you.
That was at the end of K Cool's turn as a legendary action.
Oh, yeah.
The raid action.
Raid action.
Oh my god.
Who is...
So, choose to...
The spheres erupt in a 15-foot aura around them.
Any creatures with the aura must make a constitution saving throw.
Aura is...
Oh, the eyes?
Yep.
Constitution saving throw.
Mm-hmm.
That's better.
I don't know if we can actually...
You certainly can.
No, I rolled terribly.
Oh, if you rolled terribly then...
Doesn't that turn into a 25 or is that just strength?
Strength.
18.
18 is not enough.
I rolled a five.
Oh, that's bad.
So we got five for Ayla.
What about Nova and Sentry?
13. 24. 24. 24 is a five. Oh, that's bad. So we got five for Ayla. What about Nova and Sentry? Thirteen.
Twenty-four.
Twenty-four.
Twenty-four is a success against these effects.
So that is going to be everybody, so Nova and Ayla, you both gain a doom and a bleed token.
Oh, sure.
Here, have a doom token.
And your speed is reduced by 20 feet.
20?
Oh my god. To the end of your next turn.
That sucks balls for me.
End of next turn.
Two turns.
25. Well, 25 is still better than 10.
Yeah, but I can't do anything if I don't have...
You might better whack Hadar's balls.
No, they've moved.
Oh yeah.
So they're all just flying back away from us.
Well, it's a random direction.
They might do another thing.
They might have more than one ability.
That's it, that's it.
Maybe, but that 15 feet thing is not a problem now.
If I used a fly charge, would it be halved? It wouldn't be halved, it would still be reduced by 20.
So you get a 40 foot flight speed instead.
Can I still reach her?
She is 40 feet up in the air,
but the platform she's currently above
is 15 feet off the ground where you are.
So no, I can't.
She is 55 feet up in the air,
so you cannot quite reach her.
Okay, I will.
You could move and start making your way.
Ready in action.
Bums and piss and shit.
I will move towards the platform and hold an action to hit her if she's close enough
to me.
What a waste.
You can do your movements movement's 45, right?
So it'd be 25, so you can get to basically here, this corner.
I was going to go more up the platform.
Oh, like here?
Like from where I was.
Yep.
Go up the platform.
Straight up towards our key.
This is 15 feet high.
I can jump that, right?
What's your strength?
25.
If you said I could jump the lead.
Make an athletics check for me.
Was it bad things?
You probably can, yes.
I don't know why I'm asking.
No, I rolled a five again, so it's only 18.
But don't you replace it with your strength score?
Yes, 25.
I will say that's going to take the rest of your movement to jump up here, though.
That's fine.
You want to be like here?
Yeah.
You are within 15 feet of the ball.
I just found out about that.
Go across so I'm not.
Yeah, that's fine.
Okay.
So directly underneath it.
Yes.
All right.
Ayla, end of turn.
Yeah, I'll hold an action to hit her if she is within range.
Within slappy range?
Yeah.
Nice, okay. In that case, she is going to use oneill, Nova, and Sentry.
She's going to cast Blindness, Deafness.
Oh, damn.
Three to make Constitution saving throws.
Con saving throws.
I believe so. Let me check.
My memory on the spell is not perfect.
I don't use it that often.
Blindness, deafness, I think I've got...
Constitutional.
20.
Okay, fail.
One, three.
She's one of the most powerful mages in existence, her VCs are high.
Rolled a nine, I failed.
All three of you are blinded.
She is concentrating on the spell.
Yeah, I can't remember what the... can't remember uh disadvantage basically you can't
how long it lasts i mean uh one minute or until concentration yet concentration she just cast it
out and your eyes fill with black and red mist ah you can no longer see as her magic just loves
taking my eyes again yeah and my my ears uh That was the end of Aelistan Lucius.
I'm going to call out Weakly to see Asgore.
Yes.
Okay.
If you could assist me in any way.
She will hold her side.
Not just you, Lucius, all of you.
And she will hold her hand up.
Oh shit, I thought it was a one person.
Oh, no, no, no, no no no. Cleansing Starlight.
Each hero in the battle, that's you guys.
That's us.
That's you, the heroes. Heals 3d8 plus 10 HP.
Oh!
That's gonna be...24 hit points to everybody.
And everybody removes, anybody who has them, can remove up to three tokens.
Your choice whether it is doom or bleed.
I'm taking away two dooms, one bleed.
I'm taking away a doom and a bleed.
I'm left with one doom.
So you've still got one?
One doom.
So as she reaches up weakly,
like still holding off this poison, this virus,
she reaches up her hand and you feel the air around
all of you become like twinkling starlight
and you feel soothing energy flow into your bodies.
Your wounds begin to knit back together
and you feel that oppressive magic kind of lifted away
as she provides you with this healing,
this cleansing starlight.
Okay.
And that is a free action to do on your turn, Lucius.
Yes, yes,us, thank you.
Blindness or deafness?
She doesn't have Spellbreaker.
Oh, shit.
What kind of healer is she?
I know.
Not a healer.
She's a goddess.
Oh, yeah.
She's my goddess.
I'm just going to try and knock
Zarkira's concentration with a simple Firebolt.
Just a Firebolt?
Yeah.
Okay.
Saving up the spells, I love it.
Saving up those big boy slots.
29.
Is that a natural 20?
No, it's a 16.
29 will hit and she has no reflections.
I'm fucking straight.
4d10.
She does have fire resistance though.
Oh.
That's good. 4d10. She does have fire resistance though. Oh.
That's good.
She also has lightning resistance as well, yeah.
Weird.
Come on, 410s, here we go.
That is not 410s, I got 110.
15.
27.
27, not bad.
I'm going to...
Yes.
Do it.
Chromatic control.
Did I do that this turn?
Not this turn, no.
No, you've not used your reaction.
You've just got your reaction back.
I'm going to convert that to...
Ice.
Sure?
Yeah. Okay.
You channel it into ice.
She's resistant to everything.
Well, not everything.
She's gonna have something.
Probably Radiantek.
Oh, wait, I hit her with a Radiant spell, didn't I?
Was not resistant to it.
I can only do it into my Dunk of Existence.
She knows what each of us have.
That's what she's done
she's done lightning
cold acid
yep
I'm going to
and then she has natural
resistance
burning a
first level spell
to gain a chromatic
a font of magic
sorcery point
okay
all right
there's your bunch of action
you're going to spend
to get a sorcery point back
to get me six
which is just what I need
okay
all righty.
After Lucius, it is raid action.
The things explode.
Nobody's around them.
Okay.
Nothing else.
So that's all they do, but they do move.
They move randomly, though.
That's okay.
Just wait for them to walk off the battlefield.
Yeah, most of the things I do randomly do do that.
Do do.
You said do do that. Do do. You said do do again?
Do do.
Oh, so one has gone right in front of Sentry and Nova.
Question, would Zalkira have had to make a concentration check for Lucius' attack?
Yeah.
How much damage was it?
It was half, so it was 27 half would be, well it was half of half because she has resistance.
That would be 10, DC 10.
Yep, I will make a concentration check.
It's low, but I think it's still going to succeed.
Yep, still succeeds.
20.
I'll have to try.
Yeah, absolutely.
That was good.
Got to knock it off.
Thank you for pointing out.
All right, that is the red action, Nova Vija, followed by Sentry.
So I am blind, I I cannot see however my echo
can
and I can
make attacks
from my echo's
space
which means
I'm gonna
Eldritch
it's a spell
not an attack
this has been
an issue before
but Eldritch Blast
is technically a spell
it is not an attack
the echo is good
at making melee attacks
or ranged attacks with a ranged weapon.
Which case I can't do shit then because...
Can you not teleport the Echo?
Only...
I can magically swap with it
but I don't think I really want to be blind
and 100 feet up in the air.
That's probably not a good idea.
On 67 health. That's probably not a good idea. Yeah, on 67 health.
That's probably not a good idea.
No.
I mean, you can make attacks. You know where she is.
It's just disadvantage on each attack.
Yeah, the thing is, I just can't get next to her with all of this now.
Like, I was going to Misty Step and...
Now you can't see.
But I can't see. I can't get to her.
It's better to try with disadvantage.
Yeah, I'll do some disadvantage
Eldritch Blast because that's all I can do
You can still move, remember, even if it applies you can still move
Just don't move and fall off
I'd say that Nova is spatially aware enough to know
that there was a 15 foot drop behind her
But also because I could see through
Tiangong's eyes
Could I use that knowledge to kind of
I want to move away from the scrotum.
Yeah, I'd say you can't use it to get rid of the disadvantage
because you're concentrating on the cost of the spell
and you can't look through the eyes and she could easily move.
But I'd say for movement, yes, you can do that.
In which case, can you move me towards Vala?
Like, not necessarily towards, but that direction.
Like this? Like here?
Yeah. All the way back?
Just kind of away from everything. Okay. And let's see if I can do some Eldritch Blasts towards that direction. Like here? Yeah. All the way back?
Just kind of away from everything.
Okay.
And let's see if I can do some Eldritch Blasts and not shoot.
What?
That's an eight.
19 to hit.
Whoa, that's close.
Unfortunately not.
Natural one.
Three.
That's even closer.
She's really honing it in.
Three, 14.
The disadvantage, unfortunately, just, I'm able to see.
23.
Oh, no. That's a lot of damage. She's really honing it in. 314.
The disadvantage, unfortunately, just unable to see. 23.
Oh no.
Sadly not.
Let's try.
The blast, just without being able to see,
just go wild around her.
Bonus action. Can I, um...
I can't remember what it is to, like...
Words, Kim!
It's all right, take your time.
Like, de-summon Tiangong, and I can't remember if it's...
To summon them is a bonus action, right?
So it'd just be a bonus action to summon them in a new place.
So I would like to...
I don't think there's any...
You don't have limited uses of it, right?
You can just keep doing it.
Yeah.
Yeah.
So I would like to summon them sort of at the base of Zarkira.
Mm-hmm.
Yeah, maybe just a bit further, like, maybe where Aayla is.
Okay.
Yeah. Okay. Yeah.
Okay.
How's that?
Yeah, that's still within range of me.
All right.
Without anything oscillating, so Akira's going to end the move.
That's great.
She just chooses not to have the spell continue.
Shit, I was going to use that as a funnel.
No.
Maybe that's why she got rid of it. Shit. Anything else Nova?
That's all I can do.
All right, Sentry, you're up.
Um...
I'm thinking of calling on Calus to get rid of these orbs.
Calling on him to knock her down.
As soon as she can get within range, like...
Yeah.
This flying is annoying.
Yeah.
Yes, it is.
I'll ask Calus to come and bring her down then.
Okay.
So you kind of like, what, you just call out to him?
Yeah.
Alrighty.
You call out and you can see, you know, you guys have been focused on this battle.
Not that you can see, Century.
You're blind.
But those of you who can see, the whole battle has been going on.
Calus has been fighting this Eritreanrates off in the distance and kind of fighting him, you know, going back and forth.
You can see a piece of his armor being broken,
but the fight seems to be evenly matched.
And when he hears Sentry call out,
"'Calus, we need you," or something like that,
he just kind of drops to the ground
and immediately teleports.
Oh!
He's going to arrive.
I missed that.
And so, the might of Gideon.
Oh!
Calus is occupied with a second battle
against an ancient foe during the battle,
but can be called upon to provide encouragement
and aid in an attack.
At the start of any player's turn,
they can call for Calus to assist them in the fight.
Calus appears on the battlefield
until the start of the next turn
of the player who summoned him.
Whilst present on the battlefield,
Calus has a 30-foot aura that grants advantage
to attack rolls and saving throws, and he grants half cover to any hero within five feet of him. Whilst present on the battlefield, Calus has a 30-foot aura that grants advantage to attack rolls and saving throws,
and he grants half cover to any hero
within five feet of him. He can also make
one of the following attacks. The Tassadar
Volley Cannon, Blade of the Empire,
or Protectors of the Multiverse.
Okay.
And Teleport
arrives in front of you, Sentry.
I can't spare long. What do you need?
He needs to bring her down.
Which attack?
This is Alka.
Which attack would you like him to do?
The best option is considering you're blind.
Tastar Volley Cannon is basically like all creatures in a 15-foot-wide big line.
Blade of the Empire is a single creature that has a chance of, on a crit, doing a lot of damage.
Protects the multiverses.
He instead enhances an attack of your own,
allowing you to use his attack bonus or saving throw DC
and dealing an additional damage on a hit.
I like the blade one.
Blade of the Empire.
Yeah.
All right.
In that case, Sentry, I would like you to roll a d20 for me, please,
and add 18.
18.
Oh.
24.
No, I think that's just your...
It's not enough.
Any bonuses from you?
No.
What did you roll?
Four.
I rolled a...
Six.
Six, yeah.
Yeah, six.
So, 24.
With that...
We're having such bad luck. Better, yeah. Yeah, six. So 24. With that... We're having such a bad time.
It's better than me.
I don't know.
I mean, it's the way it happens, guys.
You've got to remember, this is how it goes.
So Calus arrives, and he kind of pulls the sword back,
and he leaps up into the air to strike Zarkira.
It's like she knew he was coming.
She just sensed, kind of knowing what he was going to do,
and as he strikes, the bladed spear
just kind of locks with the blade.
Not today.
I'm sick of you and your pathetic mission.
I don't take orders from you anymore.
And just shoves him back and he stumbles back,
unable to fully land the strike, pulling next to you, Sentry.
I'm sorry, Sentry.
It's okay.
But he will remain until the end of your next turn
to provide those other benefits.
They are good benefits.
Yeah.
Do keep in mind, like,
if you guys have any reactions to boost stuff,
I'm happy to allow those as well,
or, like, I'm happy to retroactively,
because a lot of things are moving quickly.
I guess the only thing is Portent, maybe, but...
Portent would have been good.
Yeah.
Or, you know, even Driven to Purpose.
I'm happy for you to use it on Calus's behalf.
Okay.
If you'd like to do so now, we can retcon it.
I know you guys are having a hard time.
That's all right, because I forgot about it, so it's fine.
Okay, yeah, all right.
I'll take the L.
Okay.
In that case, from Century, that is just a free action at the start of your turn, Sentry. It's still your turn.
I kind of want to figure out what this poison thing is with Siaska, since I can't...
Yes. Also, those of you who were blind, you can remake the same throw at the end of the turn.
So any of you who were affected by it, you can attempt to make it.
Constitution saving throw, yes.
I don't think I've taken a turn.
Is that with your plus three from Sentry?
Oh, so 15, 16, 17, 18, 19, 20, 21.
No, sadly not.
Yeah.
I think it happened after my turn, so.
Yes.
Yeah.
All right, so Sentry, your full turn now.
I want to move next to Siaska.
Okay.
I know I'll probably take an attack of opportunity,
or I could probably do it and stay within its reach, actually.
No, this thing doesn't make attacks.
It doesn't do attacks.
Oh, cool.
Doesn't make attacks.
Okay.
It's dead.
I want to figure out if this poison,
if it's like just normal poison,
or if it's like a curse or like a spell.
I can make a medicine check.
18.
18.
It is
it is a magical poison
Okay.
of
almost distilled
from Hadar's essence.
You get the sense
that this poison
has been specifically
made to weaken
a divine being.
It is an incredibly powerful
not liquid,
but like, is a concoction
that has been made specifically
with the purpose of weakening a divine being.
Okay.
So would something like Remove Curse work?
I will tell you, Remove Curse, Cure Poison, this will not affect it.
Siaska will fight it off in time,
but your mortal magics are not enough to penetrate this right now.
Okay.
Good to know, good to know.
I would say, with an 18,
if you did use a spell that can remove a poison,
or any ability that can remove a poison,
it will probably help Siaska,
because you will be helping her fight off this,
and I will say that her Healing Starlight
will automatically recharge.
Cool.
Because right now it's a random charge, she has to gather her strength back.
So I'd say if you remove poison or cast any kind of spell or do anything that would, you
know, remove the poison from her, that would do so.
And you are technically blind, but I imagine this is almost like touching her, like kind
of sensing her with the matrix, like, you know, I'm not going to worry about you being
blind and making that check.
Same with like, you can find her
and use Lay on Hands on her, you can cast spells on her,
like, you know, not gonna worry about that stuff.
Okay.
So can I use five Lay on Hands points to neutralize poison?
I will say you do your best,
you don't neutralize the whole poison,
but you kind of take some of the brunt away
and she's just like, thank you, Sensory.
Not much, but it's as much as I can do at the moment.
It helps.
And that will automatically recharge her healing Starlight,
cleansing Starlight ability.
Okay.
Otherwise that would have been a four, five or six
on a D6 at the start of the turn.
So 50-50 chance.
Oh, okay.
Oh shit.
Definitely a good check.
And then at the end of your turn, Sentry, if you're done,
you can make a new saving throw,
constitution saving throw with with your uh bonuses
and all that good stuff uh and you have callus so you technically have advantage on the saving throw
24 24. uh let me check i believe that is enough just
you feel the matrix and knowing that callus is present and sensing everything going on,
you manage to force that Hadar magic from your eyes, and it does end the effect.
Nice.
24.
Sweet.
So you're no longer blinded.
Cool.
All right, end of turn.
That is my end of turn, thank you.
All right.
Sentry, unfortunately, you are within 15 feet of one of these energy spheres.
This is gonna be the last time they appear.
They're gonna vanish after this.
I need you to make a constitution saving throw.
DC 24.
Uh, yeah, fail, I got an eight.
Oh, does that have advantage because of Calus, though?
With advantage, yeah.
All saving throws and attacks.
All saving throws and attacks. Nine.
Nine.
All right, that's a doom and a bleed token.
All righty.
All right.
And your speed is reduced by 20 feet.
Okay.
All right.
At the end of the round,
Zarkira looks around.
I really did expect more.
I had so much about all of you,
and yet this is just a bit too easy. And she's going to...
Yeah, you're all on the ground.
She's going to look up, and with her ancient spells, she's going to call down...
Scythe of Impending Doom.
Okay. That's a really big scythe. I want one of those. Scythe of impending doom.
Okay.
That's a really big scythe.
I want one of those.
Hey, that's right in front of me.
Just below you, a giant spectral scythe,
like it is swung from a pendulum, is going to appear. It is pointing to the left and right towards Sentry,
and the statuette Lucius is currently placed.
Okay, oh, so it's...
It's in front of you,
but it's not going in your direction currently.
Yeah, yes.
You're bugging it.
Quill is like looking down on it.
I'm gonna pick it up.
Use it.
That's mine now, thanks.
Pocket.
Yoink.
Save that for later.
That is at the end of the round.
She can give up now if she likes. That's a free action.
If she's bored, she can go.
It's not that she's bored, she just,
she said what she said.
She said what she said.
I am going to.
There's probably some other dudes on the battlefield.
She's smart, she's not, she's gonna stay, she's gonna stay up in the air where she's, like, so far she's been safe.
Why would she do anything else?
Why indeed?
And she is going to use her Arcane Blast to make four attacks against...
Ooh.
Lucius, you still look pretty injured, don't you?
Yeah.
Quill.
And who's still blinded?
Nova?
Yep, she'll make an attack against Nova
because then she gets advantage on the attack roll.
So against Nova.
Ooh, not great.
That's still going to be 22.
Yep.
Against Century, you're no longer blind.
She's not attacking you.
Quill, you are blinded, yes?
I am.
That is going to be a 28.
Cool.
Lucius.
Mm-hmm.
You do have some...
Oh, no, she's up. Yeah, she wouldn't be a couple for this. Like 36, it does hit 28. Oh. Lucius. You do have some, I know she's up, yeah, she wouldn't do a
cut off on this. Like 36, that's heavy. Sorry. And who else? Nova, Quill, Lucius,
Halo. Are these the spells? These are the arcane blasts, yeah, a basic kind of like
magic attack. Yeah, that's like 30 something. Crazy. Use my reaction already.
That is going to be, you know what, I'm just going to do force damage to all of you. That's 30 something crazy. Use my reaction already.
That is gonna be, you know what, I'm just gonna do force damage to all of you.
That's gonna be 16 points of force damage.
It is a spell, so Quill, I think,
everything but Nova.
I'm 50 feet up.
Oh, that's right, yeah.
So Ayla does, however, I think,
still within 30 feet of sentry.
So it's half.
So it's eight.
So 16.
30 sentry. So 16, sorry, well that's eight. So 16. 30 feet of sentry.
So 16, sorry, that was the entire thing.
Yes, that's the whole thing.
And she just kind of launches this fusillade of attacks down on you.
Quill.
Her flying is out of magical origin.
It's not a spell,
but her bladed wings couldn't lift like yours can.
So you assume it is magic,
but maybe not the fly spell.
Bring her down.
Yeah.
I...
Or just kill her.
I want to cast Anti-Magic Field,
which centres on me.
I can... My wing... anti-magic field, which centers on me.
I can, my wing, I've since removed the attunement of it.
Is it magical, can I still fly with that wing?
I would say it has, it does have magitek components,
but the main construction of that wing is like leather
and metal and it's engineering
i will say you have a half flying speed because it's like you're having to rely on like you know
it's harder to work and flap but it's you could use it to fly and glide and stuff like that but
because we used an air elemental yeah there is magical components in it which is why you can
fly a bit faster but i'd say at half speed you can still fly. 25 feet of movement then in that case,
because if I started it here, the anti-magic field.
I was going to say, why don't you move and then cast it?
Because I want to catch this scythe that's here.
Oh, I see it.
Oh, big bird brain.
But if I moved 10 feet, then cast it,
I would then have half of 40,
which is 20 feet of movement left.
You can definitely get next to Zarkira.
Which means I could then also get Zarkira.
Yeah, that's what I'm saying.
I'm casting this at ninth level as well.
Oh!
Because I don't have an eighth.
So I'll move 10 feet forward, anti-magic field,
catch the tip of this scythe, I suppose.
All right, so let's do the scythe first.
This is an ancient magic.
It is.
Even at 9th level, I'm going to ask you for a roll.
I need you to make just a spellcasting ability.
This is going to be just d20 plus your wisdom modifier.
Plus 6.
Okie doke.
10. Plus six. Okie doke. Ten. Oh my god.
You got any ability to change that?
Again, I was saving my portent specifically for if Zarkira tries to do anything to it.
Saving it, you know, you only get to use it if you're not all dead.
True.
I don't think actually your portent would even, with that bonus, your portent wouldn't
do that.
Again, portent is before the roll.
I didn't do it, so again, take the L.
Unfortunately, the anti-magic field, this is magic, but it is of a realm of magic beyond.
This is powerful stuff, and it does not affect Scythe.
It's fine, that wasn't my target because i'm
going to blindly fly towards our kira fly this way 20 looking yeah
the arrested development
The Arrested Development.
And if she will be within my magic and anti-magic field.
How big is the field?
It is a 10-foot radius sphere.
And you're flying 50 feet up in the air.
Well, basically to match her 40 feet up in the air. I want to collide into her, basically.
You probably will.
I probably will.
40 feet.
Her magic wings, her bladed wings.
Everyone fell!
Everyone fell!
I'm going to fix it then.
Hey, do you remember that held action you had?
I did have a held action!
No, it's a new round.
Does it still count?
No, you haven't taken a turn yet.
That's why I did it.
Aayla smash.
So, first things first, she's Foyfe up in the air.
Sprung.
20 points strength, bitch.
Where did I go? I'm going to go to the other side. That's why I did it. Aayla smash. So first things first, she's got a beat up in the air.
Spray on.
25 strength, bitch.
Would her concentration go on that?
Oh yeah, if she's taking damage.
Any magic that she was maintaining,
so concentration, blindness and deafness,
is gone.
We're not blind.
We're not blind.
The flying, her wings seem to be magically enchanted
to allow her to fly,
which is why she fails to the ground.
You also see some of her defenses break away as well.
I did describe her as having magic bearing on her boards earlier.
Everybody get in.
I'm also sacrificing myself because you can't do anything now.
The other thing, Zarkira is very intelligent.
She sees you cast a spell. Let's see if lot of it. You can't do anything now. Yeah. The other thing, Zarkira's very intelligent. She sees you cast a spell.
Let's see if she recognizes it.
She does.
Easily.
I think she's cast it before herself.
She sees you coming towards her.
She's going to purposely, like, start dropping herself,
and she's going to make an acrobatics roll
to try and not land prone and reduce some of the damage,
because she's going to see you coming.
So she knows that, like, oh, okay, I know what he's doing.
Acrobatics?
Yes.
I can't see her, so I can't 4 in anyway uh you can you knock out the blindness yeah when you knock the blindness
that's true um god turn it into an eight like i don't know what the dc of this acrobatics save is
either way she's about to get whacked by i mean what are you using the port on no i'm not no you're
not in that case uh this is acrobatics. She's not proficient in it,
but she does have a pretty good dex.
That is not enough.
Six plus six is only 12.
So she lands.
She tries to tuck and land,
but clearly not used to the physicalities
of this kind of task.
She's going to take 46 bludgeoning damage.
That is going to reduce down to half,
so that's going to be four months
but she does land prone
which means your attack of opportunity
as Akira slams into the ground
looking up
annoyed, frustrated at Quill
but then this hammer comes swinging down
here we go
go big mama
so 29
29 will hit.
Let's go!
All aboard the pain train.
Now there's a point.
Yorah's only 10 feet, yes?
It is.
So she's out of the range now.
So her AC is back.
You see the magic kind of flicker back on,
but any concentration spell she was on is out.
21 damage plus 6 lightning damage.
21 points of damage.
Half the lightning to 3. 21 points of damage. Half the lightning to three.
24 points of damage.
You can see, for the first time,
Zarkira starting to look injured.
The magic does absorb most of, like,
she has, like, these shields and sigils and barriers,
and the impact is kind of shudders,
and you see the ground crack underneath her
as the barriers absorb it.
But those barriers are starting to waver now.
They are starting to flicker and crack.
And she looks annoyed.
She teased.
Yeah.
Yeah, I would be.
Is that the end of your turn?
So I don't have any movement there.
How high are you? 40 feet?
I mean, I don't think dropping is an action.
40 feet.
But I guess my only plan would be to... I mean, I would't think dropping is an action. Point beat. But I guess my only plan would be to...
I mean, I would say you can drop.
You will take fall damage if you choose to do that.
You could literally just choose to tuck your wings in and you'd fall.
But then I could fail the concentration.
I catch you!
You could.
I'll...
Yeah, I'll...
Stay here.
I don't want to risk it because it's anti-magic field.
End of turn, yes?
End of turn.
All right.
I'm only going to do this for Quill,
because right now Zarkira's gaze is fixed solely on him.
Hey.
How many hit points do you have?
94.
Fuck.
I'm really sorry, man.
No!
She looks up.
Wretched vermin.
Die! Power word up. Wretched vermin. Die!
Power word kill.
Who?
She casts the ninth level spell, power word kill.
Is there a...
No saving throw.
Count a spell.
If you have less than 100 hit points, and it is not you are reduced to zero, it is you die.
Count a spell.
I don't have a ninth level.
I've got an eighth level.
I've got a third level.
Remember, if you're not casting it at the same level,
it's the same roll regardless,
so you might as well cast it as a third level.
What if we combine a ninth and a third?
All right, yeah.
What's the, I don't know what the save on this is.
Mm, I like the idea of combining the counter spells, though.
I've got three. I really like that.
You've got three levels.
What's the deal if you can't cast it at the same level?
Is it an, it's not an attack, is it?
Because it's a spell.
Yeah, it's a spell.
So she's casting a spell.
Well, I've got counter spell at third.
I mean, you can try, the thing is,
if you both counter spell it,
if Trot fails the roll, you might succeed the roll.
So it's worth you both casting it.
What is the roll?
It's a 20.
So it would be a D20 plus your spellcasting ability modifier
versus DC 19.
19?
What's your spellcasting ability modifier?
Plus a, wait, one iron?
So you would need a six or higher on a D20.
It can be done, it can be done.
I mean, how gamey is it if I, before you roll.
It's not gamey at all.
I've asked for a lot of numbers here.
You have a lot of abilities.
Portent that to an eight.
I think that that is very fitting.
I'll portent that to an eight then, which is enough.
All right.
Right?
She looks up and Quill feels this wave of terror
as you feel something clutch your heart and stop it.
As her magic reaches up and you feel that same presence
when she reached into your eye, just clutching at your heart.
And you look down and looking around at all of your friends and allies,
you glance over and you see Lucius beginning to form a spell.
No, no.
I mean, how does the portent factor into this, though?
I mean, if there's some way of directing magical energy right into...
I would say that you could definitely throw out a reserve of your arcane energy,
of your faith, of your soul, that hits with Lucius's own magic,
counter spell being a spell itself, as it reaches out and it grips it.
And you see that orange and blue
mixed now with that golden white and feather
as it becomes this radiant resplendent
and it just breaks the air between you and Zarkira
and that tightness on your chest just releases.
Oh my fucking Christ.
She's got that.
She's got that. She's got that?
I mean, that was a ninth level.
She doesn't have any more ninths?
I didn't say that.
Oh, okay.
She said she doesn't have that one.
Holy fuck. So that's all Lucius, no combining?
No, you don't, yeah.
I'm so glad you have that.
Oh my God.
Hey, for a second there,
I thought she was going a little easy, but nope.
You do see Zarkir now looking at Quill and Lucius.
I should have expected this.
I know not to leave either of you alive now.
That was the end of Quill's turn.
Oh my god.
Yeah, that was a legendary action, right?
Raid action.
We are crazy. The pendulum swing. Oh, we are cruel.
Pendulum swing!
Oh yeah.
Sentry Lucius, I'm going to make an attack against you
with the pendulum.
Sway.
You can't beat a 17.
21.
Sentry.
Oh, he beat a 17?
27 for the sentry.
This is, I'm just gonna take the average damage,
31 slashing damage and you both gain a dude.
Am I behind a cover?
You are, that would only boost your AC by five.
That was close.
Oh, I have a 17 and you rolled a 21.
I did 22, you would boost it.
And Calus is on the field.
Calus, advantage.
Yes, that's true, within faith of your Calus. Within faith of your Calus. So sentry would get it. So sentry would get it. And Calus is on the field. Calus. Advantage. Yes, that's true. Within 30 feet of Calus.
Yeah, within 30 feet of Calus.
So Sentry would get it.
So Sentry would get it.
But it's not a saving throw.
I attack it.
Yep, yep, yep.
But the cover,
you're right,
with the plus five
from full cover,
the pendulum swings
and it cuts through
the statue,
giving you enough time
to roll out of the way
as it swings past.
You don't take damage.
A sausage roll.
Sausage roll.
Nice.
As you tuck and roll,
but essentially you do bear the brunt
of this scythe kind of cutting up through you
as it does so.
Ayla.
This is fucking...
So Akira's on the ground.
Too far.
Bitch.
Yes.
I hit her.
A lot. A lot, hopefully. She I hit her. A lot.
A lot, hopefully.
She's still primed.
She hasn't had a turn yet.
28 to hit.
28 hits.
Even with the magical protections up, that's going to hit.
When's her turn?
At the beginning of the round.
Yeah, start of the round.
So it's an entire turn.
She could potentially take a legendary action to try and move if she has that ability.
You don't know.
15 on the hammer, six lightning. 15 on the hammer six lightning 15 on the hammer six lines
are 18 total 30 to hit 30 hits see this is what we've been waiting for i knew that a look at here
10 on my damage as well so 23 on the hammer four lightning lightning. Big. Big. 2 lightning. 25.
Dex save.
Dex save, she has disadvantage.
I'm going to give her, because she's prone.
That is going to be 16.
Bail.
Bail.
I love it.
Bail.
I deserve it.
That should really be point of the mini.
Yeah.
14 lightning damage.
14.
It does half it, unfortunately,
just because of her natural resistance.
But with those hammer strikes,
you see that there is the first sign of a physical injury.
Just enough on like blood dripping down the lips
as the final kind of arcane barriers
that are representing her hit points are broken through,
and she is now vulnerable.
Very good. End of turn, Ael? Yes, I'm very happy. points are broken through and she is now vulnerable.
Very good. End of turn, Ayla?
Yes, I'm very happy.
Okay, at the end of your turn,
she is gonna use her last remaining legendary action
to perform her wing strike.
Wing strike, she makes a bladed wing attack
and then she can move up to 50 feet
without provoking the attack against the person she attacks.
So I believe Echo will get an attack
opportunity yes um blade of wings against ayla that is a 31 yeah uh you take 18 slashing so
half to nine and you gain a bleeding token a bleed token can i have a bleed yeah here i'm
the keeper of the bleed and doom token thank you just remind me guys when you start your turn just
remind me if you have bleed and doom token when you do stuff, because I'm going to lose track.
Yeah.
That is her turn.
She then does get to move 50 feet, and she's going to fly up,
but she's going to stay away from Quill.
So she doesn't get opportunity attack from me,
but she does from Echo?
Echo can make an opportunity attack, yes.
Did I get advantage from Kalos?
From Kalos, yeah.
Oh, that was...
14 plus 13 make 27.
27's gonna hit.
Yeah, she can fly again.
Oh, eight, nine, 10, 11, 12, 13, 14.
27 points.
27 points of damage.
I see.
She, that cut, gashes along her arm, and she flies away.
No, no, no, no, no, no, no, none of this.
After Ayla, because that was Ayla's turn, right?
Yes.
It's Lucius.
She is flying above you, Lucius.
Oh god, that was bad again. Very upset, right? Yes. It's Lucius. She is flying above you, Lucius. Oh, God, thank you.
She's back again.
I'm very upset.
Don't forget.
I turn and face her.
Do you have any bleed or doom tokens?
Hmm?
Do you have any bleed or doom tokens?
I'm clean.
Clean.
Let's go.
Kallus has done his thing, right?
He will disappear very shortly.
And Siaska's done her thing.
Siaska's is recharged.
Siaska's is recharged.
Oh!
And it's free.
Siaska!
Very well.
Thank you so much.
You're winning, keep pushing on.
She will lose her composure the more you hurt her.
Yeah.
15, 25 healing to everybody,
and you remove how many tokens?
Five!
Oh, boy.
I have to be clear, this does still affect me.
There's still three mirror images of me.
Why would it not?
It does still because unless it's created by a deity,
anti-magic field, or an artifact.
So it still bursts through my anti-magic.
Oh, that's cool.
Yeah, that's great.
Just gonna hit her.
She knows that, though.
She knows that the three big warriors are like-
She was down for one turn and got smacked and went, nope.
Yep.
If she was smart, she would have done that immediately,
but she was so angry at Quill, she tried to kill him.
That's true, actually.
She did use her rage to her disadvantage.
She is intelligent, but there is weaknesses.
She's janky.
All right.
All right, Lucius.
Eighth level, Chromatic Orb.
I was gonna do something else, but I'm vulnerable
and she's right next to me, so.
Okay.
To blast her where I can.
Natural 20.
Oh!
On an eighth level.
That's amazing.
Oh my god!
I am going to attempt to use her reaction reflect magic, which you have seen her use
before.
Oh no!
I know, I know.
We're going to keep that natural 20 though.
So now, for reflect magic, because it is over 6th level, you and Zarkira are going to make
contested spell cast checks.
So d2020 what's
your spellcasting ability spellcaster versus spellcaster what's your charisma bonus plus five
so it'll be plus five and i will have my much higher number well yeah well i can roll bad
uh wait oh no this is this is to see if she can reflect your spell. Just clear that. That 20, if she reflects it,
that's back on me.
Ew.
So, let's roll.
24.
I have a plus 10.
I rolled a three.
Yes!
13.
She goes, almost smiling, like,
you've seen me do this before,
readying herself to deflect it.
But as the spear hits it, it's like there's resistance.
It's too strong.
She can't.
She looks down, throws her brow,
almost screaming in rage
as that orb just becomes light and engulfs her.
Yeah.
Natural 20, baby.
I mean, how much...
Oh, yes! Level 8 Chromatic Orb. That my god. Natural 20, baby. I mean, how much juice is in that? Oh, yes!
How much damage did we talk?
Level eight Chromatic Orb, that's huge.
Oh my god.
That's why I rolled a 20.
You put it in his mouth.
He blessed it.
Oh yeah.
So what are we talking about?
That is 10d8, so that's 80.
That's 80 plus another 10d8.
10d8.
Fuck.
Oh my god.
Oh my god.
10d8.
Fucking deserved after this fight, though.
The odds got out of the eights on this one.
Lucius is being pumped.
What element here, though?
She does have resistance.
44.
Another 44, so we go to 124.
Guess what?
You must have resistance.
But Elemental Adept.
Yeah.
She can't resist it.
She can't use her resistance.
Why?
You don't have element.
You've been using fire spells.
Yeah, I was trying to.
Oh!
124 points of damage.
Well.
Oh my god!
Well done, my son.
MVP!
How close is she to me right now?
She is, she would be 50 feet up in the air.
Okay.
You just out-sorcered a sorcerer.
So.
Can I have the signs with my documentary?
My pen shield.
You could. Yeah, I have like 13.
13 points of damage to the side.
It does affect it.
It does hit it.
Acid or cold doesn't really matter.
It just hits it and begins to break parts of it away,
but still standing just about.
Okay.
But.
I don't need to worry about that.
You see as the light engulfs Zarkira.
Acid or cold?
I did say cold for the sight, so it'll be cold.
Cold.
Frost, white-blue light engulfs her,
and you see, just fine but only barely,
her skin shredded by the ice and the frost,
raw, red, almost down to the bone in parts, her face mangled.
Very good.
Very, very good.
I think a little playtime's over.
It's time I showed you what Hadar's given me.
As she uses her reveal second form.
Phase two, baby!
Mist, red and black mist begins to swirl around her body, and then it grows and grows until a dome.
Lucius, you are pushed back 20 feet lucius while he was casting that looks
fucking angry really angry
pendulum's gone baby pendulum disappears as you are pushed back as this mist blows you back
and you begin to see a shadow in that space. Much, much larger.
Oh no, where's her mini going?
Bring that back.
No, no, no.
I can't.
Here we go.
Oh!
Yes!
Yes!
Oh my god.
Wow!
Like a, what?
It's like, I can't even describe it.
Like a serpent lady.
You see Zarkira, her torso and her face,
the same as it was before, no longer damaged by the ice,
almost as if a facade has been torn away, not her actual body.
Her crown of gold's now larger,
but you see behind it slithering snake-like forms.
A pair of monstrous purple wings
replace the bladed enchanted ones you had seen previously.
But a giant coiling serpent tail extends from her legs and she is
now far far larger than she was.
Do you like it? Do you like my new body? I am Hadar's herald. This is the power he's given me.
And now I'm going to use it to wipe out you little insects.
I will raise your corpses to nothing
and I will feed upon that girl
and then I will murder that goddess
and that pathetic man you call Calus.
And then I will watch as everything is turned to nothing.
Okay.
Lucius, I believe that was pretty much the end of your turn.
Yeah, I did...
What did I do there?
You did a lot.
I did an 8th level. I counterspelled.
That was in between turns.
In between.
So you've got your reaction back.
And I bonus actioned my...
Something.
Yeah, I'm done.
Annoyingly, she's blown you back into the comfort of your ally's auras.
I don't think I want to fly close to that anymore.
She's up in the air. She's up in the air.
She's up in the air.
She's up in the air.
She's up in the air.
She's up in the air.
She's up in the air.
She's up in the air.
She's up in the air.
She's up in the air.
She's up in the air.
She's up in the air.
She's up in the air.
She's up in the air.
She's up in the air.
She's up in the air.
She's up in the air.
At the end of Lucius's turn, one of her legendary actions.
You watch as Zarkira's eyes turn deep
glowing red the serpents of her hair come black and red with single red
glowing eyes she uses her entropic stare
Lucius,
I need you to make a constitution save.
No.
Come on, baby.
Don't eat the dieting.
I'll get it, and he got the 20.
You have calluses in the field,
so you have advantage,
and a plus three.
22.
You have calluses in the roll.
Same roll.
22.
22.
I'm pissing my ass off. You tell me, Chris Trott, you tell me how it is.
Is it just the confidence of that final blow, that incredible spell of magic?
But you feel this gaze stare upon you and trying to strip the life out of your soul.
How do you resist it?
Oh, oh.
Oh.
Flashes of...
Actually, just because I don't know
how many hit points you have left,
you do, even on success, take 20 psychic damage.
I'm okay, I'm okay. Continue.
I'm okay.
Just very quick flashes of everyone he's cared about
that is now dead, that he's now fighting for.
Goes across his vision.
His mum, his dad, and Norfya.
You feel that darkness almost trying to bury itself
in your heart and your soul.
But those lights, those flashes, just keep it it at bay and although it wrecks your mind
you feel pain in your head maybe no blood comes out your nose or eyes but you still stand against
this and you feel this isn't zarkira's power this is hadaz coming through her. You hear that familiar voice that you've heard once before.
Give in.
You say no.
No Vavija.
Oh, Woody.
I'm just trying to figure out
if I can get to her.
If I make Tiangong move 30.
This, unfortunately, is too much terrain to pass over.
But I then bonus action teleport swap.
And then move up.
Ooh, nice.
The last 15.
15, okay.
And it's a free action to just have Tiangong move, right?
So that's easy, yeah.
Bonus action swap and then you move up.
Perfect.
Yeah, perfect.
So you charge in.
Is Kallus gonna affect me in way, or am I well out?
You are well out of the range.
I'm well out, okay.
But you know what?
No, rule of cool on this.
Kallus is like, Nova, do it!
And calls out to you.
She collapses.
Kim was actually giving you a bunch of attack.
How about that?
Okay, watch me roll, I guess.
Because I like the rule of cool.
Oh, fuck me, that crit, dude.
That was so good!
I'm still reeling from how perfectly fucking timed that was.
Yeah.
How bad the fight was going, and you get that,
and then the roll and the reflect magic, oh my god.
It's got to be flat turned around as well.
Yeah, scripted.
Don't even joke about that, man.
Right, Kim, I want would see you be awesome now.
Let's follow the center.
Crit hit!
Yes!
Oh, yeah, she got 19.
That's on a hexplated curse.
Yeah, absolutely.
It's a crit, baby.
Crit, baby.
So, I don't know what to do.
You do know what to do.
1d8 plus 13.
So, 8 plus 13. No, 2d8. What. So 8 plus 13.
No, 2d8.
What am I talking about?
Because I have the Heaven's Wood blade up.
That's 1d8, and then a regular 1d8,
and then 13 just flat damage.
So it's going to be 16 plus 13 for 29,
and then you roll 2d8.
And I rolled plus 9 to that.
29, so it goes up to 38.
Yeah. Nice.
38, very nice.
You can see that this form,
this monstrous form of Zahkira is unharmed.
You can see whatever damage you did
was affecting this facade, this preform that she had.
But you strike in the first blow,
cutting along this serpentine body.
It's a good sleep.
20 to hit.
20 will not hit.
Do you still have advantage, or is that?
No, I'm not the first to hit.
It will not hit.
As a reaction to you first attacking,
she is gonna use Hateful Strike.
She is going to use her
tail strike
against you.
That is a 28
to hit you.
I'm just going to say the average for this.
This is 21 points of bludgeoning damage
and she wraps you up in her tail
and you are now grappled and restrained.
You can't be restrained. Ring of free action, baby.
Slide out.
Still take the damage.
But yeah, as it tries to wrap around you,
you just feel almost like sea water,
and you feel like the essence of the ethereal sea
allows you to just move through.
And Zahkira just seems like she should've known
that you could do that,
but was lost in the rage of attacking you. And like almost seems annoyed at herself.
But yeah, continue.
Sorry, that was a reaction to your first hit.
So you've made one, two, so third attack.
And then obviously we can see.
Guffo.
15.
Guffo.
Oh, and I rolled two eights on a DA!
That was an incredible damage pull.
15's not enough, I'm afraid.
No.
It's one of her hide now.
But also using the spear, you can tell Nova attacking her,
her strength has vastly increased in this form.
Do I want to action search?
Don't know, you tell me.
I'm going to action search.
Okey dokey.
I'm here, I'm finally here, baby.
18, oh, 18 plus 13 is... It's gonna be a hit.
30-something.
That is 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23 to hit,
at points of damage.
23 points of damage, absolutely.
Good.
Okay, yep, strike in.
You can see that this form is a lot tougher as well.
Is that a 16?
Yeah.
Okay.
What, 16 plus?
29 to hit.
29 more hit.
Five, six, 19 points of damage.
19 points of damage.
Nice.
All these strikes just to flurry
of them slash, slash, slash. It's a good turn. Mm. Yeah, for sure. Ugh. All these strikes just to flurry and then slash, slash, slash.
That's a good turn.
Yeah, for sure.
Ugh.
It was a good turn.
Guffo.
16, guffo again.
Guffo.
Episode title.
Guffo.
Get guffo.
Yeah, let's not make it that place.
I'm the fourth from the end.
Yeah.
Guffo.
Anything else, Nova?
Or are you out?
Yeah, it's just annoying that Tiangong's not here
because I can't...
Yeah, you can't.
That is me.
Can I ask you how many hit points you currently have?
55.
That's a legendary action at the end of your turn.
This form of Zarkir is going to look down
and seeing you injured in the state you are,
just whisper one word.
Pain.
She casts Power Word Pain. injured in the state you are just whisper one word pain she cast power word pain i'm guessing shadow yeah no shadow might work it's not an attack what's the sitch on that uh if the target
has 100 hit points or fewer is subject to crippling pain um while the target is affected any speed it
has can be no higher than 10 feet the target has disadvantage on attack rolls ability checks and saving throws other than constitution saving throws if the target tries to cast a spell
it must first succeed on a constitution saving throw or the spell is wasted you can make a con
save at the end of each turn on a successful save it ends but this was done out of your turn so
no damage though no damage but pretty much disadvantage on everything as you are in agonizing tension.
Oh, so like my actual real life chronic conditions?
Sweet. I thought this was for escapism.
Well, Sentry, your turn.
I'm just going to follow up with Nova and just charge in.
Let's go, mama!
Sentry!
Starbreaker.
You need to pole vault.
With Starbreaker, you have reach.
Yes!
I'm also gonna do the same thing that I did for Nova.
Calus cheering you on.
You're gonna get advantage on the first attack only.
Go, Nova!
He's such a beautiful cheerleader.
Yeah, yeah, yeah.
Someone draw him with pom-poms.
He, uh...
So, advantage. Fuck me, that was a two.
Advantage.
Ah, fuck!
19!
Would you like to do anything to boost it?
I've got a driven to purpose.
24.
Do you want to do it?
I rolled it.
In this form, her AC is less.
24 hits.
And another benefit sentry, because unfortunately you didn't hit her previously.
Now she counts as an aberration.
Oh, does she now?
Yes.
Right, 2x with the 8, nice.
So...
I'll do a level 3 Divine Smite, the last level 3 spell slot I've got.
She's frantically reading spells about the Abjuration section.
I get confused because we've got Arcane Abjuration.
Oh, right.
78 to 12.
Here we go.
Come on, baby mama.
Different word, innit?
9, 12, 36, 45, plus 7, 52
52 points
yes
yum yum yum
finally
Starbreaker
and you can see that green glowing energy
reacting to the presence of this creature
and Zarkira almost pulls away from it
like she fears this weapon
as it strikes and bites in
you hear a
as it rips through parts of her scales,
ripping them free, causing a deadly, devastating wound.
Hell yeah.
Again.
Three, so don't worry about it.
Unfortunately, this time waiting for you,
she spins her long staff down and knocks you away.
Less than, I think.
Absolutely.
Century, is that the end of your turn?
Yeah, I've done a bonus action movement action. Yeah, I'm I'm fortunate. Century, is that the end of your turn? Yeah, I've done a bonus action movement action.
Yeah, I'm done.
Okay.
At the end of the combat round,
Zarkira, still able, and now in her new form,
will call down an ancient spell.
I'm gonna use the one I haven't used yet.
She will call up, in her snake-like voice,
I need to get the names of them, so do bear with me.
Unleash the mirrors of dark imprisonment.
Oh, oh!
I love these minis, by the way.
They're great.
Did you order them?
Let me tell you a little story.
I have had these miniatures since for about four years.
Oh.
Maybe longer.
They are Warhammer miniatures
and I saved them
because I knew one day
I'm going to use them for D&D.
And then last night
when I was prepping this encounter
I looked over and I saw
the bag they were in
and I went...
Oh.
It's time.
It's time.
So there's a...
Mirrors of dark what?
Dark imprisonment.
So there's a mirror
kind of pointing at
Nova and Sentry and Lucius.
And these are two large mirrors
crackling with red Hadar entropic magic.
Their surface is opaque.
You can't see, nothing's reflected in them just yet.
So they're not sun mirrors.
Is this technically a spell? This is an ancient spell. This they're not sun mirrors. Is this technically
a spell?
This is an ancient spell.
This is not the same thing.
Your mage slayer
will not go off.
She's not casting
this spell.
She's conjuring it
from the evil.
It's one of the
10th level bad boys.
It's a bad boy.
It's a big bad boy.
All right.
It's a big bad boy.
BBB.
That is it.
At the start of a turn
I need someone
in fact I'm going to have
Tom Hazel do this as
a cleric basically of Siaska.
You rolled a d6.
Let me see if Siaska's cleansing starlight resets.
Watch this.
4, 5, 6.
It's a 1.
Yes, it's a 1.
She is weakened and unable to summon the energy to be able to cast a...
Does Calus leave now?
Calus will have left.
Unfortunately he's like, Storm chasers I must go
and you can see
this monstrous giant
like bombing
its way over
oh shit
he's just like
I must leave you
but you can do this
I believe in you
and he will look over
look over at Siaska
stay strong my love
Lala
we will
rescue you
yeah
yeah he loses the game.
Go fight that joke.
You can see at this point,
because I think this is our fourth round,
Valor is on her knees in this prison,
and she's holding this prison at bay,
but you can see her visibly getting weaker and weaker,
and she does so.
Just a question on
timekeeping if we're going to go to the top of the round.
I don't know.
Let me do one thing and then I'll do it.
So at the top of the round
we will revisit this next week but
I just want to set up
the situation.
So a couple of things.
Zarkira is going to look
down at the two figures in front of her.
And you can see that that spear, that staff, has now become longer, larger, more powerful.
And it's crackling with energy.
And she lifts that strike in almost a one-handed downward stab, ready to attack the figures in front of her.
in almost a one-handed downward stab, ready to attack the figures in front of her.
At the same time, with her other hand, she calls up, she raises up, and she grips and pulls down.
And those of you who look up, see that above you, remember the battle of your astral forces is still ongoing as well.
Not just on the ground out in the plain of Entropis, but even above.
The Astoria, all the different Hadar ships and corrupted Valkyrian ships are all fighting.
And as she reaches up and pulls down,
maybe it doesn't take too long,
but Quill, you're the first to see it
as some chunk of debris or asteroid
is being pulled down to strike.
It's like meteors all over again. And it is landing this turn. It will. I don't know, I'm not going to strike. It's like meteors all over again.
And it is landing this turn.
It will. You don't know, I'm not going to say.
But that is where we are going to end today's
episode. Oh, man.
Okay.
We need to figure out
where that's going. And what these mirrors
are doing. And what her new powers are.
And we will find that out in the next
episode of High Rollers.
Hey, everyone.
Thank you guys so much.
We love you.
Take care.
Make sure you look after yourselves.
And we'll see you next time
for the next High Rollers.
Bye-bye.
See you.
Bye.
And here we are.
Hey.
Cool.
The post-game.
Man, guys, I got to say,
I was really worried at the start of that with the rolls and stuff going on.
I was really worried.
But you pulled it back.
Yeah, I mean, that crit from Lucius.
The counter spell.
The anti-magic.
I just needed to bring her to the ground
because you ready that action.
That anti-magic was the tipping point.
That was the first domino to go
and then it fell into place.
Just bringing her down.
Yeah.
That was good.
Listen, guys, thank you guys so much for watching.
Thank you guys for playing.
We will see you for the next episode.
It's gonna be another nail-biter, I reckon.
Spicy.
See you then.
Bye.
See ya. Bye.