High Rollers DnD - High Rollers: Aerois #189 | Hope Won't Fall (Part 1)
Episode Date: June 21, 2023Xarkira shows her true form and turns her attention to the squishiest of the bunch, Qillek Ad Khollar! Support the High Rollers and get early access to podcast episodes and more on our Patreon:Â www.p...atreon.com/HighRollers Music courtesy of Epidemic Sound, TCT Adventures (Solasta: Crown of the Magisters) and Jolene Khor! Check out Jolene Khor and all her wonderful work on High Rollers on Spotify: https://open.spotify.com/artist/1WX3ICiTmf4GpHwImnQMs6 Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Pickaxe.
Our champions have arrived on Entropis.
They have fought their way to the Breachpoint,
into the Far Realm to face Hadar.
But one foe stands in their way.
Having appeared through deception,
weakening Siaska with a poison,
trapping Valar in some sort of spell or magical trap and summoning an ancient enemy of Kallus's
Zarkira
a mage that you have encountered previously
stands before you
one final obstacle
the battle has been
desperate at times.
Bad luck plagued the first half of the battle
until Kilakad Kalar pushed the first domino,
engaging an anti-magic field around himself,
flying into Zarkira to disable her
magical flight, sending her down to the ground so that Aayla and the others could finally begin to
land some attacks. And from there, things continued on. Zarkira attempted to use a powerful ninth
level spell, channeling the power of Hadar to overcome the anti-magic field and try to kill Quill.
But it was stopped by a desperate counterspell, fueled with Quill's own portent from Lucius.
The counterspell disrupted the spell, and things began to shift. Attacks were made.
Aayla's hammer, Sentry's lance, Nova's sword, all dealing damage upon Zarkira's form.
And even as she desperately tried to get away to unleash more spells, Lucius conjured a powerful chromatic orb.
Surging with arcane power, Zarkira attempted to deflect it, but was unable, dealing 120 points of damage.
Which forced Zarkira to reveal her true form.
In a shroud of red and black mist, Zarkira's body was transformed into the monstrosity that you now see before you.
Still the upper torso of the mage, the female woman that you knew, but now with serpent
like hair, monstrous wings, and an enormous serpent's tail that coils around beneath her.
Her strength magnified, her toughness, her durability increased by numerous thresholds,
and her magic still as potent. Our battle continues.
And that, my friends, is where we jump in at the top of a brand new round. Now, I already did this at the end of the last episode,
but I'm going to do it again here to set the scene.
On Zarkira's turn,
on Zarkira's turn,
she levied her spear.
She pointed it down towards the foes in front of her.
But with her other hand, she pointed up to the sky,
almost making a clenched fist and yanked downwards,
using a bonus action to call down a piece of debris
or an asteroid or a meteor
or some form from astral space
in the raging battle ahead,
above you, sorry,
as your Valkyrian forces and ships
are all desperately facing off against each other.
Some broken piece of an astral ship
or piece of a bioship or an asteroid,
you begin to see it plummeting down
towards this battlefield.
That is her bonus action.
Oh!
Okay.
Casual. Yeah, sweet.
And I'm going to place this token.
Right next to Ayla, right next to Lucius,
directly underneath me.
You can see that this is the point
that this debris is heading towards.
As always, you can make a bonus action on your turn
to determine mechanics if you'd like to know
how big of an area this might be
or how long it might take.
That's up to you.
As her main actions...
Zarkira initially is pointing a spear down towards Sentry.
Nova, you are actually wrapped up in her tail.
No, I'm not restrained. Oh, you weren't,
because you were at your ring of free movement.
So you are also down on the ground next to Sentry.
Zahkira looks at you both
as if she was going to engage you,
but then the serpent-like eyes snap up towards Quill,
who is still surrounded by the anti-magic field.
Yeah.
And Zarkira is first going to look down.
Begun, insects!
And her enormous wings beat numerous times, powerful.
And you can see that they're covered,
like the ends of the wings have these sharp, scything talons,
and she's going to make a monstrous wing attack
against both of you.
Okay.
That is going to be against Sentry, a 31.
Yep.
And against Nova, low.
I think this might miss because you're already seeing 19.
18 is my AC. 18 is, of course, still going to hit you then. Sorry, 19 is this might miss because you're AC 19.
18 is my AC. 18 is, of course, still gonna hit you then.
Sorry, 19 is still gonna hit you.
You are both gonna take,
I'm just gonna use the average damage
to help speed things up, 18 bludgeoning damage,
but you are also both pushed 20 feet away from it.
Ooh, so towards the crash landing, potentially.
But there's nothing extra from Power Word Pain, is there?
It's only I do stuff.
You have disadvantage pretty much on everything,
and if you try and cast a spell, you have to make a concentration check first.
But as she knocks you back, I'm not going to knock you prone.
You're both seasoned enough that since you Plunge Starbreaker in,
kind of using that on the ground to keep yourself upright,
Nova, the magic of your Eganati form and Tiangong
almost helping you stay on your feet, but you are knocked back.
This then frees Zarkira up to move without opportunity attacks.
She's going to fly around.
Was that a... No, it's not a spell.
It's not a spell, I guess.
Oh, my God.
She is going to stay 20 feet away from you, Quill.
As her... I like it. Oh, my God. She is going to stay 20 feet away from you, Quill. But her spear is now enlarged with her own form
and has 20 feet of reach.
20 feet of reach.
And as she looks towards you,
she is going to ever so slightly smile
as this spear is going to launch two attacks at you.
Oh, okay.
If the spear goes into the sphere,
does it then become non-magical?
It does.
But it's still a spear.
It's an enormous spear.
And I would say that whilst I am actually going to take off the enhancement,
this is a magic weapon.
I'm going to take off the bonus that she gets to hit and damage.
But this weapon does extra damage on a hit, which is literally the essence of Hadar, and I'm going to allow that the bonus that she gets to hit and damage, but this weapon does extra damage on a hit,
which is literally the essence of Hadar,
and I'm going to allow that through the anti-magic field. Because anti-magic field, it does anything which is from a deity or an artifact.
Well, unless the spear itself is an artifact.
Actually, you're right, this would be an artifact.
Yeah, we'll just go through that.
You're right.
But she is going to try and melee attack you.
First attack is going to be a 24.
Yeah.
And the second attack is, yeah, I rolled a 19.
That is going to be exceptionally high.
Okay.
Would you, I'm going to ask you, Tom Hazel,
would you like me to roll this damage
or would you like to take the average?
Yeah, roll it.
Okay.
Wow.
I shouldn't have said that so quickly and confidently.
I love the confidence though.
Wait, how many do I...
Oh, that's... Wait, are they all D12s?
Oh!
It's a lot.
So, initially, that will be...
And don't make your concentration check yet,
because this is all from one attack, so it's all one damage.
Oh, so it's two strikes at the same time.
33 piercing damage.
Okay.
This is one attack.
Oh, oh, I see.
Oh.
Yeah.
I don't know what the average of, like, fives on a D6 already.
That's 20 necrotic.
So that would be 53 points of damage in total.
So the DC of the concentration is 25.
25? I got a plus two con. I'll roll for it.
Three, five.
Also, because she dealt necrotic damage to you,
you do gain a doom token.
Okey-doke.
And as I said, that was the first.
Doomy-doomy-doom.
Yeah?
Yeah.
That's not good.
Yeah, roll that second one.
This could be low. Or it could be extremely high.
24 piercing damage.
Oh no, sorry, I forgot her modifier.
32 points of piercing damage.
Slightly lower.
All right.
Rhiann, look at that.
Do you see that?
That's awful.
That's chunky.
Oh.
Wait, is that a load of DC?
That's a lot of high numbers.
That's a lot of fives and sixes, dude.
26 necrotic.
Oh boy.
So that'll be 59, I think.
58.
So I'm down to eight HP.
Do I get another doom?
That would be another doom token as well.
Eight hit points.
And you just watch as she
slashes and swipes and stabs through the air,
desperate to try and break this anti-magic field
and bring you down.
Like, not getting that powered kill.
You can just see there's this loathing at you.
As much as he's directed at Lucius as well.
Like, you can see her eyes.
Like, Sentry has hit her, and you guys have done some damage to her,
but these two mages, and you get the sense,
I don't think you even need an insight check to test this,
like, Zahkira doesn't respect physical strength.
The fact that both Lucius and Quill have outmagicked her
has irritated her, has really gotten under her skin.
She's slightly perturbed.
Okay, and I'll ask,
so you don't accidentally reveal too much,
what do we know about doom tokens, players?
Oh, we know that...
I can remind you as well, because they have some healing by a d6.
Oh, a d6 per d6.
Another effect has occurred.
When you take necrotic damage,
you take additional damage, number of doom tokens you had so i
would have taken it you would have taken an extra d6 you're right two so thank you tom i'm down to
six hp but yeah every time so this has happened before so i don't mind telling you yeah the doom
tokens and those are pretty much the whole mechanic by the way um it is basically reduces
your healing by d6 and anytime you take necrotic damage you take an extra d6 take necrotic damage, you take an extra D6 of necrotic damage per doom token.
Yeah, and was it just Siaska that could get rid of them,
or was it just regular healing?
You don't know.
Regular healing gets rid of the bleed tokens.
Yeah.
Yeah.
Okay.
Did it cause damage when we healed?
Because I feel like I healed something.
No, it reduced the amount of healing.
Yeah.
Okay.
Oh, actually, since it is the top of the round, isn't it?
This is you.
She is at the very top of the initiative.
So would I have rolled to refresh Siaska's healing?
You did.
You rolled a one.
You did.
You rolled a one.
We did that at the very end of the last session.
Oh, that was the end.
Okay, I thought I did that before.
My bad.
That's cool.
All right.
And with that, that is the end of Zakira's turn.
And Quill, it is your turn.
You are still in the air because your flight is natural, you can fly with your wing.
Yeah, I've got full speed now.
And now you feel the elemental air of the Magitek wing kind of flare to life.
Yeah, that's true. If I try and leave, she'll hit me.
But also I need to get away from this meteor landing.
There's also these two mirrors
on the ground that we don't know anything about. That is correct. But I can't really
leave right now. So I mean I've got a fifth level. Don't forget you can always bonus action
if you'd like to try and work out mechanics as well. I think. I know you might have other
bonus actions you want to do but that is an option don't forget. You can always bonus action if you'd like to try and work out mechanics as well. I think... I know you might have other bonus actions you want to do,
but that is an option, don't forget.
You also, I think, I forgot,
and I mentioned this, we mentioned this privately,
I didn't mention this on stream,
Kallus's support and aid that you can call upon
refreshed when Zarkira took her second form.
Yeah.
So you can call on Kallus to come and help you again.
And you can see that he's kind of making way,
he's making progress in his battle
against this hulking undead giant king.
Can you remind me of his abilities?
Yes, he basically, at the start of any player's turn,
you can call for Kalos to come and aid you.
Kalos will arrive on that player's turn next to them.
He has an aura, 30 for aura,
that grants advantage to attack rolls and saving throws,
and he grants half cover to any hero within 5 feet of him.
He can also make one of the following attacks.
He either does a big line attack that affects multiple things,
he does a single target strike, which I actually messed up when Sentry used it,
has to be within 15 feet of him,
or he can boost one of your attacks, allowing you to use his attack bonus
or saving throw DC
and dealing additional damage
when you strike.
It's basically like a teamwork
you guys are fighting together.
And it does it sexily.
Very sexily.
Always sexily.
Yeah.
Breasted boobily.
I will use my bonus action.
The mirrors are spooky,
but the explosion from this thing landing
is I want to figure out somehow
the radius of this crash landing.
Yeah, I mean, you can just analyze the mechanic
and I'll tell you.
Like this is Quill looking at it,
trying to determine how big it's been,
what kind of damage it might do.
That's the size of Texas. Jesus Christ. That's quite big kind of damage it might do. It's the size of Texas. Yeah.
Jesus Christ.
That's quite big. That would be a lot.
That's the end of the world.
All right.
This would be, I think because of the nature,
she's used magic to pull this thing down,
but the threat itself is much more kind of physical.
I would say you can make either a...
No, actually, what's the point?
You're going to use perception.
I was going to say
perception or nature you'll use perception uh yeah i think i'll use perception i don't know why i gave you a choice just out of curiosity plus two yeah use that yeah yeah i don't know
why i started giving you the other choice actually what i get with the plus 18 oh that's 33 yeah
Oh, that's 33.
Yeah.
Very Sherlock Holmes.
You begin to calculate the trajectory.
You calculate the area of effect.
You calculate the kilotons of force,
newtons of force that this might do.
So I'll explain this mechanic.
As bonus action,
Zarkira can use Meteor Blast.
She issues a command to her forces in natural space and uses Hadar's magic to pull a piece
of debris, an asteroid or similar,
down to the battlefield. She
elects a space within 60 feet of her and creates
a 10-foot radius
around it. At the start of her next
turn, a piece of debris
strikes that space. Creatures in the area
must make a dexterity saving throw or
take large amounts of bludgeoning
damage. In fact, I'll tell you the damage.
You got super high.
30 bludgeoning damage, half on success.
The area then becomes difficult terrain.
So it's not, like, the biggest damage.
Or traumatizing.
These aren't...
Meteor strikes.
The meteor will break up as it kind of comes down to an entropis.
So it's, you know, about 10 feet radius.
So it's 20 feet.
Yeah.
When they catch the pebble.
Yeah.
So about 10 feet radius, so it's 20 feet. Like in the episode of Simpsons?
Yeah.
When they catch the pebble.
It's funny.
Yeah.
Okay, 10 feet.
So that would hit.
10 feet radius, so it's literally like 10 feet on both sides.
Oh, right.
So imagine like a 10 foot aura around the whole thing.
So Aayla and Lucius definitely.
Is that Nova as well?
No, it would not be because it's ten feet around.
Okay, so next turn.
Okay, yeah, I'll tell everyone to move exactly ten feet away.
At the trajectory this thing is falling,
and the speed it's going and the size of the tree.
I would also say if you remain above it, it will probably hit you.
It'll hit me on the way down, yeah.
Imagine it's a cylinder basically going up,
like it's going to strike down. I'm also going to basically, like going up, like it's gonna strike down.
I'm also gonna use, sorry, this is a long turn, I know.
Hey, we're in level 20 combat, man.
Like this is gonna be,
we knew that this is gonna be kind of how it is.
And we're trying to get back into it.
I, I, I, I got it.
New phase.
I gotta use my last fifth level spell slot
and my current highest level spell.
On a Mask Cure Wounds. So everybody is gonna heal for 3d8 plus six, fifth level spell slot and my current highest level on a mask your wounds um so everybody
is going to heal for 3d8 uh plus six which is dude dude dude dude dude oh um uh wait was that
the total that just showed up there oh my god 16. 16 h green uh Does that hit Siaska?
Yeah, I mean, she's within 60 feet.
Does Spellbreaker, at only fifth level,
have any effect on the Poison?
Poison?
I know you said it wasn't a magical poison.
Well, no, it is a magical poison,
but it's like an ancient mega magic poison.
It's like artifact poison.
It won't reset her recharge.
Sure.
What I will say is,
you guys have been fighting for a while now.
Sentry, you helped purge some of the poison earlier.
Quill, you're healing a spellbreaker,
maybe trying to break away some of that entropic magic.
Siaska is still weakened,
but you've seen it before.
She's been in agony, holding back this poison.
Maybe some of that strength, you can start to see maybe a little bit of it coming back.
She doesn't look like she might be in a condition to fight, but you can see her beginning to rouse to pay more attention to what's going on,
trying to follow all of you with what's happening as she's rebuilding her strength.
You do think that she is fighting this poison off
and she's winning.
She's winning against the poison.
She's pushing it back.
Okay.
I will go down some,
probably to the ground floor.
Fight all the way down?
I still need to be within 20 feet.
So we'll keep you on the flying stand,
but you are 20 feet in the air
basically yeah i just want to get 10 you were 40 feet up maybe 50 actually 50 feet okay yeah
swing i think it was 40 well the difficulty is is that she would have been like 20 feet like
sure i think it was 40 so she i think she was... I'm going trigonometry. Yeah, I think she was in the right space.
But I want to stay within 20,
but away from this meteor by 10 feet,
so I guess I'm getting closer to her.
You can move literally like here.
You can literally just do a wider arc.
Yeah, but I also want to...
As long as you stay.
The other way, because I want to be closer to Sentry.
I don't want to leave that aura, so...
I'd say like here?
Yeah, that works.
You can go one back.
5, 10, 15, 20, yeah.
You have to be here.
Yeah, stay within threat range.
Stay within threat, stay near Sentry,
away from this asteroid, nowhere near these mirrors.
Okay.
Right in her face. End of turn.
End of turn.
One last quick thing.
Again, I know a lot,
but we're kind of setting up a new turn
and stuff like that.
Anybody who has a passive perception
of, I would say, 17 or higher,
you can see Valor inside this prison
is, like, her hands are, like, slight,
like, she's, like, her eyes are, like,
struggling to stay open. You can see that, like, you've seen slight like she's like her eyes are like struggling to stay open
you can see that like you've seen as as valid's been growing into a power like there's been like
this starry nebula in her hair similar to her mother's like siaskis her hair's almost looking
like it did when she was a little guy it's just looking black and normal um there's still light
coming off of her and there's still energy she's still maintaining this other spell inside, but she's looking weak.
We need to speed this up as much as we can.
Yeah.
Spellbreaker wouldn't have affected Power Word Pain on me.
It's only 5th level.
It has to be the same level.
And it's not like Count Spell where you can roll for it, basically.
Oh, so there is one last housekeeping thing.
Dispel Magic, however, would be like Count Spell where you roll
to see if you can break it.
So even if you cast Dispel Magic at lower level,
it has a chance to break another spell yeah the only other thing is that
the portent i used to get lucius's counter spell on the power death yes was too low because it was
actually a plus five that you had so i used my 16 which is enough yes so i i swapped out the
portents i used there's a lot of stuff there's a lot going on We mentioned it a little bit, but it doesn't matter anyway. All right, raid action turn.
These mirrors.
Yeah.
So the mirrors, I've a rule,
where they target the closest possible person.
Leave.
Lucius, where is the dark imprisonment?
Oh, if it's equal, then I'll roll randomly.
So, what they do in this space.
So, Lucius is, I would say.
Ten, Ayla is ten as well?
Yeah, five actually,
because it's kind of occupying four squares.
Oh, I see.
So they are both even, so I'm gonna roll.
One to two, Ayla.
Three to four, Lucius.
One, it's Ayla.
On the other side,
it's Nova only now, isn't it?
Oh no, actually, let me see.
Might be Lucius.
Within 30 feet, yes, so Sentry, I think,
sorry, Nova would be the closest.
Yeah, Nova's closest.
Nova's closest, okay.
Nova's closest.
In that case, I need Ayla and Nova.
I need you both to make,
these would be charisma saving throws.
Oh, yeah.
I'm at disadvantage. Yes, your power would put you at disadvantage.
I get two twos anyway, so...
I don't have a bonus.
I'm going to use Indomitable.
I've got one more of those.
Okay.
Don't forget, anybody within 30 feet of century
do get plus two.
Yeah, Aelith or...
So is century, so is Nova. Plus? Yeah, Aayla's a dragon. So is sentry. So is Nova.
You get plus two.
Plus three.
21.
Plus three.
21 total?
Mm-hmm.
Which is not enough.
Disadvantaged, though. That's still pretty damn good.
So Nova and Aayla, you look, and as you're scanning around the battlefield, you just glance at these mirrors, which have been opaque.
They've not looked like mirrors.
They've almost looked like just sheets of floating dark glass.
But when you catch a sight of it, just a glimpse,
you see it reflect.
You see it reflect yourselves.
And you feel your mind begin to spin and blur,
and you feel something tug,
and you try and resist it kind of using your force of will but this mirror almost whispering temptations whispering uh fears
whispering secrets uh pulls you in for everyone else you do see nova and ayla vanish and you see
their reflections almost appear in these mirrors as if they were like in them.
And for Ayla and Nova, you are stood where you were, but everything is now like a smoky gray.
And you can see faint, wispy outlines of your allies and everything else that's going on.
You can see the two mirrors there.
But as you kind of look at yourself, you see that there is another version of you.
But as you kind of look at yourself, you see that there is another version of you.
The rest of you, where Nova and Aayla disappear,
are mirrory reflection forms in their place.
And these forms look like they have been corrupted by Hadar.
Aww.
Shadow Link.
Fucking rad. I wanted a shadow quill.
Shadow Nova.
On your initiatives,
stuff will happen.
I will tell you,
you can break free.
Again, not going to give too many mechanics,
but like, there it is.
Just with Tower of Pain, it's going to be fun.
Maybe, but we'll see.
But that is what happens.
And funnily enough,
we get to see exactly what happens
because it's Ayla next.
So, Ayla, you can take your turn normally.
What you do, we'll find out.
But also on your turn, your reflection acts.
You basically, the reflection will move to the closest enemy of Zarkira,
so any of your allies, and will make one basic melee attack.
You just make a normal, regular strike.
If you were a spellcaster, say you were Lucius or Quill,
it would be a cantrip.
You would target the closest creature and make a cantrip.
Oh, God.
So this shadowy reflection of Ayla is charging over.
Don't worry about it.
And Lucius, you find a Kadaa-corrupted Ayla taking a swing at you.
I mean, you know that this is not the realrupted Aayla taking a swing at you.
I mean, you know that this is not the real Aayla. Parole of 19 is gonna hit him.
19 plus 15.
Oh no, that misses.
Does it?
Because it's a shadow?
I'm immune to shadows from, I think it says,
mirrors of dark imprisonment.
17 bludgeoning damage, two lightning damage. Oh, okay. 19 total. That's not too bad. So it's kind of dark imprisonment. 17 bludgeoning damage, 2 lightning damage.
Oh, okay.
19 total.
That's not too bad.
So it's kind of... And the reflection doesn't speak, but it has this manic...
Like, the mouth is too wide.
It's got the dark corruption.
You can see, like, bony protrusions coming from Ayla's neck.
Maybe there's, like, a second toothy maw, like, in her collarbone.
Like, black worms
wriggling under the skin
and it just
takes a strike at you.
So Ayla,
what would you like to do?
The real Ayla.
Try and break out of the mirror.
Cool.
So like as in
go up to it and smash it
or something like that?
Yeah.
Yeah, sure.
Make an attack roll.
31.
31 will hit.
Yep. Absolutely hit. Yep, absolutely hit. 23 bludgeoning, 4 lightning.
It's resistant to both bludgeoning and lightning, so that would be 23 plus what, 4?
It's a mirror.
4 lightning.
4 lightning, so 27 total. Yeah, it's a magical mirror though.
So 27, half of 27 is 13.
13.
You watch as a big crack forms down the mirror.
Can I hit it again?
You absolutely can.
Natural 20!
Ah, brutal critical!
Ah!
By all means, work out the damage,
but I will tell you now,
this mirror is going to shatter into a million pieces.
That's really awful.
What an incinerate losers.
It's been a long time.
What's critical?
That's seven years.
Critical, critical.
Critical, critical.
Extra critical.
You've seen Zarkira's reflections when they broke.
Fuck.
You did this to me.
Four extra d10s.
Just shut your eyes.
So 40 base.
40 base.
Four d10s plus the modifiers.
And then plus lightning badge.
18.
So 40 plus 18.
58.
Plus 6.
Plus another 6.
70.
70.
Plus modifier.
Plus 13.
83 points of damage. Oh my god. Plus 13.
83 points of damage. Oh my god.
Damn.
Try hard.
So you watch as this corrupted Aela comes up
and takes a swing at Lucius.
And then you see...
I really don't want to hit him again!
A crack.
Not a big crack, but a crack.
And then, coming out of the mirror,
the lightning stormed real Aayla bursts free
as the mirror shatters.
Lucius, as you were the one still around,
needs you to make a dexterity saving throw.
Oh, it does shatter.
Oh, shit.
You've seen...
Natural 20.
Woo!
Well, well.
Yeah, I will say that you take no damage.
It would not...
Actually, no, you would still take half damage.
Can I not cartwheel through all the shards?
Do you have evasion?
No.
I've got mirror images.
You do actually have mirror images.
Do you have mirror images?
Yeah, he does.
Not actually hit you yet, with a normal attack.
It would be 16 points of slashing, half to eight.
Eight points of slashing damage.
That's a point.
That chromatic orb, if you reflected it,
could have hit your mirror image instead.
Oh, yeah.
Because it would have been a targeted attack.
Lots of things. Lots of things happening things happening but yeah so mirror shatters lucius
you do get cut a little bit but you managed to tuck and roll uh maybe avoiding some of the worst
of it and ayla you burst free what's happening you do not have any movement left unfortunately
it's like you're moving through the shadow realm does take off while. Oh, I can't move out the meteor. But you are out of range.
So you literally have to wear the meteor.
A friend could get you out of the meteor somehow.
She's too big.
It's fine.
It's 30 damage.
I mean, Ayla's not really been hit that much as well.
It's fine, I'll be fine.
Don't worry about me.
She'll catch it.
I was actually gonna, no, the reason I was saying that
is because I was gonna drag Lucius out of it.
I wasn't worried about me, I was worried about lucius how about ayla you fortunately throw it in
a little bit pretty dope um yeah bonus sections there's no targets for your lightning is there
any other bonus sections you would like to do uh would you like to make any sort of checks or do
anything i think she'll just look up at zarkira and just screech, because she's furious.
That's it.
Storming with lightning.
In that case, we go to Lucius.
Then it will be the raid action, then Shadow Nova.
Lucius is going to run away from the meteor.
Leave Ayla to her fate.
Oh, don't worry, no, don't worry.
Where would you like to go?
Do not go near that mirror.
I'm gonna go close to...
Do not go near Nova.
Not near the mirror.
Maybe this side of that statue, yeah.
Not near the mirror.
Yeah, that's nice.
So I'm gonna, that's my movement.
Okay.
I'm gonna quaff a potion of supreme healing.
Okay. Nice.
Is that the supreme?
No, this is superior.
It's a 24 plus 20. supreme healing. Okay. Nice. Is that the supreme? No, this is superior.
It's a 24 plus 20.
Holy moly. Holy moly.
Rollin'.
So that'll be your bonus action.
Oh, that's a lot of force.
That is a lot of force.
That is a lot of force, holy shit.
That is what we need though.
That is need to raise the potion.
So yeah, it'll be raid action over the century.
Plus 20?
Plus 20, yes, it is plus 20 plus 20. Yes, it is a boss 21
Nice
One he rolled mostly for yes, so that's fours. That's threes. That's
20 so yeah
That's nearly max
Two threes one two
It's like my damage
56 three sixes, two fives, and a three, I think.
I think so.
So yeah, you feel that energy surge through you
as your wounds knit back together.
Did you have any bleed tokens, Lucius?
I did not.
In that case, don't worry about it.
Clear.
Action left. I'm going to Chromatic Warp her.
Fuck it.
Actually, no.
I'm going to use my action to turn into a prism.
Activate your prism.
Prismatic mastery.
That's a lot of sorcery points, right?
Moonstars going on.
Oh, so we actually see,
so in the eyes of the Moonstar mask,
they become this prismatic, you know,
reflection of all these different colors as the mask goes on
and just surrounds Lucius
in this shifting chromatic veil
of all these myriads of colors
shifting around him.
That's shit. All right.
So you've activated your prismatic mastery.
I can see true.
Is there anything I can see in true vision?
True sight.
On Entropis.
Do you want to?
No, no, no.
That's actually, no, it's almost the opposite.
I mean, this place, this is a dead place.
There's no life.
Almost normally back on Arois with Truesight,
you know, you've seen this before,
you and Quill have both experienced Truesight.
You see the flows of magic.
You see auras around people.
You see everything gives off, all life has magic to it
and has auras and components but here
gray dust nothing only your allies i would say you look over and you see this horrible corrupted
nova reflection you see through it as if it's a ghost like you can instantly tell that it's not
real it's a manifestation of this mirror, this spell.
You can even probably see the Nova trapped in the mirror,
sort of like banging on it, kind of like, you know,
ready to try and break herself free.
You see just the faintest aura of power around Valor.
Dimming, dimming, losing, like you can see this light
inside her chest,
and it's an ember of a flame.
It's only barely being kept alive at this point,
this being sheltered from a wind trying to blow it out.
Siaska gives you some hope,
because you see that same light,
what was probably once an ember,
is beginning to flare back to life.
You can see strength beginning to flare back to life.
You can see strength beginning to return.
And then you look at Zahkira,
and it is just, you see,
you would see a figure,
almost like hands on her shoulders,
this face, this humanoid shape,
but there's no features,
just a red light where its face should be, and its hands are like wrapped around her shoulders and then a misty body kind of trails behind her and you can
see that her muscles her wings her face all of it's just filled with like this red energy like veins
then maybe you see just a flicker of a human woman inside her body.
You see almost like a version
of herself, a shadowy,
scared woman.
That's what you see.
I have completely
been forgetting that Zarkira has a legendary
action this whole time.
That's true, yeah.
So, I am going to use them.
And I had,
I wrote myself a little plan
because I was trying to think
of what she would do.
And Quill,
you healed everybody.
You did a big heal, correct?
It was a heal,
it wasn't big.
And,
but you don't have the anti-magic
filled up.
I don't, no I don't.
Lucius.
Concentration.
You've just activated
this prismatic mastery.
Oh yeah. I am glowing.
Yeah, she would see that as a threat. She knows a little bit about your magic.
I'm really strong.
I've got a plan for you, don't worry. But first she needs to deal with Lucius. Moonstar now, bitch.
What do you have just taken a turn? How brave is she for it?
Yeah, she's gonna wait.
She's not taking an action.
She's not gonna use all those interactions, yeah.
So we go to, so it would be the raid action.
Nothing happens.
Nova is currently trapped in the mirror.
The other has been destroyed.
Nothing happens.
Who do I attack?
Nova. Would that be a taxable The other has been destroyed. Nothing happens. Who do I attack? Nova.
Sentry would be the closest target.
Would my shadow version have power word pain disadvantage?
No.
Oh!
I tried.
I'm going to use my black.
I appreciate the effort, but no.
I'm going to use my black size because that's close.
This is just one regular hit with your weapon.
It's like no multiple attacks, just one single hit.
Yours have to be Sentry's AC. Yes. You know it's not real Nova because's like no multiple attacks, just one single hit. Yours have to be centuries AC.
You know it's not real Nova
because there's no books on this Shadowclaw.
They're all torn up, actually.
She's eating books.
Yeah, she's eating with the mouths.
A real Nova would never do that.
This Nova's cool.
Book eater.
Give me that roll.
Give me the roll.
We've got three hours to get through this.
Come on.
That's a two. Oh, come on. Fifteen just staying here. Kim, we got three hours to get through this, come on. That's a two.
Oh, cool.
Four, 15.
15.
A tickle.
Kind of the blades clash,
Starbreaker kind of fending off this fake Nova
as you kind of hold off its attacks, but yeah.
It's drooling.
It's drooling.
It's absolutely drooling.
That's how you know it's not, because it looks dumb.
Then we go to the real mode.
So, our word, pain.
I think Nova's cool. Just want to clarify, I think Nova's cool just want to clarify i think nova's cool i'll deal with you
later thanks okay no she's not cool um tell your friends they're cool but anyway carol i'm gonna
try so with heaven's wood on the blade that i have i have misty step i will try misty step to get out
of here so it says looking at a space.
I'm going to tell you, I don't want you to waste the Misty Step.
This will not work.
And I think Nova is A, smart enough to realize that.
This is basically a demi-plane.
You are currently in a different, like you can't just,
this isn't like you're trapped behind the mirror.
You couldn't see out of it, could you?
Yeah, exactly. You can't look out of it into the real space.
So I don't want you to waste that ability.
It's a cool idea, but unfortunately, no.
This is a Nova, especially with your background in planar magic
and studying all the stuff in Vortensar and everything else,
you would immediately recognize, I'm in a demi-plane.
This is like a small pocket plane.
So summoning Tiangong as well probably wouldn't have the other side of the mirror.
Yeah, I mean, can you...
That's an interesting one, though, because that's different. Because you just choose a point. You don't have to the other side of the mirror i mean you can yeah i mean uh can you that's an interesting one though because that's different because you just choose a point you don't have
to see it right you can just choose a point you're aware of you have to see it in a space
you can see within if you have to see it then no okay i'm just because of this power
word pain like it's just to be a real boy.
I mean, three attacks of disadvantage,
like, you know, it's better than nothing.
It's not got Zarkira's AC.
And Tiangong is also affected by it as well, right?
By the power word pain?
The disadvantage is like...
I am going to say that, yeah,
basically the Echo of Tiangong is an extension of you,
so it has any, like, if you were under,
let's put it, say you were under a Bless spell,
the Echo would also gain the effects of the
Bless spell, right? Like, you would have all the same
benefits that you have, which means it has
to have the same penalties.
Well, I'm going to summon them anyway.
In here? Yeah, because I don't have
a bonus action. I might as well.
Summon them next to the mirror
that you're stood in front of. Yeah, and I'm just going to
roll a D10 to check which version it is.
It's Tian Fang.
And yeah, I guess I'll just start whaling and see what happens.
Start making some attacks. Let's go. Disadvantage, but...
12 is the lowest, so 25.
Hits.
Cute.
Yeah, boy.
That is a 9, 10, 11, 12, 13, 14, 15, 16.
16 points of damage.
Tiny crack.
As the blade strikes against the mirror.
Oh, two 15s.
Let's see.
So 28.
It's eight.
There you go, right.
Five, seven, eight, nine, 10, 11, 12 points of damage.
12 points of damage.
12 points of damage.
I remember it was a half-all.
Seven, 20.
20 still hits? Oh. 20 is infected, Tacey.
I'll tell you that now.
Nothing below six.
15 points of damage.
I think that was six. 15 points of damage.
Third attack.
Would you like to unleash incarnation?
Yes, I will.
Okay.
Why don't we use that?
Nope, 17.
15, yep, unfortunately.
But three hits do go through.
It does resist some of this damage.
It is a physically strong mirror
and it seems to be magically enchanted with Stand damage.
So it does half the damage you dealt.
But cracks begin to form.
I am going to con save to see if Power Pain ends.
18.
18 is not enough.
What do I need to hit?
Or is that two? I think you is not enough. What do I need to hit to... Or is that two?
I think you've had enough.
Any spells that are from Zarkira's kind of powers seem to be about 24.
She's a very powerful match.
Cool!
I don't think you can actually do it.
I don't think you can save out of that.
What's your bonus? Plus three?
Yeah, can't save it. Well, you can. Without like Sentry's, well, you can with things like
Sentry's Aura, Bless spells.
Remember, like, even if your stats right now
don't do it, there are ways to improve the odds.
It's just such an infuriating spell to have
on you. Yeah, it is, yeah. And she
picked a person that she knew could make multiple
attacks that is a threat to her.
Like, that's, you know, unfortunately, like I said,
she is a villain who is very smart, knows your
capabilities.
So that is Nova.
That is your turn.
In which case, we go to Century.
The barrier that Valor is in.
Yes.
Is it like...
As my bonus action,
what kind of force is it that's keeping her inside?
It could make an Arcana check for her, essentially.
Essentially, she's not normally an analyst, but yeah, give me a roll.
Let's see what we get.
She's got new dice.
Yeah.
Nine.
Nine.
It's hard to tell.
I mean, magic's never been your strong suit, but does it matter?
No.
Does it change anything?
Not really.
That's probably what the power of the matrix is telling you.
Even if you can't work it out now, do what you got to do.
But yeah, unfortunately magic is not something you're too familiar with.
Alright, can I move up to use my full movement to get as close to the barrier as I can?
You can Nova, can you make enough opportunity to attack?
Dark dice.
Go.
Oh, that's bad.
That's real bad.
That's the play?
I rolled an 18 plus 13.
18 plus 13.
It's going to be a hit.
It's just a normal hit.
Would this have the... This wouldn't have the
star...
starlight bonus.
No, I'm going to say
it doesn't actually
because you don't have
the power word pain
so I'm not going to give it
the starlight damage.
Golf dice.
Go.
10. 10 points of damage. Goft Ice, go. Ten.
Ten points of damage.
No worries.
The shadow of Nova kind of strikes you as you run past,
but you get within ten feet.
Nice.
Can I use Starbreaker's ability to try and break through this barrier?
I think this is the first time this has been used.
Wait, what?
So can you please read this out for me?
Okey-dokey.
While Starbreaker is transformed,
it has the ability to break through
or pierce magical barriers and defences.
It lowers defences of the shield spell
and if it is used to strike a magical barrier,
such as a wall of force, force cage,
prismatic wall, or similar effect,
make a strength or charisma ability
check against the spell's DC.
On a success, Starbreaker creates a hole in the barrier
large enough for a medium creature to pass through.
On a failure, you're either subject
to any adverse effects of the barrier
or take 4d8 psychic damage if it pass through. On a failure, you're either subject to any adverse effects of the barrier
or take 4d8 psychic damage if it has none.
Take a breath.
Mike, you really liked this weapon, didn't you?
That's awesome.
I put it in there a long time ago.
It was in there from the very beginning of the campaign
for anybody to find and use.
So I guess if you fail, what was it? 4d8 psychic damage.
Oh, that is...
And this would be using your Strength or Charisma modifier?
Yep.
So yeah, I'll just...
Just don't fail it.
Raise up Starbreaker and just...
Try and burst through this barrier.
Try and burst it, yeah.
Burst that bubble.
Okay.
Let's have its downsides.
Exhaustion plus lots of damage.
Because you've not enlarged Starbreaker yet, have you?
I did last turn. Oh, you did. Okay, so yeah. Exhaustion plus lots of damage. Because you've not enlarged Starbreaker yet, have you? I did last turn.
Oh, you did. Okay, so, yeah.
Exhaustion is already in place.
This is an ability check, so exhaustion will apply.
So it's disadvantage.
Okey dokey.
So I'm going to use my...
Break the bottle.
Standard charisma.
So you can use strength bonus or charisma bonus.
So basically, what's your strength?
Strength is plus four.
Plus four. What's your charisma?
Plus three.
So plus four is probably going, what's your charisma? Plus three.
So plus four is probably going to be better.
All right.
Fuck me!
Thirteen.
Thirteen, unfortunately, that's not going to be enough.
That's not a saving throw, is it?
It's just a straight ability.
It's just a straight ability check, yeah.
Wait, oh no, Kels.
Why must you fail me so often?
And the next round was an act 20.
Nice!
And that is going to be 18 points of psychic damage, I'm afraid.
Why did you set my HP?
When did I do that?
So as Sentry, the tip of Starbreaker impacts against the barrier,
and the spiralling energy is trying to burn through, almost trying to drill through this barrier,
but the magic is withholding against your power, whether it's the exhaustion in your body,
the exhaustion in your mind and your soul, Starbreaker isn't able to draw enough power out of you to do this.
But yeah. That was a good try, Sentry yeah this is a good try century it was a good try that
was yeah worth it i will say because it's a unique circumstance um if you were to do say summon
callus i would let you use his strength bonus or charisma bonus because it'd basically be the same
thing as him making an attack with you i was gonna say i could also try it yeah i'd say hey
look at my strength basically like the two of you together like pushing through absolutely as him making an attack with you. I was going to say, I could also try it. I'd say Aayla can come and help you as well.
Basically, the two of you together pushing through.
Absolutely.
If I see what you're trying to do, I could combo.
I can't remember if I made that how many times you can use it.
It doesn't say.
Great.
I think that was a mistake, but I'm going to run with it because it's cool.
I mean, it does have damage as a downside.
It does make sense.
Big damage.
All righty.
Calus is up.
At the end of centuries. Yeah, big damage. All righty. Calus is up.
At the end of Sentry's turn.
Okay.
Legendary, actually.
Yeah.
Zakira looking around, sensing this growing power in Lucius,
this prismatic energy,
and having been dealt such a vicious blow from you before,
is going to look in your direction.
And she gestures with her free hand
that's not holding the spear, casting a spell.
Not a spell that any of you have encountered before,
so if you'd like to make Arcana checks.
I'm in a dummy play.
You are in a dummy play. I wanna know.
I'm too dumb. I'm interested.
Can I see?
In a century, like, the man. Kind of seems very smooth. I'm in a great touch. I wanna know. I'm too dumb. I'm interested. Can I see? Like, can I, like, the map?
Yeah, I was a great task.
Only 15.
Not enough to discern.
23.
I'll give it to you, Quill.
17?
15.
15, Quill.
She's casting.
You know this spell is feeble mind.
Oh no!
Oh, that's the asshole spell!
That's bad, yeah.
She looks in you, Lucius, and those serpent eyes glow,
and you feel her presence in your mind.
That'll just leave him a potato, right?
This is, she's casting a spell as a legendary action.
I cannot spell it as my reaction.
You could certainly try.
Seventh?
I will tell you it is a...
Look, it's Quill identified it, but you didn't.
So yeah, you can choose which spell you would like to use
to spell slot you would like to use.
I'm just going to shout out what circle of spell.
I mean... I'm going to do seventh.
All right, seventh. Unfortunately, I still need you to roll.
It is a d20 plus your charisma bonus, like your modifier.
So plus five for Luciusus right we got this for a
little bit wrong last time and the dc you're trying to beat is probably not enough go on 18
no 16 oh so this time you again try and summon that magic but quill's energy is not there
no help from your friend this time time to see how this little mind works.
And you feel...
What are you without hijab?
...paws that dig into your brain.
You're a puppet.
A puppet that still has their mind intact.
And she begins to...
Sure.
...feel pull at your mind.
That's how it works.
And everything... There's a bliss to this
because all thought, all sense of who Lucius is goes,
as your intelligence and charisma are now one.
That was, wait, you rolled for the counter spell though,
right?
Cause you have to make.
Oh, there is a saving throw.
Thank you, Tom.
Counter spell failed. The counter spell failed.
The counter spell failed.
You're very right.
It's an intelligence saving throw.
Oh, goody.
Plus zero.
Really?
He's not going to fail.
He's unable to fail.
No, you've got to beat her spell DC.
Yeah, her spell DC.
Oh, it's seven.
Don't worry, though.
Seven beat it.
It doesn't matter.
Hey, what up?
It's your boy.
Yeah.
The boy that can't back him up.
Elder Quill.
Anytime he fails a saving throw, he auto passes.
And you are up.
These boys.
These boys.
Boys.
These little glass cats.
They're still firing.
Oh, a snake break play.
I had forgotten that you summoned Elder Quill
at the very beginning.
You've not been in combat, you've not gone down yet, so you're not banished.
He's just been waiting there.
Xavier's just been waiting around.
He's been floating about.
Just getting older.
So yeah, so yeah.
Elder Quill is about to get real dumb though.
Well, it's gonna destroy Elder Quill.
You watch as Lucius...
This feels good you feel like something like into your brain trying to
just pull out your your intellect your memories and your personality and things like that
and then suddenly to the rest of you you see like a faint ribbon of like red and black light that
connects from zarkira's hand to lucius's um but it's not like a bolt or a beam or a ray of energy.
It's almost like this soft ribbon that grips him.
And then you send Elder Quill
forward and he just almost stands
this elderly
Quill with the...
I think he still has the one wing, doesn't he, Elderly
Quill? Because he doesn't have the mechanical one.
I guess it would evolve
as Quill evolves.
So he would have the mechanical wing now, I suppose.
Right, sure.
So you see this.
It's gold.
The staff being held,
but the clawed hand just comes up and blocks the ribbon
and just holds it.
And it just splits around Lucius.
And suddenly, your mind comes back
and you are unaffected by this bell.
In Lucius's mind.
Steve Jobs.
Aww.
I hate you.
You know I love that meme.
That's not fair.
That's not fair.
You know it's my favorite.
Ruben, no.
Elder Quill.
But you watch, unfortunately, as this magic shreds the image of Elder Quill apart.
Tom, this is a pretty brutal spell.
It is.
It's also...
Tell me if you think this is unfair.
Say.
I would like you...
I'm going to say, before you even suggest it,
I'm going to say it's fair,
because I can't recharge it for another 24 hours anyway.
Okay.
So...
Well, I was going to suggest
I would like you to roll a d100 for me.
Okay.
And if you roll less...
No, not d100.
Do a...
Do an intelligent saving throw as Quill.
Oh, God.
Okay.
Plus two.
I think you might get a plus three from me.
It's true.
Did I get that?
Yeah.
That is 19.
Total?
Yeah.
In that case, I will say that Elder Quill is diminished
and he's gone for the 24 hours.
There was a risk that perhaps this could have been more.
God, Zarkira is trying to take everything from me.
Can we just appreciate how the boys are saving each other?
I know.
It's the one ship.
It's the true ship.
So, but as a point, Zarkira.
She's furious.
You see, as she tries to reach over,
and the words that you said to her just before she tried to pull your mind apart
and then this spectral image just blocks and interrupts the spell and she just looks.
And there's almost not rage, just cold calculating indifference.
Oh, that's worse.
I see.
Well, we can't let this carry.
That is the end of Sentry's turn.
Yeah.
Zarkera is at the top of the round.
In the middle of turns, yeah.
Do we roll for a siesta?
You may indeed roll for siesta.
I think you should, Katie.
You were very excited about it.
Roll D6. Oh no.
Four, five, six, it recharges.
Can someone move this mirror to the meteor crash site?
No, it's a two.
What if the meteor just gets stuck in the mirror?
It's a two, she does not. It makes a two. You get a shadow meteor. Thank you for reminding me about the meteor, by the meteor. No, it's a two. What if the meteor just gets stuck in the mirror? It's a two, she does not.
It makes a two.
You get a shadow meteor.
Thank you for reminding me about the meteor, by the way.
So is it at the start of her next turn?
Can it hit the mirror, please?
So that's definitely a low, definitely Aayla. Aayla, yeah.
Dexterity saving throw?
Yeah, it was.
I think you get a plus three from me as well.
I'm also going to knock you prone, Aayla.
And you know what?
It's not going to be a prompt frame.
27.
But for thematic.
Okay, 27.
You do take only half damage, which would be 15 bludgeoning,
which you then half again because you're raging. So for thematic. Okay, 27. You do take only half damage, which would be 15 bludgeoning, which you then half again because you're raging.
So you take seven.
Can I just stay standing
and just be like...
Well, you stay standing.
This, and it's...
You actually realize
it's kind of a...
Probably pieces of a ship,
not an asteroid.
I don't have pieces of a ship
on the terrain.
But it's probably like
pieces of an astral ship.
It lands on you. You kind of just resist it, rebuff it with just strength
and muscle and toughness. But it does completely engulf you. You are buried under this stuff.
It would be a strength check to break free, which you are going to pretty much do immediately,
so I'm not worried about it. But yeah, for anybody else, if you are in the air and it lands on you,
and this is something you would have known until it lands,
it is enough force that you are buried under it
and you have to crawl and break out, basically.
Oh, boy.
That is at the start of Zarkir's turn.
It's nice under here.
I'm going to roll to see if she recharges Meteor Blast.
Oh.
She does not.
So instead, she's going to start off
using her other bonus action,
Encroaching Doom. Zarkira imposes Hadar's Will on the battlefield.
All creatures present take 1d6 necrotic damage per Doom token they have,
and then gain an additional Doom token.
If you don't have any, do you?
If you don't have any, you don't take any damage, but you're going to gain one at the end of the attack.
I also forgot, when I healed myself, I had two Doom tokens, so I've removed 2d6
from that healing as well.
Oh, thank you.
That's good.
So you have two.
You have two, yeah.
Eight points in acrylic damage to Quill.
Nobody else has any, right?
I'm in a dummy plane.
You're in a dummy plane, so you're unaffected.
Yeah, but it's just...
Everyone's getting one.
You've gained one just now from this attack.
Does Shadow Nova take damage?
Um, no.
No, they don't.
It's a Hadar effect.
But everybody has a doom now.
That's our bonus action.
I'm in a demi-flame.
Yeah.
I'll take that doom token back then.
Reserve that one for me.
Honestly, Quill, she's going to stab you many times.
Hang on, let me do my famous catchphrase.
I'm going to stab you a lot. I'm going to punch you many times. Hang on, let me do my famous catchphrase. I'm going to stab you a lot.
I'm going to punch you a lot.
The callback!
Oh my God.
The callback no one expected.
Was that a natural 20?
It's a natural one.
Oh!
Automatic miss.
Stabs our own foot.
Is that an automatic miss?
On attack rolls, natural one, natural 20.
Hell, okay.
The next one, however, is going to be a 24.
Yeah, that's going to get through.
The third one is going to be a...
More than nine points
okay how's that first one looking that first one do you want me to roll do you want to average
it doesn't matter either way it doesn't matter either way because i'm just thinking
let's save the average then so that'll be 34 piercing damage and then another 21 necrotic damage. So you gain another doom token. You would take another 3d6.
Okay.
15 more necrotic damage.
So I'm just gonna go down from nine to zero
on the second attack.
She then attacks you again.
Yep, she does.
Well, he falls out of the sky before she attacks.
He does.
Well, she can attack as his form, I'd say.
Skewered. I'll put it this way, even if he falls to the ground,
she can fly down, she's still got all of her movement left.
So when he hits the ground, is that gonna be a fail as well?
Uh...
He's 20 feet up.
It's 2d6 points of damage, still technically take damage.
He's a bird. I'm gonna allow him to fall...
Baby bird.
Softly.
Because the wings,
you would kind of semi-glide down.
So I'm going to say
you don't take any damage for falling.
Yeah.
But Zarkira is going to deal two fail dice
because it's an automatic crit
because she's within range of you.
Yep.
And you are down.
But yeah, she is not holding back.
Oh my god, it's his turn now.
It is.
Oh my god, it is.
It is my turn.
It's all down to a single roll.
Well, give me a second. I might not be done.
Okay.
No, I'm done.
Nothing we can do.
Siaska didn't recharge.
And I would say if you're incapacitated, you can't call on their help.
Actually, no, you can't call on Calus itself. I'd say you can call on Siaska.
Oh, I need to do another thing at the start of the round as well.
Go on then.
It's not going to help.
You may as well do it then.
No, no, it's fine. I won this time.
Oh, this is...
Oh no.
He's trying to delay.
Oh, this is... Oh.
Oh no!
I was trying to delay.
My next word was to say...
I'm just trying to think what dice.
Primed one?
Primed one has not done me so well recently,
but it has done me well in every other situation,
and on every death save.
Oh.
You've died already, Quill.
Yeah.
That's like no return.
Yeah, this is no return.
So literally 10+.
With everything that you've done, and Zarkira being the way she is,
absolutely she would make that attack while you were down.
She's taken everything else from me, so...
What's left?
Based on this roll, I'll be drama of how she delivers.
How do I... Go on.
My ring of spell storing.
Yes.
Can I use it as a reaction?
No. Unless the spell is used as a reaction.
It's the normal spells.
You can't... Spells specify if they can be a reaction or an action.
Something like that.
You'd get a bonus from sentry?
No, portents...
Plus three?
I mean, it's a creature I can see,
but I'm unconscious, right?
I'm down, so I can't even see it on myself.
You cannot use portent on a death save for yourself, no.
You could use it on somebody else if you were up.
Yeah.
I mean, all right.
What's your bonus that you had?
It's a death save, though.
There's no bonus.
No bonus. So you do, as I understand it,
Sentry's Aura, because this is a saving throw,
you do get Sentry's plus three.
So you need a seven plus.
I need seven, yeah, seven and above.
Okay.
I can't look.
Would you, I was going to say,
would you like me to roll it or do you wanna?
I think you doing it in secret
where no one else can see.
I think you should do it.
Okay.
Make sure that tray's flat.
I'm fucking shaking.
Natural one.
Are you serious?
Genuinely a natural one.
You serious?
Yeah.
Genuinely a natural one Are you serious?
Yeah
Oh my god
The prime dice
As Quill's body plummets to the ground
Zarkira kind of pursues it
Like a bird of prey herself
And as his body
Gentle as it is as it floats
And sort of semi-glides
Landing on the stone next to Siaska,
a few seconds later Siaska lands and with one single plunge,
No!
pierces through his body.
I'm actually going to move for death.
Oh, what a bitch!
Oh my god.
You see Quill's body.
Just flinch once.
And then go still.
You hear Siaska.
No! No!
She's trying to pull herself up, trying to stand.
Still shaking from the poison.
Valor, weak as she is.
Banging on the prison.
Good luck.
Well.
I forgot as well, by the way,
at the end of the round, Nova, this would break. Because it was the end of the round Nova this would break
because it was the end of a round
and the spells only last so long
so Nova would reappear
back here
what way to reappear?
would that happen just as Quill goes
or would I be there before?
it would have happened just as
it would have happened just before
if you have a way of doing it
because I had shadow martyr
you don't have
Tiangong out though
they were out
I summoned them
in the demi plane
they don't come with you
they would not come with you
you are pulled through
but
because you were
initially affected
but the shadow
would not come
the echo sorry
would not come
they'd be left
in the demi plane
is there nothing the shadow would not come, the echo, sorry, would not come. They'd be left in the demiplane.
Is there nothing?
Hey, but I'm gonna say this, all hope is not lost.
Yeah, no, I think I did everything I could have done there.
There's nothing I could have done.
All hope is not lost. Give you this, I could have done there. Yeah. There's nothing I could have done. Well, hope is not lost.
I'll give you this.
I'll tell you that.
I trust Mark.
Thank you.
Oh, no, I do as well.
Also, I mean, it's just what Zoggera would do.
It's fair.
It's 100%.
It's just, it fucking is the worst thing.
Absolutely.
And Quill of everybody has probably given so much to save the looks. But, like I said, hope is not lost.
Ayla, it's your turn.
I don't know if I even saw that because I was under rubble.
We can say that it's up to you.
I'll leave it to your choice whether this is...
Ayla, because you are going to break free of this thing automatically
if you want to break free just to see that happen.
If you want to break free and then see what is happening,
I'll leave that up to you and your character.
And Tom, don't worry.
Hey, I'm happy I gave her a ton of jip.
You, of everybody, you have been like the one
who has confounded her.
I jipped up a storm.
You and Lucius have confounded this woman at every turn.
I don't feel like my line of sight,
looking at where the rubble is,
I do not think that Ayla would have seen that,
because that happened before my turn,
before I could break out.
Hey, if that's what you feel.
So, me breaking out.
Yeah.
I'm just gonna say you do that for free.
Strength is 25.
What I would like to do is get up and seeing Sentry trying to push through.
That's what you were going to do before.
Because that's what I was going to do before I was hit with a meteor.
Yep, yep, yep, yep.
I will basically prepare myself and say,
Sentry, we're going to get through. I'm going to help you, okay?
And then I'll probably turn around and see Quill
and be like, Lucius, someone get Quill,
I'll help Sentry.
And I will ready my action to prepare to push through
on Sentry's turn whenever she does.
Okay, sounds good.
Guys, you know I'm not doing this intentionally,
but she is going to use a legendary action
at the end of Quill's turn.
She is going to...
Seeing Sentry and Aayla trying to do something to Valor's prison,
she can see that you're using this spear, this lance,
to try and break it.
She is going to spend a legendary action to cast… I've got to be… she's
intelligent, I have to use her intelligence. She's going to cast Synaptic Static, which
nobody would know, which I believe is an intelligent saving throw for both of you.
It's literally impossible for me to save. Probably.
You're on minus. You do have a plus three.
21.
21.
Unfortunately, you're both fair.
You're going to take psychic damage.
Thanks.
Pick up.
Stricter cups.
Stricter cups.
EK, kiddo.
Yeah. Are you repressing it? No, I mean, to be honest. I okay, kiddo? Yeah. Yeah, everything's fine.
Are you repressing it?
No, I mean, like, to be honest.
I have faith.
I have faith.
If I was going to die in a fight, I'd want it to be in a Zarkira fight.
Like, it's expected, if anything.
For Sentry and Aayla, that is going to be...
Shaking a lot, actually.
Shaking a lot.
26 points of psychic damage.
You do have, you are befuddled. Attack rolls you reduce by d6.
And then you can save at the end of your turn to break out of it, or it can be dispelled and stuff like that as well.
I can't save over this. This is going to be fun. I'm literally just at a deficit until that ends.
Just have d6 though, it's not too much.
Okay. Okay. That is at the end of Aayla's turn.
Lucius.
Lucius is going to scramble towards Quill.
Kind of losing his focus and logic a little bit.
Uh-huh.
focus and logic a little bit.
And I don't know how hardcore
to roleplay this.
Hardcore.
I'm going to use my
masculinity.
That's what I would do.
He's just saying no
over and over again.
I mean, like,
you wouldn't know. You would think that maybe he's just gone down, maybe he's just injured. Well, he's literally just saying no over and over again. I mean, like, you wouldn't know.
You would think that maybe he's just gone down,
maybe he's just injured.
Well, he's literally just saying,
it's okay, it's all right, we've got this.
And roll the health, it does affect all of the other allies.
What is the Massacure Wounds?
It is a standard one if it's 3d8 plus Will's wisdom.
3d8 plus 6. How good was my healing when I put it in that ring?
Pretty fucking alright.
15.
Better than the healing I did 6.
So 21.
Everybody gets 21 hit points.
Oh nice!
Does anything happen?
Son of a bitch.
Watch as the healing magic washes over you, Nova, Aayla, Sentry, even Siaska.
Seeing wounds near Siaska kind of gaining some strength back, but...
Lucius is fucking pissed.
And his eyes just dart to Zarkira.
And I'm going to use two sorcery points to quicken a spell. and his eyes just dart to Zakhira.
And I'm gonna use two sorcery points to quicken a spell.
You didn't technically cast a spell with a ring,
so I'll- I did not.
Yep, go for it.
I'm gonna use my highest level,
which is a level seven, to Chromatic Orb.
That's as best as I can do, I think.
Don't forget your mana potion that you got.
He knows. And I'm gonna say this, given what has just happened, That's as best as I can do I think. Don't forget your mana potion that you got.
He knows.
And I'm gonna say this, given what has just happened, I think Lucius would have advantage.
Alright.
Yeah.
There's a 19 anyway.
Okay.
Roll again in case you've got 20.
Let's hope for that 20.
That's a 10.
So 20...
It's still a hit.
30-something.
That's a hit.
98. I'm gonna to roll it here.
Okay.
Whatever it is, plus one.
36.
98.
36.
And am I close enough for Dicromancy?
Is she on the floor?
She's you. Absolutely.
I'm in. She's on the floor.
Prismatic Mastery.
And you really fudged this one for me,
but thank you, appreciate it.
Level 20 plus my charisma, so that's 25 more points.
Ow!
Oof!
Of dichromacy.
Was that just fudge rules there?
It's not fudge, it's just sorcerer level, so it's 20.
But it's regardless of the spell level you cast.
My intention, because chromatic dichromancy
is normally the level of the spell you cast plus a bonus,
I cocked it up and did it.
So at level one, it would do 25 points.
Oh, as well.
That's where it's broken.
But I did it at level seven, so this feels justified.
I'm fine with it.
You watch and it's your elemental mastery,
her resistance doesn't affect it. Unless you are-
I would like to Chromatic Control it to Radiant.
As Prismatic Master, I can choose any.
I choose Radiant.
You watch as that red power is almost being burnt away from her as the orb kind of strikes
and like the blinding light and you can see the radiant holy energy burns away at her skin
there is no resistance anyway um yeah as it strikes but she's still standing she looks down
you'll join him very soon
and I'm going to use her legendary action she's going to move and take a melee strike again
She's gonna move and take a melee strike again.
I did use Massacure Wounds. Yeah?
It's more that, again, following all the things you've done.
I mean, I think it's still gonna hit your AC. 22.
Which AC? 15?
17.
17? Wait, how long have I had the last?
I made one attack, so she can use Embrace.
I am going to roll this.
She's within five, has she just moved herself within five foot of me?
Yes. Yes. You may make a Mage Slayer attack if you wish.
No, sorry, she's not. Make it casting a spell.
Ugh, brain.
So if you have another thing, what are you thinking, Kim?
It's a reaction. I'm going to keep the reaction for now.
Okay.
Luckily, that's not great damage.
16.
16. Sorry, 24 piercing damage.
Lucius.
And then...
That's not great either.
11 necrotic, so 27 total.
Do I get doom or anything?
You do get doom, yes.
Take one of mine.
Oh, thank you, dead quill.
That's all right.
Living Lucius.
There is no raid action this round, no for Vijay.
I would like to call for Calus.
Seems a very fitting time.
Oh, fuck.
What do you say?
Save your daughter,
break the prison.
I don't know.
Just because the two
are like,
I saw them get hit
by the befuddle.
All right, okay.
So you call him down.
So rather than moving next to you,
you will appear next to Sentry.
Yeah.
He...
You can see that this undead king, Aratrades,
is still up, but barely.
Kallus is also heavily injured.
His armour is now broken.
He still has his kind of black under,
like kind of synth suit underneath,
but that's torn and shredded.
His hay is like blood pouring down one side of his face.
It looks like maybe one of his arms is broken and he's now just wielding the sword in one hand.
But when you call,
he immediately leaps away from the battle,
taking another strike in the back as he does,
but he charges using the Magitek kind of like engines
to kind of like, you know, boost him over quickly.
When he goes to land, he kind of hears your calling out,
like, help, save Valor, kind of pointing towards the prison
and Sentry and Aayla, you know, Sentry with this lance ready.
Kalos does look down.
He sees Gryll's body.
And then lands next to sentry.
She can save him.
And help us, please.
He grabs one part of the Hearth of Starbreak.
After Nova ate his sentries go.
Your sentry's gonna try again.
I'll assist as much as I can.
I still have a turn, right?
Oh, sorry.
Yes, sorry, Nova.
Absolutely.
Sorry, sorry, sorry.
Yeah, absolutely. You got caught up in the drama. Absolutely, you do. Yeah, we'll come to that in a minute. Yeah, sorry. Yes, sorry, Nova. Absolutely. Sorry, sorry, sorry. Yeah, absolutely. Got caught up in the drama. Absolutely you do. Yeah, we'll come to that in a minute.
Yeah, absolutely. Please take your turn. Sorry.
I would like to move around Sarkira
so I'm within Sentry and Calus's aura.
There's 30 feet for me to do it.
Yeah.
I've been looking at the map.
There's 30 feet for me to do it, so.
Yeah, within 30 feet.
I'm gonna Bonus Action Summon Tiangong.
Okay.
Yeah, just Tiangong. Okay. Yeah, just Tiangong.
Would you like them somewhere specific within 15 feet?
Next to Zahn?
I guess just behind her.
Like 15 feet?
Yeah.
Just ready.
Probably not going to get anywhere, but we'll see.
Hey, make those attacks. Her AC is lower in this form.
13 plus 13 is 26 to hit.
Hits.
Ooh, damn.
9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20.
What's your bonus?
Hold on a minute. No, it's 13 because I have plus 6.
Hexblade curse.
So 13, 14, 15, 17, 18, 18, 19, 20.
27?
Mm-hmm.
Okay, 27 on that hit.
Nice.
Big hit.
That's a good hit.
Almost max, yep.
Ooh.
21 to hit.
21 will just barely hit.
That is her AC in this form. 21 to hit. 21 will just barely hit.
That is her AC in this form.
17 to hit.
I'm going to...
No, we'll go to the third one.
Oh, no.
I rolled a 19, but I rolled a four.
That would've been a crit.
17 to hit, doesn't hit.
Pain, pushing on, like desperately swinging,
even though every fiber in your body is just aching,
just agonizing at you, but you push on,
striking wherever you can, doing what you can.
I'm just wondering whether to unleash now or wait until Troy and break the pain,
because otherwise Tiangong has to roll with disadvantage.
You're cool. I forgot, by the way, I mean, Callus is summoned,
you would have had advantage canceling the disadvantage roll.
Oh yes, it's a straight roll.
So that 19 would have hit.
Are you going to let it?
Yeah. Oh, well that's a straight roll. So that 19 would have hit. Are you going to let it? Yeah.
Oh!
Absolutely.
Well that's just a crit.
Yeah, it would be a crit.
So because you summon Calus at the start of your turn, until the start of your next turn,
anybody within that aura has advantage on attack rolls and would cancel the disadvantage
from Powered Bane.
So if you unleash Incarnate now, you're going to have a straight roll.
Well let's do the crit first.
So the crit would be...
29 plus 2d8.
There you go. 14. Unleash Incarnate now. Well, let's do the crit first. So the crit would be... 29 plus 2d8.
There you go.
14.
Oh, 14, so...
Two sevens.
42.
29, yeah.
Nice.
That's a big roll.
So with that last strike, even before the Incarnation,
you see that even though you're fighting through the pain,
there is something... The way Cal though you're fighting through the pain, there is something.
The way Calus came, seeing him in pain, seeing Quill down, seeing Siaska trying to push on,
forces you to fight through that pain and gives you that strength and you plunge the blade in,
causing a deep gash of a wound against Arkyra and she is fuminguming still but this body is tough and strong and she is still
standing. Only Shinkarnation.
All right, so just normal attack, no disadvantage.
Ugh, it's um, no, 13 plus 3, oh 20? 21.
20, just misses 21 unfortunately. But you know Tiangong trying to strike from the back but now
Zahkira more aware. Now Mwari having been struck so many times,
taking you a bit more seriously,
realising that the pain isn't slowing you down,
is able to defend against it.
Is there anything else?
No.
Constitution saving throw to get out of pain.
You have an advantage from Calus and a plus three from Sentry.
Okay.
13 plus six. 19.
Is that with the plus 3 as well?
Plus 3.
She needs to get a 24.
Oh, wait, see.
Plus 3.
Century, yeah.
4, something to help dispel the magic.
Do something.
A few ton of damage, then.
Yeah, that was good.
That was a good turn.
Good turn.
In that case.
And you're Calus there.
Yeah.
Sentry.
Yeah, I think Sentry will raise up Starbreaker.
Aayla's hand will be on the half of one side,
Starbane on the other.
The three of you together.
Sentry in the middle,
slowly plunge it through the barrier,
shouting, Quill!
Trying to get it through.
Considering Calus has a strength bonus of plus 10,
considering Aayla is assisting with a strength bonus of plus 7,
and with your own plus 4,
there's no roll.
Not just the physical strength.
Aayla, your rage.
The lance almost seems to draw from it, and green lightning now joins that spiraling energy, and the gold from the matrix swirls in, creating that golden
green coloration that is so iconic to Sentinel Prime as you have become this leader. You see
from Kallus, his gloved hand, Magitek, Valkyrian purple, now also flows
in and in between the spirals, runes, Magitek enchantments begin to glow as he also channels
this primal rage and the three of you together and you watch as this ancient magic, this spell that is beyond your knowledge,
the tip of the spear watches the tiniest fracture.
And it spreads and the whole thing shatters.
And Valor is released.
Oh my god.
Holy shit.
When Valor is released, you trigger a raid action.
Oh, shit.
Okay.
Her raid action or...
Valor's raid action.
Oh!
Oh, shit!
Fuck.
Time warp.
Oh, boy!
Oh, boy!
For everybody but Quill, Quill is going to be a special case. All of you, let me just go through my notes again, you automatically, it's the benefit of the heal spell, so you
all gain 70 hit points.
Oh shit.
Wow.
And you move up to three tokens of your choice of Doom or Bleed. And this will affect you for this last bit.
I'll do it.
Okay.
Those of you who can cast spells,
have items with charges,
or cast abilities that have specific uses,
gain a total of ten points to distribute as you wish.
Oh, shit!
So remember, if, for example,
you wanted a seventh level and a third level spell, that would be your full ten point allotment. Oh, shit! So remember, if, for example, you wanted a 7th level and a 3rd level spell,
that would be your full 10-point allotment.
Oh, shit. What for spell slots?
So it's 10 points. You've got 10 levels of spells.
You can restore, yeah, levels of spells, item charges, or uses of class abilities.
So the Gateway Shield?
If it is an item charge...
Yeah, three charges on it.
And that would cost you three of your points.
And then two spell slots and...
If they are third level that would be six more, leaving you with one point less.
And so I could put that into like unleash, incarnation or action surge?
Absolutely.
I'll explain a little bit. I want to get the mechanics down.
So is an item charge, one out of ten.
Okay, cool.
We've got sorcery points, what do they count as?
They count as one point each.
I would say.
They are a class ability, you have a certain number of them when you begin the day.
I got hammer charges.
If you can have your attention away from the maths for just a moment. Yeah. Oh, my God. As you all watch Valor...
kind of falls to the ground, weakened,
but now free, you watch Lucius with your true sight.
You see this.
That ember flares.
Brighter than before.
Her hair transforms just like her mother's
into this nebula that flows out behind her.
Her eyes flare to life with purple magic
like Kallus's magitek.
And she just looks up.
No. No.
You watch as all of you are filled with forgotten strength,
strength that you had weeks, years, days, seconds ago,
floods back to you as Valor channels time itself to replenish those power into you
i mean if this had been used one turn later it would not work
valor looks down at quill and seems to grab something that isn't there and twists.
And you can see that this action alone drains much of that strength that she gained in that burst of power.
Bringing her to her knees, but she twists and twists as if physically turning back the hands of time.
of time. Quill's body lifts up into the air and a breath comes in as it is seconds before Zarkira delivered that final blow. Quill, you are on one.
Yeah! Oh my god! Oh, that is so great.
I had the faith. I had the faith.
I thought it was going to be a siesta, but it was valid.
She's always had the time magic, though.
She literally rewound time for Lucius.
He was a dick.
And more importantly, in doing so,
helped her master time magic.
Throughout all of your journey,
you have always encouraged
her power.
You've given her opportunities to test herself.
You have supported her.
This is the culmination of those choices.
And with that, we are going to go to a break.
Oh, shit.
I mean, it's even in your notes as well.
Like, it's not like a...
We need to bring back Will sort of thing.
Time warp.
Valor.
Once per battle.
If Valor is freed from her prison,
on the turn that she is freed,
she uses the following power.
And I even have it written in here.
If a player character died in the previous turn,
they are brought back to life at one hit point.
Oh, my God.
Oh, my God.
So, friends, thank you for watching part one.
We will see you in part two.
Bye.
I'm back, bitches. Thank you.