High Rollers DnD - High Rollers: Aerois #73 | Minds of the Multiverse (Part 1)

Episode Date: June 1, 2020

An Illithid Spelljammer has jumped into range! It's time to really test out the Twinstar! Support the High Rollers and get early access to podcast episodes (and more) on our Patreon: www.patreon.com.../HighRollers Thanks to our sponsors D&D Beyond! D&D Beyond is the official digital toolset for Dungeons & Dragons 5th Edition. Create your FREE account now and start digitising your campaigns here: www.dndbeyond.com/ Music courtesy of Epidemic Sound Learn more about your ad choices. Visit podcastchoices.com/adchoices

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Starting point is 00:00:41 Alcohol and select markets. See app for details. Hello, everyone. Welcome back to high rollers a dungeons and dragons podcast in the world of eroes run by dungeon master mark shawlock humes with me tom playing keelak ad khalad cleric wizard i am chris trott i'm playing lucius virion eloine elenastio and i am a high elf sorcerer hi i'm riannon i'm playing sentry i am a guardian paladin hi i'm katie Katie. I'm playing Ayla, a wild elf barbarian. And I'm Kim. I'm playing Nova, who is an air ganassi, and she is a hexblade warlock.
Starting point is 00:01:10 Thanks to our regular sponsor, D&D Beyond, the official Dungeons & Dragons toolset. Create your free account and speed up your campaigns today. welcome back to erois our party of heroes have found themselves transported out into the planes and currently seek to return home to their world of heroics having hired the services of captain thalia wisp wind and her astral ship the twin star longbow the group have begun the journey back but many opportunities have arisen since arriving in the planes a A rebellious group of Celestials called the Wings of Ishtar have proposed a daring raid against one of Calus Valkyrian's
Starting point is 00:02:09 warships, and Captain Thalia herself has offered them a chance to win a number of wishes in a fiendish game as part of the payment for her transportation. Aboard the ship, the group have gotten to know the eclectic crew and discuss their plans before
Starting point is 00:02:25 they enter the interplanar space called the sticks slipstream between the planes that connects the worlds together sadly captain thalia's warnings about pirates and criminals comes true and the party are attacked by small raider ships leaping into various positions. They aid the crew in fending off the attack, but their victory is short lived as the true threat. An illithid nautiloid emerges into the slip space and the battle continues. So we, to set the scene, what kind of happened at the very last,
Starting point is 00:03:03 the very ending of last week's game several large deep purple tentacles pressed through a breach in the slip space, pulling apart the seams of the demiplane as if they were curtains. The strange
Starting point is 00:03:19 blue purple haze of the astral sea seeps through as the gap widens and an enormous steel and violet thing emerges like a giant mollusk with a curved spiral shell on its back numerous spines and tendrils hanging loose off its body the giant mind flayer ship emerges almost parallel to the twin star and you can see dozens of stunted creatures in iron suits ready weapons and prepare the various tentacles and uh devices aboard the huge tentacles at the front of the mollusk stretch out hungrily searching for the ship to snatch onto and that
Starting point is 00:04:02 is where we're going to begin i can can also, I will show you what this bizarre ship looks like. Imagine this is more purple and black. So if you switch on a Oh, like a space nail. It's like a big space nail, but it has like all sort of
Starting point is 00:04:19 these kind of sails and tendrils and all sorts of weird bits sticking out of it. This is a bit of an older design. Very retro. Very retro. This is OG Spelljammer art, so it's a little bit more 70s, 80s
Starting point is 00:04:37 than the current one you're facing looks like. But yeah, that is what you see emerge behind you. As a rundown, you are currently all bored the twin style longbow thalia ship and i we have like a little interior layout um so we currently have quill the co-pilot who is set next to thalia up in the cockpit um uh who's taking on those things uh thalia and her imp navigator bim are with you in the cockpit Quill Lucius I believe was sat on the floor in the middle of the main lounge not really sure what to do with himself I tried around and didn't go super well so he is
Starting point is 00:05:20 now currently just sort of sat in the lounge hoping that everything goes thing and across just across the lounge, curled up near the entrance to the cockpit, is a very large white cat. Sort of leonine or lion-sized and with similar features, but very white and very fluffy. And he's called Big Cat.
Starting point is 00:05:41 Big Cat. Aayla is currently in one of the weapon turrets. There are these two small turrets that have arcane weapons attached to them. And Ayla is currently in one. And Lucius had met Kairi, who appears to be some sort of... Who is a harpy, a young harpy girl who is in the other, another member of Alia's crew. And then Century and Nova,
Starting point is 00:06:03 you guys are currently in the sort of like very cramped, small engineering section of theia's crew. And then Sentry and Nova, you guys are currently in the sort of like very cramped, small engineering section of the Twin Star itself at the end of the main sort of section, like the crew living section, I guess it would be called. And you and Sentry are down in there. The enemy ship is about 60 feet, astral feet, when, you know, this is now we are in astral space.
Starting point is 00:06:26 Just put the word astral in front of stuff. Oh, yeah. It all functions basically the same. The enemy is, yeah, about 60 feet away from you. I have put a reminder of how many hit points the twin star has and the current status of the shields, which Quill has control over. Yes. And with that, we Quill has control over. Yes.
Starting point is 00:06:46 And with that, we are going to roll initiative. We're going to do a brand new initiative because this is basically a brand new combat. Nice. I've already done mine, so you guys can do yours. Very well. 22 for me. 22 for Nova.
Starting point is 00:07:03 Century, what's the total? Nice. That's an eight total. At 20. What's the total? Nice, that's an 8 total 20 What's the total, Katie? Is that 25? 25 Oh yeah, because you got plus 5 Vex Yep, cool Lucius
Starting point is 00:07:16 Oh dear Oh dear Yeah, I've got your 8, don't worry Okay, good. So this ship emerges. When you first entered the sticks, you thought they were explaining that you have to find breach points
Starting point is 00:07:34 to kind of enter into this space. And this huge nautiloid ship, which is much larger than the Twin Star, yeah, erupts into the space beside you about 60 feet away. and you can already see its giant tentacles the tentacles are about 20 feet long and they are trying to stretch out they're stretching out in front of the ship uh kind of reaching around sometimes they find pieces of debris which they throw out of the way um but they are trying to find or grip onto the ship, which is just a little bit out
Starting point is 00:08:05 of its range as it currently stands. And the first person to react to all of this is Ayla. Hello. What would you like to do? I will shoot because it's currently in range.
Starting point is 00:08:23 It is? Big shot. For those joining us, I took the Infernal War Machine rules from Avernus and we've kind of modified them for these astral ship battles. So each station on the ship, so the turrets, the cockpit and the engineering will have different actions they can do. And one of Aayla's is to shoot. So go ahead. I should be rolling a two. But let's let's, you know, they look. Twenty to shoot. So go ahead. I should roll a two. But let's, you know...
Starting point is 00:08:46 See, look. Don't doubt. Twenty to hit. Twenty will hit. This ship is very large. It's very well armoured, but it's no... It doesn't look as agile as the Twin Star. So yeah, the arcane energy kind of collides into the side of the ship itself.
Starting point is 00:09:01 Eleven points of damage. However, it seems that the blast doesn't have enough force to really cause any structural damage. Like you guys, the Nautiloid ship has a damage threshold, so any damage under that threshold will not cause any damage to the ship. But if you can
Starting point is 00:09:17 score over a certain amount, you can cause mishaps to happen. So you can cause the engines to rupture and things like that. Do I still get extra attack? You do, yeah. And there's a point as well, when you can cause the engines to rupture and things like that. Do I still get extra attack? You do, yeah. And there's a point as well. When you fire at the main bulk of the ship, the tentacles on the front are all so large.
Starting point is 00:09:34 There's four of them. They're all so large that you could try and target one of those tentacles, which are a little bit more maneuverable than the ship itself. But the tentacles can be individually targeted with attacks. I got a 21 to hit.
Starting point is 00:09:50 Right. I didn't say I was hitting the tentacles but 12 damage. Two. What do you want to aim at? The main ship or? Sure, let's aim at one of the tentacles. One of the tentacles, okay. So the blast the arcane energy, this radiant white aim at one of the tentacles at one of the tentacles okay so uh the blast the
Starting point is 00:10:06 arcane energy this radiant white light shoots out of the turret and it carves a chunk out of one of the tentacles but not quite enough to um fully damage it um name them now b A, B, C, D. Tough, tough, tough boy. 12 damage. The radiant energy from the turret glances across one of the tentacles and you can see it writhe and kind of it doesn't make any noise, but you can see that the way it moves, it reacts to the injury
Starting point is 00:10:38 in that way. Nova Vigia. I think I would like to boost the engines. So we can put some distance between us. You only have one more of these left because you boosted twice in the previous battle. Okay, right. So I'm just reading
Starting point is 00:10:58 because there's new terms that says the boost action can be done three times for free. After this, each time the boost is used, the ship suffers a power fluctuation mishap yes so if I do this again it's gonna burn out so you've got one more free use of it
Starting point is 00:11:15 you used it twice last time so you've got one more free use of it after that any further boosts will cause it to yeah in which case I might actually power up the weapons instead. And can I
Starting point is 00:11:34 kind of, well, not shout, I guess there's a communication device for the helm here. You guys can talk to each other. Yeah, I'll just activate that and be like i'm i'm gonna i'm gonna boost uh the weapons on this time but if you have any specific orders let me know love you bye um and then uh let's roll uh so it's an arcana check for me which is 25 um and that's
Starting point is 00:11:57 to um empower the weapons sure okay uh and what does uh i don't know if i actually put what that does i think i don't know if i actually yeah what that does. I don't know if I actually put down... Yeah, I couldn't find how much it actually boosts the damage for you, but I just resumed. It's a good thing, right? No, it is a good thing. That's my fault. On a success,
Starting point is 00:12:18 the weapons deal 2d10 extra damage. Editing an action. Behind-the-scenes action for y'all. So, the, uh, well, and you have to choose which turret, by the way, as well. So you choose which of the turrets you want to empower. Uh, well, I guess knowing
Starting point is 00:12:33 what Kyrie is in. I think knowing that Ayla's just fired, I'll go for Kyrie's one. Okay. So, yeah, you can send the additional power to that one, and that will give her a boost of 2d10 extra damage if she hits. Thalia looks to Quill, and you see the little kind of snake heads of her Medusa hair
Starting point is 00:12:54 kind of eagerly watching the front of the controls and kind of hissing, coiling around her. She looks at you. Now might be a good time to get our shields operational, Mr. Quillock. I'm going to do something a little dangerous, and you can see that she throws the ship.
Starting point is 00:13:14 The debris, you've kind of been, this whole section of space is full of garbage from other worlds. You see, like, floating broken towers, you see remnants of broken ships, there's small chunks of rock and ice like a huge asteroid field that is made up of just junk that litters through most of the stick space and she dives the ship into trying using that to give some cover to the ship itself and she's going to
Starting point is 00:13:41 make a piloting check to try and do that. This is a D20 plus six. She just barely manages to stop the ship from smashing into some of the debris, and you can see that the way she's flying is going to make it harder for her to be shot at as she kind of weaves and flies defensively. As she turns around and calls back, she calls back to you, Nova, just like, just do whatever you need to do I've not got time to give orders trust your gut I don't know
Starting point is 00:14:09 figure it out and then goes back to flying crap trust your instincts DM is not going to tell you what to do yeah essentially so are we flying like are stuff things hitting the ship as we're flying through
Starting point is 00:14:28 this no i'm wondering if she's managing to avoid them yeah she so thalia is like definitely the ship is kind of swooping in and out you know ducking you know in between giant chunks of broken crystalline ship or narrowly avoiding you know clusters of fragmented rock or primordial looking lightning that crackles through the air. It's just full of obstacles at this point. Okay, and looking at the Nautiloid,
Starting point is 00:14:56 can I see if they are about, if they've got guns for starters, and if they're charging them up, I guess? Yes, both of those things are happening. about so they have these the four giant tentacles on the front look like if they hit the ship they will you know they're massive they're going to cause damage but you can also see one large main cannon is absolutely being prepared to fire you can see that there are these tiny, kind of short looking figures in these you know, like diving suits
Starting point is 00:15:28 with these giant sort of round helms with like glass fronts and then the big padded suits. They're wearing those and they're all over the sort of like the snail shell and the mollusk ship. Oh, outside you're in. Yeah, yeah, yeah. You can see them all kind of attached by these
Starting point is 00:15:44 sinewy tentacle like appendages that all kind of attached by these sinewy, tentacle-like appendages that are kind of like wrapped around their body and then they're kind of walking and running around and doing all sorts of things. Okay, I'll say be ready. I think they're planning to jump on the ship and activate
Starting point is 00:16:00 the shields. Okay. So the ship gains 50 hit points. Any magical damage is deducted from those hit points first. And also, while we've got shields, we can't dash, shoot out the anti-magic chat, or empower weapons.
Starting point is 00:16:18 Okay. So it still comes from the last time, but it just means that energy's being diverted, or whatever you want to call it, to the shields. Keep in mind the shields won't protect you from smashing into rocks or big tentacles smashing into you but against like magical weapons fire or spells and things like that.
Starting point is 00:16:34 It'll stop the guns charging. It will. It absolutely will. Okay, so that's your action quill. Sentry down with Nova in the engineering section. Don't forget you guys don't have to do the ship actions if you guys want to cast spells on each other to give you guys buffs um if you guys want to do any other skill check you can think of to help you can do that like you are not restricted
Starting point is 00:16:55 only to those ship actions they are just bonus things you can do um oh coolontry. So if I casted Bless, would a 30 feet radius reach? You would need to move up to. So the gangway from where you are, we'll say it's about 60 feet to the lounge. And then from the lounge, you can move into the cockpit with 30 feet. So imagine it's kind of like cockpit to lounge, 30 feet movement. Lounge to engineering is 60 feet of movement um because you're running up and down the main part of the ship so you might need to
Starting point is 00:17:29 move up and then cast spells in the other sections but you could do that cool all righty so can i um can i help nova then give her the advantage on the next um engineering thing she wants to do yeah absolutely yeah so you're just gonna give her the help action. Yeah. Yeah. Fuck. Okay. So yeah, and it's doing things like Nova's pointing out things like, hold this, watch this thing and tell me when it gets red and stuff like that. And you're like, yep.
Starting point is 00:17:55 And you're just giving like an extra pair of hands and eyes helping Nova as she goes. She calls different things out. Hold me up so I can reach that button. Pretty much. There's definitely that element to it. The Nautiloid is going to take its turn now. So I pick
Starting point is 00:18:15 three things that it can do. And it will... First things first, it will attempt to boost its own engines. It will attempt to boost its own engines. It will try and boost its spell jammer engine. So it needs to make a arcana check, which it passes. So it gains some additional speed. So it actually manages to catch up on you.
Starting point is 00:18:40 Thalia on her turn, by the way, she moved the ship. So we're assuming that the ships are constantly moving at their base speed. But the ships are just as fast as each other um even though one is larger so she is kind of moving at the base speed she can which is where the boost comes in because it gives you extra movement on would they need to do a piloting test as well uh they do yes they do need to do that uh so i will do that but they are also going to boost. They will make their pilot in check now, which they fail. So they get smashed by huge chunks of debris, which smash into the Nautiloid's ship. So you see like a huge chunk of rock.
Starting point is 00:19:19 They don't really seem to be trying to avoid it as much. Their ship is just absorbing these impacts as these huge chunks of debris smash into them. But yeah, the hull definitely takes some damage. Not enough to cause any major problems, but still weakens the hull of the Nautiloid itself. So that was their first action was to boost. They can't get any closer to you this turn,
Starting point is 00:19:41 so instead they will attempt to fire their arcane harpoon, and you can see that the little figures in the diving suits attach this kind of metal-looking grappling hook to the front of this arcane cannon, and then they begin aiming it to fire, and they will take a shot at you guys. But that is a miss. The bolt goes sailing past
Starting point is 00:20:05 and smashes into the side of some of the debris that Thalia is currently ducking and weaving between as the giant grapple kind of smashes into it and they disconnect almost like a line of light, like a rope light. They hit some sort of system
Starting point is 00:20:21 and that goes slack and vanishes. And then the last thing they will do is uh you sense this kind of building pressure around the ship all of you kind of get this sense of like
Starting point is 00:20:37 like a high pitched ringing in your minds uh like a kind of like really loud high pitched sound in between your ears um and then a kind of like really loud high-pitched sound in between your ears um and then a sort of like sudden pulse um and it vanishes you don't know that's that's not good lucius actually you might hear um a cry come from the turret that Kairi was in. You hear like a kind of like, ah, and then it goes quiet. Oh.
Starting point is 00:21:13 And it's in fact your go, Lucius. Well, I got kicked out of the turret. So Lucius is going to go back up the turret and see if she's okay. He's going to run up the turret and say hello are you okay you can see Kairi blood pouring out of like
Starting point is 00:21:33 one of her nose and her ears and she's lying on the ground and her eyes are open but she's not moving she's just sort of like shit so can I messenger ring to the team saying the the lady's down in the turret uh she's bleeding from her face and she's not responding we need help and i'll use my action to drag her out of the turret and bring her to the lounge
Starting point is 00:22:01 okay yep yeah so you kind of like begin carrying her body down. Yeah, and you can do that. You can see that like she's breathing. You can see that there is a pulse there. Her eyes are kind of like moving her pupils, but it's like she's paralyzed, like she can't move. She's just kind of locked in. You can see this kind of blood trickling down
Starting point is 00:22:20 from her nose and her ears. You have to be careful as like her big feathery wings, you're trying to hold your arms around them and they're kind of just gone completely slack. So kind of getting her down these narrow stairs, these awkward feathers kind of flutter everywhere. The huge claw hands and feet kind of scrape against the metal.
Starting point is 00:22:37 You manage to get her down safely enough and into the lounge. You can probably put her on one of the sofa kind of like chairs and there's like straps to strap her in and stuff like that okay um cool did someone say boarding party or something well ayla we go back up to the top as lucius calls out uh did someone say boarding party uh somebody else get on that other weapon now. I will.
Starting point is 00:23:09 So Nova powered up the weapons before, but it doesn't apply to... So is that still the case? It's still on, yeah. It's still empowered until it makes its next shot. So the next shot it makes will be empowered, but not the turret, sadly. I will take a couple of more shots then
Starting point is 00:23:28 oh yeah at the tentacle or at the hole which the tentacles are closer i guess right um and they're at the front of the ship and they're reaching out tentacle i don't think this will hit though this is only a 12.
Starting point is 00:23:46 That is not going to hit, no. Sabby, even the tentacle, it's quite nimble, and it kind of slinks out of the way. Yeah, that one definitely hits into the first tentacle, the same one you hit before. Yes. If you're aiming for the tentacle, that definitely hits. The radiant energy burns a crisp hole.
Starting point is 00:24:06 20 damage. Yeah, it's 20. Nice. This one carves a huge hole, almost scoring like a line along the tentacle, and a huge chunk of fleshy translucent pink material
Starting point is 00:24:22 is kind of slewn off by the radiant lance. Still functional, but does not look like it is going to stay on for much longer if it takes another one of those blows. How many of the tentacles are there?
Starting point is 00:24:37 Four. Four tentacles at the front. As it does that. Anything else, Aayla? I think that's your action. Do you want to messenger ring? No, I've already said what I needed to say. I think we're good.
Starting point is 00:24:53 Okay. Nova Vija. So, because the shield's up, I can't empower weapons, can I? You cannot. It draws too much power. They're already... Kairi's already empowered.
Starting point is 00:25:09 It's already empowered. I could have empowered yours, though. In that case, I will do a little boosty. Screw it, let's do the last boost. And I've got advantage, right? Because... You do? Yes. Sentry, in which case, i rolled a 27 and a 12
Starting point is 00:25:27 good job good job you had the boost um uh the advantage yeah you managed to succeed uh the the ship will gain extra speed on thalia's turn um so i'm just going to apply that now uh while you've got that keeping them says the twin star can't dash uh with shields as well no star can't dash with shields as well no it can't dash but it can get the bonus speed from the boost so you don't get the impression that the nautiloid can dash either it is
Starting point is 00:25:56 you know a bigger ship it just has a base speed the same as the twin star okay yeah it's an extra 30 foot yeah I've added that on um lucius is anything else nova any bonus actions spells you want to cast or uh no but kim's gonna mutter something about warp level six and engage and it's gonna yeah just gonna live that fantasy for a little bit all right carry on lucius you see uh big cat uh kind of wanders up um ominously as you have pulled kairi sort of down into the lounge
Starting point is 00:26:31 uh big cat pads over and sort of like nudges her with his face and then looks at you and you if this cat is frowning at you. It's like, what have you done? Easy. Just protect. That's big cat's turn. Thalia will take very much. She will use her action to basically take advantage of the bonus speed, which I've already applied.
Starting point is 00:27:03 So hopefully I don't flop that roll, which I don't. She does a cool barrel roll and a flip and focuses all of her attention on keeping the ship from smashing into debris and out of the reach of the tentacles. She'll flick on a small switch, and she calls out, which all of you hear, whatever you can do, keep those tentacles off of us. If any of those get hold of us, I'm pretty sure they can send people over.
Starting point is 00:27:29 Ew. Ooh. Yeah. And so her turn is to basically, she has to keep her action for keeping the ship moving and avoiding the debris. Quilek and Kolar. I am going to
Starting point is 00:27:45 tell Zarya to keep doing what she's doing and I'm going to leave the cockpit to have a look at Kairi to see if I can figure out what's wrong with her. Okay, yeah. Would it be an action to figure out what's wrong with her? This would be
Starting point is 00:28:01 an Arcana check. Would that take the action, though? Because I'm tempted to also just cast a spell instead just to see if it works. Make an arcana check just for looking at her and, like, can you think of something just right off the top of your head? 19.
Starting point is 00:28:22 19 is pretty good. You think that she's definitely affected by some sort of magic. She doesn't have any obvious wounds apart from the blood coming out of her nose and ears. Whatever has happened, you imagine to be some sort of psychic... attack or something has done something to her mind.
Starting point is 00:28:43 Okay. I want to use a third... No, I'll go for a fourth level Cure Wounds. I also have as a feature Spellbreaker.
Starting point is 00:28:59 When I restore HP to an ally with a spell of first level or higher, I can also end one spell equal to or lower than the level of the healing spell. That's nice. Interesting. Roll your hit points. Are you healing someone?
Starting point is 00:29:16 What? No, he's healing an NPC. Of course, guys. I'm healing another bird person. Yeah. Favoritism. 48 plus 5. 21.
Starting point is 00:29:35 So here's an interesting thing. So the thing that is affecting her is not a spell, specifically. But it is a magical effect. It is like a magical effect. So I'm going to rule that yes the spell breaker will break the effect of it um just do that every time you heal somebody uh let me see i think it is a spell breaker when you restore hp to an ally whenever yeah so i might this is uh i'm gonna allow this now because i think that particularly what has caused
Starting point is 00:30:07 the attack is more of a magical thing than anything else but like let's say an undead paralyzed somebody with like a paralyzing touch like a natural ability this ability wouldn't work for that so just as a heads up in the future it doesn't break like all conditions on the target this would normally only break magical spells so like if somebody had cast slow or if somebody had cast hold person right oh it said in this instance it's close enough it does say i can end one spell of your choice on that creature yeah it's so things like a ghoul's paralyzing touch is not a spell it's a magical right this makes sense yeah psionics are a weird thing psionics are kind of like magic but they're not magic so i'm gonna say this counts
Starting point is 00:30:53 as a spell so yeah you see kairi's kind of um she takes in like a she's been breathing but she kind of like almost like like she didn't think she could breathe um and her eyes kind of go wide um you can see her like cheeks already beginning to glow pink and go bright red from embarrassment like she didn't think she could breathe. Um, and her eyes kind of go wide. Um, you can see her like cheeks already beginning to glow pink and go bright red from embarrassment. Um, as she kind of puts one giant clawed hand over her face. Thanks.
Starting point is 00:31:14 Uh, she kind of calls out as she kind of flutters, her feathers get all puffed up and, uh, on her, on her wings. Um, I had like a,
Starting point is 00:31:23 I had like a ringing in my ears and then I couldn't move and it really hurt my head. Okay, one of you two needs to get back to the gun. I'm pointing at Lucius and Kairi. Okay. Well, that's your turn. Sentry. What would you like to do?
Starting point is 00:31:38 I'm going to... Since they're all in the lounge now, I'm going to make a move to the lounge. About 30 feet and then 60 feet. If you dash, you can get in the lounge now, I'm going to make a move to the lounge. About 30 feet and then 60 feet. If you dash, you can get into the lounge. But you wouldn't be able to cast a spell this turn necessarily. I'll go in there. Perfect.
Starting point is 00:31:55 Sorry, I grabbed you at the same time. Yeah, so you rush in and you can see everybody kind of gathered around Kairi as you emerge. And now that there are like more than a couple of people looking at her the second core comes over her face and she's just like oh stop looking at me and like her feathers try and like wrap around her body um and she just is like totally just embarrassed to be in her situation um and she's like trying to pick herself up and like cover her face and she just does not like everyone fussing over her basically um so yeah you basically spend your turn running down
Starting point is 00:32:27 the kind of deck of the ship like you burst in as you see everybody there and then your turn ends uh the nautiloid ship uh will take three actions it's still not close enough for its tentacles so
Starting point is 00:32:43 it will attempt to boost again uh which it succeeds so it closes the distance once more as the ships are kind of ducking in between all of these debris fields um the the nautiloid is kind of boosting its engines desperately trying to get close enough for these huge tentacles to start reaching out and grabbing. On a pilot check, it will fail again, so it takes more debris damage that smashes into
Starting point is 00:33:12 it. It just charges through this huge chunk of what almost looks like a wizard's tower. It's like the top half of a wizard's tower, and the Nautiloid just smashes through it in pursuit of the twin star, as the rocks and debris go flying behind it.
Starting point is 00:33:30 Cool. It will then try and fire its arcane harpoon once more. So this is plus six to hit. But again, the shields and the natural speed of the twin star deflect the attack, sending it flying. And then for its last thing, it will use its psychic disruption. Ayla, I need you to make an intelligence saving throw, please. Well, we know how badly this will go.
Starting point is 00:33:57 Portent! No, the dice can be kind. Are you going to portent it? Yep, 16. Nice. What's the total? Kate, you rolled a 17. Why'd you roll?
Starting point is 00:34:13 It would have been cool. Just to show you up. What's the total, Kate? Wait, so it's 16 is the roll? Yeah, 16 to the d20. So 15, so I would have been better. 15. Okay.
Starting point is 00:34:27 15 is enough. You feel... You don't take some damage. You take half damage, but you're going to take some... You take five psychic damage. That's already halved. It was 10 normally, so you take five.
Starting point is 00:34:39 As you feel this intense pressure in your head, it just begin to slowly build up, like this ringing sound. The rest of you will hear it, but Ayla, it's like pressure, like somebody pressing in on your temples. Ow, ow, ow, ow, ow! They're messing with
Starting point is 00:34:55 my head, guys. It's not going to go well. If it pops, it suddenly goes. Think happy thoughts, think happy thoughts, think happy thoughts! Lucius, it is your go, Lucius. I look at Kairi. Does she look like she wants to get up and go to the turret?
Starting point is 00:35:18 She doesn't look particularly happy. She looks like, even though she's been healed, she's still kind of like looking... Well, first of all, she looks incredibly embarrassed and is currently got her hands over her face but she also looks a bit shaken up he looks like she's kind of like a bit panicked and a bit freaked out over what just happened all right in which case i'll tell her take a moment uh get yourself together boarding party uh brain hurty stuff be prepared and i'll run up the turret and okay brain stuff. Be prepared. And I'll run up the turret and slip into the controls. Bewildered at the controls.
Starting point is 00:35:50 I'm okay. What do I do here? Well, you saw you helped Kairi before. In the last fight, you actually helped Kairi. It looks fairly simple. I got in the thing and then told her to shoot at that thing and then I got kicked out. So, I'll in the thing and then told her to shoot at that thing and then I got kicked out.
Starting point is 00:36:11 So I'll fire the arcane lances at one of the tentacles then, if that's okay. The one that's already been damaged or do you want to hit at a fresh tentacle? I'll do the one that's already been damaged to try and finish it off. Okay, sure. So that's a regular... It's a d20 and it gives you the bonus.
Starting point is 00:36:25 Yeah, plus six. It's a fixed attack bonus. 18 is just enough to hit the tentacle, actually. And you get an extra 2d10 radiant because this weapon was empowered. So that's 5d10. That empowerment goes away. 5d10. Plus two.
Starting point is 00:36:43 Plus two, yeah. 18 total so even though um there was some duff rolls on that one the weapon lucius you're kind of thrown back into this chair as you're like i think it was this one and then you click it this huge beam of light erupts from the turret into the tentacle you're kind of thrown back against the chair and you watch as it just carves the tentacle's remaining form off and it just begins twisting and floating and drifting into the pallid green vortex
Starting point is 00:37:14 that surrounds this slip space oh I got it oh god it's gross I've damn it I've already used the great shot kid but don't get cocky lion so I've already used the great shot kid but don't get cocky line so I've already used it Thalia calls out like
Starting point is 00:37:32 great shot one in a million as you as you sever the tentacle with the beam that empowerment is now gone though Nova that the power drained the additional power drained from the weapon As you sever the tentacle with the beam. That empowerment is now gone, though, Nova. The additional power drained from the weapon. But good job, Lucius.
Starting point is 00:37:49 16 on 5d10. I know, right? Still enough. Still enough. It was 18 with the plus 2, yeah. It was just enough, by the way. That was just exactly how many hit points I had left. Aayla.
Starting point is 00:38:01 How well? Same again, please. I will target a different tentacle. You get two attacks. Fifteen to hit. That's not enough. Natural 20, though! That is pretty good.
Starting point is 00:38:21 There we go. That is 30 damage plus 3d10. Oh my god. Well, using the new crit rules that we use, it's max damage plus the dice again, so... 19. 47 points of damage.
Starting point is 00:38:35 Fucking hell. Jesus. 49 points of damage. That definitely made up for the miss. That'll do it. Yeah, I mean, this blast like the first one is uh you miss but you use that second shot as like a tracing round to be like okay well if that's going there i need to aim here and the huge beam of light strikes just at the base of the tentacle and
Starting point is 00:39:00 manages to carve through half of its wriggly, fleshy mass, leaving it very structurally weak on the front of the ship. These three remaining kind of stretching out as you do so. Ayla, good maneuvers. Nova Vija. Can I hold my action to repair a mishap if a mishap happens in the next round? Because there's nothing else I can really do while the shields are up. On standby.
Starting point is 00:39:32 Yeah, you are on standby. Okay, sure, sure, sure. Okay. Thalia will once again attempt to dodge the debris. She cannot dash at the moment. She manages to dodge the debris she cannot dash at the moment she manages to dodge the debris successfully um and enters into defensive flying which gives you some boost to ac uh so far like on the ship itself like she is pulling these crazy maneuvers the ship is lurching left and right and flipping up and down none of you notice that to you it's just like being inside a normal room
Starting point is 00:40:02 like you don't notice any change in gravity or inertia um it's just as if stood in a a bar in a little a little lovely room um but yeah great uh detect anything uh quillek adkala you are next uh century
Starting point is 00:40:19 it might be best for you to be the co-pilot now uh i need to stop the mind stuff from happening. And then I will use a resistance on Century as well. So she gets a d4 to saving throws. Oh, cool. T.Y. Very cool.
Starting point is 00:40:43 In fact, Century, you're next after that. So Quill bestows upon you this bonus what would you like to do? so I'd like to say okay I'll give it a try and then I'll let Nova know that I'm moving up to the front of the ship
Starting point is 00:40:58 and I'll say to her message me if you need any help Nova I'll come back and help you it's fine nothing's on fire message me if you need any help, Nova. I'll come back and help you. It's fine! Nothing's on fire! Okay, so yeah, Sentry, you kind of approach, and yeah, you had been in the same kind of briefing that Quill got on the systems.
Starting point is 00:41:16 Thalia kind of looks up to you. She kind of glances up to you for a moment, and then she's like, oh, and then she has to go back to the controls. There's a huge tumbling column nearly twice into the ship, and she's like oh fuck and then she has to go back to the controls there's a huge tumbling column nearly plighted into the ship and she's like shit uh okay sentry uh sentry
Starting point is 00:41:31 sit down uh do whatever you can keep those shields working if you need them i have a feeling that we're about to and then yeah uh as you slide into the seat uh do you want to take an action you still have an action left can i help thalia as you slide into the seat. Do you want to take an action? You still have an action left.
Starting point is 00:41:47 Can I help Thalia? Yeah, do you want to aid Thalia, guide Thalia? So the best check for that is a perception check. Okay, okay. Nice perception, there he is. Cool. So that's 13 total 13 total i believe i i slightly increased the dc early yeah so uh you you're doing your best to assist and like point out dangers and things like that but thalia's reaction speed is so high it's hard to give her information that she can um she's
Starting point is 00:42:23 reacting to stuff but she's almost listening to you and watching out the front is she's trying to focus on what she can react to the quickest and you're helping but not as well as you perhaps you know could be kind of vibe okay so but yeah you managed to provide some support
Starting point is 00:42:40 but not quite giving her advantage the nautiloid will attempt its third and final boost. With a success. The ship comes bearing down upon the twin star longbow. It looms. Its dark shadow spreads across the cockpit as Thalia is like, we might need to lose those shields to outrun this thing uh she's
Starting point is 00:43:05 trying to dip and weave and bob um but now the three remaining tentacles are poised to make their attacks uh as it does so so that was one of their actions was to use their final boost um they are now in the same region that you guys are if they they try and boost more, they're gonna suffer mishaps. They will then... They will target the cockpit with a psychic disruption. Sentry and Thalia and Bim must all make intelligent saving throws.
Starting point is 00:43:40 Oh, they target rooms. Mmm. Oh my god. Can I use my resistance? Yeah, so it's an extra d4. Oh, Bim. Actually, no, Bim might be okay. Bim, Bim, Bim, Bim. 11 plus 4.
Starting point is 00:43:57 So that's 13 total again. Minus 1. That's 12 total. 12 total. Okay. And then Bim gets a we know there's any players who just open the doors right yeah that's it it's just like ftl um you century you feel the same kind of this building pressure in your mind this kind of this high-pitched whine that builds
Starting point is 00:44:26 and builds and it begins causing this incredible pain throughout your mind. Bim clutches his head. He's like, oh, shit! As you see his little body begin to tremble. Thalia kind of grits her teeth, but she doesn't seem to be as badly affected as the rest of you.
Starting point is 00:44:42 I'm afraid, Sentry, you're going to take some damage. So is Bim. What? Sentry's aura. Right, that gives it to other creatures, does it? You tell me. You tell me if there's an ability that can help. You tell me. Which?
Starting point is 00:45:00 You've got that saving throw aura thing. Isn't it any spells that are cast around you? This is your chat on Hazel. It is, yeah. Or rewarding resistance to damage from spells. There you go. Okay. Nice.
Starting point is 00:45:13 Good call. So you're going to take, again, yeah, it is technically a spell. It's a psionic ability. I'll treat it as a spell for this. So it would be 13 psychic damage, but everybody in the room is now taking half thanks to century's aura so you take six psychic damage um bim collapses to the ground and then he like keels over um but century you and bim are also paralyzed. You are basically... You feel your body seize up. Thalia manages to kind of grit her teeth
Starting point is 00:45:49 and it's like, ah, shit. She's like flying around. If she had gotten paralyzed, probably would have been much, much worse, but she managed to save. Yeah, you feel your body kind of lock up. It might heal you. Well, Sentry got
Starting point is 00:46:05 a saving throw. True. And then the very last action that the Nautiloid will take is it will command its three tentacles to try and grab and smash the Twinstar. So these are three attacks.
Starting point is 00:46:22 What's the Twinstar's AC, somebody? So these are three attacks. What's the Twin Stars AC, somebody? I don't think you gave that to us, Mark. Did you? 20. It should be 20.
Starting point is 00:46:36 I gave it. It's in the handouts. 20. 15 while motionless. You are not motionless. You are moving. If Thalia had been stunned, then perhaps it wouldn't have been in motion. The first one is an 18,
Starting point is 00:46:48 so the first one Thalia manages to barrel roll the ship and avoid this huge tentacle swinging by. The second tentacle is also a miss as it smashes into a huge column as it goes beside it. The very last one is a 23 to hit. Oh! A tentacle. And not only does it actually smash into the twin star,
Starting point is 00:47:12 causing some bludgeoning damage, that's 16 hull points of damage. Well, that goes through shield as well, right? It does, yeah. So the hull is kind of, there's a shuddering as this huge smash comes through the whole ship as all of you are kind of set shuddering but then you notice that this tentacle has wrapped around the ship itself and is currently grappling it uh locking it in place like holding on to it um cool as it does though though. Yeah. So we motionless now?
Starting point is 00:47:47 You are currently motionless as it has you technically grappled. Okay. You can destroy the tentacles from the turrets. The turrets can shoot the tentacle off. Or you could do cool spell stuff. If somebody wants to go outside the ship, you could try and do that. There's lots of things you could try.
Starting point is 00:48:04 I leave that to you you guys that was their last action so lucius virion that you can see this giant purple fleshy tentacle um and it's an unharmed one that currently has you grappled i'll be shooting at that now please all right okay straight away you have no you don't have disadvantage it's a fucking ship this was a living it's a ten anyway ooh so even at this close range you can't quite get the angle as the ship is kind of being jostled around and the the shoot the shot just goes wide as the brilliant light streaks past trying to hit the bottom like being thrown all over the place as you are. Ayla. Yeah, I'm going to take a couple of shots
Starting point is 00:48:48 at the one that's grappling us. The bad rolls. The bad rolls. 7 plus 6 won't hit, but 17 plus 6 will hit, so... 12. 7 plus 6 won't hit but 17 plus 6 will hit so
Starting point is 00:49:06 12 not much damage 12 points you blast several huge chunks of fleshy organic material leaving these huge pockmarked craters in this giant tentacles fleshy
Starting point is 00:49:23 outer substance but not enough to make it relinquish its grip uh upon the ship itself uh nova vega no mishaps unfortunately it wasn't quite enough damage to cause any structural damage so when you are say go outside um like how would one do that like is there a there is uh in the lounge well they're? Like, is there a little airlock? Well, in the lounge, there is a little platform that can be opened to allow you to go outside, yeah. Any space suits? None that you can see. Cute little SpaceX suits, no?
Starting point is 00:49:59 No. And what, Nova? How much does Nova really know? What do you need to survive in astral space Well oxygen is one So would Nova's Ability really work I don't freaking know
Starting point is 00:50:15 I didn't read that book did I That's my point do you You don't know I'm going to take that experiment Yeah let's experiment now Let's experiment now shall we uh well yeah i guess could i roll to search my memory if like i know anything you can make an iconic check it's not really your memory it's more like nova making a good solid educated guess of like based on what i know this this and this and this there's 20 flames outside must be oxygen um so based on what
Starting point is 00:50:48 you've learned from thalia in your conversations probably the conversations you had with bim on the ship as well you can go outside in the astral sea it's not like going out into space in real life where you're going to instantly be like frozen and die and horror and your eyes will pop and horrible things and there is no oxygen so you can't you need something that allows you to breathe and it is intensely cold out there so you will take cold damage as when you're outside but you can do it you're not going to instantly die um the sticks is the bigger thing in that if you touch the green vortex of the kind of corridor, what Bim told you that it will basically destroy your mind. Like your body might survive, but it will completely annihilate your mind.
Starting point is 00:51:37 That's risky. And I like my mind. Yeah. Obviously, a ship that is currently being grappled and being thrown around you might need some way of making sure you are not thrown off into yeah you need to be tethered some way and if you were to go up the airlock in the lounge like i'm guessing it wouldn't like blow everyone else out there is like a kind of like there's no vacuum there's no pressure or vacuum and stuff it's more like sea it's more like being underwater but not water i don't know it's weird yeah yeah fantasy space
Starting point is 00:52:10 fantasy space fan it's magic no pressure change yeah there's no pressure change uh for now i'm not gonna go outside just i don't think we're there yet i think i don't think we're quite there yet. But file that under things to know. And I would like to... Can't be a TPK if Nova's flying around in space. I'm in space! Oh, wait, the shields are still up, aren't they? They are still up, yes. Okay, I'm going to...
Starting point is 00:52:41 Can I hold my action and shout up whoever's in the cockpit? I can't empower the weapons while the shields are up! And then can I hold my action to... If the shields
Starting point is 00:52:58 are dropped, I will empower the weapons. I will empower Ayla's weapon. Sure. You, sure. You do that, you call that out and there is a kind of moment and then
Starting point is 00:53:12 Thalia, in a very panicked voice, is just like, slight problem with that. Your friend's sentry doesn't appear to be moving anymore, neither is Spim. I've got to try and break free of this and you can see her wrestling with the controls
Starting point is 00:53:27 she's going to attempt to break the grapple using the twin stars engines but this is a pretty difficult test for the twin stars so let me bring up the ship's information so it has a plus 5 bonus to its strength but the nautiloid has a plus 8 bonus
Starting point is 00:53:43 to its strength very good for the twin star 24 23 uh so you have a moment where thalia kind of uh century you can see and hear this um but you can't react but thalia kind of like you see her close her eyes for a moment and you can see tears kind of welling up in her eyes um and she just touches the console and she's like please please just get us out of here and then she hits these kind of like big crystals on her kind of like orbs that she controls it with and you hear this sudden roar this demonic roar erupts throughout the ship, and you feel the tentacle
Starting point is 00:54:28 loosen, and then it pops forward as she just manages to escape the grapple. However, you are still next to the enemy ship. It's still right next to you. They can attack with the tentacles again, but she's at least broken free of the grapple itself, which is
Starting point is 00:54:43 a good thing. I'm a badass. Lowish, Gracie and stuff. Well, yeah, that's all the shit, baby. I love her. Quillek. Right. So I'm going to...
Starting point is 00:54:58 Can I see down the gangway into the turrets and into the cockpit from the lounge? No, the turrets are up, so there are ladders that go, into the turrets, and into the cockpit from the lounge? No, the turrets are up, so there are ladders that go up into the wings, and the turrets are on the top. You can see into the cockpit, and you can see down the gangway, but you won't be able to see Nova.
Starting point is 00:55:15 Because she's in the other one. Right, okay. You can see Sentry. What does Sentry look like, Rhiannon? Is it just sort of like... I think she's maybe poised to press a button and he's just like, stopped. Like, me.
Starting point is 00:55:32 Right, well I will Healing Word at level... Yeah, I think we should focus Bim, so I'm gonna heal him. No, I'll Healing Word Sentry. So in the same thing, at level three, hopefully that will also get rid of it.
Starting point is 00:55:53 That's a good point, actually. The level of the spell. Hmm. This would be... We get 10 healing anyway. Thank you very much. Out here, yeah, this would be more beer. No one can hear you scream. Yeah, all right.
Starting point is 00:56:17 I'll make it level two. All right, so what is it? Level three you did it at? Yes. All right, the paralysis ends on sentry. Woo! Boom. Thank you, Lilo. yes all right the paralysis ends on sentry boom you feel your body kind of come back you feel your you know
Starting point is 00:56:32 your motor functions return as quills magic breaks whatever mental hold was over your system oh yeah you still have resistance by the way that lasts for another nine turns um i think once it's used on the saving throw it's gone isn't it uh it says resistance uh lasts until oh the spell then ends you're right okay in that case i will oh it's a touch spell. I'll cast resistance on Kairi.
Starting point is 00:57:07 Okay. I think out of everybody, you go to touch her and she flinches a little bit, but you're a birdman and she finds you less intimidating than everybody else. I'll just say this will stop the pain again. Okay. Okay.
Starting point is 00:57:22 Okay. Thank you. She kind of opens one eye and like looks at you properly and like nods and sort of like half smiles but it's also a grimace i'm also not looking at her i'm like looking away from her as i'm doing it okay cool uh that helps a lot um Sentry. Damn it. I'm going to call to Nova and say, I'm going to deactivate the shields. Get ready to empower the weapons or get us moving.
Starting point is 00:57:55 Roger! Deactivate the shields. Wonderful. What's up, Mark? You got a smirk. What's that? You got a smirk on. The moment the shields were lowered,
Starting point is 00:58:12 you started smirking. It's because I was... No, it's because I was just like, I have to manually click and type inactive and it's thoroughly pointless me doing that, but I wanted to make it like, ooh, shields are now... Oh, right. It was a smirk to myself. Don't like... I was a smirk to myself,
Starting point is 00:58:26 don't worry, I was a smirk to myself about how stupid I'm being. Oh, that's cool. So, Sentry, you lower the shields, and then Nova, you wanted to empower as a held action, so you can try that now. 16. Just succeeds. Yeah, you managed
Starting point is 00:58:42 to, you're kind of like, right, okay, if I draw energy from this crystal I guess, and then I think this is one of the engines, and maybe if I pull this and then and then you kind of redirect it. Do you know like in video games when you have to play the pipe game to hack?
Starting point is 00:58:57 That's what engineering is in this shit. You're doing the pipe game where you're like, reroute this to here and then that to there. Yeah. Oh, there's no exit there! Yeah. Perfect.
Starting point is 00:59:13 Century, anything else you want to do? Any bonus actions or saying anything? I think I'm good. I'm good. Thank you. The Nautiloid. The Nautiloid will go. The Portaloid. The Nautiloid The Nautiloid will go It will
Starting point is 00:59:26 The Nautiloid It will attempt to grapple the ship once more With its giant tentacles Piss off mate So the first one, go on I was just Exclaiming in pain, carry on I was like, you went
Starting point is 00:59:44 And I was like, oh went, and I was like, oh, is that like a portent or something that you're doing? No, my portent won't help here. Misses. Estalia has got the ship moving again. The second one. Oh, no.
Starting point is 00:59:58 That's a bad one. That's a bad one. 16, 24 plus. No. That's a bad one. 18, 16, 24 plus 42 points of hull damage which is a mishap. So there's that. Shit.
Starting point is 01:00:16 And somebody roll me a d20. I'm not doing that. Tommy, I know you love it I know you love it It was either me or Rhiannon Either me or Rhiannon I'll do it
Starting point is 01:00:31 12 12 This isn't as bad as it could be So as the giant tentacle Smashes the twin star And it wraps around It grapples the ship once more. You see, Century, several of the crystals in front of you
Starting point is 01:00:49 begin flashing in bright colors. Nova, you see that the power diversion for the shields begins erratically sparking and breaking. You currently have shields disabled. The ship immediately loses all shields it had, and the shields cannot be used or charged until this mishap ends, and that is a repair check to fix. It's an intelligence repair check,
Starting point is 01:01:12 as you need to manually recalibrate the crystals. The shielding crystals, Captain, they've gone! What is that noise? What is that noise? Why is it flashing red? Mine is bad. And then it will make one more attack with its tentacle, which it has advantage on now. But even with advantage, it is still not a success,
Starting point is 01:01:34 as it does so. Oh, but we are... On your motion list, you are not moving. That is another hit. Thank you, Tom Hazel. Sorry, guys. That's only eight points of damage. Eight points of damage isn't enough to go through the hull,
Starting point is 01:01:49 so it hits the hull, but it's not enough to cause any major damage to the twin star itself. As its last two actions, almost like a legendary action, it is going to, you feel a pulse run through the tentacle. You see a purple light run down the run through the tentacle. You see like a purple light kind of run down the length of this tentacle that's grappled you. And then there is a
Starting point is 01:02:11 very loud buzzing noise in the lounge area as three shapes begin to materialize. Oh, boarding party! Boarding Boring kind of like I hate that
Starting point is 01:02:29 Got him What's coming in No but seriously we're boned Is that a beholder mark No I'll tell you what it is I'll just delete this. I'll just delete these hit points because these aren't real.
Starting point is 01:02:48 These are fake hit points. Right. It's not a beholder. Don't worry. That's just the token I had. Don't worry. It looks an awful lot like a beholder, but you don't think it's a beholder.
Starting point is 01:03:00 It's a mini one, isn't it? That's still an absolute bitch. So, what appears Quill, you, Kairi and Big Cat are the ones that see this three figures emerge as this tentacle pulses with power and then this kind of shimmering purple light emerges
Starting point is 01:03:18 in the lounge two grey skinned dwarves their eyes completely white and big thick metal plates embedded into their temples and the backs of their head. Like these big sort of like circlets, but on the backs of their heads and like embedded into their frontal lobes. Craggy. Each armed with a short little scimitar and a hand crossbow wearing sort of leather armor.
Starting point is 01:03:46 They kind of emerge and begin looking around. The creature with them is very alien looking. It hovers a few feet off the ground and it has a writhing mass of tentacles and ice stalks. There are about four ice stalks, each with a blinking purple eye um the central body of this thing it looks like it may be once it had an eye but that eye has gone like a cloudy milky white and uh no longer appears to be functioning you think um and then the bottom tentacles are all these long kind of octopus like tendrils
Starting point is 01:04:27 uh as they appear however it seems that they don't immediately act it seems that the act of teleportation they're gonna have to wait for their initiative to come around um as they're kind of beamed aboard uh lucius miriam ellenasto um what's my awareness of these things appearing in the lounge you probably see like a purple light uh coming from below you but right now your vision is obscured in the turret by this giant tentacle that's wrapped around the ship um yeah you definitely hear something is everything all right down there? I'll just shoot again. Okay. D20 plus 6 is a 22.
Starting point is 01:05:12 That's a hit. Which tentacle are you going for? I'm going for the one that is grappling the ship right now. That is currently another uninjured one. That was the middle tentacle. Hopefully enough to break its grip at least. Maybe. What was the uh you do over 20 points of damage and i'll make a saving throw see if it 3d 10 plus two seven that's one that was one detail oh that was close. I'll just roll two more D10 then. So that's 19 total. 19.
Starting point is 01:05:48 19 total. Not enough to cause it to shake the grip, but you do blast more chunks out of these tentacles. All three of the tentacles have got these huge bits floating out off of them now. 21. Was it 21? Yeah, because it was plus two as well.
Starting point is 01:06:04 No, that's included in the five. Look, five plus two and then 2 as well no that's included in the 5 look 5 plus 2 and then 2d10 it's included that's what I was saying this 1 and this 2 that means 19 yep I know yeah good job you're welcome math this is why when I play board games with Tom
Starting point is 01:06:20 Hazenley and he tells me a rule I'm like are you sure that's right Tom Hazenley doesn't matter press X to doubt press X to doubt anything else amazingly, tells me a rule. I'm like, are you sure that's right, Tom Hays? Doesn't matter. Doubt. Press X to doubt. Doubt. Press X to doubt. Anything else, Lucius? Apart from me calling out, asking if everything's
Starting point is 01:06:34 all right in the lounge, then no. No. What was that? That was Quill. There's elephants in there. Yeah. Probably fine.
Starting point is 01:06:51 I'll keep shooting. I'll take a couple of shots at the one that's grappling us, the tentacle that's grappling us. That sounds smart. 18 plus 6. That's a hit. That's a whacking hit that's a whacking
Starting point is 01:07:05 that's a whacking and I've got 5 I've got 5d10 only on this first hit yes but yes 5d10 for this first one 42 plus 2 you blow this thing off holy shit
Starting point is 01:07:24 3 10s 3 10s You blow this thing off. Oh, shit. Three tens. Three tens. With a single... She's having a good day. I don't know, like, is Ayla enjoying this? Like, this act of just, like... Shhh!
Starting point is 01:07:41 Does a bear shit in the woods? Come on! Yeah. Like, does she say anything or do anything? It's like you just watch these streaks of light just tear this thing apart. I think she's probably quite oblivious to
Starting point is 01:07:57 whatever everyone else is saying and she's just like, ahhh! She's going crazy! Yeah. Well, you have another shot. It's not empowered, but you have another shot. I know. I will try and hit... There was another one that was... There was another one that I damaged that's really damaged,
Starting point is 01:08:14 so I'll try and hit that one. Hopefully. 15 plus 6? That's a hit. That's not a hit. So, 17 points of damage. 17 points of damage. 17 points of damage. You turn the gun and after annihilating the one that had you grappled, you turn on the second
Starting point is 01:08:31 and again you just tear it apart and it just fades away into nothing. Only one tentacle remains. My finest moment. My finest moment. I can retire. Yeah. Nova Vija.
Starting point is 01:08:48 So many things I could do. I think probably her priority would be tentacles bad. So yeah, I'm going to empower weapons again. I'm going to... I'll go with Lucius's gunny. That's an 18. Okay, yeah. Success. You managed to successfully divert power
Starting point is 01:09:13 and give Lucius a boost to his next attack. I'm just going to ignore the smoking mess that is the shield panel at the moment. I'll be like, it's fine, it's fine. I'll cut you in a second. I'll get you in a second. I'll get you in a second. I'll just put that over here with the rest of the moment. I'll be like, it's fine. It's fine. I'll cut to you in a second. I'll get to you in a second. I'll get to you in a second. I'll just put that over here with the rest of the fire.
Starting point is 01:09:31 Nothing else, Nova? No, just mild panic. Thalia will look at everything kind of going on. She kind of risks a glance back. She looks at you, Century, and is like, Century, I think you better deal with our uninvited guests and quickly. And then she hits on the comm.
Starting point is 01:09:50 Nova, my dear, next chance you get, give me as much speed as you can. I don't care if it fucks the engine. Do it. We're getting out of here. We're getting out of here. I'm not letting those things get a hand on us again. And then she will make her pilot in check. Oh.
Starting point is 01:10:10 Oh dear. In her distraction, in her distraction, the twin star careens into a large ice ball that smashes into the hull and it is a mishap. Not another one.
Starting point is 01:10:27 I've only got two hands. Rhiannon, actually, roll a d20 for me. We'll take it in turns. 17. This is actually perfect. As the ice ball smashes into the ship, suddenly that feeling of just being in a normal room goes out the window.
Starting point is 01:10:48 You begin sort of semi-floating off the ground. You're thrown around as the inertia dampeners are disabled. Nova, you're like, the whole ship is rocking to and fro. Until this mishap ends, the ship's internal gravity and stabilization is disrupted. Until this mishap ends, the ship's internal gravity and stabilization is disrupted. Until this mishap ends,
Starting point is 01:11:08 the ship has disadvantage on dexterity checks and all ability checks, and attack rolls made by creatures inside have disadvantage. That's all creatures, though. That's all creatures. So you can see that the two... The problem is that the two Durgar are struggling the most like you guys but the thing that is just floating doesn't seem to be bothered by any of this it's just like
Starting point is 01:11:31 uh as it does so okay speaking of uh the two dergar uh are going to take their actions can they move still uh They can, yeah. They teleported in last turn. This is their next initiative. They can still move, but I will say that they're a bit disrupted, but they're going to go for the two main targets they can see, which is probably
Starting point is 01:11:57 Big Cat and Quill. They are going to make attacks at the two of you guys. Looking forward to seeing Big Cat in action. They both go for Quill. Oh, never mind. Oh, actually, my apologies. Big Cat goes before them,
Starting point is 01:12:14 which matters because Big Cat pounces on them. Big Cat goes for Quill. Yay! Absolutely, he will. You see he actually backs up into the corner and then takes a running leap at these two
Starting point is 01:12:28 guys and he leaps onto them trying to sink his teeth yeah basically he sinks his teeth into the first deer guard or he tries to sadly oh he does have disadvantage as well
Starting point is 01:12:43 would have been amazing but no he goes sailing past as the the hit of the ice uh sent him flying sprawling to the side um as he kind of has to wheel around uh as he lands awkwardly um but he begins growling and and snarling at them and the two Durgar will turn their attention on the big cat, which is who they are most threatened by right now. They will both make two attacks with disadvantage each. So the first one is a miss as he goes to stab big cat and then he's like thrown to the side
Starting point is 01:13:16 like a bad Star Trek extra. Whoops. Ignore that, D100. The second one, however, is a 17, which is going to hit Big Cat, sadly. So that is 3d6 of damage. 11 points of damage to Big Cat as they strike him in the side.
Starting point is 01:13:36 You see a big streak of crimson stain his white fur. And that is their go. Kairii on her turn will flap over to her turret, climb up and basically say your friends need help there's things down there
Starting point is 01:13:54 a floaty eye and some quick go go she's pulling you out of the chair and throwing you down again I need a tentacle by the way Okay. She's pulling you out of the chair and throwing you down. Again. I need a tentacle, by the way. You did really good.
Starting point is 01:14:12 Oh, thanks. Quillik and Kalah. If I... Weird question. If I lightning lure something and there's no gravity, can I use the momentum of the pull to slam it into a wall as well? Well, surely you... It depends on if the thing you are trying to pull is heavier than you. If it's heavier than you,
Starting point is 01:14:31 you pull yourself towards it. Yeah, you know what? I'm not going to do that then. Because there's no way these things are not heavier than me. I've got hollow bones. Yeah, you definitely are. It's so hollow. Hollow bone boy. Hollow bone boy. Hollow bone boy.
Starting point is 01:14:49 Okay, I will do a shield of faith on myself as an action and then do a sacred flame on the big tentacle thing.
Starting point is 01:15:09 Oh. So Dexterity saving throw from him, which is disadvantage. It's not. It's the disadvantage on the ship, not on the creatures inside. Oh, okay. Creatures inside have disadvantage on attack rolls.
Starting point is 01:15:24 That is an 18 for this thing okay uh yeah yeah no uh yeah that's that then it just kind of doesn't take out the way nope uh anything else from quill
Starting point is 01:15:41 that's bonus action action i guess do you want to move anywhere uh that's everything. I will move to the... So how long is this lounge? It's like, let's say, 50 feet. Okay, I'll go towards the door, by the side of the door to the cockpit,
Starting point is 01:15:59 so when Sentry comes out... Yeah, pretty much in here, most things are going to be able to reach you. Like, I'm not going to do, like, grid map, but, yeah, in here, like, if you get into the gangway or the cockpit, then it's harder for them to get to you, but... Yeah, okay.
Starting point is 01:16:14 But, yeah, I'll go by the door of the cockpit. All right, well, Sentry. I'm going to get up and start making my way. Making my way to the lounge. Making my way downtown. And then, as I'm walking through, can I cast making my way. Making my way to the lounge. Making my way downtown. And then as I'm walking through, can I cast enlarge? Will I fit?
Starting point is 01:16:31 Oh my God. You'll fit, but it's going to be tight. Big Cat's a large creature, but you're going to be like craning your head. Like, okay. I'm still going gonna do it anyway um it's my last charge on that i don't know what that means but this means that you don't get but you have to take a long rest before you get it back a long rest oh i see cool
Starting point is 01:16:57 nice nice nice you emerge out emerge out in large sensory form as you see the sight before you. Big cat being stabbed by two dergar and a weird floaty eye thing. Awesome. I'll just say you don't have permission to be on this ship. No ticket. No ticket!
Starting point is 01:17:33 Very good. And that is me. what are you doing oh can i still attack yeah yeah it's just your movement yeah oh actually it's action oh yeah it's action just yeah it is yeah i can't remember what it is on the matrix is it a bonus action or an action it's an action to cast enlarge it's an action to cast enlarge okay cool uh yeah so you emerge and just give them a threat and then uh you see the the floaty eye creature before it takes its turn a voice seems to echo in all of your minds as you are engaging in this uh matter um i'm just trying to find where i wrote the thing You just hear a kind of Very alien sounding Distant but also uncomfortably Close voice in your minds
Starting point is 01:18:12 God I should have set my Voices up to do it The voice yeah I don't have a good one though Yeah I don't have a good one Set up so I'm not going to that um you hear this voice that echoes beard peace little pirates surrender your vessel and your minds and you will be given a life of bliss and purpose. And then its eye stalks begin to glow.
Starting point is 01:18:48 So, randomly, I'm going to pick three targets. There's only three targets in the room. Quill, Sentry, and Big Cat. The first eye shoots out towards Quillek. Can you make a constitution saving throw, please, Quillek and Kalar?
Starting point is 01:19:05 Constitution, my favorite. Am I make a constitution saving throw, please, Quilek Adkalar? Constitution? My favourite? Am I within range of century? Um, sure. So what does that mean? Plus two? Plus three. Oh, plus three.
Starting point is 01:19:19 It's plus three on saves, yeah. Alright, so eleven. Eleven, ah. As the beam strikes you, Quilek Adkalar, Okay. Alright, so 11. 11. Ah. As the beam strikes you, Quillek Adkalar, your mind is overwhelmed with visions and images and sounds. You are stunned. You may repeat
Starting point is 01:19:37 the same throw at the start of each turn. Century, the next beam comes for you.'s a duplicate so i will okay uh intelligent saving throw please century okie dokie uh intelligence is there 14 14 total you managed to shrug off as this thing tries to pry into your very mind and unleash your darkest secrets and fears upon yourself but you managed to kind of shrug off as this thing tries to pry into your very mind and unleash your darkest secrets and fears upon yourself but you manage to kind of shrug it off um resisting its its uh
Starting point is 01:20:12 mental effects as it does so uh and then big cat uh four d20 this is a deck saving throw which big cat succeeds and you watch as the beam strikes big cat he flicks his body his fur seems to glow and the beam shoots back at the thing that just fired it as it hits the creature that it's been effective however it does seem to have no effect for some reason as the beam strikes itself. Cyanobiscuit Muncher. Very good against certain spells,
Starting point is 01:20:52 but against psionics, this thing is designed to be this way. It just sort of floats into the middle of the room and doesn't do anything else. It just... And then it stops. Okay. The giant ignored gloyd ship uh will attempt its turn um it will attempt to tentacle uh with its one remaining tentacle uh that is badly damaged which misses uh thalia manages to kind of dodge the ship as the tentacle flies wide.
Starting point is 01:21:26 It will then attempt to... It can't do that. Can't do that. It will fire its arcane harpoon. Harpoon, which also misses. It goes wide. Thalia dipping and weaving in between all of the different pieces of debris. And then finally, it will target
Starting point is 01:21:41 Ayla in the cockpit again with a psychic disruption. Intelligence saving throw, please, Ayla. Damn it! You blew up two of its tentacles. It does not like you. Three. Okay. You're going to take...
Starting point is 01:21:56 Wait, no, no, no, no. Sorry, that was a four. Yeah. I'm going to take damage. You are going to take 6 points of psychic damage And you are paralyzed You can repeat the same thing at the end of your turn I'm out
Starting point is 01:22:10 Oh man Lucius And then we'll take a break after Lucius' turn Because that's the start of a new round Taking Kairi's advice I will hop down the turret and say Okay, what's up? Oh my god! And I will...
Starting point is 01:22:29 See this thing? This horrible pink fleshy thing slowly spins and it's one milky central eye looks at you. Sounds like psychic orcs. Psychic orcs. I don't like it.
Starting point is 01:22:47 A bit like that, isn't it? I'm going to twin a chromatic orb. Please. Level three, that would be five sorcery points. Chromatic orb at third level, please. I'm gonna do Lightning
Starting point is 01:23:05 No, fuck off Acid That's what I'm gonna do So here we go I remember two separate attack rolls And you're disadvantaged Because the dampeners are off Acid
Starting point is 01:23:22 15 to hit. It's a disadvantage, so just roll another d20 to see if you get... Also, your thing is doing that weird thing again. Okay, I'll just roll. Roll a d20. Yeah, just roll. Is this counting that 15 as a crit for some reason?
Starting point is 01:23:40 Yeah. 22 for the first one. Okay, well, there's a disadvantage, so this is the first one that's yep okay well there's a disadvantage so this is the first 13 13 against who's that against uh the horrible floaty boy horrible floaty boy okay uh that hits uh so the first orb connects into his body. The second orb, where's that going? That will go to the closest Durga to me. Okay. So again, disadvantage, because you're kind of being thrown and wobbled all over the place.
Starting point is 01:24:15 One. 15 is my lowest. 15 still hits as well, yep. So the 15 also hits the Durga. So just roll one damage. Just roll one damage. Just roll one damage roll and we'll apply it to both of them. 13 acid. Can you re-roll those ones?
Starting point is 01:24:32 Or do you get to turn them into twos or something? I can turn them into twos, thank you. Elemental Adept of acid. So it's 15 total. 15 to both. And, uh... 15 points of acid damage. Decrements as well, yes two seven points to the floaty boy
Starting point is 01:24:50 floaty boy the acid splashes over these creatures um and you see it does recoil and in your mind you just kind of hear this horrid screaming pain that just projects into your mind. Quill, Sentry, you both hear it as well. As Lucius calms this thing, it just screams at you. The Durgar though, as the acid splashes on his face, you see his
Starting point is 01:25:18 skin melting, but just no reaction. Just this pallid sort of like... That's a drone. That's messed up. That sucks. We're going to take a break, everybody. We're going to take a quick break. And then we're going to come back and finish off this madness
Starting point is 01:25:34 in just a moment. What's that? Two stunned people. Three people on the ship. It's close. It's not good. But hey, it's exciting though. It's close. It's not good. But hey, it's exciting though. It's hella exciting. We're in space!
Starting point is 01:25:55 We're in space!

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