High Rollers DnD - High Rollers: Aerois #76 | Echo of the Galaxy (Part 1)
Episode Date: June 22, 2020Zaxravos continues to fight as the party tries to retrieve the third shard of Tiangong! Support the High Rollers and get early access to podcast episodes (and more) on our Patreon:Â www.patreon.com/H...ighRollers Thanks to our sponsors D&D Beyond! D&D Beyond is the official digital toolset for Dungeons & Dragons 5th Edition. Create your FREE account now and start digitising your campaigns here: www.dndbeyond.com/ Music courtesy of Epidemic Sound Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Hello everyone, welcome back to High Rollers,
a Dungeons & Dragons podcast in the world of Erois,
run by Dungeon Master Mark Sherlock-Humes,
with me, Tom, playing Keelakad Kalad, Cleric Wizard.
I am Chris Trott, I am playing Lucius Viren, Elowin Elanastio,
and I am a High Elf Sorcerer.
Hi, I'm Rhiannon, I'm playing Sentry. I am a guardian paladin.
Hi, I'm Katie.
I'm playing Ayla, a wild elf barbarian.
And I'm Kim.
I'm playing Nova, who is an air ganassi,
and she is a hexblade warlock.
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Oh, boy. Sorry.
He won. He's the one who has to edit it out.
This is on Tommy, so...
My bad. Sorry.
Welcome back to Eros and Hyrolers.
Last time, the party have travelled to the Astral Plane,
to an abandoned facility in a large debris field,
and met with an Ultraloth named Zax Ravus,
hoping to barter for plans of one of
Calus Valkyrian's battleship schematics. With the schematics, they will be able to strike a blow
to the enemy of Erois and rescue their young friend Bala. Nova Vija also discovers that the
Fiend has a piece of the legendary Eterna Tiangong, whom she has forged a pact with.
Sadly, the Ultraloth proves to be untrustworthy and attempts to ambush the party, hoping to hand them over to Calus.
The party fight off a pair of Mesoloth goons and strange planar creatures in a cave system,
before storming Zax Ravis' ship to recover the schematics and the Shard of Tiangong.
A fight ensues, and thanks to channeling some temporary temporal magic,
Nova manages to turn the tide dramatically in the party's favor.
And we begin in the action as the battle continues.
To give the podcast listeners a narrative setup,
you are all inside the main hold of a silvery metallic astral ship.
The surfaces are not polished like a mirror, but reflective.
Lights bouncing off it in strange means.
And it is elaborately decorated with silk, rich silk fabrics,
strange metal furniture and doorways leading into various corridors and rooms.
A large wall of fire has been conjured,
splitting the room partially down the middle and to one side,
separating Aayla, Nova, and a suit of animated armor from the rest of the party,
who chase down the Ultraloth, Zax Ravis.
And that is pretty much where we begin
at the top of a brand new round.
Before Ayla takes a turn,
a lair action will take place.
Ayla and Nova,
you see...
5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 60.
You see a flicker as a flash of magic seems to come into existence.
Quill, Lucius, and Sentry.
Sentry, you only see partial of this.
Zax Ravis flickers and flashes for a moment
and then seems to just return to his previous position
as there now appear to be two Zax Rises on either side of the wall of fire uh
the wall of fire cannot be seen through it is opaque which means that you cannot see to the
other side of it um the flames are currently facing out towards ayla nova and the animated
armor uh and yeah that is what you see happen um Right. Then we begin at the start of the round with Ayla,
who is currently restrained by a strange thin beam
that has conjured sort of like heavy weights
that are kind of holding you in place.
But you have a suit of animated armor beside you
and also a roaring wall of fire
that radiates painful heat over your body.
What would you like to do?
If I
move here, am I still in that?
You are currently restrained.
You cannot move your spear.
I can't move at all.
The last round, this beam
hits you.
At the end of your turn, it will go away.
It's like a restraining, a holding
beam, which is locking you in place.
The Incredibles. You can still
attack, you are just at disadvantage.
Am I already raging? I guess so.
Yes, you are
raging. All your damage should be
tracked, everything should be in place.
Bloody hell.
Yep.
I'm down there.
I'll just attack
away.
The animated suit of armor does not look
like it has much left in it
basically.
23 to hit
on the first one.
23 will hit.
16 to hit on the next one. 23 will hit. 16 to hit on the next one.
The second one does not hit.
However, it might be enough.
16 points of damage on the hammer.
And a dex saving throw.
Dex save, please.
That is a whopping 2, which is a failure.
And it's extra damage now, isn't it?
So eight lightning damage.
So with one hefty swing,
the hammer caves in a part of the metal chest plate
of the animated suit of armor.
It's still standing,
though it looks ready to collapse at any second.
And then with just a kind of scream or primal shout
lightning bursts from your hands
into its chest and you watch
as it flies across the room and collapses
into a pile
of just pieces of metal
smashed pieces
what kind of a save is it to get out of this
it's not a save
it just automatically at the end of your turn
it will go away however you are going to take some damage from the wall of fire automatically at the end of your turn it will go away however
you are going to take some damage from the wall of fire automatically at the end of your turn as
well um but next turn you'll be able to move as normal uh so when the wall appears each creature
uh so that's where you each creature that ends its turn within 10 feet of that side or moves
through it for the first time takes the same damage.
Yeah, so it's 5d8 of damage.
I don't believe you get a saving throw.
Fuck, you know.
It is some nasty 5d8.
Do I get any danger sense for that?
You would have when it was first.
I think I rolled it.
You didn't take any damage when it first activated
because that's a saving throw.
But there's no save when you're close to it.
It just deals the damage to anybody
that's within the radius of it, I believe,
or moves through it.
So that's 22 fire damage,
as you are scorched by this side of flames.
But you'll be able to move to the next turn.
It does.
It's almost like he knew that restraining you
and conjuring this wall of fire is a good combo.
Nova, Vija, your turn.
You are not restrained.
Yeah.
So I'm just thinking about the fact that Zax
has apparently appeared on the other side now.
Yes, on your side, yes.
Would, like, since the beginning of this encounter,
would Nova have that sort of connection to Tiangong
and know that this was perhaps wrong?
I'm just trying to work out.
I would say, given that this is a combat round,
you would need to spend time, like, to focus.
Like, you've always, when you've done this before,
you actually have to concentrate quite heavily on Tiangong
and establishing that bond.
So you could do that, but it's probably going to be, you know establishing that bond so you could do that
but it's probably going to be you know like an action to to do that like to focus and determine
whether or not uh that's real or not you don't know okay and this wall of fire has is completely
there's nothing just looking at the map um there's no like entranceway or anything that i can kind of
go around or go through technically there is there is a very narrow five feet gap at the very end of it yeah just your uh
right hand side um yes but by all accounts and purposes she's just seen zack's ravels appear
in front of her yes she has um and the wall of fire only deals damage if you end your turn or try
and move through it yes
okay um in the case in that
case in terms of not wanting to metagame
it um i'm gonna just shout
to the team um
we must get the sword we need
to get the sword before they go before
they before they teleport
um and then can i move
i'm gonna move away from the wall
it's 10 foot isn't it 5 10 yeah it's basically anything within 10 feet of it is gonna take the
damage so i'm away from i'm 10 foot away from it okay uh and then i guess i'll
eldritch blast um this second sax Ravus that's appeared near us.
Sure.
So that is... Go for it.
First, this is 15 to hit, and the second beam is a 17 to hit.
Yep, cool.
Roll damage for the first one.
So that is...
Oh, God.
Sorry, I haven't used Eldritch Blast in a while.
1d10.
Okay.
1d10, nine points of damage.
So as the first blast connects with Zaxxaravis,
you watch as the image of Zaxxaravis collapses into just fragments of light
as the illusion and the hologram is dispelled as the attack hits it.
So technically, you still have a second beam,
but there are no targets that you can see to target with it.
But yeah, you just blast it apart
and dispels
the illusion that was being projected there.
Can I just
shout? No! No!
Where are they? Where are they? Can you see
them? Sure. Yep.
You do so.
But that will be for your friends
to decide what they do.
Zax Ravis, on their turn,
will pull out a small vial from a belt
and they will drink a potion.
Quaff.
Could you say quaff in the future?
They will quaff a potion as a bonus action
because we've always said drinking a potion
is a bonus action on your turn.
Feeding it to somebody else is an action.
Getting to 29 points back.
As he consumes a superior healing potion.
It's consumed.
It's a space potion.
It is a space potion.
Astral potion.
Then he charges towards Quill.
You see, sorry, they charge towards Quill. You see, sorry, they charge towards Quill. They draw forth the black, crystal blue,
glowing rapier of the Shard of Tiangong.
But before they strike you,
they turn to look at Lucius.
And Lucius, you watch as their eyes begin to sparkle
and glisten, caught with a myriad of colors and patterns.
Waving motions as these huge, silvery
spherical eyes
try to hypnotize you. I need you
to make a wisdom saving throw.
This is a charm effect.
You do have advantage because you're an elf.
That's right. You get a plus three too.
I know because
he is not within... Oh, he is within ten feet. Yes, you're right.
Yeah, yeah, yeah. Correct. I thought he was a bit further away 13 13 even with centuries aura trying to
instill your mind and and giving you a strength you you just feel your mind turn to a clouded fog
um as you are currently charmed and whilst you are charmed you are stunned by this
effect that means the uh the elemental bane uh has dropped on him which means he's no longer
not resistant to cold you are incapacitated so yes you lose concentration yep so you watch as
your energy the concentration in your spell just collapses as you just feel your
body go slack and limp and you just stand there for a moment um you just hear a voice kind of
echoing in your mind just be still be calm zax ravis may let you live as these thoughts begin
to cloud over and then quill he stabs you three times Three times?
Yep So elegant
First one
Is a 14 to hit
No
Plus 11
14
9, that would be a plus 9 there, Chris Trott
11 would have made it a 6
21
To hit you, Quillek Adkalar.
He's thinking, do I shield?
Yeah.
That's 8 points of piercing damage.
As one strike, you manage to deflect off your armor.
The second strike pierces into your little hollow bird bones.
And the next one is a 24.
Ah, shit.
I'll take that hit as well.
That is going to be 11 points of damage. Do you have any
concentration spells up?
So I have Shield of Faith.
Rhiannon, do you remember if that was Sentry that cast that
on me?
I believe it was. No, I think you cast that on yourself
because I cast one on Lucius
earlier. Ah, I think. Yes that on yourself. I cast one on Lucius earlier. Ah, that's right.
Yes.
Okay, in that case, I do.
So, double concentration check.
Yep, two constitution saving throws.
The DC is 10.
So, you fail.
I think the first one fails.
So, Shield of Faith goes.
Two AC.
Wonderful.
And that is everything.
That's like a full turn for Zaxxaravis
because that was a bonus action move and an action
Lucius you are stunned
I'm sorry to say
that you are
no this is until the end of Zax's next
turn so you are just
out for this turn
as your mind is just
clouded by this beautiful swirling
image that you saw in their eyes
as it comes over you.
Quilek Adkalar.
Okay.
So I want to get away from this nerd.
I don't want him to hit me anymore.
Can I?
Yeah, I'll back up.
So I'm kind of... If I'm on this side of the wall 10 feet doesn't do any damage uh he will get or they will get an attack opportunity against you
okay well i may as well move like a little bit then um 13 no it doesn't hit me
and can i they swipe through the air their attack going wide
I see you dart away
can I lightning lure the sword
it's in his hand
I'm gonna have to say
it would be extremely
difficult to do so
because he's holding it
it's you're not trained at using it the spell is Extremely difficult to do so because he's holding it.
You're not trained at using it.
The spell is not as common.
I'd say if you try it,
is it a saving throw on Lightning Lure?
It's a strength save, yeah.
If he rolls a one,
I will say that he loses the grip on it and you grab the sword instead of his arm.
Okay, I mean, if I know it's extremely unlikely, then I'll
go with instead I want
to... You know, this is why
things like Battlemaster fighters can actively
disarm because it's a trained thing to try
and disarm somebody. The lightning would wrap
around the blade, but he'd have a really strong
grip to kind of pull it back.
I'd say, yeah, you want like a one.
Yeah.
In that case, I'll cast Entangle like a one. Yeah in that case our classes
Entangle with my dusk will they ring on him? He needs to make a strength Dave
I know you can tell that what kind of area does that affect? Is that anything that might hit you guys or oh?
It's 20 foot square I can I can position it so it's like you know here 20 foot square
Yeah, you can yeah, I can kind of draw
something there as well.
And I
know he can teleport and whatever, but like
whatever.
There you go. So
you conjure it, and he has to make
a what save?
Strength saving throw.
17.
This is a magical effect so
they do get advantage with their magic
resistance
so first saving throw is
a I
yeah that's
a 21 they get
oh he's got a lot of strength actually he's saving
through damn I didn't expect that
plus three yeah yeah you can see that
their body,
Zac's body is quite muscular.
This green
pallid flesh is
quite well defined. You can see
quite burly muscles on their body.
I was expecting just a
weedy little nerd caster, you know,
like me and Lucius. Yeah, no.
Sadly,
they are a buff person. Yeah, no. Sadly, they are a buff person.
Oh yeah, Nova.
Minus one strength Nova.
That's everything. I've got a bonus
section as well, but I don't want to shillaylay.
Okay.
Sentry.
Why do you keep mentioning that?
It's a spell
on my ring. I can't get rid of it
sent you a move
between Quill and Zaxxaravos
and then I shall use
my flamelance
upon him
oh okay so yeah just a line
directly out from you it's not going to strike
anybody else what do I have to do
so that is a
DC dex save DC 13 going to strike anybody else. What do I have to do? That is a DC deck save.
DC 13.
And this technically isn't a magic
spell.
Magical effects, though, it does.
They get magic resistance.
It's a scientific reaction.
Still magic.
So, yep.
There's the first one.
23.
23 on the savings throw. Oh, no! That was 20 and 18.
23.
23 on the saving throw, so half damage.
No problem.
Half damage.
3d10 halved.
And you can see that they also appear to be slightly resistant to fire,
so that's even less, I'm afraid,
as the fire washes over their fiendish body.
Do they need to make a concentration save for the wall?
They will for the wall of fire, yes.
They absolutely will.
That is going to be an 18.
So they succeed on their concentration.
Anything else,
sentry? So that was move...
And then I think I'll bonus action cast
ensnaring strike on my sword, please.
Okay, so you cast Ensnaring Strike.
Perfect.
Ayla, back at the top of a new round.
Actually, sorry, there is a lair action before that.
Quill and Sentry.
Burn.
You both burn.
You're dead. And technically Luciusus uh i need lucius quill
and century to make a dexterity saving throw uh you see zach's points at space um and a tiny light
in the floor begins to blink rapidly and then explodes uh lucius you automatically fail deck saving throws. Yeah, I'm afraid so.
Fifteen.
Fifteen, Century.
That is... Natural one.
So all three of you fail.
You take five points of fire damage.
I fail as well.
You are knocked prone.
You do, yeah.
This thing blinks.
You don't expect this tiny blinking light
And then suddenly it explodes in flame
And you are knocked prone
By the force of the blow
As the lair action that round
Alrighty
Then it is Ayla's turn
You are fully able to move, you are no longer restrained
Okay
There is a wall of fire
Right in front of you And you can hear the sounds of battle
coming from the other side of it
um so you run along
and go down this tiny gap
jesus christ
you guys
um yeah
hmm
so you can see this
patch of wild growth that
quillik has created um you can see this patch of wild growth that Quillik has created.
You can see Zax Ravis
threatening...
Where is that ground?
It's the green square.
Can you guys not see that? I might have put it on the wrong layer.
Are you guys having fun there?
Yeah. Sorry.
Oh, so Sentry went into that thing as well?
Yeah.
I think it's just difficult
to reign.
Yeah.
Shit.
Yeah, I can't really do much,
so I just kind of want to
be away from this fiery death
wall.
You don't want to dash into it?
I will...
Well, then I can't hit him, though.
You can't hit him from where you are, currently.
I know, but
I could next turn.
Can you throw your hammer? I can't hit him from where you are currently. I know, but I could next turn. Sure.
Can you throw your hammer?
I can't.
I'd hit Sentry.
Yeah, yeah, yeah.
Oh, wait, no, I wouldn't.
If I target him,
I wouldn't hit beyond that.
Yeah, sure, I'll throw it.
Okay.
I'll throw the hammer.
So this is a ranged kind of throwing attack just against
Zaxxravis, and if you hit it, it deals an extra 46
lightning damage.
Stop. Stop. Now.
Quilek. Oh my fucking god.
That's a one!
I can't
right-click to attack with that.
In theory, you can.
In theory, you can. It's just
an attack.
What a funny! So there you go. That's why you do it.
That's why you reckless attack, man.
That's why you reckless attack.
I know why you reckless attack, but I'm just saying I don't always want to do it. So anyone
who nags me for it,
it makes me want to do it less. Anyway.
This is why it's good, because
when you can fish for crits like this... I'm fully aware
of it. Yeah.
But... Smash him! I do it when I want.
Smash!
Okay. Make the smash happen! So...
Shh, shh.
There's a lot of stuff to work out. Hang on.
So it's gonna be
4d6 maxed.
Do the hammer damage first.
Do the hammer damage first.
So normal hammer damage is what?
d10 plus...
18 max.
What's the dice damage for the hammer?
It's a d10 plus 8.
So you roll another d10.
So it's 10 plus another d10.
Because you've got brutalutal Critical as well,
which is what changes it.
So 10 plus 1 plus another d10 for Brutal Critical.
So roll another d10.
Oh, my God.
Wow.
Oh, my God.
So plus 8.
So that's 20 damage just for the hammer.
Now the max of 46 is 12, 24. so plus 8 so that's 20 damage just for the hammer now
the max of 46 is
12, 24
44 points of total damage although
actually lightning damage is resistance
this is why I've got to fucking work this out
so 20 base
damage for the hammer
and 24 damage for the lightning which is
half to 12
and roll another 46, because
this is the critical damage.
The critical damage is maxed, and then you roll it again.
We have
custom crit rules for anybody who's new, by the way.
We do max damage of the dice
plus the dice again.
So another 46 lightning damage.
KT.
That would have been 20
plus 24
plus another 46.
There's another 13, but that is halved to six
because of the lightning resistance.
So yeah, you swing the hammer and one powerful blow,
it rockets out of your hand.
And at first, Zaxxaravus tries to dodge it to the side,
but with a force of will,
you kind of force the hammer to lean curving slightly
as it just cracks them right in their elongated head,
snapping their neck to the side
as lightning courses down their body,
causing intense scarring and deep wounds
all over their body before the hammer
snaps back into your hands
as it flies along its trajectory.
And you see Zax Ravis, like, holding
their head, looking
thoroughly, thoroughly beaten
by this attack. Almost all
of the healing that they'd received from the potion
having been... How much damage was
that? So that would have been, in total,
without the resistance, it would have been 20,
24, 44, plus another
13, 57 points of damage.
But the resistance cuts all the lightning damage in half.
Holy crap. Pretty good.
Anything else? I think that's
pretty much everything.
Concentration check on the wall, please.
That is very true.
So the total damage taken there
is 20,
32,
32,
38. So the DC is half of 38, it's 15, 32 38
so the DC is half of 38
it's 15
19
so it's 19 DC constitution saving throw
which is going to be a fail
so the wall of fire
disappears
awesome
clap
so a very good hit by Ayla
I've been deleted too
good
what
you deleted me as well as the wolf
we didn't need you there it's fine
oh my god
he spawned me into existence and the concentration
deleted me
you were his
he was my father.
Daddy?
There you go. Stop complaining.
Oh my god.
Can't decide what to do.
Whether to blast or to stab.
Blab.
Hold on.
Blab both. 5, 10,
15, 20...
Yeah, I'm gonna go in for a stab.
Or am I?
They could teleport! They could teleport away!
No, I'm gonna go in for a stab. 5,
10, 15, 20, 25...
Look, Mark's got his thinking face on.
I don't like it.
And I'm gonna Tiangong, Green Flame, Blade stuff.
So that is a D10.
That's nine.
17 to hit with Tiangong.
Is not enough.
Zax Ravis, they bring up their own Shard of Tiangong
and parry the blade as the two shards and sparks,
blue magic flashes in great sparks and arcs
as these two shards of the same being clash against each other.
While I'm clashing, can I just say through gritted teeth,
you don't deserve Tiangong!
And then, Tom, what do you want to say?
Is parry a reaction?
Because he did use a reaction on me.
No, he's not parrying. That's narrative.
I'm narratively describing it, not
what they say.
Nice. I was just in there, Mark.
You got me.
I know that some monsters do have reactions
called parry, but this is just a descriptive
him bringing the weapon up,
or them bringing up the weapon yeah
nova you say that and in your mind you
hear their voice uh
deserve has nothing to do
with it it is all about who has
the strength and guile to take
uh
anything else
leave that is that's all you got
is that all you got i'm having got emotional day I'm so I'm so
angry mmm it's a bit outnumbered here you still got some hit points left only Only five to one. It's only five to one, yeah.
What's he planning?
What's he thinking?
Put down a sword and leave. He's going to teleport.
He's going to teleport.
Nah.
Nah, he's not going to.
There's things that, yeah, like, I mean, yeah.
There's reasons that he might not want to just completely vanish.
He will.
No.
Absolutely not.
Crash into the ground.
Zaxxaravus will.
He doesn't really, he's not terribly afraid of Nova in combat.
Sentry does worry him, as does
Aayla. He's smart enough to know
that Sentry seems to be much more resilient
than that.
So I think what he will do
is he will...
What's he going to do?
They will. It's going to hurt. It's he gonna do? They will
It's gonna hurt
Here it comes
Here comes the pain
Pain train
Man this is really tough
They will
Turner I know
I just made my decision
Burn
Oh he gave up his turn.
Sentry.
Sentry.
Just talk, Chiang Kong.
They look at you
and you see the same thing
that Lucius did.
This swirling silvery pattern
in their eyes.
This kind of shifting colors.
I need you to make
a wisdom saving throw.
Cool. Cool, cool, cool, cool, cool shifting colors, I need you to make a wisdom saving throw. Cool.
Cool, cool, cool, cool, cool, cool, cool, cool.
Does this break my effect?
That is a... Yours goes at the
end of his turn, basically, no matter what.
21 total.
With a 9. With a 9.
You feel...
This
mystifying aura that tries
to enwrap to your mind but you the light of
the matrix just dispels the fog that
begins to shroud and you see your target
clear as day you see you hear like a
sort of grunt of frustration as Zax will
strike at Nova three times with the Shao Tien Gong.
The first one is a 21 to hit Nova.
Yes, that will hit me, Mark.
That is only six points of damage.
Ha!
The next one is a 16 to hit Nova.
No!
Harry's, you clash with blades, and then the last one is a 24
to hit
yes far
that's another 6 points of piercing damage
and then
they will
begin to look around
eyeing up the room
suspiciously
Lucius at the end of his turn you are no longer stunned
you are broken free of the stunned
condition. Sick.
I'm going to throw a
level 4 Chromatic Orb at the boy.
Okay.
Yep.
No, it's... 20!
Correct. That is a
hit, and there is nothing
they can do about it.
Roll 68. What kind of damage? hits and there is nothing they can do about it. There is nothing they can do.
68.
What kind of damage? Ice. Cold.
21.
That is halved
as they no longer, they still have their
cold resistance back as the elemental
blaine went.
What points of
cold damage?
On your ones too? No no that's on elemental adept acid that i remind chat about
so the the orb of ice smashes into zack's shoulder you see them twist um the rhyme does
coat it but it isn't as damaging as it once was without the elemental bane to strip away their fiendish
resilience. I do however
have enough sorcery points to empower
it. So can I do that
please? I think you have to
do that when you cast the spell.
When you roll damage for a spell you can
spend a sorcery point.
And I'm corrected.
I can re-roll up to four of my dice,
so I can reroll two of them.
So the two ones are going to reroll.
I'll reset the damage I just did.
Okay, so you just want to reroll the two ones.
Do you want to reroll the two as well?
I've only got points for two.
Well, no, it's you spend it once,
and then you can reroll up to four dice in that roll.
Oh, shit, my math.
All right.
I'll re-roll the two then.
We're figuring it out.
13, 17 plus whatever this roll is.
So, yeah.
If you re-roll 3d6.
Oh, 3d8, sorry.
15.
That's much better.
So, 15 plus 6, 21. 31, sure. I's much better. So 15 plus 6, 21.
31, sure.
I'll assume that.
It is still halved.
So 15 points of cold damage with the resistance.
Yeah, you see them kind of grunting as the ice coats over their shoulder,
but still standing.
The resilience protecting them against some of the rime and frost.
Anything else? They're still standing.
They're still standing.
Nova did shout where they
were, but now has
stabbed them, so that question is
answered. Yeah, because there was a wall of fire
in the way. We need to get Tiangong,
so I'm going
to surround him
as well. Okay, so you just rush forward to surround him as well.
Okay.
So you just rush forward to try and make sure.
Yes. Okay.
Yeah.
Surround them.
Thank you.
Quillick and Kalar.
Hmm.
Hmm.
Hmm.
Hmm.
I don't want to surround him because I'm a weak little nerd.
I'll just Sacred Flame him.
The deck's saved. Okay. Sacred. nerd um i'll just sacred flame him uh the deck save okay sacred flame that is a oh advantage because it is a spell magical effect that's going to be a 22 is there the magic seems to around their body. Nice.
Neat.
Action.
You're currently prone, so I'm assuming you stand up.
Oh, yes, I'll stand up as well.
I've got bonus action heal going around.
Who wants it? I'm saying, who wants it?
I'm looking around the room.
Nova.
I'll heal Nova.
Hey, you were too slow. Okay. I'll do Nova. Actually... Hey, you were too slow.
Okay.
I'll do a bonus action healing word at level one.
Not very much. Oh, nine healing!
Damn!
It's almost like it's based on dice, Tom Hazel.
Oh, screw you.
It's just like you get mad
when you roll low on a heal and then you're like,
oh, level one heal, I got really good.
No, nine on a level one heal, that's pretty much what I got on a level four heal not that long ago.
Anything else, Squill?
That's everything.
You want to move anywhere?
No?
You're 15 feet left.
I'll just go hit him.
Yeah.
All right.
Century.
That's what I'll do.
Not much.
All righty. I'm going to hit him. Alright. Century. That will do. Not much. Alrighty.
I'm going to make a weapons attack
against them.
And yeah. Get my
ensnaring strike going.
15
plus 9 hit on the sword.
That will hit. Yep. That will hit. Nice.
And I need a strength save
for the ensnaring strike
please. Yep. Still is a magical effect, so they still get the advantage.
Oh, and that 20 there.
23?
Yeah, that's fine.
Cool, I'll just roll the damage then.
D8 plus 5.
Ba-ba-da.
So that's 8 damage total, and then I'll go in for another hit.
Don't forget you get her majesty's thorns.
You get the D4 from her majesty's thorn.
Very true. So 8. Cool, so that's Thorns. You get the D4 from Her Majesty's Thorn. Very true.
So, 8. Cool.
So that's 8, 9, 10, 11,
12 damage.
Yep. And then the
second attack was a 16 to hit,
plus, well, 16 plus your bonus.
So, very
easily enough to hit. So,
Her Majesty's Rose comes
slashing down the thorns, tearing through Zaxxaravis' body
and then the second blow comes again.
Now, as you, before you...
Okay.
So total?
Ten?
Twelve total for the second one.
Oh, total.
Are you trying to lethally kill this creature?
No, I want to knock him out.
Knock them out, yeah.
Cool, all right.
So you kind of strike with the flat of the blade
against their head
as you see them kind of recoil slightly.
Still standing, but the blow would have,
you know, if it had been lethal,
it would have knocked them out instead of killed them.
Ayla.
Oh, at the top of the round, sorry,
there is a lair action that goes beforehand.
Boo.
Indeed.
It's okay, we missed a ton of these last time, so...
Yeah, I missed a ton of these.
He may as well do two of them, then, Mark.
Just do three.
No, I won't do that.
5, 10, 15, 20, 25, 30, 35, 40, 45.
Ooh, that's interesting.
So the same thing that happened before,
there is a shimmer as this version of Zax Ravis
seems to shimmer and flash,
and then a similar shimmer and flash
comes from the other end of the room as a duplicate,
and now there are two Zax Ravises,
one still being surrounded by all of you,
one appearing by the door to their cockpit.
Zax Rabbi.
Ayla, it is your turn.
Hello.
Hello.
I will
give him a little smack
in the face
sure, make him sacral
why is that in my head
who knows
I don't know
you swing the hammer
and as it connects, you don't need to roll the damage
because as it connects this version
of Jack Travis splits into light
it just
evaporates into
wasted an hour and twenty on that shit
that's
why this system is in place
on his ship
on their ship sorry to disorientate
and confuse
that would have been...
I'm not confused, I'm furious!
That would be 15, because it's
difficult terrain still, isn't it?
I believe so.
20, 25,
30,
35, 40, 45.
I'll just start making my way over.
Yeah, you start running towards
Zaxxaravis. Nova,
I will tell you, you are the one to go before their turn.
You are the last one before their turn.
And you see this hologram just in front of you.
Do I need to do a difficult terrain thing moving out of here?
Just an extra five foot of movement to move out.
Five, ten, fifteen, 15, 20, 25.
So you basically rush down the deck of this
polished silvery ship
and you see Zaxoravus standing
before the deck of their cockpit.
They don't look like they're about to open
the door. They are in the middle of a
mocking bow as
you rush, your feet
kind of echoing what do you do
it's gonna be two aldrich blasts
okay come on guys dice gods come on uh 13 on one and 15 on the other neither of those hit i'm afraid
uh one blast the door next to him the One blasts the door next to him.
The next one blasts the door next to them.
The two smoking purple
lances of energy
trailing through the air. Unnaturally quick,
they manage to dodge the blows.
And that is
the end of your turn?
That's all I've got.
You see a very familiar spell um you recognize it as dimension door
as zax ravis disappears no
uh we will stay in initiative because that you guys might be able to track them down uh lucius
but yeah uh and i'll say that nova because nova and quill quill you can you cast dimension door You guys might be able to track them down. Lucius. Yeah.
And I'll say that Nova, because Nova and
Quill. Can you cast Dimension Door?
No.
Have you not cast it before?
I thought you could off the ring or something.
No, I don't think it's on the ring.
Unless it is.
No, it's not.
Fly is on there.
So Nova is the one who recognizes this spell as Dimension Door.
Anybody who can cast it.
I've seen it before as well.
Yeah, yeah, yeah.
I've pulled you through it.
Go on.
First drop.
You've got an um.
Sluice is going to assume
he's
teleported
into the cockpit.
Is it visible, the cockpit?
Is it like open doors?
Yeah, you saw it's where the two...
Yeah, well, it's not open,
but you don't know what's in there,
but it's very clearly the front of the ship,
and the two animated armors were
guarding the doors that lead into it when you first
came in here, and they came out of one of those doors
and you assume
that that is the front of the ship
you don't know what's in there but
alright
you've got the spell right over
if I recall
dimension door yeah and I've pulled you through it recently
at the space dock
ten
or was it five and then ten to get out
of this whole area?
It's basically double movement moving through it or out of it.
Alright, so that's ten.
Twenty.
Five. Thirty. I'm going to dash
to Nova
and nod
at her.
Take us through to the
cockpit. He's through to the cockpit.
He's got to be there.
Okay.
Quillek and Calar.
I can't do locate object,
so instead I will use my eye
of the storm
to...
The thing is, if I ask
where is Zax Ravos, it might just
put me in a place I just don't know
So
What's the question?
How do we get to Zax Ravos?
Okay, that's the question you're asking
Call them a big meanie
That's how you get to them.
I mean, get to
is obvious, right?
Single tier.
Is that the question you're asking?
Confirm it to me,
Malik and Kalah.
State the question.
How do we catch up to
Zach Ravos? Because I'm worried the eye
is going to be like,
yeah, you call him a big loser.
If the eye is Lucius, then I'm screwed.
So your vision,
how many charges do you have left, by the way, on the eye?
One.
This is my last charge.
You watch your vision goes cloudy,
the familiar fog crackling with the energy glow of a thunderstorm
in the distance fills your mind and then it very quickly returns to the very room that you are
standing in as your vision drifts backwards to a small round hatch hidden in the floor
that descends down into a long, long laddered shaft
that emerges into a small cavern where a tiny little astral ship
is waiting and prepared.
You follow it inside to where the creature known as Zax Ravis
is bringing up their wrist to a kind of similar crystal slab Magitek device
and seems to be inputting some sort of code
that is flashing red
beep boop beep beep
beep boop beep and that is what
you see as your vision ends
and i can see the hatch
you know where it is
yeah it was hidden in the floor you would have
had to have it's a secret
you know thing that you would have had to
have found but you no longer need to make a check you know thing that you would have had to have found you no longer need to
make a check you know exactly where it is and how to open it uh wonderful um so i i don't i didn't
i don't know i don't know where he is i don't know i don't see the vision
i would have like i would have like directed towards it but like i don't see the vision. It's a shit. If I had more time, I would have directed towards it.
But I don't know. How much time do I have?
You've got six seconds.
The vision is instantaneous.
The vision is kind of outside of time.
You still have effectively a movement and a bonus action.
You still have your movement if you want to move up to where the hatch is.
True.
Oh, yeah. Absolutely.
I thought that was my entire turn oh yeah i'll move up to
the hatch and then like down here through here hatch secret hatch secret tunnel yeah you point
at the floor and um you can even i'd say with a bonus action you can start opening it you're
literally oh you know finding the edges and like gesturing century might need to actually physically
open it but you'll start in the process of like mapping out where it is and things like that um so there you go century uh you can help
quill with that if you wish i will go help quill okay yeah so with century strength you managed to
pry open this hidden previously hidden trap door um and as it opens you see it leads underneath
the ship and also hidden from view there is a circular tunnel that seems to have just been carved straight down.
There is a ladder.
It's like a thin metal rung ladder that leads all the way down.
So is this a fake ship, this entire thing?
It is pitch black.
No, the ship is real, but this hatch looks like it leads to beneath the ship.
And then there is a tunnel carved into the rock that leads down.
Century, looking down, I don't think you have darkvision, do you?
No, I don't know.
All right, after about 50, 60 feet, it becomes pitch black,
and you have no idea how deep this tunnel is.
Quill in your vision, it's hard to tell the distance,
but it was some fair distance.
It wasn't like, you know,
oh, that's like a 50-foot drop or whatever.
Hurt distance.
Essentially.
What would you like to do, Sentry?
I'll start climbing down.
Okay, so you spend your movement
to basically start climbing down as quickly as possible.
Yeah.
Then we go to Ayla.
I'm going to use my movement to go as far as I can.
So it's 60 feet to the hatch.
And then as far as I think I can get another 10 feet down.
Okay, so yeah, you're just behind Century then basically as the two of you are beginning to climb your way down.
Yeah, I can move a little bit quicker
than some of them so I just want to try and
go as quick as I can.
Alright, Nova Vigia.
Yeah, I'm going to have to
go down as well. So it's
60 foot for me to dash and go
down, like start, like
get to the hatch basically. Basically
you're going to be just above Ayla at the
very top of the hatch effectively. Yeah. And I'll just shout over my shoulder at lucius i've run out of magic
time okay lucius you get that and uh shout it at you
um lucius quill and nova who's technically still at the top of the hatch, you notice all of the lights, the light that was previously in this place,
this soft white light, goes off.
The whole ship just goes dark, and a faint red glow begins to pulse.
And in a strange language, do any of you speak abyssal or infernal?
Hello.
Wait, no. Do you speak abyssal or infernal? Hello. Wait, no.
Do you speak it?
No.
The messenger ring doesn't have it.
The translator ring doesn't have it.
No.
So you hear...
You hear this demonic language repeating,
just repeating the same phrase over and over again.
Lucius.
I'm just gonna dash
for the tunnel like everybody else
okay
so you pretty much
get to next to Quill I think
maybe just a little bit down there
Quillick and Kalar
what do you want to say
obviously roleplay
just the obvious that I think this is going to explode.
Get down the hall.
I guess Dahlia was waiting, wasn't she?
For something to leave the asteroid.
The last thing you remember is that she was going to try and find out
where Zax's ship was and then cut off them from escaping on the ship.
Yeah.
I'm guessing she's more than 120 feet away.
Cool.
I will use my Dusk Willow Ring to cast Fly,
and I want to fly down the tunnel the tunnel you get the furthest down there
you get 60 feet basically down there right and then you could dash so you could go 100 oh no
it's an action to cast flies so yeah yeah so 60 feet down the tunnel okay so yeah you are plunging
down in darkness this tunnel is now pitch black by the way so if you don't have a light source
you are just flying straight down into pitch black as you go down there.
Oh, I've crashed into harder things.
Sentry.
I'm going to keep going
down and I'll dash to go the full
60 feet down. Yeah.
So kind of slide down the ladder, just put
your hands on the edges and just
slide down.
So you went 30 feet down
and 60 feet down. Okay,
right, cool. You are
still climbing down, and you can see no lights.
You're just in darkness
sliding down as quickly as you possibly
can. Ayla?
Same thing, I assume.
Oh, I think
Ayla's disconnected.
I think Ayla's
I'm guessing
she'll probably go
go down as well she'll dash down i guess
um she has to navigate around century
but because you two are allies
that's easy to do you just kind of swap
and then
let let ayla go hurtling past you
i believe her speed is 45 so she can
dash 80
so she went down so they're basically
Sentry and Aayla are now almost dead even
for where they are down this ladder but yeah
no line of sight to anything
Aayla's rage would also wear off so we just need
to remind Katie that rage is gone
Nova VJ
I don't know how this would work but
could I just like drop and
because it's
such a shaft that goes
straight down for an untold
amount of... an untold
distance, right?
You don't know how far it is? You don't know how far it is?
I'll catch you up in a second, Katie.
I don't know how this would work with
Aayla and
Sentry in the way, but could I
just drop, and then as soon as I
see ground, activate levitate?
If you want to,
if that's the condition, that as soon as you see
ground, you'll cast levitate, yes, you can do that.
So I don't hit the ground
and splash, break my legs?
Yeah, there's some very
demonic, like, as asmodious wording in that
i have described the tunnel i've described so i've got a lantern so i could light the lantern
and then throw that down and then see where that lands and then drop. Sure. That's going to be an action to light the lantern
and then throw it down.
Oh, it's going to hit me, isn't it?
Because you basically...
To cast levitate,
you're going to need to ready the action
that like, okay,
as soon as I think
that I'm near the bottom,
I'll cast levitate.
You can do it,
just it's an extra turn.
It's you throw the light down now
like a flare drop
and then next turn you can
and then dive down.
It's just going to send through a light source.
She casts about 20 feet of
dim light from the matrix
that does not illuminate a bottom.
It just illuminates more ladder and shaft.
The thing is
is that this ship's gonna blow up so I don't really
want to wait here another turn
waiting to start moving
down. So I'll just, waiting to start moving down so um i'll i'll just i'll start i'll start
moving down i just want to get there i'm so like oh here's the thing you could absolutely just get
there just jump down just jump forehead um yeah do you know Can I do that in one action if it's a jump
and then levitate at the last second?
Yeah, I'd say you can.
Yeah, because it's a movement to just walk into a hole
and then you're readying your action.
Like, as soon as I think I'm going to hit the ground,
I'm going to cast levitate.
That's the ready action.
Nova's so desperate.
Nova's so desperate.
She's going to do it.
Even if this is going to be...
If this is going to hurt, she's going to do it even if this is gonna be... If this is gonna hurt, she's gonna do it.
Sentry and Aayla and Quill.
This shaft is quite wide, so you can kind of like fall down with each other.
You see a blue missile just...
...pass as Nova just robs.
Beat first, just plummets down.
Nova, I'm going to need you.
I want you to make a...
Because this is going to basically be a test of your reaction speed.
So I think that this is going to be...
Make an initial...
Basically, we're going to use dexterity.
It's a dexterity check.
So it's a d20 plus your dex mod.
D20 plus three.
Okay.
Do you remember when you missile yourself
into a giant?
Yeah!
I do have Tomb of the Vistas. I am ironed up
Tomb of the Vistas.
I know, I know.
14!
Okay.
You plummet and you feel
you don't feel a bottom
for some time as after about 200 feet.
Oh my God.
You are, you managed to activate levitate, but it's not quite,
it's going to lessen the blow.
Okay.
But you are taking a ton of falling damage.
Amazing Spider-Man 2.
Can I, Spider-Man.
Can I tomb it?
Well, tomb is if you take a certain amount of damage right it then activates yeah if i take damage so how does it activate tomb because it says as a
reaction when you take damage quentin stacy did okay all right well let's see because i'm gonna
take off because you've activated the levitate if If you had got 15 on this check, I would have halved it.
But I'm going to take off 5d6 of falling damage.
200 feet means 20d6 of falling damage.
Oh, shit!
15d6 falling damage.
What's your HP?
Oh, shit!
What's your current HP?
Okay. 59. What's your HP? Oh, shit! What's your current HP? Okay.
What's the max?
So, do you activate
Tomb of Lovista?
Oh, I'm not gonna.
I'm not gonna.
So, I am gonna
ask you to make a constitution saving throw.
Yeah.
Because I think that this justifies an injury
check without anything yeah i think she would absolutely do this though she would absolutely
she is desperate um so constitution saving throw sure 15 d6 52 damage 19 20 21 conso dude you know
what not even an injury check.
The levitate is enough that as you plummet,
it just pulls enough of the impact that you feel this intense pain.
It feels like your bones are going to shake themselves apart
as you land.
The levitate spell,
and even Tiangong itself manages to instill enough power
that it absorbs most of the impact.
You feel your body ready to fall apart.
You ache all over, your legs shaking terribly,
but you impact on the ground.
And just in the distance, maybe about sort of 90 feet away,
you can see the faint light of an astral thruster
beginning to power up as you can see a ship ahead of you.
No, it's not going to be enough.
That's Lucius's turn.
I'm going to jump down.
No.
Sure.
I've got 20 D6 ready to go, man.
I'm ready to roll it.
Oh, my God.
I'm not quite sure
what to do here.
Tell me about it.
Nova is on seven
hit points right now.
Jesus.
I love it.
This big balls move.
She's that desperate.
The gel layer absorbed the impact.
She acts the shoe of the breeze.
I'm going to...
What?
Do you not remember those adverts?
Let's save the shoe adverts
after the break, Lucius.
I'm going to get down there
30 feet of movement,
but also cast Dancing Lights
and kind of shoot them ahead of me and for everybody else.
Yeah, so it illuminates the shaft,
and yeah, you begin to see Nova,
the faint image of Nova at the bottom,
just kind of cradling her knees
and then looking like she's ready to dart forward.
Quilek Adkalar.
So you went 60 feet.
Yeah.
How far from the bottom am I?
So you would be 140 feet from the bottom.
It's 200 foot sharp.
I've got a flying speed downwards of...
What is it?
120.
Your flying speed doesn't change
like, I mean, if you want to basically
just stop flying and then
fly again as you hit the bottom,
sure, maybe. I'll make you do the same
thing that Nova did.
Wings in and then release the wings
just to get enough speed to then
launch down the tunnel like a missile.
Well, if you want to do that.
I'll keep flying.
I'll keep flying when he's still fast.
Sure, you want to do that?
You don't want to do your dive bomb idea?
Because I'll let you do it.
There'll be a roll involved to see if you take damage,
but you can do it, for sure.
Makes sense that you could... The fly spell is basically giving you a movement speed
in all directions,
but if you were just falling, you'd go faster.
Falling is faster than the fly speed of the magic,
of the spell.
Yeah, just experiment with that.
I'm pretty good at flying, or I used to be.
Yeah?
What kind of roll would I make?
Oh my god.
Well, also, you've described this before as
the fly spell that you conjure
gives you a second wing, right?
So you're basically flying as an Aarakocra would
when you have the fly spell active.
I would say, for you,
your wisdom is your highest stat?
Yes.
I would say, yeah,
it would be wisdom plus proficiency.
So whatever your proficiency bonus
plus your wisdom bonus is.
Barrel roll.
Yeah.
Try it.
I'm not coming back to save you.
Give me a roll
oh god
so it's plus 9
I'll pour 10 which is 11
I just rolled 20
oh
you watch Quill folds the wings around himself
and just drops and you see this
missile of a bird
just like Nova did
but the shaft is just big enough
that as Quill, you are reaching the bottom,
you bring these wings out.
And for you,
this is just like you were flying when you were younger.
This is the Valley of Storms before you were hit.
This was the peak,
when you were at your peak best,
ready to become a messenger.
The dull lights of, um,
the dancing lights that Lucius has created gives you just enough
to see the lip of this cavern that it opens up into as you skyrocket down and yeah you not only
reach the bottom of the platform but you can move 60 feet towards the ship bringing you
next to this ramp which is still down leading into a small small, skiff-like shuttle.
That'll be the end of your turn.
The door is still, it's closing, but it's still open for now.
Holy shit. Okay.
Alright. Okay.
Oh. So first
a blue bullet and then a little
yellow, bevy bullet.
A little burp. Burp bullet.
I imagine it's like those gannets, you know, that just plummet.
Yeah. And with the idea
of the portent, because you couldn't really see
where the lip was, you kind of had
Luke in the X-Wing moment where you're just like
you just close your eyes
and just wait for that moment
where Hesper is like, now.
Trust your instincts.
Ah, that's cool.
Yeah.
Trust in me, Quill.
Awesome.
Awesome.
Cool.
Awesome.
Awesome.
So after seeing two of the party members just plummet down a hole,
Sentry's going to follow.
Sentry likes falling off of things.
I love falling off stuff.
I'm really good at it.
So if I cast enlarge, will that...
What the hell?
What's the aim?
You might squash me!
What would the aim of Enlarge be?
Nova is down there, yes.
Please don't.
Also, it would really help you fall.
You'd still be falling.
Well, terminal velocity
is a thing.
Yeah.
Then, no.
I will try and climb as fast
as I can, trying not to panic.
So 60 feet down.
So you're 150 feet down.
So you've still got like a 50 foot of movement
before you reach the bottom of the thing.
Goodness gracious.
It's 780 feet.
I'm assuming you do the same thing.
So I can go 90 if I dash.
So I'll just go as quick as I can down 90.
You are like 10 feet from the bottom of the shaft,
like just above the roof I didn't calculate...
So when I was at the top,
I for some reason miscalculated
and only went 70 instead of 90.
So I'd actually have 20 foot more in the tunnel.
You reach the bottom.
You reach the bottom
and you can run 10 feet into the tunnel.
The skiff is about...
is 50 feet in front of you.
Quill is on top of it,
just about to slip in
before this kind of door
shuts. This loading
ramp effectively cuts
him off. But yeah, you've reached the bottom.
Nova, your turn.
The door is close to shutting.
If you dash, you can make it.
I'm going to dash, but
I don't know, can I also quaff a potion
of healing?
It's a bonus action to take a potion. That's your last one. I will do both! I will do know, can I also quaff a potion of healing? It's bonus action. Yeah, it's a bonus action to take a potion.
That's your last one.
I will do both.
I will do both.
And I'll just start shouting.
That's your last regular, isn't it?
No, I've got two potions of healing.
You used one recently.
You used the gracer.
No, I used two graters.
I used two graters.
Oh, right, okay.
But I had two regular, like, boring potions.
Okay.
So you're down to one HP.
I'm down to one basic.
You're down to one.
Eight.
Hooray!
I'm on 15 HP!
And yeah, Quill, as you, as Quillik hits the top of the ramp, Nova, you jump up, pull yourself up,
and the two of you are the only ones who are going to get inside before the door shuts.
And can I just shout?
Take it off.
Yeah, yeah, yeah yeah can i just be
shouting they're taking off they're taking off sure um as you shout though quillick and the two
of you pull yourselves inside the shout is enough warning to you zax ravis turns his attention their
attention previously on powering up this little skiff this this little astral skiff. He turns around and for the first time you see
their brow
furrow and this voice in your mind
suddenly now sounds aggressive.
Do you not know
how to just simply die?
Leave Zax Ravus alone. I am done with you.
And on
their turn, they will...
Here we go.
Man, there's so little that they can do right now, though.
Good.
Surrender, that's one option.
The squishies.
Cry, that's another option.
Just give us the sword.
Just give us Chiang Kong.
Nova, you obviously look heavily injured.
Quill, how injured would you...
Does Quill look?
Does he have cuts and bruises?
Give or take. He's looking bruises? Give or take.
He's looking pretty fresh.
So he looks at you, Quill,
because sensing between the two of you,
you seem to be the healthier.
And in your mind, you just hear...
You hear a suggestion...
Actually, no, it would be better if he...
Yeah, he gazes at you with these silvery eyes.
I need you to make a wisdom saving throw.
He's going to try and stun you with his
garlic gaze.
That's a good one.
Natural 20!
Oh, yeah.
You...
You almost see Zax Ravis
stagger back as he tries...
As they try to
warp your mind and cloud it with mist and fog
there's just a crack of thunder as you let the the power of Hesper flow through you into his mind
into their mind as he stumbles back he just grits his teeth uh they grit their teeth and with the
rapier they charge forward and attack Nova three times because Nova looks most injured.
Nova, the first strike is a 16.
Doesn't hit.
Tiangong pulls your arm up,
deflecting the blade away as it battles against itself,
trying to protect you.
The second attack is a 26.
Yep. 10 points, 12 points of damage it's a good job
you took that potion okay three points wait not yep what's the what's the wrong no that's
metagaming isn't it yeah um i would like like, can I activate Tomb of the Vistas?
But I don't know.
This is going to be playing to your please mark rule of call.
Can I throw myself on Zax Ravos and activate the tomb
so they're in the tomb with me?
Here's my problem.
You know I love saying yes to stuff.
The problem is that I don't want this to become a thing that nova thinks that can always work like because it's kind of breaks that ability
a little bit what i would say is i will i will let him i'll let you do it zax will get a deck
saving throw okay yeah does that sound fair i'm gonna tomb anyway i'm gonna tomb anyway all right
but like that that would be a bonus if I could
get them in with me
because they see you coming
and they see this ice beginning to form around you
and they will throw themselves backwards
in the hope of avoiding this
icy thing
it is a magic effect
dex saving throw
what's your spell casting DC 17 It is a magic effect. Dex saving throw.
What's your spell casting, DC?
17.
They are not quick enough.
You grab the front of their cloak.
This obstantatious golden cloak.
You grab the front of it.
One hand on their wrist holding Tiangong and you just watch Quill as this sphere of ice,
this chunk of raw frozen ice
forms around the two of them him they're frozen in anger uh as nova surrounds it leaving the
cockpit and the controls that they were controlling um they that you saw zax ravis
inputting something into before are open at the front of the ship ready for you to uh rush to if
you need to.
Lucius, so they don't get their second attack as well.
Their last attack.
Lucius, you are in a dark, dark ladder tunnel.
I've got a little jump in lights.
I'm going to continue moving down.
However, I'm going to use absorb elements as a reaction.
And can I use it if there were an explosion and a shaft of fire were to come down this tunnel i would like to absorb elements on fire okay sure and protect
everyone from the elements absorb you don't need to ready an action to do that absorb elements is
a reaction and you get to pick what type of damage it is yeah so yeah you can absolutely do that
that's a cool thing so you kind like, you're like last on the ladder
and you're holding your body ready to try and absorb as much as you can.
Yeah.
Cool.
Quillic.
This is the big one.
Yeah, I mean, co-pilot Quill,
he kind of knows what the ship is trying to do, right?
I would say this ship is different.
The symbols are written in a language you don't
understand in infernal abyssal but i would say that quill's intelligence and knowledge of magic
is enough that the little pad that is currently now just resting on the cockpit is counting down
um and it looks like there's not a lot of time left on it there's still some but
but you could try and disable it
it's an arcana check if you want to try and stop it
if you pick up the pad and start inputting glyphs and symbols
I mean
I'll have to try something
while he's in a tomb of a vistas I can't do anything to him
so yeah
I will try and
figure out this pad
nova style
arcana check.
Yeah.
Eleven.
The symbols, you don't understand the language.
You're pressing stuff, it starts flashing.
You don't think you've made it worse.
You don't think you've stopped anything.
Right, go on.
Was that an action or a bonus action?
I'd say
bonus action.
Alright, since I haven't figured that out, I would like to point Was that an action or a bonus action? I'd say bonus action. All right.
Since I haven't figured that out,
I would like to point my wand of magic missiles
and really start charging it up.
And the moment he gets out,
I want to cast all seven charges of magic missile on him.
Okay.
Do you want to try and kill Zax Ravis?
No.
Can you not non-lethal
spell? With magic missile, I'd say you can.
With magic missile. Some spells, no. Fireball,
no. Magic missile, yes.
It's like concussive blasts.
I hit all of his pressure.
Exactly. Okay.
So you're ready in action that as soon as the tomb
drops, you will cast on them
the magic missile wand.
All right, sentry.
Level.
Magic missile.
You figure that out during your turn.
Sure.
Yeah.
I'm 50 foot down.
Yes, I get to the bottom,
and I'll start making my way through,
just panicking about the children.
Yeah, you and Ayla can see
that where the little skiff was about to take off,
it looks like it was about to leave.
The engine is going, but it's not moving.
And you can hear all sorts of sounds coming inside.
But yeah, you basically run towards it and that's your turn, I believe.
Yeah.
Any bonus actions?
You're about, yeah, you'd be 50 feet away from the skiff.
I don't know.
I can't do anything on bonus actions.
I'm out of bell slots
Hayla
I'll run
the remaining distance along
to ship
yeah it's like a little
way to describe it would be almost like
a little
not quite rowing
boat larger than that like a
small yacht but it has like thin
metal runners um it has a giant sky sail um similar to some of the ships that you well the
dusk willow ship that you saw before it has like a large silvery sail um and it has a completely
enclosed compartment like it's like a long thin almond uh enclosed fully.
Almond ship.
I'm guessing the door is closed
now. Yes, it is.
But you can try and
open if you want.
Can I try and do that?
Yeah, sure. Be a strength
athletics check. Yeah, I'll try and do that. You're not raging anymore
because your rage would have run out when
climbing down. But yeah, you can make an athletics check
to just Conan it down.
21.
Yeah.
You put your feet up on the metal struts,
straining your muscles,
crackling with lightning
as you hear metal bending and screeching
as you begin pulling the door down.
Open enough now that next turn
people will be able to jump in.
But that's going to be your action, basically.
Yep, I'm done.
Nova.
Well, it's a door.
It's not the full ship.
Nova, when does tomb end?
Is it start of your turn or end?
At the end of my turn.
So you just have this moment locked.
Just locked, looking at Tiangong looking at
Zax Ravis as you're frozen and then
at the end of your turn the ice melts
away and you hear a
as Quill stood right behind
Zax Ravis painting a wand
yeah
Quill roll the damage man
9
I hope this works because that's all I've got friend Quill, roll the damage, man. That's all I've got.
I hope this works, because that's all I've got, friend.
Quill, I mean, roll it for fun.
Zach's had four hit points left.
You knock them unconscious.
You knock them unconscious.
Nice.
As the bolts just slam into their back and their mind,
and they slump onto the ground.
There is still a beeping sound.
I have to roll a d20 on a one
the wand is destroyed.
It's fine now.
Oh good.
That is your, that's your readied action.
The beeping
gets louder and
faster from the little control pad.
Beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep,
beep, beep, beep, beep, beep.
Are we still in initiative?
We are, yeah. Oh, yeah, yeah,
yeah, yeah. I need to know who's in this
tunnel and where you guys
are if this thing goes off.
Lucius.
I'm in the tunnel.
You are.
So you are the highest highest I think you've got
you went 60
I've done 90 feet now if I do 30 this turn
yep
well you can dash as well
I would be dashing actually you're right
but I've been casting dancing lights and absorb elements
so I wouldn't have
but this turn you could dash
okay but I still have my reaction
oh yeah I can do it.
Well, a star element, he wouldn't
have done.
He would have gone extra 60.
So you're 20 feet from the bottom.
You've gone 180 feet in total, just in my head.
You're about 20 feet from the bottom.
I'm going to make sure
I'm in front of the rest of the party
facing up, looking at the tunnel
and being basically the absorption
of fire. Yeah. Well, both
Sentry and Aayla have moved
almost next to the little skiff.
So you're the furthest back and you're still on
the ladder. Quilek, add Kalah.
I want
to have another crack at this
pad to see if I can stop the thing.
Beep, beep, beep, beep, beep, beep, beep.
I'm worried you said you didn't make it worse when I last rolled. this pad to see if I can stop the thing. Beep, beep, beep, beep, beep. I mean, I know that might be bad.
I'm worried you said you didn't make it worse when I last rolled.
You've seen movies, right?
You don't cross, if you cut the wrong wire.
I'll cut the red wire.
So, wisdom save?
I'm not wisdom save. I can't check.
I can't.
Sixteen?
Sixteen. You tap't. 16? 16.
You tap a few glyphs.
And you think, hang on, this one does this.
You begin working it out.
You press a sequence.
The beeping stops.
The red glow disappears.
And with that, we will come out of initiative and take our first break
oh we did it
good lord
nice
oh my god
just before we go
I'm just going to roll
I want to roll what would have occurred
had the explosion
gone off
that would have been 112 damage.
That would have taken
everybody out.
That would have been
if you were up in the hangar.
If you were up in the hangar where it was before,
you guys down here, it would have been
10d10 and a deck saving throw.
That's insta-death
for me.
My max HP is 114. So no insta-death for me. Me too. My max HP is
114. So no
insta-death, but down.
Yeah, I would have down.
I'd have been down. I think we would
all have been unconscious, and we would
just be bleeding out. Thank you.