High Rollers DnD - High Rollers: Aerois #78 | A Game of Chance (Part 2)
Episode Date: July 9, 2020The team deal with the consequences of the Dance of the Sixth Finger! Support the High Rollers and get early access to podcast episodes (and more) on our Patreon:Â www.patreon.com/HighRollers Thanks... to our sponsors D&D Beyond! D&D Beyond is the official digital toolset for Dungeons & Dragons 5th Edition. Create your FREE account now and start digitising your campaigns here: www.dndbeyond.com/ Music courtesy of Epidemic Sound Learn more about your ad choices. Visit podcastchoices.com/adchoices
Transcript
Discussion (0)
Pickaxe. Add your team to your Uber account today.
As you rise to a new day, rise to something more.
Good financial game.
Introducing the new BMO Eclipse Rise Visa Card.
The credit card that rewards your good financial habits.
And helps you rise from bill payer to reward slayer.
Rise to it with the BMO Eclipse Rise Visa Card and get rewarded for paying your credit card bill
in full and on time each month.
Terms and conditions apply.
Click the banner or visit bmo.com slash rise to learn more. Century, Ayla, and Nova,
you come to the end of this corridor
and you can see that this corridor,
this bronze corridor you have been following,
it seems to descend and it leads into a large open chamber
that has multiple doors and exits coming and going from it.
But at the far end of the corridor,
there is a pair of golden arches over gilded doors inscribed with arcane runes.
They are
literal golden archways
and
the McDonald sign.
I mean, if it's going to be anywhere in this
universe, it's going to be there.
The thing that would draw your attention, however, is that
through the large sounds,
the failed stealth checks and the large sounds uh the failed stealth
checks and the large sounds of metal arms being broken uh the doors on the sides of this large
chamber are opening and you see maybe about five six creatures that appear to have beards made of
living flame they're stunted kind of like littleves, but they have these beards of living fire, and they're
kind of stomping out. They're coated
in gold armor, so all of their
armor is made from gold, their weapons are
made from gold, and they're kind of like
intruders!
Where are the intruders?
And they're looking around, but
they are between you and these
golden archways that you're currently running for.
What do you do?
The angel said go right, right?
Is that...
Yeah.
End of the corridor, turn right.
Yeah, that turn right leads into the chamber.
Yeah, I'm assuming you followed those directions.
That led you into this big chamber with multiple entrances and exits.
Okay.
But the far end opposite you are these doors with these golden archways over them.
Okay.
The whole room is cast as red bronze.
Yes, with runes, yeah.
bronze.
Yes, with runes, yeah.
Can I quickly test the messenger
ring and be like, but boys?
Yeah, yeah. Oh, the messenger
rings worked. You're not in the dome anymore.
So yeah, the messenger rings work fine.
We've come to save you, but we don't know where you are.
This is probably
at the moment where, back in
the other combat, Lucius
is currently stunned.
Quill and Thalia are next to him,
and the demon figure is trying to pull itself free from the ice.
So you guys can have six seconds of response.
Well, Quill can, because Lucius is stunned.
Good, good, where are you?
Right, that's it. There you go.
Nova, that, good. Where are you? Right, that's it. There you go. Nova, that's it.
Aayla and Sentry,
there are about five of these
fire, gold fire dwarves
in the,
they're filling into the chamber.
They're on alert.
They're looking around.
What do you guys do?
I'm going to cast a bless
just to be safe.
Okay, that's your action.
So you cast bless
on the three of you?
Yes, please.
So d4 to any attack rolls or saving throws?
There we go.
Ayla.
d4.
Are they all in front of me?
Are they in a line?
Are they together?
They are not all in a line.
I will say you can probably hit three of them
if you use the javelin
hammer.
I'm just going to launch the hammer.
Can I rage make it
extra angry?
So, yeah, I mean, you can rage.
It's your bonus action to rage.
It's an action to throw the hammer.
So you can do that. No, it's a bonus action to rage. Yeah's an action to throw the hammer. So you can do that.
No, it's a bonus action to rage.
Yeah, that's what I said. Bonus action to rage.
Action to throw the hammer.
What I meant is, can I recklessly
throw it because I'm angry?
You can. Remember that the first two it hits...
I'm not making a recklessly throw something.
You can't. This was something I got wrong in the last
time we tried this. You can't technically
recklessly throw it.
But the first two make
deck saves, because the way the hammer works is it turns
into a bolt of lightning. The first
two make deck saves, and then the last
one, it turns back into a hammer, and you make
an attack roll against it.
What's the DC on the saving throw for these little
guys?
Let me get
my... Where's my action 100 sorry it's okay i don't think it's that but
dc uh 13 i don't know if that could have should have gone up no that's because it's based on the
javelin of lightnings it's based on the javelin
of lightning it's a set dc as you infuse the javelin of lightning into the hammer it's not
based on anything from yours it's just a set dc in the future you can maybe like try and improve
the dc of that if you want to um so one passes one succeeds one fails one passes sorry so one
will take full damage the other will take half damage.
So do you want to roll the damage for those guys first?
Sorry, hang on. I rolled to
hit the dude at the end.
So... Okay, we'll keep that roll.
...to hit the guy at the end.
That will hit these guys just barely.
He tries to bring up his little shield,
his little gold shield, and the hammer like
smashes into him.
So the guy at the end will get
uh
oh my fucking god
um
add it all up
9 damage from the hammer
and it will be
15 lightning damage and it will be half of the 15 lightning damage
and it'll be half of the 15 lightning damage
for the other
for the one that succeeded
so uh
two takes 15
and then
eights of three
they'll take
uh
so you watch as the hammer
transforms into a bolt of lightning
it arcs through the air in a line striking
two of these fiery dwarves
before it transforms back into a hammer
smashes one in the face and then
flies through the air slamming back
into your hand at that point
it's basically going to be
initiative
I'm just going to very quickly throw
an encounter together of these guys.
So I can track them.
Little fire beard boys.
Cool. Little fire boys.
Five of these boys.
Save encounter.
I don't know why I rolled twice, but
my first one was eight.
LOL.
Right. Aayla. Total initiative. running i don't know why i rolled twice but my first one was eight lol right ayla total initiative three
what was that 23 23 thank you sorry century 11 three, and then Nova. Eight.
Eight.
Okay, right.
So, Nova, you were messenger ringing to Quill.
Sentry cast Bless.
Ayla threw a hammer.
Ayla, you are the first to go.
There are five of these boys.
The one that you hit with the hammer looks quite badly hurt. The others
are definitely injured, but not as
severely.
What do you do?
Okay, can I
try...
Oh, okay.
Why do I have a feeling
this could get bad pretty quickly? I will
go up, and they're between
us and the arches, right?
Yes. So I will pretty quickly i will go up and they're between us and the arches right yes yes so i will um attack not recklessly because there's five of the shits um the one that was hit
sure already so you charge forward like you can just they're within like 45 feet or whatever you
just charge forward i mean they're gonna swarm you They're within, like, 45 feet or whatever. You just charge forward.
I mean, they're going to swarm you
if, like, the others don't come and back you up.
But yeah, you can just bring the hammer down
on the one that you hit.
Please back me up.
17 plus 9 for the first hit.
Yeah, yeah.
Their AC is 17, by the way.
15 plus 9.
Yeah, that'll hit too.
15 plus 9.
So... Yeah, that'll hit too. 15 plus 9, so...
15 damage on the first hit.
The first hit crushes the skull of the one you hit before. The one that you threw the hammer at, you slushed his head.
Get someone else with it.
Yeah.
Okay, so the next one is going to be you just hear this like uh
next one's gonna be nine damage with the hammer um deck save saving throw
fail for lightning damage for lightning damage this is blasted by lightning damage. Four lightning damage, as he's blasted by lightning damage.
Yeah, so the next one you swing the hammer into,
you hear the gold metal armor dent inwards, bone snap,
but the creature just kind of hisses.
When you hit both of them, by the way,
each time you hit them, you did take some fire damage.
So the first one that you hit and killed,
you took eight fire damage,
and then the second one you took nine fire damage. So each time you hit and killed, you took 8 fire damage, and then the second one you took 9 fire damage.
So each time you hit them, their bodies are so hot and fiery
that you just feel it
overwhelm you as you
strike into them.
The Aza, on their
go, will basically
swarm Aayla as best
as they can. Some of them, two of them will probably
rush towards Sentry and Nova. So two of them will turn
on Ayla, and then two will rush towards
Sentry and Nova.
Ayla, against you,
they will try and swing their own little hammers
in your direction.
Can I protect you, please?
Ayla has moved...
You can protect Nova, but not Ayla.
Ayla's moved about
30-40 feet up ahead to engage them. But you can protect Nova but not Ayla Ayla's moved about 30-40 feet up ahead to engage
them so you can protect Nova
when I make an attack against Nova because she's next to you
awesome so Ayla
first one to hit you is a 20
yep
so that is going to be
7 points of bludgeoning damage so half that
to 3 because you're raging
and then 2 points of fire damagegeoning damage, so half that to three, because you're raging.
And then two points of fire damage, which you don't half.
And then the next one goes to hit you is only a 15.
Nope.
Okay, so that one you managed to block as these scalding hammers strike into you.
Century, one comes after you for a 23 to hit.
Yeah, that hits.
That's going to be 11 points of bludgeoning
and then
5 points of fire, so 16 total
damage because you don't half any of that.
And then do you want to
protect Nova? Use your reaction to protect Nova?
Yes, please. Alright, so disadvantage
against Nova. That's going to be a miss.
I rolled a 2. I know it's going to be a miss I rolled a 2 I know it's going to be a miss so yeah
Sentry throws her shield in way as this
flaming hammer comes towards you Nova
as you see Aayla about sort of 30
40 feet ahead of you get smacked around
and that is all of the Aayza
Sentry your turn
okay I would
like to you've got one next to you one
next to Nova and then
yeah 30 feet.
Cool.
Alrighty, then I shall attack the one in front of me.
And I'd like to use Driven to Purpose as well.
Okay, sure.
So you get an extra d4, and you're blessed, so you get 2d4.
Cute.
Ooh, okay.
Could be close. so let's see
uh plus nine
five six seven eight nine
plus eighteen total
seventeen
seventeen
eight plus nine
I was like have I got that wrong
I am not good at this
seventeen is a hit.
That bless and the driven to purpose
literally turned a miss into a hit there
as you scream and strike forward
with Her Majesty's Rose as the weapon
strikes true.
I've got improved Divine Smite now, so
my weapon damage is a 2d8
total as standard.
What? Yep, 2d8.
Uh... Bam! so that's nine plus five and a d4 for the first one
crikey that's a lot hang on i can track it individually
bam so the first blow strikes true you don't even need to spend a spell slot.
And yeah, you see the radiant light course along your blade
as it strikes into its gold armor, staggering the Aesir back.
It's still standing, but it is damaged.
And I'd like to hit it again.
That's going to be a miss for sure.
That's, yeah.
Well, you get blessed, but you don't get driven for purpose this time.
No.
So I do a d4.
13, that's 15 total.
Six plus nine.
That is not going to be enough to get through this thing's armour.
Its little shield and its metal armour protect it as you bring the second blow down,
but it doesn't quite strike true.
Anything else, Sentry?
If not, Nova.
I would like to cast Shield of Faith to give myself a plus two to AC as a bonus action.
Okay, sure.
Yep, so plus two to AC.
Sounds good.
Nova, Vija, you are up.
So we've got two little fire dwarves on us,
and then Ayla has three on her.
Two on her about 30, 40 feet away.
I'll say 35 feet.
Split the difference.
See, I want to green frame braid these guys,
but I have a feeling it's not going to help.
So...
You don't think fire much good.
Fire bad.
Yeah, yeah.
They are made of fire.
Yeah.
Green doesn't help
no
um
I'm just trying to think
Eldritch Blast or Crossbow
or Tiangong
well remember if you've got a creature next to you
ranged attacks are at disadvantage
Tiangong it is
so I am going to draw Tiangong
and hit the one in front of me
which is going to be
a d20 plus 10
plus a d4
oh it's 19 already anyway
and then it's
1d10 plus 6
1d10 plus 6
10 points of damage Whoa. One d10 plus six.
Ten points of damage.
The first one, you strike through,
and as it hits, you just hear Tiangong.
Yes.
As it slams into its body.
Yep.
As you strike through. Is that you, Dunn?
Yeah, I don't have a bone.
Can I replace a quill?
Sure.
Yeah.
Oh, we're in a room with some golden archers
and there are dwarves made of fire in here.
Where are you?
All right, quill.
This is where I am going to DM two combat simultaneously.
Same time.
At the same time.
combat simultaneously same time so uh cutting the camera cuts to several corridors away um who knows where as uh the giant glabzeru the demon that had uh the one of the pairs of demons that
had carted lucius thalia and quill away tries to break free of Thalia's ice.
In fact, it can't.
It doesn't until the end of next turn.
So you see it struggling.
It's pulling at its legs, trying to break itself free.
It's smashing the ice with its pincers,
and it just lets out this, like,
Fine.
And it will look in your direction as it's doing this, Quill.
And can you make a wisdom saving throw, please, as it's doing this quill, and can you make
a wisdom saving throw, please, as it
tries to confuse you.
Oh, 14.
Not as good as I'd hoped.
Are you making any changes to that
before I tell you the result?
No. 14.
Okay, you suffer the effects
of the confusion spell.
In fact, actually, this is every creature,
so Thalia has to make it as well.
Thalia also fails.
Lucius is stunned,
so I'm not going to make him confused and stunned.
That's stupid.
So, Confusion.
When you cast this spell,
blah, blah, blah, 10 foot radius sphere,
an affected creature can't take reactions,
and you must roll a d10 at the start of each turn
to determine its behavior. You make a d10 at the start of each turn to determine its behavior.
You make a saving throw at the end
of your turn to get out of it, basically.
So your actions are now randomized.
And it's your turn,
the Glabster who can't do anything.
So roll a d10 for me.
I'll reply to
Nova with and
a d10 is it
roll a d10 and that determines what you do this turn
7
the creature uses this action to make a
melee attack against a randomly
determined creature within its reach
which is Lucius or Thalia.
Okay, cool.
So, one, two, Thalia, three, four, Lucius.
That's against Lucius, who is currently stunned.
All of a sudden, I feel like slapping him
is the only way to get him out of being stunned.
You also use my talons, right?
You do.
It's whatever weapon you have.
Nine to hit.
I believe if you're stunned...
What is that?
It's an auto-crit.
You have attack or you have advantage.
There you go.
Make it with advantage.
Awesome.
Here we go.
13 to hit.
Does that hit Lucius?
It does hit. Two points of slashing damage.
Brilliant.
Wake up!
Does that break his stun?
No.
The stun is just until he saves out
of it, unfortunately.
Or it's dispelled.
Or at the end of your turn you make
a wisdom saving throw so you can make that
now Quillicad Calar
do it now
that's a pass you are no longer confused
so you kind of slap Lucius and you
realize like why did I just do that
why did I just slam he's got like
cool marks over his face
um and you have just enough time uh quill to look over as a very confused thalia
rolls a two uh oh literally thalia just stands there she just is is holding her head, stumbling around. You hear her kind of muttering to herself
like,
Mother, Father, I'm so sorry.
I don't know what I did wrong.
She's just kind of muttering to herself and you can see tears
in her eyes.
Lucius, at the end of your turn,
make a constitution saving throw.
Do you want to port it?
Quilek.
Yeah. do you want to port it Quilek yeah you tell me
yeah
so you replace Lucius' 14 with a 10
no it's a
I replaced the roll so it would have been a 16
if I replace it
oh so you replace it with a
16 on the d20
I replace it with a 16 on the d20.
I replace it with a 10, and he's got plus 10.
He's got plus 6.
It's plus 2, so it's 16 total.
Oh, right, it's already added, yeah.
16 is just enough to save, by the way.
So, Lucius, you are no longer stunned.
However, at the end of... Yeah, this was at the end of your turn,
and the Glabzeru has freed itself at the end of Thalia's turn.
The ice breaks apart and it just turns
with these demonic glowing red eyes in your direction.
You can also, by the way, hear down echoing through these corridors,
there's all these different sounds of battle and shouts.
You kind of hear these muffled, infernal voices.
You don't really understand what they're saying, but there's all sorts of shouts you kind of hear these muffled infernal voices you don't really understand what they're
saying um but there's all sorts of shouts but it's kind of being bounced around by these
narrow reflective corridors um we're not quite sure what is going on jumping back to the others
uh ayla you've got two of these things in front of you
i'm gonna do the same thing again i'm just gonna hit
hit the first one see what happens sure
um it's a natural one
that's a 20 that one hits
so the first one goes wide sails over the ace's head.
13 damage with the hammer.
That is enough to destroy
the other one next to you.
Yeah, the hammer comes slamming down,
sending it to the floor.
Can the other one make a dex saving throw then?
Yes.
Because it will still be in my aura.
That's a pass.
17. It's a pass 17 it's a pass
so 3 points of lightning
so you blast it with lightning
as you smash you kind of golf club
one of these other aces to the side of the room
sending it sprawling
now there is only one facing you
there you go
when you attacked by the way Ayla sorry
you took some more fire damage.
You took three fire damage
from the
first one where you missed,
and then eight from the second attack
fire damage. So you're kind of, as you're
hitting these guys, just these burns are scalding up.
Nova, I should have done some fire damage
for you as well. I'm going to do it now.
Oh, yeah, no, I did.
You attacked her. Carry on.
And Sentry as well, I'm going to do as well, Oh, yeah. You did. You attacked it. Carry on. And Sentry as well,
I'm going to do as well,
just to be fair.
So six fire damage to Nova and then Sentry,
four and six.
So ten fire damage to Sentry
for your two attacks.
That's a stack up.
Yeah, these things,
if the more you hit them,
it starts to hurt.
So Ayla,
it's going to make one attack
against you for 21 to hit.
That is
10 bludgeoning, half to 5
because of your rage.
And then 4 fire damage.
So 9 damage total.
These things are a number of shits.
Sentry misses you
with your epic mega AC.
And then are you
disadvantage on Nova again?
Are you going to protect Nova?
Yeah.
So disadvantage against Nova is a miss as well against Nova.
So they both miss.
But you can see Ayla just like,
just as she's smushing these dwarves,
she's like knocking them flying.
But every time she does,
just like gouts of flame are like washing over Ayla.
Like, ah!
Every time. She's so pissed off that she does not even like gouts of flame are like washing over Aayla like, ahhh! Every time.
She's so pissed off that she does not even give a shit right now.
She's so angry at this
day. Yep.
It's a bad day. Century.
You've got little Aayza in front of you.
Little boy in front of me. I will
carry on having a go at him.
So I'll do that.
I'm going to remember the fight I'll do my... Having a go.
Having a go.
8 plus 9.
That's a hit.
Maths.
17.
Still got bless, remember?
Yes.
We should probably be checking for concentration.
I keep forgetting that as well.
2d8 plus 5, 6 plus 5
is 11.
11 damage plus
5.
d4.
16. 16 damage and the d4.
That's already with the plus 5.
It was 11 with the plus 5.
Oh, okay, cool.
And then 2 for the Her Majesty's Rose.
So the first blow
strikes in the thorns of the blade,
tearing at its golden armor and its fiery flesh, I suppose, as you do.
That's your first attack.
You take d10 fire damage.
Ten points of fire damage.
And then your next attack is Lemis.
Yeah, big old miss.
Big old miss. Big old miss.
So yeah, you swipe down
and technically even
when it's a miss,
I believe,
you still take the damage.
Yeah, attacks.
Touches or hits it.
Oh, okay.
Do you know what?
Ayla, take 10 fire damage off
because I think it doesn't
go on a miss.
So Century,
take 10 fire damage off as well.
Okay, cool.
I misread that.
It said when you touch it
or hit with a mellow
weapon attack. Nova.
Okay, Tiangong
on my one again. Rollie, rollie.
That is a natural 20.
That is a natural 20.
Yeah.
D10, so 10 plus your normal
damage. Plus 6,
so 16. 16, now
roll another D10.
D10 plus 6. 15 points of damage. Plus 6, so 16. 16, now roll another d10. And then d10 plus 6.
15 points of damage. No, no, you don't add
another, you don't add 6 again.
Okay, so then 9. 9
points of damage. So another 9
on top, so it'd be 16
plus 9.
25. 25?
25. Yeah.
So close. So close.
So close to finishing this creature off.
As Tiangong, you just hear a, yes, as it strikes forward,
piercing through its gold chest.
The Aza kind of like sputters, like, as flames lick out of its body.
You're going to take four points of fire damage.
But yeah, they are. I didn't get it.
No, very heavily wounded, though.
Very heavily wounded.
Jumping back across
the Glabzeru.
The Glabzeru charges forward,
howling in
rage
as it charges towards
Quill and Lucius.
He will attempt to
punch you guys a lot.
Quillek, first attack against you.
I'm just going to hit the crap out of you.
I'm going to punch you a lot.
20 to hit.
I'm going to punch you a lot.
Yeah, that hits.
20 to hit.
That is going to be
16 points of damage,
bludgeoning damage, and you are grappled as it grabs you in one of its pincers.
Oh, no.
Holds you tight.
Lucius, the second pincer.
That is a 16 to hit.
Oh, my God.
That is 21 points of bludgeoning damage.
And the second pincer grapples you.
You are now both grappled.
And then with its two little fists,
it punches Thalia. Twice.
First one is a hit.
Second one is a hit.
Quill is punching us a lot.
I'm sick.
I don't think we're going to get to them in time.
This one thing is just...
The thing is,
against Aayla and Sentry,
this demon's not really that scary.
Against the two squishy boys,
it's kind of a bad matchup.
I think that's a lot of punchers.
That's a lot of punchers.
Quilek and Kalar,
it is your turn.
At least the other one's stony.
So I can still cast spells, right?
You can, yeah. You're not inhibited in any way by being grappled apart from you can't move basically right okay uh i want to uh do a
mask your wounds and that's gonna be 3d8 to everybody. Well, six creatures, not him.
Not him.
So 16 to everyone.
If they're under any spells,
I guess at level five, they break out of it.
I think that would free Thalia of confusion.
Yes.
So you break the confusion on Thalia.
I didn't know you did that.
Nice.
Yeah, it's a
thing.
That's a cool exclusive thing.
No one else has it. No one in the world has that.
That's just me.
That's my action.
I can't read bonus action.
It's an action to break out of his thing,
isn't it? It is, yeah.
It is, yeah.
Bonus action.
Reply to Nova.
A few corridors away.
I don't know.
I'll try and find you.
Wait, who?
Crabman, I think.
He's got crab hands.
Dahlia will, on her turn,
she's going to use her last remaining arcane shot,
which is her blinding
shot. So this thing has to make
a deck saving
through.
With advantage, it's going to
pass. It takes half damage,
which is radiant damage.
So it takes eight points of
radiant damage.
But it is not blinded.
And then she will shoot
with her pistol once more as well.
For a natural one.
Good job, Thalia.
Fire's in the air.
Bah!
Shit! She just shoots behind her.
Lucius, Varian,
Elowin, Elanasto. She will also back up
30 feet just to kind of
stay out of its range.
So, position-wise,
Thalia's away 30 feet.
Thalia's about 30 feet down this corridor.
You and Quill are being held by this thing's
pincers next to it.
And it's quite large.
Question.
Yes.
If I was to cast a
6th level wall of ice...
Right.
It's five foot thick, right?
Yep.
Can I cast it so it...
Down the middle?
Down the middle so it shunts the grappled hands
and then I would like to create a...
basically a spiraled circle around it
so that it basically creates a four walled
cube and you know what open them sure the only thing is when it shunts the
creature the creature will go one way or the other so only one of you will
potentially get fruit freed okay splitting and I will let you pick do you
want to basically make it so it forces him to
drop quill but you stay grappled or do you want it to freeze you uh free quill i think okay yeah
all right so uh how does what's the rest of wall of uh ice do read it out for me
create a wall of ice on a solid surface within a range. It can shape a flat
surface made up of ten
foot square panels. Each panel must be
contiguous with another
panel in any form. The wall is one foot
thick and lasts for the duration,
which is ten minutes
concentration. Would you say it's contiguous?
He's crashed.
He's crashed.
He's crashed.
Contiguous?
That's what it says.
Alright, my roll 20 is playing up,
so I'm just going to have to try and do this in my hand.
So, we've got a corridor
that's like this.
And there's a contiguous wall.
This is for me. And there's a contiguous...
It's the word! That's what it says there's a contiguous wall. This is for me and there's a contiguous
We've got quill Lucius things holding you in the middle and then you want to create it so the wall of ice goes down the middle
I can't see basically
Creates no, I know you can't because I can't draw on roll 20 my roll. Oh, right screwed up
you basically want to create a
kind of spiraling wall around yourself and the the demon basically i was hoping to
basically imagine a big wall of ice that slams into its wrists essentially pulling the hands or the pincers free of our bodies slamming that into
the wall and then just forming a wall of ice around it wish i could show you how this is
going to work because it's kind of annoying can we create a new page so out from the wall or out
from the floor from the side wall slam across steel door. No, it can't go across
because if it goes across,
it will hit you and Quill, basically.
I want to do it in between.
Why is this not working?
Us and the monster.
So imagine I'm a demon monster.
Yeah, it's pincering us like this, right?
Wall comes...
No, it's holding you closer than that.
It's not holding you out at arm's reach like that out it's kind of holding you close to its like body so it's kind of you could do it like down the
middle like this way is what i mean like you can have it like go and then that will force him
because the spell forces him to go on either one side or the other so it will drop whoever's on
that side and kind of force itself in it's annoying
that i can't create a drawable surface in roll 20 right now because um i would show you described
i think yeah i kind of show you what i think and then how does the damage work on this thing
so the way damage works is the wall cuts through a creature's space when it appears if the wall cuts through a creature's space when it appears.
If the wall cuts through a creature's space when it appears,
the creature within its area is pushed to one side and must make a deck saving
throw. On a failed save, it's 10d6
cold damage.
Half as much on a successful save.
So deck saving throw, it does
get advantage because this is a spell,
but it basically only has
a DC 16, yeah?
Well, it's only got a plus 2,
so let's see what I roll.
1. A 1. 13. 15.
It failed, even with advantage.
So, it does have
some resistance to cold, so it's still going to take
half damage, but it's 10d6.
Quill, you are no longer grappled,
and you are on the outside of the wall
of ice, basically.
And I believe the Dicomanancy will still go off as well.
Yeah, so 36 and then 6 plus...
That's 10 points of dichromancy as well, so 46 total.
It is, but the wall of ice is halved
because it is resistant to cold,
so it takes 18 from that
and then it will take 5 from the dichromancy.
No, 10.
Yeah, but at half 6 it's cold damage.
Oh. from the dichromancy. No, 10. Yeah, but at half six it's cold damage.
But you watch as Quill is let go
as this thing
has to throw itself
to the side.
It's still holding you
and there is now
this kind of box
of ice
trapping
the thing
and Lucius
from Quill
and Thalia, basically.
As it splits it down
the middle
and then arcs around. Is that what you wanted to do? I don't remember. I mean, Quill and Thalia basically, as it splits it down the middle and then arcs around.
Is that what you wanted to do? I don't remember.
I mean, Quill, you could leave a side
open for Lucius, but then...
I'm going to leave a side open that points
as the way Thalia was running.
Okay. Yeah. Sure.
Gotcha. Alright. I've got that in my head now.
So it's kind of like a
cube, but with one side left
open that faces the direction you were
running in um yes awesome good good maneuver uh as we jump back over to ayla
in the other other corridor uh one last aza the other two fighting century and overlook very
injured um but you are just covered in scorches and burns
as you've been fighting against
this thing's body. The bronze
hall is reflecting all of the light
from these creatures, casting these weird shadows,
and you can hear footsteps getting
louder and louder in your direction.
Where is the door to get out of?
Where do we keep going? Directly
in front of you, Just keep moving forward.
And then the golden
ruined doors.
I mean, that's what the angel said.
The angel said it was through there towards the Arcanist.
Okay. I'm gonna
hit this little shit.
Please.
Sure.
Sure.
20. hit this little shit please sure 20 that's a hit
yeah
15 damage from the hammer
and a dex save
saving throw
it's a fail damage from the hammer and a dex save. Saving throw.
It's a fail.
Eleven lightning damage.
Eleven lightning damage. So the hammer sends it reeling, but the
blast of lightning is what nearly puts
this thing on the floor. It's still
standing, but you can see this creature
staggering,
this kind of mindless violence taking
over its body as it's just like swinging
lazily as it
desperately tries to get some sort of hit in
trying to finish you off.
That was one hit, so you are going to
take three points of fire damage,
but the miss does not do any damage.
And then
on their go, one attack
against Ayla
is a 20 to hit
so that's going to be
11 points of bludgeoning so half to 5
and then 6 points of fire damage
as its heated body
slams into you
Sentry
Miss, are you
protecting Nova?
I'll protect Nova, yeah.
Thank you.
That is a 15, Nova.
No.
Okay, so they both miss against you guys.
Sentry, your turn.
I'm going to just keep desperately swinging at this guy,
trying to end this as soon as possible.
Yeah, I mean, they look very injured,
but you are just having the worst luck.
What?
What?
No!
Oh, come on!
Fun coin!
Fun coin!
We've pulled so many nat ones.
We've had so many.
Look at Reed just cackling away to herself.
You swing twice, but the act of trying to protect Nova
just throws off your aim as the sword swipes are parried away
by this creature and its armor as you desperately try and land a blow.
Nova, Reed.
Blame it on the nerd.
First of all,
can I reply to Quill and be like, technically
it's called a Glabrezu. Are you at the
Arcanist yet?
And then, yeah,
I'll talk to him.
Arcanist.
Sure.
So 15, and then if I roll a d4,
do I still have bless?
Sure, because I've've been tracking concentration, but oh you cast shield of faith didn't you actually?
Not hit not hit you your Tiangong. No, you just hear a no as you swing it goes white
And yeah, you are left
with three
just heavily injured. You can see them clutching
their sides, just nattering
away. Do any of you speak Primordial?
Nope.
Don't believe so.
I do.
You do understand Primordial.
What have I been able to understand Primordial?
I don't know, but they're speaking in Primordial
and you hear them just like
we just have to
hold them long enough for reinforcements, men.
Just hold them here. Give your
lives for the prince.
Reinforcements!
As they're desperately trying to hold you
back.
We cut to
other side of the fight.
Lucius,
you... I think that this thing...
Yeah, this thing just tries to crush you in its
grip. It's going to attack you with two
pincer attacks, and then it's going to
attempt to cast Dispel Magic to try
and get rid of this wall of ice
that it is bothered by.
So, pincer one against lucius uh this is 20 that's a natural
one uh so you managed to kind of like wiggle yourself getting off leverage pushing up against
the wall of ice with your feet to stop it from being able to like fully i just go across you
just uh uh it just can't can't quite get the position to do any damage the second one however is a 22 yeah
ragdoll doesn't work for nine points of damage as you are okay crushed ever so slightly um and then
yeah it will try and dispel now uh wall of Ice is a sixth level spell, yes?
It is.
I guess it uses its charisma for spellcasting.
It fails to dispel the Wall of Ice, however,
as it tries to disperse the energy of which you have summoned it.
Summon this Wall of Ice.
To no effect.
Quillek Adkalar.
Now I've got my thing back, and because i've had a proper look through my spell list uh i want to um use my channel divinity
uh which works against fiends it does uh he did it I've been waiting
Literally he has an ability to just go
Fiends go away
Fiends go away
Go away
Wisdom team throw
Wisdom team throw this is quite a high bonus
Unfortunately
You could paunt it
Oh my god
natural 20
you rolled a
natural 20
wow
fuck
right off
so
quill
you summon
the power of
hesper
for the distance
from a rois
you just can't
quite manage to
manifest enough
energy to banish
this thing
sending it away
oh don't make it
sound like it was my fault.
It was his.
Well, I mean, maybe it could be Hesper's fault.
It could be that Hesper is not near enough to grant enough power.
Hesper, jerk.
I worship Paladorn.
Anything else?
You've got to move Thalia's 30 feet away.
There's a wall of ice between you,
and I'm assuming you kind of peek around.
What can I do with a bonus
action? I'll shield a face
Lucius.
Okay.
Whoops.
Yeah, that's that.
So I get plus two, thanks.
Plus two to AC.
Farlia will
move further down the corridor.
She seems to be making her way towards like, it seems like it opens up further down, butlia will move further down the corridor. She seems to be making her way towards, like,
it seems like it opens up further down,
but she will turn around and shoot twice at the, uh, Glabzeru,
as she does so.
Uh, first one is a hit.
Second one is also a hit.
Uh, four, five,
followed by 11 points of damage,
so 16 total.
Uh, two radiant blasts smash into its back followed by 11 points of damage. So 16 total.
Two radiant blasts smash into its back as it's holding Lucius.
Watch out for Lucius!
It's fine.
It's fine.
I'm not going to hit him.
Lucius, you're go.
Why is it me?
Right.
I'm still grappled, right?
So any spell would be at disadvantage
nope nope uh any range spell if it's got a ranged attack roll yes yeah yeah in which case uh
just trying to think the best way to get out of grapple would be a strength
check right but uh acrobatics or athletics and the dc is 15 is that an action it would be an action it is an
action right then i'm going to use my font of magic to quicken my spell to a bonus action
cast armor of agathys on myself, and then... What level?
I'm going to cast it at level five.
Okay.
Dicomancy?
Dicomancy and Mark,
can I also use three points to change that?
Actually, no, I'm not going to do that.
That's pointless.
I'm going to keep it as is,
because he's not like he's resistant to ice or cold.
He is resistant to cold.
In which case, I will use my changing thingy from my gauntlet.
Three points to change his acid.
Sure.
How much damage is it?
It would be a fifth level spell nine nine points technically you would change the armor of
agathys to be acid damage and then the dichromancy becomes acid so just remember it's acid armor
yeah you've literally got like an acid armor so you watch as like you coat yourself in this viscous
orange kind of gel-like armor
that sizzles the Glabzeru's flesh.
It's like, ah, what is this?
As the goop kind of coats its skin,
and you hurl a globgill of it with your dichromances,
it splashes over its body.
And yeah, it seems to be heavily injured at this point.
All the different wounds it's taking, it definitely has taken a toll.
Still strong, but it's there.
So you have 25 temp HP, and if it hits you while you have the armor,
it takes 25 acid damage.
That's a bonus action.
What would you like to do for your action?
I would like to try and use my acrobatics to break the grapple.
Go for it.
DC 15.
10.
No, that's not happening.
Try and wiggle free, but even with the acid armor, you just can't
quite manage to break it as you try and
desperately get away.
Ayla, in the other room.
We cut back
to this bronze chamber.
I'm going to shout, so the gold
gate thing
golden arch thing
does it have
did you say it has glyphs on it
it does yeah
okay
see I have no idea how to do anything about those
because Ayla will not know
so I'm going to
punch
punch door
I'm going to hit this you got one little guy
Yeah, this is one remaining these little Aether who are just like desperately like we will stall them hold them like
Yeah, he's got three hit
18 plus 9.
Yeah, he's got three hit points, dude.
You kill him.
Okay, he's dead.
You just punch him.
You don't even hammer him.
It's just like... Can I move over and hit the one by Nova, please?
Sure.
Yes.
So you just rush back.
12 plus 9 to hit.
He had four hit points.
He is also dead.
Okay. You bring 4 hit points. He is also dead. Okay.
You bring the hammer down.
Can the one next to
Sentry... Are they next to each other?
Yeah, they are.
Can it make a dexterity throw?
Oh, please.
15.
I think that succeeds, but
still take half of 9.
4 points of damage.
Still standing.
Oh, well, it's fine.
I'll just say, Nova, get to that door.
Figure out those glyphs.
Go.
All right, you are going to take some fire damage, Ayla.
You take another seven for the first one,
and then another six for the second one.
So 13 fire damage total.
I'm starting to get chipped away at here quite a
lot oh well the one
remaining easter
is just like
he looks around looks at his
dead brethren you know
scattered around the room
i go to the great flame in the
sky swings swings
for ayla.
Just swings one last time.
Misses.
He's just like,
Oh.
Century.
Oh, no, guy.
Let him hit you.
I would like to get rid of this guy, please.
If I can.
There's numbers higher than one.
Oh, she's done it.
A 17. That is going to be a hit.
17 is a hit.
You've only ever just hit its AC.
Again, it's got four hit points.
Don't worry about it.
It's you knock him out or kill him, whatever you want.
Do you kill him or do you knock him out?
I'll kill him.
She just...
The sword goes through his little flamey body
and just pulls it free.
You're going to take some fire damage.
Go for the great flame.
Four fire damage, Sentry,
as you strike its hot, heated body.
And then I'm assuming, Nova,
you would like to run up to these doors.
Yeah.
I'm guessing they're not... Can you read infernal no wait oh abyssal abyssal sorry
no um unless i take 10 minutes to cast um comprehend language do we have 10 minutes
we got 10 minutes guys no we don't have that. Reinforcements are coming. You can make an Arcana check if you like.
Or actually...
Oh, actually, no.
He can only say yes and no,
so he can really help you.
Brand language just takes an action.
If you cast it with a spell slot.
But for Nova, she can only cast it as a ritual.
Yeah, I'm a ritual.
It's a ritual.
Yeah, it's a warlock-y thing.
Sorry. Man, I wish i really hadn't swapped out eyes of the runekeeper arcana check okay pray to jebus
21 i mean you don't think that these runes have any inherent magical effect you think that they
might just be words. They're just
something. You don't think there's like
a magical trap or anything. Curious.
Can I just
push the door
gently? Yeah, push the
door open and with a great kind of like
ahhhh
the doors open and they lead
into another long corridor
that you see intersects in a cross junction.
And you can hear the sounds of what sounds like an Arakokra
and a elf and a Medusa calling out.
But you can also hear Sentry and Ayla looking back.
But you can also hear Sentry and Ayla looking back.
You see just dozens of glowing red eyes down at the doorway where you first came in behind the firetrap.
There's, you know, maybe sort of a dozen demons.
You're not quite sure what shape and type.
Some of them look like vultures.
One looks like a giant fly.
One looks like the six-armed snake woman um and they're all kind of like pointing and and you know charging that way basically do i have time to shout to ayla and
sentry i guess we're probably just gonna keep going as yeah right that's i'm assuming you guys
are now running towards nova and through the doors yeah Yeah, so I guess, can I just say, I think I hear them.
We need to get out.
I don't know how far in this palace we are, but I can cast the gate,
but I need to see where to go, and I want to make it as far as possible.
There's your action.
Jumping back over to the other site that we have going on.
This thing's pretty smart,
but it doesn't...
I don't know if it would know the type of spell you've
conjured.
Lucius.
I think it would make one
attack and then see what the
effect does. So it tries to crush you with its
pincer.
I mean, it fails to hit you
i think it's only gonna hit armor of agathys triggers isn't it let me double check i think it
is i'm gonna rule it as if it is yeah hits me with a male attack okay so its first one doesn't
quite get enough strength to kind of crush you but it's second pincer it kind of smashes you over the head uh it's going to hit you because that's like a 23 or something
um that's going to be eight you're going to take 13 points of bludgeoning damage um but then i
believe your spell goes off right it's 25 um and it keeps doing that as long as you've got the 10
hit points so you've still got what 12 10 hit points left yes
12 10 hit points left
so it hits you and this acid
just sprays all over its body
and it's just
what is this enough
it just kind of tosses you to the side
and then it's gonna
it runs after Quill and Thalia
it's not gonna make any more attacks against you
it runs up towards Quill and attempts to after Quill and Thalia. It's not going to make any more attacks against you.
It runs up towards Quill and attempts to punch Quill twice with its big fists.
Oh, that's a lot of punches.
28.
Yeah, that'll do it.
11.
I'm assuming it doesn't.
A slow blink of threat.
Four points of bludgeoning damage
as this thing just like...
What a shame, Mark.
What a shame. I know, it's funny.
Such a shame.
Quilek.
I mean, now
Lucius is free.
I mean, I still want to try Shocking Grasp
because that stops his reactions.
Oh, should I do a concentration for thingy as well?
Please do. The DC is 10.
Done it.
You succeed.
It's con saving throw.
Con saving throw.
I know.
I know, I know, I know, I know.
That's what I did.
I didn't do that.
Six, fail.
You lose your...
Trot's face.
Shocking Grasp on this dude again. Trot's face shocking grasp
on this dude again so he makes
a roll
of some variety
you make a roll I believe
I make a roll of some variety
and it looks a little bit like this
15 to hit
is not
enough despite the armored
carapace and it agility, it manages to
spring back as the lightning
just goes wide
away from you.
Dang.
In that case, I will cast Expeditious Retreat
on myself.
Okay.
I can use...
When I cast the spell, I can use a dash action,
but I can't really get away from this dude, so...
Well, you could.
It would just provoke an opportunity attack.
He hits hard.
He does.
He hits really hard, though.
And he grapples if he hits you with a pincer.
I'll let Dahlia headshot it,
and then we can all run away happy.
Okay.
Well, in that case, that's what she does.
She shoots him twice.
Bam, bam. First one is a miss second one is a miss not why awful she shoots like a stormtrooper this radiant blast to sail over here
lucius burien ellen asto uh the glab zero is about 30 feet up ahead next to Quill and then Thalia
is 30 feet behind that. What do you do?
I'm going to cast
an Acid
Ball of Chromaticism
at level
top level
that I can do. Fifth.
So that's 78 if it hits.
Sure. So that's 78. If it hits. Sure. So let's see.
Roll high, my friend.
28. Oh my god, it's a crit.
Oh my god, this
is brutal. Nice!
Damn.
Oh my god.
You did it. Ding dong.
So 78 at max.
Yes.
Yeah, so here's the thing.
The way that roll 20 does crits is different to how we do crits.
What's the maximum on 78?
That would be 16, 32.
52 plus 8.
40.
60.
56 max on 78. Seven times A. Yeah. 56 max on 78.
Seven times A.
Yeah.
56, yeah.
Yeah.
And now roll 78 again.
All right, I'll just...
This is like when you crit on big spells like this.
This is where our crit rules are insane.
38 on top of that.
Right, so that's 56 plus...
94.
So you see this thing like next to Quill
punching him and just
describe what, you tell us
Trot, how does this, like what
does Lucius do, how does this look?
Because this isn't just like a spell goes off, this is
like a surge of
acid and magic power
comes out of Lucius.
Lucius was at a point in that
card game
where he felt like
it was it and that
he wanted to do something good
so that the rest
of the party
could fulfill their goal of helping
the whole, every plane of existence
and to see Quill
get beaten the shit out of
by this crappy demon thing just
makes him extremely pissed off and he gets flashbacks to his family and all that shit
yeah you see you see the you see the blue and orange energy swirl around lucius and his eyes which are normally blue and orange for just a
brief second they fracture into prisms of every spectrum of color just for a second just like a
and then this surge of acid like a wall of orange light and gel surges forward and just coats this creature like a hand.
It just engulfs this thing.
Quill, you watch as these arms
that were like reaching out towards you
just fall off as its body inside this gel
just melts and it just turns into a viscous goo
and then it all just disappears into nothing.
As you destroy this thing, it had 50 hit points left.
You dealt 94.
You annihilate it.
Imagery-wise, for Quill, as he sees this body erode away,
you just see Lucius walking towards him
with these huge pauldrons of acid dripping and then you see
another glint of acid just and hit the horrible dead body on the floor as well the extra
you're like you're like warped like the image is warped and you're like huge you're like really muscly, like walking towards you. Lucius!
Little sparkly
bird eyes as you
emerge. And yeah, like, without
a threat, Thalia, Lucius, and
Quill, you guys run ahead and the
two groups meet
up. And you meet up
in front of, it almost
looks like the interior of a cathedral.
You can see these giant stained glass windows depicting gruts,
you know, dressed scantily, kind of holding up staffs and crowns and rods.
There is magical apparatus with a series of,
they almost look like torture rats, like stretching rats.
You can see all sorts of magical implements around them um and this cathedral seems to look out onto the main strip that leads to the spaceport
um but standing in the middle of it all is a road mage the same one that, Quill, you had seen create the mark
on the cards.
He kind of turns around, and you can see
this shriveled, leathery-faced
man.
Ah, I was told to be
expecting prisoners for the
guest, but where are your guards?
Where? Who are
you?
Uh, they're leaving. We're leaving.
Yeah, what did you guys see?
Can Sentry summon
Elko through Find Steed?
What?
Send Elko through
the stained glass window
and just break it so nobody can see out.
Yeah, you watch
as...
I could have just opened it.
As kind of erupting...
I'm sending an Elk through a window.
Do it. Do it.
From Sentry's chest, from the golden
light of the Matrix, this
huge, you know, nine feet silvery elk with a single purple eye emerges.
This inaudible kind of like noise erupts from it.
And then it just the mage throws himself to the side as the elk just jumps,
smashing through this beautiful but also horrible stained glass image of Gratz.
I'm not going to roll the fall damage
because Elko plummets to its death.
It hits the ground and just scatters into golden light
as it just goes...
as it lands.
And this rush of wind
whips into the room.
The man just, he's like,
no, you cannot leave.
I'm meant to place you under the spell.
You cannot leave without the prince's permission.
Can I go over to him
and just put my hammer against his throat
with like lightning crackling up my arm.
You can't cut me with a hammer!
Oh, okay, then.
Can I pick him up?
And throw him at you.
What are you doing?
No!
And you kind of lift him up off the ground.
What are the rest of you doing, by the way?
Because you can hear footsteps.
You can hear screams and shouts.
Demonic, like, after them!
As soon as I see what Century's doing's doing i'm gonna run over to the window and start conjuring a portal as far as i can so 500 feet
um so one is arcane gate right yeah so arcane gate one 10 within 10 feet of me and one 500 feet.
On the ground.
On the ground, diagonally,
you can go...
Yep.
So that's like halfway down the concourse.
That's like down the main concourse,
the street that you were coming in.
It's near the Theatre of Steel.
Okay.
The gladiatorial arena. So I'm going to start working on that.
Yeah, I think...
Is it an action to cast?
One action.
Okay. No, I mean, Ay ayla you pick this guy up as
you're kind of lifting up you do see him begin to bring his hands up like he is gonna cast a spell
can i um can i try and grapple can i break his hands somehow i don't know i want to try and
prevent him from i want to try and prevent him from...
I want to try and prevent him and just say,
I wouldn't do that if I were you,
unless you want to take a little trip out that window.
So make an attack roll against him,
like you would normally.
I'm very angry.
I mean, if you're raging, sure.
Well, am I still raging?
I guess I am, because we've just met up.
In fact, actually, I think it's just a strength.
It's an opposed strength chest, so just add your strength.
Oh, okay, so 19 for my strength.
Yeah.
You just grab his hands.
You probably don't break them, but you grab his hands.
So he's starting to move his fingers, and then he's like,
ah, ah, ah!
So you, like, grab his hands in, like, one grip,
and you're just like
don't do that it's just like but
you must not escape the
must the prince will be
displeased we cannot have
displeased you don't know what that will
do uh
you can't have him displeased we don't give a shit
no you don't
understand if you displease
him he will not stop
until he has his revenge
you
he has never been displeased in his life
in his eternity
I'll just hold his hands with one hand
and then put my hand over his mouth
with the other one to just
he can come
he can come with us if you want
what are you guys doing
you see at the corridor that you guys emerged from,
this serpentine-bodied woman with six arms,
and in each arm is a silver scimitar,
comes around the corner,
looks dead in all of your direction.
Stop what you are doing now.
You are not to leave this premises.
After them!
And you see dozens of flying demons like vultures
careening in the direction.
Nova! Nova!
Nova!
One action, so it's one action.
One action, so it's portal.
Yeah, it's conjured.
Yeah, you conjure the portal.
Yeah.
And yeah, you guys will jump through.
Yeah.
Yeah.
Yeah, I'll at least throw the mage cool stays behind oh you can throw
him out the window if you want no I threw him I throw him out the window so
you throw him out the window and then I really thought about it but she's really
angry at what's just happened so she she's going to throw him out the window.
He's going to land by where we teleport out.
No, he's not. He's going to land way, way before where we get to.
But I don't want him casting a spell on us when we're trying to escape.
You hear a desperate scream of half a spell,
and then a very sudden silence.
You all jump through the portal.
You feel that rush of space and air around you.
And then suddenly you are on the main street,
again, surrounded by these crowds
of all types of different creatures
from across the different planes.
You hear people calling out to you,
people trying to get you to
come into their bars to buy goods offer you narcotics um nova do you close the portal or
do you leave it open or does it end oh yeah i'll just leave it um and uh i can well it's
concentration so i'm i can i guess i can close it as i please so i guess yeah i'll just make sure
yeah i'll be like, one, two, three, four, five, six.
Okay, yeah.
Well, Anthalia, so seven, I'm assuming.
But yeah, you jump through.
Oh, no, yeah, because I'm counting me.
I'm not there yet.
So yeah, six.
You're not there.
So everyone jumps through.
You turn around and just as you kind of go through the portal,
on the other side, you look back and you see this
Marilith, this serpentine woman
one sword is coming
towards the portal and then it
cuts off.
You can just quill with your vision
you can see up like on
the part of the Argent Palace
looking down on the street is this broken window
and you see figures in it.
You all
begin rushing, I'm assuming
running back towards the ship, or
is there anywhere else you want to go?
Let's pick up
Aayla's friend.
You could try to.
But also, we are
very limited on time.
Well, this is a very crowded street,
right? You guys could try and hide and blend in if you want to.
So if that's what you want to do, you can do it.
Can I just say to the guys to keep running and divert to the theater?
Because I have slightly more movement than them.
Sure.
So I'm thinking
maybe i could just go quickly dart yeah sure all right i don't know he's not gonna come with me
though i'll come i'll come with you i'll come with you i'll come it's fine oh yeah okay i can
cast invisibility on four people so there you go. So Nova and Ayla, you guys veer
off and make your way towards the Theatre of Steel.
The rest of you
begin making your way down Main Street
towards the spaceport.
As Ayla
and Nova reach the Theatre of Steel,
before we finish today's episode,
a dark,
booming voice echoes
across the entire city.
My dear citizens, it seems that several have displeased me.
I will give my ring of three wishes to anyone who brings me their rotten heads.
Bring me
these six.
And that is where
we will end today's episode.
Oh.
We might just run for the
ship, to be honest.
Maybe we should.
As you arrive at the theatre,
I mean, surely, you know, you've got
some time now. That is where we will end today's episode.
Bring me the six
when he spends ages describing us.
There's a big bird, man.
One is a bird.
He only has one eye.
Because illusions
of what you guys look like begin
appearing up around the city.
Oh, bum.
You know that mirrored surfaces? All the mirrored surfaces? begin appearing up around the city. Oh. Oh, no.
You know that mirrored surfaces,
all the mirrored surfaces?
Yeah.
Images of you begin appearing on all of these mirrored surfaces.
Do we at least look cool?
Is it like Flynn in Entangled?
No.
They just can't get...
I know it's right.
It looks exactly like you guys.
That is where we're going to end today's episode.
Very well done on your escape,
all of you.
That was very intense
and very close.
Corridors. Why did it have to be corridors?
That was a lot of improvisation.
That was a lot of improv
on my part.
I know it wasn't
the most descriptive
series of things that happened,
but loved it.
Juggling two different combats at the same time, man.
Yeah.
While also trying to think about, like, right,
how many fucking reinforcements would they be getting?
Where would they be getting it from?
Who's heard what?
It's just like,
if I can make some cool decisions later,
we'll figure that out for next week.