High Rollers DnD - High Rollers: Aerois #80 | The Great Escape (Part 2)
Episode Date: July 30, 2020The heist begins. Will our plans go smoothly? Probably not! Support the High Rollers and get early access to podcast episodes (and more) on our Patreon:Â www.patreon.com/HighRollers Thanks to our sp...onsors D&D Beyond and NordVPN! NordVPN allow you to browse securely and protect your data online! Get three years and an extra month free for 75% off with the code HRDND here: www.nordvpn.com/hrdnd D&D Beyond is the official digital toolset for Dungeons & Dragons 5th Edition. Create your FREE account now and start digitising your campaigns here: www.dndbeyond.com/ Music courtesy of Epidemic Sound Learn more about your ad choices. Visit podcastchoices.com/adchoices
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so gather assemble all of you are currently positioned in the busy streets with these big cloaks the streets of azergrat are still busy people are still going about their business
enjoying the wonders that the the city of pleasure has to offer
but there is a sense of heightened awareness people are constantly looking around people are
whispering to each other um your faces are still appearing on these polished surfaces wherever a
wall is smooth enough um it's got this polished mirror-like sheen, but an illusory image of your visages
with the words wanted.
Great reward for those who bring in these criminals.
Gratz is watching you, that sort of thing,
are kind of plastered everywhere.
But with it being so crowded,
with thick cloaks disguising your predominant features,
blending in with the travelers who come and go
across the main strip of azaghrat
is is easy enough uh and you eventually arrive at the point where decisions need to be made you can
see the great starport it does extend further than what you can see on the map you can see all sorts
of different hangars and bays with all sorts of astral ships ready to go and you can see the offices and the
administration buildings the two the tall spires with the generators looming around you and
including the thick walls on either side of the port itself and you are at the point now where
yeah those of you who are going to the storage area will need to split up from those of you who
are going to move through the offices and admin building to the
generator. So
any spells or things you are going to
be casting, I recommend you do
them now.
Okay, so that's a fly
on Thalia
straight away. And it lasts for one hour, yes?
It
does.
Ten minutes.
Yeah, I guess i'll cast invisibility on myself talia uh what's her name pyra and yes trot can i make sure that we are circling the ones turning themselves
invisible so that people around us don't see people turning invisible very good sure yeah so those of you who are not becoming maybe century yeah yeah century clang
clang clang clang clang nova this is a question for you um fyra and thalia fyra doesn't take orders
but she's following along um hasnn't really spoken that much since,
but is kind of noting what you're doing and is aware of the plan.
They're going to basically follow you.
So what do you want to do?
Are you just going to fly up from this main street to the top of this spire?
Or are you going to try and duck in between the offices
and the administration buildings?
You're invisible, so even if you fly straight up,
nobody's probably going to see you, but it's just to know exactly where you are and where you're invisible so even if you fly straight up nobody's probably
going to see you but it's just you know to know exactly where you are and where you're positioned
how tall is it how how tall is it up 200 feet i'm suddenly regretting this plan
especially when mark does this like deadpan face like that's 200 it's a shame because you've
committed to it now so yeah um terrible to
change it in the last minute just like a straight up and down or are there like ledges we can kind
of um there are crannulations but i would not say ledges there's definitely things that if you were
desperate you could hang on to um but the spire goes up with these kind of jagged metal crenellations uh and then eventually
it turns into almost a flat disc and you can see that there is some sort of room at the top of the
tower there is actually like a control it's almost like an airport control tower where there is some
sort of room up there uh but we'd be on the and then projected from those towers uh projected
from the two towers and spreading across the whole of the port is this
uh kind of semi-transparent blue net of energy lines that descends over the whole whole area
but we'd be on the outside wouldn't we huh you are yes yeah you guys set up uh start off climbing
up the tower meanwhile um some of your other agents begin moving into position
they begin moving in position but uh storage unit squad uh it is over to you i believe
storage unit squad so let me show you didn't scout this place did we oh there's a guy not
yeah you make your way ducking off of the main street and you head into a it appears to be open almost like a large yard
you can see that there are storage units all around the sides um that uh you know blocked
off but there are also these several kind of like crates um shipping containers that are blocking
line of sight as you move in like you can't quite see around the corner um but you do see kind of
patrolling left to right doesn't seem to have spotted you initially um but you see kind of
passing from like this side to here and then disappearing out of sight there does appear to be
a armed looking guard uh who is making their way around um So I hand it over to you guys.
I potentially hear anyone else outside of that one guy that we just saw.
With your whopping passive perception,
you believe you can hear some,
yeah,
you can hear some footsteps and some sort of like demonic kind of snuffling or
growling or growling
or something coming from this direction
around the corner.
Okay, I'll communicate that to everyone.
There's noises that way.
And the guard up ahead.
We might need to take out quickly.
I'll also remind
Nova of the moment they're up there
and the moment they're safe in the thing
that I can disable fly.
Roger, roger.
Okay, so how do we
get through this room?
We'll take them a couple of rounds, like two or three rounds
to get all the way to the top.
And then figure out how to get inside.
Yeah.
So how do
we deal with the guards? What do we do?
I'm panicking now.
We should just abandon all hope.
No, no. We're cloaked.
We can at least get close to him and then maybe
take out the guard quietly and
quickly.
As for the sounds over there, I don't
know what that is.
But it sounds
like it's not a guard. It won't come to me.
We need to make a hole. We're going to be very loud
doing so.
This is all messenger ring, the way yeah um the guard sort of making his way trolling down here looks like he's doing a circuit so he'll be coming in front of you
within a few seconds so what if uh sentry okay we could try the command
Sentry.
Okay.
We could try the command.
Yeah, okay.
I can buy some time. It will last for a minute.
But if we can sneak through.
Can we get them to leave the area, maybe?
And not come back?
It's a minute of him running back as well.
That's two minutes of him gone.
Let me just make a hole. But there's something else here.
I can command more than one.
So if we know where their thing is, I can at least try and do that.
As you are thinking of this, you see this figure begin stepping out.
It's literally patrolling around.
This person, they seem to be a human,
dressed in black and red leather armor,
greatsword in there,
sort of like shouldered,
with a crossbow at their hip.
They just seem to be idly walking past,
so they stop, see you guys at the entrance.
Hey, you're not allowed to be in here.
Get out of here.
Come on.
Okay, Lucius.
Aayla, Sentry, you might need to take this down quickly.
Oh, I think we're...
Oh, come on.
For the wandering...
What is your orient?
Flee.
Flee.
And the DC of the saving throw is?
15.
Oh!
I don't know where they succeed.
I'm rolling physical dice, by the way, because we've proven time and time again that
roll 20 loves me and he's like have three natural 20s in a row mark um that is going to be a 17
plus uh three i'm afraid uh so that is a 20 um he looks for a moment yeah moment and he's like,
hey!
And then... I would like to rage
and go at him.
Sure.
Sentry as well,
your invisibility ends.
Yeah.
Invisibility ends.
Rhi's like...
Okay.
You cast a spell, babe.
Sorry.
Yeah, that's all right.
There's no advantage of being alright. The plan has already
fallen apart.
Which is fine.
Just one dude.
I will let
Ayla and Rethra
can both, because Rethra also charges.
When he sees Ayla charge forward, he charges forward.
Yeah, you guys can make
basically you get a surprise round
you get one action each
so 16
plus 9
to hit
and then
11 plus
9 to hit
both of those will indeed
hit
so find some snaps for nine to hit. Both of those will indeed hit.
So,
I'm going to get some temporary stats for
seven, eight, nine, ten,
twelve,
fifteen,
sixteen,
seventeen, eighteen, nineteen, twenty,
twenty-eight,
twenty-eight, twenty-eight, twenty. 21, 28, 28, 24, 25, 26, 27.
28 damage on the hammer for both strikes
and then a dex save.
Is that 28 total, yeah, for both strikes?
Total for both strikes on the hammer
and then dex save.
Hey, can you also everybody roll initiative for me
just so I've got initiative?
Okay.
Yeah.
21.
No, I mean,
no, you don't need to roll it, Kim. I'm just going to have
to jump back and forward between you and
what the NPCs are doing.
Sure.
So, Quillic, 13 total?
Yes.
21 Lucius total.
Sentry, is that 17 total? I don't know if you have
a bonus. 17 total, yeah.
17 total. Taylor?'t know if you have a bonus. 17 total, yeah. 17 total. Cool. Aayla?
23.
3?
Crap, you guys are definitely going to go first, I think.
I get advantage on initiative.
You do.
And then 13 for
Rethra.
Okay, so 28
bludgeoning damage
for this guy, and then
deck saving for the morning.
Yeah, I rolled two ones on my lightning damage, though.
Well, that's a...
It was a 13 DC
saving throw. Which I think is a fail.
I believe it's a fail, so he takes two.
Sure.
Lightning damage.
So you see, yeah, you rush forward.
Two big blows coming from the Howling Tempest
send this guy reeling.
Just manages to pull his greatsword free.
And then Rethra, who springs into action,
wielding basically like a bathlax,
which has got like a spider kind of motif engraved onto it.
And then a very wicked-looking short sword
comes out like a screaming Vikingiking um behind ayla he will
make uh just one attack i know two attacks sorry one for each hand for now um that is going to be
16 is the first it's a hit on the first one and a hit on the second one um so i'll just roll these
both at the same time uh so that's going to be seven five twelve and then 2d6 fire damage
after three points of fire damage um so he takes another 15 total
okay cool but with that as you get this first button you send him staggering like a heavy kind
of blow uh sends him reeling back blood begins kind of pouring down his arm um and that's enough time for him to kind of go like hey attack and yeah you hear noises coming from uh off in the distance but ayla uh
you are you follow up on your momentum uh it's your turn let's start the combat okay um uh 18 to hit 18 will hit
okay
and 18 plus 9
that'll hit
yep
so
first one is
first one is 10 damage on the hammer
second one is
15 damage
so 25 total wait what did I say yeah yeah and then Second one is 15 damage.
So 25 total.
Wait, what did I say?
Yeah, yeah.
And then 15.
Dex save.
He doesn't make a dex saving throw.
There's no other creatures in range because he is dead. You watch as his body is sent flying back by the blast of lightning as wham, wham.
And then this blast of lightning rockets
out of your hands sending his body
screaming backwards
um yeah easily
enough to finish this thing off
uh as it does say
uh any movement you've got the rest of your
turn so you got move and bonus action
i think i will just move further in sure oh god
yep i've just seen what's behind there yeah so ayla sees this before everybody else you kind of
start rushing into the this this crowded, basically, full of these shipping containers.
And get back there, Tron.
You can see it later on your turn.
I'll do it.
I'll messenger ring the guys and say,
two more over here.
Yeah, well, what you see is
you see another fellow similarly dressed.
You see black and red armor, great sword, crossbow.
Almost looks identical identical like twins
they look like generic guards
but the creature next to him
is definitely not generic
it resembles a very
very large, almost like a
huge mastiff in build
big bulky muscular
dog like body
it's covered in armor like plates
and it doesn't have a
face. It just has a
circular mouth with
rows and rows of teeth, and a
big long tongue hanging out of it.
No eyes, but seems to know
exactly where you are and looks in your
direction, and telepathically
you hear,
Halt what you are doing!
You are under arrest.
Sexy.
Now it is your turn.
You may move.
Alright.
5, 10, 15, 20,
25,
30. Oh, you can just right click
while you're left clicking.
Did you know that?
So you can just about see some figures behind these boxes,
but not enough to detail or to target them.
As you move forward.
Still blocked, right?
Large crate.
Can I hold my action then?
Because I've only moved.
So that when they are in range,
I will twin spell a chromatic orb at level three at both of them absolutely
cold couple of reminders having looked up the rules um the when you are when you hold a spell
as a part of an action you are technically concentrating on it even if it's not a
concentration spell so if you have other spells and you hold a spell you'll lose concentration
if you've got it the The other one is the held action
happens at the end of
the creature's triggering action.
So if they move within range, they complete
the movement, then you get the reaction
if it goes off. So, just as a point.
But yeah, so cool.
So you move up and then you begin
channeling energy, ready to strike at any
target that rushes forward.
Sentry.
Okie dokie i'm gonna move up five times within 20 25 30 there um i can't see them yet god damn
okay i'm gonna hold my action um if they uh come near me i'll attack them divine smite style okay uh so you hear a kind of like hey hey we got intruders
back here coming from the one the human god uh talking uh ayla um and from his position he will
uh as a bonus action he kind of cuts his hand holds holds it up to you, and chains made of blood
try and grab you, Ayla.
Can you make a strength saving throw?
You're probably going to pass.
Blood chains? No.
That's very Hellraiser.
I'm almost certain that Ayla's going to pass this,
because it's a strength save.
You're muted.
Your mic is off.
I rolled terribly, so I might not.
I only rolled 11.
I rolled a 3.
That is a fail.
These chains rush up, they bind you.
Your speed is reduced to 0,
and you are unable to take reactions.
Do you have advantage?
Is it on a save advantage
or is it just a check?
It's deck saving throws.
Oh, you are raging. I don't know.
What does it say under rage?
I think it says strength and ability checks.
Oh, and advantage
on strength checks and saving throws,
not attacks. Then you get advantage.
There you go.
Oh, that's better. That's a advantage. There you go. Ooh, that's better.
That's a 19.
11 plus 8.
You basically just
flex and this blood just
splatters apart as you break the chain.
Alright, Tom, was it actually you
or was that Twitch chat?
That was me. That was all me.
Okay, alright. Fair enough.
I thought it was saving i thought it was
just check ability checks i didn't go saving through that's fine um the creature that was
his bonus action will then yeah kind of move 5 10 15 20 25 We'll move in range and make two greatsword attacks against you.
Lucius, your spell will go off, but there is only one target.
Bugger.
Can I not twin it, or will twinning just happen?
I believe that you have to decide to twin it when you cast the spell,
which was technically when you held the action,
so the sorcery points are spent.
You could just waste the other target. You can just basically be like,
box! But the sorcery points
are sadly spent.
Hmm.
Hmm.
Okay.
It's very generic terminology in there.
It says when you cast
a spell, right?
No, it says you have the option to target
another creature.
If he knows roughly where the other one is,
could he
have a disadvantage on a hit
in the area?
He can't even see it to target it,
sadly. So it's completely blocked.
It's totally obscured.
The crate is very, very tall.
It's like, you know,
11 feet tall, this massive shipping crate. So you can't even see it. totally obscured um the the crate is very very tall it's it's like you know sort of you know 11
feet tall this massive shipping crate um so you can't even see it uh yeah i mean my ruling is that
my understanding a twin spell is when you cast the spell you can spend several sorcery points
to add an extra target technically you cast the spell when you ready the action, which was last turn. So the sorcery points are spent. Alright. Here we go. Chromatic Orb, cold.
Gonna choose
type cold here in this handy-dandy
drop-down. 16 to hit.
16 will hit.
And that is 30 cold damage.
Nice.
So this streaking orb of ice
flies out,
smashes into his chest.
Seven points of Dicromancy will also whip out of my blue gem on my body.
Perfect.
So another streaking bolt of ice.
So it slams into this figure as it's swinging.
It still completes its two attacks against Ayla,
but you can see that that attack has really badly wounded it.
Nice.
Katie, that first attack is a natural 20, I'm sorry.
As is the way.
Luckily this guy, oh it's a great sword, so
2d6, 12, 16.
That's going to be 21 points of damage
and then 5 points
of fire damage.
So it'd be half to 10 and then the 5
you take full. Yeah, so you take ten.
So fifteen. That's already, that's the half.
Fifteen total, yeah. So as the blade
swings down, it ignites in flames.
The second attack is only
going to be a fifteen to hit, which
I believe misses you.
So the first attack strikes, you know,
really badly across the shoulder, but the second
one you manage to, you know, block and
parry away as it strikes.
And this figure already looks
to be very alarmed
at the prowess of the
people attacking.
Quilek and Kalar.
15 damage from a crit.
Holy crap.
5, 10, 15, 20. I'll go
behind Sentry because I know I still
need to protect myself for Fly.
And I will just do
a very basic
sacred flame
on this guy. So he makes a
dex save.
Dex saving 3?
That is a
8.
Yeah, alright.
So it's 3d8 plus 5 damage.
He takes 15 damage.
Ow.
And almost all of my
bonus damage is
healing, which no one needs yet,
and concentration things, so I can't
do those. So that's all I'll do.
That's all I got.
Okay, Rethra charges up 5 10 15 20 25 30
you will rush up next to ayla uh and swing twice uh 14 his first attack doesn't uh penetrate
through the creature's armor and the second one also manages to dodge away from he doesn't seem
as strong a fighter as ala um but he definitely
uh kind of rages out but doesn't hit either and then a deck saving throw uh which the guy passes
um so he takes half fire damage seven three points of fire damage um which is still enough
like even though uh rethram missed this just roll of flames kind of washes over his arms and the guy kind of bats them away
as he desperately tries to fight
Lucius
and I believe Century and Quill
would notice this creature move up
5, 10, 15
20, ah there he is
yes
a horrible beastie
it is yeah, it's pretty horrible
actually let me see if I can I might be
able to quickly throw up a
picture of this thing
because it is pretty
I think I know what you're talking about
yeah
with teeth
basically
except it's all sick
and he kind of trots out
from behind the shipping container seems to kind of trots out from behind the shipping container um seems to kind of look around
uh sees lucius um and you just hear a like
his large his long tongue 5 10 15 20 25 30. His long tongue comes shooting out of its mouth towards Lucius.
I just like that his tongue has spikes on him as well.
Yeah.
22 to hit Lucius.
I didn't roll.
You didn't. You should do that now.
Six and a 19.
That is going to be
15 points of piercing damage.
You are grappled, Lucius,
and then it sucks its tongue back in
and you are pulled with it.
And then it claws you.
As it does so, it kind of goes,
wraps the tongue around your chest,
yanks you towards it,
and then claws down on you.
For a...
21 to hit.
You're squishy, boy.
That's detents.
I'm assuming you didn't say yes that hit because you know
a 21 hits you and I know that. I'm not gonna answer
that, Mark.
That's another 12 points
as these claws break down.
And then it seems to be trying to pull
you into its mouth to bite with its
big circular mouth.
Yes, come here.
I have been hungry waiting for some intruder.
Okay.
Pretty sure.
I'm pretty sure that's what my cat thinks like every day.
Just like he's got that attitude.
Ayla. Is this dude still up then he is barely like he's like god he looks like he just wants to defend himself but yeah oh no that's not gonna
happen um natural 20 oh nice you can roll the damage if you want but i know he's dead
so
i mean i'm not going to because it's going to be a base
18 plus another
wait 18 plus another d10 which
is four five six seven eight
nine ten twelve
his jaw
shatters and you send
the body spinning through the air as it
sails around
can i run an attack with my and you send the body spinning through the air as it sails around.
Can I run an attack with my other action?
Yeah.
Can I attack the little dog thing? You move yourself where you want to move to.
Yeah, you've got your movement.
And smack the dog in the face.
Tongue dog.
17 to hit.
17 to hit.
Just barely hits this thing, actually.
Its thick natural plates absorb some of the impact, but yeah.
So that is going to be...
14 points of damage with the hammer and
dex save
for Zylathin.
4, but it does half this.
It has resistance to lightning
as it strikes at the lightning
and courses up and down its body, but like many fiends,
it seems to be
not as effective.
Damage is 9 total, so half
of that. Half is four.
Perfect.
So yeah, you strike with the hammer once,
and it kind of reverts.
The creature's body kind of shudders for a moment,
but it doesn't let go of Lucius,
and it's pulling him into its mouth.
You can see him pulling Lucius' arms
and head into its mouth,
like ready to bite down.
Lucius, it's your turn.
I'm currently grappled, right?
You are. It's an action
to free yourself.
Acrobatics or athletics check.
I'm going to...
You are restrained.
I'm going to use
Quicken's spell,
Manapool. So that's
two points to make
Armor of Agathys a bonus action.
I'm going to do that.
So I'm going to do that at
what level do I do that at?
Fourth level.
Fourth level.
So that puts
20
cold potential damage on
them if they attack me
and gives me 20
temporary hit points.
Yep, yep, yep, yep, yep, yep. There it is.
Yep. Cool. Yep.
So yeah, you summon this armor.
Then I will use
an action to try and escape.
That sounds very smart.
So acrobatics or athletics?
Acrobatics check.
20.
Unnatural 20.
Yeah, you manage to kind of like shrug and pull
and you slip out of this slimy tongue,
pulling yourself free.
Still next to it, but free.
Get off me, you foul beast of the night.
Don't talk to me so seductively. You still have movement movement do you want to try and move away
yeah
5
10
15 20
25 it's a century
opportunity attack please
do it yeah it will to sentry. Opportunity attack, please. Okay.
Um.
Hmm.
Yeah, it will. It will try and bite you as you pull yourself free.
19
plus 7, 26 to hit.
That'll hit. 20 points of damage, please.
Well, that happens
after you take damage, I believe.
No, it's when you attack.
Is it when he attacks? Okay.
You're still going to take it now.
That's going to be 22 points of piercing damage to you
as it bites down on you as you escape,
and then it takes half the cold damage
because it is resistant to cold.
So it takes 10 points of cold damage.
So it bites through, seemingly unfazed by the armor of Agathys.
It just bites through, shattering the armor into pieces.
And the shards embed in its flesh.
But it just kind of watches you go,
I'm afraid you will need to be colder than that, my dear boy.
We need to kill it.
We need to kill it immediately.
As I scart back to kill it. We need to kill it immediately. As I scarred him back to
sentry.
I will
use
20 points of my Lay on Hands on Lucius.
Okay.
Get him a little bit better
as my action, and then I'll bonus action
Misty Step up
towards the creature
with my 30 feet of movement.
Amph. Misty step up towards the creature with my 30 feet of movement. So you literally bamf away
and appear in front of it
blocking the path to your companions.
Yeah, so you touch Lucius on the back
let healing energy wash all over him
and then in a flash
of golden light disappear
and appear in front of the creature. Perfect.
Quillek.
Okay, I will
do a Guiding Bolt
on this dude.
Just a little level 1 one.
How much healing was that sentry?
20.
Thank you. That's awesome.
It's alright.
So I've got a d20 plus 9.
An unnatural 20. Yep, that's going to hit. so I've got a d20 plus 9 a natural 20
yep that's going to hit
and
it does 11 radiant damage
that's awful
6113 that's why
level 1 spells
but the damage
does not seem to be resisted
and yes a creature the next attack
against it has advantage but yeah
none of the damage is deflected away
by its inherent natural
resilience
as it strikes through
Rethra will follow up
30 away from it
so it can't tongue me just in case it wants to
sure absolutely
Rethra moves up
sadly his first attack
misses. His second attack will hit, however.
But these are
non-magical weapons, so they seem to be a little bit
less than effective against this creature's
hide. He kind of stabs in and it
doesn't quite go as far as he'd like.
The flame aura
of the creature fails.
So he takes another
eight points of fire damage
to make sure he's not immune to fire.
He is not.
You see this thing is taking a beating,
but it seems to be very strong and resilient.
Like, it's taken all these blows,
but it's still standing and doesn't really show any major concerns about it.
It does look around the fact that it's being kind of outnumbered by all of these people it doesn't really like that
so it will target
it'll probably go for century looks quite tough to bite alayla looks pretty tough Ooh, got a choice
Um
Let's go Rethra there as well
Rethra's not been a big threat
so far. I think it would go for
Aayla, so he will
try and bite Aayla
Protection, Sivu play
Protection, so you're going to use
your reaction to give disadvantage
That becomes 8 That's a 15 to hit Aayla evil play. Protection, so you're going to use your reaction to give disadvantage.
That becomes eight. That's a 15 to hit,
Ayla.
Okay, so with sentry shield blocking the way,
it kind of wraps its teeth around the edges of sentry shield and doesn't
manage to quite bite through. Then it tries to
rake its claws.
And that is a 22 to hit.
Ugh.
So that's going to be hit. Ugh. Yup.
So that's going to be 13.
It's going to be 17 points, but it is normal slashing damage.
You half it to eight points of damage.
Oh.
Ah, you are quite bothersome.
My foolish others are dead.
Hmm. Nova. Foolish others are dead.
Nova, you, Thalia, and Phyra reach the top of the tower about this point.
Oh, goody.
You see that there is a small room encircled with a short kind of metal, black metal wall and then glass that seems to stretch all the way around uh giving like
a 360 degree vision there is a large magic engine like a magitek engine in the middle of this
control room uh which is channeling energy from somewhere below through the tower up into this net
um you also see that there are you know several you several mix of humans, maybe a couple of ganass, maybe a couple of dwarves or Durga who are operating the control room and standing with them is a much more intimidating looking demon.
It's similar to the ones that had the pincers that was taking Lucius and Quill prisoner before.
And it seems to be overseeing everything.
What do you want to do?
Is there any way in, like any kind of like a window
or any hatches or anything like that?
There's windows, but none of them are open.
It's like big curved sections of glass all the way around.
You could smash it and enter it that way or you could teleport inside if you if you need to see to teleport um could i see any buttons that look like they open the windows and that would be very
hard to tell give me a yeah sure give me an arcana check see if there is some sort of magitek there that would do that function.
That would be a nine total.
Yes. You look around,
there are too many different control
systems, and you're not sure if they would
have any sort of rudimentary
functions like opening the windows.
Okay.
I've written a whole list of things I can try, guys,
so we'll be here a while.
That's good.
Is there anything a gas can get through?
Yeah, I would say that there are enough holes,
maybe like some cracks between sort of like the metal sections
and the glass panes and stuff like that,
or like maybe some vents that seem to be to be to keep air fresh in there that you could definitely
slip through as a gas.
The only thing is
if I cast that, invisibility
would make me do stuff.
My initial idea was mage hands
and buttons.
Well, that was a cool idea,
but very complicated system.
How many
of these people look like they they'd fight um if they
only the demon they were like the demon they look like civilians yeah yeah just the demon oh i could
threaten them stupid technicians what a bunch of nerds um yeah well that's i'm assuming that you
would threat that my assumption is that you if you got in there and threatened them they would
stop they wouldn't do anything to fight back.
They'd just be like, oh, fuck, and they'd leave.
But the demon probably would kick up a fight.
Also, the demon's not looking in your direction.
It's kind of looking around at other things right now,
but if it looks up, you're not sure if it's the type that can see through invisibility.
Is he, like, in the middle of the room?
Yeah, he's, like, in the middle, kind of? Yeah, he's like in the middle.
He's like examining,
kind of keeping watch over everybody.
You hear Fyra kind of whisper next to you like,
I can probably deal with the creature
in the middle. I could try and banish it for a time.
If it becomes a problem.
I think that's definitely something we need to do.
Of course, that's not guaranteed.
I can get two of us in there.
Two?
I can get two of us in there.
And then I guess I could try and activate a window to let the last one in,
or something like that.
Has anyone got any preference?
Thalia, kind of, who's holding your hand,
because she was the one who flew you up
here uh well honestly i'm not sure until we can until it involves magitek i'm not going to be
super useful inside um i mean i can we can smash the glass that's not a problem but obviously that
would cause an alert but if you can if you and fire can get inside and take care of the demon, then that becomes less of an issue.
The other option is I can cast Disguise Self and somehow bluff him away.
But no, he's a demon, so he can probably see through it.
Okay.
Okay.
Fyra, get ready.
We're going to go in.
And I could just see Mike just do a little grin.
Yeah, I'm excited.
I guess we go in, we attack this thing,
we take it down as fast as possible.
Thalia, if you work on a way in, I'll try and get you in.
I think try not to break the glass,
because if the glass breaks and goes down on the streets below,
that might draw, although I guess technicians. Screw it.'s go smash and grab let's do it oh god i hate it why
i'm the most indecisive fucking player in the world and i'm the one making fucking decisions
here oh yeah sorry you see that the demon's looking around it's probably turning it's like
slowly beginning to look toward in your direction seconds
seem to slow down time dilates
decision needs
to be made now
right no we're gonna we're gonna
go in and we're gonna try and smack
this bitch up um
okay so you cast dimension door
i'm gonna cast dimension door
right okay so you grab fire
and you vanish in a kind of bamf.
You feel time and space collapse, coalesce around you,
and then you reappear in the middle of the room.
You become visible.
Fyra does not because she has not cast a spell yet.
There is a few sort of like audible gasps
as the demon begins whirling around.
And then you hear Fyra utter a prayer to Lolth
something like
Spider Queen
send this creature away from my sight
and she casts Banishment on it.
It does get
advantage on saving throws against
Magicka Bex.
That was a 6 and a 5. You watch as this creature
just
and disappears
very very luckily
yeah she so
Fira appears next to you
the technicians all begin like oh what
are you doing don't hurt us and they put their hands
up then you hear
you hear a giant
thunderous like
as Thalia smashes the glass on one side with a spell shot,
leaps in and is pointing at her guns like,
nobody move!
No one move!
Phyra basically raises a hand crossbow.
She clicks her fingers and all these kind of spectral spiders
begin swarming on the ceiling.
Do as the good
Medusa says. I'd hate for you all
to become statues up here after
all. Get on with your business then
dears. And she points to you and Thalia
to begin the magitek stuff.
Meanwhile
back at the encounter time.
Ayla, your turn.
Also found out last turn
completely forgot one of this monster's abilities.
Century wouldn't have been able to teleport next to it,
but I'm going to hand wave that because it's already happened.
She could have walked up to it, though, with her movement.
Exactly.
So, same thing.
So, it doesn't really matter.
I have advantage on it because
Quill's guiding bolt.
On the first attack, yes.
On the first attack, yes.
Oh, did Jim Bolt
not use that?
He would have done
but I forgot, so let's just give it to Ayla instead.
Rather than having PCs use it.
Okay.
17 plus 9
for the first one. That's a hit.
Yep.
And
14 plus 9 for the second one. That's a hit. Yep. And
fourteen plus nine for the second one.
That is also a hit.
Both of those will hit.
So
seventeen damage on the
hammer for the first one.
Ow. Yeah, this thing does
not like it. You hear
something squish
and sort of
inside
only 9 damage on the next one because I rolled
a 1
and then dex save
thunderous blows come raining down
that is going to be a 19 dex save
that passes
so it was 5 damage
I rolled
so half to 2 then half again to one.
The lightning just sort of crackles along its body,
not really doing all too much.
Anything else, Ayla, on your turn?
If not, Lucius?
Nope.
All right, Lucius.
All right.
I'm just going to try and get a better angle on it,
so I guess I could just cast through
century right
you can there it does get a
very slight increase to AC
because you're you're it effectively has a
small amount of cover if you move
there then you're fine yeah
move there then
I'm gonna continue my
onslaught of chromatic orbage
but I'm going to use acid instead
this time
because I know cold is resisted
ding dong
here we go
going to do a fourth level
ding dong
acid
11
11
nailed it it doesn't matter it doesn't matter this thing the acid acid 11 Nailed it
It doesn't matter
This thing, the acid washes over it
and it has no effect on the creature
It is immune to acid damage
Oh
So the acid just
washes over it
just shakes its body seemingly
completely unfazed by it
Demons, man
Demons are
Lucius' worst enemy.
You basically did.
How refreshing.
As it just
coats it in acid, basically.
Crikey.
After Lucius, anything else? If not, Sentry.
Sorry, mate.
Well.
When you said acid acid I was just like
oh man buddy
I got some bad news for you
it as well for a little like
extra bit of bathing
hey polish it's little arm a bit
you kind of
give it a nice sheen
lovely
century
alrighty I'm gonna pull out her majesty's rose
and get whaling on this
dude
um
I'm gonna use
level 3 divine smite
is it
is this a fiend
uh
it is indeed
a fiend
yeah
so
cool
so level 368
damage
if I can hit it
just remember
don't mark off the spell slot
until you hit
because it's only
once you hit
that you you spend it so because you you might miss and then don't mark off the spell slot until you hit, because it's only once you hit that you spend it.
Because you might miss and then you don't spend the spell
slot. So 25
to hit. Yeah, that's
going to hit.
As the blade comes
striking in. Yeah.
This is a lot of damage.
So that's 20 damage
plus the
5. Those are D d6's Brie
oh yeah
wow what am I doing
no no no it's just because I want you to get
as much damage as you can
sadly it was one less than what you rolled
classic
nice
and then plus 5 as well
on that one so that's 12 21 regular attack as well
you've done 68 is that just a divine smite that's include that's including all the d8s
so that's including regular attack as well okay uh still this the this blinding blade of holy light radiant from
the matrix just
rends this thing apart
it tears the armor from its flesh
it sends it sprawling it's
barely still standing as you
deliver this first strike
uh 24
that's also a hit
you can't keep that profile
are you gonna spend it again at level 3, yeah?
Yes, I am, yeah.
Yeah, so this is crazy damage.
30 damage for that one.
Already.
Plus the d4.
Whoops, that's the wrong one.
No, it's right.
Plus 4d4 damage.
So 34, 39 points of damage there.
As the matrix plunges in,
the golden light seems to explode through the demon's body
as it just turns it to dust.
Just...
Shit.
As it just evaporates.
In a very painful scream throughout your minds,
it just disintegrates the thing.
And you and I left. You don't
hear any immediate guards
rushing to your position.
Can I start
pulling the bodies away and trying
to
hide the bodies?
Yeah.
Shipping containers and stuff.
Yeah, yeah, yeah.
Rethro can help Quill uh who's struggling and yeah you basically drag them throw them in a
shipping container um there's a little bit of blood but not too much on the floor um there
is some streaks of ice but that's already beginning to melt um from the spells but yeah
yeah you definitely managed to hide the bodies um And yeah, so what do you want to do
now? The yard seems to
be clear. You don't hear any more creatures
or sense any more creatures in here.
I'm going to
head towards where the pipes
are. Yeah.
Sure, so the kind of top
left. It's for the pipes. Sure.
There are shipping containers.
There's kind of like
storage units where they're built into the walls
and there are two doors.
There is one sort of here
and then there is another door here.
You should be able to kind of see them on the map.
They are both closed.
Hmm.
So these are the ones that would
lead to like...
Did we get any intel from the...
This direction definitely will.
Did we get any intel from the guys on the whip?
No.
Again, didn't scout this area,
so you don't know the exact details,
but you know it's vaguely in this corner.
This is the best place to breach through
in order to get to the gut works of the port.
The door next to Lucius and Aayla definitely seems to be, that's the right side.
But it could be maybe up in the corner where Quill is as well.
It could be up in this kind of like far corner.
Master ring.
Top right.
I'm certain, almost certain that the wall that me and Aayla are at
is going to lead into that maze of
who knows what
whereas maybe the one with quills
will lead to the pipes easier
I'm not too sure
let's try the one at the top first
okay
you're going to need to get this door down
how do you want to get the door down
can I acid splash
the lock
yeah, cantriprip right so you
can keep continuously doing it you basically slowly begin melting enough away of the acid
um to the point where uh ayla can probably just pull the lock off once it's weakened enough
um and yeah it'll swing open um revealing inside inside a short-looking room.
It looks to be like some
ship equipment is stored in here.
So things like
you can see what almost looks to be like the
tip of some sort of like ballista
that looks like it would be mounted to an astral ship
by a large, chunky
ballista.
That's all you can see from the doorway.
Alright, let's
carry that along the way.
I guess it's...
You guys are just looking in at the moment.
Nova, how are you doing?
Or could you want to go inside?
Red squadron, this is blue leader, this is blue leader,
blue leader, we are go, we are go!
Over! As in, someone's stolen the messenger ring uh red red squadron here are you in can i drop the fly red squadron
this is blue leader you are good to drop the fly good okay all right perfect all right we're ready
to break into this next area
and I can cast silence.
Cool.
All right.
Yeah. Nova, you are in the process
of basically hacking the Magitek security
at this point.
So it's a lot of sort of like
following the flow of arcane energy
and trying to like bypass it.
The engineers keeping those like
you constantly have to kind of
make sure none of them are running away
and turn their attention to them. looks like fire is using small bits of spell casting to
kind of keep them in check um one person tried to make a run for the the stairs and she paralyzed
them uh as she ran he was like whole person they're like as you and thalia you and Thalia are working on the
magitek side of things I'm assuming
yeah
so Lucius and Red Squadron
are you guys stepping through or
looming on the edge of the precipice
right
I will cast
detect magic just in case
now that I've got
concentration
so detect magic up to 10 minutes magic, just in case. Now that I've got concentration.
So detect magic.
Sure.
Up to ten minutes. I mean, from what you can see, you don't see anything particularly
magical directly in front of you.
Okay.
Unless there's any mechanical traps,
we're good to go.
Can I use my divine
sense really quick?
Yeah. To see if there's anybody around in like 60 feet.
60 feet.
You sense.
You kind of let the matrix pulse for a moment.
Sending ripples out through the air.
It returns.
You don't sense anything within 60 feet.
No creatures anyway.
I shall relay that information.
Okay. It's just traps traps everyone keep a keen eye
uh
you first
who first me first
anyone
somebody go first please
Ayla good sorry Ayla steps in
so Ayla you look around and you
can see um yeah it looks to be like
some sort of like
ship weaponry equipment like it looks almost like an ancient looking ballista but it's got
magitek elements to it it looks very heavy um definitely the kind of thing that it would
require sort of two three people to carry there is also step to the side of the ballista so it's
not pointing directly at my face because that makes me nervous. Sure. There does also appear to be
something set into the floor,
like a access panel.
And Quill, you can see that coming from beneath it,
you can see kind of pulses of cabling
of magical energy
coursing underneath the floor here, basically.
Kind of like Batman vision seen through.
You can see the power lines
driving towards the starport
beneath this access point.
Well, this is the place.
We need to be careful getting through
here though. Cables, lots of cables.
We don't want to interrupt any of them.
Going anywhere near that trapdoor in case that thing
sets off. Perhaps
maybe don't stand on it right away.
Okay.
It doesn't seem like an access door, more just an access door.
It could be protected.
Just saying.
Point that thing up.
Point it away.
Century,
do you want to do that?
Yeah, I'll do that. I'll move it and hold it
out of the way. Yeah, like if you're just literally
pointing it up, like you're kind of resting it on your shoulders,
lifting it up, and it's currently pointing up into the ceiling.
Yeah.
Okay.
Can we open this thing, or is it like a mega heavy light?
It looks heavy, and it looks locked.
Again, it kind of looks like a secure access panel.
Either it needs to be broken open or picked.
I can do the acid.
Lucius, do you want to do the acid thing again,
and then I can try and open it?
Keep peeking back at Sentry, making sure that ballista's not...
Can I close the door that we just came through?
Sure.
Not leaving that open.
Okay, cool.
Yeah, we asked Lucius,
make a athletics check for me ada with advantage
because rethra can help as well and lucius has weakened it with acid uh you are not raging i
don't believe anymore so just a normal that was a natural 20 on my first roll so that's
just 28 you just kick it once you just like look down kick it and it just falls in it's just like i look at it and it opens
doesn't yeah basically the ballista does not go off uh the ballista doesn't explode or anything
like that it reveals what appears to be a crawl space um with all sorts of almost like made of
crystal fibers these long cables made of pulsing glowing crystal. They
spark with lightning, they steam
with heat. Some of them
appear to be freezing cold.
There's all sorts of... Some of them
just vibrate with magical energy.
Crawling through here,
you're probably gonna, like...
It's not gonna be a pleasant
experience, but it looks like it's a
direct route straight to the pipes that connect to the
port.
Okay.
In that case, I want to do a
aid
at level
four to give everyone some
temporary, well, boost their max
HP, actually.
So it's...
How many people can you affect?
15 HP, actually. So it's... 5, 10, 15 HP for
three creatures.
So...
I mean, me,
Lucius...
You, Lucius,
and Rethra, maybe.
And Rethra, yeah.
I would say.
Sentry and I are a bit more tanky
I can take it
are you kidding?
this is nothing
I'm sure you can but you've also been locked up
for I don't know how long
at this point
it might be nice to not get hurt as much
just a thought
you know
as long as you don't think I knew. Never would.
Good. Nah.
Alright. No, no. And he kind of like,
he like looks at you like, damn fucking
straight you don't. Um, and he'll
just be like, good. And then he, he,
huh? Uh, no, it just
increases it by the amount it increases
it by. So if it increases it by, was it 15,
Tom? Yeah, 15.
So if it increases your max by 15 you get 15
no you also get 15 as well so whatever it increases it gives you that as well i'm not
wanting to look weak rethra will climb in first um and you hear him sort of like ah yeah it's not
too bad but it's definitely crawling through here isn't gonna be be fun. Ow. Are there any pipes that, is it all
like close together, the different
effects, or is there any pipes that look,
okay, I was wondering if there's any that
are specifically like lightning
or cold that we might be able to
Well, if Mario Odyssey, you're going to
fly along the lightning
cables.
No, I was thinking because if there was certain
kinds of damage, i my aura gives people
resistance to lightning now all right yeah cool it will reduce some it will prevent you it will
take it will prevent you taking the light or reducing the lightning damage that you take but
yeah it's you you're definitely all gonna take some damage crawling through this space is ultimately
what it goes not Not a lot.
I was just wondering if there was an extra tactic that we could utilize.
Sure.
No, yeah, no.
The lightning resistance is definitely a big factor.
And then centuries also cuts all magical damage or spell damage by half as well.
So this really isn't going to be too bad as long as you kind of crawl next to each other.
Okay.
So, well, when you crawl through over the course of the time you're all gonna take eight
damage um that's including resistances and everything else you just flat everybody takes
eight um that's not avoidable just crawling along this place you're constantly getting like zapped
and burnt um you can feel like this kind of you know magical energy kind of pulse at your bodies
but you crawl through and eventually it will lead out to
the shipyard that you saw
before. Okay.
Okay.
Final part of the operation.
Well, so...
Just wait until I roll
one. Two giants.
Oh, god.
I'll leave these two down
here for now. And I'll sort out rethra in a second um yeah
and you guys emerge from this kind of series of pipes out at this grate basically this great that
you can probably not see very well um you emerge out of it uh Stealthy. Stealth, stealth, stealth.
Is that a metal grate?
So yeah.
Underneath you is a grate, yeah, which is what you crawl out of.
So yeah, Rephra emerges first.
But I would like everyone
to make a stealth check and let's see how
noticed you are. So we'll make this a group one.
So basically more than half of you
need to succeed.
I don't think I have a chance.
22.
22.
Oh.
Oh.
Rhiannon, I hate to do this, Rhiannon.
Technically, you do have to roll with disadvantage
because of heavy armor, so roll again.
Let's just see if you get even worse.
Oh, come on.
I rolled an 18.
Okay.
Sadly, Rethra is not
particularly stealthy.
So yeah, as you emerge,
Rethra
kind of grunts as he pulls himself free
and the last person to emerge
from the gate is, of course,
Century, whose large guardian form, as you kind of The last person to emerge from the gate is, of course, Sentry,
whose large guardian form, as you kind of step upwards,
you rip a piece of the pipe out of place,
and this giant gout of steam, like,
comes out, which the Enchanter,
the giants who have been kind of pacing are like,
what was that?
As they begin turning.
Meanwhile, Kim, as it's you and Thalia,
I'm going to have you roll the percentile dice
to see if Thalia is successful at setting up this hack.
Now, I'm going to give you two things.
Because you have Pyra there,
Pyra automatically gives...
Now, she's not particularly well suited to this task,
but she'll increase the success chance by 15%.
And because you are there, I will allow you to roll again if you want to.
Oh, okay.
So you may choose to basically go, Thalia, move out of the way, I'll do it.
So it's a D100, and you are currently at an 85% chance to succeed.
So if you roll 86 or above, it is a failure.
Okay.
So I can roll twice?
You may re-roll effectively, yes.
Which with an 85% chance, you can only hope is okay.
Yeah.
D100?
45. 45. Yeah. can only hope is okay yeah the 100 45 45 yeah so um because again you match the right person to the job having thalia come here to do this she understands magitek quite well this she was the
right call and then you've boosted it a little bit with everyone else um but yeah you basically
you hear her kind of you know real, realigning crystals, plugging things out, putting things back in.
And then she turns to look at you and she's like,
all right, I think this is, I think it's ready to go.
She gestures, my lady Fyra,
all you need to do is activate this symbol
followed by this rune and then this main device switch.
Once this is switched, it will disable the force net.
Once it is re-enabled, press these two runes again
and it will reignite the system
and prevent anyone from interacting with it for a short time.
I then recommend you make your escape.
Nova, are you ready?
Are you prepared?
I think, Fyra, you're going to be okay with these losers oh yes no i'm not too concerned
about them once you leave i intend on putting them to sleep um and my companions may we may
take some of them to adjust their memories so they don't know that we were here oh wonderful
hey any of you can ask guys want to come with us?
For freedom?
And a new life?
We don't want to work with terrorists.
I'm not a terrorist, I'm a freaking ass.
Screw you!
Can I see, like, from where we are,
can we see the twin star?
Can I see if things are happening? If explosions have gone off? You can't see any explosions. You can't see can i see if things are happening if explosions have gone off you
you can't see any explosions um you can't see anything right now um you just see the guards
standing in position right now you don't even see your companions have emerged you just see
the twin star it's quite far as well so you're like looking at like like tiny little specks so
um but nothing seems to be going on you don't see any signs of fighting i think the only
thing you might see is if you look down towards the guard towers you see uh jevan the drow male
he slips into the guard post from above it very agilely like a shadow he kind of just blends and
slips in um and then emerges later wiping a blade and he just like looks around and then begins making his way
what good voice
send him to do the right job
fire do you know the signal do you need a signal
I guess because we probably need the
chains to go before
you well I imagine that once I
well once I see your chip
flying up into the air I was
going to activate it
that's probably a really good point yeah yeah that's a really good point um okay uh we could do so much more with
someone like you terrible waste of talent um oh how attractive is this woman? Oh my god. I mean, that's up to Nova.
It's up to Nova.
Big lush.
You know, she's, you know, sure.
Blush.
Yeah, unfortunately, if it wasn't for the fact that I have to save my own planet,
I probably would come back here and help liberate the Ganass.
You losers!
You're brainwashed!
Shout at some Ganass.
No, I'm not particularly interested in that.
I probably would have taken you as some sort of concubine for Lolth,
but yes, I suppose you can come back and do that if you really want.
Dahlia, we need to go.
Yes, we do.
Our people need us.
And she kind of shakes her head.
Cool.
Messengering you were going to do before you started flirting?
Red Squadron, Red Squadron,
this is Blue Leader. We are ready to
teleport to you. How's it going?
You're in. We don't want to blow your stealth cover.
Operation
All Avancers. Don't worry, I think that's gone.
Well, that message comes
in as, uh, yeah,
you guys, the, we are
going to roll initiative, um, for this
other thing.
Actually,
do you know what, guys?
We don't really have a lot of time. I don't really want to roll initiative.
So,
I think it might be,
this might be the best time
to end today's episode.
I'm sorry.
We've got to finish five minutes ready for the ads.
We've got to read donos,os and also I don't want to start
another combat like with 5 minutes
so next time
that's fair
we need to break 2 giants
and 2 guards before we can
even get onto the ship
and get out of dodge
and assuming
whoever has the power
actually does the command properly.
Yeah, and also
hope that no
guards, nobody manages to
get word to the guards and alert
old Gratz himself.
Um...
And yeah. Thank you.