High Rollers DnD - High Rollers: Aerois #81 | Breaking the Chains (Part 1)
Episode Date: August 3, 2020Our plan is actually going well! Just one objective left: Break the chains! Support the High Rollers and get early access to podcast episodes (and more) on our Patreon:Â www.patreon.com/HighRollers ...Thanks to our sponsors D&D Beyond! D&D Beyond is the official digital toolset for Dungeons & Dragons 5th Edition. Create your FREE account now and start digitising your campaigns here: www.dndbeyond.com/ Music courtesy of Epidemic Sound Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Hello, welcome back to High Rollers, the Dungeons & Dragons podcast in the world of Erois.
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Welcome back to Herois.
Last time, our party of heroes have been trying to escape from the planet of Azagirat,
the pleasure planet or the demon planet of the multiverse.
There, they have been trapped in the city of Zelotar
under the rule of Grazt, the demon prince.
With the aid of a drow matron mother and worshippers of Lolth, however,
the group have enacted a plan to finally escape their clutches.
Disabling the magical barriers that prevent their astral ship from escaping
and disabling the chains that currently hold it
in place, the party split into
two groups. The first
half approached the astral port
and decided to sneak
in through a storage yard,
taking care of a few guards, and then
ultimately crawling through the network of
magical conduits and pipes
before emerging and planning to ambush
the guards stationed outside
their astral ship, the Twin Star
Longbow. Meanwhile,
sneaking into a tower
under the cover of invisibility,
Nova, Captain Thalia,
and their new drow ally,
Phyra, disabled the magical barrier
generator, as well as
including a system that would allow
Phyra to reactivate it once
the ship was clear of the Astral Port,
therefore preventing any
further escape.
The ever-present threat
of the Demon Prince Gratz, if he finds out
where they are, if an alarm is raised
and enough time passes, Gratz
will locate them. Gratz will be a threat
greater than this party can face.
But, so far, things have gone pretty well.
As the party emerged from the network of conduits and cables,
Sentry unfortunately alerts the guards to their presence.
And we begin this week by rolling initiative.
So, everybody, I would very much like you to roll initiative.
Okay.
Kim, I know you have a thing you wanted to do,
so we will start that basically.
That will be, once I've got everyone's initiative,
we'll have you narratively describe that,
and then we will kick things off.
So is this a surprise round, or they have spotted us?
It is not a surprise round, no.
Because, yeah, well, not just Sentry.
A few of you
uh didn't do very well on your stealth checks uh and after emerging into the astral port i'll
describe the scene and set the scene as well but i just want to get the initiatives down
um so that we can roll straight into it oh uh cool lucius total 21 21 uh Quilek. 15.
15. Ayla, total initiative, please.
She's muted. No.
I think it was a 20.
20.
She said 20.
Century, total.
19.
19. Very good initiatives all around, actually.
Nova?
Yeah.
Better.
Four.
Four.
Okay, there you go.
That makes up for it.
Okay.
Balance is restored.
Before we fully jump into this combat then. So, across the way, across a large street filled with visitors of all kinds,
demons, humanoids, fey, even some angelic beings.
Ganassi, the busy streets of Azaghrat,
across the way there is a tall spire,
at the top of which sits one of the magical generators
that powers the force net enshrouding the entire port,
keeping any of the ships from escaping.
And we see at the top in a small control tower with glass,
a circular glass window all the way around it,
almost like an air traffic control tower.
We see Nova, the Air Ganassi, along with Captain Thalia,
a Medusa who dresses a little bit like Han Solo,
along with a drow inquisitor called Fyra,
dressed in black and white leather armor.
You guys have taken control of the various engineers and technicians
that work on the Magitek that powers this device.
And yeah, you have just finished hacking
or kind of magically controlling this enchantchantment and you are about to teleport over
we've already marked the spell off but i know you had a specific way you wanted to conjure it so
tell us what that looks like um so i basically wanted to um like how much of the uh where the
ship is how much of that can i see from it is it clear like it's not clear because it's a good sort of you know
you're talking quite a long distance away like you know 500 300 300 500 feet away so you can see
like tiny shapes and vague outlines of what's going on um but that's probably about it okay i
think um you know on a large space in the middle that you can probably target with the portal.
I'd probably want to communicate with the other team.
You know, are they out?
Because I don't want to zap in,
like think that I'm going to zap in
and like, you know, suddenly just throw off.
I believe that we ended the very last session
with you sending them a message
as you were conjuring the portal.
And that was as they were emerging from the pipes.
So there's not really any room for further communication.
I think we replied with like,
yeah, we're going in stealthy.
Watch out for the...
No!
It was kind of like, it's kicked off, basically.
In which case, can I grab Talia's hand and say,
I have an idea.
It's kind of weird, but just go with it.
And then can I start to climb back out of the window grab Talia's hand and say, I have an idea. It's kind of weird, but just go with it.
And then can I start to climb back out of the window
to where we were
and then cast the port,
the arcane gate from there
so that we step through the portal
to where the ship is.
But if something was to maybe,
you know,
be encouraged back the other way they'd
have a ledge well here's the problem if you imagine that you're on like a balcony if you
conjure the portal directly in front of you and you enter it that way anything that comes out will
just basically emerge in like out the way you've just come which means they would land on the
balcony if you want to do this as some sort of trap, you would need to cast it in midair
and either jump through it or jump down into it
to do that.
If you just create it on the same level as you
and just step through it,
they'll just step and land safely on this balcony,
which would obviously put Pyro in danger.
What kind of check would you make me roll for that?
I feel like that's a...
I don't know.
Well, it depends on how you conjure it.
If you kind of conjure it down,
if your idea is you jump off and fall into the portal,
there might be some sort of checks involved in that.
Probably acrobatics in nature.
Make sure that you fall through it correctly.
I mean, it wouldn't be too difficult.
It's basically just stepping down into it.
But it's also preparing yourself magically
to create it.
It's going to be another
giant situation back on that
dragon world.
Do you know what? YOLO. Let's do it.
You only live once.
Okay. Sure, just make an acrobatics
check for me. I'll make one for Thalia.
Also, I just decided I need...
I'm not going to make it too crazy down.
I live twice.
No, but the reason for the check, Kim,
is because ultimately,
casting a magic spell involves lots of complicated hand gestures
and speaking, and you're doing that whilst jumping but i can't
200 feet up in the air you can cast it and hold it and then you have to basically aim it and fall
through it so that's why i'm gonna say acrobatics check okay here we go kids that's a 19 there you
go perfect nice uh and then yeah thalia's at like 16 as well. So you basically cast a spell, hold it,
kind of channeling the energy for a second,
and then as you begin falling,
you kind of step off, yanking Thalia with you.
You summon this spell ahead of you, and you fall through it.
You will carry some of the momentum of falling,
very much like Portal, as you emerge from the other end.
Speedy thing goes in, speedy thing comes out thing goes in so it comes out speedy thing comes
in speedy thing comes out so whereabouts you can pretty much see uh i will mark roughly where you
can see on this battle map that we have um you can see sort of this space or this space uh the
two giant uh chains are kind of obscured by a half wall,
but the easiest spaces for you to conjure the portal
will be in these two spaces here.
So you can see like a large, almost like a courtyard
in between these two large stone pillars
with what appears to be a kind of metal fencing between it,
and then a large open area just in front of the the astral ships
gangway um okay i will cast it um just draw like a little five foot line or something for me so
it's a 10 foot portal uh 10 there you go okay 10 10 foot in diameter uh and i'm going to cast it right in front of the two guys here.
So right in front of them.
And always come out
barreling into them.
Well, you will, in fact.
Definitely do that.
Good show.
You also shoot into a
metal gangway, which is directly
ahead of you that leads up into the ship.
So,
technically, you would be falling
at a rate of about
50, 60 feet, let's say.
You shoot out at that
speed, you're going to collide into two objects.
I will have each of
them make a deck saving throw against
your spell DC. So what's your spell
DC? That is a
17.
17. I think that's going to? That is a 17. 17.
I think that's going to be
a fail on both of them.
They're going to take some damage, but you
two are also going to take some damage
from as you
fly out and impact into this
metal crate, metal walkway.
You are basically slamming
into an extremely high speed.
You're all going to take 12 points of
bludgeoning damage as you come hurtling out of this space and i will also knock these guys prone
um well that's a good start 12 points damage to her I'm here! And then 12 damage there.
I always make a big entrance, don't I?
Yeah.
We should get like a cannon on the ship
so we can just fire you into places.
Fire me out of it, yeah, yeah.
They won't be able to get any of that stuff off.
Okay.
Cool. So,
you see, so you do this
just as the giants and the...
To describe the scene for you,
this large red rocky ground covers the entire port,
but it's been sort of paved over in this thick black tar-like material
in certain places.
The back of the port is covered in these thick rows
of large metal pipes that crackle with arcane energy.
And there is a metal gangway that leads up to your ship,
this sleek, angular, astral ship
that you've been traveling on.
Attached to the ship and descending down into the ground
connected to two metal plates
are five foot wide 40 50 feet long thick metal chains um they're made from a dark black iron
that doesn't really look like any metal that you have encountered before. And next to each chain is an enormous, large, dark-armored, pale-fleshed giant
that stands over each one with a large weapon, a greatsword in each hand.
Sorry, they have, like, wrapped chains,
almost like with these hooked metal spikes at the end that they're wielding.
Just behind them are two large stone pillars with these kind of metal railings
and then a scattering of boxes and cargo from before the port was locked down.
It's quite a large open space apart from these columns and railings.
space apart from these columns and railings um and the the very south of the map uh if you imagine it is where the doorway that leads to the guard posts is um outside of this doorway there are two
guard posts um and we begin literally with thalia and over shooting out of this portal you there's
just enough time for the the mage and its strange golden masked companion to kind of point in the direction of
the rest of the party say hey what's what's going on over there the giants begin turning
as this blue shimmering portal appears and a screaming thalia uh who is screaming nova what
the fuck and they come flying out smacking into these two unsuspecting figures
who go stumbling back, falling to the ground.
Nova and Thalia, you impact against the walkway.
You are also knocked prone as, yeah,
just this tumbled mass of you come shooting out at high velocity.
And then we kick off the proper initiative with Lucius.
Kicketh it off.
Right.
The chains, by the way, are thick enough that
you will have to climb over them.
They do count as difficult terrain.
They're kind of diagonal,
and they are very heavy and very, very thick.
So, moving across them
counts as extra movement.
Okay.
I will
thrust my gauntleted hand toward the first chain and a spiral of blue energy
comes down to the fingertips and beams out creating a wall of ice that's going to cut
across horizontally across both chains, creating a barrier.
But also, the lines that are on the gauntlet that pulse down using chromatic control, three sorcerer points.
That's a reaction, thank you.
Changes to green.
So as it's also creating this ice, acid follows it,
and it sweeps across the whole lot, changing it all into a wall of acid.
So you create a wall of acid instead.
What is the range on Wall of Ice?
Like, how long and stuff can it be?
So it's 120 feet to cast it, for one.
So you can cast it pretty much anywhere in this range.
10 10-foot square panels.
So that's 100 foot long.
100.
Yes. Okay. Yes.
Okay. That sucks compared to this.
Wall of Light is also a lower level spell.
Oh, true that. Yeah, okay.
Thanks, Trot. You've already done that for me.
Cool. So you see this
swirling orange pattern.
Oh, somebody did.
I don't know who. Thanks, Tom.
Technically, I think it can be a bit longer
as well because I think it's 100 feet.
That's fine.
It's fine.
Oh, they can just go around it, right?
They definitely
could, yeah, just go around it if you don't
fully size it. Well, I'll let you do that, Thomas.
Whilst, yeah, this
orange wall just
is conjured into being
as you see it
yeah
yeah so it's a cascade
so you see it create its ice but also
straight after it it then
distorts into an orangey
acid
yeah cool
so across both chains
as well yes I want to hit both
and also it kind of forms a
bit of an annoyance for the two
big boys
behind it yeah absolutely it will
sorry
those two giants
and I'm hoping it's going to do some damage to them chains
that's the ultimate aim right there
it is so roll the damage And I'm hoping it's going to do some damage to them chains. That's the ultimate aim right there.
It is.
So roll the damage.
So normally when you create Wall of Ice,
just read it out what it normally does for us.
Sure. So if the wall cuts through a creature's space, it would push it.
It would take 10d6 damage or half as much on a successful save.
It currently doesn't cut through a creature's space.
Okay.
So the chains don't make a save because they're chains, obviously.
Chains can't dodge out of the way.
So just roll the damage for me,
and that is what it will deal.
What the fuck?
It would be the first one.
Oh.
I was going to say, yeah,
I don't know what the second one was.
It must have double-clicked.
So it's 27, which is way less.
So the ones will become twos. So it's 27. Which is way less. So the 1s will become
2s. So that's 20...
30.
It'd be 30 total.
30 points of acid damage. Okay.
So I'm just going to make a...
And my Diancromancy would also
switch on.
So how much
Diancromancyancy damage and which chain
are you doing that to
uh
I will do it
to
this chain
closest
to us
which is
the one
there
okay
so another
10 points
to that one
yeah
okay
so you watch
as this wall
streaks across the two chains,
the bubbling acid, the swirling viscous liquid
begins pitting and eating away at these thick iron chains.
And you can see that it is making very, very quickly damaging and corroding them.
Perhaps if it was normal steel, these chains would already have been broken
but these, it seems, I mean
they're so thick, each individual link
that the acid is melting them
but has not fully destroyed them.
It's begun eating its way
maybe through about half of it
you're not quite sure
but yeah, has already severely
damaged them. As long as
you keep concentrating, I believe,
because you have to concentrate on the spell, yes?
Okay.
As long as you don't lose concentration, then it will do.
Very well.
Okay.
That is my go.
Would you like to move or anything, or are you just going to stay?
You're kind of huddled around this gate.
This great, sorry.
This pipe, difficult terrain.
Is it a block?
They are like 10 feet high the pipes around the back um i've moved century onto one just because it's easier than having a
on top of coil space but yeah these the thick metal pipes that kind of lead up to the gangway
are about 10 feet high so yeah they would you need to like spend time climbing up them effectively um i would like to
get behind it as cover so can i do a acrobat if there's not enough room to get behind the pipe
uh for cover i mean on this side it becomes like a thick yeah i don't is there space on that side
uh you could climb over it yeah i mean it would be sort of 20 feet to get on top of it with an
athletics check to climb up
because you'll need to climb it as you're
When you say they're 10 feet high
do you mean you can go under them?
No no they are like
huge walls
of metal and crystal
they're almost like yeah
these enormous pipes
but you'd need to climb up
one in order to get on top of it and get to the
other side i'm just gonna do this instead 5 10 15 20 oh wait i'm technically on a pipe right now
where does it count as being on can i move like this sorry my chrome window just broke
can i do this?
I've got to refresh roll 20.
Hang on, give me a second.
No, so you are not on top of me.
You can move along it like that.
You can move along it like that, for sure. So you can kind of shimmy along the side of it.
And be here now.
So I've gone all the way around this pipe that's sticking out
into the battle arena, and I've just gone behind it.
Yeah. Okay.
That's me.
Ayla.
Hello.
I would like to
rage for one
and then I will
hop on over
to this dude
who is, I believe, prone on the ground.
Well, do you...
I still have movement even with difficult terrain.
Yep, you do.
I have 45 feet of movement.
You do?
So you can make an attack?
Would I get advantage because they're prone?
So you do.
However, the creature next to it in the golden mask as it sees you
rushing towards its ward
it intercepts the attack
it kind of rolls on top of it
you have to target that creature instead
you cannot target the spellcaster
but you still have advantage
because it is also prone
it kind of rolls on top of it to absorb the blow
that's fine
hit someone
it's so good so It kind of rolls on top of him to absorb the blow. That's fine. Hit someone.
It's all good.
So that wasn't a very good roll
but 18
is the right top.
Ooh.
Okay and the next hit is
a
13 plus 9
which will also hit
so then
we are doing
the 10
14 damage on
the first
strike
14 damage okay
uh-huh and first strike. 14 damage. Okay.
And 11
damage on the
second strike and then a deck
save.
Does have
advantage on that. It's going to
be a 21.
That will pass.
I rolled two ones.
God damn it.
You also notice that even then,
the lightning doesn't seem to affect this creature
as much as you would hope as well.
So you watch as this masked face creature,
it almost kind of rotates its joints
into a very bizarre way
and scurries on top of the mage,
absorbing the impact as you bring your hammer down twice,
grunting loudly as it does,
but it makes no sort of like audible cry for pain or anything like that.
It just kind of recognizes the impact with a solid,
but doesn't scream out or cry out as it does so.
The creature underneath it appears to be like a pale-skinned man who's screaming like,
Ah! Intruders! Deal with them!
Kill them!
Can I also...
I should have said it before I moved.
I was going to say... I completely forgot.
I was going to say to Rethra,
do you know a way we can break these chains easily
before I go and then I'll go?
Because I know he's a blacksmith.
Well, he looks at you. Well, he looks at you
and he's like
smash them.
He doesn't. He's just like
hit them as hard as we can.
Do that.
Okay, I'm done.
That's a professional person's opinion.
Sure.
I was wondering if they had any other
Lucius. He wasn't really trained as a blacksmith, but more a professional person's opinion. Sure. I was wondering if they had any other, like, you know,
Lucius... He wasn't really trained as a blacksmith,
but more he was kind of a dog's
body in the blacksmiths of
Carrion. Well, I don't know
that. Sentry. I'm just going to move
you, Sentry, because technically you're on the same space as
Goyle, but you are.
Alrighty. So yeah, Sentry.
I'm going to move up
to here, and then can I use my
flamelance to try and do some more damage
to the point that Lucius has already hit
You can, absolutely
So it's a tank
Is it normally a dex saving throw on the flamelance?
It is
a dex throw, yeah, dex save, yeah
It bails those automatically
So just roll the damage
Okay, so 3d 10 16 16 more points nice so with this
superheated blast yeah don't forget to take that cold damage as well i think you take some cold
damage when you use the flame last six so you watch as this superheated line
of fire begins cutting through several
of the chains, but even then it's not quite enough to burn
through a link entirely.
You just see it turning it red hot and
melting it as the acid itself is burning it away.
And then you said you wanted to do bonus
action? Yeah, I was going to misty
step 30 feet back to the
guys up here. Sure.
Okay, yeah, so you bamf back
and get yourself ready for protection.
Perfect.
Okay.
Quillik Adkalar,
your Parry Point initiative are working
out very well at this point. Yeah.
Woo! I can't wait for them to do some stuff.
I'm going to continue
with my plan, even though there's been a bit of noise,
and I'm going to cast Silence
in that gap by the two
gates, or in the entire
gap of the gate, to act as like a
black hole of sound, even though I guess
it could carry on over the wall, but it'll still
mask it a lot.
I don't need to see the point either, apparently.
So I can just do...
Oof.
It's a big sphere of silence. a big sphere of silence
a big sphere of silence
to try and mask any audio
from this fight going to the guards
like there
and that's an action to do
that
so I'm going to stay back
a bit, hide behind
these two, I need to concentrate on it
and that's my turn sure
okay nice uh thalia on her turn basically rushes up the gangway to the door of the twin star longbow
and she begins on the crystalline panel she begins tapping in a sequence of numbers
um that you assume is some sort of way for her to unlock the ship or open the ship. And then there is a faint crackle, like a magical buzz in the air,
and she begins speaking into it.
Kairi, my dear, if you wouldn't mind, I know that you're in hiding right now.
Get on the guns, would you? We're about to make a very quick exit.
And she then begins continuing work on the door.
It is going to be her action to use an item
to basically unlock the Twinstar Longbow,
but that is going to be her full turn.
Rethra, on his turn, moves down to where Century flamelanced the...
Technically, it'd be sort of around here,
and he's going to try and whack the chain as hard as he can.
As, you know, he instructed Ayla that he would.
He attacks it once.
The first attack, his normal sort of mundane axe just bounces off the metal
and you see a huge chunk of the axe itself kind of is deflected away.
The second attack, as he brings like a long knife down,
the same sort of thing.
The weapon just doesn't seem to be able to break through the sturdiness of the iron um and he kind of looks at it and shrugs
tougher iron than i expected might need magic
uh which is his go uh finally the first of the monsters gets to go
uh after you guys have already done work. The
pale robed figure
currently hiding beneath its companion
as Aayla rips it apart
above, pulls out
what looks to be like a small
red stone,
clutches it in his hand and he's like
tell the prince they're here!
They're here! As he speaks
into it. So he will use his sending
stone as an action uh and then as a bonus action he will oh good ah well no you do you have we do
you spent you spent uh one of your recon teams to protect you for some time.
We messed the sending stones up, didn't we?
Yeah, the other guy went and did that.
Well, I mean, maybe, but as far as you know,
you weren't expecting this guy to have an individual one on him.
This looks perhaps to be something you didn't expect.
Yeah.
But you have some time. As his bonus action
he can't actually do anything. I thought he might have a bonus
action spell but he does not.
So he will
basically just stand up
keeping himself close to his companion
and try and defend
himself when he is attacked.
Oh, actually no, as a bonus action
this is in, I forgot, this is in my separate
notes. He, after he speaks into
the stone, he mutters
some word in Infernal,
which is, for those of you who speak Infernal,
is basically the word activate.
And you watch as along the
thick iron chains,
lightning springs up from the ground
and courses up and down
the whole width of these large
metal chains,
electrifying them. You see
Rethra is blasted by
a kind of bolt of lightning,
which I'll do on his turn. But yeah, it looks
like anybody who gets too close to these chains
will suffer damage,
including Sentry and
Quill at the start of their turns.
Yeah.
The golden masked figure also stands up
and will basically reposition itself
next to its companion and Aayla,
and then it will try and chop down on Aayla
with its large halberd.
Three times it does
this. So Ayla, the first one
is a 22 to hit.
AC is 19, Mark.
19 and above.
19 and above.
Six points of damage halved, so
three, because you are raging.
The next one also hits.
For 12, so six points of damage. the next one also hits uh for 12 so 6
points of damage
and then the last one is a
miss so this halberd kind of comes slamming
down three times um but
one of them the last one you just managed to kind of
deflect and block um
but yeah the previous two managed to work the way through
this creature however the one in the
gold mask looks incredibly injured.
It does not look like it is faring too well
with the blows that you've already lain against it,
as it's barely able to stand.
Nova Vija.
Can I messenger ring and shout,
Aayla, push the magic guy into the portal!
Or hold his head in there.
I don't care. One or the other. One or the two.
You choose. And then
can I energy...
Actually, two things.
Can I hexblade curse the
weird
magic guy?
Sorry, the guy in the mask.
The weird clockwork dude.
And then
I'm going to attack him with my
energy crossbow.
Oh.
Nice.
Oh, and stand up as well.
So lots of things. Lots of emotional
things.
So... Sorry. Energy crossbow is this 23 points to hit uh no crit
and then uh d10 plus five so six seven eight nine ten, and then an additional 4 points of Hex Curse damage,
which is 15 points Radiant damage.
And that's to the golden mask guy, sorry?
Yeah, golden mask boy.
Okay, so as the energy ball,
this kind of conjured energy blast fires from the crossbow, it slams into the creature with a golden mask,
and you just watch as it collapses.
into the creature with a golden mask and you just watch as it collapses uh thin wisps of black smoke uh emerge from its body and sort of trail up into the air um as its body just goes lifeless
okay uh so one that means i heal 16 points of health from my hexblade curse nice i'm guessing
it's not a humanoid it is not a humanoid okay cool sadly tuck a cursed
tuck that one away okay one day uh anything else nova any movement you've got 15 feet a bit left
i'm gonna you should sit up from prone i'm gonna stick where i am um and wait
i can't really hold an action count.
No, I've done it.
No.
No, you've attacked.
Okay, cool.
In that case, the two very large giants will go.
Uh, how smart are these things?
Ooh, not super smart.
Um, so one of them will probably...
Now, the wall of acid is opaque right trot like it's um
it's like solid they
can they walk through it or
yes uh
that's a good point because you can't really i don't think they
can it's solid ac on
the wall of ice so i assume
it'll keep the same properties
but then you can change it to acid which would change
its property yeah
so maybe instead of of them doing a deck save or whatever to walk through it,
they just take the damage walking through it?
No.
They'll still take a deck save.
Why?
Let me have a look at the spell.
Because they still would.
Well, actually, no.
If they walk through it, they wouldn't get a saving throw.
They'd just take the damage.
Yeah.
But it's just what they said. If the wall cuts through a creature space when it appears the creature within the area is pushed to one side and they make a deck saving
throw on a failed save the creature takes 10d6 cold damage after that so basically that only
applies when it's first conjured the wall is then an object and it can't be damaged and thus breached
it has an ac of 12 and 30 hit points per 10th of section but it's not it's not ice anymore it's now cold acid oh here you go a creature moving through the sheet of
frigid air so if it gets destroyed it leaves behind a sheet of frigid air in the space it
occupied a creature moving through the sheet of frigid air for the first time on a turn must make
a con saving throw or takes 5d6 cold damage so what we'll do is if it's a wall of acid we'll
just make it so that the whole wall is now that. So it basically counts as if it was the Frigidaire,
and it will do 5d6 acid damage if a creature moves through it and fails to save,
or half damage on a successful one.
How about that?
Sounds good to me.
Sounds good?
Okay.
Does it do the damage or the deck save from when it was conjured, then?
No, because it didn't cut through their space.
Yeah.
Lucius had it cut through the chains.
So it works a bit differently.
They're behind the chains.
So they will both move through it
because they're both pretty stupid.
And I just want to check their reach.
Oh, yeah, that's fine.
So they will do that.
Dex saving throw for both of them.
This is a minus one.
One is a zero.
The other one is a five.
They both take full damage.
So 5d6 damage to both of them.
21.
That's two sixes there.
So that's pretty good.
I'll just do the same damage roll for both of them.
So that way it's a bit speedier.
But they kind of just walk
through and this acid just kind of gloops and sloughs off of their pallid bodies as they merge
on the other side and then they begin whirling these large chains uh around them uh
cool uh this one in fact will actually finish the rest of its movement
oh no it doesn't need to so one will target uh let's see probably go for nova and then the other
one will target um hmm we really go for rethra these things are pretty dumb go for the chains go for the chains
Why would they attack the chains Kim?
Yeah, it's a one more time getting damage from the lightning on that side are they gonna get lightning damage on being equidistant
I will they're not within five feet of the chain. Oh
Yeah
So no.
So we want to hit Rethra.
The chain flies out of the
giant's hand and wraps around
Rethra. He is grappled.
He takes a bunch of damage as well.
So it's going to be 10, 15
points. As you see this chain
sort of smashes against his face
and then he is
grappled and then he is pulled i believe
uh no he's just grappled uh so the chain is kind of wrapped around him and then the giant begins
swinging the other other side nova same thing towards you see if it hits uh that's going to be
a 26 to hit um maybe hit a little bit that maybe hits low damage roll, though. 12 points of bludgeoning damage
and you are grappled.
Whilst you are grappled, you are restrained.
But he can't attack
anybody else while he has you grappled.
And so they're just holding on to you, basically.
I need to make
a concentration check on my arcane
gate.
Sure, please do. DC would be
10. Constitution saving throw. it's a con saving throw
okay uh plus 3 18 and you're fine you maintain concentration on the arcane gate
uh that is the two giants go i need to remember their reaction lucius
i guess i would do the same thing if I cast the spell.
I'd make a concentration check on the wall of
acid, right?
You haven't taken any damage.
Yeah, or if you cast another
concentration spell. If you cast another concentration
spell, the wall goes completely.
Okay.
Also, sorry, one other thing.
Just before your turn,
before you do, you hear a screech um from above
as you see one of these vulture-like demons that you've seen flying over the city before
uh screeches and begins plummeting down towards you um nope no thanks no it does well not towards you specifically lucius um but it does it would be
flying in this corner so yeah you see it basically beginning its descent down towards uh lucius now
it's your turn right i'm gonna pop out maintaining this concentration uh i'm going to cast Chromatic Orb Acid.
I'm going to use my
sorcery points to twin it
and hit both chains
at level 4.
Is it 120 feet? Is that the range on it?
90, and it's within.
Technically it is not.
Technically you are 5 feet away.
You can step 5 feet more forward.
Yeah, as long as
you do that you're fine 15 i've moved so far then you're attacking the chains yeah yes both chains
and ding dong we'll do the acid damage at the end of your turn as well 25 to hit them
29 acid on both so you have to roll for both targets with twin spells.
So that will hit the first one, which will make the closest one
to you. And then you need to roll again to see if you
hit the second one.
Does it just add to the second target?
So the 15, this is why, because the 15 is not
enough. So the 15, the acid orb
hits, but it's kind of, it hits
at an odd angle and the acid ends up
spraying behind it rather than over
the chain itself.
But the first one is coated thoroughly by the first chromatic orb.
So that one takes 29 points of damage,
which is going to be... That.
And then...
Yes.
I think that's right.
So the first chain snaps,
and you see the lightning sort of arcs.
The arc fades
as the chain is
melted through by this mixture of acid
from the orb and the damage
it's previously taken from Sentry
and the Wall of Acid. And you just watch
as the links just creak and bend
and...
And they fly apart as splinters of iron go flying out in every direction.
Eight points of dichromancy on the unbroken chain.
Oh, wait, it's 30 feet, isn't it?
Range? Yeah, I was going to say 30 feet of range on that.
I will hit the closest big boy to me.
Closest big boy? Sure.
This one. And that was how much eight yes acid eight
points so you you pull up this conjured uh spike of orange acid fling it in the giant's direction
as it splashes over one of its armored arms do you want to roll five to six more acid for me as
well for the wall um because that's still in effect hell yeah here i go look at me go it's gonna be max
damage 16 um 17 17 so uh so the wall of acid continues eating away at the secondary chain
in the background um as this all takes place what's's the matter, Tom? Very, very good round. Any other movement?
No, no.
Looking for ones.
Oh.
That, I'm going to move back behind the pipe.
Sure.
Sorry, I was up here, I think.
Seeing you cast this acid,
you hear this screech from this vulture-like creature as it's now its proper go.
Ah! Mage! I must deal
with the mage, you stupid
giants! And it
flies down 60 feet.
5, 10, 15,
20, 21, 22...
Oh, he hit the...
It flies over the wall
as it is a flying creature.
And it will
basically... It kind of
hovers about just five feet
above you, Lucius.
And it will rake down with its beak and its talons.
Or actually, no.
What did it do?
No, it won't attack you, actually.
Instead, it will open its kind of big beak uh mouth
and erupting from it um is this terrible screeching sound uh each creature within 20 feet
let me just check my plan 15 20 quill century rethra and lucius must all make a constitution
saving throw.
Quill,
you will get the bonus from Sentry's Aura.
How much of a bonus?
Three. Plus three.
Cool. Okay. Okay.
Rethra will be...
17.
Lucius, you need to make this as well.
I did. 21. Oh, you did. Sorry you did sorry yeah 21 uh so quill total uh 16 total century 22 okay and then retro got 17 so you all managed to hold your ears and kind
of keep your teeth you know clamped together as this screech echoes in your mind, threatening to overwhelm it, but you
manage to resist its effects
as you do so.
Keep that wall of acid up.
Yeah. Sure.
Ayla.
Hello.
Doing what Nova asked me
to do, I'm going to push
this person
into the portal.
Close.
Strength check?
Just roll.
Just pure strength, but you have advantage because you're raging.
I will roll.
This guy's going in. I rolled a one.
You don't even need to finish rolling, Kate.
Dunk.
Do you just grab him by his robes
and throw him in like pick him up
and just throw him through the ball see ya yeah basically just the way that this would be is you'd
basically be grappling him moving him into the portal and then push it and then letting him go
basically like you shouldn't have just you shouldn't have used the stone man just sure
and then you throw him and the last thing you see through the portal is him like
scrabbling for your arm like he's trying to keep hold of you and you just throw him and he just
hans gruber style it's like flying through the air the only thing i'm gonna check and see if
is he got any reaction spells that he could do to get himself
out of this. I don't think he does.
This is a horizontal portal, right?
He has to go up first
and then over at the side of the portal.
No, because the other portal
was like...
Nova and Thalia went in
downwards.
This portal is sideways. They came out of it
like that, so he goes in it and then
he'd fall down.
Yeah.
Yeah.
It's like a portal.
It works.
I'm not taking it down.
It works.
It just keeps going in and out of the portal.
It's like one of those punching punching doll keeps coming back
I think you can cancel
a concentration spell at any time so
yeah sure
sweet nice good job
I like how this is going
no I'm not going to be I was going to be really
horrible and like
shut it when he's halfway through
so I'm going to rule
right now, Kim,
because the spell doesn't have it.
You cannot close the portal
if another creature is halfway in it.
Right?
Because there is no rules for that.
I have genuinely been sat here
for the last turn there being,
how dark is Nova going to be right now?
I don't know how dark Nova is.
The spell wouldn't work that way
because it would be too overpowered
if it was.
It's fine.
Yeah.
Century.
Does that count as two attacks?
Sorry.
Or does that count as one attack?
That counts as your action.
It counts as your action, I would say.
To pick him up and throw him through a portal.
I mean, you did just completely eliminate
one creature from the fight.
I'm gonna move... You still have movement and a brain dissection
Well I'm just gonna move over here
Okay
Near the
For next
Next
Torn
Probably
Century
Yeah
Century
The lightning is not there because the chain is broken
so you don't have to worry about that oh cool i'm gonna move 5 10 uh 15 up to here and then i would
like to do turn the faithless so i can try and target the vulture creature and the big boy over
here if possible uh so tell me how does turn the faithless work?
So you present your holy symbol.
Each fae or fiend within 30 feet of you that can hear you
makes a whiz saving throw.
On a failure, the creature is turned for one minute
or until it takes damage.
Okay, so this will only work on the Vrok, the vulture creature.
It won't work on the Vrok.
Okay, cool.
The vulture rolled a six.
Autumn.
Okay. So you're going to to six. Portent. Okay.
So you're going to Portent it?
All right.
Yeah.
Let me just check one thing.
I'm worried this dude has, like, mega high wisdom.
So there's this interesting thing with Portent,
because this thing has advantage on saves against spells
or other magical effects.
Portent's rule, the word, the way that Portent is worded
is it replaces the roll.
It doesn't specify whether...
It replaces the final roll.
Which is how I'm going to rule it.
Yeah, it's not one of the rules.
It's basically it replaces the final one.
So yeah, okay.
So it turns the creature for a minute, right?
Which means it has to move away from you
as much as on its turn, basically.
And it has disadvantage on attacks.
Actually, no, that's a different thing. I'm thinking of
frightened again. I always get frightened and turned
mixed up.
I will have a read of
that.
But yeah, cool.
It does say
you replace a roll in this
way.
Tommy, replace
a roll, eh?
I was sure it was the final roll is what it at the final way that because yeah because the way the advantage is is you roll twice take the highest result and
then i'm guessing you replace that result with the portent is how it would be worded um is how
it'd be intended so yeah um i just distracted by statue in century yeah a turned creature must spend its turn trying
to move as far away from you as it can and it can't willingly move to a space within 30 feet
of you it also can't take reactions um okay so for its action it can only use the dash action
or try to escape from an effect that prevents it from moving if there's nowhere to run the
creature can use the dodge action so So basically, for a minute...
Does it get an extra
saving throw?
Or until it takes damage. So if it takes any damage,
it will also break this effect, but otherwise,
it has to spend its whole turn just
running away from you.
It flies into a wall.
Anything else, Sentry?
So, a little bit of movement, action.
I'd like to use the rest of my movement
just to move back up to Quill, if that's okay.
Oh, yeah.
Keep that protection aura.
Yeah.
Cool.
Quillek.
You're the best.
And with that action,
I'm going to reward you with a magic weapon,
a holy weapon.
So you get an extra 2d8 on your attack.
The silence is gone. I don't think that really matters.
Sure.
It would have mattered if that mage hadn't had a personal sending stone.
Exactly.
Cell phone.
So yeah. 2d8 damage passed through you. Enjoy.
Thank you.
Anything else, Tom?
Why does Holy Weapon have a con 17 on it? damage passed through you. Enjoy. Thank you. Anything else, Tom?
Why does Holy Weapon have a con 17 on it?
Why is that? I read the spell.
Oh, for when I explode it.
I can choose to explode it as well.
Yeah.
I will Sacred Flame
this giant.
So he makes a dex save?
Is Holy Weapon a bonus action or an action it's a
bonus action okay yeah in that case yeah you can sacred flame uh the big giant uh yeah
big giant boy uh that is gonna be a weapon nine no it doesn't nine okay perfect explodes the magical war around it. 3d8 plus 4 plus 5.
So 22 damage
with a cantrip. Hello.
Damn. Welcome to the world of
high levels.
Yeah, so the sacred
flame launches out and you see
the giant kind of brings its hand
up
as it does so, blinded
temporarily by this flame that you have conjured uh from it
anything else quillick uh that's me i'm gonna stay hiding behind sentry shield and well sentry
is my field and she has a shield cool on thalia's turn the doors to the twin star open um and she
runs inside to begin prepping the ship.
You can hear her calling out,
and you begin to see one of the arcane lance turrets on the ship
begins rotating around.
It can't point down into this combat,
but instead you see it pointing up into the sky,
where many more of those vulture creatures
and other flying enemies are beginning to descend down
as they come down as they
come, as they begin
to converge
on your position.
Rethra is currently restrained.
He's going to try and break free.
Fails to do so. You can see him
struggling on these chains.
He can't move. He's not in range to attack.
So Rethra, unfortunately, can do nothing.
He's been thrown out of a portal window
like Hans Gruber.
That guy is dead.
Nova Vija.
Okay, I know you've rolled this before,
but I need you to remind me
because I'm grappled.
Can I cast a verbal and somatic spell?
Yeah, you can.
Your speed is zero. You can't move, basically. But I can cast somatic spell. Yeah, you can. Your speed is zero.
You can't move, basically.
But I can cast a somatic spell.
This is like the chains
wrapped around your legs.
Yeah, I'm going to allow you to.
If somebody specifically
was trying to prevent you
from spellcasting,
I'd probably say you can't do anything
with your hands,
but you could still speak
unless they gag you.
This giant hasn't done that.
It's literally just wrapped
a chain around you enough
to give you enough to wriggle a spell out if you need to in which case can i cast
charm person on both giants please you can it fails okay they are not humanoids they are not
humanoids so it doesn't affect them so sorry they are technically giants and therefore in my
mouth that was gonna be my clutch sorry that's it it was a pretty that was clever but it doesn't
go that way what what no on that one what do you mean no poop in my mouth hole yeah okay i throw
more in the other one no okay all right okay yeah um so that's action
so you conjure the magic the magic surges out but doesn't take any effect
i can't cast another spell can i um because i know no andrew you can't uh if you can cast a
cantrip as a bonus action technically yes i've got no
bonus action cantrips um almost there aren't any i think it's only like very specific circumstances
like the grave uh shillelagh is shillelagh a bonus action can i wriggle it is yeah can i try
and get out no your action was to cast a spell okay that. That's it. I'm dead then. Bye. Carry on.
Okay.
Right.
Yeah.
And in fact, on your turn,
the two giants will kind of tighten the chains and kind of lash them at you and Rethra again.
Oh, actually, I think that the one fighting Rethra,
the Vrok did give it an order.
It will stop grappling Rethra,
and it will stomp,omp stomp stomp no
the chain's broken no that chain's broken no more lightning um you broke it in fact um so it stops
grappling rethra and it will instead go for lucius uh because the rock specifically commanded it to
uh the one against nova that is going to be a 24 to hit.
Yeah, maybe.
I'll just see if it gets a crit. It doesn't.
That's going to be 17 points of bludgeoning
damage. As the chain
tightens, you can squeeze
you tighter as
another end whips around.
That is going to be 27 to hit
Lucius. I'm behind
a big old pipe.
You are, so it's 10 feet tall.
This thing has got a reach of 20 feet, though.
It could probably whip the chain up and over.
It's also huge, so it's taller than the wall.
So it can just whip down.
This thing's like 15, 16 feet tall.
Can we get cover?
I'll give you cover.
Five plus five AC. I don't you cover. 5 plus 5 AC.
I don't think it's going to help.
I mean, that's 3 quarters
cover. It just doesn't help you
unfortunately.
So that's going to be 15 to 16
points of bludgeoning damage and you are grappled
and I need you to make a constitution
saving throw for the wall.
10. The wall saving throw for the wall. Ten.
The wall
disappears as this
chain
whips round one of your arms.
Your neck is all being grabbed by this
giant as it's trying to pull you
across this chain.
Hoist you towards it
as it does so.
As the two giants go lucius it is your turn you are grappled and restrained uh i would like to try and break free of that oh that's right actually
the dc the dc would have been 10 so actually you succeeded um oh very well um yeah for some
reason i had it in my head as 13 but it wasn't it was dc 10
um falls back that's good yes whoop uh so i would like to break on three is that a strength that is
a uh escape dc's so it can be athletics or acrobatics very well acrobatics is an eight you are not free uh so you spend your action wriggling
trying to get yourself free but nothing nothing happens i'm afraid can i move within the confines
of the your speed is zero nope your speed is zero whilst you are restrained okay so i can't pivot you can turn around but not move in the
sense of dnd moving no you can sort of pivot and things like that but that's about it do i get to
like do a bonus action barrier ring or am i too grappled for that you can you can actually you
can activate the barrier ring as a bonus action nice i. I'll do that. So plus two to AC
as you summon this
spectral shield.
At the end of your turn, can you roll 5d6
for the wall of acid, please?
Certainly can. We need to get to the ship.
Break the chains!
Break the chains.
What a leader.
Captain Elanastro.
17.
18, actually.
18.
Is it enough?
That is not.
No, the acid melts away at the chain,
but not enough to break it fully.
Does that count as a...
No, it doesn't count as a documentary,
because it was when it was cast.
Yeah, exactly. you've got it
okay the vrock on its turn
exactly what sentry has made it do
flies away
good
it is turned yeah
literally a good combo wombo there
with the portent and the turn
the faithless as yeah it sees
the golden light of the theent and the turn the faithless. As yeah, it sees the golden light of the prime matrix.
The golden light of it blares and it just...
And flies away.
It burns! It burns!
As it flies up and as far away and as fast as it can
away from Sentry.
That's its whole turn.
Ayla?
I would like to
move up to the chain
and I would
like to recklessly attack it
twice, please.
Sure. So
when you get within five feet,
you're going to take ten points of lightning.
You're resistant to lightning, though, aren't you?
Half that to five.
You half that to five.
And then you hit it twice and make an attack roll.
You make each attack individually.
So...
16 plus nine.
That's a hit.
Will that hit?
Yep, that'll hit.
And 15 plus 9
both of those will hit
for each attack you also
get blasted by lightning as your weapon
connects the lightning sort of arcs down your
body so it's going to be 7
so half that to 3 for the first one
and then 10 half to
5 for the second one
and yeah you feel this lightning arc through your body and then 10, half to 5 for the second one.
And yeah, you feel this lightning arc through your body, but you
flex and your tattoos glow
and your own lightning aura channels it away,
some of it away. You can still
feel that power rippling through you,
fueling your rage.
So the first
one is a 12 points of damage
and the second one is
13 points of damage and the second one is 13 points of damage.
I don't know if it'll take lightning damage
because it's...
It will not take lightning damage
whilst this thing is active.
No, the lightning damage does nothing.
Also, you notice that
because you're attacking it with a hammer,
some of this, the damage you're doing
doesn't seem to be as effective either.
But it's a magical hammer.
It is a magical hammer, but
that does not seem to affect these chains.
The fact that you're smashing a chain
with a blunt object and these
chains are made from some sort of infernal
iron seem to be giving it some
protection.
I will say over the messenger ring, need magic
on this chain, please!
Somebody!
As you're next to the bubbling wall of acid.
I will
step back
from
that. Sure.
Because he's currently
grappling Nova anyway.
Nova. Yeah.
Sentry. I'm helping!
I'm going to step up
to the giant over here, attacking Lucius,
and I'm going to wail on this bad boy.
Cebu play.
Whirlwind.
So 20 to hit for the first one.
Yep, that will hit.
Awesome. So I'm going to use my
level 2 Divine Smite and the 2d8 Holy Weapon that Quill gave me. Awesome. So I'm going to use my level 2 Divine Smite
and the 2d8 Holy Weapon that Quill gave me.
Nice.
So that's 7d8.
5, 6, 7.
Oh, my God.
Oh, my God.
Oh, my God.
So just to check,
the 5d8 is your weapon plus the second level
divine smite
the 2d8 is the holy weapon damage on top
yep
add the d4 for her majesty's rose
and then plus 5 to that
so we're looking at 27
plus 8 which is 35
plus 2, 37
plus another 5 damage
so 42 42 the magic number Plus two, 37. Plus another five damage. So 42 points of damage.
42.
The magic number.
Meaning of life.
Nice.
Yeah.
I mean, yeah, you watch as this barbed,
Her Majesty's Rose, this longsword,
sprouts these metal thorns,
but is also just blazing with golden light
and swirls of feathers around it.
As it strikes, you just see the giant for the first time.
This great scorching rend of a wound goes up its body.
I thought it was like street fire.
It was just...
That's just awful.
And then the second attack,
kind of moving with the momentum of it
I don't think it'll work
I don't think it'll happen
it doesn't matter, I know it happens anyway
it's fine, I was going to do my driven to purpose
but I already know the outcome so it's fine
I mean it would give a d4
so yeah, so you
lunge forward to strike but that momentum
carries you a bit too far forward to strike but that momentum kind of carries you a bit too
far forward and you hear lucius kind of like chains and you're momentarily distracted at this
kind of chain holding your friend um and that just causes the attack to slightly go wide uh as you
attempt to strike uh okay quillek ad kala um right mean, I want to kind of get over this side of the chain.
So 5, 10, 15, 20.
And I want to go over the chain away from that one giant.
To get a little closer.
Is there anything I can do to...
Can I hit the chain that he's using to grapple Lucius?
Is there anything I can do to help Lucius get out?
I mean, from where you currently are,
you tell me.
You can try and attack the chain.
It's very difficult to hit a weapon like that,
and you're not a trained fighter
at disarming opponents and things like that.
You can certainly try.
If you have another spell that can help Lucius,
you tell me.
I don't need to do it.
I can just use Magic Missile and just hit his hand,
and the missiles will just hit his hand guaranteed, right?
Well, no, they'll hit him guaranteed,
but remember, hit points don't necessarily represent physical harm.
Hit points can be like luck, stamina.
He might move out of the way.
This is why there's not a called shot mechanic in D&D
because hit points are this very ephemeral thing. Also i could just as the monsters be like i'm gonna aim for quill's
head oh i chop his head off oh i'm gonna aim for quill's legs oh there go his legs you know
there's a reason that just happens because of injury checks yeah fine i'll just do a uh
chain he's holding to try could use the chain he's holding
to try and damage the chain he's holding
or the chain holding
the ship
or the chain holding the ship
yeah I should probably do that instead
I'll do a
healing word that is
a range of
something
60 feet
I'll cast that on Lucius
thank you
bonus action to do that and I'll do that
level 5000
yeah
I'll do that
level 3 so you get
3d4 healing I believe
nice
plus like a lot.
4000 again.
So 15.
Plus 5. 15 healed.
Pretty good.
Who are you healing? Lucius.
Lucius.
That's almost max.
I thought you said Katie there. I was like, why are you healing me?
No.
I got caught. I misheard something.
I'll Sacred Flame within range range i'll sacred flame the chain where it's weakest um sure which it fails have i guess 3d8 plus 5 damage oh
yeah damn sacred flame is kick ass all of a sudden it's kind of like what
high level spells the high level spells
aren't really about damage they're more about doing
cool things uh cantrips
get pretty pretty strong um
also you just rolled very high on that damage roll
yeah i know that's what i mean
with that
the holy light
the radiant energy that you cast
from your hand
strikes through, and where
the chain has been weakened by Aayla's
hammer blows and the acid,
you watch as it fragments and
splinters.
And the chain snaps,
freeing the
twin star longbow. Still has
chains attached to its hull,
but they are no longer tethered to the
ground um allowing the ship to move free uh giving you a moment uh potential chance to break away
uh and for yourself you see the engines thrum and come to life the arcane lances overhead you hear a
cacophonous blast of energy as you see one of these vulture-like
creatures just disintegrated
mid-air by the ship's
cannons.
You can see many more flying creatures
beginning to descend
down towards you.
Rethra, caught
in the middle of a battle here, will try and strike
at the injured giant.
The first attack will unfortunately miss.
Second attack will miss.
Two fours in a row there.
So he just tries to wail on the giant's armoured form,
but the weapons just don't quite pierce through
or the blows don't seem to gain any real purchase
as it rains down on him.
Nova Vija.
So I would like to cast
a far step on myself,
which is a bonus action.
And it means I can teleport up to 60
feet to an unoccupied
space and I can keep doing it
every bonus action.
Shut down.
Have you got one more spell slot left?
That was my last spell slot.
That was your last one.
Yeah, you got 60 feet. slot left? That was my last spell slot. That was your last one, okay.
Yeah, the first one. Yeah, you got 60 feet.
The first one I cast last time.
You are no longer restrained.
So I'm going to bamf.
I'm probably actually going to stay kind of close to the ship.
So I'm just going to bamf to try and get out of the giant's chain,
so I'm just no longer restrained at no longer yeah you can just
literally five feet if you want and then can i in fact i'm gonna go closer up to the gangway um so
i'm kind of as far up the gangway as i can be and then right by the door basically yeah eldritch
blast the giant that is holding lucius so um sure with the one on the right. So that is
d20 plus 9.
It's 11 to hit.
That's not enough.
Glances off the back of his armor.
Kind of like Rethra, you kind of try and take aim,
but this thing's covered in this thick
iron plating made of very similar
metal to the chains themselves,
and the blast just rockets off to the side.
I believe you have some more blasts.
Oh, it's three beams, isn't it?
It's three beams, yeah.
It's not more damage per beam.
It's three attacks.
Nope, it's individual attacks.
Yeah.
Nice.
I rolled a natural one on the second one.
That also is deflected
by the creature's armor
But the third one does hit
The last one does indeed hit
Five points
So you see as it kind of stumbles
Very heavily injured, you can see blood pouring
from beneath the armor, but it's still holding
tight, mindlessly listening to this
order. You can see that it doesn't
It's kind of got this big metal helmet that covers its eyes
like just these porphyrated vents
that it seems to see through.
And you just hear this like,
it stumbles from these injuries.
But that's it, I believe.
Yes? Yes, me.
Okay.
The giants go, and it's last
kind of following the
orders that it's
been given this mindless giant will
continue to attack Lucius
as it does so with advantage
because
he is restrained
that is going to be 17 plus 9
that's going to hit Lucius even
with cover in the barrier ring I think
that's going to be 26
scrapes it, yeah.
That's gonna be 9.
That's gonna be 14
points of bludgeoning damage.
So you kind of feel yourself
yanked forward again, slamming into the metal
wall.
Concentration saving throw, please.
Concentration save.
14 this time.
Success. The wall of acid still remains nice might just drop
it anyway you could do you absolutely could um these join a la you will get an
attack of opportunity it's gonna move away from you so it can get that bird it wants the bird is the word i rolled a 19 plus nine damn it
that's very close uh nine points of damage nine points brutal critical it once with the camera
but yeah it makes it more damaging the hammer. Yeah, it makes
it more damaging. It makes it more damaging. It doesn't
increase the chance.
Nova has the thing which helps her
crit more with 19s.
And then this chain whips out towards
Quillock for 15
to hit. I don't believe that's a hit.
No!
Is it a hit?
No, it's 16. I can see it there.
So, yeah, you just managed to kind of throw yourself to the side
as this chain slams down into the black tar-like material,
the hardened tar beneath you,
cracking it and splintering it.
Ah, oof.
At the top of the next turn,
you begin to see, again, some more creatures descending down.
Some of them are being blasted by Kairi, but one of them does manage to get through.
This appears to be, the best way to describe it would be some sort of weird amalgamation.
A large bird-like creature with antler-like horns, large coloured wings, but big clawed feet.
And on its back, in a large
black leather saddle, appears to be
an armoured knight
with a lance, black
and red armour gleaming with symbols of
grots as they
begin to fly down.
But Lucius, it's your turn first.
Alright.
Well, I can't cast spells where grappled, right?
Yeah, you can.
I've already said, yeah.
As long as it's not purposely trying to stop you spellcasting,
which these guys aren't.
Right.
So I've got a 20-foot sphere spell going on here.
And I want to hit both giants without hitting anybody else.
And it's Lucius's luscious light.
Woo! Yeah. Classic. Oh,us's Luscious Light. Woo!
Yeah.
Classic.
Oh, my God.
Look at that.
Oh, look at that.
That's some Tetris right there.
There you go.
Thank you very much.
So, the air is difficult terrain.
Any creature that starts its turn there
takes 2d6, cold.
And then anyone that ends their turn there takes a dex saving throw and takes 2d6, cold. And then anyone that ends their turn there
takes a dex saving throw and takes 2d6 if they fail.
It's also blinding.
That area is completely dark and covered.
Yeah.
Okay.
That hit?
I can't move because I'm grappled.
You want restraint? I will just move because I'm grappled. Do you want restraint?
I will just insist that everyone gets on the ship.
Okay.
And...
Do I drop the wall of acid?
Well, is Lucius's luscious light a concentration spell?
I believe it is.
Yes, it is, so it will drop.
So the wall goes anyway.
The wall vanishes as this new sphere of blue and orange light,
blindingly bright, fills the space.
If that's it, Aayla.
Aayla.
I will move towards the ship.
No, I won't.
I will move to here
and I
will throw
my hammer
through both giants.
Nice. I will throw the
hammer and aim at the second giant.
That's because you've had a long rest.
So, yeah. So, as you throw the hammer and aim at the second giant. That's because you've had a long rest. So, yeah.
So, as you throw the hammer,
it transforms into a bolt of lightning
passing through the first giant,
and then it reforms into a hammer.
Not that anybody can see it,
as it does so inside the sphere of luscious light.
You will technically have disadvantage
on the attack against the second giant,
as there is a giant 20-foot sphere of blinding
light between you, so you technically
can't see it.
So you will have disadvantage on that one.
Really? Aww.
Yeah, it's blocking line of sight.
That's 11, because I would have rolled a 24.
That's an 11.
The first giant takes the full blast
of the lightning.
Can I reckless attack to cancel that out?
You could, yes.
Can I take my 16 plus 9 then?
I'll reckless it.
You can.
Normally you should say it before.
How about you roll again for me?
I know, but you didn't say I had disadvantage before I rolled.
So I didn't know.
All right, okay.
In that case fine yeah
we'll take the second moment um so the first giant fails at save and then you get full damage
against the second one so yes but in the future do like try not to roll the attacks just give me a
second if there's any circumstances because you should reckless before you announce the attack
because if you reckless first,
that affects all the rest of your attacks that round.
So it's something you should announce
before you make any attacks.
Just give me a second in case there are circumstances.
So...
I rolled full die.
I rolled 10 on my dice.
So 10 plus 8.
So that's 18 hammer damage
on the one holding Lucius.
And then...
And then the 4d6 lightning.
4, 5, 6, 7, 8, 9, 10, 11, 12
on that.
Of lightning damage.
So you watch as
the hammer transforms
into a bolt of lightning. It arcs through the body
of the first giant who kind of like...
And then you
just see nothing as this giant
sphere of orange and blue light dominates
the space. But you hear
like the sound of metal cracking
and then you just wait
as Lucius, you feel
the chain go slack
and you are no longer grappled
as the second giant
is dead.
And then you wait for a second, Aayla, and then
the hammer flies back
to the hand. Okay. Nice.
I think I've done two.
And then can I use my remaining
little bit of movement to just get...
Sure.
I'm done.
Okay.
I'm done.
Sentry.
Cool.
I'm going to move to...
Start moving towards the ships.
Five, ten, fifteen...
Just remember the chain is ten feet across the chain.
Ten feet.
So that's twenty there. Okay. So, yeah, is 10 feet across the chain. 10 feet, so that's 20 there.
Okay.
You can get another 10 if you want.
You can get. Okay, sure.
Yeah, that's good for me.
Anything else? Action bonus action?
No, that's it.
Or should I dash?
No, no. I'll stay there.
Okay, alright, sure. Quillik.
Yeah.
I'm fully prepared for this to fail,
but I want to cast Entangle on the Giants.
Is it a strength save?
It's a strength save.
How is it?
Yeah.
Crazy things happen.
Yeah, these guys look pretty strong.
That's a 20.
Unnatural, but just 20 straight up.
Cool. So for the rest of my turn, I'm going to go 5 Unnatural, but just 20 straight up. Cool.
So for the rest of my turn, I'm going to go 5, 10,
15, 20, 25. I'm going to go in front of Captain
Talia. She's actually
on the ship. She's technically off the ship
entirely. Oh, right.
In that case, I'll go
onto the gangway.
Entangle is a full action,
so with my bonus action...
As a point, Tom, you were here, right?
Yeah.
Oh, I wouldn't be able to see it, right?
Well, no, you can't just jump up onto the gangway from here.
You'd have to come down the round,
because it is like a diagonal, basically.
So 5, 10, 15, 20, 25, 30.
You can get to about there.
So you're just at the tip of the gangway.
Oh, and he's blind, so he can't opportunity attack me, right?
Technically, he can.
He has disadvantage to do it.
Cool, let him do it.
That's going to be 8 plus 9, 17.
Ah, dang.
Yeah, that'll hit
ooh that's a really
bad damage roll as well
16
21 points of
bludgeoning damage
oh
there's a sword
out of
this is light
sorry
ow
he aimed for my head
he said he wouldn't
he just kind of
swings the
sensing some sort of
movement
he's just like
whips it around.
Sounds like dinner.
Fried chicken.
As you dash past.
Fried chicken.
Rethra, seeing everybody sort of begin to make their way round,
will kind of do the same.
5, 10, 15, 20, 25, 30, 35.
And then he will dash 5 10 15 20 25 30 35 um he's still
within the giant's uh range but the giant's also reused its reaction this turn uh then the mounted
fellow will begin to swoop in and he will swoop in for the only target he can really see. So spurring
his mount on, you watch as he charges
forward with this lance that erupts
into flame as he does so.
Oh.
That's going to be a
13 to hit on
the first attack, which is just going to
be enough to hit Rethra
with his low AC.
So that's going to be enough to hit uh rethra with his low ac so that's going to be
eight ten points of damage um and then half of fire damage
so not too bad and but you can still see the lance kind of strikes down and then he makes a second attack with his lance but that that one does not hit. Rethra manages to parry it aside with one of his blows
as this flaming Lance screeches past.
Nova Vigia.
Can I...
Yeah, I'm going to Eldritch Blast the Giant.
I think I'm going to keep working on that guy.
So that is three hits.
So first one, 24.
Second one
is a 10, natural one with a 10.
And third one is a 12.
The 24-way hit, the 12
does not.
That's another five points.
Feel blessed.
Five points.
Yeah, can I... Were you striking in the one uh the remaining giant yeah
you can still see him actually yeah big giant boy see yep yep yep yep so the beam strikes him
yeah the other one is dead i guess am i blocking the the doorway if i'm standing here
i know there's people can move around you there's another another way
into it so yeah um just for the lols i'm gonna bamf backwards with far step and then like just
just so i'm out of the way like i get cover in the ship um so yeah if you could just consider
me bamfed backwards sure what into the actual ship interior itself into the ship yeah yeah sure yeah i could
just walk but i've got fast step engaged so why not i don't know why it does this but i sometimes
have a problem where all of my chrome windows go black for a moment and then roll 20 doesn't
reload yeah this is one of the things i don't like about playing online. After Nova, the creature, the mount of the knight,
will make a bunch of attacks against Rethra as well,
as it is the only target within range.
One gore and one talon attack.
The first one will hit.
So will the second one.
Nine points of damage to Rethra,
and then another seven points, so 16 points total.
You can see he's being torn up as he's making a dash towards the ship itself.
Just this creature is clawing him in the back,
and he's starting to bleed now from several of these wounds pouring down his back.
The last remaining giant, at the
start of its turn, it takes damage. Trot, yes?
So,
if it is in it, yes.
Yeah, which it is.
So, here
we go. So, if they
start the turn, it's 2d6, and if they
end, it's
turn, it's 2d6 acid, so it didn't start
there. Ding dong! It did start there. It does start there. 2d6 acid so it didn't start there ding dong
it did start there it does start there yeah
2d6 8 points
oh that would be cold damage
yep so it takes that cold
it's a dex it probably won't end
its turn there because it's going to do this
it's going to kind of go
right up to me
step over
yeah
yeah I mean it can basically
move here and technically it's
partially in it but it wouldn't really be
blinded anymore
but it would probably take the acid if it fails
its deck save
yeah and it kind of doesn't want to do that
because that's painful so it will step over
Rethra and will stand on the side
and yeah it will try and
lash at the weaker looking target
which is Quillek.
That is going to be a 20
to hit you, Quillek.
I'll use a reaction
on that one. Yeah, I'll shield it.
That's 21 AC, yeah?
So yeah, you kind of conjure the shield and as the the
chain comes slamming down it's bounced away by this barrier of arcane force um as you do so yeah
uh and that is the last thing in this turn and as just before we continue the last turn and before
we take a little break uh the sky across zelotar city begins to grow dark and you
can hear this kind of building primal scream is beginning to kind of pick up on the wind
almost echoing around you you look and catching kind of glimpses in the polished surface of the pipes. You see this obsidian face twisted into anger,
these horns kind of spiraling black,
and you just see this screaming, howling face.
Where are they?
I will find you, and I will destroy you.
These paltry illusions cannot save you from me.
And that's where we're going to take a break.
Shit!
The time limit has begun.
Time to go.
Time to go.
Time to go, boys.
He doesn't like paltry illusions.
I can stay at the front then.
He doesn't care.
Get it?
Paltry.
You're not an illusion.
Keep coming. Mere illusion.