High Rollers DnD - High Rollers: Aerois #83 | Tyrant in the Dark (Part 1)

Episode Date: August 17, 2020

In the darkness of a ship on the back of a giant serpent in the middle of the astral sea resides a creature that has the ability to disintegrate us all! Support the High Rollers and get early access ...to podcast episodes (and more) on our Patreon: www.patreon.com/HighRollers Thanks to our sponsors D&D Beyond! D&D Beyond is the official digital toolset for Dungeons & Dragons 5th Edition. Create your FREE account now and start digitising your campaigns here: www.dndbeyond.com/ Music courtesy of Epidemic Sound Learn more about your ad choices. Visit podcastchoices.com/adchoices

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Starting point is 00:00:00 Pickaxe. Introducing TD Insurance for Business, with customized coverage options for your business. Because at TD Insurance, we understand that your business is unique, so your business insurance should be too. Contact a licensed TD Insurance advisor to learn more. Hello, welcome back to High Rollers, the Dungeons & Dragons podcast in the world of Erois. We're sponsored by D&D Beyond, the ultimate digital Dungeons & Dragons toolkit that takes all the confusing rules of D&D and compresses it into an awesome online package. Perfect for D&D newcomers and veterans.
Starting point is 00:00:55 Use the link in the podcast description to try out D&D Beyond for free. Last time on Erois. Our heroes have begun the final step of their journey across the Astral Sea to return home. Having met strange new allies, as well as making powerful new enemies, Our heroes have begun the final step of their journey across the Astral Sea to return home. Having met strange new allies, as well as making powerful new enemies, the group aim to return home to Erois. There are some quiet moments during the travel as Nova speaks with Captain Thalia and with Quill attempts to undo her Medusa transformation to no avail. Thalia reveals that her past isn't quite what Nova may think,
Starting point is 00:01:45 and that she hasn't always been a very good person in her life. During the evenings, Aayla comforts a distraught Rethra, a fellow wild elf she saved from forced labor. It's clear that years as a gladiator have traumatized him, and Aayla spends the night telling him all about Erois and her people. One of the final barriers is the stretch of the astral sea known as the Shifting Straits, a massive labyrinth of ice and rock that moves chaotically. The crew work together to navigate the deadly maze as the ship begins to malfunction in strange ways and Quill notices something amongst the ice moving with them. A distress call from a Valkyrian Empire ship is cut off abruptly, and soon the team realise why.
Starting point is 00:02:28 A colossal creature made from frost and starlight roams the Shifting Straits, numerous wrecked Valkyrian ships encrusted within its icy armour, and more left floating in a ship graveyard at the heart of the Shifting Straits. The party notices what they believe to be the presence of Hadar coming from one of the crashed ships on the giant creature's body and nova senses another shard of her hex blade weapon tiangong within as well with a dramatic landing and battle against ice elementals the party managed to make their way inside the crashed ship find only darkness and we are going to pick up there there's a couple of little things that some very minor retcons i'm going to make one is that when century sent echo ahead to scout
Starting point is 00:03:15 uh what was deeper into the this wreckage of the ship that you're exploring um echo uh your little kind of floating familiar saw a large kind of hangar room, a hangar bay room with like kind of catwalks above, all sorts of magitek kind of on display. And at the center, they saw the Shard of Tiangong. I'm now going to recognize it was the form of a shield it was taking rather than the weapon that I described previously.
Starting point is 00:03:40 We also saw just before Echo vanished that there was nine lights. There was actually 11 red lights glowing in the darkness. Might have gotten that wrong in the last second. So the last thing that Echo saw was moving through this pitch black hangar, kind of scouting around, seeing wreckage of um magitek vehicles seeing all sorts of like storage containers uh just behind tiangong the shard of tiangong in the darkness 11 red lights kind of like eyes uh blinked into existence one of them flashed
Starting point is 00:04:21 and then echo was no more and that is what you last knew. You guys are currently still quite far back. Echo and I believe the Arcane Eye traveled ahead. But the rest of you are still further back when you were exploring some of the kind of dead rooms. All of the rooms of this crashed ship so far have been empty. You found no bodies. You found no real evidence of people attacks or anything like that it's just dead, it's just like a dead ghost ship but there are several adjacent
Starting point is 00:04:50 rooms where if you wanted to try and take a short rest you could probably jump into one of those and do that if you wished like finding a room for healing potions and you know it's a boss room coming up yeah there's a little safe point yeah there's
Starting point is 00:05:07 no safe we can rest on there's a little bench yeah i'm just gonna say like with the revelation that it's 11 lights not uh nine lights there's gonna be a lot of upset people in the high rollers law discord who've all week have been like what what could have nine? What could have nine? Is it nine? Maybe it's like this, but this, you know, yeah. Well, I mean, it's 11. It's three Sam Fishers. Yeah.
Starting point is 00:05:35 Give me the deets on the arcane eye. Also, do you have to concentrate to see through the eye? If you take a rest, is that gonna mess with that? Well, I mean, if I've just seen Echo blow up... So it's an invisible magical eye within range that hovers in the air for the duration,
Starting point is 00:05:52 and I mentally receive visual information from the eye, which has normal vision and dark vision, out to 30 feet. Okay, so the arcane eye doesn't see. It sees these brief red lights and it sees echo. Something like a red beam hits echo and turns it into dust. And then the arcane eye can see 30 feet within a very large room of darkness. And it can see just sort of metal, crystalline floor.
Starting point is 00:06:23 And that's all. How far can you send the arcane eye away from you as well uh so i can i think i just send it there's no limit to how far away from the eye uh it can move from me i can't enter another plane of existence
Starting point is 00:06:40 obviously but like yeah sure if you just want to um keep concentrating um i would say that concentrating on the the i suppose it's not really concentrating is it you're just receiving the information um while you take a short rest i'm assuming you're taking concentration for an hour i mean i think it's a good idea i was just wondering about just flying towards the red lights and just see if i can get to them and find what they are. Yeah, I'm just
Starting point is 00:07:07 I guess like concentrating on a spell. How long does it last as well? An hour, did you say? An hour? So we've been using it for like, what, five minutes to get down to the end of the corridor? Yeah, so you can basically do your short rest, you can explore. So yeah, you send it towards the red lights. Everybody else, if you want to do like spending hit dice
Starting point is 00:07:23 and taking a short rest, by all means do so. The arcane eye, its progress is slow because you're constantly this room you can tell is pitch black. There are some sources of light in there that kind of give off this faint glow.
Starting point is 00:07:41 But outside of those radiuses, it's just pitch black. You do see there are large chunks of purple and black crystal that look like part of the ceiling has collapsed and fallen down.
Starting point is 00:07:56 The arcane eye would also see that parts of the room there's an inky blackness that's not just darkness this is something else something that quill has seen before
Starting point is 00:08:11 um yeah that has spread along the walls and parts of the floor creating this void like substance um similar to that that you encountered in the night eye which was a ruin you explored long ago now or what feels like long ago anyway um and yeah you begin patrolling around you can
Starting point is 00:08:35 see that there are storage crates still still sealed it looks like it contained valkyrian supplies um you can see that there are several wrecked vehicles maybe one of them still looks like it might be salvageable a kind of one person wheeled vehicle, two wheeled vehicle, magitek cycle that looks like it might still function laid up against, laying on the floor there are gangways, so if the arcane eye looks up there are these kind of long metallic
Starting point is 00:09:03 grated gangways with stairs and ladders that lead up to them. But after a while, the arcane eye flies around and then just as it's kind of crossing the threshold of the Well, it's moving in the darkness, but you catch the outline of a large skull. Very large skull. Nothing, no flesh, no tendrils, just a hovering, bleached bone skull. And in its singular eye socket
Starting point is 00:09:45 is a pinprick of red light. The rest of you as you are trying to rest you cannot help but shake the feeling that you are being watched. Constantly like looking over your shoulder, checking the corridors, looking into the corners
Starting point is 00:10:02 especially where darkness gathers almost out the corner of your eye you think you see just a checking the corridors, looking into the corners, especially where darkness gathers. Almost out the corner of your eye, you think you see just a red eye blinking, and then when you look, it's vanished. And it's gone. There's a creeping cold sensation. Not cold enough to be uncomfortable, but... like... fingers crawling up your spine. Very softly, like a spider's touch whatever we need in this place can we can we get it quickly well i mean obviously i there's a shard
Starting point is 00:10:38 of tiangong here but um but also i guess we it's not just a case of getting that. We have to defeat whatever is here. That's what the message was, right? We need to heal the Guardian. We need to heal the Protector. And you can, well, from what Quill has described, Hadar's evil is here. So, yeah, we're going to have to face up to whatever...
Starting point is 00:11:11 Oh. Whatever else lurks here is... We need light. We need lots of light. Yeah. Light. Whatever else is here is powerful. It's what they did to Echo. I've never seen that before.
Starting point is 00:11:21 what they did to Echo. I've never seen that before. Well, is everyone feeling strong? Strong as we can be? I'm feeling scared. Did I get a short rest as well, or was I... Yeah, yeah, yeah. No, you get a short rest. Okay, cool. Yeah, you need it.
Starting point is 00:11:41 No, I... The fact that the arcane eye is he just has to sit there and concentrate while it sends him information i'm happy for that still to be a short rest it's not oh you know based on um quill's description can nova make some sort of uh i don't know check to see if she knows anything like she can figure out what what i think that this is a because i know that kim knows what this monster is but in terms of nova knowing this is this is something where there's no there's no real reason that nova would have any knowledge of this creature you can make an arcana check to know to kind of connect it to some of the things
Starting point is 00:12:24 that you fought in the past um and maybe glean some information there but there's no way to know oh this is this creature or like this is what this creature is and stuff like that it's from outer space right so why would she know it's from the far realm it's it's literally from the realm of hadar like there's you've never interacted with that stuff you've never studied it you know this isn't anything it's not in your wheelhouse of knowledge but feel free to make an arcana check and you will learn something depending on the role but you won't know
Starting point is 00:12:52 what the creature is just a 12 so I mean based on what the quill has told you obviously if it's similar to the night eye and the other creatures hadar that you found you know that um things like necrotic energy um it would probably be very
Starting point is 00:13:11 likely this void substance uh they tend to have ways of. I guess I'll relay that to the team. Sure. Yeah, I mean, I know I saw void, and that's not something I can necessarily light up, but I do have the light cantrip, so I'm probably just going to use that as well, just to light up an area and make sure the area's...
Starting point is 00:13:40 There's probably still sort of like 40 minutes of travel to get to where this thing is. You know, it's quite far deep into the ship, into the crashed ship. This is a battle cruiser. This is a small vessel. Feel it looking at me from the darkness. Yeah.
Starting point is 00:13:56 I don't want any more darkness. You absolutely can. I mean, yeah, you're casting light now. I mean, at the moment, you've only got Lucius's dancing lights providing any sort of illumination and Sentry's matrix. This kind of dull, soft glow coming from Sentry. Aayla and Lucius, obviously your dark vision is working, so you two have got the best vision in this place,
Starting point is 00:14:16 but I leave it to you. Tell me what you want to do when you want to move out. Any questions? When we TPK, are we starting a completely fresh campaign i'll probably go into a new campaign i think yeah i think we'll do a whole new campaign i think yeah yeah yeah okay maybe we'll take a break but yeah i think like yeah new campaign i think we just can we just carry on this but do it from the villain's side? Could we be Hadar and Sarbanes? Nah, that doesn't sound very fun.
Starting point is 00:14:50 Maximilian. Let's be Maximilian. Yeah, you like that, Tom. Shotgun Max. I love his desperate attempt to delay dealing with this monster. I mean, here's the thing, Grace. Here's's the thing you could walk away right now like you know you know me you know as a dm that like noel edmunds i'm not gonna force you to go down this thing we're not we're not getting we're not getting home though we're not getting home then well i mean you don't know that there might be other ways like you know me that there is not
Starting point is 00:15:22 only ever one way to deal with a thing however i think that characters like sentry if you knew that this is you know a spawn of hadar and everything else would sentry be able to walk walk away would nova knowing that there's a shard of tiangong exactly exactly so you can delay all your life but your characters are going to go in there i would like to say before we go into this, I texted Mark earlier and I said, I am genuinely quite scared about today. And he texted me back and he said, me too. And that didn't
Starting point is 00:15:51 really fill me with a great feeling. That made me feel worse. He said last night that he strongly suggests a short rest before we go. Yeah, we have. As a DM, there are things I know and you know me,
Starting point is 00:16:06 I will never put you against encounters I don't think you can beat but that doesn't mean that I can't recognize that an encounter could go very badly. So, we'll see.
Starting point is 00:16:15 So let's not look at it. We can sit here all day worrying about it. Can we just go back to those two pretending to be one person and just do that for like the next hour and a half?
Starting point is 00:16:26 I think you might want to save that for picking me up for if things go really badly. I'm like, no. So, here's the sitch. This could also be massively overhyping something where Senshi's going to go in and kick its ass. We don't know. This is the way of the game.
Starting point is 00:16:44 This is the way the dice can port. You have already used your portants, Tom. Exactly, yeah. I've wasted them. That's a problem. I've used my level 6 spell. That's gone. I can do aid. I can do that to boost
Starting point is 00:17:00 everyone's health. That's pretty good. I can bless people to give resistance to stuff. I can... Do you want to cast some of this stuff now, or do you want to wait until you're a bit closer? You know. Well, I'm not going to cast it now, no. But just before
Starting point is 00:17:15 we get into the battle, I want a beacon of hope, everybody. Well, aid is eight hours, right? Eight hours. You could cast aid, because that's eight hours. Can shield of faith someone? I got blessed too. We can double bless. Ba-ba-ba! You can't bless the same character
Starting point is 00:17:32 twice. So you can have lots of other characters, but you can't bless the same character twice. I can pick three people to boost the health on. Okay. You, Lucius and Nova. Big pot. Okay. You, Lucius, and Nova. Big cat.
Starting point is 00:17:48 Gotcha. Okay. Back on the ship. Let's see. Those three get 20 max HP boost. You're casting it at fourth level? That's like fifth, I think.
Starting point is 00:18:04 Yeah, fifth. Spell slot! 20 extra, so your hit point maximum you're casting it at fourth level that's like fifth i think yeah fifth spell slot 20 extra so your hit point maximum your hit point maximum is temporarily increased by 20 and you heal that same amount yeah yeah done done i've got 87
Starting point is 00:18:20 you're not on max you've got 67 normal 136 You're not on max. 128 to me. You got 67 normal. 136. No, no, no. I didn't heal full full with the short rest. I've got 91 total. Cool.
Starting point is 00:18:38 Okay. Okay. I mean, I've got 101 now. I'm a big boy. You're in the hundreds? Wow. Extra 20, yeah. Wait You're in the hundreds? Yeah. Wow. That's an extra 20, yeah.
Starting point is 00:18:48 Wait, what are you on? Okay, so that's me. 101 now. Oof. 128 for me. Okay. What are we going into here? Let's not forget
Starting point is 00:18:59 the creature we're literally on that this entire starship is embedded into, that is having an effect on this creature in astral space, what are we getting into? And how can we best prepare for it? It's Hadara-infested. Hadara, yep. Yeah.
Starting point is 00:19:25 So hungry. Remoar, yep. Yeah. So hungry. Removing the ship, maybe that's a way to break that link between this giant shifting straight snake thing and Hadar. That could be good. That's worth considering. But we'd be in the ship. It's worth considering because what if we can't defeat it but we could
Starting point is 00:19:46 remove it at least from the dragon and then the dragon could help us yeah maybe I think he's a bit too mad to help until this thing is gone though
Starting point is 00:20:02 I'm sure if there's any clarity of mind once Hadar is no longer infesting it, it might want to seek to destroy the thing that corrupted it in the first place, which could be to our benefit.
Starting point is 00:20:21 But we'd also be on the ship that it's trying to destroy, so that's worth bearing in mind yeah there was a vehicle thing a one person one but still something that would get us out of here quickly or at least some of us out here quickly i think we need to look at escape we can always call the other ship we can always ask that Thalia is in position yeah Nova can get us back there she just needs to fly closer she can back us up with some gun shooting
Starting point is 00:20:51 potentially as long as she's shooting in areas that we are not in we've got a little bit of backup there in which case we need to keep Nova protected at all costs, because Nova, you are our escape plan.
Starting point is 00:21:10 You can't be on the front lines. But I'm... No. No. By all means, get involved in the fight, but don't take reckless action against this thing, because we need you to escape. Okay.
Starting point is 00:21:29 If we can, we need to get that shard, though, as well, but it probably is powering the remains of this ship, so I guess that'll have to be one of the last things we do. It might well be. We have to prioritize certain things we need to communicate as well if anybody needs anything we'll have to make sure we can back each other up
Starting point is 00:21:53 and I don't have the messenger ring so don't use that if you want to communicate with me okay okay I'd say Quill and Lucius, you might want to stick by Sentry as well.
Starting point is 00:22:10 Just, you know, shield. I will. As much as I can. Sentry likes to get very close and personal to enemies. So I'll do my best. Sentry and I have a plan that we've got
Starting point is 00:22:26 we need to hit this thing hard and hit it quick then me and Sentry are the best bet to go up front try and take cover where you can we're very close to our home so let's not lose sight of that.
Starting point is 00:22:46 We can do this. We just have to work together and know when to stop. And when it's we're in over our heads. Work smarter, not harder. Or, have a rich family and don't work. That's the other one. That definitely helps other one.
Starting point is 00:23:06 Definitely helps. Sure. Not in this instance. Anything that you guys need to tell me? Are you casting any spells or doing anything else before you head off? I think mine's just doing a beacon of hope just before we get into combat. Well, I mean, that'll be your turn one initiative thing that you do then. Okay.
Starting point is 00:23:34 Well, because until then, you don't know when you're in combat. Yeah, I suppose. Can we quickly just shoot a message to Thalia to tell her that what we're doing and that we're about to engage in combat, so we may need her to be alert. Sure. You get a response back through the messenger rings. Those were the messenger rings. Everyone except Lucius can hear it. Yes.
Starting point is 00:23:56 I will basically make a run on the ship as quickly as I can, but this creature that is out here, it's very strong. I might only get one chance at a pickup. So, when you come
Starting point is 00:24:12 for me, when you want me to pick you up, you need to be there. I'm not sure if I can make a second pass. Once this thing knows where we are, I'm going to have to try and lose it amongst the ice out here. So
Starting point is 00:24:27 just call when you need me, but be ready. You guys should contact Thalia and let her know. Yeah, good idea. Lucius, we'll do that now. Okay. Well, you guys... Go on, Lucius. We'll do that now. Okay. Okay.
Starting point is 00:24:48 Well, you guys, go on, Lucius. Should we have a word, an escape word, both Thalia and us communicate at once and then everyone diverts to escaping and follows Nova? Run? Pineapple? What's that? I don't know why that came to my head. Pineapple? What's that? I don't know why that came to my head. It's a fire we have in Bortensar.
Starting point is 00:25:12 I mean, it's a weird word. No one's going to use that in a sentence. We might use run. I say pineapple's a better one to go with. Pineapple. Pineapple. Okay. All right. pineapple pineapple alright you begin making your way through the corridors
Starting point is 00:25:29 of this old Valkyrian battle cruiser and you can tell it's old the damage it suffered the just absence of any of the sort of more modern designs that you've seen in travelling through planar space no bodies no blood no sign of
Starting point is 00:25:48 anyone or anything but constantly feeling like someone is watching you those red eyes occasionally seem to manifest on the surfaces of the dark black crystal of the walls and then vanish when you look at them. And eventually you emerge into the space opens up and the corridors become a large hangar with gangways that you can see. Some of you can't see very far as the darkness spreads, but there are light sources, dull glows from these devices,
Starting point is 00:26:26 Magitek devices that just give off a pulsing light that seems to extend. And at the center of it all, a large magical circle of sorts, but connected through pipes and machinery. And hovering in its place, surrounded by a thick wall of force, a kind of cylinder of force, you can see a shimmering blue-black crystalline shield that matches the design of Tiangong. front of you half of it is fused into the floor melted or partially adjoined to uh but you can see what appears to be a valkyrian trooper its skin now gaunt and thin skeletal almost its armor hanging off it but you can see black veins have spread up through its neck. Red blood tears kind of coalesce down its face. But you do not see anything else in the darkness.
Starting point is 00:27:34 The darkness beyond. You can see a few storage crates nearby. You can see some of the broken crystal from the ceiling. The gangway is about 20 feet above you uh so i'd say that's a bit too high maybe 15 feet above you um then there is this metal gangway uh which is the metal the kind of different colored corridor you can see on the map um that seems to stretch above you is i guess we probably can't see too far but is there any sort of like consoles or control panels or anything like that?
Starting point is 00:28:08 I don't see any. There might be, there's like, it looks like there are bays, like almost like workshop stations for vehicles. And you can see broken pieces of Magitek armor, long since kind of destroyed, nothing really salvageable. But it looks like these were repair stations or work stations for working on Magitek. These little storage chests.
Starting point is 00:28:32 Yeah, little metal storage chests. I've got a question about that feeling of being watched. Can I just keep placing that? it doesn't say that I can't just keep doing that and just placing a light that lasts an hour just wherever pretty much
Starting point is 00:28:54 if it doesn't say then it doesn't say but I mean it's still an action so it's kind of you know I'd probably be like okay you take an action what's everyone else doing right now Tom's going to cast light again what's everyone else doing? Right, now Tom's going to cast light again What's everyone else doing? Yeah I just want to make a chain of lights
Starting point is 00:29:09 Just give us a path or light up an area Sure I've got the map set so it should remember anything that you've already revealed So the two with dark vision will be able to see a bit better But if you want to cast light on something you're carrying I can put the light on you, Quill and then basically we'll assume that you're leaving a trail of lights
Starting point is 00:29:27 so it's easy to find your way out i was thinking of just placing it like along the wall as we walk in so there's like one on the wall right next to us now of like the exit sure um it's a 20 foot i can do that uh light bright light and then 20 foot dim light beyond that so 20 foot of bright light, and then 20 foot dim light beyond that. So 20 foot of bright light, you said, yeah? Yeah, and then 20 of dim. Just beyond that. I think in this it adds the dim light automatically. There you go. So there's a light on the wall.
Starting point is 00:29:55 That area's lit up at least. I know everyone else can see that already. Everyone touches. Can I look at the Valkyrian soldier you want to move up to him just i want to see like if it like what kind of damage he's taken like is it is it just like so you're looking at him from a distance you're still kind of hiding in the entrance to this corridor um yeah i mean it's i think for century like how visible is he on yours? Because obviously I only see my screen. I don't know how visible he is. Is it quite visible?
Starting point is 00:30:28 It's like the little token. Hmm. Oh, that one over there. Oh, yeah, I can barely see him. So, yeah, so make a perception check for me. I'll see how much you can pick out in the shadowed light. That is 11 an 11. 11.
Starting point is 00:30:49 The dark, you can't see any details of the damage. You can see his outline, you can see it's, you know, well, you don't even know if it's a him, really. You can see the outline of a figure in Valkyrian armor, but the most notable thing is they are partially fused into the floor. Like, their legs and one of their
Starting point is 00:31:06 arms just kind of melts into this inky blackness and then the more you look at the floor it's not just the floor is dark that part of the floor is somewhat moving and twisting very much like the void inside the night eye
Starting point is 00:31:22 oh grim Very much like the void inside the night eye. Oh. Grim. That's real grim. Yeah. Yep. It looks like the floor's moving where the soldier is. I wouldn't go near it.
Starting point is 00:31:42 Don't go near that. Yes, there's similar pools to the left as well. I don't know how well you can all see, but yes, there's a lake of it moving on the left-hand side. Yeah. Watch your step, guys.
Starting point is 00:31:59 There's behind that corpse on the right, and it then bends upwards, skirting the right-hand side of the wall essentially use the center as a corridor and don't go outside the bounds of that the width of that circle
Starting point is 00:32:17 up ahead that's holding that Tiangong shield okay so straight path straight path straight path and unless you can see don't go any further wide than that as Lucius is speaking you do just hear this kind of
Starting point is 00:32:33 creaking metallic groan this echo from somewhere deep in the ship and in this room just kind of echoes all silent um right so do we just go straight for the shard
Starting point is 00:32:52 the shard is going to power down the ship can we utilize it straight away otherwise we'll get it after i'm just i'm looking for some kind of console like if we could i'm trying to find a console that we could command the ship to move forward and and fire the thrusters or something but i can't i don't even know if this is the right room does it seem like the front the way we entered probably about mid middle of the ship based on the like the distance you traveled and the size of it probably in like the deep heart of the ship yeah this could be the the bells for all we know it's hard to
Starting point is 00:33:38 tell yeah for you guys I don't really know these ships super well. I don't know if we should try and find a bridge or if we should try and find a console in here. I don't know what to do. I mean, my instinct is I want to try and call the Shard to me now, but obviously we need power to move the ship. When you took a Shard from the other ship, when you took Nightfrost, was it not guarded? Shielded?
Starting point is 00:34:17 By the ship itself? In my experience, every time we've removed a shard, it's powered down. Remember when we were on Aegis V? When Silveredge was removed from its holding platform, the whole thing powered down. Nightfrost, it powered down. These... Calus uses the Eterna to power his ships.
Starting point is 00:34:41 That could have some ramifications on our survival in this ship. If there's systems here that keep us alive, they'll power down. They're keeping the cold out currently. And air breathable. It's going to have to be one of the last things we do. Right.
Starting point is 00:35:03 Let's have a look around there and see what's in this room i guess priority try and find a console to see if we can fire up the engines or something or fly this ship and obviously be careful for whatever that thing is sure when people move if you could basically move as if it was a round in combat so either move 30 feet or 60 feet and let me know. What are these grids? Are they 5 or 10? There's another pool straight ahead, Lucius. They're all 5 feet. I don't know if you can see, but there's another pool straight ahead. We need to
Starting point is 00:35:34 go curve right slightly to the left. I can see almost everything up into Tiangong. So if anyone needs to stick near me or Ayla, we can see quite well I mean Lucia you could summon another light as well
Starting point is 00:35:50 but put it on yourself or Sentry so you've got like a bigger sphere of light to move with I'll do that and then oh weird the last one vanished I didn't read the full spell oh right it is concentration is it okay yeah so I'll put one on sentry's shield i guess uh
Starting point is 00:36:07 okay so 20 feet of bright light yeah yeah from sentry's shield i guess it doesn't like blind us or anything it's just no no no it's just light it's not like a blinding light or anything like that so yeah you guys begin slowly moving up the gangway overhead these dark metal grates the shadows seem to stretch up whatever this room is it's very very tall there's a lot of space up above 80 you know it goes beyond your vision almost you know you can see 60 70 feet up and then it still continues going you can begin to see more of this writhing void blending in with the darkness and the floor itself and you can see parts of the ceiling that have collapsed and formed these
Starting point is 00:36:50 large crystalline debris sections you see no sign of the creature what is this I can see on the very edge of my vision I don't know. Where are you pointing to?
Starting point is 00:37:06 Yeah. So that's the body fused. Yeah, it's the body fused into the floor. Okay. There seems to be a container over here. Maybe there's something in it that could be utilized on the consoles or something, Some information?
Starting point is 00:37:26 We could go that way instead. Worth looking. I'll have a look. You stay here. Can I Divine Sense real quick? Remind me of the range in Divine Sense? 60 feet.
Starting point is 00:37:41 Is it even a Celestial Fiend? What is it? Celestial fiend, undead? Celestial fiend or undead. Oh, so just celestial fiend or undead. Okay. 60 feet is up to Tien Gong. You do not sense the undead.
Starting point is 00:37:57 Or a fiend or a celestial. I'm going to observe this. I can't even see where Lucius is. So Lucius has like vanished off uh outside of centuries light aloes the only one who can see him um yeah it appears to be kind of like a latched metal crate um and when you flip it open um you can see that it is filled with long bars of solid platinum. There's about 10 bars of refined platinum in this crate. It's very heavy.
Starting point is 00:38:32 Oh, shit. Okay, as I said, the crate is very heavy. There are 10 bars. If you don't have a bag of holding or something like that, you're probably going to be able to carry, like, two, three of these bars just on your person. Can I help carry them? Sure, okay. So Ayla moves
Starting point is 00:38:49 off, so move yourself to where you're going and what the rest of you are doing. I'm going to stay with the rest of you. Okay. Not exactly pivotal to this mission, but you're strong, right?
Starting point is 00:39:05 Yeah. Money. I'll take the money. Heavy money here. Sure, got it. Okay, got it, got it. I will take some. How many can I take?
Starting point is 00:39:20 You could probably carry most of them, as long as you've got something to put them in, like a backpack, which I think you do. It's probably all ten if you empty out the whole thing. But it's heavy. You're probably carrying a couple hundred pounds of metal. It's definitely not going to quite slow you down. As long as it doesn't slow me down
Starting point is 00:39:45 I can take some what is it platinum or bars platinum bars so we have sentry nova and quill all under the gangway yes yeah yeah why
Starting point is 00:40:01 yeah yeah why with a passive perception of 24 yeah passive Yeah, why? Yeah, why? With a passive perception of 24, 80 dubs. Yeah, passive perception doesn't help when you are looking into pitch blackness, by the way. Because you are blinded. What bird is? Yeah, and if something was touching the ground, that maybe you would be able to hear it.
Starting point is 00:40:23 Hear it? No. Okay. Sentry, I need you to make a wisdom saving throw for me, please. Oh, boy. Wisdom. Nice. Seven plus
Starting point is 00:40:40 nine. Sixteen. Plus three. Nineteen. That's already included I think in your stats. So in your actual full campaign stats I think it already adds your aura into
Starting point is 00:40:56 it. I think it does. Somebody pointed this out the other week. So your wisdom is plus two. Your proficiency is plus four so it'd be six. So yes it's already including your aura for the plus nine. So all of your saves already include the plus two. Your proficiency is plus four, so it'd be six. So yes, it's already including your aura for the plus nine. It's already included. So all of your saves already include the plus three, so don't add it on top. So sixteen is the total?
Starting point is 00:41:12 Cool beans. Sixteen total. Okay, so as you are, as you're kind of looking around, you've got Nova and Cor behind you and Ayla and Lucius, who are... Lucius, you were over by the crate, let's make a point, when this happened. And so is Ayla, whous who are... Lucius, you were over by the crate, let's make a point when this happened. And so is Ayla who was picking up the platinum
Starting point is 00:41:27 bars. Sentry, there is a streak of red light from a faint red dot in the darkness that comes from this point here. Just sort of north of you, quite a distance. And yeah, it's in range and you feel
Starting point is 00:41:46 your whole body kind of just become tired and your brain begins just slowing down and shutting off you fall asleep no because I don't believe now as a guardian I don't think you have like
Starting point is 00:42:02 you can still be put to sleep magically I think you don't need to sleep like... You can still be put to sleep magically, I think. Yeah. You don't need to sleep, but I think you can be put to sleep. So, yeah, you just watch a sentry just... shuts down, and that is the point. I'm going to need everyone to roll initiative. Oh, dang.
Starting point is 00:42:19 Oh, boy. Ding, dang, dong. So it was beyond where the shard is right way beyond that it's beyond yeah nova what was the total on yours four what's the total four four uh century total seven 14 total. Ayla? 21. 21. Quilek? Nine. Nine total.
Starting point is 00:42:53 And then Lucius, is that five the total? Yeah. We're slow. We're all slow. Yeah. So much for getting the rock drop. So, Ayla, do you hear this kind of faint kind of and then you look around
Starting point is 00:43:09 and you can see Sentry just her like arms go slack. Her body kind of slumps and she falls to her knees and seems to just be unconscious. What do you do? Currently, yeah, you've got your next to Lucius by this storage crate.
Starting point is 00:43:25 You can see the gate. It's fairly clear between you and Sentry in that there's just the gangway overhead. So, I think I will start moving so if I 15, 20,
Starting point is 00:43:40 30, 40... I'm assuming you're going to skirt around the sort of pool of void. Void pool. Yay. I'm genuinely stressed, guys. Bounding straight towards it, Ayla. So if you move through
Starting point is 00:44:03 any of the void on the floor, by the way, it is difficult terrain. So it costs double movement. I didn't. I skirted around and I got to up behind this little rock thing. Did you pass within... You see the token that's near you. Did you move within five feet of the body to get where you are?
Starting point is 00:44:26 No, I was near Tiangong. And then you darted across the side. Okay. These aren't necessarily... You could get a small amount of cover, but not a lot. This is kind of like a workstation. There are these short metal columns and stepways. You can see what appears to be a broken suit of of large armor almost like somebody would sit inside of it and then the arms and limbs would be longer
Starting point is 00:44:50 than their actual arms and limbs like a magitek power power loader um but it's all broken apart parts of it have fallen off doesn't seem to be functional um but yeah i mean you could try and get cover from it for sure i shall try but that was i dashed so that was my full whole turn action um i will rage ahead of my next one as well please and that's me so ayla dashes off and you see a kind of move through darkness and sort of there is a faint light in the distance uh giving off just a little bit to illuminate but you still don't see anything kayla even moving through the room whatever did that to century doesn't appear to be here anymore i saw it when i was moving though i did did you see that area while i was moving so I know where it was. In that case, what you would have seen is a flying, floating
Starting point is 00:45:48 giant skull with huge maw of sharp teeth, a single kind of very very faint, not giving off any light red dot. It's floating about 20 feet off the ground, so it's in line with the gangways, and it
Starting point is 00:46:04 was looking down. As you finish your move, you watch as the ground, so it's in line with the gangways, and it was looking down. And as you finish your move, you watch as the ground beneath, as the lair action, the ground beneath your companions Sentry, Quill, and Nova begins
Starting point is 00:46:20 to turn into a kind of writhing mass of spectral tentacles. Oh no! Oh no! Oh no! It begins. Oh no! That's huge.
Starting point is 00:46:36 Pineapple, pineapple, pineapple. For all of you guys, that area is difficult to rain as these tentacles kind of wrap around you. Not enough to do damage, but slow your movement down as you try and move. It's also lightly obscured.
Starting point is 00:46:52 There's this like rising black mist making it hard to see out of. You can just about make out some of the things around you, but you can't see Lucius and Aayla anymore. They're completely blocked from visuals. Okay. Sentry, you are currently asleep.
Starting point is 00:47:11 You will wake up if somebody spends an action to wake you up or if you take any damage. That's it. That's the turn. It's go. It emerges. It's go. Oh!
Starting point is 00:47:26 There he is. Oh, he's not small, is he? Wow. He's not small. I'm so stressed. An enormous floating bone white skull just looms as it appears over Tiangong, the blue light illuminating its form,
Starting point is 00:47:43 looking down at you. And you feel this wave of um force almost not enough to hurt but you can feel it kind of draining some of your will to live and and your energy as it single red eye looks at you and this monstrous voice just begins to kind of um echo out as as it speaks uh and you just hear embrace oblivion uh as it does so i don't know what that music was when i use my voice changer when i use my voice changer uh god and three speaker When I use my voice changer. He has his own soundtrack. When I use my voice changer. Oh, my God. One of the eyes is just a little speaker.
Starting point is 00:48:32 Aayla, you do not feel that same presence. So the presence of, like, this energy-sapping presence doesn't affect you. But Quill, Nova, and Lucius, you see three little red dots around it open up, and suddenly they flare with red light, and three beams come towards each of you. They are random beams,
Starting point is 00:48:54 so I will roll to determine which one. Quill, can you make a wisdom saving throw for me, please, Quill? Ooh, I can. Nova, can you make a dexterity saving throw for me please and lucius can you make a wisdom saving throw for me please i don't know if i want to use digital dice okay
Starting point is 00:49:19 oh no Lucius natural 20 plus 3 so Quill you feel yourself overwhelmed by this almost like an awe like you're just there's a brief moment where you behold the majesty of this
Starting point is 00:49:40 creature and the very multiverse begins to extend behind it and you almost can't bring yourself to attack it and then you kind of focus and you feel um you feel hespa swelling inside you and you are you resist whatever effect it was trying to placate upon itself you nova you feel time around you begin to slow down you feel like your body's starting to move sluggishly and you remember the same sensation of when you've channeled this sort of magic before, this
Starting point is 00:50:07 temporal magic, and you kind of focus remembering what that felt like and you feel Tiangong surge with power as it erupts and breaks off this kind of malaise around you. But Lucius, as this beam strikes you, the darkness grows even
Starting point is 00:50:23 thicker, almost curling around you, and your entire vision becomes nothing but this ominous skull, and you know that you are going to die here. You are frightened of this thing. You are affected by the frightened condition for one minute. You may repeat the saving throw at the end of your turn. Whilst you are frightened, you cannot move closer to the source of your fear, and you
Starting point is 00:50:46 have disadvantage on ability checks and attack rolls whilst you can see it. Quillek Adkalar. Well, I'm going to take an action to Waking Up Century. Okay. Thank you. And as a bonus action, I'll cast Holy Weapon on her,
Starting point is 00:51:04 which then emits 30 feet of bright light and then additional 30 feet of dim as well so more light we need that you do because I also so you watch
Starting point is 00:51:21 as centuries her majesty rose this barbed sword glows with brilliant radiant light and you see this thing kind of rear back uh but that is you spend the whole turn century you feel yourself suddenly reawoken as your power surges through your form the matrix kind of swelling up the strength inside of you, and you see it in front of you, and you can feel this presence all around you as you stare up at it.
Starting point is 00:51:52 Quillik, is that the end of your go? I used some movement to try and get to the edge of the circle, but I don't quite get out. It's difficult terrain. Yeah, it's difficult terrain. Yeah, that's difficult. I can do. Okay. At the end of Quillik's turn,
Starting point is 00:52:04 you see one of the other, another red piece of light comes to life around this creature and another I-beam will strike out. This time it will target Sentry. Sentry, I need you to make a dexterity saving throw for me, please. Wrong dice, sorry. That was a d12. That's a d12 that's a d12 that's not much better though there we go
Starting point is 00:52:30 that is a nine total okay oh my god century as this ray hits you it strikes you in the kind of shoulder holding your shield arm and you look and you begin to see stone like crystal completely taking over that limb as you are slowly turning to stone uh you will need to make another saving throw at the end of your next turn lucius
Starting point is 00:52:57 you've made a change century you are currently restrained whilst this thing is affecting you uh lucius okay am i making a save now or at the end of entry you are currently restrained whilst this thing is affecting you uh lucius okay so am i making a save now or at the end of my turn at the end of your turn you can still act but you are you can't move closer to this thing and you have disadvantage on attack rolls and ability checks whilst you're afraid of it um and it fills you with dread uh i'm gonna start skirting then that would technically be is that closer towards
Starting point is 00:53:31 it no i think you're okay i've done like a diagonal technically no you are moving closer towards it aren't you really i suppose if you're diagonal as long as you're staying the same amount of space away from it imagine Imagine, like, Lucius is, like, back up against these things, kind of. Yeah, so it's about 70 feet away, so as long as you stay 70 feet away from it, that's fine. So you can move as you need to.
Starting point is 00:53:58 That's difficult here, right? These two. Yep. And I think with the purple void, that's difficult is 30 feet. I can still attack it then. You can, you're at disadvantage. Right. And I'm just going to move you
Starting point is 00:54:16 you would technically be up on this thing, so you maintain the 70 feet away, so you can actually be there. You can climb over these kind of workstations, by the way, they're not difficult terrain, you can clam be there these you can climb over these kind of workstations by the way they're not difficult terrain you can clamber over them and stuff i'm gonna try and cast hypnotic pattern that doesn't actually have a uh a roll to hit it just works so i'm gonna cast that this is a 30 foot cube so it's going to be on its area in 120-foot range.
Starting point is 00:54:47 Cool. Can you read out the spell description for me? Like the effect it has? Twisting pattern of colors that weaves through the air in a 30-foot cube. The pattern appears for a moment and vanishes. Each creature in the area makes a wisdom saving throw that sees the pattern. On a failed save, the creature becomes
Starting point is 00:55:02 charmed, and while charmed, you're incapacitated and have a speed of 0 you conjure the swirling pattern of light around this thing and it seems to have no effect as if it cannot be charmed or blinded by it cannot be charmed
Starting point is 00:55:18 the light has no effect on it as you conjure it it is not dissuaded you just hear that kind of taunting ghostly voice. The sort of... I am not interested in your petty color. Music as well. I don't know how to turn that off.
Starting point is 00:55:38 That's a new thing. That's an update. Yeah. Anything else, Lucius? Any bonus actions? We're going to die. We need to leave. This is too much.
Starting point is 00:55:51 At the end of your turn, an eye ray strikes towards Aayla. Aayla, can you make a wisdom saving throw for me, please? Oh, great. That's a good one. Especially when you're not close to sentry. That plus three bonus is a big help natural 20 plus you you feel that same moment of fear as the darkness seems to grow and stretch around you but that barbaric rage the storm pumping through your blood. You just yell out like a NO
Starting point is 00:56:25 and just feel that fear evaporate around from you as it has no hold on your heart. Nova Vigia. It's got a hold on my heart. Can you remind me quickly what the tentacle ground does? Difficult terrain.
Starting point is 00:56:41 So each movement is 10 feet instead of 5. Okay. I would like to hexblade cuss uh wait no hold on hold on can't can i it's not within 30 feet twat um me not him him well he's 12 uh just babbling guys i'm just babbling in my brain um i'm gonna cast um wall of light um and catch that bad boy in it so if it's a 60 foot uh hey do you know what here you go kim so you can actually if you go into the hand So you can actually, if you go into the handouts, you can actually grab these yourselves. So it is Wall of Fire. This is a 20-foot section. So how many do you get? Is it like
Starting point is 00:57:31 six 10-feet ones? So it's, yeah, six 10-foot ones. So if you create, if I create two more of these, you can move these as you would like. Whoops. It's in the newspaper under characters.
Starting point is 00:57:46 There's a 20-foot line, but I've already made them for you. You should be able to move those. Oh, 20-foot. I cannot. You can't move these ones? I cannot. 20-foot line? It's all right.
Starting point is 00:57:59 Hang on. You will be able to. Hang on. I got you. I got you. Got it. Yeah. I'm just doing it for all of them them i forgot to set that it's representing this thing how can i you can also rotate these uh there's like a little arrow so like if you want it like that there you go okay yeah just make me
Starting point is 00:58:17 one of those boom uh i kind of want to diagonalize that one. That's a word. Like that? No. Kind of like... Christ. Theatre of the Mind. I want to curve it around. Could you just curve that around, Tiangong, for me?
Starting point is 00:58:39 And then... Yeah. Sort of like if that one... No, no, no. So this diagonal piece, can you tilt it so that it's kind of following the curve of the emblem around Tiangong? That's the best it can do, like that. Oh, you want that like that?
Starting point is 00:58:58 Yeah, no, like whoever's drawn like that, yeah. Yeah, that's me. Thank you. Okay. Yeah. Okay, yeah. So you create this kind of like curving shape around uh tiangong passing through its space so one one thing it's going to do is it's
Starting point is 00:59:11 going to fill the room with light uh bright light because it emits light up to 120 foot um 120 foot of bright light it emits bright light up to 120 foot And dim light for an additional 120 feet When the wall appears Each area In its Each creature in its area must make a con Saving throw So that is DC 17
Starting point is 00:59:36 Okay How high is the wall The wall Is 60 feet long, 10 feet high, 5 foot thick. 14. So it's only 10 feet high. So he is technically above it. He's 20 feet off the ground.
Starting point is 00:59:54 So you could use one of these pieces to double it up. Yeah, I'll double it then. I'll double it. Yeah, so just... And then if you want it to kind of do like that, so it still cuts off some of Tiangong. It's still a little bit, yeah, of barrier. So that is 4d8 radiant damage.
Starting point is 01:00:12 One, two... Okay. So yeah, you create this like super tall and then it slopes down in like a curve shape. That's 18 points of radiant damage and it is blinded for one minute okay what uh
Starting point is 01:00:31 yeah yep okay yeah it's blinded for a minute okay the eye the blindness yeah the little winking red lights don't seem to be affected um by that um it does seem to be disorientated as if it can't see you but the rays themselves like the
Starting point is 01:00:59 little individual eyes are still looking around as if they can still target creatures. But the thing itself does seem slightly disorientated as it does so. At the end of your turn, Nova, it's going to use its final... I want to start moving. Sure.
Starting point is 01:01:19 I'm going to start trying to move out if it's difficult. So that's 10, 20, 30 feet. Mm-hmm. I've moved. Yep. Am I on? Sure.
Starting point is 01:01:29 I can't tell if I'm in the void or not because I can't see under this. You are not there. No, you are not. Also, the void is just more difficult terrain. It doesn't do any damage or anything like that. I just don't want to be in it. It spooks me. Sure.
Starting point is 01:01:40 I don't want to be in it. At the end of your turn, Nova Vija, it's going to use its final legendary action to hit you with an I-beam. Can you make a constitution saving throw for me? God, it's going to be the worst one, isn't it? It's going to be disintegration. Here we go, boys. Plus three, 15.
Starting point is 01:02:01 Is that plus three because of sentry? Because you don't get that anymore. Or is that just your base? No, because plus three with my con mod yeah 15 is not enough though uh you feel your body lock up in paralysis you are paralyzed for one minute you may repeat the saving throw at the end of your turn uh nobody is in range of those boys so we go to Ayla do I need to make a concentration check no didn't take any damage you're paralyzed you can still focus your mind on the spell
Starting point is 01:02:30 yeah to Ayla I want to use a charge on my hammer to jump 60 feet and fly at it,
Starting point is 01:02:47 and I'll land here and smash it in the face, please. Yeah, I mean, you're basically, you're going to use the charge of the hammer to jump up 20 feet so you can get your two attacks and then you'll land, basically, yeah? But the jump, so 45 feet, I think, includes some of your movement.
Starting point is 01:03:04 So some of my movement will need to be taken up but the jump can lengthen my movement right yeah sure okay yeah sure so you use up a charge you come storming out and then one big leap as the hammer comes swinging down sure make your two
Starting point is 01:03:20 attacks okay oh fuck I rolled Make your two attacks. Okay. Oh, fuck. I rolled a two. That was trash. You need to one-shot it. It's all on you, Ayla. 17 plus 10, I think, no?
Starting point is 01:03:40 Yeah. 27 to hit. That will hit. Wouldn't you have advantage because it's blind as well you do yes you do it is blind the first one that one so that's the first one that's the first attack yeah and then the second one second attack is 18 plus so 28 to hit so both hit that yeah we'll see if you get crit you've got advantage on the second attack so i did i did i didn't all right okay all right okay uh in that
Starting point is 01:04:11 case yeah both attacks hit oh i rolled a 10 on my damage for the first one so 16 17 18 19 for the hammer on the first one uh 6 7 8 12 damage for the hammer on the first one. Six, seven, eight, nine, ten. Twelve damage
Starting point is 01:04:28 for the hammer on the second one, and a dex save. Dex saving throw. That is going to be eleven. Failure. That's a fail, so six lightning damage. Six lightning
Starting point is 01:04:44 damage. Two big swings. S slam into the creature's skull uh you see it kind of roaring and rolling backwards as you land on the ground um clearly the lightning blasts uh doing some damage to it end of your turn ayla it's pretty much all your movement and bonus sections i think so layer action um you watch as the walls around the entire hangar uh begin to grow these spectral eye stalks and limbs and they begin reaching out trying to grasp anybody that's nearby however i think even lucius is just barely on the outskirts, just out of reach of these things as they begin trying to grip onto anything that's nearby as the void begins spreading up all the walls in the ceiling, encasing everything.
Starting point is 01:05:35 Sentry. There are five feet from every wall now we can't go into. No. Sentry, you are restrained, but you can still take actions. Yeah. Okay, I just can't move.
Starting point is 01:05:49 Yes. Can I cast Dispel Magic on Lucius, please? Yes, you can. Let me just read up. Dispel Magic. I'm guessing this will work magical effect okay yeah um
Starting point is 01:06:11 choose one creature object or magical effect within range any spell of third level or low on the target ends okay um you cast a spell magic but this effect is not being conjured by a known spell is some sort of ability of the creature it's is not being conjured by a known spell. It is some sort of ability of the creature. It's a natural ability.
Starting point is 01:06:28 It's not a specific spell. So it has no effect. Unfortunately. I was worried about that. Okie dokie. Yeah. Any bonus actions? I'm just going to have a quick look. Can I misty step would that work yes i think it actually does i think you can misty step even when restrained it's just that
Starting point is 01:06:55 your speed becomes zero and misty says you teleport 30 feet right like you're here in 30 feet or something yeah you can then yeah you can absolutely misty step um however you've already cast an action spell this turn you can't cast You can absolutely Misty Step. However, you've already cast an action spell this turn. You can't cast a bonus action spell this turn. Because you cast a spell magic. Okay. It's the whole bonus action action spell limitation. You can't cast a bonus action
Starting point is 01:07:16 spell and an action spell in the same turn. Unless it's a cantrip. So, unfortunately, no. After all of that, I need you to make Well, I need you to make another saving throw. It's a DC deck saving throw. Yep, let's repeat this again. Oh, come on!
Starting point is 01:07:37 Give me a break, please! Please! Do you have... Is that the final... Give me the final number. So it's 10, and I have the plus... I have plus 2 from my shield thing, but that only works if I'm not incapacitated,
Starting point is 01:07:55 which I am, so... No, you're restrained. You're not incapacitated. Just have a look. Let me read it up because it's new. Let me just see. If I take the... If you aren't incapacitated, you can add your shield's AC bonus to any deck saving throw you make.
Starting point is 01:08:10 So that's 7, 8, 9, 10. That's 12 total. Unfortunately, you watch as the crystal stone that Sentry's body is being transformed into spreads throughout her whole body. Sentry, you are petrified.
Starting point is 01:08:26 You are now under the petrification. A petrified creature is transformed, along with any non-magical object it is wearing or carrying, into a solid, inanimate substance, usually stone. In this case, it's a crystal. Its weight is increased by a factor of 10. It ceases aging. The creature is incapacitated
Starting point is 01:08:45 can't move or speak and is unaware of its surroundings attack rolls against you have advantage you automatically fail strength in deck saving throws you have resistance to all damage you're immune to poison and disease as you just watch a sentry's form it's locked in place as crystal
Starting point is 01:09:00 well this is going great it will move out of this wall of light it doesn't like that it's gonna move to about here can i get a you landed and it's 20 feet above you. So no, unfortunately. This is flying creatures, man. They'll mess up your plans, I'm afraid. I'm just positioning its cone effect. So after it moves, it will target Aayla, Nova, and Quillik with eye rays.
Starting point is 01:09:47 It's still blinded, so attack rolls are the disadvantage. These are not attack rolls. These are not attack rolls. These are all saving throws on your part, which is why the eyes, these little blinking red lights, don't seem to be affected by the blindness. Aayla, I need you to make a wisdom saving throw. This next would be
Starting point is 01:10:08 Nova, I need you to make a dex saving throw. And Quill, I need you to make a wisdom saving throw. Twelve. Failure. Twenty-one for me. Failure, Kim. Oh, and also I'm paralyzed anyway, so so you are that was i automatically failed i think
Starting point is 01:10:29 i automatically fell so uh ayla the same thing that hit century when this all began you feel your whole body kind of goes slack you can't keep your eyes open and you fall dead asleep uh collapse into the ground quill you shake off the fear that has taken Lucius you feel that fear wash over but you shake it off Nova the ray that hits you feels intensely cold
Starting point is 01:10:55 not just cold but almost like your very being is being melted away as death runs through your body. What the fuck? You take 47 points of necrotic damage.
Starting point is 01:11:12 Oh my fucking Christ. Pineapple. Pineapple. Pineapple. Pineapple. I'm paralyzed. I can't. It's the worst one.
Starting point is 01:11:24 I think disintegration is can't. It's the worst one. I think disintegration's pretty bad. Jesus! This isn't the disintegration rate. 47 on 10d10. I mean... Could have been worse. Could have been worse.
Starting point is 01:11:38 That is its go. Quillik Adkalar. Right, I'm running back to Sentry and casting Greater Restoration! I am going to allow you to just mark off 100 gold from somebody's fucking inventory. Take it from me. Take it.
Starting point is 01:11:55 Take mine. Take mine. I've got 100. Guys, I've got 100. Whoever has it, that's fine. Sentry, you are no longer petrified. Wait, wait, wait. Mark, Mark, Mark, Mark, Mark, Mark, Mark. What? Mark. whoever has it that's fine century mark mark mark mark mark mark mark mark yes i'm an elf can i be put to sleep you can't be magically put to sleep you're not asleep absolutely i just saw my
Starting point is 01:12:18 um uh very fucking well remembered very fucking good I will throw a platinum bar at Quill Quill's got the money Quill's got the money Sentry you are no longer petrified you feel the matrix as Quill's holy energy flows through and connects with the golden matrix which is still unpetrified
Starting point is 01:12:40 it's a magical object you feel Hesper's magic connects with the guardians and you just watch as light breaks through all of these cracks and seams, and Sentry just kind of break free of this crystalline chrysalis that had formed around you.
Starting point is 01:12:55 You are no longer petrified. Quillek, anything else? I've got one more of those. Please don't do that again. I use my movement to get to her, and I don't have any real bonus actions to do so I'll leave it there. Do I have any bonus actions? Probably not. No. Carry on.
Starting point is 01:13:12 At the end of it, at the end of your turn, Quillek, legendary action. It shoots an eye ray at you. Quillek, I need you to make a dexterity saving throw for me, please How does this thing
Starting point is 01:13:26 move? Dexterity is lower than I remember I mean, don't forget this is one creature against five of you You all get five That's five actions a turn Except we don't Because we're all fucked
Starting point is 01:13:39 That's one within centuries of war, right? You are, yeah You get another plus three Total? 17 is just enough for a success That's one within centuries of war, right? You are, yeah. You are, yeah. You get another plus three. Total? 17? 17. Is just enough for a success.
Starting point is 01:13:51 You're going to take... No, you actually take no damage on a successful save. Yeah. No, it doesn't say half damage on success. You see... So what happens, Squill, is you manage to just literally... Because you don't want to touch this thing, because as it flies past you, it connects with parts of the wall, and you watch this huge chunk of black crystal turn to dust
Starting point is 01:14:12 as it strikes the wall, and it just evaporates this whole section, disintegrating it. Was that the one? Lucius. Lucius, your turn. Still terrified, right? You are, yeah yeah until you save until it goes away i didn't even also quill technically you would have had some movement i just forgot that the um this effect went away no i forgot last turn okay well uh. Well, roll it now.
Starting point is 01:14:46 Yeah, roll it now. Okay. If you want me to. Yeah. I mean, because you've not taken your turn yet, so ultimately nothing's changed. So as long as you make it now. That's all right.
Starting point is 01:14:54 I'm still frightened. Still frightened. So, knowing that I've got disadvantage, I'm going to go for something that will not miss necessarily. So I'm going to throw up a vitriolic sphere on it, which is a 20-foot sphere.
Starting point is 01:15:11 Basically encompasses it. Nice. Yep. Each creature in the area must make a dex saving throw, please, of 16. If it fails, it's 24 acid. That is going to be 18. zero please of 16 acid that is gonna be that is 18 so it just
Starting point is 01:15:30 on a set damage it's half yeah so that would be 12 no roll the full damage and then half the full damage because you also don't forget you've got your like ignore ones and stuff yeah but that's next turn
Starting point is 01:15:45 oh yeah um oh you've already rolled the damage sorry i didn't see elemental 12 cold since i've leveled up so acid and cold so ones are twos so that's technically 28 so it would have been 28 so 14 points of acid damage cold nice damage Yep cold damage still affects it No you're right that is acid sorry Um But it doesn't matter Um Dicromancy would be
Starting point is 01:16:15 A fourth level Range on Dicromancy trot Uh not enough so Sexy feet unfortunately So yeah you're kind of being held back by the sphere but the vitriolic sphere kind of erupts the acid burns the skull you can see the skull being being pitted um and marked uh end of your turn i will do another save yeah now do that now uh and this is going to be a natural 20 so here we go 13 sweet i'm still frightened you i mean this thing is terrifying you've seen it turn century to stone the the attack against nova you know you can clearly see that her flesh has been marked by necronic energy
Starting point is 01:16:59 you know this thing is terrifying um it's not going to use its legendary action yet i'm going to save a couple of them nova goody um so i'm paralyzed so which means i'm incapacitated can't take actions or reactions my bonus actions you can concentrate uh yeah i can't i can't really do anything so i guess can i just go to my um what is it? It's a deck saving throw. It was the same save. So con saving throw. The Paralyzed Ray. Con saving throw. So plus three.
Starting point is 01:17:35 18, 19, 20, 21. That is enough. You feel yourself... You managed to pull yourself free. Having seen Sentry kind of pull herself out of this petrification, you find the strength to continue on and you break free of the spell. At the end of your turn, it's going to use its next legendary. Go on.
Starting point is 01:17:55 I'm guessing the death ray, that's just like the one attack. And then like there's no lingering like poison. There's no lingering damage. No, no, no. Yeah, yeah. Okay. It just deals necrotic damage. So with its legendary no. Yeah, yeah, okay. It just deals necrotic damage, so... With its legendary action, yeah, it will target Aayla again,
Starting point is 01:18:08 seeing that Aayla is still a threat. I need you to make a con saving throw, please, Aayla. Oh, no. It's going to be the big bad. Con's good. Not my roll bad, though. Okay, 19. 19. You take half damage
Starting point is 01:18:27 on this one. Yeah, half as much on the successful one against this one. You're struck by, again, you feel necrotic energy rumble through your body, so you half it to 15, 16, 17 necrotic damage as you're kind of struck by this thing,
Starting point is 01:18:43 but you still have that strength coursing through your body. It is your turn. I'm going to do the same thing as I did last time. I'm going to run up and use a jump charge to smack it twice. It's still blinded, isn't it? So I still get advantage on hitting it.
Starting point is 01:19:02 It was until the end of its next turn, I think. Should it have made a saving throw? For one minute. Oh, sorry, yeah. It's blinded for one minute. You can make a con saving throw at the end of each turn. It would have succeeded its save.
Starting point is 01:19:20 As Lucius made his save, then I've made that one. He made the save, so he's no longer blinded. So, normal attacks. Still just straight up attack. You can reckless. I will recklessly hit it, please. Nice. I will tell you now, tactically, this thing's not making
Starting point is 01:19:37 attack rolls, so that's probably a safe thing to do. That's why I've been ignoring field of faith and stuff like that. 26 for the first one yeah that hits 24 for the second one they both hit so yeah this thing that you kind of jump up the boots kind of
Starting point is 01:19:56 or your body filled with lightning energy as you soar through the air and these two huge blows come raining down on its skull so the first one is 11 with the hammer. The second one is 15 with the hammer. And then dex save. Two huge slams.
Starting point is 01:20:15 That's a failure on the dex save. Nice. So four lightning damage altogether. Another four lightning damage. So again, these two huge swings of the hammer, and you can see these cracks almost spinning the skull around as it's fighting, and then this blast of lightning as Aayla lands to
Starting point is 01:20:32 the ground, the lightning shooting up from like a lightning bolt into the air. End of your turn, Aayla? Yeah. Last legendary action. It's gonna go for you again because you are hurting it a lot.
Starting point is 01:20:49 Can you make a wisdom saving throw for me, please, Ayla? Oh, no. I'm not good at these. 15? Not enough. You are frightened for one minute. Repeat saving throw at the end of your turn. I'm the only one that's able to be in its face right now.
Starting point is 01:21:04 Goddamn. You feel this wash of fear wave over you. Please. As it does so. The lair action for this turn. The lair action for this turn. Let's see. We've got Sentry, Nova, and Quill are at the back.
Starting point is 01:21:19 On the wall from where you entered, one of these red eyes opens and a beam fires out. No! I'll randomize this one. Century 1 to 2, Quill 3 to 4, Nova 5 to 6. 3 is Quillek. Oops, that's the wrong place.
Starting point is 01:21:37 Quillek, I need you to make a... Dexterity saving throw, please. Oh, shit. Okay. 18, within century's range you got plenty yeah so the same the same ray that turns century to crystal flies past you and you're like
Starting point is 01:21:56 as it strikes uh hitting the wall um turning that uh into that crystal purple crystal instead um century i'm gonna finish this round of combat and then we're gonna have to take to a break turning that into that crystal, purple crystal instead. Century, I'm going to finish this round of combat and then we're going to have to take to a break. Century. Good. I need to...
Starting point is 01:22:12 Can I... Right. Yeah, I'm going to move 5, 10, 15, 20. Hang on, I'm trying to do maths. 5, 10, 15, 20, 25, 30 there. And then I'm going to kind of bonus action misty step. 5, 10, 15, 20, 25. So I 30 there. And then I'm going to kind of bonus action Misty Step. 10, 15, 20, 25. So I am there.
Starting point is 01:22:29 Hello. Okay. And then can I attack the thing please? So you can. You're going to have to appear 20 feet in the air because it's floating 20 feet above the ground. So you'd Misty Step diagonally. You'd attack twice and then fall 20 feet down if that's So you'd Misty Step diagonally, you'd attack twice, and then fall
Starting point is 01:22:46 20 feet down, if that's okay. Which means some damage. That's fine, let's do it. If you appear in the air... Go on, Tom. You do have an extra 2d8 with the magical weapon as well. An extra 2d8 with the holy weapon. So I'm going to level 2 to find
Starting point is 01:23:01 Smite. Go on, Sentry! 18 plus 9. That is a hit. It is undead. So add an extra D8 for your Divine Smite as well.
Starting point is 01:23:12 The normal damage. Okay. Right. Let's work this out. So you get D8 normal. Well, you get D8 for the normal weapon, right?
Starting point is 01:23:21 Oh, because you get the improved Divine Smite now. Improved Divine Smite. So 2D8. Holy Weapon is 2D8.8 2 divine smite is how many i think that's three uh let's double check so i don't want to get another one because it's undead so you're currently at 8d8 and one plus five and a d4 so it's an 8d8 plus a d4 plus 5 damage
Starting point is 01:23:46 so it's 5 6, 7, 8 so that's 27 that's 27 plus a d4 30 35 points of damage flying through the air you bring her majesty's rose down
Starting point is 01:24:08 as the blade gleams with light striking into the empty socket where it's this red light is and you hear this thing the roar reverberates through the entire room shaking the gangways as sentry strike lands true and then you follow it up
Starting point is 01:24:24 now level 1 please shit room, shaking the gangways as Sentry Strike lands through, and then you follow it up. Number one, please. Sorry, I have to ask. Shit! Oh, no! No! That one. That one. Fuck! Yeah, that's a 10. As you begin, go on. Radiant damage against
Starting point is 01:24:41 undead, isn't that doubled? No. That's certain creatures may have vulnerability to radiant damage this one does not god damn as you're falling though the second swipe just doesn't quite connect and you take five points of bludgeoning damage as you land
Starting point is 01:24:57 I never get the two it's always the second one. The creature's turn, it's going to fly away. You do not get a tax opportunity as it is above you. It moves itself. It's just trying to basically position itself away, so it's not directly in you.
Starting point is 01:25:28 And then three rays. Yeah, one on Ayla, one on Sentry. In fact, two on Sentry, I think, would be most relevant at this point. That's fair. So one on Ayla. I understand. Ayla, you are already affected by this, so I'm just going to cancel it
Starting point is 01:25:46 it would have been the fear effect but you're already being affected by it Sentry I need you to make one dexterity saving throw and then a strength saving throw in fact okie dokie right let's see
Starting point is 01:26:02 oh for fuck's sake you get these epic moments I hate your dice A for the first one can you just use physical dice please but she got the she got the good roll on the other one yeah
Starting point is 01:26:17 and a strength save yeah strength save yeah it's funny let's go strength save. Yeah, but also your other ones have been like six. Yeah, it's funny. Let's go, let's go. Strength save. 19, 20, 20. 19. Yeah, that's 19, yeah.
Starting point is 01:26:33 So you feel time around you warp and you feel your body slow down. You are now slowed. Your speed is halved for one minute. You can't take reactions and you can only use an action or a bonus action, not both. You can repeat the saving throw at the end of your turn. It tries to grab you.
Starting point is 01:26:51 You can feel this telekinetic force try to grip hold of you, but you kind of plant your feet in the ground, lower your center of gravity, and just resist whatever force it's exerting on you as it tries to lift you off the ground and throw you, but you manage to avoid it. You do feel your body completely slow down as you do so. Quillik and Kalah.
Starting point is 01:27:07 Not bad. I'm trying to figure out where everyone stands at the moment. I mean, Nova took a truckload of damage, so I'm gonna nudge over to her and do a has to be a level 3 cure wounds.
Starting point is 01:27:27 Okay, don't roll. No hit points are restored. Oh my Christ. As you try and heal Nova, the healing magic doesn't work. You do not restore any hit points. This force that it's been projecting,
Starting point is 01:27:42 it doesn't let healing. You can't heal. Fuck! Great, now I can play like normal. Go back to Ultom! That was your action. Bonus action.
Starting point is 01:27:58 I've got no spells for bonus action. I only move like 10 feet, so... If I go north a bit, so I'm kind of like behind the wall of light is it completely blocking vision the wall of light? Well it would but this thing's flying above it so no.
Starting point is 01:28:14 Right. Because this room is high enough where it can look down. Okay well in that case I want to kind of get cover behind this weird crystal thing. Just as a note are you moving within five feet of the dead body? I guess I... Did you skirt around it?
Starting point is 01:28:31 No. It looked like you walked right past it. I was going to go through the void stuff, so I guess I only make it here. Yeah, it's difficult terrain, so I guess I only make it there. You only make it there. I did plan to not move around it.
Starting point is 01:28:48 At the end of your turn, Quillek, one of its other eye rays fires and it targets you. Can you make a dexterity saving throw for me, please? Oh, another one? Okay, okay. 19!
Starting point is 01:29:03 Your saves are insane right now another one of these beams flies past crackling with black necrotic energy but it does not hit Lucius Virion Eloyn Elanasto Tom is getting so lucky
Starting point is 01:29:18 can I have some yeah take them all 15 Can I have some? Yeah, take them all. Go on, drop. Five. And fifteen. You can't move closer to it, Trot. You're still frightened.
Starting point is 01:29:34 Oh, I thought you said within 70 feet, but okay. No, no, no, that was just me checking the range of how far... You cannot move closer to this thing. So right now you can't move any steps forward. Yeah, it sucks. Yikes. I will save eventually. Eventually? One day?
Starting point is 01:29:53 Maybe. It's going to do it again. The thing is, if you could... Century's now closer to it, though. I was going to say. Another vitriolic sphere. It's going to hit it. Next saving throw.
Starting point is 01:30:05 That's five. Nice. So that's 10d4 acid coming your way. So that's 19, but 20, 21, 22, 23, 24, because I rolled five ones on that. So another four points on top. Oh, Jesus Christ. Oh, five ones, sorry.
Starting point is 01:30:26 That's an extra one I've missed off. You see this vitriolic sphere, it cascades up in the air, kind of exploding around the skull. And you can now see parts of the bone have worn down to almost nothing. You can see that its jaw is kind of hinged open, and its seething just washes of black energy is flowing off of this thing but it goes deathly silent in fact air almost noise is being sucked out of the room as you try and call or shout or speak you can feel that that sound is almost like speaking into an echo chamber
Starting point is 01:30:59 as it just reverberates or trot anything else on your turn. I'm going to do my save and remember for myself that the next turn is going to take 5d4 damage as well. See that saving throw. Save. 22! Natural 20!
Starting point is 01:31:19 So seeing your colour and your magic connect with this thing and seeing it hurt, that fear, that hold of fear that was around you breaks, and suddenly the darkness isn't so overwhelming. The light of Nova's wall, you know, casting everything in this luminosity that allows you to kind of see through it all.
Starting point is 01:31:40 And yeah, you're no longer frightened. At the end of your turn, another Iray will strike out, this time towards Nova Vija. Oh god, another general Iray. Can you make a wisdom saving throw, please? Okay. Okay. You got this, I believe.
Starting point is 01:31:58 I'm just having a small panic attack this whole time. I believe. 17. That's just enough you feel that tiredness wash over you as you're almost you're struggling to stay
Starting point is 01:32:12 awake and then a jolt of power from Tiangong kind of brings you to your senses as you feel it overwhelm you your turn Nova so this thing looks pretty f'ed right it does look pretty messed up yeah at this point I'm kind of thinking of dropping my wall of light yo looks pretty f-ed, right? It does look pretty messed up, yeah, at this point.
Starting point is 01:32:28 I'm kind of thinking of dropping my wall of light, yo. Sure. Because I kind of want to blight it. Sure. That light ain't doing a shit. Is blight concentration? Do what you gotta do, boo! Blight's a one-time hit.
Starting point is 01:32:44 My fear is... But it's a one time hit my fear is but it's necrotic is it necrotic is it resistant as an undead that's my fear and the light is kind of helping you guys so what do what do what do you can use the wall of light to attack
Starting point is 01:33:04 right you can fire a beam so i think i'll play it safe i'll do a beam uh so that is one 1d20 plus uh no nine 9d20 oh that's a 12 motherfucker flies over it as the beam strikes out you're still shaky from the paralysis and yeah it manages to duck under this beam of light that sails past it and at the end of your turnover
Starting point is 01:33:35 it will use its last legendary action to fire another beam at hmm sentry or quill or lucius lucius did hurt it lucius
Starting point is 01:33:52 lucius can you please make for me a dexterity saving throw oh that one oh jesus no and this is gonna be where we take our break by the way Oh. That one. Jesus, no! And this is going to be where we take our break, by the way.
Starting point is 01:34:09 No! No! Lucius, you take 52 points of necrotic damage. May I ask what hit points you are at, please? Yeah. 35 now. I'm alright.
Starting point is 01:34:26 Okay. Lucius, your clothes, your robes, parts of anything you're wearing as it strikes you are just disintegrating, leaving them in tatters and shreds. You manage to kind of roll with it, but yeah, you feel just your body
Starting point is 01:34:41 sapped of energy as this thing obliterates part of your body, nearly disintegrating it. The flesh peels off in, like, dust, but the red raw muscle is left still standing. And that, my friends, is where we're going to take our break, because we need to take one
Starting point is 01:34:57 now. A mild panic attack. I hate this so much. So, keep in mind, Quill, you did more 20 with aid? No, it doesn't bring your max down, though. It doesn're at 35 max now, right? So keep in mind, Quill, you didn't want 20 with aid. No, it doesn't bring your max down, though. It doesn't bring your max down, though. I just needed to know if it reduced you.
Starting point is 01:35:12 I needed to know if it reduced you to zero. No, I didn't. Let's take a break. I wonder why. Let's take a break. Let's read. Let's read some messages. I genuinely don't think I can stand up because my legs are shaking so much.
Starting point is 01:35:24 So I might just fall over on the floor. That's fine, you can fall over. Just crawl to the bathroom. Oh my god. Crawl, Kim. I should have blighted the lane. Some of these saving throws, man. I'm so glad you guys have rolled well on them.
Starting point is 01:35:36 Quill's been a lovely boy. It hasn't touched me yet. Dude, Quill has avoided about like 20 D8 worth of damage at this point, I think. Yeah, he's avoided tons untouchable uh don't say that don't say that i know i know i know

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