High Rollers DnD - High Rollers: Aerois #93 | Trial of Power (Part 2)
Episode Date: November 26, 2020Time to take on the Trial of Power! Today we're joined by Ravs playing Johan! Go show him some love here: https://www.twitch.tv/ravs_ Support the High Rollers and get early access to podcast episode...s (and more) on our Patreon:Â www.patreon.com/HighRollers Thanks to our sponsors D&D Beyond! D&D Beyond is the official digital toolset for Dungeons & Dragons 5th Edition. Create your FREE account now and start digitising your campaigns here: www.dndbeyond.com/ Music courtesy of Epidemic Sound Learn more about your ad choices. Visit podcastchoices.com/adchoices
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I will once again set the scene.
As you emerge into the crumbling ruin of the chamber at the top of the temple of hesper you are confronted
by a powerful sphinx uh seemingly very different something clearly not right some sort of evil
magic at work uh amongst the sphinx around the room you can see these pools of this inky black
water pulsing with a kind of purple-violet
power, lightning
crackling across its surface.
And then there are these eight
crystals embedded in stone
plinths in the middle of the room as well.
But as the Sphinx
lets out a terrifying roar,
we are going to roll
initiative.
From everyone, please.
So, because of the
blessing of ages, we have a
plus one d8. You get an extra
d8 to your initiative rolls. Yes.
Oh, awesome. You feel
time almost slow down,
allowing you to react
terribly faster.
Oh my god.
Oh my god. I rolled two.
Two, three, four, five, six, seven, eight, nine.
12 total.
Nine total.
Nine total.
Aayla total.
20.
20.
Sentry total.
14.
14.
Nova total.
Nine. Nine. Nova, total? 9.
9.
Johan, total?
Slight issue here. Hold on.
I don't have beyond 20 on...
Oh, raps!
On Chrome, we're having a slight issue.
I'll just roll with D20.
I've got a plus 2. 4, and then
plus 1 D8.
7. So... a plus 2. 4, and then plus 1d8. 7.
So, 6.
Plus 7. 13.
13.
And I'll fix that now.
Sounds good. I don't know why
you are called 20-foot line in chat.
Yeah.
Why am I called 20-foot line?
I don't know. That's very weird.
6-foot on 10-foot lane? I don't know. That's very weird. I'm 10-foot radius.
15.
That's amazing.
15.
Perfect.
15-foot radius.
So, even before the lair itself activates,
Ayla, yeah, this sphinx lets out this terrible bellowing roar,
and you can see its muscles beginning to clench, ready to pounce forward.
Yeah, oh, um...
Oh, God. Why me?
I am going to move...
to here.
As a point,
I am going to ask you this question.
It's not a leading question. During that
movement, do you move through the Black
Water? No, I'm purposefully
avoiding the Black Water.
Okay, yeah.
If you get close to it,
you just get this overwhelming sense
of power emanating from these pools
it's not necessarily bad power it's like lightningy
you this isn't this isn't lightning this is magic like raw power almost
there's lightning on it it's not bad you don't well I mean yeah you don't you
don't know but it's not like you can feel pressure or like heat or anything
like that coming off of these pools anyway okay I am just going to bonus action rage and i will hold my
action if it is to attack come close to
me and i will hit it okay kind of want
to draw you only get one attack if you
hold your action though so um even with
extra attack um okay after alas go uh
for the lair effect i require
everybody to make a constitution saving throw you all have advantage as this is an age effect
uh so con saving throw please oh 22
you have advantage right you have advantage yes uh From the blessing of aeons.
Uh-oh.
You get the plus three as well.
One, two, three, four.
Anybody within ten feet of century gets a plus three.
Yeah.
Twenty-one.
Twenty-five.
Twenty-two, twenty-three, twenty-four.
Twenty-four.
Twenty-six.
Quill, you seem to be the only one who is potentially low.
What's your total?
17 with Sentry's boost.
So with Sentry's boost,
you almost feel like this aura of protective magic
emanating from Sentry's matrix.
And as this kind of pulsing wave emits from the Sphinx,
you feel your bodies,
you almost see like alternative timeline versions of yourself
some of you become younger some become older but you manage to kind of rebuff and those spectra
those specters vanish um quill it's only because of sentry's protective aura that you feel this
kind of effect shrug off around you um as this blast of time erupts. The Sphinx sort of seems to
sense this.
Do not think yourselves
protected because you have passed
Phaedrus' challenge. That
weakling, that fool may have
allowed you to pass, but I will not.
Lucius.
You almost turned me into an egg, guys.
I will
look for a knowing nod
from Quill and
Messenger Rings.
Do we attack now?
Yes!
Yes!
Alright. In which case, I will attack.
5
10
15 20, 25.
25 is fine.
I'm going to Chromatic Orb just to send out a feeler, so to speak.
A level 2.
And I'm going to make it Acid.
Pretty pleased with a cherry on top.
And that is a 23 to hit.
23 hits.
Excellent. That's 15 acid
damage
to the sink.
He watches the orb of acid
strikes against the creature.
It hits and you can see it's done damage
but the creature barely even
registers it. The sphinx just sort of...
It's not resistant.
Your poultry magics will not help you here.
If it was resistant, it's not.
It's not resistance.
This thing seems very, very tough.
Six more points.
Acid.
Diplomancy.
Six more points.
Shard.
You kind of conjure this element of, you know,
orange energy and fling it out.
And yeah, the same kind of effect.
And then barrier ring comes to life.
Fantastic.
Anything else, Lucius?
If not Sentry, then Johan.
I'm done.
Sentry.
Johan, you're up next.
Okay.
I will cast Protection from energy on Quill
so that will give him resistance to lightning damage
for an hour
if I can concentrate on it
and I'll just say
I'll stay as close to as many as you
as I can
that was close
whoops
sure
anything else sentry so that's your action
anything else I know that that's your action anything else
thank you stay close
Johan
I have an idea
and I'm going to
step into the pool of magic energy
okay
so as Johan
you step into this pool
it's
as a spellcaster it's liquid it's almost like
liquid mana it's it's like essence of magic itself and as you step into it you feel your body
flood with power um you gain one stack of corruption whilst you are whilst you have a
stack of corruption you deal an extra d10 of damage. Any damage you deal, you deal an extra d10.
But you have a minus 2
to intelligence, wisdom, and charisma saving throws.
Okay, that's bad.
Alright.
As a point,
if you step into...
This pool seems to get sucked up
and then will slowly replenish.
You can step into multiple pools.
It's like, as you step into it,
you gain one stack of corruption.
You got it.
It's going to be a mark on you, I think.
Can I do that?
Corruption?
Ooh.
Yes.
I'll send out a little feeler,
third-level lightning bolt at it,
just to see how it fares against some lightning.
Cast that third level.
Bam.
Did it cast?
32, dex 17.
And what, roll an extra d10?
1d10, is that correct?
Yeah, add the damage because I'll half it.
So it deals the same type of damage
as the spell.
37.
The saving throw I got is a 24,
so it will take half damage.
So 37 halved would be 15,
plus half of seven is three,
so 18 points of damage.
18, okay.
Has this pool soaked up right now?
Yeah, yeah.
And you feel powerful, Johan.
As this magic and mana seeps into you,
you feel like you can take this thing.
You feel strong and powerful.
15, 20, 25.
Okay, then I'm going to finish by moving up to here then
to get close to another pool.
Okay, nice.
Perfect. Anything else?
That's all.
Okay.
How bad can multiple stacks
of corruption really be?
It can't be that bad.
Exactly. It'll be fine.
That'd be great. Extra D10 of damage?
Awesome. It feels good.
Yeah.
Kuratas, the Vigilant,
will float over to here
and positioning itself so that
in a 60-foot cone, I believe...
So everybody but Lucius A cone of cold
It casts a spell
And yeah you just feel this blast of cold
Erupt over everybody
So I need everybody but Lucius
To make a constitution saving throw
You're going to counter spell it?
What level?
Four everybody but Lucius to make a constitution spaving throw. You're going to counter spell it? What level? Four.
At fourth level.
Let me have a look at how counter spell goes.
Can I hit it? Because my
attack action will go off. Every level above.
I tell you what, so that will go after
it casts its spell, Katie, so the
trigger happens. Oh, actually, no that will go after it casts its spell, Katie. So the trigger happens...
Oh, actually, no, it triggers after you move.
The range is not right.
If you can't hit me, I can't hit you with counter spell.
Ah, yeah, within 60 feet of you, yeah.
So, yeah, it's just in...
Yeah, I think you are just out.
Well, if you can't hit me with Conan Cold,
then it's not fair to counter spell it.
Yeah, exactly.
Okay, so no counter spell then.
So Aayla, go and make your attack roll because
that would happen as he moves. You
make the attack and then he casts the spell.
22.
22 hits.
Nice.
That will be damage of
17 with the hammer and then
a dex save
because he's in my aura
that is a dex save
through a 13
that's a failure so he will take
8 lightning damage
wait no 8 9 10
11 12 I remembered the plus 5 takes the 8 lightning damage. 0.89 10, 11, 12.
I remembered the plus 5.
Remembered. So as you slam
the hammer into the sphinx,
it barely registers the blow
and the lightning courses over it, and then
it just kind of looks, takes
in a deep breath, and this giant cone
of cold erupts from its mouth.
So yeah, constitution saving throws
please, from everybody but Lucius.
25.
And that's a minus 2
from the pill, right?
No, the con save you don't get minus 2.
Okay.
Don't forget century
auras as well. Anyone who
is a century aura. Okay, well both me and
century rolled a 1, so
yeah, you're both failing this.
Yeah.
Nova, Johan, you both succeed.
Don't forget, guys.
Ayla?
22.
22.
So everybody but Sentry and Quill passes,
which means you take half damage.
And if you have any cold resistance,
you can half it again.
So it's 30 points of cold damage to Quill and Sentry
15 to everybody else
who succeeded the sabers this blast of cold
engulfs around you
whoa
whoa
nope that's a legendary
Nova
can I
so I'm going to move up slightly so that I'm five foot closer.
I would like to bonus action cast Hexblade Curse on it, which I haven't done for ages.
So Hexblade Curse.
And I'm gonna try something, It's probably not going to work.
That's my ability.
It's a hex blade thing.
And then this probably isn't going to work,
but could you please make a wisdom saving throw DC 17 for me
as I cast slow?
Ah, you're casting slow.
Interesting.
What saving throw?
What type of save
wisdom 17
uh that's a natural
20 which brings me to a 30
oh my god
christ
magic sort of just erupts around
uh the sphinx as you attempt to slow
um
time
time is not your friend in my realm magenasi uh anything else nova
well just got a really sassy comeback i've got nothing have i like what can i say come on that
was a really good line at the end of your turn it's going to make a legendary action to claw at Ayla.
For a 31 to hit.
Yeah, that'll hit.
You're in big boy monster town, okay?
You guys are level 12 now.
16.
22 points of slashing damage, Ayla.
As the claw strikes past.
Which will be halved to... 11, yes.
Halved to 11 for you.
And then, Keeluk.
I want to fly with my 50 feet
to behind Ayla.
Hopefully not a long enough range for him.
I don't think it has, like, 10-foot arms.
Do you land in the pool?
No, as I'm flying,
I'm going to do like a boomerang move.
And as I fly, I'll touch Howling Tempest.
That's what the hammer's called, right?
Yes.
With magic, holy weapon, sorry.
Okay.
Whoa.
And then say, I need you to get whacking,
and then fly back to where I was,
which is 50 feet of movement.
And then I've got action to use a cantrip,
so I'll just go with a sacred flame on it,
so it makes a dex save.
11.
Perfect.
3d8 plus 5
24 damage
really cramped with a cantrip
4 points of damage
the sacred flame kind of engulfs along the sphinx's
side as the radiant
energy sears it
is that the whole of your go?
that's everything, action, movement
at the end of your go it's going to use its last
two legendary actions.
Johan, as you currently have one stack of corruption,
can you make a wisdom saving throw, please?
You have a minus two to this.
Yeah, this is going to be bad, chums.
Oh, it starts so bad!
You know, 17, that's pretty good!
17.
You feel this kind of surge of power
and you almost begin to hear whispers in your mind
you don't need the rest
you don't need the others finish them off
but you kind of manage to block it out and you
avoid whatever effect it was trying to have
on your mind
you feel this power surge
what's that then
puddles
Ayla excuse me I mean if you want to do extra damage Aayla
I mean if you want to do extra damage
puddle's good
and so far like you've hit with all of these
attacks the sphinx does not
look perturbed
of course it doesn't
it looks incredibly tough
I'm
going to attack
the Sphinx, please, and
the holy weapon will give me an extra
2d8 radiant on a hit.
Oh, yeah.
Okay, that's a natural
20.
Nice.
So, thank you for these
dice, guys.
They're not bad. Nice. Oh, it's okay. I made up the advice, guys. They're not bad.
Nice.
Oh, it's okay.
I made up for it, though.
I made up for it.
It's a two on the second one, which is only a 14 to hit.
Well, the first one definitely hits and is a crit,
so work out damage.
Oh, Christ.
Okay.
So, Brutal Critical as well.
So, oh Oh my god.
So 21
is the hit.
So let's break it down until you get...
It's D10.
So 10 for the base weapon,
plus another D10 for Brutal Critical,
so 20,
plus your modifier,
which is what?
Plus 11, because I'm raging.
So 31 base damage
from just the normal weapon attack.
Then 2d8 maxed is 16.
2d8.
So it's another 16.
So 31, 16, 47.
So that's the max damage.
So then roll 2d 10 plus 2d 8 again
47 plus whatever this is yeah
Baby
20 total for the rest of that so 67 67 points of damage total. Jeez.
Yes, please.
And then deck save.
And then a deck save.
The deck save is 26.
Oh, that'll do it.
So eight.
So he takes four.
So he takes four.
So you see this powerful blow as the power of Hesper infuses the howling tempest and
slams into the creature for the first time you
actually almost see it wince in pain as it
takes this massive blow into the side
you see the sphinx just sort of
becoming angry as
it does so you are going to be
a nuisance
are you done
at the end of your turn it's going to be a nuisance. Are you done? Uh-oh. Yeah.
At the end of your turn,
it's going to take a legendary action
to make a Chlorous Strike at you
for 23 to hit.
Yep.
That is only going to be five...
11 points of slashing damage,
so five slashing damage.
And then for its lair action,
Aayla,
Century, and Lucius.
Two seconds.
My D&D Beyond has just messed up
my hit points for some reason.
That's okay. I'm going to be moving you,
so don't worry about that.
Oh.
Where? Where?
Where are we dropping, lads?
Hawaii.
Where the hell are they?
Oh.
Uh-oh.
Century Aayla Lucius, you vanish.
The sanctum that you were in in a flash disappears.
Instead, you find yourselves in the middle of eight crystal
circles embedded into the stone plinths with what appears to be just an enormous storm
completely around you um the dark gray area that you can see on the map represents this thick
pea-like soup that seems to just completely engulf the area. The lighter
grey areas is all kind of open
up air where the mist becomes, the fog
becomes thinner, allowing you to see
through it. A
very shadowy version of the
sphinx is flying nearby
and the crystal
orbs around you pulse. And you can tell
that the storm, this dark grey fog
is
booming with thunder and lightning and freezing cold winds around you pulse and you can tell that the storm, this dark grey fog is booming
with thunder and lightning
and freezing cold winds
and it's just swirling around you.
The eight crystals all begin
to dimly glow.
Johan Nova Quill, the crystals that
you can see in the sanctuary
also begin to glow.
I don't like it.
I can't do puzzles, I'm too dumb for it!
Lucius!
I'm too dumb for it!
What do we do?
What do we do?
I'm going to
try and hit
one of these crystals
with a simple I'm going to try and hit one of these crystals.
Okay.
With a simple... I'm going to stand here.
Oh, I can't.
Hold on.
One sec.
I'm going to stand here next to this crystal on the right-hand side
so that I'm in line with the three crystals in a row.
Yeah.
Like this.
Yeah.
Okay.
And I'm going to cast some spell
that I've tranced and thought about.
And now I know. Tasha's
Caustic Brew,
which is a stream of acid that
emanates from me in a line
30 feet long and 5 feet wide in a direction
I choose. Each creature
or thing must succeed a deck saving throw.
I guess it can't move.
Or they get washed with acid.
2d4 damage.
You don't need to roll any dice or anything on this.
You don't need to roll any dice.
The crystal orbs, the magic washes over the orbs,
and it coats them all.
They don't seem to react.
The three orbs that you've targeted um just seem to
kind of pulse um as the spell hits them but then nothing changes nova lucius and quill you see
those three uh orbs on your side do briefly kind of pulse and then nothing happens
do they demo after that uh no they stay the same as they were before. As if
they detected something but then it
didn't have any greater effect on them.
Anything else, Lucius?
I will messenger ring, trying to speak
to the other two
that aren't in this
strange version of this place.
The messenger ring doesn't work.
So anybody in your area
can hear you.
The other three cannot.
We need to find a way out.
My spells aren't working on the crystals,
is what I say to those in this thing with me.
Try smashing, okay?
So the crystals have gone out.
They pulsed and then went out. No, they're just dimly lit it's like they pulsed it's like they've got
this dim glow you see them kind of like one and then they go back to the dim glow they were before
um okay okay uh lucius the other thing i forgot to this is at the start of your turn the other
thing i forgot to describe is in this whole place uh we'll assume you succeeded on this because i you just took your turn there is a powerful wind at the very center
of this kind of eye that you're in that's trying to blow you out to the outer edges um you would
have had to make a strength saving throw but for this purposes we'll say that you passed it because
it was my fuck up for not mentioning it but yeah the start of your turn you feel like this wind
desperately trying to push you away um to the outer edges of the circle,
trying to almost blow you out into the thick fog
that you can see on the outskirts.
The pea soup.
The pea soup.
Century, can you make a strength saving throw for me, please?
Can do.
11 plus 8, 19.
19 is enough. Yeah, you kind of kind of dig your feet in and you
feel this wind trying to push you to the
outer edges of the of the circle
um but you remain where you are
if you do want to move in this space
um it costs double movement by the way
okay because you're fighting
against this wind as you're trying to move around
all righty
um i will move up to uh this one here and because you're fighting against this wind as you're trying to move around. Alrighty.
I will move up to this one here,
and then can I try and attack the one in front of me and then move across
and then use my second attack on the other one?
Are you just attacking normally, yeah?
Yeah.
Okay, you hit both times.
It's strange.
The crystal just absorbs the impact.
Like it has absolutely no effect.
And it's almost like the sword comes to a perfect stop
as if it absorbs all of the kinetic force of the blow
and just nothing happens.
So you strike the first one.
If you try and complete it and strike the second one again,
nothing really happens.
Getting up close, I'd say that you can see
there are some engraved symbols on these orbs.
Okay.
Yeah, I'll just say to Lucius,
my attacks aren't working either.
I don't know what to do.
Okay.
End of Euro century?
And then, yeah. Yeah, that's me. That's good. Okay. At the end of EuroCentury And then Yeah, that's me, that's good
Okay, at the end of Centuries Go
Johan, can you make a
In fact no, he'll do this at the very end of the turn
Go ahead Johan, take your turn
I am going to
Cast a
Fourth level Storm Sphere
Around all eight of the crystals
20 foot radius Okay Storm Sphere you say, yeah level storm sphere around all eight of the crystals.
20 foot radius.
Okay. Storm sphere, you say, yeah?
Yeah, this went super well last time I tried it.
Do you want to put one on...
Do you know how to do a thing in Roll20?
Like how to drop a thing?
Ah, yes, yes, yes. I can...
And it would hit all of them in the middle?
It should do, yes. 20 can... And it would hit all of them in the middle? It should do, yes.
So if each creature in the sphere...
Yep, that would work.
Oh, it's quelling the sphere?
No, no.
Oh, it's just all my strings.
Yeah.
Okay, so let me put a thing in
just to show where the storm sphere is
and then we can measure around it.
So you basically want it right in the middle. I'll tap into a so you basically there's some nice corruption tool as well uh okay yeah so when you step in rams you feel like another
big surge of power come through you now have two stacks you do 2d10 extra damage when you hit with
something you have minus four to your intelligence wisdom wisdom, and charisma saving throws. Oh, there it is. Sorry, I forgot to click that.
Stormsphere.
Nope, that was incorrect.
The storm
energy erupts around you.
You don't need to roll damage. The storm energy
erupts, striking each of the
orbs. The very
far south one
lights up.
Oh, so it needs each element.
Okay.
So as the storm energy
kind of
strikes each of the orbs on both sides,
the crystal lights
up.
Shit.
Okay.
Do we have every element?
Not every element.
Johan, anything else on your turn?
Yeah, I'll use my bonus action
to have it
shoot out a bolt towards
the Sphinx
for 46.
46.
I've clicked it.
Did that pop up?
12.
And then an extra 2d10.
So that only happens when you cast the spell.
You don't get the extra 2d10 on additional effects like the Storm Sphere.
So when you cast the spell, it would have dealt extra damage.
Gotcha.
So 12 damage then.
12 points of damage.
The bolt kind of strikes into
the Sphinx.
Troublesome.
Johan, end of your turn?
Yeah, I'll just
move over here.
At the end of your turn, I need you to make a
wisdom saving throw with a minus 4, please.
This is bad.
Guys, this one is going to be bad.
I'm just going to roll on that 20 now.
Oh!
Oh!
No!
It called it.
That's a minus three.
Your mind
just gets completely overwhelmed
by shadows and
man, you love this sensation. This power that you can feel. You want your mind just gets completely overwhelmed by shadows. And,
ah, man,
you love this sensation,
this power that you can feel.
You want more of it.
Uh,
I need you to move up to your speed so that you can either make a weapon.
Well,
you can make a cantrip against either,
uh,
against Quill,
who's the closest ally.
You need to use a cantrip against Quill.
My,
my 2d10 extra damage.
Yes, this is, and you're using your reaction to do this by the way 15 20 25 30 okay this pool hasn't reformed yet but i'll move to
here then and i do i choose that that pool has reformed at the start of a new turn so
you can change if you don't want to you You can see that it's full life. I don't... Yeah, that's fine.
You can choose.
You don't have to.
Yeah, yeah, yeah.
Okay.
Okay, yeah.
I'll hit Quill with a lovely little spell lightning lure.
Am I in range for that?
No, I'm not.
You tell me.
Quill, have you got resistance?
Have you still got resistance?
Oh, he's 20 feet!
Oh but I have to move my full movement so I would have to step into the goop.
You could go sideways, you could go like that.
No you could go sideways like that.
15 feet, yep, yep, lightning lure, oh no.
Strength save throw please Quill!
Yeah!
Here you go Quill!
Strength save!
Uh, so I have resistance
14
14 is the first one
it's okay I rolled a 4
plus 2d10 please Ravs
oh
oh no
oh no
you get extra damage whenever you cast a spell or make an attack
don't roll 20
15 damage plus Last 11.
26.
Halved because of resistance.
13.
Yeah, the resistance super helped.
That would have been awful.
Yeah.
Yep.
At the end, and that is at the end of Johan's turn,
on Kuratas' turn, both forms actually move.
The shadow Kuratas will make its way towards
probably Aayla, the closest
target. The real Kuratas
will move towards Nova.
Nova, he's going to make one
a claw attack against you and then he roars
loudly.
That is a
18 to hit.
Nova. So I have
armor of the hexes.
If a target cursed by my hexblade curse
attacks you with an attack roll,
you can use your reaction to roll a D6.
Hold on, he rolled an 18, actually.
He didn't hit me.
No, he didn't hit me on that first one.
Okay, so the attack misses.
He doesn't hit me.
Okay.
Then he roars.
Quill, Nova, or Johanan if you are concentrating on any spells
can you make a constitution saving throw please
I've got advantage on con saves
oh sorry no just make a
constitution saving throw yes if you have advantage
this counts
okay
not 20
you can still make the save Nova
still make the save because there. Still make the save.
Because there's damage to this as well.
So Quill and Nova,
you are both going to take some thunder damage.
And if either of you are concentrating on a spell,
it goes.
God damn it.
Okay, well, Aayla's hammer is gone.
Is this an attack roll?
This isn't an attack roll. It's a saving throw effect. Save. Okay, well, Aayla's hammer is gone. Is this an attack roll? This isn't an attack roll.
It's a saving throw effect.
Save.
Okay, cool.
Sorry, how much damage again?
24 points of thunder damage.
You take half, Johan.
Half?
How much is that, sorry?
24.
24 thunder damage.
Take half.
And yeah, concentration on any spell is lost
so I've got resistance
so that's 6
it would be 24 half to 12
half to 6 yes it would be
so
this bellowing roar erupts
out from Kuratas meanwhile
in the storm verse
just a core attack against Aayla for
25 to hit
for 11 points half to 5 in the Stormverse. Just a claw attack against Aayla for 25 to hit.
For 11 points, half to 5.
Another big swiping claw kind of like bam! Thuds you in the shoulder.
Certainly nothing that you can take.
Certainly nothing that you can't
take.
A couple of double-links in this.
Nova Vita.
She's out.
I would like to
oh Christ
I would like you to make
a con save 17 please
as I raise
Tiangong and blight him
con 18 raise Tiangong and blight him.
Con.
18.
He's going to pass.
Damn it! One!
I don't want to rub this in.
I rolled a two and I have a plus 16 to con saves.
This guy is incredibly tough.
Health wise.
But, you know, my spells, this is the way work oh god i've rolled a lot of numbers here um okay i've four oh my god yeah can you just copy and
paint on you 52 52 52 yeah 52 yeah so half to 56 doesn't matter who's off
anyway you take it so the spell spell does definitely have an effect.
You can see Kuratesa...
as the spell kind of rages over his body,
but he manages to resist some of the more powerful effects from it.
I can't get away from him without him swiping at me,
so I will stay here, I guess. Yep.
Okay.
Kelek.
Uh...
I mean, can I see
any of the symbols
on the pillars?
Yes, you can.
Are you looking at the one closest to you?
Uh...
So, is Johan still,
like, possessed?
No, he seems to have come through his senses now. It seems like he was temporarily overcome. So is Johan still, like, possessed? Or is he, like...
No, he seems to have come through his senses now.
It seems like he was temporarily overcome.
But you can see this, like, dark power kind of crackling through him.
No more black goo for you!
I agree.
I'm in a position where I can look at, like, two of them.
Okay, yeah, so you look at those two.
Let me see.
So the one to your north like the one directly to the side is um the symbol for divination and then the one below you is the
symbol for enchantment schools of magic divination and enchantment awesome wow all the things i can
do right now if i there's not a very easy way
to look at the schools of magic on here, I'll be honest.
Can I...
Screw it. I'll cast
Aura of Vitality.
What magical cauldron wellspring
did I pull this from, I hear you ask?
And it
affects anything within a 30-foot radius
of me. so I'll also
cover
all of the dang
pillars as well. Evocation. What school of magic?
What school of magic is it?
Is it evocation? Evocation.
Yeah. That's weird.
The one that's already lit just remains
glowing.
What level is Aura of Vitality?
Third. And it restores hit points correct yeah uh johan your corruption drops by two uh by three technically so it goes to zero you are no
longer empowered by the goo but you no longer have the bonus damage. So all of the effects basically cancel.
Yeah, so... Well, so Aura of Vitality, it doesn't heal everyone 2d6.
But, yeah, I was going to say...
No, but it's a spell that can restore hit points, yes?
Yeah.
Then it has the same effect of cleansing the corruption.
Cool.
Cool.
And, yeah, so as a bonus action action I can use that to do a thing, which
I will on me. Sure. Completely fair. Whilst you do that, in the storm verse, Ayla. In
the storm verse? At the start of your turn, can you make a strength save, actually, Ayla?
At the start of your turn.
I'm sure you're going to succeed.
I rolled an 18 plus 11.
The wind has no chance of blowing you back.
You're just like implanted where you are.
However, the area of the storm does begin to
shrink.
Okay.
The outer rim, so that outer dark grey
colour becomes dark grey. I don't actually have a way
of changing on this map.
But that becomes a darker grey, shrinking
around.
Drawing closer.
Can I...
That one that's... So that one that's
so that beacon that is lit up
on our side
you guys you didn't see what activated it
it just seemed to come alive
can I have
can I go over to it and see
if
I don't know because it's a certain type of magic,
isn't it? Can I look at what the symbol is
on it?
If you step away from the Sphinx more than five feet, you'll get
an attack of opportunity against you.
Can I just move toward, like, one square
to the side, like, so
I'm still in his...
I'm still going to be in his zone.
Can I see what it has on it?
And you want to look at the one closest to you.
So not the glowing one, but the next closest one.
Well, can I see both of them?
I don't think you have to be next to them.
The engravings are so fine that you have to really be next to these crystal spheres
to be able to see the symbols on them.
But you can see the one there.
I think Ayla would probably need to make just a straight up intelligence
check. I don't know if this is something
Aayla would be able to recognize. In fact, actually
I'm going to say, because you don't have
proficiency in Arcana, you don't know what
the symbol is. I don't think I
can. I will tell the guys that I don't think
I can get out of this place because I have no
idea what this is.
And I'll just hit
the Sphinx twice.
That sounds like a good plan.
That's a natural
20 and I'm not even kidding.
Oh!
Well, you don't have Holy Weapon, so
calculate the damage. It's
2031 plus another
2d10.
So happy I gave you these dice.
5, 6, plus seven then and a dex so 38 uh the attack it passes through the shadow form those of you in the material plane notice that the sphinx does seem
moderately injured by that but uh it kind of seems to almost be struck as if from a different place.
Not as effective.
Oh, the lightning damage,
that is an eight on the saving throw.
Eleven points of lightning damage then.
Same thing then.
It seems to be struck, but is not as effective.
I don't know if that one will hit, though.
19?
19 still hits, yeah.
It hits the shadowy form.
15 damage.
15 points.
Half to pin.
Yeah. You don't know if you're having much effect on the shadow version of this creature, 15 points half to pin yeah
you don't know if you're having much effect on the
shadow version of this creature
but you are connecting with something as the
blows connect it just doesn't react in
any way it's almost like a kind of echo or
shadow of the creature
tis all she has so she
will continue to hit
no I'm not sure
how to get out of this.
There's a reason that it sent you to get it away from it
and sent you to this plane.
At the end of your turn,
the real Sphinx is going to take one of its legendary actions
to attack Nova.
That is a 20 to hit Nova.
Would you like to use your reaction?
Yeah.
I rolled a four.
On a four or higher, it misses me
regardless of the roll.
There you go. It misses you.
That's its legendary action.
Remember, you've spent your reaction until your next turn.
Yeah.
Okay.
At the top of the round
is
its lair action.
It's done that one.
It's done that one.
I would like everyone to roll their initiative.
Everyone.
Do we get a plus eight?
You know what?
I actually can't change it on the encounter builder,
so I'm not going to use
this layer action
because it's too complicated.
I can't be bothered.
Lucius.
Can you just end the encounter
and restart it?
No,
because then it gets rid
of all the hit points.
It gets rid of all the
hit point damage,
which I don't want to do.
I guess I could make a note of it, actually.
Yeah, go on then. I'll do it.
Because I want to use its ability.
Oh.
Okay.
Time.
Do we still get the plus pay?
1 DA, yeah.
You do get the plus pay, yeah.
That's part of the blessing.
So, put its hit points here.
And then I can...
Back.
Running counter.
24, baby!
Still super fast.
I've got advantage on initiative. And then plus the D8, which I rolled a 7 on.
Lucius, new initiative.
28.
Nice. K. Nice.
Kilek.
13.
Aayla.
24.
Entry.
15.
Nova.
18. Johan. 15. Nova. 18.
15.
Johan.
22.
22.
Now, I will point out that this happens on a specific initiative action,
and we continue from that original initiative, which was 20.
So those of you who got above 20 basically miss a go.
As time warps between both realms,
yeah,
as time warps
between both realms,
oh, that is actually
20, I forgot to do that.
Yeah, time warps
between both realms, and things
seem to displace and move.
Nova, it is your turn.
Huh?
Nani?
Uh.
Oh, I don't bloody know.
I normally need a whole entire round
to figure something out.
I'm going to hit it with Tiangong.
And yeah, let's do that.
Because I can't think of anything else to do.
So, and I'm going to green flame blade this as well.
So.
Okay.
18 plus 11 is 29.
And then 1d8 plus 7.
That hits.
Oh, I rolled an 8.
So 15.
You're in material plane 2.
I rolled an 18.
No, I wanted to roll a 19.
Anyway, 8 plus 7 is 15 points of hit damage.
And then 2d8, 5, 6, 7.
7 points of green flame damage for the energy this time tiangong strikes into
the creature and the flame washes over them engulfing them in flame and they are reacting
now as if uh pained by these attacks um can i also add plus four to the bludgeoning damage
um as per my hexblade curse as well. You get an extra 4 points of damage.
Yep, that's fine.
I think that's an action
so any movement or bonus actions?
I can't really move
without an attack of opportunity
that.
No. Carry on.
Sentry.
You just feel this kind of
warping of time and then, yeah, suddenly you're like,
ah, you're acting.
Okay.
I'll say Lucius. There's a strange symbol
on this... Oh, but I can't
read it.
And then I'm going to move up
behind Aayla here
and cast Enlarge
on myself, please. So Quill's resistance is going to go
so Quill loses resistance
and Sentry becomes
biggin
I become big
end of your turn
that is thank you
okay
Keeluk
sorry what were the ones next to me again i i am only now noting them down
divination and enchantment the one next to me is divination uh there were two next to you both
divination and enchantment the one to your north is divination the one to your south is enchantment
okay and if i i want to keep rotating around
so I can get a good idea of all of these,
can I go to these two?
Yeah, basically, Quill, at this point, I'm just going to say
it's starting from the very northmost one.
It's abjuration, conjuration, divination, enchantment,
evocation, illusion, necromancy, and transmutation,
each of the eight schools of magic
uh cool in that case uh i want a bonus action uh with my thing uh to heal another 2d6 on me um sure
three three you love this spell yeah i mean you thought this spell's great don't complain about
it now it's gonna be really cool um and uh i want to cast message on yep the transmutation pillar
you cast message and it lights up uh i believe transportation is the last one, or the furthest around the clock.
So the one you are basically next to.
So yeah, that lights up,
and it lights up in the other realm as well.
As you cast the transmutation spell,
it reacts and glows.
Perfect.
Getting there slowly, but getting there.
You're right, the other ones are so there on the map yes on your side
on your side they also light up lucius as well
yeah cool cool cool i'll put more down for everyone thanks um anything else do you like
that's that's me that's everything i got okay uh at the end of your turn, before becoming its turn
again,
Nova,
make a wisdom saving throw for me, please.
Do I have to?
You do. I'm sorry.
Wisdom.
Oh, that's a three plus
six.
Plus three, six.
I would like you to move up to Johan
and make an attack against him.
You can...
Well, it would be...
Hi, Johan.
It would be cantrip.
Oh, wait, you've used...
A cantrip.
No, you've had your turn since then.
Yes, so it would be green flame blade.
This uses your reaction.
That doesn't sound good.
What?
So I move up to him
You're using your reaction, you move up to him
And then you cast green flame blade on Johan
Green flame blade, okay
But do you want me to do the physical attack as well?
Yeah, yeah, yeah
You make the attack roll as if you're attacking an enemy
You just feel your mind become clouded
Yeah, you make it as if you were making the attack on a monster
With green flame blade I rolled a 5 plus 11 So 16 to hit become clouded. As if you were making the attack on a monster.
I rolled a 5 plus 11, so 16 to hit.
15 that hits.
Sarsbud,
1d8,
7 plus 7
is 14
to hit.
So 14 tiangong damage.
And then
9 points of flame damage.
14 plus 9.
23?
And then you kind of...
No, 33.
Wait.
Am I done?
How much damage does that have?
14 plus 9.
It's 23.
Sorry, I have a small brain there.
You feel Nova, your mind sort of become clouded
and you just feel that kind of surge
as there's shadows all around you.
You think you see the Sphinx move
and then you see enemies.
You see like Kallus and Valkyrian soldiers
and you just feel your body kind of always reacting.
And then, yeah, you kind of realize
that you've just attacked Johan
as the clouds and the shadows part.
Johan, I'm so sorry!
I think I deserved that one.
I thought he was stopping!
Kuratas turns, and on his turn,
will basically bring his giant paws up,
and crackling purple lightning conjures between his paws
and he is going to cast chain lightning
on Nova.
Can you make a dex save, please,
Nova?
12, 13, 14, 15.
15 is not enough.
Can
Quill and Johan also make a dexterity saving
throw please
oh my lord
5 baby
uh
that's a natural one
well you are resistant to this at least
I'm resistant yep
all three of you take
45 points of lightning damage.
Ow.
As he Emperor Palpatines the three of you.
As these lightning, it hits Nova, then it chains to Johan,
and then that chains from Johan onto Quill.
As this lightning just erupts between the three of you.
Quill, are you still up?
Two, half.
So 45, half would be 22. the three of you. Quill, are you still up? Two half. So, 45
half would be 22.
Now's a good time to
mention that when Lucius
went down last episode, we did
an injury check after the episode and he passed.
Me, however, I need to
do an injury check because I'm down.
Right now? No, you don't.
No, you don't. No, you don't.
Gift to the protectors. You wrote your name in my book buddy you feel this kind of blast of energy
strike you in the chest you kind of feel your life energy begin to fade and then over the book of
shadows at your side a powerful glow kind of erupts from it uh if we could see inside the book
we'd see the name burn out in
lights kind of like it fades as if written um and you feel this protective blue shield like a like
a holographic hologram over where your kind of wounds were taken and just protects you from that
last bit of damage that would have killed you or not you unconscious you are at one hit point quill
holy crap so wait for the benefit of anyone else that
doesn't know this this feature is that like once at once per long rest so i yeah yeah so yeah so
no one has a long rest again okay yeah but anybody's in that book the first person right
yeah the first person to go down gets this effect
from the names
that Nova has written
in the book.
So I'm assuming
I also lose
concentration too.
Not all the names
but until
she takes a long rest
until Nova takes
a long rest
nobody can get
that benefit again.
So all the names
stay in the book
I just can't use
this spell again
until like
a long rest. So i can't do it for
anyone else until then that's really cool do i keep concentration on my thing with a 12 you you
don't go unconscious so uh with the saving throw you took 45 points of damage so the dc would have
been 22 for that okay so aura vitality goes unfortunately cool yeah it's half damage
any of that does any of that chain lightning hit any of the crystals
no chainy and even if it did the evocation orb is already lit
oh yeah fine uh lucius in the other realm, you suddenly feel like, what's going on? Time.
I'm growing increasingly nervous
at the storm that's
kind of closing in.
That does shrink down. The lighter
grey area is now filled in, so the
white area is the only safe area. Can you
make a strength save, actually, Lucius?
No.
I'm afraid I need you. I have to insist six uh i'm going to
you are what's your aura century 10 feet or five feet 10 feet oh so it's another plus three that's
still not enough uh lucius you are blown 15 feet back as the fog engulfs you. You take 5 points
of lightning damage, 5 points of thunder
damage, and 5 points of cold damage.
As you're blown
back into the storm, you can just feel this
power erupting all around you.
I'm going to try and push my way back to the crystal.
You can do so, but it costs
all of your movement to get back to where you were.
Very well. I'll listen to what Sentry said to me
I'll have a look at what it says
on the crystal
are you trained in
Arcana
yeah
I've got proficiency in it
you are proficient so Amplification, Conjuration
Divination this is the symbol
for the school of divination of magic
which you would recognise alright Conjuration, Conjuration, Divination. This is the symbol for the school of divination of magic,
which you would recognize.
All right.
Have I got any divination things on me?
That's the question.
Can I divine anything?
Am I a diviny kind of boy?
Unlikely.
I don't think I do.
Can I look to the one to my left, or is that too many actions? It's more
that you don't have any movement left because you were
blown back and it cost double movement to move.
Shit.
In which case
I'm going to fire
at the sinkhole.
The sphink? The shadowy
sphink?
It's going to be another chromatic orb
at fourth level of acid
24 to hit 24 hits it hits the shadowy version they'll seem to deal less damage
to the real Curtis in the material plane as it strikes the shadowy form but it
does have some sort of effect you can see it's kind of lingering
eight decremency as well
please
eight decremency as well so four decremency
damage
as these blasts of magic kind of
hurtle into the shadowy
form
then Johan
is the sphinx
on that pillar like is there any Sphinx on that pillar
like is there any way to get to that pillar
it's flying above it
yeah you can get to the pillar that's already lit up yes
can I touch the pillar
and see what happens
you touch the pillar and nothing happens
okay
I'm just gonna have to keep hitting the Sphinx I don't think there's anything that I can really do Okay.
I'm just going to have to keep hitting the Sphinx.
I don't think there's anything that I can really do.
I mean, it's having an effect.
You can see that you aren't damaging the Sphinx.
It's just taking less damage.
I'm guessing I can't see anything with lightning or don't know enough about channeling lightning into things
that it would help.
It's the only power I have.
Would I know what kind of...
You can channel it into a sphere if you like.
It's not really a spell.
Like your lightning is almost like natural lightning.
It doesn't have a school of magic.
It's just the natural element.
I mean, to Aayla
it might. Aayla's brain, it might
work, but you've seen
Lucius cast a spell on one of these, or
not. He's examining one. He hasn't
cast a spell on one yet.
I leave it to you to decide what Aayla might
think of. She'll just hit, because
I literally
don't think I can help in this situation.
Yeah.
15
plus 12 to hit.
That will definitely hit.
8 plus 12.
Still hits.
Yep, both hit.
Two whack-ins.
16 on the first one 19 on the second one
and a dex save
19 did you say
yep
and then a dex save and throw
of that's a natural one for seven
13 lightning damage nine damage at half to six so yeah again these two whacks these two blows
definitely you can see the sphinx is beginning to weaken and slow down as even these attacks
against this shadowy form seem to be reverberating and causing some sort of effect,
but the storm is beginning to grow closer and surround you.
Johan.
Then Nova.
Okay, I'm going to say to Nova,
could you move out of the way please and i'm going to ready
synaptic static to go off so that it hits both the enchantment pillar and the sphinx at the same time
after nova's moved out of the 20 foot radius gotcha so you're basically like nova get behind
me and then you're gonna ready an action as soon as she does okay
yes i'll
have bonus action my storm
my storm cloud will shoot a
bolt at the sphinx again
why not
so storm sphere
oh
what what so mean
at the end of your turn
raves can you make a wisdom saving throw?
As you begin channeling the power of the spell,
it tries to influence your mind.
No penalties this time, so just a straight-up wisdom saving throw.
Oh, no.
Oh, God, please roll high.
Please, please, please, please, please.
16?
Is that enough?
Is just enough you're channeling this spell and you can feel it trying to claw in your mind
and memories of this grand noble sphinx so proud and regal with white fur
with alongside his mate flashes in your mind these protectors that you entrusted.
You trusted them, and you know that this isn't who they are,
and it dispels the shadows,
and you continue focusing on the spell.
Nova.
Can I...
This is before I...
I'm asking, not saying.
Can I both cast a cantrip
and drink a greater healing potion
in the same turn?
I can't remember what.
So if you drink a potion,
it's a bonus action.
A cantrip, it depends on the cantrip,
but most cantrips are an action.
So it's not that you can't drink it.
It depends on the action, yeah.
I will stagger out of the way.
So I'm going to push past Johan
Johan's thing will go off first then
because you finish your movement
and then the held action goes
okay
that's cool
yeah, snapped ecstatic
saving throw I need to make
that's an
int save which is probably very good
int save which is probably very good int save of
17
it needs to be
which it probably has plus 17 anyway
plus 9
yeah it takes half of
8d6 it takes 13 damage
and I had the crystal as well
it's psychic damage right
yeah psychic damage it seems? Yeah, psychic damage.
It seems to have no effect on the sphinx.
Well, I have the crystal, so...
It does, however, the enchantment crystal begins to glow.
Okay.
As you see, it kind of wash over,
but the psychic damage has no effect on the sphinx.
You seek to control my mind, to influence it?
You have no idea what I have seen in this place.
Your paltry horrors are nothing.
Then Nova, continue your turn.
That was awesome.
Yeah.
I tried to cast it on the frog, remember?
But it was too dumb.
I would like to...
This one is not too dumb.
It's too smart.
Yeah. Too smart
As I pass
what has been labelled Necky Wecky
on roll 20
That's Necromancy
Of course
Can I cast Spare the Dying on it
which is a Necromancy cantrip
Necromancy cantrip
It begins to glow
And chug a Potion of Greater Healing which is a necromancy cantrip. Necromancy cantrip. It begins to glow.
And chug a potion of greater healing, please.
44 plus 4.
5, 10.
I was going to roll it.
Or you can roll it.
I normally roll them.
Oh, I thought you rolled them.
I thought you rolled potions for some reason. Oh, right.
Okay.
Yeah, no, I am.
I'm doing it.
Go on.
That is 12 plus 4, 16 HP.
Glug, glug, glug, glug, glug.
Woo!
And then can I position myself
in front of Kelek?
I mean, I doubt it's going to help anything,
but I kind of just want to be like
defensive stance.
Sure.
I mean, it will...
Kelek.
Yeah, if he tries to attack you,
if he doesn't fly over
you or something like that then it will definitely provide some sort of defense uh sentry
i would like to uh attack these things please go for it and i'll use a level two divine smite on
this boy it's 14 plus nine to hit that will hit lovely jubbly
so I'm going to do 4d8
8 plus 5
those were d4s
oh hello
that's half what you could potentially do
that's better
cool
so 15 that's 20
and then plus the d4
22
plus another d4
for enlarge
26
so all halved
um
but yeah
you strike a massive blow
the radiant light
kind of searing out
uh
trying to strike the form
um
next attack
nice
yes please
oh 11 that is not enough this uh trying to strike the form. Next attack. Nice. Yes, please.
Ooh, 11.
That is not enough.
The Sphinx, this time, it kind of turns its hide and the sword just kind of scrapes along its kind of armoured,
kind of ceremonial plates that it wears as almost armour,
scraping across the side.
Anything else, Century, on your turn?
No, that is me.
Good.
Thank you.
Kelek cool
I want to
fly to the divination thing
cast guidance as a cantrip
yeah
fly back to behind
Nova and cast shield of faith
on abjuration
zoom these orbs all begin lighting up Shield of Faith on Abjuration. Zoom.
Zoom.
These orbs all begin lighting up as they do so.
Yeah, and you can see Lucius in your realm as well.
These orbs are now beginning to glow fiercely as they do so.
Keeley, full turn done.
That's my entire dang-ass action.
That's your entire dang-ass action.
Although, real quick um yes all of the stuff it's been casting is like mega cone like across the ground if i just fly up would i be out
of the range of that and i'm not in a cone the cone is like three-dimensional so a cone actually
expands to fill like an actual cone a line you would be able to it would have to choose to shoot
the line up or along the ground or whatever if you choose to so are you flying up in the air or are
you staying behind nova you i hmm it's going for a lot of area attacks and i kind of want to get out
of that um because it can still hit me even if nova's there. So what was the movement I did?
5, 10, 15.
I want to fly like 15, 35 feet in the air,
like above this point.
Okay.
On Kurathas' turn, he will move next to Johan.
Before he moves, actually, he lifts up a paw and a vertical
column of divine fire roars
down from the heavens in a 10-foot
radius, 40-foot high
cylinder, and he targets it
on Quill.
Yeah, no, that would still hit me,
actually.
Quillek,
I need you to make a
dexterity saving throw.
Ah, craps Whatever magic protected you before
will not protect you again
Dexterity?
Yes
Six
It's fried chicken time
i have one hp
you take
three points of damage
as the fire
incinerates and that is a
very high
i mean it still would if he'd stay
behind you you'd both be taking this damage
yeah exactly
i was gonna tune up for this still would have... If he'd stay behind you, you'd both be taking this damage. Yeah, exactly.
But he singles... I was going to tune it for this to sit.
Still would have hit him.
Oh, I forgot that.
Injury check, please.
Injury check, please.
There, Quill.
Concentration saving throw.
The DC will be 15, 16.
16, and I have a plus one.
Ah, 14.
Uh-oh.
Son of a bitch.
Oh, no.
Let me get up the injury table.
Uh-oh.
Roll a d20 for me, please, Thomas.
All right.
It's okay. This will be high.
Seven.
Sprained ankle?
Roll 20. Can you roll a d4 for me? Can you roll a d4 for me, please? seven sprained ankle roll 20
can you roll a d4 for me
can you roll a d4 for me please
mark what's the d4
please don't ruin the wing
I just made the wing
shaking a limb
which arm is the mechanical arm
oh no
oh come on
please no not the wing
is it left I said at the start of the episode Oh, no! Oh, come on! Is it actually left? No, not the wing! Is it your mechanical wing?
Is it left?
I've always...
I said at the start of the episode,
writing with the right hand,
but I got that mixed up.
I've always had the right arm.
Left hand is mechanical.
Right.
The right wing is...
It's not ripped off.
It's not completely destroyed,
but it is maimed.
The burns are so intensive.
It burns away several feathers. The musculature is is maimed. The burns are so intensive. It burns away several feathers.
The musculature is all maimed.
The maimed limb is basically rendered temporarily useless.
It's like it was as if it was broken.
As the column of fire pitches you to the ground.
Technically, you also fall.
How high were you flying?
I was 35 feet up.
You would have taken 3d6 more damage
so you get an automatic death save
because you fall 30 feet.
Dude.
Tom's face.
Oh my god.
Lucian. tom's face lucius i'm sorry dude i'm sorry
um
literal dice rolls man
uh lucius
the whole plane you are in
is filled with this thick pea soup
the wind dies down
um but you take five points of lightning, five points
of cold, five points of thunder, so 15 points
of damage at the start of your turn.
In the white area.
So the white is now completely gone. There is no
safe eye of the storm
now. You can barely see
Sentry and Aayla. You can just barely
see Sentry's massive outline
in this thick soup.
I noticed the lights
near me lighting up.
You can see those lights.
I'm doing it!
We're doing it!
Oh my god.
It worked!
And I'm gonna
push forward to
this one.
It's not lit yet.
My investigated, please.
It is the Conjuration School of Magic.
Conjuration.
Alright, I'm gonna just
split a little bit of
acid splash onto it.
Acid splash.
Conjuration spell.
The orb lights up in both
realms.
Boom, boom. I think there's one more
call out you can try read it you can't read it you can't read the school you
could just guess you could try and put lightning in it but ailer at the start
of your turn you also take five thunder, five lightning, five cold.
Are you resistant to lightning and thunder?
I'm resistant to lightning.
Okay, so two damage from that one,
so it's 12 damage total for you.
Sorry,
you had your hand up. Is there something there?
Just quickly? No, there wasn't.
I cantripped, so I didn't die.
Okay.
Can I tell Lucius to come over to me as well?
Yeah, you can call out to him.
Lucius, this way, this way.
Yeah.
Because if you're...
Actually, could I squishy...
I'm going to.
I don't know if I can do this.
Can I try and channel lightning into that
just as a... Fuck it, why not?
The lightning channels into it from your aura?
No effect.
Okay, I'm going to scooch past
the giant
sentry in the Sphinx. Can I
stand here?
Sure. Which is still not
provoking him. Yeah, is still not provoking him no yeah no and um
just okay lucius you are in my aura now but i think hayla will still probably put a
like can i hit the sphinx a couple of times and then put my arm out to lucius sure yeah yeah yeah
yeah and your aura gives resistance to lightning right so century and lucius if he's within 10 feet
of me you have have lightning resistance.
Nice, that's a great move.
And yeah, you can attack twice, yeah, absolutely.
Johan, you are after this.
Got it.
26 to hit.
And then
27 to hit.
Yeah, they both hit.
Bam, bam.
19 on the first hammer strike
and ooh
20 on the second hammer
strike nice
again it does seem somewhat resistant
but you can now see and those of you in the material
plane you can start to see like almost
like broken ribs appearing
just the creatures if it's being struck from somewhere else
like blood kind of
coughs up blood you can see it's heavily
weakened as these blows from another realm
affect it
and then I'll hold out my arm for
to hold on to Lucius to just
steady him in the storm
and I'll shout
it's not lightning
it's just it's not lightning I's just, it's not lightning, I got nothing
and that's it
Johan
I'm going to move over to
Kulik and I
am going to pull out
a shitty healing
potion that I've still got from the first time
regular healing potion
regular healing potion
it's mouldy and it's got like a...
It's moldy, it's months old,
it's got like a skin that I have to take off it.
No, it's five hit points.
2d4 plus 2.
Yep.
I've rolled it, Ravs, so it's fine.
Okay, sick.
Yep.
Okay, I will now mark that as used.
Moldy healing potion. i've accidentally just been back as an action to use a potion it is an action to feed a potion to
someone else yes no problem we do it as action to someone else bonus action for yourself bonus
action to yourself no problem so i'll use a bonus action to have a bolt shoot off of my storm cloud
towards the sphinx uh so let me just roll to see if
that hits. Storm sphere.
Let's see, let's see, let's see.
Oh, 18 damage.
Wait, hold on.
Is that a spell attack?
Hold on. Make a ranged spell
attack, yeah, sorry. Bang.
That's a hit.
18 points of damage.
The lightning bolt hits the sphinx in the chest
and you see it kind of buckle to one knee.
No, this cannot be.
Why?
If you were so strong,
why did you not help before?
Nova.
Because he was three.
Nova Veeja.
One orb remains.
Can I...
This is not going to be the smartest thing,
but I think Nova would be panicking.
Can I cast Dream on the illusion pillar, please?
It is an illusion spell.
But I don't know if that works like because it's
the nature of the spell the orb reacts to the magic and identifies the school of magic
and as all five columns appear those of you who are currently in the storm suddenly find yourselves
transported back uh lucius you nearly trip over an unconscious quill.
Sentry, you emerge in the center of the storm sphere
and next to Johan.
And as you emerge, the pillars all light up
and a white light just echoes from all eight of them.
It washes over all of you.
The maniples of this kind of corrupted black
material burn away as this
light through the room
and as it washes over the
sphinx, you see it
burning away the black fur, the
darkened eyes.
It deals 100 points
of damage to the sphinx
and the sphinx collapses
to the ground.
Whoa!
Whoa!
The room goes silent for a moment
and then you begin to see two
spectral forms forming.
Two
lionine bodies
with human faces
and pairs of wings
materialize beside each other
one shamefully
his head bowed
the other one you recognize as Zuhemi
the spirit from before
congratulations
you have passed
the trial of power
I Congratulations. You have passed the trial of power.
I am sorry for the pain I have caused you.
This place, this darkness, has clouded my mind for a long, long time.
It has made me doubt in Hesper
and in myself
but at last
with this corruption gone
I can see
and you have reunited me
with my Zuhemi
I'm so sorry it had to come to this, but we are here.
Hesper didn't abandon you.
He sent me.
Maybe too late, but I'm here now to clear up any mess that him or Zarkira caused.
His...
I know he must have his reasons.
But thank you.
You have passed the trial of power.
And so as is befitting.
A blessing.
And healing.
And the two of them nod their heads.
And from their ghostly forms,
ribbons of white light echo out.
Kelek, your wing is healed,
as if the greater injury spell had been cast upon it.
You all gain the benefits of a long rest immediately.
Yes!
Lovely.
Replenishing your spell slots,
replenishing all your hit points.
Kelek, you unlock the optional class feature
Channel Divine Power
As featured in Tash
Awesome
And for the next 24 hours
You also all gain the benefits
Of the Hero's Feast spell
Hey
Hey
That's pretty
good.
Heroes feast.
The benefits are
I'm just checking.
Lost for 24 hours.
You are cured of any
diseases and poisons. You become
immune to poison and being frightened.
You make all wisdom saves
with advantage.
Your hit point maximum increases by...
That's a good one.
11, and you gain the same number of hit points.
So it's like having 11 hit points of eight.
So your hit point maximum goes up by 11 as well.
For 24 hours.
Awesome. Immune to poison and frightening
and what was the advantage on sorry
wisdom saving throws
I'll remind you of this next week
I'll remind you of the effects of this next week as well
yeah so we now got
the boon of power the boon of aeons
and now we gotta go
have a look at this tempest dragon which is our curious
says is way too powerful for us to fight with that the two sphinxes begin to fade away but you hear
the sound of grinding stone as the golden disc of the wind current opens up um and a gentle current
seems to kind of be uh blowing once again you hear the sound of grinding stone coming from the main temple.
But that, my friends, is where we're going to end today's episode.
With the successful completion of the Trial of Power.
Nice.
Thank God his wing is okay.
Oh my goodness.
It's a little bit turned into a baby though, you know.
I kind of wanted like baby lucius running around or
something you know well it's not necessarily just making you younger it could have been making you
older as well which is how i probably would have been in a quill otherwise he would have been in
what would happen if i did fail i just want to know uh yeah if you'd failed uh d20 uh you would
have become 16 years older so you would have basically been
incredibly old. I would have basically died.
Well, no, you wouldn't have died.
You would have just been like,
I'm quill!
I would have probably
just snapped off.
Yeah. A 19-year-old
Aarakocra kind of looks like Voldemort when he's
underneath that thing, you know?
It's like a mummy. Like when he's just like a little fetus yeah yeah yeah but yeah so you would have aged
holy crap man that was good that was awesome incidentally century and johan absolutely no
effect the aging on you two you would have had no effect from the aging because
century with the prime matrix like no no you century can't be can't like with the matrix like
you age is nothing to you like you know it doesn't change anything that's the matrix and i'm just 44
that's just why not why not your hand though yeah 44 years old lucius that's a good question. Lucius and Aayla,
because we kind of treat elves as a bit more like human ages,
but they just live longer,
like they live to like 150.
It would have just affected you like,
yeah, it would have just been like
younger or older by the same amount of years.
Cool.
Very cool.
Like little teen Aayla and Lucius.
I would have evaporated.
Sort of like tween.
Nova, yeah.
I think I probably would have made Nova
into little toddler Nova.
Like baby Yoda.
Oh, my God.
I want pancakes!
Magic!
I want pancakes!
I want magic!
Elgie's butt!
Elgie's butt!
Elgie's butt!
But there we go.
It's awesome.
That's it.
That's the episode.
Thanks for watching, everyone.
That was a good one. I think everyone that was a good one I think that that was
a good bit of RP
and then another
kind of fun combat
solid
take care
once again thank you Ravs
check out D&D Beyond
check out our merch
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bye bye bye bye bye bye bye bye Jack. You can put it in Jack.