High Rollers DnD - High Rollers: Aerois #94 | The Tempest Dragon (Part 1)
Episode Date: November 30, 2020Two trials down in the Temple of H'esper... now it's time to face the Tempest Dragon! Today we're joined by Ravs playing Johan! Go show him some love here: https://www.twitch.tv/ravs_ Support the Hi...gh Rollers and get early access to podcast episodes (and more) on our Patreon:Â www.patreon.com/HighRollers Thanks to our sponsors D&D Beyond and NordVPN! NordVPN allow you to browse securely and protect your data online! Get three years and an extra month free for 75% off with the code HRDND here: www.nordvpn.com/hrdnd D&D Beyond is the official digital toolset for Dungeons & Dragons 5th Edition. Create your FREE account now and start digitising your campaigns here: www.dndbeyond.com/ Music courtesy of Epidemic Sound Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Hello, welcome back to High Rollers, the Dungeons & Dragons podcast in the world of Erois. We're sponsored by D&D Beyond, the ultimate digital Dungeons & Dragons toolkit that takes all the confusing rules of D&D and compresses it into an awesome online package.
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Welcome back to Erois.
Our heroes have been making their way through the Temple of Hesper in the Valley of Storms,
seeking to put an end to the powerful storms that have dominated the land.
Here they have been set several trials and encountered powerful enemies.
After resolving the trial of Aeons, the party took some time to rest, but were rudely interrupted when an image
of a mysterious woman appeared in front of them. Zarkira, ally of Calus Valkyrian and commander
of his armies, proposed an alliance of sort, offering key information on how to destroy the
Tempest Dragon at the heart of the temple and ensure it would not escape to cause havoc for
both sides of the
coming conflict. Though this offer was laced with threats, Zarkira was not given what she desired.
The party refused, with Nova, and I think maybe Aayla, telling her that if she was so desperate,
she should come and resolve the matter herself. With a completed rest and short discussion about
the encounter with Zarkira, the party moved on to the second trial, the Trial of Power.
Here, they battled against an enraged and corrupted sphinx called Kuratas.
Split up, they coordinated to bring down Kuratas and solve the trial,
setting his spirit free and to rest.
They were rewarded with a blessing of magic,
and now the party must make their way to the inner sanctum and face
the Tempest Dragon once and for all.
And that,
my friends, is where
we begin.
We're gonna die!
You had just finished...
I don't like that one specific detail
brought out there.
Yeah.
If you're so concerned, do it yourself.
That's what we told her. That's what we told her.
That is what we told her.
It is, yes.
The last trial, the trial of power
ended with you remaining
in the kind of
shrine area
that the Sphinx had occupied.
And you heard the sound of
grinding stone
coming from below in the main temple where you had come from.
This powerful wind current that had lifted you up into the trial areas now seems to be offering a way back down into the main temple body itself.
You had all gained the benefit of a long rest and now are coarsed, you know, infused with this blessing that you were given,
which gives you the benefits of a hero's feast
as well as the lingering
effects of the Trial of Aeons as well.
What, my good friends,
would you like to do?
Yeah, so for everyone's benefit
and audience benefit, the
boons that we currently have is
advantage on age saves, I don't know if that's
going to be a thing in the next fight.
1d8 to initiative and a mote of advantage,
or as we like to call them, the other thing.
Inspiration. Inspiration. We've got one inspiration.
And the other thing was immune to poisoned and frightening,
advantage on wisdom saves,
and also plus 11 to our max HP.
So we're pretty tanked after these trials.
Benefit of the Hero's Feast, yes. Very good spell.
Yeah.
Which means the next one's going to be a breeze, right?
Yeah!
Yeah!
Nothing to worry about.
It's going to be fine.
So...
No sex to doubt.
I'm slamming the X button right now.
Is everyone feeling rested?
Is everyone ready to go?
I mean, it's the last thing.
It's what we're here for.
We're blessed by all these trials.
I mean, Zarkira calls it the hardest thing ever so
i mean we need to be already we need to all be together as a team to do this
so um i wonder given just the things that zarkira said to us and also just given the nature of the trials that we've
faced here today
these few days, however many days, it feels like we've
been here a long time
I feel like this isn't going to be
a straight fight, I think we should
keep in mind that there may
be another way to approach this
there may be another way to release this
dragon from corruption
so just I guess keep an eye out for that
rather than just hitting the thing.
I mean, hit the thing, but also think about why we're here.
I'm going to need you to be real clear on when I should and shouldn't hit things.
How about you hit the thing while we figure out stuff?
Yeah.
Zarkira wants us to either destroy the creature or finish the spell so that she has full control
of it.
That cannot happen.
We cannot let Zarkira win this.
We have to break the spell completely on the dragon.
Let it be free and on our side.
Is there anything you can do as a way to hair? Just so that...
Yeah.
In advance?
Quill?
Sorry?
What?
Is there anything you can prepare in advance?
Oh, sorry.
Nova was speaking over you. I didn't hear what you said. Is there anything I can prepare in advance. Oh, sorry. Nova was speaking over you. I didn't hear what you said.
Is there anything
I can prepare in advance? I mean, before we enter
the room, I can cast some spells on you.
I'm wary of
using too much of my magical energy
before we go in there.
Just so we're
on the same page, Quill, I mean, this is
your trial with Hesper. Are we looking to Just so we're on the same page, Quill, I mean, this is, you know,
this is your trial with Hesper.
Are we looking to kill the dragon or are we looking to free it of corruption?
What should we be aiming for?
Freeing it, completely freeing it.
Like I said, Zarkira wants us to kill it
as one of her options,
and we can't let that happen.
Maybe the dragons will like us a
bit more if we save a dragon bonus points right i don't want to think about the dragons i mean
it's also worth us contemplating not delaying anything afterwards we could revel in our
victories or our failures however zarkira is going to act immediately based on what we do afterwards,
and I think we need to protect those
that are in danger after that.
Very true.
You're all my priority.
I'll do whatever I can to make sure we get through this.
Even if we send out messages to those that are close to us
and potentially a threat to Zokira or just a bargaining
chip that might be worthwhile they can prepare themselves just a thought
so you guys fought a space space worm and you've met other dragons who are you people
busy busy people well technically the dragons did come to us but then we were kind of in their space
so it's it's sort of a 50 50 meeting i suppose we accidentally ran into some dragon people.
Purely accidental.
It happens.
It's confusing.
And you're also here.
Well, I guess you've proved
you can handle yourself.
So this should be easy then,
if you've met some other dragons, surely.
On the word
easy,
a peal of thunder does kind of ripple through the temple.
We didn't actually fight the other dragon people,
so, you know.
Thankfully.
We don't know what power they possess.
Anyway. Let's all look up and go down
look up to the
optimism and go physically down
right okay I understand
make sure not to mix the two up
that's right don't look down
wait
I'm confused.
Lead the way, champion of Hesper.
Yeah, before I do, I will cast aid at 4th level on me, Lucius, and Johan.
Okay.
Lucius and Johan.
Okay.
Which means you will gain 15
to your maximum
hit points.
So you'll have 26 increased
from the Hero's Feast as well.
15.
It does stack.
An extra 15 on top of the 11 you already have.
Almost 100 HP
I've got 112
quick DM question
how quickly can I deal 100 points of damage
is the question
bring it on
bring it on
not them
bring it on to me
if i if i twin spell haste can i have two people hasted while concentrating
uh i believe you can because i believe haste only normally targets one creature
but if you lost concentration you would lose it on both targets. On both, of course. Yeah, okay. Good to know.
Nice.
Very interesting.
Just remember that when you lose haste, Ravs,
whether through loss of concentration or spell ends,
it does stun the people.
So that is a downside.
Hey, don't bring it on to me.
Don't bring it on to us.
No, that's fine.
I retract my statement.
It's just a reminder that there is a downside to haste.
Which I always
forget about as well. So I'm saying now
so chat and you can hold accountable.
Yeah.
So when the spell ends, the
target can't move or take actions until
after its next turn.
So it's pretty, it's basically you're
out for potentially
a whole turn.
Right. Well. Right.
Well.
Okay.
Okay.
Let's not do the metaphorical looking at, well,
let's not physically look up and go down.
Let's actually look down and go down.
But mentally look up.
Optimistically, like Lucius was saying.
Okay.
Everyone ready?
Ready.
Ready.
Ready.
Yeah?
What?
Yeah.
Perfect.
No, great.
Everyone, let's go.
Cool.
You, yeah, you guys make your way back to the golden disc and the kind of opening hole that seems to stretch down
this kind of long air tunnel.
And as you step into it, the wind
current, as you all kind of step in and begin
floating, the wind current slowly drops
gently
lowering you down back into
the large main temple
of Hesper, still ruined
as it once was
when you first arrived and you can hear
the storms outside
growing more and more violent
raging as thunder and lightning flashes echo from the entrance but where there was once at the very
back of the temple a giant statue of hespa the base of it has now opened up to reveal a kind of
corridor leading deeper into the mountains so deeper and deeper away from the entrance of the temple
itself
I'm waiting to see if there's any
I'm assuming you guys step in there but if
there's any
I'm following Quill I think we're all following quill yeah okay yeah we're
pretty much taking his lead sure well if quill steps into the corridor begins making his way
down after a short distance the corridor which is maybe about sort of 10 feet wide um seems to stretch on you can see that the corridor has a set of statues on either side in alcoves then 30 feet down there's another set of statues
on either side different figures in both in in in all of the alcoves and then after that second
set of statues the corridor becomes filled with a thick gray fog that seems to crackle with black and
purple lightning very similar to the corrupting lightning that you've seen uh elsewhere in the
temple um but you see these yeah there's this uh like corridor leading down alcoves on either side
about 30 foot apart with two figures each and then the next set and then the fog immediately
starts after them.
As we pass some of that goo stuff, I'll be like,
sorry about the whole attacking you on crazy
gooey lightning thing.
Quill.
It always came over me.
It's the corruption.
It's the kind of thing that's now affecting the dragon.
But we found a way to remove it from you.
Maybe
it'll work for the dragon too.
Fingers crossed.
What do you want to do, Quill?
This fog is so thick you can't see beyond it.
It's almost like a thick grey wall
of mist that crackles
with power and is blocking your path.
What's everyone else doing as well?
Not just Quill, but is anybody else doing anything?
Examining anything?
Anybody wants to take any actions?
Walking with trepidation.
Could I use my storm guide
to try and
part the mist?
How does it work? Let me know. You can control the does it work let me know uh game but you can sort of
control the weather behind you if it's raining you can stop the rain uh if it's windy you can
use a bonus action each round to change the direction the wind blows so just sort of like
part the wind right down the middle try blow the the mist there's no there's not a super strong
wind at the moment in here but uh if there was a wind, you could definitely control it.
But right now it's almost still air.
I mean, you can see the fog is moving and shifting.
And I would say that, yeah, probably Ayla, Kilek, Johan
would all recognize that this is fairly natural looking fog,
but it just has this corrupted magic flowing through it.
But yeah, there's currently no wind for you to control, unfortunately,
Johan. It's just still air right now.
It's a bad time to
not have any wind spills.
This isn't going to hurt us,
is it? This fog
will have any corrupting influence on us.
We don't want to walk into something that's going to make us
as bad as this dragon.
The healing
magic seemed to
help with the corruption
perhaps. Some similar
type of thing. Can you
heal some mist?
Is that something that you can do?
I'm going to look around at the wall.
I mean,
maybe? Nothing is impossible.
Can I cast
light on my hand and just
move it towards the mist and see if it
dissipates with that or...
It doesn't dissipate and as
you get closer and closer to the
mist quillill you can definitely
feel that there is uh there is some eldritch power there it begins to kind of crackle the air becomes
uh like ozone um and you know how how far are you going to go are you going to actually stick
your hand into the fog or well it does not seem to be passing. Okay. But when you walk, as you get closer, yeah,
you do notice the statues have various figures and things like that,
but they don't appear to be doing anything in particular.
They don't appear to be gesturing in any certain way.
The fog almost seems to be emanating from something further down
in the corridor and is filled up to this point.
Okay.
Can I use Gust then?
Gust is like
five feet.
Double as strong.
Well, yeah.
Yeah.
If he creates wind, I can Stormguide
at 20 feet with Stormguide.
Okay. So in that case, yeah.
So Quill, if you summon this Gust...
I can also cast Gust with the Howling Tempest,
so I could assist if I i so the three of you
together so ayla using the hammer quill summoning gust with magic and then johan almost beginning
to control and enhance and amplify that wind kind of 20 feet sections at a time um you can part the
mist and clear it uh how are you guys going to move ahead and then have the other three kind of
follow behind you tightly packed?
Or are you going to try and move together?
Coordinate this. The mist does
seem to be rapidly
refilling the area that you clear it from.
It's almost beginning to filter back in.
Could I be flying
and gusting the ground so it
surrounds, not flying
super high, but hovering by the party and flapping gusting the ground so it surrounds like in a, not flying like super high but like hovering
by the party and flapping downwards
so the wind kind of
surrounds and coats the wall.
Coral's only about 9 feet high so you can be
kind of like flying at the top of the
corridor but yeah it's
going to have the same effect as gust really.
You can move forward
but it's going to be tightly packed.
Because as Johan is diffusing it it then quickly begins seeping back in
but I think between you and Ayla you can both
rapidly keep these conjuring
these blasts of wind to keep the
fog at bay if you want to
it's a 100 foot radius sorry
not 20 foot for the wind
in that case
you clear a much wider
alleyway almost create pushing the fog
to the side um but yeah so it clears it's slowly refilling um but you can move down you see as you
move down the corridor there are more and more of these statues um there are two as you move down
that uh quill and nova would recognize or fact, most of you would recognize one of them.
The third pair of statues, Quill and Nova,
you recognize the woman that you had seen in the past
during the Trial of Aeons.
You see a high elven woman with quite prim and proper cheekbones,
like very regal looking, long hair, dressed in scholar's robes.
You recognize it as Evian Elanastu,
who was the arcanist you met in the Trial of Aeon's Past.
There is an inscription on the base as well,
which has their name written in common.
You see various other statues.
If you move further down, the next set of statues,
one of the figures appears to be Phaedrus Celador,
who was the arcanist that conducted the Trial of Aeons as well.
And these all seem to be statues of individuals.
And there's multiple different ones.
You see like a gnome, a dwarf, various different elves and humans.
They all seem to be people who have achieved great things,
either for the Church of Hesper,
or mages who have unlocked, you know,
who have had great accomplishments
and have been kind of acknowledged in this corridor
as you make your way down there.
Do you guys stop and pause at any of them,
or are you just going to keep going?
I guess I'd probably pause at the um elasto statue and um just uh tug on lucius's uh
cloak and be like look lucius um she's what no ow please don't hit me, ow. This is your great-great-great-great-great-grandmother?
Great-great-great-great-great-great?
This is the lady we saw in the past.
She's beautiful.
I see where I get my looks from.
I mean, what about your voice? There is an inscription. get my looks from.
I mean, what about your eyes?
There is an inscription.
So it reads
Hyarcanist Evian Elanasto
Mistress of the Illusory Arts
Scholar of the Unknown
is
what the inscription reads.
What does it read
for Phaedrus?
Sorry. For Phaedrus
it reads, High Arcanist Phaedrus
Celador, Oracle, Master
of Time, they who found themselves.
Cool.
In order to be
permanently celebrated like
this, she must have done some potent work here.
Been part of something important.
Have you not heard of her before at all?
I mean, even with your sorceress teachings, an illusionist this powerful to be celebrated by Hesper in his
own temple.
Strange that teaching wouldn't reach you.
It's absolutely, it's been
taught to me, but family stuff
is quite early on in an elf's life, where
you're learned about where you came from
and everything that's happened before you, and
you should be thankful for everything
that you've got. Stop
drawing on the walls, Lucius.
And focus. I got that a lot.
And unfortunately
some of this stuff
I'm showing more appreciation
of now. Definitely.
Yes, some of it was
forgotten.
I mean, judging
by Nova, I think, and Quill,
judging by the amount of statues here i mean
evian el anasto would have been very very long time ago you know we're talking pre not just
pre-valkyrian war but long before that as well this would have been in the early days of eros
almost you know from judging by generations and things like that so yeah we're talking a very very distant ancestor of lucius's but with the combined gusts from the howling tempest and and johan's storm magic and
johan's almost you know quill is you were following quill when you stepped in here but as johan is the
one parting these fogs you know by the wind generated by ayla and Kelek, Johan is beginning to not quite glow,
but you begin to see a kind of aura,
a very hazy, magical aura beginning to emanate around Johan
as he takes every single step towards the end of this corridor.
It seems to get brighter and brighter
and almost becoming like a guiding light,
like kind of leading the way
splitting this corrupting fog as he steps forward until eventually you come to a small antechamber
a huge pair of doors fill the wall ahead on the front of uh on the floor in front of the door
you can see a sort of carved engra engraved, arcane circle with small
tubes of air
in the bottom of it, very similar
to the stone basin in the main temple.
The circle is then
ringed by eight smaller circles,
each one containing the symbols
of the different schools of magic.
Do you see this?
Johan, what spell are you casting?
Dude, why are you glowy?
You're really glowy and shit.
What?
It must be a side effect of the mists.
I suppose I'm at the forefront of it.
So you're not willingly doing this?
You're not willingly doing it. You're not buying it.
Must be some form of spell down here.
Honestly, it's just... this happens all the time.
Honestly.
It happens all the time. It's just magic stuff, Lucius.
I'm going to say this with the greatest of respect. When are you gonna start being honest with us?
The truth is... I really do not know.
I find that answers might give you some sort of comfort, but I truly do not know the meaning of this.
I've told you, my mind has been clouded.
Ever since this storm has come, I do not know.
I wish I had truths to share with you.
It's almost like a very bizarre déjà vu.
Like when I saw Phaedrus.
A memory of them came rushing back to me.
When I saw...
Zarkira.
I felt fear.
And now I'm glowing, I suppose.
I'm not quite certain.
What about this corridor, surrounded by all these master arcanists?
Do any of them bring you any memories?
Just like with Phaedrus, Johan, it's that kind of...
Yeah, strange sense of déjà vu.
Faces you recognise, but no idea why.
Kind of like a stranger you may have passed in town.
It feels quite similar to that.
You know, I've seen their face, but I'm not quite certain who they are.
I worry.
Do you feel okay?
You don't feel dizzy or faint?
Can I touch your forehead?
Are you feeling hot?
Are you warm?
How are you doing?
A little bit chilly, I suppose.
A little chilly.
It's almost like sentry.
When you touch your hand, it's almost like...
It's like placing your hand against a statue
in a thick mist. It feels
clammy almost, but there's a warmth
there as well.
Something shrouded
in fog or air.
Moisture.
As if he's been at sea.
Are you okay? Do you need a warm blanket?
I've got a spare cloak.
Shall I wrap you up?
How about that? You're a bit clammy.
You're too kind.
A fever?
A sentry.
I think I'm okay.
Okay.
I think I'm okay.
Well, give me a shout.
If you feel unusual, if you don't feel right in any way, I'm here.
Just put your hand up and go, sentry!
And I will come rushing.
I will.
I will.
She will, by the way.
You better.
Yeah.
I'm worried that this clouding has been intentionally placed upon you, Johan,
and that you were part of something
that happened here.
I don't know why you've been
left. I'm glad you are,
don't get me wrong, but you've been left
here on your own, alive, for so long.
Why?
Unless you've sacrificed something
in order to stay alive and stave off
the evil for now
it must have been something
from that
Sarkira woman we saw
I don't know
that reaction was much more than seeing
Phaedrus
it was an intense fear.
It's why I covered behind the pillar.
Maybe she done this to me.
Right.
But if you can search, keep trying.
Not too hard.
Not too hard.
I know what that's like.
Stop it.
Try when you can.
Let's focus on the task ahead as well.
The task ahead is a pair of steeled stone doors.
The only thing of note in this antechamber is this kind of engraved stone circle on the floor.
Very similar to the basin in the main temple.
There were pipes of air
leading to each school as well right
the stone circles with the
schools of magic just seem to kind of be
on the outside of the larger ring
it doesn't have
tubes of air connected to them or anything like that
you can feel a faint breeze coming
from the kind of holes in the
bottom of the arcane circle.
Okay.
Is this a case of just like with the last trial,
casting every school of magic we can find?
Or, I mean, again, Johan,
any memories of this?
Okay, okay.
Can I conjure mage hand,
which is conjuration,
and have the hand touch the relevant circle?
Doesn't, No reaction.
No response there.
Unlike when with the crystals in the Trial of Power,
it doesn't seem to react.
Was it mentioned that this dragon was sealed off?
Imprisoned?
I forget.
Is the door open?
Is it unlocked? The door is closed. No, the door is closed. I mean, there's no handles. There's no handles Is the door open? Is it unlocked?
The door is closed.
No, the door is closed.
Yeah, it's...
I mean, there's no handles.
There's no handles to the door.
It's just...
You can see this large stone pair of doors
set into the wall,
almost carved from the stone itself.
But they're shut.
What if we push real hard?
Yeah, if we just push it,
does it just open?
I'll try.
Like pushing against a mountain.
You know, it's like...
Is there a center to it, this glowing circle?
It's not glowing.
It's just engraved in stone.
But there is a center, yeah.
You can see there's symbols of Hesper in the middle of it.
Am I still glowing?
Vaguely, yeah.
But it's dimmed down now that you're no longer controlling and pushing the fog away.
Okay.
And you said it's a little...
There's a little breeze in the storm.
Yeah, there's a little breeze, yeah.
Okay.
Can I move up to the edge of it
and try to, like, pull this wind up?
Mm.
So as you do and you kind of conjure that wind uh using the
the storm powers the wind becomes much stronger and you can feel it kind of pushing up uh very
similar to the way that when you activated the wind shoots in the main temple when you activated
that system the stone basin was filled with air and it's all angled so that the wind currents are centralised around a single point in the middle.
Quill.
This might be for you.
This next step.
Okay.
Stay close to me, I don't want to go in here on my own.
Definitely don't want to go in here on my own.
Okay.
I'll walk
into that whole hot mess cool you step in and the wind's kind of uh you know
your cloaks and your your feathers are all ruffled by the pressure of the wind as it surrounds you
and as it does the kind of whistling wind that surrounds you kind of turns into a single, pure note.
Almost like the most perfect note you have ever heard.
And all around you becomes still.
Your companions, mid-movement, just seem to freeze in place as if time stops around you for a moment.
Time stops around you for a moment, and you see, stood in front of the doors,
a older, white-haired, beard speckled now with more white and grey,
figure in white robes with one celestial, angelic wing,
the other one now gone,. Wilted, faded.
Clutching a staff.
One eye glowing as Hesper turns around.
You've made it.
This is the last step.
It was close for a while.
Those trials you set, by the way,
they're tough. Really tough.
They weren't entirely set by me, Keylike.
They were the guardians to make sure that whoever came here was ready.
You'll need to use what you learned during them.
And this, your gestures to the door.
Okay.
Ah.
I'm sorry about all the people you've lost along the way.
The people we met in the trials.
All these statues.
You must miss them all greatly.
I am...
Keelec.
I may appear... humanoid to you. I am... Keelek,
I may appear humanoid to you,
but I have lived a very long time.
I would have...
Immortal life
is a difficult thing for me to fully understand.
I appreciate these people
while they live, their successes,
but I cannot mourn their loss.
It is inevitable.
This is something that an immortal being learns.
Your kind pass from this world.
It is my duty more to act as a teacher,
to make sure that you have the knowledge that you have
for the time that you have,
and to pass that knowledge on to the next.
I believe Phaedrus taught you that lesson.
But beyond these doors,
my friend,
the being in here,
has suffered greatly.
The corruption is severe.
You know the choices you have.
I know that you have decided
what you must and what you must not
do
remember the gifts that I have given you
and lean on those around you
good luck
Esper this sounds like
a goodbye
you feel the world beginning to spin
and everybody suddenly lurches back to life as the doors...
To the rest of you, it's almost like a split second.
You just see Quill step into the middle.
The ring seems to glow with magic.
A thin line separates the doors, the stone doors themselves,
and then...
They begin withdrawing into the sides of the
mountain itself.
Just going to be standing there holding the one light.
I knew that would work.
Fantastic. Well done.
Yeah.
Okay.
Good.
As the doors open,
flashes of lightning,
the rumble of thunder,
and the smell of ozone shock your senses.
As you look upon the creature
restrained at the center of this enormous space,
giant chains of blue energy space. Giant
chains of
blue energy cross
the body of a dragon.
A larger dragon than
any you have ever seen.
Its scales appear
to be a myriad of
colors. White, silver,
various shades of
blue and gray. But each scale is almost like a miniature
storm cloud it shifts and moves in color and pattern lightning arcs across its body with each
labored breath but things are very clearly wrong with this being deep wounds cover its body, and shards of black metal and crystal embedded in those wounds are covered with strange glyphs.
They stick out like broken blades.
Each wound has sealed around these fragments, and the scales of them have turned black and midnight blue.
The lightning that flashes over those scales are white
in stark contrast dark pools of crackling black energy ooze out like blood and form oily puddles
around the chamber the large chains of magic flicker as the dragon roars and thrashes its
body around it almost seems to break free for a second before the chains
reform and bring it back into its restrained state you can see its face twisted in agony one of these
shards embedded in its eye completely covering the side of its face as it just roars and cries
out in agony the thunder booms once more there's the tempest dragon roars
it seems to kind of surround the chamber you can see thick gray fog overhead forming like a storm
cloud above and as you step in if you step in the doors will begin to close behind you and that
my friends is where
we will
roll initiative
ah
oh boy
I wasn't expecting
a chained down dragon
this is weird
okay
I have some more information for you once we have
initiative sure everyone gets plus eight on their initiative rolls remember oh
you're right that's one d8 I rolled a natural 20 y'all so I got 22 nice so key
like total 19 or is that 20 I'll just go down to give you your titles.
26 total for Kelec.
Lucius total.
20.
Alec is a D8, isn't it?
19.
Might not be that high.
60.
Want to revise that?
60.
Century.
22.
Two Nova.
Nice.
22. Two Nova. Nice. 22.
Two Johan.
20 total.
Total.
Okay.
So as you step into the chamber,
the whole room crackles
and it begins to almost grow darker.
Three creatures
almost begin to phase out around these dark black crystal blades
that are embedded into the dragon itself they become like formless black nightmares swirling
masses there's a vague humanoid, but it's obscured by this
kind of writhing mass of darkness.
They're semi-transparent. They don't
seem to fully be within this realm
as they begin to emerge.
You can see the dragon is
straining against these magical chains,
which honestly look like
they could break at any moment.
They look ready to
just completely... The magic seems to be ready to become
completely undone.
Johan,
memories begin to stir.
I will tell you now,
Johan,
that you
can take up to three other
creatures and enter the dream of this dragon.
You are able to take up to three beings
into the dragon's dream.
Only you can take them,
and you're not sure how to take people back
once you are inside.
Yeah.
But I will tell you that information now.
Oh, shit.
So, Kelek,
very suitably,
you are first.
So,
looking at these chains,
like, they're
just ready to break at any time.
I'm mainly focusing on these
weird, amorphous blobs that have
just appeared, and also all these
lightning blobs all over the ground
and covering the dragon.
I kind of want to cast...
The pools of black
oily substance are
very similar to the ones from the Trial of Power.
These kind of pools of
crackling magic. They don't look particularly
harmful. In fact, they kind of almost radiate energy.
They are all kind of bled out
from where the dragon has been stuck
by these kind of black crystalline shards
that have covered in magical glyphs.
Okay.
Can I cast Aura of Vitality?
Yes.
So within 30 feet of me,
any creature I can choose with a bonus action
gets 2d hit, 6 hit points.
I guess for this first one,
I want to try and heal the dragon
in some of the wounds in some way.
So the dragon,
when you reach out with the healing magic to try and
heal the dragon,
the magic will almost
instantly be absorbed by
one of the three shards
that are sticking out of it.
Okay.
I tried removing the corruption, we need to destroy
the shards in some way, it's taking all of my magic
away.
It's not taking it.
It's absorbing it like the healing
would be basically
assigned to one of the three
wounds that these shards are attached to.
It's not
negating the healing, is what I mean.
But it's not going to the dragon?
I mean, it is, but it's
just there are these three epic wounds.
You can't just heal its hit points as one total, is what I mean.
Okay, fair enough.
Think of it as having three hit point pulls.
Sure.
Yeah.
So that's my action bonus action, and I will, I think...
Did you want to heal one of the wounds, or not?
Are you just going to not use the... Oh, yeah. I mean, yeah, I'll try to heal the of the wounds or or not? Are you just gonna not use the the actor?
Oh, yeah. I mean, yeah, I'll try to heal the wound. So it's 2d6
Here we go. Boom
No, you want to do you do?
There is one that appears to be in the creatures leg. Yeah, that's the only one I think
They only just in range as well, okay. Yeah
Only just in range as well.
Okay.
Yeah.
So how much was that, sorry?
Healing-wise?
Nine.
Nine healing points.
Okay.
You feel the magic kind of go in and you can see the kind of blackened wound
around this strange shard.
The black begins to break away, revealing
tiny white scales underneath,
but there's still a substantial amount of it.
Oh, so it had
a decent impact then. Okay.
Anything else, Kelek?
That's everything. I've moved. Bonus on action.
Cool.
Nova Vija.
Um... Oh, that's right. Century isn't on there. That's everything I've moved bonus an action Nova Vija
That's right centuries
Yeah When two people roll initiative the same initiative, what is it that decides who goes first Dex? It's you you go first. Oh
It's me. Okay
I don't know. I thought I put it on there.
Okay.
So, I would like to... I guess following on from what Key just said,
can I read any of the glyphs that are on the shards?
Can I read them, or are they just like...
It's not language.
It's like components of a spell.
Almost like... Not components, but like...
Funneling magical energy like you would
carve runes on a wand or carve runes on a magic sword it's like an enchantment um but you can't
read it it's got that would be something like the identify spell or i mean to understand what it does
it would require something like the identify spell or or something like that. Yeah, I've got that, but only as a...
If we could just take ten minutes so I could cast a ritual,
that would be great, guys, if you could just deal with...
What I'm going to do is fire a tentative Eldritch Blast at the Shard.
So not at the wound, but at the shard that Kelek just targeted. I just want to do
one bolt first because I want to see
what happens.
So they're quite small, they look quite
tough, so they do have an AC.
12
plus 9
is 21?
It does hit. Don't worry about
rolling damage.
When you hit, the shard seems to
crackle with
power, and the
healing, the kind of
the shard seems to kind of reverberate
with the violent action, and the
area that Keylight had healed suddenly
becomes black again.
Okay.
Not that. Not that. the opposite of that sorry quill
um and then so there's three um nightmares as well like or like kind of nightmarish you can
call i think nightmare is a cool thing to call them we can call them nightmares uh yeah there are these three writhing things okay um can i shoot a second tentative beam at the nearest nightmare
so that is a natural one so uh plus nine is a ten so second one goes just your aim is off it strikes up towards into the the mist above you
duality of these dice and by the way i've gone back to using our gemstone dice i rolled a natural 20 on the third beam again rolling damage the beam has no effect it's almost because it's
partially see-through the beam passes through it does strike it but it just uh as if it's not quite of this world uh oh yeah i see okay
anything else over i have my theories about what's going on here but um i don't know
you guys can call out to each other in character you You can talk in character and be like, I think it's this.
But if not, it's Sentry's Game.
Okay, so think about the trials that we've been through.
We've seen the corruption before.
I have a feeling that these nightmares might not be a part of this plane.
And do you know what?
I'm going to get near one.
I'm going to go near one.
I'm just going to try something out. I'm going to go near one.
I'm just going to try something out.
This could be the worst idea of my life.
Are you walking into the puddle of magic ooze,
or are you going to stay outside? No, I am not walking into the ooze.
I'm not walking into the ooze.
I'm staying outside.
I'm just going to walk near the nightmare.
Oh, sorry, sentry.
Sentry.
I'd already gone sentry.
Sentry turn, then Johan.
Can I move up to here to where the dragon the and try and get a closer look at the glyph on the dragon's leg maybe try
and do like a medicine check on it and see if i can maybe see if pulling the glyphs out would do
anything ah then you make a check for that. So where these wounds,
where these kind of shards have embedded into the dragon's flesh,
over years, the dragon's body has tried to heal around them,
and it's actually kind of fused around the shard.
And where these corrupted black scales,
almost like an infection, has spread out around the wound,
it's become incredibly hard and thick.
You don't think you'd be able to pull that shard out.
Even with Aayla's strength,
you don't think you'd be able to pull that shard out
until the healing has been,
or like, you know, it's been healed in that area, you think.
Okay.
Alrighty, I'll Misty Step
back as a bonus action to the group.
So that's my
full movement all done-zo.
I don't think you need to. I think you literally just
run forward and back. You've got the movement
for it. Yeah, you don't need to Misty Step.
Okay, cool, then I will do that.
I mean, yeah, you can get back
to roughly there, yeah, it's fine.
Cool. Anything else, Sentry?
Um, I'm just
going to wait on Quill and just
see what Quill thinks.
Johan.
Is it myself
plus three creatures? I choose
three creatures or
It's yourself plus
up to three creatures.
So yourself plus up to three.. So yourself plus up to three.
They do need to be willing, I will add, as well.
Of course, of course.
Put the dragon in its own dream.
Nova, I think you may be right.
I might be able to take us there.
You know, remember what I said about
I think it's just coming to me?
Does anyone trust me?
I put my hands out.
If anything needs hitting in another dimension,
I've done that before.
Sure.
I take Ava's hand
and then I'm like,
oh,
and I do it anyway.
Anyone else?
I want to take your hand,
but I'm over here.
Don't worry,
I'll thank you anyway.
I'm pretty sure I'll be able to do that.
I mean, Johan,
you can hold an action
and be like,
once Nova comes over to me,
I'll transport us.
Okay.
You could just move, right?
Yeah, I could just move.
I could move, yeah.
Oh, that's true. You can move to Nova and then Ayla can come to you
and then do it that way.
Yeah.
Yeah.
If anyone wants to
fight these things, come on over here
and I'll hold my action.
And whoever...
Whenever there's the maximum amount of people next to me
that I can take with me, I'll bam.
Okay, so you're going to wait until
basically
three people are next to you for you to
teleport.
Or all willing parties are there.
Okay, that's your hold action.
Who else said they wanted to go?
Did anyone else say they wanted to go?
Lucius.
Lucius and Ayla move over here.
Okay, alright.
That's it, Johan.
Ramps, as a guest, can you roll a d6 for me?
Uh-oh.
I don't like it when you ask me to do this.
Okay, here goes.
It's rolling.
That's good, right?
That's got to be a good one.
Hopefully it spawns one good friend the walls of this chamber
of this sanctum kind of shrouded in this
fog the floor
the body of the dragon itself
all begin to charge up
with a lightning
dark crackling lightning
no effect immediately but it begins to charge up
you begin to see the lightning building in power.
Ayla?
I'm going to go over to Johan,
and I will use my bonus action to rage,
and I will hold the rest of my action
to attack
one of these things if he transports
me close enough to them.
When? If and when.
Because I know I can't do anything else just now.
Sure. Okay. Lucius.
I'll do very similar.
I'll move up in range
of Johan.
Okay, so the way that the held action works
is as soon as you are next to johan
johan's held action goes off which is the three of you find yourselves as you kind of get within
johan you can see concentrating and johan you kind of reach out and your consciousness
connects with that of the the writhing enraged dragon. And all four of you feel yourselves kind of pulled in
to another plane of existence.
Spatially, it's the same as the current location you're in.
The visuals are very different.
The dragon that kind of rests before you
is kind of clutching its own mind it's not
bound by chains instead it's kind of clutching its own mind uh kind of tossing and turning enraged
and you can see around it you can see forces of valkyrian's army slaughtering civilians and innocents you can see lich phaedrus just decimating students
and scholars of the temple itself all of these horrific images kind of becoming reality around
the dragon taunting it um with terrible horrible things that have happened and all the while there
is this kind of malevolent presence in the space, this kind of dark entity, feminine in nature,
that looms over its all, whispering,
Yes, give in. Join me.
I will make it go away.
I can save you.
It's a kind of prevalent whisper that's constantly going on.
That's you.
So, Lucius, now you get your action as you emerge in this other space.
I believe Aayla's goes first.
Oh, that's true. You emerge in the
space where you are. There is, but
you have no range to it.
You are not close enough to make a melee attack
next to it. So you basically emerge in the same
space, unfortunately. He doesn't teleport
you any closer.
Right. So I will do my action then which is to chromatic orb
going to twin it and hit the two closest nightmares are they nightmares now or are they
like scenes they look so they are beings you can see they're not scenes um they are presiding over
the scenes so you can see that they are almost like puppet masters they are not scenes um they are presiding over the scenes so you can see that
they're almost like puppet masters they are a bit more they are more together they seem more real
these kind of long tentacled monsters with these uh like six or seven eyes and they're just kind
of reaching these tentacles out and making the things, these images, these nightmares appear around it. And they seem to notice you.
They kind of sense you there,
these kind of alien-looking minds
twisting and looking in your direction.
All right.
But yeah.
As I cast this acid, by the way, at fourth level,
twinned,
I'll be shouting to the dragon,
do not give in, we're here to save you.
And I rolled a 26 on the first one.
That is a hit against the first one.
And it's like 19 acid damage.
Correct.
Again, it's 22.
And I seem to strike it.
22 on the second one is also a hit
and it would be 19 damage
it's the same damage for both attack rolls
unfortunately
different attack rolls get the same damage
that was a good roll
it was unfortunately
and then Dicromancy
yeah so that's 8 points
to the closest one
the closest one is yeah
yeah they both seem to be struck by these and then yeah they just points to the closest one is. Yeah.
They both seem to be struck by these
and then they just
turn their attention
towards the group of you
as they do so.
End of your turn, Lucius?
That's the end of my go. I might spread out
actually because I didn't actually move.
You moved
like 10 feet or something like that, so you still
have 20 feet.
I'm going to go here.
As you move, unfortunately, this creature
has reach, and as you begin running away,
one tentacle whips out as an
opportunity attack, unfortunately.
For a
26
to hit. Yeah, that'll hit.
It'll hit. That will hit.
That's it.
Four.
That's going to be 12.
17 points of bludgeoning damage.
As it slams into you, nearly knocking you over
as you desperately run.
This long, stretching tentacle.
Right.
We need to get rid of these nightmares.
Well, as useless yells that,
this one moves to...
Useless.
Useless.
Lucius.
That one doesn't move.
It's going to attack the Freudian.
One of them kind of just drifts over towards you, Lucius.
And the other one is going to move closer to the middle.
So the one next to Nova and Johan is going to make two tentacle attacks,
and it's going to target Nova with both of them.
That is a 26 to hit Nova.
And then a 19 to hit.
Exactly on.
19 is my AC.
Both hit, unfortunately.
That is going to be 11.
17 points of bludgeoning damage from the first one.
And then 19 points of bludgeoning damage from the second one.
As these two powerful
tentacles kind of slam into you
feeling very real
in this space and you just begin to hear
these horrible whispers these kind of just
like failure
why did you let them die
they're dead
because of you
voices kind of infecting into your mind
Lucius one moves up to you and does the same thing.
Two attacks.
That is going to be 15 to hit.
Yeah.
15, so both hit.
Unfortunately, both rolled 15s.
So the first one is only 7 points of bludgeoning damage.
That was a very bad roll on my part.
And then the next one is 15 points of bludgeoning damage.
And then the next one is 15 points of bludgeoning damage. And then the last one,
Sentry and Quill,
it actually moves
kind of closer, and you can see
these kind of glowing eyes
appear in the writhing mass.
And Sentry,
I need you to make a
wisdom saving throw.
Remember you have advantage.
Jokey jokey.
Why is this thing animated on the map?
29 and 19.
It's creepy right?
It's so creepy.
What's the total century?
The total is 29.
29.
It tries to assail your mind
with these horrifying visions
but you faced worse during the Trial of the Prime
when you were literally presented with a reality of your worst fears,
and whatever this is trying to conjure on you,
it pales in comparison, and you just rebuff the effect completely.
Nice.
At the end of the round that crackling lightning
that was kind of all over the walls
surges through
only those who are on the material plane
which is quill and sentry at this point
I need you both to make dexterity
saving throws for me please
sure
alrighty
oh
8, 9, 10, 11, 12
cool
do I get your plus 3 as well
you do yes
nice
that probably won't help
13 from me
no wait
that's a failure
11 from me
failure
14 from me
14
failure from both of you unfortunately
22 lightning damage Failure. 14 from me. 14. Failure from both of you, unfortunately.
It's going to be 13.
22 lightning damage.
The path seems to surge through the floor,
along the walls, along the body of the dragon.
Not through the air, but actually along the stone walls and the body of the dragon itself.
Okay.
As it just kind of surges through.
Then everybody who is in the dream realm,
you gain one stack of corruption,
which means you deal an extra D10 with every attack.
Extra D10 of damage with every attack.
Nice.
But you have a minus two penalty to wisdom saving throws.
Not nice.
We also have advantage, right?
You do. You do currently have advantage on this
so it's minus two to the advantage roll
yes so minus two to the
whole save but yeah you get to roll twice
uh keelik and kalar
um so
can i see the other guys like
in the trial can i see them nope okay
they're just totally gone
but i just saw these wiggly wiggly wooblers The other guys, like in the trial. No. Can I see them? Nope. Okay, they're just totally gone. They are.
But I just saw these wiggly wooblers
just swing out into the air at something.
Okay, Sentry, we have to stick together as best we can.
Figure out a way to get these shards out.
Heal it or something.
And I want to fly five feet off the ground
and stay within range of sentry's thing
so I'm not touching the ground in case there's any more
of that lightning business
use my bonus
action to heal this shard again
yep
so that heals for
eight
okay eight nice
and then use my regular action to heal again uh i'll do a
let's do just a second level uh
i'll fly up to it and cure wounds and then fly back um sure yeah so a second level cure wins, which is 2d8. Plus 5.
15.
So another 15 on top of the 8 from before.
So yeah, you see as you begin to channel healing magic into this shard
and the area around it, the wound begins to lessen.
You see the black scales turning white again.
And the shard seems to almost be kind of
pulsing with power. You can see
one of the nightmares, the one closest
to Nova, as you are healing the
shard, it begins to kind of writhe,
agitated. You can see it
kind of...
Not taking any damage, but it seems
it does not
like you healing this
shard as you do so okay oh do we see anything in the
mirror universe yes so the all of you guys the those of you who are in the dream see the area
of the dragon where the shard is it doesn't seem to appear in the dream but you see this kind of
spreading white light uh begin to kind of coalesce around its leg.
And you see the nightmare kind of writhing and shuddering
as if finding something very uncomfortable and unpleasant.
And it seems to be connected in some way to that spot on the dragon.
Cool.
Anything else, Keylike?
Again, that's my entire turn.
Bonus action and movement.
Nova, I need you to make a wisdom saving throw, please, with advantage.
Minus two for the total roll.
So my highest was an 18.
Minus two is a 16 but plus 3
so 17, 18, 19.
19? You
feel this kind of like corrupting
influence like these whispers in your mind but
no effect immediately.
Immediately.
This central
figure in our plane uh where where are they
uh so one is currently next to you uh the the nightmares they've moved around so the ones on
the map sorry the larger entity it's no the the there is no main puppet master these individual
nightmares were almost controlling the visions there is almost like and it's nowhere
like you can't see it you you can just sense that there is this presence in this space
like a god like a malevolent god watching over the whole thing
okay um in which case um
i I I don't know what to do so I'm just going to go
I'm going to cast Blight on the nearest
nightmare to me
which is the one in front of me
so can you make a con save of 17
please
17, the magic
seems to wash over it and has
full effect
even though this thing seems to wash over it and has full effect.
Even though this thing seems to be made of energy, the necrotic
power seems to siphon its essence
away. Don't forget an extra
d10 damage at the end.
Oh god.
Five.
I didn't count out
my dice beforehand. I'm so naughty.
Six.
Seven. Six. Seven.
Eight.
And a ninth.
A ninth D8.
There we go.
Found you.
And a D10 as well.
Yep.
Crikey.
Let me just get my calculator up,
because I've rolled quite superbly, actually.
So I've got eight plus 6 plus 3 plus 8 plus 4 plus 6 plus 1 plus 6 plus 6 plus 1
equals 49 points of damage.
Oh, yeah.
Got him.
Well done, Tom.
The wave of energy seems to ripple through the nightmare.
It convulses as its energy is siphoned off from this powerful spell.
Still standing.
Nice.
Still standing.
Am I in its area of attack of opportunity area?
These tentacles, as you saw with Lucius,
seem to be able to stretch out to at least 10 feet.
Okay.
I would like to bonus action cast...
Actually, no.
I should have done it before.
No, because I wouldn't have rolled anyway.
Yeah, I'm going to bonus action cast Hexblade's Curse
on the one that's nearest to me.
And then, yeah, just... Okay, that's it.
Stand there and wait.
Sentry.
Alrighty.
I'm going to move closer to Quill,
heeding his advice.
And I'm going to cast Cure Wounds at second level
on the Dragon's Wound.
You will need to move one step closer
and stand in the corrupted puddle
to do so.
Quill is currently flying, so he can fly over it.
It doesn't, like I said,
like, you've seen people
walk into it and not be harmed, but it is
like this intense corrupting magic.
Do it.
I will stand one step in.
As you step into it, you feel this power flood through your body,
and there's almost like this dark purple energy swirling in the golden matrix
as the energy mixes with your own.
And yeah, you feel strong.
You may add a d10 to any damage rolls you make,
but you have a minus two to wisdom saves.
Okie dokie.
Nice.
Minus two to whiz. Lovely.
Nice.
And then 2d8 for cure wounds.
Ooh.
Very good.
13 plus three.
So 16 total.
Very good.
Better than my heal.
What the fuck?
So you see the wound around that shard has nearly fully healed.
Not quite, but it's nearly completely filled.
But something is anchoring this blade in place.
Even though the wound, you look like you should be able to pull it free,
there's almost like something is attaching it to the the creature's body uh in this realm
anything else century um can i move one step back closer to quill just like just there
yeah and that is then that is my turn done thank you johan. Mike. Sorry, just before.
Oh, two super quicks.
I don't know if it's too late.
Can I add four damage to my nightmare?
Because I hexblade cussed it.
You cursed it afterwards.
Okay, I should have done it the other way around.
Should have done it the other way around.
Learn for next time.
Johan.
Yeah, Tom.
My super quick.
How's that writhing
mess looking now that it's almost healed
this area?
Healing the shard doesn't seem
to affect the nightmare itself.
Just makes them writhe
uncomfortably.
They're clearly connected
in some way, but it's not taking damage
whenever you heal this one, etc.
Right, okay.
Yeah.
Johan.
Okay.
I'm going to take a deep breath in.
Oh, it's the start of your turn.
Sorry, Johan.
Can you make a wisdom step for me, please?
Oh, you would not, Mark Humes.
You have advantage with minus two. That's true, I do. Twelve. Oh, you would not mark Humes.
You would not.
Do you have advantage?
With minus two at the total.
That's true, I do.
Uh, twelve.
So ten.
Is that the total?
That's total, ten total.
I don't suppose Sentry's Aura helps me here, but even still.
No, I'm afraid.
Uh, Sentry's Aura does not help you here, I'm afraid.
No, you are not technically next.
Yeah.
That is going to be...
23.
31 psychic damage, Johan.
As you can feel these whispers.
As you merge in this place, Johan,
you begin to get a foreboding sense if you this close to the dragon if johan
dies it's a it's a real death like it's a real you die in the dream you die in real life you
die for real yeah yeah okay not just in the dream okay but in general okay all right okay right well after
yeah okay that scares me i should have taunted mark humes okay uh after that
i'm gonna try like clear my head take a deep breath in hold out my hands and like harness
like the just for flavor the static like coming off of the scales and stuff like that.
Then I'm going to twin spell on each of the two to the side of me, Chain Lightning.
So that I'm Chain Lightning on both, and then the arc will hit the one in the middle on each side.
Oh my god, you're using pylons.
So are you... because remember, you can't twin spell chain lightning.
Because it hits more than one creature.
I thought you said that.
No, you target one creature.
Oh, that's right.
You target one creature.
Okay, sure, sure, sure.
If I let you do it last time.
Sure.
Yeah.
Yeah, I asked you about this earlier, so I could.
Sure.
Mm-hmm.
Okay, so yeah, I'm going to use the two of them as them as like a fucking conduit to hit the middle one
uh so hang on so read out chain lighting for me because it strikes targets within 30 feet right
or is it what's the what's the where does it arc to you create arcs towards a target of your choice
that you can see within range free bolts and leap from that target to as many as three other
targets, each of which must be in 30
foot of each other. So theoretically, both of these
twin lightnings is going to hit all three of them twice.
That's exactly it. I needed
to check that it hits all three of them.
Okay, so Dexterity
saving throw is it for each one?
Yes.
Alright, the first one
is a 19.
So yeah, that makes it a save.
And then the second one is a 7.
And then do I have to make saves for the other targets as well?
So they all make saves as well?
Let me print it out on roll 20 for you there.
Perfect, thank you.
Oh yeah, if I have
twin spell, I should cast this twice, right?
No, you spend the sorcery points and it just duplicates
the effect. You don't cast it twice.
Yeah, that's just what I mean.
Yeah, I have to make saving throws
all three of them twice, basically.
So, first one
pass, second one fail, third one
fail, then the next twin lightning, first one pass second one fail third one fail then the next twin lightning first
one fail second one fail third one pass so roll the 10d8 damage and then i'll work this out in my
head so it's 40 damage okay i rolled that up so you're waiting. Okay. Okay. Okay. Okay. Okay, so that one takes
60 total
And that one takes 80 because it's the one in the middle that failed but I love element one
No, I wish
They don't have resistances either. these aren't actually resisting but did you say
60 80 60 yeah because one took heart one took four anyone's then took half the middle one
200 damage spread across multiple monsters yeah um and i'm sure i am sure there is a wizards of
the coast errata which says you cannot twin spell
chain lightning somewhere but we're gonna say that it's allowed because that's what i said last time
well twin spell yeah it literally says if you can if it's a spell targets one creature and
chain lightning which is one creature one creature yep um damn i i'm sure there is an
he's allowed to have a big spell let him have his fun
somebody does say that the errata
does clarify it doesn't
it doesn't work
but it's fine
if you sorcery points
ramps it doesn't work again
so there you go
I don't have enough sorcery points to do that again
I'll use my tempestuous
magic as well to fly ten feet away.
Fly ten feet away without provoking attack of opportunity.
So these bolts of lightning streak out of Johan's hands
and just drain down power across all three of these creatures
as the lightning jumps between the three of them.
You hear these horrible, inaudible shrieks
that kind of just erupts through everything
and kind of seems to kind of almost shatter parts of the world itself
as it does so.
Yeah, and terrible things happen across these three nightmares
as Johanna unleashes this power.
Anything else, Johanna?
Is that the end of your turn?
That's me.
Okay.
For the lair action, two things happen.
One, everybody in the dream,
you gain another stack of corruption.
So now attacks deal 2d10 extra damage,
but you have minus four to all of your things.
You technically had 2d10 on top of that. It would be only once.
So you wouldn't add 1 D10 per
target. You add 1 D10 because it's
1 damage roll.
So I should add the next one.
1 D10.
Main!
Another 9 points of damage.
Hell yeah.
Which is still pretty good.
So now, 2d10 extra damage,
minus 4 to any wisdom saving throws you make whilst in the dream,
those of you who are in the dream.
Then I need, let's have Rhiannon roll a d6, please.
Woo-hoo-hoo!
Two.
Two.
Going through the list.
So those of you in the material realm which is uh sentry and quill
the dragon begins writhing and smashing its body around in some sort of fitful dream
some sort of fitful rage one of the chains breaks the magic of the chain around one of its wings
snaps um and it begins lashing it begins almost winding up ready to smash
backwards with its hand.
Ayla.
Oh.
I feel like I haven't had a turn in ages.
This has been an intense round.
It's been a very intense round.
I would like to
move over to the one attacking Lucius
please.
And give it the old one attacking Lucius, please. And
give it the old 1-2 smackaroo.
Sure. Please.
Please and thank you. Go for it.
15 plus
12.
Do you want to keep that 15
for your wisdom saving throw that I forgot to ask you
for at the start of your turn?
I'm going to fail it either way because I'm shit at wisdom.
And I have minus 4, so I'm going to fail it either way.
15 is pretty good, though.
Do you want to keep it? You have advantage.
Minus 2 is...
Nope, that's lower.
So 16
minus 2 is 14.
So it's probably a fail.
It's minus 4 now.
It's going to be a fail either way. It's going to be a fail. It's minus four now. Oh, yes. It's going to be a fail either way.
It's going to be a fail.
It's going to be ten.
Aayla's not wise, so it's not going to...
No.
27 psychic damage.
As you kind of feel the same thing,
just like pain erupting through your mind,
and then you bring the hammer down.
Okay.
Okay.
So just regular attacks then, hitting this duty.
What's it?
17 plus 12, 13 plus 12.
Both hit.
Easily.
And then I have an extra 2d10 damage on each hit.
To each attack, yes.
Okay.
So, first one is...
19 damage.
Second hit is...
16 damage.
And then my two extra D10 is another...
11 from the extra 2d10 overall.
That's the first attack.
No, that's both of them.
Oh wait, yeah, of course, 2d10.
Shit.
10 plus 8.
So 18 more.
And then deck save.
These two huge hammer swings
you can see almost dissipating the creature as it goes
that's a 19 on the deck save that's a success but
15 damage so half of 15 lightning
the two strong hammer blows you can see kind of almost dissipating the thing's energy
sending it parts of it almost scattering into nothing
as these writhing shapes and tentacles seem to bear down on you.
Angry, you can see it's heavily injured, but still standing.
Lucius.
I just want to get in the way of Lucius.
Yeah, you can't really give him any cover or anything like that.
Yeah, this creature is also quite large, and with these long tentacles, it can't really give him any cover or anything like that. Yeah, this creature is also quite large,
and with these long tentacles, it can reach round.
But you're certainly presenting a potential threat for it.
Cool.
Lucius.
Lucius is going to...
Wisdom saving throw, please.
Do a wisdom saving throw.
With advantage.
And a minus four.
First roll. So a minus four. First roll.
So, it's ten.
Hmm.
Maybe having no healers in a dream is...
Kind of spooky, guys.
Yeah, it's not the best.
It's 28 psychic damage.
Now that you mention it.
I have a healing potion.
I have like one healing potion. It's fine.
If we all just
share it.
Lucius is going to
take a little sip.
Cast
Vitriolic Sphere
right in the middle here.
20 foot sphere.
He's going to cast it
carefully so that negates the damage on here. 20 foot sphere. He's going to cast it carefully
so that negates
the damage on my party
members. Does it negate
it or do they just get like a bonus or is it just like
yeah, it doesn't hit them at all?
In fact, heals them to full.
Oh, wow.
Sweet.
Up to four creatures
make a saving throw.
Wait, you can cast as well that forces other creatures to make a saving throw. Wait, you can cast a spell that forces
other creatures to make a saving throw. You can protect some of those
creatures from the spell's full force.
I spend one sorcery point and choose a number
of those creatures up to my charisma modifier.
They automatically succeed on the
saving throw.
Maybe it means that they don't have to
roll, but they'll take half damage, basically.
So is it just Sentry?
Well, Sentry's in a different realm.
Yeah, they're in a different realm.
So if I do it there,
is that going to hit all of them without it?
Yes, yeah, it would.
So you wouldn't need to be careful.
I wouldn't need to do that, would I?
Excellent.
The plan all along.
That's what I thought, though.
I'm going to cast this there, apparently,
because it just cast it.
There we go.
Okay.
So that is DC 16.
First one, fail.
Second one, pass.
Third one, pass.
So the first one will take the 30 points.
This is the one that's closest to Nova.
And then the other two would take 15
you can see the acid splashes over them um you know they kind of recoil from the forces this
this orange liquid kind of splashes all over their black amorphous forms um but yeah uh as
pantry it's around so just remember that the one
closest to nova 12 acid damage at the start of its turn there's actually technically one extra
point damage to all of them because okay one of them was a one sure do you get anything for the
extra 2d10 damage uh he adds adds 2d10 damage to that spell. Two more. 2d10 extra damage. 2d10. So that is an extra
whole four.
Wow.
Wow.
The lowest you could have possibly done.
Well, no. Could have rolled two ones.
And my
Dyncromancy goes off as well at the end of all this.
It does. Which one would you like to target?
The one closest
to me please one closest
to you eight more points sure the acid kind of sprays out everywhere covering everything in the
dream uh the dragon roars in the dream sensing some sort of conflict around it that's too
preoccupied by these horrific images being shown to it uh the creatures all do seem to be injured
and wary uh but as it is their go the one with Nova will take damage at the start of their turn,
and then they will make their counterattack.
And then once we finish this turn, we will take a short break.
Nova, two attacks against you.
That is a 22 to hit.
I'm going to use my Hexblade Armor on this first one.
I'm going to use my Armor of Hexes on the first I'm going to use my armor hexes on the first one
and roll a d6
I rolled a 1 so your attack hits
so that first one still hits
and you take
24 points of bludgeoning damage
as it slams down
Tiangong barely able to protect you from it
but you manage to roll out of the way of the second attack.
Lucius, this one's going to continue
attacking you as it seems to be
the weakest. 16
to hit. Yes.
26 to hit.
That's going to be
13 bludgeoning
damage from the first one. And 18 points of bludgeoning damage from the first one
and
18 points of bludgeoning damage from the second one
Lucius is down
the third one
you've had a long rest
you go to one hit point
noise noise noise
so the book glows
for a moment and then Lucius you fool yourself just
barely still alive on one
hit point as the
power of the tome
tome of shadows protects you
from that effect
the one at the very back will
just two of its kind of blinking red
eyes will target Aayla
with ranged attacks
oh they've got ranged that is going to be 23 Aayla on the first one blinking red eyes, will target Ayla with ranged attacks.
Oh, they've got ranged attacks. That is going to be
23, Ayla, on the first one.
Yep.
And then that is a...
22
on the second one.
Mm-hmm.
Mm-hmm.
That's going to be 24 psychic damage.
So not halved, unfortunately.
Nine.
And then 13 psychic damage on the second one.
As these two blasts kind of stag you back,
sending these horrible images through your mind as they do so.
At the end of the round,
the dragon that has been thrashing around its tail whips round
and attempts to hit
Sentry and Quill.
Can I protect Quill, please?
You can protect
Quill. You've not used your reaction, have you, Sue?
Nope. So disadvantage on this
attack. That is going to be
Ancient Dragon
and Tail Attack. 24 is the
lowest. Quill?
Ah. 24 is the lowest Quill Ah It's like how it goes really quiet
16 bludgeoning damage
It was just the way the music
It was more that the music went perfectly silent
And Tom went
That's a 30 to hit you
Century
16 points of bludgeoning damage That's a 30 to hit you, Sentry.
Yeah, I'll do it.
16 points of bludgeoning damage as this tail kind of in its mad throws
kind of smashes you across the side.
Crikey.
Oh, that's about concentration.
So let me do that as well.
Oh, my Lord, four. Nice. concentration So let me do that as well. Oh my lord for nice
the effect of our vitality
With that at the end of the round those of you who are on it's in the lair action the additional corruption um yeah
uh that is going to bring us to a brand new round
so we're going to take a short break because we are due
a break for people to go pee and
uh just grab a drink and all that
stuff and then we'll be back
to continue
oh man
this really is a combo of all the trials
so far this is awesome
yeah this is really cool.
However, we left the humans with the dragon.
Can Johan take us out of this dream whenever?
Not whenever.
There is a condition that needs to be met,
and then he will be able to take you out of it.
Oh, so he can't return us at all?
Not at will.
That's when he transforms into Zarkira.
I thought I'd try to banish you,
but I don't know how that's going to end.
I could banish you out of the dream, but
I might send you somewhere
random. I don't know.
You need to stop trying to banish us,
y'all. Every game we've had with you,
I'm thinking about banishing you.
I'm thinking about banishing you.
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