High Rollers DnD - High Rollers: Aerois #94 | The Tempest Dragon (Part 2)
Episode Date: December 3, 2020The storm rages on in the Temple of H'esper to heal the Tempest Dragon! Today we're joined by Ravs playing Johan! Go show him some love here: https://www.twitch.tv/ravs_ Support the High Rollers and... get early access to podcast episodes (and more) on our Patreon:Â www.patreon.com/HighRollers Thanks to our sponsors D&D Beyond and NordVPN! NordVPN allow you to browse securely and protect your data online! Get three years and an extra month free for 75% off with the code HRDND here: www.nordvpn.com/hrdnd D&D Beyond is the official digital toolset for Dungeons & Dragons 5th Edition. Create your FREE account now and start digitising your campaigns here: www.dndbeyond.com/ Music courtesy of Epidemic Sound Learn more about your ad choices. Visit podcastchoices.com/adchoices
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We rejoin in the inner sanctum of the Temple of Hesper,
where the party is attempting to resolve the situation
with the Tempest Dragon at the heart of the storms over Voxar.
The party appear to be attempting to heal
or somehow cleanse the corruption
that has infected it from Zarkira,
and that is where you join us.
Four of the party are currently in a dream realm
occupied by nightmares that the dragon is plagued by,
creatures, living creatures,
that seem able to turn power against them.
Meanwhile, Quill and Sentry are trying to heal the wounds around the dragon
and remove the shards that seem to be causing these nightmares.
And we jump back in with Kelek and Kalah.
Cool.
Well, now that I've lost concentration on my aura of vitality,
I will instead concentrate on Beacon of Hope.
And I will use a bonus action
to cast a second level i have some bad reminder for you there thomas just remember you've if
you've cast beacon of hope you're right yeah it's kind of you've got that so can you can vote um
so can beacon of hope um the creatures in it targets creatures in range now can i use it to target the shards as well uh the shots yes you you the beacon of hope effect will extend to
shards yes i will i will give you that yes i thought you were going to suggest your party
members but no they are they are in another realm.
Yeah, okay.
Cool, so these two shards,
the shard on its back and the shard on its leg,
I'll target those as well,
so they'll receive maximum healing.
And that is... Actually, you know what?
I'll use my...
No, I won't.
Carry on.
That's my lot.
That's my lot. That's my lot.
No movement.
You're going to stay where you are.
Flying up in the air, yes?
Yeah, five feet in the air,
and I nudge forward just a little bit
just so I could get the extra shard as well.
Okay.
Nova Vija in the other realm.
At the start of your turn,
I would like a wisdom saving throw, please.
Okay.
Meh.
With advantage.
15 is the highest one.
15, 16, 17, 18 is the total.
Minus 4 is 14.
You're going to have some damage coming your way, I'm afraid.
Boo.
25 psychic damage.
Mm-mm.
SpaghettiOs.
I have a question in terms of geography.
If I was to theoretically cast Wall of Light,
which can be free-floating and the walls can be aligned horizontally,
is there a way that i can cast it
now i've checked all the dimensions so i can hit all three but can i cast it so that it doesn't
touch the dragon so it kind of hovers and aligns over the dragon kind of like above it yeah um in
which case i would like to cast wall of light in a triangular fashion that hits all three nightmares.
I'll draw it out in a second
because I did just measure it.
Can all three creatures please make
a con save of 17?
Well, don't make 17.
First one, fail.
Second one, fail.
Third one, fail.
All three fail.
Okay.
All three fail. Can. All three fail.
It's the beginning of light, like a twan-like.
Can they be blinded?
They can.
In which case, they're all blinded.
Oh, damn.
And then I've also got 2d10 damage as well.
Okay, so I rolled.
8, 8, 16, 17,
18, 19, 20.
Oh my god, that's a 7!
27. I thought it was a 1.
It was a 7.
What did I just say? 27.
27. Sorry!
27!
27 points of radiant damage
plus 14 of the corruption damage.
So 27 plus 14 is 41 points of damage.
And then four points of extra damage
to the one that is nearest to me
that has my hexblade curse on it.
So.
The first nightmare creature,
the one closest to Nova,
as the wall of light pierces
through it, it almost begins to
crack and break, and you feel
the light beginning to
pulse out of it, kind of breaks
up. Eventually, it shatters,
and one of the illusory scenes, that of
the Valkyrian invasion, evaporates
from the dreamscape.
As it does, Johan, as this thing dies, you see the kind of light around the shard area begin to swell.
Sentry and Kelek, you see the glyphs on the shard close to the one that you've been healing burn out.
They kind of seem to burn apart.
And now there's just this little bit of corruption left in the scales that needs to be removed. But the shard seems healing burn out. They kind of seem to burn apart, and now there's just this little bit of corruption
left in the scales that needs to be removed,
but the shard seems to burst out.
Johan, you may return everyone,
and it has to be everyone,
to the material plane when this creature dies,
and then you can re-enter the dream on another turn.
It's your reaction.
As a reaction, you can return everyone to the physical realm.
I take everyone out now.
Okay, so all of you kind of see
uh you just seem to get pulled back into the material realm as that nightmare disappears
the other two are still there um but yeah you will reappear next to quill uh and century uh
quill and century see lucius has fallen unconscious um he's on one hit point yes you're correct that's true uh awesome um is that the
end of your turnover oops um yeah if we're pulled out uh you can still maintain concentration
no you're still concentrating on the wall of light will be there is there other plane in the
dream space yes in the dreamscape.
Okay, cool.
I am just drawing it quickly.
You can still draw it.
Draw it where it was.
Yeah, that's fine.
Sentry, start of your turn.
Wisdom saving throw, please,
because you have a stack of corruption.
Yeah.
That is a 19.
Minus 2, 17.
It's still enough. You managed to hold off again this intense pressure building
in your mind as you do so.
Nice.
It's your turn.
I'm going to raise
Her Majesty's Rosaloft and I would like
to cast Warding Bond on
Quill, please.
Using a charge. And I would like to cast Warding Bond on Quill, please. Okay.
Nice.
So that will give Quill a plus one bonus to AC and saving froze.
And saving froze. Quill has resistance to all damage.
Each time it takes damage, you take the same amount, though, Sentry.
So if Quill takes damage, you take the same amount of damage.
But because Quill has resistance to damage, to all damage, it means he'll take half
and then you'll take the same amount.
Cool. Is that end of your turn, Sentry?
Yeah, that's it. I'll just keep sticking close to Quill.
Stick to him like glue.
Okay. You can see, Sentry,
because you and Quill are the closest to the shard,
there is still a little bit left of the corrupted wound around it
and then there's the other two still remaining, as well uh johan cool um do i get the feeling that i could take people back again
yes yeah you can yeah up to three creatures can i move my movement over to like here
uh 30 feet i'm gonna call it again whenever you're ready
we have to go back in
and I'm going to hold out my hands
just to wait for
oh
start with your hand
wisdom saving throw as well
oh
Mark Humes
you have advantage
don't forget
17 minus is that minus 4? it is advantage over yet seven plan mainest that means for his balls 13 it's the I'm quite slow, so just ignore it. 37 psychic damage.
Uuugh!
Oh my god, are you even still...
Because we can't get back in if Johanna goes down.
Yeah, I'm not looking to heal.
We don't have enough healing in the party to do this and heal the dragon.
Now you may continue your turn if you wish to.
Yeah, I do as I say
we have to go back in
but me and Lucius look pretty bad
I just hold my action
until people are around me
yeah
those of you
in fact nobody's in the dream so you don't gain another stack
of corruption so you remain
at the current stacks of corruption you have
but can someone let's say have Kim roll a d6 for me please of corruption, so you remain at the current stacks of corruption you have. But can
someone, let's say I have Kim, roll a d6
for me, please.
Just quickly, so with
my Hexblade Curse,
I healed 17 when that
nightmare died. Does that remove some of the
corruption?
It would! 17 points, you say?
It would have lowered your corruption
by 1. Yes, when you were healed would have lowered your corruption by 1.
Yes, when you were healed.
It lowered your corruption by 1.
So you're at corruption 1.
Cool.
I rolled a 3.
A 3? We are literally just going through the list.
Yeah.
So.
You notice...
Let's roll a d8 from Quill.
You see just on the, a kind of pool of silvery light shaped like wind currents
begins to swirl and appear
like a faint trace of divine energy
begins building in that spot.
It hasn't quite reached its full power yet,
but it is building in that spot.
Ah.
Ayla.
Awesome.
Um.
Nothing really that I can do in this world so I will
go and stand
next to Johan
and
ready an action
that
if he takes me back
into the dream world, I will
throw the Howling Gale to the
furthest away one, which will go through the
one in front of you as well.
That's awesome. That's a really great setup.
Yeah, that sounds good.
Sorry, at the start of your turn, Aayla, as well, there's another Wisdom
saving throw, I'm afraid, as well.
It's gonna fail.
It's a fail.
You have advantage.
It doesn't matter. It's a fail. You have advantage. Advantage? It doesn't matter.
Might get a 20.
It's not a 20.
If it's not a 20, then yeah, you fail.
If it's not a 20, I fail.
10, 15...
16 psychic damage.
As you feel this power, although it makes you feel
strong and powerful and powering your muscles
and your magic, it's draining your very kind of
mind away. God,
health goes down quick in this one.
Yeah, Lucius,
I'm afraid it's a wisdom saving throw at the
start of your turn. Oh, fuck!
Alright.
Succeed!
That one.
I was gonna say, I was gonna say you are in
go on
I'm gonna use my moat
yes
okay
double advantage
oh my god
that's a 6
minus 4
is a 2
so because this is psychic damage I'm not gonna make an injury check from it but you are Oh my god! That's a six. One, a two, and a four. It's a two.
Wow.
So because this is psychic damage,
I'm not going to make an injury check from it,
but you go to zero.
The damage is going to be enough. Before Lucius goes down.
He falls unconscious.
He was clearly panicked,
and it looked like he was probably going to be unable
to do anything on that turn anyway.
Being so close, yeah. The nightmares
and the mind kind of being influenced.
When you go to zero, you cleanse
all stacks of corruption. So like when you
actually fall unconscious, the corruption kind of
leaks out of you.
Did that happen the first time?
No, because you never went to zero.
The Book of Shadows stops you. It stops you at one hit point.
Gotcha.
Yeah.
Unfortunately, yeah, Lucius drops to the ground. The Book of Shadows stops you. It stops you at one hit point. Gotcha. Yeah. Yeah.
Cool.
Unfortunately, yeah, Lucius drops to the ground.
The two remaining nightmares, they just turn their gaze.
One will turn towards Nova.
The other will turn towards probably Kelek.
Can you both make, Nova and Kelek, can you make wisdom saving throws, please?
Okay.
We do have advantage.
Natural 20 on one.
Minus two.
Sorry, natural 20, 23, 21
total.
So I got 26
because of sentry as well?
Yep, and you don't have any corruption to equal, so
yeah, they kind of
tie and turn and haunt you with these visions
but again, you manage to kind of steal your mind
against them, resisting the
influences of the nightmares.
At the end of the round
Go on.
Sorry, are they finishing their turn
in the Wall of Light?
They probably wouldn't because
they're not stupid.
They would probably just step back a little bit like this.
They are blinded.
Would that have affected what they just did?
No.
It's like
an extra sensory damage thing.
Their physical attacks it would have affected, but they can't
do that when you're in this realm.
Can you do a constitution
saving throw for both of them uh and then
yeah they can end the blinding if you want so okay one one ended it was like 21 um and then the other
one doesn't so one of them seems to yeah become become aware ah but yeah as they do so at the end
of the round that sadly that building silvery point of light, unfortunately your initiatives kind of work against you on this one.
The silvery light vanishes.
From sight.
Kilik Ad Kalah.
Right.
I would like to...
You can see this shard next to you is nearly healed.
That's fine.
With everyone looking miserable,
and while I've still got my Beacon of Hope,
I want to cast, at 6th level, a Mass Cure Wounds.
So 4d8.
How many creatures can you affect?
Six.
Ah, six creatures
so the shards by the way
you can count as a creature
for purposes of healing
so each shard counts as one creature
8 creatures
ok well I'm definitely doing Lucius
I'm definitely doing Johan
and
the two shards Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um...
Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Um... Yeah, the one we've been healing and the one on its back. And Beacon of Hope, is that something where when you cast it,
it only affects the things in the Beacon of Hope,
or is it constantly active?
So it's only the two shards that get the maximum amount.
Yeah, so they get 4d8 plus 5 maxed,
which is 16, 32, 37 healing on the two shards.
Okay, the first shard, the entire
corrupted wound around it
burns away.
Whatever power this shard had
is eradicated and it now looks like you could
pull it free. Whatever was anchoring it to the creature
before is gone and now that the corrupted
wound has been healed, it looks like
it could be physically pulled free
as you do so.
The other one that was at 37, you said, 37 hit points?
Yes.
That one, you see a large area of the corruption is burnt away as well,
turning back to these stormy scales as it once was.
Cool. And everyone else gets 29 healing.
Awesome. Nice. Those of you with corruption, you reduce else gets 29 healing. Awesome. Nice.
Those of you with corruption, you reduce your corruption by 2.
Ah, free!
Oh, so we don't have corruption now. Free!
Those of you who got healed, yes.
No extra detente.
No extra detente.
That's true.
Something. Keelak, anything else? No extra detentive. No extra detentive. That's true.
Keelak, anything else?
No, that's... That's...
Yeah, I'm going to use my new feature,
Harness Divine Power,
as a bonus action to recover
a second level spell swap.
Okay.
So you feel the power of Hesper kind of swelling up
inside you as you unleash this wave of healing. As you feel the power of Hesper kind of swelling up inside you as you unleash this wave of healing.
As you see the wounds beginning to heal.
Nova Vija.
I will move over to Johan.
5, 10, 15, 20, 25, 30.
5, 10, 15, 20, 25, 30.
And can I ready an action that when we go back to the dream plane,
I will use Wall of Light to make a spellay... A spellay?
A spellay melee attack.
A spellay melee attack.
I like it.
A melee spell attack with the Wall of Light
against the creature that is on the right wing.
Okay, sure.
Nothing else over on your 10?
That one.
I got that now, Swoo.
Okie dokie.
Can I move up to the corrupted foot
standing in the goo once more?
And then pull out the shard.
Surge of corruption. Yeah, then uh gain of surge of corruption
yeah so you gain that's two
levels of corruption for you now century two levels
yeah okay so so
uh so at the start of your turn sorry century
can you make a wisdom saving throw this is when you're at one
i'm trying to remember the sequence of how everything goes
that's the first that is 21
yeah
minus 2 19
still enough you step through the goo.
You feel that power surge.
You step up to the shard.
Your strength is 20.
It is...
Strength score.
Strength score...
18.
18's still enough, just.
With 18 strength, you heft, kind of planting your feet,
and you manage to pull out this
jagged blade of black
crystal metal similar to
you've seen in Valkyrian warships
and things like that and as you pull it
free and throw it to the ground
the wound just begins
to heal up on its own like sealing as if
regenerating and you see that the actual wound
is knitting back together and is
not turning dark
and corrupted once again.
The black crystal
just begins to dissolve, turning into
a black dust.
Awesome. I'll move back
out of the goo. Not to say to
Quill, good job. Two left to do. We can do
this.
Up to them now.
Okay. Johan.
I'm gonna
meet eyes with Lucius
and be like,
are you ready?
Someone else should go.
I'm not ready.
Then
could I just bam for the two of them?
Yeah, you can. It's up to three.
So yeah, with Aayla and Nova in hand,
you fool yourself
re-enter the dream. You do automatically
gain one level of corruption each
as soon as you enter.
But yeah, you emerge back in the dream and you can see.
So Aayla and Nova, both of your readied actions
go off. Aayla, you can still hit
both of them with the hammer throw.
And then Nova, your spells go off.
Do Aayla first.
Okay.
22 to hit.
22 will hit the one at the back,
and then it's a deck save for the one en route.
That's a failure.
So 46, I think, to the one before,
and then a hammer hit
plus 46 to the one at the bottom
1d10 added to both
so 10
oh
20 lightning damage to the
one that failed
because I rolled 10 twice on my 2d6
get the right dice and the hammer blow is because I rolled 10 twice on my 2d6.
Get the right dice.
And the hammer blow is not great,
but
13 on the hammer blow,
plus, do they take the same
4d6, or do I roll again?
They take the same, and they roll again.
Yeah, we'll just do it as that, actually.
We'll just do it the same.
Plus then an extra D10 for both of them.
No, it's one hit, so it would just be one.
Nine.
Nine points.
Okay.
So as the hammer transforms into a bolt of lightning
and passes through the one closest to you,
very similar to when the wall of light
pierced through its body, it just breaks
apart, already clearly heavily injured
by all the damage you've done to it, and it
just shatters.
The
shard in the
dragon's back in the middle,
you see, those of you in the material plane, see the
glyphs go dull once again.
The corruption's still there, but the glyph's now dulled as that nightmare vanishes.
The last remaining nightmare still standing, just kind of writhes,
and you all begin to hear this kind of voice just like,
No, no, this is mine.
You cannot have it.
Then Johan takes his go go because those were both held actions
oh sorry Nova's
held actions
I thought that Nova had taken her
but you targeted the one on the wing
I said the nearest
one on the right wing so because I specifically
said that I guess I can't do it
as you are casting that's when the lightning hits it
your spell still goes off you still cast the spell,
but it just hits nothing as you were kind of aiming in that area.
Unfortunately, that's the way with held actions,
is you have to specify the target.
Okay.
So, yeah, Johan.
I'll take a step to here,
and I'll cast a fifth-level lightning bolt on it,
hitting that one. It is a failure. Cast a fifth level lightning bolt on it. Sure.
Hitting that one.
It is a failure.
Let's see what we do.
Oh, my God.
Forty-five.
Oh, my God.
Forty-five damage.
Oh, boy.
Jesus.
Very nice.
Yep.
Nearly, you've seen parts of this nightmare evaporate.
It's still barely held
together by threads
of shadow. Extra D10.
Or Extra D10.
You do get the Extra D10. Roll high, roll high,
right. Four.
Still barely held
together by threads of shadow.
Still standing. Still extra damage.
Okay, it all counts.
I'll use my
Tempestress magic to fly back 10 feet
so it doesn't attack me.
On the
lair action, those of you...
Sorry, Johan. Wisdom saving throw at the start of your turn
as well.
That's not good.
Use a damage.
Yes.
Nine?
Wait, I'm going to use my moat. I'm going gonna use my molt
sure
11
11
26
30 points of psychic
damage Johan
okay surge of power and then your 30 points of psychic damage Johan okay
surge of power and then your
blast launches out of your hands
nearly destroying a shadow
all of you in the dream so
Ayla, Nova and Johan
you gain another stack of corruption putting you all up
to two and then
let's have Katie roll a d6
for me please
I don't wanna Mark please roll a D6 for me, please. I don't want to, Mark.
I don't want to.
Please roll a four.
Two.
It's a two.
Oh, no.
The dragon, the next chain,
now both wings completely free,
held down by only one powerful chain remaining.
The second wing now completely free
as the dragon begins to writhe and spin its body around
trying to break free um alias hello can i um can i get up onto the wing am i yes so this dragon so
in the dream whilst the dragon in the real world is kind of thrashing around and trying to break free,
the dragon in the dream, its wings are kind of lowered to the ground,
its body hugging as close to the ground as possible
with both claws kind of covering its head,
reaching up towards its mind.
So you can run up the wing, basically.
I would like to run up the wing.
With some saving throw.
I'm going to remember this before I make you roll anything else.
It's a fail. I didn't get you roll anything else. It's a fail.
I didn't get a 20, so therefore it's a fail.
Yeah, that's basically how it goes down.
Oh, it's quite low damage, though.
20 points of damage.
Ah, quite low damage.
Hey, it's better than 37 or whatever I just did to Johanna.
Ow.
Yeah.
Hey, it's better than 37 or whatever I just did to Johanna.
Ow.
Yeah.
Okay.
I would like to recklessly attack this piece of poop.
Go for it.
Please.
Sure.
So I got a 19 on the first one, which is my highest.
So 19 plus 12 and then 10 plus 12 for the second one didn't get that 20 um so for the first one uh while you roll and work this out katie johan you would have
had the option to send everybody back once you destroyed the first one i'm assuming you were like
yeah we're good fight this i'm gonna wait till we hit that one, yeah. I'm holding that
thought in my mind.
So, 17 on the
first hammer blow, plus
an extra 3.
As the
hammer connects, lightning explodes
and whatever threads were containing
this nightmare evaporate.
Sending it
to wherever it came.
Johan, you have the
option of returning everyone to the material
plane. Is Aayla going to get
returned on top of the dragon that's thrashing about?
Maybe.
Let's do it.
Bam.
You feel yourselves all thrown back
into the material plane.
Aayla, you do end up where you are,
which is on the dragon's back,
as it is beginning to kind of thrash around.
Make a...
Make a...
Acrobatics check for me.
Acrobatics?
Yeah.
Keep you balanced.
I don't get my athletics prowess.
No, it's just different skills. Like, ac acrobatics if you were climbing up the dragon
it'd be athletics keeping your balance
is acrobatics
yeah you still manage to keep your balance like as the dragon shifts
and moves around you've kind of grabbed
like a spine
like a spike coming out of its back and you're holding on
as it thrashes
sorry I'm sorry I'm sorry
you still have an attack would you like to do
anything? Would you like to hit the dragon maybe?
I don't
think I want to hit the dragon
I think I'm on the
back next to the
bit that's being healed, right? Can I see
how much is left to heal?
There's still some corruption left
Not much, but still some
Okay, I think I'm just gonna
stick it out on the back
of the dragon and
try and be there to pull the shard out
if and when that happens.
Lucius.
Can I stabilize myself?
Can I hunker down and stabilize myself
by that shard?
That's your acrobatics check. That's basically what you are doing.
Cool. Lucius.
You don't have any corruption, do you?
Not anymore.
Because I came back, right?
That's right, yes.
Lucius is going to scrabble back on his butt and hands,
just muttering to himself,
not ready, not ready, and just kind of...
He's going to give himself a...
His shaky hands,ion of Greater Healing.
Okay.
Seven.
Eleven.
Seventeen.
Seventeen hit points.
And then he's going to cast
Armor of Agathys
on himself for his action. Sure. Go for it. And he's's going to cast armor of Agathys on himself for his action
sure go for it
and he's just going to move
wayack
this way
away from the dragon that's writhing
the dragon is writhing
let's see
everybody
except um everybody except
let's see here size is going to be big enough yeah all of you in fact even lucius and uh johan
at the end of the round the dragon's thrashing it just strikes out in a flurry. It makes an attack against each one of you.
Uh-oh.
We'll start with Ayla first.
The kind of one claw tries to reach up. Well, not a claw, sorry, but the tail tries
to slam down on the back.
That is only a 19 to hit Ayla.
Just.
Oh, just hits.
That's gonna be
58.
18 points of bludgeoning damage,
so half, so 9 for Aayla.
Yep.
So the tail slams down, then quill.
That is a 22.
Oh, protect quill.
That is a disadvantage.
That's still 26.
Oh, that will get you.
This is very big dragon hitting you. This is a very
big dragon hitting you.
16 points of bludgeoning damage.
Sentry. I rolled an
11 on the constitution save.
Do I lose concentration?
How much damage was it? 16?
You don't lose concentration.
So DC 10 for that.
Sentry, that is something like
a 25.
Yep.
It is
12.
22 bludgeoning damage.
22?
How much damage?
Never made that.
16.
16, 17? 16.
16, alright, I'll add that as well.
Oh, that's right. So, Quill, you would have
taken 8 damage.
So, 8 damage, Quill, because it's resistance to all damage.
And then Sentry takes an additional 8.
Nova, 19.
Exactly lethal.
19 points of bludgeoning damage.
This dragon is just in a rage
attacking everyone around it as it can
Lucius
21
DC would be 10
I mean
wall of light is in another realm
you keep it
yeah but I'm kind of just keeping it up
because I'm suspicious
yeah I rolled natural 20 though Oh, you keep it. Yeah, but I'm kind of just keeping it up because I'm suspicious. I don't know. It's a good idea.
Yeah, I rolled an actual 20, though, so plus three.
20 points of bludgeoning damage to Lucius.
So the armor of Agathys absorbs that, but then the dragon takes 20.
I cast at level three, so it's only 15.
15, okay.
So 20 points.
And then finally, Johan.
21 to hit you, Johan. So 20 points. And then finally Johan. 21
to hit you, Johan.
Roll low.
23.
That's fine.
Not good.
Okay. I was waiting for it
and I'm unconscious, but no.
I'm still just kicking it.
Yeah.
Keelik, head come off.
I will tell
Sentry to protect the others
or find a way of keeping the dragon down
and I will fly up
and do a level 2
Cure Wounds
on this shard
which will get max healing.
Two? What's the
total?
28 plus 5,
so 21 healing
on this shard. Watch as
all of the corruption burns away with this
second load of healing, and the shard
is now able to be removed, so Aayla
can, on her turn, pull that up
and yank that out.
One remain, it's the one in the dragon's
eye, the one that's embedded
in its eye that scars up its face.
Yep.
Yep, yep, yep.
That's my lot.
Nova Vija.
How
injured
does Lucius look?
He's not the worst worst he's been
He drank that greater healing potion
Yeah
And that blow was deflected mostly
Yeah
He's vacant, yeah
And jittery
Okay
I would like to
I'm going to uh go over to lucius and
what i want to do is kind of
i don't know how i can help i don't't know. I don't think I can really do anything.
Maybe it's just Nova panics.
Maybe Nova's just looking at Lucius and see...
I don't know.
No.
I have two ideas of what I want to do.
One of the things I want to do is maybe cast Arcane Gate
so Sentry can get to the Shard on the eye immediately.
That's a cool idea. That's a good idea. Sentry can get to the shard on the eye immediately.
That's a good idea. Sentry's next.
I want to kind of
protect Lucian. Do you know what? Yeah, I'm going to do that.
I want to cast Arcane Gate
so I'll drop
the world's worst
drawn wall of light
and cast Arcane Gate in front
of Sentry.
I guess yeah and then orange portal peers and then a blue portal appears one by the dragon head on the eye and then one
next to Nova yeah and then I'm gonna turn to Lucius and go it's okay Luciusus i'm here i can protect you um if you need another
potion there's another potion in my belt right there you can see it right there i'm a little
busy right now uh just i've got to maintain the spell but you've got buddy i'm here for you
he seems to respond a little bit to that doesn't respond nodding yeah uh okay sentry
He doesn't respond verbally. Nodding.
Yeah.
Okay, sentry.
Okay, seeing that Lucius is being tended to by Nova,
sentry is going to step through the gate with a nod.
And make her way through.
And then, yeah, I'll climb up onto, well, around sort of here on his snoot.
Yeah. And it's huge. Like, this dragon, this sort of here on his snoot. Yeah. So, yeah,
and it's huge. Like, this dragon's...
This is the largest dragon you've seen. It's larger
than the one that you saw in Korsari.
In the, you know,
the Dragon General. You manage to kind of
have to, like, almost climb up it, yeah,
with one hand on, like, a giant horn,
and you can see it still thrashing around.
And this giant kind of, yeah,
jagged shard
is just embedded in its eye
and its face is all torn up on the side.
You can see all the corruption spread around.
Okay, I'm going to use 20 Lay on Hands points
and just pull them into the dragon's eye.
Okay, 20 points.
You see that, you know, not quite half,
but a large chunk of the corruption is burnt away
just as you channel the power of the Matrix in.
Did you have corruption at the start of this turn?
Sorry, Sentry, as well.
I did, yes.
Wiz save.
Two stacks, yeah.
Wisdom save the turn, please.
13, 23, minus four.
Yeah, sorry, Kim, if you have some, if you can do that.
24 total, Century, was your highest?
23 minus 4, so 19.
You take no damage.
Cool.
You just managed to kind of hold it off.
The Prime Matrix giving you strength.
Nice.
18 minus...
Did I have two levels of corruption?
Yes. If I have 2 levels of corruption yes 14
14
16
24
26 points of psychic damage
as this power is just surging
through your body
infiltrating your mind
causing immense pain uh after century johan johan you have uh corruption wisdom save please
oh this is really bad
oh that's a let's say see... I've only got, what, 12?
Just the quiet sound of dice rolling.
Very high damage.
I'm very dead.
34 points of psychic damage.
I am done.
Johan collapses to the ground,
the black mist hissing out of him.
And you see that unlike before,
he doesn't just vanish.
This time he just collapses to the ground, weakened.
And as Johan hits the ground and falls unconscious,
the dragon lets out an immense roar and begins kind of thrashing
and kind of pulling against its one remaining chain.
Rams,
as you've just gone unconscious, can you roll a d6
for me, please?
You got it, buddy.
Come on, three.
One again!
Lightning
courses up the walls,
the floors, and across the dragon itself, begins charging.
Ayla?
Can I pull the shard out of its back, please?
Easily.
Unlike Century, with your strength of 25,
you just reach down and just one solid movement,
just lift it up and throw it.
It begins turning to dust immediately
as you begin watching the entire wound heal.
Awesome.
And can I then
go and...
I want to...
I don't know.
No, I think I'll
probably just move up a little
bit and just try and like
try and like Pat the
dragon to be like it's okay it's okay we're almost there we're almost done
she doesn't know what to do so she's just like it's like a sick child okay I
love it yeah loose this seeing the Louis team Seeing the Novas in front. The floor is tingling with black power. Nova is next to you.
What would Lucius do at this point?
How can I help?
What can I do, Nova?
Johan just goes down. Take the potion on my...
Take the potion on my belt and either drink it yourself
or give it to Johan!
Where's Johan?
I will take the potion off your belt
Can I move one less?
Can I just be here?
Because I've noticed the lightning
on the floor and I'm going to stick next to Quill
It's all over the dragon as well
by the way
If he's within 10 feet of me I'm trying to protect Quill
If you stand in the goo, it is another level of corruption.
I'll stand to the side of it, then.
I'll just...
Okay, there we go.
Go on, Lucius.
Is Johan not in the dream world anymore, then?
I thought he was.
No, he transported them all back.
When they defeated the last nightmare.
He will
make his way over to Johan.
Johan, take this.
Can I feed it to him?
Yep, so full action,
but regular healing potion, yes.
For the maximum 10 hit points.
Is it regular?
Is that from my belt?
Yes.
Is it regular? Oh, is that from my belt?
Yes.
Yes.
Uh, I've got, well I've got a potion of healing and I've got a greater potion of healing,
so I don't know, let's roll a d4.
Which one do you want to join?
What does, what does, what does Luciel fumble for?
Uh, knowing that Johan's down, the greater.
Greater?
Greater.
Okay.
Okay, take my greater.
Let's do another, I'll just do another one.
16, 18 hit points that Johan.
Yay.
It's going to wake up and I'm just going to be like,
Sentry.
Anything else?
Lucian.
No.
Nothing else.
Okay.
I need everybody but Quill,
because Quill is the only one flying
and not touching the ground or the dragon
to make dexterity saving throws.
Oh, fuck!
That's the lightning that was building up.
We all get advantage.
No, we don't. That's not wisdom.
That's not wisdom. I, that's not wisdom.
I'm going to use my moat, though.
You can if you have a moat.
17.
I got... 21, and I'm also
resistant.
Okay.
Can I use my...
Can I use my Shieldmaster Evasion?
Yeah, I think it's against any deck save, right?
Yeah, take no damage.
Is it no damage? I don't think it's no damage, what's it say?
Oh, hang on, let me read. If you aren't incapacitated you can add your sheep if an effect allows half damage on a success you can use your reaction to take no damage
okay so you can still make the saving throw but if you get a success rather than taking half you
take no take no damn yeah and you add and you add plus two to deck saves because of your shield as well yeah eight plus six um so who got 18 or lower is the main question yes 17
lucius did johan did nova did century did so ayla's the only one who succeeds and takes half
damage anyway uh so i do i take a quarter damage on this then you do yes go on nova you do ayla
so lucius healed in the previous round, and Johan's just healed now.
Do they take less corruption?
We don't have any.
This isn't corruption, but they would have had their corruption reduced.
Yes, so he was healed for 18.
One level of corruption goes down.
It's every 10 points of healing.
It reduces it by...
But this is not corruption.
This is just pure, straight
lightning that arcs through the whole chamber.
And 17...
So...
All of you who failed take 17 lightning
damage.
Ayla would take
8, 4 lightning damage.
So 8 lightning damage to
Johan.
As this surge of lightning
just erupts
through the chamber
Kelek, oh boy
right, well I'm
fixing to get rid of any corruption
on as many people as I can, unfortunately I can't do this
to sentry
so I think I'm going to have to do another
mega heal mask your wounds, I can hit if I cast it can't do this to Sentry. So I think I'm going to have to do another Mega Heal.
Mask Cure Wounds, I can hit
if I cast it
where I'm standing right now, I can hit
everyone.
But not the Shard.
Not Sentry or the Shard,
annoyingly.
Also, I'm still concentrating
thingy, so I get
3d8 max and then everyone else gets 3d8 plus 5.
Okay.
What the fuck?
Oh my god.
I rolled a 7 on 3d8.
That's the worst.
Can I, can I can I you can't
vote that
no
sadly not
no
right
you guys
heal for 12
12
that's one level
of corruption
reduced
I heal for 29
yeah
one level of
corruption goes down
on everybody but
sentry
and after that I'll fly over to the Yep. One level of corruption goes down on everybody but Sentry.
And after that I'll fly over to the... fly over to the Shard and then up as much as possible.
Okay, Nova Vija.
Do you have any corruption?
Not a great deal. Oh yeah, I have one corruption now.
You got one, so wisdom saving throw, please.
Natural 20 on one.
So natural 20, 23, minus two, so 21.
You take no damage.
You managed to stave off the effects.
Thank goodness.
I need to maintain concentration on this portal um so i will do that um but i will
take out my very last potion and drink that um it is a regular uh regular healing potion. Oh, no. Five hit points.
Two and a one plus two.
Five whole hit points for Nova Beeja.
Yummy, yummy.
You can see the chamber beginning to...
I made that potion.
Yeah.
Anything else, Nova?
It's watered down.
I don't think there's anything else I can do while I maintain this portal.
I mean, I could just not.
Feel free to move your movement of speed if you'd like.
Sentry next, then Johan.
I don't believe you can.
Next person.
Sentry.
Okie dokie.
I'm going to use another 20 Lay on Hands points on the dragon.
Before you do, do you have corruption stacks?
Yeah. I have four minus four uh so that is 29 minus four 25 you still unbelievable still take no damage century's just immune to this
corruption just like the glowing matrix yeah cool and... Yeah. Cool. And then
20 points.
Yes, please. Yeah.
Nearly all, but
not all, of the corruption
is burnt away. Just a small
area remains.
As you burn through.
Nice. Anything else, Centrist?
Can I use the healing potion of
remove that corruption? It has to be 10 points or higher. nice anything else interesting healing potion of remove
that corruption
it has to be
10 points or
higher
every 10 points
of healing is
one level of
corruption
so no
uh johan
nice
kind of out
of things i can
do and another
dragon rage
might kill me
so i'm gonna
try something
a bit out there. I'm going to
dimension door
in front of the dragon.
Are you just going by yourself?
Are you going to take Lucius with you?
Look at Lucius
and just say, want to come with?
We need to do something. Yes.
Alright, I'll grab
Lucius.
Dimension door in front of the dragon
yeah
no
I could have just gone for the portal
something else
actually no you couldn't have taken Lucius with you
you couldn't have taken Lucius with you
you've gone underneath
I think
where have you gone?
Okay.
I went underneath, Lucius.
Okay, and I'm just going to put my hand on its snout
and just say, like, be calm, we are here.
Okay.
I would like you to roll a d6 for me, Ravs,
but I will allow you to reroll it
But I won't tell you what the effect is
So can you roll it and then you can decide if you want to reroll would you like to reroll that free?
Smack bang in the middle
What we feel and gang we happy with for free. Oh, this is it. This is a rams decision
Okay
I'm I'm wrong. I'm rolling again. I'm rolling again I'm rolling again
Free
Free
I think we've decided
Oh my god
Free was a good one
Fate is free
Incredible
Oh my god
When you re-rolled that holy shit
that's why i didn't want you to tell him tom because i i knew i know you begin to see again
that that um pool of swirling silver wind currents begins to emerge just like a faint uh surge of
divine power begins to emerge there.
Nobody's in the dream,
no corruption. You see the dragon is thrashing, but yeah, if that
dragon breaks free of this last
chain, it will be
free. It will escape. It is currently being
held down, not quite within its full
mindset, seemingly trapped
by this one remaining magical train
around its neck. Aayla.
Can I go
to the glowing pool of
something? I don't know what it does.
Do you want to move through
the pool of evil corruption goo?
No, I'll skirt around
that, thanks. Okay.
So you go like...
Do you want to stand in it or are you going to just be next to it?
It just seems to...
It feels like a powerful wind current.
I mean, it hasn't done anything yet.
You can feel it's building in power.
Oh, right, okay.
I don't really know what to do.
You can just stand in it and wait and see.
Stand in it.
Okay, sure.
I'm kind of on hand to pull out the shard anyway,
just whenever, I guess.
I'm just kind of going to linger.
Actually, wait, no.
I'm not going to do that.
I'm going to stay on the dragon's shard
because ideally that's going to be healed soon.
And then I can yoink it.
So you just want to move up to the shard?
Can I hold my action to
pull that out as soon as
it's healed?
Yeah, sure.
I'll leave the shiny thing.
Lucius will
follow Johan's lead
and kind of back up the points he's trying to make
of the nightmare's almost over
hold strong
we're with you, we're here to help
okay
there is a sense
Lucius, you've felt this before
when you've, when you touch like
guardian matrixes, you kind of felt
this immense magical presence
and kind of connected with them
when you touch this dragon a similar effect takes place you see flashes almost memories
glimpses this being is not just a dragon it is magical it is a a thing beyond just a creature. It is an element.
This isn't just a storm dragon.
This is a storm in the form of a dragon.
This is primordial.
This is ancient.
Siasca created it.
You see memories of flying high above Arois,
bringing rain and wind and storms sometimes.
Not through malice or cruelty, but simply because that is what it is.
It came to rest on the temple, protect it.
It came to fight against Calus, to protect the people of the land with its power.
The war, the battles were brutal.
And then its last painful memory is not a woman, but a thing.
The torso of a woman with great, a great metal headdress,
giant demonic wings, and then the long body of a serpent,
battling against it high in the air,
a trident in her hand.
She stepped back and there was a brief moment in the battle
where the dragon thought they had won,
when the trident split apart and the three shards embedded into it,
one into the face, one into
its back, one into its side.
And just
madness took over.
You kind of pull back as you feel this kind of
corruption. This lingering
connection
with Siasco
and with Erois still lingering there.
I'd probably utilize that
and just reinforce the points
I made saying, we're removing what she's done
to you. It's almost over.
Sure.
Kelek.
So the magical glowy circle,
is that still charged?
That vanished.
That vanished at the end of the round.
The unfortunate initiative timing.
You watch as it just vanishes.
Yeah.
With everyone with their hand on the dragon,
I want to fly down with the most radiant overkill burst of healing
onto this shard, saying,
For the mercy of Merskir and by Hesper's grace,
I banish Zarkira from your mind.
Let the
storm rage on.
And I'll heal the shard
at level 5.
God damn it. Kill wounds?
Alright. Yeah.
I know it's overkill, but I don't
care. 5d8.
Let's hope it's enough.
28 healing.
You watch the last of this blackened let's hope it's enough you watch
the last of this
blackened corruption
around the wound, around the face
is burnt away
as Quill's words echo through the chamber
and his radiant healing
spreads through its body
Aayla with immense strength pulls
pulling the shard free
throwing it to the side as it disintegrates in
dust and you see the flesh beginning to knit back together the dark gray fog around the walls and
above you that has been raging begins to evaporate diminishing pulling, suddenly rushed up in towards the sky as clear skies
begin to form.
Johan, would you
like to say goodbye?
Aww!
Yeah.
I'm going to look up at Quill and I'm
going to say,
you just finished your last trial.
All of you did. And I'm say, you just finished your last trial. All of you did.
And I'm proud of you.
And as that happens, storm out.
You see Johan's form sort of dissipates
and then seems to be pulled back in to the dragon itself
as one eye blue
grey
kind of blinks open
deep laboured breath
at last
Yohandrius
awakes from
the nightmare.
Goddammit!
I don't speak
Ukrainian! Amazing!
You see the dragon
turns.
I
require great
rest. But now I am free to continue my protection.
Champion of Hesper, High Priest of the Sky and the Winds and of Magic,
carry me with you, and I shall aid you.
The dragon seems to turn into cloud as it pulls back up into the sky itself,
but left in its place, hovering.
A long, slender spear with a crackling blue gemstone and set into the head.
A storm brewing inside of it just hovers in place
and then drifts towards Quill's body,
just kind of expecting to be taken up.
Oh.
Thank you, Johan.
And yeah, I'll grab the spear.
Okay.
As you do, you feel the power
flowing from it.
I have not made it yet,
but you may add it
when you need to.
This will be called
the Spear of Oracles
and I will tell you immediately
what it does. I need to make it
so it's not available yet
it will give you plus 2
to range to spell attacks
and plus 2 to the
DC of your spells
What?
That's also
as a bonus action, Kelek, you can create a phantom image of your future self
the image appears as an illusory creature within five feet of you it moves with you it cannot be
harmed and it cannot be mistaken as a real creature but as long as the phantasm is real
as summoned it can concentrate on a separate spell.
You may now concentrate on two spells.
Holy hell.
I knew he'd amazing.
Oh my God.
Damn.
You can also, as a reaction,
you can basically send the phantom to aid an ally
when they are hit or they fail a saving throw,
which means that they automatically
save on the saving throw or causes the attack
to miss. But once you use it, that feature can't
be used for 24 hours and the phantasm
is gone. So the future phantom is
gone. So it's like a hit team.
You're very
welcome.
There is also an additional effect
that I'm going to talk to
Tom Hazel about
separately.
Because only he would know about it.
But with that,
we will end today's
episode of High Rollers.
Oh my god, that is amazing.
Over Mere Scare.
That's strong.
And you are left in the inner sanctum of the
Temple of Hesper, with the Spear of
Oracles in hand
and johandrius the tempest dragon free
you know i take a late class you know, you know, maybe Johan doesn't.
The Frankman that was Johan was not.
But yeah, big thank you, Ravs, for joining us for this ongoing party.
Thanks, Ravs.
That started a long time ago.
Then it never really, then they left you alone for a very long time.
We were in space we got thrown across the universe that was not fair enough it's fair enough excuses
yeah thanks so much for having me guys total blast uh well you've been an amazing player
rams thank you so much for joining us. You've been an awesome player.
Yeah.
Yeah.
Good arc.
Good arc.
Get it.
You're the one that helped it be amazing.
Thank you, Ravst.
Yeah.
The last piece of good news is you all level up.
Woo!
It's the next exciting piece of news.
Ding dong.
Oh my God.
Level 13.
Nice.
Lucky. Number 13. That's it. So yeah. oh my god level 13 lucky number 13
that's it
so yeah big thank you once again
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