High Rollers DnD - High Rollers: Curse of Strahd #27 | Hunt for Baba Lysaga
Episode Date: February 16, 2021The team join the wereravens on the hunt for the incredibly powerful witch Baba Lysaga! Support the High Rollers and get early access to podcast episodes (and more) on our Patreon:Â www.patreon.com/H...ighRollers Thanks to @jackgtmusic for the Aerois/Curse of Strahd mash-up intro! Music courtesy of Epidemic Sound Learn more about your ad choices. Visit podcastchoices.com/adchoices
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We got you. Rogers. Last time on Curse of Strahd.
With the loss of Zeros and Ziki, the haggard and desperate heroes flee into the woods,
hoping to evade the attention of Strahd's
minions. Rose attempts to lead them back to the Wizard of Wines, but something is angry and the
mists of Barovia conspire against her, leading her astray as the sound of large, leathery wings
above the canopy begin to search for them. When all seems lost, the very earth and trees
seem to stir and hide them from notice as a trail of glowing insects and cleared earth lead them
into a swamp where they see dozens of half-buried corpses of adventurers just like themselves.
From this pile of bodies, a tiefling rises up and appears to split in two,
a rampant fungus-like growth creating body parts for it to become two creatures that introduce
themselves as the Maia. Jesper, rightly afeard of the creatures and its ominous and vague messages,
draws the sun sword and attacks. One of the Maiars sends spores into the air
that cause Rose to nearly kill Ismark, and tensions rise dramatically. The Maiar shows
no sign of hostility, and eventually, the groups do reach an understanding, the Maiar
making it clear that it is an enemy of Strahd. With no other options, the heroes trust in
the Maiar to help them return to the Wizard of Wines and return the stolen gemstones.
With the gemstones returned and explaining the story of what happened to Zeros and Ziki,
the were-ravens thank them and welcome them to stay once more in their home over the evening.
With the Maya now accompanying the party, they must decide on how they want to proceed
in securing the next relic from Baba Lasaga, a witch that lives nearby.
And that is where we begin today's episode.
Wonderful, eh?
And I believe that it was already morning.
You guys had had a long rest already.
had a long rest already um and you had met out in the orchards where the maya had pulled itself free kind of creating this kind of leftover growth of mushrooms and red vines and fungus
that had almost encased them and then they've broken free leaving chunks of it behind that
begin to uh rot and decompose uh enriching the soil beneath them.
And that is where we
kick off today's episode.
Kind of cute.
I mean, there is a point
in that recap of
the mire made it clear that they were
not an enemy. No, they fucking didn't.
No, they fucking didn't make it clear.
Eventually, I said eventually they did.
Eventually. Eventually they made it clear. It it did took a bit but we were there now we're friends now best buds now yeah best buds symbiotic relationship
and yeah the one of the guys choose to like put their hands and then feet in the ground,
and that's how you sleep?
Yeah.
Oh, yeah.
Enriched by the soil.
One with the earth.
How can we be friends with these things?
The mire hasn't eaten food.
The mire has kind of planted itself and fed off the energy of the earth,
basically.
Same way that they can take
nourishment from the sun sword
or sunlight in general
they're going to be skulking around my
sword all the time
so I believe that
you guys had
it had been over the evening just as dawn
was peaking that you met the mire
you made your way back to the wizards wines within an hour, and then you took a long rest.
So we're looking at probably, you know, this is morning, mid to late morning at this point.
So Barovia, as always, there is no sunlight in Barovia, but there is this kind of pale gray light that signifies daytime.
The clouds overhead are thick and heavy.
There is a light drizzling rain that seems to just perpetually fall.
And the soft mud earth of the winery kind of surrounds you.
As yeah, you have places to go and things to explore.
You still have a lot of choices.
Obviously, Jasper, you know that one of these relics,
having performed a Taroka reading with the spirit of Madam Ava
in the nine hells,
with her spirit guiding you, you had performed a Taroka reading,
and that Taroka reading had pointed you to a witch's hut uh and buried kind of beneath it um in this kind of pile of stuff inside her
her abode uh there was this gleaming light um that is the only real clue you have the where
ravens have said that they can take you to where Baba Lasaga, who is this witch
makes her lair
but so far you have yet to head out
okay
so
I think Jesper will just gather himself
up and wait for the other
two
living, breathing
people
that are completely normal in Jesper's book.
And then keep a good safe distance from the mire
until those two perfectly find...
You awaken so early, Jesper.
Oh, hello.
Just waiting for the other party members.
You're taking all the sunlight, don't you?
Yeah, he looks at the drab sky.
What I can get, I suppose.
Now, I have a question for you.
Which one?
You both, I assume, you share.
I mean, you're one half of the other.
Are you not symbiotic?
Do you have your own personality?
I don't understand anything at all.
I'd like to indulge in what you are a bit.
To help you understand us,
we can introduce ourselves separately. I am the maya and this one i am the
maya the maya right you may call us the maya we will the maya good to meet you both I have a question I do the rocker or the Meyer I am addressing you
both this is a group session right I'm going to each give you both the same amount of eye contact
throughout Baba Lasaka does this mean anything to you
Baba Lasaga, does this mean anything to you?
For both mayas, your benefit,
you would be aware of Baba Lasaga, yes.
Baba Lasaga is old.
Very, very old.
As old as the maya.
Perhaps nearly as old as the land here.
She's always been connected to Strahd, even though
Strahd has...
I mean, the Maya would know that
this is not...
Strahd has lived many, many times.
He's been killed and reborn, killed
and reborn.
And Babalasaga has always been there.
You know
that she is powerful, that she has magic.
She keeps herself to herself normally,
but of late has been helping these savage druids
and barbarians attack the Wizard of Wines.
She has been using more of her magic recently.
But outside of that, you don't know, like as a consciousness,
you are more aware of what the land would know.
You know roughly where she is.
She lives in this ruined, swampy village called Beres.
And she's powerful.
That's all you really know well
my her flesh is as old as we are
what you made this Tom
yeah that's my fault
I made my gross disgusting bed
she
should have been with us long ago
yet she evades our grasp
she is of the swamp.
That's where she resides, no?
Seems similar to you.
Some connection?
An ally?
Once an ally, now an enemy?
Bubble Cypress Waste being her own power.
She can draw magic from the land,
but she is not betrothed to it.
She is not a servant of it.
She is her own being.
She is as enriched by the soil as we,
but we are the Maya and she is Babalasaga.
We are not the same.
So she is dead and the risen?
She is the land?
Like you, but different?
So she is dead and risen?
She is the land?
Like you, but different?
Is there anything we should fear or prepare for?
She is very powerful.
Right.
She holds something. Something that could help us defeat Strahd.
I have had a reading
and so far
they have led us to
things such as this. And I hold up the
Sun Sword
and give it a little...
Yeah, I mean, I guess for like
for the Mai's benefit, like the
Sun Sword is like a starving
person being presented a banquet
you know it's it's you know you you can you've been surviving but you it's you know having lived
off nothing you are now presented with everything uh it is very very alluring to the maya the sun
sword um just basking in its radiance entrrust us with the sword for just a few
moments.
No, I don't think that
is necessary. I am quite capable
of holding onto it
myself. Thank you.
But the fresh
rain, the fresh water
and the sunlight.
Perfect.
Perfect match. Perfect. Perfect match.
Right.
Where are the other two?
I'm going to wait
awkwardly.
I'll join.
Sure.
Sure, sure, sure.
Dog Spotty's been,
you've been hearing him
in the background
just running around
playing tag
with the kids.
I'll be glancing. every now and again you can
hear like a roar you know kind of it's like kind of trying to spook them and yeah dogs honey come
on now please i hear it um why have you got the sun sword out right now
I am showing them
that there are artifacts
of power
to defeat Strahd and we are heading towards
another one
that with all
of them we could maybe
stand a chance
why are they looking at it in that way
I don't know it's very strange
disconcerting uh irena and ismark uh come out of the house ismark um they've uh he was being
treated kind of why you took a long rest um he's he's taken a long rest irena's taken a long rest
as well ismark uh his burns on his face have been covered up by a kind of
blackened leather mask kind of wrapped around like the side of his head and then attached with straps
um kind of covering like a very phantom of the opera right like it kind of covers
covers half of his face uh and then his blonde hair kind of still spilling out of the unburnt
side so he has this kind of like real phantom of the Opera kind of vibe to him at the minute.
And then he has this long black leather glove
that now covers up the burnt arm as well.
You can see it's like various straps
and belts have been attached to it
so that it kind of stays secure in place.
He has all of his equipment.
He has the silvered flail.
He has his battle axe.
And he doesn't, he looks like he is
committed to finishing
all of this off, he seems
resolute. Irina
or Tatiana with her awakened
acknowledgement
of who she is
approaches
well I would say good morning
but I suppose it already is
have you decided what you wish to do next
I know that the relic rests with Lasaga
do you know much about the witch of the wilds
very little I was trying to gleam some more
perhaps from
the mire
and I
I think that our
newest companions here
if I understand
what they are exactly
their
knowledge would be
it is not dissimilar to asking a tree or a plant
what it knows of the world
it does not understand necessarily the motivations of people
what they are capable of
merely what they impact around them
if I understand you correctly
Meyer, shall we address you? am the maya and this is
the maya we are the maya should we land yes should we maybe have two something to identify which one
of you that we are speaking to or do you always just both answer to the one name we are
one we are in okay i don't think it matters honestly i think that they are one one mind Lasaga, my memories are still fragmented. My life as Irina, as so many other young women
here in Barovia, has interfered with my memories as such. Ah, there was a time that I went by other names as well, but as Tatyana, to an extent,
I think many souls here in Barovia.
More like many books within one book, many stories of same same story retold the saga there have always been dark
rumors when i was betrothed to sergey um there were rumors about lasaga this old witch who Strahd's mother, Ravinovia, not Ravinovia, yes, Queen Ravinovia, she was always suspicious
of this witch, this witch Lasaga.
She was exiled, was not allowed to approach the prince, Sergei, myself.
We heard stories.
She's obsessed with Strahd. Obsessed.
She would sometimes be seen flying or lurking around the castle,
stealing glimpses at him.
I am not sure if he harbors any loyalty to her or any connection, but when people in
the villages, sometimes if they are desperate, they will seek her out to make bargains and
receive magics, trinkets, these sorts of things. I have never heard of it going well.
She commands magic, powerful magic,
but she's not invaluable.
She is not Strahd.
She is not divinity.
She is not the mists or the dark powers
that gave Strahd his powers.
She is a mage, a witch, a powerful one, yes.
One that has lived far longer than she should have,
but still.
I think that if we are to proceed,
perhaps caution would be best advised.
I think that a straight battle against her
without other allies
could be dangerous.
But
I do not know what has changed. I do not
know if the years have diminished
her powers or if she
is even stronger than she was when I knew
of her. But
I'm afraid that is all I know.
Assume the worst
and prepare for the worst.
I think we have learned our lessons in the harshest way possible.
We've lost a lot of allies along the way through some foolhardy and some bad thinking.
I know that we are keen to find this relic that you have seen, Jasper.
But... and forgive me, perhaps it is not my place to make these decisions, but is it worth
us seeking out further allies?
I know that that woman, Esmerelda, was cruel and no ally of our friend dog's bodies but she seemed to
know how to fight I would fear us if we do end up in a battle against Babalosago
without any allies at our side I just worry how well it will go there is also
the village of Krezik the town of Krezik it has walls and
people there that may be able to
assist us but
I do not know how much we can trust
them and what has changed
I think that's a very fair point
we've lost
a lot of people Jesper
if we go in without backup
again to someone who
is very dangerous by the sounds of it, we might not make it out this time. You and I
have somehow... we're the only ones left from our original group. I don't want us to not
come out of this one. We need to think carefully because we don't have any backups here.
Maybe Krasik is a good shout.
Even if Esmeralda doesn't help,
maybe others will.
My one concern
is
this party is doomed and that responsibility of bringing others into
the fold dooms them as well and yes we do need strength but how many more losses
are we willing to take but you're right we do need something but
I will only accept
people into the party if
dog's body wishes them
to be there so what do you think
dog's body this whole time
has just been staring lovingly at Irina
what
what was the question hi lovingly at Irina. What?
What was the question?
Hi. How are you doing, Irina?
You eating? You slept well?
You had enough food to eat?
I'm well, thank you.
I know you are... It is difficult. If you wish to call me
Irina, call me Irina, or Tatiana
if you wish.
I've had many names.
I know for Ismark, it's hard not to think of me as Irina.
And if that is the same for you, you may call me that as well.
But I am well, dog's body, yes.
I will feel better once we have either found allies or safe walls to hide behind.
The were-ravens have shown us a great kindness
by harbouring us here,
but you all know as well as I do
it is only a matter of time
till Strahd comes looking for me again.
Whatever is keeping him from seeking me out,
it must be important.
Speaking of were-ravens,
those kids are great, aren't they, hey?
Gave me a right run for my money just now.
But it reminded me,
the witch
in the woods, in the swamp,
she has some of these little kitties.
You know, she's
got some of them, and
if we go trotting off somewhere else,
I can't help but feel that them kitties is doomed, right?
And that's not great.
I feel like we owe it to the family.
They've done nothing but look after us and give us shelter and food
and not stick things in us, you know, sharp things,
not throw bottles at me head.
And I worry about them kiddies, frankly
and that woman
she wants
me dead, she doesn't see me
as a living thing, she calls me it
she sees me as less
than an animal and
if you
if you need her
as an ally fine
but she stays away from me
that is fair enough
and you're right
we need to save lives
right now we have an issue
and the were-ravens are willing
to guide us too
maybe they
can lend their assistance on getting some of their people back yeah they did say i think um i just
need to check their names uh davian's the elder he's the eldest of the the crown but adrian who's
the eldest son um elvir stefania uh all basically, the three of them, they're the eldest, basically.
They said that they would not only,
they would come with you basically to either try and help you
or show you the way at least.
They're not the greatest warriors,
but they'd certainly be willing to,
like for the sake of rescuing their children,
they would definitely come with you
and you could probably convince them to fight alongside you if needed.
Okay.
I think Jesper would be
very keen for that idea and would
if everyone else is
on board, go and approach them and ask
them that we are ready to head off and save
their children
as soon as we can.
Really. Sure. Okay.
Yeah, Adrian will come out.
He's just like,
I'm glad that you have all recovered well.
Yes, myself, my brother,
and my brother, my sister, my wife,
we are all ready to lead you,
at least to the village of Beres,
and perhaps we can help you
when we get there as well.
We have a few simple weapons with us, but mainly we can help you when we get there as well. We have a few simple weapons with us,
but mainly we can perhaps provide some reconnaissance,
if nothing else.
You have people to stay here to protect what you have here?
Well, if you've taken care of,
if you told me that you had killed all the druids from Yesterhill,
they were dead, yes?
Yes. Of course, there are other threats all the time
well then well there are although not so much around here uh the woods the wolves and the bats
don't tend to come out during the day as much not at least into the the vineyards and uh well i mean
unless the devil himself comes looking i don't think that we have too much
to worry about. The main threat is
Lysaga now. If we are
going to hers, to her
lands and her lair, then
if we see her flying back this way
we come back and we protect
our own, but we can at least show you the way
perhaps two of us will
come back once we've shown you, but I'd rather
we have numbers
as we travel.
Agreed. And I
want to make it clear to you.
We draw attention.
We have done ever since
we've batted together to try and
make a difference. So...
You're an enemy of Strahd,
of course. The devil doesn't like
people that don't bow to him
you've chosen not to bend the knee yes?
yes
we show no defiance and we have paid for it as well
and I want you to know that risk
in coming with us
whatever the devil is up to
I don't think it will end well for us anyway.
We do what we must.
I know the people of Barovia, a lot of them, their hopes have been trampled, their lives
diminished.
We've known something else.
The blessing of lycanthropy, but also these lands, the wine, the flowers the grass
it's given us a taste of what life could be
and for that
I'm willing to fight
let's save your children
thank you
can I um
as we walk off
can I just elbow Jesper
and just lean in and in a loud whisper just be like,
Oi, you didn't give me this warning when I ended up with you lot.
We stumbled upon you, unfortunately, dog's body, in the midst of quite a conundrum, I believe.
Sorry that I didn't give you fair warning.
It's alright, mate. It's just, you know.
Big boy's coming after me now as well
what a motley crew we make
I think perhaps dog's body
things are yes but it's had a few more sobering moments
ever since
this is obviously Ismar because he's like
rasping through his half burnt throat
things are a little different, I think.
We still had some reckless courage back when we met you.
Rest your voice, mate.
I'm only rustling your jimmies.
Let's rustle...
What a jimmy is.
Some swamp jimmies. I don't know. what the jimmy is some what is swami jimmy's
i don't know always you know when you got change in your pockets
uh what is the maya doing both of the mayas what is the maya up to as all of this is going on like
we can say that this is like as you guys are like beginning to leave the wizards like if you're happy to just start making progress like you can leave um and
then you can decide when you get to the road um it looks like it looks like the adrian will basically
lead you up to a crossroads so he'll lead you north um or he'll start leading you north um rather
than cutting through the woods and the
valleys and the mountains he's going to lead you up to a crossroads uh which from which you can
either choose to go to krezik or he can lead you to the ruined uh village of berez which is where
uh abu lasaga is
how far is krezic from did we find out
how far Krezic is from
Krezic? yeah hang on
I'm also just going to check the
I'm checking the module map for
exactly where Berez is as well
the lands of Borovia
the valley of the land
so
right next to us
so right next to us
let's see here i don't know what were you doing re during that conversation i think my mire would be like just drink like getting a moment to like drink in the fresh
rain water because like all they've all they've drunk is swamp water and they haven't had fresh rain for a long time so i guess they're standing there their mouth wide
open just drinking in rainwater and then pulling in and then pulling water into their hands and
letting all the bugs come around her hands and drink nice drink from her hands yeah i think if there were any kids after you were talking about the
kiddies going missing if any of the kids were still around then like that head is constantly
locked onto the kids running around the garden and stuff just watching them
i don't know if they actually see you these are were-raven kids
so there's
actually little fear
they find the mire curious
but they're not necessarily
afraid of it
but yeah
they just kind of watch it with a kind of
curiosity
there's definitely a kind of element
of seemingly being comforted
by this more natural presence.
In terms of distance,
each hex on the map
is about a quarter mile.
And in a day,
you guys can cover about 24 miles
if you're just moving at a normal pace.
And you can cover about three miles an hour.
So one, two, three, four, one mile, one, two, three, four, four miles if you're just moving at a normal pace. And you can cover about three miles an hour.
So one, two, three, four, one mile, one, two, three, four,
two miles, one, two, three, four, three miles, one, two, three, four.
You can get to Krezik from where you are in just over a bit of an hour of travel by walking.
Adrian will tell you that Beres is a little bit further away
and it basically involves heading back down to Argenvostolt
and then traveling about another sort of half an hour south
and that will take you probably about
1, 2, 3, 4
2, 3, 4
1, 2, 3, 4
1, 2, 3, 4
1, 2, 3, 4
that'll probably take you sort of about 3 hours 4 hours 1, 2, 3, 4, 1, 2, 3, 4. That'll probably take you about 3 hours, 4 hours total to get there to Berez.
Okay.
Hmm. Interesting.
I've got to warn you, though.
There's nutters in Krezic.
Really weird nutty priest.
Abbott. Abbott priest. Abbot.
Abbot priest. One of those.
We've seen them passing by.
What Dog's Body says is correct.
We've had them come by for wine.
We've traded with Krezik for years.
We send them shipments of wine.
They're good people generally, but
there has been this fervent
rebirth of religion there in the last maybe month or so, perhaps less.
This new abbot has become the talk of the town.
Once a bit of a feared outsider, he is now a hero to Krezik.
He's repelled Strahd's forces, fended off creatures from the woods.
He's put together an army of soldiers that are stronger, faster than normal people.
And he is defending Krezik.
They have some strangeness about them.
He's offered us, he's made many attempts to have us relocate to the town but
obviously we knew about the secret of the
gems we couldn't leave the winery
but yes very strange
zealotous folk
fire and light
they seem to be obsessed with
well
I can understand if there's tangible hope.
People will cling to it when there is nothing else.
I get it.
But it can be easily exploited, so...
Well, before we head off, what direction would you like to head in?
I can lead you to the crossroads and then you decide.
The crossroads is maybe just under...
It's not even an hour, really. Half an hour to the crossroads and then you decide. The crossroads is maybe just under, it's not even an hour really.
Half an hour to the crossroads.
Do we really have time to spare detouring to another place
when your children are in danger?
I leave that to you.
Our children are taken by Baba Dosaga.
We have no hope of rescuing them ourselves.
We will try, but I fear that in doing so, we will die.
If you choose to go another path to seek aid,
that is your decision.
I'll look at everybody else and see what they think.
Obviously for us, yes, we would prefer you to go as soon as possible.
With your help, maybe we can rescue the children.
I'm not saying we have to fight Baba Lasaga,
but perhaps with your knowledge, your skills, your magic,
we can rescue them.
But if you feel that you must go elsewhere, that is your destiny.
If it comes to a fight, though though are you able to assist us
we are
I will fight yes
Stefania, Elvir
they are younger they have not fought
before
we will do what we can
I will fight yes
as lycanthropes we do have
greater reflexes than most.
We are more resistant to weapons, but Babalasaja's magic, well, I don't know how well we will fare against it.
But, of course, I will do what I can. Perhaps the others will as well.
I'd prefer not. I'd prefer my family.
If it was up to me, my wife and I will stay to fight for our children,
and I would have my brother and his wife flee.
I would have them flee to the rest of my family, gather them,
take the gems, and run.
Find somewhere in Barovia to hide, if possible.
Well, what does everybody think well if you're ready to leave let us make our way to the crossroads and then
you can make a decision there because on traveling to the crossroads I need Roll a d20. Three.
No.
Three and on.
Roll a d20 for me, please. Please.
You travel without incident.
You arrive.
And it's a familiar scene because on the way you pass by a broken wagon,
Esmeralda's broken wagon that had collapsed
as you were being chased.
You follow this to a bridge and you find that this crossroad,
you can head northwards across the bridge
and Adrian points,
Krezik lies this way,
and you can see just in the distance,
kind of nestled up into the mountains,
this walled town.
You can't see any details,
so you can just see the outline of the walls and the buildings,
but you can see a walled town to the north.
That would be exactly, yes, Krestor.
In fact, I will mark it on your maps
so S
represents Krezic
I'm going to actually just reveal a bunch
of stuff that you've already visited
S for Krezic
yeah it's kind of just
stupid
oh actually there's the name I can put this here
there we go there's the name. I can put this here. There we go.
There's Krezik.
Nice.
Lake Baratok you've been to.
Yeah, the giant stride attack.
Yep.
The lackey, we've already got unlocked.
Yeah, so to the north, you can head towards Krezik
by crossing over the bridge,
or if you head south to where Q is,
that is Argen Vostholt, where you met Dog's body,
where you recovered the Sun Sword and encountered Strahd.
And then further south from that,
Adrian gestures his leg,
beyond Argen Vostholt, following along the Lunar River,
we will find the ruins of Berez, where the witch makes her lair.
I leave it to you.
I would prefer to follow the road.
We could cut the time down traveling through the wilderness,
but it is far more
dangerous to do that
i wish to save the children as soon as we can what of the rest of you
you know me i'm in it for the kids?
I am too,
but I worry that we will end up in a fight here
and we won't have enough.
I might end up in a fight
with the Abbot
and his friends.
Abbotty friends sounds a bit culty to me.
True, but we know that Babu Zasaga
is very powerful
and will definitely not take kindly to us.
We don't know that the people in Krezic
won't take kindly to us.
We can assume.
I say that we do our best to rescue the children,
but do it stealthily.
We try and avoid as fight as best we can, and we run if necessary.
Irena looks in.
I think that the Rose has the right of it.
As much as I would love to save these children's lives, as much as I feel for them,
we cannot help them if we die ourselves.
I think that perhaps heading to Krezik may be our best option.
What of…
You can help if you die.
We can help you if you die.
You'll still be with us.
Always be with us.
Comforting.
Do you mean that we will join the Mire?
That does not sound like it would be useful to us right now we will welcome you with open arms
but not until you serve us for a little bit longer after you expire
hmm well uh this thing is beginning to...
Is Marcus just like looking very uncomfortably at the mire? I do not like the way it looks at me as if I'm already half buried in the ground.
I'll smile then.
Knowing that Tatiana has...
of all of us,
has the greatest understanding of the threat that Babalasaka faces and poses to us,
then perhaps we should at least try and find extra help.
Or get wrapped up and embroiled in more problems at Kretic. We'll see.
I'm happy to try.
If we can be quick about it.
We can put a time limit on it.
We can maybe give ourselves a certain amount of time.
If we're not getting anywhere, we get back on the road.
Very well.
You do see, as you are having this conversation,
Adrian and the Were-Ravens do look a little bit crestfallen.
They do look like they kind of resign themselves.
They kind of accept that this probably
is not going to turn out very well for them.
But they don't say anything.
You can just see that they're like...
Their kind of heart breaks a little bit.
Adrian nods his head.
Well, this is as far as...
This is as far as we can take you then.
I'll have to have...
My brother and I will go and scout out Berez.
We'll send our wives back to the others
and begin making plans to see what we can do to rescue our children.
I hope that you can find help quickly and that you stay safe.
I'm sorry.
Is there any chance you can wait for us?
we will wait as long as we can we will scout out Borez
but if it looks like
Lasagra is going to do something with our children
we know that she intends to kill them
if we do not give up
the gemstones, if we do not give up
the land
we will do everything we can If we do not give up the gemstones, if we do not give up the land,
we will do whatever thing we can.
We will wait as long as possible, but I do not know when we will need to act.
I'm sorry.
We do not act now.
I do not know when we will.
But if you think this is the best course of action,
you have returned the gemstones to us,
you have recovered the one that we lost,
you are clearly enemies of Strahd,
and if you feel that this is best,
if you feel that your destiny lies in Krezig,
then so be it.
Not every life can be saved.
And they look very sad at that particular line well
son of a bitch
on one hand
he has an NPC that's like
we should go to Kresik and on the other
crestfallen
it's almost like the DM doesn't want to tell you what to do
and instead you guys make your own
decisions
humans are confusing creatures you what to do and instead you guys make your own decisions. Yeah, of course.
Humans are confusing creatures.
You seem to keep yourself from death
for so long and yet death
is being delivered to these
children
and we run away. Not now.
That is
again.
The walking swamp
does have a point.
We go to preserve ourselves and consign these children to death?
She holds a relic that...
She holds a relic that you desire so much.
Why do we walk away?
We have nothing to give her.
We have nothing to persuade her. We have nothing to persuade her.
Does anyone have any idea how we would avoid a combat
and still get what we want out of this?
What can we do?
Sneak? Steal?
Lure her away like some sort of beast?
I need to get more rough when I'm speaking
as is Mark now
lure her away
sneak in rescue the children
perhaps we come back for the relic
the children must be our first priority
though yes rescue them
get them back to their parents so that they can
flee then we can come for the relic
let us at least go and see what
where they are being held if lasaga has them in her clutches then maybe we have to back off but
maybe she keeps them separate from herself maybe they are locked away somewhere that we can rescue
them true we can take the opportunity to scout at least. Weigh up our options by knowing.
But if she finds us, Ismark, if she finds us, Jesper.
As Rose says, that will be a battle.
A battle we may not win.
Here is another good point.
It's almost like these NPCs have their own opinions.
How dare they have their own opinions?
How dare they?
How dare they?
How dare they not just tell you what to do?
How dare they?
I just want to hear, is Mark and Tatiana arguing?
Yeah, just argue.
Should we go?
Should we just go and Mark can do the next hour?
It's like choosing
death
or death of NPCs.
Well, it's like
death now, death later.
Yeah.
Yeah.
He's lost most of the party
already, okay?
Yes, but I think...
Multiple times, actually.
Two deaths each for some of them.
It's been...
I love how, as well, like,
Jesper is, like, flip-flopping as a coin.
It's just like,
no, we should go and rescue the children.
But maybe Kresik is a good idea.
No, we must rescue the children.
But what if...
When anyone brings up a different argument,
he's like, oh, no no you're right that's a
good point precipice of like how best can we do you know what where's our best chances of actually
making a difference right now that's where yes per is like if we just throw ourselves you know
unwillingly into babel attack or die no one is saved versus wasting our time
potentially getting caught up in something in Krezic
and everybody dies anyways
and he's also got the guilt
there's a lot of guilt so I think he's
nudging towards helping now
I can't let this stand
she's thinking about the fact that
there's a little green gem in the ground and that's what she wants.
So why don't we cover it in bioluminescent algae as a diversion?
That's what I was thinking. I was thinking diversion as well.
Diversion!
No.
But yeah, I think that seeing the guilt, the guilt from, yeah,
it's kind of leaning more towards helping now
because of them being like,
okay.
What can I say?
I mean, like, this is literally,
they know that if you guys walk away,
like the were-ravens,
and you can tell this just from insight,
like passive insight and things like that.
If you walk away, if you go to Krezik, the chances that their kids will die and that they may die rescuing
them go up exponentially uh whereas if you help now there is still a great risk but the chances
that they can save their kids is higher going up exponentially is tpk tp TPK the sooner we can play something
else is firmly team team where Raven like they've been you know he loves kids
like he stood right now watching the where Ravens walk off and he's making
that you know that really sad
They're not yet. They kind of stood away because you guys are still deciding what to do. So you guys are still deciding
He's he's still making sad little noises like oh it's Barovia everything sad everyone's sad
All right
all right yes
yes but what did you say
oh sorry yeah
what did you say
we are many and she
is one
yes
I thought you were one
we are one
one and many,
but she is just one.
Wait!
A very low call.
We cannot help you go to Krezik, my friend.
I'm sorry.
We can't let this happen.
We cannot waste any more time.
We will help you now.
You see a big wave of relief.
Just wash over all of them.
Adrian's tears kind of glisten for a moment.
Thank you.
Don't thank me yet.
We'll do our best.
But we must be extra cautious.
Let's not throw our lives away Yes of course
We will follow your lead
Good friends
And with that he will begin to lead you
On to Barrez
And there's a couple of rolls
So that was
1, 2, 3, 4
1, 2, 3, 4
So you're going to have to make 1, 2, 3, 4, 1, 2, 3, 4. So you're going to have to make 1, 2, 3, 4, 1, 2, 3, 4.
Don't worry, Rhi's got this.
Definitely.
1, 2, 3, 4, 1, 2, 3, 4.
It either goes nat 20 or 1 and 2.
There's nothing in the middle.
3 D20 rolls.
We'll start with the first one.
And you just want Rhi to make all of them?
You don't want to split these up between anybody?
At this point, why?
Alright, sure, Rhi. Roll a
d20 for me, Rhi. Take the wheel.
Take the wheel. Take the wheel, Rhi.
Rhi says take the wheel.
Nine.
Another hour goes past. Sorry, another
half hour as you travel. You make your way
through these kind of narrow
woodland trails, these kind of roads,
these dirt roads that have been carved
between these ominous, twisting
woods.
You travel. You can begin to
see Argenvostolt on the large
hill above you.
Nothing happens. Second
d20 roll, please, Rhiannon.
Oh!
11!
I'm getting higher!
You're slowly higher.
Second roll.
You weave past Argenvostolt,
this kind of shadowy ruin above you on this hilltop
as you kind of follow the base of the hills around
and you begin to see the sight of a winding river
rushing beneath you it's probably about sort of uh just before midday uh sort of like a late 10
a.m 11 a.m at this point um you make your way the kind of dead gray grass of barovia beneath your
feet to this light drizzling rain just falling upon you I will, you guys are fuckshake
you guys had
gone up here, you'd had your
rest, you've moved your way down
to Argenvostholt
and now
you are basically en route
towards Berez
but we need one last d20 roll
from Miss Rhiannon please
it's alright it's coming no But we need one last D20 roll from Miss Rhiannon, please.
It's all right.
It's coming. Oh, Rhiannon.
No.
16.
16.
16.
You are technically...
Fucked.
Dead.
Two for dead, one for fucked.
Oh, do you count as being on a road here i think you do uh the third and final roll you proceed
nothing happens instead what the very edges it's the day so the random encounters thing is it
varies depending on the time of day
and whether you are in the wilderness or not.
So we're actually
somehow safe or...
You do not encounter anything.
You don't encounter anything
on the road.
Do we see the new artifact
just lying there on the road?
You do not. You do not.
You do not.
So, you guys are coming...
Balasaga's dead.
Nope.
That's so easy.
The children are so easy.
Ding dong, the witch is dead.
Tra la la la la.
They all get knocked off.
Absolutely not.
The people of Oz are free.
Nope.
Nope, nope, nope.
It was a dream.
They were the children of the revolution.
There's no place like home.
This isn't a battle map,
so I'm just going to put Jesper on there
to signify where you guys currently are.
And now I get to read you some text.
The trail hugs the river for several miles.
The dirt and grass soon turns to marsh as the trail dissolves into spongy earth,
pockmarked with strands of tall reeds and pools of stagnant water.
A thick shroud of fog covers all.
Scattered throughout the marsh, you can see old peasant cottages their walls covered with black mildew their roofs mostly caved in these
decrepit dwellings seems to hunker down in the mire as though they had long since given up on escaping the thick mud everywhere you look
black clouds of flies dart about hungry for blood the fog is much thinner on the side
on the far side of the river where a light flashes amid a dark ring of standing stones.
And you guys are approaching from the north here.
Oh, whoops.
Okay. And this is what you see before you as you make your way out.
I think I can.
I think this can be a battle map, actually.
It doesn't have to be be so you guys can talk amongst
yourselves
I realise I don't have a token for the
Maya yet
it must be a regular map
well no it's more because like
if you guys want to explore and move around
it's good to know your positions and things like that
are these like 10 foot squares
rather than five uh these are uh one square is actually a hundred feet so it's massive this is
like a big village right like this is like a huge village basically um it's just for like where you
guys move about and like location half a minute to move a square technically it's like 30 yeah, like yeah if you're thinking sort of like a
You know, yeah, it's gonna take you a long time to move around
But if we get into a combat wheel, we won't use this map
It's more like, you know, if you guys want to split up and check out with me buildings and things like that
Well the chance of yeah, why would you why would she is crazy?
Chancellor yeah, why would you why would she is crazy?
About do I have links what's a good
Zombie good token I can use. Yeah zombie or I'm thinking do I have like blights? I mean you think what about like the like a big flying fire mushroom from Mario a
Goomba. A Goomba.
The one-up.
Dry bones.
I'll put a vine blight and a twig blight.
Here you go.
There's the mire.
Oh, yeah, the blights are good.
Oh, I hate it.
Thank you.
Nice.
So, yeah, this is what you see.
You see this kind of swamp, like just drowned village.
Like this village is just completely covered by this thick marshland and swamp.
As you get closer, Tatiana slash Irina begins holding her head.
And you can see she's like almost unconsciously crying and kind of clutching to herself.
As she gets closer, Ismark is kind of clutching to herself as she gets closer
Ismark is kind of like
Irina are you alright?
and she kind of like touches her face
and realises that she's crying
yes something
bad memories old memories
of a life I had here
once when this place
before it was a ruin.
Anything that could be of use?
Ah, no, I don't think so.
I remember that I was a girl here once.
I was a... Marina was my name.
I was a... Marina was my name.
A young woman.
Reborn, my soul.
When the village found out who I was,
what I meant to Strahd, they burned me at the stake.
Killed me.
Strahd's anger was terrible.
So much death he did this
and she gestures to the swamp
I'm sorry
an old life
like so many
ruined by Strahd
my Sergei if only Nord life, like so many, ruined by Strahd.
Oh, my Sergei.
Finally.
She just kind of trails off.
Um, would you like a hanky?
Dog's body holds up. Thank you.
It's a hanky.
Thank you, dog's body.
And she kind of, like, you know, takes your hand and takes the hanky from
it um and yeah there's just this like overwhelming comfort when she's kind of like you know her her
hand brushes against yours and it is supernatural like there is you feel weird like you didn't have
these kind of emotions around irena before but there is this kind of like sense of belonging to her as you kind of do so. Weird.
Ah.
Confusing. That didn't happen with
Xeros. Dog's body starts
having a feeling
of like, yeah, he was
It was there for Xeros, he's never acted like that.
Yeah.
If Dog's body was
in his wolf form, his tail would be wagging right
now, but it's not.
But you can feel his psychic tail.
You're twerking.
You have that phantom limb feeling. Phantom tail.
Yeah.
Sure.
He's not twerking, Tom.
Oh.
I say we keep low and head to the closest buildings, perhaps,
over here to the west
and
work our way down from there
um
the Adrian
will point the middle of the village
maybe you can just about
see it but there is an old
uh
hut built into
an enormous tree
that is Lasaga's lair that is where she hut built into an enormous tree.
That is Lasaga's lair.
That is where she resides.
It's difficult to see in this fog,
but it's in the middle of the village,
so just be aware.
Be quiet. I hope your people aren't there.
Me too.
Let's see if they're in any of these ruins first.
Sure.
So what's the plan?
Yes, but you're going to lead people around this northern edge
and check out these buildings to the...
You can see that there's a bunch of buildings to the west
and then to the southwest as well.
So you're just going to head straight west.
If it's all decrepit ruins with no roofs or anything and no chance of any life there i mean it's not i mean the their roofs have caved in
they're covered in like mildew and fungus moving through this swamp by the way as well as it's you
are moving through a swamp you are wading through stagnant bog water and thick mud that comes up probably to your thighs um it's like like
like you can't help but you know it's it's very difficult to move through and it's very difficult
to do so quietly um as you kind of the were ravens probably as they get closer they will
transform into their raven form so they are just like you know quite big raven birds and
they kind of flap around and land on like the odd tree nearby um trying to you know not get bogged
down into the swamp itself can can i cast pass without trace you absolutely can of course what
does this look like uh maya when you cast Pass Without a Trace?
More bugs!
Loads of them.
I guess because all the black bugs around would make a black veil.
Yeah, there's all these flies.
Yeah.
Cool.
So you kind of find this kind of shroud of insects kind of surrounds you.
They're buzzing, quieting the sound of the waters being parted as of parted as you sploosh and you know
slurp your way through this mud this thick veil of mosquitoes and flies just kind of disguising
all of you um so read out past without trace just for podcast listeners and stuff as well yeah so
a veil of shadows and silence radiates from you masking you and your companions from detection
for the duration each creature you choose of in 30 feet of you including you has a plus 10 bonus to dexterity checks and can't be tracked except
by magical means the creature that receives this bonus leaves behind no tracks or other traces of
its passage perfect so yeah uh plus 10 bonus to stealth for everybody um yeah so um as you guys
make your way over yeah this is going to be stealth checks from everybody except the ravens who can fly,
who just kind of fly over and perch on the things.
But everybody else is stealth checks with a plus 10 bonus.
Nice.
Oh, my God.
16.
Oh, yeah.
Oral to six.
31.
You get a plus 10 bonus, don't forget.
17, 18, 19.
Oh, I know sixteen
thirty twenty
thirty twenty
okay
um
so
okay
give me
a second
dear friends
as um
as we're
as we're squelching,
can I just go to the mire and just be like,
oh, you two must be right at home here.
Squelch, squelch.
I mean, are you talking loudly, dog's body?
Because if you're trying to be stealthy,
talking loudly is definitely going to mess you up.
I know that we're stealth in here.
I'm just trying to break the mood a bit.
If you guys want to
position yourselves
in like a marching order,
if there's any changes
to what I've done.
So I currently have
Jesper leading the way
with
Rhi,
Maya,
Maya Rhi
kind of following
with the Pass Without Trace,
Ismark,
Irina,
Other Maya,
and then Rose and Dog's
body at the back.
But if you want to
change that,
feel free.
When you, you kind of make your way, this kind of hummingbugs,
how long does Pass Without a Trace last, by the way, Rhi?
An hour.
An hour, okay.
Yeah, easily enough.
Making your way through,
as you approach this cluster of ruined cottages
separated by lone stone walls,
you can see a short stretch of dirt road that has remained intact
that seems to curve south um you can see that in the middle of this village there would have
probably once been kind of crop fields they've all now just been completely swamped but there
are still the occasional piece of like wooden fence posts that sticks out of it and jutting
out at odd angles and in the middle
of the field as you kind of make your way down checking out all of these different houses
you eventually kind of make your way all the way down following this kind of elevated road which
gives you some relief from the thick waters and mud from the swamp uh there is just kind of like
a couple of lone scarecrows still kind of like outstretched
on the uh poles um of these once uh these once farms um just kind of lurking around um positioned
what was the lowest stealth check by the way was it uh 16 i think yeah i think it was my one 16
yeah cool yeah you don't seem to draw any attention from any creatures
hidden out in this village um yeah you just seem to pass by you do begin to see emerging from the
mists the very center of the uh of the the farm um just south of you a few hundred feet away, is this enormous tree.
This kind of enormous great oak that's still half submerged.
But built into it, you can see the vague outline
of like a ramshackle hut that's been built onto the stump
of this like half engraved into the tree itself.
And the stump is this hut uh that's been built
there is a little bit of elevated land around it um you can see what appears to be
oh no okay yeah that's it that's what you can see
i fear um I fear
that
there is nothing here but this
tree
this hut
and that
the children are in close proximity
to Baba Lazaga herself
I see nothing but ruins and swamp.
What about the, uh, standing stones?
They're on the far side of the river.
You can see shapes of other buildings, um, beyond the tree.
They're just faint outlines in the thick fog.
Um, so the buildings you can see on the map,
there appears to be maybe what appears to be, like like an old mansion building to the very far south but you can just
see like faint outlines it's like a big house um and then there is some sort of monument just very
very vaguely um uh west of the tree in the very center um what do you think, Don? It looks like it was once a graveyard.
Should we investigate?
I'm going to keep going until we find him.
But didn't you guys mention something about a windmill and pies?
So I don't know how witches work
ovens
is that a thing
um
that was hags
I believe
with the pies
yes it was hags it wasn't
it was different
I'm wondering if it's worth
maybe if it was different I'm wondering if it's worth maybe
if
Adrian can fly
over the mansion
see if there's any sign of life within it
just in case she's keeping
the children there
if not then I don't see anywhere else
they can be other than in the hut itself
which is our last resort
good idea anywhere else they can be other than in the hut itself, which is our last resort.
Good idea.
Yeah.
What's the plan?
I'd say, yeah, that we're even scouting,
seeing anything through the windows. Aerial surveillance.
Okay.
Yeah, if you kind of gesture to them,
they'll nod their beaks and they will fly
off.
We'll make perception checks with disadvantage because of the mists and the fog.
While they're doing that.
Uh-huh.
The mire.
The one that you have need of us?
The bugs.
Do you have control of us? The bugs. Do you have control?
I have control.
Can you see through them?
Scout?
I think you can.
I'm pretty sure you can.
It's okay to take a minute. It's okay to take a second. Check your abilities. I'm having sure you can. It's okay to take a minute.
It's okay to take a second.
Check your abilities.
Okay, you know, this is the Swarm Keeper.
I don't know too much about it.
I've not played one.
I don't know if you can.
I don't think it's like a familiar.
Passive Actrice, Concentration.
Yeah.
From what I remember, it's not like it's a familiar the bugs uh no they can move me
they can move you they can move enemies that you hit like with attacks as well
can you have um arcane army they can deal damage i don't think i've got arcane eye
i'm having a look that's 13th level arcane eye no. No. 13th level. Yeah.
Yeah.
You can't quite... The bugs have to remain quite close proximity to you, Maya,
to have any sort of control over them in that way.
Yeah.
I don't know.
If you have other spells,
like other ranger spells that can help,
I don't know.
Let's see.
The bugs can deal damage they can move
me and they can push other people dog's body uh just while reese check in um dog's body has
heightened senses um which means i have advantage on perception with some perception checks that
rely on hearing or smell that's only when you're in your hybrid form, I believe.
No.
Does it not? It doesn't say anything about needing to be transformed.
Oh, okay.
I thought you had to be in a hybrid form for that.
I mean, hybrid form comes after it,
and then it has a hybrid transformation on my sheet.
I know, yeah.
It says starting when you choose this archetype at third level,
you begin to adapt the improved abilities of a natural predator.
You gain advantage on wisdom perception checks.
They rely on healing or smell.
Yeah, I know, so it's just a separate ability.
Yep.
I thought it was part of your transformation.
I guess, can I try and hear or smell for them?
Or just like hear any noises?
Yeah, make a perception check with advantage.
This will be more hearing
than smell because smell the swamp the kind of stagnant foul water masks most things um in terms
of sight the mist blocks most of it but hearing's unimpeded uh so i rolled a 15 and a 13 and i've
got minus one on perception, so 14.
You're kind of driven.
You know, you have voices in your head all the time.
It's sometimes hard to separate those out from real things.
However, it doesn't stop you from hearing a couple of things.
One, you can hear very loud squawking of birds coming from the hut built into the giant tree.
So you can hear constantly like squawking and it's quite loud.
You know, anything near there is going to have a hard time hearing anything above the sound of that loud squawking.
That's kind of echoing across the swamp.
The other thing you can ever so faintly hear because of your keen hearing
i wouldn't have given you this as a success without that feature um beyond that squawking
to the south maybe in that big mansion building the big ruined building you think you can hear
faint sobbing
okay kind of like um Okay.
Kind of like...
Now, I don't know if this is just Bobbitt who's in me, Ed,
but I can hear some crying coming from a mansion in the south.
There's also a real ruckus of birds coming from that hut.
But, I don't know.
I don't feel good about it.
The crying is a
good source.
A good lead. We should head there first.
And avoid the hut
if we can.
Yeah.
I agree.
What is the significance of this crying what is crying it can denote sadness it's fear if the kiddies are scared that they've
been captured you can cry when you're happy sometimes when you're feeling a bit of mosh and all uh it's when water comes out of your eye ducts so these are your eyes these kiddies here
could be happy or sad i probably said um I only said, um, uh, salty water.
Why would they lose it?
Because they're scared.
Well, that's how scared they are.
They don't get to choose, unfortunately.
Uh, come, let's try and skirt,
give a wide breath of the hut
and head south towards these ruins.
The were-ravens haven't yet come back, by the way.
Are they good at locating?
I don't really know, I guess.
All right, so you're going to continue moving through.
You have to end up now.
How close do you want to get to the tree in the middle?
You can move further out and try and skirt it even further
by kind of heading up more into the swamp and coming
around i might go through this thing whatever that is so all right sure so you guys all begin
moving up following yester's lead um can you guys make other someone else can take the lead
sure i'm just moving you at the front because you seem to be making the decisions sure okay
dog's body takes the lead dog's body will will take it, like, tracking the sound.
Okay, can you guys give me another stealth check?
After kind of pausing to scope things out, you begin moving again.
Give me another round of stealth checks, please.
Yeah.
Don't forget your plus 10.
32.
32.
24.
Uh-oh.
Uh-oh, studios! Then that one 16 but 16 is still with pass without a trace 16 is still
16 some you pass by another one of these like you move through the farm and there
is just this this terrifying you can see it's been a kind of toothy grin has been stitched onto its burlap sack of a head.
Its hands made from these, you know, twisted, very sharp looking branches.
Scarecrow is just kind of propped up on this pole sticking out of this swampy ground.
And it's just, yeah, it's very unnerving the way that it's been built.
It doesn't look like a normal scarecrow,
but you move through, it doesn't move or react or anything.
As you begin moving towards the far side of things,
you begin to see a big swarm of angry-looking insects
is beginning to kind of gather the further over
towards the side of Beres you get,
but Dog's Body and Jesper kind of lead you a bit more south.
You come across the remnants of a graveyard, really.
It's barely, I mean, it's barely anything.
A couple of stone walls.
You can see through the fog there is an empty shell
of maybe an old stone church at the far end to the south.
A cemetery with kind of gravestones enclosed by a
very faded rusted iron fence most of it has sunk down into the mire itself but you don't you don't
see anything uh other my ward both myers uh yeah you know both both myers uh you don't see anything untoward you can keep going if you
want to try and reach the walls of this mansion fight maya with maya nice
dog's body gonna keep leading everyone south i'll follow the dog's body yeah
everyone follows in at this point the were ravens probably return and kind of catch
up with you um adrian will shift back and you see this kind of black bird it kind of stretches its
feathers kind of grow out as its wingspan becomes a pair of arms the black feathers become dark long
hair as he shifts back into his human form.
We could not see anything.
The mist here is very thick.
Most of the ground is covered.
From above, it's difficult to really pick out any details apart from...
There are ravens calling for help in the hut.
We can hear them crying out.
They say that they are trapped but they are natural
ravens they are not my children that is really all we could hear okay we or dog's body heard
something sobbing coming from the ruins just ahead so uh towards the south end of the village
lie the remains of a mansion built on higher ground
it has been reduced to piles of stone and rotting timbers empty arched windows stare at you and
south of the ruin is an untamed garden runs rampant surrounded by broken walls that are no longer able
to contain it uh you can't see this.
On the far eastern side,
from the opposite side to where you're approaching from,
you do glance what appears to be a fence of some kind,
and that crying becomes audible to pretty much all of you
as you make your way through.
So either you can move through the ruined mansion itself
you can try and go down south uh towards the gardens make your way through that or you can
go around the front of the the mansion like in through the swamp to do so you will need to pass
many of these scarecrows you can see there's lots of them especially around that tree in the middle
there's lots of these scarecrows all put on poles and you would get closer to the large tree as well
if you avoid the mansion that's a hard pass there mark sure yeah we'll try and go through the
top of it i guess around the top mansion towards yeah so like through the top of it, I guess, around the top. The mansion?
Yeah.
So, like, through the actual ruins,
like clambering over the broken stones and timbers,
that sort of thing?
Yes? No?
I guess so, yeah.
I don't know?
Could you repeat the question?
I think that's probably the most natural way.
If it's not too treacherous, I think.
Dog's body, as you begin stepping over the stones,
it's really just... The mansion was built on higher ground,
so it's not flooded.
It's just like soft earth,
but all the timbers have collapsed.
It's really just the shell of its former self.
And as you step through,
you can't help but shiver
as this unnatural chill
spreads over you
like the shadow of death crosses
over you
Rose, you hear
whispered kind of softly in your ear
you just hear
why do you invade my home
I can't
can I, Can I...
Do I get the sense that I could talk back in...
Is it like telepathically that I hear that?
It's not telepathically.
It's like a whisper.
No, it's just that I hear that.
Like somebody right behind you.
You turn around, there's nobody there.
Oh, okay.
There's something here.
There's something bad here.
We shouldn't be here.
Stones clatter from a broken archway
We just want to find some friends we don't want to disturb you
You see this spectral form begins to shift out of the mist itself pallid gray skin its body see-through translucent in the very mists hair kind
of swept back and you can see jagged chunks of flesh ripped from its neck as its head almost lops to the side.
It limps with one leg, its body covered in multiple claw marks and wounds.
Be gone from here!
Do we see any sign of anyone else at this point there is still
there's enough debris that the walls of the mansion
are still blocking the sight of whatever's on the
other side that you could hear the crying coming from
you'll need to move through this area
and this form has appeared in front
of you between you and where you're
trying to go
are you still here crying and this form has appeared in front of you between you and where you're trying to go.
Are you still here crying?
Just very faintly, but it's, yeah,
it's like coming and going in waves.
Only death.
Have you seen any... What do you want?
Crying children around here?
Crying children.
Many children cried when our lord killed them here.
Buried my village beneath the water.
Punishment for what I did.
I killed so many.
One life. A dozen. Why do you deny them, I...
I took her life because I knew if he had her, terrible things would come.
But in doing so, I condemned all of the people in my charge to timeless, endless death.
We are not on his side.
We would do the same as you.
We want to keep him from her.
And you would bring death.
At this point, by the way,
Irina and Ismark are behind you with the were-ravens.
You're kind of stood in front of them.
You deny him. only death awaits you
be gone leave this place leave me to my misery we only want the children the living children
who are currently here you can do something good you can save them by handing them over to us
and we will leave and we will never come back
children
she was only a girl
when I burned her
what are two more lives
in all the horrors that
Barovia has done
that Strahd has done
two more lives leave me to my misery to my horrors that Barovia has done. That Strahd has done.
Two more lives.
Leave me to my misery, to my bane of what I did.
One girl.
Burned.
Two more lives could be
a very big difference. Please please i care only for the one
the one i burned my daughter marina why marina
you can see that the ghost isn't like thinking logically like this spirit is tormented and
trapped in its own memories it doesn't seem to really value the lives
of whatever living children may be here
it's caught up on
you know this tale
it's telling
we cannot pass through this creature
without
either backing away or going somewhere
else
I don't know.
Let me speak with him.
And Irena will kind of save from behind you, Jesper.
Yeah, I'll stand aside.
So when you stand aside and Irena steps forward,
this ghost seems to react.
It's almost as if he kind of goes,
Be gone. And then it stops you see
irena and she sings this very lol uh this low dull note kind of like uh just like a kind of
and then her form shifts and she becomes a girl that none of you have ever seen before she becomes a younger woman with long dark curly hair in a white
robe
Almost like a nightdress and the spirits eyes go wide
He reaches up and his ghostly hands cup Irene is kind of shifted face
This kind of illusion spell that she's created around herself,
holds the face.
You live.
Yes, father.
I'm alive because you saved me.
You saved me from a fate worse than death.
And we will save many more.
She touches the ghost's form,
and then you just see it vanish.
And it just kind of breathes out this one last breath of relief.
Marina.
And the air goes still.
I'm going to mark off that spell for Irina
her form shifts back to the
Irina that you know
I think that was
yes that was
I think that must have been
Marina's
father
the burgomaster of this place.
The one who burned her at the stake to save her from Strahd.
Tried to purify her.
Do you feel anything?
Any memories from them?
It is like...
It is like trying to ask if you...
Asking if you remember the feelings of when you were a child.
They are memories, but they are distant.
Like a story you were told once, perhaps.
I know it, but I do not feel it.
Well, it was enough to help us, so thank you.
Let's see what's on the other side.
Yes.
Just remember that Borovia has weathered Strahd many years, many times.
I have lived centuries.
Countless different versions of myself have been reborn here.
There are many, many tragic tales in this land.
have been reborn here.
There are many, many tragic tales in this land.
And with that, she just nods
to the other side of the walls
where you can see this continuing.
As you make your way,
as I'm assuming you do,
you eventually cross over
to the other side of the mansion.
And Dog's Body, you're the first to see.
Whoops.
You see what appears to be
a fence.
The were-ravens kind of fly overhead.
You see a pen, like an animal pen,
except for this one,
50 human skulls are mounted on the tops of fence posts
around this circular pen.
Within the gate, within the kind of penned area,
lie dozens of slaughtered goat carcasses,
cut open, blood drained until they look dissected and weathered,
and sat bound to a large wooden stake are two,
I know, was it three?
I think I said three.
Three young children.
Yeah, two boys and one young girl.
They are kind of wrapped up in rope in the middle of this pen.
And the pen is like 10 foot high.
So like there's these big wooden stakes with skulls mounted on it
in a big circular 10 foot tall pen around them
there is a gate
like a wooden kind of latch gate
and they're just staked in the very
middle of it
quickly cut them down
oh sorry no there is no gate
it's just a 10 foot high
quickly we need to find a way in
where even can you fly over and start Quickly, we need to find a way in.
Where, Ravens?
Can you fly over and start pecking at the ropes,
something like that, to bring them down?
Yes, we can get over, I think.
As the Ravens try to kind of fly over,
there appears to be some sort of um barrier they just bounce into it and you can
see the faint traces of what appears to be a magic circle that kind of shimmer into life um
they kind of bounce off of it and uh they shift in and this time when they shift rather than
becoming a human they become these raven humanoidanoid hybrids. The head of a
raven with this long beak,
but these muscular arms with feathered
limbs kind of hanging off
it. These kind of clawed talons
shift into these half-hybrid forms.
Ah!
There is some sort of barrier that is
preventing us from getting past.
I don't understand it.
Can I investigate, like get close to the wall
and see if there is any sort of arcane energy coming from it or anything?
Yeah, make an arcana check for me.
Or markings on the floor.
Yeah, yeah, yeah, make an arcana check.
Ten.
Ten.
I think that you would be vaguely aware of that there are kind of like warding circles that
can be placed down you know people can do it to protect themselves from demons or ghosts um maybe
this one is attuned to kind of keep the to stop the were ravens being able to fly away or to fly
in perhaps uh maybe it's att tune to keep shape changes out,
so lycanthropes and the like,
but the exact nature of, like,
will it stop you?
Will it harm you?
You don't know the spell, so...
The mire.
Yes.
Emerged from the ground.
Can you go into it and back up the other side?
Um, oh.
No.
If you wish me through the gate, I can try.
There is no gate.
If you wish me to go through this open area.
Well, yeah, it's like, so imagine like these wooden,
like a wooden animal pen, right?
Wooden fence, 10 foot high, skulls mounted on top of it,
like 50 skulls mounted in a circular pattern around on this thing.
The wooden fence is thick enough that you can't just like step through it, right?
It is a fence like you
know a fence that would keep animals in like goats or sheeps and stuff like that where do you put
things can i take an arrow and just put the end between the does that go through between the posts?
So it's kind of got like this thick thatch weaving.
If you wanted to put an arrow through it,
you would have to force it through,
like break part of the fence to get the arrow through it.
I mean, it looks like it's made of like wicker and reeds.
It doesn't look particularly strong.
I was wondering if there was a magic that came back off if i tried to to do that when you approach it you you don't get the sense that there's any
magic that would prevent you from climbing over it or breaking it or anything like that it seemed
to stop the were ravens they couldn't do anything they couldn't even move
close to the fence like they were being stopped like a few inches away from the fence you can
kind of reach in and you if even if you don't touch it you can get your hand closer than the
were ravens can and you can see adrian and stefania the two that have kind of come with you
they they're agitated they're just like oh we need to what can we do
they like and like the children are like looking oh, we need to, what can we do?
They're like, the children are like looking at them with like eyes wide.
You can see they've been gagged like by the mouth.
Their hands are tied behind to this wooden post, but they're like.
Can I try and put, like get near to the post and try see here's the interesting thing technically your type isn't shape changer you have lycanthropy i'm gonna say kim this is gonna
be a bit kind of an ad hoc thing i'm gonna say you can't because you are still a lycanthropy
you are still a shape changer but it's just in dnd terms you don't have that because you're a
player character but i'm gonna say that for all intents and purposes you are basically a werewolf so
you yeah you you're like ah it's like pushing against steel you're like and you can't even
push against it am i also a shape changer no no you are not nor are you undead yeah you are there
is enough sentient life in the maya that both of you are
considered humanoid creatures um you are not a druid though yeah but you're not a lycanthrope
is a and a shape changer is a different thing to being able to change for yeah you're magically
able to yeah a wizard can turn themselves into things that isn't the same thing as being a shape
changer shape changer is a creature that naturally
can shift its form without magic we curse yeah they cannot enter then we'll have to go alone
we can break the fence or climb it uh does it look climbable or is it quite um it's tall it's
like 10 foot high i mean you could try spiky top um yeah you'd
probably have to like wedge some weapons or something into like create handholds or something
like that you know otherwise it's like trying to grip just you know almost not sheer but like
really thin you know thatched wicker that's been woven together um There's not really a grip. You'd have to break part of it to get handholds.
Let us climb the
fence. Follow me.
And I will have the
red vines encircle
me and completely cocoon
me and then eight
vine-like legs sprout
out from this thing and I'm going to
wild shape into a spider.
A giant spider.
So this fiend
is a spider.
Yeah, this fungus-y, red
vine giant spider kind of
shifts out from the tiefling's body.
I miss Allura's nice
fluffy wild shapes. None of
this. None of this vine stuff.
I like this. I'm into this.
As a spider, you don't have to
break the fencing to climb over
the top of it.
Follow me, everyone.
It's easy to climb.
How are they going to follow you? Because others can't do that.
You can climb over it without breaking it,
but the others, if they want to physically climb...
I think that's the mire. The mire is making
a comment. The mire is saying, follow me. i think everyone can do this right gotcha he doesn't really want to do
is this see yeah gotcha and i'm gonna climb it can i cast um writhing tide and uh and follow him
on my little my little nimbus cloud of flies okay is that so what's that do just explain that ability
what's that ability do uh
so as a bonus action you're going to you're going to flying speed of 10 feet and can hover this
effect lasts for one minute or until you're incapacitated yeah so like it takes you a little
bit of time like you hover over and then you land but yeah the other maya is like lifted up by all
these buzzing flies and insects that just surround them and just lift them off the ground
it's like buzzing droning sound
you wish to save the children follow us the children
when the giant spider giant spider can't speak the giant spider can't speak remember that
i know um the children are freaking out when the spider is like yeah
coming down on them they're like can i try and like it's okay friend sure yeah give me a persuasion
check um persuasion check to try and calm them down um with the uh 18 19 20 22
okay you're kind of and they kind of see you and then they see their parents beside you
and they do kind of calm down and they're like
with the posts and everything like that is is it all moist and wet?
Yeah, it's moist for sure.
It's damp.
Yeah, yeah, yeah.
It's like a swamp.
There's just mists and stuff like that.
I think Jesper will start trying to carve into it with his sun sword.
Okay.
The second that Jesper attacks the fence with a sun sword the 50 skulls
atop the fence post
let out an ear splitting
ahhhh
that echoes
we were doing so well
echoes
give me a moment
as I have to set up an encounter
well is there much point, Mark?
Look at the time.
I mean, it's six minutes to ten, so...
Did you do it on purpose?
What a great cliffhanger.
This is the one thing I haven't researched at all, is like the Babalasaga stuff.
Well, what a wonderful cliffhanger so let me explain so as the skulls
screech you all there's like a beat there's like a heartbeat where you all just stop the screeching
dies down and you see all of those scarecrows that were like on those fence posts
pull themselves free they land in the ground and these grinning kind of hooded uh burlap masks
look up and they come running towards the the pen and a cackling sound is heard from the very middle
of berez
now we're fighting an army of scarecrows and a witch.
Oh.
Thank God.
What did we say about being impulsive, Jesper?
I mean, I mean.
I feel like I was being way more impulsive.
I turned into a spider and climbed a dead fence.
You didn't attack him with the biggest weapon of stride, though, did you?
We can't blame me.
I mean, you can blame me.
But my decision is no crazier than a spider crawling over, I feel.
I thought mine was going to set off a trap.
It specifically says if the characters try to,
I mean, obviously there's a different thing.
I've put the kids in here.
This is a thing that I've done.
If the characters basically dismantle or damage part of the fence the skulls atop the fence post begin howling and
screaming and continue for one minute uh i was just like you know what spider climbing that's
not going to be enough it's not going to dismantle or damage it you're just like a spider rose almost
did it right yeah and that's why i I said you would have to push the arrow
through the fence. I bet you didn't.
So I was like, yep, okay, no problem.
So it wasn't the sun sword specifically.
The sun sword
carving into it. That definitely
counts as damaging part of the fence.
So I was like, okay, here we go.
What a knife.
Like a butter knife.
It's almost like Baba Lasaga put them here
specifically to try and set up
a little bit of a little bit of a
bait
it worked
it worked
that's it we will see you for the next episode
maybe the last episode of
Curse of Strahd we don't know
we thought that last time we think that every episode
yeah i mean every episode might be the last episode of curse of stride exactly every episode
might be the last um amazing amazing stuff good job you know um well i will tell you that you
immediately see one two three you see three but i mean because this map is quite
big i'll have to probably draw a map or do something but there's more there's more coming
there's definitely shapes out in the midst which are fabulous as well oh yeah yes i think we should just run you can certainly try
you can certainly try
time to leave
see you later
bye bye
kiss kiss
bye
bye Thank you.