High Rollers DnD - High Rollers: Curse of Strahd #34 | Dogsbody's Revenge
Episode Date: May 28, 2021Dogsbody meets some old friends... but Dogsbody's old friends don't seem to like us very much! Support the High Rollers and get early access to podcast episodes (and more) on our Patreon:Â www.patreo...n.com/HighRollers Thanks to @jackgtmusic for the Aerois/Curse of Strahd mash-up intro! Music courtesy of Epidemic Sound Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Buy a stick in-store at Costco, Walmart, Amazon, and other Canadian retailers. Last time on Curse of Strahd, our party have battled and struggled through Barovia,
losing companions along the way. Now, they search for a woman named Vasilika on behalf of the mysterious abbot of Krezik.
The girl was supposedly kidnapped by a young man who escaped with her into the woods.
Tracking her down, the party have come to realize that not all is as it seems with Vasilika or her escape.
Her path has led them to a den of werewolves,
the ones who had originally infected dog's body with
their curse and beat him and abused him before his escape fighting through the den the party
have come to the top of the cliffs where a circular ring of stones houses the chained
bloody basilica as well as a number of werewolves and their leader Kirill who stands ready and I believe that
there had been some last
words exchanged from Dog's
body in particular along the
lines of kill them all
and so we will begin
by rolling initiative
lovely lovely
lovely neat
immense look of
regret what I actually said was you're a poopy face
no no i believe kill them all was very specifically and very loudly proclaimed
to everybody um we do have a map up on uh roll 20 as well where i've purchased the module using all the official maps and stuff. All your money bags.
I am very successful to the point where I can buy a D&D module on a platform.
You can zoom in there, Chris Trotty,
as it will all be taking place in that little top bit there.
And yeah, so let's grab some initiatives from everybody.
Starting with Rose Vanandi
15
15
I need to roll initiative for
Miss Irina
aka Batiana
19
for Irina dog's body
15
15
Vermeier this is Remea i need to put them in 21 21 excellent tom maya uh big 13
big 13 and then finally alvarski 12 big 12 on that initiative. Big 12.
So to set everything up, you have this,
you are kind of on the edge of a cliff, basically.
There is a large plateau with this stone circle,
or these loose stones that form almost like a small basin,
like a divot in the cliff face,
at the bottom of which is probably only about five feet down
at the bottom of which with a kind of
manacle around her leg
and staked into the earth
is this girl who
appears to be wearing like a torn and
shredded wedding dress but it is
drenched in blood, it's like completely
splattered, almost stained, nearly
pure red, it's shredded and
torn and she is looking around with
wild eyes and just rage uh just screaming and yelling and pulling on the chain around them
you have uh a number of other creatures you can see that there are four humanoids
all very hairy uh men and women with sort of spears and long swords um in rough leather armor
but they you have seen
individuals like this before you know that these guys are probably werewolves um leading them is a
particularly large man he looks probably about the same size if not a bit bigger than dog's body
big bulging muscles long mangy hair uh kind of arrayed down his back um with a kind of very uh nasty looking long sword it has like
chips and cracks in it that give it this like almost serrated edge um and he's got that in
one hand and then there are two large dire wolves uh accompanying them as well this this wide group
uh kind of arranged before you all looking on the cliff face the cliff face uh when you see
the kind of dotted jagged line um that indicates a like a physical drop down uh on the map so it
does actually kind of like plummet down you know in a fairly steep cliff face um down towards the
forest below but to kick everything off reemire, your insects, your little buzzing friends
kind of alert you to the danger,
even as Dog's Body is kind of beginning to speak the words
and your reactions kick in
and you can go first.
I will make it clear,
with Dog's Body's words,
the werewolves all just grin,
a murderous grin.
They are very much in a place of
they are going to probably try and fight and
kill you hawk the way oh cool okay i would like to um make two attacks against uh one of the
dire wolves the one over on the right hand side i think right hand side yeah Yeah. Yep. Okay. As a note as well, Tom Meyer is currently
wild shaped into a large
wolf as well, I think.
Hell yeah, I am.
14 plus.
5 to hit.
19 to hit for the first one.
19 against the dire wolf
is going to be a hit.
Awesome.
And then I'll use my
gathered swarm and give myself an extra D6 so it's 2d6 plus you
wow so that's uh running five damage for the first one five points of damage as the bolt
kind of streaks forward all these insects swarming around it to start infesting the
wound and eating away at flesh.
Can I mark that as my favoured foe as well for that one?
Yes, you can, absolutely.
I'll put a little token on it so you know.
And I shall do my second attack.
15 to hit.
15 to hit, just barely hit.
So the first bolt connects and the second bolt does manage to hit it.
They do kind of dodge the side.
You all right there, Chris Trott?
What just happened?
He attempted a sneeze and nothing happened.
Sounds a bit better.
That's 10 damage for that one.
10 points of damage.
So the two bolts do thud into the direwolf side and unimpeded.
There's no
magical resistance here but the wolf kind of like howls and barks and yelps in pain but it spins
around and it locks eyes with you uh and does seem ready to attack back uh do you have any movement
or other actions you would like to do i think i'll just move a little bit over this way just to give
the eyes more room no space to move around. Okay, sure.
You begin spreading out.
The werewolves are very quick to respond.
Sensing this threat,
they are going to leap into some of the most immediate threats.
One charges towards the large form of the wolven mushroom wolf that it can see.
One is going to charge Rem reemire sensing that uh you
know seeing that you've just fired off against one of these wolves uh the last one before it
fully runs in it is going to pass into the center and on instructions from its leader the last one
uh it reaches in and with a kind of um some sort of tool it breaks the chain it kind of like snaps off the lock of the chain holding
vasilika uh and then will attempt to rush forward vasilika will make a opportunity attack against it
uh and you see that she just kind of lashes out with one of her fists um and this is gonna be
just one here uh which sadly does not quite connect she kind of lashes out but the
werewolf manages to kind of sprint past um making its way uh towards dog's body uh so all of these
are now going to make attacks uh they get two attacks each uh so we'll do the ones against uh
tom meyer first um so this going to be probably attacking with the...
And the other thing is that they would have basically,
just before the initiative started,
I think they would have started shifting as well.
So in fact, they're not going to make attacks.
They're going to use their action to shift into their hybrid form.
So they'd all been in these sort of humanoid forms before,
but as they rush forward,
you see their arms begin to distend and twist and snap you hear bones break their hair grows as they become these
hybrid wolf humanoid shapes and they all just rush forward to engage you but they don't get
to make any attacks this round as that is an action to shape change uh do do do do uh so we go to irena uh irena is going to use her action to um
she's probably not going to be able to get too much away with that so she will use her bardic
inspiration she begins to kind of sing a dull uh sort of not lullaby but a sort of uh old
barovian battle sort of song like an old marching
song and she will give a bardic inspiration die to dog's body which is a d6 dog's body
um add it to an attack roll saving throw or ability check um and then in fact as a bonus
action uh effect actually i think yeah a bardic inspiration is a bonus action. So she'll do that next turn instead
she will
Hmm most of her spells are things that she does as a thing. She does have thunder wave so she will move forwards
510
She will move up next to just behind Rheem, and she's going to cast Thunderwave on the werewolf that just charged towards her.
So werewolf has to make a constitution saving throw.
Oh.
And it succeeds, but Irina will do half damage.
Don't launch that boy.
Oh, for a whopping one point of damage uh wow hell yeah conjures this uh blast of thunderous wave like this song blast of song but the werewolf stands firm uh against it
i have a lot of npcs to go uh dog's body you will be the first player to go after Ismark and then Esmeralda, followed by Rose.
So just queue up what you want to do.
Is Mark the lesser or is he the greater?
We'll find out.
He will charge up next to Tommeyer,
and he's going to make some swings against this werewolf next to him.
The weapon attack is going to be with his silvered flail and then he
has a hand axe uh so his first attack is a miss uh the silver flail uh misses the first attack
second attack is a miss and then he attacks with his hand which does hit however it is not silvered
so it will only do uh three points of damage sadly
he normally hits natural 20s every time he normally does but not today so his flail is
swinging in the air but this werewolf is dodging it kind of sensing the silver you hear it kind of
snarling as the silver whips around it unable to fully land a blow uh esmeralda will yeah she's gonna leap in uh 5 10
15 20 uh not able to get further without provoking opportunity attack she's gonna lay
into the one uh fighting against dog's body uh this is gonna be with her
hand axe and then her silvered short sword.
So her first attack is going to hit.
That's going to be eight points of damage.
Oh.
And then second one.
Yeah, three attacks, two of the thing.
And then that is just going to hit uh this guy so that's going to be nine points of damage
one two swift blows with a hand axe and then she thrusts the silvered short sword forward
for another hit as well these are all magical and silvered uh for 10 points of damage so with three attacks
she tears into this werewolf in front of her and you can see that like her rage there is definitely
a kind of very driven vengeance here as she just leaps in thrusts and slashes uh away carving it
up in front of dog's body uh and then we go to dog's body themselves. I would like to reach into my pocket
and get out my battle conkers,
which definitely exist.
Fuck's sake.
They're real.
I'm telling you they're real.
And then I'm going to use them
to cast Crimson Rite upon myself.
So I will crackle with lightning.
And then...
I'm actually going to try something slightly different.
I'm going to reach into my other pocket
and pull out...
Because Dog's Body does have pockets.
It just doesn't have a top.
My pipes of haunting.
And I will play a haunting tune
that will hopefully scare the living
bejesus out of anything that's within
30 feet of me
which is I think everything but
the netted werewolf
that's a direwolf yeah
the two there's two direwolves
that it can't reach
the other one might actually yeah
so please can you make me a wisdom saving throw There's two dire wolves that it can't reach. The other one might, actually, yeah. The other one it can, yeah.
So please can you make me a wisdom saving throw of a DC 15?
And if they fail, they're scared. You found potentially the leader of the pack
that converted you into this form that you aren't happy with,
and you fight a long time, skulking in the woods and stuff just
trying to find out who you are and you whip out some pipes whips out some pipes
i want to show him how i've learned what's the dc by the way i'm pretty sure both of the
both of the dire wolves have failed um 15 15 okay oh yeah i want to show him my mad skills that i've learned my
mad music skills you know he was very against the song of death so you blow so we hear this kind of
haunting haunting tune carry on the wind uh this old you know song and and there's almost like the shadows around the cliffs and in the area seem to
stretch and warp with the music.
All but the werewolf
fighting you, funnily enough,
Dog's Body, the leader of the
pack and Vasilika,
everything definitely seems to
look around and become
haunted by this strange
emanation
coming from it and they are all frightened
they cannot move closer to dog's body and they have disadvantage on attack rolls
unless it does a separate thing yeah so um oh and i as a note i can choose to not have anyone
everyone who's my friend it doesn't affect any of you. It's any hostile creatures.
Yeah, it just says that they're frightened
and they can make saving throws at the end of all their turns.
End of each turn.
Yeah.
Otherwise, it's bog-standard frightened for a minute.
Yeah, so bog-standard frightened is they can't move any closer to you
and they have disadvantage on attack rolls
whilst they can see you basically
um yeah do they try and run away from me or is that uh no that's a different thing that's uh
like turn on dead and stuff like that does that but frightened they just can't move closer to you
um is the difference so that's that might yeah yeah cool all right uh that's your action yeah dog's body
yeah my action and my bonus action and i'm gonna stick where i am okay rose um so I think I need to step in a
little bit over here
can
I please take
a couple of shots
at the
pack leader that's in front of
dog's body please
that's not
the pack leader the one that charged directly
is attacking dog's body it's just a normal werewolf
the pack leader is still just stood at directly is attacking Dog's body. It's just a normal werewolf.
The pack leader is still just stood at the edge of the ring of stone,
arms folded.
He hasn't transformed.
Uh, he's just kind of watching and waiting.
Well, the werewolf in front of Dog's body,
I will take a couple of shots at him.
Watching, waiting. Can I Slayers pray that as well?
And I will use two plus one arrows on these ones so that they're magical.
Okay.
Plus.
Sure.
I thought that was a...
19 to hit.
19 all hit?
Yep.
And second one is going to be
a natural 20.
Whoa!
Nice.
All right, roll that separately
because that will be big damages.
So first attack hits and does damage
and then second attack is crit.
First attack is
8 damage on the first attack.
The crit is going to be 30 40 50 60 70 18 19 damage on the crit with the arrow so these two arrows the second one
embeds in the werewolf's eye and you'd hear this like i wrote a seven on my d8 that was seven on my d8 which
was pretty good um and also yeah go on slayers slayers pray uh yes you can add that once can't
you three damage yours plus this werewolf is nearly finished you can see that blood is pouring
out their eye socket the arrow
nearly wretched into their brain their movements are all jerky and twitchy uh heavily heavily
wounded by these two magical arrows one of which is now sticking out of its eye um and you can just
see it's just howling in rage uh anything else rose i think i'm good for now i think i've bonus actioned moved a little bit done my action
all right at the end of your turn the pack leader is going to use a legendary action
seeing that you just hear like ah you're going to be a problem aren't you and he will charge forward
during this kind of serrated blade uh he rushes forward and will basically rush up to Dog's body
with locking eyes on Rose,
but there is this wall of individuals
before he can reach Rose,
and he gets to make a free longsword attack
against Dog's body.
Does not provoke opportunity attacks.
Oh, no. Oh, my apologies. They move up to their speed without prov provoke opportunity attacks um oh no oh my apologies uh they move up to their speed
without provoking opportunity attacks and it can make one uh long sword attack against each creature
it moves past so let me just see here this is far better than i was uh far far more than i was hoping
oh yes excellent so that will be an attack against
Irina, Dog's Body,
Esmeralda,
Tommaya, and then Rose.
And Alvaski.
Look at Alvaski there as well.
Oh, thanks.
So, long sword attack.
Let's do this.
I'll do the NPCs first
against Esmeralda.
That is a 22.
That's going to be a hit.
This is being used in two hands
for 13 points damage to Esmeralda.
See how kind of real this longsword,
this serrated longsword rakes against her.
We'll do it against Irena.
Ooh, that might miss. it just misses irena manages
to parry it with her rapier just barely uh deflecting the blow away uh then we have dog's
body oh of course i get the natural one against dog's body you managed to kind of like block it
as well as he rushes past uh stopping from hitting you with the blow.
Then we have, let's do Tommeyer.
Okay.
15.
Oh, yeah, that hits.
Hits my wolfy body.
17 points of damage as the monster rakes through.
Okay.
Then we'll do, we'll do Roselast.
Then we'll do Alvaski.
It's a natural 20.
Poor Chris Trot. I feel like
he just gets the brunt
of my nonsense.
Using my crit rules,
this is 2d10 plus 4,
so that's going to be 20
plus this uh 36 points of damage no 34 points of
damage i'll ask you is down this thing tears into our vasky's neck and just shreds his neck
blood sprays everywhere as our vasky just slumps to the ground um it's gonna be another one of those
fights where chris trot is out and then a natural one against rose i feel it balances out guys i
feel balanced out all right two net ones one that 20 for the sake of uh imagination when the blood
spurts out his neck can it actually be more congealed oh yeah that's true actually
it doesn't spur out
there's this terrible jagged wound
that should have sprayed blood
but instead just this
almost black like it's so congealed
and thick just
sludge begins to pour out
like blackberry jam
it's all jelly
scabby that was at the end of Rose's turn begins to pour out. Yeah, I like that. It's all jelly.
Scabby.
That was at the end of Rose's turn.
That's not right.
That's an imagery.
That's not right.
It's chunky.
The two direwolves on their turn,
that was at the end of Rose's turn,
the two direwolves physically cannot move closer. They just kind of whimper and begin backpedaling away from dog's body.
They can't move closer.
It doesn't mean they have to move away.
They will just kind of circle around, I think.
So this one has to stay within 30 feet.
So it will kind of just shuffle to the side.
This one does the same thing, just kind of shuffling around uh grouping up yes keeping
their distance to the edge clearly terrified uh tom mayer then followed by alvasky
um yeah uh well i'm a direwolf uh so i'm going to bite uh the leader of the bunch. You know him well.
When I bite him, he has to make a strength
saving throw.
Okay.
I hit with
a... Oh, does 13 hit?
13 does not
hit. The man just
sticks his arm up and just
bats your muzzle away.
Balls. He makes a strength saving throw
anyway i think um
yeah it looks like uh check
because i'm are you sure it's not on
when you hit if the target
is a creature that's all it says
hit 10
2d6 piercing damage if the target is a creature
it must succeed yeah
if it's on if it's after the word hit it means
when you hit with it, it does it.
In that case, that's my...
It's the same as the dire wolf on mine.
In that case, that's my entire turn.
Yeah.
Cool.
Although I do, I could actually,
I've got Poisoner.
I will apply Poison as a bonus action
to Dog's body.
Can you apply it to another creature?
Yeah, we've done this before, haven't you?
Yeah.
So, like, the wolf tries to bite the leader,
and then it turns Dog's body.
What weapon is Dog's body using?
What have you put the Crimson Rite on?
My axe.
So it grabs the axe's blade in its mouth and just all this poison
from this mushroom wolf drips out and soaks the blade in it uh releasing it to you yep it's all
that's going on at the end of tom meyer's turn the pack leader is going to take another legendary
action uh to make another long sword attack and another legendary action to make another longsword attack.
And it's going to make this longsword
attack against
Tom Meyer.
It sees you dripping poison everywhere.
It doesn't like that.
I can't even see what that was.
I have rolled three natural ones as this
guy, as an FYI.
I don't want to hear any complaints about my dice rolls.
Alright.
I'm assuming that it And a natural 20.
I'm assuming that it's a natural one.
It misses.
So yeah, you managed to like ducks under it.
Alvasky, death saving throw, please.
It was 17.
Span or one.
It's a 17.. Oh. It's a 17.
One success.
One success. Then
the leader goes.
Again.
Awesome.
Yeah, well, legendary actions
aren't on its turn. It's on his turn.
I should have made that attack because you don't have
all your hit points, do you, Tom?
No.
I should have made that attack with advantage. Yeah have all your hit points do you tom no i should make that attack
yeah do it go ahead doesn't matter yeah i'm going to that's a 24 to him letting you yeah that'll do
it lovely i'll let you have that one i just want you to be aware oh 14 points of damage all right
yeah i'm just playing the game properly just want you to remember that. Yeah, no, you're doing great, Tom.
You're doing absolutely brilliant. I love it.
He's then going to make
two more attacks on
his turn. One against you,
Tom Meyer. So,
with advantage.
If I get the crit.
So,
25, that'll hit.
Followed by 12 more points of damage.
Okay, that's me out of wolf form.
Does that carry through to my regular health as well?
Any leftover will carry through to your normal health, yes.
Cool, okay, cool.
And then his second attack,
Rose or dog's body,
have either of you taken any damage?
Are you not at maximum hit points?
Nope, I'm full.
You're full?
I took some from Crimson Rite myself.
He would smell blood.
Oh yes, you did.
So Dog's Body is going to attack you with advantage.
Oh sorry, that was the wrong attack.
I'll use the same attack roll,
but I'll just roll it on the right weapon.
So 17 was the highest Dog's Body. That'll hit yes that's gonna be 11 points of damage
rakes down your back with this uh two-handed long sword blade
yes i will suss out who is the strongest and add you to our pack.
Suss.
Meanwhile, in the middle of this stone circle,
the chain now loose,
Vasilika kind of looks around in a wild-eyed stare,
just kind of taking everything in.
Let's see how many enemies are within 30 feet of Vasilika.
One, two, three, four, five, six, seven, eight, nine, ten. of silica one two three four five six seven eight nine ten that's a d10 i think like the ones like
closest to her uh can someone riannon roll a d10 for me can you roll a d10 for me please
i shall starting we go clockwise eight vertical infinix one two three four five six seven eight oh dear irena you see vasilika just in this kind of fury you can see her eyes uh just wild and
bloodshot her dress and you can see that there are wounds covering her body. You can see like her flesh has been cut in like,
you know, claw marks and bite marks,
very clearly injured.
And she rushes towards,
just need to make sure I've got her
at the right hit points here from her previous battles.
She rushes towards Irena,
standing between the werewolf and Maya, and
just lashes out at poor
Irena, just like,
just fury of fists
flying towards her.
The first attack, Irena manages to kind of
throw herself up against the wall as
this little dainty fist
smashes into the cliffside and huge
chunks of rock come tumbling free as she punches the rock face with immense force uh the second
attack coming in uh irene rolls to the floor two giant fist marks in the cliff face as Irina does manage to just about avoid all of these attacks.
Rimaia.
Hello.
Okay.
I am going to bonus action cast Hail of Thorns.
And then I'm going to take two crossbow shots at the child.
Okay. Okay.
Sure. Does
Hail of Thorns, is that every creature
around it, or?
Every creature within five feet.
Oh, wait, no, because that will hit, no, yeah, because if I hit
her, that will hit the next one.
You, Irina, and the werewolf
next to them.
It's based on the target.
Yes.
So the target is next to you currently.
Right.
Okay.
I won't do that then.
I'll just shoot her like three times.
Just normally.
So you didn't use your bonus action.
Yeah, I won't do that.
I'll scratch her.
Point blank shots. Bam, bam.
You've got crossbow expert, so you're all good.
What was that, sorry?
That was nine. I'm guessing no for the nine.
Nine still hits Vasilika, actually.
You can see that she is so wild in her attack.
She's not wearing armor.
It's literally just you're shooting into her
flesh uh when you do so okay uh eight damage on the first one uh okay these weapons aren't
magical are they your weapon it's just a normal hand crossbow okay so the bolt does sink in but there's obviously some unnatural resistance there cool okay then i'll go for the other one uh eight
uh eight does not hit no the first one did manage to kind of catch her in the chest but the eight
gets deflected or you know just the crossbow jams or some other reason for it to miss.
Okie dokie.
And then I will go again.
I can't do math. Nine again.
Nine? Nine will hit.
Cool. For this one, can I
use my gathered swarm?
So she'll need to make a strength save throw
for this one. Okay. And if she, so she'll need to make a Strength save throw for this one.
Okay.
And if she fails,
she'll be pushed 15 feet horizontally
in any direction.
18 on the saving throw.
Okay.
I'll just do the standard damage instead.
Whoops, I rolled a 1.
That should be a 1d6.
I'll do that again.
4 damage for that one.
So that is two points of damage
as the resistance cuts it in half.
And she's unmoved.
The crossbow belt, the swarm, pushes against her
and she just kind of grunts.
And she's this very sort of pretty,
you know, blonde-haired, doll-like frame
which she just bats like her arm
and dozens of insects go flying
and pushed out of her way
uh as these incredibly strong blows just knock aside the insects
okay i gotta make a bunch of saving throws oh it's at the end of their turn so uh quite a few
of the werewolves they're already in combat they can't move closer to dog's body but they can attack people around
them um but they will do so at disadvantage i'm going to do those guys first uh so reemire and
tom meyer these are both attacks coming to you but they will all have a disadvantage um they are now
shifted they are going to use their bite, one bite and one claw attack.
So Tom Meyer, it tries to bite you with disadvantage.
So that natural one's going to be that one.
And then it tries to claw you with disadvantage.
So 18 is my lowest there.
Yep, that'll do it.
So that's going to be seven points of damage,
as even in its panicked frenzy,
seeing Dog's Body in this haunting music,
it does manage to kind of land a slash across you,
kind of tearing off parts of your fungal form.
Rheemeyer, this is the bite,
so that's probably going to miss.
Yeah, that misses,
with a six on the disadvantage,
and then it's that misses uh with a six on the disadvantage and then it's claws
to make sure i've got the disadvantage in here so that's only going to be an 11 i'm
going to guess that's a miss as well yeah it's a miss yeah so again it's it's so panicked you
can easily kind of read its movements and avoid them uh the one fighting dog's body with the arrow in its eye uh is just in a
final desperate attack uh going to launch itself into dog's body with its few remaining hit points
left this one is not uh disadvantaged uh this is not frightened um dog's body that is going to be A 14 on the bite. That's a miss. Miss.
And then a 18 on the claws.
That's a hit.
So this is just like an absolute frenzied six points of damage
as it's just like screaming,
I'll kill, kill on death.
Just kind of screaming nonsense at you
as it desperately tries to claw at you um
um just super quickly uh the the wolves that have been frightened they can make a saving
throw against that at the end of their turns thank you very much i will do that now wisdom
saving throw yes so yeah wisdom saving throw dc 15 dc 15 all right uh fails and fails so both of those fail uh still frightened by the the haunting
music uh irena on her turn sensing uh seeing alvaski uh go down uh will cast a second level
healing word um nice that's a bonus action that's nine points uh of health back to our vest
and then she will make a rapier attack uh against the to the injured uh werewolf that
is currently got the arrow out of its eye hoping to try and take it down
which i'm pretty sure she's going to. 19 to hit and 7 points of damage.
With that, she kind of skewers it as it kind of slashes at Dog's body.
Irina looms up behind it, slams the rapier down.
Even with its kind of natural resistance,
the rapier pierces its heart and the creature dies.
Hey, fungal infestation, baby! I want to turn that into
a zombie! What does that do?
What? What does it say, Tom? Read the ability.
If a beast or a humanoid
that is small or medium dies within 10 feet
of me, I can use my reaction to reanimate
it as a zombie under my control
with 1 HP!
Hell yeah!
1 HP. Alright.
What a pointless idea. Did I get you a zombie? Hey, that's great. hell yeah 1 HP what a
zombie
it's great
it's got 1 HP and it
goes after me
there you go
I got a boy
I will put this
under your care Maya
so you can move it around and do what you want with it
hell yeah that's his name I'm going to change his name that will get confusing under your care, Maya. So you can move it around and do what you want with it. Hell yeah. Bodo.
That's his name. I'm going to change its name.
That will get confusing.
Zombie werewolf.
There you go. Cool.
So what's this look like? So as
Irena kills it, its body slumps
to the ground. Is this just like
loads of vines crawl out from
you and go in its body and all
this kind of gross shit? Yeah, in
its ears, up its nose,
all the way into its eyes,
completely coating its face
and then it stands up,
detaching itself from the ground
and is now
the Maya
with me and Maya
and all the other Mayas out there too.
This one goes out to all the Mayas out there.
Okay.
It's also the Maya.
Hum, hum, hum, hum, hum.
Doesn't like that.
Do I take some actions here
do I do some legendary
actions I want to say yes
uh
is Mark's got a silver weaponed out as
does uh Esmeralda
yeah
so the wolf pack leader
hmm Esmeralda. Yeah, so the Wolfpack leader...
I thought he crashed then.
I don't know, I'm just thinking.
Yeah, it's going to do the same thing it did before.
The Wolfpack leader is going to use the Mauling Pounce ability,
which allows him to move up to his speed.
He doesn't provoke opportunity attacks,
and everybody he moves against or moves past he gets a free free attack against so rose alvasky irena dog's body uh oh actually he would have to he could move past uh oh no because you actually
the zombie's not an allied creature anymore so he won't be able to move past them that's really interesting
he's currently blocked
in by all of y'all not useless
oh actually
no
I forgot Tom Meyer is no longer
a large direwolf he is just a
normal man
oh yeah
he will go sort of one two so yeah
Rose, Alvarski, Tom Meyer Irina, Dog's Body, Esmeralda, Ismark.
Attacks against Jarl.
Just, like, runs through, swinging the sword,
kind of these, you know, swift wolf-like pounces and movements
slashing against each of you as he goes.
This is Kirill, the vampire leader.
So, Alvarski.
Did a 20 mark.
So, I'm using the D&D Beyond game log, and it's another 20.
It's a natural 20.
No way.
I'm not even joking.
You can look at it.
You can look at the game log.
It's another natural 20. I've got this
9 HP mark.
What's your max hit points, Alvasky?
67.
I can't outright kill you then, so
you're just going to go down again.
Okay.
20 damage
plus
1434 points of damage.
Ripping his curdled
black
buried neck.
And then just
knocks over again. I was going to say, if you want to
say something, because otherwise you're not
going to get to do a lot until he has no
chance to say anything.
This should have happened in like 6 seconds.
Is it like maybe some more of the stitching comes off with a second hit like you can hear some tearing
this one's like in the chest like yeah you hear like some ripping and tearing is like part of the
chest is like ripped away yeah um revealing like the torso and you can see more of these stitches
uh there as well uh so kind of like in a backhand he strikes at alvarski uh rose that is going to be a 17 to hit rose yeah so this is going to be now because
you were at max so i didn't get advantage i should have had advantage against you on that
so 14 damage so you've taken damage um Irena is at max,
so he's going to make a normal attack against her.
She didn't get hit. That's a 20.
She's going to take damage now.
14 points to Irena.
Good God.
So many things to manage.
Right, now against...
So Rose...
So against Dog's Body. Dog's Body has taken damage, so this is
with advantage.
So that's a 24
to hit Dog's Body.
Oof, that's a
big damage roll. That's 20 points of damage.
You can see that he's just
tearing through in these rapid
movements, barely able to kind of land a
hit on him as he dances past you.
Tom Meyer, you have taken damage,
yes? I have, yeah.
Okay, then this is
with advantage.
That's going to be 26. That's going to be a hit.
Yep, that'll do.
Only 7 points of damage, though.
Very low damage.
Shouldn't laugh at him.
Esmeralda has taken damage, I believe.
Yes, she has.
So this is with advantage.
It's almost like he can smell the blood from the wounds.
It's driving him into a frenzy.
I don't bleed.
Well, you have blood-like sap, which is enough.
18 points of damage to esmeralda she kind of grunts as the long sword tears into her um then finally uh against uh who's that is
mark uh is mark also at max i don't think he's taken any damage uh in this so this is a normal
attack uh and that might that's a miss. Ismark kind of
blocks the blow with his flail
and his axe like
you won't take me monster.
Yeah, he's warmed up now.
And that was at the
end of Irena's go.
So he rushes through trying to like strike
all of these enemies.
Trying to get these attacks. And then
Ismark is like you want
to fight me beasts when he starts attacking the uh the leader uh having been challenged uh so the
ac so is mark uh swings his flail around the first attack is a miss is marks the letter proving his name. The second attack is a miss.
The third attack is a miss.
A clash of steel as Ismark
cannot land a blow.
I don't know what's... He's too strong!
He's just unable to get
a full blow in.
At the end of
Ismark's go, the wolf leader will make
a second long sword
attack against his mark trying to wound him that is gonna hit this time this is
the last of his off 19 points of damage that's the last of his legendary actions
though 19 points of damage to his mark Esmeralda on her turn, sensing that this individual is a greater fighter than perhaps she had expected, will...
That's an action.
She doesn't want to take any more big hits like that.
She doesn't really have any buff spells.
She is going to cast Greater Invisibility on herself.
on herself uh so you watch as uh esmeralda vanishes from sight um and then she's going to try and use that in in to get her advantage on her attack rolls uh against them but it's a
full turn unfortunately dog's body hello um hello maya when you poisoned my weapon what does that do
uh insta kills it's like an instakill poison.
It's insane. It's so good.
Honestly, it's a broken
ability. I don't know why it's in the game.
They have to make a
saving throw,
constitution saving throw,
or they take an extra 2d8
damage.
Okay, cool.
So I'm going to use my bonus action to cast Blood Curse of the Marked
on Kiril, so that means I can roll another d6 of damage on him, and then I'm going to attack with my axe um so this could be a lot of damage uh
and you know what i'm going to use the d6 that um the inspiration that um arena gave me as well
uh because that's on attack rolls right yeah okay. So, oh, I rolled quite high.
I rolled a 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27 to hit.
Waste of a dice.
Might hit.
I rolled, oh, I rolled a nine on my greataxe.
Nine, 10, 11, 12, 13.
I rolled five on the Crimson Rite damage,
and I rolled a 3 on the extra Hema Craft dice, so...
To 21.
6.
21 points of damage.
Yeah, and then, what's it?
Constitution saving throw?
Yeah, he makes a constitution dc 14
25 okay nothing happens then and uh it's no longer poison burning
so the burning poison like the axe splatters down it digs into his flesh and when you pull the axe
free you can see the the poison is kind of sizzling the flesh, but that
wound is already beginning to heal.
You can see that it's already beginning to
sort of like mend back together.
Okay.
Well, I have a second attack, so
let's go in again. Sure.
19! Oh, so close.
19
plus 6 is a 25
to hit And then
Just stop rolling
Oh, 10
10
So 10
Where is 10?
11, 12, 13, 14
Plus 4, plus 3
Which is
Is that 21 again?
21 again.
So the axe bites
deep into these wounds, cutting out
these large gashes, the lightning
and the power from the blade striking
through. And you hear Kiro just like
Ah! You're stronger
than I remember!
Perhaps we should not have let you get away
so easily.
I'm just saying nothing.
I have no energy for it.
I am just pure hatred
at this point. I'm not here for this.
I'm emanating from every
pore.
Rose.
Hola. I am going to Rose hola
I am going to
I'm gonna heal
Elveski
nice
I'm gonna give him a
a first level
cure wound sorry it's not much
but you get up
it'll do
so that is a three, four, five, five hit points.
You're welcome.
There we go.
So that's my action.
I'm probably just going to move.
I'm probably going to move a little bit.
I kind of want to...
I don't want to be in a line for that stupid attack again.
But I do want to say to Vasilika,
I want to say,
Vasilika, we're not here to hurt you.
We're here with Dwyer to help you.
The wolves are the enemy, not us.
Please, let us help you.
And just hope that...
Sure.
That did something.
That's me.
Maybe.
We'll see.
All right.
In that case, after Rose, it would be the direwolves still feared i need to make
a new saving throws for them because i didn't make them last time um but yeah they just continue to
kind of huddle away wary of dog's body in this this awful music um because of dog's dog's body's
positioning i don't think that they can they can't get to anywhere to attack anybody, so they're just kind of prowling and sort of circling around,
wary of everything, trying to stay their distance.
But I will make new wisdom saving throws for them.
DC 15.
First one is a fail.
The second one is a fail.
So they're still continuing to keep their distance backed away
with this haunting music.
Do you have to keep playing it, Kim,
or is it just like you play it once
and then the effect is ongoing?
Play it once.
But I like to think that in terms of RP,
it's just like this anger and hatred
is just radiating from the dog's body.
It's like emanating from him.
Yeah, I love it.
Very cool.
I thought you were going to say
you're angrily tooting this pan flute.
I'm angrily tooting, and they are staying away because it is disgusting.
Screaming into the fire.
That is that.
Tom Meyer, you're up.
Followed by Halvazki, who will actually get a turn.
On my turn, I want to level three healing Halvazki.
So 3d8 plus 4 for you.
Holy crap.
17 healing.
There you go.
Do something with that.
And that is pretty much
my turn. I am all
reactions, very few bonus actions.
My turn.
My turn.
My turn.
Alvarski.
Oh my god. alvasky is
just gonna enjoy life for a
turn um yeah just sit there and
be like i'm alive oh wait zombie
um my zombo can move i'm gonna
get him to shuffle over and
attack the leader. Okay.
So he's just got zombie stats, right?
He hasn't got the stats of the thing.
Zombie stats.
Nope.
Here we go.
Get ready.
20 to hit.
Seven damage.
Oh, my God.
Seven points of damage now.
Yep.
Seven points of damage. That's what happens.
There you go.
Zombie.
I think that the
the the kirill the leader is not expecting this like he hasn't like seen this so this like thing
pulls itself up from the ground stumbles forward a few feet and just slams its claws into his back
and he's just like ah watch and turns around uh angrily but yeah, the zombie stumbles forward.
Then it's Alvarski's turn.
Seeing this, I will just huskily say thanks to the mire in front of me as I nip past.
And what I think I will do,
which one looks the worst for wear out of these two here?
One is feared, right?
Out of the two werewolves, yeah, there's one that's frightened.
I mean, the normal werewolf is frightened,
and, I mean, you've seen...
You've battled these things before.
The pack leader is definitely tougher.
Like, the pack leader is shaking...
Is shrugging off these wounds,
and, in fact, you can see the wounds beginning to heal as they were.
Very well.
In which case, I will attack the leader with my first strike,
with my magical hands, no less.
Mm-hmm.
That is a 26 to hit.
That hits. With my enchanted hands. that is a 26 to hit that hits
with my enchanted hands
that is a 8
so just to be aware you're moving up to the guy
that's killed you twice
yes
you're next to the man that's killed you twice
ok good
I'm basically doesn't think in that way
so how much damage
that's 8 for the first one
I get a second strike and i'm gonna spend a
key point to do two of them so okay sure that is a 20 to hit the second one and then we got
nine points look at this another nine pummeling solid pump two blows land 23 it's a hit and I'm punching a lot eight
I am punching a lot I'm gonna punch you a lot yeah you rain blows down upon this
pack leader bam bam bam he takes them all just you know thudding against his
chest and just kind of cricks his neck that's quite the mistake you abomination and just kind of looks back at you
i'd say no one of the abbot's little toys i see i'll break you like i broke the girl
i'm just standing in my monk-like fighting stance with curdled blood pouring out of my neck and stomach.
Okay.
You watch, those of you who are within five feet
of this pack leader, watch as, yeah,
parts of his wounds begin to heal.
These strikes just begin knitting back together again.
Sick.
Let's see here.
Yeah, he's just going to make two more attacks.
And I think that these ones...
Let's have a look here.
Ismark.
He's going to channel both of these into Ismark for now.
So with advantage.
That's a hit.
Uh-oh.
13 more points of damage to Ismark Ismark taking
these blows as solidly
as he can but they're beginning to wear him down
second long sword attack against
Ismark
that's another hit
11 more points
Ismark
looking desperately injured now.
Still standing, but yeah, heavily, heavily injured.
Still alive.
You can just see this pack leader whaling down on Ismark,
desperately trying to take him, knock him unconscious.
Very focused in his attacks on Ismark.
Our Vasilika...
Let's roll a dice here katie as you were
the one that reached out and spoke to basilica i would like you to roll a d6 for me please
i rolled two two basilica does seem to sort of kind of come to her senses in a sense um and begins to kind of
look around looking in your direction kind of blinking uncertainly in your direction and just
sort of goes limp uh doesn't fight anybody uh just seems to almost come out of a stupor and is
is looking around nervously just sayingyer, Dwyer, Dwyer.
Just saying the word Dwyer over and over again.
Seemingly stunned in her actions.
That is the end of Vasilika's game.
It's going to be a whole turn.
She just seems to be snapped out of it.
The Maya, Rhi.
Okey-dokey.
I would like to bonus action cast Zephyr
Strike on myself.
Or
I go super speed now. Look at me run.
And I'm going to go...
Does that stop opportunity attacks as well? I can't remember.
Yep.
So I'm going to
move over here
to this boy.
Towards the pack leader. I'm going to do three here to this boy. Towards the pack leader.
I'm going to do three attacks on him, two
with my crossbow, and then I'm going to do
and I'm going to use the hilt of the bow to then
pop him on the head.
Sure. A little bonk.
A little bonks.
That's a 24 for the first one.
Ah, that hits.
Nice.
That's four damage.
And again.
Four damage.
It's going to be halved.
Second one is 19 to hit.
That hits.
Six damage.
Six damage.
Rhi, as a point,
because casting Zephyr's Strike was was a bonus action so you don't get that
third attack right or is it does the zephyr strike give you one uh hang on let me read
oh yeah it's a bonus action isn't it yeah so yeah so bonus action to cast a spell you move up make
the two attacks but then i mean you can but then, I mean, you can still, the spell's like extra damage, you can still spend another
time or whatever, but yeah.
This turn, no bonus action.
Just do the two attacks. Okay, so you
two strikes, you
zip past all of these enemies, and yeah,
get two attacks against them.
I move back next to Irina.
Okay, so you kind of zip in,
and then the flies kind of
carrying you, the bugs flying you overhead
to return back to your original position.
So you went close range to shoot with a crossbow
just so you could run away again?
Yeah.
Okay.
At the end of your turn,
Remyer,
Kirill's going to make a regular longsword attack.
No, he's not.
Kirill, as a legendary legendary action he's going to use
all three of his legendary actions to immediately shift into hybrid form you watch as like his body
begins to snap and twist rapidly his jaws become this enormous gaping mouth um as he changes shape
uh into a large so in, he increases in his size.
He's going to kind of shove the zombie back a little bit
as he kind of grows in size.
A long sword still in his hands,
but now in this kind of shifted wolf form.
And then he chomps down on Ismark.
It does have advantage as well.
Just to see if... Oh, dear.
That's a natural 20.
So this is
going to be... Oh, my God.
16 plus...
I keep rolling natural ones with this guy.
I did. I rolled three
natural ones and I've got three natural 20s.
It's evened out. What do you want?
That's just maths. That's just maths thomas it's just math yeah when he results on that okay i need to track quite a
lot of ones and 29 just math so uh oh god what was that what's 14 minus 29? 15, right? What?
What?
Yeah, minus 15.
29 minus 14. Yeah, 29 minus 14 is 15, isn't it?
Yeah.
Somebody remember 15?
Yes.
24.
Oh, could this be outright death at this point?
Yeah, maybe.
24.
30. 39 41 41 plus 15 56 oh my god is mark has 58 hit points i just I just dropped him to minus 56. Jesus! The achievement was like this close to failure.
You see Kirill just picks him up and just bites into his torso.
Blood spurts out of Ismark's chest.
His armor crumples and buckles.
He just fades from consciousness.
I have to make a constitution saving throw for Ismark for no particular reason.
Oh, yeah.
And then he just throws his body to the ground completely unconscious,
like just...
Okay.
Okay.
Oh, spaghetti.
That was his legendary action, and now he's in this hybrid form.
The two werewolves, still frightened,
one's going to attack Alvasky because it can't move the other one is going to attack reemire uh it has disadvantage on these attacks so uh alvasky
with disadvantage my lowest here is going to be a 13 i think nope it's going to be a nine
so that misses and then it tries to claw you
and that's going to be an eight so both of these attacks
just too frightened of dog's body uh this this werewolf is unable to land a blow and then re-mire
my lowest here is going to be a 20 which i think is going to hit you it bites into you
so that's going to be nine points of damage and can you make a constitution saving
throw please and that's a 12 12 okay nice to know uh and then it's going to try and claw you
uh with disadvantage i think that yeah that 10 is going to miss anyway so yeah the claws miss you
but it does manage to bite down and sink its teeth into you and then at the end of their turn they
get to make a wisdom saving throw with no modifier.
One finally passes.
We'll say that's the one fighting Alvarski.
And then the second one passes.
So the fear effect has faded from both of the werewolves now.
Seeing their leader kind of become this great hulking form
and basically kill, as far as they're concerned,
kill Ismark, this warrior.
They are spurned on to battle at the end of their turn.
Irena is just like,
Ismark! And sees him go down.
And she will use one of her healing spells
because she knows that Alvarski has been healed up.
She hasn't got a lot of spells left.
um alvarski has been healed up she hasn't got a lot of spells left uh yeah so she will uh use a second level healer her last second level healing word on ismark uh for nine points of health
and then as her action she's going to use her... What is this?
Mantle of Inspiration as a bonus action.
So she is going to grant five temporary hit points
to Ismark, Alvaski, Dog's Body, and Esmeralda.
You can also...
Each creature can immediately use its reaction
to move up to its speed without provoking opportunity attacks.
So if any of you want to move without provoking opportunity attacks,
you may do.
As Irena just kind of lets forth this bursting aria
and light and song kind of fills the air
and it spurns you to this movement.
You say there was 10 HP as well?
Five temporary hit points, yes.
Five.
I'm just going to give this as normal health to
the npcs because i'll track it the same way i assume it would still provoke attack of opportunity
if i use that reaction now no that's what i said it doesn't provide opportunity attacks if you use
the reaction absolutely going to move nice okay back behind dog's body there we go uh i think is mark would also use this opportunity 5 10 15 20
25 he'll like come up near his sister just trying to get away from this this giant man who just
nearly ripped him in half or nearly bit him in half he's just like ah still holding his side he just manages to kind of pull himself away um
uh is mark on his turn uh is just going to uh kind of look at his wounds and kind of take i
think he'll take the dodge action like he nearly got bit in half he's just going to try and defense
go defensive for a turn uh esmerala who is technically invisible and and nobody knows where she is
it's going to
move around to the side and then you just see a bolt of lightning crackle out from the side of
the bandit leather the pack leader and into the now unfrightened werewolf they both need to make
uh dexterity saving throws.
I think that is a success on a 14.
It is just a success.
And then the regular werewolf is going to be also a success.
They take half damage, but this is still going to be 8d6.
Can someone roll 8d6 for me?
Because I can't do custom dice from the monster pages.
Who's doing it?
Do 8d6 for me, please, Thomas.
Boom, 24.
So 12 points.
The lightning bolt kind of crackles out,
slamming into the pack leader.
Because it's greater invisibility,
Esmeralda does not appear herself.
The blow is just kind of smack.
The lightning bolt just cracks into the wall
and you see the werewolf kind of like snarling,
looking around.
Dog's body.
Hmm. Hmm. Am I going to transform no I'm going to keep going like this
for reasons
you've got to fight them as a man
if you become a beast
you're just like them
yeah exactly
I'm better than them
yeah
I rolled a 15 plus Exactly. I'm better than them. Yeah.
I rolled a 15 plus 6.
15.
Which is 21 to hit.
Hits.
And then 6.
Oh, my God. I keep losing my place.
6 plus 4 is ten five nine nineteen points of damage with
all my crimson right and um blood mark curse mark curse mark 18 points of damage curse mark
axe bites deep into into kiril's flesh now you can actually see blood is starting to pour out
of his body you know these wounds are starting to take their toll his blood is starting to pour out of his body.
These wounds are starting to take their toll.
His movements are starting to look sluggish.
Second attack is a 16 plus 6, so 22 to hit.
Hits.
And same again. Oh, 9.
9 plus 4 is 13 plus four plus uh two so four five six nine 19 again
points of damage 14 yeah yeah um cool and it's just just to check the the curse of the thing is on every attack it's not once per
turn it's on every attack yeah yeah it's only like similar abilities have it on once per turn okay
nice yeah and in that case these two blows dig into its flesh and you can see carving heavy
chunks now turns its eyes now on dog's body fully um kind of sensing this strength, this challenge. Anything else, Dog's Body?
Oh, sorry.
It says you mark a creature that you can see within 30 feet
until the end of your turn whenever you...
Oh, shit. So, no, it isn't.
You mark a creature that you see within 30 feet
until the end of your turn.
Whenever you deal right damage to the target,
you roll an additional Hema Craft of Die,
and then you can
choose oh so does that sound like it's just the one the one time i did it until it sounds like
it let me let me have a quick look let me have a quick look because blood hunter is not a class i
know super duper well um yeah the wording is a bit where is? Yeah, it's also, yeah, it's just,
I think this is just a case of it being a bit of a funky class.
So, bam, bam, bam, bam, bam.
Attacks on this weapon deal an additional D4 of the list.
The crimson right is every attack.
So every attack you deal an additional D4 of damage.
Can only hold a single die at one time.
This is the blood curse of marking. as a bonus action you can mark a
creature you can see within 30 feet of you until the end of your turn whenever you deal right
damage to the target you roll additional uh hemo craft to die um until the end of your turn yeah
that that suggests to me that it was only a one turn thing so it was only one turn of of the blood
curse damage so uh i'll just give him back some hit points and then we'll just call it even five
points yeah i wrote it down so uh five points yeah cool cool all right so uh so yeah just the
just the crimson right damage now um so you see you Dr. Potty carving into this creature and it turns around in rage.
Rose.
Oh, well.
So I'm going to bonus action cast Zephyr Strike on myself.
The power of Zephyr Strike has been discovered.
The power.
I'm going to nip out,
avoiding opportunity attacks
bring out the
sun sword
and hit him with it twice
sure
and my
slayer's prey when the other one died
can shift onto him because
the other one's
passed on
passed on
I rolled a 19 so close 19
plus 7 to hit though on that one so I
assume that would be a 19 plus 7 or 6
and the second attack will be a 19 to
hit both hit okay can I if I'm using the 19 to hit. Both hit. Okay.
Can I...
If I'm using the Sun Sword two-handed,
is it a D10?
I believe it's just a long sword, so yeah.
If you use it two-handed, it would be a D10 damage.
I just wanted to double-check.
I think so.
So, that will be...
8 radiant damage
on nope no no yes
eight radiant damage on the
first one and
uh nine radiant damage on
the second one plus
uh
two points of damage from
slayer's prey and then
okay i will
zip away.
Get back.
So these two radiant blasts,
like this blazing sort of light carves into it.
You hear this like, oh, howl, just echo.
The wounds are still healing.
The radiant damage, the magic damage,
it's still healing these wounds from it as you strike.
Oh, never mind. It says before the spell ends,
I could give myself advantage
on a weapon attack.
I've done it.
The spell's still active. I still think it's
like a minute of concentration, I think.
It is. It's just that once you get that advantage,
that advantage is gone, so...
So I haven't...
Can I roll again, see if I get a 20?
Well, no, you would have had to have declared it before you roll.
So just save it for next round.
You can just do it again next round
and then expend it for the advantage.
Well, it's like...
Because the Zephyr Strike continues on.
Yeah, it just...
It could have done more.
Could have done.
Could have done.
It's less lesson for next time
lesson for next time
no
the two direwolves
cannot get any closer
because of
dog's body's fear
so all they do is
make saving throws
they have been
completely out of this fight
nope
and
yes
one of them
is no longer feared.
Its kind of eyes return to snarling things,
sensing its pack in danger.
The wolf, at the end of its turn, is ready to fight.
The mire.
Tom, specifically.
Oh, cool.
Hey, it's me. I'm back.
I would like to use an action.
I want to poison spray the little nerd, the leader.
I have to move a little bit closer to do that.
He makes a constitution save, please.
Constitution save?
Can't be that high.
He gets a 20.
constitution save can't be that high
he gets a 20
he's a tanky
direwolf now
yeah I know
pretty much all of my stuff is constitution based
I'm all poison and goo
he is all poison and goo
and sure
I'll use my
halo of Spores reaction
when I get into the space and just do a D6 of...
Wait, hang on.
Oh, it makes a constitution save!
16.
Oh.
All these spores and poison.
You can see this hybrid is matted and covered in dirt and filth.
Seems to have no effect.
Yeah, that's me.
That's my entire actual turn.
Alvasky.
Alvasky is going to be a bit more conservative this round.
And staying behind Dog's body is going to arc his arms upwards,
throwing two radiant sun bolts in place of... Dragon Ball Z style. I love it.
So that is 26 to hit.
That's it?
That's one.
And that is eight points of radiant damage.
Yeah, slams into him.
You hear like fur and muscle sizzle as the radiant energy strikes.
17 for the second one.
17 hits.
Oh, wow.
And that's another eight points of radiant damage.
Another eight points of radiant damage.
Bam, these two blows.
You can see Kirill this this giant wolf
form bleeding heavily bruised broken is yeah definitely in a rough spot uh as they are as
they are fighting perfect nice i i forgot about my zim zam as well by the way bt dubs so my turn
might not have been entirely pointless because i roll a plus three to hit your turn's over tom
hey no hey i played by the rules earlier. I didn't let Katie go back on the Zephyr strike.
I didn't let Katie go back on the Zephyr
strike.
I didn't have another creature to control
in fairness. Yeah.
Yeah, Mark.
Hey, Mark. It's a different initiative.
Who's you controlling, Mark?
How many
NPCs am I controlling? Oh, one, two,
three, four, five, six, seven, eight, nine.
Well, look, I'm taking the zombie's turn,
whether you like it or not.
He hits with a 14, does it hit?
Well, the zombie took its turn.
It doesn't hit anyway, so it doesn't hurt.
I know, it doesn't.
The zombie's like, eh.
It doesn't do anything.
I know.
But the principle, Thomas, the principle.
After the zombie goes and Alvasky's multiple attacks,
Kirill is going to turn and it turns their rage onto Dog's body.
Zombie.
And is going to attack multiple times.
It's going to try and bite you, Dog's body,
and then try and claw you.
It has advantage on all of these attacks.
Here we go.
It's not going to be good.
25.
Yeah, that'll hit.
Wow.
So that is going to be...
So 15 points of piercing damage
and then 15 points of necrotic damage.
Do you have resistance to necrotic?
I have resistance to necrotic.
So that would be 7 necrotic I have resistance to necrotic so that would be
7 necrotic then
so 15
piercing 7 necrotic
and it's going to try and claw you
with the second attack
with advantage because of the blood
frenzy 21 to hit
that'll hit
14 points of damage
and I need a strength saving throw from you please
strength oh i'm good at these um do i still have the bard thing from um arena or was that if you
didn't spend it if you spent it already then it's gone if you've spent it then it's gone
yeah so you don't have natural 20 plus 4 24 you are not knocked prone you see this giant form
like bites into you feel like this surging burning in your neck and then it tries to like
swipe at your legs it claws you tries to pull your feet from under you but you manage to stand firm
kind of keeping yourself to your feet as he just lets out a rage. Rage for Shatter. Also, you see its wounds do heal up a little as well.
After Kirill goes,
Vasilika,
Katie, roll another d6 for me, please.
Four.
A four.
Vasilika kind of looks around, and you can see her now like her injuries like she's
touching her wounds and like shivering and shaking and just clutches her ears and sits down rocking
backwards and forth just like the habit the habit pain death so much death and she's just like
looking at her hands stained stained red, you know,
the porcelain white flesh
just completely soaked in gore and red.
And yeah, doesn't take any aggressive actions
against you or the enemy.
At the end of Vasilika's go,
Kirill is going to make a legendary action
to make a claw attack against Dog's body.
That is going to be
my highest is a 17 to hit.
That will
hit.
This is going to be 12
points of damage.
I'm down.
So he manages to like tear
through Dog's body and now is looking around
in a wild frenzy as Dog dog's body falls tom meyer
wait it's me again uh sorry re-meyer
having two characters with the same name is really confusing okay know. I know it is.
I'm going to whoosh on over to Doge Boldy.
I'm going to do a Cure Wounds on him.
D8 plus two healing.
So with the Zephyr Strike,
is it the whole time it's active you don't provoke opportunity attacks
or is it just that first turn?
I think it's the whole time it's active for that minute.
Until the spell ends,
your movement doesn't provoke
opportunity attacks. That's
so good. That's
unbelievably good.
That has to be like a level 6
spell, right? No, level
1, Thomas. It's merely level 1.
A bonus action.
It's ridiculous. It's so
good. It's so good.
Cool. Well, you zip on over.
I rolled again, and I rolled a nat one,
so you get four points of healing, I think, from me.
Four hit points back for dog body.
I think it's three.
You get three hold healing points from me.
Wow.
I'm going to zip on back.
Is that your turn, Rimo?
That's my turn.
That's my turn.
At the end of your turn,
Kirill's going to take a legendary action
and hit Dog's body.
He does not want Dog's body up.
Dog's body, that's a natural 20.
Natural 20.
So this is going to be 12 plus 9. 21 points of damage back down you go back down you
go please i can't i can't physically do enough damage to kill you outright but uh yeah just you
read the maya comes over you feel this you kind of gasp with breath you look up he just looks down
no stabs his claws into your stomach. Pulls them out.
You fall unconscious again.
The werewolves now go.
They are going to leap into action.
Dog's body is down.
One of them, now that they are not frightened,
Alvasky, one's going to jump onto you.
The other one is going to continue its assault against Riemeyer.
No longer disadvantaged.
So this is normal attacks.
Tries to bite you, Alvarski.
That's a 15 to hit.
Does that hit?
On the money.
On the money.
That's going to be 10 points of piercing damage.
All right.
The claws is 23.
That's going to hit.
That's going to be
8 points of slashing damage
slash slices you across the belly
like sensing they can see that
the battle is on this hinged
moment they can see Kirill is heavily injured
they can see that several of you are heavily injured
and they are desperate to try
and finish this fight
17 to hit
6 points of piercing damage this fight. Rimaia. Yo. 17 to hit. Eh-heh.
Eh-heh.
Six points of piercing damage, and then
tries to claw you.
That's only an 11 to hit, so I'm going to assume
that misses. So, bites in again,
but you've managed to kind of throw it off and pull yourself
away before its claws manage to sink
too deep into you.
Uh, do-do-do-do-do.
Uh, Irena
on her turn. Jesus,esus um she's so low on spells
she used a bunch of first level ones before as well um
what's this situation she can't even necessarily get too close to dog's body either
Situation she can't even necessarily get too close to dog's body either
Damn she will
Yeah bonus action she will bardic inspiration on
Rose Rose so she kind of sings out you feel this kind of music filling the air you get up d6 bonus dice
and then she is going to step up next to Dog's body
and make a rapier attack
against the big lad.
16 just hits.
She kind of thrusts forward.
10 points of damage.
You see Kirill kind of like,
grunt as the blade slides in,
ripping their flesh.
Ismark has been healed.
He is going to move up and try and help Remy.
He's going to make three attacks against this
because he failed completely against the other guy.
And he's honestly a little bit scared after what happened. So he's
going to make three attacks against this
werewolf.
It's a miss.
It's an 11.
He hits! The second attack
hits with a flail.
Four, five
points of damage.
Woo!
Go Ismark
and then his hand axe also hits
but this one is going to take some
reduced damage for
four points of damage
so he begins kind of cleaving
into this other werewolf
Esmeralda
who is currently invisible
will move around
and I think she's going to call out
as she's fighting,
magic isn't affecting this one.
I think it needs a silvered weapon
to stop it healing.
And then she's going to try and plunge her weapons
into this creature's back.
She has advantage because she is currently invisible.
That's a natural 20.
Oh.
So that's going to be six plus.
This is on her hand axe.
Six plus nine is 15 points.
So from invisibility, greater invisibility,
so she doesn't appear.
You just see this flash and blood sort of spurts out everywhere.
Second attack.
She does her silvered short sword, yes, but she's attacking with her magical hand axe first
uh she hits with her second attack as well and then the silvered short sword
silvered short sword silver silver short sword master wine also hits uh she strikes and you can
hear the the silver as it pierces into the pack leader's flesh.
There's like a sizzling, like a burning sensation.
Just this arches its back.
Silver kind of like reaches around,
stretching to try and reach at whatever has been attacking it in the back.
After Esmeralda's turn,
it's going to use a legendary action to swipe at whoever is behind it, which is going to be Esmeralda's turn it's going to use a legendary action to swipe at whoever is
behind it which is going to be Esmeralda
it's going to have disadvantage
because it can't see her
but she doesn't have
a hit point so it's actually
fully it's just going to be a flat out hit
he does hit
for 8 points of damage
to Esmeralda
and she has to make a strength saving throw hit for eight points of damage to Esmeralda.
And she has to make a strength saving throw.
Which she fails,
so you hear like a kind of thump
as you hear a body land on the floor.
Dog's body.
Death saving throw.
I'm just chilling.
It's cool.
Remind me of a death save it's plus con right it's just a d20
there's no plus to it it's just d20 plus nothing
yep
that's a 7
that's a failure
1 check mark
Rose
um hearing That's a failure. One checkmark. Rose?
Hearing Esmeralda's shout,
I'm going to shoot with silver arrows to shitface McGee.
Okay.
Please.
Nice. Go for it.
You can see that this pack leader is covered with wounds.
You can see that they're sluggish, they're movements.
That blow that Esmerelda just dealt
has heavily weakened them.
He got 19 with advantage.
So close!
So close.
Anyway.
And I'm assuming your plus is, yeah, it's going to hit.
It's, yeah, 19 plus 7.
And then my second attack will be a unnatural 19,
so 19 total.
Okay, hits.
Just roll damage on the first attack.
I'm pretty sure this first attack is probably going to kill him.
Oh, really?
Oh, okay.
Well, it also does an extra D8.
So, ooh, I rolled a 7 on my d8
so 7, 8, 9, 10, 11
12, 13, 14, 15, 16, 17
so I did
because I did a d8 of force damage
and then my
slayer's prey is 3
you loose the arrow from your kind of like position
back near the stairs.
It whisks past Alvasky and one of these werewolves
who are currently fighting,
kind of like passing between the two of them.
And it thuds right into the creature's rib cage.
And the arrow pierces in like the silvered arrow tip
burning its way through.
You see it kind of fully enter its body
and then he just kind of clutches at his side.
And he just begins to burn away
as it collapses to the ground, writhing in pain
until eventually the burning spreads over its body,
leaving behind this desiccated husk of a corpse as it dies.
Ew.
Oh my god.
Can you use the other attack on the other dude?
You can, yes.
This is why I always roll attack, then damage,
then roll attack, and then damage, because you never know
when you might kill something, so...
19 on
the attack,
which is
8 damage.
8 points of damage
to the one nearest Alvarski
or the one fighting Rimaia?
Nearest Alvarski.
Okay.
8 points of damage.
Those, when they
see the two elves kind of look
and see this pack leader fall, they just let out
this howl
it's mournful and angry
all kind of mixed in together
the two direwolves
still frightened
one of them still frightened the other one was
but now seeing their alpha
they just flee they just begin
running along the side of the cliff and they
keep running they are not
going to stick around.
The two werewolves, however, look like they are not going to run.
The two werewolves do look like they are going to either try and avenge
or, yeah, just do what they can.
Tom Meyer.
Little nerds.
I'm going to try...
What's the constitution on a werewolf?
Probably pretty low, am I right?
Poison spray.
On the one right next to Albaski.
Constitution save again.
40.
Hell yeah!
2d12.
18 damage.
Poison damage, yeah.
Poison damage, but because I'm a poisoner,
I ignore resistance.
It doesn't have resistance anyway.
So this kind of cloud of spore-like fungus
just kind of coats in its mouth.
Its eyes begin streaming and go red.
And it dies, right?
Nope.
Oh.
That's me.
Okay.
We go to Alvarski then. Oh. That's me. Okay. That's, uh, we go to Alvarski then.
Right.
Um, yeah, I'm gonna attack the one to my right.
Um.
Fucking zombie.
Ten.
Ten doesn't hit, does it?
Ten will not hit.
Second on I'm Strike.
Now this one, I'm going to make a stunning strike.
So that's a DC or con save.
Let's do damage first.
You've hit because that was a 24 to hit.
Seven.
Seven points of damage.
Strong thud into the thing.
And now it's a con save of what?
I believe it's not very high.
It's 11, I think.
Yeah.
I got a 14.
Well, it doesn't stun you then, does it?
It doesn't stun me then.
So, two attacks.
First one, like, it kind of shrugs off this pressure point or whatever you're trying to strike.
It doesn't quite have a full effect. Or maybe it's like a flash of light, but it manages to kind of augs off this pressure point or whatever you're trying to strike it doesn't quite have a full effect
or maybe it's like a flash of light but it manages to kind of avert
its eyes
I will do
another unarmed strike
again as a bonus action
bonus action
bugger me half
what
I think you and Ismark
have really let the team down
this fight, Alvarski
Man, the dice rolls have been
bananas
Manages to kind of
dart to the side
Manages to dart to the side
Rhiannon, roll a d6 for me, please
Yay That's a one that's a one uh yeah vasilika just looks seeing the pack leader go down she kind of tilts her head uh he's dead he's
dead good just sort of like looks around nervously, but no
offensive action. She's not going berserk.
Remyer, top of the round.
Hello. I'm gonna
whale on this.
I'm gonna whale on this boy.
Sounds good.
Nat 20!
I did it!
Oh, you did it!
I'm gonna max any dice.
Don't forget, if you use your gross insect dice,
that's maxed as well.
Awesome.
So can I use Zephyr Strike and my gross insect?
If you still have the Zephyr Strike,
then yes, you can.
First natural 20 you've rolled this entire campaign.
I wouldn't put it past this entire game. Yeah, I mean, Zeke's luck, it definitely,
Zeke didn't get natural 20.
So it'll be two D6 and a D8.
So 12, eight, that's 20 damage without like maxed
and then roll the dice again and then add modifiers.
2d6, 1d8, plus 2, 7, 9, 10, 12.
Plus 20, so 32.
Oh, my God.
32 points of damage.
The insects bring like,
what is it?
Is it like a short sword
or like a,
what weapon is it
as you're bringing down?
Is this the crossbow?
It's the hand crossbow.
So it's just like
a point blank shot.
The bolt embeds
into the creature's skull.
Doesn't kill it,
but the insects
then just swarm in
like into the gap
and like start eating the eye.
Ah!
Ah!
Ah!
Like the scene in The Mummy where the guy gets covered in beetles and it's, like, into the gap and, like, start eating the eye. Ah! Ah! Ah!
Like the scene in The Mummy where the guy gets covered in beetles and it's just like, ah!
That was your first attack.
Yep.
First scene.
Oh, that was close!
18.
That's a hit.
Nice.
Cool.
So I'll do a d6.
Three for the second one three points of damage so the second one floods in but already the insects are the ones causing the real damage on this
uh is that your end of your turn a bonus action hit again okay
10 it's not enough this time
this time the werewolf man
maybe in its kind of panic of being eaten alive by bugs
it throws itself to the side as the bolt
sails past
as these three bolts launch past
the werewolves next up
in one turn
they're just gonna go
basically Alvaskian
you're just gonna continue being there they're just going to go... Basically, Alvaski and Maya, you're just going to continue being...
They're just in a desperate frenzy now.
They've got nothing to lose.
Their wolf pack leader is dead, and they're both near death and in pain.
It's just like a trapped animal.
Alvaski, bite.
It's only a seven.
Claw is a 17.
Yep.
That's going to be 8 points of slashing damage
as it manages to catch you with a slash.
And then
Remire.
It's a natural 1 on the bite.
It's a nope. And an 18 on the claws.
That is...
6 points of damage
as the claws kind of catch you along the belly.
Can I cast Hellish Rebuke as a reaction you certainly can what's the dc uh so that is a dex 10 i got an eight
yes 2d 10 fire damage so we'll remember this from the days of Juto. It's actually 3d10 because you cast it at second level as a tiefling.
So it's 3d10 fire damage.
What?
It says in here it's first level as my infernal legacy.
That's probably because D&D Beyond,
but if you go in the tiefling racial traits,
tieflings cast it at second level, which is 3d10.
It's a thing we used to do with juto all the time so i knew it well
yeah awesome more fire fire damage okay so that as it bite as it claws into you i mean
how does this work with the mire because it is fire damage we have to consider it as fire damage
so what is this like is this like fire beetles or like glow bugs or something?
Yeah, like, you know, those bugs that like spray acid?
Fire and...
Yeah, so they like cool up all over it and start...
The werewolf runs around on fire for a brief moment
and then falls to the ground dead from the flames.
Collapsing. for a brief moment and then falls to the ground dead from the flames collapsing good job werewolves all dead I arena goes next
dog's body you're still down yes yeah I'm dribbling a little bit that's fine
I Rena will make a medicine check to try and stabilize you at least.
She's out of spell slots.
That's only a four.
She's like,
I can't bind his wounds quick enough for the blood.
And she's like trying to wrap you up
and sort of trying to help you.
But unfortunately, to no effect.
Ismark will leave that in his more capable sister's hand
and tries to redeem himself by trying to attack the one fighting Alvarski.
Three attacks.
Here we go.
Can he do it?
Ismark the lesser.
First one's a hit.
Four.
Four points of damage because it is halved because he's currently...
Oh, no, it's a silvered weapon.
So he does full damage.
The second attack from Ismark with his silvered flail is a miss he has his hand axed
his hand axe is a hit hey for three points of damage which is one point higher than two which is what hit points it had he brings the hand axe
down into its skull and the body collapses
and then it becomes another zombie to fight the one zombie that's left that is under your control
unless you want to fight the zombie fight with that
we've got the ring do it
the only thing we actually know we can't jump out of initiative
because dog's body is still
on the ground
guess who has
healing hands
dog's body
Esmeralda has no way of helping
so she simply runs after the
wolves are running away and she is going to also range on firebolt yeah she cast
fireball on them stressed to burn the wolves alive she hits it does enough
damage probably dog's body death saving throw she's just chasing after launching
fire of the escaping wolves die let's hope I don't roll a natural one.
Oh, man.
Can you imagine?
I rolled an eight.
An eight.
So you're still a failure.
Rose.
One away.
Got any heals left?
I will go up and level two cure wounds dog's body.
Bam.
Easy.
And with that, as Rose places her hands, the healing energy washes over Dog's body. Bam. Easy. And with that, as Rose places her hands,
the healing energy washes over Dog's body. Dog's body
you kind of come to, but you can sense
that there's no immediate danger.
There's no immediate threat. Everybody seems to
have kind of taken a moment of, you know,
pause.
You can see the bodies
all around you. The werewolves.
Kiril. Everyone lays
dead.
The other two are standing.
And you feel, with Kirill's death,
that burning, bestial rage in your blood,
it's not there.
The lycanthropy's still there, but that desire,
that constant nagging at the back of your mind
to hunt, to kill, to cause pain
that you kind of have always had to fight against
is no longer there.
It's the leader, the originator of this curse
seems to have fallen.
Is everyone... Is everyone safe? fallen is everyone
is everyone safe
Rose
yeah fine
barely
barely touched really
I think he was too focused on you
probably
what ended up taking him out
me
who killed him
good
good
and with that
we will end Cursed Rod
for this week
it's time to end
cool
big old fight
big scary fight
yeah you did it once again
proving slowly raising an army
now do those zombies ever
stop or are those
just now permanently there
I checked and dreamed they
last for an hour
you've still got two zombies for an hour
I was just gonna isaac and
just run around the land raising an army that would be amazing i mean for an hour you've at
least got two two helpers that can help do stuff i guess um they're gonna carry your ring
but yeah uh very very tough fight kind of does prove once again that dnd's combat tracker is a
bit nonsense although is mark and dog's Body both came pretty close.
That was, you know, one more round for Dog's Body could have been bad news.
And then old Ismark nearly went out to massive damage.
Could have been one of you if you didn't have an army of NPCs around you.
I was really hoping that Kim didn't roll a nat 1
because I was like, if I
kill him on this turn, it's a risk
because I could have gone in and healed, but I was like,
oh, but if you take him out...
I'm going to kill him. Yeah.
If you'd left him, by the way...
Yeah.
I was just going to say, if you'd
done that and I had rolled a nat
1 right then, i kind of think
there's sort of like a poetic justice right the i don't know a tragic monster slayer gets the kill
and the yeah dog's body gets poetry away he just yeah thanks y'all thanks y'all that's it from us
we will be back on sunday with eros which is our big main campaign if you don't watch it you
definitely should as described earlier it is squeaky bum time in a row as very big things are happening and terrible twists and situations
are occurring so definitely come on yeah yeah yeah until then thanks again and we'll see you
next time bye everybody see you later. Bye-bye. Bye-bye. Bye-bye.