How to Be a Better Human - The TED Interview: How to predict the future with Jane McGonigal
Episode Date: August 15, 2022Future forecaster and game designer Jane McGonigal ran a social simulation game in 2008 that had players dealing with the effects of a respiratory pandemic set to happen in the next decade. She wasn�...�t literally predicting the 2020 pandemic—but she got eerily close. Her game, set in 2019, featured scenarios we're now familiar with (like masking and social distancing), and participant reactions gave her a sense of what the world could—and eventually, did—look like. How did she do it? And what can we learn from this experiment to predict—and prepare for—the future ourselves? In this episode, Jane teaches us how to be futurists, and talks about the role of imagination—and gaming—in shaping a future that we’re truly excited about. Jane’s new book, Imaginable: How to See the Future Coming and Feel Ready for Anything―Even Things That Seem Impossible Today is available now.This is an episode of The TED Interview, another podcast from the TED Audio Collective. You can find and follow it wherever you're listening to this. Hosted on Acast. See acast.com/privacy for more information.
Transcript
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Hi, everybody. We are taking a quick break from releasing new episodes this week, but have no fear.
We will have another episode of our show, a fresh new one for you next week. And today, instead of
our show, we're bringing you another show from the TED Audio Collective. This is the podcast,
The TED Interview, which is hosted by author Steven Johnson. This season of The TED Interview
is all about the future of intelligence and the future of work. And this is an episode that we
thought you'd really enjoy. If you want more, follow the TED interview wherever
you're listening to this. Thanks. Hi there, I'm Stephen Johnson. Don't worry, you're in the right
place. This is the TED interview, and I am the new host.
If you're curious about who I am and where Chris Anderson went, I'd really encourage you to listen to last week's episode.
Chris interviewed me, and then I flipped the script and asked him a few questions. It was a great conversation.
But now, on to this week's show. If I were to ask you what you were thinking about right before you pressed play on this podcast,
there's a good chance you were thinking about the future.
A few years ago, a psychologist in Chicago performed a fascinating experiment
to capture where people's minds wandered when they were left to their own devices.
This scientist built a system to ping
people at random times during the day to ask them, at this exact moment, what are you thinking about?
And it turned out that people were, almost obsessively, imagining future events. Everything
from tonight's dinner plans to this summer's vacation to their worries about having enough
retirement savings in the bank. The study found that people were three times more likely to be thinking about the future
than about the past.
Now, there's a growing body of evidence that suggests our ability to think about the future,
to imagine multiple scenarios, both short-term and long-term,
may be a cornerstone of our intelligence as a species.
But it also raises an interesting
possibility that maybe we could train ourselves to get better at thinking about the future,
both for the arc of our own lives and careers, but also for society itself. And that's what
we're going to explore during this episode of the TED interview. Consider this a crash course
in how to become a futurist. We have this banner in our offices in Palo Alto,
and it expresses our view of how we should try to relate to the future. We do not want to try
to predict the future. What we want to do is make the future. We want to imagine the best
case scenario outcome, and then we want to empower people to make that outcome a
reality. That's today's guest, Jane McGonigal, on the TED stage in 2010. I think it's probably
fair to say that if you're interested in learning how to forecast future events, or better yet,
change the course of those future events, it's hard to imagine a better guide than Jane. She's both a professional future
forecaster and a game designer. As director of game research and development at the Institute
of the Future, she creates immersive social simulations to help us imagine and predict
how we'll respond to otherwise hard-to-imagine futures. She also has a new book called Imaginable, which offers a set of practical tools based
on recent neuroscience and psychology that we can bring into our everyday life to help
us get our brains out of their default settings, and how we can use games to teach ourselves
to start noticing little signs of change and see possibilities for the future all around us.
So throw away your crystal balls.
We're going to dive into the future using science and also video games.
Jane McGonigal, welcome to the TED interview.
Thank you, Stephen. I'm glad to be here.
So this is a conversation largely about the future and how to think more intelligently and creatively about it. in the past, actually, which is where your book, Imaginable, starts. Because more than a decade ago,
you ran not one, but two projects with thousands of people involved that simulated a global future
pandemic involving a respiratory virus. I mean, simulations that ended up anticipating many things
that we have lived through over the last two years with COVID.
So I thought we'd start there and maybe you could just set the stage for us and explain how these projects came about and what their ultimate mission was.
Great. So this type of future forecasting game is called a social simulation.
future forecasting game is called a social simulation. And it's social because it's not the kind of simulation where you put a bunch of algorithms into a machine and you crank them and
see what the machine predicts would happen. You know, this many people will get sick,
this many people will lose their job, this many people will die. That's not our kind of simulation.
At the Institute for the Future, we say we're low
on algorithms, but high on social and emotional intelligence. We ask thousands of people what
they would do and feel if they woke up in a particular future scenario. And when I first
started making these games, the first big game was in 2008 called Superstruct.
And we had just under 8,000 people spend six weeks imagining what they would do, how they would adapt, and how they would try to help others if they were living through this respiratory pandemic.
We called it respiratory distress syndrome.
And they played on a private
social network. So it's like you're on Facebook, but 10 years in the future. You're on Twitter,
but 10 years in the future. That game was set in the year 2019. We followed up in 2010,
where we had 20,000 people this time, again, on a private social network, sharing stories about
how they would try to help others with not only a respiratory pandemic that started in China,
but complicating scenarios we imagined, like a misinformation global conspiracy theory campaign on social media led by a group in our game called Citizen X.
And we imagined historic wildfires on the West Coast of the United States.
And there were supply chain disruptions.
on the West Coast of the United States, and there were supply chain disruptions.
We had moms saying, I'm imagining not going to work because schools are closed, and I'm going to have to stay home, and I don't know how I'm going to get my work done. So we were able to
anticipate just by asking ordinary people these kind of surprising ripple effects or social
consequences that many experts in public health or epidemiology
weren't really thinking about, the sort of irrational behaviors. We were able, by talking
to ordinary people, allowing them to be experts in their own futures, what they would want and
feel a need to get a lot of really actionable intelligence. And it was just, you know, I have
to say as
futurists, we're always looking about 10 years out. It's our favorite timeline. So in some ways,
it was just, I think, weird, dumb luck that our game was set in the year 2019 and 2020,
and just sort of uncannily turned out to be exactly when we lived through what we imagined.
I think it sounds suspiciously accurate is the way I think about it.
No, it's fascinating. And I wonder if you could explain a bit more about for someone participating
in this game, and we're going to get back to this idea of games in your work and in futurism in
general, but for the time being, just explain to us how you actually engage. Is it kind of
role-playing? Are you describing the
events as if they're happening and you're just sharing imagined stories from an imagined future?
Is that what it looks like? Exactly. I mean, really, if people can just imagine their experience
of social media and news during the real 2020, that's what it's like. You go online to a website,
you're seeing news headlines
from a hypothetical future. So you can see, you know, we're not talking about real news,
we're talking about future hypothetical events. And there's just this kind of collective narrative
aspect to it. And we watch it unfold and we look for trends and we feed it back to the community
and let it kind of seep into your imagination. Well, you know, that's a perfect segue because I wanted to just touch on one last thing about the pandemic simulations,
which is something you touch on in Imaginable as well,
which is the feedback you eventually got from people when the real pandemic arrived in spring of 2020.
So tell us a little bit about the response you heard from them.
Yeah, I mean, I started hearing from people in January 2020 who had participated. And it's
interesting. One of the things that stands out to me most about the emails and messages I was
getting on social media is everybody was using the word social distancing because that was a concept we had introduced in Superstruck.
We had people reimagine all the things they did
in their daily lives in a socially distant way.
And I think just having that fluency
with pandemic terminology, concepts,
understanding that masking was likely
to become a requirement.
I mean, it's like they had, you know, just enough information that they'd already put inside their brain just in case,
you know. And part of what we did wrong globally about this pandemic in 2019 and 2020 was a slowness to accept the potential scale and widespread ramifications.
Like we just wanted to deny how bad it was going to get. And I think having pre-imagined it,
it was a willingness to imagine, you know, literally what other people were saying,
well, this is unthinkable. Like the
idea that we would shut schools down or that borders would close, all borders around the
world closing at the same time, literally unimaginable. Except if you have previously
imagined it, then, you know, you're not going to be caught off guard or blindsided and you're
going to notice the changes faster so that you personally have more
time to adjust and adapt and prepare to help others. It's such an important skill. I mean,
imagining things that aren't apparent to us right now but that might be possible in the future
is an enormously important skill. And one of the things that you and I, over the years we've
talked about this in the past, it's one of our kind of shared intellectual interests, is this idea, it goes by a bunch of different names,
sometimes it's called cognitive time travel. I think in the book, you call it episodic future
thinking, it's another kind of term for it. But it's this ability that we think humans may have
kind of uniquely, which is to project forwards and backwards in time almost effortlessly.
We do it all the time when we daydream and we plan. To me, it's always been an interesting
thing because we don't really measure this ability. But in Imaginable, you talk about
some kind of specific ways to actually improve this skill and exercises that individuals can do on their own. It doesn't
have to be a giant simulation with thousands of people. So tell us a little bit about those.
Oh, yes. This is great. So why don't we talk about a simple exercise that people can do?
And then there are three ways you can measure your skill or ability at mental time travel and use these kind of scoring systems to practice and get better.
So my favorite just introductory future thinking challenge is to first imagine yourself waking up tomorrow morning and to envision it as vividly as you can.
Even though it's only, you know, a day away, it's still mental time travel, right?
And you can ask yourself questions to make it really specific and vivid and detailed.
So can you imagine about what time you would be waking up?
Yes, I can.
And what room that you might be in?
Yes?
Yes.
Who might be with you or if there would be no one with you, a person, a pet.
And you can probably imagine if it will be light or dark out.
What sound you might hear.
Were you woken up by an alarm on your phone?
Was it a song?
Was it beeping?
So you make this as vivid as you can.
Now, the trick is to do this for 10 years in the future.
So now imagine it's 10 years from now.
You're waking up.
Okay.
Now, if you were just to do it, you would probably, the first thing that comes up for you is kind of like a blank, right?
Like, whoa.
Yeah.
I mean.
How can I know?
Yeah.
blank right like yeah i mean how can i know yeah it's what your brain is doing is saying wait i don't actually have the data i need to simulate this in my mind so what you have to do now is
you have to choose what details whereas when you think about tomorrow your brain is just going to
throw a bunch of facts at you to reach into that hippocampus and say here's what's true today
probably true tomorrow when you're thinking 10 years out, you have freedom to imagine.
And so let's just try this. So Stephen, can you picture a room you might wake up in 10 years from
today? And I would say, feel free to change as many of the details as you like. You might picture
a different room. You might picture a different person or creature with
you. What pet might you have in 10 years that you don't have today? I don't want to put you on the
spot to answer because one thing we know from the research literature is that when we imagine 10
years out, we tend to imagine things that are really core to our most authentic values and hopes and needs. We don't have anything on our to-do list
for 10 years from today, so we can really choose things that relate to our biggest meaning,
our purpose, or the things that bring us joy. You know what's interesting? I went first in
starting to go through this exercise, I went to the technology side of it. So the very first thing I was like, an alarm clock, which is what normally wakes me up, that's going to seem
kind of retrograde. I mean, already people are getting woken up depending on cycles in their
REM sleep or something like that. So the idea that some clock that would just be set saying,
wake me up at eight, that will seem really out of date. And then I was thinking, what about mattresses? Like,
the mattress technology feels like it hasn't really changed all that much. Like, what is my bed
going to look like? How could a bed be different? But it's also kind of a blank spot in the sense
that I don't really have a clear picture of what the answer to that would be.
First of all, you're one of the first people I know who has answered with imagining the future of mattress technologies.
That is so you.
And I think it actually does prove the point that we tend to go towards core curiosities and interests and values.
I mean, a lot of people, for me, I have seven-year-old twin daughters, right?
The first thing I have to adjust for when I imagine 10 years out is I'm going to have 17 year old twin daughters. So maybe they're seniors in high school. They don't like me anymore. I
don't know what we're going to, you know, I start to imagine what defines my day most right now is,
my relationship with caring for my family. Some people imagine being in a different city or
country.
A lot of people will think about their body and how they want it to be different.
They want to be stronger or they want to have some different change that they've achieved.
And it's really just interesting to talk to people through this imagination exercise.
And just, wow, like what pops into people's heads when they have the freedom to imagine anything? I think it's really telling. You imagine your children as a parent. I'm a parent as well.
And I imagined what kind of future alarm clock I would have. That's the difference between the two
of us. Clearly, you're a better parent than I am. You mentioned a specific set of ways we can measure
how good we are at mentally time traveling. Can you tell
us a little bit more about what that actually entails? So there are three different dimensions
of mental time travel skill, vividness, immersiveness, and flexibility or creativity.
So to measure your vividness, try writing down what you picture so that you can literally go back and say,
okay, I said that it was a blue truck or it was a Bill Withers song that woke me up. You're looking
for every detail that brings the imagined scene to life. And when you bring the specificity of
imagination to the future, it has a much more powerful effect on your ability to plan
and prepare and actually shape the future. The second ability is immersiveness. So that's really
a subjective measure, but you can ask yourself, how absorbed was I in imagining this future scene?
As if you were as immersed as someone might be playing a video
game or reading a good book. The third skill of flexibility or creativity is we have you go back
to the scene you just imagined and change as many details as you can while still having it feel
plausible. So now imagine you're waking up somewhere else
and you're in a different mood
and it's a different person or animal with you.
And, you know, so being able to be creative
while staying realistic in your imagination
is a third skill that you can play with
and try to improve.
When I think about cognitive time travel,
it always takes me back to when I was a kid,
actually when I was like 15.
And I spent a ton of time imagining what life would be like for me when I was 25.
And just imagining what my career would be like.
I imagine living in New York and being a writer in New York.
And I would just run these simulations all the time.
And I ended up kind of living that life.
And I feel like that cognitive time travel that I was doing when I was 15 led to my ability to end up living that life that I was imagining and that I was just rehearsing it a lot.
And when I was thinking about this a few years ago and I was writing something about this, I realized at 50, I'm not thinking about what my life is going to be like when I'm 60 anymore.
I'm not running those simulations anymore.
my life is going to be like when I'm 60 anymore. I'm not running those simulations anymore.
But what is the day that I'm looking forward to or afraid of when I wake up when I'm 63,
10 years in the future? And I do think that that is a really powerful exercise, even if you don't end up setting kind of explicit goals where you're like,
I need to have achieved this by the time I'm 63, to just have those simulations running in your
head.
You wrote about it in Imaginables, seemed to really reinforce that.
It is a practice, right? Future thinking is a practice, and the more you do it,
the better you get at it. And there are also just some skills or habits that you can develop
alongside what's happening in your active imagination that maybe give you a better idea of what to think
about. So even just based on that little imagination experiment we did, I would tell you
to go look for signals of change about the future of sleep. What if you went to Google and searched
for future of sleep? What might you learn about how our sleep cycles or asleep technologies might be different in the future.
And it's not just about inventing things in our own mind, right? Because if we want to be ready
now to shape the future by understanding the forces of change, the new technologies,
the new social movements, we have to be aware of what they are, right? So it's kind of balancing,
like what can you conjure in your own mind, but also what can you learn about how the world is already changing? And it's
true that we don't necessarily like to do this as we age. In my research, I have found that
the older we get, the more likely we are to say, I don't want to think about the future because it's full of things that I'm a little bit worried about or scared about.
Or I don't want to think about whether it's aging or possibly losing relationships, losing the work we have in our lives.
future-sinking practice is figuring out how do we keep reinventing that, where thinking about the future is a source of joy and excitement, that everything feels possible, even when we
can realistically say, well, you know, for me, some things will no longer be possible,
but we replace that with things that we're excited about and hopeful about.
Part of the issue, I think, is when you're 15, the future seems to be
arriving too slowly. Like, you know, I just wanted is when you're 15, the future seems to be arriving too slowly.
Like, you know, I just wanted to be 25 and it wasn't coming enough, coming quickly enough. And
so I spent time imagining it. Whereas when you're 53, the future seems to be coming too quickly and
you want to slow it down in a way. So your expectations about how fast time is moving in a
way, I think, changes your age. But you said something really important there right at the beginning
that I wanted to get to.
It's one of my favorite ideas from Imaginable,
which is this phrase, signals of change.
Tell us a little bit about what that means in practice
and maybe exercises we can do with that idea.
So, you know, the way I like to explain signals of change
is that every art form has its own unique medium.
So sculptors work with clay and chefs work with food and fashion designers work with fabrics.
Futurists work with signals of change.
So these are real examples of things already happening today that might be small in scale.
They might seem really weird and novel. And you can find
these signals anywhere. You can find them in news, social media, in your community.
And we use these clues to the future to stretch our imagination. One signal of change that I
write about in the book is just the first time I saw a no drone zone sign in a public park. And to me, that was an instant clue that
we were on a pretty significant upward trajectory for a new technology that up until that point had
been pretty obscure, not something that was so commonplace that you would have local park ordinances about
it. And, you know, we take these clues as an invitation to learn more, you know, well, okay,
are they becoming more popular? Who's using them? What are they using them for? I went out and
started trying to learn about it. I saw drones being used for activism, for art, for policing,
drones being used for activism, for art, for policing, for delivering urgent medical supplies,
for harassment. Do you use these clues as an invitation to put more things in that brain of yours so that when you imagine the future, you could imagine exciting possibilities,
you could imagine potential risks or complications? And the really powerful thing about a signal of
change is once you engage with a clue to the future, your brain gets a dopamine hit when you
encounter it again. It is now personally relevant, meaningful, and salient. And I think what if we
could, at a young age, get people to feel connected to, whether it's new areas of science and technology
or policy ideas, and really create that lifelong relationship to a topic that maybe
does become important in the future. What's really valuable in this, I think, is that
so often the object or the behavior that is emerging that is genuinely new
is so new that it's often kind of frivolous or not particularly useful yet. And so people,
when they encounter it for the first time, have a tendency to dismiss it, where they're like,
well, you can't do anything with that. That's just a toy. That's a classic dismissal of all
new technologies when they first appear. People are like, well, that's just messing around. You can't actually do work with that thing.
And if you counter that default assumption with this idea of like, look, I'm just when I see something new, I'm going to take note of it and try to be as open minded to this new thing.
You know, that does keep you attuned, as you say, as these things develop once you've kind of made note of it.
Do you keep like a journal of these signals of change?
Is that the way you do it?
I personally, I have a personal signals practice.
And then at the Institute for the Future, we have a collective practice.
So for more than a decade, I've been sending emails to myself with the subject signal of change.
I mean, you collect them. You collect
them. It's like you're collecting your favorite quotations or photographs and you want to come
back to them. And I think it works best when it is a community practice because we're all exposed
to different signals and we're drawn to different signals. And when you do it in a community,
you definitely build that collective intelligence more effectively.
So much of the exercises that you talk about in Imaginable are building on something that we've discussed already, which is trying to trick your brain into getting outside of its default settings or assumptions about how the world is supposed to work and to imagine things that we might not otherwise imagine. And sometimes those can come from kind of outside prompts
by the game designer who's concocted a future world
and we have to grapple with whatever they send us.
But there are a number of other exercises
that you can really do on your own
that I think are really interesting.
And one of them is this idea of fact flipping,
which I think is really clever.
Maybe could you walk me through that exercise?
Yeah. So this is basically a future brainstorming game. Like, let's say you want to come up with
some really vivid ideas for what the world might be like, and you want to surprise yourself,
right? Not things you've seen in science fiction movies or the same old tropes.
And so you pick a topic and then you just list as many facts as you can about it.
same old tropes. And so you pick a topic and then you just list as many facts as you can about it.
I say try to get to 100. It doesn't have to be 100 at a time. I will often have a Google spreadsheet going of facts that I'm sort of adding as the days and weeks and months go on.
One of my pet research areas is the future of shoes. And so you list these facts that are just
generally true about the topic today. Like you might say, most people own more than one pair of shoes.
We take our shoes off at night when we sleep.
There's not like a norm or cultural practice of sleeping with our shoes on.
So you just write down.
Once we have those future mattresses, you can actually keep your shoes on because they self-clean.
It's really impressive.
So you write these facts and then you just rewrite them. So you flip
them so that the opposite is now true. And you're going to come up with a bunch of weird stuff that
doesn't make sense. For example, shoes are free. Nobody has to pay for them anymore. Most people
only own one pair of shoes. And you just write this down. And then it becomes this kind of seed that
you plant in your imagination. And you start looking for signals of change that could explain
these weird upside down futures. And it's again, it's like increasing that salience, like your
brain's ability to detect clues. So for example, I was walking around for quite a while wondering
why would people sleep with their shoes on in the future?
Then I lived through an experience that was a lived signal of change. sleep with our shoes right next to our bed or actually sleep with our shoes on because people panic and they lose precious time looking for their shoes when they need to evacuate.
And in fact, he told me the number one injury that people experience during evacuations are foot injuries because they can't find their shoes. Now I could imagine a future where people like me who've lived through months of these extremely anxiety-producing wildfire threats and maybe people like me start to sleep with our shoes on as just one symptom of the extreme weather we might have to live through.
Now, it's not a prediction of what will happen.
I'm not calling up Nike and saying, start manufacturing sleeping shoes.
It's going to be the biggest hit.
What we're trying to do is create these really visceral feelings of the world we might wake up in.
Sometimes we imagine futures that sound alarming and worrisome, and we can start to play with them and think, is there anything I can do today to try to make the best of it or change it? It does push you into this really interesting
kind of storytelling mode where you're like, how do I create a narrative in which it makes sense
that we are wearing shoes in our beds or whatever the fact that is flipped.
And really, it's just, you know, even if none of the futures you imagine
ever even become remotely real, what we're really doing that's most important
is developing that mental flexibility to accept that things could change.
And we don't want to get stuck in old ways of thinking.
I wanted to come back here because this is, again,
one place where you and I have just a lifelong kind of shared interest in this.
To me, it is so interesting how much of the history of people inventing the future
in various forms have revolved around games and play
in terms of trying to think more creatively
is specifically described under the umbrella of
gameplay. And I guess I just wanted to ask a kind of a macro question about that, which is, you know,
I'm sure many people listening to this podcast are thinking, well, games are frivolous. Games
are silly. Like if you're trying to do rigorous thinking about the world, that's the exact
opposite of games. Games are escapism. Why would you want to use games in this kind of context? And, you know, I think one of the things that makes games
interesting, as opposed to other forms, is that they're different every time you play them,
right? You read the novel, it is, you know, maybe slightly different in your imagination as you read
it, but the words don't change. But what makes a game a game is precisely that open-endedness
and unpredictability. And so I think that's part of the seed of what makes this such a powerful conceptual tool.
But you've thought about this much longer than I have.
I'm curious what you think.
Let's invite everyone to sit with this really profound truth, which is the very things that we have kind of gamers' guilt about or we yell at our kids to stop playing and go do something important or something real.
That's what we're using to make machines more creative, collaborative, and flexible in their thinking.
So just as a little, you know, public service announcement,
we can take note of that amazing fact that if that's the best way to teach machines to be these things, maybe we're
doing it for ourselves as well when we play. One thing that you also said about games that is
really important for playing future forecasting games is that they're different every time
because people are different. Every player will bring their own ideas about
what is possible, different strategies, different reactions. And when you can get lots of people
playing the same game, then you have that phenomenon that game developers call emergence
that we're always looking for when suddenly the gaming community is doing something we didn't intentionally design for. They're surprising ourselves when they find ways to
leverage the economy, when they develop their own culture. You know, these new forms of non-violent
play that they've created for themselves in this world where all the avatars are running around
with weapons, that same kind of surprise emergence helps us understand the future better.
And that's why it's important to have thousands of people playing, right?
Not just for me to sit around a table with other experts.
It's so that we can get that emergence effect.
And because it's a game, people feel free to be wild in their thinking, to be creative, to try different things, experiment. And that's important too,
if we're trying to surprise ourselves with ideas that we would otherwise not be able to predict.
I remember Stuart Brand said somewhere about games and young children. One of the defining
characteristics of kids when they're young, when they're playing games before they get structured
into like organized sports and things like that, is inventing the rules of the game are as important
as actually playing the game. In fact, the part of the play is like, well, how should we, well,
let's invent that we've got a ball and a stick and like that wall over there. And maybe the game is
you try and throw the ball so that it bounces off here. And that, you know, that is like building
the rules as you're playing is just an amazing cognitive exercise, I think.
And it's just really a rich type of play that school, you know, steadily squeezes out of you and tells you what you shouldn't be doing.
No, I love that.
I mean, it's why I say whenever, so we have a new scenario club at the Institute for the Future where you can come and play with a different scenario every month.
And one of the things I always say to people is if you don't like the scenario, then change it, right? We try to bring a game designer's
mentality. If I'm describing a future in which universal basic income works this way, or the new
central bank digital currency works this way, and you don't like it because it sounds unfair,
or you just don't find it realistic,
change it so it feels more like a future you'd want to wake up in or a future you believe we could wake up in. And in that way, it goes from games to scenarios to society, right, to life.
We can decide to live another way. Isn't that the biggest lesson from the COVID-19 pandemic?
If we want to, we can change a lot real fast.
Which opens up the possibility that we can make changes in behavior for other reasons.
Yes.
That we're not necessarily locked in a way.
And I think that was one of the things about COVID that was interesting.
And the other thing I was going to say about games.
Recently, in my own life, I've been playing this game called Anno 1800, which is this video game that simulates kind of a trading empire in circa 1800, an incredibly complicated game.
And I realized at a certain point, given what was in the news, that this game is all about supply chain management.
That's all you're doing all day long is thinking, all right, I got to get my coconuts to this island so that I can manufacture shampoo so they can get it over to the tourists who are showing up at this island.
And, you know, you're just sitting there being like, gosh, supply chains are really hard. And
suddenly you have this, through this simulation, this understanding of what's happening in the
world. And here I was just doing it for fun, you know, far too many hours every night.
So I think that's an amazing ability. Not too many hours.
I don't feel guilty. I don't feel guilty. I feel very positive about this. No shame, no shame.
But I do think that that, you know, the possibilities for education on this front,
I think are really profound. Yes. And I think that, you know, for me, I always go back to what is the skill that I want everyone to have as we move
into these really uncertain times? It's not playing with simulations. What I want young
people to do is to be designing their own future scenarios that make them excited and hopeful,
and to use that ability to make more vivid and believable and actionable the worlds we want to wake up in.
And I think giving that tool to young people would be one of the best new things that we could add to the common curriculum.
Well, I do think that this is one of the things that's always been true of your work and is especially true, I think, of imaginable.
And when people get a chance to read the book, I think they'll see
this animating all the pages of it, which is that optimism and that sense of, you know, we're not
just predicting the future here as this thing that we have no control over, but part of this is to
imagine a future so that you can then figure out what the pathways are that you can go and follow
to create that future. And the book just is really inspiring in that way throughout.
I did want to take us back to a slightly more negative side of things, just to bring us full
circle. Since we started with your uncanny forecasting of what would become the COVID
pandemic 10 years ago, I think it's just my obligation to ask you, what are you worried about for 2030 or 2032? What is the
scenario that keeps you up at night or that you're running simulations about now?
That's such a good question. So I would say there is a future scenario that keeps me up at night,
but also puts that fire in my pants to jump out of bed in the morning.
And it's a topic of the social simulation that we just started running this fall, and we're running again this year. It's climate migration. And we know every expert looking down
the horizon says in the next 10 years, 20 years, 30 years, people are going to be on the move
more than at any other point in human history.
But this doesn't have to be something that is so alarming, right?
I mean, humans have always been a migratory species.
We have an opportunity to maybe rethink, reinvent, reimagine what forms of movement do we want
to make safe and legal in the coming decades?
do we want to make safe and legal in the coming decades? How can we be welcoming to people who need to leave, whether due to climate change or other emergencies and threats? And there are
definitely going to be challenges. Leaving because you have to is never something that we want to
happen. But if we can use this as an opportunity to maybe change some things that need to change
and to maybe create freedom of movement more as a human right, you know, instead of being so
harshly restricted and to think about what kinds of new productivity and art and cultures and
community might make if people are a little bit more on
the move. Yeah, well, how important. And boy, you know, just thinking about migration in the
Ukrainian situation, just millions of people moving in such a short amount of time. We no
doubt have more of that in our future. So I'm glad you're thinking about it. We have a new
tradition on the TED interview, which is a kind of a bonus question for all of our guests.
You may be uniquely suited to answer this question because you think about things like
this all the time, but what is the problem or kind of mystery in your field that you are most
excited about but that has not yet been solved?
Well, okay. I want to give you two answers. One's really obvious,
but it's amazing it has not been solved yet,
which is, you know,
what is the long-term impact of futures thinking, right?
When people imagine the world 10 years out,
does it really change how they experience the next decade,
the actions they take?
There is not a lot of good longitudinal research on this. And it's really
hard to get funding to study, you know, how does thinking about the future change people's lives
and experiences? You need an endowment or something. You need to follow people for at
least a decade. You know, in Imaginable, I'm sharing anecdotes, I'm sharing observations, interviews with people who say that imagining something 10 years ago did change their experience, you know, of the actual future when it arrived.
But we need a rigorous field of research to study this. is there's an ethical issue, a kind of outstanding ethical question, which stems from something we
know from the research literature. When you vividly imagine a future, you then rate it as
more plausible or more likely. And that means that being a future forecaster, somebody designing
scenarios, there is a sort of ethical dilemma in that people will believe that whatever world I've imagined is more likely.
And we haven't really done anything as a field to address the potential risks, you know,
in how this art form or, you know, art and science might be used for manipulation, for propaganda, for conspiracy, you know, theories. So, I mean,
nobody's really talking about that. I would like to see in the next five or 10 years
a more nuanced understanding, maybe an ethical code for, I don't know, trying to use this power
responsibly and wisely.
to use this power responsibly and wisely.
Well, Jane McGonigal, we obviously, 10 years from now, in 2032, if there is a 2032, we will have to have you back on the show to talk about all these forecasts and things
that we've discussed and mostly get to the question of what our mattresses and shoes
look like in that future.
Thank you for coming on the show.
And it was a real treat.
Thank you, Stephen.
That's it for the show today.
The TED interview is part of the TED Audio Collective.
This episode was produced by Wilson Sayre, who's also our managing producer.
The show is brought to you by TED and Transmitter Media.
Sammy Case is our story editor,
fact-checking by Nicole Bode. Farah DeGrunge is our project manager, and Greta Cohn is our
executive producer. Special thanks to Michelle Quint, Anna Phelan, and Allie Graham. I'm your
host, Stephen Johnson. For more info on my other projects, including my latest book, Extra Life,
A Short History of Living Longer,
you can follow me on Twitter at Stephen B. Johnson,
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