I Can’t Sleep - Breath of the Wild and Tears of the Kingdom | Sleep Reading

Episode Date: March 28, 2025

Ease into rest with this calm bedtime reading about The Legend of Zelda: Breath of the Wild and Tears of the Kingdom, designed to help with insomnia and bring gentle relaxation. In this soothing ep...isode, Benjamin explores the stories, worlds, and lasting impact of these beloved Nintendo games. His steady narration turns rich details of their development, characters, and gameplay into peaceful storytelling that calms the mind and eases stress. There is no whispering or hypnosis, only calm, fact-filled narration to guide you into sleep. Press play and let these legendary adventures carry you into slumber. Want More? Request a Topic: https://www.icantsleeppodcast.com/request-a-topic Ad-Free Episodes: https://icantsleep.supportingcast.fm/ Shop Sleep-Friendly Products: https://www.icantsleeppodcast.com/sponsors Join the Discussion on Discord: https://discord.gg/myhGhVUhn7 This content is derived from the Wikipedia articles on The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom, available under the Creative Commons Attribution-ShareAlike (CC BY-SA) license. Read the full articles: Wikipedia – Breath of the Wild, Wikipedia – Tears of the Kingdom. Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:00:03 You're listening to a Glassbox media podcast. What if I told you that most of the modern day self-help advice you've been hearing could actually make you worse? The key to a better life isn't about feel-good gimmicks that sound catchy. The Mentally Stronger Podcast gives you access to a licensed therapist who shares science-backed tools that will actually change your life. Hi, I'm Amy Morin, psychotherapist, mental strength trainer, and international best-selling author. In each episode, we cover research-back strategies, like how to stop relying on willpower and start creating habits for lasting change. And the five mental strength-building exercises you can do from your couch. I also speak to world-class experts like Dr. Nicole Kane, who shares how to permanently heal anxiety by addressing the root cause.
Starting point is 00:00:57 With over 200 episodes in our catalog, this podcast is for you if you're ready to crush self-doubt, conquer challenges, become stronger than ever with therapist-approved strategies that can change your life. Listen to Mentally Stronger with Therapist Amy Morin, wherever you get your podcasts. Welcome to the I Can't Sleep Podcast, where I bore you to sleep with my soothing voice. I'm your host, Benjamin Boster. Today's episode is from a Wikipedia article titled The Legend of Zelda Breath of the Wild. And if there's time, let's also tackle tears of the kingdom. The Legend of Zelda Breath of the Wild is a 2017 action-adventure game developed and published by Nintendo for the Nintendo Switch and Wii U.
Starting point is 00:01:50 Set at the end of the Zelda timeline, the player controls an amnesiac link as he sets out to save Princess Zelda and prevent Calamity Ganon from destroying the world. Players explore the open world of Hyrule while they collect items and complete objectives, such as puzzles, and side quests. Press of the Wild's world is unstructured and encourages exploration and experimentation. The story can be completed in a non-linear fashion. Development lasted five years, commencing immediately after the release
Starting point is 00:02:31 of the Legend of Zelda Skyward Sword in 2011. Led by director Hidomaro Fujibayashi and producer Aiji Aonuma, Nintendo sought to rethink Zelda's conventions, and introduced elements such as detailed chemistry and physics engines. The designers drew inspiration from Shadow of the Colossus 2005, and the Elder Scrolls 5, Gyrim, 2011. Monolith Soft, known for their work on the open-world Xenoblade Chronicle series, assisted in designing landscapes and topography. Breath of the Wild was first,
Starting point is 00:03:15 planned for release in 2015 as a Wii U exclusive. It was eventually released as a launch game for the Switch and the final Nintendo game for the Wii U on March 3rd, 2017. It received acclaim and won numerous Game of the Year awards. Critics praised its open-ended gameplay, open world design, and attention to detail, though some criticized its technical performance. It is the best-selling Zelda game and one of the best-selling video games of all time, with 34.32 million copies sold as of December 2024. Press of the Wild is considered one of the greatest video games of all time. Journalists describe it as a landmark in open-world design for its emphasis on experimentation, physics-based sandbox, and emergent gameplay. Numerous developers cited
Starting point is 00:04:17 Breath of the Wild as inspiration, and it is a popular point of comparison among open-world games. A spin-off, High Rule Warriors, Age of Calamity, was released in 2020, and a sequel, Tears of the Kingdom was released in 2023. Breath of the Wild is an open-world action-adventure game. Players are tasked with exploring the Kingdom of Hyrule while controlling Link. It encourages non-linear gameplay, which is illustrated by the lack of defined entrances or exits to areas, scanned instruction given to the player, and encouragement to explore freely. It introduces a consistent physics engine to the Zelda's series, letting players approach problems in different ways rather than trying to find a single solution. The chemistry engine defines the physical properties of most objects and governs how they interact
Starting point is 00:05:21 with the player and one another. For example, during thunderstorms, metal objects will attract powerful lightning strikes. During a storm, therefore a player must be careful not to carry metal, but may also throw metal objects and enemies to draw lightning to them. These design approaches result in a generally unstructured and interactive world that rewards experimentation and allows for nonlinear completion of the story. As Link, players can perform actions, such as running, climbing, swimming, and gliding with a paraglider, although Link is limited by his stamina.
Starting point is 00:06:07 Link can procure items from the environment, including weapons, food, and other resources. Unlike in previous Zelda games, weapons and shields degrade through use, eventually shattering. Many items have multiple uses. For example, wooden weapons can lighten. fires. Wooden shields can collect incoming enemy arrows and shields can be used as makeshift snowboards. Players can obtain food and materials for elixirs from hunting animals, gathering wild fruit, or collecting parts of defeated enemies. By cooking combinations of food or materials, the player can create meals and elixirs that can replenish links health and stamina, or provide temporary status bonuses,
Starting point is 00:06:58 such as increased strength or resistance to heat or cold. An important tool in Link's arsenal is the Shika Slade, a magical stone tablet which can be used to mark waypoints on the in-game map and take pictures of materials, creatures, and enemies. These pictures are stored in an in-game compendium that can be used to locate valuable items. The Sheka Slate also gives the player the ability to create remote bombs, manipulate metal objects, form ice blocks on watery surfaces, and temporarily stop objects in time.
Starting point is 00:07:42 In combat, players can lock onto targets for more precise attacks, while certain button combinations allow for advanced defensive and defensive moves. Players may also defeat enemies without weapons, such as by rolling boulders off cliffs into enemy camps. Besides exploration, players can undergo quests or challenges to obtain certain benefits. Activating towers and shrines will add waypoints to the map that the player may warp to at any time. Activating towers also adds territories to the map, although location names are not added until the player explores that area.
Starting point is 00:08:25 Dotted throughout Hyrule are shrines that contain challenges ranging from puzzles to battles against robotic opponents. Clearing shrines earn spirit orbs. After earning four of these orbs, they can be traded for additional health or stamina points. When Link has at least 13 hearts, he can reclaim the Master Sword in the Karuk Forest. The Master Sword is the only unbreakable weapon in the game. but it can run out of energy after extended use, requiring a 10-minute recharge. In addition to shrines, the divine beasts, giant mechanical animals, act as extended puzzles,
Starting point is 00:09:11 each based around a unique animal and element. Scattered across Hyrule are small puzzles that reveal coroc seeds, which can be traded to expand inventory size for weapons, shields, and bows. towns serve as hotspots for quests, side quests, and shops, selling materials and clothing. Hikers and other travelers offer side quests, hints, or conversation. Additionally, players can scan amoebo figures against their controller to summon items or call Link's horse Epina from previous Zelda games, and Wolf Link from the Legend of Zelda Twilight Princess. The process of the wild takes place at the end of the Zelda timeline in the Kingdom of
Starting point is 00:10:03 Hyrule. In ancient times, the ancient Shika race had developed Hyrule into an advanced civilization, protected by four enormous animalistic machines called the Divine Beast, and an army of autonomous weapons called guardians. When an ancient evil known as Calamity Ganon appeared and threatened Hyrule, four great warriors were given the title of the title of the ancient evil. were given the title of champion, and each piloted one of the divine beasts to weaken Gannon, while the princess, with the blood of the goddess, and her appointed knight, fought and defeated him
Starting point is 00:10:42 by sealing him away. Ten millennia later, the kingdom of Hyrule had since regressed to a medieval state. Reading their ancestors' prophecies, Hyrule's peoples recognized the signs of Gannon's return, and excavated surrounding areas to uncover the divine beasts and guardians. During this time, Princess Zelda trained vigorously to awaken the sealing magic needed to defeat Gannon while trying to maintain her personal research. In the meantime, a knight was appointed to protect her, Link, a Hylian who was chosen due to his ability to wield the master's sword, also known as the sword that seals the darkness. After being sought out by Zelda, the champions, Mifah, Princess of the Aquatic Zora, Ravali, archer of the bird-like Rideau, Darug, Warrior of the Mountainous Gorons, and Erbosa, Chief of the Desert Dwelling Garudo, assembled to plot the Divine Beast, Varuta, Va Ruta, Va Rudana, and Va Naboras, respectively, while Zelda and Link would face Gannon directly.
Starting point is 00:11:58 However, when Gannon appeared on Zelda's 17th birthday, he possessed the guardians and divine beasts, turning them against Hyrule. King Rome and the champions were killed, much of the kingdom was laid to waste, and Link was gravely wounded protecting Zelda while on their way to Fort Teno. Zelda unlocked her sealing powers, using them to save Link. Zelda had Link taken to safety for him to heal, hid the master's sword in Korok Forest under the protection of the great decou tree, and used her light magic to seal herself in Ganon and Hyrule Castle. This cataclysmic tragedy came to be known over time as the Great Calamity. A century after being placed in a healing chamber in the Shrine of Resurrection, an amnesiac link awakes in a now ravaged Hyrule. He meets an old man, who eventually reveals himself as the lingering spirit of King Roam. Roam explains that Gannon, sealed in Hyrule Castle, has grown stronger.
Starting point is 00:13:12 He pleads for Link to defeat Gannon before he regains his full strength, breaks free, and destroys the world. Link reunites with Impa, a Shika elder who previously served a royal family, and she instructs him to free the divine beasts. Link travels across Hyrule returning to locations from his past and regaining his memories. At the behest of Heurl's peoples, he boards the four divine beasts and purges them of the Black Gannons, freeing the captive spirits of Hyrule's fallen champions, and allowing them to pilot the Divine Beast once again. After freeing the champion's spirits, they each gift, Link, and ability.
Starting point is 00:14:02 Miffa gives him Mifah's grace. a healing ability. Rivali gives Rivali's gale, a flight-giving ability. D'eruk gives D'Rouk's protection, which grants immunity to attacks. And Herbosa gives him Arbosa's fury, allowing Link to create lightning.
Starting point is 00:14:23 In this endeavor, Link is assisted by Sidon, the Zora prince and Mepha's younger brother. Zenovo, D'uruk's cowardly descendant, Taba, a Rito warrior, and Riju, the child chief of the Garudo. After obtaining the master's sword from the Korok forest, Link enters Hyrule Castle and confronts Ganon. The divine beasts weaken him, and after Link defeats him, he transforms into dark beast cannon in an attempt to destroy the world. Zelda gives Link the bow of light,
Starting point is 00:15:01 which allows him to weaken Ganon enough for Zelda to seal him away, restoring peace and allowing the spirits of King Rome and the champions to depart to the afterlife. Sensing their presence, Link and Zelda smile fondly. If players have found all 13 memories in the captured memories main quest, they unlock a post-credits cutscene in which Zelda declares that High Rule must be rebuilt, and that she and Link must begin the process by themselves. As Link and Zelda survey high rule and embark to restore it too, and perhaps beyond its former glory, the princess confides in him that although her powers may have dwindled over time, she has come to terms with it.
Starting point is 00:15:54 Nintendo EPD and Internal Division of Nintendo developed breath of the wild for the Nintendo Switch in Wii U. According to series producer A.G. A.G. Aunuma, the development team aimed to the development team aimed to rethink the conventions of Zelda. Developments started immediately upon the release of the Legend of Zelda Skyward Sword 2011. Onuma received comments from players who wished to see a more interconnected map to explore the locales between the gameplay areas. In 2013, Nintendo experimented with non-linear gameplay and the Legend of Zelda, a link between
Starting point is 00:16:36 worlds, which is a common point of praise for many outlets. At E3, 2014, Aounuma said he planned to reform dungeons and puzzles, two of the series' major gameplay elements, and redesigned the game to allow players to reach the end without progressing through the story. As Nintendo had never developed an open-world game on the scale of Breath of the Wild, they looked at the Elder Scrolls 5, Skyrim. and Shadow of the Colossus, the latter of which had some similar climbing mechanics, and whose creator Fomito Aweida was friends with Aunuma. For the art style, the team drew inspiration from various Japanese anime,
Starting point is 00:17:23 which they had grown up watching, suspected to include Studio Ghibli and Hayao Miyazaki productions, among other anime. The protagonist, Link, was redesigned, with Aounuma, purposely making him more gender-neutral, so that players could more easily relate to him. Before full development, the developers designed a playable 2D prototype, similar to the original Zelda, to experiment with physics-based puzzles. The final game uses a modified version of the Havoc Physics Engine. At the 2017 Game Developers Conference,
Starting point is 00:18:04 Director Hidomaro Fujiboyashi, technical director Tako Hirodota, An art director Satouru Takizawa held a presentation titled Change and Constant, breaking conventions with the legend of Zelda Breath of the Wild, during which they demoed the prototype. Hounuma called the physics engine in Breath of the Wild a major development for the Zelda series, saying that it underpins everything in the world and makes things operate in a logical and realistic way, allowing players to approach puzzles and problems in different ways. He expanded on the difficulty in developing the system, recalling how one day during development he entered a game area
Starting point is 00:18:50 and found that all the objects had been blown away by the wind. In the early stage of development, the game was to include double hookshots, a variation of the hookshot present in previous Zelda games that would let players swing like Spider-Man. It ended up being removed after the developers found it gave the player too much mobility and broke the climbing mechanic. As previous Zelda games increased the amount of actions Link could perform, the development team realized that having too many actions would complicate the controls. So instead of adding more actions, they increase the number of events the player could interact with in the world.
Starting point is 00:19:36 Our mission in developing this new Zelda game is quite plainly to rethink the convention of Zelda. I'm referring to the expectation that the player is supposed to complete dungeons in a certain order. We want to set aside these conventions, give back to basics, and create a newborn Zelda so that the players can best enjoy the real essence of the franchise. A.G. Onuma, producer. Brath of the Wild was built and demonstrated with touchscreen features for the Wii U, but the developers found that looking back and force between the game pad and the screen was a distraction. The features were removed when the game moved to tandem development across the switch and Wii U. The Wii U game pad also affected animation.
Starting point is 00:20:28 Although Link is left-handed in earlier games, he is right-handed in Breast of the Wild to match the game pad's control scheme, which has its sword-swinging buttons on its right side. The Switch version performs better than the Wii U release when docked to a television, although when undocked both run at the same resolution. The Switch version also has higher quality environmental sounds. Certain ideas such as flying and underground dungeons were not implemented due to the Wii U's limitations and were instead used in the sequel.
Starting point is 00:21:06 Aunuma said the art design was inspired by gouache and Alplanair art to help identify the vast world. Takizawa also cited the Jomon period as an inspiration for the ancient Shika technology and architecture due to the mystery surrounding the period. The landscape was based on locations in and around Kyoto, the hometown of the director, Hidemaro Fujibayashi, and was partially designed by Monolith Soft, who assisted with topographical level design. The initial area was made a plateau so that that players can see the world's expansive environment. I really think the implementation of this physics engine is a major development for the Zelda series. The way the physics engine underpins everything in the world really offers up a lot of new possibilities.
Starting point is 00:22:03 For instance, in Breath of the Wild you might have a puzzle, or making use of the physics, there will be various ways you can solve that puzzle. That really opens up a lot of the possibilities, so there's not just one. one way to progress in the game, or just one way to solve a puzzle. A.G. Onuma, producer. Breast of the Wild was the first main Zelda game to use voice acting in cutscenes, although Link remains a silent protagonist. Hounuma was affected by the first time he heard a character with a human voice in game
Starting point is 00:22:38 and wanted to leave a similar impression on players. The team decided to record voiceovers for all cutscenes, instead of only the key scenes, as originally planned. Nintendo provided voiceovers and subtitles in eight languages. Initially, players were not able to mix and match the languages of voices and subtitles, but Nintendo later released an update in May 2017 that allowed players to choose the voiceover language. After five years of development, the game went gold, with Nintendo holding a rap party to celebrate.
Starting point is 00:23:19 coinciding with the launch in Taiwan and South Korea in early 2018, Nintendo introduced a patch worldwide, adding traditional and simplified Chinese and Korean translations for the Nintendo Switch version. The original score was composed by Manaka Kataoka, Yaswaki, Iwata, and Hajime, Wakaa Kataoka. Kataoka and Wakai had previously worked on the Zelda Games, Spirit Tracks, and the Wind Waker, respectively. The soundtrack was primarily written and performed on a piano, with a focus on ambient music and sounds rather than melodic and upbeat music as seen in previous Zelda games. According to Wikai, this helped add authenticity to the environments and was taken on as
Starting point is 00:24:10 a challenge by the rest of the sound team. Aunuma announced the game for the Wii U in January 2013 during a Nintendo Direct presentation. He said it would challenge the series' conventions, such as a requirement that players complete dungeons in a set order. The next year, Nintendo introduced the high-definition cell-shaded visual style with in-game footage at its E3 press event. Once planned for release in 2015, the game was delayed early in the year and did not show at that year's E3.
Starting point is 00:24:49 A Wii U version was later confirmed to be released, despite the development of Nintendo's next console, the Nintendo Switch. It was delayed again in April 2016, due to problems with its physics engine. In the same year, Nintendo-led attendees play the Wii U version at the E3 convention held in June, where they also announced its subtitle, Breath of the Wild. It was listed among the best games at E3 by several publications. of the Wild launch for both the Wii U and Switch on March 3rd, 2017. It was the last Nintendo game release for the Wii U. The Switch version was available in limited special edition
Starting point is 00:25:34 and master edition bundles, which both included a Shika I coin, a Calamity Ganon tapestry, was World Map, a soundtrack CD, and a themed carrying case for the Switch. The master edition also included a figurine based on the Master Sword. An Explor's edition was released for the Switch on November 23rd, containing a two-sided map and a 100-page book of story information. In Europe, the game used unique packing artwork. A five-disc, 211-track soundtrack was released in Japan on April 25, 2018. The Legend of Zelda Tears of the Kingdom is a 2023-act, action. adventure game developed and published by Nintendo for the Nintendo Switch. The player controls Link as he searches for Princess Zelda and fights to prevent Gannendorff
Starting point is 00:26:37 from destroying Hirae. Tears of the Kingdom retains the open-world gameplay and setting of its predecessor Breath of the Wild from 2017, and features new environments, including an area composed of floating islands in the sky and an underground area of the world. Beniz Ha' Rule, known as the depths. The player has access to various devices that aid in combat or exploration, and can be used to construct vehicles. Tears of the Kingdom was conceived after ideas for Breath of the Wild downloadable content had exceeded its scope.
Starting point is 00:27:18 Development was led by Nintendo's Entertainment Planning and Development Division, with Breath of the Wild director Hidemaro Fujibayashi and producer, A.G. A.G. Aunuma reprising their roles. The developers were inspired by social media posts to create gameplay mechanics that encouraged experimentation and sometimes struggled to differentiate the sequel from its predecessor. A teaser was shown at E3, 2019, while a full reveal featuring gameplay was shown at E3 2021. Tears of the Kingdom was originally planned for release in 2020. but was delayed until May, 2003, to allow the developers to refine it. Like its predecessor, Tears of the Kingdom received critical acclaim.
Starting point is 00:28:12 It was praised by critics for its expanded world, new powers, scale, and story, with minor criticism for its technical performance. It sold more than 10 million copies in its first three days of release, and over 21.55 million copies by December 2024. making it the Switch's 8th best-selling game. Tears of the Kingdom retains the open-world action-adventure gameplay of the legend of Zelda Breath of the Wild. As Link, the player explores the main setting of Hyrule and two new areas, the sky which has several floating islands, and the depths, a vast underground area beneath Hyrule.
Starting point is 00:29:01 Link can climb, ride horses, or use a pre-oinging. paraglider to soar through the air. Characters and locations from Breath of the Wild were kept and modified to fit the game's story. The sky is an area composed of several floating islands that contain puzzles, treasure, and enemies and bosses. The depths is a dark region that requires items to illuminate and contains treasures, as well as hazards, such as lava and gloom, a harmful substance that reduces length's maximum hearts until the player removes this effect by returning to the surface of Hyrule. Tears of the Kingdom features several dungeons that contain puzzles and bosses,
Starting point is 00:29:48 similar to previous entries in the Zelda franchise. There are four main dungeons, the Water Temple, Wind Temple, Fire Temple, and Lightning Temple, and three mini-dungeons, the Spirit Temple, High Rule Castle, and gloom's approach. Tears of the Kingdom introduces Zonai devices which can be used for combat, exploration, or solving puzzles, as well as to construct vehicles, such as rockets, sleds, and fans. Breath of the Wild Shika Slate-based abilities have been replaced with five new powers.
Starting point is 00:30:28 Ultrahand, fuse, ascend, recall, and auto-build. Ultrahand allows the player to pick up and move different objects or attach them together, which can be used with zonai devices to create vehicles and constructs. Fuse allows the player to combine materials, equipment, or other objects in the world do a shield or weapon. For example, fusing a rocket to link shield allows him to fly through the air. Recall can be used on an object to rewind its movement. such as by rewinding a falling rock in an upwards direction. Ascend allows a player to move upwards through solid surfaces,
Starting point is 00:31:14 granting them access to previously inaccessible areas. AutoBuild instantly recreates a device crafted with ultra-hand, automatically using nearby devices and objects if available, or if parts are missing, creating replacements at the cost of a material called zonite. One of the ways that Zonai devices can be acquired is through Gajapone-style venue machines scattered throughout the map. Shrines and Korok seeds return from Breath of the Wild. Shrines are located across Hyrule and grant lights of blessing when cleared. Once the player obtains four lights of blessing, they can spend them at a Gauda statue to increase length maximum hearts or stamina.
Starting point is 00:32:03 Quorox seeds can be traded to increase his inventory capacity, allowing him to hold more melee weapons, shields, or bows. The new recipe system allows the player to keep track of ingredients needed to make meals or elixirs. Tears of the Kingdom takes place a number of years after Breath of the Wild at the end of the Zelda timeline. Link and Zelda set out to explore a cavern beneath Hyrule Castle, from which a poisonous substance called gloom has been sleeping out and causing people to fall ill. There they find murals depicting the founding of Hyrule and a subsequent conflict known as the imprisoning war, an ancient battle against a being only referred to as the Demon King,
Starting point is 00:32:52 which Zelda believes to be related to the mysterious Zonai race. Upon venturing deeper, they discover a mummy being restrained by a disembodied arm, The mummy awakens and attacks Link in Zelda. In the aftermath, Link's right arm is wounded and the master's sword is shattered. Hyrule Castle is raised into the sky, and Zelda falls into the depths below. As Link tries to catch her, she vanishes along with a mysterious artifact. Link is rescued by the arm, awakening later on the Great Sky Island, to find that it has replaced his damaged limb. He meets the spirit of Rauru, a zonai in the source of his new arm, who helps him
Starting point is 00:33:43 traverse the Great Sky Island. Once Link reaches his destination, the shattered master's sword vanishes, and he returns to the surface below. There he learns that the event in the cavern known as the upheaval has wrought chaos upon Hyrule, and he sets out to investigate reports of strange phenomena throughout the kingdom. Link ventures into ancient Zonai temples after reuniting with his allies, Sidon, the prince, and later king of the Zora. Tulin, a young Rita archer, and the son of Teba, a past ally of Link's. Unobo, Agoron, now the president of the Unobo Co-Mining Company, and Riju the young chief of the Garudo. After defeating the monsters that have taken over the temple, they find artifacts called secret stones and make the spirits of ancient sages, who appoint
Starting point is 00:34:44 Link's allies as their successors and pass down their secret stones. After numerous sightings of Zelda throughout Hyrule, Link finds her at Hyrule Castle, where she reveals herself to be Phantom Gannon, a servant of the Demon King Gannendorf, who disguised itself as her. After defeating Fandem Gannon, Link sets out to find Minoru, the last of the ancient sages, who remains in the physical world via spiritual projection. He assembles a mechanical body for her spirit to inhabit. Through Mineru, the ancient sages and items called Dragon's tears scattered across Hyrule, Link learns of Zelda's fate. The artifact she encountered was a secret stone that transported her to the distant past,
Starting point is 00:35:40 where she met Rauru, Hyrule's first king, and Sonia, its first queen. After Ganendorff killed Sonia and used her secret stone to become the demon king, Rauru appointed his older sister Minaru, Zelda, and the leaders of the Zora, Rito, Goroon's, and Garudo as sages. With their help, Rauru fought Ganendorf and sacrificed himself to seal him away. Later, Zelda received the shattered master sword from the future, and tasked the sages with aiding Link once Ganendorferi awakened. In order to repair the master sword and bring it to Link in the present, she swallowed her secret stone and underwent trachonification, becoming the immortal light dragon and losing her sentence of self. In the present, after ridding the
Starting point is 00:36:37 great decou tree from gloom and Korok forest, Link retrieves the master's sword from the light dragon and heads below Hyrule Castle to confront Ganedorf. With aid from Sidon, Tulin, Yonobo, Riju, and Minoru, Link battles an army of monsters before engaging in combat with Ganendorf by himself. Nearing defeat, Ganendorff swallows his secret stone, becoming the demon dragon in a final attempt to kill Link. With help from the light dragon, Link uses the master sword to shatter the demon dragon's secret stone, killing it. The spirits of Raru and Sonia help Link return Zelda to normal and restore his right arm before fading away. He and Zelda fall to the surface, where they reunite.
Starting point is 00:37:33 Sometime later, on the Great Sky Island, Minaru bids farewell to Zelda and Link before fading away. while the new sages vowed to protect Hyrule.

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