I Can’t Sleep - Disc Golf | Can't Sleep? Learn About the Sport Hiding in Plain Sight in Public Parks
Episode Date: May 15, 2026Disc golf turns a simple flying disc into a surprisingly structured sport with rules, strategy, and plenty of trees waiting to ruin your plans. In this episode, we follow the basics of the game, how c...ourses are designed, what different discs are used for, and why players obsess over angles, distance, and putting into metal chains. It’s steady and consistent, with no whispering and no sudden changes, just enough to give your mind something to follow as you wind down. Happy sleeping! Ad-free episodes: https://icantsleep.supportingcast.fm/Have a topic in mind? https://www.icantsleeppodcast.com/request-a-topic Read with permission from Disc golf, Wikipedia (https://en.wikipedia.org/wiki/Disc_golf), licensed under CC BY-SA 4.0. — Ad-free episodes: icantsleep.supportingcast.fmHave a topic in mind? Request a topic Learn more about your ad choices. Visit megaphone.fm/adchoices Learn more about your ad choices. Visit megaphone.fm/adchoices
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Welcome to the I Can't Sleep Podcast, where I help you drift off one factor to
time.
I'm your host, Benjamin Boster, and today's episode is about disc golf.
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Disc golf, also known as Frisbee Golf, is a flying disc sport in which players throw a disc at a target
using rules similar to golf. The sport is usually played in a course with nine or 18
holes, each consisting of a teeing area and a target. Players complete all.
hole by throwing a disc from a T-pad or T-area toward the target, often a basket equipped
with chains to catch the disc, and throwing again from where the previous throw came to
rest until the disc comes to rest in the target.
The discs used are made with varying characteristics that allow for different flight patterns,
are chosen by the player before each shot, depending on the intended flight path. Different
throwing styles can also affect the flight of the discs. The game is played in about 40 countries,
and as of 2025, there are 317,870 total members, and 112,50-9-subscribed members of the Professional Disc Golf Association
worldwide. According to Udisc course directory, there are over 16,000 disc golf courses,
with roughly 90% being accessible for free. Modern disc golf started in the early 1960s,
but there's debate over who came up with the idea first. The consensus is that multiple
groups of people played independently throughout the 1960s.
Students at Rice University in Houston, Texas, for example, held tournaments with trees as targets as early as 1964.
And in the early 1960s, players in Pendleton King Park in Augusta, Georgia would toss Frisbee's into 50-gallon barrel trash cans designated as targets.
In 1968, Frisbee Golf was also played.
in Alameda Park in Santa Barbara, California, by teenagers in the Anacapa and Sola Street areas.
Gazebos, water fountains, lamp posts, and trees were all part of the course.
This took place for several years, and an Alameda Park collector's addition discs still exists, though rare, as few were made.
Cliffordown from this group went on to hold a national time.
aloft record. Ed Hedrick, also known as Steady Ed Hedrick, was an American toy inventor.
He is most well known as the father of both the modern-day Frisbee and of the sport and game of disc golf.
At 1975, Hedrick's tenure at WAMO, where he helped redesign the flying disc, known as the Frisbee, ended,
and ties between Hedric and WAMO eventually split.
eventually split. Hedrick left the company to start out on his own, to focus all his efforts
on his new interest, which he coined and trademarked disc golf. In 1976, Steadiedrederick and
his son, Ken Hedrick, started the first disc golf company, the Disc Golf Association, DGA.
The purpose of DGA was to manufacture discs and baskets and to formalize.
the sport. The first disc golf target was Ed's pull hole design, which consisted of a
pole sticking out of the ground. Most disc golf courses have 9 or 18 holes, and exceptions
most often have holes in multiples of three. Courses with 6, 10, 12, 21, 24, or 27 holes are not uncommon.
The PDGA recommends that course is average 200 to 400 feet per pole, with holes no shorter than 100 feet.
The longest holes in the world measure more than 1,500 feet long.
Course designers use trees, bushes, elevation changes, water hazards, and distance variation,
with out-of-bound zones and mandatory flight paths, often referred to as mandos, to make each
whole challenging and unique.
Many courses include multiple T positions or multiple target positions to cater to players
of different ability levels.
Most disc golf courses are built in more natural and less manicured environments than traditional
golf courses and require minimal maintenance, although some courses aim for pristine conditions.
Professional course designers consider safety a critical factor in course design and are careful
to minimize the danger of being hit by a flying disc while providing designs that create
strategy and play and variety in shots for enjoyment. Holes are designed to require a range
of different throws to challenge players with different strengths or particular skills.
Many courses are central organizing points for local disc golf clubs,
and some include shops selling disc golf equipment.
More than 80% of the courses listed on Disc Golf Course Review
are listed as public and free-to-play.
Three countries account for 85% of all disc golf course
course is worldwide. The United States, 75%, Finland, 7%, and Canada, 3%. Other notable countries include
Sweden and Estonia, which has the highest density of disc golf courses per square kilometer of dry land
of any country, and the second highest number of courses per capita. Iceland and Finland have
150 and 111 courses per million inhabitants, respectively. Outside the North American and European continents,
Japan, Australia, New Zealand, and South Korea have the most courses. There are disc golf courses
on every continent, including 24 in Latin America, aid in Africa, M1 in Antarctica. Ooland is the region with the
densest concentration of disc golf courses in the world, with one course in each of the
16 municipalities of Oland, which could theoretically be completed over 20 hours.
A disc golf tea, commonly referred to as a teapad, tea box, or the box, is a starting
position of a hole.
The PDGA recommends that the tea area be no smaller than more.
1.2 meters wide by 3 meters long, allowing ample space to run up and release the disc.
The T-box is usually a pad of concrete, asphalt, rubber, gravel, or artificial turf.
Some courses have natural turf with only the front of the T-position marked.
In rare instances, there are no T-boxes and players begin from a general location.
a general location based on the course layout. Established courses have T signs near each T
position. Signs may depict a simple map of the hole including the T, target, expected disc flight,
out-of-bound areas, water hazards, trees, and mandatory paths. Signs typically include the
distance to the hole and par. Some courses include a unique name for the hole and may have
sponsor logos. Many courses include a larger sign near the course entrance, which has a map of
the entire course. Although early courses were played using trees, fence posts, or park equipment
as a target. Standard disc golf baskets are by far the most common type of target on modern courses.
Some courses feature tone targets that are designed to make a distinct sound when hit with a disc.
Disc golf baskets are constructed with a central pole, holding a basket under an assembly of hanging
chains. When a disc hits the chains, it is often, but not always, deflected into the basket.
Per PDGA rules, in order to complete a hole with a basket target, the disc must come to rest supported by the tray or the chains below the chain support.
There are many different brands of baskets made by numerous manufacturers.
The sport of disc golf is set up similar to a game of golf.
A round is played on a disc golf course consisting of a number of.
of holes, usually 9 or 18.
Each hole includes a T position for starting play,
and the disc golf targets some distance away,
often with obstacles such as trees, hills,
or bodies of water in between.
Players begin by throwing a disc from the T
without crossing over the front of the T
prior to releasing the disc when throwing.
This could lead to a fault similar to a bowling foot fault in cricket.
Players then navigate the hole by picking up the disc where it comes to rest and throwing
again until they reach the target.
The object of the game is to get through the course with the lowest number of total throws.
Play is usually in groups of five or fewer, with each player taking turn at the T-box.
then progressing with the player furthest from the hole throwing first while the other players stand aside.
Each course is unique and so requires a different combination of throws to complete,
with the best players aiming to shape the flight of the disc to account for distance, terrain, obstacles, and weather.
In order to facilitate making different shots, players carry a bit of the disc to account a distance to rain, obstacles, and weather.
Players carry a variety of discs with different flight characteristics, choosing an appropriate disc for each throw.
Some players also carry a mini marker disc used to accurately mark the throwing position before each throw.
Use of mini marker discs is particularly prevalent in formal competitive play.
Many courses include out-of-bounds areas, commonly called OB zones, or just.
just OB.
If the disc lands in these areas, the player is usually required to add a penalty throw onto
their score and continue play from near where the disc entered the out-of-bounds zone.
Some courses include out-of-bounds areas with special rules requiring the player to resume play
from a specified area called a drop zone, or requiring the player to restart the
hole from the T. Some courses also include mandatories, also called mandos, which require the
pass of the discs to be above, below, or to one side of a specific line indicated by a sign.
By tradition, players throw from the T-box in the order of their score on the previous hole,
with the lowest score throwing first. Most players also follow
a loose code of courtesy while playing, which includes norms such as standing out of the
side of line of the throwing player and avoiding making distracting noises.
Because a thrown disc could injure someone, the professional disc golf association recommends
that players never throw into a blind area or when spectators, pedestrians, or facility
users are within range.
The small competitive play is governed by the PDGA, official rules of disc golf, and the PDGA
competition manual for disc golf events.
Disc golf discs are smaller than ultimate flying discs, or general purpose recreation frisbee's.
They typically measure 21 to 22 centimeters in diameter and weigh 130 to 180 grams.
All PDGA-approved discs measure 21 to 30 centimeters in diameter and weigh no more than 200 grams.
Discs used for disc golf are designed and shaped for control, speed, and accuracy.
While general purpose flying discs, such as those used for playing guts or ultimate,
have a more traditional shape, similar to a catch disc,
There is a wide variety of disks used in disc golf, and they are generally divided into three categories.
Drivers, mid-range discs, and putters.
Drivers are recognized by their sharp, beveled edge,
and have most of their mass concentrated on the outer rim of the disc rather than distributed equally throughout.
They are optimized for aerodynamics, and design.
to travel maximum distances at high speeds.
They are typically thrown by experienced players during T-Off
and other long-distance fairway throws.
Some disc brands further subdivide their drivers into different categories.
For example, Innova has distance drivers and fairway drivers,
with a fairway driver being somewhere between a distance driver,
in a mid-range disc.
Disccraft has three categories of drivers,
long drivers, extra-long drivers,
and maximum distance drivers.
Another type of driver used less frequently is a roller.
As the name indicates, it has an edge designed to roll rather than fly.
Although any disc can be used for a roller,
some behave quite differently than others.
than others. The world record distance for a disc golf throw is held by David Wiggins Jr.,
with a distance of 1,108.92 feet on March 28, 2016. He broke the previous record of 863.5 feet,
thrown by Simon Lazot on October 25, 2014. Mid-range discs feature
a dull, beveled edge and a moderate rim width. They offer more control than drivers,
but they have a smaller range. Mid-range discs are typically used as approach discs. Beginner players
will often use mid-ranges instead of drivers at T-off, as they require less strength and technique
to fly straight than higher-speed drivers. Putters are designed to fly straight,
predictably and very slowly compared to mid-range discs and drivers.
They are typically used for tight-controlled shots that are close to the basket,
although some players use them for short drives where T's or other obstacles come into play.
Additionally, higher-speed disks will not fly properly without a fast-enough release snap,
So a putter or mid-range with lower snap requirements is more forgiving and will behave in a more regular way.
Professional players often carry multiple putters with varying flight characteristics.
Stability is the measurement of a disc tendency to bank laterally during its flight.
A disc that is overstable will tend to track left for a right-handed backhand.
throw, whereas a disc that is understable will tend to track right also for a right-handed backhand
throw. The stability rating of the disks differs depending on the manufacturer of the disc.
In of the disks rate stability as turn and fade. Turn references how the disc will fly at
high speed during the beginning and middle of its flight, and is rated on a scale of
plus 1 to minus 5, where plus 1 is the most overstable and minus 5 is the most understable.
Fade references how the disk will fly at lower speeds towards the end of its flight,
and is rated on a scale of 0 to 6, where 0 has the least fade, and 6 has the most fade.
For example, a disc with a turn of minus 5 and fade of 0 will fly to the ride,
a right-handed backhand throw, the majority of its flight, then curl back minimally left at the end.
A disc with a turn of minus 1 and a fade of plus 3 will turn slightly right during the middle
of its flight and turn hard left as it slows down.
These ratings can be found on the discs themselves or from the manufacturer's website.
Discraft prints the stability rating on all discs and also provides this information on their website.
The stability ranges from 3 to minus 2 for discraft discs.
However, diskcraft's ratings are more of a combination of turn and fade, with the predominance being fade.
Spin rotation has little influence on lift and drag forces, but impacts a disc stability during flight.
Imagine a spinning top.
A gentle nudge will knock it off its axis of rotation momentarily, but it will not topple over because spin adds gyroscopic stability.
In the same way, a flying disc resists rolling, flipping over.
because spin adds gyroscopic stability.
A flying disc will maintain its spin rate even as it loses velocity.
Toward the end of a disk's flight, when the spin and velocity lines cross,
a flying disc will predictably begin to fade.
The degree to which a disc will fade depends on its pitch angle and design.
There are dozens of different different.
types of plastic used for making discs by the various disc manufacturers.
The type of plastic affects the feel of the disc grip, as well as its durability, which in turn
can influence flight as the disc becomes worn.
Manufacturers market lower cost base blends, e.g. DX, J. ProD., X-Line, X-Line,
intro, R Pro, and Premium blends, e.g., champion, titanium, FLX, G-star, Goldline, Tournament
Plastic, Fusion, Star, with premium lines, described by manufacturers as more durable
than base blends. Some variants incorporate additional features, such as glow-in-the-dark
additives or buoyant plastics. Many companies also offer lighter weight plastics, often aerated,
that may be used by players with lower release speed. Bright colored discs can be easier
to locate in vegetation. The commercial production process is typically injection molding
for its low unit cost and reliability. For prototyping and small scale offerings, 3D
printing is a growing option.
PDGA-approved 3D printed designs are available from some companies and often employ
polymers such as TPU or proprietary blends.
Stamps refer to the artwork or lettering that appears on a disc.
Stamps can appear on the top or the bottom of a disc.
They are applied by disc manufacturers by using a hot stamp machine.
usually with foil.
Stamps not only serve a creative design purpose,
but also used to identify different disc molds.
While there are many grips and styles for throwing a disc,
two common techniques are backhand and forehand,
also called sidearm.
Many players use a run-up during drives to build momentum.
Throwing styles vary by player, and there is no single standard.
All discs when thrown will naturally fall to a certain direction,
determined by the rotation direction of the disc when released.
This direction is termed Heiser, the natural fall of the disc,
or Enheiser, making the disc fall against its natural flight pattern.
For a right-handed backhand throw, H-B-H, the disc will naturally fall to the left.
For a right-handed forehand throw, R-H-F-H, the disc will naturally fall to the right.
For a left-handed backhand throw, L-H-P-H, the disc will naturally fall to the right.
For a left-handed forehand throw, L-H-F-H, the disc will naturally fall to the right.
the disc will naturally fall to the left.
In a backhand throw, the disc is drawn across the front of the body
and released toward a forward aim point.
The technique can generate high spin
and may result in greater distance than a forehand throw.
Power is created by initiating momentum from the feed
and allowing it to travel up the body, hips, and shoulders,
culminating in the transfer of energy to the disc.
The forehand or side arm throw is performed by drawing the disc from behind
and partially across the front of the body,
similar to a sidearm throw in baseball.
The following examples of throws may be used to better deliver a disc
where the former common two throws would be impeded by obstacles,
such as bushes, trees, boulders, or artificial structures, common alternative styles, the hatchet or tomahawk.
Gripped similarly to the sidearm toss, but thrown with an overhand motion.
The disc orientation is nearly perpendicular to the ground over much of the flight.
The summer.
Thrown in an overhand manner, but with some held on the discs,
The roller, thrown either backhand or forehand, the disc travels primarily along the ground
on its edge at a slight angle and can cover long distances in suitable conditions.
The turbo putt.
The disc is held vertically with the sun beneath the center and released with an upward pushing
motion, somewhat like lifting a platter.
The wrist typically remains stable, follows through in parts spin.
The turboput is generally used at short range.
Other alternative styles.
The baseball or grenade.
Thrown as in backhand, but with a disc upside down.
This shot is used often to get up and down on a short shot, where there is danger of a shot
rolling away or going out of bounds if thrown.
too far. Primarily used on downhill shots but can be used to go up and over. Also due to the
quick turn and backspin of the shot, it is sometimes used to get out of the woods. The overhand
wrist flip. This is a very difficult and stylized throw with which accomplished freestylers
and classic ultimate players are familiar. It is less used in disc golf.
It is thrown in the same manner as the baseball, but drawn on the sidearm side of the body,
and by inverting the arm and disc.
Using the thumb as the power finger, the disc is drawn from the thigh area, rearwards,
and up from behind the body to over the shoulder,
releasing toward a forward aim point.
The disc flies in a conventional flight pattern.
Stroke play is the most common scoring method used in the sport, but there are many other forms.
These include match play, skins, speed golf, and captain's choice,
which in disc golf is referred to as doubles, not to be confused with partner or team play.
Regardless of which form of play the participants choose,
the main objectives of disc golf are conceptually the same as traditional golf.
in a sense that players follow the same score-keeping techniques.
Scoring terms for a single hole.
Condor.
Where a player is four throws under par or minus four.
Albatross or double eagle,
where a player is three throws under par or minus three.
Eagle or double birdie,
where a player is two throws under par or minus two.
birdie, where a player is one throw under par or minus one,
par, where a player has thrown par, e, or zero.
Bogey, where a player is one throw over par, or plus one.
Double bogey, where a player is two throws over par, or plus two.
triple boge
where a player is three throws over par or plus three
doubles play is a unique style of play
that many local courses offer on a weekly basis
in this format teams of two golfers are determined
sometimes this is done by random draw
and other times it is a pro-am format
on the course it is a best disc scramble
meaning both players throw their T-shot and then decide which lie they would like to play.
Both players in play from the same lie, again choosing which lie is preferable.
The world amateur doubles format includes best shot, alternate shot, best score.
Players play singles and make the best result from the hole, and worse shot.
Both players must sink the putt.
