I Can’t Sleep - Mario | Calm Bedtime Reading for Sleep

Episode Date: May 21, 2024

Drift off with this calm bedtime reading on Mario, created to ease insomnia and restless nights. In this soothing episode, Benjamin shares the story of Mario, the beloved video game character from Nin...tendo who has become a worldwide cultural icon. From his origins as Jumpman in Donkey Kong to his adventures across the Mushroom Kingdom, Mario’s journey is told in a gentle, steady cadence. No whispers, no hypnosis—just calm, fact-filled narration to help quiet the mind. Press play, unwind, and drift into restful sleep while learning about the history and legacy of Mario. Want More? Request a Topic: https://www.icantsleeppodcast.com/request-a-topic Ad-Free Episodes: https://icantsleep.supportingcast.fm/ Shop Sleep-Friendly Products: https://www.icantsleeppodcast.com/sponsors Join the Discussion on Discord: https://discord.gg/myhGhVUhn7 This content is derived from the Wikipedia article on Mario (video game character), available under the Creative Commons Attribution-ShareAlike (CC BY-SA) license. Read the full article: Wikipedia – Mario (video game character). Happy sleeping! Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:00:03 You're listening to a Glassbox media podcast. What if I told you that most of the modern day self-help advice you've been hearing could actually make you worse? The key to a better life isn't about feel-good gimmicks that sound catchy. The Mentally Stronger Podcast gives you access to a licensed therapist who shares science-backed tools that will actually change your life. Hi, I'm Amy Morin, psychotherapist, mental strength trainer, and international best-selling author. In each episode, we cover research-back strategies, like how to stop relying on willpower and start creating habits for lasting change. And the five mental strength-building exercises you can do from your couch. I also speak to world-class experts like Dr. Nicole Kane, who shares how to permanently heal anxiety by addressing the root cause.
Starting point is 00:00:57 With over 200 episodes in our catalog, this podcast is for you if you're ready to crush self-doubt, conquer challenges, and become stronger than ever with therapist-approved strategies that can change your life. Listen to Mentally Stronger with Therapist Amy Morin, wherever you get your podcasts. Welcome to the I Can't Sleep Podcast, where I read random articles from across the web to bore you to sleep with my soothing voice. I'm your host, Benjamin Boster. Today's episode is from a Wikipedia article titled Mario. Mario is a character from the Mario franchise. created by the Japanese video game designer Gigero Miyamoto.
Starting point is 00:01:41 He is the mascot of the video game company Nintendo. Mario is an Italian plumber who resides in the Mushroom Kingdom with his younger twin brother, Luigi. Their adventures generally center on rescuing Princess Peach from the villain Bowser, while using power-ups to give them different abilities. Mario first appeared as the player character of Donkey Kong, 1981, a platformer game. Miyamoto wanted to use Popeye as the protagonist, but he created Mario instead when he could not gain the licensing rights. The graphical limitations of arcade hardware influenced Mario's design,
Starting point is 00:02:23 such as his large nose, mustache, and overalls. Miyamoto expected the character to be unpopular and planned to use him for cameo appearances. Originally called Mr. Video and Jump Man, he was renamed Mario after Nintendo of America's landlord Mario Sagal. Following his appearance in Donkey Kong, he was added in other video games before making his appearance in Super Mario Bros. 1985, a Nintendo Entertainment System game that started the Super Mario series. Charles Martinette voiced Mario from 1991 to 2023 before being succeeded by Kevin Afghani. After Super Mario Bros., Mario began to branch off into different genres and has appeared in over 200 video games since his creation. These include puzzle games such as Dr. Mario,
Starting point is 00:03:22 role-playing games such as Paper Mario and Mario and Luigi and sports games such as Mario Kart and Mario Tennis. He has appeared in other Nintendo properties such as in the Super Smash Bros series of crossover fighting games. Mario has also appeared in animated media, including three series produced by DIC Entertainment. Voiced by Lou Albano and later Walker Moon. He was portrayed by Bob Hoskins,
Starting point is 00:03:52 in the live-action Super Mario Bros. film in 1993, and voiced by Chris Pratt in the Super Mario Bros. movie in 2023. An established pop culture icon, Mario holds multiple Guinness World Records titles, such as the most prolific video game character, longest-running computer game character, and godfather of gaming. He has appeared in a variety of merchandise, such as clothing and collectible items, and people and places have been nicknamed after him.
Starting point is 00:04:26 He has inspired a considerable amount of unofficial media. Shigero Miyamoto created Mario while developing Donkey Kong in an attempt to produce a successful video game for Nintendo. Previous games, such as Sheriff, had not achieved the success of games such as Namco's Pac-Man. Originally, Miyamoto wanted to create a game that used the 1930s character, Popeye, Bluto. and olive oil. At the time, however, as Miyamoto was unable to acquire a license to use the
Starting point is 00:05:00 characters and would not until 1982 with Popeye, he ended up creating an unnamed player character, along with Donkey Kong and Lady, later known as Pauline. In the early stages of Donkey Kong, Mario was drawn using pixel dots in a 16-by-16 grid. The focus of the game was to escape a maze, while Mario did not have the ability to jump. However, Miyamoto soon introduced jumping capabilities for the player character, reasoning that, if you had a barrel rolling towards you,
Starting point is 00:05:36 what would you do? Continuing to draw from 1930s media, King Kong served as an inspiration, and Mario was set in New York City. Though the protagonist was unnamed in the Japanese release of Donkey Kong, he was named Jumpman in the game's English instructions
Starting point is 00:05:57 and Little Mario in the sales brochure. Miyamoto envisioned a go-to character he could use in any game he developed if needed, albeit in cameo appearances, as Miyamoto did not at the time, expect the character to become singularly popular. To this end, he originally named the character Mr. Video, comparing what he intended for the character's appearances
Starting point is 00:06:22 in later games to the cameos that Alfred Hitchcock had done within his films. In retrospect, Miyamoto commented that if he had named Mario Mr. Video, Mario likely would have disappeared off the face of the earth. According to a widely circulated story during the localization of Donkey Kong for American audiences, Nintendo of America's warehouse landlord Mario Segal confronted then-president Minoru Aracawa demanding back rent, following a heated argument in which the Nintendo employees eventually convinced Segal he would be paid, they opted to name the character in the game Mario Mario. A friend of Mario Segal commented, my direct understanding and perception is that Mario Segal
Starting point is 00:07:09 doesn't mind at all the fact that his name inspired such an iconic character, and that he shows humble pride in that fact in front of his grandchildren and close-knit adult circles. While it is implied by the title of the Mario Bros series, in a 1980s series, in a 1980s, interview, his full name was stated not to be Mario Mario. The first notable use of Mario Mario was in the 1993 live-action film adaptation of the Super Mario series and was further used in Prima's official video game strategy guides in 2000 for Mario Party 2 and in 2003 for Mario and Luigi Superstar Saga. In 2012, after Mario voice actor Charles Martin had stated that the
Starting point is 00:07:58 character's name was, in fact, Mario Mario at the San Diego Comic-Con. Nintendo's CEO Satoro Iwato said Mario had no last name, with which Miyamoto agreed the month after. Two months after Iwada's death in July 2015, Miyamoto changed his stance, asserting that the Super Mario Bros. 30th anniversary festival that Mario's full name was indeed Mario Mario. Mario can also be referred to as Super Mario when he acquires the Super Mushroom Power Up. By Miyamoto's own account, Mario's profession was chosen to fit with the game design. Since Donkey Kong takes place on a construction site, Mario was made into a carpenter,
Starting point is 00:08:46 and when he appeared again in Mario Bros, it was decided that he should be a plumber, because a lot of a game is situated in underground settings. Mario's character design, particularly his large nose, draws on Western influences. Once he became a plumber, Miyamoto decided to put him in New York and make him Italian, lightheartedly attributing Mario's nationality to his mustache. Other sources have Mario's profession chosen to be carpentry in an effort to depict the character as an ordinary hard worker, making it easier for players to identify with him. After a colleague suggested that Mario more closely resembled a plumber,
Starting point is 00:09:29 Miyamoto changed Mario's profession accordingly and developed Mario Bros, featuring the character in the sewers of New York City. Due to the graphical limitations of arcade hardware at the time, Miyamoto closed a character in red overalls and a blue shirt to contrast against each other and the background, making the movements of his arms easily perceptible. A red cap was added to let me. Miyamoto avoid drawing the character's hairstyle, forehead, and eyebrows, as well as to circumvent the issue of animating his hair as he jumped. To give distinctively human facial features with
Starting point is 00:10:07 the limited graphical abilities, Miyamoto drew a large nose and a mustache, which avoided the need to draw mouse and facial expressions. Omitting a mouth circumvented the problem of clearly separating the nose from the mouth with a limited number of pixels available. Over time, Mario's appearance has become more defined, blue eyes, white gloves, brown shoes, a red M in a white circle on the front of his hat, and gold buttons on his overalls have been added. According to an interview, Japanese character designer Yoichi Kotabe, who worked on redesigning characters in Super Mario Bros. 1985, revealed that Mario's M on his hat was originally the resemblance of McDonald's logo. Katabe later changed the design of M and strutably later changed the design of M and
Starting point is 00:10:57 straightened its lines to clearly distinguish the difference. The colors of his shirt and overalls were also reversed from a blue shirt with red overalls to a red shirt with blue overalls. Miyamoto attributed this process to the different development teams and artists for each game, as well as advances in technology. Mario was voiced by Charles Martinet from 1991 to 2023. When he crashed the audition, the directors were preparing to clothes for the night, already packing up when he arrived. He was prompted with an Italian plumber from Brooklyn when he heard the phrase. He immediately thought of a stereotypical Italian accent
Starting point is 00:11:41 with a voice similar to that of a mobster. He then assumed the voice would be too harsh for children, so he planned on using a voice of an older figure. However, according to Martinette, the audition for Mario was the only time where his thoughts crashed and he spoke complete knowledge. nonsense. After he was prompted the character, he babbled the following in a soft and friendly voice instead. Hello, I'm a Mario. Okay dokey, let's make a pizza pie together. You go get some a spaghetti, you go get us some sausage, I get us some sauce, you're going to put some spaghetti on the sausage and the sausage on the pizza, then I'm going to chaise you with a pizza. Then you're going to chase a me with a pizza, and going to make a little bit.
Starting point is 00:12:30 The voice he chose was derived from another voice role he used to play the character Grammio from William Shakespeare's The Taming of the Shrew. Martinette kept speaking the voice until the audition tape ran out. The clip was the only tape sent back to Nintendo, and when the director called the company, he said he found Armario. For the following years, he would use the voice for an attraction at trade shows, small tracking sensors were glued onto his face and he would voice a 3D model of Mario's head on a television
Starting point is 00:13:09 while he remained hidden behind a curtain. When attendees would approach the screen, they could talk and interact with Mario. The attraction was successful and would be used for five years until he was called by Miyamoto, requesting that he used the voice for a video game. His first official video game voice role could be the CD release of Mario Teaches Typing in 1994,
Starting point is 00:13:35 but his first major voice acting role was Super Mario 64. He received instructions on the types of sound clips needed from Miyamoto, and Martinette appreciated the fun tone of a game and later called Miyamoto a genius. He has since also continued to voice other various Mario characters, such as Luigi, Wario, and Waluigi. his time in the studio recording voice clips consisted of 45 takes of every sound he can think of, according to Martinette at a Q&A in Canada. What time he gives vocals for the game series, and according to him, has ranged from three years before a game's release to one week.
Starting point is 00:14:20 The amount of clips varies as well, ranging from one hour of audio to 20. Martinette was recognized by the Guinness World Records for the most roles performed with the same character at the time 100 and is the most of any video game voice actor as of January 2022 he has voiced Mario in over 150 games and has recorded 5 million audio files with a voice
Starting point is 00:14:47 in an interview Martinette said he wants to continue voicing the character until he drops dead or until he can no longer perform the voice accurately. In August 2023, Nintendo announced Martinette would be retiring from the voice role of Mario, though he would continue to promote the franchise as a Mario ambassador. Voice actor Kevin Afghani succeeded Martinette and Super Mario Bros Wonder the following October. Mario is depicted as a portly plumber who lives in the fictional land of the Mushroom Kingdom was Luigi, his younger, taller brother.
Starting point is 00:15:28 The original Mario Bros. depicted Mario and Luigi as Italians in New York, with the television series and films specifying them as originating from the borough, Brooklyn. Mario's infancy in which he was transported by a stork to the mushroom kingdom was first depicted in Super Mario World 2, Yoshi's Island. In a 2005 interview, Neumoto stated that Mario's physical age was about 24 to 25 years old. old. And Nintendo Power stated that his birthday is October 11th. He wears a long-sleeved red shirt, a pair of blue overalls with yellow buttons, brown shoes, white gloves, and a red cap with a red M printed on a white circle. In Donkey Kong, he wore a pair of red overalls and a blue shirt.
Starting point is 00:16:17 In Super Mario Bros, he wore a brown shirt and red overalls. He has blue eyes and like Luigi has brown hair and a dark brown or black mustache. This consistent difference in color is attributed to being a relic from designing the characters for their original platforms, wherein certain features were actively distinguished, while others had to be curtailed due to technical limitations. Mario's occupation is plumbing, though in the original Donkey Kong game he is a carpenter. Mario has also assumed several other occupations, in the darkest. Mario series of puzzle games, which debuted in 1990, Mario is portrayed as a medical physician named Dr. Mario. Mario is a Game Boy game Mario's Picross, Mario's an archaeologist. In Mario versus
Starting point is 00:17:08 Donkey Kong 2, March of the Minis, Mario is the president of a profitable toy making company. Mario is an athlete in Mario sports games in games such as tennis and golf, as well as a cart racer in the Mario card series. In September 2017, Nintendo confirmed on their official Japanese profile for the character that Mario was no longer considered a plumber, but the statement was changed in March 2018. Although according to Nintendo, Mario has seven careers, which include plumber, doctor, racer, martial artist, basketball player, baseball player, and soccer player. Mario usually saves Princess Peach and the mushroom.
Starting point is 00:17:53 Kingdom and purges antagonists such as Bowser from various areas, since his first game Mario has usually had the role of saving the damsel in distress. Originally, he had to rescue his girlfriend Pauline and Donkey Kong, 1981, from Donkey Kong. Pauline was soon replaced by Princess Peach and Super Mario Bros. Although Pauline has reappeared in the Mario versus Donkey Kong series, and is considered Mario's friend instead. Mario reprises his role of saving Peach in the Super Mario series, but Mario himself was rescued by Peach in role reversal in Super Princess Peach. Mario rescues Princess Daisy and Saraceland in Super Mario Land,
Starting point is 00:18:38 but Luigi has since been more linked to her. After her appearance in Mario Golf, some gossips started portraying her as Luigi's answer to Mario's Peach. Luigi is Mario's younger fraternal twin brother, who is taller, slimmer, and can jump higher than him. He is a companion in the Mario games, and the character whom the second player controls in two-player sessions of many of the video games.
Starting point is 00:19:06 Luigi is also occasionally rescued Mario as seen in Mario is missing, and the Luigi's Mansion series. Super Mario Land 2, six golden coins for the Game Boy, saw the arrival of Wario, Mario's greedy counterpart, and self-declared arch-rival, who usually assumes the role of a main antagonist or an anti-hero. The dinosaur character Yoshi serves as Mario's steed and sidekick in games such as Super Mario World. Toad is Mario's trusted close friend, who gives him advice and supports him throughout his journey to rescue Prince's Peach.
Starting point is 00:19:46 During the development of Donkey Kong, Mario was known as a jumpman. jumping both to access places as an offensive move is a common gameplay element in Mario games especially the Super Mario series by the time Super Mario RPG was released jumping became such a signature act of Mario that the player was often tasked with jumping to prove to non-player characters that he was Mario
Starting point is 00:20:12 Mario's most commonly portrayed form of attack is jumping to stomp on the heads of enemies first used in Super Mario Bros. This jump-stomp move may entirely crush smaller enemies on the stage and usually deal damage to larger ones, sometimes causing secondary effects. Subsequent games have elaborated on Mario's jumping-related abilities. Super Mario World added the ability to spin jump,
Starting point is 00:20:42 which allows Mario to break blocks beneath him. In Super Mario 64, Mario gains new, jumping abilities such as a sideways somersault, a ground pound, which is a high-impact downward thrusting motion, and a wall kick, which propels him upwards by kicking off
Starting point is 00:21:01 walls. Super Mario Bros. introduced the basic three power-ups that have become staples for the series, especially the 2D games. The Super Mushroom, a large red mushroom, which causes Mario to grow larger and be able to survive
Starting point is 00:21:17 getting hit ones. A fire flower, which allows Mario to throw fireballs, and the superstar, which gives Mario temporary invincibility. These powers have appeared regularly throughout the series. Mario is the protagonist of the Super Mario series. Each game varies in its plot, but most of them have the ultimate goal of Mario rescuing Princess Peach after being kidnapped by Bowser. Mario explores a variety of locations titled Worlds, and along the way he can collect items and defeat enemies. Most levels have an end goal such as stars or flagpoles that he needs to reach to move on to the next. The series is divided into two general sets of games,
Starting point is 00:22:06 the 2D side-scrolling Super Mario games and the 3D Open World Super Mario games. The Super Mario series had Mario starring in platform games, beginning with Super Mario Bros on the Nintendo Entertainment system in EOS in 1985. In these games, Mario traverses worlds that contain a set number of levels for Mario to complete. In them, he traverses them from moving left to right, the screen scrolling in the direction he moves. Mario has a goal of reaching the end of the level to move on to the next, typically marked with a flagpole.
Starting point is 00:22:44 These games are less focused on plot and more on platforming, most commonly, bowels. Bouser kidnaps Peach, and Mario, with help of Luigi and other characters, sets out to rescuer. Most worlds have many boss battles, which typically involve fighting Bowser Jr. or one of several kubelings. The final level is a fight against Bowser. His first appearance in the 2D variant of the series was Super Mario Bros in 1985, which began with a 16 by 32 pixel rectangle prototype as a character.
Starting point is 00:23:21 Takashi Tezuka suggested the character be Mario after the success of one of his previous roles, Mario Bros. Certain other gameplay concepts were cut as well, such as how Mario could fly in a rocket ship and fire bullets. Originally designed with a small Mario in mind with the intention of increasing his size further in development, the developers implemented the feature of his size changes via power-ups as they considered it a fun. edition. The concept was influenced by Japanese folktales. Super Mario Bros. 2 was originally not going to be a sequel to Super Mario Bros. and was originally going to be a game called Docki-Doki Panic, directed by Kinsuke Tanabe. After unsuccessful gameplay, development was shelved until he was requested to implement mascots from the Yume Kojo's festival. The game was redesigned,
Starting point is 00:24:21 help of Miyamoto and released exclusively in Japan in 1987. Minoru Arakawa, however, requested the game to be changed to a Mario game for its international release. Much of the original gameplay concepts were retained with mainly graphical changes being made. One of the changes included the retak stream of the four main playable characters of Dokey Toki Taki Panic, and since they varied in height, this was the first instance where Mario was noticed shorter than Luigi. Super Mario Bros. 3 experimented with Mario's looks with different power-ups that represented different creatures. An example included the raccoon tail, which was chosen over a power-up that represented a centaur. The levels were created after power-ups were chosen,
Starting point is 00:25:11 and were designed to take advantage of his varying abilities. The raccoon-tail power-up became a staple in the Mario franchise, being used as an ability in a variety of Mario games. that even stretched outside the Super Mario series, such as Mario Card 7. The game's success led to an animated television series, The Adventures of Super Mario Bros. 3, with Mario being portrayed by Walker Boone. Hiroshi Yamauchi wanted a launch game for the Game Boy that featured Mario, as he believed in the statement, Fun Games sold consoles. Super Mario Land was designed without the help of Miyamoto.
Starting point is 00:25:52 a first for the series. The game uses completely different elements to pair with a small screen due to the Game Boy's portability. For example, instead of rescuing Princess Peach from Bowser and Mushroom Kingdom, Mario is instead rescuing Princess Daisy
Starting point is 00:26:09 from Totanga and Sarasaland. Mario was designed with Linard. Super Mario World was the first video game to feature Yoshi as a companion to Mario. Miyamoto had always wanted a dinosaur-like companion ever since the original Super Mario Bros. But the concept was never achieved due to limited hardware. Since Super Mario World took place in a land of dinosaurs,
Starting point is 00:26:35 Takashi Tazuka requested Shiga Fumi Hino to draw a character based on Miyamoto's concepts and sketches, which he drew during the development of Super Mario Bros. 3. Yoshi's writeability was inspired by Miyamoto's love for horseback riding. Super Mario World was released. during a console war between Nintendo and Sega. Sega's mascot, Sonic, the Hedgehog, was considered a cooler alternative to Mario, to which Miyamoto apologized for. The plot for the Super Mario Land 2, 6 Golden Coins, has Mario pursues something for his own benefit rather than for someone else, his goal trying to reclaim ownership of his island, Mario Land,
Starting point is 00:27:20 from Mario. The game was developed by Nintendo Research and Development 1, R&D1. The company was unmotivated by the Super Mario series, and when they were tasked with creating a Super Mario game without Miyamoto, they created Wario to emphasize the frustration of working with a character they did not make. To name Wario is a wordplay of Mario and Warri, the latter meaning bad in Japanese, to mean bad Mario. The characters' models and backgrounds and new Super Mario Bros were 3D, but still only allowed for left and right movement and are considered 2.5D. With the 2D series of Super Mario games being absent for 14 years, the previous installment being released in 1992,
Starting point is 00:28:09 game mechanics improved drastically. Since the characters were no longer sprites and the backdrops were not tile-based, The developers were nearly restrictionless. New game mechanics, such as Mario teetering off trees and swinging on robes, were implemented. New Super Mario Bros was the first 2D Super Mario game to use voice acting, with Charles Mardinette voicing Mario and Luigi. It was followed by three games, similar to New Super Mario Bros. Namely, New Super Mario Bros. We, New Super Mario Bros. 2, and New Super Mario Bros. U.
Starting point is 00:28:45 the latter of which being the first game to feature Mario in high-definition graphics. Takashi Tezuka returned as a producer for the development of Super Mario Bros. Wonder, the show Moorie, as the director of the game. The game introduces new items, such as Wonderflowers, which are unique to each level. The game director, Shiramuri, said that the game developers aimed to provide a stress-free experience to the players by allowing them to move freely through the course. In comparison to the previous 2D Super Mario games, characters' facial expressions are now more detailed and expressive.
Starting point is 00:29:27 Additionally, the game includes a badge system, which grants players various abilities like invisibility or different ways of jumping. Most Super Mario games in 3D feature open-world gameplay. Instead of being confined only moving left and right, Mario can move in any direction, and the player can complete the level however they please. The player chooses from one of the multiple objectives before entering a level, and Mario is tasked with completing that goal, which ultimately ends with an obtainable item such as a star.
Starting point is 00:30:03 These games feature a more complex narrative, but most still have Mario rescuing a kidnapped Princess Peach from Bowser. early in most of the games Mario befriends an ally which helps Mario on his journey and gives him a unique ability to obtain his goal Mario's debut 3D role was in Super Mario 64 since the concept of 3D video games was still new at the time the developers knew they were helping to pave the way for future games and they were not restricted on what the standard game was like however when Yoshiaki Koizumi had to create a 3D model and animation of Mario. He had no frame of reference and struggled with the task. Koizumi stated how the whole concept was arguably tough, but was overtaken by the enjoyment
Starting point is 00:30:53 of innovating in a new field. Mario's movement was among the top priorities in the game's development, with his animation being tested long before the basic layout of the game's locations was in place. Super Mario 64 was one of the first games voiced by Charles Martin, and Mario's character model was made with the end-world toolkit. Mario's movements and animations were inspired by Arali Norimaki from Dr. Slump, a Japanese manga series. Super Mario Sunshine was the first Nintendo game after Satoro Iwada became the CEO of Nintendo, succeeding Hiroshi Yamauchi.
Starting point is 00:31:37 The game's original concept did not feature Mario, as the developers believed the role was too out of the ordinary for such a character. Later on, when they used a generic man for their role instead, they believed having a realistic person alongside a character like Mario would cause incongruity, and it was ultimately changed to Mario instead. Mario's ally, FLU-D-D, was one of ten design options, but was chosen because it fit the game's theme, although it was not their favorite option in terms of looks.
Starting point is 00:32:12 Super Mario Galaxy had Mario exploring a number of spherical planets, which the developers at the time knew simply jumping on enemies would be difficult to perform. They instead took advantage of the Wii remote and Nuncheck having motion controls and gave Mario a spin attack, where he knocked over the enemies via spinning. To also balance the game's difficulty, Mario was given fewer hit points, with the amount of creative freedom the space-themed setting gave, many power-ups and transformations were implemented based on the worker's suggestions. To create a sense of familiarity for Super Mario Odyssey,
Starting point is 00:32:55 various references to the Super Mario series were put in the game's environment. For example, Pauline was chosen to be a major aspect of the Metro Kingdom due to the kingdom representing the core of a game. Mario was also given a variety of costumes to represent other smaller games, such as the Mario's Pickross series. The development team found the most fun way to use the JoyCon controller's motion controls was to throw a hat, and the gameplay was centered around Mario throwing his cab. 64, Sunshine, and Galaxy were re-released on the Nintendo Switch in 2020,
Starting point is 00:33:35 as part of the 35th anniversary of Super Mario Bros and the collection pack, Super Mario 3D All-Stars. The games featured high-definition graphics, but were kept generally the same as their original counterparts. The version of Super Mario 64 used for the game as the Shindo version, originally released only in Japan in July 1997, which added bug fixes and made minor gameplay alterations. There have also been a variety of Super Mario games starring Mario that do not have typical 2D or 3D platforming. The Super Mario 3D series does have 3D gameplay, but the stages are linear and do not allow for open world movement. The Super Mario Maker games are a series of game creation systems where the player can create their own 2D Super Mario levels and play ones created by others.
Starting point is 00:34:33 Super Mario Run is a 2D platforming mobile game with other unnatural gameplay aspects. The main aspect perspective Super Mario 3D land was bridging the aspects of 2D and 3D Super Mario games. One of the issues brought up was how Mario looked too small in comparison to the large terrain and the small portable screen of the Nintendo 3DS, so the game's camera system needed to be fixed in one position in certain occasions. The game brought with it the Tanuki Tail power-up, which was originally introduced in Super Mario Bros. 3, and its existence was Tishton. by the developers to the fans prior to its official announcement. Concepts for Mario, which included a skater outfit and a power-ups that would make
Starting point is 00:35:22 Mario grow to a large size were cut. Super Mario 3D World on the Wii U included the Cat Mario PowerUp, which is implemented to help newcomers play the game and add new gameplay features, such as climbing up walls. Another power-up was the double cherry, which was added accidentally. one of the developers added a second Mario into the game and error and found a humorous when both Mario's were somehow controllable at the same time. In 2020, also as part of the Super Mario Bros. 35th anniversary, Nintendo re-released Super Mario 3D World in the Nintendo Switch
Starting point is 00:36:02 was an additional mode, Bowser's Fury. The developers of Super Mario Run were mainly inspired by speedrunners during development, as they took note of how when they would try to beat a 2D Super Mario game as fast as possible, they would never let go of the run button. With this, they made the core gameplay concept revolve around how Mario does not stop moving forward. While the most prominent use of Mario has been directed toward the Super Mario series, various spin-off series that split into numerous games covering various genres have also been released. This includes genres such as role-playing games, RPGs, puzzle games, sport games, and even educational games in the 1990s.
Starting point is 00:36:50 Mario has been the protagonist of various role-playing video games RPGs, beginning with Super Mario RPG on the Super Nintendo Entertainment System, SNES. The developer of Super Mario RPG, Yoshio Hongo for Square, liked the character Mario and believed he would fit well in an RPG format. He discussed the idea with Miyamoto, and according to him, the meeting went well. The game was a critical and commercial success and led to two other spin-off RPG series starring the characters, Paper Mario and Mario and Luigi. Of the two series, Paper Mario is the only one still currently running, with Paper Mario the Origami King in 2020, as the company behind the Mario and Luigi series, Alpha Dream, went bankrupt in 2019.
Starting point is 00:37:39 A sequel to Super Mario RPG was planned for the Nintendo 64. The original developer Square had signed a deal with Sony to release Final Fantasy 7 for the PlayStation. So Nintendo had intelligent systems developed the game instead. The new art designer, Nowhiko Oyama, changed every character to two-dimensional to bring out cuter graphics compared to low polygon three-dimensional graphics on the console. In the Paper Mario games, Mario is often aided by numerous allies who progress the story while Mario remains silent. Unlike Paper Mario, both Mario and Luigi have voices in the Mario and Luigi series, and are voiced by Charles Martinette.
Starting point is 00:38:26 According to the developers, the early games used character sprites. The developers were generally inexperienced and did not know much about hardware at the time. Once the Nintendo 3DS was released, the developers, had the chance to switch to three-dimensional graphics. They decided to change the background and world design, but chose to keep the characters as 2D renderings of 3D characters, as they believed it made it easier to convey comedic expressions. In 2013, they believed Mario took too much of the spotlight in the Mario franchise,
Starting point is 00:39:02 and they made Luigi the more story-focused character in Mario and Luigi Dream Team. Nintendo has explored a variety of sports games featuring Super Mario, Mario properties, which include tennis, golf, baseball, soccer, cart racing, and other miscellaneous. In 1984, video game golf, although one of the two playable characters looked similar to that of him, wearing red clothes and black pants, he has never directly referred to be Mario. In 1997, his look was changed in the re-release of the Famicom Disc System to that more like the character. And Nintendo later confirmed the character was Mario in a guidebook.
Starting point is 00:39:44 of the game in 1991, making his first sports video game appearance. He then directly appeared in NES Open Tournament Golf in 1991 as one of two playable characters, the other being Luigi, along with a variety of other Mario characters with supporting roles. The character's brides were designed by Aegee Aounuma, his first project in graphical art design. After the unsuccessful attempt on The Virtual Boy with Mario's tennis, the first tennis game featuring Mario, Nintendo gave licensing rights to Camelot software planning to develop a second Mario-themed tennis game for the Nintendo 64.
Starting point is 00:40:29 Each character had a unique ability, with Mario having an all-around average set of skills to pair with his type of character. This ideology was later continued in Mario Power Tennis. The Mario Card franchise began, began with Super Mario Card for the Super Nintendo Entertainment System in 1992. Early in development, the game did not have any Mario-themed elements. A few months into the process, the designers were testing how one character would look at another they had just passed.
Starting point is 00:41:01 They implemented Mario, simply to see how he would look inside a card, and the original concept was scrapped entirely after they had decided he looked better than the previous non-defined characters. Similar to the Mario and the Ouija series, he appears as a sprite that turns in 16 different angles. Mario and Sonic at the Olympic Games is a crossover series of party and sports games, featuring characters from the Mario franchise and the Sonic the Hedgehog series. It includes different varieties of sports, such as skateboarding, fencing, volleyball, gymnastics, and many others. Mario Party is a party video game series in which up to four players compete in board games was a collection of multiple mini-games.
Starting point is 00:41:51 The main purpose of the game series is to collect coins and stars. The player with the most points wins the game. Players can also receive bonus points according to how well they perform. There are several other properties in the series that are advantageous and disadvantageous to players, such as mushroom fields which could make players gain or lose a turn, blue and red fields in which players gain coins or loose coins respectively, and Bowser fields, which cause terrible things to happen in the game. Mario is also starred in a variety of multiple puzzle games,
Starting point is 00:42:28 but sometimes only makes an appearance and is not playable. The first of which to release was wrecking crew designed by Yoshio Sakamoto. Surprisingly in this game, Mario can't jump because of Hammer's Weight, after which three main series and a variety of spin-offs were released during him, including Dr. Mario, Mario versus Donkey Kong, and Mario Picross, the latter of which was inactive. The original game in the Dr. Mario series also titled Dr. Mario was designed by Takahiro Harada and had Mario assume the role of a doctor instead of a plumber. His appearance and role have generally remained the same. To celebrate his 30th anniversary in the series, an 8-bit rendering of his original appearance was made unlockable in the most recent game, Dr. Mario World.
Starting point is 00:43:23 Mario versus Donkey Kong is centered around mini-marios, wind-up toys that resemble Mario. The Mario's Pick-Ross series was an attempt by Nintendo to capitalize on the popularity of Mario and the success of puzzle games in Japan at the time. Released in 1995, the game was popular and was followed by two sequels, Super Mario Picross and Picross 2. The first game was only made available to American audiences in 2020. Due to the abandonment of the SNES CD hardware in the 1990s,
Starting point is 00:44:00 a project developed by Nintendo and Phillips as part of Nintendo's dissolving agreement with Phillips, They gave the licensing rights to Mario and the Legend of Zelda property to release games on the CDI. Multiple games were developed by the inexperienced fantasy factory, which included the puzzle game Hotel Mario in 1994. Via animation magic, Hotel Mario had various cutscenes of Mario and Luigi, which borrowed animation elements from Disney and J.R.R. Tolkien. Mario was voiced by Mark Grawa as the game was released prior to Charles Martin at receiving the role of voicing the character. Due to the popularity of the Super Mario series, various educational games starring the character were released and appealed to younger audiences. These games had little involvement from Nintendo. Was the game releasing for the NES, Super Nintendo Entertainment System, SNES, and personal computer?
Starting point is 00:45:03 The last of the genre to release was Mario Teaches Typing 2 in 1997, before the production of such games was discontinued. Mario is missing is one of the only occasions where Mario himself was kidnapped and rescued by another character. In the game, Mario and Luigi approached Bowser to stop his plans, but Mario is then captured. Luigi traverses real-world locations to follow after him, solving trivia, along the way. A similar game was released
Starting point is 00:45:37 without the help of Miyamoto, Mario's Time Machine, which starred Mario against Bowser instead. Mario's game gallery has the player competing in various card and board games against Mario. The game was Charles Martinet's first official voice acting role for Mario
Starting point is 00:45:56 one year prior to Super Mario 64. For Mario teaches typing, the head of interplay productions, Brian Fargo, saw the success of the typing game Mavis Beacon Teaches Typing, and knew a character like Mario as the teacher would be appealing. Pre-dating Mario's game gallery, Martinette did not voice Mario. After release, the concept was so successful, it began a negative relationship between Margolis Crane, the creator of Mavis Beacon teaches typing. Mario Teaches Typing, too, was released in 1987, which Martinette voiced Mario for. When they were approved of creating Mario's game gallery,
Starting point is 00:46:39 another Mario-themed education game was also released that was of poor quality, so Miyamoto met with Fargo and halted production of any further education games using the character. Apart from his platformer and spinoff game appearances, Mario has made guest appearances in non-Mario games, such as Mike Tyson's Punchout and Tennis, 1984, where Mario is an empire, and Pac-Man versus, he is the in-game announcer. Mario appears as a playable character in NBA Street V3, SSX on tour, and pinball, 1984.
Starting point is 00:47:19 He also appears as a playable character in the Super Smash Bros. series. He makes countless cameo appearances in many forms and many games, such as portraits and statues in the Legend of Zelda, a link to the past, The Legend of Zelda, Majora's Mask, the Legend of Zelda Ocarina of Time, Metal Gear Solid, the Twin Snakes, Pilot Wing 64, and Stunt Race FX.
Starting point is 00:47:47 He can be seen in crowds along with Luigi and Kirby Superstar. On an ending screen that appears in the NES version of the video game Tetris, Mario appears with Luigi dancing to the music, which is a version from Prelude to the opera, Carmen. On that screen also appear Peach, Bowser, and other Nintendo characters such as Link, Samus, Donkey Kong, and Pitt. Mario also appeared in Minecraft as a skin.
Starting point is 00:48:16 In February 2024, Lisa Simpson portrayed Mario in The Simpsons Season 35 episode, Let's Get an F1. Monster Hunter 4 included Mario as one of the free DLC outfits alongside Luigi and Sega's Sonic the Hedgehog. Scribble Knots and Limited features Mario along with other Super Mario and the legend of Zelda characters. In December 2011, Ubisoft's Just Dance 3 included Mario as a downloadable dance track, with Mario appearing to dance on screen.

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