I Can’t Sleep - Uno Skip-Bo and Last Card | Gentle Reading for Sleep
Episode Date: January 28, 2025Relax with this calm bedtime reading about Uno, Skip-Bo, and Last Card, created to ease insomnia and bring gentle rest. In this soothing episode, Benjamin explores the origins, rules, and popularity o...f these classic card games, each with its own way of bringing people together. His steady, reassuring narration transforms fun and competitive details into peaceful storytelling, helping you release stress and quiet a restless mind. There is no whispering or hypnosis, only calm, fact-filled narration designed to support relaxation. Press play, settle in, and let these timeless card games carry you into sleep. Want More? Request a Topic: https://www.icantsleeppodcast.com/request-a-topic Ad-Free Episodes: https://icantsleep.supportingcast.fm/ Shop Sleep-Friendly Products: https://www.icantsleeppodcast.com/sponsors Join the Discussion on Discord: https://discord.gg/myhGhVUhn7 This content is derived from the Wikipedia articles on Uno, Skip-Bo, and Last Card, available under the Creative Commons Attribution-ShareAlike (CC BY-SA) license. Read the full articles: Wikipedia – Uno, Wikipedia – Skip-Bo, Wikipedia – Last Card. Happy sleeping! Learn more about your ad choices. Visit megaphone.fm/adchoices
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Welcome to the I Can't Sleep Podcast, where I read random articles from across the web to
bore you to sleep with my soothing voice. I'm your host, Benjamin Boster, and today's episode is
a collection of Wikipedia articles about card games. The first is Uno. The second is Skip Bow.
and the third is last card.
Uno, from Spanish and Italian for one,
stylized as capital UNO,
is a proprietary American shedding-type card game
originally developed in 1971 by Merle Robbins in Reading, Ohio,
a suburb of Cincinnati that housed International Games Inc,
a gaming company acquired by Mattel
on January 23, 1992.
played with a specially printed deck, the game is derived from the Crazy AIDS family of card games,
which in turn is based on the traditional German game of Mao Mao.
The game was originally developed in 1971 by Merle Robbins in Reading, Ohio, a suburb of Cincinnati.
When his family and friends began to play more and more,
he and his family mortgaged their home to raise $8,000, to have 5,000 copies of
the game made. He sold it from his barbershop at first, and local businesses began to sell it as well.
Robbins later sold the rights to Uno to a group of friends headed by Robert Tezac, a funeral parlor
owner in Joliet, Illinois, for $50,000 plus royalties of 10 cents per game.
Tezac formed International Games Inc. to market Uno, with offices behind his funeral parlor.
The games were produced by Lewis Saltzman of Saltzman printers in Maywood, Illinois.
In 1992, international games became part of the Mattel family of companies.
The aim of the game is to be the first player to score 500 points,
achieved, usually over several rounds of play,
by being the first to play all of one's own cards
and scoring points for the card still held by the other players.
Uno includes 108 cards, 25 in each of four color suits, red, yellow, green, blue,
each suit consisting of 1-0, 2 of each 1 through 9, and 2 of each of the action cards, skip, draw 2, and reverse.
The deck also contains 4 wild cards and 4 Wild Draw 4.
sets manufactured since 2018 include 112 cards, adding one wild shuffle hands, and three customizable wild cards.
For each hand, a dealer is determined by having each player randomly draw one card from the deck.
The player with the highest number card deals, and all cards are reshuffled into the deck to begin the dealing.
To start a hand, seven cards are dealt to each player, and the top card of the remaining deck is flipped over and set aside to begin the discard pile.
The player to the dealer's left plays first unless the first card on the discard pile is an action or wild card.
On a player's turn, they must do one of the following.
Play one card matching the discard in color, number, or symbol, play a wild card,
or a wild draw four card if allowed,
draw the top card from the deck,
and optionally play it if possible.
Cards are played laying them face up on top of the discard pile.
Play initially proceeds clockwise around the table.
Action or wild cards have the following effects.
Card. Skip.
Effect when played from hand.
Next player in sequence misses a turn.
effect as first discard.
Player to dealer's left misses a turn.
Card.
Reverse.
Effect when played from hand.
Order of play switches directions clockwise to counterclockwise or vice versa.
Effect as first discard.
Dealer plays first.
Play proceeds counterclockwise.
Card.
Draw two.
Effect when played.
from hand. Next player in sequence draws two cards and misses a turn. Effect as first discard.
Player to Dealer's left draws two cards and misses a turn. Card. Wild. Player declares the next
color to be matched may be used on any turn even if the player has any card of matching color.
Effect as first discard. Player to dealers left declares the first color to be matched. The player to dealer's left
declares the first color to be matched and takes the first turn.
Card.
Wild draw four.
Effect when played from hand.
Player declares the next color to be matched.
Next player in sequence draws four cards and misses a turn.
May be legally played if the player has no cards of the current color.
Effect as first discard.
Carter's return to the deck, then a new card is.
laid down into the discard pile.
Deck may be reshuffled first if needed.
A player who draws a card from the deck
must choose whether to play that card immediately or keep it.
No cards already in their hand may be played on that turn.
A wild card may be played on any turn,
even if the player holding it has cards that will match the current color,
number, and or symbol.
A wild draw four card may only be played if the player
holding it has no cards matching the current color. The player may have cards of a different
color matching the current number or symbol or a wild card and still play the wild draw four card. A player who
plays a wild draw four may be challenged by the next player in sequence to prove that their
hand meets this condition. An illegally played wild draw four card incurs no penalty for its user
unless challenged.
A player using a wild or draw four card must declare the new matching color before ending their turn
and may declare the current color if desired.
If the draw deck runs out during play, the top disc card is set aside and the rest of the pile
is shuffled to create a new deck.
Play then proceeds normally.
It is illegal to trade cards of any sort with any other player at any time.
time. A player who plays their penultimate card must call Uno as a warning to the other players.
The first player to get rid of their last card, going out, wins the hand and scores points for
the cards held by each other player. Number cards count their face value, all action cards
count 20, and wild and wild draw four cards count 50. If a draw 2 or wild draw 4 card is played,
to go out. The next player in the sequence must draw the appropriate number of cards before the
score is tallied. The first player to score 500 points wins the game. Penalties. If a player does not
call Uno while laying down their penultimate card and is caught before the next player in sequence
takes their turn, i.e. plays a card from their hand, draws from the deck, or touches the discard pile,
they must draw two cards as a penalty.
If the player is not caught in time or remembers to call Uno before being caught,
no penalty applies to that player.
If a player plays a wild draw-for card,
the next player in turn order may choose to challenge its use.
The player who used the wild draw-for must privately show their hand to the challenging player
in order to demonstrate that they had no cards of prior matching color.
If the challenge is successful, the challenged player must draw four cards instead, and play continues with the challenger.
Otherwise, the challenger must draw six cards, the four cards that were already required to draw, plus two more cards, and miss their turn.
In either case, the wild draw four stays with its chosen color.
Two-player game
In a two-player game, the reverse card acts like a,
skip card. When played, the other player misses a turn. Oddly, this rule is not mentioned in the
instruction sheets of modern copies of the game. House Rules. The following house rules are
suggested in the Uno instructions to alter the game. Progressive or stacking Uno.
If a draw card is played and the next player in turn order has a card with the same symbol,
that player can play that card and stack the penalty,
which adds to the current penalty and passes it to the next player,
although a plus four cannot be stacked on a plus two or vice versa.
This house rule is so commonly used that there was widespread Twitter surprise in 2019
when Mattel stated that stacking was not part of the standard rules of Uno.
7-0.
Every time a 7 is played,
Whoever played it must swap hands with another player of their choice before ending their turn.
Every time a zero is played, all players pass their hands to the next player in the current direction of play,
after which play continues normally.
Jump in.
If a player has exactly the same card, both number and color, as the top card on the discard pile,
they may play it immediately, even if it is not their turn.
Play then continues as if that player had just taken.
their turn.
2018 rule changes.
The two new types of wild cards
have the following functions.
Wild shuffle hands.
The player using this card
collects all cards held by all players,
then shuffles and re-deals them,
starting from the player to their left.
Wild customizable.
There are three copies of this.
These cards are blank and can have a house rule
assigned to them.
Each of these cards can be played on any turn and is worth 40 points when a player goes out.
20-22 rule changes.
The goal to reach a certain number of points has been demoted and replaced with the one commonly used by most players, which is to be the first player to go out.
If played for points, each wild card is worth 50 points regardless of type.
There is no longer an official method to determine the dealer.
In addition, if the first card flipped at the start of a game as an action or wild card,
it is ignored and another card is flipped until a number of card comes up.
Card and deck styles
Modern Uno action cards bear symbols which denote their action,
except for the wild cards which still bear the word wild.
Before the design change, such cards in English versions of the game had letters only.
Earlier English versions can be recognized by the absence of the white rim that surrounds the edge of most Uno cards.
Other versions of the game use symbols and images in both old and new designs,
especially ones with wild cards that do not bear the word wild.
There are also language-free versions of the newer styles that do not bear the word wild,
but have the same styling.
The 2010 Uno Mod edition uses symbols instead of letters or numbers.
On September 16, 2017, Mattel released Uno Color Ad, which was designed specifically for those suffering from color blindness.
On October 1, 2019, Mattel released a Braille version of their game with Mark Rico Bono, president of the National Federation of the Blind.
Rico Bono said in a press release,
The fact that a blind person is now able to play a classic game of Uno
straight out of the box with both blind and sighted friends or family members
is a truly meaningful moment for our community.
Special Uno Games
Uno Elite, 2024,
Uno Teams, 2024.
Uno Flip Attack, 2024.
Uno, show them no mercy, 2023.
Uno Flex, 2023.
1-Go-2020-22
1-4
20-23
Uno Wild Twifts
22
Uno All-Wild
2022
Uno Deluxe
Dlex
2022
Un-Rimix
2022
20-2
Uno Party
2022
Uno Ultimate Marvel
2022
Uno Play
with Pride
2021
2021. Uno Lightyear, 2021.
Uno Triple Play, 2021.
Uno Showdown Supercharged, 2020.
Giant BTS Uno, 2020.
Electronic Uno, 2020.
Uno Flip, 2019.
Uno Harry Potter, 2019.
Uno Attack Jurassic World, 2018.
Uno Minecraft, 2018.
Get Wild for Uno.
2016. Giant Uno, 2016.
Uno Wild Jackpot, 2016.
Uno Emoji, 2016.
Uno Tiki Twist, 2014.
Uno Dere, 2014.
Uno Royal Revenge, 2014.
Uno Mu, Moo, 2008, 2014.
Uno Power Grab, 2012.
Uno Blast, 2012.
Uno Choo-Coo-Too-Too.
2011. Uno Horses, 2011.
Uno Dice, 1987, 1996,
2011. Uno Reflex, 2010.
Uno Roboto, 2010.
Uno Spin de Go, 2010.
Uno Tipo, 2009.
Uno Flip, 2009. Target store exclusive.
Uno Flash, 2007.
Uno Attack Refill Deck, 2005, Uno Spin, 2005, Uno Spin, Havana, 2005,
Uno H20, 2004, Uno Blitzzo, 2000,
Uno Attack, Uno Extreme in the UK and Canada, 1999, Uno Bingo, 1997, Uno Bingo, 1997,
Uno Madness, 1995, Uno, 195, Uno, Uno,
hearts, 1994. King size Uno,
1994. Uno Stacco, 1994.
Uno Rummy Up, 1993.
Uno Jr., 1992.
Uno Wild Tiles, 1982.
Uno Dominoes, 1986.
Uno color screen.
Uno H2O. To go.
Uno Spin One Piece, Japan.
Travel Uno Stacco.
Uno H20 differs from the standard game in that the cards are transparent and waterproof.
Play is identical to the standard pre-2018 Uno game
with the addition of two types of wild downpour cards.
When one of these is played, all other players must draw either one or two cards as indicated on the card.
The player using it may then declare the next color to be matched.
Several of the other sets have been released in this format.
In 2023, Mattel's imprint Mattel creations released a special collector's series of Uno games
based on fandom of fictional properties and sports teams.
The initial group of sets in this series included those based on all 32 NFL teams and several fictional
properties, including Star Trek, Harry Potter, Masters of the Universe, Avatar the Last Airbender,
and Monster High.
Most are exclusive to the Mattel online store and can only be purchased directly from the store.
Video games
Uno DX Sega Saturn and Uno PlayStation 1998
Uno handheld video game 2000
Uno handheld video game for the Game Boy Color of the classic Uno board game.
Uno DX
Japanese exclusive Sega Saturn game by Mitsuo.
and Company, 1998.
Uno PlayStation Network.
Uno, Xbox Live Arcade.
Uno Rush, Xbox Live Arcade.
Uno Challenge. Mobile version of the classic Uno board game.
Uno Valhalla.
Nintendo Switch, PlayStation 4, Xbox 1, Microsoft Windows, 2022.
Uno Free Fall, puzzle game for mobile phones.
Uno 52, Game Boy Advance and Nintendo DS
Super Uno, Super Famicom
Uno, Facebook, Adobe Flash-based version of the classic
Uno card game produced by Gamehouse
Uno iPhone features online and local play
produced by GameLoft.
Uno iPad, the same as on the iPhone, but with enhanced graphics,
produced by GameLoft.
Uno Android, released as three versions, SD, HD, and Free with Adverts, produced by GameLoft.
Uno DSI.
Uno Wiiware, produced by GameLoft.
Uno and Friends, various platforms.
Pocket Uno.
Uno and Uno and Friends for Windows phone.
Uno undercover, Windows.
Uno 2016 Video Game for PC.
PlayStation 4, and Xbox 1 by Ubisoft.
Uno 2017, the 2016 game release on the Nintendo Switch, produced by Ubisoft.
Variations
Many variations from standard gameplay exist, such as Elimination Uno, Speed Uno, and Pirate Uno.
On February 13, 2018, Mattel released a spin-off of Uno entitled Dose.
The game is differentiated primarily having a center row of discard piles,
where pairs of cards that add up to the sum of a card on the top of one of the piles may be discarded.
The game can be played with two decks of standard playing cards,
if the jokers are marked up as the zeros of the four suits,
and the royalty treated as the special cards.
Uno is a game show.
In March 2013, it was announced that Mattel and the Gura Company,
were teaming up to create a game show based on the card game.
Produced as a half-hour daily strip with a $100,000 cash jackpot,
along with a primetime version in which contestants competed for $1 million.
However, the idea was scrapped later on.
Film Adaptation
On February 4, 2021, an action-heist comedy film based on the game
was announced to be in development for Mattel Films, with Lil Yadi of record label Quality
Control Music, developing and being eyed for the lead role alongside the labels' managers
Kevin Coach K. Lee and Pierre P. Thomas, and Brian Scher for Quality Films producing, Marcy
Kelly Riding, and Robbie Brenner and Kevin McKin, leading the project as executive producer
and supervising producer respectively.
Similar games.
Uno is a member of the Shedding Family of Card Games.
The Shetting Family of Card Games consists of games
where the objective is to get rid of all your cards
while preventing the other players from getting rid of their cards.
Games include Crazy Aids, Blackjack, Switch, Switch, Switch,
Card Game, Elusus, Last Card, Macau,
Mao, Mau, Mau,
game. Oh no, 99. One card. Game. Phase 10. Skipbo. Taki. Taki. Watt. The games magazine included Uno in their top 100 games of 1980,
noting that the game borrows so much from the familiar card game of Crazy AIDS, but that it's a much
better game and just as simple to learn. They would later include the game in their top 100 games of 1982.
noting that its popularity is based on its simplicity, not on its strategic aspects,
and that the game has a rummy-like scoring system.
Skip Bow is a commercial version of the card game Spite and Malice,
a derivative of Russian Bank, which in turn originates from Double Klondike,
also called Double Solitaire.
In 1967, many Hazel Skip Bowman, 1915 to 2001, of Brownfield, Texas, began producing a boxed edition of the game under the name Skip Bow.
In 1980, the game was purchased by international games, which was subsequently bought by Mattel in 1992.
A mobile version of the game for iOS was released by Magmik in September 2013.
There's a new version called Skipbo Mod that comes in a white and blue case.
The deck consists of 162 cards, 12 each of the numbers 1 through 12,
and 18 Skipbo wild cards, which may be played as any number.
Alternatively, the 162 cards could be three regular decks of playing cards, including the
Jokers, with ace to queen corresponding to 1 to 12, and the Kings and Jokers corresponding to the
Skipbo cards.
Before 1980, the commercial game consisted of four decks of regular playing cards, with eight
skipbo cards replacing the standard two Jokers in each deck.
In addition, the aces, twos, and threes in the fourth deck were marked Skipbo.
The remainder of the fourth deck was discarded.
The cards come in blue, green, and red.
Two to four people can play at a time as individuals, or six or more players and teams,
no more than three partnerships.
The object of the game is to be the first player or team to empty their entire stockpiles.
The player with the middle age goes first.
Each player is dealt 30 cards with a recommended 10 to 15 for faster play for their pile,
with only the top card visible,
and a hand of five cards,
and the remaining cards are placed face down to create a common draw pile.
The shared play area allows up to four build piles,
which must be started using either a one card,
or a skipbow, and each player also has up to four personal discard piles.
Each turn, the active player draws until they have five cards in hand,
though there are cases of not drawing more cards to equal five cards,
instead doing a draw of a certain number of cards.
They must play either the next card in sequential order
or a wild skipbo card using either cards in hand, the top card of their stock, or the top card of any of their four discard piles.
If the player can play all five cards from their hand, they draw five more and continue playing.
When no more plays are available, the player discards one card to either an empty discard pile or on top of an existing one,
and play passes to the next player.
When a build pile reaches 12,
it is removed from the board,
and that space becomes empty for another pile to be started.
Play continues until one player has played their final start card.
For single rounds, whoever goes out first is the winner.
If multiple games are going to be played,
either track the number of wins for each player
or a point system may be used.
For the points scoring, the winning player receives 25 points for winning,
plus five points for each card in his or her opponent's stockpiles.
The first player to reach 500 points wins.
Another option for game play is to pair up players as partners.
Play is the same except each partnership has two stockpiles and two sets of four discard piles,
eight discard piles total, regardless of the number of individuals per partnership.
The active player can use their partner's stock and discard piles in addition to their own stock and discard piles.
The active player's partners must remain silent.
Various electronic handheld versions of Skipbo have been released over the years.
A licensed app exists on the Apple App Store and the Google Play Store,
published by Mattel 163.
Last card is a shedding-type card game popular New Zealand in Australia.
It is similar in most aspects to Uno, Mau Mau, or Crazy AIDS,
but several rules differentiated, for instance the function of a particular card.
Rules
Deal seven cards to each player.
When the cards have been dealt to each player,
the top card in the deck has flipped over to commence play.
This card only dictates the starting suit and nothing else.
Various pick-up rules apply throughout the game.
The first player to empty their hand is the winner.
Pick-up rules.
When a five has been played, the following player must draw five cards or play another five,
stacking, forcing the next player to do the same or be forced to pick up ten,
the original five plus the following five cards.
Was there only being four or five cards in a standard deck?
The maximum draw is 30 cards, 5-5-5-5-5, Joker, and also another Joker.
This rule is still present if a player has used their last card but still needs to pick up.
Making someone pick up does not skip their turn.
When a two has been played, the following player must draw two cards or play another two, stacking.
stacking. The subsequent player is then required to play another two card or draw four,
the original two plus the following two from the deck. With there being four two cards in a
standard pack, the maximum draw required is 12 cards. This rule is still present if a player
has used their last card but still needs to pick up. If you wish to play more than one, two,
or five, or a combination of both, you must put the first.
the cards down together in one turn, e.g. you want to play three-toos for the next player to pick up
six, you place all cards down together. When a 10 card has been played, the following player
misses a turn. An ace can be played regardless of the suit or value of the topmost card on the
playing deck. That is, the ace may be played at any time in the game. When playing an ace,
the player can decide freely the suit that has to be played next.
From then on, play continues as normal, but on the suit selected by the player of the ace.
When a player has only one card remaining in their hand, they must say, last card.
Failure to do so before playing requires them to draw two cards from the deck and continue playing.
Variations
There are a number of common variations of the game played in New Zealand.
blocking a 5, 2, or 10
If a player has been made to pick up by a 2 or 5 card being played or a stack of these,
then they may avoid having to pick up any cards by any joker of the pile
whether a joker is a card to play should be decided before the game starts.
Play resumes at the person following the person who put down the first 2 or 5 card
as per normal round.
nomination
When a two or a five card is played
the player may choose who has to pick up the cards
that player may in turn put down a two or a five
and then choose another person to pick up instead
stacking applies
if they do stack then they can choose the person
who put down the original two or five
they may also block the pickup with a joker
when a 10 card is played the player may choose who will
miss a turn. The 10 card does not stack. The player nominated to miss a turn cannot play a 10
card and redirect the turn miss. However, they may play a joker to block the miss turn. Play resumes
after the person who played the 10. Matching face values. A player may play a card of the same face
value as the one on top of the playing deck to change the current suit. For example, the queen of
clubs may be played on the Queen of Diamonds, and the suit will change to clubs.
Multiple cards of the same face value may be played at once as a stack, and the top-played
suit becomes the current suit. This also means that multiple pickup cards, two or five of the
same value, can be played, and the player who has to pick up will have to pick up the sum
of the stack. For example, playing three-toes means the person picking up has to pick up
six cards. That player may immediately play a card of the same value, stacking, and the stacked
pickup is passed to either the following player or any other nominated player, if nomination
rules are in force. The person who needs to pick up can block as above if that rules in play.
Multiple ten cards can be played at once by the same player, and a single person chosen to miss as many
turns as there are cards in the stack. As above, the person who will miss the turn cannot play a 10
in response. However, they may play us three of the topmost suit to block the turn misses. That concludes
this episode of various card games of the I Can't Sleep podcast. If you find this podcast helpful
for falling asleep, please share and follow the show. And thanks for listening.
