Imaginary Worlds - You Are Lone Wolf: A Father/Son Quest
Episode Date: April 24, 2024When Joe Dever died in 2016, he hadn’t written the last several books in his Lone Wolf series. The Lone Wolf books take place in a deeply rich fantasy universe, and they’re written as a combinatio...n of choose-your-own-adventure stories and role playing games like D&D. Joe’s final wish was that his son Ben would finish the series for him. However, Ben was unfamiliar with his father’s books, and the legions of Lone Wolf fans he would have to please. I talked with Ben Devere (who spells his last name differently) about the creative, practical, and personal struggles he went through as a writer, and how he was able to get to know his late father by immersing himself in his father’s fantasy world. Jonathan Stark, co-host of the official Lone Wolf podcast Journeys Through Magnamund, explains why Lone Wolf means so much to fans like him, and how he ended up fulfilling his own dreams of writing a Lone Wolf book. Today's episode is sponsored by Henson Shaving, Magic Spoon and Miracle Made. Visit www.hensonshaving.com/imaginary and use the code IMAGINARY to get two years' worth of blades free with your razor – just make sure to add them to your cart. Get your next delicious bowl of high-protein cereal at www.magicspoon.com/imaginary and use the code IMAGINARY to save five dollars off. Go to www.trymiracle.com/imaginary and use the code IMAGINARY to claim your free 3 piece towel set and save over 40% off. Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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You're listening to Imaginary Worlds, a show about how we create them and why we suspend
our disbelief.
I'm Eric Malinsky.
In 2016, Ben Deaver was working as a music festival organizer in the UK.
Did that for about 15 years and kind of started becoming a bit groundhog day and I was looking
for something else to do.
Around that time, his father, Joe Deaver, was struggling with medical issues.
They thought his condition was manageable.
But then, all of a sudden...
This is going to sound like total nonsense, but I had a feeling something was wrong.
And I called his half-sister and asked her to go check on him, which I've never done.
Never had a feeling like that.
And she kind of saw this shape through the frosted glass and called an ambulance.
And they said that
he would have died within a few minutes if they hadn't got there. And without that, I wouldn't
have had, we wouldn't have had that month in the hospital. And it was during that month,
his father made a request, which seemed to come out of nowhere.
So it was a death, actual death bed request, which is pretty nuts.
I think the exact words were,
take the gold, fly to Poitiers, find Vincent, and finish the saga,
which I thought was the most Indiana Jones thing he'd ever said.
And how can you turn that down?
As cryptic as that sounded, Ben knew what his father meant.
Take the gold was not a metaphor.
His father actually had gold in a safe for currency. Fly to Poitiers, find Vincent meant get in touch with
Vincent Lazari, a French paleontologist who was a huge fan of his father's work. Joe Deaver was a
writer. He wrote a series of fantasy books called Lone Wolf. Vincent Lazari had an encyclopedic
knowledge of the Lone Wolf universe
and all the lore. Finish the saga meant that Joe wanted his son to collaborate with Vincent
to write the last three books in the series, which Joe realized at that moment he would not
be able to finish. We spent the last few days of his life taking notes, taking dictation from him to get the finish of the story
out with Vincent on one end of Skype, me at his bedside, taking probably 20 hours of dictation,
how he wanted the story to end, the final three books, so that me and Vincent could do it.
So the content of the message made sense. But Ben didn't understand why his father asked him to do this. They did not have
a close relationship. And Ben was not familiar with his father's books. I never really read them.
He never pushed it on me. He never gave me any of his books to read. And I just never really found
them as a kid. I mean, did you have any thoughts about them? Yeah, I think there's a kind of,
as a kid.
I mean, did you have any thoughts about them?
Yeah,
I think there's a kind of,
there's a magnetic repulsion sometimes with your parents business,
like their private business,
which is,
I guess how he presented it because he would disappear into his room for
weeks.
And then he was in there writing books,
obviously.
And when he came out,
I,
we just wanted to spend time with him
and not talk about work.
And I guess he didn't want to talk about work either,
so he just never did.
Ben had dabbled in screenwriting before,
but he had never written a book.
Now he had to write three books,
set in a richly imagined fantasy universe
that he knew very little about.
His father had legions of fans around the world
who had been waiting decades to read the final books in the series. Could he wing it? Would the
fans accept what he wrote? And why had Joe asked him to do this? Ben is still trying to figure out
some of those questions, but he found answers. Answers which surprised him.
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I listened to several interviews with Joe Deaver. My favorite one was his appearance on the Fantasy
podcast hosted by Oliver McNeil. Joe went on the show a year before he died. In that interview,
Joe said the inspiration for the Lone Wolf books began in 1977. Back then, he was into tabletop
battle games. They were a big influence on Dungeons and
Dragons. But D&D had not taken off in the UK yet. Joe was working in California, and he came across
a very early version of D&D. And I still remember vividly that Eureka moment when I flicked through
it and suddenly it dawned on me what I had in my hands here, how absolutely amazing this thing was.
Joe became such an avid D&D player.
In 1982, he won the Advanced D&D Championship of America,
even though he was British.
And he did it by killing all the other players,
although that was not his plan from the start.
He picked the character at random before it started.
And I chose a 13th level mercenary thief.
So it was pretty clear to me from a nanosecond after I'd read the brief what I had to do.
And that was to look out for number one and try and get out of there alive and with all
the loot.
And the situation was that I managed to do the dirty on the other players.
It was like Indiana Jones.
I grabbed the loot, got out of the tomb, and set off all traps behind me.
It was quite a fait accompli, really.
Who else could they award it to?
I was the only survivor, and I played my part perfectly.
That perfectly sums up the way that Joe was a game master at heart.
He could adjust on the fly and set up things which would pay off way down the road.
He wanted to develop his own role-playing game, but he had serious competition.
A lot of people were trying to create the next D&D.
So I thought, I don't really want to get lost in the mix.
And then I had another wonderful eureka moment when I realized that there are an awful lot more book shops in the world than there are game shops. And then I decided, yeah, what I need to do is a solo
role-playing campaign in book form. And my unique selling point, as the jargon goes these days,
is the fact that nobody had done it before. What he meant was that he took the format of
a choose-your-own-adventure book and he added game mechanics to it.
Jonathan Stark is the co-host of the official Lone Wolf podcast, which is called Journeys Through Magnamund. And Jonathan says, before you even start reading the first Lone Wolf book,
you actually pick numbers to set up your strength and your endurance, your health.
set up your strength and your endurance, your health. You pick abilities that are going to help you through the book. Some are combative abilities. Some are more neutral, like sixth
sense, which actually gives you hints throughout the book of danger or paths you might want to take.
For instance, in the first book, the narrator says,
you turn away from the ruins and carefully
descend the steep track. At the foot of the hill, the path splits into two directions, both leading
into a large wood. If you wish to use your kind discipline of six cents, turn to 141. If you wish
to take the right path into the wood, turn to 85. If you wish to follow the left track, turn to 275. In a traditional
choose-your-own-adventure book, if you went to pages 85, 141, or 275, the book has already decided
what's going to happen to you. But in the Lone Wolf series, you're more than a passive reader.
You're a player with statistics. You've got a fighting chance.
You have combat, so you're going to fight monsters and other creatures as you go along, face dangers, and you can die.
You can actually die before you make it to the end.
And then you have to start over and try new paths, try new character abilities, see if you can make it this time.
It was really innovative. Reading the books was like
playing a D&D campaign by yourself. And Joe wanted to build out the lore of this world. He didn't
want to write a D&D knockoff or run-of-the-mill fantasy adventure. Although the land of Magnamund,
where Lone Wolf takes place, originally started as a world that Joe created to build his own D&D campaigns.
So there are similarities. But he threw in other influences like King Arthur,
Norse mythology, and Lord of the Rings. Other people have compared it to Star Wars.
The main character is called Lone Wolf. He's part of a sect of magical warrior monks called Kyloids.
The Kyloids are these like almost, you know, fantasy Jedi.
They have all these powers.
They protect the land.
And here you are, you're 14 years old,
and the book begins with you being sent into the woods
to chop firewood because you weren't paying attention in class.
You couldn't sit still in class.
And as it turns out, because you're sent off into the
woods, you're the only Kai Lord not present when the Dark Lords descend and murder all of the Kai.
You're the sole survivor. But he doesn't become a hero right away. The next thing that happens
is you spend a lot of time running from trauma. And the arc that you experience is over the course of 20 books,
the first 20 in the series,
you're playing this same character and growing this character,
both mechanically, like literally you're getting new skills every book,
but also you start switching from fleeing from trauma
to facing trauma and facing your fears.
Jonathan discovered the books when he was a kid.
At that age, he was struggling in school.
He felt like an outcast.
And the way the character Lone Wolf would methodically work through his trauma
and level up felt very empowering to Jonathan.
In life, while we do, you know do change and hopefully improve and gain experience,
we rarely get to look back at a roadmap of our life and say, oh, this is the tangible change,
or it's very hard to do that, at least. And so this simplifies that process. And I think,
especially for a child, that was exceptionally comforting.
There's another element which helped him identify with the main character.
The story is told in the second person.
You are Lone Wolf.
This was like virtual reality before we had that.
So these books, these weren't just books we read.
These were stories we lived.
And the choices we made mattered.
So there are stories.
My story might be a little different from somebody else's, but we both know the bones of the story.
So we get to come together, and it's not just a, oh, I read this book, but I lived this.
It's like we all went on this road trip together.
And he thinks that's why the fan base grew so quickly.
The first few books were released in 1984.
And those sold in their first week, each book sold over 100,000 copies. Joe was quickly
signed for more books. And initially he had a plan for 12 books, but eventually this grew into
the plan to do 32. Joe had a good run for about 10 years.
The books were translated in over a dozen languages.
But in the mid-1990s,
the market for game books hit a rough patch.
It was a time where game books were being seen
as these niche things that were no longer
going to be profitable.
The publishers that had them
actually kind of started degrading them.
They would sell them for cheaper and cheaper. They were making cuts. For instance, in the U.S.,
we got books 13 through 20 of the Lone Wolf series abridged, and they didn't even do a good
job of abridging them. There's sections that go to nowhere because they forgot to fix the pathings when they made these cuts.
The Lone Wolf series was canceled by its publisher in 1998.
At that point, Joe had reached book 28 out of a planned 32-book series.
Honestly, Lone Wolf probably would have disappeared then.
But always the game master, Joe figured out another solve. He gave permission
to put the Lone Wolf books online for free with hyperlinks so you can jump to whatever section
you need. And the Lone Wolf fan forum became a gathering place for people around the world.
And because of that, Joe was able to go to other publishers and say, there's still a Lone Wolf
market. Maybe we could
do something with this. But publishing continued to be a challenge. He went through several
different publishers to get the series reprinted with new editions. And he finally got Book 29
published in 2015, 17 years after the original series had been canceled. He was also able to
expand Lone Wolf to other markets.
He licensed the books to be adapted into video games
and tabletop role-playing games.
Joe was never someone who was going to give up.
If there was a win condition,
he was going to do everything in his power
to make that win condition come true for him.
And then Joe Deaver died at the age of 60.
The fans were mourning the loss of their favorite author
and probably the end of the Lone Wolf series.
Joe had made it to book 29 with three left to go.
And then the fans learned that Joe had figured out another way to keep it going.
And that's where his son Ben comes in.
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save $5 off. It's interesting to hear Jonathan Stark talk about Joe Deaver. He never met him, but he was a fan. And Joe gave a lot of love back to his fan base.
Ben has a different perspective on his father. Their relationship was cordial, but strained.
So yeah, it was fine. I'll go so far as fine.
He says the Lone Wolf books were part of the reason
why he felt a distance from his father.
They were more than just a passion project.
Yeah, beyond a passion project.
It was a world that he wanted to be in, I think,
more than he wanted to be in the real world,
is the impression we got.
He was quite a, he's a very private insular person
even with his family i think it's a generational difference as well especially in england men in
that generation don't really talk about their feelings but it was his safe place and that came
from his childhood his dad died when he was nine and then when my grandmother remarried his stepdad died very
quickly after the wedding of a heart attack and so he got used to just dealing with stuff himself
being very he was very self-reliant emotionally he apparently my grandma told me he disappeared
into the shed after his dad died for three days and didn't come out but when he came out she said he came out a man which i just thought i think she
was trying to pay him a compliment but i thought that was incredibly sad so he found it very
difficult to relate to me as a child and his work was where he would disappear off to
and so there there is still a little bit of a resentment to his work that i have i think
that's interesting given that you ended up taking over yeah isn't it he got the last laugh
sorry i haven't read any of your books dad well here you go son thanks dude yeah i mean was there
ever like a moment where you tried to avoid it and be like you know what even though my dad told
me to do this maybe i should just like hire someone 100 it's the first thing i thought was get a ghostwriter i can't do this
who am i to think that i can write a book let alone a book set in a universe that's got
dozens of published works and really really keen fans you know everything about it i'm gonna just
stand up like a sore thumb talk about imposter syndrome so i did i tried i tried having other people write
them but it just never it never felt right i think it was vincent that said that the stuff i wrote
sounded much more like his tone of voice just naturally once you started reading the books and
like and you started getting into it i mean did you start to get to know your dad better through
reading his books yeah that's been the nicest part of it was getting to know his inner universe and a side of him that I didn't appreciate.
So I knew that he was successful.
I knew that his fans were into it.
But like I said, I had never brushed up against the world proper.
the world proper and then i had to dive in at the deep and i had to go to a big conference in italy and meet all of these people who kind of hero worshipped him which was really hard but i really
got to appreciate firsthand how much he meant to people which was incredibly lovely and when we
announced that he died on facebook the kind of outpouring of love and respect from all the fans was pretty overwhelming.
Crashed the computer that I was on.
There were so many comments coming in.
It's tough when you read a comment,
oh, you know, what I'd have given for Joe Diva to be my father.
Wow.
I mean, have you ever thought about, like,
what if you had been co-writing this with your dad?
Like, how that would have been different?
Oh, God, yeah. Kidding. I wish I could talk to thought about like, what if you had been co-writing this with your dad? Like how that would have been different? Oh God, yeah.
Kidding.
I wish I could talk to him about it because it would be a lot easier.
Especially dialogue.
Because I haven't lived with the characters so long, I find it really hard to write true
dialogue for the characters.
And I want to say, does this sound like Grey Star?
You know, is this something he would say?
That's where I struggle most. Oh God, I'd have, I have i'd have the thing the questions would stop me writing and then he'd
just write it and he would he would yeah i think he would he would struggle more than me well was
there ever a moment that you decided to like to make a choice that you're like you know even i
don't think my dad would choose this but i'm gonna make this choice oh god yeah yeah like what i don't
know it's it's interesting isn't it? I often
think, is this what dad would do? Or what would he think of this choice? Because he was so play,
he was very playful and could be incredibly childish. So whenever I think maybe I'm making
something too silly, when I'm going back and reading his stuff for reference, I'm reminded
that he did so many still made so many silly choices. And then I what I found now, weirdly,
is I'll go back and i'll
read his books and i've started editing them in my head and thinking i wouldn't have made that
decision or that sounds a bit rusty or or this is dragging but he was the ultimate fanboy of his own
universe i guess so he there are times in his books where you know you get into a tavern and
you're supposed to be searching for some murderer or something and you get distracted and start playing dice. And there's this whole long section
where you're playing a dice game. And I'm like, Dad, what happened to the murderer?
You know what I mean? I'd be like, screw the dice game. Let's get on with it.
It's possible that in writing the Lone Wolf books, Joe Deaver was looking for a childlike
sense of wonder that he had denied himself in the real world
after his father and his stepfather died
and he had to become the man of the house.
And as Ben went through this process of reading his father's books
and working with Vincent to write the next one,
he kept mulling over that deathbed request.
He made it sound like he had always planned for me to take over,
but had never vocalized that.
We'd never talked about it.
Makes me wonder, maybe it wasn't all planned.
Maybe it was another improvised move, a sudden shift in strategy.
I mean, there is a history of sons taking over their father's literary work.
Brian Herbert continued running Frank Herbert's Dune series.
Christopher Tolkien edited J.R.R. Tolkien's notes into the Similarian book.
When people ask what I do, I tell them I'm the Christopher Tolkien of game books.
And I met with Luke Gygax recently.
The son of Gary Gygax, co-creator of D&D.
I think me and Luke, we both agreed it was a net positive. That's as far
as we would go. I have another theory, which I ran by Ben. What his father put him through
reflected the hero's journey, the classic template made famous by Joseph Campbell and used in
countless fantasy stories. This was probably not intentional on Joe's part,
but everything that happened to Ben followed the hero's journey almost beat for beat.
There's the call to adventure.
In this case, you must finish my quest.
The next step is the refusal of the call.
In this case, trying to figure out if he could get a ghostwriter.
And then there's a stage where he gathers allies and meets with a mentor. In this case, it was his father's apprentice, Vincent,
who encouraged Ben to keep writing because his style sounded like his father. And then after
that, the hero goes into the cave of innermost doubt. To get even more meta, in the books,
once the character of Lone Wolf has completed his story arc, about two-thirds of the way through the series,
he takes on an apprentice who becomes the main character for the rest of the books.
I wouldn't put it past him if that was subliminally what was happening.
Yeah, makes sense, right?
I mean, especially if you lived in that world.
Yeah, yeah, it does make sense.
Near the climax of the hero's journey,
the hero must go through an ordeal.
In real life, that's when Ben released the book that he wrote with Vincent into the world.
Will the fans accept him as the new supreme master of the Kai?
Or will they see him as a pretender to the throne?
A throne he wasn't even sure he wanted.
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because I can imagine if I was a fan of Lone Wolf, there would have been a part of me that would have wished somehow I had been chosen to write the last few books. I know what it's like to invite
a fantasy world so deeply into your mind that you're creating your own fan fiction and head
canon that you would love so much to see put out there. Ben Deaver may be Joe's son, but in this
world, he's an outsider. Jonathan Stark says among the fans,
I will say when it first started, there was skepticism until we saw the first of the
definitive edition books, which are a reprinting of the entire series from book one, and it's going
to be finished by book 32. There were new rules that the community had been asked
to be a part of crafting. There was new maps, beautiful hand-drawn maps. There were sections
at the back that taught you how to speak Giak, the dark spawn language. There were lore appendices.
It was like this whole product that had been put together in this beautiful hardback version of the adventures. And we looked at that and said, okay, this is a publisher who's not just trying to make a quick buck on this series. This is somebody who understands the legacy.
The publisher he's talking about is Home Guard Press.
Not long before Joe Deaver died, he set up Home Guard Press to publish the 29th Lone Wolf book.
That was the first book he was able to publish after the series was canceled in 1998.
He was always on top of new technology, and he realized this was the best way to distribute his books directly to the fans.
So Ben didn't just inherit the mantle of writing the books. He also took over Home Guard Press.
And they may have won over the fans
with the way they reprinted the older books,
but now it was time to publish the first book
written by Ben and Vincent.
Book number 30 was called Dead in the Deep,
and it came out in 2019, three years after Joe had died.
You can imagine being terrified to publish it.
First posthumous book.
I was convinced everyone was going to hate it.
And the reaction was amazing.
Everybody loved it.
And they voted it their second favorite Lomolf book,
which, thank God it wasn't number one.
That would have been embarrassing.
Jonathan was blown away.
It's incredible. It's so good.
The scenario is exciting.
There's a deep central mystery.
Characters come back that you don't expect to come back.
And the writing was really good.
And it felt like Joe.
It really felt like having Joe back among us.
Ben has now settled into his new career
as a caretaker of his father's legacy. Right now, he and Vincent are working on the final book that
Joe Deaver had planned in the series. In fact, it's going so well. We were in the middle of
writing it when we realized that it was going to be way too big and we had too much story to fit
into one book. So we've split it into two volumes
and we're about halfway through volume one. At the end of the hero's journey comes the reward.
But this is not the point where Ben realizes he was destined to be a fiction writer.
The actual day-to-day business of being a writer, of putting in the hours and the word count every morning is as lonely and difficult as writers like to tell people that it is.
And it's not like I have stories burning a hole in my head
that need to be told.
That said, we do have some really cool ideas
of what to do with the world when we finish the last book.
Can you talk about what those ideas are?
Like what kind of things you like to do?
One of them is a prologue, a prequel series.
We're doing a junior edition as well this year,
which means that the rules are much more simplified.
So all you need is a dice.
And instead of there being 20 pages of preamble of stats to fill in,
it's just two pages.
It maintains the integrity of the stories and the writing and the game,
but it just makes it much more accessible for people who aren't gamers. It does need to be broadened
out though, that it's quite inaccessible. I found game books in the English speaking world are still
regarded with a kind of slightly snooty down the nose air from the literary community. They're not
really considered real books.
Whereas in France or Italy,
that you will find them in a petrol station.
There'll be a game book section.
But even when I go into Forbidden Planet,
which is supposedly a, you know,
it's like the ultimate geek base,
they even, they don't stock them.
So we've really got a job to do
to bring them back into the mainstream.
They seem to have been a flash in
the pan for the publishing industry. So we're kind of out there on our own, which I like.
When Ben talks about the writing process, he sounds like a knight on a solemn quest.
But when he talks about building the business, he seems much more comfortable. He's in his element,
working on brand awareness, forging partnerships.
He'd also like to develop an animated series. His father took on this aspect of the job with
enthusiasm, but it didn't come as naturally to him as writing. Well, I was a promoter, so yeah,
it comes more naturally to me than the creation of the stories. But we have, like I said,
we've got amazing writers on our staff who,
that's what they do. One of those writers is Jonathan Stark.
Besides working on the Lone Wolf podcast, Jonathan was hired by Ben to write a spinoff series,
a trilogy of game books set in the same universe as Lone Wolf. It's called the Huntress series.
And as you can imagine, this was a pretty big deal for Jonathan.
It still is a little bit like being in a dream.
This is a world that took me in when I did not feel safe or like I belonged in our world.
And now here I am coming in as a excavator or a builder.
But it was meaningful in another way.
In some ways, Jonathan's father was the opposite of Joe Deaver.
His dad wanted to be a fiction writer,
but he gave it up to focus on his family.
The only time he got to be a storyteller
was when he made up stories to tell his kids.
Jonathan once asked his father if he ever regretted that decision. His dad said no.
But I also knew just personally that there had been this dream of publishing for him. And
I kind of took that on, not as an obligation. I just thought it would be really cool if one day I could bring my dad a book that I published and
said, your stories have come through me and influenced me, and a bit of you is in this book.
A bit of you is here. So look, you've been published in a way.
Stories can be powerful tools to make sense of our lives and our families.
But they're not solid.
You may have a very clear idea of what your story is, and then it gets bombarded with life events.
And suddenly your story has to be revised with a new beginning, middle, and end point.
When that happens, our stories can feel surprisingly malleable.
You may wonder, am I just trying to make sense of random events and circumstances?
Is this all in my head?
Every one of us is a lone wolf in that regard.
But in nature, a lone wolf isn't alone for very long.
And they're not outcasts.
Lone wolves break away from the pack and wander into the woods so they can form a new pack.
It's a way that they can declare, this is who I am.
This is now going to be my community.
We choose our own adventures.
We tell our own stories.
The flexibility of our stories isn't a weakness.
It's a strength.
That is it for this week. Thank you for listening. Special thanks to Ben Deaver and Jonathan Stark. It's a strength. the show. The best way to support Imaginary Worlds is to donate on Patreon. At different
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