In The Arena by TechArena - Ventiva Reinvents Cooling with Silent Airflow Tech

Episode Date: November 17, 2025

Ventiva CEO Carl Schlachte joins Allyson Klein to share how the company’s Ionic Cooling Engine (ICE) is transforming laptops, servers, and beyond with silent, modular airflow....

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Starting point is 00:00:00 Welcome to Tech Arena, featuring authentic discussions between tech's leading innovators and our host, Alison Klein. Now, let's step into the arena. Welcome in the arena. My name is Allison Klein, and today we've got a really exciting topic. I am with Carl Schlahti, CEO of Ventiva. And Carl, you've got quite a story to tell. Welcome to the program. Thank you. Thank you, Remy, Allison. Ventiva hasn't been on the show before. So why don't we just start with an introduction of Ventiva and how you came to head the company? Sure. Okay, so Ventiva is a company that is in the thermal management business.
Starting point is 00:00:48 Our goal is to support products that have thermal issues with the technology that we've developed that we call ice. Ice stands for ionic cooling engine, which we can get into it a little bit. But effectively what that is, is a small modular air mover that you can put in a spot where you've got heat. And that ability changes fundamentally the way people think about thermal management in a lot of modern electronics. And we can cover that a little bit later. That's what we do. How I came to be here is about 14 years ago, I was brought in by the original owners of the company as a consultant to figure out what was going on. And through a couple of twists and turns, I ended up buying the company.
Starting point is 00:01:27 And so I've been running it ever since, and that's how I got involved initially. Now, Carl, the reason why I reached out to you is I've been in the compute industry for a long time, and I've seen different cooling approaches, used to fans, used in-client PCs. I've never seen your technology before, and I wanted to have you on the show. Let's dive into the tech. What in the world is electro-hydro-dynamic airflow? And how do you see this changing in the game from, that have historically used traditional fans to cool hotspots in the motherboard.
Starting point is 00:02:03 So it's also called E.H.D., electrohydrodynamic. And you'll see why we switched over to ice as quickly as we could. It's kind of a mouthful. So a couple of things. First of all, the principle behind E.D. Has been known for probably since Faraday. So it's been around a very, very long time. There was initially an understanding of in the presence of an electric field,
Starting point is 00:02:25 you would get some kind of a very, of breeze or air movement off of it. We're the company that figured out how to take that and make it actually useful, scalable, and affordable. What is unique and different about this in the respect to the question that you just asked is that because of that principle in physics that we're using, we can actually get targeted airflow into places that traditionally you wouldn't be able to get it into. So the differentiation between us and something like a traditional fan or a blower. And I just want to differentiate between those two terms really quickly because thermal people always get on my case about this.
Starting point is 00:03:00 A fan is something like you might see in your bedroom or a box turned on its side or something like that. When you turn that on its side, an air comes in the top and out the side. It's called a blower. Those are the kind of things that are used in, for example, laptops, right? But it's still the same basic technology. What's going into those devices is there's electrical current
Starting point is 00:03:20 that is turning a motor. The motor is attached to these plastic fins blades, and those blades are shaped in a certain way such that when the motor spins, it's pushing the air. Everybody understands that that works. What we're doing is effectively cutting out the middleman. We are using electricity to actually drive the air itself.
Starting point is 00:03:40 And what that allows us to do is be very thoughtful about how that technology is actually deployed. Because I can make it very, very small. I can get it into very, very tight spaces, both in thinness and in the types of areas that this thing goes. So if you think about a laptop, in a laptop, if you pull open the cover and you look at it, you'll see two giant blowers in there generally. The whole purpose of those things being in there is to try to pull as much air through the system as possible in order to cool it.
Starting point is 00:04:08 Our approach would be, where are the hot spots? We're going to put a little bit of air movement on that, and we're going to remove the heat directly on the spot that it matters the most. And that changes the game for everything from laptops all the way through the kinds of stuff that we could do in servers, for example. So that's where I was going to go next. How has the market responded to the technology and where do you have traction today? Yeah. The market has responded really well.
Starting point is 00:04:37 It's taken us, I think, longer to get to market than we originally projected. We're not unlike a lot of startups in that sense. The difference being the technology that we're replacing the incumbent technology, blowers in this instance, have been around forever. And the entire design methodology of laptops, and frankly, any computing device that uses a blower or a fan as an air movement has been designed and thought of as that is the method for removing the heat. So from the beginning of its design process all the way to the end, everybody thinks, oh, and here's where I put the fan. So when we come along and say, you don't need to use the fan, it's actually better if you don't, and you put in a separate technology that we call ICE, we're also asking our customers to, rethink the way they do things. And that cognitive leap a lot of times for somebody who's been
Starting point is 00:05:28 doing this for 20 or 30 years is, as you can imagine, a little bit more difficult than it would be if I was just coming up with a different fan, for example. Those kind of things happen all the time. But for us, it is fundamentally different. And that requires a new way of thinking about how these things are done. The benefits on the other side, once you use it, are undeniable to the point where we have a lot of traction. But the upfront cost of getting people to understand it is probably a little bit more than we had originally projected. Yeah, when I think about that laptop and all of a sudden you're removing those big fans, that means that you've got incredible flexibility with what you actually do put on the
Starting point is 00:06:05 motherboard. And you probably have a lot of benefits that come out of that from a standpoint of user experience as well as energy. Can you just walk us through some of the benefits that your customers are talking to you about that they can deliver from their system perspective? A laptop is a great example to explain this with because the form factor is something that we all know, right? That the keyboard, the track pad, the screen, the weight, things open, that form factor we all understand. So if you imagine underneath the keyboard, and if I were to remove the keyboard, underneath that keyboard would be two blowers that in round numbers are 60 millimeters by 60 millimeters.
Starting point is 00:06:45 A good example would be to look at your keyboard and imagine that the size of your keyboard is the size of the motherboard in your system. Kind of close. But for illustration purposes, let's just stay with that. Now imagine I took that keyboard and I covered up 7,200 square millimeters of space on it. You'd probably be able to type on the R, the M, and the C, but nothing else, right? Everything over to the right and the left would be gone. And that is a metaphor for what the system designers are facing.
Starting point is 00:07:15 when they place fans or blowers in a system like this. That area is gone. Not only is it gone, it creates all sorts of other electrical problems for designers in the system that everybody just takes for granted. So for example, if you imagine those two fans sitting there like that and underneath the keyboard, all your I.O is on the sides, right? You plug in your USBC connector on one of the other sides, maybe you have HTML, all the rest of it.
Starting point is 00:07:40 All of those signals need to get ratted to your CPU. And all of those have to go around the fan to get there. Ah, okay. And so as soon as we do that, we've created a very long path. We probably created things where we need re-timers and these pinch points and you need extra layers in the board for signal integrity. It gets actually pretty expensive. Fans are not cheap. I'll tell you a quick little story.
Starting point is 00:08:02 I was in a meeting with some executives at a well-known laptop company. The VP says something to me like, why would I spend extra, we do cost a little bit more than a blower. Why would I spend extra on you? Fans are cheap. And I had to say to them, not really. Look at what you spent to put a fan in there. You spent all this area. You spent money in retimers.
Starting point is 00:08:23 You spent money in cutting out hole. You're throwing away part of your board when you do this. You cut out holes to put fans in, right? Etc, et cetera, et cetera, et after we've taken them through it for a while, everybody's like, oh wait, it's actually cheaper to use you on a total cost of ownership basis. And it's easier to get the design done.
Starting point is 00:08:40 So this is why people start to pick up speed. on this kind of stuff after a while. No, it's fascinating. And one thing that I'm curious about is what drove the innovation for the technology. And it's not like we haven't been working on laptop cooling for a long time. How did the founding team develop this
Starting point is 00:08:56 and what was the inspiration for the technology? The founding team saw a need for silent air movement. I would say the main emphasis around this has been silence. And all true today, by the way. Everything I just told you about all the total cost of ownership benefits associated with using our technology have sitting right next to them, this understanding that when you implement our stuff and get all those benefits, you get a totally silent machine. There is no sound of air moving through this thing. So I would say the original founding team was really fixated on air movement that also had silence associated with it.
Starting point is 00:09:35 The thing that has happened over time for us has been that not only did we get the silence, but we started to understand things like modularity and size constraints make this thing super compelling in modern technologies because of the physical benefits it brings in addition to the lack of audible benefits. Now, I'm sure mechanical engineers all over the world are rejoicing. I wanted to go a little bit deeper with you. Your solution, I've been reading the tech specs, and it says that it's a confluence across the electric and plasma fields. And I want you to tell those folks who are not physicists in the room, explain what you're uniquely doing here and bring them down for us.
Starting point is 00:10:19 Sure. And by the way, I do have to add this in. We've got some new mechanical engineers that have joined the company about a month ago. When you said rejoicing, it just made me remember this. I went and checked in with them. How are you liking using our technology and designing this stuff? And one guy actually said, it makes me giddy. Yeah, I was thinking back to the mechanical engineers that I used to work with at Intel and just, if I told them this, they would just be like, oh, my God.
Starting point is 00:10:42 Yes, we absolutely get that reaction. Okay, so let me try to give you some of the physics on this. So the main part of our technology that actually impels the air or moves the air is effectively a very small wire. So just take whatever size wire you can imagine in your head and make it really smaller than a huge. human here. It's made out of a special material and all that kind of thing. What we do is we energize that wire. And when we energize that wire, if we do it right, a plasma forms around that wire. And a plasma is effectively just in a total eclipse. When you see that corona, which is another word for crown, around the sun, that's a plasma. You're staring at a giant plasma. That happens in all
Starting point is 00:11:24 electronics to some extent when you apply enough energy to it. So we apply enough energy to it. plasma forms around that wire and that plasma is a high energy field and that field is reacting with the air that it's sitting it so in the air oxygen and nitrogen molecules and what's happening is the plasma is interacting with the air it's stripping ions out ions are positively charged it strips an ion out and that ion is drawn across a gap in our device the gap there's an emitter and a collector. The collector is on the other side of the emitter. As that ion moves across that gap, it's just like billiard balls. It collides with other air in the space and imparts its momentum. And so if you keep that reaction going long enough, you get air movement. That's effectively
Starting point is 00:12:13 how it works. The things that are super interesting about it, one, I already mentioned, it's totally silent. Two, it's instant on, instant off. Oh, yeah, sure. It's controlled by electricity. So it's like a light switch. You get instant air movement and then it's off. The other things that start to happen with it is because it's an electrical field and we have it attached to our version of electronics, we can monitor everything that's happening in that space. So we can, and in fact, we're working with folks on this now, we can tell device manufacturers almost down to the individual particle of dust, how contaminated their air is. And that allows us to then say and do things in the system that create a better user experience, for example. You could have a
Starting point is 00:12:55 a device that says, oh, you seem to be in a dusty environment. Would you like me to slow things down a little bit so you don't pull as much dust into your system? We can do all sorts of things like that. In essence, what we are doing is impelling the air directly through energizing the air. That is so cool. That feels very Star Trek, Carl, I'd admit. Are there unique aspects of your design that address things that a lot of folks are thinking about lately like circularity and increased energy efficiency? Yes, all the materials are green. It's fully recyclable, all of those kinds of things. We developed the entire technology under the auspices of if you can't buy a component from here
Starting point is 00:13:36 in electronics distribution land. It doesn't go in our system, right? It's amazing. So there's nothing super special about it. It is under software control. The product itself is actually really meant to be placed in a system in as innocuous a fashion as possible. So we do support all that. It really is largely designed dependent, how our customers want to use it. We're giving them a thermal subsystem that they can implement in their own way. Now, I noticed on your website that you said that your current technology scales to 100 watts, what are the impediments in play here that would gate you from scaling beyond that threshold?
Starting point is 00:14:11 Okay, so let me first define my terms. So when we say 100 watts, because the vast majority of our effort right now is in the laptop space, we're really talking about a heat measurement here or how much heat is being dissipated in the system. So when we say 100 watts, 100 watt system. We're talking about CPU and everything else that's in it. And what we're doing with our device is our devices are designed to be effectively like Legos. In other words, there's one air mover of a particular size. We have other air movers of other sizes. You can mix and match them. You can stack them on top of each other. You can sit them next to each other. You can angle them. You can do all sorts of funky things with them because of the modularity associated with the device
Starting point is 00:14:50 to get cooling in a particular spot or air movement in different directions. Okay. So, when we put this entire system together, we can then start to say, okay, this is a gaming laptop and it's going to be at about 100 watts TDP. We're going to need this many ice units in order to be able to cool that. And that amount of air movement should be enough to cover the heat bill, as it were. What scales this technology up and further is our ability to make each of these devices more modular and increase their performance. We do have a roadmap that says that we increase airflow for unit size and just like everybody else has a roadmap.
Starting point is 00:15:30 And so the second and third generation parts can push that up beyond 150, maybe even to 200 watts. That's very cool. I can't wait to hear how you go. I only have one more question for you, Carl. What's next in terms of how we're going to see this technology emerge in the marketplace? Any forecasts of what's coming next from Vintyva that you're comfortable sharing? Sure. So a couple things. What our experience in laptops has taught us, laptops are honestly maybe the most perfect petri dish for thermal technology development as you can get because
Starting point is 00:16:04 they're small, they're constrained. It's a highly commoditized market. So you got to work on cost. You have to work on utility. There's a whole bunch of things around it. Like if you get your story right, if you can get designed in the laptops, you can pretty much win anywhere. What that means for us is we can then start to look at alternative markets that have heat problems in areas that aren't satisfied by just blowing a metric ton of air through the thing. And when I say a metric ton of air, my mind, I don't know about yours, immediately moves to things like servers, moves into areas like the data center, the tower sitting under your desk that might be rendering something.
Starting point is 00:16:45 There are dozens of spots in those machines where if you just had the ability, I'm just going to give you a couple examples. So let's just say I've got a blade in one of my servers. And because I'm moving a lot of air, I'm moving air from the front of that to the back. The air towards the back is actually hotter than the air at the front because it's already passed over a bunch of components that are throwing their heat back up into that air.
Starting point is 00:17:07 There are dead spots in the bag. And by the way, everything I'm telling you is not like a deep, dark secret to the designers of these things. They've just had to put up with the fact that I can't put fans at the back of this machine. I don't have any space for it. So if I could get air movement between, let's say, memory modules, I could reduce their heat and reduce bit errors and keep the system uptime higher.
Starting point is 00:17:28 If I could remove two or three extra watts of heat from a GPU, I would have that GPU not throttle as much, if at all, and keep the utility of that machine up. That lowers its total cost, right? Sure. All thermally bounded systems throttle in order to stay below some level of heat. The ceiling of heat is predetermined. The job of the thermal designers to keep everything below it.
Starting point is 00:17:54 The problem most thermal designers have had is they do the static analysis of the system at its peak or in different scenarios. They don't have any way of reacting in real time to what's going on. So I guess what I would pre-fetched for you is we like that market a lot. And we like the idea of putting intelligence into thermal management in a way that makes the entire system run more. more efficiently using modular air-moving components that are intelligent and silent in order to keep the entire machine at its peak performance. That's amazing. My mind is expanding into all sorts of different applications for this technology, and I
Starting point is 00:18:36 can't wait to keep the dialogue going with you, Carl. For those who are in our audience that want to engage with your team now and talk about different implementations, where would you send them to find out more about the technology and to connect with you and your team. So they can just go right on the website. We've got one page on the website devoted to applications type work or general questions.
Starting point is 00:18:58 They can put a question into there and we'll get somebody back in touch with them and get it answered. Thank you so much for taking some of your valuable time to talk to Tech Arena. Thanks so much. Allison, thank you so much for paying attention to heat. Not many people do.
Starting point is 00:19:14 Thanks for joining Tech Arena. Subscribe and engage at our website, techorina.aI. All content is copyright by tech arena.

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