Invest Like the Best with Patrick O'Shaughnessy - Sergey Levine - Building LLMs for the Physical World - [Invest Like the Best, EP.465]
Episode Date: March 31, 2026My guest today is Sergey Levine, a professor at UC Berkeley and co-founder of Physical Intelligence. The company is building robotic foundation models designed to control any embodied system to do any... task in any environment. Sergey argues that solving robotics at full generality is the right path, and that building systems that learn across many robots, environments, and tasks may be the more scalable approach than building narrow specialists. We discuss how these models can perform new tasks without being trained on them directly, and why everyday human actions remain the hardest problems in the field. He also reflects on how human trust and acceptance may matter as much as technical breakthroughs in determining when robots become part of daily life. Please enjoy my conversation with Sergey Levine. For the full show notes, transcript, and links to mentioned content, check out the episode page here. ----- Become a Colossus member to get our quarterly print magazine and private audio experience, including exclusive profiles and early access to select episodes. Subscribe at colossus.com/subscribe. ----- Ramp’s mission is to help companies manage their spend in a way that reduces expenses and frees up time for teams to work on more valuable projects. Go to ramp.com/invest to sign up for free and get a $250 welcome bonus. ----- Trusted by thousands of businesses, Vanta continuously monitors your security posture and streamlines audits so you can win enterprise deals and build customer trust without the traditional overhead. Visit vanta.com/invest. ----- WorkOS is a developer platform that enables SaaS companies to quickly add enterprise features to their applications. Visit WorkOS.com to transform your application into an enterprise-ready solution in minutes, not months. ----- Rogo is the AI platform for finance. They're building agents for Wall Street that are trained to understand how bankers and investors actually do work: from diligence and modeling, to turning analysis into deliverables. To learn more, visit rogo.ai/invest. ----- Ridgeline has built a complete, real-time, modern operating system for investment managers. It handles trading, portfolio management, compliance, customer reporting, and much more through an all-in-one real-time cloud platform. Visit ridgelineapps.com. ----- Editing and post-production work for this episode was provided by The Podcast Consultant (https://thepodcastconsultant.com). Timestamps: (00:00:00) Welcome to Invest Like the Best (00:02:43) Intro: Sergey Levine (00:03:29) Why Bet on Generality Over Specialization (00:07:24) What if PI succeeds? (00:09:05) Pros and Cons of Humanoid Robotics (00:11:02) Timeline of Major Milestones in Robotics (00:15:47) Sergey's Personal Journey (00:18:22) Making General Intelligence Happen (00:19:57) Understanding Robot Data Collection (00:22:12) Most Surprising Discovery at Physical Intelligence (00:24:48) The Science of Common Sense (00:25:36) Long-Range Tasks in Robotics (00:27:24) Why Wouldn’t We Have A Robot in Our Kitchen by 2050 (00:31:21) Other Interesting Approaches (00:32:38) Cool vs. Useful in Robotics (00:36:48) Form Factor Innovation (00:38:22) Physical Intelligence Analogy (00:39:30) Economic Transformation from Robotics (00:40:48) Controversies in the Robotics Community (00:42:16) Arguments Against End-to-End Learning (00:42:34) Compositional Learning Explained (00:43:25) Last Tasks Robots will Conquer (00:44:30) Dark Parts of the Robotics Brain (00:47:05) What Makes a Great Researcher (00:50:15) Manufacturing and Scale Challenges (00:51:17) How Companies Should Prepare for Robotics (00:53:38) Boston Dynamics' Demos (00:55:43) Converging Technologies Enabling Robotics (00:56:47) How to Stay Up To Date in Robotics (00:59:51) Near Term Objectives (01:00:49) Confidence Level Among Researchers (01:03:31) Google's Experimentation Culture (01:04:24) The Kindest Thing
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Hello and welcome, everyone. I'm Patrick O'Shaughnessy, and this is Invest Like the Best.
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My guest today is Sergey Levine, one of the co-founders and recent.
researchers at physical intelligence. As a disclaimer, I'm an investor in physical intelligence,
because I believe it's one of the most important companies tackling the problem of robotics.
As you hear us discuss today, robotics has what I would call a scarecrow problem. All of these
amazing physical devices are becoming ever more possible in all sorts of cool permutations,
but what they all really need is an intelligence, a brain. And that is what they're developing
at physical intelligence. They're trying to develop foundation models that can make any
physical robot do any task in any environment. The nature of our conversation today is all of the
problems facing robotics and all of the promise of solving these problems across the world. I hope you
enjoy this great conversation with Sergei Levine. Sergey, this is going to be a real treat and a blast to
learn about possibly the most exciting, impactful area of technology being developed. Just to set the
stage before we go back in time, maybe you could just define physical intelligence as you see it.
Fundamentally, the goal of physical intelligence is to develop robotic foundation models that
can control basically any embodied system to do any task.
Broadly speaking, you could imagine that in the same way that a language model is kind of rapidly
evolving towards a system that can do any tasks that can be expressed in language, what we would
like is to build a new class of models that can do any task that can be done by a physical
actuated device.
Part of the thesis of this company is that we believe that doing it at the full level of
generality might actually in the long run be easier than trying to special case a very specific
narrow application domains. Again, in much the same way that for language models, it turned out to be
easier in some ways to solve natural language tasks in their full generality than to narrowly target
like machine translation or sentiment analysis or whatever. That may not be obvious why you would
make that that versus a robot that just does your dishes or something. What are the key tradeoffs
to understand and why make the decision that he made? In the world of natural language,
we saw that there were a lot of efforts to develop domain-specific solutions that tackled
specific problems. Somebody would spend a lot of time thinking about how, like, English differs
from French and then build a machine translation system. The reason that language models took
over for all of those different application domains is because they can leverage much broader
sources of data. It's not even as simple as saying, like, oh, we have this data for this
application, this data for this application, this data for this application to be like merge everything.
it's actually more than that.
It's when you can leverage weekly label data,
in the case of language models,
you just mine from the web,
you actually learn more about the world.
So you establish a foundation of world understanding,
and then on top of that foundation,
you're trying to be much more effective
to build out different applications.
To bring this into robotics,
the calculus doesn't look quite the same,
because in robotics,
we don't have like an internet-sized data set
that we can just draw on,
but this notion of understanding the world,
if anything, is actually more important in robotics.
Because if you have many different times,
maybe even many different physical systems, then you can go from training individual
dishwashing specialists or laundry folding specialist and instead train a model that actually
understands physical interaction. People can master new skills very, very rapidly because we
understand physical interaction. We can intuitively grasp what's going to happen in this new unfamiliar
situation. All this is like bootstrap things really, really quickly. If we can draw on data
from many sources, many applications, many robots, then we can have a model that has a physical
understanding, and it'll be much, much easier to put new applications on top of that platform.
What is the hardest part about building in this way for you when you see other approaches
that are more maybe legible to the average person? Oh, there's a robot moving around doing
this one specific thing. It looks a certain way. What's the hardest part about this approach
as you're doing it? I think this has actually been kind of an issue in my whole career,
because when you work on robotic learning, the more general, the more this becomes important,
is effective robotic learning, effective generalization,
isn't actually the optimal way to have like a really exciting demo.
The way to have a really exciting demo is to pick a really cool task,
control everything else in the environment,
like set it up so that it's perfectly clean, perfectly pristine,
and just make it work in that one setting.
That's the way you make a robot demo.
And generalization, you can't just show it in one spot.
The point of generalization is that it does something relatively mundane
that any human could do, but it does it in any situation.
So we had some demos that we released last April
where we showed our robot cleaning kitchens.
It's cool, but if you watch an individual video out of context,
it's just like, okay, it's like picking up plates,
like anybody can pick up plates,
except that we just put it into that home just for that demo
and it never had training data from that setting.
So obviously you kind of have to understand what's going on
to appreciate why this is actually pushing the frontier.
What is your model for the stakes of what you're doing?
If you are successful,
I'm curious for you to define what that would mean successful,
other than we cross this chasm of general physical intelligence.
But if you cross that line, then what?
One of the things that I think would be really, really exciting
that would be enabled by a general purpose embodied foundation model
is the ability to unlock people's imagination
in how they build robots and other embodied systems.
Personal computers were a really big deal,
in my mind, because it made it possible for lots of people
to hack together all sorts of really cool stuff.
And there was this Cambrian explosion of amazing applications
that started at the 90s and so on,
and then was further accelerated by the internet.
And I think something like that might happen in the world of robotics,
but it can't happen today because if you want to put together
some cool new robotics application, some cool new robotics idea,
you kind of have to build this monster of stack,
and you need to basically solve the intelligence problem.
But if there is a solution that someone can build on top of,
there's a foundation model that you can prompt
that will provide like basic functionality,
and then you can fine-tune it a little bit
or adjust it in some way to your application.
Now, it actually makes some way.
it a lot more tractable for lots of people, lots of companies, lots of individuals to try
all sorts of different things. Sometimes we think that robots are going to be one thing.
There's people and now we're going to make like nettle people and that'll be robots.
But I don't think that's how it's going to be because no technology has been like that.
It's going to be more like kind of a toolkit where you can put together all sorts of like
really cool applications, get really creative with it.
You know, maybe I'm going to make a robot with like five arms and this one is going
to look like that. It's going to move. This one's going to hang from the ceiling and figure out
kind of the right thing to tackle your domain, maybe also experiment with software, but you need the
right platform on top of which to do that. And I think the foundation model can be that thing.
What are the, in your mind, the pros and cons of the humanoid approach to robotics?
There's a lot of value to that. There's a lot of value to capturing the imagination, and there's a lot of
getting people to think about what the future might look like in a way that's understandable.
In my mind, it's one of many possible kinds of robots that we're likely to have. The challenge of
intelligence looks very similar for all these different robots. I don't think we should be
tackling intelligence in the context of one specific body. I think we should handle it in a general
way, because otherwise it's just really hard to get a handle on this. We need lots of data.
The cool thing about being able to build robots is that ultimately they don't have to be
constrained to look like humans at all. You can build a right tool for the job. You could imagine that
you're building a house with a robot that is a swarm of 1,000 quadcopters. And I think that in the
future, we'll have a robotic foundation model, which can then be adapted to all sorts of applications.
And they might really run the gamut from bulldozers or something to humanoids, to robotic arms.
Maybe it would need to be adapted to each one. Maybe we need to be fine-tuned. Maybe we would
need something in context to understand how that body works. But the fundamentals of how you interact
with objects, how things move in the world, how causality works, like, that's all conserved
for all of these different systems. Do you have a favorite example of what might be possible
with true general intelligence that might not be possible with a humanoid-only intelligence or something?
There are a few things that I think are worth thinking about. One is that we can make machines that are very big and machines that are very small.
This is not by any means a short-term thing, but in the long run, I think there's lots of really exciting applications in medicine and surgery, where we not only might in the long run not be limited to robots that look like humans.
We might not be limited to robots that can even be controlled by humans. Currently, for example, in robotic surgery, it's done entirely.
to teleoperations, so you need something that are personally neutral in real time with the right
level of dexterity. And of course, that limitation holds for current learning-enabled systems, too,
but in the long run, we could imagine addressing that. Think about the most important hashmarks
on the timeline of robotics research that have gotten us to hear. I always think it's super
helpful to set the historical context before we talk about what state is today and where we're
going. Can you walk us through that? At some level, doing end-to-end control for robotic systems is a very,
very, very old idea. The first, for example, autonomous driving systems that used end-to-end learning
they existed in 1980s. Alvin was 1986 or 87, and that was a driving system that was demonstrated
to drive on highways controlled by a neural network, and then from a camera, the neural network was
tiny. There are some very venerable concepts, but historically, what has been really difficult
in robotic learning is that you need a system that handles the application you want to address,
that is cost-effective to train for that application,
meaning that you don't need like a huge amount of data
for every single application you want to tackle,
handles long-tail scenarios with common sense,
so if something weird takes place in the world,
it needs to have a reasonable response to it.
And then also for the thing that it's actually supposed to do,
it needs to be robust, fast, and reliable.
And getting all those things together is very, very hard,
because with machine learning,
it works best when there's a lot of data.
So if you sort of naively approach a robotic problem
and say, like, I want to do washing dishes.
they obviously introduce to collect like an enormous amount of data washing dishes.
But that's not cost effective because then you go on to the next application and you go through that process all over again.
Being able to train general purpose models that can handle many tasks is essential to this because now you need a lot less data for each new task.
But then even further, and this is the thing that has probably changed the most in the last few years,
you also then need to handle the unusual scenarios.
For the unusual scenarios, you are probably not going to have experience.
what you need to rely on is knowledge that you've acquired from other sources that you can ground in that new situation.
And people are extremely good at this. If you're driving a car and there is something going on in the middle of the road,
and someone put up a sign saying, don't go here. There's the gas leak or something. You've probably never
experienced that before, but you can put these things together and figure out what you're supposed to do in that
unusual situation because you have common sense. This has been like a huge mystery in robotic learning world.
Where do you get that common sense? And this is what's changed in the last few years because
It turns out that multimodal language models are really good at pulling in knowledge and trying to articulate that knowledge.
They're not very good at grounding that knowledge in physical situations, but they know stuff.
There is a path to get that common sense by essentially leveraging the knowledge that is contained in multimodal ELMs.
But there's also a challenge because you have to somehow plug into that knowledge in the right way.
You can't just show it a picture and say, what would you do here?
Because it doesn't have the context.
It doesn't know that you're a robot.
This is what you look like.
This is what's going on.
That's a technological challenge.
And we've made some headway on addressing that technological challenge,
the research community in General House.
But most important, it's kind of that light at the end of the tunnel.
Now we have this way of pulling in lots of knowledge,
which can help us handle those long-tail scenarios.
Are there hashmark equivalents on the timeline of Alex Nett or the Transformer?
Are there big major events that you think everyone will point to
in writing the history books about this?
I think it's very early on right now to like answer that definitively.
probably the first N-to-end learning systems, which were in the 80s, that's definitely a milestone.
The first deep reinforcement learning systems, which were in the early 2010s, those are probably
a milestone because deep reinforcement learning gives us a way to go beyond human-level performance,
which I think will be essential for robotic systems.
And then there's the more recent stuff, but I don't know how that's going to shake out as far as
whether that's something that people will point to, but I do think that the advent of multimodal
LMs that can be adapted to robotic control to bringing that common sense.
I do think that's a really important advance.
I think we're probably going to see quite a few important advances in the next few years,
and maybe those will be the things people point to.
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Can you tell us your own personal history of approaching the problem?
Maybe the origin of when you first became interested in why, and then how you've decided
what to spend your personal time and attention on ever since then?
So I started working in robotics in 2014 after I finished my graduate degree and started
a postdoc with Professor Peter Abiel.
at UC Berkeley. I actually hadn't worked on robots before, but I figured I should get a little bit
more education after finishing my degree, and his lab worked on robots. So I tried to apply what I had
learned previously to robotics before that I worked on computer graphics. The thing that I've always
wanted to really figure out is how to get AI systems that get better and better than more they do
things, because I think that's tremendously powerful. If you can have a system that gets better and
better than more does something, and it just keeps getting better. And there's no limit.
that I can master all the skills he didn't want it to do.
Initially, I tried to approach it in a very blank slate way.
You start with nothing, you practice a particular skill,
and you get better at that skill.
You can do that in a limited setting,
and you get something that works,
but it's very hard to turn that into a general system
that can work in open-world settings,
because if I practice something over here,
and then it goes over there,
now something is different,
and it needs to practice all over again.
When I worked at Google,
afterwards,
I tried to see if we can do this,
that, but now parallelize it across many robots. So collective learning. Can you put 20 robots in a room
and have them all learn together? And that works and it generalizes, but it's very hard for that to
handle these tailcases, these edge cases. Now it becomes this savant of this particular task,
and that's all it knows in the world. The next step is what I mentioned before is combining this
ability to practice skills with lots of prior knowledge. And that's actually a really, really hard
problem. It's not just in robotics where it's a hard problem. I think it's a hard problem in all
of AI because arguably the two big impressive results in AI over the last few decades have been
geron of AI and deep reinforcement learning. Like if you want a single example to epitomize this,
genre of AI, that's like LLM's Deep Reenforcement Learning AlphaGo. They're both very, very impressive,
and they're very impressive for very different reasons. The journey of the eye is impressive
because it can reproduce some of the things that humans can do. Like, it can draw pictures that
look like human pictures, write text. Deep R.L. is impressive for the opposite reason. It does things
that humans hadn't thought of. The big challenge, and this is what I'm leaning up to,
and what I hope to figure out here at physical intelligence is as to combine those threads,
how to bring in all of that knowledge that you get with generative AI, but also go beyond
just human level performance with reinforcement learning.
What literally have you done and are you doing to make that happen?
In the past few years, we started off first by developing the basic foundations.
The basic foundation is what's called a vision language action model.
The vision language action model you can think of as an LLM that has been adapted for robotic control.
So the way these things are trained is they're first trained on text data.
Then they're adapted with lots of image data from the web to understand images.
And then they're adapted to robots with lots of very diverse robot data.
That's a starting point.
That's a way to take all of that web knowledge, get it into a model that can control robots,
and get some interesting behaviors out of it.
And then from there, we studied two threads, how to get this thing to handle unusual situations with common sense, and how to get it to improve with reinforcement learning.
The way you get common sense is by essentially using chain of thought.
The robot enters a scene, and instead of directly starting to move, it thinks about what it was asked to do.
So if it was told, clean up the kitchen, looks at the scene and says, based on this, I should pick up the plate.
And then it goes and does it.
So that unlocks all this prior knowledge because those intermediate inferences benefit from the web scale pretraining.
That handles edge cases.
And then the reinforcement learning part comes in after you've practiced it a few times and you keep getting better and better at the task directly through your experience.
For example, we had this demo on making espresso.
That system practiced making those espressoes many, many times and use that to improve robustness, improve speed, improve throughput.
And we're not done with that.
I think there's a lot more to do there, but we have the starting point.
The robot data itself is the right way to think about it.
I'm looking at the gen one of these things.
I see a camera here, maybe there's some sensors somewhere else.
Is it effectively the data being gathered by various sensors strategically placed on the robot at different parts?
Yeah.
Something I'll say about sensors is that I think you can actually get away with less than one might think and still do quite a lot.
This platform here has three cameras, one in each wrist and a base camera.
It doesn't have touch sensing.
It doesn't have four sensing.
It's very bare bones.
and very low cost. I'm sure that more sensors could make it better, but a good learning method
can actually compensate for deficient sensing fairly well. The wrist cameras are essentially a touch sensor
in disguise because you can see local deformations when touch something. If I think about the analogy
to the expert systems of the 80s and 90s in basic AI to the lesson that scales all you need
and the sort of counterintuitive nature of that you're not teaching in any specific thing,
just blasting it with data. And there's this reservoir of internet data. Talk about how to create
the reservoir of data needed for this.
So I don't think anybody really knows how much robot data is needed to have truly generalizable
and powerful embodied AI.
My sense is that we actually don't need to know.
What we need to do is get to the point where these systems are useful enough that they can
go onto the world and gather more data themselves.
Tesla doesn't worry about how much data their cars can collect.
If anything, it's the other way around.
That's a little too much data.
The key is not so much to quantify.
while here is exactly the price tag of getting the ultimate robot data set.
The key is to get a system.
They can go into the world that's useful enough that does a wide variety of different things
and they can keep pulling in more data.
You brought the example of Tesla, the beautiful system of a thing that's useful without
the AI to begin with because the human drives it and it gathers data.
Why then not start with your best guess at something that's useful as a single robot
to have the same sort of flywheel thing happen?
I think it's a good idea.
And do you think that's an approach that you,
you'll pursue? I don't think that there's like one right answer, right? So I think there are some
domains where deploying a system under human control makes a lot of sense. There's some domains where
deploying a partially autonomous system is very reasonable. It's kind of domain dependent because robots
aren't just one thing. Some people might not want a robot in their home that is constantly being
controlled by a person offsite, but maybe for some applications, that doesn't matter.
If you mark the start of physical intelligence through today, what has been the most surprising
thing to you that you've discovered or the nature of how the research has gone.
One of the things that's been surprising to me is that I think we've made a lot more progress
on dexterity than I thought we would.
We had good reason to believe that if we just collect more and more data, that just steadily
gets better.
What was surprising is that we could also get these systems to perform very dexterous
behaviors without really doing anything particularly special for that.
The same, by the way, also applied to getting systems to work on different embodiments,
where we could get our models to work on all sorts of other robots,
including robots with multifingered hands,
robots with different numbers of degrees of freedom.
And obviously we needed to get data, and we needed to fine-tune the model,
but the model itself didn't need to change.
It didn't even need to be told through any kind of prompt what the robot was.
And that was also surprising to me,
because I would have thought that we would need some fancy techniques
to adapt the system to faster, more dexterous, more complex tasks,
and also to different kinds of environments.
But it actually seems to generalize pretty well.
I'm always interested in the spectrum of capabilities and especially where the systems today are more advanced than you think people would probably expect and where they're less advanced than people might expect.
This is something that's always been very tricky to understand in robotics.
There's this idea that roboticists always talk about called Morovics paradox.
It's actually true in all areas of AI, but especially in robotics, this is a big deal.
We kind of have a cognitive bias to think that things that are easy for us will be easy for the machine, solving calculus.
problems is difficult for most people. Picking up a cup is easy for most people, so we think,
oh, machines should be able to do this. But it's actually the other way around that there are things
that are easy for us because they have to be, otherwise we wouldn't survive. We're very good
at spotting the tiger in the jungle because the people that weren't so good at it got eaten
by the tiger and they're not around anymore. Because of that we have this cognitive bias and we think
that there are things that should be very easy, but they're actually very difficult engineering
challenges. However, something that is changing is that machine learning slightly changes
that equation. Programming something by hand to pick up any cup anywhere, that's difficult.
Getting a machine learning system to do it, if you have data for it, it's actually not that
difficult. And I think increasingly what we'll see is a shift where domains where collecting
data is straightforward, they actually end up falling into the easy bucket over time, even if they
are physically intricate. But there will be domains where collecting data is difficult, where you need
to use more common sense, where you need to reason at multiple levels of abstraction,
connect physical skills that you've learned in other areas to knowledge that you've got from the web.
And those will be tough, and that's where we'll need more technology advances.
What is the science of common sense?
When we say that, what does that mean?
For the purpose of robotic learning, we can think of it as applying semantic inferences
using knowledge learn from other domains to the current physical task at hand.
You can think of common sense as the opposite of muscle memory.
So muscle memory, like if you play a sport, you practice something a lot, you hardly think about it.
You just kind of do it on autopilot. Common sense, in my mind, I don't know if this is the conventional
definition, but I think it's a reasonable definition, is when you know something to be true
because you saw it or you read about it or you heard it. And now you are in a situation where
that fact is highly pertinent to what you need to do. And you are able to make that connection,
apply it to your situation grounded in the environment that you're in and make the right decision.
One of the other differences that's so interesting to me is people,
that have used, everyone's used chatbot now, you query it, you get an answer, query it, get an
answer. We're now seeing what happens with cloud code and other things where you give it something
complicated and it's able to do a very long without failing. What's the similar thing, long range
in robotics? It's something that we're working on quite a bit right now, and the methodology is
not that different at some level. The way that our models work now, as I mentioned, is they use this kind
of chain of thought process to reason about the task. When you have that, you can actually do very long
Horizon tasks. You can have a robot that goes and takes out all the dishes from the dishwasher,
puts them in the correct cabinets, wipes down the counter, all that kind of stuff. The interesting
thing here is that we found maybe about six months ago that our models had gotten to the point
where they could be improved just from supervising them with high-level instructions.
You take a robot, you put in a new kitchen, you ask it to clean the kitchen. It gets to work,
and then it fails somewhere.
So now, okay, what do you do?
Well, you add more data.
Traditionally, what we would do in that situation is add more teleoperation data
to cover a wider range of kitchens.
But what we try it kind of on a whim is to see, okay,
well, what if we don't add more teleoperation data?
What if we just add more data labeled with the semantic command?
So basically just take whatever the robot experience
and just label it with some semantic commands,
but don't add any more low-level actions.
And that actually helps.
That actually improves its ability to generalize.
So what that means is that the bottleneck had actually shifted
from the lowest level, meaning the robot's ability to physically do the task, to this
like middle level, where now the system is more bottom by its ability to interpret the scene
and select the correct next step, which can be supervised with language. That's a big deal,
because now that means that someone can literally talk to the robots, coaching basically.
Yeah, exactly, and make it better just by talking to it. We're in 2050, and there's no robot in
my kitchen doing my dishes for me. What do you think the most likely explanation is for it not
hadn't gotten there by that point. I can think of a few reasons. My suspicion is that there is
a long tale of challenges that has to do with the interaction of technology and people. Autonomous cars
aren't that different in this regard where getting to a level of comfort with deploying
autonomous vehicles on the road was a significant challenge that ran in peril with getting the
technology to that level. Early Tesla self-driving was a bit controversial because it wasn't
perfect. There was a question, like, are people comfortable with this level of imperfection?
Probably there are some tasks for robots where people will be comfortable with something that's
not perfect, that's something that needs to learn from its mistakes. There's some areas
where people will not be comfortable. Are you comfortable with occasionally breaking your dishes?
Maybe in a few years it will stop breaking those dishes, but maybe in the meantime, it's not quite
there. Are you comfortable with a robot like that in a home where there's like small children? Maybe not,
and that's okay. I think that figuring out how those factors interact and what that means for the timeline
and for how these systems get better with experience, that is a tricky question.
And I think it needs to be approached very carefully with a lot of sensitivity.
There may be some domains where it makes a lot more sense for these systems to be deployed
and strap and collect more data.
And maybe other domains require more care.
Could you imagine a purely technical explanation for why something might not work?
I think the place where I would see the biggest technical risk is dealing with the breadth of
different situations.
If we were talking about a well-defined but slightly chaotic environment like cleaning hotel rooms
or assisting human cooks in a restaurant, I have like a very good sense for I to get that under control.
If you're imagining a robot going into a home, one place where I can anticipate a challenge is that
there are a lot of other unexpected things that can happen and you need a system that's very good at
inferring what's going on and adapting to it or reacting intelligently.
And I think we have a lot of ideas for how we can approach it,
but that is the hardest part of the problem,
because when you're in a situation where just about anything could happen
and you're controlling like a physical device that affects the world around it,
then you really need to get things right, at least at some level,
pretty much in every case.
Like, it doesn't mean that you always have to succeed,
but it doesn't mean that you always have to do something sensible
that people are okay with.
And I think there are a lot of really good ideas for how to do that,
but that is probably the most challenging part of the equation.
If I go back to thinking about the right model to think about the physical intelligence approach to doing this whole exercise, help me make it as simple as possible.
So one might be we're going to build a whole variety of different kinds of form factors to do a whole variety of different kinds of things and mash all this data together and start to experiment with how we can, on e-vals, make it better.
Is that just the simplest way of doing it?
Is there an even simpler way?
And I'm asking because I'd love to then contrast it with some other approaches that you're interested in that you're not doing that others are doing.
In my mind, the most important thing to get right is to get the system to be general,
in particular, to get it to be general with respect to how it can be improved.
For example, hand-designed robotic controllers are not very general respect to how they can be improved
because it requires like a human engineer to go in and improve it.
A learning-based perception system is more general because all it requires is human labellers
to go in and label more data.
This isn't that learns autonomously from data that it gathers through its own experience
is even more general because you don't need the human labelers.
the key is this generality particularly with respect to improvement.
And the decisions we make are to a very large extent center around that.
I don't know if the correct design for a robot is to have three cameras.
I don't know if it needs like a touch sensor.
I think we're very agnostic to that.
I think we'll try a lot of those different choices.
I'm not even sure if in the long run it's going to have a language model.
Maybe we'll have some other kind of model that's trained on very diverse data.
The key is this level of generality.
What other approaches are the most interesting to you?
One thing that's like a very important question in this area, and something that I think
the research community and the tech community has not fully answered is the dichotomy
between different data sources, particular with respect to real data and simulation.
It's a very controversial topic.
I have a very strong opinion about it, but I think that it's worth acknowledging
that if we look, for example, at humanoids, we've seen videos of humanoids doing all these
acrobatics, there's a particular pipeline that makes that work.
which is very heavily reliant on simulation
and very light on real world data,
often actually zero real world data.
And then there are the approaches
that work well for robotic manipulation
that often are the opposite.
They often use very little simulated data,
often use large amounts of real world data
and very large foundation models.
And it is surprising that in these two robotic domains,
the dominant approaches look so different.
It may be that one will win out
and there's a particular approach that can handle everything in the long run,
or maybe there's some sort of synthesis of these ideas.
That's important. I don't know the answer to it. I have subjective opinions.
I think the approach we're taking is a very good one.
But I think that it's interesting to look at that and see why is it that these things are so different.
Can you talk about the contrast between cool and useful?
The Boston Dynamics robot is very cool.
The backflip is super cool.
Inverting the body, it all looks really good.
I don't know what I need that requires a robot to do a backflip.
So I'm curious how you think about optimizing around cool versus useful.
The strategy of taking is subject of the constraint that it's useful, make it as cool as possible.
We make decisions first and foremost based on our assessment of what will drive the tech forward
towards this truly general, broadly applicable robotic foundation model.
But in doing that, we try to stress test it against the toughest challenges we can throw at it.
The toughest challenges are from ones that look cool.
We didn't set out, for example, to build a robot that can make espresso or can fold laundry,
but in the process of building these general systems, we figure like these would be particularly
challenging, particularly exciting things to try with them to see how far we can push them.
Can you talk about the Robot Olympics?
There was a gentleman named Benji Holson who used to work at Everyday Robots, part of Alphabet before it dissolved.
He spends a lot of time thinking about tasks that robots could do.
So he wrote a really interesting blog post a while back.
there was this robot Olympics that was held in China
where robots would like run around on a track and jump and so on.
But maybe these aren't the real challenges that should worry about.
How about a robot Olympics centered around essentially everyday tasks that people do?
That's kind of more of a paradox thing where a task that people find really easy
but their robots struggle with.
And he had things like opening a door, washing a frying pan with grease on it,
using a plastic bag to pick up dog poop,
things that people don't find particularly challenging,
but that no current robotic system can do.
And he listed maybe a dozen of these things.
This wasn't part of a concerted, like, research project.
We had developed processes and systems for just ingesting new tasks
that we wanted to use for all sorts of tasks,
and we figured, okay, a good way to test this is to say,
like, here's like a big list of tasks.
Let's just go through this process that we've developed
and see if it works, basically.
So it's almost like a test of, like, our internal operations
and model training system.
And we tried these things and actually turned out
that we could solve almost all of them.
Well, there's one we couldn't do,
which was turning a dress shirt inside out
because the grippers on this thing
wouldn't fit inside the sleeve.
So we probably need to change the gripper.
I think on a technicality,
we didn't succeed at peeling an orange
because he said,
do it with the fingers,
and our fingers weren't strong enough.
We had to use like a little tool,
like a little knife, basically.
Everything else we could do.
If anybody watches those videos,
one thing that I think is important
to keep in mind is we didn't like develop
anything special for this.
We literally use this as a test
of our task onboarding process.
There's something interesting there
because it suggests the power of generality that when you have this general system,
you can really just like onboard all these crazy tasks without really doing anything particularly
sophisticated.
I was curious before when you said superhuman ability, dexterity or something like that,
where we're limited by what we can do or maybe by what we can control, even if it gets
smaller, what are some of the other dimensions that we might surpass human ability on in
terms of physical ability?
What are the other trend lines?
So here's a fun one.
We were working on a task where our robot had to plug in, things like power cables or Ethernet
cables or something like that. When a person does this, obviously if you practice it a lot,
you'll get really good at it, but when a person does this without having practiced a lot,
you pause frequently, right? Because it's not a physical thing. You just have to pass what's going on.
You have to make sure that it's like all aligned and all that stuff. So you do it very slowly.
And if you're teleoperating a robot, you do it even more slowly because there's this level of
indirection. It turns out to be like pretty straightforward to go in and find all those pauses and remove them.
You can speed things up further, so you can get a task where a person demonstrates what it means to succeed,
and then you can have the robot practice the task and succeed in the same way, but a lot more quickly, a lot more efficiently.
The most general way to do this is with reinforcement learning, but there are also some simple tricks you can do if you just want speed.
So that's like one example of something where you can have a machine that does it a lot better.
You know, at some level you have like a processing bottleneck.
Like that's why the person does it slowly because they have to process what's going on.
But speeding up processing is something that people understand quite well in computer science.
There's this amazing Michael Crichton novel called Prey, where it seems like for a given problem,
there may be an optimal or set of optimal shapes of the robot to perform the task and that where you should do is analyze the problem,
then have something that can almost like morph or transform into the right form factor.
How do you think about that, the innovation on the form factor side rather than the data and model side?
I think that in general in robotics, the ability to innovate on the ability to innovate on.
form factors has been very constrained because of the AI challenge. If you have a traditional
AI pipeline, like, you know, you're doing some motion planning and stuff like that, it's hard to
just go and cobble together some new robot because when you do that, you have to, like, characterize
the dynamics of this system. You have to do society. You have to build up all this stuff.
If you could just put together a robot in your garage, load up a robotic foundation model and tell
it to do a bunch of stuff, like, maybe it won't be perfect out it. Maybe it needs more data
really perfected, but you can at least get the thing moving. I think that can be a really powerful
engine just to get everybody to experiment with this stuff. I don't think that I'm like the right
person to design the perfect robot. There are people here, of course, who are a lot better at that,
but in general, I think that it's just like with personal computers. I think the key is to
let people experiment and play around with it and just radically lower the barrier entry for
that. Then we'll see a lot of creativity. When we first started using computers, there was a limited
number of form factors. Now you can have a computer in your phone, a computer in your car,
embed a computer in your refrigerator. They're everywhere and they're very different. Generality,
good software, good foundational tool which you can build applications. Those are key to enabling
that. Your co-founder, Lockhe was described to me the feeling of physical intelligence for a human
is like learning how to ride a bike. Like there's that moment when you didn't know how to do it and then
you do know how to do it and that feeling is physical intelligence that snap of understanding.
There's actually a physiological explanation for this. There were studies that were done in monkeys
using tools. And you can actually find where in the brain, which neurons activate for the monkey
to figure out where its hand is. It turns out that if it's using a tool, they activate based
on location of the tooltip, not based on location of the hand. The tool being an extension of your
body is a real physiological thing. Like your brain literally does that. Knowing that, what does that
do to impact the approach to your research? It says that physical intelligence should be, at some
level agnostic to embodiment. So the good foundation model should figure out how to manipulate
whatever body it's controlling, whatever tools it has at hand. There's basically one problem,
not many different problems. There isn't like a humanoid problem and a car problem and a bulldozer
problem and a robot bolted to the table problem. There's one problem. And if you solve it as
full level of generality, that's really, really powerful. We're in the early stages of seeing
some of the job and other sorts of transformation in businesses and the economy, etc., that LLMs make
possible, certainly we've seen it in engineering. How do you think about what might happen or what you
hope will happen when we're at a similar stage whenever that happens to be for robotics where all
a sudden we have this thing that's general, that's useful? The world's very efficient at deploying these
things. People are creative. Where do you expect to see the world start to change most in the early days?
I really don't know. I don't think anybody would have been able to predict how,
the LLM stuff evolves and people would have guessed, but this is why I keep coming back to this idea
that maybe the key is to let people try lots of things. One of the really amazing things about
applications of LLMs is that they are really accessible and somebody could put together a really
cool new prototype that under the hood is just prompting chat GPT or something, but they can
experiment with it, they can try it out, see what it does, and there's an amazing power to having
lots of smart people rapidly iterating and prototyping lots of things. That's a lot of why
physical intelligence has really put a premium on engagement.
Like we've open sourced our models.
We would like to engage with lots of other companies that are building robots
because we all see a lot of power in this effect of having many people trying out lots of things.
What are the major controversies in the robotics community?
To me, a controversy, someone gets in an argument with me at a conference,
but I can tell you that the kind of arguments that I found myself in,
and it's kind of an interesting trajectory that in the early days,
the main argument I would have with people is, does learning have a place in robotic AI?
I think part of why that was often a controversial point is that in a traditional engineering pipeline,
robots do look very different than software artifacts. They're physical. They can affect stuff
around them. There are safety considerations. There are a lot of weird situations they can get into,
And it took a really long time for the robotics research community to really internalize that you don't necessarily need to program in things like knowledge of physics.
You don't necessarily need a physics simulator inside your robot when it's planning.
We can actually have a learning system, figure all that stuff out.
That was a very controversial thing for a very long time.
I think at this point there's a lot of acceptance that learning is a really important part of robotics,
but I don't think there's still universal acceptance that end-to-end learning is the right way to go.
Basically, I don't think there's universal acceptance of the bitter lesson.
Our lesson says that you should not program the machine to think the way you think it should think,
but you should let it learn from data.
And that is not a universally accepted idea.
I think there's good arguments against it, but I think that in the long run, if we want
that generality, especially generality and the machine's ability to improve, then we need it
to primarily be learning from data.
What is the good argument against?
My best attempt at steel manning this is that if you want something reliable in a really
complicated open world setting, then you can't afford not to use what you already know about the
physical world. And we've got textbooks full of this stuff. So why don't we just plug in what we know
from the textbooks? What is compositional learning? Can you describe that? One of my students,
he had this idea where he asked a language model to provide a recipe for how to make a sandwich
in international phonetic alphabet. International phonetic alphabet is these symbols that they use in a
dictionary to explain how to pronounce a word. And it's very peculiar because,
it only ever appears for individual words in a dictionary. You never see freeform text written
in international phonic alphabet. But if you ask a good language model, it will write paragraphs in
IPA for you. And that is compositional generalization. That means that you have never seen this
particular language, this particular alphabet used to write paragraphs, but you understand paragraphs. You
understand that it's compositional with different alphabets. So you can solve the problem. You can imagine the
same thing coming up in robotics that you've learned a repertoire of skills and now you can combine and mix those
skills and apply them to solve new problems.
It makes me wonder what the last type of tasks you think will be possible for a robotic
system to achieve.
I think changing a child's diaper will be really, really hard.
This really is just more of a paradox all over again, that people are extremely good
at certain things.
We're very good at physical things.
We're also very good at interacting with other people.
And it makes sense.
We have to be.
That's a lot of our existence.
So things that involve behaviors and interact with other people where you have to like help somebody.
I think that's a lot harder than people appreciate.
Elderly care, taking care of small children.
I think those things are going to be hard and they're probably going to be harder than people think.
And the stakes are very high.
It's not just that.
The stakes are high in many places.
It's just that it's probably the pinnacle of something that fools us into thinking that it's easier than it really is.
We are so evolved for interacting with people and doing.
things physically. If you're helping somebody get up the stairs or get out of bed, you don't have to
think very carefully about how you're going to do that. So I think it's really the pinnacle of
Morvix paradox. If I think about an LLM as a brain, and now it's effectively studied everything,
I don't know how else to put it. And then I think about a robotics model's brain instead.
What are the dark parts of the brain? What has it not been able to study? What are the areas
that have just been really difficult that matter but have been hard for us to get into?
One of the things that people are remarkably good at is using physical analogies to understand
other situations. I don't know whether this is something that LLMs can or can't do, but it is
something that people use a lot. They use it in everyday life, and they also use it for very
sophisticated problems. So, for example, you could say, that company has a lot of momentum.
That's a physical analogy. You know exactly what it means. I don't have to explain that statement
to you. But if you actually think about that, this is quite a complex thing. There's like a lot
writing on that word momentum. There is an interview with Richard Feynman, where he talks about
teaching, but he talks about analogies that he makes in regard to subatomic particles. And he says,
we use like the word spin. The thing is not really spinning. It's not like a spinning tom. But
all those kind of analogies help us make sense of it. And not just in a way that allows
explaining concepts, but it actually leads to conclusion, that actually leads to inferences,
and those inferences actually make sense. We're so primed to interact with a physical world, so primed
have physical intelligence, that you can use it in everyday speech by saying that company has a lot of
momentum, and you can use it when advancing fundamental theoretical physics. That's kind of remarkable.
I don't know if LLMs can do that. Maybe they can, but I think that really understanding physical
interactions, causal structures, all that kind of stuff, there is something special about that,
and it's clearly something that people get a lot of mileage out of.
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I love to talk about the role of researchers and the actual people doing the research.
In LLM world, it's fairly shocking how few people are at the global scale responsible for basically all the progress in LLMs, someone like Ilya as an example.
What is that like in robotics?
How many people in the world are truly impacting this trajectory?
And then I want to ask what good research means.
I think those questions are often very hard to answer about science because I think that we sometimes have a tendency, especially when we look at that.
history to underline particular milestones, and certainly in machine learning, this is the case.
Alex Nett was a big step forward. That's true. But I think it's also important to remember that
these advances, they happen because lots of people are trying lots of things, and even some of the
failures are actually very instructive. I complained before a little bit in a low-key way about
the controversy around N10 robotic learning, but I don't know if robotic learning would have
advanced the same way, if it were not for the controversy, so to speak.
It is true that you can look through the list of successes and mark down that like, oh, like, these folks have a history of repeatedly hitting home runs.
But I think in reality, in the scientific community, it's not just the home runs that are responsible for progress.
And even some of the failures and even some of the bad ideas are very instructive in pushing towards the good ideas.
That's fascinating to think about.
The example you gave before is so interesting where the research insight was like, just give it some coaching.
And it gets better.
It seems like that sort of insight can be very powerful and high leverage.
which makes me wonder, like, what have you learned about what makes for a great researcher?
Research is definitely different from engineering, because in research, the important thing is to
get to an answer to a question, which often requires cutting some corners. One of the most delicate
decisions in research is when do you try new things, or is when do you stick with what you're
already trying? That's very, very delicate. It's very, very hard to figure that out. And if you get
it wrong, then you can miss something really remarkable. If you get it wrong and you don't stick
with something for long enough. You might be like right there. You might be about to get to the
answer and then you stop just short of it. That's terrible. Or you could get stuck hammering against
something that's never going to give way for years, deciding when to turn a little bit and look this
way and that, to open yourself up to more opportunities versus when should you keep hammering
on the thing because you're about to get the solution. That's often the most important decision.
And some people have an instinct for getting that right. That counts for a lot. You've obviously
been in and around and are great researchers. What are these people like as people? How do they
tend to be distinctive from the average person? I think they're just the same. I have a very
hard time thinking of a single set of personality traits. There is no constant, basically.
There might be a commonality in that to do effective science, you have to be very passionate about
that. But even that passion comes from many different places. I've worked with people that were
remarkably effective that are just driven purely by the desire for novelty.
They don't give a damn about what their technology does.
They don't give a damn about whether it's useful.
They just want to cool new ideas.
I've also worked with other people that really want to solve a particular thing.
And they're just as happy building stuff as they are testing out experiments as they are hammering away at things, whatever it takes.
You mentioned the digital student research and engineering, which also makes me think of manufacturing.
Elon would be found of saying that the factory is the product.
The hardest part of this whole equation is actually the scale up of whatever this thing ends up looking like, making, you know, 100 million,
of those. How do you think about that part of the equation, or is it too remote at this stage?
I think it's an important part of the equation. I'm not sure it's like the part of the equation
that we most need to figure out right now, but it's certainly part of it. A lot of how I prefer
to think about this is to figure out the hard part and then enable a lot of experimentation on the other
parts. Making a robot at scale is difficult. Making a robot at scale is even more difficult if you
don't know what kind of software is going to run it afterwards, and you're not even sure whether
it's the right kind of robot. One of the really valuable things we can get of general purpose AI tools
like robotic foundation models is the ability to get a lot of the other stuff figured out so that at least
something uncertainty goes away so that when you scale things up, you have some confidence that
this is like really going to work. A lot of people that listen to this are entrepreneurs, people that
run companies. A very popular question has become, how should a traditional company begin to think
about using LLMs or preparing itself for the ongoing improvement of these models,
how would you answer the same question for robotics?
How would you encourage companies to think about this?
The technology is changing so rapidly.
I want to illustrate why this question is difficult with an example.
Here is a particular uncertainty about the tech.
Will the robots rely more on demonstrations or on reinforce learning from autonomous data?
We're working on both of those things, and they're clearly both important,
but how somebody should prepare for the technology will be pretty different if they're expecting
that they need lots of teleoperation to produce lots of demonstrations, a little bit of autonomous
experience versus the opposite, like a tiny number of demonstration that's huge amounts
of autonomous experience.
Like is it 9010 or 1090?
That's something we're hopefully going to learn about over the next few years, but it does
change the correct approach pretty dramatically.
That's kind of a case study of how changes in technology will dramatically alter this.
From a business standpoint, is the right way to think about it?
Get really clear on the economics of the labor in your business.
I'm curious how you think about that, the way that this will change the nature of labor itself.
Coding tools are like a really nice example to look out for a template of how this might work.
It's not like coding tools came on the scene and suddenly we don't need software engineers anymore.
It's that the coding tools increase the productivity individual software engineers.
There's some amount of work that needs to be done to make sure that people are able to use them.
There's some amount of technology development that needs to be done to make them useful for the
appropriate use case, and these things are co-evolving, and they're also still changing.
Coding agents are different than code completion tools and so on.
But I think it's like a nice template for us to look at to see how AI tools combine with
people doing a job, increase their productivity, and also raise new challenges.
And I think we'll actually see something like that with robotics, too, that a more realistic
template is not like the humanoid goes in and the people just leave. There are some aspects of the
job that can be done by a robot, some that can be done with a robot working together with a person,
some that can be where the person needs to do something special to make the robot more productive,
where it's the other way around where the robot does something that makes the human more productive,
and it'll be this kind of dance that we've seen with coding tools. Do you have a favorite robot that's not
part of what physical intelligence is doing, and if so why? It could be anything, could be a factory robot,
could be an optimist of Boston Dynamics.
I do really like the Boston Dynamics robot,
especially the new version of the Atlas,
because it is in some ways very human-like
and in some ways very not-human-like.
They made some interesting decisions
about how they want more range of motion on the joints
so it can do some pretty cool things.
It's also a very agile robot,
which is really cool.
It makes for those awesome demos,
so I'm a big fan of that.
I'm generally a big fan of everything
that Boston Dynamics has done.
Should or could anything be read into the fact
that Boston Dynamics has been doing
very cool demos for a very long time and don't actually do anything useful for customers.
I think it's also a fair question for lots of robotics companies, to be fair.
There is a lot of value in demos that serve to illustrate challenges on the road to something
useful and productive. Obviously, you can also do a demo without being on the road to something
useful and productive. There is value in demos. I think that demos that are used correctly in
service to a mission can provide people with an illustration of what to expect.
And they also provide a challenge. You just have to be like honest to selling up that challenge.
How much do you think about the business endpoints to this point? Roomba is like the best selling
robot of all time in the consumer category, which is surprising. And of course, we might be on
the edge of some sort of Cambrian explosion. But how much of your cycles do you spend thinking
about this is the shape of a product that might result from this that maybe is the way we bootstrap
our way to all this data? It's just something that's very hard to reduce to like a very concrete
answer right now. It's not too bad to think about a space of possibilities. A lot of what we're doing
when we develop our models, when we experiment with different tasks, when we do demos like the
Robot Olympics, underneath we're kind of prototyping. What does it look like when we try to do something real
with this to different degrees of real and what goes wrong? It is something we think about a lot. It's not
something that I have even close to like a concrete answer to, but there's a space of possibilities
and a lot of what we actually are planning to do in 2026 also experiment with different things in
that space. When you study the history of general purpose technologies, which certainly this would be
a major one if it comes to fruition, you often find this constellation of things happening around
that thing that enable it. LLMs are a direct complement to what you're doing. Are there any other
surprising technology areas or trends that help you do what you do but are different?
robotics hardware has become dramatically more affordable over the last few years.
When I started working in robotics about a decade ago, I worked with a robot called a PR2,
which I believe had a cost of about $400,000.
When I started my lab at UC Berkeley, I used a robot that was in the ballpark of $30,000.
Now, each arm on this thing is maybe a tenth of that.
We think that can be even less.
That's not due to any one single technology.
It involves both hardware and software.
So the kind of low-cost arms that we have here, they wouldn't be useful in an industrial setting
because traditional control methods that rely on a great deal of precision wouldn't be able to use
them. And I think that does make it a lot more practical to think about your own-purpose robotics
today. For people that would want to be fairly technical about following major milestones
that are happening in this field, where does that information show up? What do you read to stay
informed about what's going on or watch? So a lot of it shows up in research papers.
research papers unfortunately are not a very accessible source of information because it takes a bit of care to sort through everything and figure out what is the signal and what does something really mean.
Research results are sort of intended for an audience that already understands the starting point from all the past research results.
Robotics and I think technology in general is one of those things where the public-facing artifacts, the demos and the videos that somebody might post on social media, are often actually not very good for.
for providing a sense for the true underlying state of things,
because they're sort of meant more as a demonstration at the edge of capability
and grounding that what does the demo really mean requires digging deeper.
Probably research papers are the way to go, sometimes even worse than that.
You have to actually go talk to the individual people and find out what the insight story really is.
And maybe that's not a great situation to be in, but that's kind of how science works.
As we look forward to the future in your mission, what feels the most uncertain?
I do think the timeline is uncertain.
If anything, my sense of the timeline has gotten more optimistic since we started, but it's uncertain because of the nature of the technology.
This is something where there's a bootstrap challenge, getting to a particular level of usefulness so that robots can be deployed so they can do useful tasks so they can start collecting data from open world settings at scale.
Because that's such a sudden event, getting past the activation energy, I think there is a lot of uncertainty about the timing of that.
that's exacerbated by the fact that the timeline looks different depending on what kind of technology is deployed.
The example I gave before about whether it should be data collection through teleoperation or data collection with autonomous systems or something in between, maybe shared autonomy, maybe like this is coaching kind of thing.
Those all sort of change the picture in terms of how deployments work and how in the wild data collection works.
So because of that, I do think there's quite a bit of uncertainty.
You're in such an interesting position because you're at the center of research.
Lots of different kinds of people are talking to you, asking you questions. What are questions
that you're surprised people don't ask you? Well, I think the question you asked earlier, actually,
about how somebody should prepare. There's a variant of that question, which would be something
like, if I want to start using autonomous robots for a thing, what should I start setting up?
Should I set up operations? Should I modify my task in some way so it's more accessible? Should I design
new hardware? Maybe I should design new hardware so I can plug your software into it.
And I think people make a lot of assumptions about that.
For example, one assumption is machine learning requires data,
so let me just figure out something that will collect data.
That's not often the best assumption because you need the right kind of data.
Maybe some data is easy.
It's easy to get videos of people doing something,
but it doesn't mean that's the right kind of data,
and it might be domain dependent.
It might be dependent on the thesis about the technology that will succeed.
So I think that people do make a lot of assumptions about that.
Not that I necessarily have a better answer for them,
even if they ask me, but it's something where there's a big space of possibilities.
We talked about these big, uncertain long-term timelines.
What is the very next thing you are trying to solve?
A big focus for us right now is actually better understanding this mid-level reasoning part of the problem,
because we think that we have a pretty good sense for how to acquire full little physical behaviors,
but getting those little physical behaviors to generalize requires bringing to bear a lot of this common sense knowledge.
The representation of that might be really important.
So LLMs make certain kinds of representations very convenient.
They make it very convenient to basically turn text into other text.
But that's not necessarily the best representation for what an embodied system needs to do.
Sometimes it needs to think about things more spatially, sometimes semantically, sometimes
semantically, sometimes other representations, and trying to figure out exactly how to structure
that internal thinking process might be a very important question.
The answer to that question might be different in the world of embodied foundation models
than it is in the world of LLMs.
So that's like a concrete thing that we're working on now.
If I could somehow get the 100 most informed and active robotics researchers in the room at once and pull them on how certain they are that things will have unlimited capabilities and how soon that might happen, where do you fall in that distribution?
Probably I'm on the optimistic end when it comes to established robotics researchers and on the pessimistic end relative to robotics entrepreneurs.
I understand the entrepreneur part for sure. You're optimistic by nature. Why are you on the optimistic?
optimistic end of the researcher community?
Robotics is a very long history, which has precious few successes, especially when it
comes to robotic AI. So I think if we're being honest about it, most robots that are out
there doing useful work are still running, say, the art technology from the 1980s, because
the robotics problem is hard. Not our fault. It's just a difficult problem. Because of that,
I do think that there is good reason for caution to say that, well, maybe we've made a lot of
headway on this part of the problem, but there's like many other problems that's still running.
Part of why I'm optimistic about this is that I kind of have like a sense of what is proven tough for me before,
and I can see a lot of the puzzle pieces that I'm imagining could be slotted in to address many of those things.
As my co-founder, Carol likes to say, when you've climbed the mountain, only then do you see if there's another mountain after it.
In robotics, there's been a lot of experience of lots of mountains.
Some caution is justified.
Given that endurance is required, who or what most inspires you?
Boston Dynamics.
I think there's like a lot of things that we can debate on the technology.
side, but there is a lot of value in repeatedly showing something that people wouldn't have thought
possible, even if there's all sorts of caveats and assumptions and so on, and certainly in
robotics, whatever we might say about demos and whatnot, like, I think it's very fair to say that
people have revised their thoughts about what's possible from seeing some of that stuff.
I think I'm also inspired by organizations that create an atmosphere.
for experimentation. There are some research labs that have done a very good job of this. Open AI has
historically done a great job of this of creating an atmosphere where individual researchers can experiment
with things and be empowered to see those things through. ChatGPT was basically John Schulman's pet experiment
for a while. It wasn't a concerted corporate strategy with lots of spreadsheets and pie charts. It was a pep
project. I think there's something pretty inspiring about organizations that empower people to have
pet projects turn into world-changing successes. Certainly, one of the aspirations that I and my co-founders
have here at Physical Intelligence is to provide some of that to the best of our ability. It's hard to do.
I feel like Google used to have that one day you can do whatever you want thing. Is that the spirit of it?
I was absolutely shocked when I started working at Google at the level of leverage that I felt like
could have. One of the projects that I did with many of my colleagues there in 2015 was colloquially
referred to as the armed farm. So we took a couple dozen robots, put them in a lab, and had
them collect data. I found out from somebody that they had a warehouse full of robots that nobody was
using. I asked Jeff Dean and Vincent Van Hoek if we could stick them in a lab, and I was just thinking
like, okay, they're not going to take me seriously. I was a level four research scientist.
Jeff was like, yeah, let's do it. What do you need? I just remember feeling like, wow, I had never
in my life thought that I'd have that leverage. I mean, I was very young at the time. That's very
special. And I think getting to a place where people can unlock their creativity and have that
kind of agency can make for a very remarkable place. My friend, Jesse, has this great question,
which is for companies that you're not involved with, which one do you most hope succeeds and why?
People who say, boom, a lot because they want to fly places faster. Increasingly, as I've asked
this question, people have said, bye, because the sheer impact that it might have if you're
is massive on such a global scale. And it's been really fun just to hear about all the
ins and outs of how you're thinking about the problem and attacking it. When I do these interviews,
I have the same traditional last question for everyone. What is the kindest thing that anyone's
ever done for you? It's a tough question to answer because I do think there are many moments in
my career where I got a leg up on something. I think I have the kind of personality where I sometimes
don't appreciate it in the moment and only reflect on it afterwards. The three moments in my career
that stand out, actually one of them I'd already mentioned to you, which was the arm farm
thing. I'm especially grateful to Jeff and to Vincent for willing to take that bet on me and my
colleagues. And there were a couple other moments. When I started my postdoc with Peter Vila
Berkeley, I had zero robotics experience. I had done virtual character animation and computer graphics.
I felt like that was a bet on my potential more so than my actual accomplishments. And there was
another moment even earlier on. I got an internship at Nvidia that got me to like experience
and some cool stuff when I was just like a sophomore.
And I think the hiring manager for that also took a bet on me.
And I think that these kinds of things, they really matter in a person's career.
And I think that at the moment, I should have been more grateful, but certainly in hindsight,
it's something that made a big difference.
And hopefully I can make that difference in other people's careers as well.
Well, I've learned so much from you and your co-founders and so much today.
Thank you so much for your time.
Thank you.
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