It Could Happen Here - CZM Book Club: Pathfinder: Dawn of the Frogs, Part Six
Episode Date: December 7, 2025Who says ecoterrorism is bad? In fantasy games?See omnystudio.com/listener for privacy information....
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Hey, everybody.
It's Chuck and Josh from the Stuff You Should Know podcast,
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I'm Robert Smith, and this is Jacob Goldstein,
and we used to host a show called Planet Money.
And now we're back making this new podcast
called Business History
about the best ideas and people and businesses in history.
And some of the worst people,
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I knew it was a bomb the second that it exploded. I felt it ripped through me.
In season two of RipCurrent, we asked, who tried to kill Judy Berry and why?
They were climbing trees, and they were sabotaging logging equipment in the woods.
She received death threats before the bombing. She received more threats after the bombing.
I think that this is a deliberate attempt to sabotage our movement.
Episodes of RipCurrent Season 2 are available now.
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Quarzo Media
Dawn of Frogs, Donna Frogs, Donna Frogs, Donna Frogs, Dawn and Bombs, Food and Bombs, Food and Bombs, Food and Bombs.
Hello, and welcome to Food and Bombs, the only tabletop role-playing game campaign that
does everything in its title, as well as being actually called Dawn of the Frogs.
But, you know, subtitled, in our hearts.
I'm sort of your host, Margaret Kiljoy.
This is the tabletop role-playing takeover of Cool Zone Media Book Club.
And if you are like, but I am tired of this, I just want regular books back.
I have good news for you.
And if you're like, but I love the tabletop role-playing content, and you should do more of it,
I don't have news for you.
But this is the last episode of Dawn of Frogs.
What will the future hold?
We don't know.
What will happen when we invade the dam?
We don't know.
But I'm going to pass it over to Jason now.
Hey there, everybody.
This is indeed the final Dawn of the Frogs.
That's right.
It all comes down to this.
When we last left, our intrepid band of Adventurers for heroes.
you're starting to feel a lot like heroes
have washed up on the shore of the north side
of the Isle of Cortos
in a small town called Bog Bottom
there you've been helping the villagers
first you help them recover some villagers
that have been kidnapped from an old mill
but upon returning them to town you learned
that their memories were foggy, vacant, gone
they had no memory of their life in town
you then ventured out to find an antidote
to the poison that plagued them
given to them by their boggered captives to make their minds dull, to make them eager to work on something called the great work.
You spent an entire day out in the swamp gathering ingredients, bringing it back to the town's healer Ladrusa, who brewed up a remedy to cure the villagers and bring them back to themselves.
It was only then that the villagers said that the boggards demanded that they go out into the swamp and continue working on some great edifice.
The town, in response, worried about this threat, sent scouting parties out.
Those scouting parties returned only to report their findings.
A great dam was being constructed at the edge of the swamp,
raising the water level, threatening to drown the entire town of Bog Bottom.
Your services were called upon one last time to venture out to the dam,
to rescue the villagers that were trapped within,
and to destroy the dam at any cost.
You spent a day traveling out to the massive stone
and mud edifice being constructed at the edge
of the Dunmire swamp.
There you saw boggards overseeing the work of captive humans.
You came up with a cutting plan to lure some of the boggards away.
But in the end, you just kind of tossed that aside,
bumrussed the place.
You killed a bunch of boggards, you jumped out off of dams, crushing one of them,
You threw fire into their watchtower.
You pretty much just caused chaos and panic across the dam.
But most importantly, the three villagers you recovered have been given the antidote and they are safe.
The boggards up on the dam have all been slaying or driven away.
You're not sure about that boggert scout.
He fell down into the swamp and he didn't come back.
And now all that stands before you is the opening that leads down into the dam in
to the darkness.
But one of the town's folk gave you a warning.
He said their leader
was terrible.
He had a terrifying voice,
and he was guarded by a deadly trap.
Beware the frog skull
is all he could remember.
And that is where we left off.
And we will pick up right after that moment.
But before we do,
I'm going to toss it around the horn
one last time for everybody to introduce themselves
and their character.
Robert, we'll start with you.
Well, my name's Trent, and, you know, I've always thought of myself as a mad bomber.
I love making explosives.
I love detonating explosives.
I love watching people explode, but just a few minutes ago, I stabbed a creature in the throat
and watched it die at a horrific grisly death, and it felt amazing.
And I'm kind of going through, like, a moral crisis now, to be honest.
I certainly shouldn't be alone right now.
I don't know if I'm going to be okay.
Boss?
Well, I'm spite and I think you're going to be just fine because you did the right thing and
sometimes violence is the right thing. And I'm having a little bit of trouble hearing you though
because I am spite. I wear a lot of armor and I was named after one of the virtues. But I'm
having trouble hearing people because on my helmet where I keep a crown of candles on them,
I use some of the candle wax and I ripped off a little piece of my clothing and I
stuffed wax and fabric into my ears.
After hearing about the terrifying croak, you're already taking precautions.
Understood, understood.
Yeah.
I just don't really like loud noises.
They make me distracted.
Yeah, I get what you're saying, boss.
If you cut someone's throat and there's enough pressure behind the carotid artery,
it's kind of like a grenade going off.
So it's fine that I enjoyed it.
Yes, because they were a bad person.
Boy, we're all learning something here today.
Ayo, what have you learned?
What have I learned?
I learned that I'm also going to pull in Odysseus
and put a bunch of bullshit in my ears as well,
just because I saw Spite doing it.
But that's besides the point.
You got Iowa on the line.
I'm a they, them, thanks for asking.
But really, I'm a vessel for Squash.
Squash is, he's a willful, naughty little dog boy
whose narrative arc I'm kind of just now figuring out.
I've decided he's kind of like a,
like a he-him-bimbo
and isn't that fun
like a hymbo
a what
a hymbo
the French spelling
so it's H-I-M-B-E-A-U-S
yeah
Hymbo
that's my last name
he's kind of like
if a member of the
Bonnet gang
was a dog or if like
you know Stalin in his bank robbing years
was like you know
fucking just cool
about it. But these guys busted him out of prison and now he's just having fun with his
friends. All right. Last and certainly not least, Hazel, who are you playing? Hi, I'm Hazel and I'm
playing Sister Mergergana Bo, Murdy the Soup Gone. I came into this anticipating that I was
going to play like Rizzled Nun. And I think she's coming out of retirement. I think she's
realizing that it's kind of fun to hang around the young kids who blow stuff up.
And she also doesn't know what to do with this about herself.
She's here discovering new things, having fun.
You can have fun, it turns out.
That's not all just soup and eating everything.
This is what I keep telling you guys.
That's the first lesson at bomb maker school.
Just have fun out there.
Make friends.
What's the point of making bombs if you're not also making friends?
That's true.
Maybe the real soup.
was the bombs we threw along the way.
Food and bombs.
Can we take 10 minutes before we go down into this hole
so I can really just heal myself and then think about
and refocus, get my focus back on?
Sure. Let me just set the scene.
Spite, you were down on the docks,
but it's easy enough to get back up.
You can grab the little raft
and go over to the shore, you know, paddle across
because you're down at the bottom of the dam
after having jumped off and crushed a bogger,
to death. Yeah. I am looting first before I leave the body of the bogger. Sure. I'm looting everyone.
Yeah. So you can easily kind of spend some time healing up. The scene is that everybody's kind of
gathering up at the top of this dam. Now, the dam is between two large hills, and it's kind of
blocking up the main estuary out of the swamp. So the waters have been rising. The dock that you
are on clearly looks just temporary and is kind of floating as the waters rise, because it's on the
the water side, and
everyone's kind of gathering up at the top
near the watchtower, because next to the
wash tower, there is a set of stairs
going down into the
structure of the dam itself.
So you can spend a few
minutes healing and
regaining your focus
points as you use
lay on hands. That's no problem.
So, yeah.
I think you were the only one that got hurt.
No, I need to also heal, and
potentially a lot.
I got to hit a lot, but yeah, no damage.
Someone whacked me.
Oh, that's right.
Eight points.
I'm casting the two-action version of heel onto myself,
which is going to heal for 1D8 plus 8.
So that's definitely going to get you up to full.
It's going to get me up to full.
I'm not going to bother rolling on it.
Otherwise, I'm just rolling 1D8, and that's not of fun.
And spite, you're using your land.
on hands on yourself? Yeah, I'm using both because I have two focus points. I'm going to use both,
and so I need 20 minutes to really just think about everything and commune with nature. And I've been
thinking a lot about maybe they also shouldn't put cages on rivers. That's so true, Bestie.
Yeah. And what is the skin of someone's throat but a cage keeping their blood inside? You know,
I've been thinking a lot about this boss. I think really this might be a good new.
avenue for me. I know I said I was coming out of retirement. I think I'm back in retirement.
What if everything is like cages? I think I've read a philosopher called a...
Is your name Spitefoucault? Yeah. Just cages all the way down.
I think I read that in a book by a guy named Renee DeCut.
That one wasn't good.
Somewhere deep, deep down in the bottom, there's a Nicholas.
Anyway.
And Revolution isn't free, so I am also looting.
Sure.
Frankly, the Barger Guards don't really have much on them in the way of gear.
They've got clubs and slings and stuff like that.
They really don't have much on them.
Oh, and the good one got away.
Okay.
And the good one sunk down into the swamp.
I'll be dredging that later.
You can see the sluiceway, right?
So built into a dam, right, you've got to have some sluiceways that allow overflow water
that allows you to control the water level.
Otherwise, it'll eventually go all the way up to the top.
and spill over the top of the dam, which will eventually erode and destroy the dam.
So this dam does have a sluiceway built into it, but it doesn't look like everything about it's complete.
It doesn't look like the framing around it's complete and stuff, but it's at the waterline and kind of hard to access.
So whatever you're going to do to it, you probably have to do from inside the dam, not on the outside.
Well, should we go down into the dam?
Damn. I can't think of any other options.
I'm going to light the candles on my helmet.
All right.
And then walk down like St. Lucie.
All right.
So, the tunnel walls inside the dam are made from dried mud, rough-hewn timber, rocks, and branches that form an arch-shaped ceiling.
An oily fish smell hangs in the air alongside the stench of rotting fungus and smoke.
Water runs along the floor in small channels, flowing down into larger puddles and drains that keep.
the place from flooding. It's become pretty clear that even after going down the main staircase,
you are probably below the water line of the swamp already. The staircase you were on kind
of spiraled down quite a bit before it emptied out into one small squat chamber. Now, the light
that you have on you is illuminating 10, 15 feet in any direction. It's not a lot of light,
but it is enough to see by. You're in pretty tight, confined corridors. You can,
kind of squeeze and move through,
but it's not a super maneuverable place down here.
It's a little claustrophobic.
And stinks really bad.
The smell in here.
It's lots of rotting fish and kind of oily smoke.
I also have waxen fabric of my nostrils.
I'm just mouth breathing.
Can I walk at half speed with my shield up?
Sure.
You want to take the leave?
Spite doesn't even question the fact that she's just taking.
taking the lead.
I'll get behind Spite.
Grenade in one hand,
pistol in the other.
I also have my shield raised and behind
spite. You're going to have to kind of
go single file at least here for a little bit.
The tunnel is very narrow.
Yeah, it was whatever.
So, Spite, Trant,
Mertie, and it looks like Squash,
you're bringing up the rear.
Yeah, I'm walking backwards.
I'm watching the rear.
All right.
Well,
the winding tunnel leads you deeper and deeper into the depths of this dam
and up ahead you notice that in one wall of the passage as a twist and kind of turns around
you see a small chamber a wooden gate held in place by a knotted length of rope blocks the way
into a cramped chamber lit by oily torches packed full of straw mats and filthy clothes
left out to dry inside languished several villagers who look about with
confusion on their face as you approach.
They ask where their boggard friends are, and if anyone is willing to help them in
completing the great work.
I think you have to have your strength up, but you need to eat soup.
Yeah, and your friends are in a farm, away from here.
A nice, real, really nice farm.
Are you trying to tell them that you sent the boggards to a farm upstate?
A nice farm.
Oh, it's very nice.
They can run and play.
Yeah.
But the Boggards said that we would be getting to work more on the great work.
We're so excited to work on the great work.
There are three villagers in here, by the way.
You'll need to keep your strength up to work on the great work.
We're bringing soup from the Boggards.
Who are again at a farm.
Oh, so it's farm soup.
It's farm soup.
This guy gets it.
Jeez, that sounds like code word for poison.
So can one of you give me a document?
diplomacy check. He could be the person with the best diplomacy. That's fine. I've got a four.
I've got five. Oh, who? I rolled a five on my die. Do we want a hero point that? How important does
this feel? Just like in our last session, the first role of the game is burning a hero point. I mean,
it's up to you. I think that that's a total of 11 with guidance. I cast guidance on myself.
And then can I assist? Yeah, you could give me a diplomacy check. It is kind of a shared effort with
everybody being like, no, you want some soup.
I rolled on a 14 plus 4 for 18 for my assist.
So with that and the bonus that I'm giving you because you're offering them delicious
soup.
It smells like roasted lizard.
It's really yummy.
The villagers take the soup and they're like, okay, well, if the boggards said that we
should have it and they immediately kind of pass the soup around and begin eating,
they kind of shake their heads and it's clear that the food.
The fog is lifting rather quickly.
One of the women in the cage says,
My name is Queldrona.
How long have we been here?
I don't remember being brought here.
That doesn't feel like a real name.
I whispered to other members of the group.
Well, does the list that we have,
did they tell us how long each person's been gone or anything?
No, it didn't include it.
But people have been disappearing for several weeks.
Yeah.
Well, you could have been here for weeks.
Have you come to rescue us?
Yeah.
No.
Maybe.
Nah.
I came to rescue you.
These people are busy with other important work, our own great work as it is.
Oh, you must be careful.
These boggards, they're enthrall to some powerful leader named Zunger.
We don't need to worry about that, because the boggards made one crucial mistake.
They weren't immune to dying.
Yes, they're certainly aware of that.
Zunger goes into furious rages and often turns his powerful magics on the other boggards.
That's not good.
What kind of magics?
Powerful.
His magic causes horrible burns, not like fire, but still scorches the flesh, like acid.
Some of the boggards even have taken to rubbing themselves with some foul-smelling oily fungus pasteur.
protect themselves from Zunger's wrath.
Why do they put up with Zunger?
And where do they keep that fungus paste?
Quedrana shrugs.
They don't let us out of here unless they take us up above to work.
We don't know anything about the rest of the caves.
Oh, well, you should go join your friends.
Oh, I'll let you out.
Trust me, there's nothing I would like more than to be gone from this place.
Oh, yeah, you just head back that way, first stairs on the left.
Mind the corpses.
Qualdrana looks to all of you and says, we are in your debt.
I will lead the others to safety.
We will wait nearby.
Do you have a barge?
Yeah, we came on a pole barge, probably.
Yeah.
We'll wait for you there.
After you open up the gate, Quedrana and the other two,
quickly gather up their remaining belongings,
and frankly, beat a pretty hasty retreat.
They get out of here.
They are not interested in hanging around at all.
Well, we're out of anadote, but there's probably still two civilians left,
so we're going to have to knock them unconscious and carry them up.
Well, as you're leaving, Paldrona says,
be mindful if you find any remains.
I know that some of the villagers didn't make it.
Oh, perfect.
Oh, easy.
Get out of not-murdering people free card, guys.
No worries, folks.
The Boggards did it.
I'm sorry for your loss.
is as if it were a nightmare now
will take us some time to recover
oh you'll never fully recover
you'll be thinking about those people forever
that soup has got healing though so you should be at full
headpoints
but you've got a belly full of soup
so you got soup sir
you win some you lose some
promises of a rastal
we continue
all right
for the audience
you can't see this as a very claustrophobic,
it was accurately described as a claustrophobic tunnel.
Yeah, it is a very narrow winding tunnel
that leads through the kind of interior of this dam.
So you kind of take stock of the area around you,
and there's really only one way to go,
and that's to kind of follow the tunnel further in.
I'm going to go ahead and advance folks
as they are moving kind of down these tunnels.
So the stench of rotting fish,
is almost overpowering in this broad chamber.
A simple cooking pit with benches arrayed around it sits in the middle of the room.
Beyond, our sleeping nooks carved into the mud walls,
where small personal effects are held in nets and leather sacks.
Clearly this is some sort of boggared barracks.
Opposite the entrance carved into the wall is a massive glyph,
like those seen on the foreheads of some of the boggards.
Right above another passageway, that leads into darkness.
Now, I should note, my description left out four things.
Those four things are the four boggards that are sitting in this room around the cooking fire looking pretty mad that you have entered their domain.
I think it left out the description missed five things.
The fifth thing that's around this fire is ads.
Hey, everybody, it's Chuck and Josh from the Stuff You Should Know podcast,
and it's that time of year again when we knuckle down to do our annual holiday episodes.
We collected our best past classic holiday episodes and compiled them into a 12 Days of Christmas
Toys playlist that the whole family can enjoy.
That's right, maybe you missed it the first time we detailed the history of Beanie Babies, Monopoly,
or Yo-Yo's, and a whole lot more.
So listen to the 12 Days of Christmas Toys playlist on the IHeart Radio app, Apple Podcasts,
or wherever you get your podcasts.
I'm Stefan Curry, and this is Gentleman's Cut.
I think what makes Gentleman's Cut different
is me being a part of developing the profile
of this beautiful finished product
with every sip you get a little something different.
Visit Gentleman'scutburbon.com
or your nearest Total Wines or Bevmo.
This message is intended for audiences 21 and older.
Gentleman's Cut Bourbon, Boone County, Kentucky.
For more on Gentleman's Cut Bourbon, please visit
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Please enjoy responsibly.
Have you ever listened to those true crime shows
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Honestly, I got to follow me. He can see right through me.
Listen to Crimless on the IHeartRadio app, Apple Podcasts, or wherever you get your podcast.
The social media trend that's landing some Gen Ziers in jail.
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And we're back.
Oh, that's a lot of boggards, I say.
As I said, there are four
bargards in this chamber.
And they do not at all look happy to see you.
All of them have this
symbol on their forehead, which if you recall last time, you identified the symbol as the demon
glyph of Gogunta, the frog demon of decay that is oftentimes venerated by Boggard Cults.
So we're going to do a little something I like to call initiative.
Never heard of it.
Well, it's a new thing. It involves putting you in order so that we can determine who gets to act.
When?
So, I'm going to go around and ask everybody to roll me a perception check for initiative,
and we will get this thing kicked off.
Oh, my God.
I'm so ready to have a food fight, y'all.
I built the whole character around this bit.
That's true.
Finally, it's finally going to pay off.
Yeah.
All right, so I'm going to go around and ask for everybody's initiative.
Squash, what do you got?
I got a five plus five for a total of ten.
Oh, my God.
Spite. What we got?
I got a 9 plus 4 for a total of 13.
I should have used my lucky die instead of my unlucky die.
I don't want to jinx it, but is this the first time I'm going to actually have my bad guys win initiative?
Trantz, what do you got?
Well, I got a natural 20.
No, I guess not.
I jinxed it.
What do I add to that? Is that just perception?
That's 25.
No one gets the drop on Trant.
That is what we are learning.
That'll learn me.
Mertie, what do you have?
I got an 18, plus 7 is also 25.
If we're choosing who goes first,
I did save my bless spell for Inside the Dam,
so I can give everybody a buff, including you Tramp,
unless you have something that is advantageous to go ahead of that.
No, I love buffs.
All right, well, I definitely spoke too soon
because both of you are going to go before them.
Mertie, up in the flickering darkness,
You can see these boggards getting up off the ground, drawing their weapons.
These do look like the workers you saw up above.
Certainly dangerous, but it's not quite as dangerous as the scouts and bosses that you've seen before.
What do you do?
Is this your only bless?
Yeah, it is my only bless.
Oh, actually, yeah, do we want to, I know that I made a big stick about it.
Do we want to save that for the last fight?
That would be my guess.
That's probably true.
Trent, do you want to go instead?
Absolutely.
Okay.
All right, so Trent's going to go first.
You are up.
You can see all these boggards.
A bunch of them are kind of clustered right near one another.
Yeah, I'm going to throw right into the middle of those two that are next to each other,
which I think is my best spot for hitting more than one person.
Yeah, here's the thing.
If you hit this guy in the back here, kind of on the other side of the fire pit,
you can hit him and the splash will hit the two next to him.
That's kind of the best thing you could do.
Let's fucking go.
All right. And I rolled a four.
Are you happy with that four?
Because it's not a particularly good role.
It's not a particularly good role.
But I used my hero point, although unnecessarily, because it's the first roll hit.
I think we've got new hero points, right?
Yeah, so everybody's getting their hero point back.
Oh, well, then I'll use a hero point.
Unless the 10 hits.
I don't think it does that.
No.
It's not going to do it.
I rolled a four again.
So we're good.
Well, fate has officially decided that you are going to miss with this attack.
You throw it, and it goes behind the bogger, smashing on the floor,
it bursts in the flames, and does a small amount of damage to the bargard.
It does one point.
The splash damage still hits the bugger that was your target.
But that is all it's going to do.
Now, that said, that was only one action for you because you're a quick bomber.
So you do still have two more.
I've got my pistol in hand, and I'm going to shoot one of those boggers in the face.
All right.
And I'm not.
I rolled it too.
No, that's pretty bad.
All right.
Well, you can reload.
Yeah, I will reload.
Yeah.
That would be the end of Tran's turn.
All right.
Mertie.
I'm going to pull a classic and I'm going to run into the chamber up to that first boggart.
I'm going to raise my shield and I'm going to whack him with my charmed soup little and yell.
It's a bucket food fight.
I rolled a 19.
plus four, because I have that plus
one, so it's 23.
Oh, so close to a crit.
A 23 is a solid hit, just shy of a
crit, but go ahead and roll
damage. All right.
And I rule max damage. That's an
eight. Yeah, you smash
that Boggard right in the face. He is really
badly hurt, but he's
still standing.
You moved, raised your
shield, and bashed. So, I think your turn
is done. So,
the Boggards go. This could get
messy. All right.
First Boggard that is standing
right next to you, Mertie, is going
to swing at you with
its club.
Armour Class of 14, I think, is going to miss.
That misses, Jason.
Ooh. Well, it's going to
swing again. And I rolled
a natural one, so that's definitely going to miss.
And with nothing better to do,
I might as well swing a third time. Yeah,
that Boggard must be seeing
stars. You hit him in the forehead with the
soup ladle. He starts swinging wildly around but does not manage to connect. But that's okay
because there's another Boggard who's going to spend his first action to move. Second action to
swing his club at you. That's going to miss. Swinging wildly in this cramped chamber, his club
kind of hit the ceiling and clipped off that missing entirely. Second attack is going to miss as well.
the next bogged
because there are four of them
goodness
comes bounding up
and is going to attack
Mertie again
okay I'm doing well so far
I haven't even had to use my shield
which by the way the shield is a pot lid
for all you know all you all you
at home all right and we've already
established an armor class of 14 misses
14 misses
however
oh shit
finally
I got one roll that
wasn't terrible. That was a 19 plus 5 minus 5. He's going to be a 19. Does a 19 hit you,
Mertie? A 19 will hit me, unfortunately. The club comes descending down on you for three
points of damage. All right. Well, no, it will not, because my potlid shield has a hardness of
five, so I do block all of that damage. So you're going to spend your reaction to shield block.
I would like to do that, sir.
The frog is now full of frog sadness.
Get better food safety practices.
One dream was to bash you with that club and now it's been denied.
That's probably the last dream they're ever going to have.
The final buggered is going to come up and attack spite because he saw his friends all attack Mertie and was like, that's not working.
I'll hit this easier target.
Yeah.
You're not easier to hit, though.
Really not.
You don't know that.
I can't use a shield react.
I mean, my shield's up, but I can't use the reaction.
Bargert steps up in the shallow passage, riveting, menacingly.
He brings his club down.
And I rolled a one.
My dice have been bad, not just for this, not just for this combat, for this entire campaign.
Yeah, it's been bad.
It's been impressively bad.
We're subverting the DM.
Yeah.
Yeah.
I definitely feel subverted.
That's for sure.
I hired a Etsy wishes.
No gods, no game masters.
That's, you know what?
That's fair.
We've had power long enough.
My second attack is going to miss as well because, you know, why change a pattern?
Yeah.
So, the Boggards have a furious round of missing.
If you didn't know better, you would think that they were trying to play some sort of song or something,
banging their clubs on the roof and the floor and our shields anything but your skulls yeah
i'm going to offer advice i'm going to be like well actually you got to swing with the hips
if you swing with the hips you can get more power out of the ground i don't think whoever's
in charge of you has been doing a very good job of being your warlord like they put people in cages
oh right right suddenly you remember they put people in cages and fed them mind-altering fungus
yeah spite it's your turn here let me show you
I say, as I'm first going to hit the one directly in front of me.
So I'm going to suggest that I have a method by which I can educate them.
And I believe I will educate this one into pulp because I rolled a 12 plus 8, which is a 20 to hit.
And then I rolled max damage, which is an 8 plus 4 is a 12.
That poor Boggard went up to you, desperately tried to swing, missed pathetically.
and you responded by just caving in the side of his head
that bugger falls to the ground in a heap
the other three boggards look at each other
suddenly the shared glances
although they're frogs
you can't help but realize that they have an expression
on their face that could be best summed up as
I have made a mistake
I yell you never should have joined the cult of gogert
and then I swing at the next one
Oh, I rolled a five plus three as an eight.
No, that's not going to do it.
But I'm so annoyed that I swing again.
Well, I bothered raising a shield.
They can't hit for nothing.
Yeah.
Oh, I forgot that I could have raised a shield.
I sure rolled a three that time, so that's a one modified.
See, now they've taught you something, which is how to miss all the time.
Yeah.
You swing wildly the morning star, flailing here and about, but does.
not managed to land with the second Bargard, who is ducking in terror.
Yeah, sure wish I raised a shield.
Okay, that's my turn.
Squash, we are up to you.
You are in the back, furthest away from the fight, but I will remind you you can move through
your fellow players.
I'm going to move through my fellow players.
Oh.
And I'm going to do it in a really flashy way.
Like wall run?
Like, rah!
I'm going to wall run.
I'm going to do some spins around people's shoulders.
I'm going to like...
Give everyone a little kiss on the cheek as I, like, spin it around.
And then I, like, do a little backflip and, like, ta-da.
I will remind you that I think you can use acrobatics to move through enemy spaces, which gives you penash.
Jason, you've got out ahead of me.
I'm trying to do that exactly.
Actually, you know, I want to land with my little ta-da, and I say, like, oh, you guys into Go Gunta?
and I'm just going to look for some recognition on their face.
All right, so first, give me the acrobatics check to tumble through the boggard space.
It's a total of a 12.
Total of a 12.
So you attempt to tumble through the boggaret space,
but unfortunately you kind of run into the boggard and get bounced out to the side,
which means you don't get Pinnash because you do not manage to tumble through its space.
Oh, that's okay.
There's more turns left.
it's true you have one action left oh that took up too yeah you move slower when you tumble through spaces
well rats i shouldn't have been so flashy just to impress my friends
that also gives you a pretty big bonus when you get panash so yeah don't worry listeners that
panash is coming did i already say try and do my like oh you guys into i'm just trying to see if i
can kiss them a little off guard well you speak at them but you're pretty sure that
that they don't understand common.
Or if they do, they're not giving any indication.
Well, I did my best, and I shoot the one closest to me.
All right.
Make an attack roll.
That's a 24 total, 17 plus 7.
Wow, you really do shoot him right in the face.
You're not sure if he can understand common,
but the word Gugenta may have got his attention
is he kind of looked straight at you
and then you shot him square in the forehead.
That is a critical hit.
Go ahead and roll damage.
total of six
All right
six points of damage
You shoot that to Bargard right in the face
He's
His froggy skin is blacked
His face is bleeding profusely
But he is still standing
That is the end of your turn though
Trant
We got these Boggards clustered in a way
That you can hit multiples of them
With your bomb
With splash damage
But if you do so
You will also hit all players
characters who are adjacent to that target as well.
Well, I think I'm going to throw for that back corner one
so that Mertie is the only one getting splash,
but I am going to use my splash damage.
Okay.
You could technically target either of the ones back there.
I'm a hurling.
All right?
Natural 20.
25 total.
Yeah, you throw the Alchemist fire back into the corner there,
and it hits that one boggard right in the face.
Prepare to croak
And I rolled a one for damage
All right, well
Yay
So the bugger you hit in the face
dies
He was down to very few hit points
The two next to him
are going to take
extra damage
They are both still up
But one of them looks very badly hurt
and Mertie, I'm afraid you're going to take two points of fire damage from that bomb
as the fire splashes onto you, burning and scorching you.
My armor doesn't do anything about that?
Nope.
Being a cook doesn't do anything about that.
I think there is a feat you can take for that eventually.
I think you're right.
So, Trantz as a quick bomber that is, again, only your first action.
You did reload your gun.
I think I'm going to whip out the 12 gauge for this one,
and I'm going to blast the one directly next to Mertie,
as opposed to the one that's next to Mirdin's squad.
Yeah, the one that's kind of off on its own.
Okay.
Yeah.
It will have a bit of cover just from the cramped conditions and your friends being in the way,
but we'll work on that.
That's going to be.
a total of 12.
There's a minus 5 plus 6.
Okay, so a total of 12 is going to miss
in your surprisingly careful calculation
to make sure you don't hit your friends.
Your shot goes slightly wide
and misses the buggered entirely.
I think you probably had to draw that gun
since I think he had the other gun out.
So that's probably going to be the end of your turn.
Yeah, yeah, yeah, that's going to be me.
Mertie, we're over to you.
All right, for my turn,
I'm going to spend my first.
first action, keeping my shield raised, and I'm going to send my second action and my third
action, because it's two actions. I'm casting divine lance. All right. I'm going to call to the embers
of that fire and conjure a very, very large, very bright divine lance. It's in the name.
Go ahead and make me an attack roll against that bogger that's directly to the south of you there
in this squat, boggared barracks chamber. I sure can, Jason. Well, that was a
at five, two plus seven.
So, yeah, that is going to miss.
The Barker just manages to sidestep it,
but you do have your shield up, which is good,
because the Barkerts go next.
The Barker that is directly next to you, Mertie,
frustrated with his previous turn where he swung at you twice
and missed both times.
It's going to, this time, try and swing at you three times
and hopefully hit at least once.
But maybe not.
Let's see.
Here comes the club.
armor class 15.
15 does not hit.
How about?
Armour Class
2. Does a 2 hit?
I wish it did.
It sure does not.
And neither does a 1.
Dear listener, I want you to all understand
that I've been using a digital dice bot this entire time
that I'm starting to think is rigged.
That was a terrible role.
Absolutely awful.
I got a 15, a two, and then a one.
And that wasn't what I rolled.
That was the final.
Okay.
That one misses.
He looks very frustrated.
Like he perhaps should have chosen a different path in life.
Maybe he could have been a frog painter.
Maybe he could have been a frog farmer.
Maybe he could have been a frog traveling salesman.
Or a cultist who was a bureaucrat somewhere else.
Yeah.
He certainly isn't cut out to be a guard.
That's the thing we've learned.
Now, the other buggered, the one who has been burned and hit a few times and is just barely alive,
is going to turn all of his frustration and take it out on squash.
Bring it on.
Because little known fact, this boggard really dislikes pugs, and you're a shone.
So he's going to try and hit you with his club.
Okay, racist.
A little, yeah.
That's why we're killing him.
But he also rolled poorly.
I rolled a three.
So that's going to miss.
Oh, that's where racism gets you, buddy.
Yeah, that's right.
And then I got a two.
And then...
I'm starting to think that this thing isn't even rolling a D20.
It might be rolling just a D12.
I don't know what's happening.
I can't get above a seven.
Okay.
I'd like to thank all the puppy girl hackers out there
who got into Jason's roll 20.
You've done a great job.
So the two boggards have gone
I'm sure they'll get another turn
I'm sure they won't be sent to the boggard
afterlife before they get to go again
spite it is your turn
oh I almost don't want to waste my good action on the severely
wounded one but
eh all right
I say no swing with the hips
like this
and then I almost rolled my cursed die
but then I grab I'm setting the cursed die aside
and I'm swinging the good die
there's no way I've jinxed myself by saying that
12 plus 8 is a 20
That's gonna hit
It's nine damage
But it isn't in the head
Is a swing from the side
I really want to show how you can swing
From the hips but from the side
And send the body like all the way back
To the back of the cave
So your morning star comes up
Underneath his arm hitting him like in the armpit
Causing him to kind of pinwheel across the room
As he slams into the far wall
And a heap of broken bone
and blood and
unfulfilled dreams of being a
frog accountant.
And then that's my first action.
For my second action,
I want to flank the other one by
like get it between me and Mertie.
Yeah, you can move over there. That's easy.
And that time I'm going to
swing upwards. I'm going to do an
upper cut. Oh, no.
Which is, you know, I have a minus five on it,
so we'll see how it goes. Oh, I'm so close to hitting.
Oh. You are very close.
Oh, I was a one-off.
I was a one-off.
He's not a 12.
So that's going to miss.
I say you never get to heaven if you don't reach for the sky.
He's 100% of the boggards you don't hit in the head.
That boggard is like, he sees you miss and he says like,
he's very strong.
He's very mighty.
He's definitely going to live.
Yeah, he's the unwounded one.
This one's barely hurt at all.
This one is going to be the one that defeats all of you single-handedly.
All of the dice just turn entirely for the rest of the game.
I just get nothing but 20s and you all get nothing but ones.
Squash.
What's your turn?
I reload my gun.
That's one action.
I'm going to give this guy a little taste of vitamin sword.
Vitamin sword.
Yeah.
Yeah.
I'm going to run at him with me Gunsword.
All right.
So that's your second action and for your third action, you attack.
So go ahead and give me an attack roll, please.
It is a.
A 17 total.
17 is going to hit.
You managed to catch the boggart in the arm.
Go ahead and deal me damage.
It's a 6 plus 2 is an 8.
Dear listener, the look on Jason's face is forlorn.
None of the boggards hit anyone this entire combat.
No, I got hit.
Oh, that's right.
But you blocked it.
No, I got hit by Robert.
I don't know what to say, everybody.
Listen, this has never happened to me before.
I swear, this has never happened to me.
Listen, sometimes when you're a GM, you have performance anxiety.
And the dice don't go your way, and none of your boggards hit, and then you just...
Look, normally I'm a mass murder machine, but, you know...
It's going to turn around when we get to the boss, I'm sure.
Well, that performance didn't do it.
All right, so that bugger slumps to the floor.
your blade slicing up his arm through his neck
he collapses in a gurgling pile of his own blood
the last of the boggards has been defeated
before he's done curdling with blood
he's watching me look through his stuff in the cubby
you know what else is looting you and looking through your stuff
is it ads I thought we already did two do we only do one
oh do we already did I thought we only did one
who knows maybe this is an ad bird
Maybe it's not.
Maybe it's not.
Maybe.
Hey, everybody.
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welcome back and if we're back we're back on squash squash takes his gun sword and like twirls it around
his finger and like tries to sheathe it
but it's a huge like gun sword
so it goes right by his face
he's like whoa
that was like so dangerous
I'm walking over to Tran
I'm going hey buddy
you owe me one of your healing potions
I pull out an alchemist fire
and then oh healing
and I pull out the correct potion
the funny part is you don't label them
and they look at that no no no no no
This one?
Yeah.
The barracks has gone quiet.
The last of the Boggards has been slain.
This place clearly is, you know, there are all these niches and alcoves in the wall where the
boggards sleep.
It looks like they probably use these in shifts.
Like, there's not quite enough here to represent all the Boggards, so they probably just
share.
I mean, some sleep during the day, some sleep at night.
These four clearly had the day off and tried to defend their layer.
They died doing what they loved.
Yeah.
Missing furiously.
That's what they died doing.
But now you can search it if you like.
As I said, there's a passageway kind of off to the west that heads off into darkness.
Above it is this detailed carving of the demonic ruin of Gugunta, the demon lord of feted swamps.
That looks like really the only way to go.
First I'm looting.
and then I'm taking out my dagger
and defacing the gogert symbol.
All right, so you're going to start looting
or the rest of you're going to start tossing the place as well?
There's a lot here to search.
I was also separately planning on defacing the...
Oh, we can do it together.
It's teamwork.
I carve a cool S up there,
and then I start searching around.
Oh, like the cool ass.
That's what you're carving.
Yeah.
Three lines on top, three lines on bottom.
You know it.
Yeah, all right.
I think it's an old Alcon.
Like, I genuinely think that. I don't know why I think it, but I remember reading it. Anyway.
Yeah, I mean, the party that defaces demonic runes together stays together. So there's plenty of
ruin to deface to go around. And you search through the area and you find, frankly, a lot of
basic equipment. Cooking utensils, rope, torches, bags, flint and steel, stuff like that.
Every time I find a cooking utensil, I offer it to Murdy, to the point where it's clearly
annoying Murdy. No, I'm just going to be like, but you have one of these? Do you have one of these?
I could take a better grilling fork, but I don't need another spatula. And I'm honestly
kind of set on soup ladles. Oh, okay. The one is kind of... That one's magical.
Who would have thought that the Boggards were like really interested in all the different kinds of
knives? So there's like, you know, oh, here's a pairing knife at a flay night.
and the chef's knife and...
Do they have a cheese knife? I've been looking for a new cheese knife.
They do have a cheese knife despite being frogs and having no access to cheese.
Do you think they can digest dairy all right?
You know, that's an interesting question. I don't have an answer to.
Either these Bogarts are gormons or this is very sinister.
Oh, I didn't even think of the sinister part.
Oh, I'm so sorry.
They killed a cheesemonger.
are there signs of like
I guess they wouldn't consider it cannibalism
if we were considering eating them
but like are there signs that this is where missing villagers ended up
you don't see any bones or anything like that
as a matter of fact they're so their stew pot in the middle
looks mostly full of fish
it's a lot of kind of fermented fish
so you do find that
when going through the personal belongings
you also find you know a good pile of copper pieces
a bunch of silver pieces four gold pieces
and a platinum piece.
Dude, you find some coins scattered throughout the barracks.
And everyone who's searching, please give me a perception check.
18.
That's six plus seven is 13.
22 total.
Trant, are you searching?
Are you just taking a easy?
Yeah, I only got a 13, though.
All right.
So, Spite, you discover in one of the alcoves, kind of underneath the dirty straw mat
that they were using as a bed.
You find a silvery oil
in a small glass vial.
And after inspecting it a bit,
you determine that this is oil of potency.
Oh, you've been having issues.
Will this help you?
Listen, consult your alchemist
if oil of potency is right for you.
No.
Sorry, what is this too?
Oil of potency.
You can apply it to a weapon.
Boy, I'm not helping myself here, and am I?
You can apply it to a weapon to make it magical for one minute.
Now, unlike the normal kind of magic runes that you all have on your weapons that give you plus one to hit,
oil of potency also includes the run of striking,
which means any weapon you put it on will roll an extra die of damage.
Oh, fuck, yeah.
So if your weapon normally does a D8, if you put this oil on it,
it will do 2D8 per hit.
I'm keeping this.
I'm turning around being like,
this is oil of potency,
and I think that if you do the logic,
I'm going to, thank you.
Finally,
over on the side,
near the fire,
there are two large jugs
filled with a foul-smelling fungus paste.
Let's go.
One of them you've already encountered.
It's what they feed to the villagers.
there's a whole jug of it
I'm gonna destroy
I don't know how I'm gonna destroy it never mind
I mean you can dump it in the fire
I know but no but what if it
turns into a dust cloud
well you're the game master
yeah I dump it into the fire
you wake up three months later
having finished building
this is what I was worried about
now you can destroy it's fine
just dump it out
it'll get rid of it
so the other jug
smells of cinnamon
and has an oily sheen about it.
I think this is the one that protects us from the acid, I say.
The elder did mention a paste, an oily paste that they smeared on themselves to protect
themselves from acid.
I'm doing it.
I'm smearing it all over myself.
So there is enough in here for you all to coat yourself in this if you want.
Is there any turmeric in it?
Will I dye my skin yellow?
It doesn't seem so, no.
Got a plus or a minus.
Me, Hazel minus, murdering, I'm not actually sure.
Yeah.
It sounds like spite, you're coating yourself in the oil.
It takes me a long time getting in and out of my armor,
so I figure I've got to do it before the battle.
Okay.
I'm getting all slippery with this oil.
All right.
You've got a slippery shuny.
Squash, can you get my back?
Yes.
Thank you.
Anybody else?
Yeah.
Go and get me.
Yeah, I'm doing everybody's back.
Oh, I'm using my ladle to get my own back.
Thank you.
All right.
I just start marching down, shield raised, down the other tunnel,
looking for a skull, being like, remember, once we see a skull,
there's going to be a trap in the ground.
I don't know how to find traps very well.
I guess maybe I'm moving at slow motion looking for traps instead of shield raised.
All right.
Down a short and smoky tunnel there is a small chamber, the opposite side of which is a massive frog skull mounted directly above an iron door.
The wicked symbol on the Boggard's head is reproduced here glowing with a faint green light, almost as if warning anyone who might approach that something dangerous lies in wait.
Do you think this is the skull aid we're talking about?
Yeah, I think there's a trap.
any of you good at that kind of thing
I'm gonna roll a perception check
all right so it sounds like squash is going up front
to look around for traps
yes
tread oh so very carefully
so this is a situation
in which you don't roll
I roll for you
and I don't tell you what the result
is, I just tell you whether or not you find something or not.
Fair enough?
Yeah, that makes sense.
No one look at the screen.
Oh, no.
I'm going to break out my dice on this side.
I'm just going to have physical dice
and you've been using this cursed digital dye
just out of sticking to the commitment.
That's commitment.
You know, I have to admit,
roll 20 oftentimes is just super deadly for me,
but today it has totally abandoned me.
But here we go.
What's your perception bonus there, Squash?
Plus five.
You take a look around, and you notice that, although the floor of this place is mud and stones,
directly in front of the door is one large square stone that is specifically kind of set off from the others.
It almost looks like a pressure plate.
I don't care for that at all.
I think we got a pressure play situation, my dudes.
No one step on that.
Don't step on that.
Hmm.
Do we want to, like, throw a bag of sand off to it?
Try and set it off before we get on in there.
So I'll say this.
Squash, do you have thievery?
Are you trained in thievery?
Am I trained in thievery?
Yes, I am.
It's my best skill.
Okay.
Well, if you are trained in thievery, then you can attempt to disarm the trap.
Quash, do you want thieves tools?
I have thieves tools.
Ooh, well, I'll consult with everyone first if we even want to take the risk, because I'm a team player.
Yeah, why not?
What could go wrong?
Lots of things.
I'm always for rolling dice.
You heard that nothing can go wrong.
Oh, do you want guidance too?
And we might as well pile it all on.
I would love some guidance.
So yeah, you've got guidance and thief tools.
I built Murdy to be.
like an equipment.
You did a good job of it.
I feel like kitchen tools are useful for just like everything, you know?
So I tried to take everything.
The kitchen sink.
It's, yeah.
Yeah, you know what they say.
Go ahead and make that thievery roll.
So I rolled the 11 plus 7 for an 18 plus 1 with guidance.
So 19 and then this, uh, thief tools give me anything.
They just let you do it.
No, they're not.
They just let you do it.
So you carefully lift up the stone and find the small pressure sensor underneath that's connected to a small wire that goes up into the wall and it looks like it goes up into the door and you just cut it and the trap is disarmed.
Ha ha, I give a big thumbs up.
I go and I raise my shield and try and open the door.
All right.
So I'm going to put spite up there.
Trant, you sounds like you were right behind.
Squash, you're right there.
you're over there.
Okay.
The door
swings open.
As the waters of the swamp
continue to rise,
they may in time threaten to overwhelm
the dam itself.
To prevent this,
the boggards have built
an impressive sluiceway,
a massive channel through the dam
that can be opened
to relieve the pressure.
The work here is far from done,
though,
and the main gate
out into the swamp
is flooded and closed.
Should it be open now,
The water would likely undermine the entire dam, causing it to collapse from within.
Opposite the entry on the other side of the sluiceway stands a large vaulted area with a massive
shrine made from bones, reeds, and mud, a construct looking like some sort of corpulent frog
demon. There, dancing before it is a bogger clad in bone charms and reeds.
This must be the swamp seer, the head of the cult of Gogunta.
As she turns the symbol of her foul god, carved into the skin of her forehead,
seems to glow with a faint, green light.
She lets out a terrifying croak, raising her staff in front of her,
she points it at you, and screams in anger.
We are going into fight here, folks, with the swamp sear.
Fuck yeah
Trent
If any of your bombs
accidentally blow up that shrine
No one will be sad
Good to know
I definitely was considering other people
When planning my actions here
That's what I like about you
All right
Can I get everybody to roll initiative for me
19
All right
Trant has a 19 for initiative
Sounds great
Squash what do you got?
I got an 11
plus five for a 16, a tasty little 16.
Very good.
Mertie, what's your initiative?
I got an out one, but plus seven is eight.
Oh, boy.
Enjoy going last.
Spite.
Well, I got 10 plus four for 14, but it's okay because that thing has a 29.
No, no peeking.
I finally rolled well.
The tides have turned against us, lads.
I rolled an 18 plus 11 gives me a total of 29.
Plus 11.
Man, I want to just keep that lady around and have her due perception for me.
Yeah.
Listeners, I do wish you could have seen the fiendish look on Jason's face when he rolled that.
It was really a sight to behold.
I was super excited.
TPK.
TPK.
Okay.
So.
The swamps here goes first, and it's going to step up to the edge of the sluiceway.
Now, as a reminder, the sluiceway is kind of a gulf between the two of you.
It's a channel that separates the two groups.
So spite, trance, squash, murdy, you're all kind of clustered on one side.
Then directly in front of you, the ground drops away 10 feet.
It's then the sluiceway is 15 feet wide, going from one end of the dam to the other.
And then it rises up 10 feet on the other side.
So you're kind of looking at each other across this gulf of the sluiceway.
So the Swampseer, Zunger, looks at you from across this gulf,
and then starts croaking and chanting as it moves its hand in a rhythmic pattern.
And when it finishes, it flings a blob of acid across this gulf at you.
It lands at Trant's feet, exploding in a burst of acid hitting all four of you.
Spite, Trant, Squash, and Mertie, I need all four of you to make me a reflex save.
Okay.
Might this be a moment I could use a flashy dodge?
So you cannot use any reactions yet because you have not gone yet.
He's tough but fair, folks.
I got an 11 total.
An 11 is a failure.
I have an 18.
An 18 is a failure.
Oh, brutal.
I got a 13 plus 3, 16.
So is a failure.
There's no bones about it.
I have also failed.
I think we're covered in this oil.
Well, what did you get?
I rolled me a three.
There's just no way, folks.
A12.
You just avoid a critical failure.
Hoof.
Hoof.
So, this is going to do acid damage to all of you.
However, you are all protected from acid.
So let's see what I roll.
So I rolled a six.
The paste you have put on yourself prevents five points of damage.
So you all take one point of acid damage.
I could do this all day.
And then I think, well, like, not all day, all day, but like probably 20 times.
Looking down at the paste, it looks like the paste, it looks like the paste is,
still there, but it is greatly diminished.
A bunch of it boiled away.
You look like you could maybe take acid damage one more time and still have it protect you,
but then that's it.
I have liked to reconsider my position on how long I would like to have this be the way
that our encounter goes, a lady soon to die.
All right.
That was the Swampseer's turn.
It moved.
It threw acid at you.
Trant.
You have the initiative next.
Okay, you call that, throw in something full of acid at somebody?
And then I'm going to step forward and I'm going to throw one of my alchemists' acids.
So if you step forward, you will tumble into this loose way.
Oh, I'm going to stand here and throw it.
When I see you go for acid, I'm like, I wonder if acid is the most effective stratagem.
We'll find out.
All right, fine.
Okay, that's a 19 total.
The 19 will hit.
All right.
And that's D6 plus one.
That's a six.
Six.
You throw the vial of acid across at Zunger.
It strikes Zunger's side, dealing six points of damage.
The Swampseer hisses in pain as the acid burns them.
It does look like to work.
I take it back, Trent.
See?
That's how you do it.
Yeah.
That was your first action.
Well, I guess I'm going to use the pistol in my hand to shoot him.
Okay.
Go ahead and make an attack roll.
That is an 11 plus 1, so 12.
You fire, but Zunger docks it easily, just kind of dodges out of the way, his staff,
which actually kind of looks more like I tried, covered in bones, kind of just ducks out of the way and avoids your shot.
Yeah, that'll happen.
You do have one action left if you want to reload, or, I mean, I guess you could.
start climbing down into this loose way.
I think I'll reload.
All right.
Sounds good.
All right, Squash, so it's your turn.
You've got a 15-foot gulf in front of you.
You could back up and try and jump across.
You could climb down.
You can shoot from here.
What do you want to do?
That altar is so, so, so scary.
And it looks really enticing.
And fuck this.
I'm jumping over there.
Ha ha ha ha!
It's a 20.
Just like kind of what you needed.
I think you literally needed a 20.
Even though it's not your skill, you back up and jump across,
and I'm going to let you land on either side.
We'll put you over here.
And I'm going to give you Pinnash for that,
because that's the height of bravery and swash buckler toad.
So you now have Pannash,
but that did burn up two of your actions.
You now only have one left.
And that is Squash, the height of Pannash.
Squash, hair flowing through.
the air has his big
goddamn sword out
like an anime
protagonist and is
slashing at
Zunger.
All right, give me an attack roll.
You land with Grace and Panash.
I land with Grace,
Panash, and
a 17 total.
Your blade
flashes through the air, your slice
going straight for Zunger's face
who ducks back and your
Blade literally crosses right in front of his frog nose.
You miss by the breadth of a hair.
Spite.
It is now your turn.
Okay, so you said I could jump down using an action safely.
Yeah, you can pretty safely jump down into the.
The sides of it are actually kind of sloped a little bit.
So if you've taken just one action, you can kind of safely jump down without taking.
Can I take all three actions, jump down?
and climb up 10 feet.
So the tricky part here is you've got to climb down, move over, and then start climbing.
That's what I was thinking.
So if you get a critical success or do really well on the thing, you could get up in one turn,
but it really is a pain to get to the other side.
Spike cannot handle the idea of not attacking this monstrous creature,
not because of being a frog, but because of the actions that this person has taken.
and so she is going to jump down,
draw a javelin, and throw a javelin.
All right.
Do I need to roll the jump?
No, no, no, that's fine.
Just go ahead and make me the attack.
Okay.
Oh, 17.
My kingdom for a bless.
So close, yet so far, your javelin goes sailing through the air.
This swamps here has been dodging attacks left and right.
The javelin heading straight.
great, at Zunger just
gently turns to the side and watches
its sail right past.
That is the end of Spites term.
And now I hope the sluiceway doesn't open while I'm in there.
Mertie.
Jason, what do you think
about the
penalty that I would be taking
if I threw a dagger
all the way over
at the frog?
Just based on
range, you'd probably be looking at a penalty of about
two. Sounds great.
I'm going to take two actions to cast.
Bless, everybody's getting plus one, including myself.
And then I have a chef's knife dagger this whole game
and haven't had a chance to use it.
So damn, fuck it.
I'm just going to throw it.
So the only person who's not going to get this bonus right now
is Squash, actually.
Oh, yes, but that's okay.
You throw the dagger.
Go ahead and make me an attack roll.
Yeah.
I am rolling plus three.
So it's a 13 plus 3 minus 2 plus 1.
Yep, that's all the math.
That's 15, I think.
Yeah.
All right.
You fling your chef knife across, and it misses the swamps here entirely.
But it does embed in the bottom of the statue of Gugenta.
So, you know, there's that.
I grunt.
We are at the top of the order.
Zunger looks at you squash.
malice and hate, twisting on its lips as it begins to form the words of magic.
I need you to make a Reflect Save, Squash.
Well, it's a six plus nine, so 15 total.
So I'm going to tell you what you see, and then I'm going to let you decide.
Do you have a hero point left?
I do.
You do, don't you?
Okay.
I'm going to let you decide whether or not you want to spend that hero point.
Here's what's happening.
A green claw is appearing around you.
It is about as big as you are,
and it looks like it is going to grab you
and drag you off the edge into this loose way.
A claw as big as me.
And probably couldn't flashy dodge this bad boy,
because that's just AC.
Um, I'm...
Yeah, this is a saving throw.
Yep. I'm going to be heroic and use my point.
All right. Go ahead and re-roll.
Sure, I'm glad that I did because a 14 plus 9 is better than the thing that I did before, a 23.
So I'm still going to move you five feet, which means I'm still going to push you into the solution.
Because you made it. But you are going to take half damage, which is good because the damage on this is 2D.
so instead of taking 14 damage
you'll only take 7
and it's acid damage
which means it's reduced to 2
you only take 2 damage
I eat 2 damage for breakfast
indeed but then you are
pushed into the sluice way and fall
down 10 feet take an additional
5 points of damage
oh brother
and then
the swamp seer is going to unleash
a terrifying croak
Its throat bladder increases in size and unleashes a sonorous cry
that causes terror and fear to take root in all of your hearts.
I need all of you to make me a will save.
Jason, would you describe this as an effect of magic?
It is actually not magical.
It is auditory.
Would you describe the fact that I have candle wax in my ears as providing any kind of
bonus.
Congratulations.
You get a plus two bonus on the same.
Squash did it too.
Yes, Squash did it too.
Thank you.
Sorry, can you re-explain
how this is not magic?
It's a terrifying
frog war cry.
I'm having...
It's like a dinosaur screaming.
Yeah, why would I be scared of that?
Because he's pretty scary.
I'm scared.
It's like hearing a T-Rex.
It has certain
sub-vocal harmonies that just reach into the core of you and shake you to your very being
as if you're being hunted by some sort of mass.
Yeah, counterpoint.
It's a predator.
I defend myself against magic and things similar to this by relying on techniques derived
from my orc cultural superstitions.
What's more orc than like weird-ass war cries?
You've convinced me.
I'll let you have the bonus.
Okay, thank you.
Based on the two I rolled
I would like to spend one of my two hero points
Oh yes, that's right
I let you keep your hero point that you earn
That's right, yeah, by all means
All right, I'd probably still failed
But does the Bless effect this?
Yes, it is actually a fear effect
So Bless gives you a bonus as well
Bonus one
Okay, well I rolled a five
But I have nine
Nine will save plus one from Ork Superstition
Plus one from Bless
Which does become 16
so that's going to fail
so
Mertie failed
Spite, what do you got?
I have a 20 after our modifiers
Success
Trant
What do you got?
I rolled a 19 plus 5
is 24
You don't care about
No Frog Cry
I'm deaf
Squash
18 plus 2
from the mud
I put in my ears
Was there anything else
One from Bless
That's 21.
That's right, maybe.
21.
And, I mean, it's a will save, so whatever your will bonus is.
Oh, well.
But you've made it.
You rolled an 18.
So, unfortunately, Mertie is the only one who is affecting.
Now, this isn't the most horrible effect.
You are frightened one for one turn.
So basically, until the end of your next turn, any D20 rolled you are asked to make,
you will take a penalty of one.
And at the end of your turn, it'll go away.
That's it.
Not like an anti-bless.
Yeah, kind of.
That is the end of Zunger's turn, Trant.
We're back to you.
All righty.
Well, I think I'm going to hurl another one of my physical real alchemist fires at this guy.
All right.
So I'm out of my dailies.
So I'm going to throw that.
And that's going to be a 15 total.
Wait, is there a bonus that we're getting right now?
Get a bonus of one.
Okay, 16 total.
16 is going to come up short
The bomb lands just next to Zunger
Zunger is pretty agile and manages to dodge it
But that is going to do one point of splash damage
The fire does scorch Zunger
Then I'll fire with my shotgun I guess
All right
And that's going to be just I guess a 14 total
So yeah again
Zunger is pretty nimble for a frog
And is dodging and ducking the shots with the best of them
I'm assuming on your final action you reload
Yep.
All right.
Squash, we're back to you.
Squash, I do want to note that your protection against acid is now gone.
You have taken acid damage twice.
Ah, crumbs.
Do you no longer have any protection?
No.
And you are down in the sluice way, and you're also prone.
Well, I'm going to first order a business, I can't be prone.
So you stand up.
I got to do something about that.
I stand up tall, proud, a proud chuny in the bottom of the sluice way.
and I start crawling my way up.
Okay, give me a athletics check to climb.
That is...
It's pretty easy.
Yeah, it is going to be a 17 total.
All right, 17 is going to get you halfway up.
You can make a second climb check.
Go ahead.
Climb check, I do.
And it's a one more than my last rule.
Congrats, you've managed to climb up.
So you're back up there.
You're next to Zunger again, who's like,
ah, looking at you with anger.
All right, Zunger, I dare you to try that again.
I say as I stand next to the precipice.
Exactly the same spot, yeah.
And Zunger looks at you and he's like,
I totally would if that wasn't a spell,
I only get to use one today.
Spite, we're over to you.
Zunger, you've fallen for my trap.
now I know.
Yeah, I'm like, I feel a lot better knowing that, honestly.
I believe I will take one action to get to the precipice.
Okay.
South of our demonic river caging monster, again, not based on ancestral characteristics.
That's right, yeah.
Just purely based off behavior in worshiping a demon.
Yeah, and, oh, I might not attack this round.
It's getting at me, but I'm going to try and climb.
Hoping for a critical success and getting a 22.
22 is very good.
It's not quite a critical success, but it is very good.
All right.
Well, I'm halfway up, so now I'm going to try again, get all the way up.
And how about a nine?
Do I fall down because I got a nine?
No, you didn't critically fail.
You just don't go anywhere.
So you're like halfway up.
Living on a prayer.
So, Spite is climbing up.
That is the end of Spite's turn.
Mertie, we're back over to you.
And Mertie, you know that Zunger,
goes next. So what are you doing? You are frightened. Remember, you take a penalty on one
on any roles you make. I do know this. Um, so here's the thing, which is that
Bless is one of my big nasty spells. However, you all keep moving out of range, so I have to
follow you, which eats up my slots that I don't really want to spend. Because I can do plenty
of damage back here. So I will remind you that Bless gets bigger every round that you
concentrate on it. Oh, that is
true about it. We don't usually get
this far into combat, if I'm being
honest. Most enemies
who've been fighting have 10 hit points or something.
Zunger looks powerful.
It's true. All right. So
it gets up to 25 if I was
to say it's 0.15,
20, 25. All right.
It might technically be within
25. Swash
isn't... I don't
technically have
another chef's knife.
I think it would be
meritably silly if I did it.
You have a cheese knife.
Oh, I have a cheese knife that I picked up.
Could the cheese knife be thrown
25 feet and do 1D4 damage?
I will count it the same as all the other knives.
Okay.
Well, fantastic.
I'm going to do that then, Jason.
In that case, I'm going to move
to the edge of the sluice,
but I'm not going to get down in it.
So I'm just moving like one foot up.
I'm going to sustain that bless and sustaining it is going to expand it an extra 10 feet.
So I'm now got spite.
Squash is just a little bit too far out at this point, unfortunately.
But next turn, you'll be back in.
And then with my last turn, I'm going to huck this cheese knife at the frog lady.
Go ahead and make me an attack.
I do like that the frog lady isn't any pronouns monster.
I really appreciate that.
Yeah.
I'm going to hero point that one
because it doesn't matter what I rolled.
Oh, okay.
It was that good, huh?
Yeah.
Well, that was a 10.
With previously established
plus 2 minus the 1 is an 11.
So I'm sure that does not hit, unfortunately.
Not going to quite do it, I'm afraid.
You throw another knife over at Zunger
and it comes up short.
Actually, why have I hear it?
I should not have your point of that.
This was not worth using.
any hero point. I already did
so whatever, but
don't worry, you'll have plenty of chances
to earn more hero points by being
super heroic. All right. I'm doing my
best. You are.
You're doing fun.
Zunger
is going to go.
And I think it's time to use my other croak.
Zunger is now going to unleash
a devastating
sonic attack.
Zunger unleashes a
sonic croak. This one is so loud it causes your eardrums to burst and your flesh to
split open. This rumbles and shakes the entire sluice way. Rocks fall from the ceiling. Doesn't
destroy the place, but it is ominous. This croak is so loud, so shattering that I need both
squash and sprite to roll me fortitude saves. For all the sonic damage I'm about to deal you.
the plus two for having the wax
your ears. You both do have the plus two
because of the ear.
Great. And I get a bless.
Do I
hero point this or no?
I don't.
Because I think I know this creature's
spell save. I have a 17 total.
And I have an 18 total.
An
18 and a 17.
I think the spell save is 18.
I think you both just fail.
Oh, shit.
Oh, all right, so it goes.
I'm sorry for this.
We are both dead.
Here comes 46 sonic damage.
Oh, I'm probably not dead.
Oh.
Huh.
That's a lot.
Both of you take 16 damage.
Goodbye.
I'm going to hit you so hard with a morning star next turn.
I'm going to bathe you so hard.
Are both of you still conscious after this sonic blast?
Here's the thing.
No.
So the secret is, I'm not.
Yeah.
I just go, good night, and I fall like a sack of potatoes.
So I've put a little skull symbol on squash there,
so that you can see that squash is currently dying one?
I'll put a little one on that so that you can all see it.
There it is.
I'm the dying one.
Squash collapses to the ground, unconscious, and dying.
The buggered swamp seer only has one action left.
I can't do that, can't do that, can't do that.
It's just going to back up.
And that is the swamp seer's turn.
Trant, we are over to you.
All right.
Well, I don't have my medical potion anymore.
really, my only option is to try to hurt a thing.
Which I guess I'm gonna do again.
Not very creative, but I'm gonna throw another grenade
at the big guy.
So you can do no splash damage, never mind.
Yeah, you can not hit squash.
I'll avoid that in this case
because it's not gonna gain me anything.
And then I don't think that attack roll is going to either
because I rolled it.
That's a total of 13.
13, you fling another bomb.
It hits the altar, which starts the altar on fire,
but it does little damage.
That's what I meant to do.
Yeah.
I'll use the rest of my actions to climb down.
Okay.
You can actually climb down
and make your way over to the other side if you want.
Okay.
Done.
All right, Trant is making his way over.
Squash, you technically are not in that spot
in an initiative anymore.
So next up is Spite.
Okay.
I am attempting my athletics check to get up the last bit.
I rolled a 20, or I've got a 20.
Oh, that'll do it.
So I'm there, and I am going to, is drawing the oil in action.
I'm going to assume you got the oil on your belt, that you had it ready.
Great.
I am putting oil on my morning star.
And I am screaming, don't put my friends into unconscious mode.
And I am.
Don't hurt my friends.
Yeah.
And I am bringing down my morning.
Morning Star with all my might.
And that is a
13 plus 8 plus 1 is a 22.
That will hit.
Now remember, instead of rolling one die of damage,
you now roll two dice.
That makes me happy because the first die of damage
I rolled was a 1, and the next one was a 3.
But that is a total of 8.
You've now doubled the amount of damage that's been put on Zunger.
Zunger still does not
Look, that hurt.
Yeah.
I'm going to die real soon and I cannot put my shield up.
I could do something about that.
Please do.
That was Spite's turn.
Mertie, your friends are very badly hurt.
Yeah, I hear that, but what if I, what if I just sustained the bless fell a little bit
longer?
No, you can do that.
It'll now hit everybody.
It'll now hit everybody, though.
Everybody takes plus one, but I still have two actions.
I know, but then you can't heal both squash and spite.
Oh, that is true.
Damn.
You must pick one of them.
Oh, I hadn't considered this.
Don't worry.
It's not like picking who lives or dies or who your favorite is, but in some ways, it is.
So which one is it?
Who does the most damage?
No, no, I can't get selfish here.
Never mind.
Make sure.
So, yeah.
Heel works a couple of ways.
This was before you got hit real bad as I was planning to heal squad.
and I can do a two-action version of this
and I do 1D8 plus 8 to one person
or for all three actions I can do 1D8
to everybody in the 30-foot radius.
Oh, then you should probably just bring squash back up.
Oh, that. I love that. I will note
if you do the three-action heel, you will also heal Zung.
Oh, yeah, just bring squash back up.
Okay.
And then do the same to me next turn when I'm down.
Yeah, sorry, pal.
I'm to stick with the original plan and do the two-action version of heel.
All right.
Go ahead and roll a D-8 and add eight, and that's how many hit points, Squash will be at.
All right, buddy.
Oh, that was an eight.
You would like to see for proof.
It was this one.
Squash is healed for 16 points, and everybody is within the blast.
All right.
So Squash, you were healed for 16.
Oh, mama.
You are no longer dying.
You are prone again, and you have the wounded one condition,
which means if you fall unconscious again,
your dying condition will automatically increase by one,
which means it'll be much easier for you to die.
But you're not dead.
And that was the end of Mertie's turn,
which is convenient because squash, you now go next.
Ha-cha-cha-cha.
Well, I get up out of prone.
All right.
Now, dying probably puts a damper on the panache that I was rocking with.
Technically, the panache does not go away when you go unconsciously that thing.
I love these words that you just said to me, Jason.
This is the most stylish sleeping pug you've ever met.
Yeah, I don't think anything in here says that you lose panash when you go unconscious.
It just says that when combat ends, and I mean, it didn't really end for you.
There's no rules that says a dog can't wake up from being dead and fuck up a frog.
So that's true.
I am going to absolutely use this panache.
I'm going to stand up and I'm going to flank over next to spite.
And I'm going to try and use a very.
confident finisher to pierce my foes' defenses.
All right.
So Squash, you stand up from unconsciousness.
You move over across from spite on the opposite side of Zunger, and you're going to use your
confident finisher.
That's right.
Roll me to attack.
Make it a good one.
You get 2D6 extra damage on this attack.
It's, well, 2D6 extra damage.
damage on a
it's either a 1
or a 20 I don't even know
it's uh it's
it's close to one of those it's a 19
oh nice did you take your
blast did you take your blast?
It's a 20 now
damn right it is
with my bless damn right
it's a 20 that
is a hit so go ahead and roll
damage and then roll an extra 2d6
and throw that in as well
I do a big
mighty leap
off of the wall
and well I roll the one plus 2D6
and they're both sixes
well that's pretty good so that's 13 plus what's your bonus on damage
my bonus on damage is
plus two
so 15 total
15 total
that is a lot of damage your blade
slices into zunger zunger is now bleeding
horrifically from a wound in their side
they're looking terribly hurt
but it is now their turn
I don't like that
spite you may have just
been earned a moment of
respite
thanks to Squashes
daring assault
because Zunger is now
furious at squash turns
to them and is going to
blast you with acid
roll me a reflex
All right.
15 plus 9, so it's 24.
You'll take half damage, which I rolled an 8, so take 4.
Well, or I'm going to use Liberating Step Reaction, and you actually have three resistance to acid damage this turn.
Or right now.
So you take one damage.
I love that.
Very well.
And you can also, if you would like, take a five-foot step any direction.
No, Squash has got the bloodlust and also just saw what a solid that you did for him.
And he's like, ha, my friends are so cool.
Well, Zunger is going to attack you with their trident.
Oh, no.
Armor class of 18.
That is my armor class.
All right.
That is going to do.
12 points of damages
he skewers you with the Trident
you are still up fortunately
I know you have 16 hit points
because that's what you got healed to
but he skewers you with this
and is staring you in the eyes
you can tell
their hatred for you is at its peak
you have caused them so much pain
so much misery
and they have completely turned their back
on spite
it's Trant's turn
All right
Well, I think I'm going to first fire with my shotgun.
All right.
Zunger has a bit of cover because you're down below.
Well, I rolled a seven.
You shot the sluice way.
I'm going to discard the shotgun and move into melee and try to stab him with my magic guitar.
So you will need to climb up first.
Oh, all right, I'll do that.
Yeah.
I'll climb back up and in my turner.
So give me an athletic.
to check? Yes. There we go. There's a number that's good. That's a 17 plus
three, 20. 20. Okay. So that got you about halfway up this loose way. You need to make me
one more check to make it up to the top. All right. And that's less good. That's a five plus
three, so eight. You kind of stay right where you're at. So you're clinging to the side of this
loose way trying to get your way up to the top. Climbing. My only enemy.
Yeah, that's right. Gravity. How dare you?
Spite.
All right.
Spite is living up to her name, and she's not healing herself.
But instead, she is using a weapon surge to bring down the might of Malani into my weapon,
which is going to give me a plus one to attack, and then also a plus D6 damage.
and then
is going to
scream
wordlessly
in infernal
just out of clever things
to say
just screaming
and hitting with stick
The funny part
is Zunger understands
the infernal
he's like what
and that is an 18 to hit
an 18
is exactly what you needed
Oh thank God
I needed both the
bless and the weapon search in order to get that 18 and that's 15 damage.
Zunger so focused on Squash, Trident deep inside Squash's guts is not paying any attention
to you at all, spite. And it would be Zunger's undoing because you bring the morning star
down on the back of Zunger's head and the frog cultist collapses to the ground and a
pool of its own blood.
The Gagunton cult
has come to an end.
This place
has been sanctified.
Fuck you, Gogert. I yell.
There we go.
It took the might of both
Arastel and Malani together.
Gave me that edge I needed.
And girl fashion gumption
as I like slide bloodily
to the ground with a trident slaying.
I come over
and lay on hands on you immediately.
six hit points back.
Oh, that's really nice of you.
I come over and heal spite, and I muttered to myself something about everybody
wants a revolution, but nobody wants to be a support class.
Marty, that's dynamite jokes.
You guys are my best friends.
I'm like losing lots of blood.
So looking about this place, obviously there's the altar to Garganta that you can
easily tear down.
It's mud and stick.
It's already on fire from Trant's bomb.
But looking about this place, you come to realize that you still haven't destroyed it.
The dam still exists.
All the humans are free.
All the boggards are dead or driven off.
But the dam still exists.
Looking down at the end, you see the gate of the sluiceway.
It is a large metal contraption that looks like something they scavenged and put together.
It also looks pretty solidly stuck in place.
However, will you get it open?
Trant, this is your moment, but not right now.
You need a fuse and we need time to get out.
I got a fuse.
All right, I'm going to mix all my gunpowder and my remaining alchemist fires together.
I'm going to put the gunpowder and the oil in the jar with the lid on it that I bought.
I was wondering if we were ever going to bring back Chekhov's jar.
I'm going to fill that, and I'm going to have the alchemist fire in front of it.
I'll have a nest of fuses go from that to the alchemist fires.
So those will set off, and then they will cook and detonate the oil and gunpowder in the jar.
That sounds like it'll work.
That's a plausible explosive, right?
I'm also looting to be before all this is happening.
Oh, sure.
Yeah.
I mean, it takes a bit for this to get set up.
You go up to the top of the sluice way.
You put the jar next to the thing.
You pack it in with mud.
buds so that it stays in place and begin making your fuse.
Yeah, we have like a Beach Boys montage going in and out of doors like a Scooby-Doo.
Yeah.
As we're all helping lay explosives and except I'm looting.
Yeah, I'm dressing a ghost costume.
There's kind of a cheery montage noise as you're all looting and setting a bomb.
We waved with the crowd.
Give thumbs up to the camera.
So you put together your explosive.
You loot this place.
grab a number of valuable items off Gugenta, including the Trident, a wand that allows you
to heal people, that Bertie probably ends up with, a very useful wand, allows you to cast
heal one extra time a day. Yeah, definitely give you that. That's awesome. There are their trinkets
and treasures as well, including a fair amount of money giving you a sizable little stash of
coins that you may be able to actually move on from this place with. Hell yeah. When it's all
sudden done, your fuse is ready and lit.
Your exit route is planned. You know how to get back through the maze and back up to the
surface. All that's left is to light it. Who does that? I mean, I feel like my plan was to light
it. Yeah, that's true. We can't defer to your expertise. Yeah. All right.
Have about it, birthday boy. Okay. I'm going to light it and then I'm going to tell everybody we need to
run very far now.
Time to go.
However far you're thinking, a lot further.
So the group of you bolt out of here, you bolt back through the barracks, up through the
caves, up the stairs, out through the top, across the dam, across the bridge, and down the
other side.
And by the time you get there, you're out of breath and looking at each other and wondering,
did the fuse work?
Did it all play out?
I never doubt, Trent.
I sometimes doubt me
And suddenly
The ground
Heaves
There is a shudder and shake
As the entire area
Shifts
The center of the dam
Moves up
For just two or three seconds
Before collapsing in on itself
Shattering and spraying
mud and dirt and rocks
Everywhere
As the exclusive
Sway explodes, blowing the swamp water back before it descends on a rush into the dam,
causing the entire thing to crumble in on itself in a matter of moments.
The flood of water wipes it away within minutes.
The entire structure just comes undone.
We're on the uphill side of this, right?
Yeah, yeah.
Great, just making sure.
You cannot cage what is wild.
You got wet and very dirty.
Did we ever find those other two villagers?
Oh, they're dead.
Yeah, you're pretty sure that from speaking to the other villagers,
it sounds like a few of them had perished during the work.
If they're not dead, they are now.
But we didn't, like, find their bodies?
No, you didn't.
From what you learned from the villagers,
it sounds like they were actually entombed inside the dam.
Oh, they're free now.
Their spirits are free.
Yeah, sure.
Gathering up the remaining villagers,
you turn back to Bog Bottom.
As the town of Bog Bottom comes into view,
a dazzling array of colorful lantern
shine all throughout the tiny village.
It appears every resident
is waiting at the entrance
to greet their lost loved ones.
A cheer goes up,
and the rescued villagers
rush to embrace their friends and family.
Ladrusa and the village elders
are there to thank you
for your bravery, for your cunning,
and most importantly, for your compassion.
Bogbottom would have perished if the Boggards hadn't been stopped, and there's no way the locals will ever be able to fully repay such heroics.
But it doesn't mean they won't try.
All of Bogbottom has come together for a massive festival.
The elders have decided to commemorate this day as the Feast of Heroes, proclaiming it as a new annual tradition for the small, swamp town.
They promised there will always be a place for you here in Bogbottom, and of course there is their promised reward.
Each of you is given a pouch of gold and a silver medallion for your efforts.
In the days that follow, life returns to normal in Bog Bottom.
The water recedes, the fissures return to their favorite haunts,
and the people no longer fear the deep places of the swamp.
But as things become peaceful, so does restlessness set in.
Adventures such as yourself rarely stay in one place for long,
and now it's time to depart.
The open road and the next adventure.
always. And that
concludes
Dawn of the Frogs. Technically
at this point you all level up and become second level
heroes.
Woo!
Congrats.
And we all survived.
I'm kind of surprised, actually.
I thought I had you. I had a
beautiful death speech. And I got to
blow up a damn. Yeah.
Yeah, we got to do ecoterrorism. I didn't
die. Nobody died.
I'd like to
find some local Neruduelt's
teenagers and give them half of my perpetual stew and start a Duce Soup cult in this town.
Mm-hmm.
That's fair. That's fair.
I'll do something similar with a bomb.
Most importantly, you also still have those two bug bombs, and there are still no refunds.
Oh, not even for the heroes of fun bottom.
Murty comes up to me hanging out with some ewes, and I'm like, you guys want to see a cool gun?
And I look at Mertie and
I don't show the poor children of Borg Bottom guns.
We figured out why we have to leave.
I put my arm around your shoulder and say,
let's get you home old timer.
Listen, there are still many wars
occurring across the inner sea region.
The entire reason you ended up here
was because of one such war.
And undoubtedly, it will call revolutionaries
such as yourself back to the front lines.
And revolutionaries like those that will recruit
from Bog Bottom when they grow
up and understand the need
to free people from cages.
That's right.
For perpetual stew.
Mertie, you got any more of that
and squash smacks his horrible lips.
Magic soup.
It's perpetually available.
All right.
I like, I lap some up.
Fuck yeah.
Well, everybody, this concludes Donna the Frogs.
That is the entire adventure from start to finish.
I hope you all had a great time.
I did.
I did too.
I am shocked that you're, I'm not shocked at all.
It makes a lot of sense that you're an incredibly good adventure writer.
I've got a lot of practice.
Yeah.
It shows.
Thank you so much.
Thank you very much.
Well, thank you for having me.
Thank you, Jason.
Yes. Thank you, Jason.
Thank you, everybody.
We'll have to do this again sometime, maybe.
I know.
And so if you all like this, maybe there'll be more.
please please please like this i would love to do this again
yeah should people like talk about it on social media or something
scream about it on the internet tell your dog tell the mayor
tell your mom tell the dog mayor
mm-hmm tell a dog mayor
i'm sure we screwed up a whole bunch of rules that's plenty of things for you to talk
about yeah yeah all right oh if you're mad about any rules that i specifically
messed up, just make sure to collect all those thoughts and whisper them into a bottle and then
throw it into the ocean. I'll get it. That's right. All right. Well, you all heard our
plugs last time. So they're the same and we're tired and we love you. Well, God, I never end
a podcast saying that. That's how tired I am. Robert, you got into my head. Yeah. I was thinking
that because I'm too tired to say it. All right. Well, see y'all next week.
for Cool Zone Media Book Club
and hopefully more of this
at some point, some way.
Hello, some way.
Thanks for listening.
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Hey, everybody, it's Chuck and Josh from the Stuff You Should Know podcast,
and it's that time of year again when we knuckle down to do our annual holiday episodes.
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That's right, maybe you missed it the first time we detailed the history of Beanie Babies,
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So listen to the 12 Days of Christmas Toys playlist on the IHeart Radio app,
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I'm Stefan Curry, and this is Gentleman's Cut.
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With every sip, you get a little something different.
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Atlanta is a spirit.
It's not just a city.
It's where Kronk was born
in a club in the West End.
Before World Star, it was 5.59.
Where preachers go viral.
And students at the HBCU turned heartbreak
into resurrection.
Where Dream was brought Hollywood
to the South.
And hustlers bring their visions
to create black wealth.
Nobody's rushing into relationships
with you.
I'm Big Rube.
Listen to Atlanta is
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I knew it was a bomb the second that it exploded.
I felt it ripped through me.
In season two of RipCurrent, we asked who tried to kill Judy Berry and why.
They were climbing trees and they were sabotaging logging equipment in the woods.
She received death threats before the bombing.
She received more threats after the bombing.
I think that this is a deliberate attempt to sabotage our movement.
Episodes of RipCurrent Season 2 are available now.
Listen on the IHeart Radio app, Apple Podcast.
or wherever you get your podcasts.
This is an IHeart podcast, guaranteed human.
