It Could Happen Here - CZM Book Club: Pathfinder: Dawn of the Frogs, Part Six

Episode Date: December 7, 2025

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Starting point is 00:00:00 This is an I-Heart podcast. Guaranteed Human. Hey, everybody. It's Chuck and Josh from the Stuff You Should Know podcast, and it's that time of year again when we knuckle down to do our annual holiday episodes. We collected our best past classic holiday episodes and compiled them into a 12 Days of Christmas Toys playlist
Starting point is 00:00:19 that the whole family can enjoy. That's right. Maybe you missed it the first time we detailed the history of Beanie Babies, Monopoly, or Yo-Yo's, and a whole lot more. So listen to the 12 Days of Christmas Toys playlist on the IHeart Radio app, Apple Podcasts, or wherever you get your podcasts. I'm Stefan Curry, and this is Gentleman's Cut.
Starting point is 00:00:38 I think what makes Gentleman's Cut different is me being a part of developing the profile of this beautiful finished product with every sip you get a little something different. Visit Gentleman'scutburbon.com or your nearest Total Wines or Bevmo. This message is intended for audiences 21 and older. Gentleman's Cut Bourbon, Boone County, Kentucky.
Starting point is 00:00:58 For more on Gentleman's Cut Bourbon, Please visit Gentleman'scuturban.com. Please enjoy responsibly. I'm Robert Smith, and this is Jacob Goldstein, and we used to host a show called Planet Money. And now we're back making this new podcast called Business History
Starting point is 00:01:12 about the best ideas and people and businesses in history. And some of the worst people, horrible ideas, and destructive companies in the history of business. First episode, how Southwest Airlines use cheap seats and free whiskey to fight its way into the airline is. The most Texas story ever.
Starting point is 00:01:30 Listen to Business History on the IHeart Radio app, Apple Podcasts, or wherever you get your podcasts. I knew it was a bomb the second that it exploded. I felt it ripped through me. In season two of RipCurrent, we asked, who tried to kill Judy Berry and why? They were climbing trees, and they were sabotaging logging equipment in the woods. She received death threats before the bombing. She received more threats after the bombing. I think that this is a deliberate attempt to sabotage our movement. Episodes of RipCurrent Season 2 are available now. Listen on the IHeartRadio app, Apple Podcasts, or wherever you get your podcasts.
Starting point is 00:02:09 Quarzo Media Dawn of Frogs, Donna Frogs, Donna Frogs, Donna Frogs, Dawn and Bombs, Food and Bombs, Food and Bombs, Food and Bombs. Hello, and welcome to Food and Bombs, the only tabletop role-playing game campaign that does everything in its title, as well as being actually called Dawn of the Frogs. But, you know, subtitled, in our hearts. I'm sort of your host, Margaret Kiljoy. This is the tabletop role-playing takeover of Cool Zone Media Book Club. And if you are like, but I am tired of this, I just want regular books back.
Starting point is 00:02:50 I have good news for you. And if you're like, but I love the tabletop role-playing content, and you should do more of it, I don't have news for you. But this is the last episode of Dawn of Frogs. What will the future hold? We don't know. What will happen when we invade the dam? We don't know.
Starting point is 00:03:08 But I'm going to pass it over to Jason now. Hey there, everybody. This is indeed the final Dawn of the Frogs. That's right. It all comes down to this. When we last left, our intrepid band of Adventurers for heroes. you're starting to feel a lot like heroes have washed up on the shore of the north side
Starting point is 00:03:32 of the Isle of Cortos in a small town called Bog Bottom there you've been helping the villagers first you help them recover some villagers that have been kidnapped from an old mill but upon returning them to town you learned that their memories were foggy, vacant, gone they had no memory of their life in town
Starting point is 00:03:51 you then ventured out to find an antidote to the poison that plagued them given to them by their boggered captives to make their minds dull, to make them eager to work on something called the great work. You spent an entire day out in the swamp gathering ingredients, bringing it back to the town's healer Ladrusa, who brewed up a remedy to cure the villagers and bring them back to themselves. It was only then that the villagers said that the boggards demanded that they go out into the swamp and continue working on some great edifice. The town, in response, worried about this threat, sent scouting parties out. Those scouting parties returned only to report their findings. A great dam was being constructed at the edge of the swamp,
Starting point is 00:04:38 raising the water level, threatening to drown the entire town of Bog Bottom. Your services were called upon one last time to venture out to the dam, to rescue the villagers that were trapped within, and to destroy the dam at any cost. You spent a day traveling out to the massive stone and mud edifice being constructed at the edge of the Dunmire swamp. There you saw boggards overseeing the work of captive humans.
Starting point is 00:05:11 You came up with a cutting plan to lure some of the boggards away. But in the end, you just kind of tossed that aside, bumrussed the place. You killed a bunch of boggards, you jumped out off of dams, crushing one of them, You threw fire into their watchtower. You pretty much just caused chaos and panic across the dam. But most importantly, the three villagers you recovered have been given the antidote and they are safe. The boggards up on the dam have all been slaying or driven away.
Starting point is 00:05:40 You're not sure about that boggert scout. He fell down into the swamp and he didn't come back. And now all that stands before you is the opening that leads down into the dam in to the darkness. But one of the town's folk gave you a warning. He said their leader was terrible. He had a terrifying voice,
Starting point is 00:06:02 and he was guarded by a deadly trap. Beware the frog skull is all he could remember. And that is where we left off. And we will pick up right after that moment. But before we do, I'm going to toss it around the horn one last time for everybody to introduce themselves
Starting point is 00:06:17 and their character. Robert, we'll start with you. Well, my name's Trent, and, you know, I've always thought of myself as a mad bomber. I love making explosives. I love detonating explosives. I love watching people explode, but just a few minutes ago, I stabbed a creature in the throat and watched it die at a horrific grisly death, and it felt amazing. And I'm kind of going through, like, a moral crisis now, to be honest.
Starting point is 00:06:42 I certainly shouldn't be alone right now. I don't know if I'm going to be okay. Boss? Well, I'm spite and I think you're going to be just fine because you did the right thing and sometimes violence is the right thing. And I'm having a little bit of trouble hearing you though because I am spite. I wear a lot of armor and I was named after one of the virtues. But I'm having trouble hearing people because on my helmet where I keep a crown of candles on them, I use some of the candle wax and I ripped off a little piece of my clothing and I
Starting point is 00:07:17 stuffed wax and fabric into my ears. After hearing about the terrifying croak, you're already taking precautions. Understood, understood. Yeah. I just don't really like loud noises. They make me distracted. Yeah, I get what you're saying, boss. If you cut someone's throat and there's enough pressure behind the carotid artery,
Starting point is 00:07:39 it's kind of like a grenade going off. So it's fine that I enjoyed it. Yes, because they were a bad person. Boy, we're all learning something here today. Ayo, what have you learned? What have I learned? I learned that I'm also going to pull in Odysseus and put a bunch of bullshit in my ears as well,
Starting point is 00:07:57 just because I saw Spite doing it. But that's besides the point. You got Iowa on the line. I'm a they, them, thanks for asking. But really, I'm a vessel for Squash. Squash is, he's a willful, naughty little dog boy whose narrative arc I'm kind of just now figuring out. I've decided he's kind of like a,
Starting point is 00:08:16 like a he-him-bimbo and isn't that fun like a hymbo a what a hymbo the French spelling so it's H-I-M-B-E-A-U-S yeah
Starting point is 00:08:31 Hymbo that's my last name he's kind of like if a member of the Bonnet gang was a dog or if like you know Stalin in his bank robbing years was like you know
Starting point is 00:08:45 fucking just cool about it. But these guys busted him out of prison and now he's just having fun with his friends. All right. Last and certainly not least, Hazel, who are you playing? Hi, I'm Hazel and I'm playing Sister Mergergana Bo, Murdy the Soup Gone. I came into this anticipating that I was going to play like Rizzled Nun. And I think she's coming out of retirement. I think she's realizing that it's kind of fun to hang around the young kids who blow stuff up. And she also doesn't know what to do with this about herself. She's here discovering new things, having fun.
Starting point is 00:09:26 You can have fun, it turns out. That's not all just soup and eating everything. This is what I keep telling you guys. That's the first lesson at bomb maker school. Just have fun out there. Make friends. What's the point of making bombs if you're not also making friends? That's true.
Starting point is 00:09:44 Maybe the real soup. was the bombs we threw along the way. Food and bombs. Can we take 10 minutes before we go down into this hole so I can really just heal myself and then think about and refocus, get my focus back on? Sure. Let me just set the scene. Spite, you were down on the docks,
Starting point is 00:10:04 but it's easy enough to get back up. You can grab the little raft and go over to the shore, you know, paddle across because you're down at the bottom of the dam after having jumped off and crushed a bogger, to death. Yeah. I am looting first before I leave the body of the bogger. Sure. I'm looting everyone. Yeah. So you can easily kind of spend some time healing up. The scene is that everybody's kind of gathering up at the top of this dam. Now, the dam is between two large hills, and it's kind of
Starting point is 00:10:34 blocking up the main estuary out of the swamp. So the waters have been rising. The dock that you are on clearly looks just temporary and is kind of floating as the waters rise, because it's on the the water side, and everyone's kind of gathering up at the top near the watchtower, because next to the wash tower, there is a set of stairs going down into the structure of the dam itself.
Starting point is 00:10:57 So you can spend a few minutes healing and regaining your focus points as you use lay on hands. That's no problem. So, yeah. I think you were the only one that got hurt. No, I need to also heal, and
Starting point is 00:11:12 potentially a lot. I got to hit a lot, but yeah, no damage. Someone whacked me. Oh, that's right. Eight points. I'm casting the two-action version of heel onto myself, which is going to heal for 1D8 plus 8. So that's definitely going to get you up to full.
Starting point is 00:11:33 It's going to get me up to full. I'm not going to bother rolling on it. Otherwise, I'm just rolling 1D8, and that's not of fun. And spite, you're using your land. on hands on yourself? Yeah, I'm using both because I have two focus points. I'm going to use both, and so I need 20 minutes to really just think about everything and commune with nature. And I've been thinking a lot about maybe they also shouldn't put cages on rivers. That's so true, Bestie. Yeah. And what is the skin of someone's throat but a cage keeping their blood inside? You know,
Starting point is 00:12:09 I've been thinking a lot about this boss. I think really this might be a good new. avenue for me. I know I said I was coming out of retirement. I think I'm back in retirement. What if everything is like cages? I think I've read a philosopher called a... Is your name Spitefoucault? Yeah. Just cages all the way down. I think I read that in a book by a guy named Renee DeCut. That one wasn't good. Somewhere deep, deep down in the bottom, there's a Nicholas. Anyway.
Starting point is 00:12:47 And Revolution isn't free, so I am also looting. Sure. Frankly, the Barger Guards don't really have much on them in the way of gear. They've got clubs and slings and stuff like that. They really don't have much on them. Oh, and the good one got away. Okay. And the good one sunk down into the swamp.
Starting point is 00:13:02 I'll be dredging that later. You can see the sluiceway, right? So built into a dam, right, you've got to have some sluiceways that allow overflow water that allows you to control the water level. Otherwise, it'll eventually go all the way up to the top. and spill over the top of the dam, which will eventually erode and destroy the dam. So this dam does have a sluiceway built into it, but it doesn't look like everything about it's complete. It doesn't look like the framing around it's complete and stuff, but it's at the waterline and kind of hard to access.
Starting point is 00:13:29 So whatever you're going to do to it, you probably have to do from inside the dam, not on the outside. Well, should we go down into the dam? Damn. I can't think of any other options. I'm going to light the candles on my helmet. All right. And then walk down like St. Lucie. All right. So, the tunnel walls inside the dam are made from dried mud, rough-hewn timber, rocks, and branches that form an arch-shaped ceiling.
Starting point is 00:14:00 An oily fish smell hangs in the air alongside the stench of rotting fungus and smoke. Water runs along the floor in small channels, flowing down into larger puddles and drains that keep. the place from flooding. It's become pretty clear that even after going down the main staircase, you are probably below the water line of the swamp already. The staircase you were on kind of spiraled down quite a bit before it emptied out into one small squat chamber. Now, the light that you have on you is illuminating 10, 15 feet in any direction. It's not a lot of light, but it is enough to see by. You're in pretty tight, confined corridors. You can, kind of squeeze and move through,
Starting point is 00:14:43 but it's not a super maneuverable place down here. It's a little claustrophobic. And stinks really bad. The smell in here. It's lots of rotting fish and kind of oily smoke. I also have waxen fabric of my nostrils. I'm just mouth breathing. Can I walk at half speed with my shield up?
Starting point is 00:15:08 Sure. You want to take the leave? Spite doesn't even question the fact that she's just taking. taking the lead. I'll get behind Spite. Grenade in one hand, pistol in the other. I also have my shield raised and behind
Starting point is 00:15:20 spite. You're going to have to kind of go single file at least here for a little bit. The tunnel is very narrow. Yeah, it was whatever. So, Spite, Trant, Mertie, and it looks like Squash, you're bringing up the rear. Yeah, I'm walking backwards.
Starting point is 00:15:35 I'm watching the rear. All right. Well, the winding tunnel leads you deeper and deeper into the depths of this dam and up ahead you notice that in one wall of the passage as a twist and kind of turns around you see a small chamber a wooden gate held in place by a knotted length of rope blocks the way into a cramped chamber lit by oily torches packed full of straw mats and filthy clothes left out to dry inside languished several villagers who look about with
Starting point is 00:16:10 confusion on their face as you approach. They ask where their boggard friends are, and if anyone is willing to help them in completing the great work. I think you have to have your strength up, but you need to eat soup. Yeah, and your friends are in a farm, away from here. A nice, real, really nice farm. Are you trying to tell them that you sent the boggards to a farm upstate? A nice farm.
Starting point is 00:16:36 Oh, it's very nice. They can run and play. Yeah. But the Boggards said that we would be getting to work more on the great work. We're so excited to work on the great work. There are three villagers in here, by the way. You'll need to keep your strength up to work on the great work. We're bringing soup from the Boggards.
Starting point is 00:16:58 Who are again at a farm. Oh, so it's farm soup. It's farm soup. This guy gets it. Jeez, that sounds like code word for poison. So can one of you give me a document? diplomacy check. He could be the person with the best diplomacy. That's fine. I've got a four. I've got five. Oh, who? I rolled a five on my die. Do we want a hero point that? How important does
Starting point is 00:17:22 this feel? Just like in our last session, the first role of the game is burning a hero point. I mean, it's up to you. I think that that's a total of 11 with guidance. I cast guidance on myself. And then can I assist? Yeah, you could give me a diplomacy check. It is kind of a shared effort with everybody being like, no, you want some soup. I rolled on a 14 plus 4 for 18 for my assist. So with that and the bonus that I'm giving you because you're offering them delicious soup. It smells like roasted lizard.
Starting point is 00:17:52 It's really yummy. The villagers take the soup and they're like, okay, well, if the boggards said that we should have it and they immediately kind of pass the soup around and begin eating, they kind of shake their heads and it's clear that the food. The fog is lifting rather quickly. One of the women in the cage says, My name is Queldrona. How long have we been here?
Starting point is 00:18:17 I don't remember being brought here. That doesn't feel like a real name. I whispered to other members of the group. Well, does the list that we have, did they tell us how long each person's been gone or anything? No, it didn't include it. But people have been disappearing for several weeks. Yeah.
Starting point is 00:18:35 Well, you could have been here for weeks. Have you come to rescue us? Yeah. No. Maybe. Nah. I came to rescue you. These people are busy with other important work, our own great work as it is.
Starting point is 00:18:51 Oh, you must be careful. These boggards, they're enthrall to some powerful leader named Zunger. We don't need to worry about that, because the boggards made one crucial mistake. They weren't immune to dying. Yes, they're certainly aware of that. Zunger goes into furious rages and often turns his powerful magics on the other boggards. That's not good. What kind of magics?
Starting point is 00:19:22 Powerful. His magic causes horrible burns, not like fire, but still scorches the flesh, like acid. Some of the boggards even have taken to rubbing themselves with some foul-smelling oily fungus pasteur. protect themselves from Zunger's wrath. Why do they put up with Zunger? And where do they keep that fungus paste? Quedrana shrugs. They don't let us out of here unless they take us up above to work.
Starting point is 00:19:50 We don't know anything about the rest of the caves. Oh, well, you should go join your friends. Oh, I'll let you out. Trust me, there's nothing I would like more than to be gone from this place. Oh, yeah, you just head back that way, first stairs on the left. Mind the corpses. Qualdrana looks to all of you and says, we are in your debt. I will lead the others to safety.
Starting point is 00:20:12 We will wait nearby. Do you have a barge? Yeah, we came on a pole barge, probably. Yeah. We'll wait for you there. After you open up the gate, Quedrana and the other two, quickly gather up their remaining belongings, and frankly, beat a pretty hasty retreat.
Starting point is 00:20:29 They get out of here. They are not interested in hanging around at all. Well, we're out of anadote, but there's probably still two civilians left, so we're going to have to knock them unconscious and carry them up. Well, as you're leaving, Paldrona says, be mindful if you find any remains. I know that some of the villagers didn't make it. Oh, perfect.
Starting point is 00:20:54 Oh, easy. Get out of not-murdering people free card, guys. No worries, folks. The Boggards did it. I'm sorry for your loss. is as if it were a nightmare now will take us some time to recover oh you'll never fully recover
Starting point is 00:21:14 you'll be thinking about those people forever that soup has got healing though so you should be at full headpoints but you've got a belly full of soup so you got soup sir you win some you lose some promises of a rastal we continue
Starting point is 00:21:33 all right for the audience you can't see this as a very claustrophobic, it was accurately described as a claustrophobic tunnel. Yeah, it is a very narrow winding tunnel that leads through the kind of interior of this dam. So you kind of take stock of the area around you, and there's really only one way to go,
Starting point is 00:21:54 and that's to kind of follow the tunnel further in. I'm going to go ahead and advance folks as they are moving kind of down these tunnels. So the stench of rotting fish, is almost overpowering in this broad chamber. A simple cooking pit with benches arrayed around it sits in the middle of the room. Beyond, our sleeping nooks carved into the mud walls, where small personal effects are held in nets and leather sacks.
Starting point is 00:22:22 Clearly this is some sort of boggared barracks. Opposite the entrance carved into the wall is a massive glyph, like those seen on the foreheads of some of the boggards. Right above another passageway, that leads into darkness. Now, I should note, my description left out four things. Those four things are the four boggards that are sitting in this room around the cooking fire looking pretty mad that you have entered their domain. I think it left out the description missed five things. The fifth thing that's around this fire is ads.
Starting point is 00:23:05 Hey, everybody, it's Chuck and Josh from the Stuff You Should Know podcast, and it's that time of year again when we knuckle down to do our annual holiday episodes. We collected our best past classic holiday episodes and compiled them into a 12 Days of Christmas Toys playlist that the whole family can enjoy. That's right, maybe you missed it the first time we detailed the history of Beanie Babies, Monopoly, or Yo-Yo's, and a whole lot more. So listen to the 12 Days of Christmas Toys playlist on the IHeart Radio app, Apple Podcasts, or wherever you get your podcasts.
Starting point is 00:23:37 I'm Stefan Curry, and this is Gentleman's Cut. I think what makes Gentleman's Cut different is me being a part of developing the profile of this beautiful finished product with every sip you get a little something different. Visit Gentleman'scutburbon.com or your nearest Total Wines or Bevmo. This message is intended for audiences 21 and older.
Starting point is 00:23:59 Gentleman's Cut Bourbon, Boone County, Kentucky. For more on Gentleman's Cut Bourbon, please visit Gentlemen'scutturbin.com. Please enjoy responsibly. Have you ever listened to those true crime shows and found yourself with more questions than answers? And what is this? How is that not a story we all know?
Starting point is 00:24:16 What's this? Where is that? Why is it wet? Boy, do we have a show for you? From smartless media, campside media, and big money players comes crimeless. Join me, Josh Dean, investigative journalists. And me, Roy Scoville, comedian. as we celebrate the amazing creativity of the world's dumbest criminals.
Starting point is 00:24:38 We'll look into some of the silliest ways folks have broken the laws. Honestly, it feels more like a high-level prank than a crime. Who catfishes a city? And meets some memorable anti-heroes. There are thousands of angry, horny monkeys. Clap, if you think, she's a witch. And it freaks you out. He has X-ray vision. How could I not follow him?
Starting point is 00:24:58 Honestly, I got to follow me. He can see right through me. Listen to Crimless on the IHeartRadio app, Apple Podcasts, or wherever you get your podcast. The social media trend that's landing some Gen Ziers in jail. The progressive media darling whose public meltdown got her fired. I'm going to take Francesco off the network entirely. The massive TikTok boycott against Target that makes no actual sense. I will continue getting stuff from Target. And I will continue to not pay for it.
Starting point is 00:25:30 And the MAGA influencers whose trip to the White House ended in embarrassment. So refreshing to have the press secretary after the last few years who's both intelligent and articulation. You won't hear about these online stories in the mainstream media, but you can keep up with them and all the other entertaining and outrageous things happening online in media and in politics with the Brad versus Everyone podcast, hosted by me, Brad Palumbo. Every day of the week, I bring you on a wild ride who the most delulu takes on the internet, criticizing the extremes of both sides from an
Starting point is 00:26:00 independent perspective. Join in on the insanity and listen to the Brad versus everyone podcast on the Iheart radio app, Apple Podcasts, or wherever you get your podcasts. And we're back. Oh, that's a lot of boggards, I say. As I said, there are four
Starting point is 00:26:24 bargards in this chamber. And they do not at all look happy to see you. All of them have this symbol on their forehead, which if you recall last time, you identified the symbol as the demon glyph of Gogunta, the frog demon of decay that is oftentimes venerated by Boggard Cults. So we're going to do a little something I like to call initiative. Never heard of it. Well, it's a new thing. It involves putting you in order so that we can determine who gets to act.
Starting point is 00:27:00 When? So, I'm going to go around and ask everybody to roll me a perception check for initiative, and we will get this thing kicked off. Oh, my God. I'm so ready to have a food fight, y'all. I built the whole character around this bit. That's true. Finally, it's finally going to pay off.
Starting point is 00:27:20 Yeah. All right, so I'm going to go around and ask for everybody's initiative. Squash, what do you got? I got a five plus five for a total of ten. Oh, my God. Spite. What we got? I got a 9 plus 4 for a total of 13. I should have used my lucky die instead of my unlucky die.
Starting point is 00:27:38 I don't want to jinx it, but is this the first time I'm going to actually have my bad guys win initiative? Trantz, what do you got? Well, I got a natural 20. No, I guess not. I jinxed it. What do I add to that? Is that just perception? That's 25. No one gets the drop on Trant.
Starting point is 00:27:56 That is what we are learning. That'll learn me. Mertie, what do you have? I got an 18, plus 7 is also 25. If we're choosing who goes first, I did save my bless spell for Inside the Dam, so I can give everybody a buff, including you Tramp, unless you have something that is advantageous to go ahead of that.
Starting point is 00:28:16 No, I love buffs. All right, well, I definitely spoke too soon because both of you are going to go before them. Mertie, up in the flickering darkness, You can see these boggards getting up off the ground, drawing their weapons. These do look like the workers you saw up above. Certainly dangerous, but it's not quite as dangerous as the scouts and bosses that you've seen before. What do you do?
Starting point is 00:28:42 Is this your only bless? Yeah, it is my only bless. Oh, actually, yeah, do we want to, I know that I made a big stick about it. Do we want to save that for the last fight? That would be my guess. That's probably true. Trent, do you want to go instead? Absolutely.
Starting point is 00:28:59 Okay. All right, so Trent's going to go first. You are up. You can see all these boggards. A bunch of them are kind of clustered right near one another. Yeah, I'm going to throw right into the middle of those two that are next to each other, which I think is my best spot for hitting more than one person. Yeah, here's the thing.
Starting point is 00:29:15 If you hit this guy in the back here, kind of on the other side of the fire pit, you can hit him and the splash will hit the two next to him. That's kind of the best thing you could do. Let's fucking go. All right. And I rolled a four. Are you happy with that four? Because it's not a particularly good role. It's not a particularly good role.
Starting point is 00:29:36 But I used my hero point, although unnecessarily, because it's the first roll hit. I think we've got new hero points, right? Yeah, so everybody's getting their hero point back. Oh, well, then I'll use a hero point. Unless the 10 hits. I don't think it does that. No. It's not going to do it.
Starting point is 00:29:51 I rolled a four again. So we're good. Well, fate has officially decided that you are going to miss with this attack. You throw it, and it goes behind the bogger, smashing on the floor, it bursts in the flames, and does a small amount of damage to the bargard. It does one point. The splash damage still hits the bugger that was your target. But that is all it's going to do.
Starting point is 00:30:14 Now, that said, that was only one action for you because you're a quick bomber. So you do still have two more. I've got my pistol in hand, and I'm going to shoot one of those boggers in the face. All right. And I'm not. I rolled it too. No, that's pretty bad. All right.
Starting point is 00:30:30 Well, you can reload. Yeah, I will reload. Yeah. That would be the end of Tran's turn. All right. Mertie. I'm going to pull a classic and I'm going to run into the chamber up to that first boggart. I'm going to raise my shield and I'm going to whack him with my charmed soup little and yell.
Starting point is 00:30:50 It's a bucket food fight. I rolled a 19. plus four, because I have that plus one, so it's 23. Oh, so close to a crit. A 23 is a solid hit, just shy of a crit, but go ahead and roll damage. All right.
Starting point is 00:31:09 And I rule max damage. That's an eight. Yeah, you smash that Boggard right in the face. He is really badly hurt, but he's still standing. You moved, raised your shield, and bashed. So, I think your turn is done. So,
Starting point is 00:31:24 the Boggards go. This could get messy. All right. First Boggard that is standing right next to you, Mertie, is going to swing at you with its club. Armour Class of 14, I think, is going to miss. That misses, Jason.
Starting point is 00:31:43 Ooh. Well, it's going to swing again. And I rolled a natural one, so that's definitely going to miss. And with nothing better to do, I might as well swing a third time. Yeah, that Boggard must be seeing stars. You hit him in the forehead with the soup ladle. He starts swinging wildly around but does not manage to connect. But that's okay
Starting point is 00:32:03 because there's another Boggard who's going to spend his first action to move. Second action to swing his club at you. That's going to miss. Swinging wildly in this cramped chamber, his club kind of hit the ceiling and clipped off that missing entirely. Second attack is going to miss as well. the next bogged because there are four of them goodness comes bounding up and is going to attack
Starting point is 00:32:32 Mertie again okay I'm doing well so far I haven't even had to use my shield which by the way the shield is a pot lid for all you know all you all you at home all right and we've already established an armor class of 14 misses 14 misses
Starting point is 00:32:47 however oh shit finally I got one roll that wasn't terrible. That was a 19 plus 5 minus 5. He's going to be a 19. Does a 19 hit you, Mertie? A 19 will hit me, unfortunately. The club comes descending down on you for three points of damage. All right. Well, no, it will not, because my potlid shield has a hardness of five, so I do block all of that damage. So you're going to spend your reaction to shield block.
Starting point is 00:33:19 I would like to do that, sir. The frog is now full of frog sadness. Get better food safety practices. One dream was to bash you with that club and now it's been denied. That's probably the last dream they're ever going to have. The final buggered is going to come up and attack spite because he saw his friends all attack Mertie and was like, that's not working. I'll hit this easier target. Yeah.
Starting point is 00:33:49 You're not easier to hit, though. Really not. You don't know that. I can't use a shield react. I mean, my shield's up, but I can't use the reaction. Bargert steps up in the shallow passage, riveting, menacingly. He brings his club down. And I rolled a one.
Starting point is 00:34:11 My dice have been bad, not just for this, not just for this combat, for this entire campaign. Yeah, it's been bad. It's been impressively bad. We're subverting the DM. Yeah. Yeah. I definitely feel subverted. That's for sure.
Starting point is 00:34:24 I hired a Etsy wishes. No gods, no game masters. That's, you know what? That's fair. We've had power long enough. My second attack is going to miss as well because, you know, why change a pattern? Yeah. So, the Boggards have a furious round of missing.
Starting point is 00:34:42 If you didn't know better, you would think that they were trying to play some sort of song or something, banging their clubs on the roof and the floor and our shields anything but your skulls yeah i'm going to offer advice i'm going to be like well actually you got to swing with the hips if you swing with the hips you can get more power out of the ground i don't think whoever's in charge of you has been doing a very good job of being your warlord like they put people in cages oh right right suddenly you remember they put people in cages and fed them mind-altering fungus yeah spite it's your turn here let me show you I say, as I'm first going to hit the one directly in front of me.
Starting point is 00:35:22 So I'm going to suggest that I have a method by which I can educate them. And I believe I will educate this one into pulp because I rolled a 12 plus 8, which is a 20 to hit. And then I rolled max damage, which is an 8 plus 4 is a 12. That poor Boggard went up to you, desperately tried to swing, missed pathetically. and you responded by just caving in the side of his head that bugger falls to the ground in a heap the other three boggards look at each other suddenly the shared glances
Starting point is 00:35:55 although they're frogs you can't help but realize that they have an expression on their face that could be best summed up as I have made a mistake I yell you never should have joined the cult of gogert and then I swing at the next one Oh, I rolled a five plus three as an eight. No, that's not going to do it.
Starting point is 00:36:19 But I'm so annoyed that I swing again. Well, I bothered raising a shield. They can't hit for nothing. Yeah. Oh, I forgot that I could have raised a shield. I sure rolled a three that time, so that's a one modified. See, now they've taught you something, which is how to miss all the time. Yeah.
Starting point is 00:36:38 You swing wildly the morning star, flailing here and about, but does. not managed to land with the second Bargard, who is ducking in terror. Yeah, sure wish I raised a shield. Okay, that's my turn. Squash, we are up to you. You are in the back, furthest away from the fight, but I will remind you you can move through your fellow players. I'm going to move through my fellow players.
Starting point is 00:37:02 Oh. And I'm going to do it in a really flashy way. Like wall run? Like, rah! I'm going to wall run. I'm going to do some spins around people's shoulders. I'm going to like... Give everyone a little kiss on the cheek as I, like, spin it around.
Starting point is 00:37:18 And then I, like, do a little backflip and, like, ta-da. I will remind you that I think you can use acrobatics to move through enemy spaces, which gives you penash. Jason, you've got out ahead of me. I'm trying to do that exactly. Actually, you know, I want to land with my little ta-da, and I say, like, oh, you guys into Go Gunta? and I'm just going to look for some recognition on their face. All right, so first, give me the acrobatics check to tumble through the boggard space. It's a total of a 12.
Starting point is 00:37:53 Total of a 12. So you attempt to tumble through the boggaret space, but unfortunately you kind of run into the boggard and get bounced out to the side, which means you don't get Pinnash because you do not manage to tumble through its space. Oh, that's okay. There's more turns left. it's true you have one action left oh that took up too yeah you move slower when you tumble through spaces well rats i shouldn't have been so flashy just to impress my friends
Starting point is 00:38:22 that also gives you a pretty big bonus when you get panash so yeah don't worry listeners that panash is coming did i already say try and do my like oh you guys into i'm just trying to see if i can kiss them a little off guard well you speak at them but you're pretty sure that that they don't understand common. Or if they do, they're not giving any indication. Well, I did my best, and I shoot the one closest to me. All right. Make an attack roll.
Starting point is 00:38:49 That's a 24 total, 17 plus 7. Wow, you really do shoot him right in the face. You're not sure if he can understand common, but the word Gugenta may have got his attention is he kind of looked straight at you and then you shot him square in the forehead. That is a critical hit. Go ahead and roll damage.
Starting point is 00:39:07 total of six All right six points of damage You shoot that to Bargard right in the face He's His froggy skin is blacked His face is bleeding profusely But he is still standing
Starting point is 00:39:22 That is the end of your turn though Trant We got these Boggards clustered in a way That you can hit multiples of them With your bomb With splash damage But if you do so You will also hit all players
Starting point is 00:39:37 characters who are adjacent to that target as well. Well, I think I'm going to throw for that back corner one so that Mertie is the only one getting splash, but I am going to use my splash damage. Okay. You could technically target either of the ones back there. I'm a hurling. All right?
Starting point is 00:39:53 Natural 20. 25 total. Yeah, you throw the Alchemist fire back into the corner there, and it hits that one boggard right in the face. Prepare to croak And I rolled a one for damage All right, well Yay
Starting point is 00:40:17 So the bugger you hit in the face dies He was down to very few hit points The two next to him are going to take extra damage They are both still up But one of them looks very badly hurt
Starting point is 00:40:33 and Mertie, I'm afraid you're going to take two points of fire damage from that bomb as the fire splashes onto you, burning and scorching you. My armor doesn't do anything about that? Nope. Being a cook doesn't do anything about that. I think there is a feat you can take for that eventually. I think you're right. So, Trantz as a quick bomber that is, again, only your first action.
Starting point is 00:41:09 You did reload your gun. I think I'm going to whip out the 12 gauge for this one, and I'm going to blast the one directly next to Mertie, as opposed to the one that's next to Mirdin's squad. Yeah, the one that's kind of off on its own. Okay. Yeah. It will have a bit of cover just from the cramped conditions and your friends being in the way,
Starting point is 00:41:28 but we'll work on that. That's going to be. a total of 12. There's a minus 5 plus 6. Okay, so a total of 12 is going to miss in your surprisingly careful calculation to make sure you don't hit your friends. Your shot goes slightly wide
Starting point is 00:41:45 and misses the buggered entirely. I think you probably had to draw that gun since I think he had the other gun out. So that's probably going to be the end of your turn. Yeah, yeah, yeah, that's going to be me. Mertie, we're over to you. All right, for my turn, I'm going to spend my first.
Starting point is 00:42:01 first action, keeping my shield raised, and I'm going to send my second action and my third action, because it's two actions. I'm casting divine lance. All right. I'm going to call to the embers of that fire and conjure a very, very large, very bright divine lance. It's in the name. Go ahead and make me an attack roll against that bogger that's directly to the south of you there in this squat, boggared barracks chamber. I sure can, Jason. Well, that was a at five, two plus seven. So, yeah, that is going to miss. The Barker just manages to sidestep it,
Starting point is 00:42:38 but you do have your shield up, which is good, because the Barkerts go next. The Barker that is directly next to you, Mertie, frustrated with his previous turn where he swung at you twice and missed both times. It's going to, this time, try and swing at you three times and hopefully hit at least once. But maybe not.
Starting point is 00:42:57 Let's see. Here comes the club. armor class 15. 15 does not hit. How about? Armour Class 2. Does a 2 hit? I wish it did.
Starting point is 00:43:11 It sure does not. And neither does a 1. Dear listener, I want you to all understand that I've been using a digital dice bot this entire time that I'm starting to think is rigged. That was a terrible role. Absolutely awful. I got a 15, a two, and then a one.
Starting point is 00:43:31 And that wasn't what I rolled. That was the final. Okay. That one misses. He looks very frustrated. Like he perhaps should have chosen a different path in life. Maybe he could have been a frog painter. Maybe he could have been a frog farmer.
Starting point is 00:43:44 Maybe he could have been a frog traveling salesman. Or a cultist who was a bureaucrat somewhere else. Yeah. He certainly isn't cut out to be a guard. That's the thing we've learned. Now, the other buggered, the one who has been burned and hit a few times and is just barely alive, is going to turn all of his frustration and take it out on squash. Bring it on.
Starting point is 00:44:14 Because little known fact, this boggard really dislikes pugs, and you're a shone. So he's going to try and hit you with his club. Okay, racist. A little, yeah. That's why we're killing him. But he also rolled poorly. I rolled a three. So that's going to miss.
Starting point is 00:44:32 Oh, that's where racism gets you, buddy. Yeah, that's right. And then I got a two. And then... I'm starting to think that this thing isn't even rolling a D20. It might be rolling just a D12. I don't know what's happening. I can't get above a seven.
Starting point is 00:44:47 Okay. I'd like to thank all the puppy girl hackers out there who got into Jason's roll 20. You've done a great job. So the two boggards have gone I'm sure they'll get another turn I'm sure they won't be sent to the boggard afterlife before they get to go again
Starting point is 00:45:05 spite it is your turn oh I almost don't want to waste my good action on the severely wounded one but eh all right I say no swing with the hips like this and then I almost rolled my cursed die but then I grab I'm setting the cursed die aside
Starting point is 00:45:22 and I'm swinging the good die there's no way I've jinxed myself by saying that 12 plus 8 is a 20 That's gonna hit It's nine damage But it isn't in the head Is a swing from the side I really want to show how you can swing
Starting point is 00:45:39 From the hips but from the side And send the body like all the way back To the back of the cave So your morning star comes up Underneath his arm hitting him like in the armpit Causing him to kind of pinwheel across the room As he slams into the far wall And a heap of broken bone
Starting point is 00:45:57 and blood and unfulfilled dreams of being a frog accountant. And then that's my first action. For my second action, I want to flank the other one by like get it between me and Mertie. Yeah, you can move over there. That's easy.
Starting point is 00:46:14 And that time I'm going to swing upwards. I'm going to do an upper cut. Oh, no. Which is, you know, I have a minus five on it, so we'll see how it goes. Oh, I'm so close to hitting. Oh. You are very close. Oh, I was a one-off. I was a one-off.
Starting point is 00:46:29 He's not a 12. So that's going to miss. I say you never get to heaven if you don't reach for the sky. He's 100% of the boggards you don't hit in the head. That boggard is like, he sees you miss and he says like, he's very strong. He's very mighty. He's definitely going to live.
Starting point is 00:46:49 Yeah, he's the unwounded one. This one's barely hurt at all. This one is going to be the one that defeats all of you single-handedly. All of the dice just turn entirely for the rest of the game. I just get nothing but 20s and you all get nothing but ones. Squash. What's your turn? I reload my gun.
Starting point is 00:47:08 That's one action. I'm going to give this guy a little taste of vitamin sword. Vitamin sword. Yeah. Yeah. I'm going to run at him with me Gunsword. All right. So that's your second action and for your third action, you attack.
Starting point is 00:47:22 So go ahead and give me an attack roll, please. It is a. A 17 total. 17 is going to hit. You managed to catch the boggart in the arm. Go ahead and deal me damage. It's a 6 plus 2 is an 8. Dear listener, the look on Jason's face is forlorn.
Starting point is 00:47:46 None of the boggards hit anyone this entire combat. No, I got hit. Oh, that's right. But you blocked it. No, I got hit by Robert. I don't know what to say, everybody. Listen, this has never happened to me before. I swear, this has never happened to me.
Starting point is 00:48:03 Listen, sometimes when you're a GM, you have performance anxiety. And the dice don't go your way, and none of your boggards hit, and then you just... Look, normally I'm a mass murder machine, but, you know... It's going to turn around when we get to the boss, I'm sure. Well, that performance didn't do it. All right, so that bugger slumps to the floor. your blade slicing up his arm through his neck he collapses in a gurgling pile of his own blood
Starting point is 00:48:33 the last of the boggards has been defeated before he's done curdling with blood he's watching me look through his stuff in the cubby you know what else is looting you and looking through your stuff is it ads I thought we already did two do we only do one oh do we already did I thought we only did one who knows maybe this is an ad bird Maybe it's not.
Starting point is 00:48:56 Maybe it's not. Maybe. Hey, everybody. It's Chuck and Josh from the Stuff You Should Know podcast, and it's that time of year again when we knuckle down to do our annual holiday episodes. We collected our best past classic holiday episodes and compiled them into a 12 days of Christmas toys playlist that the whole family can enjoy. That's right. Maybe you missed it the first time we detailed the history of Beanie Babies, Monopoly, or Yo-Yo.
Starting point is 00:49:24 and a whole lot more. So listen to the 12 Days of Christmas toys playlist on the IHeart Radio app, Apple Podcasts, or wherever you get your podcasts. I'm Stefan Curry, and this is Gentleman's Cut. I think what makes Gentleman's Cut different is me being a part of developing the profile of this beautiful finished product.
Starting point is 00:49:44 With every sip, you get a little something different. Visit Gentleman'scuturban.com or your nearest Total Wines or Bevmo. This message is intended for audiences 21 and older. Gentleman's Cut Bourbon, Boone County, Kentucky. For more on Gentleman's Cut Bourbon, please visit gentleman's cuthuburn.com. Please enjoy responsibly.
Starting point is 00:50:03 Have you ever listened to those true crime shows and found yourself with more questions than answers? And what is this? How is that not a story we all know? What's this? Where is that? Why is it wet? Boy, do we have a show for you?
Starting point is 00:50:19 From Smartless Media, Campside Media, and Big Money Players comes Crimeless. Join me, Josh Dean, investigative journalists And me, Roy Scoville, comedian As we celebrate the amazing creativity of the world's dumbest criminals We'll look into some of the silliest ways Folks have broken the laws
Starting point is 00:50:37 Honestly, it feels more like A high-level prank than a crime Who catfish is a city? And meets some memorable anti-heroes There are thousands of angry horny monkeys Clap if you think she's a witch And it freaks you out He has x-ray vision
Starting point is 00:50:53 And how could I not follow him? Honestly, I got to follow him. He can see right through me. Listen to Crimless on the IHeart Radio app, Apple Podcasts, or wherever you get your podcast. The social media trend that's landing some Gen Ziers in jail. The progressive media darling whose public meltdown got her fired. I'm going to take Francesco off the network entirely. The massive TikTok boycott against Target that makes no actual sense.
Starting point is 00:51:22 I will continue getting some. stuff from Target. And I will continue to not pay for it. And the MAGA influencers whose trip to the White House ended in embarrassment. So refreshing to have the press secretary after the last few years who's both intelligent and articulate. You won't hear about these online stories in the mainstream media, but you can keep up with them and all the other entertaining and outrageous things happening online in media and in politics with the Brad versus Everyone podcast. Hosted by me, Brad Palumbo. Every day of the week, I bring you on a wild ride who the most delulu takes on the internet criticizing the extremes of both sides from an independent perspective join in on the insanity
Starting point is 00:51:59 and listen to the brad versus everyone podcast on the iheart radio app apple podcasts or wherever you get your podcasts and either we're back or not if we're back we're back now welcome back and if we're back we're back on squash squash takes his gun sword and like twirls it around his finger and like tries to sheathe it but it's a huge like gun sword so it goes right by his face he's like whoa that was like so dangerous
Starting point is 00:52:32 I'm walking over to Tran I'm going hey buddy you owe me one of your healing potions I pull out an alchemist fire and then oh healing and I pull out the correct potion the funny part is you don't label them and they look at that no no no no no
Starting point is 00:52:53 This one? Yeah. The barracks has gone quiet. The last of the Boggards has been slain. This place clearly is, you know, there are all these niches and alcoves in the wall where the boggards sleep. It looks like they probably use these in shifts. Like, there's not quite enough here to represent all the Boggards, so they probably just
Starting point is 00:53:13 share. I mean, some sleep during the day, some sleep at night. These four clearly had the day off and tried to defend their layer. They died doing what they loved. Yeah. Missing furiously. That's what they died doing. But now you can search it if you like.
Starting point is 00:53:33 As I said, there's a passageway kind of off to the west that heads off into darkness. Above it is this detailed carving of the demonic ruin of Gugunta, the demon lord of feted swamps. That looks like really the only way to go. First I'm looting. and then I'm taking out my dagger and defacing the gogert symbol. All right, so you're going to start looting or the rest of you're going to start tossing the place as well?
Starting point is 00:53:59 There's a lot here to search. I was also separately planning on defacing the... Oh, we can do it together. It's teamwork. I carve a cool S up there, and then I start searching around. Oh, like the cool ass. That's what you're carving.
Starting point is 00:54:16 Yeah. Three lines on top, three lines on bottom. You know it. Yeah, all right. I think it's an old Alcon. Like, I genuinely think that. I don't know why I think it, but I remember reading it. Anyway. Yeah, I mean, the party that defaces demonic runes together stays together. So there's plenty of ruin to deface to go around. And you search through the area and you find, frankly, a lot of
Starting point is 00:54:41 basic equipment. Cooking utensils, rope, torches, bags, flint and steel, stuff like that. Every time I find a cooking utensil, I offer it to Murdy, to the point where it's clearly annoying Murdy. No, I'm just going to be like, but you have one of these? Do you have one of these? I could take a better grilling fork, but I don't need another spatula. And I'm honestly kind of set on soup ladles. Oh, okay. The one is kind of... That one's magical. Who would have thought that the Boggards were like really interested in all the different kinds of knives? So there's like, you know, oh, here's a pairing knife at a flay night. and the chef's knife and...
Starting point is 00:55:21 Do they have a cheese knife? I've been looking for a new cheese knife. They do have a cheese knife despite being frogs and having no access to cheese. Do you think they can digest dairy all right? You know, that's an interesting question. I don't have an answer to. Either these Bogarts are gormons or this is very sinister. Oh, I didn't even think of the sinister part. Oh, I'm so sorry. They killed a cheesemonger.
Starting point is 00:55:46 are there signs of like I guess they wouldn't consider it cannibalism if we were considering eating them but like are there signs that this is where missing villagers ended up you don't see any bones or anything like that as a matter of fact they're so their stew pot in the middle looks mostly full of fish it's a lot of kind of fermented fish
Starting point is 00:56:05 so you do find that when going through the personal belongings you also find you know a good pile of copper pieces a bunch of silver pieces four gold pieces and a platinum piece. Dude, you find some coins scattered throughout the barracks. And everyone who's searching, please give me a perception check. 18.
Starting point is 00:56:26 That's six plus seven is 13. 22 total. Trant, are you searching? Are you just taking a easy? Yeah, I only got a 13, though. All right. So, Spite, you discover in one of the alcoves, kind of underneath the dirty straw mat that they were using as a bed.
Starting point is 00:56:47 You find a silvery oil in a small glass vial. And after inspecting it a bit, you determine that this is oil of potency. Oh, you've been having issues. Will this help you? Listen, consult your alchemist if oil of potency is right for you.
Starting point is 00:57:10 No. Sorry, what is this too? Oil of potency. You can apply it to a weapon. Boy, I'm not helping myself here, and am I? You can apply it to a weapon to make it magical for one minute. Now, unlike the normal kind of magic runes that you all have on your weapons that give you plus one to hit, oil of potency also includes the run of striking,
Starting point is 00:57:35 which means any weapon you put it on will roll an extra die of damage. Oh, fuck, yeah. So if your weapon normally does a D8, if you put this oil on it, it will do 2D8 per hit. I'm keeping this. I'm turning around being like, this is oil of potency, and I think that if you do the logic,
Starting point is 00:57:54 I'm going to, thank you. Finally, over on the side, near the fire, there are two large jugs filled with a foul-smelling fungus paste. Let's go. One of them you've already encountered.
Starting point is 00:58:12 It's what they feed to the villagers. there's a whole jug of it I'm gonna destroy I don't know how I'm gonna destroy it never mind I mean you can dump it in the fire I know but no but what if it turns into a dust cloud well you're the game master
Starting point is 00:58:28 yeah I dump it into the fire you wake up three months later having finished building this is what I was worried about now you can destroy it's fine just dump it out it'll get rid of it so the other jug
Starting point is 00:58:41 smells of cinnamon and has an oily sheen about it. I think this is the one that protects us from the acid, I say. The elder did mention a paste, an oily paste that they smeared on themselves to protect themselves from acid. I'm doing it. I'm smearing it all over myself. So there is enough in here for you all to coat yourself in this if you want.
Starting point is 00:59:06 Is there any turmeric in it? Will I dye my skin yellow? It doesn't seem so, no. Got a plus or a minus. Me, Hazel minus, murdering, I'm not actually sure. Yeah. It sounds like spite, you're coating yourself in the oil. It takes me a long time getting in and out of my armor,
Starting point is 00:59:25 so I figure I've got to do it before the battle. Okay. I'm getting all slippery with this oil. All right. You've got a slippery shuny. Squash, can you get my back? Yes. Thank you.
Starting point is 00:59:41 Anybody else? Yeah. Go and get me. Yeah, I'm doing everybody's back. Oh, I'm using my ladle to get my own back. Thank you. All right. I just start marching down, shield raised, down the other tunnel,
Starting point is 01:00:00 looking for a skull, being like, remember, once we see a skull, there's going to be a trap in the ground. I don't know how to find traps very well. I guess maybe I'm moving at slow motion looking for traps instead of shield raised. All right. Down a short and smoky tunnel there is a small chamber, the opposite side of which is a massive frog skull mounted directly above an iron door. The wicked symbol on the Boggard's head is reproduced here glowing with a faint green light, almost as if warning anyone who might approach that something dangerous lies in wait. Do you think this is the skull aid we're talking about?
Starting point is 01:00:39 Yeah, I think there's a trap. any of you good at that kind of thing I'm gonna roll a perception check all right so it sounds like squash is going up front to look around for traps yes tread oh so very carefully so this is a situation
Starting point is 01:01:04 in which you don't roll I roll for you and I don't tell you what the result is, I just tell you whether or not you find something or not. Fair enough? Yeah, that makes sense. No one look at the screen. Oh, no.
Starting point is 01:01:18 I'm going to break out my dice on this side. I'm just going to have physical dice and you've been using this cursed digital dye just out of sticking to the commitment. That's commitment. You know, I have to admit, roll 20 oftentimes is just super deadly for me, but today it has totally abandoned me.
Starting point is 01:01:35 But here we go. What's your perception bonus there, Squash? Plus five. You take a look around, and you notice that, although the floor of this place is mud and stones, directly in front of the door is one large square stone that is specifically kind of set off from the others. It almost looks like a pressure plate. I don't care for that at all. I think we got a pressure play situation, my dudes.
Starting point is 01:02:08 No one step on that. Don't step on that. Hmm. Do we want to, like, throw a bag of sand off to it? Try and set it off before we get on in there. So I'll say this. Squash, do you have thievery? Are you trained in thievery?
Starting point is 01:02:26 Am I trained in thievery? Yes, I am. It's my best skill. Okay. Well, if you are trained in thievery, then you can attempt to disarm the trap. Quash, do you want thieves tools? I have thieves tools. Ooh, well, I'll consult with everyone first if we even want to take the risk, because I'm a team player.
Starting point is 01:02:48 Yeah, why not? What could go wrong? Lots of things. I'm always for rolling dice. You heard that nothing can go wrong. Oh, do you want guidance too? And we might as well pile it all on. I would love some guidance.
Starting point is 01:03:05 So yeah, you've got guidance and thief tools. I built Murdy to be. like an equipment. You did a good job of it. I feel like kitchen tools are useful for just like everything, you know? So I tried to take everything. The kitchen sink. It's, yeah.
Starting point is 01:03:22 Yeah, you know what they say. Go ahead and make that thievery roll. So I rolled the 11 plus 7 for an 18 plus 1 with guidance. So 19 and then this, uh, thief tools give me anything. They just let you do it. No, they're not. They just let you do it. So you carefully lift up the stone and find the small pressure sensor underneath that's connected to a small wire that goes up into the wall and it looks like it goes up into the door and you just cut it and the trap is disarmed.
Starting point is 01:03:57 Ha ha, I give a big thumbs up. I go and I raise my shield and try and open the door. All right. So I'm going to put spite up there. Trant, you sounds like you were right behind. Squash, you're right there. you're over there. Okay.
Starting point is 01:04:12 The door swings open. As the waters of the swamp continue to rise, they may in time threaten to overwhelm the dam itself. To prevent this, the boggards have built
Starting point is 01:04:25 an impressive sluiceway, a massive channel through the dam that can be opened to relieve the pressure. The work here is far from done, though, and the main gate out into the swamp
Starting point is 01:04:35 is flooded and closed. Should it be open now, The water would likely undermine the entire dam, causing it to collapse from within. Opposite the entry on the other side of the sluiceway stands a large vaulted area with a massive shrine made from bones, reeds, and mud, a construct looking like some sort of corpulent frog demon. There, dancing before it is a bogger clad in bone charms and reeds. This must be the swamp seer, the head of the cult of Gogunta. As she turns the symbol of her foul god, carved into the skin of her forehead,
Starting point is 01:05:16 seems to glow with a faint, green light. She lets out a terrifying croak, raising her staff in front of her, she points it at you, and screams in anger. We are going into fight here, folks, with the swamp sear. Fuck yeah Trent If any of your bombs accidentally blow up that shrine
Starting point is 01:05:37 No one will be sad Good to know I definitely was considering other people When planning my actions here That's what I like about you All right Can I get everybody to roll initiative for me 19
Starting point is 01:05:54 All right Trant has a 19 for initiative Sounds great Squash what do you got? I got an 11 plus five for a 16, a tasty little 16. Very good. Mertie, what's your initiative?
Starting point is 01:06:10 I got an out one, but plus seven is eight. Oh, boy. Enjoy going last. Spite. Well, I got 10 plus four for 14, but it's okay because that thing has a 29. No, no peeking. I finally rolled well. The tides have turned against us, lads.
Starting point is 01:06:31 I rolled an 18 plus 11 gives me a total of 29. Plus 11. Man, I want to just keep that lady around and have her due perception for me. Yeah. Listeners, I do wish you could have seen the fiendish look on Jason's face when he rolled that. It was really a sight to behold. I was super excited. TPK.
Starting point is 01:06:55 TPK. Okay. So. The swamps here goes first, and it's going to step up to the edge of the sluiceway. Now, as a reminder, the sluiceway is kind of a gulf between the two of you. It's a channel that separates the two groups. So spite, trance, squash, murdy, you're all kind of clustered on one side. Then directly in front of you, the ground drops away 10 feet.
Starting point is 01:07:20 It's then the sluiceway is 15 feet wide, going from one end of the dam to the other. And then it rises up 10 feet on the other side. So you're kind of looking at each other across this gulf of the sluiceway. So the Swampseer, Zunger, looks at you from across this gulf, and then starts croaking and chanting as it moves its hand in a rhythmic pattern. And when it finishes, it flings a blob of acid across this gulf at you. It lands at Trant's feet, exploding in a burst of acid hitting all four of you. Spite, Trant, Squash, and Mertie, I need all four of you to make me a reflex save.
Starting point is 01:08:00 Okay. Might this be a moment I could use a flashy dodge? So you cannot use any reactions yet because you have not gone yet. He's tough but fair, folks. I got an 11 total. An 11 is a failure. I have an 18. An 18 is a failure.
Starting point is 01:08:26 Oh, brutal. I got a 13 plus 3, 16. So is a failure. There's no bones about it. I have also failed. I think we're covered in this oil. Well, what did you get? I rolled me a three.
Starting point is 01:08:43 There's just no way, folks. A12. You just avoid a critical failure. Hoof. Hoof. So, this is going to do acid damage to all of you. However, you are all protected from acid. So let's see what I roll.
Starting point is 01:09:04 So I rolled a six. The paste you have put on yourself prevents five points of damage. So you all take one point of acid damage. I could do this all day. And then I think, well, like, not all day, all day, but like probably 20 times. Looking down at the paste, it looks like the paste, it looks like the paste is, still there, but it is greatly diminished. A bunch of it boiled away.
Starting point is 01:09:35 You look like you could maybe take acid damage one more time and still have it protect you, but then that's it. I have liked to reconsider my position on how long I would like to have this be the way that our encounter goes, a lady soon to die. All right. That was the Swampseer's turn. It moved. It threw acid at you.
Starting point is 01:09:57 Trant. You have the initiative next. Okay, you call that, throw in something full of acid at somebody? And then I'm going to step forward and I'm going to throw one of my alchemists' acids. So if you step forward, you will tumble into this loose way. Oh, I'm going to stand here and throw it. When I see you go for acid, I'm like, I wonder if acid is the most effective stratagem. We'll find out.
Starting point is 01:10:25 All right, fine. Okay, that's a 19 total. The 19 will hit. All right. And that's D6 plus one. That's a six. Six. You throw the vial of acid across at Zunger.
Starting point is 01:10:44 It strikes Zunger's side, dealing six points of damage. The Swampseer hisses in pain as the acid burns them. It does look like to work. I take it back, Trent. See? That's how you do it. Yeah. That was your first action.
Starting point is 01:10:59 Well, I guess I'm going to use the pistol in my hand to shoot him. Okay. Go ahead and make an attack roll. That is an 11 plus 1, so 12. You fire, but Zunger docks it easily, just kind of dodges out of the way, his staff, which actually kind of looks more like I tried, covered in bones, kind of just ducks out of the way and avoids your shot. Yeah, that'll happen. You do have one action left if you want to reload, or, I mean, I guess you could.
Starting point is 01:11:29 start climbing down into this loose way. I think I'll reload. All right. Sounds good. All right, Squash, so it's your turn. You've got a 15-foot gulf in front of you. You could back up and try and jump across. You could climb down.
Starting point is 01:11:42 You can shoot from here. What do you want to do? That altar is so, so, so scary. And it looks really enticing. And fuck this. I'm jumping over there. Ha ha ha ha! It's a 20.
Starting point is 01:11:59 Just like kind of what you needed. I think you literally needed a 20. Even though it's not your skill, you back up and jump across, and I'm going to let you land on either side. We'll put you over here. And I'm going to give you Pinnash for that, because that's the height of bravery and swash buckler toad. So you now have Pannash,
Starting point is 01:12:18 but that did burn up two of your actions. You now only have one left. And that is Squash, the height of Pannash. Squash, hair flowing through. the air has his big goddamn sword out like an anime protagonist and is
Starting point is 01:12:37 slashing at Zunger. All right, give me an attack roll. You land with Grace and Panash. I land with Grace, Panash, and a 17 total. Your blade
Starting point is 01:12:53 flashes through the air, your slice going straight for Zunger's face who ducks back and your Blade literally crosses right in front of his frog nose. You miss by the breadth of a hair. Spite. It is now your turn. Okay, so you said I could jump down using an action safely.
Starting point is 01:13:18 Yeah, you can pretty safely jump down into the. The sides of it are actually kind of sloped a little bit. So if you've taken just one action, you can kind of safely jump down without taking. Can I take all three actions, jump down? and climb up 10 feet. So the tricky part here is you've got to climb down, move over, and then start climbing. That's what I was thinking. So if you get a critical success or do really well on the thing, you could get up in one turn,
Starting point is 01:13:42 but it really is a pain to get to the other side. Spike cannot handle the idea of not attacking this monstrous creature, not because of being a frog, but because of the actions that this person has taken. and so she is going to jump down, draw a javelin, and throw a javelin. All right. Do I need to roll the jump? No, no, no, that's fine.
Starting point is 01:14:09 Just go ahead and make me the attack. Okay. Oh, 17. My kingdom for a bless. So close, yet so far, your javelin goes sailing through the air. This swamps here has been dodging attacks left and right. The javelin heading straight. great, at Zunger just
Starting point is 01:14:29 gently turns to the side and watches its sail right past. That is the end of Spites term. And now I hope the sluiceway doesn't open while I'm in there. Mertie. Jason, what do you think about the penalty that I would be taking
Starting point is 01:14:45 if I threw a dagger all the way over at the frog? Just based on range, you'd probably be looking at a penalty of about two. Sounds great. I'm going to take two actions to cast. Bless, everybody's getting plus one, including myself.
Starting point is 01:15:03 And then I have a chef's knife dagger this whole game and haven't had a chance to use it. So damn, fuck it. I'm just going to throw it. So the only person who's not going to get this bonus right now is Squash, actually. Oh, yes, but that's okay. You throw the dagger.
Starting point is 01:15:19 Go ahead and make me an attack roll. Yeah. I am rolling plus three. So it's a 13 plus 3 minus 2 plus 1. Yep, that's all the math. That's 15, I think. Yeah. All right.
Starting point is 01:15:41 You fling your chef knife across, and it misses the swamps here entirely. But it does embed in the bottom of the statue of Gugenta. So, you know, there's that. I grunt. We are at the top of the order. Zunger looks at you squash. malice and hate, twisting on its lips as it begins to form the words of magic. I need you to make a Reflect Save, Squash.
Starting point is 01:16:07 Well, it's a six plus nine, so 15 total. So I'm going to tell you what you see, and then I'm going to let you decide. Do you have a hero point left? I do. You do, don't you? Okay. I'm going to let you decide whether or not you want to spend that hero point. Here's what's happening.
Starting point is 01:16:27 A green claw is appearing around you. It is about as big as you are, and it looks like it is going to grab you and drag you off the edge into this loose way. A claw as big as me. And probably couldn't flashy dodge this bad boy, because that's just AC. Um, I'm...
Starting point is 01:16:53 Yeah, this is a saving throw. Yep. I'm going to be heroic and use my point. All right. Go ahead and re-roll. Sure, I'm glad that I did because a 14 plus 9 is better than the thing that I did before, a 23. So I'm still going to move you five feet, which means I'm still going to push you into the solution. Because you made it. But you are going to take half damage, which is good because the damage on this is 2D. so instead of taking 14 damage you'll only take 7
Starting point is 01:17:31 and it's acid damage which means it's reduced to 2 you only take 2 damage I eat 2 damage for breakfast indeed but then you are pushed into the sluice way and fall down 10 feet take an additional 5 points of damage
Starting point is 01:17:46 oh brother and then the swamp seer is going to unleash a terrifying croak Its throat bladder increases in size and unleashes a sonorous cry that causes terror and fear to take root in all of your hearts. I need all of you to make me a will save. Jason, would you describe this as an effect of magic?
Starting point is 01:18:17 It is actually not magical. It is auditory. Would you describe the fact that I have candle wax in my ears as providing any kind of bonus. Congratulations. You get a plus two bonus on the same. Squash did it too. Yes, Squash did it too.
Starting point is 01:18:32 Thank you. Sorry, can you re-explain how this is not magic? It's a terrifying frog war cry. I'm having... It's like a dinosaur screaming. Yeah, why would I be scared of that?
Starting point is 01:18:49 Because he's pretty scary. I'm scared. It's like hearing a T-Rex. It has certain sub-vocal harmonies that just reach into the core of you and shake you to your very being as if you're being hunted by some sort of mass. Yeah, counterpoint. It's a predator.
Starting point is 01:19:05 I defend myself against magic and things similar to this by relying on techniques derived from my orc cultural superstitions. What's more orc than like weird-ass war cries? You've convinced me. I'll let you have the bonus. Okay, thank you. Based on the two I rolled I would like to spend one of my two hero points
Starting point is 01:19:27 Oh yes, that's right I let you keep your hero point that you earn That's right, yeah, by all means All right, I'd probably still failed But does the Bless effect this? Yes, it is actually a fear effect So Bless gives you a bonus as well Bonus one
Starting point is 01:19:42 Okay, well I rolled a five But I have nine Nine will save plus one from Ork Superstition Plus one from Bless Which does become 16 so that's going to fail so Mertie failed
Starting point is 01:19:59 Spite, what do you got? I have a 20 after our modifiers Success Trant What do you got? I rolled a 19 plus 5 is 24 You don't care about
Starting point is 01:20:09 No Frog Cry I'm deaf Squash 18 plus 2 from the mud I put in my ears Was there anything else One from Bless
Starting point is 01:20:22 That's 21. That's right, maybe. 21. And, I mean, it's a will save, so whatever your will bonus is. Oh, well. But you've made it. You rolled an 18. So, unfortunately, Mertie is the only one who is affecting.
Starting point is 01:20:36 Now, this isn't the most horrible effect. You are frightened one for one turn. So basically, until the end of your next turn, any D20 rolled you are asked to make, you will take a penalty of one. And at the end of your turn, it'll go away. That's it. Not like an anti-bless. Yeah, kind of.
Starting point is 01:20:55 That is the end of Zunger's turn, Trant. We're back to you. All righty. Well, I think I'm going to hurl another one of my physical real alchemist fires at this guy. All right. So I'm out of my dailies. So I'm going to throw that. And that's going to be a 15 total.
Starting point is 01:21:16 Wait, is there a bonus that we're getting right now? Get a bonus of one. Okay, 16 total. 16 is going to come up short The bomb lands just next to Zunger Zunger is pretty agile and manages to dodge it But that is going to do one point of splash damage The fire does scorch Zunger
Starting point is 01:21:32 Then I'll fire with my shotgun I guess All right And that's going to be just I guess a 14 total So yeah again Zunger is pretty nimble for a frog And is dodging and ducking the shots with the best of them I'm assuming on your final action you reload Yep.
Starting point is 01:21:51 All right. Squash, we're back to you. Squash, I do want to note that your protection against acid is now gone. You have taken acid damage twice. Ah, crumbs. Do you no longer have any protection? No. And you are down in the sluice way, and you're also prone.
Starting point is 01:22:07 Well, I'm going to first order a business, I can't be prone. So you stand up. I got to do something about that. I stand up tall, proud, a proud chuny in the bottom of the sluice way. and I start crawling my way up. Okay, give me a athletics check to climb. That is... It's pretty easy.
Starting point is 01:22:30 Yeah, it is going to be a 17 total. All right, 17 is going to get you halfway up. You can make a second climb check. Go ahead. Climb check, I do. And it's a one more than my last rule. Congrats, you've managed to climb up. So you're back up there.
Starting point is 01:22:54 You're next to Zunger again, who's like, ah, looking at you with anger. All right, Zunger, I dare you to try that again. I say as I stand next to the precipice. Exactly the same spot, yeah. And Zunger looks at you and he's like, I totally would if that wasn't a spell, I only get to use one today.
Starting point is 01:23:15 Spite, we're over to you. Zunger, you've fallen for my trap. now I know. Yeah, I'm like, I feel a lot better knowing that, honestly. I believe I will take one action to get to the precipice. Okay. South of our demonic river caging monster, again, not based on ancestral characteristics. That's right, yeah.
Starting point is 01:23:39 Just purely based off behavior in worshiping a demon. Yeah, and, oh, I might not attack this round. It's getting at me, but I'm going to try and climb. Hoping for a critical success and getting a 22. 22 is very good. It's not quite a critical success, but it is very good. All right. Well, I'm halfway up, so now I'm going to try again, get all the way up.
Starting point is 01:24:01 And how about a nine? Do I fall down because I got a nine? No, you didn't critically fail. You just don't go anywhere. So you're like halfway up. Living on a prayer. So, Spite is climbing up. That is the end of Spite's turn.
Starting point is 01:24:16 Mertie, we're back over to you. And Mertie, you know that Zunger, goes next. So what are you doing? You are frightened. Remember, you take a penalty on one on any roles you make. I do know this. Um, so here's the thing, which is that Bless is one of my big nasty spells. However, you all keep moving out of range, so I have to follow you, which eats up my slots that I don't really want to spend. Because I can do plenty of damage back here. So I will remind you that Bless gets bigger every round that you concentrate on it. Oh, that is
Starting point is 01:24:50 true about it. We don't usually get this far into combat, if I'm being honest. Most enemies who've been fighting have 10 hit points or something. Zunger looks powerful. It's true. All right. So it gets up to 25 if I was to say it's 0.15,
Starting point is 01:25:06 20, 25. All right. It might technically be within 25. Swash isn't... I don't technically have another chef's knife. I think it would be meritably silly if I did it.
Starting point is 01:25:22 You have a cheese knife. Oh, I have a cheese knife that I picked up. Could the cheese knife be thrown 25 feet and do 1D4 damage? I will count it the same as all the other knives. Okay. Well, fantastic. I'm going to do that then, Jason.
Starting point is 01:25:39 In that case, I'm going to move to the edge of the sluice, but I'm not going to get down in it. So I'm just moving like one foot up. I'm going to sustain that bless and sustaining it is going to expand it an extra 10 feet. So I'm now got spite. Squash is just a little bit too far out at this point, unfortunately. But next turn, you'll be back in.
Starting point is 01:26:03 And then with my last turn, I'm going to huck this cheese knife at the frog lady. Go ahead and make me an attack. I do like that the frog lady isn't any pronouns monster. I really appreciate that. Yeah. I'm going to hero point that one because it doesn't matter what I rolled. Oh, okay.
Starting point is 01:26:24 It was that good, huh? Yeah. Well, that was a 10. With previously established plus 2 minus the 1 is an 11. So I'm sure that does not hit, unfortunately. Not going to quite do it, I'm afraid. You throw another knife over at Zunger
Starting point is 01:26:39 and it comes up short. Actually, why have I hear it? I should not have your point of that. This was not worth using. any hero point. I already did so whatever, but don't worry, you'll have plenty of chances to earn more hero points by being
Starting point is 01:26:56 super heroic. All right. I'm doing my best. You are. You're doing fun. Zunger is going to go. And I think it's time to use my other croak. Zunger is now going to unleash a devastating
Starting point is 01:27:12 sonic attack. Zunger unleashes a sonic croak. This one is so loud it causes your eardrums to burst and your flesh to split open. This rumbles and shakes the entire sluice way. Rocks fall from the ceiling. Doesn't destroy the place, but it is ominous. This croak is so loud, so shattering that I need both squash and sprite to roll me fortitude saves. For all the sonic damage I'm about to deal you. the plus two for having the wax your ears. You both do have the plus two
Starting point is 01:27:50 because of the ear. Great. And I get a bless. Do I hero point this or no? I don't. Because I think I know this creature's spell save. I have a 17 total. And I have an 18 total.
Starting point is 01:28:07 An 18 and a 17. I think the spell save is 18. I think you both just fail. Oh, shit. Oh, all right, so it goes. I'm sorry for this. We are both dead.
Starting point is 01:28:24 Here comes 46 sonic damage. Oh, I'm probably not dead. Oh. Huh. That's a lot. Both of you take 16 damage. Goodbye. I'm going to hit you so hard with a morning star next turn.
Starting point is 01:28:41 I'm going to bathe you so hard. Are both of you still conscious after this sonic blast? Here's the thing. No. So the secret is, I'm not. Yeah. I just go, good night, and I fall like a sack of potatoes. So I've put a little skull symbol on squash there,
Starting point is 01:29:08 so that you can see that squash is currently dying one? I'll put a little one on that so that you can all see it. There it is. I'm the dying one. Squash collapses to the ground, unconscious, and dying. The buggered swamp seer only has one action left. I can't do that, can't do that, can't do that. It's just going to back up.
Starting point is 01:29:35 And that is the swamp seer's turn. Trant, we are over to you. All right. Well, I don't have my medical potion anymore. really, my only option is to try to hurt a thing. Which I guess I'm gonna do again. Not very creative, but I'm gonna throw another grenade at the big guy.
Starting point is 01:29:53 So you can do no splash damage, never mind. Yeah, you can not hit squash. I'll avoid that in this case because it's not gonna gain me anything. And then I don't think that attack roll is going to either because I rolled it. That's a total of 13. 13, you fling another bomb.
Starting point is 01:30:09 It hits the altar, which starts the altar on fire, but it does little damage. That's what I meant to do. Yeah. I'll use the rest of my actions to climb down. Okay. You can actually climb down and make your way over to the other side if you want.
Starting point is 01:30:25 Okay. Done. All right, Trant is making his way over. Squash, you technically are not in that spot in an initiative anymore. So next up is Spite. Okay. I am attempting my athletics check to get up the last bit.
Starting point is 01:30:42 I rolled a 20, or I've got a 20. Oh, that'll do it. So I'm there, and I am going to, is drawing the oil in action. I'm going to assume you got the oil on your belt, that you had it ready. Great. I am putting oil on my morning star. And I am screaming, don't put my friends into unconscious mode. And I am.
Starting point is 01:31:07 Don't hurt my friends. Yeah. And I am bringing down my morning. Morning Star with all my might. And that is a 13 plus 8 plus 1 is a 22. That will hit. Now remember, instead of rolling one die of damage,
Starting point is 01:31:28 you now roll two dice. That makes me happy because the first die of damage I rolled was a 1, and the next one was a 3. But that is a total of 8. You've now doubled the amount of damage that's been put on Zunger. Zunger still does not Look, that hurt. Yeah.
Starting point is 01:31:43 I'm going to die real soon and I cannot put my shield up. I could do something about that. Please do. That was Spite's turn. Mertie, your friends are very badly hurt. Yeah, I hear that, but what if I, what if I just sustained the bless fell a little bit longer? No, you can do that.
Starting point is 01:32:02 It'll now hit everybody. It'll now hit everybody, though. Everybody takes plus one, but I still have two actions. I know, but then you can't heal both squash and spite. Oh, that is true. Damn. You must pick one of them. Oh, I hadn't considered this.
Starting point is 01:32:22 Don't worry. It's not like picking who lives or dies or who your favorite is, but in some ways, it is. So which one is it? Who does the most damage? No, no, I can't get selfish here. Never mind. Make sure. So, yeah.
Starting point is 01:32:37 Heel works a couple of ways. This was before you got hit real bad as I was planning to heal squad. and I can do a two-action version of this and I do 1D8 plus 8 to one person or for all three actions I can do 1D8 to everybody in the 30-foot radius. Oh, then you should probably just bring squash back up. Oh, that. I love that. I will note
Starting point is 01:33:01 if you do the three-action heel, you will also heal Zung. Oh, yeah, just bring squash back up. Okay. And then do the same to me next turn when I'm down. Yeah, sorry, pal. I'm to stick with the original plan and do the two-action version of heel. All right. Go ahead and roll a D-8 and add eight, and that's how many hit points, Squash will be at.
Starting point is 01:33:26 All right, buddy. Oh, that was an eight. You would like to see for proof. It was this one. Squash is healed for 16 points, and everybody is within the blast. All right. So Squash, you were healed for 16. Oh, mama.
Starting point is 01:33:43 You are no longer dying. You are prone again, and you have the wounded one condition, which means if you fall unconscious again, your dying condition will automatically increase by one, which means it'll be much easier for you to die. But you're not dead. And that was the end of Mertie's turn, which is convenient because squash, you now go next.
Starting point is 01:34:05 Ha-cha-cha-cha. Well, I get up out of prone. All right. Now, dying probably puts a damper on the panache that I was rocking with. Technically, the panache does not go away when you go unconsciously that thing. I love these words that you just said to me, Jason. This is the most stylish sleeping pug you've ever met. Yeah, I don't think anything in here says that you lose panash when you go unconscious.
Starting point is 01:34:36 It just says that when combat ends, and I mean, it didn't really end for you. There's no rules that says a dog can't wake up from being dead and fuck up a frog. So that's true. I am going to absolutely use this panache. I'm going to stand up and I'm going to flank over next to spite. And I'm going to try and use a very. confident finisher to pierce my foes' defenses. All right.
Starting point is 01:35:16 So Squash, you stand up from unconsciousness. You move over across from spite on the opposite side of Zunger, and you're going to use your confident finisher. That's right. Roll me to attack. Make it a good one. You get 2D6 extra damage on this attack. It's, well, 2D6 extra damage.
Starting point is 01:35:40 damage on a it's either a 1 or a 20 I don't even know it's uh it's it's close to one of those it's a 19 oh nice did you take your blast did you take your blast? It's a 20 now
Starting point is 01:35:55 damn right it is with my bless damn right it's a 20 that is a hit so go ahead and roll damage and then roll an extra 2d6 and throw that in as well I do a big mighty leap
Starting point is 01:36:10 off of the wall and well I roll the one plus 2D6 and they're both sixes well that's pretty good so that's 13 plus what's your bonus on damage my bonus on damage is plus two so 15 total 15 total
Starting point is 01:36:33 that is a lot of damage your blade slices into zunger zunger is now bleeding horrifically from a wound in their side they're looking terribly hurt but it is now their turn I don't like that spite you may have just been earned a moment of
Starting point is 01:36:51 respite thanks to Squashes daring assault because Zunger is now furious at squash turns to them and is going to blast you with acid roll me a reflex
Starting point is 01:37:09 All right. 15 plus 9, so it's 24. You'll take half damage, which I rolled an 8, so take 4. Well, or I'm going to use Liberating Step Reaction, and you actually have three resistance to acid damage this turn. Or right now. So you take one damage. I love that. Very well.
Starting point is 01:37:37 And you can also, if you would like, take a five-foot step any direction. No, Squash has got the bloodlust and also just saw what a solid that you did for him. And he's like, ha, my friends are so cool. Well, Zunger is going to attack you with their trident. Oh, no. Armor class of 18. That is my armor class. All right.
Starting point is 01:38:03 That is going to do. 12 points of damages he skewers you with the Trident you are still up fortunately I know you have 16 hit points because that's what you got healed to but he skewers you with this and is staring you in the eyes
Starting point is 01:38:19 you can tell their hatred for you is at its peak you have caused them so much pain so much misery and they have completely turned their back on spite it's Trant's turn All right
Starting point is 01:38:35 Well, I think I'm going to first fire with my shotgun. All right. Zunger has a bit of cover because you're down below. Well, I rolled a seven. You shot the sluice way. I'm going to discard the shotgun and move into melee and try to stab him with my magic guitar. So you will need to climb up first. Oh, all right, I'll do that.
Starting point is 01:39:02 Yeah. I'll climb back up and in my turner. So give me an athletic. to check? Yes. There we go. There's a number that's good. That's a 17 plus three, 20. 20. Okay. So that got you about halfway up this loose way. You need to make me one more check to make it up to the top. All right. And that's less good. That's a five plus three, so eight. You kind of stay right where you're at. So you're clinging to the side of this loose way trying to get your way up to the top. Climbing. My only enemy.
Starting point is 01:39:35 Yeah, that's right. Gravity. How dare you? Spite. All right. Spite is living up to her name, and she's not healing herself. But instead, she is using a weapon surge to bring down the might of Malani into my weapon, which is going to give me a plus one to attack, and then also a plus D6 damage. and then is going to
Starting point is 01:40:07 scream wordlessly in infernal just out of clever things to say just screaming and hitting with stick The funny part
Starting point is 01:40:17 is Zunger understands the infernal he's like what and that is an 18 to hit an 18 is exactly what you needed Oh thank God I needed both the
Starting point is 01:40:33 bless and the weapon search in order to get that 18 and that's 15 damage. Zunger so focused on Squash, Trident deep inside Squash's guts is not paying any attention to you at all, spite. And it would be Zunger's undoing because you bring the morning star down on the back of Zunger's head and the frog cultist collapses to the ground and a pool of its own blood. The Gagunton cult has come to an end. This place
Starting point is 01:41:10 has been sanctified. Fuck you, Gogert. I yell. There we go. It took the might of both Arastel and Malani together. Gave me that edge I needed. And girl fashion gumption as I like slide bloodily
Starting point is 01:41:26 to the ground with a trident slaying. I come over and lay on hands on you immediately. six hit points back. Oh, that's really nice of you. I come over and heal spite, and I muttered to myself something about everybody wants a revolution, but nobody wants to be a support class. Marty, that's dynamite jokes.
Starting point is 01:41:50 You guys are my best friends. I'm like losing lots of blood. So looking about this place, obviously there's the altar to Garganta that you can easily tear down. It's mud and stick. It's already on fire from Trant's bomb. But looking about this place, you come to realize that you still haven't destroyed it. The dam still exists.
Starting point is 01:42:13 All the humans are free. All the boggards are dead or driven off. But the dam still exists. Looking down at the end, you see the gate of the sluiceway. It is a large metal contraption that looks like something they scavenged and put together. It also looks pretty solidly stuck in place. However, will you get it open? Trant, this is your moment, but not right now.
Starting point is 01:42:38 You need a fuse and we need time to get out. I got a fuse. All right, I'm going to mix all my gunpowder and my remaining alchemist fires together. I'm going to put the gunpowder and the oil in the jar with the lid on it that I bought. I was wondering if we were ever going to bring back Chekhov's jar. I'm going to fill that, and I'm going to have the alchemist fire in front of it. I'll have a nest of fuses go from that to the alchemist fires. So those will set off, and then they will cook and detonate the oil and gunpowder in the jar.
Starting point is 01:43:16 That sounds like it'll work. That's a plausible explosive, right? I'm also looting to be before all this is happening. Oh, sure. Yeah. I mean, it takes a bit for this to get set up. You go up to the top of the sluice way. You put the jar next to the thing.
Starting point is 01:43:30 You pack it in with mud. buds so that it stays in place and begin making your fuse. Yeah, we have like a Beach Boys montage going in and out of doors like a Scooby-Doo. Yeah. As we're all helping lay explosives and except I'm looting. Yeah, I'm dressing a ghost costume. There's kind of a cheery montage noise as you're all looting and setting a bomb. We waved with the crowd.
Starting point is 01:43:55 Give thumbs up to the camera. So you put together your explosive. You loot this place. grab a number of valuable items off Gugenta, including the Trident, a wand that allows you to heal people, that Bertie probably ends up with, a very useful wand, allows you to cast heal one extra time a day. Yeah, definitely give you that. That's awesome. There are their trinkets and treasures as well, including a fair amount of money giving you a sizable little stash of coins that you may be able to actually move on from this place with. Hell yeah. When it's all
Starting point is 01:44:30 sudden done, your fuse is ready and lit. Your exit route is planned. You know how to get back through the maze and back up to the surface. All that's left is to light it. Who does that? I mean, I feel like my plan was to light it. Yeah, that's true. We can't defer to your expertise. Yeah. All right. Have about it, birthday boy. Okay. I'm going to light it and then I'm going to tell everybody we need to run very far now. Time to go. However far you're thinking, a lot further.
Starting point is 01:45:07 So the group of you bolt out of here, you bolt back through the barracks, up through the caves, up the stairs, out through the top, across the dam, across the bridge, and down the other side. And by the time you get there, you're out of breath and looking at each other and wondering, did the fuse work? Did it all play out? I never doubt, Trent. I sometimes doubt me
Starting point is 01:45:30 And suddenly The ground Heaves There is a shudder and shake As the entire area Shifts The center of the dam Moves up
Starting point is 01:45:45 For just two or three seconds Before collapsing in on itself Shattering and spraying mud and dirt and rocks Everywhere As the exclusive Sway explodes, blowing the swamp water back before it descends on a rush into the dam, causing the entire thing to crumble in on itself in a matter of moments.
Starting point is 01:46:09 The flood of water wipes it away within minutes. The entire structure just comes undone. We're on the uphill side of this, right? Yeah, yeah. Great, just making sure. You cannot cage what is wild. You got wet and very dirty. Did we ever find those other two villagers?
Starting point is 01:46:31 Oh, they're dead. Yeah, you're pretty sure that from speaking to the other villagers, it sounds like a few of them had perished during the work. If they're not dead, they are now. But we didn't, like, find their bodies? No, you didn't. From what you learned from the villagers, it sounds like they were actually entombed inside the dam.
Starting point is 01:46:48 Oh, they're free now. Their spirits are free. Yeah, sure. Gathering up the remaining villagers, you turn back to Bog Bottom. As the town of Bog Bottom comes into view, a dazzling array of colorful lantern shine all throughout the tiny village.
Starting point is 01:47:07 It appears every resident is waiting at the entrance to greet their lost loved ones. A cheer goes up, and the rescued villagers rush to embrace their friends and family. Ladrusa and the village elders are there to thank you
Starting point is 01:47:20 for your bravery, for your cunning, and most importantly, for your compassion. Bogbottom would have perished if the Boggards hadn't been stopped, and there's no way the locals will ever be able to fully repay such heroics. But it doesn't mean they won't try. All of Bogbottom has come together for a massive festival. The elders have decided to commemorate this day as the Feast of Heroes, proclaiming it as a new annual tradition for the small, swamp town. They promised there will always be a place for you here in Bogbottom, and of course there is their promised reward. Each of you is given a pouch of gold and a silver medallion for your efforts.
Starting point is 01:48:00 In the days that follow, life returns to normal in Bog Bottom. The water recedes, the fissures return to their favorite haunts, and the people no longer fear the deep places of the swamp. But as things become peaceful, so does restlessness set in. Adventures such as yourself rarely stay in one place for long, and now it's time to depart. The open road and the next adventure. always. And that
Starting point is 01:48:28 concludes Dawn of the Frogs. Technically at this point you all level up and become second level heroes. Woo! Congrats. And we all survived. I'm kind of surprised, actually.
Starting point is 01:48:42 I thought I had you. I had a beautiful death speech. And I got to blow up a damn. Yeah. Yeah, we got to do ecoterrorism. I didn't die. Nobody died. I'd like to find some local Neruduelt's teenagers and give them half of my perpetual stew and start a Duce Soup cult in this town.
Starting point is 01:49:02 Mm-hmm. That's fair. That's fair. I'll do something similar with a bomb. Most importantly, you also still have those two bug bombs, and there are still no refunds. Oh, not even for the heroes of fun bottom. Murty comes up to me hanging out with some ewes, and I'm like, you guys want to see a cool gun? And I look at Mertie and I don't show the poor children of Borg Bottom guns.
Starting point is 01:49:31 We figured out why we have to leave. I put my arm around your shoulder and say, let's get you home old timer. Listen, there are still many wars occurring across the inner sea region. The entire reason you ended up here was because of one such war. And undoubtedly, it will call revolutionaries
Starting point is 01:49:49 such as yourself back to the front lines. And revolutionaries like those that will recruit from Bog Bottom when they grow up and understand the need to free people from cages. That's right. For perpetual stew. Mertie, you got any more of that
Starting point is 01:50:06 and squash smacks his horrible lips. Magic soup. It's perpetually available. All right. I like, I lap some up. Fuck yeah. Well, everybody, this concludes Donna the Frogs. That is the entire adventure from start to finish.
Starting point is 01:50:26 I hope you all had a great time. I did. I did too. I am shocked that you're, I'm not shocked at all. It makes a lot of sense that you're an incredibly good adventure writer. I've got a lot of practice. Yeah. It shows.
Starting point is 01:50:41 Thank you so much. Thank you very much. Well, thank you for having me. Thank you, Jason. Yes. Thank you, Jason. Thank you, everybody. We'll have to do this again sometime, maybe. I know.
Starting point is 01:50:51 And so if you all like this, maybe there'll be more. please please please like this i would love to do this again yeah should people like talk about it on social media or something scream about it on the internet tell your dog tell the mayor tell your mom tell the dog mayor mm-hmm tell a dog mayor i'm sure we screwed up a whole bunch of rules that's plenty of things for you to talk about yeah yeah all right oh if you're mad about any rules that i specifically
Starting point is 01:51:23 messed up, just make sure to collect all those thoughts and whisper them into a bottle and then throw it into the ocean. I'll get it. That's right. All right. Well, you all heard our plugs last time. So they're the same and we're tired and we love you. Well, God, I never end a podcast saying that. That's how tired I am. Robert, you got into my head. Yeah. I was thinking that because I'm too tired to say it. All right. Well, see y'all next week. for Cool Zone Media Book Club and hopefully more of this at some point, some way.
Starting point is 01:52:00 Hello, some way. Thanks for listening. It could happen here as a production of Cool Zone Media. For more podcasts from Cool Zone Media, visit our website, coolzonemedia.com, or check us out on the IHeard Radio app, Apple Podcasts, or wherever you listen to podcasts.
Starting point is 01:52:16 You can find sources for it could happen here updated monthly at coolzonemedia.com slash sources. Thanks for listening. Hey, everybody, it's Chuck and Josh from the Stuff You Should Know podcast, and it's that time of year again when we knuckle down to do our annual holiday episodes. We collected our best past classic holiday episodes and compiled them into a 12 Days of Christmas Toys playlist that the whole family can enjoy. That's right, maybe you missed it the first time we detailed the history of Beanie Babies,
Starting point is 01:52:45 Monopoly, or Yo-Yo's, and a whole lot more. So listen to the 12 Days of Christmas Toys playlist on the IHeart Radio app, Apple Podcasts, or wherever you get your podcast. I'm Stefan Curry, and this is Gentleman's Cut. I think what makes Gentleman's Cut different is me being a part of developing the profile of this beautiful finished product. With every sip, you get a little something different. Visit gentlemen's cut bourbon.com or your nearest total wines or Bevmo. This message is intended for audiences 21 and older.
Starting point is 01:53:16 Gentleman's Cut Bourbon, Boone County, Kentucky. For more on Gentleman's Cut Bourbon, please visit gentlemen's cut bourbon. responsibly. Atlanta is a spirit. It's not just a city. It's where Kronk was born in a club in the West End. Before World Star, it was 5.59.
Starting point is 01:53:32 Where preachers go viral. And students at the HBCU turned heartbreak into resurrection. Where Dream was brought Hollywood to the South. And hustlers bring their visions to create black wealth. Nobody's rushing into relationships
Starting point is 01:53:44 with you. I'm Big Rube. Listen to Atlanta is on the IHard Radio app. Apple Podcasts or wherever you get your podcast. I knew it was a bomb the second that it exploded. I felt it ripped through me.
Starting point is 01:53:59 In season two of RipCurrent, we asked who tried to kill Judy Berry and why. They were climbing trees and they were sabotaging logging equipment in the woods. She received death threats before the bombing. She received more threats after the bombing. I think that this is a deliberate attempt to sabotage our movement. Episodes of RipCurrent Season 2 are available now. Listen on the IHeart Radio app, Apple Podcast. or wherever you get your podcasts.
Starting point is 01:54:27 This is an IHeart podcast, guaranteed human.

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