JAR Media Posdact - Is Mass Effect 1 as GOOD as They Say?
Episode Date: June 11, 2021Jim and Alex sit down on their tiny chairs to have an extended, rambly chat about the first entry in the Mass Effect series that was recently remastered as part of the Mass Effect Legendary Edition. W...arning, full spoilers! https://www.patreon.com/jarmedia Merch: https://teespring.com/stores/jar-media-store Twitter: https://twitter.com/FourFunnies Timecodes: 00:00 Intro 01:00 The Worldbuilding & Story 34:29 Gameplay 54:08 Questions from JAR Twitter 1:07:05 Losses in the art direction
Transcript
Discussion (0)
Good afternoon, morning, evening or night, ladies and gentlemen, and welcome to
is Mass Effect 1, Inside Legendary Edition?
Yeah.
Unclosed bracket.
As good as they say.
A show where we answer the question, is said piece of media to what they say, as the
general consensus is we know better than everyone else so we're going to answer that question for you
we've got to decide we've got to put the the truth out there yeah we need to use our superior
knowledge to let people know we got to use our mass effect fields our biotic skills yeah we've got
to whip out our omni tool and yeah our biotic amps our medigil we need to use all that stuff
to to sort of break down the truth do you know how many mass fit law videos i've watched in prep
I've watched a few
I doubt as many as you
this entire
topic is quite
quite intimidating
if I'm being honest
yeah
I didn't quite appreciate
the depth that they'd put into the
Massafet universe
I'd always appreciate it
I've always liked Massifet but it wasn't until
revisiting it now
and going through it again
just the level of detail
that they put into it
I kept thinking, man, it's so nice for this stories that they tell through Mass Effect and through all the law and everything, how they get across, we put more thought into this, in you.
You know, you know how often it's like, in like a story in some video game, it's like, man, I'm noticing shit that's like, I shouldn't have put more thought in the surface of the stuff that's distracting me.
In Mass Effect, I feel the total opposite.
It's like they've thought so many levels beyond what you, what you're going to be.
even thought possible to begin with and it's
it's kind of what the whole story is about
there's so much that's like
revealed and planned throughout the whole
Massifet series. Yeah but also
the stuff that is just
set in stone in the history of the universe
they have gone
through like centuries
of just history
for a fictional universe
and they let you delve into it
as deep as you want to go.
Because it's law and
you know these kind of law backstory videos
and shit and all this extra detail.
It's quite big in games now,
late Dark Souls, Destiny, whatever.
But here in Mass Effect,
it's like the perfect amalgamation of
you get
the kind of plot delivered
and that's good on its own,
but there is this deep history
that you do learn through the codex,
you do learn through the dialogue
and just the way people speak.
It goes so deep
that even some of the
nomenclature, the words that
certain races throw out certain gods they're referencing.
Those gods have entire histories, backstories.
There's like an Asari god.
They were always referring to this goddess.
Yeah.
That's like a big thing.
But then it's like revealed that the goddess is actually like a Prothian, like implant thing.
It goes deep.
So this is what I mean about trying to find a jumping on point.
Yeah.
Yeah.
But the thing with that is I didn't even know that.
but you don't need to
no it's
it's the perfect balance where the
the game naturally gives you everything
you need to know
so you can enjoy it and have a good time
but if you are someone that really gets into this shit
yeah it has so much to offer
yeah so I guess we should
try and start sort of top level
sort of I mean
the basic premise is your
a space
James Bond
going around the galaxy
trying to stop
an evil threat
in the most simple level
like an existential
horror
threat that's been
we gotta talk spoilers
I don't know
like how to break this down
without
just delve in
into the deep end honestly
because I mean
I would recommend
to just play the games
like yourself first
they're definitely worth playing
so the answer to the question
is mass effect as good as they say
I mean the thing is
I don't think Mass Effect 1
going by Mass Effect 1's Metacritic score
is as good as they say
it's not that good
but in terms of a being
I think it is that good
considering a 2007 game
I think that is a 90s
what was it on Metacriticat and 91
yeah I think for 2007
that game is a 91 because
I couldn't believe how
proficient it is and how well
it's held up
maybe not with some of the design choices
and the game play stuff
but the actual
the story, the heart of
the plot and the beats of
what progressed it throughout the game
I think it actually has the best plot
of a mass effect game
I think what it's able to achieve
and how it establishes the entire world
it establishes multiple different conflicts
all the different races
establishes the main core cast of characters,
gets you to love them all,
has all the beats you want,
the set pieces,
the presentation of it too,
I find surprisingly effective,
like with the last set piece of the game
that's set on the Citadel.
That's like a great set piece ending moment.
It's ingenious to take this place
that you associate with sort of tranquility
and sort of a hub
and use that in the way they do
it's an amazing way to
it's like a video game
sort of trope at this point
like you have your base
and then at some point
your base is attacked in some way
and that's always like a satisfying
yeah I agree with everything you've said
but stuff we'll get into later
is why I don't think the game is as good as they say
but I do think it's a game
if you are into video games
in any capacity you
owe it to yourself to play
this game. Yeah.
Yeah, because I would always write
off MassFet 1 because
it hadn't been legendary editioned.
I would say going
back to the original would be a bit tough.
But they've done a lot of work
on
modernising it a little bit.
But we want to talk about the gameplay later.
I reckon we should just
say whatever we want, spoil whatever we want.
I'm clearly ready to just
dive deep into whatever
yeah let's do it
whatever shit I've been reading
so the basic plot of MassFet 1
even though we just did a brief one
I'm just going to spoil whatever now
the main kind of thrust
of the game is that you discover
that there is an ancient
race
well not even a race
it's kind of an ancient
AI creation
these reapers
they're an alien race of
robots
that
yeah you find that out in this game but there are multiple reveals regarding like the reapers
and the greater way they kind of interact with the universe you find out that these reaper creatures
they purge the galaxy every 40,000 years or so and they've been doing this the cycles
countless cycles and the kind of thrust of the story is trying to stop the cycle and it's
the first time things are kind of going a bit different
different in the cycle and the reapers are actually scared of what um you as the main character
is building up and choosing like through your choices and yeah that is essentially the the point of
the first game is to they introduce this thing that's been happening for mm-hmm i love the
the the nomenclature they use it's like all of this is beyond your comprehend beyond your
comprehension we have been around so long you you can't even understand it
the reason we're doing it you can't understand it yeah and you actually you find out i'm in
aspect three like the true origin of the reapers and everything yeah which i i don't think i
actually yeah that it's in a dlc so you never you wouldn't know yeah um but yeah the point of the
game is that you sort of make this dent in sort of in destiny in something that has been
happening for all of time um um
yeah it well yeah because that is what's so great about it establishing this this threat
this looming threat that's coming um but in in the first game it boils down to the climax is them
fighting one you know they have hordes of these things coming and what is so brilliant about
mass fat one is yeah they established the world and what is so crucial to the massafet world is
the the the kind of transportation system that is in the galaxy is like
it's a trap effectively that the reapers have set so what happens is primitive species evolved to a certain point until they're spacefaring then they'll stumble across some kind of reaper tech or what they think is protean tech or whatever which boosts them ahead in terms of evolution and it's kind of a tricky way that the reapers are able to nudge different races to evolve
down certain paths and it always leads to them discovering these what do you call them
the mass relays yeah they're these big what the fuck is you even call them they're like these
big ship things with the the massive field yeah they look like a ship and from what they
show you you can they're like slingshots yeah they're around the galaxy yeah like light
speed so you can just get to anywhere in the galaxy yeah and they're all connected in such a way
It's like an underground train.
Yeah, it's like the underground in London, sort of.
Yeah.
But all across the whole galaxy.
With the hub being this place called the Citadel,
which is, you find out in the game,
I think the Asari are the first ones to discover the Citadel.
Yeah.
And from that point,
they kind of adapt to the technology.
They obviously live using all the Prothian tech
and all the Reaper tech and everything.
and they don't realize the reliance they have on it
and what they're doing is actually setting a trap for them
because the relays are how the reapers reap
because it means what they use the citadel
as a point of like warping in
and then they just go relay to relay shutting the relay down
nothing within nothing locally can escape
so they just harvest it
and the way they harvest is horrible
and they're like
they have this
innate ability of indoctrinating they call it where um they have this ability of sort of convincing
people that and controlling people through means that where they believe themselves that they're
on the right side even though yeah it's sort of a case of um because this this is the main antagonist's
motivation the the point of indoctrination is that it convinces you that you've already lost and there's the
the best thing you can do is
become a slave
that's
yeah well
indoctrination is a big thing
in all three of the games
and just this idea of control
and AI
and rebelling against the created
and the cyclical thing
and I
to me mass effect is about
it's about evolution
the whole thing
simply
because
that's another
like genius part
of it. Each one of the races, they are kind of like these concepts of, hey, what if there was an alien race where the primary, like, like the apex species, you know, like humans are on Earth, like the Asari, for example, they evolved with the ability to mate by like joining nervous systems and they get like get DNA from that and that's how they have.
have like a versatile species yeah they they talk about um because you can talk to leara in the
game about how it works yeah and it is it's asexual reproduction so like like there are species
that do that on yeah yeah yeah but they they sort of use other like sentient beings
to improve their DNA
to like further mutate them and
awesome idea
yeah and that
that whole thing with like
the quarians for example
where
they created an AI themselves
the Geith
which rebelled against them
so then they're forced to living in
this like flotilla
all these ships
they're never settled on a planet
they don't ever well their home world is
overtaken by the Geith
so they're space fairing
which meant they're always in these suits
so they've got like really bad immune systems yeah their immune systems really suffer
so there's like always this underlying logic to the way the world kind of works it
it makes sense even though it's they have the biotic powers they've got the silly
weapons the silly sci-fi kind of stuff there is this underlying kind of logic to it
and the way that everything fits together um yeah they they came up with rules
within this universe and they stick to them to a T
at least in Mass Effect 1
they never break a single rule
or setup they make
Yeah
Yeah but the
The actual conflict begins
With
Saran who's the main villain
He's a Turian who's
I think his brother was
Like killed in the first contact war
So he already had an innate thing
Against humans
Which kind of drove his initial motivation
Which I guess helped
sovereign, is that the reaper in that?
Yeah, yeah.
The first reaper or whatever.
So there's a bunch of reveals
in Massifet one.
Yeah, sovereign being a reaper
and being a ship or whatever.
That's one of the major reveals in the game.
Yeah, the way it just comes together
seems so natural and the way it's like blocked out
over the trilogy.
You get just enough in the first game
where there's so much mystery, so much intrigue,
it leaves on a point,
one of them but there's still all this other shit that's yet to come yeah yeah but i do want to say as
well everything they give you in mass effect one if if they could have for whatever reason
never have made mass effect two or three mass effect one gave you enough yeah it's yeah it's a
complete story because it it ends with you making a victory but eluding the more is going to
happen in the future yeah it's so it's such a good way of having
like you overcome an odd
an impossible odd
but there's still
yeah it's the Star Wars thing
it's we've destroyed the Death Star
big victory but we haven't won
yeah I think about Star Wars
in terms of like
contrasting it to Mass Effect
it almost feels like
you know when George would always say
yeah we planned out this whole thing
yeah it's like
no this is like when you've planned shit to a tier
I think it's spent over a year
just in like pre-production
just like figuring out
just the world and the history and everything
and like there's so much
to it and it the way it actually
is embedded into the story of the stuff like
the Rachnai Wars
and the Genophage
and these things that are all linked and they all come
together and like the first contact war
and
how like Ashley
a member of your squad
where her
like story is that her granddad was like
in the first contact
war and he was the first guy to
surrender to aliens so it's like a huge so which is like her explanation as to why she's
kind of racist the space racist yeah so i'm dancing around if i can jump in everywhere but the
point is the story and the the law is what is incredible about mass fat one it's on par with like
the great movie worlds the great books i really think it's yeah if not superior
it stands the test of time i think this game
may have the best sci-fi world i have ever because i'm not i'm not someone i prefer when it comes
to fiction i prefer fantasy yeah to be perfectly honest swords and shields and dragons or whatever yeah
but when when i was younger and i was playing this game and the rest of them i was never
that into them but something was grabbing me and it is all of that that you've just talked about this
just this ridiculously thought through world that even with the limitations of mass
effect one of which there are many yeah we'll get into that this play this world is so dense
with with detail and history that you you're immediately along for the road yeah but it's also
the way it is dripped out because i said like the genophage for example huge part of each game
huge part
each game has like
an entire section
dedicated just to the genophage
and it kind of all comes to a tea
in the third game
and that's like
such a rewarding
part of the world
and it does seep into everything
it's in like all the conversations
it's the major motivations
for certain characters
and it feeds into the way
like the different races
have ancient beefs with each other
because like the Solararians
are like bug
creature
that are they bugs
are kind of like lizard
The Salarians
Yeah yeah
They're like short-lived
Fast-talking
Really clever
Yeah really intelligent
Yeah stuff that on a surface level
Looks like
Yeah that's
Yeah that's the thing
The obvious like tropey things
Like the warrior race
You know
Like every science fiction has their version of it
But the Krogan's is such
Interesting like
characters. Yeah, and particularly
the stepping off
point into that world, we get
a Mass Effect 1 being Rex
is a really
complex
character. Yeah, because the
Krogan, when you jump in,
they're kind of
they're in a
bad place. Yeah, awful.
They've got no, like, kind of
organization as a race.
They're split up all over the galaxy.
They're just like mercenaries and
muscle and on their home planet.
just like chaos like there's
yeah they're essentially
a race post-genocide
and they don't know
what to do about it because
going by Mass Effect rules
they're not a thinking race
they're a fighting race
yeah yeah but what is so fascinating about that
is when you actually delve into the Ragnai wars
and everything it's like they needed
the Krogan yeah they used the Krogan
and then when the Krogan became too fearful
they genetically modified them so they couldn't
kids anymore yeah and it's like yeah the way that comes out through the game it's it's genius
the way they implement all these like it's like echoes of society obviously humans the way
it's breaking up all the way like humans like beef and have conflict and the the politics of it but
when you apply it to the sci-fi world and you have your crogans your salarians it just comes
across like so creative and it doesn't like hammer down like obvious themes or anything it's
Yeah, and it doesn't outright say to you what the right thing to do is.
Well, yeah, another thing I love about the game is the title.
Mass effect.
It's double meaning with the, it's like the gimmick of the three games,
is that your choices have a mass effect on the world.
But also within the law, the mass effect fields are absolutely core to the way everything.
also had a massive effect on everything
because it's how they
progress to
yeah
light speed travel
yeah it's just so thoughtful and self
contained in the way it's like
yeah in 21 something
like humans find something on Mars
so that that opening like
Blade Runner crawl where it's like
just sets the scene with that music
with that atmosphere
yeah
quick aside did Destiny rip off
mass effect
Well, that was drama behind the scenes, if you remember.
Do you remember that Jason Trier article where he's like describing the whole problem behind the scenes at Bungi?
This is like a total side.
But in that, in that report, apparently that's part of why destiny was like such a mess.
It's because half of them wanted to make mass effect.
Half of them wanted to do this like online multiplayer thing.
Because there's definitely enough content in destiny, like in terms of like mass.
maps and worlds and shit where they could more more than mass effect they could yeah because mass
effect actually does a really good job of like establishing a core and then rejigging the shit
they've established in a way to keep it fresh um while also having like a great story and everything
you want but yeah i mean as far as the story goes i mean you can fucking go forever um yeah i i think
Do you want to go more into, like, the actual levels or standouts or...
Just story-wise, it is practically flawless.
Yeah, because each level explores something that's crucial to...
Yeah, the world as a whole.
Yeah.
And the plot.
Mm-hmm.
You never waste time.
Yeah, so you've got, like, the Rackney place, the Racknai level,
where Liyara's mom shows up and...
Yeah, Noviria.
then there's Ferris
with the
you know I heard a crazy detail
about
you know that level where you go to rescue Leara
yeah
it's like supposed to be on the first levels of the game
you can
not do that level
and wait till like the end of the game
and do it
and they like change her dialogue
so when she's like brought into the ship
and because you've done everything
like you're explaining everything
that's happened and then her dialogue's really funny because she's like what what are you
talking about i've been like trapped in this thing this whole time that is something the the amount
of thought they've put into dialogue this will this plays more into mass effect two i've noticed
way more of that stuff in mass fat two but mass effect one um just the order in which you do things
the amount of different lines they recorded based on what your character knows and what you've done
as the player. It's mind-boggling. It has the best
use of the dialogue tree and actually the different options
you can get through it. Yeah. It's the most open
which is its biggest strength and weakness. Yeah, should we focus on
the dialogue for a bit? Because that is a core part of this game. It's part
of the Mass Effect. Yeah, it certainly is.
It's where I have my first floor
with the game. A bunch of
it's the Paragon Renegade system
which I do think is aged
not very gracefully
Yeah because it
It basically bores down the play style
To your one of two things
Most people are they're going to stick to their kind of paragon
choices
Or their renegade ones
I don't see why you would
Even bother jumping around
If you're doing some Paragon
Some Renegade your bar is only going to be like half on both
and you're not going to have stat checks.
Unless you do the glitch.
Then you're going to do any glitches this time.
I used to do that.
I did the like mining glitch on the original one.
Mining.
There's like a bomb you set off in that Leara level
and there's like an XP.
Oh yeah, yeah.
Yeah, I didn't do that either.
Yeah, I did that on the 360, but.
Yeah, there's a lot of,
my issue with the choices is that a lot of the time
they boil down,
they boil down to choose option that is good and has no consequences
or choose option that is bad and has loads of bad consequences.
It's one of the things about Mass Effect where
the choices actually don't mean that much.
Yeah.
Broadly over the trilogy.
There are some major things like the Racknice stuff in one,
the Geniface stuff in two.
there are examples of it and there's especially in the the wider side quest stuff there's some really
cool like payoffs um and the way those come together yeah yeah but yeah i do agree with what you mean
yeah it's it's i don't know why if you're playing a role-playing game and you're role-playing as
a guy that's trying to save the universe
where you're even given the option
to just be evil
the idea of being renegade
I understand
like ruthless
I think the way the game should have worked
this is me totally like spitballing
but I think Paragon
those choices should have led to harder gameplay
whereas Renegade would have made the game easier
in terms of combat
like threaten people out so they don't have
to fight or bribe them.
So Paragon, you say Renegade, you could preemptively shoot people or something in a room.
Whereas Paragon, you wouldn't.
So that's what they're doing too.
Yeah, yeah, partially, though.
Again, the choice, for example, because I've been doing a renegade go through, but I have
been switching to Paragon for certain critical choices.
Because I can't.
Some are just bad.
Yeah, I can't understand why you could even consider the Renegade option, like the Racknite.
At my point of playing the game, I knew nothing about the Ragni.
I didn't know their history.
And from the information I was given, it didn't make sense to just wipe out this entire clearly intelligent species that I'm talking to.
Yeah.
Yeah, because the, the Rachnai and that, that other level with the, the, like, plant thing.
Yeah, is it the Therian?
Yeah, the Therian on Thessian.
It's T.H. Yeah.
It's on Ferros.
Ferros, yeah.
It's, I'm really bad remembering all the planets and stuff like that.
There's just so many.
Yeah, I've got most of them in my head.
But they, they both, like.
enforce the the indoctrination control thing yeah to um yeah i don't really have any problems with
the story of massfoot one in particular uh what about the characters i mean i think it has
the best villain probably of the three yeah but i also think it has the weakest uh squad
it's it's yeah the characters aren't weak it's just the way you end up
interact with them.
There's less sort of specifically designed cutscenes.
Yeah, there's no like loyalty mission type thing.
Yeah, yeah.
But there's just less flair in general.
You go down to a character.
You talk to them on the ship.
It's just shot, reverse, shot, shot, reverse shot.
And they don't show any emotion or anything.
It's just their lines.
Then you get to choose your lines.
The voice acting carries it in one.
Yeah, for sure.
And they're like dialogue writing, I guess.
Yeah, and all the information you're given.
You just don't have that touch like you do in Mass Effect 2 where...
A bit slicker.
Yeah, slicker.
When you're talking to Garris and he sort of turns away from the camera because he's in grief about his squad that's killed.
Yeah, yeah, yeah, yeah.
They definitely upped that as it went along.
Yeah, big time.
But again, it came out in 2007.
It is, it's cruel to compare.
but going by
Mass Effect Legendary Edition
was released this year
but yeah
that stuff is weaker
I'm not mad about
Leara's mum that much
um
yeah
yeah again
it just suffers from the
the lack of like
cinematic flare they could put into it
yeah
limited by the attack of the time
yeah
because that would be like
a huge story beat normally or like a huge point of drama but it's almost like yeah and the fact
that it is an option to bring lear on that mission that's the thing it's like when you have to design it to
be so broad you are going to miss certain certain things like that but overall i like the story
in the way it establishes the world and the like the mechanics of everything like we said and the
races and shit yeah without a doubt does it and like it sets the seeds for the uh
other games in MassFet 1 there's like the side quests with Cerberus they set that stuff up
yeah yeah well that stuff's good I do want to mention um there's actually a really cool
hidden mechanic in Mass Effect 1 really yeah so with with each character
you you have your Paragon Renegade stat that you can see
but the way you talk to each character influences their Paragon Renegade that you don't see.
But it affects the lines that they say to you in critical moments.
Wow.
So if you agree with Ashley about all the racism stuff,
she goes down to more Renegade.
And then in her voice lines in the game,
so on your team, you always have like the angel and the devil on your shoulder.
one of them will tell you to do one thing
one of them will tell you to do the other
which one says it depends on their
independent Paragon Renegade
Oh I didn't know that yeah
God I didn't know it tracked it independently
Yeah
No I saw it on a channel called Game Makers Toolkit
Which I highly recommend
Like yeah MassFET 1
Doing shit like that
This is what I mean
And there was still things in MassFet 1
that I was seeing
That I'd never seen before
I couldn't say the same about two or three
that is what is unique about one
yeah and I sort of feel like there is still more
if I went back and played it again
I'd see stuff that I didn't see this time
there's even weird stuff like
there's a side quest in Mass Effect 3
you can only do if you did like a really random sidequist
in MassFit 1
really? Last note on the
while we're talking about story or whatever
music
and just general atmosphere presentation
again it's so important for that first one to establish the identity and it just nails it
within the first 15 minutes the the identity is so strong within the first 10 seconds
I was immediately in because I bought this game on a whim you know I've been down on this game
for ages I was like there's no fucking way I'm ever playing mess with one again this game
it's trash yeah I I go
on the game hear that menu music
that main menu music
is enough
to motivate anyone to start this game
I truly believe that
the soundtrack is next level
it shits over the other two
soundtracks oh yeah it shits over
it might be one of the best sound like
video game soundtracks
because it's like an old way of thinking
the way they do the music in that game's like fucking
always playing music
yeah yeah
every area almost like a Mario world
has like it's music and you will never forget that fucking music yeah if you were just played
if you were played the nevary music it takes you to the location the like color palette
the yeah yeah yeah yeah it's like the story beat yeah everything it's so it's so well done
with everything presentation wise like that yeah major props yeah and that that soundtrack it's
like establishing that main theme you said about with the uh
And the galaxy map, the Normandy when you're in the ship, music.
That synth, the droning synth, it, yeah, it's so cool.
Absolutely obsessed with it in MassFit 1.
Yeah, without a doubt.
Gameplay.
As when things get interesting, because while we've been, like, praising this game all over,
for its story and its world-building and everything,
gameplay is more complicated because I got to tell you
I play this one insanity and there were points where I was pulling my hair out
um not even at like the straight gameplay but the just the jank
awkwardness of like old games from that time
it's the only mass spec game where you have you can actually look at the
the map in like every level um yeah I mean it falls under gameplay I guess
the level design is fucking atrocious it is so fucking
bad. Yeah. I can only put up with it because I've played the game so many times so I know
where to go. Yeah, and I didn't. It took me back exactly to why I was saying to you, I'm never
going to play this fucking game again. I think it's shit. They often give you answers to things
by you have to like actually read in the journal, like what it's telling it to do. Which I don't
necessarily have a problem with, but even when it's not that, it,
The signposting is non-existent.
The signposting is really bad.
They actually improved it in this version.
Really?
The signposting...
You know, in Mass Effect, it kind of became an established mechanic
when you're scanning over an area.
If there's something of note, it's kind of highlighted,
so you know that there's something important.
Yeah, yeah.
I don't really remember MassFet 1 having it with the range it does that it does now.
Because I remember, like, there's like a process
through going through a level.
You want to make sure you're going not the main way.
Yeah, you want to comb everything.
Yeah, yeah, yeah.
And I remember that being really awkward in MassFit 1 and 2 originally,
and they've definitely changed that.
Should we talk about the changes then first?
Yeah.
Because the gameplay is better, a lot better.
Without a doubt.
There's feedback now, hit markers, just in general.
The camera placement, the HUD is all different.
They tweaked a hell of a lot.
definitely the one they tweaked the most.
That's why it was delayed, wasn't it?
Because they wanted to get one.
Yeah, I think if they'd have released
Mass Effect 1 in a state
where it just played the same as
I wouldn't have played them.
No, because it was really bad.
I don't know if you remember, but like the
accuracy on weapons,
it would bloom
immediately. There was no
visible recoil. The screen wouldn't
move.
And then it would take forever to
become accurate again
they've totally redone the whole
system it does feel
it feels surprisingly good
when it's working properly
yeah yeah you can't take out that inherent
jank from yeah game
it's
it's way more like physics
based than two and three
yeah because you're in the meiko a lot
this fucking car thing
so you're jumping
in and out of that like traveling around
and
I think the make-home was like the worst
probably the thing I dread most in MassFit 1
yeah
those parts just aren't fun
yeah and every single side quest in the game
comes down to you being just placed in a procedurally generated
square of a map yeah
and then there's the green planet and the red planet
yeah well there's there's like 15 green planets
15 red planets and 15 white planets
That shit
Fuck is sucks
I think it's perfectly legitimate
To just do main missions
In MassFit 1
Yeah
Fuck around in the Citadel
Do Bring Down the Sky
And just do the main missions
But even
Bring Down the Sky
Was a DLC for MassFo 1
It's got to be one of the worst
DLCs I've ever played
Um
Yeah
It's not very good
Um
The only thing
as to Mass Effect 1 is the race
that you never see being the Batarians
which is quite significant if...
Yeah, again, I just like the story stuff
I don't like the design of that
the way it works. It's terrible
because it's just another...
And it was even worse in the original.
You know, you're like driving around
and these like turrets come out of the ground.
In the original you could just like
park on a mountain and just like
shoot the cannon down and kill them for like...
You can do that in the majority of Mako
combat. I couldn't
on insanity.
I had to be...
Really?
Yeah.
But even with that being said,
that there is no thought through combat for the make.
Combat sucks.
They did adjust it slightly so you can move around and repair now.
You couldn't move before.
In the original, it, like, locked you in place.
That is so stupid.
So when you're fighting, like, Threshamores, it was, like, awful.
Yeah.
But this all stems from what Mass Effect 1 was originally meant to be.
Which is a game totally different
To what we go
Yeah
Well yeah
But I mean
It's a case where
Their limitations
Drove them to make a better game
Than if they did get to do this procedurally generated
Andromeda game
Because I still don't think now
Procedural Generation is in a place
Where you can make a quality narrative
It's the kind of thing where it's
It sounds like really awesome and alluring
but in when you actually play no man sky it's actually like in practice yeah we just can't do the numbers it
to me a hyper-focused more linear experience with like ultimate planning with a focus on the story like
mass fake that to me is much more valuable than the idea of with the admittedly cool idea of
exploring like a galaxy going planet to planet but you've got to choose one of those things
They tried to do both
One of them fell flat on its face
So fucking hard
But the other stuff was so good
That it
It was enough to
You know
They're lucky they made the universe
They did
Because this gameplay ain't carrying
Shit
What sort of abilities did you use
Because it breaks down into three major
Sort of gameplay options
You got your guns
You got your biotics
Straight combat magic
and tech?
Yeah.
Tech and magic are pretty similar.
Yeah.
It's just the way all of it works.
MassFet 1 is pretty jank.
You can't do what you can do in the later games
where you can map multiple abilities
to like the bumpers or multiple keys or whatever.
I mean, I played on PC which works differently.
So you can map every ability to the numbers
and just immediately spam them all out.
Did you play, like, a, what price did you play?
I played as an engineer, which meant that only weapon I could, like, upgrade my skills in was pistols.
Mm-hmm.
But you get all the abilities, though.
You get all these abilities where you can, like, deal loads of damage to shields, you can make it so...
You're like hack AI and shit.
Yeah, you can, you can make AI attack their friends.
You can...
It's loads of fun shit.
You can, like, use an ability.
that makes it so anyone that gets hit by that ability can't use any of their abilities so
the thing is what it turned into in the later part of the game so I played on hardcore I think
not the hardest but up there um what it turned into was get into a room hold shift and just go
through them just usability ability yeah because each each power in mass pit one
recharges independently yeah so you can just use when you're a class like that
that you have a million powers so you can just spam a million powers yeah yeah um and what i would
do on insanity is kind of rely on the powers that ragdoll people yeah once that's the tactic but
the thing is when you get to a certain point in the game where you can put explosive rounds on
your weapons which means every single shot you shoot and hits near or hits the target they just
fall over.
Yeah.
And then once they've fallen over, you continue to shoot them, they move.
You don't even need explosive rounds for that.
Some of the, like, poison rounds do it even.
Really?
Yeah.
Yeah, if you just read the descriptions, because that's another fuck thing about the game,
is the, like, equipment system.
It's cool that there is, like, so much loot and whatever.
Yeah.
But the way, what is the problem with it?
Are you getting too much of it, and then the, the UI is so awkward and, like,
comparing everything is such a pain in the ass.
You just never want to do it.
Yeah.
Well, the thing is, it's organized in a way where the best thing is normally at the top.
Well, you can choose how you sort it, but...
That's how I never changed how it was sorted, and that's just how it was for me.
Yeah, yeah.
So, I'd pick up, like, a thousand things, then just go into the menu, put on the best thing, and then be good for the next five hours.
Yeah.
And then you go until you start getting the warning messages that you're going to be over-encumbered or whatever.
Yeah, and then you have to go through the menu.
he's putting the trash can thing
on every single one.
Which wasn't in the original.
Yeah, so it took even longer.
This is a lesson to anyone making an RPG.
Carry limits.
Not fun.
Never do it.
Yeah, not fun.
Weight limits, no.
Just don't do it.
Do the Dark Souls thing.
Infinitely better.
Well, they do that in MassFit 3, don't they?
It's kind of like your powers
come back based on how heavy you are,
how much shit you have equipped.
Yeah, yeah.
Yeah, but also you're not like carrying a bunch of equipment.
Yeah, yeah, yeah.
It goes to your ship and shit.
It doesn't make sense that Shepard is carrying like a thousand fucking guns
and arms and shit on him.
So I even put a cap on it, yeah.
Yeah.
I even care about it.
Yeah, I mean, what do you think of like the enemy variety?
Um,
in terms...
quite heavily in MassFet 1.
Yeah.
In terms of how they look, it's quite varied.
In terms of how you deal with them, it's always the same.
They've got a couple of different gimmicks.
They've got like heavy guys that sprint at you.
Awful.
Awful.
Fucking terrible.
They're really annoying on insanity.
Yeah, I can believe it.
You've got to like freeze them or just get them on the ground.
There's the geth that sort of jump around and snipe.
They're my personal least favorite.
Yeah.
any sniper character bullshit yeah because the difficulty i was on they killed me in one hit
really they have that annoying move where they like hit you with this thing and then everything's
like overheated for like five minutes yeah yeah that as well um like that there's a huge
difficulty spike early early on when you uh when you go to leara mm you have to fight one of the
four-legged gaffe yeah it's it's impossible it's yeah that is that part you just have to do it
over and over and over i died so many times
you get the lucky one.
Well, the way I did it was I just got a sniper
and just stood really far back because the AI
is a bit fucking MassFit once.
Actually, the AI
I think is a little bit broken in all of them.
Is this a legendary
edition thing? I think it might be a
legendary edition thing, a bug where
some of the AI just straight up aren't
activating. They're just standing there.
Not moving.
Or whatever.
Some buggy shit like that, the achievements are
fucked. I did a mass pet two on
insanity didn't get the achievement for it um yeah weirdly after i finished mass effect one um
yeah when i finished the last level i got an achievement for finishing five levels with
aquarium on my team i hadn't done a single level with aquarium on my team oh really yeah i never had
the achievements are just fucked they're fucked yeah they're totally round because there's like
ones for using powers a certain amount of times are definitely 100%
Did used it more than 30 times, but they're like two of them are still haven't unlocked.
Um, shit like that's annoying, but largely it was pretty good.
All the glitches, all the main glitches I had a MassFit one with the exact same ones I had in that original version on the Eden Prime where, like, the music just fucking breaks for some reason.
Like in the last part where you're diffusing bombs, there's just no sound.
Mm-hmm.
Um, I always used to get that glitch on the original.
I think that level is just like fucked.
They're like, source code.
Must be just, like, so, yeah, because MassFit 1 is a bit fucky, because they couldn't even include Pinnacle Station, which was an awful MassFet 1 DLC.
Was that the...
It was like this Horde mode thing.
The VR Horde mode thing.
Yeah.
So I know some people are sad it's not in there, but I'm actually happy that that's not in there.
Yeah.
Yeah, because I was wondering why it was never on my map.
And I was like, I mean, I don't give a shit.
MassFat 1 has the worst DLC.
Two and three actually have DLC that's like must play, improves the whole, like, universe.
shit whereas one's whatever um yeah might make your experience worse other little like quality
of life things that pissed me off a mass fit one um just going around the galaxy map's really
annoying because they don't have like labels that like stay there to yeah for cyclists even after
you've done um any of the main quests they they stay tagged there as if like you're going to want
to go back because all that that's so you can like go back to do
side quest and things.
Are there even many in the main...
There's a fair amount of like
conversations you can have and like
extra stuff to do in all of the main locations.
Yeah, I just found most of it I was motivated enough
to do it while doing the main missions.
I think that's what most people would do.
It's designed in such a way for you to do that, I think.
But this being said, there aren't very many main missions
in MassFit 1.
These are like custom designed actual levels.
You've got Eden Prime.
you've got the Leara map
which is
there's the
yeah there's
noveria
pharos vermiya
and then the last level
but each one of these
some of them are multiple hours long
yeah yeah I'm not saying it's a lack of content
or anything but when
each actual
gameplay wise
each mission is so
poorly made
like
it is kind of embarrassing
you know
it's like aged
yeah
it
it did
this is
again why I didn't want to go back to the game
so the side stuff
shit
if you got to
if you're playing Mass Effect 1
for the first time
and you get to the Leara planet
and you can't get past that
Gath four-legged thing
and then you stop
you know what? Fair enough
If you get to Noviria and then you get lost in the science labs and then you decide to never play again, fair enough.
If you're doing Ferris and you get lost on the way back to kill the fucking tree and then you never play again.
It also saves a terrible emassette one as well.
Yeah, that as well, yeah, the game, it's crazy.
The game, it almost feels like it's doing everything it can to just piss you off and make you not want to play the game.
But at the same time, it's saying, look,
at this fucking universe we made. Look how awesome
all this shit is. No, I know that exact
thing you're describing. I played it enough times for that
that rage to come out.
And I did have some really annoying moments
where I was like, oh my God, I do not miss this part of it.
It's the only one of the three where I've been feeling
that where the design
like so so fucking dated in ways.
Yeah. Well, it just
it really feels like that contrast
of uh oh shit we can't do this procedurally generated thing we need to make these missions yeah
we'll make six missions yeah i don't think anyone's out here making the argument that mass
one is the best side content or anything no but also the thing that saves it is that citadel last
level if you have done enough side shit to become like really powerful and you're just
annihilating and you're going through the citadel like you get god it's a great
last level and then that
really good
that uh check
the conversation when you have with sarin
where you can get him to
kill himself so fucking dark
and such a cool like
payoff for building up your like
paragoner stuff and it's like a moment
of weakness for him
yeah but also it doesn't
really
it's more comedic than anything
if you're doing it Ranegade
you basically just say to him
why don't you just kill yourself
yeah you're like um kill yourself
or you're a pussy basically
and it works and he's like fuck
maybe you're right
yeah and then he shoots himself in the head
it's a really weird
the paragon one makes more sense
yeah I can believe that
but yeah
it just seems quite silly
I will not deny there's a lot
silliness in there
there's cornyness for sure
there's like inherent corniness to
all the different like aliens and shit
and they've all got like everyone's sort of like
got the same body
in Mass Effect
yeah totally
there's like there's like
especially with humans there's like
one type of guy and one type of girl
it's just less noticeable when like every
Krogan looks the same because they're fucking aliens
yeah there's man body and woman body
in terms of humans that's
you know why Krogan's have like the weird
hunchback
no
They're like camels.
They've got like a hump and it stores nutrients so they don't have to like eat and drink so they can just fight.
That's pretty sick.
Yeah.
Yeah, it makes sense for like the warrior race or whatever.
Anything else major in MassFit 1?
If we head over to JAR Twitter and see what the Jarlings think.
Although I've been shitting on the gameplay and stuff, it does get really fun once you get over the hump.
Yeah.
Once you become overpowered.
Yeah, this is with the context of we're very familiar with it too.
I am much less familiar with MassFo than you are.
You have played the whole game before, though.
Yeah, yeah.
You know what's up in terms of that kind of stuff.
So the new surprises for someone who's just jumping in for the first time might, I don't know,
they might not be annoyed by some of the things we are.
Yeah, or be more annoyed by stuff that we might have even looked at.
Well, yeah, I really don't know what would be like jumping into this without caring about MassFect at all.
Yeah, I think it's genuinely hard to not care from what the game gives you.
Well, yeah, let's see what the job is think.
I just tweeted out, thoughts on MassFET 1?
At Unoga, MK2 said it's kind of boring for most parts.
Inferior and 90% of the way it's to MassFet 2.
I like some of the immersive gameplay mechanics, but that's...
about it just pales when compared to ME2.
Somewhat true.
Yeah, I actually can't wait to talk about MassFet 2,
because I finished it like a few days ago.
Yeah, it might be a little while awake.
Yeah, yeah.
I'm going to hear a little bit through.
Well, yeah, so you just finished MassFet 1.
Yeah, I will say,
after going from the peak of Mass Effect 1
into the start of Mass Effect 2,
Mass Effect remastered gameplay
From what I've played
Feels better
Than original Mass Effect 2 gameplay
So I assume they didn't tweak it at all
You do get slightly more feedback, I think
In 2
Yeah, it's just
I think the gameplay is just better in 2
The thing with 2 is
To me it suffers more from the Giz of War era
Of games
You're very sort of sluggish
Oh yeah, yeah
I mean, we can get into that when we eventually do Mass Effect 2.
Yeah.
Because I've got some similar hair, pull-out moments from 2.
Yeah, I think that's pretty much true, to be honest.
I haven't played enough of Mass Effect 2 again to say.
Yeah, yeah.
I wouldn't say it's boring, though.
I wouldn't say Mass Effect 1 is...
Unless you're just doing side stuff for ages.
Yeah, I could see it.
The story is enough for you to never be bored.
Yeah.
Heck, Flexington says it was.
excellent major shout out to the Elkhore
ambassador for being such a cool guy
that's another thing I like is um
there's so many races in the game
and there's kind of a hierarchy within the game
of like in the citadel
there are only a select few races
who are on the like council
all these other races that are like
doing their own shit and like
they're like integrated into the citadel
but they're not involved in the government
in the same way yeah so you have like
the Hannaar the El Cor
volus
Shout out to the playlist.
Yeah.
No, their story is actually really cool.
They're like a merchant race.
Mm-hmm.
Because they're so physically incapable.
Yeah.
They're just really good at, like, trading shit.
Yeah.
All of the races are pretty great to me.
There's only one I'm not mad on.
Those, like, screaming ones from...
The vorture.
The vorture.
They've got a stupid name.
They've got stupid look.
They're not in M-A-Fit ones, so...
Yeah, yeah.
Not even a stroke against the game.
um power couch says masterclass world building and sci-fi atmosphere in gaming geeky talky lovable
focuses more on storytelling than action and one-liners unfortunately dragged down by clunky gameplay
reused assets and maker the one in the series with the most passion and soul like it's like
the most pure unfiltered pure just creativity yeah it's like it feels like there's nothing
holding it back i don't know if that last part is fair to say against
Spireware.
The
Passion and Soul bit.
Yeah.
I think that's what they mean, though.
It's like it's that creative spark
where they're like just go crazy,
come up with this shit. And they actually did it
and they managed to get it in the game in a way that
sure, some of it's fucky, but
damn, they actually did it.
Absolutely worth.
Good shout out to the
reused assets as well.
This game
is bogged down with reused assets.
Big time. This is some destiny shit.
we're talking about yeah it's genuinely that bad but do you think even in like the main missions
it's that bad what do you think is when you're including the extra shit it feels like within
the main missions they reuse assets from themselves yeah you know they're connecting corridors
and shit the the layouts it feels that this reference will go over everyone's heard apart from yours
make it. It's like they've built
these assets for, they've built
the Ferris assets. Let's
connect these corridors.
Yeah. I think that's
the worst designed level
to me is actually that Racknai one with
the... Niveria. Yeah.
You've got to like, there's this
awful part where you've got to like go into
this like AI thing and
deactivate something. Yeah, there's
one of those puzzles where there's three
slots and you can't
I'm not going to try to fucking explain the
it's yeah there's a couple just navigating around that area it's just so to me yeah yeah that was my
least favorite part of the game yellow of the north says very good but only good and worth playing
if you plan on playing the whole trilogy i don't think it's much on its own personally but i haven't
played the remastered version or any of the dc i think now that's true yeah although i said
the game like in its story it stands alone
But now, yeah, if you were only going to play Mass Effect 2, because you've heard all the good stuff about Mass Effect 2, you don't need to play MassFet 1.
Yeah, that's how we both played.
Yeah, we started with 2, but, I don't know.
Going back to 1 is like where a lot of my fondest Mass Effect memories are.
Really?
Yeah.
Middle Amber.
says, I think the remaster or whatever, will show that this game was far ahead of its time
when it came to storytelling, a flawed masterpiece from my memory.
I think that's a good shout, actually, with the...
Because it's easy to get bogged down in the jankiness of it and forget actually how good
what the, like, story, the overarching plot of that game is.
We'll totally be taking it for granted at this point.
What they did with that game.
This is something I'm so happy about, actually, is that Mass Effect has been, like,
left on such a fucking downer for so long since 2012.
And it only went lower with Andromeda.
Yeah, and Andromeda put the nail in the coffin for me.
Again, it was another reason why I was so negative on MassFet 1.
Knowing that it led to Mass Effect 3, which then led to Andromeda, how am I supposed to get invested in this universe?
But that's what's so good about the legendary edition is all three of them packaged in, you have the perspective now.
so even though you know what's coming with like MassPet 3 or whatever
there's still you're seeing the positives a bit more
instead of having to hyper focus on the negative shit
um everything says best of the three wasn't just a gears of war clone
has a real antagonist unlike emmy 2 sarin is called his fuck
what the fuck was a human reaper as opposed to a regular one anyways
so that's spoilers for my understanding of the human reaper is that
Because they're so, like, scared of shepherd.
Every cycle, the reapers are harvesting DNA to build a reaper.
Right.
So they're, like, making one out of every harvest,
like the perfect amalgamation of all of that genetic data.
My understanding is that they're, like, so fearful and respectful of, like,
shepherd or whatever and what you're doing is that they're making one in the form of him.
Right.
um yeah i haven't played mass fic too recently so i didn't know um the human reaper is weird though
we'll get into that yeah yeah it's a reaper baby but yeah i i can't say that mass fat one
is the best of the three i just can't i can only say that for the story really yeah yeah
i'll totally accept that the story is the best but no it it's not the best game no no no no um
Because they're these sects of form now of people that have like,
man, I wish two and three were like the same, the exact same as one sort of thing.
I understand what they did.
Yeah.
But I also can empathize with those that reminisce on, like, another direction it possibly could have gone.
Let's end on this one then from Leon the Akpan.
An exemplar for video game storytelling, character writing, and world building as well.
as well as being a sci-fi, sorry, as well as being a sci-fi world staple that for me topples
Star Wars, despite its technical limitations of the time, it manages to still be one of the best
games I've ever played. Yeah, that's pretty much how I feel on it. I'm definitely skewed
because of my nostalgia for it and everything, but I feel like I've been pretty fair with it. I know
what's up with the game, I know what's good and bad about it, I think. Um, and you, you can totally
like a game
to an excessive degree
without having to say like it's the best
thing ever made you can see
for sure for sure and yeah
Akpan's no I think you actually see the
flaws more if you're into it
if you're the ones most into it
you see shit more than those who
don't who don't give a fuck
yeah and it
I agree with the
the Star Wars thing to an extent
because the universe is more thought
well yeah for me
full and full three
Yeah, because for me, growing up as like a Star Wars kid and then kind of disconnecting with Star Wars because it was so shit for ages.
That was right as Star Wars became shit was when like Mass Effect like came in to my life and was like, here you go.
Have like a science fiction universe to get obsessed with or whatever you mean.
Yeah, I just wish Mass Effect had lightsabers because like there's no cooler weapon than a lightsaber in sci-fi.
There isn't, sorry.
Guns are lame.
Yeah, it's cool.
Mass Effect doesn't have its like weapon.
They tried with the like
Omni blade thing
That's like the Yikio
It's not it's not the
It's not cool
It's like it's it's it's it's it's it's it's it's not like the
It's not like that that make mass effect cool
Yeah no the the iconic mass effect thing is shepherds little
Hair dent thing
Yeah
That's his weapon
And an underrated thing in the mass effect trilogy
as space battles.
There are loads of really good space battles.
The one at the end of one is really cool
where they take out the Reaper
and the way it's like cutting between you fighting
sarin and then it goes off to what the Normandy's doing.
Although that is fucking...
That boss fight sucks.
Sorry, but it does.
And I don't like the way they use that cut
to regenerate the boss's health.
That is lame.
Show him doing something.
something that gives him his shields back.
Don't just cut away to the Reaper being hurt
and then give him more health.
Like what?
Yeah.
Yeah, that is weird.
Netpick.
The game's just sort of like that though, isn't it?
Yeah.
Yeah.
Again, what I've said basically is that the game was way ahead of its time.
Yeah, on that note, and one of the main reasons I actually think
this is the way to play it.
if you remember playing it on the original versions
there's that like slight load thing
you could sometimes see when the game is figuring out
oh you chose this option okay now got to load this shit
yeah yeah that's not a thing anymore
maybe every now and again you kind of notice it but the way it's loading
it's fucking seamless so it's not interrupting the flow
and that flow is like huge to the way the game works
and i was thinking about back in the day
you just kind of get used to it
when a game's like kind of janky and fucky
and you're just like taking like a second to the road
I actually can't believe we put up with that shit
because we like I didn't have a smartphone at the time
I wasn't doing anything during the
you get into an elevator and back in the original
that shit moved slow
like on the normandy
it move really slow and they have these really long
conversations that the characters have
to fill that time because they knew the loading screens
were so long and now you actually have the option to skip
the elevators
yeah it's just being done
yeah
the way they do it is funny too
because it's like speeding up
the actual asset in the game
instead of like
yeah yeah fast forwarding
it's really weird
um
I'm so glad they implement stuff like that
um the only other thing I can think
of thrown out for this
is
the art direction changes
based on the new resolution
and the
the upping
of the
um
you know the lighting the textures
yeah yeah
because I know before you
you were coming down on the idea
that there was something lost in that mood
the atmosphere that was in the original
which was
had that film grain slider up to the fucking max
the lowest resolution
but there was a sort of gloominess
not like it was all depressing
and I know what you mean
it was just this
kind of like you were in
a military ship
specifically the Normandy
when you're on board the Normandy
originally it felt like
this is a ship that is designed
for fighting
like it's for
it's a military ship
whereas now it's sort of
I don't know the glossiness takes away from it
I don't think it should be a place you really
yeah it's sort of more in line with two and three now
with the way that Normandy kind of
Yeah, but I loved the contrast as well, originally, from Mass Effect 1's Normandy being this, like, sort of like, you wouldn't really want to be on board this thing.
It's just a military vessel.
And then Mass Effect 2, it's like, this is a private organization's, like, luxury.
You get a double bed in this.
They took the, like, shitter design and just nailed it, yeah.
Yeah, which really works for the, what you're doing in Mass Effect 1 versus Mass Effect 2.
So, I mean, it's a really slight thing that...
I was kind of all primed and ready for that to be something that really annoyed me
like it does in the Halo anniversary, the first one.
Yeah, yeah.
Where it's just, like, so fucking wrong.
But I don't know, it didn't really bother me that much
because some of the big examples of changes are like Eden Prime is one of the main ones.
But like the colour of the sky is completely different
because the light is different.
um yeah and i do get the case for why and i would not blame any of being bothered by that
but um the thing is the the more i played it the more i forgot and the game just turned into
exactly what i remembered it being yeah and they tinker with it so much like changing shepard's model
to be the two and three one yeah yeah he definitely that makes a huge difference
um apart from when he crosses his arms i'm sure
sure you noticed it as well
the body you like clipping
that's the thing in all of them
he looks totally fucked
though when he crosses his arms
it's just a funny
there's definitely loads of like
fucking bug eye like
because it's weird now
because the game
like the graphics look
genuinely incredible
for MassFit 1 at points
but it's rooted within
this like ancient animation
yeah
Yeah, and the animation is like 50% of it to me
And so I couldn't look past that stuff
Yeah
Yeah, I found out today that the reason the animations are so bad
Andromeda
It's because they were forced to use
Oh shit, frostbite
Frostbite, yeah
Which had no baked in animation
Like tools
So they had to do it all from scratch
Yeah, yeah
It's just like, what the fucking fucking fucking doing
They, like, nailed the, you know, the little animations they do and shit when they talk.
Oh, yeah.
Yeah.
I guess they didn't want to pay epic.
Yeah, that was a stupid EA thing for the time.
They've given up on that, but...
Yeah, I just fucked, like, like, ten years of their games, whatever.
Mm-hmm.
Yeah.
I think we're pretty much done here, bro.
Yeah, for sure.
Well, I mean, we could ramble on for...
Yeah.
Another six hours, I reckon, but I don't know.
What do you think?
Do you think we're right?
Do you think we're wrong?
If you think we're wrong, then leave.
Don't come back.
Are my shorts too short, or are they not short enough?
Are my nipples too pointy?
I just don't know.
Yeah.
Let us know your thoughts in the comments or whatever.
We'll probably put this up as I could know a podcast as well.
That makes sense.
Yeah, for sure.
it's like a whole discussion thing yeah um and i think it was the correct decision to do each game
separately because can you imagine yeah yeah i hope you enjoyed the our ramblings on this
but uh i don't know great series that i think everyone should play so yeah so play mass fact one
get back to us start mass effect two then we'll hopefully well i'll hopefully finish mass effect
two yeah yeah
I should go
Shepard
Rex
Shepard
Rex
Shepard,
Shippard
Shippard
Rex
Rex
