JAR Media Posdact - Is The Last of Us Part II as Bad as They Say? (Spoilers)
Episode Date: July 3, 2020Timecodes: 00:00 Intro 01:22 The Leak 04:27 Spoilers 08:50 Advertising 12:57 Joel 30:23 Ellie 45:01 Dina 48:22 Tommy 57:46 Abby 59:44 Lev 01:14:28 The Jump 01:16:14 Epic Moments 01:18:39 Questions ...https://www.patreon.com/jarmedia Merch: https://teespring.com/stores/jar-media-store Twitter: https://twitter.com/FourFunnies
Transcript
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Good afternoon, morning, evening or night, ladies and gentlemen.
I am Jamie, hosting as good or bad as they say, our famous series, joined by...
My Dear Brother.
Clay Jensen, signing in.
Also known as Alex.
Yeah, sorry.
Every now and again.
It doesn't really matter which one you do.
No, no, it doesn't.
As long as you do one of them.
um yeah we've got quite the uh the controversy to talk about today we've got a big chunky topic
for this one yeah a big fat topic so expect to at least what we're aiming for five six hours
on this one i was thinking more about 25 hours like the same length of the game okay that's fair
okay yeah so of course we're talking about the uh what's a good word to describe this one
in terms of what
everything
like the
video game
yeah video game
that would do
the last of us
not two
but part two
it's that important
to the story
that it's not
yes because it's
not the second one
it's the continuation
of the first one
precisely
right
now Alex
why has this game
been so controversial
um
we got to start
with square one
that being the leak
good place to start
So a few months before the last two came out A
One of the most insane leaks I have seen from a video game
The most I have ever seen
I'm willing to say that
Like the biggest leak
Because not only
It wasn't just like one aspect
One story beat
It was everything
Yeah most of the story
Was leaked
Before it came out
So
Yeah
And not like a typical
leak where i remember like halo four bits leaked about it just little story nuggets here and there but
the yeah and it wasn't scenes were available to watch exactly it wasn't a case of um like a rumor
because i remember before the leaks um it was rumored that there was like a religious cult
aspect in the game yeah and that was like will there be won't there be whatever no big deal
it's just speculation just a rumor but no this was full cut scenes
we knew just
facts about the story
yeah yeah there's nothing you could
deny
no one thing that was robbed though
is the context of it all
the framing of it was because
I saw a bunch of the spoilers and a lot
of it was just straight up wrong
so
yeah the
the way we viewed this game was
kind of warped from the beginning
definitely
and I mean
we had a question
from someone on Twitter at Habex official who simply asked,
did the spoilers ruin it for you?
And that's a question I've been grappling with,
because I don't know what my opinion would be on the game
if it had those surprises there for me
that weren't ruined by the spoilers.
Because so much of the controversy around this game
is because from those initial leaks,
the narrative was already kind of set in stone in a way.
Yeah.
As we saw with the review bombing from,
day one and this is why this we spent ages trying to just figure out a way how to frame this
video and this conversation because this game isn't just a game anymore now it's this whole
political side to it there's this whole narrative to it which goes incredibly deep in so many
different ways so so the conversation's kind of been warped in such a way where a lot of the
nuances is lost yeah there's so much to talk about there's there's not only all
this stuff um the leaks and everything there's the controversy post leak there's the game itself
just like the the facts about the game and then how all the controversy the leaks and everything
has affected us like um mark i believe marky boy yeah good old market player yeah it's a strange one
because i kind of see both sides and i know that's such a boring take to be like yeah i'm in the
middle. I see exactly where it is but um this video will be will spoil everything we can think of
to do with the game so yeah so if you want to play it pause this video play the game come back
and hear the important opinions yeah the two important opinions so where do you stand then
is the last of us two part two as bad as they say no definitely not
Absolutely not. Hands down, no.
Yeah, I definitely don't think it's as bad as these review bombings indicate it as being.
But I do have big problems with the story.
I think it's definitely fair to say it's not what you wanted.
Yeah, I think from my read on it is that you like it more than I do.
Yeah, I would definitely agree.
Because I
I came to the conclusion that
the Last of Us to me
meant something different to what it did to Nottie Dog
Yeah
For me, The Last of Us was not special
Because of its zombie apocalyptic universe
Which we've seen countless times before
What made it special was
The new characters they established
Yeah, the story they told
Mostly that being Joel and Ellie
and the relationship they built over that game.
So I don't think it was too crazy to expect some kind of continuation on that story
with the dramatic nugget being set up and not fully explored in the first game.
That being the truth of what happened with the fireflies and all that
for those who played the first game and know what I'm talking about.
but they kind of pull the rug from underneath you fairly quickly in part two and establish
a different a totally different feel I would say there are points where it feels kind of more
like the original lust of us yeah but I would say at like a top level it's definitely
going for something quite different than the first game it's my
more about exploring this these themes yeah um whereas the first one was more a very intimate
character study mostly about joel to be honest he was the main character yeah for sure and about
where that kind of culminated and this exploring this grayness in this choice that i would say a lot
of people can empathize with and part of the discourse at the moment is this this kind of debate
about Joel and whether what he did in the first game was right or wrong, effectively.
And that was part of what made the first game so interesting,
because it didn't have a cookie cutter ending.
It kind of ended on this vague cliffhanger
where you could kind of imagine or assume whatever you wanted based on it.
Yeah, I thought after the end of the first game,
it was kind of reasonable to assume that Ellie just didn't believe him.
at all yeah it seemed clear from that last cutscene in the first game that there was clearly some suspicion there yeah there was a lot you could you could just tell that was like oh that that's like a new jumping off point for another story type thing um I don't know if I totally agree with you that it's a going for like it's a it's not a different feel to me um I think I
I think it kind of is in the way that...
I think aspects are totally different.
Like, they really hammer home this, like, music connection between Ellie and Joel.
Yeah, so...
For the sake of the ending, which we'll talk about later.
But the reason I think the expectation thing is, plays a big role.
And why I mentioned what I kind of thought the last of us was compared to what Norty Dog clearly
thought it was is
we have to talk about the advertising a little bit
yeah and this isn't
a way to like condemn the game and I'm still
kind of mixed on how I feel about the way
they did this but so what they did
in the official marketing
for The Last of Us part two is
they kind of teased
Joel as being a more
integral character in the story than
he winds up being in the final game
and it's not
a new thing, a lot of different
companies
make or adjust trailers
to kind of frame things in a different way
and make it look like
the story might be going a different direction
than actually is as a way so you can be surprised
when you play the final product
and I don't know
if it's just an oversight or they weren't really thinking
about the way it comes across
but it kind of advertises
the game as more
of a Joel Nelly kind of story
yeah it totally does and I
think that is definitely something you shouldn't do when it comes to advertising yeah but i'm i'm
i'm left thinking how do they do anything else they can't reveal that you play half the game as
someone else because that's like part of the game and the game is structured around all these
secrets um yeah and you playing at azbby for this the second half or however much it is
kind of only works if you don't know that you're going to be playing as a sir
yeah which they do allude to at the start of the game itself um so it's not that big of a shock
yeah and also i'm thinking about from that very first trailer the one where joel comes into
the room while ellie's playing the guitar yeah yeah the theories began of like how joel could be like
a ghost or something or he's he's clearly you know dead in some way or there'll be something to do
with his death. All the theories are about Joel
being like
dying or being killed or yeah
it was like the obvious place to take it
yeah for sure because the character was so
grey and he had such a
yeah I think
no matter what way you look at
the ending of The Last of Us 2
whether he made the right decision or not
what he did was bad
like the amount of people he killed
yeah
was bad
um
So that character, I think, he sort of had to pay for the stuff he'd done.
They had set him up as someone that's bad.
And in fiction, bad people tend to be punished.
Yeah.
It made sense.
And I think it's what everyone expected in some form.
However, it's the execution, I believe, to be the problem.
I feel like this is where we just.
have to kind of just get in to it with the kind of going through the major characters and the
story because I mean let's be real is the story people are talking about not the game I really feel
like like the gameplay sorry I really feel like if the if the story was what I don't know what
people were expecting a bit more I'm not saying that's a good or bad thing necessarily everyone
be happy with it you know if it was what everyone dreamed of and it was and everyone was pleased with
it and the gameplay was the same
I feel like a lot of people would just be happy with that
because a lot of it is improved
over the first game
it feels way less video gamey
with the moving the ladders
around and you know
every section that is sort of like that
did sort of make me roll my eyes
like the first thing you do when you switch
characters to Abbey
there's a bin that needs to be moved
to climb over a fence
yeah I mean there's obviously a lot
we can talk about with the gameplay but I feel like it's the story that's more interesting to talk
about yeah yeah well that that's that's the controversial part yeah yeah that's what I'm trying to say
so this might be the biggest point of contention with the game the Joel thing we've been
being around the bush all this time but the the game practically opens with um jol being
beaten to death by the new character Abbey um in the most like brutal way you
can imagine shotguns his leg basically off yeah um then she makes a point of kind of dragging out
his death and basically torturing him smashing his head in with a golf club yeah definitely torture
and the the point of the scene is to rob you of a character you have investment like emotional
investment in to force you to be as emotional as Ellie in the moment so you you feel all the
rage she does as a way to you know get you invested in her plight of revenge um
Um, but as I say, it's kind of the execution of that scene that the emotional kind of tone of it reads wrong to me.
I wasn't, I wasn't lost in the moment, like, with Ellie, like, empathizing with how horrible and horrendous it must feel.
I was more just frustrated at the way it all came together and it clearly seemed like the scene was written in a way where that just had to happen.
It didn't feel like a natural interaction, that whole beginning section with all the characters.
really quickly coming together
and really quickly having this conflict
and kind of skipping over everything.
That part is oddly paced
and I just want to ask
though, you knew about
the spoilers already
when he first played.
Do you think your reaction would have been
different to that whole
segment had you not?
I think I would have been
shocked but I don't know if
it would have been good shock because
it really reminds me of The Walking Dead
where there are those moments where it's all about the shock value.
Yeah, I'm thinking my reaction would have been at first that scene I wouldn't have minded.
And, well, I mean, it would have pissed me off, but in the right way.
Yeah.
But then on repeat playthroughs, when you're expecting it, that whole segment just does not work leading up to Joel's death.
Right.
In my opinion.
Okay.
Like you said, the way all these characters have to.
to converge in a really awkward way.
And, like, they, they, after they beat Tommy and Joel, killing Joel, and leave Ellie alive
for whatever reason, like, there's just so many things that have to happen for the setup
to even make sense.
Yeah.
Yeah, they, which I didn't understand the first time playing it.
It was over.
You're on this, like, hyper revenge mission.
Why even leave any strands, you know?
it seems so weird you've trekked across the country for this one reason it should seem so obvious to them as well because from ellie's reaction um to joel being killed she literally say something like i'm going to kill you yeah yeah she literally does and and this character that killed joel has just gone on her own journey knowing how motivated she is to kill joel because joel did the exact same thing to her
maybe it's a guilt thing
that they left them alive
because they
Well that they do make you
Some of the members of Abbey's gang are like
Come on we don't need to
Like that's enough type thing
Well they're all sort of
Everyone in Abby's group is like
Should we shouldn't we
And then Abby is the one that says
Well they're all okay with Joel dying
Aren't they?
Yeah yeah
I think the majority of them were fireflies
And they all agree that he deserved
To be killed in that way
punishment yeah um but it is abby's choice to leave tommy and ellie and i i think my biggest
problem with it is just the sheer brutality of it and i have no problem with the last of us being this
hopeless violent world that makes sense but where it it struggles for me from a like
storytelling perspective is they expect you to empathize with this character abby abby um after a certain
and you already know her she is defined and she will always be defined as a character as the one that killed Joel and that is such an uphill battle to try and win you back and I know this is a debated point because for a lot of people they do think in that that section of the game where you play as Abbey that you do you are kind of won over to her and they develop her enough to to kind of complete what the game is going for where it's like hey the evilness of this universe we're playing
playing with is more gray than it looks and when you see both sides of it everyone is kind of
exploring the same space you know everyone has the the evilness and the the the
forgiveness and revenge cycle of it all is is kind of the heart of it I guess I don't know I
don't know what to suggest about the Joel thing to make it better because a lot
of people agree that the pacing in the game isn't great and the way the story is
delivered is kind of muddy the way there are flashbacks within flashbacks the scene structure
of things where you're getting payoffs for setups like 20 hours later which to be honest I'm
kind of conflicted on if it works or not because depending on the medium that would be okay
or not okay I mean I would say for me personally um the ending really works in an emotional
mm-hmm yeah because those story beats i was expecting to be explored in the last of us part two
with joll and ellie are technically in there that's what's weird about this because
after the joel the initial joll death scene and i was playing it and you're kind of like
i don't know if i even care about this anymore but then you get to that first scene like a flashback
scene of joll and ellie and you're like oh this is kind of the stuff i was expecting to see
and then you keep playing and you get a few more
and it fleshes that side of the story out a bit more
and once you finish the game
you do see that story kind of played out
it's just in an order you didn't expect
yeah it's quite bizarre because often with games
it's putting you in the perspective of a character
and you're going through everything chronologically
this game intentionally doesn't show you things
that the character you're playing as knows
yeah
but they show it to you.
in a way to make it the most emotionally impactful and it's told like a story no it's not a story
sorry a movie it's told like a movie yeah totally but movies aren't 25 hours long yeah that is
it becomes a thing of would this have just been a better movie well it seems more like a TV
show to me yeah or a TV show just something would the story they wanted to tell be
be better as a movie or a TV show?
Well, what I really enjoy about the story is this idea,
and you can clearly see that the whole game is kind of based around this idea
of you as the character through means that you see as just enacting revenge for half the game,
and then it switches sides, and you see the other side of that conflict,
and you see what that evil revenge-fueled hatred kind of does
and how it tears apart a group that is, in essence,
kind of the same as what Ellie came from.
Yeah, that's totally not what happens, though.
You know?
Abby doesn't...
The majority of her story has nothing to do with Ellie,
and that whole revenge aspect.
After Joel's death, it just becomes two separate stories,
which then come back together.
yeah like honestly trying to describe the structure is so bizarre it's really strange um
because you have your your introduction that ends with Joel dying then you have three days
we play as Ellie and then it goes back in time and you play for three days as Abbey yeah and the same
three days I think that could it would have worked a lot more if Abbey
didn't have flashbacks within her own days.
I think if they they emphasize the sort of remorse and regret of doing what she did to Joel,
not just because she killed someone, but because of the way she did it, would have made you empathize with her more.
They allude to the fact that the other characters that you're introduced to being Lev and her and his, sorry, older sister.
they allude to her saving them as she's got she needs to like redeem herself
but do you think going back to Joel's death scene for a minute so I'd forgotten to bring
this up do you think it would have been more effective if the death scene wasn't as excruciating as
it is or do you think it needs to be that extreme for the story to even work in the first place
I think
I think it could have been that extreme
if they emphasised
Abby
sort of learning that
she shouldn't have done it like that
maybe she should have just gone and shot him
or not tried to at all
but when I came to the end
it didn't feel like she
regretted it at all and when she's like
yeah true
when it comes to Ellie's final confrontation with her
she's not like look at where I am because of what I did
I think
on paper I really don't have an issue
with a lot of this story
I don't mind the idea of
this cyclical revenge thing
however I just don't think
the drama between Ellie and Joel
was fully explored
and yeah that uphill battle of just trying to get you to connect with Abby
yeah it just especially with how bad her first day is
it really took me
I really fell onto the gameplay
at that point once I started playing as Abbey
I was like well I'm not really into this story but I'm just kind of enjoying
the gameplay loop of this at the moment so I'm going to keep playing
I paid for this I want to see how it all comes together
and there was a point during the second or third day as Abbey
where I was kind of getting more into it because they explored a bit more of the world building
Yeah, that was a really good idea
But also
I think I already said
But it's the flashback stuff that sort of kills it for me
Yeah, I'm not sure what
I'm not sure what I wanted to see out of Joel and Ellie
But the beats were hit in the game
And when you get them
I guess my problem with it is
The way they come across isn't in an emotionally satisfying way
Because you already know he's dead
For some that might
be like a nice kind of irony
I don't know
that's no that I
that's something I disagree with
because
him he needs
to be dead
for so at the end of the game
Ellie essentially forgives
Abby and
yeah stops
and then it shows you
the scene where she says I'm trying
I'm going to try to forgive you
to Joel
um
so after
learning that the whole story is about Ellie forgiving Joel for the decision he made without
Ellie getting a say in the matter yeah which to me it that's that's the arc it's like a smart
way of doing the arc I wanted to get from this game yeah that revelation of Ellie see like learning
the truth and then where does she go from there and this game is is that story yeah it's her
forgiving Joel.
He did need to be dead, in my opinion, for that beat to be successful.
Because a lot of people are saying, well, if only we'd gotten the flashbacks at the beginning,
then you'd have more context and emotional kind of investment.
Again, I totally disagree with that.
Yeah, I can't decide because either way seems kind of clunky to me.
No, because the other option would have been, I suppose you could have shown that at the beginning, like have the whole party scene at the beginning, and then show it again at the end.
Because like you said, it's been 25, 30 hours since you've seen it.
You need to be refreshed.
It's such a unique thing.
Yeah, and in that regard, I quite like it.
Yeah, because that's what I've been.
struggling with is most stories aren't like 25 hours long in this way and I don't think you
are expected to play it in one chunk either no definitely not whereas like a movie you are kind
of more expected to yeah for a TV show you watch it an hour long chunks I think that's why
the the storytelling is just baseline storytelling people are giving it shit for its pacing
but it's actually quite smart the way they've done it in a way because
But the pacing is also kind of fucked, though.
No, I think I'm expressing myself wrong.
The pacing is bad, but the storytelling is good.
Storytelling, specify what you mean by storytelling.
Do you mean like the cutscenes?
Do you mean the environmental storytelling?
When they choose to give you certain information,
like my point with Ellie giving her thing about the,
Forgiving Joel.
Yeah.
If you had that at the beginning, it would be a throwaway line.
I mean, it wouldn't have as much investment because...
No.
Yeah, I...
It gives you the information when you need it, as opposed to when it happened.
Well, yeah, I went on such a journey with this game.
Yeah.
Because you play it for a bit, Joel dies, and you're kind of, like, bummed out.
And you just keep going.
and
it does win you over in ways
and lose you in other ways
and then like
when I thought
the Joel and Ellie thing
was just done
they give you like a couple
moments here and there
and by that final cut scene
I was kind of like
what is it that I don't like
about a lot of this
but then I go back
and I'm like
God I really wouldn't want to play
that bit again
I don't want this interaction
I might have to play
the whole game again
to truly
refine what I do and don't like
but a lot of it will come down to
it's like a slamming of the brakes
when you change to Abbey
Yeah
Like you've really built up to this point
Yeah
It's like the end of season one
Now you're going into season two
That's a good way of putting it actually
It is like two seasons of a TV show
Yeah for sure
And so why are we not okay with that here
But say like Red Dead Redemption
Which is what 80 hours long?
Red Day Redemption is a
proper open world this game is linear
I think it just comes down to that
if this game was like
a true open world I think the story
would have come across way better
why is that
um
because
with an open world game
a well designed one like
red dead
um
I mean
disagree with me whatever
that's my opinion bro
um
it
they those games inherently
have
ups and downs
like moments of
like adrenaline and
stuff happening just all the time
and then there's you
just exploring the world and whatnot
this game
it goes like
combat combat combat combat combat
slow bit
combat combat combat combat combat
combat combat right
we also have
structural things like
early on in the game there's a
fairly lengthy segment
where it is a kind of semi-open world
section with Ellie and
Dina.
Yeah.
But that's the only time in the game
there's an open world kind of sequence
or segment and everything from
after that is linear.
Do you think that was like a pacing thing
them trying to establish
this new relationship with Dina and...
Yeah, I think a big part of that is
just trying to make you like Dina.
Because she's one of the most
vital characters in the story.
Yeah, she is.
Which I don't really have a problem with, to be honest.
Well, what about Ellie?
We've talked about Joel.
Yeah.
Ellie and Abby are basically the main characters.
This is Ellie's story.
Like, absolutely 100%.
But if it's Ellie's story, you don't play a surfer half the game.
Yeah, it's more like a third of the game.
you don't play as Ellie
yeah that's probably not fair
what I was fearing with the game
because I'd heard some spoilers
and not
because I'd heard Ellie he dies
yeah that's what I'd heard too I thought she did
so I was really fearing that the game
would just end with you playing as Abbey
and that'll be that
oh okay but when it goes back to Ellie
it that
that made so much of it so much
better for me
right
because that
starting a
a character and then finishing as that character that makes it their story to me yeah i was i was much
more into it the second time you became lea yeah definitely for that last section i was really like
kind of motivated to go through because i understand what was going for by then but that section where
you are playing as abbey like i really had to push to get through that first day because i really it really
felt like it was kind of falling apart for me yeah it felt like the beginning of a new
game. It's really bizarre.
But while the other major
story thread is just kind of put on
the board and you don't get
pay off for it for countless
hours. Yeah.
So do you like her overall
arc then? Abbeys.
It depends how much of... No, Ellie's.
Oh, Ellie's. Yeah, absolutely.
So, so
how do you
grapple with this then?
And this bothered me in the
Her entire motivation is this revenge to kill Abbey for what she did to Joel.
But in doing so, you go on a murderous rampage of the likes of which have never been seen.
You go across how many states, murdering how many hundreds of people, which are established and clarified as being just as innocent as Ellie.
Is that part of what they were going for?
are going for do you think do you think that's an oversight with like the whole thing of
killing hundreds of fucking people that are all like screaming each other's names while you're
throwing you know molotovs on them and they're burning alive and then is this this this
this fucking cringe pseudo narrative dissonance thing or do you think it is actually part of the
story i think they gave more thought to it than on the surface level you would give it
credit for um
the way
the fact that when you're playing as abbey who is one of these people
then starts
killing them as well
wait so when you're abbey
when you're abbey you kill wolves
yeah it's like a moment in the story yeah
the fact that you do that as abbey
justifies you doing it as ellie way more
like the the fact didn't like the moment when you start doing it as abbey either
it's it's quite abrupt but
it's the choice makes total sense
like yeah you understand why she does it
it's just like it's the gameplay thing of like
man i gotta kill these people who used to be my like
yeah they're never really
they they do a lot
to establish the wolves as not very good people
yeah and they they overthrew the the local
government to become a government just as bad maybe worse than the previous ones so i mean
what what does annoy me is that abby and her crew are free thinkers and they're real people with
like they're with the wolves but they don't agree 100% with everything they do every soldier every
enemy you come across in the game
you just have to assume
is a devout wolf
right
so it
it takes a lot of that
complexity they added with the
characters shouting each other's names
and just makes them into a bad guy
yeah that's what's confusing
about it because they
want you to empathize with the people
you're killing with these
yeah but at the same time
they make them so evil
that they will kill an unarmed child
for practically no reason
yeah I don't know
I'm still not sure how I feel about that
yeah it's it's just video game shit
like it's the stuff that's left over
from games that hasn't been ironed out yet
because like would it even be stronger
if it was more like a show or a movie
so you didn't have countless hours
of her just slaughtering people
slit in their throats, them screaming in pain,
fucking tearing them apart.
That is something I want to
briefly say about the gameplay.
Hmm.
Why the fuck
is there still one animation
per character you play as
for a stealth kill?
That is weird.
You can't have two?
They do have two for Ellie,
but once you get the upgrade,
then you're stuck to that one
other animation.
Fucking come on, dude.
It is weird for a game that is visually so impressive with its animations.
So impressive and so it really wants you to fucking use stealth.
Just put some adjustments in there, please.
Because I played the first game a lot to the point where I did it on the hardest difficulty.
That last level in the Firefly base, I didn't kill anyone.
Really?
The only person I killed is the one it forces you to kill.
Abbey's Dad.
Abbey's Dad.
um and i yeah i played that game a shit ton and that game had the same problem this one
fucking animation it's sure it's a nitpick but fuck me it it really pisses me off so yeah um ellie
is established as being in a in a relationship with this new character dina yep um which as you
said is an essential story beat because my favorite part of her story is after you're done playing with abby
and they get their corny little happy ending.
Yeah, although that scene annoyed me.
Which one?
Just when Ellie keeps...
Just going and like, she's got this baby
and she keeps just fucking with Dina.
I don't know, like, something about that...
It just felt kind of awkward.
It definitely felt awkward,
and I was rolling my eyes at, like,
there's a scene in that open world section
It might have been there, I can't remember
But what's your dream
What's your dream, Dina?
I want to live on the farm
And they come across a bunch of money
And they say, yeah, they're in a bank
What would you do if we're in the old world?
What would you buy?
That's all this money.
Oh, I'd buy a farmhouse.
So that might actually be a missable bit of dialogue
If it's in one of the side things.
It might be the vital.
Oh, right.
Yeah, either way.
Yeah.
They get their happy ending, but then.
with all their sheep.
But then the game doesn't end, of course,
because Tommy gets some intel on where Abby is,
so Ellie decides that she has to end it.
She has to fucking end it because she can't rest otherwise.
Yeah, she's constantly getting like panic attacks and nightmares and can't sleep.
So she decides to travel across the country maybe one last time
and has her interaction with Abby where she ultimately,
who decides not to take revenge.
Yeah, and that is something a lot of people have issue with, issues with.
I mean, she has to do it because that's the arc.
That's the story.
If you kill her, if you killed her, I mean, it would feel even more.
It would feel so vapid.
Yeah, what would be the message?
Just revenge is bad and everything.
Then you'd play as Lev getting revenge.
Yeah, I guess the story has to
The cycle has to end
Yeah
Unless you really did want to have this hopeless
Like
Nothing matters in this world
Because everything is just fucking
Hopeless anger
Yeah
Do you think it's quite reductionist to say
That the message of the
The story is just revenge bad
Yeah, it definitely is
Because it's way more personal
than that and I believe it is what I said earlier
the story is Ellie forgiving Joel
yeah Ellie forgiving her dad
for letting her live
or for not giving her the choice
yeah yeah
no that's a good point
however they I think
it is just an execution thing because
all this stuff we're describing on paper
I do enjoy
but then we get into the
pregnancy stuff
and the
the kind of silliness of the
love triangle type stuff
Yeah, yeah, right at the beginning
It just doesn't feel like it's really fleshed out or developed
No
Who's the new character, Jesse?
Jesse's kind of in the love triangle
Well, it's not really a love triangle
Because they sort of imply it is
At the end of the first day
There's a scene where Ellie is helping
Jesse back into the theater they're staying in and the way the scene is set up um dina immediately
rushes to jesse and sort of helps him and ellie backs off and it looks like she's jealous yeah um
feeling like left yeah so it yeah it is a love and and at this point she knows that he is the father
of her baby yeah and they really wanted to do this this echo thing with them
Ellie and Abbey.
So they each have a pregnant member of their group, you know?
They each have the, like, father who gets taken out by the other one.
Yeah.
And...
But something that annoys me about that duality.
So, I mean, it had me rolling my eyes when both characters were revealed to be pregnant on each side, blah, blah, blah.
But they really set up one of the pregnant...
The pregnant woman on Abbey's side is a...
Leve?
No, that's Mel.
Lev is the trans boy.
Oh, yeah, sorry, my apologies.
Mel is the pregnant woman who...
is a fucking asshole.
Yeah.
Like, she's a piece of shit.
In my opinion, I do not like that character.
She's just hostile and petty,
because Abby used to be with Owen
and yeah they get back together and whatever
but I don't know she just seems like
she's always had a problem with Abby
so I
I felt bad as Ellie killing her
and then they
almost go out of their way to not
to make you the player not give a shit
that Ellie killed this pregnant woman
yeah um
like that I just
The only reason you feel bad for that character is because she was pregnant.
Yeah, yeah.
And I think that is cheap and...
Well, they do that a few times, though.
With the cheapness.
Yeah, for sure.
Like the character of Jesse, for example.
Yeah.
He only really exists so he can impregnate Dina.
Yeah.
Because his character doesn't really have any, you know, arc or journey because he just gets taken out in the like, yeah, we're brutal last of us.
And this is something.
where the gameplay actually really harmed the story for me was,
I ended up really not liking Jesse and almost the same with Dina
because whenever I was paired with them in gameplay moments,
they were fucking annoying.
I was actually much more annoyed by the AI in this game than the first one.
Yeah, definitely.
Because they kept messing up my stealth.
They kept standing in places I wanted to be.
Yeah, exactly.
It really pissed me off.
So then I was just like, Jesse, fuck off.
and then he suddenly gets shot in the head
and I was like, okay.
Well, I was more annoyed about Jesse
because he was one of the newer characters
I was actually quite enjoying
and I wanted to see a bit more of.
Yeah, like I was cool with him as a character,
but he's one of the characters
you probably spend the most time with as Ellie.
Do you?
In gameplay.
I suppose, yeah.
In stealth bits.
Yeah.
Because I played the whole game on hard,
so I was really quite anal
about the way I played the game.
trying to be stealthy and reserve all my resources
and time and time again he fucking pissed me off
and Dina for some reason when I was with Dina
maybe because you mostly do like zombie stuff with Dina
it wasn't really an issue
but that one fucking dude
it's like they did it on purpose
that's what it felt like because when you're with Lev
as Abbey
no problems
really yeah I feel like I clashed with each time
that was an AI.
I never did with love.
And that character
is fine in my books.
But Jesse, man.
Like, they need to do some
fucking work on their AI.
Yeah, a naughty dog.
I don't remember.
It was big an issue in the first game.
And it was an issue
they fixed in Uncharted Four.
Because, like, if you take cover at a place,
you sort of take cover, like,
on them or next to them.
Mm-hmm.
that's right
but they just fucked it with this
and it really pissed me off
sorry for that
no no it's fine
um how do you feel about dina
um
I quite like dina
she was an interesting character
yeah
her purpose was more to be
Ellie's kind of
end goal
she saw her life with her
and wanted to stay with her
so at the end when she kind of loses her
it has more weight behind it
And it's definitely a unique relationship that I haven't seen in, like, a game before.
No, definitely not.
And I think the two characters and actors had a lot of chemistry.
I have no problems with any of the performances, to be honest.
There is some dialogue I don't like.
Yeah.
I don't have any, like, specific examples, because there's just so much to talk about with this game.
I wasn't taking notes while playing.
There are definitely moments more early on.
than anything but um
really had me rolling my eyes
yeah there's some real
corny shit in there yeah but I feel like
it
unless you're like a true master at writing
relationships it's just
yeah they're still learning I guess
as writers and all that shit
I just think having that whole love triangle
stuff at the start
it that
that affects the pacing to me
because whereas Ellie I feel
her character in that in those
early moments should really be determined and all she is really thinking about is revenge.
Because like the wound is still fresh, but then you've got that scene at the end of the first
day I'm pretty sure where she's like jealous. It just feels weird. Like how how much is this
character determined? And you have all of the the guitar stuff which you mentioned. Yeah.
Which I suppose is supposed to be like Joel kind of living on through Ellie. Yeah, it's like
their main connection.
Yeah, which is what makes her fingers being bitten off at the end.
Yeah.
This, like, final middle finger to her revenge and highlighting why it was a bad thing to do.
Yeah, because Dina wasn't in it quite as much as I was expecting, to be honest.
No.
They kind of get her out of the picture fairly quickly.
Yeah, she falls pregnant.
Well, she's pregnant basically the whole game.
She is pregnant the whole game.
And because of that, she's just put on the back seat.
Yeah.
I didn't really have any issues with her.
I thought she was fine.
Yeah.
She fulfilled her story role fairly well for what she needed to.
Yeah, I was never, like, annoyed when she showed up in a scene or anything, by any means.
I was, I was kind of torn on, at first, I wasn't really connecting with it that much.
I guess I was expecting a bit more instant conflict with them that wasn't, like, a love triangle or something quite like that.
Yeah, I feel like they could have done something more interesting.
There's definitely, there's a certain intensity about the first game where your mission feels really important.
Yeah.
Which just isn't in the second game as much because it is much more personal, whereas, you know, they go the more typical, we have a cure for the virus type shit in the first game, which just is not really a concern in the second one.
They kind of put their foot down, like, there ain't much hope for that kind of shit, to be honest.
Yeah, yeah.
You kind of screwed the pooch, though, on that.
what did you think of um Tommy
Joel's brother
I quite like what they did with Tommy
because he was
he was honestly one of the things
that was keeping me going because he was like a
connection to the first game
someone I already had a bit of investment
there's a really good scene in the first game
between Tommy and Joel
where
Tommy sort of reveals to
the player
that Joel kept
Tommy and
well both of them alive basically
by just doing the most horrendous shit
you don't know what
but Joel says
I kept us alive and Tommy
literally says wasn't worth it
like it was that fucked up
but that's what makes Joel
such an interesting character
is someone who is just so lost and just has
he's basically
just like ape brain
like nothing matters apart from staying alive
as long as I've got food and shelter.
The only things that matter are the things that matter to me.
Yeah.
Yeah, he was kind of sucked into the horrendousness of the universe that he was found.
I think that's why he's such a good, like, crucible as a protagonist.
Yeah.
But also what is extremely crucial about Joel and the reason so many people were connected to him is that you don't see the horrendous shit he did.
Because if the game, if the first six hours of The Last of Us were you playing as Joel and Tommy and you were like stopping cars and slaughtering everyone in it and looting them and everything.
And eating them.
Then it would be kind of the same issue this game has where then if in the latter part of the game you tried to make him come across as more empathetic, just in like a storytelling way.
When you just go from one hyper extreme to the other, it's a risky maneuver and it doesn't always pay off.
Yeah.
For sure.
but um
going back to Tommy um
I wish he had
connected with Ellie more in this game
maybe even if the relationship was mostly
like the one they focused on was those two
that could have been really interesting yeah
I yeah I
because I mean that's a relationship you
you never see
is like an an uncle and a niece or nephew
yeah true maybe I'm
and they already have that link
being Joel and the same goal
that binds them. For sure.
Whereas Dina doesn't, you don't know.
I would have been fine with
with Dina being
the person that you
go with at the start, then she's
pregnant. I didn't, I don't think
Jesse needed to be in it.
The only reason he was in it was to be
killed. Well, no, it was to
be the semen
provider. Yeah, the semen provider.
Yeah, the semen provider, but
he needed to die so that Ellie could be
the partner that raises the child.
Yeah, yeah, yeah. Yeah, otherwise he'd have
like some kind of right to the baby.
Yeah.
And you couldn't have the house.
Yeah, exactly.
So they were like,
that's what I mean about clunky elements.
We need the seam and kill the guy, whatever.
Yeah.
Because he doesn't even get anything that like characterful behind him, you know.
No, no.
He doesn't have any like emotional beat particularly.
He's just kind of like, he's just Ellie's friend.
He's just a bit of a mate.
Yeah.
That's it.
So I think he, he's an example of a character that was just used.
Used and abused.
used and abused
Whereas I think if you met Tommy
At the point
You meet Jesse
Because I don't know about you
But Tommy was really fucking being
Bigged up in this game
As being just the most badass
Which I might have read it wrong or something
But
I thought they made a point at first
Where Ellie's the one who's really keen about revenge
And Tommy's kind of shoots it down
I think partly
That's because he doesn't want her
to put herself in danger
but they say something about him
like his wife speaking
through him
and that Ellie's like
yeah that's not what you really think is it
that's your wife speaking
you want revenge yeah
yeah but I think more than anything
he wants he knows what like
Joel sacrificed to keep Ellie alive
he doesn't want Ellie to go and die
for his sake
but then by the end he's the one
convincing her to
yeah finish the job
yeah because of what happened to him
so he sort of became
a selfish character but yeah like I was saying he's really bigged up to be a badass you're
seeing sort of what he's done to people as you're going through the world yeah um to get as
much information as he can I think he was underutilized yeah I do as well because I
kept thinking about some way the story could have been
this character you're following being Tommy this revenge-fueled maniac if it if it could have been Joel in some way I don't know yeah as much as I would have liked to see that um this is the problem though whenever you make a suggestion that clearly is not as well thought through as the the plot they've spent five plus years laying out like it's really hard to spin it without restructuring the entire
I think.
We wanted to see the, what happens as a result of Joel's choice between Ellie and Joel
and what we got in the end was Joel dies because of that choice.
And then you play as Ellie dealing with that choice.
I think if Joel had survived, the whole story would have been just completely different.
Yeah.
And I feel like you still could have told a satisfying revenge story.
with the chess pieces that were in play already.
Because what starts to get really muddy for me is when you get to Abbey and in order for
them to get you to empathise with her, they've got to do these like really cheap little
writing tricks like we mentioned day one for her, where they have to really quickly establish
this doctor guy as the fucking nice, chill, nice, awesome father, the best one you ever see.
he saves zebras he collects coins he's just the that that scene was the most iroll
i've ever experienced yeah that's come around the corner and there's a fucking zebra stuck in
like i know they've established that there's the the zoo animals and stuff but to have that exact
character moments before he's going to save the world doing a horrible choice that he's got to do
for the greater good he saves a fucking zebra
the zebra that is just given birth
continuing with the pregnancy
super clumsy it's like
give like give the player some credit
you know they don't need to be
drip fed this fucking
like well it's clearly
the writers being very aware that they've got a lot of work to do
to make you invested in that side of the story
yeah which to me just reads like well
come on guys the thing is you know from the first last of us that Joel and Ellie
like Joel wasn't the greatest like father figure to Ellie in any respect but she they still
had like a connection I don't think they needed to go to the lengths they did with that
zebra scene and that's as a scene I would but then without it people would be complaining
that you just have nothing with that guy you needed something
You needed to humanize him in some way, but it is so rushed.
They had to get through it so he could die, and then it'd be sad for Abbey.
Yeah, it's just, again, like you said, clumsy.
So how about this idea of this game's story being part three?
And part two was establishing Abbey in some sense,
keeping it more of a mystery, exploring that throughline, that thread with Joel and Ellie a bit more.
I mean the possibilities are endless
I mean there aren't that many restrictions on
on the universe aside from just the
tiredness of the zombie shit
because I was feeling that a bit during this game
you know like just
the warring factions in the zombie apocalypse world
like fucking hell dude
we've seen this shit a lot of times
yeah it is
so I don't know how much of that plays into
it because the last of us won was a surprise
this one had expectations
yeah and
the last of us one sort of came out when
I feel like the Walking Dead was still quite popular
and talked about
and then this one has come out
and nobody gives a shit about that sort of thing anymore
they've all moved on to battle royals
like maybe if you had
Ellie, Dina and Jesse
fucking skydiving in
yeah jumping out the battle bus
yeah
maybe that would have worked better
but it's not
for me to say.
So let's talk about Abby then.
We've already started.
Yeah.
We've already fucking started.
Let's talk about Abby.
Abbe.
Abba.
So,
first off, she's not trans,
which I was led to believe
from all of the leaks and everything.
Which I guess for some people is bad,
if that was true.
I don't know why that really matters that much.
No, I really...
Because that was what was weird
was that they were like...
A certain subsection.
of people were upset that there was a trans character.
Yeah, a lot of people are just upset that she is strong.
Yeah, and I've got to admit, I was kind of confused at first with the Abbey's, like, insane arms.
Yeah.
But they kind of explain it with this, like, gym facility that they have at the wolf base.
Yeah, I'm more intrigued as to how they have, like, an army, it seems to be just the religious group.
They've got an army of just, like, superhuman.
these fucking giant people that can be shot in their head multiple times and survive.
Yeah.
Like, where the fuck do they come from?
Yeah.
Who gives a shit about Ellie being, not Ellie, sorry, Abby being ripped?
But one detail with the Abby thing that I really did like was at the end of the game,
she's kind of captured in that evil group for a few months.
So when you, in that final conflict with her and Ellie, her arms have gone down.
Her whole box, she's like tiny.
Yeah.
Yeah.
that scene so the muscle the muscle mass is obviously clearly still like she knows how to fight but
yeah it makes um ellie's victory over her feel all the more just disgusting as well yeah it's like
pathetic at that point because she's been like a slave for months it's like how much
yeah they do establish that ellie's been like stabbed so she's obviously not um a hundred percent
either but yeah it's i i agree that's a really good detail um abbey obviously comes across
Leve and
What's the...
That's kind of the meat of the Abbey's story
is the conflict between the wolves
and the, what they call it, the seraphites?
Yeah, or scars.
Scars, yeah.
So, um,
Ellie meets Lev,
a trans boy,
which you discover throughout.
So, yeah, so Abby isn't trans,
but there is a trans character.
Yeah, and
I actually read an article
about how
Leve is a poorly written
trans character.
character right for what was their reasoning um apparently because um
um lev's purpose in the story is for straight people like straight cisgendered people
to sort of like have it's to make them feel good about themselves like virtue signaling
I guess
I don't know about that
I feel like it was much more subtle
it felt more to me
kind of like Bill's story
from the first game
yeah
yeah it was it was
slightly more heavy-handed
because Lev
just had a bigger part in the story
than yeah yeah yeah Bill
which like absolutely fine
but to me it made sense
that that character was kind of ostracized
for being trans
given the context of them being in this crazy
like religious cult
yeah an aspect
I really liked about it as well was that
in that cult they had this really
defined thing of
the men all had shaved heads
the women grew their hair long
yeah so that having that
defined thing really made it hard
for Lev to like
yeah I feel like I'm one of them though
so I'm gonna shave my head
yeah I didn't have a problem
with that but I
I guess for me where the the
the drive of the
kind of narrative was
was ground to a halt
in that section for me was because
they do explore this kind of seraphite
scar angle with
Nev's sister
getting smacked with the hammer on the arm and anything.
A scene that I've
really fucking
was so like
over the top violent.
With her how red her arm got
and stuff it would seem like really well
researched and stuff like actual compartment syndrome where it's got to be cut off man it's all very
shocking yeah but that kind of shit is one of the reasons i fell in love with the first game
like more just the unflinching violence yeah i don't remember anything like that in the first game
though um to that degree and i don't know if it's just because like graphics and everything is so much
more detailed now um i'm sure i could think of something because the last
of us one to me
and this is what I was
trying to explain I guess earlier
when I just think they
they feel very different
The Last of Us One was like this really
kind of brisk
segmented story
with the framing of the seasons
and each season kind of had
its own mini story within it
Yeah yeah
With each where you had
The Last of Us One's story is hands down
so much more solid
and it's much tighter
yeah and it feels more subtle
like the way you meet
those brothers
and they're sort of like a reflection of
Joel and Ellie
but it's not too heavy handed
to the point where it is in The Last of Us 2
when Abby and Ellie
are mirror image characters
they are
practically the same
yeah
because like each set the bill's segment
it's like a lot of fun
the winter section is like such an awesome moment from the first game such a surprise
that feels really earned and like the payoff of the growth of Ellie throughout the game
and I was finding like because there is so much gameplay so much combat in the last
was part two I felt I was lacking that connection with like a character or a group of
characters whenever someone showed up I was like well ah finally we're going to get some kind of
like dynamic or explore interaction you know instead of just you know hours of brutality yeah i understand
that but again that the friendly ai thing made me dread every time that is a shame i came across
another character that is a huge shame because that to me was like what the the the kind of banter and
the you really saw this really clear growth in the first game yeah ellie is like this really
introverted doesn't like Joel at all at the beginning and her body language changes across the
game and she's really open and different by the end whereas the changes are I guess are more
subtle and a lot of characters don't get a chance to go through changes yeah jesse's just
offed Joel is oft Tommy goes through a pretty extreme change yeah but he's barely even looked
at in the story like I really think he should have been
more of a major role
I guess it's all about Ellie and Abbey
Yeah
That's what they wanted
What did you think of
Abbey's section
Where there's kind of like the war going on
With the wolves versus the
The scars
Where the wolves invade the island
Purely because of gameplay
I thought it was so cool
The presentation of it was like super exciting
Yeah and you go on the horse for a bit
I'm glad they had you go
on a horse again so it wasn't just like a throwaway
yeah throwaway section
and this time you can like shoot one on the horse
everything just fucking ramps up to 11
it it's I would
understand
why stuff like that would piss people off
about this game
nobody's complaining about that stuff though but
like there's not really any of that
in the first game
might be set piece moments yeah the most extreme thing
I can remember happening is you get like
tangled up by your foot
as Joel and you're upside down there you're forgetting a few there was the whole sequence with the
like tank well not the tank you know the armored vehicle but i mean that's you just sprinting
you know away yeah that's what a lot of the sequences are in in this game yeah but i mean it's
not like a village on fire and there's two the scope is yeah much smaller yeah and that that was
also something I liked about
the Last of Us won
with this
I
wouldn't from an outside perspective
agree with
the decision to have
like a war going on
but they make it feel
suitably small scale like it's just
happening on this one tiny island
I really liked the approach how
Abby was
kind of a lone wolf she wasn't a foot soldier
so the she was kind of tangentially connected to the war that was going on so she you saw the
the like charge from a distance you saw the conflict kind of from a distance and you're
going through you just happen to be going through it as it's going on yeah something i don't
fully understand there is after the first conflict with the wolves is how suddenly every wolf knows
that abbey is a villain well yeah that's another aspect of the clumsiness i mean
Like, there had to be that turn where she started killing wolves.
Yeah.
At that moment where it's kind of going back to that graeness theme,
where who really is the good guy here, they're both as flawed as each other.
They both have their own beliefs and certain parts make sense.
I feel like they could have just put in a throwaway line there about them
that the wolves would have shot at Lev on site.
Yeah, they're definitely...
She needed things they could have cleared up with that.
yeah but yeah one thing that really robbed a lot of that the kind of motivational suspense was like that most of this is it the second day is you just trying to get to like a hospital facility to to get medical equipment yeah for Lev's sister for Lev's sister who's like a brand new character who barely gets much time or development and they're already expecting you to be invested
in Abbey or care about Abbey and her journey and then on top of that the the whole hook of
that segment is you just going to a hospital to get medical equipment for a character you
don't really give a shit about yeah and it's like it's it's I was imagining like in the
first game the whole the whole section where Joel falls on that spike yeah and there's like
such a like sense of urgency when you're playing his early like you really want to like
protect him and get back to him because they've spent so much time building him up and getting
you invested in him
and all
there are no
none of the new characters
that they establish
I really
can't say
I'd give a shit
if they were offed particularly
yeah I think
like Jesse
would have been
Lev
because that is the character
you spend the most time with
and like you learn little things about him
like he likes sharks
scared of water
just like all
yeah
I get yeah
it just
I wasn't connecting
with the new characters as much
I liked all the set pieces
and I really liked
you know the old
like ground zero
kind of hospital thing
where it's like all the really old
that was extremely cool
because I really wasn't expecting
them to do any kind of
world buildingy stuff
so when I was getting that
I was like oh shit
like this is like what I'm kind of into
like what actually am I going to see
how the old fungus is going to look
and all this
yeah
I like that idea
Yeah
But again
Like I just feel like I would have been way more invested
If I was Ellie or you know
A character I wanted to be playing as
Yeah
I do appreciate the whole
Story with Lev
Being that
Abby knows that
She's not a very good person
And it's like the
the game knows that you don't like her
so she want
they want to show her doing a good thing
to compensate
and the character herself feels like she needs to compensate
so when ordinarily she'd
hate these two scars that she came across
and not give a shit about whether they lived or died
which she I'm pretty sure she says at one point
like I might just leave you because you're fucking
nothing to me
yeah and then she comes to this conclusion that she needs to help these two i think so do you think
for me it it worked just about enough like it just scraped by for me to be okay with with abby
you know and not just hate her guts for the entirety of it yeah for me it wasn't uh god i can't
stand this character abbey for me it was just um the emotional investment's gone
Yeah, I'm, I actually remove from the game that Abbey's storyline is really cool to me.
This whole Neve thing and these factions, the whistlers and the wolves and all that.
I like all of that.
As it's so in a standalone game, I'd probably have really enjoyed it, like a spin-off in the Last of Us universe type thing.
But it's part two, you know.
And the game only works with that second half because the whole sections where you're playing is L.A.
and you're like tracking their whole set pieces
where you're like chasing down people
you later kind of get context as to who they are
like the Vita woman and you know
that all parts of the crew
I found a bunch of that was kind of pointless
yeah it didn't have any emotional resonance
like no there's a really good part
from Ellie's perspective when you're smacking this
this woman with a metal pole
and it clearly has an effect on it
even though when I was playing
I smacked so many people
around the face with a fucking metal pole
that she should be pretty used to it by now.
Like, I was so apathetic
towards every character at a certain point
where I was like, well,
you're all just monsters, you know?
So you choosing to stop being a monster
at this point, well,
you're so, it's like
the rules are in such a different universe
to what we can even understand,
you know, like,
assigning any morality at this point,
it seems almost pointless.
But I mean,
the pointless aspect
to me was that I think her name is Nora.
Nora freeze.
The girl you smack around the face,
she's in like one scene when you're Abby.
So like she helps Abby out and it's like, well...
It's just such an ambitious idea
that they are kind of forced
to skip over and just get to story beats
so the whole thing as a whole can work
but taken individually
it's incredibly flawed
like some of the days I think are like really fun really solid
I think the peak of the whole game is
from memory day two as
um as Ellie
that's when I was playing the game
it reached like midnight and
I was just I can't stop this shit is fucking
grabbing me remind me what happens on day two
I believe that is when you go to the hospital
as Ellie
right and you do all that shit
yeah i think i can't remember but i remember
thinking in my head once i finish day two
that's the best part of the game so far
i'll note down when
but then day two is also quite good as abby
yeah i think day two of both stories might be the best
but also day three is abbey is really good
but the only thing that
day three as ellie isn't
great because of the way it ends it ends and then you go back to day one and that is so unsatisfying
yeah the jump to the different character um because when they do that in the first game
is kind of a genuine cool surprise and at the same time it leaves you asking so many questions like
is joel alive yeah and they you kind of have slightly different mechanics um the upgrade tree
seemingly is reset and everything.
Yeah, yeah.
But then, you know, once you find out
Joel's alive and you eventually go back
to playing as him.
Whereas they've got to balance this thing
where you've got two different characters
with two different upgrade trees.
And the way they balance it
is just kind of strange.
There's a weird feeling to feel like
you're starting a game again halfway through.
Yeah, oh, yeah.
Here you go, find the papers
and unlock all the new upgrade trees again
and start collecting materials again.
Yeah, that's something that's always annoyed me
because, like,
surely you can assume
like
Abby looks like she
knows what the fuck she's doing
but all she has
is like a pistol
a long gun
like a rifle
and she hasn't got any upgrades
like surely you could have
some algorithm that looks at what upgrades
you got as Ellie
and give you some as Abby
so it feels like you're not starting
anew
yeah just give her something
thing. Because that's part of the fun of playing a game that has upgrades is that you feel like
you're building a character. Yeah. Taking that away. Yeah, it's inherently just kind of
annoying. Yeah, and it takes away that feeling of like a building kind of progress. Yeah.
It just resets back to the beginning. I don't know what else they could have really done about
that, to be honest. No, I don't know. So what's your, what's your favorite story?
moment then. Yeah, just what pops into your head when I say what's your favorite moment?
Um, after Ellie's lost their fingers, she plays the guitar and then the cutscene that follows.
Yeah. That was the only point in the game where it got a kind of earned emotional response at me.
Yeah, but I did have other emotional responses. I really liked the spaceship scene.
Yeah, that was the other one. Yeah, that one definitely had an emotional response.
I didn't get really any emotional response from the when you play as Abbey
but I didn't really I was fine with playing it I was I was fine with experiencing what
they were doing with it I just wasn't connecting with them as characters I thought the
character Owen Abby's ex-boyfriend was a bit too nice he seemed yeah they were doing
that thing again yeah he seemed too good for this for that world they they're trying to
the grayness, but they take all the grayness out of Abby's story.
Yeah, these, like, oversimplified characters, so...
Carricature characters.
I know they say that Owen, like, shot a dude.
Perfectly, like, justified because he felt bad for a child.
Mm-hmm.
It's like...
And then, yeah, he, like, runs off and you find out there was, like, an altercation.
Yeah, because he basically did exactly what Abby then does.
Yeah.
And there's the
really graphic sex scene between him and Abby.
Yeah.
Which...
I didn't really get it.
Well, I thought, because I'd heard there were so many pregnancy beats.
I just assumed that it was going to be like another pregnancy.
So when you're like...
I'm glad they didn't do that.
It felt more like a thing they were doing for the drama
because you know he's got a baby on the way.
with someone else you know he's got a baby on the way and yeah it's just another love
triangle yeah and it makes it more dramatic yeah yeah it i thought they did a perfect job
showing that those two characters have an affinity for one another without them having to
fuck yeah for for abby to have a a meltdown scene when he dies mm-hmm so uh let's round
off um this thing with uh just answering some questions from uh twitter to kind of just round
this off because i mean i don't know this it could be really messy like it i've it feels messy
the conversation feels super messy in this video and it's super long i usually usually we're able
to do this in 30 40 minutes yeah quite eloquently is this well is this an hour and a half
or about two hours we've been recording for quite a while i don't know how it's going to
going to be when I edit it down, so there's obviously a bunch of stuff I can take out, but
damn, it's really hard to talk about this game. It is, yeah, but I feel like we've had a nice
flow, you know? Yeah, sort of naturally gone from them. Yeah, so let's end on some questions
then. Let's start with this one from at internet Dave, who says, could it be considered a better
game all round if it wasn't a sequel to the first game, which was regarded as excellent?
No. The game doesn't work without the first game. You have to have the investment
and Joel for any of it to have any weight to begin with.
They do an all right job of establishing everything that happened in the first game.
Well, they actually do that thing in the opening cutscene
where they specifically show the scene where Joel kills the doctor.
Yeah, yeah, to make sure you remember it and know this about thing.
Which I don't know if I would have even twinged on that
if I didn't know that was a part of the story that it was all linking back to the
first game and that final event yeah it this far the leak thing really fucked it
like I don't know I genuinely don't know what I think about this game without it
I think um I'm sorry but I'm this is sort of going away from the question but it's a
point I kind of want to make that when you kill that doctor in the first game
it doesn't feel like it's they they make it seem as though with the secret
that you have to kill him in the first game to set up this sequel yeah but in the first game it
it just felt organic like you killed this guy because he was in your way at first it pissed me off
because I was like this is a video game I should have the choice whether I kill this dude that's
clearly no match for me the strong fucking protagonist but it's it's it felt more like a subtle
comment in the first game whereas in the sequel it's like
heavy
heavy-handed
it's recconning at its finest
the scene is not structured
in a way that makes it
it's like obvious
that this character is going to be important
or there's no build-up
or establishment of it
exactly if they'd have established
that he has a daughter
named Abbey
then her existence
in the story would sit way better with me
even
it's awkward no matter what
this is what I really it's a thing we see time and time again where when a story is like the first entry in something captures lightning in a bottle in a way and it wasn't planned to have sequels this universe wasn't fleshed out in a certain way so when they do come to making sequels because everything wasn't planned out you can fall into these traps of going back and retconning all this shit and changing everything up fucking up people are really upset about the
the Joel decision
seems to be condemning Joel
in the first game
when the whole first game
seemed to be about
kind of justifying
that decision at the end
yeah
that was what made that game
interesting to me
was this whole
like
morally grey area
that they totally
make you understand
why someone in his position
would do the thing he does
yeah
um
in my opinion
but I don't think
them
I don't think
the sequel saying
that Joel
did bad things
and did a bad thing doing what he did
um takes away from that
I don't think
I don't think it does
so I understand
Ellie being upset with it but
I guess what made it work for me was that
when Joel is talking about it he specifically says
I would do it all again
yeah I would do everything
exact same way that cut scene at the end of the game
honestly improves the whole story
No, because before that cutscene, you know, it was like, kind of like, whatever, this ending
bit's a bit more, like, interesting to me.
But that cutscene really did bring it much more full circle with that stuff, because you
get the payoff.
And I, because I thought in that moment they were going to, like, character assassinate him
and be like, I'm so sorry, I wish I didn't do it and do all this kind of shit.
Yeah.
But he doesn't, he stands by.
He doubles down.
Yeah, which is, like, a Joel thing to do.
And it, like, makes, that, that really made.
sense to me. Yeah, and he
doesn't need to like
explain everything
to her. He
just tells her the truth and it's
like
Power Couch
asks this
What are your expectations before
going in and your thoughts when a
sequel in general was announced?
I was definitely cool
with a sequel. I fucking loved
the first game. I played it so
much. Really? I was
in the camp where I was happy
with The Last of Us just being a standalone.
I sort of hoped
that it was going to be
just a standalone thing. But
when the sequel was announced
I knew at least
I was going to get a game I would
like to play. I was
confident it was going to
be really good. Yeah.
Then the leaks happened
and just the way everyone was
talking about it and the way it was spun.
It just seemed much more negative
and people already writing it off
and cancelling their pre-orders
and the pathetic review bombing stuff,
like, I think it's perfectly reasonable
to not like the story of the game.
I think that's completely legitimate.
Yeah.
Because you don't have to like what they gave you.
But in that same vein,
it's totally legitimate to like it.
Oh, yeah, of course.
Don't shit on people.
It's not as cut and dry as it's been made out to be.
No, definitely, definitely not.
Because, like, if you're reasoning for a dislike,
Likeing the game is because maybe you bought it, you got to the Joel scene, then you stopped playing.
I don't think that's as legitimate as someone like me who got to that scene was upset by it, went through to the end.
And when you're finished with that 25 hours, you are kind of just like, yeah, I didn't like this bit, really didn't like this bit, really enjoyed this section.
It is more complicated as a whole, because it is such a long 25, it is such a long experience.
there is so much of it that is good
there is so much to enjoy about it
the bad aspects
I don't know
they don't bring it down that much for me
I feel like I'm
if I had to assign a number out of ten
I feel like I'm
about a seven at the moment
which is like
it's definitely above average for me
but there are a lot of things
that bug me about it
yeah I'd be a strong eight
yeah because I mean
there are points of this game
where I teetered on loving
this game
yeah mostly just because of like how fun I thought the game actually
yeah it I found it quite addictive to play after a while I was really getting into like
the feel of it and the way the stealth worked and the upgrades and the just the loop I thought
was found really fun because a lot of people were giving naughty dog shit for this this article
that was being spread around where I think Neil Druckman was quoted as saying we don't use
the word fun around the office or whatever
but like it's fun
it's really fun
the game is awesome to play
and I don't know how into this sort of thing you are
but the notes and stuff
yeah I when I was early I read most of them
but after a while I just
there was a point in the middle where I really wasn't sure
how I was feeling about the game
and I even stopped playing it for a bit
right
so I didn't bother
yeah I found some notes you'd like open them
and it'll be just like such a huge block
a text you'd be yeah I read a lot of them yeah I read most of them and honestly I don't it's very
rare that I would do that in a game but the the way they set up the environment that that
note is left in and how the environmental storytelling is really cool yeah it's incredible
and that that is a hook for me for sure sorry what was the actual question expectations
before going in your thoughts when a sequel in general was announced after the leaks and
stuff I did spoil it for myself and I didn't expect to like this game because like you said
everyone was saying it was shit and maybe that's a reason I like it as much as I do because I went
in expectations make a huge difference yeah I went in probably with lower expectations than
you and came out liking it way more than you so I'm I really want to just
leave it for a few months yeah and then maybe when the PS5 comes out or something
play it on there play it with the yeah I definitely if I am able to pick up a
PS5 if it's not fucking a thousand pounds then yeah maybe I will at pluffy
FX us the order of the story for me I think that's the main issue we kind of
touched on that I mean yeah we were talking before we started recording what can
you really do?
Yeah, I've been...
Yeah, ever since I've finished it,
I've been just playing around in my head
trying to think...
Yeah.
With the pieces that are already in play,
what would be a better way to present it
that would be not satisfying?
And I really think structurally
there's not much you can do
with what they've done here.
Yeah, no joke.
It has kept me up at night,
trying to think.
Like, how can you start changing things
and you're like, well, that kind of
fucks the whole story.
Yeah.
The theme and everything.
I've really.
think had it not been spoiled, this would have been a game that would blow people, some people
away, just absolutely, maybe that's the reason it's been so highly reviewed by critics
because they maybe intentionally avoided spoilers and got this really unique experience.
But at the same time, like, I've listened to a few of these, like, game journalist reviews and
stuff, and they're just, like, vapid. You can't take away anything of substance.
because they are saying things like
this is changing storytelling and gaming
this is revolutionizing
shit and it's like
no like really describe
what you're fucking talking about
what what that means is the graphics
really good
or like yeah the cutscenes are like the quality of a movie
yeah or like a really good TV show
no I really appreciate the
whereas
like Uncharted 4 is just the most
conventionally told story you could
imagine they actually did try and do something that's the thing like I'll I'll always
respect an ambitious story yeah fumbles and more than something that doesn't even
fucking try yeah definitely it it doesn't stumble because it's poorly thought
through it it stumbles because it was really trying something it was being
ambitious yeah at Harris O then a bunch of numbers says how donkey said it was
good, causing lots of people to completely change their opinions regardless of whether
they'd actually played the game.
I guess people were expecting Dunkie to shit all over it.
Yeah, because he shot all over the first game when it first came out.
Yeah.
He came around on that, didn't he eventually?
Yeah, he did.
He played it on the PS4.
It is much better on PS4.
Yeah.
Much better.
I hadn't actually played it on PS4, but I believe you.
I mean, the same thing happened when people were saying it was shit before it was
people are very easily
swayed by
someone they respect
I'm showing me I just want to peek into the
dimension where it didn't leak and just see
how people reacting I don't know I genuinely
like I don't know I don't know either and
I would like to watch this exact video
in the reality where it wasn't leaked to see what we think
yeah because it's possible that like I really do not know
what my reaction would have been
I imagine pretty similar because
I stand by the fact that like
if a good movie is good
then whether you have it spoiled or not
it's still good like I had Fight Club ruined for me
yeah but I feel like everyone has it was ruined for me
or like the sixth sense as well
yeah I haven't even seen that movie so
but yeah I think it
the same applies to games
it does
it is less excited
and it does take an aspect away from it but yeah there were more surprises than I was expecting
yeah the way the leaks kind of reduced it into its like wiki form effectively yeah yeah
doesn't really do it complete justice it's just a lot messier than the first game I think
we both agree on that yeah for sure but I do think it's yeah if if anything is more um
it is is the structure of it it's where it both falters and it's kind of impressive
where I haven't played a game where you apart from I guess like Halo 2 which
where you're like playing both sides of a of a conflict and you're kind of playing
with that idea I do really like that nugget and you can see that that was
clearly where they were like creatively motivated to explore the story through
but yeah
yeah it is
it is quite messy
it's no like
godfather 2 or something like that
another movie I haven't seen
yeah I mean people always
adjust their opinions depending on
what people are saying
you know it's like the
the bigger your influence
like obviously more people
yeah where did it who who decided
that
because this is what happened
when I saw Joel died
I'm sorry to go back to this but this is such
a point of contention for people
when Joel died I kept
asking myself why does this bother me
what is it about him dying like this
that is bothering me I want to like nail down
what it is because
as we're basically everyone is in agreement
with no one cares that he dies
like everyone knew that was because it's the most
fucking obvious story beat
a lot of people do care that he dies
like they
no no it's not that he dies
it's that he dies is that he dies
in the way that he dies right at the beginning of the game.
Yeah.
The thing is, the Last of Us won in my head,
maybe this is just a memory thing,
but like, that is so fitting for the world they've set up for Joel.
It's fitting, but at the same time,
like, when The Last of Us ended, I wanted more.
When The Last of Us 2 ended,
there's not much, like, I really give a shit about seeing anymore.
No, and I think that is sort of a statement.
It's like the last one.
Last of us part two.
So you don't think there's going to be a part three?
I think, I mean, I probably said this exact thing about the first game at the time,
but I think if they do do more, because I mean Sony's going to want more,
this is the best selling, Sony Exclusive all time.
If they do more, it will be new characters, or maybe even Abby and Love.
I don't know, man, because...
Probably not after the reaction to this game
and there's no like story beat
left with those two characters
so it wouldn't make sense
but I would imagine new characters
or
but at that point it makes me sick to say
but maybe a prequel
What like a prequel set when
Yeah they give you they give the fans what they want
You play as Joel
And you play his tummy
Slaughtering children
women
who gives a shit
at kim jubi says
talk about the comparisons that have been made
of The Last of Us 2 and movies
if that mindset actually shows
in the final product i.e. the game
forgetting that it's a game that needs to be
interactive for its message to come through
super confusingly written tweet but
I think what you're saying is
kind of what we
talked about. Yeah I think it's worth
asking the question would it be better
a but no it's like a series or something um sure it's like a valid comparison yeah because
i noted down some revenge stories that we like be it old boy john wick incredibles kung fu panda
two kung fu panda two kung fu panda two jango unchained godfather part two breaking bad they all have
this kind of similar theme to it about you know revenge
They're not interactive in any way
No
They're just a story that's told the way they're told
And as long as both the gameplay and the story
Support each other enough
That's absolutely fine by you
I guess it's going to be down to you whether you're going on a murderous rampage
And then deciding not to follow through at the end
Yeah and it's like the
The dissonance of
There's a part where Ellie gets stabbed by a tree
but right after that you can be shot 30 times
and as long as you've put some tape around your arm
you're absolutely fine
At Soit Sparky says
Thoughts of specific controversial elements
The ending various twists etc
Talks about Joel enough
The ending
I'm not quite sure I understand why the ending
specifically is as hated as it is
Because she doesn't kill Abby
So is that what?
what would make the story good?
No.
Well, the way these people see it is...
She's killed all these people,
including the other characters that you're introduced to,
but then when it comes to actually...
It's like, I think they think it's a bit late
for her now to stop.
So basically what I was saying about it,
just seeing kind of hollow and strange.
This is the thing, though,
because you couldn't have a season of a show
where every episode the main character
every episode
is them like going through a place just
slaughtering
yeah
and then in the last episode they're like
well
you know what this is bad
and then go home
yeah I do understand why that is
quite weird yeah
but at the same time
it's this thing of like
if if a theme
is explored in a way that you find
satisfying
yeah that's hard to like
with but at the same time it's this whole thing people have with the like with the last
Jedi quite frankly where they feel like the themes are above logical kind of character
choices and you know that kind of thing where it's at a top level it's all about like
thematic through line instead of yeah the characters and them staying and seeing and
exploring what you'd expect them to do but like I think because of the
story that
or the
like the
world that the story is based in
you can really
forgive like
killing someone in that world is totally different
to killing someone right now
like there's way less weight to killing someone
in that world it just happens all the time
yeah I don't think
there's almost too much emphasis being put on
the act of killing
Abbey being
important
that the important
point is her deciding that this has to end now and yeah the the the the point is that she
forgives Joel again right she's breaking the cycle you know the cycle that you can
project like anything in your life too ways it's marking a point where you're sick of the
torment and you want it to end so you're doing something proactive by going against what you
have been like the mindset you've been strapped in
you're breaking it and I understand that it's like a powerful thing for a character to go through
and it gives the journey a bit more weight in like the kind of dramatic sense but
it does bother me man the the countless murdering I think it is just the brutality and violence
of it I can't empathize with a world that bleak I think you just have to to try and
imagine yourself in a world that bleak I think the like sure Ellie kills a lot of people
but if she stayed at home
she might have ended up having to kill a lot of people
if she'd
she might have just fucking
gone for a walk and ended up having to kill
fucking six people
that's what I mean but if you're trying to tell
an empathetic story in a universe that's
so fucking nihilistic
yeah
it is it is clumsy
I think that's why doing a sequel
they're this really
bloody hard
to come up with something that would work in
that universe and yeah that first game really felt like everything was designed around this one
story the universe that it's set in isn't that flexible yeah i'm still cool that they
let's end on this one then from at neltie 88 who says thoughts on the first game for
comparison we've mentioned it a couple times but
I really like the story of the first game.
Yeah, I think it's a nice, I think it's the perfect length, too,
which this game isn't.
I think it's too long.
But, yeah, I thought it was the perfect length.
I thought it was paced really well.
Music was really good, just the beats it.
Music is something we haven't really talked about,
but music in the first game was so much better than the second one.
I don't know what happened with the music in this game.
It's like they just decided to not use it.
And there's a few moments where they say,
sort of call back to stuff in the
first game and it really is quite powerful
I was expecting some new
compositions though or something some new
some new moments because there are so many
in the first game that like really punch and
you remember them like that opening
it just seemed a lot more present
I don't know if they
just couldn't get the guy to work
in the same capacity or what it was
I don't know if it was just a thing
of um the first game is on
undoubtedly
more hopeful
so the only real
music
you get in this one
is just like
like your heart beating
just like a throbbing sort of sound
yeah well um
Druckman
said
the first game's about love the second game's about hate
about hate yeah
which again is something that does kind of come through because it is a pretty hateful game
yeah but him saying that is so reductive of the same story
stories yeah it's not just about hate it's about the the grayness of something like that
in a universe where there are basically no rules yeah where do you where when is enough enough
you know yeah in the depravity when do you draw the line
and as of recording this
has a 94 meta score
do you agree with that
no so this game
isn't as good as they say
yeah but also
if you read the
the viewer user score
from 104000 ratings
is a 4.9
also wrong so this game isn't as good as they say
this game isn't as bad as they say
This game...
It's just as they say.
Yeah, I guess. This game is as they say.
Wait, no.
No, because...
That doesn't work.
Because then you can just choose either one of them, both extremes.
Um, this game is...
They say.
This game is they say.
Thanks for watching.
