Kinda Funny Gamescast: Video Game Podcast - 007 First Light PlayStation State of Play Live Reaction & Review - Kinda Funny Gamescast
Episode Date: September 3, 2025Go to Kindafunny.com/XREAL, Amazon, or Best Buy to grab yours now!Amazon: https://www.amazon.com/dp/B0FDPGHVCB?maas=maas_adg_94D809319DE2358E49DA54BC8B880A40_afap_abs&ref_=aa_maas&tag=maas Best Buy...: https://www.bestbuy.com/product/xreal-one-pro-ar-glasses-w-x1-chip-171-fhd-120hz-display-w-sound-by-bose-for-iphone16-15-steam-rog-mac-pc-android-ios-57-66mm-ipd/CZTVG22GYF Thank you for the support! Run of Show - 00:00:00 - Start00:00:35 - Housekeeping00:04:23 - 007 State of Play Review00:17:25 - SuperChats00:25:07 - Ads00:27:12 -00:32:42 - The Special Edition Price00:35:04 - More Details, The Cast, Etc. Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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What's up and welcome back to the Kind of Funny Games cast for Wednesday, September 3rd, 2025.
Of course, I'm your host, Tim Getty's.
I'm joined today by Snowbike, Mike.
What up, Tim?
Thanks for having me.
Greg Miller.
Hello, it's me, Greg Miller.
And Andy Cortes.
He went to the bathroom.
He will be right back because we just watched the state of play showing off 007.
First light.
We're about to break down everything that we saw what we liked and what we didn't like about it
because this is the kind of funny games cast.
Each and every weekday, we get together to talk about the biggest reviews.
previews and topics in video games live on YouTube, Twitch, and podcast services around the globe.
If you love what we do, please support us with the kind of funny membership on Patreon, YouTube, Spotify, or Apple Podcasts to get all of our shows ad-free and a daily exclusive Greg.
Greg, what's today's about?
Today's is in the run of the show.
It's about things I said.
Playing video games with your partner and all the kind of funny shows that have never come to be.
There it is.
There you go.
You can check that out.
That's cool.
I'd like to hear you talk about that.
sure you would?
I could if I was a kind of funny member.
A little housekeeping for you.
Silk Song finally releases tomorrow.
And guess what?
I can't believe it either.
Andy Cortez is ready to play and he will be here starting at 7 AM P.T.
Everybody get ready.
Everybody strap the fucking.
He's going so big.
Andy's playing it for the very first time and the more you support the longer he will keep streaming.
Will he go to midnight?
Will he go 24 hours?
whole weekend. I don't know. Find out tomorrow.
Who knows? Starting 7 a.m. Twitch. Twitch.tv slash Kind of Funny games.
This will be exclusively on Twitch for now. At some point we'll get the Vod up on YouTube.
We don't know when. Those things take time. But this will be live on Twitch.
We will be doing Kind of Funny Games Daily on YouTube. No Games cast tomorrow.
We want to focus on this. This is a big deal. How are you feeling about it going in, Andy?
I'm so pumped to be playing a game that is going to have so many questions and mysteries.
and discovering it while other people are discovering stuff.
And that sort of communal, like, holy shit, did you, like, I'm super pumped about this.
Very exciting.
Awesome.
It could be very, very special.
So hang out all day tomorrow.
Take off work.
Hang out with Andy.
Play by yourself while he's playing.
It'll be a great time.
We can all play together.
Remember, we are an 11-person business, all about live talk shows.
Games Daily was your Kronos review round up.
After this, Mike's playing Kronos.
The New Dawn.
You excited for that?
I have been excited for this game.
and I'm looking forward to playing it.
Roger gave his reviews so far.
I'll give some of my thoughts.
Wait.
Is that what you're playing?
Don't worry about it. Just go with it.
It's going to be fun.
Update the fucking camera.
Or just tell us what you're playing.
What are you playing?
Oh, nice.
Bear, you feeling okay?
Don't, no, no.
Mike, what the fuck are you playing?
We need a set up for it.
The Trump pivot.
I'm playing what could be my goady of the year.
Trails in the Sky, first chapter, the demo.
I put all of my games cast fantasy critic points into this.
I've believed in this.
And since it's a Mike Day alone, I've decided to play this.
So that's what I will be playing today.
Oh, okay.
Okay, cool.
Well, in due existence, a quality game to get you some points on the board.
I like that.
Tim, this game, the nerds are talking about.
The nerds are talking, man.
And I've heard a lot of chatter from you about the nerds chattering.
But yeah, if you're kind of funny member, I already told you about today's great.
It's playing video games with your partner and all the kind of funny shows that have
never come to be. Thank you to our Patreon
producers, Carl Jacobs, Omega Buster, and Delaney
the SOM, Twining. Today,
we're brought to you by XREL, but
we'll tell you about that later. For now, let's start with
the topic of the show.
It's 007, first light, we've got a
state of play. 30 minutes. We actually
got gameplay, a lot of gameplay.
Developer, I.I. Interactive, you already knew that. They did
Hitman, World of Assassination, ton of hitman
games, great stuff overall. The Steam
description reads as follows.
Earn the number.
in first lights, a thrilling espionage action adventure game from I.O. Interactive.
Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program
and discover an origin story of the world's most famous spy.
They spelled program with two M's and an E because they do things like that over there.
They do that over there.
It's important stuff.
Crazy stuff, everybody.
Remember, you can super chat in if you have thoughts.
What do you think of that state of play?
I would love to hear it.
Who do I want to start with?
Me. I'm going to start with me.
Wow. Okay.
Yeah.
Calling your own shot.
I really want to play this game, even though I don't think it looks that good.
There's a lot going on there where I'm like, I don't know how a game's that pretty, but also that not pretty at the same time.
You know, there's an uncanny Valley video game look to this game where it's like, okay, I'm very impressed with this, but something seems off.
And I don't know if it's just the look or the gameplay they're presenting.
Driving in the car does not look fun.
you know a lot of the stealth stuff looks like a little bit there done that feels a little magnetic in some ways of what you're being pulled to but I'm also like it looks like a blast to play maybe I'm just a very simple man we know that I am but you get a good theme song and you just overuse the shit out of it I'm going to be into it and having James Bond just do cool things and the music hits in different ways of like I can't be mad at this yeah I'm getting a lot of Star Wars outlaws vibes from what I'm seeing here where I'm like there's there seems to be a
authenticity to trying to get to the world right of 007 for whatever that means you know this definitely
does seem like it's its own thing i obviously have not read the books but i've seen many james bond
movies i've seen many mission impossible movies i've seen many action flicks right and i feel like
they're kind of pulling a lot from here and there and even uncharted uh the game right and i'm like
i like those things a lot so i can't really be mad at what i'm looking at um and with alas i had a lot
of fun with that game when it was kind of an uncharted like. And this looks like there's a lot of
of sections that are kind of an uncharted like. So yeah, not the, uh, holy crap. I think it's
going to be the best game ever. I don't even think it's going to be as good as hitman. But I'm looking
to that. I'm like, I have hope that I'm going to have a good time with it. What about you, Greg?
Hope's a good way to put it. I think, you know, when we were watching it and I think during the
down beginning, someone said this looks like an acclaim game and we all laughed. And that is to your point,
the vibe I get and watch.
It obviously looks way better than
when a claim was slow round. It looks way better
than Wheelman with Vin Diesel.
But I am getting that.
I'm not looking at this going, man, what a
AAA representation of James Bond.
I'm looking at this going, this looks like a double
game that's doing a lot of ambitious things
off of the Hitman bones and
engine we know. And so that leads to
Hitman was never known for it's driving.
And even Hitman, you obviously
shot guns and fought in, but it was meant to be
stealthy and all this stuff. So yeah, like,
the stickiness to cover and the stiff movement there and all these other things like that's what's to be
expected i'm left trepidacious um i think for that first section of the demo we're getting here it was
like oh i don't know and then we warmed up and got going and got blockbustery and did these things
but even then it wasn't blockbustery on you expected to look like uncharted you expected to look like
it this drive like there's too many unknowns here the the
positive of it in why I'm
cautiously optimistic
is that the bluffing looks
cool, the going through and
figuring out how to distract people looks cool.
I'm right now obviously a whole bunch of coverage
is posting. Simon Cardi has a gigantic
article up on IGN about it from when he went to Copenhagen.
The PlayStation blog's got a breakdown over there,
etc., etc., going on.
Cardi's headline is,
007 First Light is the hitman and Uncharted Hybrid I wanted it to be,
which I would be there for.
And I think to our point of making jokes over the driving or this, that the other being on sticks will make it feel different and make that not maybe be as weird as it kind of looks here.
I don't know.
I'm trepidious, but cautiously optimistic.
I come back to these explosions are cool.
The bluffing is cool.
The picking up different guns is cool.
And IO. Interactive is an incredibly talented team.
So I trust in them to make a quality video game.
like I know you're the most hype going in
so I don't want to go to you yet
I want to save you for last
yeah yeah yeah yeah yeah yeah
I know that this game
is probably going to come out and I think it's going to
review well I think this will be a
completely competent video game
maybe the spots where it loses
people will be story
or writing if anything I feel like it's
really hard to kind of
especially nowadays just kind of
satisfied the viewer with like good
story and by the end of it go
wow what a great way to wrap up an awesome
some sort of thrilling narrative,
but I think gameplay will be solid as hell.
And I do worry about,
I don't know if that was on PS5 or PS5 Pro.
Hopefully the pro can run a little bit better,
but there, you know, this isn't just a,
you know, it's running in 30 frames per second.
There's a lot of physics happening.
They're clearly trying to make it showcase the best
at the highest settings possible.
But the,
there were still, you know,
quite a bit of massive frame drops in that,
plane experience, which was, I thought, still really cool from a gameplay perspective.
Like, shifting the plane at first, I was like, what, what a odd thing to do?
But moving all of the items in that area, in the, you know, the sort of big bay of the plane
and having them knock into enemies, like, all that shit is really expensive to do.
And it's, it's very costly.
But I, yeah, I think it just started off way too slow.
It just started off in a very slow way with that.
drive along with that chase scene that just seemed to be a little boring i don't really know why we
were focusing on that a whole lot i would have probably just kind of cut it there and moved on to
the next sort of set piece moments but i thought the gunplay looked freaking fantastic i thought that
looked a lot of fun and i agree with gregg all the freedom that you'll have with uh you know
trying to talk people down or you know distract people with certain items in the world i think all of that
looks kind of what it needs to be.
I think it's going to succeed and be a very good,
competent video game.
Mike, well said everybody. Yeah, it's probably the one who was the most
hype going into this at the table.
I am coming out of that with, and I saw two thumbs up.
I'm happy with what I saw. I'm very pleased.
I totally agree with everything you guys have brought up,
but it showed me what I wanted, right? And now,
I got to see a lot of uncharted set pieces.
I got to see some fun gunplay.
And, of course, there was a lot more hitman.
man in this DNA than I thought they would be.
I thought we toned down the kind of larger kind of set pieces where you can dictate where
and what you'll do.
But I was impressed with, hey, they kept that at its core and they're going to do a lot more
of that.
And so all in all, I walked away from this going, okay, James Bond is looking good to me.
There's going to be some questions as Greg and Andy brought up of like, will this
be ready to go come March 26.
But I got a date out of this.
I got to see James Bond.
Sounded good, looked good.
The gameplay is exactly what I wanted from I.
this mix of naughty dog and uncharted set pieces with a little more linear moments and a lot of
just open ended gameplay on the hitman side of things that i.o is known for and so yeah everything
that i wanted out of this nailed it yeah let's talk about the release day right march 26th is that
what it is 27th 27th um i'm very happy with that that seems like that we're a good place for this
game to be earlier than GTA 6 obviously.
About two months for it.
You know, we're at the point now that we don't know too much about 2026.
So kind of getting your flag down for a game like this.
I feel like that's a good move.
And you know, March, it's not that January, February.
Oh, there's not really any games coming out now.
Like it has a chance to succeed.
I think that this is the, this shows confidence in, um, in the game that they have.
And that makes me feel good about this.
How confident are you, Tim, and they're running on Switch 2?
I mean, I think it entirely depends on how serious Nintendo fucking takes it.
Like they have that port studio.
Let them help.
Make them help.
Or else it's not going to work that well.
That's the answer.
I mean, this, like, again, like, we're talking about it.
Like, there's a lot going on this game.
Like, the amount of NPCs, the amount of detail and lights and all that stuff.
Like, there's a lot of tech going on that is very impressive.
So having this run on a Switch 2, I'm not hopeful for it.
I do have a feeling that a lot of the stuff that we're seeing
will go even further than you would expect
with the amount of interactive elements in the world
and that's kind of what I'm most excited about.
I want to see if I can put a silencer on that pistol
and shoot out that one light or, you know,
I'm just thinking about like how IO can make you
have fun in this playground they're setting up for you.
And I also like that it seems that the kind of playground
sandboxy areas aren't too big.
Like it seems like even if you're in this like mansiony thing like you're kind of in a the dining area of the mansion like going through it all and I like that because it does feel one of my bigger things for my interest of this game is the story and the narrative and keeping it cinematic.
Yeah, exactly. And I feel like you need to keep things moving with that. So I've impressed so far about what I'm seeing with that. I'm not so impressed by the performances and like especially the in the car dialogue back and forth. That sounded very.
monotonous and
I wasn't really like
interested in what they were saying
you know like they weren't capturing me at all
and for what seemed to be a very lack of gameplay there
I don't think that was the best way to start
this presentation. I agree
I get that they're just like this is what the game is
so I think that is a smart call. I agree with that
but I just think it'll feel different when we're playing
and it is like all right we know we're chasing
009 or we're trying to track him down
the blonde man like so you'll be
getting more you'll be more into getting
the narrative there where here we're like we'll show us
the meat. Let's get going to the goods. Yeah, there'll be a better setup to that.
Right. There'll probably be a big opening cut scene. There'll probably be a little bit more than
that. But yeah, that was a rough way to start. But I mean, to have raw,
unedited game play in your face, right? That's a big win for us. And having March 26 right
around the corner, I didn't think we were going to get it this soon. I really did think we were
going to wait when I brought it up of, are we going to get a date and everybody here at the
table was like, I don't know about that, Mike. I kind of thought, oh, we're going to wait
until summer game fest and get into the holiday season.
Having this right around the corner in spring is super exciting to me.
That's what I want to see.
I'm mainly just, you know, thinking about the performance of this.
And you mentioned Switch 2 is like such a big important deal because we know that that
technically has the, you know, the least power of the more recent consoles.
And you're right, Tim, there's so much stuff happening in this game.
There are so many interactive things.
And I was pretty surprised by the amount of, like, I don't want to call it levolution,
but the amount of physics-based things that were possible.
That one explosion triggering, the other triggering, the other at the airport was like,
well, that's a lot of boom.
Knocking down the bridges, not, you know, creating one of the walkways by exploding a tank.
And again, that plane sequence was really, really awesome.
I saw somebody in chat mentioned that they said, I love the car chase, like a double,
07 has a lot of the movies have a lot of car chases and yes that you're not wrong but the movies
have car chases that are at a very pre-edited and they are meant to show off the hype and when you're
kind of just driving down a singular road um you know if they were to show me a car chase in a cutscene
it'd probably be more exciting than what we saw um and i just it just seemed like this dragged on
for way too long for and this is just more of like i think when i'm playing it in the moment i
won't care, but I just, for the showcase sake, I don't think like this is what you want to show off, you know.
On the side of, you know, we talk about delays or preparation, right? We have six months until March.
Andy, when we talk about Switch 2 and stuff, right? Before that, there is the Xbox, the PlayStation,
the PC. Will the team have enough time for that to get this all dialed in in your mind? And do you
anticipate maybe a switch to delay would probably be the best move here? Oh, gosh, I have no idea.
It all just depends on how far along they're in.
This does look really,
I thought this, whatever, this vertical slice is,
because we saw a lot of different segments
that looked really damn good just visually.
And they showcased really well from a visual standpoint
and it didn't look unfinished in a whole lot of ways.
I would say that this game seems like it's pretty far along
and maybe they're just getting closer and closer to dialing everything in.
But it seems possible for sure.
I mean, we just started September.
like, you know, we just don't know where they are in game development.
You know, we don't know if they're still finishing up actual levels or anything like that.
We got some super chats from weak-bearded bastards say it.
A bit freemy in it.
Yeah, yeah, just a bit.
I didn't love the puns.
Like, I just, like, I've never thought of James Bond as that dude.
Maybe he has been, but.
Pierce Brosnan-in-wise.
Okay.
I guess I just
They just didn't hit
And maybe
Talk about
Wait a minute
I like that one
Yeah maybe I'll need more context
With the character
And maybe I just need to see the character
In more
Conversational moments
Where he's
You know
Be a young
Hot-shot bond
I mean I hope so
I you know
I hope there are moments
Wet that make me love the character
Kabab says
Triple A graphics
Double A animation
Still super hyped
And that's not a knock to say it's double A.
You know what I mean?
Obviously I owe a smaller team.
I think you can have a double.
I just loved hell as us, right?
I'm hoping that this can provide some kind of enjoyment factor on that level.
I get, you know, Cobbs might be putting it in words better than I did of the uncanny Valley video gameness of it.
It is like the, like double A is good, triple A is good, but it's mixing it.
Yeah, we're somewhere in between there.
It can kind of get a little bit weird there because it looks so great that, yeah, some of the face animations, like the way that the,
the NPCs would turn as Bond was like walking through.
It looked too good to not be perfect.
It's like when you see.
It looks like Hitman.
And I'm not insulting Hitman,
but like a hitman I think had a different level of expectation to it versus what
James Bond has.
And when he walked through,
yeah,
and the people here start looking around,
especially this guy here like it looks at him and like traces him and go like his hair.
Like I'm not nitpicking.
Are you hitting the hair,
man?
I mean,
because the hair doesn't look good.
Yeah.
I'm just and I was like,
is that the same model right there where a passing?
It's like,
Yeah.
That little shit pops out because again, this is James Bond, which is a fucking franchise.
It comes off a big step up for Iowa Interactive.
And this looks more like what Hitman did.
And Hitman, but also like because we're getting kind of this bigger budget.
See, like that's the same guy.
Yes.
And we fought like the same enemy NPC at the airport like seven different times.
Yeah.
With this more like high production behind it, more so than Hitman rate, in terms of how we're seeing
moment to moment gameplay, it comes off to me as like an Assassin's Creed almost where you get these
like very beautiful environments, a lot of interactivity and then a lot of yeah, like weird head turns
and like not great looking NPCs that you see over and over and over again shit. It'll be interesting.
It's the opposite Tim of seeing like a very cheapy anime looking character with real human mocap
movement where it's just like there's something that throws you off there. But I think the characters
have to kind of maybe look this way
because of these sheer amount of them.
There's just a shit of them.
You got like star characters
like the bartender here.
Yeah.
And he gets showcased like a fucking celebrity.
Look at this guy.
He looks amazing.
And I imagine a lot of the game is trying to find a target.
You know,
so there being certain ones that stand out more.
And then of course,
yeah, it's like the game of it all.
It's like, I'm not mad at that.
It's all out.
And yeah, so many moments.
I'm like, God,
this looks freaking good.
And I want to play it.
I want to see how it actually feels.
100%.
The dialogue options as well.
I like that.
I love to sing that.
I really enjoyed that.
And again,
like,
that will be what's interesting about it
for the James Bond story
to be leveled in
or to be sifted in
with the hitman gameplay
of all right,
I'm listening to a conversation,
I'm going to pretend to be this photographer.
Now, how do I want to get the photographer?
What are the other ways to get in?
How many different solutions
to all these different puzzles are there?
Yelstein says maybe cutscene,
the driving moments and we're good.
Yeah,
I feel like that's where we're going to get a lot
of the kind of story of multiple characters,
exposition,
and just like get into different locations.
But yeah, like to Andy's point,
it's like in a movie,
even the opening scene of them driving up,
it's like you'd be getting one shots of each person
and like there'd be a lot more dynamic things
than just the slowest drive staying.
Like it's just,
it's going to be interesting.
What happens if you just go off road?
Yeah.
What happens?
James, no.
You know I'm barreling sideways
the moment I get in that car is right.
Rippin it.
Drifting down the mountain.
Yeah.
And again,
back to it of like why I think,
playing is going to matter so much. There was so much stuff happening on screen, right? Like,
I really, shockwave cam, smoke pods, all right, that's cool. You know, the bluff mechanic,
how can I use it? How do I get that involved? The, your little shock over here, the gadgets you
have in your watch, we got, you know, your chemical, you got your battery. Like, there's a lot of
systems layered in here that I'll be interested to see how, okay, this is when I use those or,
no, the sandbox is open to you the entire time. Yeah, I really do wonder how many of these
are like bespoke one-off interaction things
and how much you're like, it's your toolkit
and you're able to do this wherever you are
and you're going to be doing it constantly.
I know, that's something with Hitman as well.
Yeah, of course.
But because it seems a bit more story-based
and linear, I'd imagine.
Kind of reminds you of cyberpunk
how a lot of these open sort of choose-your-own adventure,
choose-your-one path areas are,
they kind of become your own meta.
We're like, no, no, no, I hack into cameras all the time.
I do the camera stuff and I hack people's like, you know,
headset pieces or whatever and it does feel like maybe sit maybe uh what i'm hoping at least is
like maybe level by level there will be a couple of like bespoke mechanics that are special to
those areas but you still have the rest of your kit uh in addition to it umando says i o
uh showing us raw gameplay like gregg stated the unknowns are keeping me trepidious for
what the whole game might be however it's been so long since we've had a proper double seven game
yeah and honestly it's i feel that it's been a while since we've had a game of like this at all right
like besides hitman yeah we got that a lot but in terms of like the the action espionage type stuff
like action movie blockbuster type ones it has been a while so i i'm excited for i wonder how
long this game's going to be not in the traditional way but in the way of hitman is known for
replayability clearly they're leaning that in with bond here do you want to do force do you want to do
smoke do you want to talk this like are we going are these like going to be episode episodes like in a
movie and or scenes i know but episodes where we can come back and replay those is the whole game
going to be short so you're short er so you can go through it multiple times and do different things
hmm i can imagine going back to the main menu seeing the levels and going i want to do the man
yeah yeah yeah there's probably going to be some out of context once you've played through them
i'll get an achievement because i made that guy piss his pants yeah yeah yeah yeah you're peeing
i pants that man uh ruffle mutt great name
says hitman's been patched to run better on switch two so I have faith
interesting
and then Pugles asks a question that we're all
Ruffle Mudd and Pugles. Yeah, great day for names here.
Tim, do you think they'll explain where James got the Aston Martin in Skyfall?
Oh my God.
You know what? I was going to say go check out James Bond in review. Don't. Nick.
Nick? Does Nick get hung up on something?
Nick just. He was just
hung up on where the Aston Martin came.
I'm like,
like,
like, dang, I don't, nobody's talking about that. Nobody's thinking about that. He was so hung up on it. It was like the whole movie for him. It was like the fast five. And we did our fast and furious, you know, that was like the one where he came back to work. I was like, I'm not happy about what I did. I read the comments. I was like, they're right. Like, why was I like that?
Oh, Charlie Ratson says, remember when Nick thought the dark night sucks.
We're going to cut.
We'll be right back.
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Greg took notes of the whole show as it was happening.
Here's where he's going to make fun of my name.
No, I just like that.
Watch has a battery meter and a chem meter and then parentheses bed-chem question mark.
I did that.
I put the puns in there as well.
You listen to a new album, Andy?
Sabrina Carpenter.
It's a song about fucking.
Oh, man, aren't they all?
This album is about fucking and breaking up.
Oh, okay.
Gotcha.
The note above that, though, is looking for 009, which is what we're doing, this
entire mission that we saw.
Who is 009?
Like, I know that it might be a silly thing to propose that it might be a big deal actor
or something, but maybe it is.
Do we not know who it is?
Do we know who it is?
I don't know.
I put in the thing I didn't see a...
Yeah, well, you know, Bond, MQ, Moneypenny, the Mentor, and Miss Roth.
There's got to be a reason they didn't name them, you know, like they...
Why would they not have said, and so-and-so was 009?
Like, you know what I mean?
Yeah.
I don't know.
Could be cool.
That could be a fun moment.
I'm like, oh shit, it's that guy.
It's Tim of the Oliphant.
Yeah.
Hit me on himself.
Fuck, yeah.
Who's the guy that dated Sabrina Carpenter?
Barry Keegan.
Yeah.
Yeah, he's my bond villain.
That guy's got bond villain vibes.
He's got bond villain vibes.
He was born with a bond villain face.
He just got that, man.
Yeah, that could be cool.
It looks dastardly.
Yeah.
Ruffle Mutt, Super Chat, saying, by the way, I'm shocked at how well Outlaws runs and looks on Switch 2.
Oh, yeah?
That's awesome.
Let me tell you about Eldon Ring on Switch 2.
No, I'm not going to belabor that point.
Greg, it's not good, though.
It's not good, though.
I heard it's not good.
I heard it's not good.
What about the king's watching me?
Sleep or whatever it's called.
The king is watching me sleep.
The chat saying Ben Starr is 009.
It would be awesome.
Evil Ben Star.
I'm looking for my brother,
Joshua.
And Thomas Gutow says it's Troy Baker.
It could be like...
He looks like he was young and blonde.
Just like, was he not?
I don't know.
Well, the point of the thing was that they were looking out for
009.
Seems like they know what 0009 looks like
because he said the bellhop wasn't
0009. Okay. Okay. Okay.
I mean, could this be like a...
But maybe that's a red herring.
A Sam Drake moment, you know?
Like Liam Neely says calling it now.
O'Nine will be a traitor golden eye style.
Langleyam Neely, fucking nerd.
Read the books.
Yeah. Wow.
A big dork.
You hate to see it.
GEO read. Casino Reale.
First James Bond book.
How do you know these were books?
Oh, yeah.
I thought they're just making shit.
Up to their head.
Getting the license to kill.
That's a fun little moment.
Yeah, I like, and I like how that opens, right?
So again, my hope here is going to be so much of it being this stealth gameplay,
this choose your own adventure.
Do you want to use the watch?
You want to distract you one, blah, blah, blah.
And then, yeah, when the moment happens, then it is,
and like, all that stuff goes away, obviously, and it's just out to guns.
And I really did enjoy the, you have your pistol, you shoot,
but then you hit him and you knock them up and you immediately,
It was seamless it looked like in terms of going.
Whereas I feel like when Drake grabs a gun
and uncharted or whatever,
it's much more like a belabored thing.
Whereas this was very much into the flow,
kind of, but not really,
but kind of gun-fooing it, right?
Like Johnwick.
Really loved seeing,
this sounds like,
quote out of context,
it sounds like awful.
Shooting in the legs and them reacting to where they were being shot.
Like I'd love that in Grand Deftado
and just like having that level of,
of reactive physics for, you know,
it just felt and looked right.
It didn't look like odd or out of place.
It looked perfect to get hitting the shit and be like,
oh, fucking bend down.
Like, that's what you want to see?
I have glare on that blue name.
What's the blue name?
Corey Cudney.
Corey Cudney says,
just wait until he finds out about the Bond story
where he lost his mojo
and had to travel through time to get it back.
Hell yeah.
That's what we need.
I want awesome powers DLC for this.
Please.
I just want more awesome powers.
Somebody in there said that it cannot conononically
Rowan Atkinson is
a 009
Mr. Bean, right?
Really?
That would be a wild pole.
There's a wild show up right there.
What?
That's awesome.
I don't know that I've ever seen him
do anything that wasn't like
comedic.
Am I wrong?
Oh no, I don't think,
yes.
It would still be comedic.
I'm assuming in something
when he's being a bumy
like a parody.
They call him 009.
Johnny.
Johnny English is
009.
Oh, okay.
Shit.
Who's the modern day
Rowan Atkinson?
Michael Sarah.
Wow.
Fuck.
That's kind of good.
Wow.
He's going to be
His favorite actor.
Michael Sarah going to be in that
fucking Running Man movie.
Is he really?
Yeah, he's in the trailer.
I'm pumped up about that movie.
I still haven't seen the trailer.
Oh, really?
Yeah, he's in the trailer.
Hey, check it out.
We're doing an interview when it comes out.
It's got delayed, though.
Oh, dang.
Not too long, but...
Like November.
You know about this, Greg?
No. Edgar Wright.
I know about Edgar Wright.
It's a new movie.
What's he doing?
Running Man.
Oh.
Glenn Powell.
Oh, Glenn Powell.
Okay, I can see that.
Let's talk about the First Light Legacy Edition.
This has been making the rounds.
I finally have a press release about it.
You ready?
Because there's several different editions, of course.
And I'll read through them for you right now, okay?
007 First Light will be available for PlayStation 5,
Xbox Series S-S-Nintendo Switch.
2 and PC for $70.
Right.
Players you pre-order anything can get the upgraded to the Deluxe Edition for free.
The Deluxe Edition upgrade includes 24-hour early access, four items, skins, an exclusive
weapon as well as for outfits.
Deluxe Edition will be available at launch on PlayStation 5, all of the things for $79.99.
007 First Light Specialist Edition will be offered exclusively on Amazon.com, featuring standout
and unique packaging for the game's case, as well as an exclusive original outfit for
Bonn, the classic tucks, and even more flare.
007 First Light Legacy Edition will be available for PlayStation 5 and Xbox and PC for $29, $29, $300.
What cool stuff am I getting for that?
It includes the full game, the deluxe edition content, an exclusive golden gun weapon
skin, the obsidian gold suit outfit, a golden gun figurine and stand and, I'm sorry,
withstand and secret compartment, a certificate of authenticity and a steel case
with a magnet.
Exclusive golden gun skin is behind a $300 collector's edition?
That's just...
Well, maybe you just don't have...
Wait, but they say exclusive.
I was just thinking like maybe you don't have to earn...
Wow.
Like, that's vile.
It's a Bond video game fan.
A golden skin, a golden gun skin is just like, that's...
That's Bond, baby?
Yeah. Is it just that gun, though?
The golden gun or is the gold...
Is that the famed golden gun?
Yeah.
Okay.
I mean, that's, I don't know, man.
That's wild.
That bad something, though, to make it worth $300 for Mike.
You mean the plastic golden gun is not good enough for us?
Look at that sand.
It's got a secret apartment.
About three inches big.
Yeah, that's trash is what that's called.
Okay.
I mean, we can just say it.
That is, that's interesting, everybody.
We'll take one, though.
We'll put it in the back of the lab.
The one thing there's-
Nick will throw it out in two weeks.
Yeah, I know, exactly 100%.
I want to read this because the,
blog had this four bullet point thing too and they have it here too, okay?
At the core of 007, First Lights gameplay is the creative approach, capital C, capital A.
Using its expertise in the spy fantasy genre, IO Interactive developed a bond experience that allows
players to take on objectives using different sets of skills, from pure stealth, direct action,
or using a bit of both with some improvisation.
We now have four bullet points.
Spycraft, and that's bold, ensures the stealth and observation, ensures that stealth and observation,
are just as powerful as any weapon in Bond's arsenal.
From eavesdropping on key conversations and pickpocking vital items
to inspecting the environment for hidden clues and gathering critical information,
these new mechanics open up new pathways and opportunities in every mission.
And that's that little scan.
Yeah.
Instinct in bold is the signature gameplay feature in 007 First Light,
giving players a versatile resource to turn the tide in any situation.
Bond can use his instincts to lure enemies and to vulnerable.
positions, bluff his way out of suspicion when discovered, or sharpen his focus for greater
precision and power and combat. This mechanic captures Bond quick-thinking, adaptability,
allowing players to respond to changing circumstances with style and control. Gadgets in bold,
gadgets from Q branch are a core part of Bond's toolkit in 007 First Light. Woveen directly
into moment-to-moment gameplay, from hacking and cutting locks to creating distractions or
incapacitating targets, these versatile tools open up.
new possibilities for stealth, misdirection, and tactical improvisation in any mission.
Players will unlock new gadgets as they progress through the mission, which will expand their
loadout and strategies to deal with the challenge they have to face.
The final one is combat in bold.
Combat in 007, first light is designed to be fast, fluid, and true to Bond's character,
blending precision-range shooting, visceral and impactful melee encounters, and a unique
escalation system that reflects his measured use of force.
In close quarters, Bond can deliver dynamic takedowns,
rows and parries that feel weighty and cinematic, often using the environment to his advantage.
When enemies escalate to lethal force, Bond is granted his license to kill, unlocking his
expert marksmanship with firearms that can seamlessly integrate it into the flow of action.
This interplay between ranged in melee combat, which integrates Bond's gadgets, ensures
every confrontation feels personal, responsive, and grounded in the 007 fantasy.
I want there to be a moment where he's like, I can't, you know I can't aim good unless I
have the license to kill.
You have to give it to me.
Requesting license to kill.
I need it.
They're shooting at me.
God, remember the E3 press conference
where we saw the Uncharted 4 Jeep Chase?
Yeah.
That was insane.
Yeah.
I love what video games.
Just go crazy.
Like, this whole plane sequence looks awesome.
Yeah.
Just so much fun.
So much insanity going on.
Music blaring.
And I wonder, again,
for Uncharted and games of that ilk
to then look at us and we're like,
why does this chase seem so boring?
Like, you know what I mean?
Like, I guess that's the thing is we've seen this so many times
and to take it and want to make it be
bond but grounded, obviously
not there, but like here, we're just chasing
a car. It's going to be how it's all
coalesces. I have so many questions. I think
the biggest thing, Greg, to that point is
the, what are we
doing you? We're pursuing 009,
but like, where are they? Like, the
lack of map, the lack of any
identification, and I understand, like, people
don't want just, clearly the cars in front
of you, but like, this just seems like you're going
for a drive, hoping you run into them.
And like, that doesn't feel as
in the moment exciting as Nathan Drake
falling out of the Jeep holding on the rope
and going on. There's just like a lot more going on
whereas this just kind of feels like
happenstance until you get to the next
cut scene to jump over something.
And they built it like a, oh go ahead and go for it.
I was just going to, they built it like a theme park attraction
where you're driving and here comes
the car, it's going to hit you, and it stops
or whatever to, you know, kind of create those fake
thrills that can still work in the moment.
And maybe it's just, maybe you just need to be
controlling it there. But I would
have preferred for a lot more of that to
to maybe just be cutscene, you know?
Yeah. For me, it's like normally in those scenes, Tim, right,
we'd have a bunch of other cars coming out as you'd be shooting out the window
or it smashed into them.
This one gave me vibes of Mafia Old Country.
And that is not a, ooh, that's not good, right?
Of like, that is a slow horse ride from point A to point B.
That is a bad car drive from point A to point B where, you know,
the other actress there, she's going to be giving you some dialogue that you don't really
care about. I just want to get to this point. That seemed like a long 90 seconds to two and a half
minutes there. And I did not love that. Even the beginning here, like when they're just casually driving and
they're talking, giving a lot of exposition, I was like immediately taken into just the entire
mafia series of how they deliver story and how weird it is. And then the card chase for me is weird
only because like to me it worked until they lose him. And then they just start having like a normal
conversation. So then like these stakes get lowered in a very weird way.
I needed the gas. I needed the car to like be lit on fire and Bond to have to jump out
to another car, the commandeer. Honestly, it's like I want this car chase section to have the
like escalation that the the plane sat piece at the end of this. Yeah. Yeah. Yeah. Yeah.
Right. And just like, holy shit and then this and then this and then this. And again, it's not that it, it, I think
when I'm experiencing this,
I will not have
a whole lot of these feelings about it
because it's just not something worth
showcasing. And this is less
of a indictment on the game
design because
you do missions like that in a lot of different
video games. Not all of them are going to be
set pieces, right? It would be awesome if they were,
but not all of them are just logistically.
But you don't have to showcase
those. You can
just kind of leave those by the wayside and say
after a car chase, now we're
here or whatever. I don't know. Could it easily cut that. Yeah. The presentation side should have cut
the beginning, should have cut part of that. I mean, we cut most of that first mission
because he was following the bag man that all of a sudden is in the car hijacking it. So it's
like, yeah, we could have cut a lot of that. And the player will enjoy that, right? That's just
getting us from map one to map two in this connected spot. That's not a different mission, right?
I guess I'm a little more concerned than you sound there, Andy, about like the actual
playing it. Like, I look at this. I'm like, I can imagine how this feels. And like,
Sure. Not thrilling me.
You know, Smalls HD in the chat said that a lot of the car chase section felt like a very long version of the loading in the background kind of crawling through.
Yeah, yeah, yeah.
It's like, dang, that's not good for a chase sequence.
Let me give you good news, Timothy.
Please.
We're reading from IGN.com's report from one, the only, Simon Carty.
First slide is described as a very music forward game by audio director Dominic Vega.
And it certainly sounds that way.
The score dips in and out in classic bond fashions.
stabbing scenes with sudden strings, but also blending them with jazz swing and synthesized beats that reflect both James's legacy and future.
Composed by the Flight, who have had a hand in the soundtracks for Horizon Forbidden West, Assassin's Creed Odyssey, and Alien isolation, it appears to be using those classic Barry and Arnold refrains to great effect.
Oh, and then there's the matter of the theme song, which although not directly confirmed by I.O. was heavily hinted to exist by Abrak and the team.
It simply wouldn't be a bond adventure
Without one, would it?
As for who performed it, place your bets now.
Love it. That's awesome.
I also know we talked about villain stuff earlier.
Simon's got this paragraph too.
Of course, no bond story is complete without a villain.
Very little has been revealed in regards to their identity at this point
or even how many will be dealing with.
The only clue I've seen at this stage is a picture of a mysterious figure
wearing an emotionless eyes wide shut like golden mask.
With most of James's nemesis,
leaning towards the neurotic as opposed to the erroneous,
I'll assume this is merely a passing reference
rather than a full-blown Kubrick crossover.
Eyes wide shut, they be fucking.
I've never seen that one.
Tonight dial it up on TikTok.
Troy Baker, the villain.
Write it down.
No way.
The chat was right.
Get ready.
No, no, no, no.
Is he blonde?
No, I just got it's just given Troy Baker vibes reading that.
I don't think you're wrong.
Really?
Thank you.
I do.
Golden mask.
You're just thinking about this character from Death Stranding.
Just feels like a buildup to big old announcement.
Troy Baker, he's not only Indiana Jones.
He's the James Bond Supervillain.
Nope, nope, nope.
He's great British Jones.
That looks cool, actually.
That is a cool.
Hey, oh, Caesar.
Sick.
What's up with his jaw?
Yeah, I like that jaw.
Powerful jaw.
Broken.
Wait, but the mask, the golden mask that Cardi was referencing,
I got to assume that the mouth was also visible.
If it's like an eyes wide shut mask,
that's just kind of covering your,
like a,
you know,
the Robin from Batman style mask.
But this is like full on,
this is like a helmet almost.
Well,
maybe it's not the same thing,
you know?
Maybe it's one of his last,
and Iron Man.
Maybe he has different versions of it.
Who's that guy in the background?
He looks like he wasn't supposed to be there.
He's a bad guy.
Hey boss,
what are you doing?
Hey boss,
what are you doing in there?
Keel and Super Chats in saying,
yes,
an Irish man is Bond.
Proud win for the Irish.
Nice.
Congrats.
We have Roonsky
subscribing for six months in advance.
Wow.
I didn't even do that.
He's going to subscribe all the way
until we're playing James Bond.
That's what he did.
Got it right there.
Wow.
I'm excited for the locations.
James Bond is all about the cool locations
that I will never travel to in real life
that I get to awe and Gock at now.
So like, yeah, where are the cool spots?
They kind of brought it up at the beginning of that first trailer of
oh, James, he went here, he did this.
And so I hope we get to go to some really wicked awesome spots.
Yep. Well, any final thoughts on this, boys?
I'm excited to see more. I'm excited to play. I want to know it doesn't come together because I think it's either going to be one of those that we sit down and play start to finish. Like, oh my God, I get it or it's going to be no, no, this just doesn't add up.
Thumbs up. Don't need to see more because I'm already in. I'm excited. But I will throw out. I'm going to stick with the Troy Baker villain. Let's put a little, put a little something on that.
Yeah, put a fly on it. I'm excited for it. We'll see.
Uh, Annabel has one final super chat saying, Mike, I watched the rich versus poor vid.
You're right.
Cinema.
Did you watch it yet?
I haven't watched it yet.
Oh my God.
Go watch that two and a half hours of absolute cinema.
Somehow in Minecraft, you all go, yeah, Minecraft, you won't want to stop watching this.
I will say, Mike, I've had multiple people hit me up.
Be like, yo, Mike's right.
So there's something there.
For real.
There's something there.
Everybody, let us know in the comments below what you think about Mike's.
Minecraft video and
007 First Light and the presentation
overall. Stay tuned. Mike is going to play
what could be game of the year. What could be game of the year.
Trails of the skies chapter one.
Until next time I love you all. Goodbye.
Bond!
