Kinda Funny Gamescast: Video Game Podcast - 007 First Light PlayStation State of Play Live Reaction & Review - Kinda Funny Gamescast

Episode Date: September 3, 2025

Go to Kindafunny.com/XREAL, Amazon, or Best Buy to grab yours now!Amazon: https://www.amazon.com/dp/B0FDPGHVCB?maas=maas_adg_94D809319DE2358E49DA54BC8B880A40_afap_abs&ref_=aa_maas&tag=maas Best Buy...: https://www.bestbuy.com/product/xreal-one-pro-ar-glasses-w-x1-chip-171-fhd-120hz-display-w-sound-by-bose-for-iphone16-15-steam-rog-mac-pc-android-ios-57-66mm-ipd/CZTVG22GYF Thank you for the support! Run of Show - 00:00:00 - Start00:00:35 - Housekeeping00:04:23 - 007 State of Play Review00:17:25 - SuperChats00:25:07 - Ads00:27:12 -00:32:42 - The Special Edition Price00:35:04 - More Details, The Cast, Etc. Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript
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Starting point is 00:00:07 What's up and welcome back to the Kind of Funny Games cast for Wednesday, September 3rd, 2025. Of course, I'm your host, Tim Getty's. I'm joined today by Snowbike, Mike. What up, Tim? Thanks for having me. Greg Miller. Hello, it's me, Greg Miller. And Andy Cortes.
Starting point is 00:00:21 He went to the bathroom. He will be right back because we just watched the state of play showing off 007. First light. We're about to break down everything that we saw what we liked and what we didn't like about it because this is the kind of funny games cast. Each and every weekday, we get together to talk about the biggest reviews. previews and topics in video games live on YouTube, Twitch, and podcast services around the globe. If you love what we do, please support us with the kind of funny membership on Patreon, YouTube, Spotify, or Apple Podcasts to get all of our shows ad-free and a daily exclusive Greg.
Starting point is 00:00:52 Greg, what's today's about? Today's is in the run of the show. It's about things I said. Playing video games with your partner and all the kind of funny shows that have never come to be. There it is. There you go. You can check that out. That's cool.
Starting point is 00:01:05 I'd like to hear you talk about that. sure you would? I could if I was a kind of funny member. A little housekeeping for you. Silk Song finally releases tomorrow. And guess what? I can't believe it either. Andy Cortez is ready to play and he will be here starting at 7 AM P.T.
Starting point is 00:01:24 Everybody get ready. Everybody strap the fucking. He's going so big. Andy's playing it for the very first time and the more you support the longer he will keep streaming. Will he go to midnight? Will he go 24 hours? whole weekend. I don't know. Find out tomorrow. Who knows? Starting 7 a.m. Twitch. Twitch.tv slash Kind of Funny games.
Starting point is 00:01:43 This will be exclusively on Twitch for now. At some point we'll get the Vod up on YouTube. We don't know when. Those things take time. But this will be live on Twitch. We will be doing Kind of Funny Games Daily on YouTube. No Games cast tomorrow. We want to focus on this. This is a big deal. How are you feeling about it going in, Andy? I'm so pumped to be playing a game that is going to have so many questions and mysteries. and discovering it while other people are discovering stuff. And that sort of communal, like, holy shit, did you, like, I'm super pumped about this. Very exciting.
Starting point is 00:02:16 Awesome. It could be very, very special. So hang out all day tomorrow. Take off work. Hang out with Andy. Play by yourself while he's playing. It'll be a great time. We can all play together.
Starting point is 00:02:26 Remember, we are an 11-person business, all about live talk shows. Games Daily was your Kronos review round up. After this, Mike's playing Kronos. The New Dawn. You excited for that? I have been excited for this game. and I'm looking forward to playing it. Roger gave his reviews so far.
Starting point is 00:02:40 I'll give some of my thoughts. Wait. Is that what you're playing? Don't worry about it. Just go with it. It's going to be fun. Update the fucking camera. Or just tell us what you're playing. What are you playing?
Starting point is 00:02:51 Oh, nice. Bear, you feeling okay? Don't, no, no. Mike, what the fuck are you playing? We need a set up for it. The Trump pivot. I'm playing what could be my goady of the year. Trails in the Sky, first chapter, the demo.
Starting point is 00:03:06 I put all of my games cast fantasy critic points into this. I've believed in this. And since it's a Mike Day alone, I've decided to play this. So that's what I will be playing today. Oh, okay. Okay, cool. Well, in due existence, a quality game to get you some points on the board. I like that.
Starting point is 00:03:23 Tim, this game, the nerds are talking about. The nerds are talking, man. And I've heard a lot of chatter from you about the nerds chattering. But yeah, if you're kind of funny member, I already told you about today's great. It's playing video games with your partner and all the kind of funny shows that have never come to be. Thank you to our Patreon producers, Carl Jacobs, Omega Buster, and Delaney the SOM, Twining. Today,
Starting point is 00:03:42 we're brought to you by XREL, but we'll tell you about that later. For now, let's start with the topic of the show. It's 007, first light, we've got a state of play. 30 minutes. We actually got gameplay, a lot of gameplay. Developer, I.I. Interactive, you already knew that. They did Hitman, World of Assassination, ton of hitman
Starting point is 00:04:01 games, great stuff overall. The Steam description reads as follows. Earn the number. in first lights, a thrilling espionage action adventure game from I.O. Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program and discover an origin story of the world's most famous spy. They spelled program with two M's and an E because they do things like that over there. They do that over there.
Starting point is 00:04:27 It's important stuff. Crazy stuff, everybody. Remember, you can super chat in if you have thoughts. What do you think of that state of play? I would love to hear it. Who do I want to start with? Me. I'm going to start with me. Wow. Okay.
Starting point is 00:04:40 Yeah. Calling your own shot. I really want to play this game, even though I don't think it looks that good. There's a lot going on there where I'm like, I don't know how a game's that pretty, but also that not pretty at the same time. You know, there's an uncanny Valley video game look to this game where it's like, okay, I'm very impressed with this, but something seems off. And I don't know if it's just the look or the gameplay they're presenting. Driving in the car does not look fun. you know a lot of the stealth stuff looks like a little bit there done that feels a little magnetic in some ways of what you're being pulled to but I'm also like it looks like a blast to play maybe I'm just a very simple man we know that I am but you get a good theme song and you just overuse the shit out of it I'm going to be into it and having James Bond just do cool things and the music hits in different ways of like I can't be mad at this yeah I'm getting a lot of Star Wars outlaws vibes from what I'm seeing here where I'm like there's there seems to be a
Starting point is 00:05:37 authenticity to trying to get to the world right of 007 for whatever that means you know this definitely does seem like it's its own thing i obviously have not read the books but i've seen many james bond movies i've seen many mission impossible movies i've seen many action flicks right and i feel like they're kind of pulling a lot from here and there and even uncharted uh the game right and i'm like i like those things a lot so i can't really be mad at what i'm looking at um and with alas i had a lot of fun with that game when it was kind of an uncharted like. And this looks like there's a lot of of sections that are kind of an uncharted like. So yeah, not the, uh, holy crap. I think it's going to be the best game ever. I don't even think it's going to be as good as hitman. But I'm looking
Starting point is 00:06:17 to that. I'm like, I have hope that I'm going to have a good time with it. What about you, Greg? Hope's a good way to put it. I think, you know, when we were watching it and I think during the down beginning, someone said this looks like an acclaim game and we all laughed. And that is to your point, the vibe I get and watch. It obviously looks way better than when a claim was slow round. It looks way better than Wheelman with Vin Diesel. But I am getting that.
Starting point is 00:06:43 I'm not looking at this going, man, what a AAA representation of James Bond. I'm looking at this going, this looks like a double game that's doing a lot of ambitious things off of the Hitman bones and engine we know. And so that leads to Hitman was never known for it's driving. And even Hitman, you obviously
Starting point is 00:06:59 shot guns and fought in, but it was meant to be stealthy and all this stuff. So yeah, like, the stickiness to cover and the stiff movement there and all these other things like that's what's to be expected i'm left trepidacious um i think for that first section of the demo we're getting here it was like oh i don't know and then we warmed up and got going and got blockbustery and did these things but even then it wasn't blockbustery on you expected to look like uncharted you expected to look like it this drive like there's too many unknowns here the the positive of it in why I'm
Starting point is 00:07:35 cautiously optimistic is that the bluffing looks cool, the going through and figuring out how to distract people looks cool. I'm right now obviously a whole bunch of coverage is posting. Simon Cardi has a gigantic article up on IGN about it from when he went to Copenhagen. The PlayStation blog's got a breakdown over there,
Starting point is 00:07:53 etc., etc., going on. Cardi's headline is, 007 First Light is the hitman and Uncharted Hybrid I wanted it to be, which I would be there for. And I think to our point of making jokes over the driving or this, that the other being on sticks will make it feel different and make that not maybe be as weird as it kind of looks here. I don't know. I'm trepidious, but cautiously optimistic. I come back to these explosions are cool.
Starting point is 00:08:20 The bluffing is cool. The picking up different guns is cool. And IO. Interactive is an incredibly talented team. So I trust in them to make a quality video game. like I know you're the most hype going in so I don't want to go to you yet I want to save you for last yeah yeah yeah yeah yeah yeah
Starting point is 00:08:35 I know that this game is probably going to come out and I think it's going to review well I think this will be a completely competent video game maybe the spots where it loses people will be story or writing if anything I feel like it's really hard to kind of
Starting point is 00:08:50 especially nowadays just kind of satisfied the viewer with like good story and by the end of it go wow what a great way to wrap up an awesome some sort of thrilling narrative, but I think gameplay will be solid as hell. And I do worry about, I don't know if that was on PS5 or PS5 Pro.
Starting point is 00:09:11 Hopefully the pro can run a little bit better, but there, you know, this isn't just a, you know, it's running in 30 frames per second. There's a lot of physics happening. They're clearly trying to make it showcase the best at the highest settings possible. But the, there were still, you know,
Starting point is 00:09:27 quite a bit of massive frame drops in that, plane experience, which was, I thought, still really cool from a gameplay perspective. Like, shifting the plane at first, I was like, what, what a odd thing to do? But moving all of the items in that area, in the, you know, the sort of big bay of the plane and having them knock into enemies, like, all that shit is really expensive to do. And it's, it's very costly. But I, yeah, I think it just started off way too slow. It just started off in a very slow way with that.
Starting point is 00:09:59 drive along with that chase scene that just seemed to be a little boring i don't really know why we were focusing on that a whole lot i would have probably just kind of cut it there and moved on to the next sort of set piece moments but i thought the gunplay looked freaking fantastic i thought that looked a lot of fun and i agree with gregg all the freedom that you'll have with uh you know trying to talk people down or you know distract people with certain items in the world i think all of that looks kind of what it needs to be. I think it's going to succeed and be a very good, competent video game.
Starting point is 00:10:34 Mike, well said everybody. Yeah, it's probably the one who was the most hype going into this at the table. I am coming out of that with, and I saw two thumbs up. I'm happy with what I saw. I'm very pleased. I totally agree with everything you guys have brought up, but it showed me what I wanted, right? And now, I got to see a lot of uncharted set pieces. I got to see some fun gunplay.
Starting point is 00:10:55 And, of course, there was a lot more hitman. man in this DNA than I thought they would be. I thought we toned down the kind of larger kind of set pieces where you can dictate where and what you'll do. But I was impressed with, hey, they kept that at its core and they're going to do a lot more of that. And so all in all, I walked away from this going, okay, James Bond is looking good to me. There's going to be some questions as Greg and Andy brought up of like, will this
Starting point is 00:11:16 be ready to go come March 26. But I got a date out of this. I got to see James Bond. Sounded good, looked good. The gameplay is exactly what I wanted from I. this mix of naughty dog and uncharted set pieces with a little more linear moments and a lot of just open ended gameplay on the hitman side of things that i.o is known for and so yeah everything that i wanted out of this nailed it yeah let's talk about the release day right march 26th is that
Starting point is 00:11:45 what it is 27th 27th um i'm very happy with that that seems like that we're a good place for this game to be earlier than GTA 6 obviously. About two months for it. You know, we're at the point now that we don't know too much about 2026. So kind of getting your flag down for a game like this. I feel like that's a good move. And you know, March, it's not that January, February. Oh, there's not really any games coming out now.
Starting point is 00:12:11 Like it has a chance to succeed. I think that this is the, this shows confidence in, um, in the game that they have. And that makes me feel good about this. How confident are you, Tim, and they're running on Switch 2? I mean, I think it entirely depends on how serious Nintendo fucking takes it. Like they have that port studio. Let them help. Make them help.
Starting point is 00:12:31 Or else it's not going to work that well. That's the answer. I mean, this, like, again, like, we're talking about it. Like, there's a lot going on this game. Like, the amount of NPCs, the amount of detail and lights and all that stuff. Like, there's a lot of tech going on that is very impressive. So having this run on a Switch 2, I'm not hopeful for it. I do have a feeling that a lot of the stuff that we're seeing
Starting point is 00:12:53 will go even further than you would expect with the amount of interactive elements in the world and that's kind of what I'm most excited about. I want to see if I can put a silencer on that pistol and shoot out that one light or, you know, I'm just thinking about like how IO can make you have fun in this playground they're setting up for you. And I also like that it seems that the kind of playground
Starting point is 00:13:16 sandboxy areas aren't too big. Like it seems like even if you're in this like mansiony thing like you're kind of in a the dining area of the mansion like going through it all and I like that because it does feel one of my bigger things for my interest of this game is the story and the narrative and keeping it cinematic. Yeah, exactly. And I feel like you need to keep things moving with that. So I've impressed so far about what I'm seeing with that. I'm not so impressed by the performances and like especially the in the car dialogue back and forth. That sounded very. monotonous and I wasn't really like interested in what they were saying you know like they weren't capturing me at all and for what seemed to be a very lack of gameplay there
Starting point is 00:13:58 I don't think that was the best way to start this presentation. I agree I get that they're just like this is what the game is so I think that is a smart call. I agree with that but I just think it'll feel different when we're playing and it is like all right we know we're chasing 009 or we're trying to track him down the blonde man like so you'll be
Starting point is 00:14:15 getting more you'll be more into getting the narrative there where here we're like we'll show us the meat. Let's get going to the goods. Yeah, there'll be a better setup to that. Right. There'll probably be a big opening cut scene. There'll probably be a little bit more than that. But yeah, that was a rough way to start. But I mean, to have raw, unedited game play in your face, right? That's a big win for us. And having March 26 right around the corner, I didn't think we were going to get it this soon. I really did think we were going to wait when I brought it up of, are we going to get a date and everybody here at the
Starting point is 00:14:42 table was like, I don't know about that, Mike. I kind of thought, oh, we're going to wait until summer game fest and get into the holiday season. Having this right around the corner in spring is super exciting to me. That's what I want to see. I'm mainly just, you know, thinking about the performance of this. And you mentioned Switch 2 is like such a big important deal because we know that that technically has the, you know, the least power of the more recent consoles. And you're right, Tim, there's so much stuff happening in this game.
Starting point is 00:15:14 There are so many interactive things. And I was pretty surprised by the amount of, like, I don't want to call it levolution, but the amount of physics-based things that were possible. That one explosion triggering, the other triggering, the other at the airport was like, well, that's a lot of boom. Knocking down the bridges, not, you know, creating one of the walkways by exploding a tank. And again, that plane sequence was really, really awesome. I saw somebody in chat mentioned that they said, I love the car chase, like a double,
Starting point is 00:15:44 07 has a lot of the movies have a lot of car chases and yes that you're not wrong but the movies have car chases that are at a very pre-edited and they are meant to show off the hype and when you're kind of just driving down a singular road um you know if they were to show me a car chase in a cutscene it'd probably be more exciting than what we saw um and i just it just seemed like this dragged on for way too long for and this is just more of like i think when i'm playing it in the moment i won't care, but I just, for the showcase sake, I don't think like this is what you want to show off, you know. On the side of, you know, we talk about delays or preparation, right? We have six months until March. Andy, when we talk about Switch 2 and stuff, right? Before that, there is the Xbox, the PlayStation,
Starting point is 00:16:32 the PC. Will the team have enough time for that to get this all dialed in in your mind? And do you anticipate maybe a switch to delay would probably be the best move here? Oh, gosh, I have no idea. It all just depends on how far along they're in. This does look really, I thought this, whatever, this vertical slice is, because we saw a lot of different segments that looked really damn good just visually. And they showcased really well from a visual standpoint
Starting point is 00:16:57 and it didn't look unfinished in a whole lot of ways. I would say that this game seems like it's pretty far along and maybe they're just getting closer and closer to dialing everything in. But it seems possible for sure. I mean, we just started September. like, you know, we just don't know where they are in game development. You know, we don't know if they're still finishing up actual levels or anything like that. We got some super chats from weak-bearded bastards say it.
Starting point is 00:17:27 A bit freemy in it. Yeah, yeah, just a bit. I didn't love the puns. Like, I just, like, I've never thought of James Bond as that dude. Maybe he has been, but. Pierce Brosnan-in-wise. Okay. I guess I just
Starting point is 00:17:42 They just didn't hit And maybe Talk about Wait a minute I like that one Yeah maybe I'll need more context With the character And maybe I just need to see the character
Starting point is 00:17:51 In more Conversational moments Where he's You know Be a young Hot-shot bond I mean I hope so I you know
Starting point is 00:18:01 I hope there are moments Wet that make me love the character Kabab says Triple A graphics Double A animation Still super hyped And that's not a knock to say it's double A. You know what I mean?
Starting point is 00:18:13 Obviously I owe a smaller team. I think you can have a double. I just loved hell as us, right? I'm hoping that this can provide some kind of enjoyment factor on that level. I get, you know, Cobbs might be putting it in words better than I did of the uncanny Valley video gameness of it. It is like the, like double A is good, triple A is good, but it's mixing it. Yeah, we're somewhere in between there. It can kind of get a little bit weird there because it looks so great that, yeah, some of the face animations, like the way that the,
Starting point is 00:18:38 the NPCs would turn as Bond was like walking through. It looked too good to not be perfect. It's like when you see. It looks like Hitman. And I'm not insulting Hitman, but like a hitman I think had a different level of expectation to it versus what James Bond has. And when he walked through,
Starting point is 00:18:52 yeah, and the people here start looking around, especially this guy here like it looks at him and like traces him and go like his hair. Like I'm not nitpicking. Are you hitting the hair, man? I mean, because the hair doesn't look good.
Starting point is 00:19:02 Yeah. I'm just and I was like, is that the same model right there where a passing? It's like, Yeah. That little shit pops out because again, this is James Bond, which is a fucking franchise. It comes off a big step up for Iowa Interactive. And this looks more like what Hitman did.
Starting point is 00:19:17 And Hitman, but also like because we're getting kind of this bigger budget. See, like that's the same guy. Yes. And we fought like the same enemy NPC at the airport like seven different times. Yeah. With this more like high production behind it, more so than Hitman rate, in terms of how we're seeing moment to moment gameplay, it comes off to me as like an Assassin's Creed almost where you get these like very beautiful environments, a lot of interactivity and then a lot of yeah, like weird head turns
Starting point is 00:19:48 and like not great looking NPCs that you see over and over and over again shit. It'll be interesting. It's the opposite Tim of seeing like a very cheapy anime looking character with real human mocap movement where it's just like there's something that throws you off there. But I think the characters have to kind of maybe look this way because of these sheer amount of them. There's just a shit of them. You got like star characters like the bartender here.
Starting point is 00:20:12 Yeah. And he gets showcased like a fucking celebrity. Look at this guy. He looks amazing. And I imagine a lot of the game is trying to find a target. You know, so there being certain ones that stand out more. And then of course,
Starting point is 00:20:23 yeah, it's like the game of it all. It's like, I'm not mad at that. It's all out. And yeah, so many moments. I'm like, God, this looks freaking good. And I want to play it. I want to see how it actually feels.
Starting point is 00:20:32 100%. The dialogue options as well. I like that. I love to sing that. I really enjoyed that. And again, like, that will be what's interesting about it
Starting point is 00:20:39 for the James Bond story to be leveled in or to be sifted in with the hitman gameplay of all right, I'm listening to a conversation, I'm going to pretend to be this photographer. Now, how do I want to get the photographer?
Starting point is 00:20:49 What are the other ways to get in? How many different solutions to all these different puzzles are there? Yelstein says maybe cutscene, the driving moments and we're good. Yeah, I feel like that's where we're going to get a lot of the kind of story of multiple characters,
Starting point is 00:21:03 exposition, and just like get into different locations. But yeah, like to Andy's point, it's like in a movie, even the opening scene of them driving up, it's like you'd be getting one shots of each person and like there'd be a lot more dynamic things than just the slowest drive staying.
Starting point is 00:21:18 Like it's just, it's going to be interesting. What happens if you just go off road? Yeah. What happens? James, no. You know I'm barreling sideways the moment I get in that car is right.
Starting point is 00:21:28 Rippin it. Drifting down the mountain. Yeah. And again, back to it of like why I think, playing is going to matter so much. There was so much stuff happening on screen, right? Like, I really, shockwave cam, smoke pods, all right, that's cool. You know, the bluff mechanic, how can I use it? How do I get that involved? The, your little shock over here, the gadgets you
Starting point is 00:21:48 have in your watch, we got, you know, your chemical, you got your battery. Like, there's a lot of systems layered in here that I'll be interested to see how, okay, this is when I use those or, no, the sandbox is open to you the entire time. Yeah, I really do wonder how many of these are like bespoke one-off interaction things and how much you're like, it's your toolkit and you're able to do this wherever you are and you're going to be doing it constantly. I know, that's something with Hitman as well.
Starting point is 00:22:13 Yeah, of course. But because it seems a bit more story-based and linear, I'd imagine. Kind of reminds you of cyberpunk how a lot of these open sort of choose-your-own adventure, choose-your-one path areas are, they kind of become your own meta. We're like, no, no, no, I hack into cameras all the time.
Starting point is 00:22:30 I do the camera stuff and I hack people's like, you know, headset pieces or whatever and it does feel like maybe sit maybe uh what i'm hoping at least is like maybe level by level there will be a couple of like bespoke mechanics that are special to those areas but you still have the rest of your kit uh in addition to it umando says i o uh showing us raw gameplay like gregg stated the unknowns are keeping me trepidious for what the whole game might be however it's been so long since we've had a proper double seven game yeah and honestly it's i feel that it's been a while since we've had a game of like this at all right like besides hitman yeah we got that a lot but in terms of like the the action espionage type stuff
Starting point is 00:23:13 like action movie blockbuster type ones it has been a while so i i'm excited for i wonder how long this game's going to be not in the traditional way but in the way of hitman is known for replayability clearly they're leaning that in with bond here do you want to do force do you want to do smoke do you want to talk this like are we going are these like going to be episode episodes like in a movie and or scenes i know but episodes where we can come back and replay those is the whole game going to be short so you're short er so you can go through it multiple times and do different things hmm i can imagine going back to the main menu seeing the levels and going i want to do the man yeah yeah yeah there's probably going to be some out of context once you've played through them
Starting point is 00:23:49 i'll get an achievement because i made that guy piss his pants yeah yeah yeah yeah you're peeing i pants that man uh ruffle mutt great name says hitman's been patched to run better on switch two so I have faith interesting and then Pugles asks a question that we're all Ruffle Mudd and Pugles. Yeah, great day for names here. Tim, do you think they'll explain where James got the Aston Martin in Skyfall? Oh my God.
Starting point is 00:24:19 You know what? I was going to say go check out James Bond in review. Don't. Nick. Nick? Does Nick get hung up on something? Nick just. He was just hung up on where the Aston Martin came. I'm like, like, like, dang, I don't, nobody's talking about that. Nobody's thinking about that. He was so hung up on it. It was like the whole movie for him. It was like the fast five. And we did our fast and furious, you know, that was like the one where he came back to work. I was like, I'm not happy about what I did. I read the comments. I was like, they're right. Like, why was I like that? Oh, Charlie Ratson says, remember when Nick thought the dark night sucks.
Starting point is 00:25:03 We're going to cut. We'll be right back. This episode's brought to you by X-Reel. As of August 25th, X-Real 1 Pro is finally available on Amazon and Best Buy.com. Plus, it's back in stock now on XREL.com. A few months ago, my life changed forever when I brought a pair of X-Real-1-Pro AR glasses on a incredibly long flight to New York City. I legit could not believe how easy it was to use and how high quality my experience was
Starting point is 00:25:32 playing games with my Steam Deck and watching movies with my phone on the plane on a theater-sized OLED screen right in front of my eyes without too much extra stuff or a giant goofy headset involved. No joke, this is my favorite new piece of tech in years and it has earned a permanent spot in my travel bag. It's only hard to believe it works as well as I'm saying until you try X-Real AR glasses for yourself. And then you will see that the tech is here. Connect X-R-1 pro glasses to whatever you're playing, like a handheld console, PC, phone, or home console, and get a massive 150-inch virtual screen anywhere, any time for any game. Gaming on the go,
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Starting point is 00:26:48 and from August 25th through September 1st, you can get $50 off if you bundle the X-Real 1 Pro with the X-Real Beam Pro AR mobile device on Amazon or X-Real.com. There is nothing better than when a sponsor of Kind of Funny is something we are legitimately obsessed with. So get yours today at kindof-foney.com slash X-Reel. That's Kindof-Foney.com slash X-Reel. Greg took notes of the whole show as it was happening. Here's where he's going to make fun of my name.
Starting point is 00:27:17 No, I just like that. Watch has a battery meter and a chem meter and then parentheses bed-chem question mark. I did that. I put the puns in there as well. You listen to a new album, Andy? Sabrina Carpenter. It's a song about fucking. Oh, man, aren't they all?
Starting point is 00:27:31 This album is about fucking and breaking up. Oh, okay. Gotcha. The note above that, though, is looking for 009, which is what we're doing, this entire mission that we saw. Who is 009? Like, I know that it might be a silly thing to propose that it might be a big deal actor or something, but maybe it is.
Starting point is 00:27:52 Do we not know who it is? Do we know who it is? I don't know. I put in the thing I didn't see a... Yeah, well, you know, Bond, MQ, Moneypenny, the Mentor, and Miss Roth. There's got to be a reason they didn't name them, you know, like they... Why would they not have said, and so-and-so was 009? Like, you know what I mean?
Starting point is 00:28:09 Yeah. I don't know. Could be cool. That could be a fun moment. I'm like, oh shit, it's that guy. It's Tim of the Oliphant. Yeah. Hit me on himself.
Starting point is 00:28:18 Fuck, yeah. Who's the guy that dated Sabrina Carpenter? Barry Keegan. Yeah. Yeah, he's my bond villain. That guy's got bond villain vibes. He's got bond villain vibes. He was born with a bond villain face.
Starting point is 00:28:31 He just got that, man. Yeah, that could be cool. It looks dastardly. Yeah. Ruffle Mutt, Super Chat, saying, by the way, I'm shocked at how well Outlaws runs and looks on Switch 2. Oh, yeah? That's awesome. Let me tell you about Eldon Ring on Switch 2.
Starting point is 00:28:46 No, I'm not going to belabor that point. Greg, it's not good, though. It's not good, though. I heard it's not good. I heard it's not good. What about the king's watching me? Sleep or whatever it's called. The king is watching me sleep.
Starting point is 00:28:57 The chat saying Ben Starr is 009. It would be awesome. Evil Ben Star. I'm looking for my brother, Joshua. And Thomas Gutow says it's Troy Baker. It could be like... He looks like he was young and blonde.
Starting point is 00:29:14 Just like, was he not? I don't know. Well, the point of the thing was that they were looking out for 009. Seems like they know what 0009 looks like because he said the bellhop wasn't 0009. Okay. Okay. Okay. I mean, could this be like a...
Starting point is 00:29:30 But maybe that's a red herring. A Sam Drake moment, you know? Like Liam Neely says calling it now. O'Nine will be a traitor golden eye style. Langleyam Neely, fucking nerd. Read the books. Yeah. Wow. A big dork.
Starting point is 00:29:43 You hate to see it. GEO read. Casino Reale. First James Bond book. How do you know these were books? Oh, yeah. I thought they're just making shit. Up to their head. Getting the license to kill.
Starting point is 00:30:00 That's a fun little moment. Yeah, I like, and I like how that opens, right? So again, my hope here is going to be so much of it being this stealth gameplay, this choose your own adventure. Do you want to use the watch? You want to distract you one, blah, blah, blah. And then, yeah, when the moment happens, then it is, and like, all that stuff goes away, obviously, and it's just out to guns.
Starting point is 00:30:15 And I really did enjoy the, you have your pistol, you shoot, but then you hit him and you knock them up and you immediately, It was seamless it looked like in terms of going. Whereas I feel like when Drake grabs a gun and uncharted or whatever, it's much more like a belabored thing. Whereas this was very much into the flow, kind of, but not really,
Starting point is 00:30:32 but kind of gun-fooing it, right? Like Johnwick. Really loved seeing, this sounds like, quote out of context, it sounds like awful. Shooting in the legs and them reacting to where they were being shot. Like I'd love that in Grand Deftado
Starting point is 00:30:46 and just like having that level of, of reactive physics for, you know, it just felt and looked right. It didn't look like odd or out of place. It looked perfect to get hitting the shit and be like, oh, fucking bend down. Like, that's what you want to see? I have glare on that blue name.
Starting point is 00:31:03 What's the blue name? Corey Cudney. Corey Cudney says, just wait until he finds out about the Bond story where he lost his mojo and had to travel through time to get it back. Hell yeah. That's what we need.
Starting point is 00:31:12 I want awesome powers DLC for this. Please. I just want more awesome powers. Somebody in there said that it cannot conononically Rowan Atkinson is a 009 Mr. Bean, right? Really?
Starting point is 00:31:24 That would be a wild pole. There's a wild show up right there. What? That's awesome. I don't know that I've ever seen him do anything that wasn't like comedic. Am I wrong?
Starting point is 00:31:40 Oh no, I don't think, yes. It would still be comedic. I'm assuming in something when he's being a bumy like a parody. They call him 009. Johnny.
Starting point is 00:31:48 Johnny English is 009. Oh, okay. Shit. Who's the modern day Rowan Atkinson? Michael Sarah. Wow.
Starting point is 00:31:59 Fuck. That's kind of good. Wow. He's going to be His favorite actor. Michael Sarah going to be in that fucking Running Man movie. Is he really?
Starting point is 00:32:11 Yeah, he's in the trailer. I'm pumped up about that movie. I still haven't seen the trailer. Oh, really? Yeah, he's in the trailer. Hey, check it out. We're doing an interview when it comes out. It's got delayed, though.
Starting point is 00:32:20 Oh, dang. Not too long, but... Like November. You know about this, Greg? No. Edgar Wright. I know about Edgar Wright. It's a new movie. What's he doing?
Starting point is 00:32:28 Running Man. Oh. Glenn Powell. Oh, Glenn Powell. Okay, I can see that. Let's talk about the First Light Legacy Edition. This has been making the rounds. I finally have a press release about it.
Starting point is 00:32:38 You ready? Because there's several different editions, of course. And I'll read through them for you right now, okay? 007 First Light will be available for PlayStation 5, Xbox Series S-S-Nintendo Switch. 2 and PC for $70. Right. Players you pre-order anything can get the upgraded to the Deluxe Edition for free.
Starting point is 00:32:55 The Deluxe Edition upgrade includes 24-hour early access, four items, skins, an exclusive weapon as well as for outfits. Deluxe Edition will be available at launch on PlayStation 5, all of the things for $79.99. 007 First Light Specialist Edition will be offered exclusively on Amazon.com, featuring standout and unique packaging for the game's case, as well as an exclusive original outfit for Bonn, the classic tucks, and even more flare. 007 First Light Legacy Edition will be available for PlayStation 5 and Xbox and PC for $29, $29, $300. What cool stuff am I getting for that?
Starting point is 00:33:32 It includes the full game, the deluxe edition content, an exclusive golden gun weapon skin, the obsidian gold suit outfit, a golden gun figurine and stand and, I'm sorry, withstand and secret compartment, a certificate of authenticity and a steel case with a magnet. Exclusive golden gun skin is behind a $300 collector's edition? That's just... Well, maybe you just don't have... Wait, but they say exclusive.
Starting point is 00:34:02 I was just thinking like maybe you don't have to earn... Wow. Like, that's vile. It's a Bond video game fan. A golden skin, a golden gun skin is just like, that's... That's Bond, baby? Yeah. Is it just that gun, though? The golden gun or is the gold...
Starting point is 00:34:17 Is that the famed golden gun? Yeah. Okay. I mean, that's, I don't know, man. That's wild. That bad something, though, to make it worth $300 for Mike. You mean the plastic golden gun is not good enough for us? Look at that sand.
Starting point is 00:34:29 It's got a secret apartment. About three inches big. Yeah, that's trash is what that's called. Okay. I mean, we can just say it. That is, that's interesting, everybody. We'll take one, though. We'll put it in the back of the lab.
Starting point is 00:34:43 The one thing there's- Nick will throw it out in two weeks. Yeah, I know, exactly 100%. I want to read this because the, blog had this four bullet point thing too and they have it here too, okay? At the core of 007, First Lights gameplay is the creative approach, capital C, capital A. Using its expertise in the spy fantasy genre, IO Interactive developed a bond experience that allows players to take on objectives using different sets of skills, from pure stealth, direct action,
Starting point is 00:35:08 or using a bit of both with some improvisation. We now have four bullet points. Spycraft, and that's bold, ensures the stealth and observation, ensures that stealth and observation, are just as powerful as any weapon in Bond's arsenal. From eavesdropping on key conversations and pickpocking vital items to inspecting the environment for hidden clues and gathering critical information, these new mechanics open up new pathways and opportunities in every mission. And that's that little scan.
Starting point is 00:35:33 Yeah. Instinct in bold is the signature gameplay feature in 007 First Light, giving players a versatile resource to turn the tide in any situation. Bond can use his instincts to lure enemies and to vulnerable. positions, bluff his way out of suspicion when discovered, or sharpen his focus for greater precision and power and combat. This mechanic captures Bond quick-thinking, adaptability, allowing players to respond to changing circumstances with style and control. Gadgets in bold, gadgets from Q branch are a core part of Bond's toolkit in 007 First Light. Woveen directly
Starting point is 00:36:11 into moment-to-moment gameplay, from hacking and cutting locks to creating distractions or incapacitating targets, these versatile tools open up. new possibilities for stealth, misdirection, and tactical improvisation in any mission. Players will unlock new gadgets as they progress through the mission, which will expand their loadout and strategies to deal with the challenge they have to face. The final one is combat in bold. Combat in 007, first light is designed to be fast, fluid, and true to Bond's character, blending precision-range shooting, visceral and impactful melee encounters, and a unique
Starting point is 00:36:42 escalation system that reflects his measured use of force. In close quarters, Bond can deliver dynamic takedowns, rows and parries that feel weighty and cinematic, often using the environment to his advantage. When enemies escalate to lethal force, Bond is granted his license to kill, unlocking his expert marksmanship with firearms that can seamlessly integrate it into the flow of action. This interplay between ranged in melee combat, which integrates Bond's gadgets, ensures every confrontation feels personal, responsive, and grounded in the 007 fantasy. I want there to be a moment where he's like, I can't, you know I can't aim good unless I
Starting point is 00:37:16 have the license to kill. You have to give it to me. Requesting license to kill. I need it. They're shooting at me. God, remember the E3 press conference where we saw the Uncharted 4 Jeep Chase? Yeah.
Starting point is 00:37:29 That was insane. Yeah. I love what video games. Just go crazy. Like, this whole plane sequence looks awesome. Yeah. Just so much fun. So much insanity going on.
Starting point is 00:37:36 Music blaring. And I wonder, again, for Uncharted and games of that ilk to then look at us and we're like, why does this chase seem so boring? Like, you know what I mean? Like, I guess that's the thing is we've seen this so many times and to take it and want to make it be
Starting point is 00:37:49 bond but grounded, obviously not there, but like here, we're just chasing a car. It's going to be how it's all coalesces. I have so many questions. I think the biggest thing, Greg, to that point is the, what are we doing you? We're pursuing 009, but like, where are they? Like, the
Starting point is 00:38:06 lack of map, the lack of any identification, and I understand, like, people don't want just, clearly the cars in front of you, but like, this just seems like you're going for a drive, hoping you run into them. And like, that doesn't feel as in the moment exciting as Nathan Drake falling out of the Jeep holding on the rope
Starting point is 00:38:22 and going on. There's just like a lot more going on whereas this just kind of feels like happenstance until you get to the next cut scene to jump over something. And they built it like a, oh go ahead and go for it. I was just going to, they built it like a theme park attraction where you're driving and here comes the car, it's going to hit you, and it stops
Starting point is 00:38:38 or whatever to, you know, kind of create those fake thrills that can still work in the moment. And maybe it's just, maybe you just need to be controlling it there. But I would have preferred for a lot more of that to to maybe just be cutscene, you know? Yeah. For me, it's like normally in those scenes, Tim, right, we'd have a bunch of other cars coming out as you'd be shooting out the window
Starting point is 00:38:59 or it smashed into them. This one gave me vibes of Mafia Old Country. And that is not a, ooh, that's not good, right? Of like, that is a slow horse ride from point A to point B. That is a bad car drive from point A to point B where, you know, the other actress there, she's going to be giving you some dialogue that you don't really care about. I just want to get to this point. That seemed like a long 90 seconds to two and a half minutes there. And I did not love that. Even the beginning here, like when they're just casually driving and
Starting point is 00:39:28 they're talking, giving a lot of exposition, I was like immediately taken into just the entire mafia series of how they deliver story and how weird it is. And then the card chase for me is weird only because like to me it worked until they lose him. And then they just start having like a normal conversation. So then like these stakes get lowered in a very weird way. I needed the gas. I needed the car to like be lit on fire and Bond to have to jump out to another car, the commandeer. Honestly, it's like I want this car chase section to have the like escalation that the the plane sat piece at the end of this. Yeah. Yeah. Yeah. Yeah. Right. And just like, holy shit and then this and then this and then this. And again, it's not that it, it, I think
Starting point is 00:40:15 when I'm experiencing this, I will not have a whole lot of these feelings about it because it's just not something worth showcasing. And this is less of a indictment on the game design because you do missions like that in a lot of different
Starting point is 00:40:31 video games. Not all of them are going to be set pieces, right? It would be awesome if they were, but not all of them are just logistically. But you don't have to showcase those. You can just kind of leave those by the wayside and say after a car chase, now we're here or whatever. I don't know. Could it easily cut that. Yeah. The presentation side should have cut
Starting point is 00:40:49 the beginning, should have cut part of that. I mean, we cut most of that first mission because he was following the bag man that all of a sudden is in the car hijacking it. So it's like, yeah, we could have cut a lot of that. And the player will enjoy that, right? That's just getting us from map one to map two in this connected spot. That's not a different mission, right? I guess I'm a little more concerned than you sound there, Andy, about like the actual playing it. Like, I look at this. I'm like, I can imagine how this feels. And like, Sure. Not thrilling me. You know, Smalls HD in the chat said that a lot of the car chase section felt like a very long version of the loading in the background kind of crawling through.
Starting point is 00:41:24 Yeah, yeah, yeah. It's like, dang, that's not good for a chase sequence. Let me give you good news, Timothy. Please. We're reading from IGN.com's report from one, the only, Simon Carty. First slide is described as a very music forward game by audio director Dominic Vega. And it certainly sounds that way. The score dips in and out in classic bond fashions.
Starting point is 00:41:44 stabbing scenes with sudden strings, but also blending them with jazz swing and synthesized beats that reflect both James's legacy and future. Composed by the Flight, who have had a hand in the soundtracks for Horizon Forbidden West, Assassin's Creed Odyssey, and Alien isolation, it appears to be using those classic Barry and Arnold refrains to great effect. Oh, and then there's the matter of the theme song, which although not directly confirmed by I.O. was heavily hinted to exist by Abrak and the team. It simply wouldn't be a bond adventure Without one, would it? As for who performed it, place your bets now. Love it. That's awesome. I also know we talked about villain stuff earlier.
Starting point is 00:42:22 Simon's got this paragraph too. Of course, no bond story is complete without a villain. Very little has been revealed in regards to their identity at this point or even how many will be dealing with. The only clue I've seen at this stage is a picture of a mysterious figure wearing an emotionless eyes wide shut like golden mask. With most of James's nemesis, leaning towards the neurotic as opposed to the erroneous,
Starting point is 00:42:42 I'll assume this is merely a passing reference rather than a full-blown Kubrick crossover. Eyes wide shut, they be fucking. I've never seen that one. Tonight dial it up on TikTok. Troy Baker, the villain. Write it down. No way.
Starting point is 00:42:58 The chat was right. Get ready. No, no, no, no. Is he blonde? No, I just got it's just given Troy Baker vibes reading that. I don't think you're wrong. Really? Thank you.
Starting point is 00:43:08 I do. Golden mask. You're just thinking about this character from Death Stranding. Just feels like a buildup to big old announcement. Troy Baker, he's not only Indiana Jones. He's the James Bond Supervillain. Nope, nope, nope. He's great British Jones.
Starting point is 00:43:25 That looks cool, actually. That is a cool. Hey, oh, Caesar. Sick. What's up with his jaw? Yeah, I like that jaw. Powerful jaw. Broken.
Starting point is 00:43:36 Wait, but the mask, the golden mask that Cardi was referencing, I got to assume that the mouth was also visible. If it's like an eyes wide shut mask, that's just kind of covering your, like a, you know, the Robin from Batman style mask. But this is like full on,
Starting point is 00:43:51 this is like a helmet almost. Well, maybe it's not the same thing, you know? Maybe it's one of his last, and Iron Man. Maybe he has different versions of it. Who's that guy in the background?
Starting point is 00:43:59 He looks like he wasn't supposed to be there. He's a bad guy. Hey boss, what are you doing? Hey boss, what are you doing in there? Keel and Super Chats in saying, yes,
Starting point is 00:44:06 an Irish man is Bond. Proud win for the Irish. Nice. Congrats. We have Roonsky subscribing for six months in advance. Wow. I didn't even do that.
Starting point is 00:44:17 He's going to subscribe all the way until we're playing James Bond. That's what he did. Got it right there. Wow. I'm excited for the locations. James Bond is all about the cool locations that I will never travel to in real life
Starting point is 00:44:28 that I get to awe and Gock at now. So like, yeah, where are the cool spots? They kind of brought it up at the beginning of that first trailer of oh, James, he went here, he did this. And so I hope we get to go to some really wicked awesome spots. Yep. Well, any final thoughts on this, boys? I'm excited to see more. I'm excited to play. I want to know it doesn't come together because I think it's either going to be one of those that we sit down and play start to finish. Like, oh my God, I get it or it's going to be no, no, this just doesn't add up. Thumbs up. Don't need to see more because I'm already in. I'm excited. But I will throw out. I'm going to stick with the Troy Baker villain. Let's put a little, put a little something on that.
Starting point is 00:45:07 Yeah, put a fly on it. I'm excited for it. We'll see. Uh, Annabel has one final super chat saying, Mike, I watched the rich versus poor vid. You're right. Cinema. Did you watch it yet? I haven't watched it yet. Oh my God. Go watch that two and a half hours of absolute cinema.
Starting point is 00:45:24 Somehow in Minecraft, you all go, yeah, Minecraft, you won't want to stop watching this. I will say, Mike, I've had multiple people hit me up. Be like, yo, Mike's right. So there's something there. For real. There's something there. Everybody, let us know in the comments below what you think about Mike's. Minecraft video and
Starting point is 00:45:42 007 First Light and the presentation overall. Stay tuned. Mike is going to play what could be game of the year. What could be game of the year. Trails of the skies chapter one. Until next time I love you all. Goodbye. Bond!

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