Kinda Funny Gamescast: Video Game Podcast - Alfredo Diaz and Sean FInnegan (Special Guests) - Kinda Funny Gamescast Ep. 121
Episode Date: May 26, 2017Alfredo Diaz and Sean Finnegan join Tim to discuss Destiny 2, the future of Halo, and PC gaming. (Released first to Patreon Supporters on 05.19.17) Learn more about your ad choices. Visit megaphone.fm.../adchoices
Transcript
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What's up guys? Welcome to the first ever episode 121 of the Kind of Funny Games cast as always. I'm Tim Geddes.
He's joined by Nohabs of the coolest dudes in video games.
Greg is off on a secret mission right now. It's not so much a secret. He's a judge's week.
We've been talking about this for a couple weeks now. He's playing all the three games before we get to go and play him because he has a million Twitter followers and he's fucking Greg Miller.
So we're replacing him with Sean Finningan, Sean the shark Finnegan.
Chomp chomp.
Is that a thing?
I didn't develop that.
Thanks for having me.
I'm really glad to be here.
I think this is my first games cast.
It is.
It actually is.
This is not your first games cast.
Alfredo D.S.
AKA Alfredo plays,
aka Alphredo up in that ass.
I say I got one right now.
I'm into it.
So obviously you guys are here,
which means we're going to talk a little bit about destiny.
We're going to get some Xbox in there,
which is a little different for this show.
Because, you know, usually us,
We go, oh, Mr. Nintendo over here.
Then Greg's like, oh, Sony.
But it's just like, here we got Alfredo.
Oh, we're bringing in a little bit of the other juice.
I mean, Lely, you've been more PC lately than anything, right?
Oh, yeah.
Yeah.
We'll definitely get into that.
How do you guys, Ben?
Super good, man.
It's been really busy as we ramp up to E3.
We got kind of funny live right around the corner.
I don't have anything to do with that, but I'm very excited for y'all.
It's going to be good.
It's going to be fun.
And for those that don't know, Sean Finian from IGN, you can find him on Fireteam chat,
the Destiny podcast, the number one.
Destiny Podcast.
I don't know that to be true.
Is that true?
You know, it was at one point.
I don't know if it is.
I think we're going to call that,
we'll have to call an audible on that one.
Well, call an audible.
The number one,
maybe two,
Destiny Podcast.
It's up there.
And Alfredo,
you can find you on Twitch.
Alfredo plays,
YouTube,
Twitter.
I just do the Twitch thing.
All that stuff.
Funnily enough,
I co-host Fire Team Chat
now with Destin and Fran
and C.J.
Gibson,
but this was a show
that was founded by Alfredo Diaz.
Yeah, co-founded.
So you may know him from way back in the day.
Back in,
back in, no. I don't think you made those shirts back in the day. I was, I left before the whole
logo came in. Yeah, for sure. Okay. I was one of the, like, the few people that played Destiny
in the Vanilla Times and was like, oh, we should talk about this as a podcast. We're still playing
this. Yeah. And they're like, hmm. And then they added all that other shit. And here you
know. Now there's number two. Yeah. I mean, Destiny, the community, the game, it grew so much
over time. I don't think anyone really had an expectation for it to become as big as it did. So our show,
your show kind of grew with that.
And here we are.
We have a nice little niche
and a great little community
and we do a weekly show
and it's a lot of fun
for the players who still play that game.
Hell yeah.
If you didn't know,
this is the kind of funny games cast
each and every week
we get together in time about video games
and all the things you love about them.
If you want to get it early,
you can get it on Patreon.com
slash kind of funny games
and if you want to get it late,
guess what, Alfredo?
You have the opportunity to.
You do.
You can go to YouTube.com
slash kind of funny games.
You want to get it on time?
We haven't figured that part out yet.
But hey, we're working on it.
But you've got some options.
You got some options.
You got some fun options.
Let's get right into it.
This episode, Patreon producer, Tom Bach, shout out to you.
The homie, the man, the myth, the legend.
He's a great dude.
Destiny 2.
We finally got to see the gameplay reveal of it today.
Huh?
Yeah, yeah, man.
So we Yoshis Island.
So we saw the Destiny 2 gameplay reveal.
It was down in L.A.
We didn't get to go there ourselves.
Greg Miller, because he's at Judges Week, he got to play it.
You guys sent down Fran and CJ.
The rest of the fire team chat, Destin.
Yeah, Fran, CJ, Brian Malkowitz, and Destin are all down there.
And they're being assisted by some of our L.A. team.
It's a big thing for us.
Yeah.
Yeah, like you said, they finally took the top off.
Like, we've known Destiny 2 was coming for a really long time.
I don't think anyone had any hangups about it.
It was more just like, okay, is it this year 2017, or is it going to get pushed to 2018?
And that was a big thing where I feel like a lot of people were shunuchs.
shocked that it was confirmed to be this year. I was one of them. I had many times on fire team chat
thought that a September or even holiday 2017 release felt super early to me because you know up until
a couple of weeks ago when we got our first teaser trailer of destiny two with the release date with
the release date and that Activision's earning call where they said they uh that the team of bungee
was on track to have a 2017 release. I we were all still playing rise of iron and uh it just seemed
kind of outlandish that it would release this year.
Did you have faith?
I did.
I mean, in terms of like destiny,
it just felt like the original destiny
didn't have much else going for it.
And we already reached the point
where they revamped the old raids.
So I just felt like, okay,
one, I knew they're already working on destiny,
you know, two.
And in that case, I was like,
I think with like Activision,
they're going to be trying to push out.
Trying to get that holiday stuff going on.
Yeah.
Yeah, especially with the holidays
that's lacking a Halo game, you know, to compete against, not necessarily that they are in the same
caliber, but with the history of bungee and all that. Like, I'm sure that has something to do
with it. It's really important to note that Activision does see destiny as one of their new core
pillars of their business. Like, they refer to it as part of their core business alongside
Call of Duty, especially when considering the fact that this last year for Call of Dude 2016,
you saw that game, again, it was still one of the, it was still the best selling game in the
year, but the numbers came in a little bit lower than prior iterations. And I think they know
that maybe that audience is feeling a little... It's a cod fatigue. Yeah, it's a little caught fatigue.
We've gotten one every single year since 2007. And then you had Battlefield come out big dick
swinging, taking it back. You know what I mean? What you guys read on a, not to go on too much of a
tangent, but what's the read on World War II? I'm happy to go back. In general, like the historical
event.
That sounds great.
I mean, we kind of, yeah. Glad we got involved.
Are you stoked for a cod?
I mean, honestly, I've said this multiple times.
Like, I am a huge modern warfare one and two guy, and I literally haven't played a modern,
I haven't played a holiday game since those two.
So, but I must have put, you know, 500, 800 hours between the two of the first one.
So I would call myself a big cod guy, but that was literally 10 years ago at this point.
So I think it's really interesting that two totally separate development teams came to the idea that,
hey, we should go back to World War II independently of one another, and now they're both
going back there, and that seems to have struck a chord with the audience.
What do you mean both going out there?
Like Battlefield One came.
Oh, with World War I.
You said, you're saying going back instead of going to the future.
Yeah, I mean, like I said, not even just Call the Duty having fatigue amongst its audience,
but like, I think gamers in general.
Just pushing towards the future.
Yeah, there was like how many games in a row did like.
Infinite warfare.
I remember we used to make fun over at the office.
Like, huh, call a dude is eventually going to be in space.
that's going to be hilarious.
And last year it was like, it's in space.
We're like, oh, shit.
We've reached that point.
Those games always hit like a really cinematic, high polish.
But I do think people were a little fatigued and not just Call the Duty fans, but just general of future space shooters.
And I think both companies kind of thought independently of one another, hey, maybe the next one should go back to World War I or World War II.
And that'll be fresh.
And lo and behold, it kind of feels that way.
Well, I mean, during their conference, it said a million times, like boots on the ground.
Yeah.
I think they understand that, like, people are just like, like,
sick of like, you know, call of duty jetpacking around and everything and they want a more grounded one.
And so they're giving people.
So going back to Destiny because I don't want to get too far away from all of this.
So a couple of the big announcements, Crucible is now 4V4 for all modes.
They're going to make trials, raids and the nightfall available to all players, which they're doing with a brand new system called guided games that will allow players to join up with clans.
Even if those players aren't really that great.
So you can kind of be able to jump in and help people.
finish the raids and all that.
The PC version of Destiny 2
will be on Blizzard's Battlenet
rather than stream or another platform.
Yes. And although the console versions
appear to run at 30 frames per second, Bungi
has also confirmed that they cannot talk
about Destiny 2 on the Xbox Scorpio
until Microsoft C3 press conference
so we're not sure about that.
And Destiny 2 will have an uncapped
frame rate on PC.
Other PC things include
4K resolution support at
3820 by
2160, the on-cap frame rate, full mouse and keyboard support with custom key mapping, text
chat, adjustable field of view, detailed PC setting screen, and 21-9 monitor support.
Which is basically like, this is all just, this is how you expect PC games to run in the
modern day and age.
Exactly, but a lot of times they don't.
So it's, no.
And that's the one thing I wanted.
I was like, all right, budge, you're going to come out and tell me there's going to be
a PC version of Destiny 2?
I was like, this has got to be a non-shitty, like just whatever port that they toss it.
there and they have to take their time with it.
And I think there's rumors going on going around right now that the PC version might not
come out at launch.
Day and date.
Yeah.
And that's because they wanted to see.
They talked about how they just wanted to be like the best possible like, you know,
a solid PC port.
And I'm behind that.
Like I don't, you know, I don't want to have issues with like matchmaking with parties or just,
you know, I remember I think it was a the latest call duty when they did the remastered.
I played on PC and it was like when you go to adjust like just in the menus, it was so limited.
You're adjusting your menus from like zero to 10 instead of like, you know, 1.0, 1.1 free sensitivity.
And I was like, this is not, this is a totally terrible PC player.
I think port carries a kind of negative connotation in games.
When you say like it's a ported version, it's like some other team took the game and just like recoded some stuff and put it on a new platform without giving it much thought.
And I don't think that that's what the bungee team is doing with this.
And I think that might have some reason,
give some credence to this rumor that it'll have a staggered release for PC,
which is that they're really giving a ton of focus to the development and feature set that the PC version is going to have.
Like you mentioned much of the sort of core elements of what that PC version is going to have,
but I think they're really focused on making this the best possible experience for PC enthusiasts
because this is a game that should have, and arguably was made for that platform in the first place.
Yeah. The fact that it's the FPS is uncapped and then there's people taking screenshots from the event of like the setting like the graphic settings and stuff and the scene that you can go with you know the stand I mean pretty much standard stuff like foliage and motion blur and all that you can adjust everything. I'm like okay they're they're really thinking about like what do the hardcore PC players want out of Destiny 2 and that's what they want. They want to be able to run that in 4K if they're their beasts of a PC can run it.
They want to be able to yeah. They want to be able to.
ultra wide. They want to be able to do all those different things.
It's going to be an interesting thing. I was in the control room producing the IGN
presentation of the Lungie's live stream and you know James Duggan from IGN was doing
Graphies. He's a big PC guy for me and the announcement that this PC version was not only real
but happening and doing so in coordination with Blizzard was a huge thing for him. He was winging
out because this shows that you know Blizzard has a legacy of great
competitive multiplayer games, and they have a platform and a system by which those games and
communities can really expand, like we're talking about BattleNet here, to have a company
like that come into the full NCB and say, hey, we support Destiny and not just like tangentially,
like, hey, we can support this game, but we supported enough to bring it onto our own platform,
something that has like a tried and true launcher with a great security feature set and activation
stuff.
I think the biggest thing is that, like, Blizzard doesn't fuck around when it comes to their
anti-cheat system.
Yeah.
Like, we've experienced that with like multiple games and specifically Overwatch as a late.
So I know a lot of people are like, well, or even the people that play PC games are like, hey, if you're going to bring us over the PC, like, you have to have a really solid anti-Chief because PC players will break the shit out of destiny.
Like they will.
So the fact that it's on Battlenet, I don't know.
I feel pretty secure about playing trials or maybe going for World's First during a raid thinking like, all right, you know, blizzards, like anti-chie client is behind, you know, making sure this is a fair, like, game.
Mm-hmm.
So.
And then another announcement was that Bungi's saying Destiny 2 will launch with new strikes,
PVP modes, and just one raid.
You've got three weapons slots that are more flexible than Destiny 1's called kinetic
energy and power.
It sounds like you'd be able to shuffle your weapons around and use the same types of
weapons in multiple spots this time.
What's that got to do for you guys?
I mean, that sounds like more awesome stuff to me, right?
Like one of the things that, uh, year one, destiny players like us kind of always
thought would be cool when they expanded was like we have primary, secondary, secondary,
and sort of heavy weapons.
And it would be cool to like, let's get a fourth weapon type in there.
Or like, where are the SMGs?
Where, like, we have machine guns and rocket launchers.
And then there are some specialty weapons like Sleeper Simulant,
which is a fusion rifle, which is normally a special weapon,
but you use it as a heavy.
There's kind of interesting weapon types like that.
But we saw rocket launchers.
We saw little like pelons.
We saw SMGs.
Yeah, like it seems like a much more expansive arsenal.
And for people like us and people who play Destiny a lot,
like collecting these guns, trying them all out,
figuring out which ones are the best,
like that's the game.
And so to see more of that in the game is just,
that's speaks right to my heart.
Like you want that,
you want it to be a giant carrot
at the end of that stick,
you know what you're just chasing out.
Or a million little carrots on a million little sticks.
That's what it basically is, yeah.
Do you think launching with one raids enough?
Yeah, 100%.
Yeah, because you've got to remember,
it's huge.
There's also going to be like a brand new campaign,
brand new cinematic campaign.
and one of the other big features was they announced four new zones, four new major zones, right?
We have Titan, we have Nessus, we have I.O, which are planetoid slash planets or moons in our solar system.
And then they announced the EDZ, which is the European Dead Zone, which is, according to their VIDOC,
twice as big.
Twice as big as any space that they've put in the game currently.
And the spaces that are in the game currently are really, really big and beautiful, but they're not quite as explorable as we had hoped.
Yeah.
There was this expectation.
You kind of get caught in this whole like traveling in a circle.
Yeah, like there was an expectation that it'd be open world and it wasn't quite open world.
And that was one of the complaints that was levied against the game at its launch that stands to this day.
If the European dead zone is as big and explorable as they're making it seem like it is, this is going to be a huge amount of content.
So many activities and quests and NPCs and enemies to go out and conquer.
Between that and the campaign, I think, I mean, sorry, campaign.
Between that and the raid, I think one raid is.
enough, considering how complex and difficult the raids are.
Yeah. As long as you make the raid dynamic and replayable, you're going to be totally
fine with one raid at launch, to be honest. And it's not like we won't have another raid
during whatever other expansion that we get. So, like, eventually we'll see more raids
and bigger opportunities, but to have one raid at launch is more than enough.
And they talked about it during the stream.
Vault of Glass, the first raid that launched with Destiny 1, 50% of the player base got
into the raid. I'll bet you even lower
percentage finished the raid and then I'll bet you
subsequent raids for like in Dark Below
and in Wrath of the Machine and in
Taken King, Kingsfall.
I'll bet you even lower percentage is completed those.
So it's like they're introducing tools to kind of get
players together to
complete more of the raids but I still think that like
the answer isn't more raids because you're already
not getting enough of your players in there.
I think even right now in the
big thing in like the Twitch Destiny directory
is people Sherpery
just being a Sherpa towards
Pete like newbies, right?
Whether it be trials of Osiris or doing a raid.
So just give them that system.
You need to give people more reasons
to stay in the game.
You know what I mean?
Like instead of going out to third party sites
to, you know, look to LFG
or to look at the lore, like put that into the game.
Oh man, I've been saying that for years.
Like one of the reasons I love kind of a
related topic here, like
people criticize Destiny 1 for not having a great story.
And it doesn't in terms of the campaign.
but there's a lot of really interesting characters and story elements that exist outside in the Grim War.
Yeah.
The lore is amazing in that universe.
But the problem is you have to go outside of the game and onto the internet, either via your phone or a laptop, to read those grimacords.
And it's like, the reason I love Mass Effect was because it does that, but it's all in the codex.
You could restart and just read it.
Do that in Destiny.
Why can you do that?
I probably will get this lore wrong because it's been a while since I've read it.
But like the two big exotic, you know what I mean?
Like hand cannons, like the one was called the last night.
last word. The other one was called the Thorne.
And like, these were like, everyone used
these weapons. Everyone sought after these weapons.
Like these were exotic, like hand pistols. And they get
great in like every ass, but like multiplayer
whatnot. And there's a whole lore behind
it that like... No one
killed the other or whatnot. I'm like, what?
This is fucking awesome. Why is this not
in the game? Why do I have to like
learn about this six months down the line?
No, it's in like, you know, a site
somewhere else. But the good thing is like
I think Bungie learned a lot of lessons
from year one. And this is a franchise that they
plan to go have go on for 10 years and I think like you're gonna see a lot of evolution
happened during that time. I mean we're way past year one at this point. So when when Destiny
first launched I mean it was kind of seen as a bad game. Like it was not bad but but compared
to bungeys that's kind of people were expecting I mean it was hey all right it was getting like
sevens and eights when everyone's like this needs to be a nine or ten game to be fair sevens and
eights on the internet is like your thing is crack and that's not true bad's not
the right word to use, but I think that it had a bad launch.
It definitely didn't live up to expectations.
Horrible word of mouth.
And I'll never forget seeing you play it for the first time.
And you're just being like, oh, it's not Halo.
And it was like, oh, but you're like, I liked the, you thought it was tight gameplay
wise and you were into all that, but you just playing the game, you're like, oh, man, like,
this is empty.
Like there's not much here.
And as they, they kept adding to it.
Grew out of that mindset and grew into the more, because like,
I've never a person to experience
you know what I mean like sure you have like borderlands
or you have like the loot shooters and whatnot but like a game
where it's just like well you have raids
like that's that's an experience I've never
experienced on console before my entire life
like I never played wow like like my girlfriend
Jackie did or anything like that so for me
I was just like what
what is this whole like six
you know me and like I'm
Sean and I like we love competitive shooters
like our main squeeze is being in that
PVP arena but
like when they introduced the whole rate system I was
Like, this is, what is this PVE?
Oh, it's awesome.
Yeah.
What is this?
And I was all about it.
Challenging PV content in Destiny is amazing.
So over the last two years, they've kind of fleshed out the destiny experience with all
the expansions and all that.
And overall, like people seem to really like it.
And it's kind of the opposite reaction of vanilla where people are, oh shit, destiny is
really good.
And the more people put into it, the more that they get out of it.
And with Destiny 2 launching, do you think that it's going to be not only a great jumping on
point for new people, but do you?
Do you think that they have learned enough that it's going to launch and be awesome?
Yeah, I believe so.
I mean, I have full faith in Bungy that, like, I mean, it's hard to say, right?
I think that Bungi's learned a lot from the prior years of Destiny.
But the jaded gamer in me is like, well, you don't learn everything.
And sometimes things go wrong.
And who knows if they're up against the, like, the clock when it comes to the development cycle.
Again, it still seems as soon that they'd be launching this September.
But like, I have full confidence in them.
Like, the game is great now.
They know what the strengths and the weaknesses of Destiny 1 were before.
So if all goes to plan, they should be able to execute in a way that Destiny 2 comes out with a big bang and continues to, like, move that momentum into the future.
My thing is that I fully believe that it's going to come out.
Like, Destiny 2 is going to come out.
It's going to be a great game.
I just don't know how great it's going to be.
Because as much as I get hyped about like anything new content in terms of Destiny, I always think,
back to myself like Bundy's really good about getting you really excited about content. Like
did we forget about Crota and how lackluster that was? You know what I mean? Like they've launched
expansions. Granted, it's gotten better over time, but they have launched expansions that just
seemed like the most awesome thing in the world that were completely just empty and lackluster.
And a lot of people, a lot of gamers who were burned by Destiny 1 will point to the original
gameplay reveal when they showed this big open world on, big open world on, uh, big open world on, uh,
Earth and they were like, drop in, drop out co-op.
That mound over there?
Yeah, you can drive to it.
And like they said that on stream.
And that is not at all in the game.
And so people rightfully felt burned by that,
but I think Bungee has learned to control the expectations
because now they know the type of fan base they're dealing with
and how rabid we are in order to not make mistakes like that,
not promise things that may not come to fruition.
So we got a couple questions from the audience here.
You want to see what you guys think about it.
First off from number wonder, how did you get being on the destiny to reveal today, Alfredo?
Oh, so I didn't even.
So here's the thing.
So they were like talking about and showing like all kinds of gameplay and whatnot.
And then, you know, the, they bring on the next presentation is like about social.
And I was Jack and I were like, all right, this is our time to catch up on social media and shit.
And then all of a sudden like Greg tweets at me.
It's like, oh, my boy, Fredo.
And I was like, what?
Like, what is this?
He's at the Destiny event.
Like, I don't understand.
I'm like what this means.
I'm thinking I start going all over Twitter thinking like or like I start paying attention
to the screen thinking like oh my God they're going to announce like cross saves between like
PC and PS4.
Oh my God, I shit my pants.
And then I everyone started tweeting that.
Yeah, I tweeted it too.
I had a picture.
Yeah, Sean did too as well.
It was a giant picture and just me going, yeah, I don't even know how they found that
picture.
It was a picture at E3.
I think it was yeah, when I was doing the with you guys.
Oh, yeah, yeah, yeah.
You three years ago.
Yeah.
It's just a photo of you with three.
Guardians.
Yeah.
Yeah.
Warlock,
Titan Hunter.
And I'm just like,
fuck yes.
And it was up there.
It's fucking awesome.
You were up there for like a second.
And I was like,
is that Frado?
And Doug is like,
that was 100% right?
That was cool.
I don't know how they got that photo,
but it was fucking awesome.
Hell yeah, man.
All right.
Caballar Lynch says,
what feature do you want most
from Destiny 2 that hasn't been revealed yet?
You're going to say frames,
right?
But I mean,
it's kind of been revealed.
We know from the PC,
we know the PC,
I mean, I'm playing on PC, and yeah, they've pretty much so far announced everything that I want.
For me, it's a bunch of those little things.
Like, I watch our girlfriend, Jackie, play Wow.
Like, she does, like, hardcore rating to and all that.
And they have so many, like, little, like, features and, like, different...
There's pandas.
Yeah, there's pandas, too.
She hates the pandas.
What?
Hayton ass.
Hey, no, she hates the pandas, though.
No, but they have so many, like, different features.
And, like, Wow's been doing it since the dawn of time.
So they got the whole MMO.
structure down. So I would just like, you know, Pepperden, just little, like, just features that
give it a more of an MMO feel. And one of the things that they talked about was that, like,
big open world where you can go around and collect, you know, missions from people and whatnot.
And I was like, okay, give me more of that. Or I feel like it's a, it's a grander, bigger scale
thing than I'm doing here. The feature that I still want to see revealed is kind of already in the
game, but they just haven't made great use of it, which is vehicle integration, both in PVP and in
PVP.
Did I say
PVP twice?
PVE and
PVP.
At Destiny's launch, we had
vehicles, but they were sparsely
sort of integrated in PVP.
There was like one map
on the moon, that really big one
I for a get, what it's even called,
where vehicles were
integrated, but they weren't
balanced very well, and people
didn't like using them because
in some situations they felt way too
strong, and then in other situations,
they felt way too weak.
It was kind of crazy.
And then besides your sparrow
to traverse the over,
which by the end of the game, you're not really doing much of anyway.
There was one or two strikes where you would jump on, what are those?
They're not, they're like the fallen.
Oh, yeah, they're like the little bombs and stuff like that.
Yeah, I forget.
I never rode those.
Spikes?
Yeah, I forget what they're called.
I don't know.
But that's the point.
It's like, no, the horizon.
Pikes, there you go, yeah.
Nailed it.
There's just not a lot of vehicle integration.
And this is coming from Bungi, the developer of Halo,
even though it's a different studio, a different team nowadays, where,
Halo is the trifecta of first person shooter gameplay.
It does guns, grenades, and vehicles all incredibly well.
It feels great in balance.
And it's like to have one of those things not be in Destiny kind of just takes a little bit of
the fun away from it.
I imagine how much more complex the raids and PVP could be if it was required that,
okay, four of your raid, they're dealing with ads while your tank, two of you were in a tank
and your DPSing the boss or vice versa.
I remember that stuff would be so cool.
For the Taken King DioC came out, like, when I was just with me and my raid squad, we were like, man, it'd be so cool.
If we had to, like, just, like, fly through, like, caverns and try not to die on, like, or sparrows and stuff.
I was like, that'd be fucking awesome.
Yeah, or, like, if what if part of the raid was, like, you defeat a boss and then he destroys the place you're in and you have to sparrow race your way out, like SRL style.
It'd be fucking awesome.
That would be awesome.
I mean, one of my favorite levels of all time in any game ever is the last level of HAL
where you have to drive along this big sort of...
Oh, yes.
Oh, yes.
Like, the whole level is crashing down around you.
You're all the ward hocks is fucking going.
The floors falling underneath you.
Yeah, stuff's falling in away.
And your enemies are flying.
And, like, it's this long level.
And it's intense, man.
Like, that is what destiny misses in terms of vehicles.
There are no moments like that at all in the game.
And it could benefit so much from them.
Because the world is beautifully designed.
And I want to jump on vehicles.
And I want that experience.
but it's just not been implemented in the right way.
The setups there, there's footage of like a tank.
We don't know if we could actually get into the tank.
There's no footage of us piloting.
It's funny because the guardians run by the tank as if it was on their team.
So I wonder if it's like a player piloted tank.
That would be so cool.
Grant Wilson says,
do you think lost sectors would be the route to getting exotics in the game
other than raids or skill-based or are they still based on RNG?
Also, what are your main classes?
Let's start there.
Titan.
Hunter. It's easy.
I've played a hell out of a hunter, but they've also
have a shit out of hunters. Yeah,
but hunters are so cool. They look cool. Oh, they're
so cool. The cloak, man. They make
everything cool. Like, Titans,
I love the Titan class, but I have to wear a
bath towel for a mark, so that sucks.
Yeah.
I don't look cool. No, so like each class
has a specific, like, class
item, I guess? Artifact.
Artifact, yeah. Well, they have class
specific artifacts and items, yeah. Yes.
So hunters have like a cape, right? The Titans
have like a little sash.
They get their like E Honda on.
Yeah.
Yeah, they have like a little sash.
Yeah.
Some of them are like right down the middle and those are the worst.
Yeah.
Because sometimes they're the best items.
Oh, that sucks.
So yeah,
while I get this cool ass cape,
he gets like a little...
Warlocks get like a towel in the front.
Like an arm strap.
It looks really cool.
So do you think Lost Sector
would be the way to get exotics?
So we don't know a lot about less lost sectors
or even what it is.
But I'll imagine,
like I imagine every other way.
Like you can get exotics doing basically anything that game.
They're going to give you multiple ways to get exotics.
So I'll bet you the end.
The short answer is yes.
The lost sector will probably have some exotics tied to it, lost sectors.
What I'm really hoping is that, like, lost sectors are areas or places that have, like, a puzzle on the inside of it.
Remember, did you play Rath of the Machine?
Yeah.
Where there's that hidden exotic within the puzzle where you have to decode the binary and stuff.
Oh, yeah.
It took weeks for people to figure that out.
No one even knew it was there.
Bungi didn't say, like, hey, there's a puzzle here.
They just kind of let people feel it out.
And they were just like, yeah.
Eventually players who played in enough times were like, there's something weird.
Essentially there was like a chest behind like these six laser grids.
And yeah, you just slowly unlock those two.
Yeah.
And then you had to end up decoding binary and it took a bunch of people coordinating across the world in order to figure it out.
Dude, I thought there was so, I thought I had something to do with a giant blue lightroom that looks so fucking awesome.
I was like, we got to, like, I spent so many hours trying to coordinate six people to stand on different lights.
You're going through this raid, you're activating terminals, and then you get to the end, and you're like, well, what are all those terminals for?
And it took weeks for people to finally figure it out.
But when you did, it rewarded you with this awesome exotic.
And I think that I would love those type of puzzles to exist at the core of lost sectors.
Peppered into the dungeons and stuff like that.
Yeah, it would be awesome.
And then if they just don't even tell you what it is.
It's like you figure it out.
Let us figure it out.
It would be great.
More things, I mean, because that's what the destiny community likes, right?
They're like getting in there, they're like doing their strikes or doing their raids.
but they will eat up the lore.
They'll eat up any type of like mystery puzzle you got going on.
So if you could pepper that in, that'd be great.
Yeah.
Well, they did talk about how there's a lot of secret areas and whatnot.
Yeah, and I mean, even now there are a lot of secrets.
Like there's, you know, the, the PVE, the definitive PVE sniper is this thing, this weapon called Black Spindle, the exotic.
That was a secret mission.
And that's a secret mission.
Yeah.
And people did it for weeks before they realized, like, wait, if during this, when this strike is the featured.
strike if you go a different path and you complete this section of the strike that you wouldn't
normally do under a certain amount of time, which was like, I think it was 10 minutes.
And that chunk is hard.
It's difficult.
It is difficult.
You get this awesome weapon, which is basically the year two version of Blackhammer, which is
the original weapon.
I would love to see more of that stuff tied to lost sectors, and I think we will see it.
Hell yeah.
Alex Van Aiken, my dude, says, I really want Bungie to double down on exploration by creating a non-sensectors.
segmented world.
In your opinion, what should we expect in that regard?
That's a tough one, right?
So, you know, when you're driving from one section of, like, Venus to another, there's
always like, you're driving with your guardians.
And all of a sudden, like, you go through one section and, like, your guardian disappears.
Because he's going through an instance and so are you.
And then you both appear again.
Stop and freeze on your sparrow for a second.
Yeah, it's like loading.
And then you're back into the world again.
I don't know.
I mean, I think the reality of like, I'm no game developer, so it's difficult for me to explain or to even like illustrate why that stuff has to be in the game.
But I imagine it's just like with how much detail and size and textures that are in the world.
Like I don't know if you can make a non-segmented world, you know?
Like if you could make a destiny world that was like the size of, or if like one of the zones of destiny was as big as Breath of the Wild, like all of Hyrule and Breath of the World, a Breath of the Wild.
It's ambitious.
It would be awesome.
But Breath of the Wild, like, they have to tone down the textures and the detail and the
resolution.
And they do so masterfully because it fits into a particular art style, which still makes
the game look beautiful.
But from a technical perspective, like, that's what you have to do in order to get that
world working all this one level.
Just looking at how beautifully designed and detailed the world is in Destiny right now,
I don't know that it's technically possible.
But I am not a game developer.
I don't know.
upwards, right? Where you can
essentially build for the specs
of a PC or a Scorpio
or PS4 Pro and whatnot
and then just kind of downscale it from there.
The other thing is I'm
currently producing this month's IGN
1st, which is Darksiders 3. I don't know
if you guys are into that, but it's a beloved sort of
classic favorite franchise
a Zelda like.
One of the developers talks a lot about this new technology
that they're using, I guess
it's not maybe that new, but games have been using it for a while,
but they've really streamlined it. And it's called level
streaming where based on where your character is in an open world, the game knows where you're
going and loads that next section of the map into the game's memory before you get there.
So while you're technically loading into a new zone, you're not, you never go on a loading
screen.
And that might be one strategy by which the Destiny team creates a faux sense of an open world.
And that would be awesome.
I hope it's better than how it was in Tony Hawk's American Wasteland.
You ever play that?
No.
They were like, oh, this is a...
Did you?
Yeah.
Okay.
That was like the first one that was...
The last good Tony Hawk was...
Two.
Oh, we're not even going to go down that mouth right now.
I fucking hate you so damn much.
Tony Hawk 2 is the greatest Tony Hawk.
I love Tony Hawk, too, but it is simply not at all.
What's better than Tony Hawk 2 and Tony Hawk?
Tony Hawk 4, I think, is more of a complete package.
Is that from a gameplay perspective?
That's the PST one, right?
The first PS2.
The second PS2 one.
Oh, okay.
Three was also on.
Adding the revert, the moves out.
perfect perfected in four.
Yeah.
Anyways, um,
point is America, yeah, I just soundtracked it too.
Yeah.
I don't play it.
I don't know.
I hate you.
American Wasteland was the first game.
It was a launch title on the 360, but then it was also on the PS2.
Oh wait.
Is that the one that like had the board with it?
No, that was right.
That's garbage.
Yeah, I don't play any of that.
But American Wasteland, it took place in LA in the 80s and it was the first one where
is one giant open world, but it was such bullshit because it
really wasn't. There was these like tunnels you'd go through to get to the other sections.
And that was just hiding the loading. Right. Mass. Effects elevators and stuff. So it's like,
oh, we're seeing some better examples of it now with what you're talking about.
Well, did you also, did you have play skate? Yeah. Yeah. Like, I don't remember.
Those are Dex Chen though. Well, but that was now last year. Yeah. But this American
Wiesland was also the gen before. So it was that we just don't remember there being,
middle ground between Jen. I don't remember there being loading screens and skate. I remember it kind of
being open world.
Yeah.
Anyways,
that's cool and exciting stuff.
Here's a big one.
AKA Flip says,
do you feel Destiny 2 is really Destiny 1.5?
So I kind of get where some people are coming from with that.
My whole stance on that is what else were you expecting with Destiny 2?
I mean,
maybe like a hardcore MMO type feel to it.
But like I do understand,
like a part of me thinks, yeah,
I'm kind of getting a Destiny 1.5 because remember
it looks like we're getting
a cabal like type story
with a cabal raid and we were promised that a
while ago and I got pushed back
and now I got shoved into Destiny too
I mean okay or some
aspects of it I guess I just
think that that's such a
reductive way to kind of qualify
any sequel because so like what are you really
saying when you say is Destiny 1
or not even take it outside of the context
of Destiny is X game
really just X 1.5
Like, what you're really getting at is like, this isn't much of an improvement or it's not doing enough to be considered a sequel, which is all relative anyway, right?
So, like, my example would be like, does Halo 2 look drastically or play drastically different than Halo 1?
No, it doesn't.
But I'd argue that, like, Halo 2 had the online factor that really took that changed things.
Okay, but I mean, just as an example, right?
Like, yeah, that's a valid argument, right?
Especially because Halo 2, like, is the game that basically innovated Xbox Live.
But any other game with sequels, you could make the argument that all of them feel closely related
and that the sequels do the core of what the initial game does, but more of it, or in different ways,
or better implementations.
And if that's a bad thing to you, then I don't know really what you're looking for when it comes to a sequel.
So the long and short of it is, no, I don't think Destiny 2 looks like Destiny 1.5.
I think it does a lot of new, awesome things that improve on the first game that make it fully worth my time
in money as a fully fled sequel.
Yeah, I completely agree with that.
Like I think Destiny 2 feels like a Destiny 2.
Like I said, I still understand where they're coming from.
Maybe they wanted different character classes.
People talk about HUDs a lot.
You know what I mean?
It's like, oh, it all, like the HUD looks the same.
Your car dashboard looks the same.
Were you not going to buy a new car after 20 years?
Like, it doesn't make sense.
It doesn't, like, it just.
Not a good example.
The worst example.
But no, I feel what you're saying.
Every dashboard has like meters on it or a way to read.
speed and stuff.
Like it doesn't...
Battery indicator and mine doesn't.
Okay, but he drives a hybrid, so...
Yeah, I know.
Whatever, whatever.
I just want more out of the game.
That's dumb.
Like, HUD or not, like, it doesn't matter to me.
I just want more variety in terms of game,
like what I'm actually doing from moment to moment than I didn't destiny what.
Noah Friskop says, what subclass are you looking forward to using the most?
I might switch from the warlock master race because of that sexy Titan shield.
I mean, the warlock subclass looks awesome.
too.
Captain America.
Yeah, Captain America, dude.
So I am super happy as a Titan
that I get to play that class.
That's super cool.
It looks void-based, too,
based on the color.
Yeah, it does.
Which is really interesting.
I'm really excited to play that
because I'm a Titan,
but at the same time, I cannot.
Do that warlock?
Yeah.
It looks fucking OPE.
Raining down hellfire from the sky.
Like, that looks awesome.
It looks awesome.
Yeah.
I mean, I'm Hunter through and through.
I can, I cannot stand the warlock jump.
Like, the glide?
I can't either.
It's just like, hunting.
can just jump and Titans can have like this this this kind of boost and then Warlock just I
I love the precision of the Hunter jump and then I love like the versatility of the Titan jump
yeah and the Warlock is terrible that's the only thing that ever will ever keep me from going
Warlock master race is that fucking jump I hate the warlock jump so I also think the warlocks are
overpowered just in general so I'll never play a melee alone yeah I heard a lot of things just
coming from a bunch of people in the community talking about how, you know, grenades are no longer,
you know, sticky grenades now, Destiny, like, you toss out somebody. It's magnetic, so, like,
even if you toss it somewhat close to the vicinity, like, next to them, like, next to them, it'll,
like, latch onto them and then blow them up and then they're dead, whatnot. Like, they're,
toning that down. Good, because that got a little crazy. You can't just one hit melee somebody.
And I did it, too. Like, Titans have, if you run some break or you have, like, you know what I mean?
Well, it's really good because, like, you talk a lot about incomprehendipation.
competitive PVP called TTK, right? Time to kill. The lower the TTK, the more effective you are in PVP. So you default to guns and strategies that lower your TTK, right? So last word had a really low TK, which was why it's so strong. And fusion grenades do the same thing. You peek someone, stick them with the grenade and you can hide again. Run right back. Flow up and you're very effective in close quarters combat. So I'm glad that they're nerfing that because even I abused it. I used to run a Titan with some.
Sunbreaker, which has fusion grenades, so they're sticky grenades.
And then I would run, we're getting really inside baseball.
Would you just titanskin around?
Apparently the traditional way of titan skating is not a thing anymore.
Yeah, I mean, it is.
Titan skating?
Yeah.
It's like, basically a method of jumping that allowed you to get around at max move speed
way faster than one else.
Kind of, yeah.
Yeah, kind of.
But I would run armamentarium, so double grenades.
And then I would just run around sticking people.
And people would get upset, but like, oh, why are you running?
that, but it's like, it is a low skill.
It is the meta.
Like, what else do you expect?
Are you going to go into trial specking for like something that isn't?
You're going to whine about the winning strategies.
Yeah, it is what it is, man.
Any closing words on Destiny 2, the gameplay reveal?
I mean, I'm just super excited that it's finally here.
It's come at a time when I think a lot of the Destiny community, while we love the game
was a little fatigued.
Oh, been, been fatigued.
Yeah, yeah, for sure.
And I thought that that was an awesome gameplay reveal.
I was smiling ear to ear throughout the whole time.
I'm really, really excited about what the campaign is going to shape up like,
and I just really can't wait to get my hands on it when I think we get to play that demo
or whatever all the people who are at the event now are playing at E3.
Yeah.
I think Destiny 2 is going to be great, but like I said earlier, how great.
I don't know.
I've been burned before by Destiny content, so here's hoping that, you know,
it at least releases with enough to just keep me hanging around,
which I think that's what they're going to do.
And I have confidence in the team knowing where to go, whether it be a good release or bad release.
Awesome.
All right.
Next topic.
Staying in kind of the same family of games.
I want to talk about Halo, specifically the future of Halo.
Thank.
I'm so happy.
I'm a huge Halo.
I am maybe the world's biggest, like, Halo apologist slash fan boy.
Okay, cool.
This should be fun.
And where's your kind of status with Halo at this point?
It's been my life.
I mean, you know me.
That was my introduction into shooters.
And then from there, like, that's, it made me who I was today.
Like, I'm known for shooting games and I do well in shooters and then all originated with Halo.
Has your interest waned at all in the franchise?
Yeah, it definitely has.
I think Five in terms of campaign was a little lackluster.
I really enjoyed the multiplayer a lot.
I think Halo 5's multiplayer is like the counterstrike for consoles,
whereas there's no aim assist and there's a huge like hardcore learning curve,
which I love about it.
Yeah, I mean,
I don't think anyone would contest that Halo's influence as a shooter has kind of dwindled
over the past couple years.
Like it used to be like when Halo 3 released,
like that sold on day one like 12 million copies.
Like it slaghaned.
Not on day one, over time.
Yeah, something crazy.
But it broke all sorts of records, right?
Yeah, it did top out.
I have stats, yeah.
Halo 4, sorry, Halo 3, worldwide sold 12.1 million.
Yeah.
Which for an exclusive single-bound, like single console game is an absurd number.
Yeah.
And that was in 2007.
So like, it's crazy, right?
But Halo isn't seeing those numbers now.
Also, Xbox itself is in a tough spot compared to PS4 when it comes to units out in the market.
So it's kind of, it's on the fritz a little bit.
But the game itself has never been better.
The way they've evolved the speed, the way they've evolved the features.
You're talking about multiplayer.
Multipler.
I mean, even the campaign.
You can put that into a campaign too.
Yeah, I mean, like, I criticize the campaign just like everyone because it's not interesting
and it's not a good story.
But what you're doing in the campaigns is a lot of fun.
Like, you're basically playing alongside Spartans the whole time.
They can revive you and stuff.
There's all some cool mechanics that work in that regard.
They introduce like...
This whole buildup between like chief and lock.
I know,
I know,
like I said,
I'm not even talking about the story.
That's right,
because you were like,
two seconds and also were like,
hell yeah,
Spartans.
But like,
they introduced like branching paths,
like multiple ways and like walls
you could tear down as a Spartan.
Like you felt,
and all the new Spartan abilities
just felt really like updated and fast
and like,
you felt very powerful as a Spartan
where before you kind of felt like floaty and slow.
Mm-hmm.
So they did a lot of really interesting stuff
to change the gameplay.
And I think the gameplay has never been better.
Like I think,
I think it's the best since it's been since Halo 2.
Yep.
I completely agree with that.
Because of that, like, I still play Halo multiplayer every day.
Like, it's so much fun.
I, I'm the only one in the office you now still play.
But, like, I still play all the time because it's so much fun.
And it is very, it's a gun skill game.
Like, it is a steep learning curve.
It's hard to be good at.
And that's the type of game I gravitate to.
I'm a counterstrike guy.
So.
Yep.
So look at, like, since we were talking about numbers a little bit earlier,
in terms of the franchise history
at Halo 3 was its peak at 12 million.
Halo 4 hit 9.8 million, so not much less.
Halo 4's good.
And then Master Chief Collection at 3.4.
Troubled launch.
Troubled launch and it's a remaster.
It's old games.
Halo 5 at 4.7.
So that's where you did see that kind of steep drop off.
But what you're saying is very accurate
where there's just not as many Xbox 1.
Also take a look at...
At the time.
Yeah, also take a look at...
Okay, four point, what was it?
4.7.
4.7 million units sold for any, for an exclusive game that doesn't have Halo attached to it is still a strong sales number, right?
So like, what did, we're talking about like, I'm trying to think of a Sony, like what in a chart itself?
In that realm.
I'm pretty sure some of the inchards is up in the eight realm as well, but some of them also were down in the four.
So, yeah.
So like when you're talking about console exclusives, if you're selling.
over a million. Like, that's good.
I mean, that's huge.
Yeah. So you're just, what you're doing
is you're comparing, like,
Halo's kind of decline in its influence and relevance
where it's still, it's still very big.
Mm-hmm. You know? Absolutely. I mean,
it isn't the Call of Duty level, but that's because
Call of Duty is on multiple, there's multiple skews across everything.
Yeah, that and also just Call of Duty is, like,
it is the greatest, it is the biggest selling game
in games. Maybe mine is, like, Minecraft.
And Grand of Dotto.
So the thing with Halo as well, so then there's the other games like Halo Wars, for example.
Halo Wars, the original, topped out at $2.6 million.
That's absurd for that game.
Dude, people love Halo Wars.
It's got like a hardcore Coltall-Wor.
That's a niche, that's a, that's a niche, niche game.
And it plays very well for an RTS on a console.
Your brother was really into it.
And I was into it because, like, I just want more of the Halo universe, you know.
So the story of Halo Wars and the cutscenes are really, really good.
Blur, man.
Yeah, Blur is great stuff.
But that, like, that is so mind-boggling to me because that's an RTS on a console.
Like, RTSs in games just in general, even on PC, aren't a big genre.
They're not a big thing right now.
StarCraft's trying to make a comeback, though.
Yeah, but they're always trying to make a comeback.
I love StarCraft.
I think in a perfect world, StarCraft 2 would be the highest viewed e-sport because it is the one with the highest skill cap.
and it's the most difficult in terms of like strategy and gameplay and stuff.
It's very impenetrable.
But people like accessibility.
So lull and Dota.
So with Halo Wars 2 that came out February,
it was one of the more recent Xbox 1 exclusives that came out.
It's kind of hard to say it's a big exclusive,
but it does have Halo in the name.
As of the end of April,
so after two months of it happening,
because it came out late February,
250K sold.
which is not a failure, good sales for the level that went into that, but it is not a huge hit.
I mean, I might qualify this as a failure.
We talked about this on podcast Unlocked another show, which I'm kind of like the rotating chair on.
This is a game that didn't really see an effective level of marketing.
Like, the first game did really, really well in terms of what it was for the franchise.
You're attaching Halo to it.
your sore Xbox right now in the ecosystem is sore on exclusives,
you would have thought that they put a little bit of marketing,
like put some TV ads out,
try and get the name out there,
try and get people interested in this,
and you didn't really see a lot of that going out there.
And I think it contributed to the game not selling all that well.
But at the end of the day,
regardless of it being Halo, it's an RTS.
Yeah.
On our console, too.
It sold well over time, though.
You know, we're only two months into this and we'll see.
Yeah, but it is a difference.
Talking about Halo Wars 2 now.
No one.
No one.
So that number won't go up.
I think back in the day though no one was talking about Halo Wars. It was kind of just it was that slow crawl. I agree with you. I don't think this thing's going to be a runaway hit. There's no way it even in my mind even hits like the million. Yeah. Well, I was going to say like six or 800,000 even like maybe if it becomes like a promotional tool like later on down the road you see it on games with gold for a discounted press. And maybe people pick it up. But see that's where I think those numbers are going to start getting up there a bit more because that's where you see something it's discounted the Halo name alone is just.
like, oh, cool, I'm interested.
But yeah, it being RTS on a console, it limits the, like, amount of people that are even
interested so much.
Yeah, you can even play this on PC too because the Xbox is all Windows thing.
Exactly.
Yeah.
Yeah.
So with all this said, despite the fact that arguably the quality of the games haven't declined.
We're talking about Halo Wars now?
Halo in general.
Going back to the main franchise, Halo is on a downward slope in terms of that.
Having said that, it is still the biggest exclusive that Microsoft has, Gears of War behind it,
and not including like Forza and all that stuff, just because I don't know anything about that.
And those games are almost annual.
Forza is a really big franchise farm, but not Halo status.
Yeah.
So I want to talk about the future of Halo and when we think we're going to see Halo 6 and everything we know so far.
So here are the facts.
Earlier this year, Phil Spencer said he's,
He's incredibly proud of 2017's Xbox lineup, adding that it's going to be an interesting year for us because we don't have gears.
We don't have a Halo first person shooter game.
So you're saying we do not have either of those this year, which Fox needs exclusive.
They do.
I'm not having those two is rough, especially when you have a new console launching.
I honestly at this point, I'm down for new, like new exclusives.
Like I get, I always love my gears.
I'll always love my halo.
But I need new characters and new worlds to like sink my teeth into.
Okay.
In a post on Reddit, 343 community manager Brian Jared, aka Sketch 343?
Yeah, I don't know.
I don't know.
Tempered fans' expectations for E3, saying that while the studio will have something
at E3, it won't be tied to Halo 6.
He said, quote, I'll slip into my dream crusher persona for a minute in the name of
realistic expectations.
We've said this already, but we'll have a little something at E3, but it's not related
to the next major entry in the franchise.
Separately, the same dude said.
he went to Reddit to squash the rumors once and for all about Halo 3 anniversary saying
OMG stop there is no Halo 3 anniversary okay and then uh frankie frank o'connor said on the story
of it we very much realized that people wanted Master Chief's story in Halo 5 we definitely
marketed in a way that we had hoped was going to bring surprise but for some fans and certainly
fans of Master Chief it was a huge disappointment because they wanted more chief it wasn't that
surprising to me Connor continued but the volume of give us more chief at the end of Halo 5
was significant, and so I think if anything, he's slightly more important now than he's ever been,
certainly to our franchise.
The focus for the franchise now will not be on bringing in new characters or expanding the number
of playable characters.
Instead, 343 will be making the world a little bit more realistic and compelling.
Additionally, early this year, at Dice, studio head Bonnie Ross confirmed that all future
FPS Halo games will have split-screen multiplayer.
Fuck yes.
Yes.
Big feature amongst the Halo hardcore.
There's a lot I disagree and agree with in there.
I don't actually necessarily think that bringing on new playable characters is a bad thing, right?
Like, people look at Halo 2, right?
There's a big section of the game that's playable as the Arbiter.
I actually hate that section.
Nobody likes that.
Okay, maybe you guys didn't like it and maybe it's divisive.
But there are a lot of people who thought that that was really cool.
A lot of people that thought Raiden was cool and Metal Gear Solid too as well.
I haven't played Metal Gear Solid.
So.
You're so fucking.
But I get where Sean's coming from in the terms of like it was cool.
Being a Spartan next to other Spartans and expanding that universe in the sense that like,
sure, like, I personally don't want new playable characters.
Give me the chief.
Like, I'm all in, all in invested in Chief and Cortana.
But yeah, I'd like to see, you know, new Spartan characters or maybe new Covenant characters
or whatnot that make a stand.
I mean, the universe that Halo has fleshed out for itself is so awesome.
And I do think that there's this like wealth of characters and stuff that you could bring
into the story.
and yes some
in my opinion like one or two
more like again a new
playable character isn't necessarily a bad
thing in my mind I just think it's how they did
Locke in Halo 5 that turned
everyone off including me like
what ended up happening narrative wise
between Chief and Locke was not nearly as cool
as everyone had thought it might have been
right like well even then they built it
up to be this one big thing
between Locke and
and Chief, and it wasn't at all.
Yeah, so, like, if you were, I mean, I followed.
They marketed it that way.
Remember, like, Hump the Truth, that podcast and stuff?
There was all this great backstory to the intel and to Oney
and to what the press outside of the military was saying about these two characters
and about, like, the situation that Master Chief seemingly creative and then just ejected from,
it seemed like there was going to be, and even the trailers, the trailers that kind of had,
like, two different perspectives from Chief's perspective and Locke's perspective,
have suggested that Halo 5 would delve into this misunderstanding of what the chief's role was in,
all these crazy sort of engagements, and then you'd come in as the new guy on the block and have to
unravel the mysteries, figure out what was fact and what was fiction, and kind of hunt down
this legend of a character, yeah.
And that sounds awesome, because you know what that sounds like to me?
Mass Effect 1, where you come in and you're Commander Shepard, and you're the first human
specter, and your first thing is, all right, you're the first human specter, we don't
trust you because we don't trust humans. You guys are young and stupid, according to the council.
But you have to go after Sarin. Our longest running, both cunning and smart specter, and all of a
sudden you're like, damn, dude, this sounds crazy. He seems like way stronger and smarter and more
powerful and better connected than me. But still, it's my job. I got to go after him. And that
story unravels in such an awesome way. And that if Halo could have done even just a part of that in
Halo 5, I don't think you'd see many people complaining. And I think you'd see a greater attachment to
lock. But I didn't do that, so I think that sucks. But I don't think that you can lump in what I just
said with no new more, no new characters. Obviously, we want Chief more because they was only in
the game like three missions. But I'm not going to go all the way and say, I only ever want to
play Master Chief ever, because there's been times in the past, like in Halo 2, where I thought
the game benefited from a different perspective. So, okay, so that's all the story-based stuff.
Yeah. The rest of it, do you believe it? They're saying, so a couple of
a couple things to keep in mind. Halo 1,
10 years after it released,
anniversary edition. Halo 2, 10 years
after release, anniversary edition
in Master Chief Collection.
Halo 3, it's going to be 10 years
this year. So,
the difference is, we don't really
need it because Master Chief Collection had
it, and it already gave it the upgrade
to the 1080p 60.
So I don't know how much more they
would need to add or what it could do.
Yeah, I mean,
I believe it is right. I believe they
won't make one. Yeah, I don't think they will.
I think the main reason why people are asking for ones
because the Halo community is stubborn
and they want to go back to that old school way of
Halo MP and how it plays.
Plus Halo 3 multiplayer is awesome.
So, I mean, my thing is like,
I want to tend to believe what they're saying,
but I just, I feel like there has to be a Halo game.
I know that there's multiple reports here saying that this year's
not going to have one. But with the Scorpio launch,
I just feel like that would be such
a missed opportunity. Not that in history,
Halos launched with consoles, both Xbox 1 and 360 didn't.
But I think the Scorpio, they're in a different place right now.
They need to fire in all cylinders.
The place they're in is up against the ropes.
Exactly.
Like, I am 100% on your board, on board with you.
Xbox, Microsoft, they have to come out at E3, like guns blazing.
And they have to really make the case for why people are going to be interested,
why people should be interested in Scorpio.
Like they have...
Oh, hardware-wise, it'll be there.
It's already there.
No, yeah, I know.
And they've done a good job.
But more powerful hardware is nothing without the games.
Yeah, totally.
Because right now they got Sea of Thieves, cracked down.
It looks cool of shit.
But that's it.
Like that's really it.
Like that's really it.
They need something.
Like there are games that are coming down the pipeline that look really cool,
like Cuphead and stuff that don't benefit from a Scorpio treatment.
And if you're trying to sell new hardware and you've put a bunch of stock in this console,
then yeah, you got to come out swinging.
And that means like Halo or Gears of War.
But if they said that they're not going to do that.
I mean, that's the problem.
I'm okay with that, though, man.
Like, how many times are we...
You're not okay with the B.
Nothing, though, right?
No, but, like, how many times as a hardcore Xbox, like, player,
do I look at, like, Tim or Greg?
And I'm completely jealous because they have this huge history
of so many diverse characters with different universes and whatnot.
And then look at Xbox, I'm like, I got gears.
We had blinks at one point.
Shouts of Blinks.
Fucking...
Don't hate it on blinks.
Like, I don't have this, like,
I don't feel like I have this history with Xbox and,
and they're in their,
their characters as vast or is even close to, like, Sony.
Okay, but Microsoft is also a lot younger than Sony in that regard.
Completely.
But it's getting to the point where it's not that much younger.
But at the same time, it's like, when do you start?
It's a good 15 years younger.
No.
Yeah.
What?
How?
So when, what was, what year was PlayStation 1 and then Xbox?
PlayStation 1 came out in Japan in 94.
Oh, okay, so not 15 years.
But, like, I would.
Yeah.
But again, if you're talking about America, like way less than 10.
Yeah, like seven or five even.
Because when did Xbox one?
2001.
Yeah.
Xbox one, low.
Original Xbox.
Yeah.
Whatever.
I get what you're saying.
You're right.
You're right is going back to the same franchise as over and over and over.
There's fatigue there.
However, when Xbox is in the situation it is right now where they are like seconds and
they want to be first and they are launching a new console that is really trying to say,
hey, this is why we're better than them.
Come here.
you need those sticking points
and not having a gears in Halo
that sounds like a mistake to me.
Now the thing is, Halo 3,
I don't think they're going to do the anniversary thing.
We just got it gears though.
But we did just get a gears.
That's what I'm saying.
Like, gears, I think, is out of the picture.
But it might be some other heavy hitter.
Like, here's the thing is Microsoft is full of people
who are way smarter than any of us.
Like, surely, if we're sitting here being like,
it seems like a bad idea that they're not going to come out
with the heavy hitter to launch Scorpio,
then they must have thought about that
a thousand times over by now.
So, yes, they may not come out with a gears or a Halo, but they'll come out with something, for sure.
Now, I don't know what it is.
We don't know what it is.
And Xbox is in a tough spot right now because, you know, they confirm their heavy, two of their big heavy hitters aren't going to be part of this year's E3.
But then also we didn't see, you know, we had scale bound, like cancel, which is a bummer.
So recall, recor.
Yeah.
So taking this back to Halo, though, what do we think is going to happen?
So they're saying no Halo 6 at E3.
The thing to keep in mind about that, some timing is Halo 4 was announced at E3 2011 and then came out November 2012.
Halo 5 announced E3 2013 came out October 2015, so the two years.
So going off of that, it would make sense for them to announce Halo this year if it's going to come out.
We're in a special spot though because I think that originally they announced Halo 5, 6, 7.
as a trilogy and then not long after they walked that back.
Yeah, no, no, no.
But I do believe that they had tied story elements
from five into six and that those were gonna be
kind of part one and part two of whatever major story
for Chief going forward.
And then with the reaction to Locke,
I'll bet you they had to walk a lot of that back,
you know, write that character out, shift the narrative,
make it like refocus it on Chief and Cortana,
which ended up overall playing a smaller part in Halo 5.
If you're talking about launching your biggest franchise
and trying to make it the game that gamers want,
like you're gonna take the time to make sure it is that game
and not go out early and do something at E3.
Totally agree with you,
but I think that a CG trailer is not that hard to get done
to put out and just like announce.
And I know that that's not the right thing.
Yes, but that's not gonna, like you want,
you're announcing hardware, you want to show off the hardware's power.
So that means not a CG trailer, that means gameplay.
No, for sure.
and I'm totally with you,
but say that there is a new game coming out,
like whatever their new IP is,
if they were to do that,
that is the Scorpio seller,
you need to give them that the carrot
at the end of the stick of like,
and you're also going to get Halo 6,
here's a preview.
Like, Sony is so good about this,
and people would argue it's like,
oh, I don't want to hear about games
that don't fucking real,
thank you.
I mean, that's a valid thing.
It is, but there's real hype.
Yeah, okay.
There's excitement when you're playing,
what Sony's doing now is,
not to make this a fucking fan boy war,
but they have a,
exclusives, exclusive exclusives.
And there's a whole future of exclusives that we can look at.
And that's great when I get to play that when I'm 40 years old.
I mean, all right.
It is so cool to hear about Hideo Kajima and Death Stranding and to see all these elements
like coming into play.
But man, that game is not even a game yet.
Like, I think that it's a little, and I am a self-admittedly a Microsoft guy, an Xbox
guy, but I own a PlayStation 4 and a PlayStation 3, and I play all the big exclusives in time.
Like, it took me a long time to get to Uncharted and Uncharted 2 and Uncharted 3, but I played
them. And I love them, but I don't like this idea of like, you hear about three, four,
five games and it's like, wow, we have a lot of exclusives, but really in time, like it's
getting you, it's like you're looking at a 10-year plan as opposed to a two-year plan.
But then they deliver on it, though. It's not like it's just, there's not games now and it's only
talking about the games in the future.
Even the last like four months the exclusives like that's not exactly true.
It's there.
I can't point to it exactly when because might.
That's good and that's always good.
I look at Xbox.
I'm like,
what the fuck is?
Like what is there for me?
It's such a weird time to be an Xbox fan because I sit here and people ask me like almost on
the daily.
They're like,
Hey, Frida,
like what games are you looking forward to?
And I'm like all the PlayStation exclusives when they come out eventually.
Listen,
I am not going to defend Microsoft and say like what they're doing now is fine.
Because I'm not fine.
that I would love to know about games that are coming this year next year
that I'm really stoked for.
And there are a few of them.
Like, I am stoked for crackdown.
But I also don't think Sony's doing it exactly right either
because the games you're really, really hyped about,
are games you're going to be playing years down the road.
And not always.
And here's the other thing is I don't,
I wish I was an IG an editor now
because I would have the knowledge to point to this.
But there have been points in the PS4 life cycle
when all, when there was no exclusives,
now or in the next six months to a year.
No, no, no, no, no. See, that's not right.
The thing is, there have been points.
But all of them are way down the road.
That's not true.
There have been points, and it's only been during the holiday seasons of each year,
because that's when Sony backs off.
And going into it, we're all like, oh, man, how is PS4 going to go a holiday without an exclusive?
Then they did it again.
Then they did it again.
It's like, what are they doing?
But then it's like, oh, no, that's when they're just letting the third parties shine.
That's when they're going to get the cod sales and the destiny sales and Assassin's Creed.
And then we've been seeing it, like looking at this year with Neo and Neo and
near and Horizon and just bam, bam, bam, bam, bam, and they just keep going.
And then now we're going to get to the holiday season where we're not going to get anything.
Sucks being Xbox a gamer right now.
But I don't know.
I mean, the point is it though?
What do we have to look forward to?
Like I said, I'm really stoked on, hey, don't hate.
It's going to be awesome.
It's going to be super niche, super, super niche.
I mean, okay.
Did you play it?
At E3, yeah, I played it.
Yeah, I played 83.
Had a great time playing it.
Yeah, it's fun.
as a fun gimmicky experience that I'm super done with after that.
It's gonna be a great let's play game.
Super fun,
let's play game.
It'll be a ton of fun to play with your friends.
Again,
there's some cool indies coming down the pipeline.
I'm really looking forward to Cuphead.
I'm really looking forward to Tacoma.
They better fucking give us a release date for Cuphead and below.
Yeah, it's been so long for both of those games.
But again,
these are games that,
like you said,
they're niche games,
they're indie games,
they're not your AAA sellers.
They're not your Death Strandings or your Halos.
So that is,
If that's what you want, then yeah, it might suck.
But for me personally, like, I like a nice mix of games that I can knock out in one or two
sittings, like a Firewatch or something like that, or Tacoma or whatever.
Plus, the big franchises that I hold near and dear to my heart, like the Halos and the
Gears of War.
Gears of Wars.
So, yeah, it kind of sucks that we don't have one of the big AAA ones coming down,
minus Crackdown, which, who's to know about that game?
We still don't really know a lot about that game.
again, I'm not going to say we're not in a tough spot,
but I'm never going to go ahead and say it sucks to be a gamer.
This year's been so good for games on Xbox and PlayStation.
Yeah, but I mean, even if you're like, you know, we got Resident Evil,
if you got that on Xbox and stuff, like,
it's just on multiple platforms.
That's what I'm saying is like,
just because you're a little light on exclusives
doesn't make it suck to be an Xbox gamer.
Exactly.
But for the first time in, like, God knows,
like, your first time in forever,
I haven't touched my Xbox in, like, months.
I turn on my Xbox every day.
But not always to play games.
Halo 5.
Not always to play games, though, either.
Like, you know, it's a great Netflix console.
I mean, I need more characters.
I need more exclusives.
I need a reason why I should buy the Scorpio instead of just like,
especially me because I play a lot of my games on PC now.
Like what stops me from just, you know,
if it's on multiple platforms, playing it on a different platform.
Oh, we'll see, that's a different argument, though,
is because PC is, like, definitively the best platform for games.
just in general, because,
because, yeah, technically it's like far superior
and it's got way better functionality than consoles
in an unwalled garden, right?
So if you have a PC and the game you want to play is on PC,
there's almost zero reason to play it on consoles
minus things like your friends are there for that game or whatever, right?
Or like in the case of prey, there's a game-breaking bug on PC or something like that,
which they fixed.
But, I mean, that's like, all I'm saying is it's a different argument.
When you bring PC into the picture, it's...
It's totally different.
It changes the dynamic of PS4 versus Xbox one.
And not that we're talking about consoles versus one another.
I think all gamers benefit from competition between both companies.
That's the thing is like I own all three.
And I love playing the big Xbox games that I like.
I'm not a Gears guy.
I am a Halo guy.
So I enjoy playing Halo on it.
But yeah, besides that, it's like I'm more in the PlayStation ecosystem.
So I'd rather play over there.
I played Resident Evil 7 on Xbox, but that was just a coincidental thing.
But yeah, there is no.
Foxxane besides Cuphead that I'm excited for.
I'm hoping they announce Ori 2.
You're not interested in the crackdown in the crackdown.
No, not really.
You play crackdown one?
Yeah, a little, just a little bit dabbled.
I mean, crackdown one is very underrated.
I think nowadays, I think nowadays people know how awesome it was, but at the time.
No one was talking about crackdown.
And it was only like a year later, people were like, dang, that crackdown was like really good.
It was like crack.
It was like crap.
So, okay, getting back to the, the topic at hand, Halo.
Yeah.
What are they going to do at any?
because my bet is
I would have said Halo Wars
but now I have no
they'll do nothing
clue
I mean they said they're doing something
oh yeah okay
so Bonnie Ross
yeah so
the studio
343 is just
they're always involved
in Halo
and Halo is such a big
part of Microsoft's DNA
that they will do something
but it's not going to be a game
I'll bet you
I'll bet you could be a
cinematic thing
here's my here's my
Hail Mary prediction
final Halo
remember that Stephen Spielberg
TV produced Halo
I'll bet you they come out
and announce that
that's an option
I don't think that'll be it.
No, I know.
That's not going to happen.
But I hope it happens.
At their E3 conference talks about a goddamn TV show.
It's going to be like, guys, you just aren't freaking listening.
No, no, no, no.
And another hardware reveal, you're going to double down on the TV bullshit?
I just think that's what they're going to do with Halo specifically.
They know better than anyone spent.
Phil Spencer knows better than anyone.
The thing with Halo is, I think that there's a chance.
And this would also be a weird decision for them to make,
but that Scorpio doubles down on Oculus talk because of the Microsoft.
connection there.
Like a Halo S-10.
And some Halo VR stuff and like,
oh, look how powerful this VR is
because of the power of the Scorpio.
That could be cool.
That's an option.
I think that they could just
show more HoloLens stuff, but I also
think that at this point, that's a little...
HoloLens doesn't demo well.
On stage is the thing.
You know?
Like, I remember...
A lot of...
So I was in the audience at mine...
When they showed that
the HoloLens demo of Minecraft at E3.
And it was amazing.
Because I could literally see what she was seeing on the screen behind her and then see her physically in the same room as I am and there had nothing being there.
And that's amazing.
But everyone who watched on stream was like, I don't get it.
Yeah, because we saw it.
You're seeing what she's saying.
And you're just like, so that's cool.
It's a bunch of blocks.
Yeah.
And you didn't get that like it wasn't in the space that you were looking at on stream.
But I mean, that's a cool thing.
Like we did you guys get to try the Halo 5 HoloLens demo?
Yeah, 83.
Yeah, you did, didn't you?
Or maybe that was the thing we said.
You're like walking around in a ship.
Oh yeah, yeah, yeah, yeah.
And then you go play a war zone.
Uh, I mean, that HoloLens demo was amazing.
It was really good.
And so, like, I could see them maybe...
Doing something with that.
I don't know.
Just to bring Halo back into the discussion.
Yeah.
I feel like that was, you know, not thinking about it, that's probably what it's gonna be.
Some HoloLens or VR stuff.
You sure won't be Steven Spielberg on stage being like...
I don't think so.
Tom Cruise is Master Chief.
The thing is all the rumors, all the,
the real official statements are saying Halo 6 is not there.
All the rumors and people that I trust and that have credible sources,
they seem to think it's not going to be there.
I still think that there is a good chance.
We see a CG Halo 6 trailer.
But I don't know.
Could be wrong.
It's not a guarantee, but I do think that there is a chance that we will.
That's what games.
I want reasons to play on the Scorpio.
What say you?
I mean, I got to take him with their word, right?
They said no.
All right.
I don't think they'll do a Halo 6 thing.
Let us know in the comments below when you think Halo 6 is going to show up.
All right.
It's time for the final topic of the show.
As always, brought to you by you.
You can go to kind of funny.com slash gamescast topic and leave your topic just like these beautiful people did.
Joseo says, hey, what games on PC should you be playing?
Oh.
Counterstrike.
Battlegrounds Diablo 3
Black Wake
World of Warcraft
Deceit
Probably Harstone too
if you're in a card game
So I'm not
But I know a lot of people are
Yeah
I mean rainbow six
Cluster truck
What's this place really well
What's this game you and Doug
have been playing a lot lately
Player Unknown's Battlegrounds
So give us
That is the hotness right now
It's coming to consoles eventually
But right now it's in early access on
On the stage
I don't know anything about it
I mean it's essentially
If you've ever played H1Z1
It's the same premise where it's like
Imagine Hunger Games the game, right?
Where you fucking parachute down.
You start looking for a gun frantically, right?
You're starting to loot up, and you're trying to kill everybody and be the last one live.
So like I said, if you've played H1Z1, it's just like H1Z1.
Is it like a sci-fi shooter?
No, no, it's more grounded, the modern.
Third person, first person?
Both.
Yeah.
Crazy.
Whoa.
Yeah.
So you go into third person and like kind of like use that third person.
camera like kind of see around you know the
side of a tree and corner and stuff like that and then you can go
first person to you know ADS and scope down and whatnot
huh okay or you go over the shoulder they give a variety of things
it's it's a fun game it's it's a slower more tactical version of H1z1 so what other
differences are there because we had a guess will Smith not the Will Smith a different
will Smith holy shit I was on the show a couple a couple weeks ago and he was pitching us on
the game and I'm super sold we had a great time with H1Z1 we did a let's play one
time where it was me, Kevin and Greg, just playing.
And have you played H1Z1?
Yeah.
So it's freaking awesome where it's just the, how many players is, uh, it's not really
my type of thing.
150 drop in for H1Z1 and 100 drop in for battlegrounds.
100, okay, cool.
So you get 100 people, they're all on this little island, they parachute in.
Yeah.
And then as the match goes on, there's like the areas you're allowed to be in, get smaller and
smaller.
Yeah, H1Z1 toxic gas and in battlegrounds, it's more of like an electrical field.
And it just closes everyone in together.
like it's the circle gets tinier and tinier and so you have nothing but just 10 10 to like
fight and the goal is just to survive yeah yeah and the last person alive yeah yeah the last person
is a team base or ff a you can do solo team uh dubs and you can do squads of four yeah four
yeah four and then there is there's leaderboards ranking system the thing about this
and i know a lot of people have put a lot of time in h1 z1 it looks promising like way more
promising than H1Z1.
So H1Z1, yeah, H1Z1, like, came out and they did their thing and it was riddled with
issues.
And then people were like, we need this.
We need this fix.
We need like region lock or ping lock and we need less desync.
And then they're like, we have like crates for you guys.
It's like, what the fuck do you guys do, you man?
Fix the game.
Not to say that battlegrounds doesn't have those similar issues, but every week there's a patch.
Also, yeah, it's early access, right?
It's early access too.
Yeah.
Not an excuse, but fair enough.
I mean, it's a pretty big excuse.
Still in development.
Well, regards to early access, it's very difficult to have a big-ass map with a hundred people in it,
all doing different things and have them, like, sync up one-to-one and not have to be desync or all its kind of issues.
It seems like this game is a lot bigger than H-1Z-1.
Like H-Z-1 people loved, but this is everywhere now.
It's because it's more competitive when it comes down to it.
Because H-1-Z-1, you know, you run around, you jump out of a car.
moving speed and whatnot and and with this game's a lot more about getting into a gunfight with
each other and the hit detection is better hit detection is like everything when the shooting game
you can point black shock on someone in each one z one and it won't do anything to them and like the
number of clips that you'll have the that you just shoot the guy in the face and they don't die granted
you get this two in battlegrounds but it's on a smaller scale and you just have more confidence in the
development team when they say hey these are the issues and these are what we're
gonna fix oh by the way we're having weekly updates on like the game adding new
things and trying to fix these issues and you just have confidence and like okay
I believe that this is going to end up being a really good finish as polished
product further down the line awesome so besides playing on battlegrounds what are the
games you've been playing on the PC I've been playing this game called deceit which
is a fucking hilarious game so you take six people
Okay, you wake up. I think one of the surroundings is the hospital, right?
Everyone wakes up. It's the first person, you know, you shoot and whatnot.
Everyone wakes up. Two of those six people are infected.
The four people are trying to get out alive.
Nobody knows who's the infected person.
Does the infected person know the infected person know the infected people know,
and they know who the other infected person is.
So they try to work together to screw over everybody.
So here's the thing.
Yes.
So here's the thing, right?
So you have people like trying to turn power switches on, right, to get to the next level,
and not.
And I'm like, Sean goes down a corridor, right?
Turns on the power switch.
I'm sitting, I'm infected.
I'm sitting here like, is anybody looking?
Shut that shit right down, right?
Say Sean catches me.
And Sean's like, Alfredo tried to cut down the power.
He's infected.
That's where I go.
No, no, no.
I saw Sean do it.
Sean did it right in front of me.
He's the infected guy.
And then there's this whole, like, you try to, like, deceive each other and whatnot.
And the cool thing is, like, there's blood bags for the infected.
Yeah, because they're creatures, right?
So I'll get, I'll get into it.
But there's blood bags everywhere, right?
And the goal is to try, as an effect, to try and drink these blood bags to make yourself more powerful.
Because every minute, like, when you're running around, the lights are on, you can see everyone's name on top of their head.
Every minute, the lights shut out.
And you can't see who's who.
You can't see names on top of people's, like, faces or whatnot.
not. That's where the infected turn into the creatures at their will, at their free will,
and try to like solo people out and like kill them in a corner somewhere.
So this sounds fucking awesome. It's a party game. It's an, it's an awesome game because
it's really funny because there's all these kinds of different devices and tools. Like there's one,
there's one device that's a scanner where you literally pick it up and you scan it tells you the person's
infected or not. But it's one of those things. If Sean's, if I'm infected, Sean's not. He scans me.
He says I'm infected. What means?
Why can I just bullshit and say Sean's infected?
Yeah.
Or I've had an opportunity where say both of us are infected and you grab the scanner and
you scan me and you're like, oh yeah, Fredel's cool, but we're both infected.
We're working together.
You know what I'm saying?
I scanned it.
It's cool.
It's all about just lied to everybody else.
That sounds really cool.
That sounds great.
We got to do a let's play of that.
It's a fun time.
Okay.
Is there any other games that you'd recommend?
Black Wake has also been a fun game.
Black Wake?
Yes.
It's a pirate game.
So you get a crew of, I don't know, maybe like 15 people and you run a ship, right?
You and 15 in your closest friends.
Yeah.
You guys run a ship and you essentially have to take care of like everything you have to do with a ship, right?
Loading the cannons and whatnot.
And you have other people with their ships and you essentially fight each other.
And you just try and sink each other.
And I've been doing stuff like just ramming into the other ship.
And so you guys have to like duke it out like with guns and muskets and whatnot.
So it becomes this whole like near I'm not about like naval warfare, but when it comes like
Put that out of fucking game box.
I'm not about naval warfare, but what I was sitting there and you have people like when you're the captain and you're like, you're the one that's choosing where people go and you're like, all right, load up the load up the right side and you're like shooting cannons at the other people and you're like fucking I'm gonna ram into these guys. We're just gonna duke it out like it makes for C of thieves. Yeah. Yeah, no, it's just like C of these.
But it's out right now.
Star Trek Bridge,
so,
yeah,
yeah,
it makes for,
it makes for a good time.
So,
cool.
Yeah,
I think between those three games,
there's a lot of,
there's a lot to get into.
It's a lot to get into.
Sounds fun.
Yeah.
Um,
let's see,
here we go,
Marcus Pat has an interesting question.
Is Alfredo's shooter skills
declining with age?
Oh,
I was actually hoping you'd read this one.
Everyone's,
uh,
shooting skills declined with age.
Yes,
100%.
Like,
I'll put this up there for both Sean and I.
I,
I,
I fully believe that Sean, like our skill levels, like the way we play games, our situational awareness, or reflex skills are really high up there.
So yes, they are deteriorating over time, but they're so far up there to begin with that I still am able to be like a part of the top 1% Rainbow 6.
Sean does very well on Counterstrike, whatnot.
But it is declining.
LBM.
L.
L-D-M.
More and more, I have to rely less on my reflexes.
What?
It's his rank.
It's his rank.
I'm a DMG.
Nice.
Yeah.
Yeah, I mean, you see this in e-sports a lot, right?
Like, it's not even just shooters.
It's all competitive games.
StarCraft, like 22?
You're too old.
Yeah, like a lot of, a lot of pro players hit their prime at like 18 to 22 around there.
And then after that, it starts to go away because you're getting older.
Your neural pathways are fully formed.
You're not forming new ones.
learning new things as fast as you used to, and your reflex skills start to go away.
And so it becomes more about playing smarter than the people who have better reflexes than you,
which is something we've both done pretty effectively.
But I do notice more now than I ever have before.
I'm 30, where people will just make a shot that I can't make.
I can't believe you're 30.
28.
Yeah.
You guys are getting up there, dude.
I'm 27.
Speak for yourself, Alfred.
You're like a month away.
Get out of here.
I am, but still.
But I mean, it's, fits for all.
You definitely rely more on setting up the situation in your favor,
as opposed to like, I'm just going to run in there and fucking shoot everyone's face off.
Yeah, better strategy, better positioning, better tactics.
I feel like you hit a point that you get old enough, though, that you just revert back to that.
Or least Nick Scarpinos taught me that.
Revert back to what?
Infantile status?
Well, that's because when you realize you can't, no matter what amount of effort or strategy or tactics, you suck anyway.
So then you can just go against plays.
I realized that a long time ago.
So I don't even need to worry about it.
Whatever, dude.
You're supposedly, I've never played Halo against you,
but you're,
you employ special tactics.
I've mastered the flag.
I am the flag capture.
No one can do it better.
I've said this before.
I've never seen someone in a fucking CTF blood ghost match.
Sit in the one bush in the back of your base for,
I shit you not a half hour.
Quote waiting for the right moment to strike.
I'll tell you what though.
I'll tell you what.
Like out of nowhere the flag is gone.
And you're like, what the fuck is going on?
And then you just see Tim fucking like crouching along the cyclists and shit.
It's like, yeah.
Man, I miss that.
Master strategies from this man.
Although if you shoot at him once, he'll just stand there because he knows.
I would, yeah.
He can't shoot for shit.
He'd be like, all right.
Jake's up.
Come me this time.
For a while.
Like the fucking hamburger.
You know, sometimes I'll get away with it and sometimes.
But he's always after it.
I'm always after that, that burger.
This one comes from throw seven.
Oh.
Ooh, my man.
No question.
I was just hoping you can give him a quick shout out from his Twitch community
and let him know that we're proud of him
and can't wait to see the things he's working on.
Yes, working on big things.
Big things popping.
I'm excited for Mr. Alfredo plays.
I love those guys.
Hell yeah.
Let's see.
I'm trying to find one for good old Sean burger over here.
It's funny too because they love everybody.
Occasionally Sean will walk in there was like Shark Fit again.
Yeah, I'll pop in every once in a while.
Sean, this is from Mr. Brawl 96.
Hey.
And I guess this applies to you as well.
Why don't you play COD zombies?
It's very up both of your alleys.
Also, how many Toblerones can you eat?
What the fuck is?
Not a big sweets guy.
Yeah, all right.
I'm not in the sweets.
It's like a chocolate candy.
Yeah, it's like that chocolate and a little weird ass thing.
Not a big sweet guy.
And thank God I'm not.
Kevin says you can take down this money.
Could you take it down?
If necessary.
All right, sorry.
Go on that to it.
zombies. Yeah, I mean, I've never been a big
zombies guy, even back in. Did they have zombies
in Modern Warfare 2? I don't even know if they
did. Not 2, right? Wasn't it
World at War that introduced stuff? I'm totally
speaking about it. I don't know, but I think that's right. I'm pretty sure it was
war to war. You know who you need? We need Bobby Amos up in there.
Bobby Amos. Bobby Amos.
Yeah, I loved Modern Warfare 1 and
I loved Modern Warfare 2, but then like
in games after that, it got
kind of away from what I felt made
Call the Duty super special as a competitive
shooter. It kind of became more about
the gaminess of it like
kill streaks and care packages
and loadouts and prestigious
and it was more, it got away from
the gun skill. It became more
of a cool, like a Twitch shooter and
I just, this is not really my type of game.
When I had to sit inside, a way for
bombs to stop dropping, I was like,
what? Where's the gun skills? People were like, look at my
drop 35 kills and I was like, that helicopter
killed 15 of them. Is that
your skill too? The reason, the reason
why I don't play zombies and
I respect the shit of zombies because
when it comes to like doing zombies and stuff
they have some really cool Easter eggs
and shit to work towards that the community tries to like
piece together
I just got really fatigued
really quickly with the whole like
hoard mode because I play this shit ton of hoard mode
with like gears and then I did the whole fire team
for Halo and after that I was like I'm
yeah firefight and after that I was like I'm good on anything like
hoard mode coming after me. And that's the thing is like I guess my
and again I never really got
into Call of Duty zombies enough to really know the ins and outs of it,
but it just didn't seem like on its surface level.
Like it was as strategy-oriented as I hoped it would be.
Oh, a lot of strategy.
No, but you know how, like, in Gears, like, Horde mode is about,
you're not just killing things and trying to survive waves,
but you're also building up your base tactically
and employing a strategy with your team?
What was zombies, you're trying to use your economy wisely.
Yeah, so are you doing that shit?
Like, are you building traps and, like, upgrading your base?
Yeah, there's traps.
upgrades and then after that like it's like okay round one like I should knife because I won't
okay use my pistol because like not trust me I totally get what you coming from because when I was
first introducing the zombies I was just like this just you know like killing zombies yeah like a
good firefighter good horde mode is kind of like a tower defense yeah yeah like no for sure
you have to employ good tower defense they have it trust me it's definitely about that but I get
what you're saying like you and I stepped away like way like way before that was like a super
I just never again because I have limited time nowadays I just I very it's rare I get into something new
if it's already been established.
Ladies and gentlemen this has been kind of funny games cast.
Well shit.
Thank you very much for joining us.
This is a damn good episode.
I have a lot.
It's different vibe than we normally have.
I'd say it's more informative.
You guys definitely know your shit.
I appreciate that.
Thanks for joining me on this illustrious show.
Thank you for having me.
You can find Sean the Shark Finninginigan chompchomch over at at shop by Finninginigan on Twitter.
Yes.
Or on IGN, where you can find him doing his daily content and all that stuff.
Yeah, check out Fire Team Chat if you're a Destiny fan.
I'm always happy to talk to people about Halo, so hit me up.
And then Alfredo plays over there, at Alfredo plays everywhere.
Yep, and then Twitch.tv.
Slash Afredo plays, where I just stream every single day.
Yeah, you watch them wreck motherfuckers.
Shoot things in the face.
Until next time.
I love you.
Later.
