Kinda Funny Gamescast: Video Game Podcast - Andre Segers of GameXplain (Special Guest) - Kinda Funny Gamescast Ep. 117
Episode Date: April 28, 2017Andre Segers of GameXplain joins us to discuss YouTube gaming content and Nintendo. (Released first to Patreon Supporters on 04.21.17) Learn more about your ad choices. Visit megaphone.fm/adchoices...
Transcript
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What's up guys? Welcome to the first ever episode 117 of the kind of funny games cast.
As always, I'm Tim Getty's joined by one of the coolest dudes in video games, Greg Miller.
And joining us for the first time.
And man, I've wanted this to happen for a long, long time.
I feel like I have two men.
Yeah.
Andre Seeger's of Game Explain.
Thank you for having me.
You guys are too kind.
No, please.
It's an honor.
Get up on this microphone.
Otherwise Kevin's going to yell at me.
All right.
He throws things.
I'm okay with that actually.
What the fuck off, Andre.
Jesus.
So you guys have history going.
way back in a way that I don't.
A lot of people don't know this.
We actually lived together for a few months.
I do not know that.
Yeah, yeah, nine months.
I lived with you and Micah in that house.
And Derek, too, right?
No, you came in after Derek left or whatever.
That's right.
So, yeah, like, that was such a weird, like,
because when I think about it, I still think about you as no,
you just, we worked together at IGN for a brief stint before you went off and fucking
major millions.
And like, yeah, but we lived together in this weird house of hodgeposh thing.
I did not know that.
I slept on an air mattress in the, like, I was moving across country.
I sent out my things to IGN.
We had, so yeah, I was at the IGN of the time,
and we had your flyers up on the walls.
It looked like a wanted poster.
It's like, hey, I had new housing.
I made these posters.
Damon's always like,
these are the worst things you could have done.
Why would anyone want to live to you?
Because it was just, I need shelter in all caps.
And it was this photo of me screaming at the camera,
but nobody knew who I was.
Class of great knowledge.
And so nobody bit on it.
And then Micah's old roommate kind of went crazy.
And he left the house.
And so I got to move into his room.
And I brought my CRTV, my inflatable mattress,
and I stayed on it for nine months on the floor.
God. Yeah, we all hung out and did that and we we play calling all cars in living room.
That's right. Oh, man. A lot of Taco Bell was consumed in that place. Yeah. Oh, yeah.
Oh, my God. Yeah. That is so funny. There's another better than that. So you guys work together at IGN. Yeah, when did you leave IGN? I left in 2008. Wow. Yeah. So, yeah. So, yeah. So, yeah. So, so long ago. I know. I wish you
wouldn't remind me of that.
We're so old.
That blows my mind.
Because I didn't even start at IGN until 2010.
Yeah.
So,
like, you would have been gone,
but like the legend of you lived on.
Well,
I don't know if that's a good thing or bad thing.
Oh,
it's good.
I mean,
we do our daily Smash Bros.
Games.
And it was always just like,
well,
back in my day,
Andre would come in fucking wrecked shot.
I was like,
oh shit,
all right.
Yeah,
we had that whole tournament
at IGN with,
you know,
I think Fram played.
Oh, yeah,
Fram played.
I think everyone played.
And I think some people
are still a little bit bitter about how they are down.
They definitely are to this day.
That's the thing is when I think about like, you know, 2007 when I started, like you
were such a part of it.
And I always tell this one story too of like how Pax is evolved.
And when I didn't know what Pax even was, but you went to go do the Mario Kart tournament.
And you came back and I was like, how was it?
And you're like, it was good, but I had to turn my badge around.
Because IGN was so hated at the time.
And Pax was like such a community thing that like nobody, you didn't want to be associated with
IG when you're like, that's fucking weird as hell.
How things have changed.
Right.
Exactly.
Exactly.
And I mean, the biggest change,
and I know we're going to get to it eventually,
so I won't burn too much.
Well, we'll change the course.
Fuck you, Tim.
This is going to be the topic.
I'm going to do the rigmarol right now.
All right,
this is the Kind of Funny Games cast.
Every week we get together,
talk about video games and all the things we love about them.
If you want to get it early,
you go to Patreon.com slash Kind of Funny Games.
If you want to get it late,
you can go to YouTube.com slash Kind of Fun games.
Either way, we appreciate you
and all the things that you do for your communities
and your local.
I really like you planting the trees like you're doing.
Retail play.
Yeah.
Keep playing them trees.
like the tree planners?
Kevin doesn't like anything.
I just like seeing him struggle for the kef cam.
You think you would learn to turn it on
and get ready for it every show.
I'll give the full experience here.
This is it. You see it.
You see it all and all the wheels are moving right now.
What the hell's going on with these trees?
What are you talking about trees now?
Because what you said,
what you do for your community
and you know, you always see those community commercials
of people planting trees around their neighborhood.
All right, so none of these kind of funny kids
are planting trees.
I guarantee someone out there.
You know who's plant trees?
Tom Bach, our Patreon producer for the month.
Thank you, Tom, for being a fantastic dude.
All right, let's get to the matter.
I had a whole show plan we were gonna go do orders, but I like where this conversation's going.
So we're jumping ahead. I want to talk about Game Explain, the history of Game Explain, which in a lot of ways is the history of you.
Am I correct?
They're kind of intertwined, yeah.
So it starts at, let's start with IGN, unless there's something interesting before that.
Yeah, it's, I don't know, so I guess I have to start before IGN even, because I actually, GameExplan itself is 15 years old, I think.
I had the idea for this.
Back before video or even YouTube was a thing really online.
I was making videos online back in 99.
99.
For a website called Nintendo Vision.
So we were doing full narrated video guides.
I hadn't hit puberty yet.
So my voice, like, super high.
I can't imagine.
I can't imagine.
I post you for high on it.
It's crazy.
So that's where I started, like,
getting used to video editing
and, like, appreciating what goes into it,
and I enjoyed that.
1999, video editing.
What were you using?
I was using, it was called Pinnacle software.
Pinnacle.
And the name...
You've been hearing that makes me just crazy.
As it should. It's horrible. It's like the worst, but it's all we had at the time on the budget. It was like $80, which was reasonable
The thing is that thing would crash all the time during renders or any time we'd like import anything. It didn't matter
So it was a process, but you know to its credit, it's the only thing I could work with
So anyways that process that eventually evolved
Over time to to me wanting to start a new broader web site called Game Explain
I came with a name randomly one day and I wanted to do expanded coverage to to all consoles which is our rock now
seeing is how we cover mostly only Nintendo
Yeah.
So anyways, I did that for like a year or two while working side jobs.
I worked in Nintendo in the call center briefly.
Nice.
Wait.
1-800-255-370-70.
Dude, you got, man.
I don't know why I remember the Nintendo call center number by heart, but I do.
Because that's the kind of Nintendo fan you are.
And to this day, it's still the same number, which blows my mind.
You remember the Mario holding the toolbox?
Yeah, right?
There's something about it.
It's inviting.
I just wanted to talk to them.
Maybe you talk to me then.
Maybe.
That's so weird.
That might do.
I love it.
There's been some weird fan fiction.
Yeah, exactly.
I know.
Misconnections.
Yep.
So anyways,
so while I was working on Nintendo,
that's why I dropped the game explain thing.
I'm like,
this isn't working for me.
Like,
no one doesn't,
you know,
video wasn't really a thing
then,
so no one found out
about our website or anything.
So while working Nintendo is when,
that's when I realized
I wanted to work in the game industry proper,
like IGN,
GameSpot,
one of these sites,
or even Nintendo Power.
Nintendo Power is literally like
around the corner for me.
So I actually applied to them.
They never got back to,
me. Wait, hold on. Where did you live
at this time? This is in Redmond.
Okay, okay. So, yeah,
I was up in Issaquil, Washington, like 20 minutes
from Seattle, and Nintendo of America is
in Redmond. Or, yeah, Redmond, yeah.
So while
working there, I applied to Nintendo Power,
which is around the corner for me, in the same
building. They never got back to me. But
like a few days later, IGN did get back to me
after I applied like 20 times to them.
And so, yeah, so got hired
IGN as a guide's
editor. Which is, I was
watching your goldfarb
He was saying that's how
Everyone that gets started at IGN
It's kind of true
It's how I got my star at how
Hillary got started Hillary yeah
The difference is for me
I did nothing with that
And I stared at the guys
I had to be there the entire time
Whereas I wanted to be able
Put my foot in the door
But you know what
Obviously I wanted to work on Nintendo team
They were down in L.A
So that was a little bit tricky
So yeah
I mean I had a great time at IGN
Moved on from there to GameSpot
Now he's no no
Nah nah nah nah
No
He says it like it was
no big deal. This was fucking
WWFWCW shit.
I will never forget when that happened because nobody
in my time there nobody had done that yet that hadn't happened
and GameSpot was out in front of us. It was beating IGN.
And this is back in the day when it was
at events GameSpot people weren't allowed to talk to IGN people.
And IGN people obviously didn't talk to GameSpot people.
And I'll never forget that where you went into a conference room with Mark Ryan
and they like escorted you out.
You got your shit and you left.
Like you weren't allowed to talk to anybody.
Like it wasn't like cool.
No, it was. I mean, I remember, I don't even think I don't even think I mentioned it by name to Mark Ryan.
Like, I was, like, I was afraid of even uttering the words. It was like, Voldemore or something.
Yeah, yeah, yeah, yeah. So, I bet I, Ryan, I love it. Yeah. So it was. The most vindictive.
Yeah. But I think it was pretty obvious where I was going to you at the time. So. And I remember that. Like, that was like, that was like, that was like, this is like, in the heyday of when I was talking about me and Colin shirtless pounding on the IGN logo talking about the IGN tattoos. And we're like, he's dead to us.
We're a dumb 24 year old kids like, we'll never talk to it.
Like that. I mean, I actually heard that through the grapevine.
Like, no statement. Of course.
He's a traitor. He trained.
Exactly. Because no, no one did it. We were such a like, that was so funny. It is wrestling.
That is when I mean, that was when IGN was like a fucking family. You know what I mean?
Where like work ended, but you just went out together and partied together and lived together and came back and did it all over again.
Yeah. It's like it was such a, what a betrayal? You know what I mean?
As if you had made a blood oath to us.
Because I think we lived together. We never even talked.
You know what I mean? We weren't like close.
To be completely fair, I was like even more awkward than I am now.
So it was, uh,
no, none of us knew how to do.
Boy, what was, what, why?
Why? Did you make that job?
Why stab us in the back?
Right, well, so I mean, for me, it was, it was purely,
so I was gonna stick of doing guides.
So I was getting tired of that, I'd been doing for two years of IGN.
Um, and up to that point, at game explained,
because at game explained at the time, it was only video guides.
It was all we did.
Uh, so I'd already started burning out doing the video side of it for guides.
Um, then doing the written side of it.
of it at IGN. I started really burning out on that.
So I thought maybe a change of scenery would be good. Also, the pay raise wasn't the worst thing
ever going to a game spot. But, you know, I only, I stuck out for a year and a half.
I'm like, I cannot do guides anymore. I can't do this. It was at that time, actually,
when I had been thinking of what can I do? Like, YouTube's becoming a thing. I was hearing
about people making a living off of YouTube, which was crazy to me. I'm like, how can you
make a living off of YouTube? I still had no idea when I actually started getting it and explained.
I do nothing about that. But anyways, I'm going ahead of myself. So as I was thinking about, like, you know,
I could try restoring game explain on YouTube.
That's when actually Micah, who we just talked about
where we were living with.
If you're an old IGN fan, Micah from Micah's beard on Game Scoop.
Scoop, yeah.
Scoop.
I think people remember him from his beard rubbing out against the microphone.
Yeah, he used to rub the mic on his beard.
So he, I think he was living in Japan at the time.
Japan.
I can't quite remember, but he was coming back to the States.
He was looking for a job.
I'm like, hey, I've had this idea.
Like, do you restart this idea I've had for a while now.
We've tried to do this on YouTube.
And he's like, yeah, sounds like a good idea.
Let's give it a shot.
So yeah, I straight up just a quick game spot, like no backup plan at all.
I just living off my savings.
And that's how I started doing gaming stuff.
And that got back to IGN and we were all like,
all right, making a limit on YouTube.
Good luck, Andre.
So that is what's the most mind-blowing thing about your entire journey here is, all right, so this must have been what?
2010-ish?
March 2, 2010.
So in 2010, you did what we're doing now.
Like, we did this in 2015 and act like it was a big deal.
But like you did it five years prior and like didn't know that it could work.
We knew it could work.
We had Patreon.
We've seen other people do it.
But like that's why the first time I saw you afterwards, I apologize.
It's like, hey man.
Like we never.
It's not like I spit your face on it.
But I was like, I remember when it got announced and we were like, what a stupid thing.
And now we're doing the exact same thing.
You were such a trailblazer.
I'm so glad it's worked.
I mean, to be completely fair, I mean, it was a stupid decision.
I mean, it worked out.
That's a difference.
It was stupid.
It worked out.
I think that's a different.
You know, that's what being entrepreneur.
You take risks, you know, often they don't work out.
Luckily, I was fortunate that I did work out.
But I'm going to be honest, like, it was rough.
Like, it was super rough.
Like, it was, you know, when you start off, it's exciting, then the reality hits you.
I mean, I think it was, I think it was a little bit different for you guys.
You guys, like, you guys took off like a rocket right away.
So that's, I mean, that's awesome.
For us, though, like, we had, like, it seemed like we had some initial momentum,
then a leveled out.
It was like, how can we afford this?
We had, like, three guys at the time.
It was me, Mike, and my good friend, Skyler, who would also help me back in the day on a few videos
for the original game explain.
And yeah, we were all like just living off our savings.
And we were making peanuts off our views on YouTube.
And we were also, I don't think we were monetizing the property at the time.
Again, we had no idea what we were doing.
I mean, to be fair, 2010, YouTube didn't know what it was doing.
Like, if people want to give YouTube shit now for like, oh, you're fucking up all the ads.
You're doing it.
In 2010, it was a shit show of like you had to get partnered.
What was that process?
Who gets paid?
Who doesn't get paid?
Right.
There was no real rules.
And it was all very just like, you had to get lucky or you don't.
Yeah.
So it was a Wild West back then.
Yeah.
Yeah.
So, I mean, so it was rough.
Like, I'll cut ahead here.
So eventually, Micah and Scott her both left.
Scholar left just to go college and Micah left to do something else.
So it was just me at this point.
I was starting get pretty depressed.
Like, man, like, what kind of, you know, no one has faith in this.
How can I make this work?
And my savings, like, was dwindling.
So eventually I reached a point where I was like two years in.
I was paying my second year
second year tax bill for the
for the year and at the time I also wasn't paying
quarterly I had no idea what I was doing back then literally none
so I paid my full year's taxes at once
I'm like this is killing me
I've got nothing and I actually replied back at IGN
did I did yeah
because when I left I actually left IGN
for a game spot Mark
was like hey if you ever want to come back you know
yeah doors open yeah doors open which was awesome
we would have fucking shanked you
I'm sure I'm sure you
welcome back
this fucking gang beef
there. So I actually
reapply it for a guy's position at
IGN and then they were like
hey can you throw together like a portal video
or something. I'm like now I'm lazy I want to do a video
that I can't direct them
monetize or something. That is so funny
because Alfredo Diaz got that job.
Really? That job because it was
the thing was make a portal to walk the video
and Alfredo was like Tim I've never edited
video before. So we did the classic Tim Getty's
thing of Alfredo you're coming over I'm going to teach you
you're going to talk to talk and walk the walk
and you're going to fucking prove it. And he
Learned how to edit from that video.
That's awesome.
That was his first video he ever edited.
He got the job, then started running gameplay lab and whatever.
But anyways.
Yeah, so, I mean, I broke down.
Like, I was out of money.
I had a few thousand left to my bank account.
Wait, wait, wait, wait.
See, part of the job, make a video because you're like,
I'm going to broke.
I'm like, I don't want to make the video.
So, okay, I forget the exact order of events here.
So I think, I'm trying to remember now.
I may have broken, I think I, no.
I think I applied for IGN first.
I realized I didn't want to do the portal guide.
That's not what I wanted to do.
I didn't want to go back to IGN.
the game explained. Then I think that's
the tax bill hit. I'm like, how can I
deal with this? Like, I have no money left. I have to make
this work. At the same time,
I had just broke up with my girlfriend, too,
of like two years. So, like, everything was crashing
down, and she was always, like,
kind of my safety net. Like, she always offered. I never
took her up on the offer. Like, she's like, hey, if you need any money, I can
give it to you, I wouldn't have that, but I always
knew the back of my mind, like, that was there. So all this
was happening at once, I knew I had no more safety net, I had to make
this work. So I think that is actually what
led to it working out
for me, because it lit a fire in my ass. I'm like,
I have to figure out some way to make this work.
So what did you do?
What did you change?
I started developing new kind of content.
Like, you know, refocused only on Nintendo stuff of everything.
Developing new kind of content, like analysis videos,
which have become kind of, you know, famous for or infamous for her.
Discussion videos.
You know, it's really broadening out.
Just covering everything.
Like, I like to say, it's basically the way I look at it is I wanted to do IGN my own way for Nintendo.
Sure.
So that's kind of what I felt like I was doing.
And that started, people started finding us.
They start building up a little fan base from that.
And yeah, it just started growing from there.
That's awesome.
Yeah.
Here you are now.
I know.
But you guys doing,
who did the same thing now.
Yeah, yeah.
It's crazy.
Ours wasn't nearly as arduous.
I'm glad it worked out then.
That's awesome.
What's cool to me is,
like,
I am a legitimate fan of what you guys do
because it's the type of content
in terms of covering games
that I wish that we were capable of,
both as kind of funny
and as IGN went back when you were there.
Because my favorite type of,
video game content to consume is the analysis stuff and the Easter egg shit and like the hey this game that you love there's this thing you didn't know about it right or this new game right now like the breath of the wild is a perfect example right now my favorite thing is like oh you can make a mind cart like a mine uh yeah yeah i guess mine card a go cart yeah by using the magnesium and all the shit like you can create the flying machine and all that type of shit i'm like man this is so cool but like you guys are the masters of that and like i love when a trailer comes out of
whether it's a movie or a game,
looking at it and being like frame by frame
of like what is new in here,
what are the cool things?
And you guys just know everything.
And it's like not just one game.
Like I could do that for Mario or for like the early gens of Pokemon.
Couldn't do it for every other Nintendo franchise.
And it seems like you guys just have this knowledge base of all of it.
See, that's where it's really lucky for me because Derek is another full-time guy who works for
a game explaining.
And luckily his gap or his knowledge base feels on the gaps I have.
Like he's a, he's big on Fire Emblem, he's a big song fan.
So he feels like, like we complains each other perfectly.
Like I'm the Mario guy, I'm the Zelda guy.
He can cover everything else that I don't know about.
How big is the team right now?
So right now it's basically three guys.
It's me, Derek, and Ash.
And then we have a few other, you know, people who help out.
Contributors.
Exactly, yeah.
Cool, cool.
Yeah, I mean, like, I'm, like, I'm seeing your guys of studio.
I'm like, this is awesome.
Like, this is kind of like what I always hoped it would be for us.
The difference is we're all spread across the country.
Yeah.
So it's a little harder to work out that way, but.
So where is everybody then?
So I'm in San Francisco, of course.
Ash is in L.A., Derek's in Pennsylvania, and then are another contributors in, like, Vancouver, British Columbia.
Gotcha.
Yeah, we're pretty spread out here.
Have you guys thought about trying to relocate somewhere together?
I think it's come up, but it kind of works right now as is a bit because, like, Derek's on the East Coast time.
So we can cover stuff as, you know, some breaks in the morning before I'm up, plus I wake up late anyway.
Yeah.
So we can cover the morning stuff.
So I don't know, like we're all like kind of comfortable we're at.
Like I think it'd be, I think we could probably produce better content if we were all together.
But in terms of like our lifestyles, it kind of works with us being where we're at.
Like him is, you know, his friends and family are all those obviously out there.
Same here.
And so yours, everybody just works from home?
Yeah, everyone just works from home.
Do you have like your own studio?
Do you have your own room?
I have my own corner of the bedroom.
Okay.
Okay.
In a small San Francisco bedroom.
Of course.
Yeah, yeah.
The smallest of thudders.
Yeah, exactly.
I mean, it's actually, it's funny.
Like, when we.
started off, we actually had, uh, I had the big, I turned the biggest bedroom in the house when
the one we're living in South Texas go into the game explain office. We had three guys working in this
massive studio, I mean, probably about the size of this room actually. Wow. Um, and we had like a
green screen wall, whereas like we've gone back from that now. Like we're all our own corners of the
US. We're all working out for bedrooms or apartments. So that's what's just so weird about it when
I talked to you about it. And we've caught up at events. And just like, you were doing what we
were doing just so like to be that the third bedroom in the old house that we shared was that
what we were working on the spare bedroom.
Yeah, like,
it's like,
unlike the Benjamin button, right?
Like,
like,
Hey man,
it works though, right?
Like,
yeah, it's working out for right now.
Yeah,
because how many YouTube subs do you have right now?
Where you're,
163,000,
I mean,
you're doing the right thing.
I mean,
that's insane.
And what's cool about it is,
like,
you guys are the Nintendo guys
of the internet.
And that's an amazing thing.
Like,
that's super awesome to be known
for that shit.
Like, Greg,
like,
you are the PlayStation guy,
right?
Like,
you can Colin made that a thing.
With our powers combined.
Yeah, right, right.
Exactly.
Now, somebody cared about Xbox.
I'm kidding.
It's really the PC players I hate.
It's kidding again, too.
But, I mean, it's nuts that you kind of really got in there.
And you have that dedicated fan base that's going to be there
and wants to hear your opinions,
more than anyone else's opinions,
about Nintendo trailers, games, like, whatever it is.
And I think that it's super awesome.
And what's cool is, I think it transcends.
Like you see on NeoGath,
there's people that aren't necessarily
Nintendo fans, but they still want to hear what you guys say because you're the guys that
really know the shit.
I mean, it's still weird to me, honestly.
Like, I'm not used to, like, I'm not used to this kind of attention at all.
And, you know, I'm, I don't do on-camera stuff very often, so it's not very often they
get recognized down in public even.
Like, the weird thing is, like, I'm kind of visible to I start talking.
Yeah.
That's like, hey, that guy sounds like, under him.
Like, I was at, when I was actually up in Seattle, I was at, I was ordering at this
dessert place.
And I think that's, like, your voice sounds familiar.
I'm like, do you watch Game Explained videos?
Like, yeah, I'm like, oh, my God, that's probably it.
That's it.
No, that's so funny.
You and Brandon Jones are the voices where you're like, it's so iconic and you know that voice.
But Brandon, I'm so happy that he's on camera now with easy allies because it's like,
he deserves to be, to be recognized because that man's voice is the voice of a generation
of people that grew up watching game trailers, you know?
It really is, yeah.
I mean, that's another group doing the exact same thing.
Exactly.
By themselves and try their own.
They're killing it too, man.
It's nuts.
It's nuts.
Everybody kind of doing slight variations that work for them, you know, in their own way.
Because, like, they are way more about the games of it.
And since they have so many dudes, they fill a lot of holes.
But you know what I mean?
Like, there's like the guys that are really into the JRP's.
There's the guys that are into the shooters and into the, you know, more platform-specific games.
It's cool.
And then there's just us do this is talking about whatever the fucking part.
Let's bring out Chad.
See what Chad is going on.
Yeah.
Yeah, yeah, man, if it works, we're all filling holes then.
Yeah, that's it.
That's it.
But so where do you just kind of see the future of gaming's playing?
You know, I get asked that every now and then, and I really have no idea.
Like, I'm winging it day to day.
Like, and I feel our content, our content does, like, I feel like it evolves slowly over time.
So I don't know.
Like, it's not really a conscious thing, like at points it is, but it's just kind of constantly changing.
Like, I think ideally, like, it would be awesome to have, like, it's up like this, for instance.
Yeah.
But for right now, like, I'm just just winging it, you know, like maybe bring on more people at some point.
You know, just keep growing as we are.
But, yeah, I'm pretty happy with where it's at and how it's going.
So kind of looking at your content, what do you feel are the projects that you like doing the most?
So I have a love-hate relationship with the analysis.
Like, those are fun to do the research on.
Putting them together is the worst.
I'm trying to sort all these details and how I want to be.
present these details, how all these details tie into each other.
I'm not fully sure of how to tie into each other.
Like our, you know, our Zillda analysis was over two hours long.
And real quick, for people who are our fans and not yours, what is an analysis exactly?
Sure.
So our analysis are basically like IGN Rewind Theater kind of or a breakdown.
Because we go, you know, we go hardcore in on these.
Not to disparage it, you know, disparage anyone else.
But like we, I spent three months on the Zelda analysis.
Three weeks on the new Mario analysis.
I still haven't seen the Mario Odyssey, I've been waiting for it.
Yeah, you're going to have to say it.
aside some time for that.
An hour and a half.
So, yeah, so I love doing the research on those.
It's putting it together that is a little bit annoying.
So, yeah, scripting it, reading the script.
I'm horrible reading scripts.
That's actually the thing I probably hate most.
Reading the script, editing all my fuck-ups in the script.
Yeah, of course.
So getting that down to, you know, the actual time.
And then getting the video together, editing all the video.
It's the worst.
So, yeah.
But I think the analysis are, like, that's what put us on the map.
That's probably one most proud of.
So what is the content schedule like for you when you wake up late, as you say?
I mean, do you every day have to hit something?
Or are you waiting to see what Nintendo is putting out and how you're going to twist that and what's going to go with that?
It's a little bit of column A, column B.
It's something breaks.
We'll cover that.
You know, like the Nintendo direct the other day, that, you know, all attention on the direct.
So we're covering everything about that.
So we hope stuff comes up if something does.
And that's when we go in a scramble mode.
But we do try to have everything, you know, at least something per every day.
like two or three things ideally every day.
Oh, well, go.
So, yeah, we often have, like, a few projects working.
Like, right now, we have some analysis working from the direct.
We have some more discussion videos coming up we'll post.
But, yeah, I mean, ideally, there's some kind of news we can cover on that day for discussion or breaking down or whatever.
So, I mean, we really are just winging it by and large.
That's a good way to be, though.
Yeah.
And then how have you guys dealt with Nintendo and their YouTube policies and all that stuff?
So, yeah, those hit us pretty hard.
I was going to say, yeah, we're all about.
Nintendo and then they come around like, well, hey, we'd like to take 30% of your revenue, whatever it is, yeah.
Well, not cool.
So that, I think, what?
That started in 2014, I think, is when that whole thing started, yeah, coming online.
So, yeah, I don't think anyone fully understood what's happening then.
Like, I, as soon as, so what happened is, I started getting emails to our Game Explan account.
Like, this video's been claimed, like, what the shit is this?
I even know what this was at that point.
And, yeah, so it's so scary.
It's terrifying because every time the video is claimed, this is the content ID on YouTube,
that immediately shuts off revenue for you and goes right to Nintendo.
Yeah.
So it didn't matter what the video was.
If it matched any kind of content, review, preview, you know, fully, you know, these are our own videos that we're just using, like, gameplay from to illustrate our points.
Those get claimed as well.
It did not matter.
So that was scary.
And at the time we tried contacting Nintendo, and it seemed like they, even, I was on the NOA side, even they had no idea what was going on.
Did you call the 1-800-25-3-7-0?
I showed up.
The bad one wrong, yeah.
I went through PR.
I screwed up.
What is going on?
So what ended up happening is we, at that point, that's when we were unaffiliated with any YouTube networks at that point.
We were partnered directly with YouTube.
Gotcha.
Getting paid by them or they would pay us directly.
So that's when we hooked up with, we had been getting all these kinds of offers from different YouTube networks.
Yeah.
But I saw no reason to go with one.
I'm like, we're doing fine as is.
I don't see any reason to hook up with one.
Now there was.
Because by being part of, so these YouTube networks, they have two.
groups of people. They have the
I think affiliate channels
and the managed channels. Affiliates are what
most channels are. Most channels are
affiliates. You get like some of their, like they'll help
you, you know, they'll give you resources.
Yeah. But it doesn't really provide you with
that much as far as I know. Being
managed is what was what I needed
because this is what makes you mean
to content ID. So basically the network's
vouching for you. They're backing you up. They're like,
hey, we're claiming, you know, we're taking responsibility for these
videos. The thing is for them, they're
taking a risk too, because while it makes
immune to content ID, RVs won't be claimed on MacLean anymore by content ID.
Companies can still manually copyright strike you.
And if that happens, that reflects on the entire YouTube network and they all like that.
And to go even further with that, it's if you get a copyright strike, if you get three strikes on your
channel, your channel is just terminated, you cannot get it back.
If you have one strike, you can't live stream.
They take away a bunch of functionality.
Two strikes, I think that you lose ability to comment on it.
Like, it gets pretty dire very quickly.
And the thing is with these managed YouTube channels, whatever network, whatever MCN you're with,
they also are only allowed three strikes.
So if they, if games, let's say we're all in the same thing, you get a strike, we get a strike.
And then some random other thing gets a strike.
They get three strikes.
That means that their whole network is on pause and hold and nobody can make any money in the whole network.
You can fuck things up.
Oh, you definitely get.
That's why they are super careful who they accept as a managed channel.
Like I think our network only has a couple hundred hours.
you guys with. We're with broadband TV.
Oh, interesting. Yeah. I don't even know who
they are. Yeah, I think they're the second biggest,
like right behind Machinima in terms of... Really?
Yeah. Or maybe, I guess Maker is up there now, too.
Yeah, well, yeah, Maker. Man, we'll see where Maker goes.
I have a feeling Maker's going to be a thing of the past.
Yeah, it's not looking good.
A year. Maybe, maybe half a year.
Yeah. We'll see. I can see that.
Interesting.
Let's move on to some game talk.
Yeah, buddy.
I want to talk on Nintendo. No surprise to anybody.
Get out of here.
Anybody at home.
I have nothing to add.
I know.
You don't have any thoughts on this.
No,
so I've been really excited
to talk to you about Nintendo.
So the Switch is now out.
This must be the best time
ever for Game Explains.
It's like Christmas, man.
Yeah, it's like,
dude, you've been dealing
with some shit for some time.
You know?
Four years.
Yeah.
Most of Game Explains existence.
Yeah, exactly.
And it's like,
but you persevered through it
and like you were that
beacon of hope
for the people that actually
still wanted to like
the games coming out for it, right?
But now it's like they're giving you a shot
and giving you things to actually be excited about.
How do you feel about that?
I'm feeling pretty good, man.
It's good.
It's good to be excited again, like having people be excited for a Nintendo platform.
You know, the sales figures just came out yesterday from Nintendo.
They are super good for the Switch, at least in the U.S.
I mean, it's looking good.
So there's an aura right now surrounding Nintendo that we haven't had in quite some time, I feel like.
There's hope.
There's hope.
Exactly.
There's hope again, yeah.
So, yeah, I'm feeling good.
Like, I think Nintendo's doing good right now.
I mean, I think E3 is going to be, like, that's the next big thing.
That's going to be, like, this is going to be showing us, like, how Nintendo is set up for the future.
Yep.
But for right now, I think Nintendo's, Nintendo's doing pretty good.
They're holding steady.
And yeah, it just feels good.
Like, it feels good to be a Nintendo fan again.
And we haven't had that end sometime.
So I completely agree with you.
I feel like we were all, when the Switch commercial came out, like the launch commercial thing, right?
Everyone was like, holy shit, this thing actually looks like it's everything that we wanted to be.
No, she's playing on rooftop.
That's awesome.
Yeah, I can't wait for that.
Fuck you party.
But then when they announced the Switch presentation in January, I built that up to be like, this is going to be the thing that we've been waiting for.
They've been fucking killing it.
This is going to be the Nintendo being like here.
Thanks for being patient with us, right?
Nope.
And then it just totally wasn't.
And like that hit me in a way of like, all right, I'm always going to be a fanboy
of this stuff.
I'm always going to get excited about this stuff.
But is E3 going to be the thing that we want to be?
I mean, it may not be.
I mean, here's a thing, right?
When you're dealing with Nintendo fans especially, me included, there's always going to be like
a level of hype there.
I don't know if it's even possible to fully live up to consistently.
So, but I feel like compared to you how it's been in the past few years, I think there should be a reasonable level of hope right now for hope again.
Like, I think I don't think it's unreasonable to expect better things that we've had in the past few years.
But maybe again, maybe I'll get overhyped again, so we'll see.
But I feel like the hope will be at acceptable levels.
Yeah.
Because I do feel like that was the thing with the Switch review or the trailer, we're like, holy shit, it's what we were hoping it was going to be, it's great.
And then the presentation was a, you.
you know, wind out of your sales moment.
But we got back on, and I was really surprised people,
people were soured about the presentation.
Got back on,
but they were still excited about the switch.
And then the switch came when we had it.
We're all like,
oh, fuck, this is great.
And, you know,
the haters in the ass,
oh, it was old a machine or whatever.
But like, that's really tapered off now.
I don't hear people saying that really in bitching about it.
And granted,
it's because there's a bunch of Nindis,
I think,
Mr. Shifty's rad.
But I think coming into E3,
I think you'll have those kind of expectations.
The expectations that have not,
not the sky high ones we thought for the crazy presentation,
but more in the middle here of like,
well,
it's going to be a fire emblem
and it's going to be the whatever,
but maybe there will be a Metroid,
maybe there will be this,
what is going to fill in the gap?
Yeah,
I think it's possible.
I don't know.
See,
I think that with Nintendo,
the,
there is,
you'll never have tempered expectations.
Nintendo,
it's always the,
like,
you do expect all of the things at once.
And I feel like you never get any of them.
So I feel like that list
just kind of gets longer and longer and longer.
Because it goes from like,
man,
I want the Metroid to,
man,
I want Metroid and F0,
to, man, Donkey Kong country hasn't been around for three years now.
So you start feeling like you're owed all of these things.
Yeah, my Stone Race FX2.
Where's that?
Yeah.
But I feel like, too, like, I think the switch so far has been a success.
And it's been a success also in the case of managed expectations.
I did buy this expecting, all right, cool.
Zelda, cart, Odyssey.
And then graceful explosion machine, Mr. Shifty.
I'm like, oh, shit, like these games are mistake pass.
This is awesome.
And this is, I am struggling with that thing of, man, I love persona five.
But fuck, it'd be great on the switch.
Yeah.
I would love to play everything everywhere.
That's how I want to play games because we're on the road so much.
I mean, yeah, especially in your case.
You're right.
I mean, it is kind of liberating.
You can play this console anywhere as a handheld and a console.
And even just treating it as a console, I found it, I mean, it's really convenient.
Like, just being able, like, I took a home a few weeks ago to Seattle.
Yeah.
Just throw my bag, brought the dock with me.
It's no hassle at all.
For the hotel rooms I'm in, sure.
Black there, HDMI.
I'm playing.
You got two controllers with you.
Yeah, exactly.
Yeah.
We talked a little bit about this last week with Andrew Renee,
but the direct that just happened
and the last couple, if not directs,
but presentations the Nintendo's done.
So they did the January one,
and then they did the Fire Emblem Direct proper.
And then after that,
they did the Nindy's presentation,
which was not called a direct,
but it essentially was a direct.
And then they just did the most recent,
recent direct that's kind of the new format going forward.
Do you think that they're putting the right type of information out there
and making the right announcements?
For right now,
for right now,
I think they are.
I mean,
again,
I think everyone realizes E3's
going to answer a lot of our questions.
I think people,
you know...
It's damn well better.
Yeah,
it better.
That's it.
I mean,
so I think people understand
they're not going to be making
huge announcements at this point.
And,
you know,
one of the big questions right now
is how is third-party support
going to be moving forward?
Right now,
that is a big question mark.
We really don't know.
And hopefully ETHER will answer that.
But I think for right now,
I think they're focusing on what's working for them.
I,
you know,
working for us as gamers.
Like I've found, like, I'm playing more indie games now
that I probably have ever before any one time.
Like, there are a lot of games on there that are super
hot, super easy to pop into, and
that are of high quality.
Like, Snake Pass,
fast racing, R-MX. Oh, yeah, yeah.
I'm hooked on that game. I saw your controller died, though,
for the first time, right, while you're playing it?
Like, three seconds from the finish line. I'm like, really?
Come on. It came in the warning. I'm like, all right, I should be good to get
through the end of this race. It died, like, 30 seconds
later. On the final race
of a circuit on, like, the hardest cup.
I'm like, you suck.
Oh, no.
But how long had that pro controller been charged?
Yeah, it was like 30 hours.
I was going to say, right?
That's been going for quite a while.
So to his credit, yeah.
And I think that's why, like, people aren't bitter about the switch right now is the fact
that Zelda was fucking amazing, of course.
You had to play it.
You are still playing it.
Exactly.
You can keep playing it.
Yeah, is in the one thing.
But then there are cool experiences there.
And we are right to cart.
And we are going to get more crap.
And then it's going to be E3.
And you hope that, yeah, this is where they say, here's a few more games of why you
should be excited about this, what should happen with it.
I mean, we talked about this ad nauseum, but I really, once the expectations were set after the January presentation, it's like, all right, cool.
What we're going to get is about once a month a big game from Nintendo.
And now that we know the release dates of arms and Splatoon, it's like, we're missing May.
There's not a big one in May, but we had, we're playing car.
We don't matter.
We had Zelda.
We got cart in April.
Then missing May.
June, get arms.
July.
Get Splatoon.
Hopefully, E3 will announce a couple things for, you know, the months in between that.
and Mario Odyssey, which, by the way,
do you think Mario Odyssey is coming this year?
I guarantee it. I guarantee it, man.
Don't, no, no, no, no, don't be the internet commenter here.
I'm not saying it's not.
I was just saying a lot of people say a lot of things.
That's like when I saw you getting all, like, it's guaranteed.
I'm like, well, let's not go that far.
All right, let's dial that back.
I think, managed expectations.
I respect that.
The thing that's not guaranteed, I think, is Xenoblade.
I don't think that's going to be out of this year.
Yep.
I don't think if anything, it has a chance in Japan.
But it has even been announced for North America?
I think it has.
I don't know.
I'm not sure.
I'm pretty sure it has.
But there's not a chance that's coming to North America this year.
Not all.
But I mean, the fact that they even announced that, it's like, all right, damn, that's pretty ambitious for the year one lineup.
Even though that's not necessarily what the Western audience is are clamoring for it.
I mean, that's it.
Right.
It's a super good year one lineup by Nintendo standards.
It's super.
We're getting like most of the major franchises.
in a year, including their new ones.
But there are parties, right?
Like, that's what Westerners really care about,
or it seems that way.
And there's, you know, there's still a huge lack of them.
But do you think they're ever going to come?
Because I don't.
I don't.
I mean, not in the AAA sense.
Yeah, I think what I always talk,
we used to talk about Switch all the time.
But when we did the Lauren Landing episode,
and he was arguing that that's a huge problem.
Like, I don't think it is.
Because I understand why it could be,
but the Switch can't go the way of the Vita
because Nintendo can ever be like,
Well, no AAA games again.
No.
So you're going to have all these nindies there that are doing it.
And that's exciting.
I would think to smaller developers of I make this game for the Switch.
I can put it everywhere.
But yeah, Ubisoft's not going to say, well, let's make a, you can put this third party weird game on there.
And my thing with third parties is I think that when we're a couple of years deep into the Switch's life cycle, I think that there's going to be a ton of really high quality third party games on the system.
They're not going to be the Assassin Creed.
They're going to be the rumored Mario Rabbit's RPG Cross-Rexam.
Right. It's gonna be stuff like that where it's like
They're more Nintendo quote-unquote games, right? Even if it's not Nintendo franchises like
We're gonna get a lot of square RPGs
Yeah, like for sure you can look at the 3DS and see its third-party line
And kind of expect to see a more like beefy version of those right? I mean that's that is really the
Switches best saving grace hopefully is the fact that Nintendo is treating this as a true hybrid
This is the successor to not just a Wii but the 3DS so Nintendo by
themselves are entirely focusing on this platform, hopefully,
besides those new Kirby games, they just announced.
Well, so that's the thing is like, I was as a Nintendo fan,
and as someone thinks that I know how they should run their business.
Right, we know about it.
You run a successful business.
It's like when they started talking about all this fucking 3DS stuff,
when they're like, Hyrule Warriors, or not Hyrule,
Fire and Blum Warriors, and it's also coming out to 3DS.
I'm like, stop.
Right, no.
Quit it.
Cut it out.
We don't need this.
We don't fucking want this.
Oh, here's a Pikmin game coming.
and oh, and here's a, like, a bazillion 3DS games that are still coming.
It's like, you can stop.
But then all of a sudden, I'm like, all right, they need to have something to, like,
there's an install base there.
They need to be making money because until there are switches in every household that they
can get them into, there's only right now a million that are out, that were sold.
So, I mean, yeah, in the U.S., only a million people in the U.S.
have it.
That's not enough when there's 60, whatever million with the 3DS.
And plus, I mean, there's that also hedging their bets, so the switch did fail.
Like they'd have a 3D have to fall back on in the near term.
So yeah, you're absolutely right.
But it's like, but when does that end?
You know, because I'm, oh, I think, I mean, I think now they're wanting to get down.
Now they're like, oh, fuck, we got it.
All right, this thing's successful enough.
I feel like, I mean, Kirby games are kind of the ones to get at the end of a platform's life.
Right.
That's what killed the NES.
But there's so many Kirby games now.
There are three of them.
It's like, Kirby and Fire Emble, they're just like, just go.
Take off.
Fire everything.
Yeah, it's fucking crazy.
Like, I mean, I fucking love Fire Emble, but I'm like, all right,
Guys, slow it down.
Just a little.
I mean, I'm super stoked for the Switch one, but I don't think I'm going to touch the 3DS one because I'm like,
I fates and conquest and revelations were, I don't even, that was last year, right?
Yes, yeah.
It feels like it was, yeah.
I'm fire emblemed out for right now.
Like, I'm good.
I don't need to get another game just like that.
I kept thinking the new one is like, you know, way later this year, but it's almost here.
It's like, how was there a new fire emblem already?
No, that's, that's going to be nuts.
but I'm interested to see do they announce more 3Ds games at E3?
Because like that in a perfect world for me, I'm like, no.
Like these directs were to get those out of the way.
And E3 needs to just be switch, switch, switch, switch, and go forward from there.
You hope so.
Yeah.
But yeah, that is the, I think it was a great, they were future proofing in a way, right?
If it doesn't work out, we still have this.
Yeah, it's a third pillar of strategy.
Yeah.
How many more they still have up their sleeve?
I don't know.
So got a line of questioning here for you.
All right.
Pokemon stars.
Is it real?
I think it's real.
I think it's real.
If you think it's real, when do you think it gets announced?
When do you think it gets released?
And does it also come to 3DS?
That is, those are all great questions.
I'm, so I think I'll be announced this year.
I don't think it'll be announced at E3.
Pokemon typically aren't announced at E3.
They're more of just like a random ass.
It's a Tuesday.
You can throw out at any time.
2 a.m. does not matter.
That's going to blow up.
So I think it'll be probably announced after E3,
maybe late summer early this fall.
Hopefully, I mean, if it's a holiday towel, that'd be great.
I think, I mean, I'm guessing it would be at this point.
So, and I would hope it's switch only.
Like, this is, this, if that's the case, this would be the true signal that Nintendo's treating this as their next,
there's next, we're all in.
Yeah, they're all in.
Yeah.
Absolutely agree with you there, man.
Because it's like, if they also put this on the 3DS, it's going to sell super fucking well over there.
But that's that safety net that they need to remove if they want to really fully transition and have people.
believe that this is now the console and the handheld and this is something that they should
dedicate themselves to. Absolutely. I mean, on a similar line, like it's kind of like the
Smash Brothers thing with Smash Brothers 3DS and Wii U. I think that was absolutely the right
decision to make. At the same time, I feel like Wii U with them better had it only come to
Wii U. They kind of, you know, kneecap the Wii U by releasing the same game essentially
on the 3DS. First. Exactly. That's right. So they need to avoid that again. Yeah.
Yeah. Six months before, three months before? I don't even remember. Yeah.
It was so long ago.
It felt like it wasn't,
it felt like there wasn't that long
between the two,
but maybe there was.
So that's the other thing,
Smash Bros.
Yep.
Ah, man.
So,
I don't see it coming this year.
So I would hope,
but they,
okay,
they tend to announce
Smash Bros.
Pretty far in advance.
So I do think
they may show it off at E3.
I don't think it's coming
this year, though.
We're already getting
three big multiplayer games
this year in the forms
of Mario Kart-Arms and Splatoon 2.
I don't think they could unload their,
their last biggest
multiplayer game in the same year.
Do you think that it's a port, though?
I think it's a port.
I say that loosely.
I think it's going to be a port in the same vein
in 3DS and Wii you were.
It's going to be a port of the Wii U version
with some new characters, new stages,
and hopefully more, you know, all the content of the 3Ds.
So is it like the Mario Kart 8 Deluxe?
Yeah, basically, right.
So definitive edition, whatever the fuck it's called.
Ice climbers?
And then, yeah, ice climbers, for sure.
And like maybe a character or two more.
Yeah.
And then it comes out in early.
I can see somewhere between January and March
next year.
That totally makes sense to me
Now looking at all of this
We know we're getting a whole bunch of Wii U ports
Most of them already announced
We're missing a couple
Smash Mario Maker
Treasure tracker
Tratcher Tracker
My thing with Captain Toad is
I almost feel like they would just make a new one
On the switch
I'd allow that I'll allow that Mr. Nintendo
Yeah I just I feel like that's the type of game
That like at that point porting that
It is a little bit like wow you
I just I mean I understand
I agree with you
It's just treasure tracker great game
that so many people missed.
Absolutely.
It's true.
Yeah, that's a good point.
And I do think it's small enough, though,
that they can just make more.
Like, make a sequel and, like, I mean, kind of like Splatoon 2,
where it's just like, it, it,
everyone thought it was a port and is it a port?
No, it's a new game, but it's like, really,
it's not like that much of a increase, right?
And I think Cap and Toe could be the same thing.
But so we're dealing with all the ports.
We're running out of things that I think that they would port on Wii
besides Smash Mario Maker and that's probably it.
That's a big question, right?
Like, they're already, well, just,
in general in terms of their own IPs,
they're burning through them pretty quick.
Yeah.
Like, they're working their way through these at a rapid pace.
If they were to do that,
if we get those,
let's assume that they do announce a Mario Maker 4 Switch
and a Super Smash Bros. 4 Switch.
Those come out.
We would imagine all before June next year.
Then what do they do?
Because if they've already had their Mario Card and Smash,
because if you're going to port them over,
do we expect to get Mario Kart 9 and the next Super Smash Bros
Bros. in this console's life cycle?
Yeah.
So Mario Kart I could see.
Smash Brothers, I think this will be a one.
I think Switch version will be it.
I mean, I think it will be more than just a,
I think it will be more of a definitive version
than the Mario Card 8 is.
I think they will pump it up enough
that it will feel like kind of its own.
It'll feel like a new game.
Exactly, yeah.
So, yeah, I think Smash will be good.
Mario Kart could definitely see another one,
especially because they are keeping the exact branding.
Like, I figure for Smash, it'll be Super Smash for the Switch.
Yep, absolutely.
Just like, Wii U and 3, yes.
But Mario Card, they're very clearly sticking to,
this is Mario Card 8, just a little bit more content.
So yeah, I definitely expect another Mario
card in this generation.
How long till another Mario Golf?
That, man, you know, it hasn't been that long
since the last one.
But it was DS, or 3DS, but I mean, it was 3DS.
I don't really even count it, but it wasn't that good.
Oh, what?
88 hours disagree.
Oh, my God.
That was amazing.
The best part was sitting there every morning playing with Mitch.
We had a golf tea time every day.
Now you can do it with the Switch.
Tim, we could do it with the Switch.
We could.
We could.
I do want a new Mario Golf, though.
Like, I love the 64 on GameCube One.
Yeah, of course, yeah, yeah.
I mean, I just need, I need my cinematic opening, man.
I need my, I need the contact.
Yeah, I understand.
Why are they golfing?
Right.
What's happening?
What's going on?
I need a golf bad and I need Animal Crossing bad.
Oh, that's a great, yeah.
Yeah.
I mean, I feel like that would be a perfect December title this year, but I don't think that's
going to happen.
Now, this year?
I feel like this would be too stacked.
I don't think it be, I think if Zamblay ends up not coming out of this year.
I think that'd be a perfect filler instead.
I don't think it's happening, though.
I do think it'll come next year.
And that is going to be huge.
A portable console Animal Crossing, that is going to be nuts.
Like that and Pokemon, I feel like,
will really kind of steal the deal on the Switch.
Exactly.
I think that we're getting to the point where it's like that the first year,
they're doing a good job with enough solid games to at least get them sold.
But it's like you don't drop the big bombs until there's units out there so that people
buy it.
And that's why I think they need to get Pokemon Stars out exclusively on Switch ASAP,
like this year.
so that they can start working on the next gen,
if they haven't already,
started working on the next gen of Pokemon,
so that when they release that,
it is to an audience big enough
to sell the amount of units that Pokemon sells.
And we've seen it even on the 3DS.
Anytime this Pokemon game,
core Pokemon game,
it's going to be in the top 10 on NPD every fucking month, you know?
Forever.
Forever.
The other thing to keep in mind about Nintendo titles
is they never drop in price.
They don't.
Ever.
So if you keep the high adoption rate
that they got right now with the Switch,
and you keep those games,
they're gonna be making a lot of money off that shit.
I mean,
I think it's gonna be a fascinating holiday season for them.
Because even right now,
let's say,
they announced all stuff,
but it's still holiday season,
I should say.
And,
you know,
Odyssey's what we get or whatever.
Like,
by the time you get there,
the fires are being stoked
so consistently right now, right?
You're telling that story
about the barbershop yesterday
where like,
they was like a normal ass barbershop
with normal people.
They were like,
Best Buy's got switches.
Whenever you're like panicked
and I tried to run out.
Some dude next to me
that was getting his haircut,
was like,
hey, if I would leave right now and get it,
could I come back?
And then the barbrews like,
sorry, I have,
I'm booked all day.
I can't do it.
It's not,
it's not a mid haircut.
It's not fever pitch by any means like we was where my mom wanted it after Thanksgiving.
But I think about the time you get to Christmas and you like,
we've all been talking so positively about this in the year and they,
if they can get them on shelves.
It's a slow burn.
Exactly.
I really think they're going to sell a ton of units.
And that's when the door really opens up for next year and the,
you know,
that next calendar year of 2018 to really.
need to really have these games.
That's what's really scary to me is that, let's say they do all that stuff and Nintendo's
back, quote unquote.
Like, it's hard to look at what 2018 even could look like.
In 2019, it's like when they've done so much of their franchises this year, like,
especially dropping a major Zelda and a major Mario in the same year.
Like, holy shit.
That's crazy.
You know?
Yeah, my two favorite IPs within 10 months of each other, nine months.
And that's going to be crazy.
So then the question becomes like, all right, maybe they'll have a couple new IP.
They probably will in the range of the arms is or the splatoons is and whatever.
Do you believe in arms?
I'm a believer, yeah.
I have fun with it in January.
So the thing I'm hesitant on is like how much replayability does I have.
That's the only thing I'm a little bit sure of.
But I have a lot of fun with it.
I make fun of it every time Tim talks about it.
But then he's always like, it's fun.
It looks dumb.
I mean, it looks silly, but it's fun.
And that's the thing is somebody who hasn't played it.
I'm just, you know,
Kemp's shit.
Splatoon had a kind of similar thing, right?
You see that as like,
that's weird.
And then you play it like,
this is awesome.
This is really fun.
So how successful Splatoon 2 going to be,
you think?
I think it'll be huge.
Yeah.
I think,
especially in Japan.
I think it'll be big here.
I think it'll be huge in Japan.
And yeah.
I think this,
the way the switch is is going to benefit
Splatoon 2 so much.
We were talking about this yesterday.
I'm like,
life to,
you know,
in the grand scheme of things,
we think about sell Splatoon 1.
I think it's the fact that,
that you have lapsed Nintendo fans like me, right,
who actually feel a connection to the system
for the first time since I guess 64 really.
And it's like,
I didn't give Splatoon the time of day on Wii U
because I just did not like my Wii U.
But I heard Fran never shuts up about it.
Really shuts up about.
Oh yeah, they love it.
And so like it's coming out and I'm like,
well yeah, there's not that much going on.
There's other games.
Don't be wrong.
But like this is a AAA Nintendo one.
So yeah,
I'll play this on a plane.
I'll see what the hell's all about.
And that's that's kind of what I keep going back to is I do feel like
with the switch and when like yesterday,
or last week on the games cast with Andrew.
We recorded these in a weird one.
When we were looking at all the Wii U top selling titles,
like it was interesting to know that 13 million Wii U sold,
and the top 10, there was so many that were like above 2 million sold,
which is a great attach rate when you compare it to a system like the PS4
that sells way, way, way more, but its top selling games aren't, you know,
statistically near the same thing.
And I wonder that if the switch can kind of pull it off on a bigger scale and if their release schedule is less dry than the Wii use was, then I think that a lot of people will be like, you know what?
I'm going to give arms a shot.
I'm going to buy arms.
100%.
I'm also going to buy spiltoin.
That adoption rate could just stay.
That's the thing of like, I mean, it's the exact same argument everybody made and I made and developers made about the Vita.
Where people who owned Vita have bought Vita games.
And sure there's a much people outside were like, oh, Vita's dead.
blah blah but it was this like constant stream of indies that kept you engaged and then and that's
without i mean i'm talking about the end of its life cycle without having a triple a game so to have
it be that like every if they can do it like right now it's every week it seems like there's another
great fucking indie game out even if that tapers off and slows down it's still going to be enough that
you're turning on your switch you're thinking about your switch you're packing your switch
and then yeah it's going to be that fuck out how i don't i don't know i want to do this and
then it is the fact of carts here and now i can fucking play maria card eight on the tv and i can go to
packs and I can sit in the beanbags and have people gather
around me and fuck around with their switches and play
like that's the game changer for me. It really is
yeah it's and Switch almost feels like a Trojan
horse in some ways because you want to
take it with you want to take a place that people can
play like Mario Kart with you for instance but like while
you're playing it hey why not show you something else I may not have
shown you otherwise like all these other games you have right
on the system with you. It's like it just
feels a really good way to it just feels
like a very shareable console. I mean
it's it's not as explicitly
social as a we was but
it kind of is in a way. It's
Like even my dad is like playing Zelda.
He does not play games at all.
And he was super engrossed by it.
And that's the,
I mean, like there's so many little things
that I think are really smart about it
that seem stupid at first.
Like the joycons and how I'm like,
all these ugly little thing.
But it's like, release a cool color.
Yeah, I'll buy it.
And then I have another controller.
And then it is, hey, come over and play card.
Oh, oh yeah, I guess I have four controllers.
Do you be this?
I'll put them in the joycon grip.
We'll do all these different things.
Like there's all these weird little ways around it
where it's like it actually incentivizes me to,
you know, I'll buy another joycon.
Sure, you put out a cool color.
Right.
It's kind of evil in the way almost.
Yeah.
Taking my 80 bucks every day.
So, Mario Odyssey.
Stoked.
The next big question.
Do you think that it will do to Mario
what Breath of the Wild did to Zelda?
Dude, I hope so.
Like, I've been saying for years,
I want a return to the Mario 64 style of gameplay.
And it seems like that's what we're getting.
Like, these straight up said in the reveal,
like, we're going back to Mario 64 and Sunshine.
The thing is, though, for me,
I always find that a little bit weird
because a lot of people, like, equate those two games together,
Whereas for me, like, I thought those two games couldn't be more different at the time.
Really?
Because Mario 64 was truly open.
You go into a world, you have like 10 things you can do, go off, do what you want.
Sunshine kept the same size of the worlds, but gave it to only do one objective at a time.
So that's where I felt like they, that's what started a path down, the more linear route they went.
And to be fair, I end up loving those games too.
Galaxy I love.
Absolutely.
3D land and 3D world are fine games.
Other major difference, don't forget, is that 64 was good, and Mario Sunshine sucked.
I mean, I would not go that far.
I mean, you're right, 64 is better.
Like, way better.
Not even a fucking question better.
I'm on the same page of Greg here.
Thank God, Colin, doesn't work here anymore.
With Sunshine, like, what was it that you didn't like about it?
I felt like it was too much.
It didn't feel Mario enough for me, I think.
I mean, part of it was, like, it was a step back from 64,
what I thought 64 did so well.
But the whole flood thing, I didn't like the controls for flood.
I didn't like what it added to the game.
I thought I took away from the game.
The best parts of that game were when you didn't have flood.
And it was so good.
And that is you can totally.
totally see where the 3D land, 3D world, galaxy style came in.
I fucking love that.
Yeah, those were great.
Like, yeah, you're right, they basically built whole games around that.
The camera was terrible.
I didn't think, and the presentation was god awful, the voice acting.
My thing was the hub world, Delphino Island.
That was cool.
It was cool, but it never gave, I mean, the castle is just so perfect.
You know, and it's like, that is why, what I hope that one day we go back to you.
I remember in Mario Galaxy 1, like the thing I liked,
least about it was the
common observatory or whatever the fuck
it was called the just the hub world
of galaxy and it's just like
this is really boring and it is totally
I'm going up different levels yeah
and like there we are and run me more of like Crash Bandicoot
just like you're in this hub
well you should have loved it then right
I love crash but I mean like
you don't crash near Mario right yeah comparing
like Peach's Castle to
the warp room and fucking crash is like
that's kind of interesting like Mario Galaxy
is one of my favorite Mario games I love those
games but the hub I agree wasn't that great in that game yeah um in Mario Galaxy
too basically did away with a hub entirely which was I thought a great idea
because they're like you know what we can't do better let's just fucking get them into
the game like I agree like I thought that was a good idea like I wish there were a
great hub but the fact that they the fact with I mean what they had worked and I was
mind with it so so with um Odyssey like I I think and I was talking about this a couple
months ago on the show that I think the galaxy was the Breath of the wild of the
Mario franchise where it's like in terms of three the three D platformer versions of it
different like different direction or it's just in terms of like the Mario is about the
physics and how it feels right and I think that galaxy adding the gravity was a game
changer in the way that opening Zelda was right I got you so I don't know that
Mario Odyssey can have that like same type of effect on on people but I do think that
if they nail the 64 vibe that that will be the biggest success in
I don't know that they can do that though
it's tough I mean I think like
when I saw the trailer the new
Mario Odyssey trailer I don't think I've been that excited
for a game
maybe since maybe since Mario Galaxy
I'm like yes that is what I want like that
that was magical like that made me feel like a kid again
I'm not even Breath of the Wild like got me
that excited and I was super stoked for Breath of the Wild
so I mean I'm with you if they can hit this
if they hit this out of the park this could be huge
you know I don't know they'll
do it yet, but it looks encouraging
If it could be a return to like what 64 was
and what that feeling was of exploring
that world and finding secrets and
how different environments were, that's
going to be fucking impressive, let alone the fact
that like if they can hit it and make it
be what we think we remember 64
being, right?
And that's kind of, and I mean that kind of brings up a good point too
or a secondary point is this is
following Breath of the Wild now. We've already
had, like Marty 64 when it came out
was a breath of fresh air because it was
open, it was huge, it was 3D,
We've had that before now.
We just had the biggest version of that in Brought of the Wild.
So it is going to be weird that we're having a Mario
come out in the same vein as Mario 64,
which I feel like was almost a predecessor to Brought of the Wild.
So I don't know.
In some ways, could it be a step back, perhaps.
It's a different focus, of course.
It's a platform we've shared in measuring.
And I mean, that's the even the Sonic 06 looking level
where they're in the, whatever, what's it called, New Dog City?
New Dog City, yeah.
It's like seeing the trailer, it is super cool seeing him kind of like
be all acrobatic and around the real looking world.
But it's, I'm interested in the platforming aspects of it.
Because when you're in the city, it's like you're,
level design, it needs to be designed in a way to make it fun to traverse it.
Yeah.
And I, I think that with the Mario 64, that was the least entertaining part of the game was the platforming of it.
It was way more about exploring.
It was.
That's true.
And I think that we've gotten between galaxy one and two, 3D land, 3D world,
We've gotten so much, like, perfect platforming that this is totally just going to be the bigger exploration things.
But then with games like ukulele and, like, all that recently, where it is a bit more of the collect-a-thony explore, I don't know.
I'm really interested.
There's no game I'm more excited for than Odyssey, but there's no game that I think might disappoint me more than Odyssey.
Especially now that we are coming off the ukulele.
I know some people are loving that game.
I was a little bit let down by it.
I haven't played it.
I mean, I've done, I went through Nick's Let's Play with him and then did a draft house.
Let's play.
Actually, that's right.
Yeah.
And so, like, I think, I don't think this is going to have the same problem because I think
ukulele's problem was it was too traditional.
Whereas already having Newtong city and doing these different things, I think they're going to
understand where they need to take Galaxy and they need to take 64 and find this middle
ground or combine them and make, you make a beautiful baby.
I don't think it's going to be the same.
The text popping.
I'm like, all right, well, this is exactly what it.
I think they're going to nail how to platform around that city.
I think the city is going to be designed that way to make you want to wall jump and feel like you've achieved something.
Yeah.
It looks like a head and wipe your brow.
It's a jungle gem, right?
Yeah.
Yeah, yeah, yeah.
Yeah, I just hope, because I'm saying like Marius 64, one of my favorite games of all time, it is one of the few games that I go back to and play every couple years.
And it is still fun.
But when you play through it, like there's a lot of things around.
I'm like, oh, man, it is a chore to play Rainbow Cruise, right?
And I try to 100% that level because the camera works so against you because that is one of the few platforming levels.
That's true.
whole in that game and it stands out versus the you know any the lethal lovelin or the more like
open one like um all shifting sandland yeah exactly exactly like so we'll see very excited about that
the big questions of the franchises Metroid F0 star fox are we going to see any of these and when
star fox no I think met yeah Metroid I mean it depends what retro is doing if I think we will
see retro's game if it's Metroid way is a three 83 yeah sorry um
But so I actually have no idea if it's Metroid or not.
If they're not working on it, I don't think it will see Metroid.
Wow.
Yeah.
That's crazy.
The times come.
You're getting to Metro.
It will come.
What's funny is it's like, and again, it's Nintendo and it's hype and all that.
But I feel like the, oh, we're going to see Retro's Game of D3 this year.
I've heard that for four years, you know?
And so it's just like, this is the year that they better.
If we don't know what retro is working on, like that is going to be a big issue.
This is it.
And if it's Metroid, do you think that it's a prime reboots or?
It wouldn't be a real.
I don't think.
gonna be a reboot. I don't know if it be a true sequel either, but I don't think we'll get a reboot.
Okay, okay. Yeah, I do want a, I do want a prime style 3D game though, like, I mean, it's hard.
Like, I felt like Metro Prime was one of my favorite games. I thought the sequels were good,
but they were, they weren't as good as the first. So the question is how do they do what made the
first one great again without coming across as too much of the same? So, I mean, it's, you know,
it's kind of Mario and Zelda, like, how do you reimagine this without going full reboot, I feel like,
but I think they announced your Metroid game at E3
and then I think they also,
and it's coming next year,
or 20 or whatever they say,
maybe don't we say date.
And I think between then and now,
more imminently you'll get a prime on Switch
that either if it's through e-shop
or if it's some kind of re-release thing.
Oh, okay, one of the OG ones.
Yeah.
So with the interesting thing with the Switch
being the console and the handheld
is that means if they do get rid of the 3DS,
there's two markets of games
where there's the traditionally handheld games
and traditionally console games.
We're just talking about the console ones.
Do you think that we'll get
a top-down, more traditional old-school Zelda
or a 2-D Mario game or a 2D Metroid game?
I think we definitely will.
The next Zelda, I think, will probably will be a 2D game.
Because I don't think they can deliver another breath of the wild style game
anytime soon, and they want to keep Zelda going.
The question, though, is, I think we will still get the smaller-scale games, like, for the 3DS.
How do you, do they charge full price of those now, or do they charge what they would have on 3DS?
Because people are going to compare the next 2D Zelda to breadth of the game.
the wild. Why is it 60 bucks
as well? I think they'll charge
3DES prices for those. You think so? Yeah, and that'll
kind of set the cadence of what's happening, right?
Like this is not meant to be
Breath of the Wild. This is not meant to be Mario Odyssey.
These are games that are smaller experiences.
I mean, there's a precedent already with the 1-2 Switch
and Super Bowl and then are.
With the still overpriced. It's way fucking overpriced.
You'll milk a cap. But it is, you know,
cheaper than the $60 games.
So, man, I'm very excited
about this. I hope that they knock it out of the park
with E3. I am very
scared that they're not going to because if they don't now is a cost of fear it's just it's then
then I'm just like all right then I think it's going to be a solid funny three I'm not setting my
expectation now granted again I'm not in this in the shit like you Nintendo fans are I think
it's going to be a good one where it's going to be similar to like a PSX where you at a boys is like
we're not a lot of stuff and I hope that two or three announcements apply to you and two or three
the other announcements apply to you and I think that's how it's going to be I think that's
going to be three tent poles in there they get you super excited with stuff in the
middle and one of them better be Mario golf you're not get Mario
golf at E3. You're just simply
What if it's just Reggie and he puts? He's like,
don't worry, we're coming. Maybe, maybe.
But that'll be the max
of it. He's wearing a little Mario Golf lapel.
Yeah, exactly. Yeah. All right.
The final topic of the day. As always,
it's brought to you by you. You can go
to kind of point.com slash gamescast topic and
leave a topic for us to discuss just
like all these beautiful people did.
Ghost burglar wants to know,
hey, what's up with your endless love and passion
for Mario Sunshine? We talked about it a little
about it. Why would you do this to me?
So, I mean, do you have beef with this game?
So I don't know what I have beef.
I mean, the beef I have now is that just all the feedback I get for not liking the game.
I mean, I'm a huge Mario fan.
So when I play Mario Sunshine, like the successor to Mario 64, the first Mario game on GameCube,
and I didn't think it was very good.
It didn't feel like a Mario game.
That was always the point.
It just felt like, all right, I have this weird.
And it's not a bad game.
I just called last topic.
I said it sucked.
It doesn't suck.
But it's like it doesn't feel like a Mario game.
It feels like I'm Mario in somebody else's game and I'm doing Mario E things.
That's weird to me because to me it does feel like a Mario game because to me a Mario game just means it feels very tight.
Everything I do feels like it's happening on screen when I'm doing it with the controller.
And I think that Flood controlled well.
I think the mechanics of having a constantly refil your water sucked.
Like I think that like they could have changed that up a bit.
And I think that the level designs got a little bit trite when it was.
was the same kind of vacation feel for every single level.
And there was way less levels than there was in even 64.
64 had 15, Sunshine had six.
Seven, I think.
Six or seven.
I mean, like, that's ridiculous.
Because even 64 didn't have that many levels.
Yeah, it's true.
It's Kevin's favorite Mario game.
Yeah, but Kevin's an idiot.
Yeah, it's true.
Yeah, he didn't play the Galsy games.
I don't know that's a favorite.
He doesn't even.
Yeah.
I mean, I don't hate Sunshine straight up.
I think one question I saw was,
would you rather play Paper Mario Sticker Star or Sunshine?
I'd rather play Sunshine.
Yeah.
I can have fun to Sunshine.
I had no fun at Paper Mario Sticker Star.
Yeah, yeah, no.
The thing that is interesting to me about Sunshine is Nintendo,
the reason it feels like a Mario game to me,
and it feels like a Nintendo game is during the GameCube generation,
they just went fucking bonkers.
That's true.
And everything needed to do.
be a little bit different. Like I'll never
forget this because this is back in the day of
magazines for me. EGM.
It was the post
was it space world or was it post E3?
I don't even know if they did space world that year.
But where on the cover
it was Link, Samis, and
Mario had flood. Samis was from Prime.
And Link was Windwaker Link.
And I was just like, holy shit.
We're getting all three of these things.
The first Metroid game since Super Metroid
and it's a first person
shudder question mark.
Yeah, yeah, yeah.
Mario has this weird fucking water
gun, he's gonna do graffiti with it.
What, or like clean graffiti?
Like, what the fucking hell?
And then Zelda, it's like,
oh, it's a cartoon.
It's not that, that sweet-ass
CG tech demo thing we saw.
Like, what?
But it was like that was Nintendo's thing then.
You know, it was like, everything had to have
some weird gimmick.
And yeah, Luigi's mansion.
It's like, we're gonna launch the GameCube
with a Mario game,
except it's not about Mario.
It's about Luigi, and he's a ghostbuster.
All right.
Mario.
Well, that was on candy, man.
I love to Luigi's Mansion.
I know.
Where's on Luigi's Mansion, too, on Switch?
Exactly.
Don't do this DS stuff.
Yeah, right?
Give me a real one now.
It was a good.
I played it too.
I'm not saying it wasn't bad.
It wasn't bad.
But it wasn't the original.
So, I mean, that's how I feel about Mario Sunshine, right?
Like, I get, I like it when it tended to this different stuff.
But I also like that stuff to be really good.
Mario's Sunshine just didn't quite hit it for me.
Like, it did something as well.
Mario himself controlled.
Great, I thought.
The flood control, though, I weren't.
I weren't too happy with.
But yeah, I think they missed a mark in enough ways that it disappointed me.
I feel like it kind of, it kind of feels like to me how ukule...
Like, if you told me ukulele with Banja Zui 3,
it just threw Banja Zui in there.
That is how I felt about Mario Sunshine.
That's, Mario Sunshine was the ukulele of his time.
Moving on.
Stephen says,
asking what he thinks about the memes about the video lengths of his analysis and discussions, please.
Oh, man.
I mean, I think it's funny.
Like, I mean, yeah, we make, we make long video.
It's so funny to me that people get so upset about it because it's just like, dude, if you're not the audience for this.
I'm unfamiliar. What's the memes?
Well, I mean, people are just like, oh, there was like in the January presentation for Nintendo, there was, what, six seconds of Mario Odyssey footage?
You know, I made a 10-a-video video.
The original Switch reveal trailer.
Gotcha, got you.
And they did an announcement video that was like, how long?
But it's like, you need to talk about things.
Talking takes time, you know?
Even if you're talking about three screenshots, like...
I mean, the only thing that gets to me
is when people, like, accuse us
of purposely making longer videos.
It's like, are you kidding me?
I hate making longer videos.
Like, the longer this is,
the longer takes me to make.
I wish I could just crank these out.
Bust them right out.
Yeah, we can make a form of the video.
That'd be awesome.
But I'm trying to get into this time.
And it usually ends up, you know,
it ends up being the length that it is.
We just, you know, we are just very particular
about what we cover.
So it ends up working me out that way.
We also have our discussions,
which do go on for a little while, too.
We're passionate.
Like, when you're passionate about something
there's a lot to talk about. You're not passionate about. I can see
why it would come off as, like, you know,
what are they even talking about? Like, it's nothing.
But, like, you know, you can talk, you know, you can talk, like, you look at Smash
Brothers, right? To a layman,
those games all look the same. If you play
them, you can tell, there are huge differences between
them, and you can talk about those differences for a while.
And I, Smash Bros, obviously,
one of my favorite franchise of all time, but one of my
favorite things about it is the hype train leading
up to it. And I loved that for both
melee, or not melee, for brawl
and for the Wii U and 3DS one,
they would do the thing where
Every night, every weeknight, you got something new.
Yep.
And in brawl, it was way more like, it was always a new feature or a new character or something.
For the Wii U and 3DS ones, it was always a screenshot.
Once a day, you get a screenshot.
But the screenshots would reveal so much.
So we got to a point at IGN where I would do, like, recap videos of it of, here's all the things we learned this week from the five screenshots.
And there's so much to go through.
It's like, here's this item, which is from this game, and here's what we think it might do.
And it's like, that shit's so interesting to me.
So I think you're doing God's work.
Oh, I don't want to go to the show.
I appreciate that.
What a surprise.
People on the internet want to tear down something
someone else makes.
What?
Let's see here.
I kind of talked about that.
So this is an interesting question
that we keep being asked.
I'm just going to keep asking
until I guess I have an opinion about it.
This comes from more saying.
He says, does he think Armored Corps
should become a phenomenon
like from Software's other series,
The Souls games?
This is going to be a quick one.
I've not played either of those.
Exactly.
Absolutely.
Every time we have a guest.
Yes, yes, yes, he asked about Armour Corps.
You just want someone to care about Armour Corps.
You say it's more sys, I always, I used always say more Sion, like, uh, like he's going
super Sion or super Sion.
So I've been saying Sion wrong.
I hate you so much.
Yes.
I mean, it kind of sounds cooler though.
But that's from Pokemon, right?
When you hit the, when Charmard hits the level.
Charmard.
So, so speaking of Pokemon, we, we, we missed this a couple of topics ago.
When do you think, what do you think the next Pokemon game is going to be after stars?
Oh, after.
stars.
I think it's going to be the
reboot of, was it, fourth
gen now or, I'm not
too, I'm not to go with those
plus one generation.
Yeah, it would be fourth. Yeah. Diamond. I think that's what's
going to be next. I think we're already kind of. I think it is. Oh, I don't want that.
You don't want that? No. We just got it's on the moon.
I know. That's the problem though. I feel like there needs to be a turn.
They need to do something. Yeah. And there needs to be a turnaround. And I think
that I know that this is the most G-1er thing to possibly fucking say. But like,
I really think that they should make.
Pokemon red and blue too and it should be a console Pokemon game it should be what people want
you know not the MMO I think that's a little too ambitious yeah but give them the a real console
Pokemon game and make it as familiar to the most people as possible so okay well when you say red
and blue what do you mean by that exactly like you just want the original 151 well I mean Kanto like
the region and I want it to be like I mean a sequel in the same way that black and white had
black and white two instead of being the third thing I think that instead of
of constantly remaking the genes,
they could go forever for that, right?
It's just the cycle.
I do think that they do need to just go back
to what the most people care about.
Pokemon Go is a perfect example of that.
And I think that even if it was getting it back
to the 151, I don't think that that's that bad
of an idea.
You know, I'm, man, I'm gonna come across a total Gen 1 or now too.
Like, I'm with you.
Like, I'm actually not that big of a Pokemon guy.
I love Gen 1.
I play the shit out of that in school.
Like, every day, we'd be, you know,
we'd trade our Pokemon or whatever.
ever since golden silver though I kind of fell off the Pokemon train like each one
just felt like more of the same and you have that checklist of Pokemon to get through
I don't know if I want to do this anymore like this is just work at this point
cutting all this freaking Pokemon and it's almost daunting at this point now like there's what
700 Pokemon more maybe more so I think maybe kind of rebooting it in a way going back to red
and blue canto making it for a console like full 3D like just re-invision that world like
almost like the anime right yeah blow it
up that I mean I'd be on board with that I just I think that would be any
Pokemon's fine like they don't need my advice on how to sell their games they know what
they're doing yeah that's like the one of the few franchises I'm like they're good I mean
but I just feel like to the to the the people that they may have lost as the hardcore guys
like because I'll always be a huge Pokemon fan but it's like I'm not I always get called
out with you like Tim says he's a huge fan he doesn't even fucking like this it's like you know
how I'm going super science yeah with so much science you're kind of right though like
coming following up with that after Pokemon Go like
Like now's the time to do it.
Yeah.
You want to bring back that bad market
you just expanded into,
bringing them back with a remake of the originals.
Yep.
But, I mean, let's be real here.
I don't think a remake of the originals.
I think a reboot.
Everybody, yeah, I agree with it.
They've already remade.
Remade it.
I do think that it'd be a little egregious
if they did it again.
Yeah.
I mean, it doesn't matter, though,
but what they really need
is a Pokemon Snap 2.
Yes.
Yes, they do.
If we didn't get that on the Wii U,
I don't know that we're going to get it.
The perfect console for really,
the one game that was made with the game pad.
The one game.
I didn't stand it is.
Star Fox Zero instead.
StarFog Zero is a gamepad game.
Like that is,
it's the most upsetting to me ever.
I cry nicely about it.
Star Fox 64 is one of my top games
of all time.
I fucking love that franchise.
Star Fox assault, despite its flaws,
the on, in-air things were freaking awesome.
It had some awesome ideas.
And the story of it for Star Fox,
I loved it.
It felt like a sequel to 64.
And then they just kept going off the deep end
with all of the fucking shit.
And then with zero, I'm like, we're finally getting a Star Fox and the Wii.
And then I was like, oh, this is the game that they're going to use the gamepad for?
This, this, this?
At the end of the Wii's life cycle, you're going to decide to do this?
At the very end.
Like the Wii came out with Wii Sports.
That showed off how the Wii moat was used.
And it was like, okay, cool, good for you guys, right?
The Wii just never was like, here's a game pad.
They annoy you.
We don't know what to do with it.
It is kind of interesting that UeSov probably had a better grasp of how to use it than Nintendo there.
No, dude, I'm with it.
man like I mean I feel like I want to say this should reboot Star Fox that's literally what
they've done like three times now like I don't know what they do with Star Fox I mean I think
they they fucked up too bad with zero like I think it's done and that hurts me it really hurts
me but you know what maybe one day um this is a good one here okay we didn't even talk about
virtual console at all in this whole there's nothing to talk about Tyler Quill says what
launch games do you want to see for the virtual console I mean on the one hand
Like you want the classics, you want Mario, you want Mario, you're on Mario World.
Super Mario World, exactly.
But on the other hand, I own, like, everyone owns it like three, four times over probably.
I want stuff they haven't released yet.
Like, I would love to get the Super FX games finally.
Get Yoshi's Island on there.
We were talking before how that's your favorite game, right?
I love it, man.
Yeah, now's a time.
It is.
It definitely is.
I'm interested in virtual console in every way of just when's it happening, how is it happening, what's the deal?
But we've seen before with the Wii, NYU,
3DS, DS, all that stuff, is that they trickle it out.
And it's just little games or little games.
Do they do that again?
Or do they come out and be like, here's the library?
80 games.
Maybe not the whole library.
But like, all right, let's be honest.
The Mario 1, 2 and 3, Mario World, Link to the past, the Zelda game.
Like, let's get the stuff that we know is going to be there.
Get it all out there.
But it's like, but the marketing is, if they can, trickle it out week to week.
Why wouldn't they?
I mean, it worked for the Wii.
I don't know what you can say how it did for the Wii.
But I mean, the Wii obviously didn't do well.
So I don't think they could trickle out again to the same degree.
There are still games that were on Wii virtual console that aren't on the Wii's virtual console.
They can't do that again.
Yeah.
And then you'd have to do the dumbass shit where you went into Wii mode on the Wii mode and bought it in the Wii store.
It's so dumb.
Come on, man.
The most annoying thing is like, yeah, just to get to the Wii menu, you need to point at it with a Wii remote on the sensor bar.
Which don't even need the sensor bar for the games themselves.
It's so annoying.
You need like three different controllers to start the game.
And that is maybe my favorite thing about the switch
is that it's so simplified in terms of controllers and input devices.
There's a whole bunch of them.
They all do different things, but they all do everything.
And it's like, thank you.
Why couldn't we use GameCube controllers for Mario Card 8 on the Wii?
Why?
Why not?
Ignor question about the virtual console,
somebody who's lapsed and everything else.
Do you think that what they could do is say,
all right, here's the library,
and then the things that are trickling out would be GameCube games?
Because that was always the rumor, right, that they were going to add GameCube.
I mean, that is the huge thing.
The problem with the GameCube virtual console rumors that I do believe are true is the lack of analog triggers on any of the switches controllers.
Sure.
So then we would be getting into that territory of they would have to announce smash.
They'd have to announce that the USB adapter from Smash is compatible with the switch.
Which it should be.
Yeah.
But what gets complicated with that is.
plug you that means it has to be dock because you can't plug that thing into the switch itself.
Like there's a lot of weird questions there, but those controllers obviously have analog triggers.
But like there is an option and this would require them to do a lot of work.
So I don't know that that'll happen where they come up with some type of solution where maybe different button presses,
kind of like how the PSP would handle games that had two shoulder buttons, right?
Oh, Vita, I mean?
Oh, well, yeah, yeah, yeah, yeah.
Oh, yeah, yeah, exactly.
But PSP where it's like if you hold up and R, it'll do this thing.
Oh, so you mean on a native, like resistance retribution.
Yeah, that type of stuff.
So it's like with, like Mario Sunshine, for example, if that were to come to it, like you can't control flood with a just with the digital.
You need the analog.
So they'd have to come up with some type of solution.
Let me float this at you.
Float it to me.
Do you think, because I still think that I'm not a big fan.
I think it's just time all you smash brothers just suck it up, start using a controller made in this fucking decade.
Oh, no.
No, don't.
What if they did this, though, instead?
They're like, adapter, ain't going to work.
But they'll give you the pro controller, a new pro controller that's like a GameCube One,
or they give you fucking joycons that are the joycons that are the...
I would love that.
Yeah.
I would absolutely love that.
I hope that we start seeing different joycons, but that goes directly against what I was just saying.
That everything works.
Everything works.
And so it's like, but I mean, that is a problem.
Like, they should have had analog triggers from the get go on all of the controllers,
on the joycon and the pro controller and all that stuff,
because this is going to be an issue
or it's a sign that GameCube
is not happening.
I mean, I just like clicking those
buttons anyway.
It feels so good.
It's like, it's got the gross.
Oh, damn good.
Oh, man.
Final question for you here.
Got so many wave birds at home.
I still have some IGN ones.
Bagel Chris wants to know.
Where does his interest
in Crash Bandicoot lie?
So, I'm interested.
I actually want to play the remake.
I wasn't the biggest ever crash guy.
I mean, I was a Nintendo guy.
Yeah. So Crash was the enemy. Like he showed up all the Sony ads. He's like mocking Nintendo
He was talking shit. I'm like, what is this shit? Get out of your crash
At the same time. I got to admit like Crash looked awesome in the day. I'm like I'm a little bit jealous
Like I want to play crash on my console on my 64
So I never I never really got into it like I played I did download the when they were released them on the PlayStation store
Oh yeah so I played through them a little bit but I never really got fully back into them
So I'm looking forward to the remake just so I can really truly truly
properly experienced.
I'm so,
so excited for the remake.
If anyone,
if anyone didn't know.
But I was,
I'm thinking a lot recently
about Crash Maddicke.
Sure you have.
Of course you have.
And why I like it so much.
And I've said this before
in different ways,
but like this discussion,
I think really fits with this,
where Crash Bandicoot
was the sequel to Mario
that I thought we were going to get
and we got 64 instead.
So 64 was super open.
But Crash Bandicoat played
like Mario World in,
3D, right?
It just shifted the perspective, but it was still
obstacle-based platforming, whereas 64
was not about platforming. And we saw
it perfected with
Galaxy and even more so
3D world. But
Crash, that's why I like
Crash so much. So I hope you guys
enjoy him too, June 30th in stores.
Your birthday. Please support this so we can
get more. Hashtagued. Buy the Mandacute.
I don't know. Actually, this
is all I need. Oh, Crash Team Racing.
Buy it so that we can get Crash Team Racing.
See I need that's a game I've heard I need to play
Crashu Racing is so damn good that's why I keep hearing I love Didi Kong racing back in the day I heard this game is basically
Sony's version of that it is absolutely I was always weird on Ditty oh really oh man
there's something about because I was an Nintendo guy it was just like oh well Mario Kart see for me like I thought like this is what Mario Kart should be
especially going back now like Mario Kart 64 I love Mario Kart 64 back in the day like I cannot go back to it it feels so dated
yeah especially graphic battle mode so much fun still it's still fun but like looking
at the game, it's just like, there's just like the 2D
like J-Tag
as you can go around the corners.
Yeah, that's weird. Are you stoked for the battle mode, by the way?
I am, I am. But I'm like,
where's a block fourth though?
That needs to come back. I know.
It's not, though. That's the only arena
that needs to, yeah. I'm a little
concerned when it comes to Mario Card 8 Deluxe
just because I wanted a bit more
than they're giving with this. I'm so excited for it, but like, I
did play the DLC and like I
I expected, like the original rumors
of the leaks that weren't true
was that there was going to be
two more cups added to this
in addition to the DLC.
Granted, that is a shit ton of content
for a Mario card game.
But I'm like, yeah, hell yeah, I'm down for that.
But it's like, oh, we're gonna battle mode,
the proper battle mode's coming back
and we're doing it right.
You can't do it right without Block 4.
You can't.
There is no doing it right without Block 4.
That's true.
And it feels a little bit lopside.
Do they have what?
Like 70, 70 racetracks, I think,
for the Grand Prix, 60, something like that,
and then they have eight in the battle mode.
Yeah.
Yeah, I don't know.
I agree with you.
I'm excited for the battle mode,
but I kind of wish there were some more tracks there for the main game as well.
I'm all about racing.
I don't care about that battle mode.
Never did, never will.
Oh, dude.
That's where it is at.
But you are,
you're a double dash guy, right?
Like I am.
So I get,
I respect that.
Thank you.
The double items in this are going to be interesting.
I think that that is enough of a change to Mario Card 8th.
And I'm like,
fuck, that's going to shift the entire landscape of it.
I mean, that and then the 13th,
boost they're adding.
The pink sparks.
Yeah.
So, I mean,
that's like, it's a small thing,
but that's going to change
how you race through these courses a little bit.
Get hyped.
Every time we talk about it,
I check my email,
see if the codes come through.
Oh, man.
One day, one day.
Hopefully.
Well, Andre, thank you so much.
This has been excellent.
Dude, thank you for me.
I've been my entire life.
Appreciate it, guys.
Talk to someone on Nintendo
that actually cares.
It's been years.
This is so exciting for me.
Where can people find you?
Game Explained, YouTube,
everywhere, you know, Facebook,
Twitter,
and then add Andre Sigures on Twitter.
personally. Awesome. You have, you guys have Patreon, right?
We do have Patreon. Yeah.
Patreon.com slash Game Explain. Game Explain. One E.
One E. Yeah. So it's intercath with the capital X there.
But it doesn't matter how you spell it. Like Google will get you there.
So you mean you game explained?
Search engines are a wonderful thing. They really are.
Well, thank you. You got to come back soon at some point.
We should make this a more regular thing. Hell yeah.
I'd love to.
Until next time. I love you.
