Kinda Funny Gamescast: Video Game Podcast - Andrea Rene (Special Guest) - Kinda Funny Gamescast Ep. 05
Episode Date: January 29, 2015With the latest news of Vita app support being cut, is this the end for Playstations handheld, we get an update on The Last of Us movie from game director Neil Druckmann, Resident Evil Revelations 2 h...ad some surprising microtransactions that we wanna talk about, and we all discuss the first games we played, owned, and beat. (Released 01.30.15) Learn more about your ad choices. Visit megaphone.fm/adchoices
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Hello there and welcome to episode five of the Kind of Funny Games cast.
As always, I am Tim Geddes.
I'm here with the coolest dudes in video games, Colin Moyarty and Greg Miller.
It's a lot to live up to, really.
I like the fact that this episode five, and it's the first time we've had a guest.
And so now it is, whenever there's guests, Colin makes old-fashioned.
And I'm pro that.
Now I will book guests for this show every week.
Exactly. It makes sense.
And you brought attention to the fact that we, this week we have our first guest, Andrew
Renee, of the internet.
The internet's Andrew.
Yeah, the internet.
But more specifically, where do we know you from?
Well, you probably know me from GameStop.
If you've been inside a GameStop recently, I host GameStop TV, and I also host on the strategy guide.
It depends which game you're getting.
You might change your mind about that.
Then you're going to have to go back.
I need those Tetris tips.
Exactly.
I also work for game trailers, so I host videos over there.
It's a fun team.
That is fun.
What I like about you is you are everywhere in the video games.
industry.
Like every event I'm ever at, you're there, you're doing stuff.
Everyone knows you, everyone likes you.
You might be one of the coolest dudes in video games.
Oh, what?
Does everyone like me?
I don't think that's true.
I've never heard a negative word about you, and I've heard a lot of negative words about
other people.
You must not read the internet.
Well, I didn't say, I haven't read negative things about you, but with, when you're in,
when with our peers.
Oh, okay.
Oh, that's really nice, guys.
That's sweet.
Also, this is delicious.
I'm happy to hear that.
Collin's very good at making old-fashioned.
As soon as he hangs up this YouTube career, that's what he's going for.
It's almost time.
If Andrews at every event, you know, kind of being talked to wherever, I like going into events
and not anyone knowing I'm there and then leaving really quickly.
They hand you like the skewers, they hand you the sticks thinking you work there.
Can you throw this way?
Greg knows how it is.
That's why Greg and I always go to events together because Greg can do all the talking.
I'm a little shy in like big groups like that.
And so I like going to events and just like burning my head in the kiosk for two hours.
And then be like, I got to go.
It's why we work well together.
Yeah.
The ying and the yank.
Yeah.
I love going to events with Greg.
Yeah.
Because you know everyone and everyone likes you and I just stand next to you and people end up knowing me.
Yeah, exactly.
It works well for everybody.
I want to give you a shout out.
It was very heartening.
We didn't go to Pax South.
You know, we weren't sure when we were getting ready to quit the job, how things we're going to go in the first month.
If a trip to San Antonio made sense financially, it turns out it would have made plenty of sense.
We didn't know you're going to be so great to us.
But it was, you know, I'm looking at all the tweets and I'm getting like, oh, man, I wish I was there was there.
I love Pax Ball.
And you tweeted about all the kind of funny shirts you're saying, look, oh.
Yeah, there was a lot of them.
a lot of kind of funny shirts and a lot of Game Over Greggy shirts.
And I had to, had to razz you just a little bit because you guys were like, but totally
understandable that you weren't, you know, your first month.
You wanted to wait and see how it was going to go.
But definitely go next year.
Oh, yeah.
Was it good?
Was it fun?
Yeah.
All the people were good.
There were so many people who had never been to a con before.
And I think I've just been to so many for work that you forget that magic that you felt
the first time you walked into your very first invention.
Your eyes get all right.
Yeah.
I mean, and this one.
kid he was he was so sweet he I was talking to him because I was there with Adam Sessler
doing some really cool never heard of him yeah this little guy um doing some stuff for a logitech
at their gtv booth which was really fun and he was like oh my gosh this is my first convention
I just can't believe like it's just so huge it's just so big in here and I was like oh my god kid
packs prime would blow your tiny mind you're tiny mind man what was your first convention
you guys ever want to oh god icon I think
was my first one, which is a comic convention on Long Island.
And that probably only brings, I don't know, 10,000 people to Stony Brook, which is a university.
So I think that was my first one.
In the back of a wizard, there was an ad for the, in the suburbs of where I was, of suburbs of Chicago and
Glen Island, at the holiday inn, they were going to have a comic convention.
And it was just like one ballroom, right, of just comics.
It was just weird.
And the first, like, major convention I ever went to was Chicago Comic-Con, when it was
still Chicago Comic-Con, before it became Wizard World, before it became C2E2.
And, like, me and my dad went every year then from then on out.
And that was, like, one of those awesome things.
Especially now when I always, I always tell this story.
when I'm at E3 or Pax
and a dad and son come up to me
and the son's freaking out to meet me
and I'll always make a point
to be like, Dad, do you like video games?
And nine times out of ten,
I'm like, no, I'm just here because he loves it all.
And I'm like, my dad did the same thing for me
with comics and he's going to look back on this
and be blown away at all.
I was going to say, yeah, you were really bonding
with your dad back in the day.
That was the thing because my dad is a collector.
My dad likes to collect things.
Like the weekends, he's out at estate sales,
just looking for fucking tins and matchbooks and crap.
It's one of the things I think about it sometimes.
So he's a hoarder.
I'm like, he's going to die and what am I going to do when I have to go to this attic and figure out all this crap.
That's what you're thinking about when your dad passes away.
Yeah.
What will be in a better place by then?
He won't have arthritis anymore.
He won't be there to ask me who died in the Daily Herald.
Oh, my God.
But no, that's the thing of how much that means to me now.
Like, you know, at the time, you don't even think about it, but, you know, how happy he was just to take me and be there with me and do something with me.
That was fun.
Yeah, I'm from North Dakota.
So there were never any conventions when I was growing up.
but I also developed a love of video games with my dad.
So my first convention that I actually went to was in my professional career
when I moved to Los Angeles and worked E3 for the very first time in 2008.
But that was a really kind of, that was the year before it got really small.
I don't know if you guys remember.
Was that the Santa Monica year?
No, it was in between.
So Santa Monica, I believe, was 2007.
And then it went back to the convention center in 2008.
But then in 2009 it was like smaller and weird down in that.
lockdown rules.
They weren't just letting that sub-haul.
Yeah.
But it still was really amazing because I remember reading the ad for looking for somebody for a host.
They're like, we can't pay you, but we can get you inside of E3.
And it was with the Bitbag with Torrance Davis to this day, a good friend of mine.
And it was such a mind-blowing experience as a lifelong video game fan, like going into E3 for the first time.
Yeah, I think E3 is definitely that thing.
When you're a kid, you just dream about it.
You're just like one day.
I hope I get to make it there.
My first convention was also E-3.
It was the year that Kevin Butler did the speech.
That was awesome.
And it was so awesome because me and Alfredo won.
We won a video contest to go down to E3, which started my whole career at IG and stuff.
So that was awesome.
But we won tickets for a Sony thing.
We got to go to the actual press conference and we lost our minds.
When Kevin Butler came out with it, this is the best thing.
I don't want to play favorites, but press conference day, Sony always has the best experience at the conference.
It's always way too long.
I love to intend it.
But they have...
They didn't even do it anymore.
Exactly.
They have...
And the food trucks.
Yeah, the food trucks are awesome.
You're right.
They have it down to science.
Yeah, exactly.
And I would say that as PlayStation fan and you too, Greg, the conferences aren't long enough.
I want to see 45 minutes to an hour dedicated only to Vita.
If they did it, then that was the whole...
That was what was so great about PlayStation experience.
That was great about the game.
They were like, oh, you know, our E3 conference isn't nerdy enough for you.
Here's Gio Corsi in a hockey jersey to talk about Vita games.
Like, all right.
Yeah.
Tell us all about that, please.
All right, so the whole rigamil roll of this show.
You can go to kind of funny.com and get everything there,
because Nick Scarpeino made that website look beautiful and do all the things.
But if you want to go other places right now,
you can go to Patreon.com slash Kind of Funny Games to get all of the shows early,
specifically Gamescast.
You should do that.
And if you don't want to pay, that's cool.
Wait until next week.
Get on YouTube.com slash Kind of Funny Games or on iTunes.
Just search for Kind of Funny, and all your dreams will be there.
Oh, wow.
All your dreams is there, too.
All of your dreams.
There's three podcasts.
There's Game Over Gregy Show.
There's kind of funny games cast and then there's all of your dreams.
Nice.
Oh, wow.
I'm glad we with that.
It's a new one.
That's big.
So, first topic we're going to talk about today.
Is the Vita dead?
No.
No.
Yes.
Now, I'm just kidding.
This is brought on.
Here it is.
Brought on by some news.
I'm going to do some reading here.
All right.
Sony is to stop support for maps, YouTube, and elements of NIR
in the coming PlayStation Vita updates.
Sony is quick to point out that if you're a YouTube user,
the Vita's browser will still offer access to the video streaming service.
no reasons have been given for the removal
but we've reached out to Sony and if we hear anything
we'll let you know what's what's up there you go
we don't know who's that from who wrote that this IGN.com
never heard of them yeah
and uh in addition to this
Sony has confirmed that Spotify is coming to the phones
as a new movie music service called PlayStation Music
and they will no longer have Sony music unlimited
here congratulations I know it's about time
so here's the thing
people are upset about this the internet is ablaze
with why you're taking away our features and this sucks
They keep saying, this is the canary in the coal mine.
This is Sony's first step in getting out of the Vita.
Yeah, and it's just like, does this matter, guys?
Because personally, no.
No, I mean, first of all, let's talk about NIR, all right?
Near, well, let's back up a minute, all right?
There's no bigger evangelical voice for PlayStation Vita in this entire industry than Greg and I.
Fucking nobody, you know?
So I want to be very clear about that.
I'm going to repeat that.
No one loves the Vita more than Greg and I.
All right.
With that said, with that said, no one on the United States.
understands how to use near. It's incomprehensible. It's fucking stupid. I don't think that
anyone that even made it understands it. I've never met anyone who understands near. So getting
rid of nearer makes sense because we can't delete it from Vita. It takes up space and it
it annoys a shit on me every time I turn my Vita. Right. So fine. Get rid of that. Okay.
It noise the shit every time you turn on your Vita. Yeah, because it's there. It's just
there my fucking screen. You put it in the PlayStation crap folder like I'm even.
I'm not going to make a fucking thing. That's not so upsetting though. It's just like on iPhones. And
there's like now everyone has a crap folder. Sure. Let me delete this. Yeah. So I agree with
that. I mean getting rid of Maps is fine. YouTube, whatever. I don't
it's them, I think at first blush, you look at it and you're like, okay, this is bad news.
They're starting to get out of the game a little bit. They're trying to ramp down.
But it doesn't make any sense because if they wanted to ramp down on Vita, they would just ignore it.
The YouTube app would eventually break and NIR doesn't work anyway, and the maps won't get updated.
So it's like, I think they're removing things for a future where they pay less attention to the Vita than they already do.
I think that they're saying like these things actually require patches and updates and we want to get rid of them.
So we don't have to worry about YouTube anymore.
Use your browser.
We don't have to worry about NIR anymore.
No one even cares about it.
Maps.
No one cares about it.
No one has a 3G Vita anyway.
So I think, you know, when you look at the, I've said it before, there are more games announced for Vita than any other platform.
So the, you know, and they're not exclusive games for 95% plus of them, but they're coming, hundreds of them.
So Vita has a future.
I think Sony realized that is a future, but I think they have to start getting out of the idea of fucking with the Vita all the time by like patching it constantly and stuff like that.
So I think that this is the first step of them saying, Vita is what it is.
Buy it if you want it.
It's great remote play device.
It has its great games.
and these little things that we have to kind of tweak,
we don't have to tweak anymore.
I think it's future-proofing it
so they don't have to deal with it again as much.
So that's my opinion.
No, that's good.
Move on to the next topic?
No.
I was like, what?
I mean, yeah, that's the big thing.
I think they have all the stats on this.
Who's using NIR?
Who's using the YouTube app?
I mean, YouTube is meticulous about where your traffic comes from.
They know what devices are doing it
and probably less than a percent of Vita.
So why put any more time into making this thing work
and make it work
whatever the next version
of YouTube is
and do these different things.
Get out of the game.
Mears sucks.
We've been saying get rid of it forever.
Maps nobody uses.
Get rid of it.
Focus your resources
when it comes to Vita
on the things that matter to people.
Yeah.
Performance.
And making it work.
Yeah.
I mean,
have you guys ever watch
something on YouTube on your Vita?
I think when at first launch
I opened up like,
yeah,
and then never again.
I think it's in one of my crap folders
where I'm just like,
whatever.
Yeah, I mean,
so like getting rid of it
makes complete sense
and like the idea that it's dead
right after they had
such a huge showing
that PlayStation experience is just ludicrous, right?
Like, I mean, they have a bunch of games in development,
and I know that they want,
and they publicly said that they want to work with more publishers
on third priority projects to port more games to Vita
when and where they can.
Yeah.
Making the list.
Building the list.
I'm sorry.
You've been hashtagging the wrong thing.
No one of your games are getting made.
I've never had.
I don't use hashtags very often unless they're hashtags I've made up.
Like Believe with the L.I.
That's capital.
You made that up.
No.
I don't just made that up.
I made the hashtag up.
because you can't capitalize certain things, it's just believe.
And then you click on it, and it's just a bunch of shit that has nothing to do.
It's a lot.
It's all.
Yeah, no, I think that, you know, Vitas doesn't have a vibrant future.
It never had a vibrant future, like, since it launched, right?
It is what it is.
It seemed like it had a vibrant future.
It did.
It did when I boldly predicted that it was going to sell.
It doesn't certain markets.
The United States is just not that market, right?
It's still doing really well in Japan, and I think it's going to continue to do well there
because that's, you know, where they're pushing the most software support.
But until, you know, they can overcome.
that idea that the Vita doesn't do anything else but play games.
You know, they're never going to really grab onto the American market.
I mean, 3DS has done, I think, a better job of it.
But I think that's because a lot of gamers in, you know, the West in particular
just have a longer love affair with Nintendo than they do with PlayStation.
Yeah, there's definitely something to that.
And obviously the first party games are a big draw to.
They tried.
Sony tried, right?
Like Killzone was good.
It was really good.
That might be the best Killzone game, you know, is the one on Vita.
Mercenary?
Yeah, and Uncharted was good.
Golden Abyss was good.
And we heard that tragic news last week that, you know,
Bend was going to make another uncharted or...
Supposed news.
Supposed news.
The real tragedy of the supposed news was the death of an infamous game before it even got out of the womb.
Yeah, I know.
I know.
That sucks, too.
Somebody aborten infamous games.
And I am down with that.
Pro infamous.
That's good, Greg.
Yeah, I don't know.
I think feed is fine.
I agree with Andrea.
But that's the thing is it's fine.
Yeah.
And this is why the, you know, people get mad about,
Oh, you're hash and old news.
The overall topic is Vita dead?
Is it an interesting question?
It's not dead, but is it ever going to go anywhere else?
Is this what the Vita is?
Is the real question?
Yeah, this is what is.
Well, it'll only go somewhere else once PlayStation decides to commit a substantial amount of resources
to making games developed specifically for the Vita hardware.
And we're just not seeing them do that.
Like, first party hasn't come out the gate and said we have this awesome lineup of games
that you can only play on your Vita.
I mean, when I was at PlayStation experience,
one of the few, if not the only exclusive that I played there, was severed,
and that's being made by Drinkbox, not being made by, you know, first party.
So, I mean, that's what they would need to do,
but I don't think that's where PlayStation's, you know, M.O. is right now.
They're still pushing PS4 really hard.
Their bread is buttered really, obviously, with the PlayStation 4.
Once the PlayStation 4 came out and did so well, did beyond everyone's predictions,
I think that was the moment, right?
Where it was like, all right, well, we're going to focus on this.
We're not going to let Ben, go make a Vita game.
No, we're going to get them to go work on a PlayStation 4 game.
Everybody's working on a PlayStation 4 game.
So if you're one team, that's it.
Don't worry about it.
And then you see things like Terraway,
which are examples of that
where it's like made for the system and all that.
And then now the next one's coming out for PS4.
Yeah.
It's just kind of like,
all right.
Yeah, and I mean,
it's happening a lot.
It happened with Big Fest too,
which was, you know,
they only talked about as a Vita game.
And that's second party.
But then they brought it, you know,
to PS4, I guess, too,
because they just understand
these games aren't going to sell.
I'm surprised we haven't seen
Mercenary Golden Abyss
actually poured it off either.
Although both those games sold very respectably,
there was rumors as of last year that Sony Cambridge,
which is now Gorilla Cambridge,
which made Kill's own mercenary,
was working on another Vita game that got canceled.
Who knows if that's true or not?
And they've pivoted to PS4.
And obviously, Ben, who made the engine for Uncharted.
And this was one of the things that that source talked about
is that we made an engine, too.
So, you know, no one else used it,
except for maybe Zipper used it with the Unit 13
and that didn't work out very well for them.
So, yeah, everyone's off.
The only first party that's going to have their hands
on Vita games going forward is Studio Japan.
And they're getting, you know, with Freedom Wars,
Wars for instance.
But,
Patapon.
Yeah,
you're never
get, Patapon's done.
You never get to see
Patapon again.
Never going to see another
Patapon.
No, I don't think so.
Even on PlayStation 4.
Maybe,
even a collection.
I don't know.
Even a special edition
PS4.
A special edition
PS4 that only plays
Patapon.
But even with Freedom Wars,
even with Freedom Wars, like,
Studio Japan's turned very much
into Sony,
Santa Monica in the sense
that they're just producing
a lot of games now.
Yeah.
Santa Monica is producing,
produce a Holcom,
and they help produce
Journey and all the stuff
from Giant Sparrow.
They're helping
produced the order 1886. Same thing with Studio Japan.
They're helping produce Bloodborn. They had their hands in
Freedom Wars. But Freedom Wars wasn't made by Studio Japan.
It was made by Dimps and Shift, which were to Japanese
studios. And it was amazing. Everybody buy it.
Let's get another Freedom Wars. Come on.
So it's sad. I agree with what Andrew's saying. I think that
without first party sport, and we've said this many times, like, the
handheld can't thrive. And if you're not willing
to keep your first party games on it, like they do
with Terraway, then...
And I think, by the way, removing Terraway gave
medium-mocle something else to do while they figure out
the PS4 game that they've been working on because
you know... You know, Clay wobble.
Yeah, because I don't, I'm super interested to see what they're doing.
I feel like that was a stop gap for them to be like, we need to do something else while we, you know, get this game off the ground.
Everyone's working on PS4 games.
Shuhay told us that two years ago, so it's not, it's not a surprise.
It's just a surprise that none of the ancillary parties are making, you know, a Vita game.
Yeah.
Well, and if they're not going to make games, it would be cool to see them, make some kind of support where you can crossplay with your Vita and your PS4 at the same time.
Like, we've seen that with the 3DS and the Wii, with games like Monster Hunter, 3.
where you can like you know play at the same time with both units and we haven't
really seen you know something like that with Vita and PS4 yet unless you guys can think of
a good example there's been only a couple in their tiny games that I can't remember to even reference
but I know for a fact there are games but there hasn't been like a standout like AAA experience
you want to buy a Vita no like what we were talking about earlier in the year we're saying
how awesome it would be if they for holiday in 2014 they would have made Vita PS4
bundles where you can buy both and they really
push remote play.
Yeah.
But we never saw that.
And I think until they can develop cool ways to use your Vita with your PS4,
then there's no incentive to buy that.
Yeah.
PS4 or the Vita unless you're specifically using it for remote play.
The train left the station for that one at launch with Madden.
If you,
if they could have thrown,
given,
co-developed Madden with EA to make them feature complete from PS3 at the time to the Vita,
right,
and then bring your save with you.
Like never stop playing Madden.
That would have been end game.
You know what I mean? Instead they did it for the show and even that was wonky. You had them buy them both.
And the show is not a full-fledged game on Vita. Yeah, feature complete. And so I mean if that would be the, and I know how hard that would be. I'm not saying it's easy by any stretch of the imagination. But that would be the game changer in the way of like never stop playing, which was the slogan, of course, which is what they got sued about when they made it look like every game could just, you could take it on the go and go play it. You know what I mean? Like, if they could have done that, that would have been fine. Now the Vita is in that realm of hardcore gamers love it. I love mine so much.
much because I get to play all these great indie games that I missed on PC that now come to the Vita that I get to go play.
And I love that.
And that's what I want to.
And that's what I want it for trips.
And Freedom Wars were so great at that when it launched being on the go with Christine in Missouri and going to coffee shops and just playing for hours.
Her and I just sitting there.
It was so much fun.
I want to do that.
But you need more experiences like that to get it outside of that realm.
I think that's where it's at.
I think that we always make fun of Craig Harris on GameSoup that one time.
I yelled at him when he said the PSP was in a six-year tailspin.
And I'm like, that is impossible.
That's a landing at that point.
But like, this is what I think everybody always thought, and not everybody, but all the negative Nancy's used to say about the PSP.
That, oh, there's no games on a Tudda.
And there's a million games.
The PSP had so much going for it.
Whereas this system is, like, this is for the hardest of hardcore gamers.
Like, you could totally get by without one of these.
But if you get into this ecosystem, you're going to have a great time.
Yeah.
The PSP is interesting, too, because that one was definitely more focused on.
There was no iPhones at that time.
So it was like, that was the only way to get portable video.
and all that stuff.
So the non-gaming stuff,
even like there was a ton of games for it,
but,
you know,
even back then it was easy to say,
there's no games on the PSP
in relation to like the consoles and stuff.
Yeah.
But you bought it for the novelty
of being able to watch videos
and like,
your UMD does.
And it's like with the Vita,
with them taking away these features,
it's like,
it's not as big of a deal
because you have that
and like 10 other devices
on your tablet,
on your phone,
on your 3DS,
even, whatever it is.
I mean, the big thing of them taking away
the stuff now from the Vita
is them pairing down
this system to be more in line with
the line on PS4, which is, this is
for gamers, this is a gaming machine. I'm sure
if the Vita hadn't existed till
now and everything had happened with the PlayStation 4 has happened
to the PlayStation 4, this motherfucker would not have
touch screens, it would not have a back touch, it would not be
focusing on all this, oh, it does this, that, and the other, it plays
games, it plays great games on the go,
do all of that, you know, we don't have these gimmicks
and these hokey things with it, you know what I mean? And that's
the, where you can kind of see, it's that
in between, between all the mistakes of the
PS3 and all the success of the PS4.
They want to come out, they want to do this, they want to
attach stuff to it. And I think at the end of the day, I understand, this is the first time I read
news about Vita where I'm like, I can see where people are coming from, though, with like the death
of the BSB or the Vita or whatever where it's, I'm like, yeah, this is weird. This is weird.
You know, like, and it gave me pause when I read it too. But I thought about it for just a minute.
I'm like, nah, it doesn't make any sense. They're going to continue to manufacture Vita. Vita's
still getting its games. Third party production is still working on Vita games. So, like,
Grim Fandangle just came out this week. It's not like they're, you know, they're working on it.
I mean, they were instrumental in getting games like Tales of Hearts to, you know, even Sony at work to get Tales of Hearts are to Vita.
I mean, they're listening, you know, and people are buying the games.
It's just the games are going to come from the indie scene and from Japan, and that's just the way it's going to be.
You know, so it might not be for most people, but it's an awesome device.
It's one of the great gaming devices of all time, I think, and has an awesome library of games.
It's just a matter of what you are looking for.
I don't care about the AAA games.
It's a box quote right there.
Yeah.
One of the great gaming devices of all time.
I mean, I really think it is.
it's by far the best handheld of all time
like destroys everything else.
You're crazy.
And in terms of like...
Form factor technology.
No, in terms of the form factor,
like the buttons that are like too small
for babies?
Too small for babies.
Every handheld has small buttons.
Yeah, that's true.
It's an awesome device.
The PSP was great.
PSP was too chunky.
The technical fidelity of this device is unarrival.
This makes, and I've said it before
and I'll say it again.
3DS has good games,
but this thing makes 3DS look like a fucking baby's toy.
And that's, and that's like the bottom line.
Like, that's why I like this device.
It's so good.
The game...
3DS has good games.
No, no, he's saying about the games.
Yeah, he's not arguing the games factor.
He's arguing the form factor.
Yeah, but the games and the hardware go hand in hand
because if you don't have good games to play on great hardware
or excellent games to play on excellent hardware, like, what are you even doing?
Like, what's the point of having an awesome shine?
It's like steam machine.
Like, what's the point of having something so sweet, high power, like glossy, amazing?
But then there's like, oh, what do I play on it that I can't get on something else, you know?
But I do dispute the notion.
I've disputed this for a long time with 3DS.
the 3DS has this amazing library games because it doesn't.
It does.
It has a few games a year that you must play.
But it's not, Vita gets more games way more often that I feel like I need to play than 3DS.
When like 3Ds get Zelda or Mario Golf or something like that, like the 10 poles, there's no, the independent ecosystem.
Mario Golf is this.
You better back the fuck up right now, Andrea, if you're going to.
I like, I also enjoy Mario Golf.
But I'm saying for Vita or for 3DS owners, I'm thinking they're thinking of.
Animal Crossing and Fire Emblem and Pokemon.
Right, but those games, that's the point is like Fire Emblem, you know, like came out and now
we'll get another Fire Emblem about a year, a year and a half, year and a half a dozen
games that like are great games.
Now it's a.
Compared to zero.
Well, no, I don't think.
Oh, fuck you, Tim.
But I don't, but I don't think that that's the case.
What I'm saying is that like DS has the best handheld library of all time by far.
And I think GBA's library is way, way, way, way, way better than 3DS is too.
So with a pretty equivalent amount of time now, GBA died very early.
So, and it didn't have to die that early.
They killed it.
But 3DS itself, like, I look at 3DS itself.
Like, I look at 3Ds games.
I look at the library of games that are coming out.
Whatever, I have my 3DS.
And I look and I'm like, I don't know.
Like, none of this really gets me excited.
Like, Gunvolt was awesome.
That was the last game I really played on 3DS.
Then Project Steam, that's the next big.
Yeah, project team.
But that's the point is like, what are you looking for?
You know?
And for me, I'm not looking for those five or six games a year that, you know,
everyone's looking for it because all those games sell millions.
of copies and then there's nothing.
I'd rather have like an independent...
There's never nothing.
I'd rather have an independent ecosystem.
Like Vita gets a game every week, you know?
And like, and to me, like, that's more riveting to me
because there are smaller games that are made for handheld or whatever.
If I'm going to play something like Fire Humble,
I'd rather play it on with you anyway.
But like 3DS gets a game worth playing for three months every three months.
And I think that's what's good about the 3DS.
Whereas like the Vita, oh man, I don't know.
I love it has turned into a 3DS versus speeded debate.
It always will with us.
I mean, they're good to have, they're both good to have.
They're both good handhelds to have.
Like, we all own,
I don't,
I don't,
I do not own a Vita.
So you're the one,
so we all,
you know,
I own a 30S and a Vita.
Hey,
my only reason.
What's your trophy level?
Oh, God.
You don't even want to,
you don't want to know.
But the buttons,
I just can't get past how small they are.
You barely use the face buttons,
though, in a lot of these games.
Some more are the indie games you do,
but,
but the,
it's not even the form factor.
It's just that,
like, this device,
it's not even,
I like the old old one better,
as Greg knows,
but like this device is
has all the potential in the world
and like that's what's so frustrating about it
that's what's so fucking annoying about it
you know and you want to
I mean we're all looking right now
they're taking all these things away
that's a huge trouble sign
you want to the worst sign in the world
for the Vita Colin how old is the PlayStation 4
a year and
three months
the PlayStation 4 still does not recognize the Vita
when it's plugged into it
are you fucking
fucking kidding me. That was like the PlayStation 3. That's the main reason I kept mine plugged in is that I download the games to the PS3.
This is another faster off Ethernet and then transfer. And the PlayStation 4 still can't do that?
That's got to be another statistical thing though we were talking about. Like I bet you, I thought that was really convenient for bigger games. But people probably weren't using it. And so they're like, the Vita reads by Wi-Fi or ad hoc the PS4 easily. So I think that they're just looking at that saying like, well, that's, that is what it is. You know?
But that's a really simple functionality that should be implemented by now.
I'm with Greg here, yeah.
It's one of those things if nobody's using and that's their thing that he's connecting,
it's just because nobody's stressing that.
Then that's, you know, the whole rigamor old they got with this thing.
I've never, actually, I've never even contemplated connecting my Vita to my PS4 to download a game.
The idea of doing that never crossed my mind.
I downloaded a lot of Vita games.
Clearly.
I admit, I use my 3DS much more than I use my Vita, but I enjoy them both.
They're both great.
They're both great.
The point is that I don't feel like I'm just trying to dispel.
the myth that 3DS has this amazing
library of games. It's just not true.
It's just not true. It does.
Collis just categorically false. It does have a really
great library of games. It has a lot of games.
Mario Golf. Yeah. And then
what else? Super Mario or something or other. No, but it has
its Mario games and has a Zelda game, right?
It has those games. It has these games. It has
these games, but forget those. I don't understand.
I don't understand. I don't understand. I don't, I really don't
understand the argument. Like, I was a DS fan. Big
D.S. fan had tons of fucking tons of D. What did
The 3DS have the 3DS doesn't.
D.S.
has the league beat agents.
No, that's true.
God bless elite beat agents.
And it was a weird game.
I love that.
I just think that like, I think
people are so hard on, on Vita
comparing it to 3DS when like, I don't think either's
catalog is like blowing the others away. I'm sorry.
Like, I just don't think that that's true.
Like if you're, if you're looking for AAA games,
I'm a, you know, we've talked about many time.
Big Intentel Pan from way back and like something like Zelda will get me involved
in it or something like, you know,
a Pokemon, I don't give a fuck about it anymore.
But like, you know, there's other games.
games that would get me involved in it, but I'm looking at the catalog of games.
I'm watching as games come out.
I'm like, I don't really see like what's so astonishing about like the 3DS's catalog.
You know, like I really don't.
I'm sorry.
Like the S's catalog was awesome.
You know, GBA's catalog was awesome.
I agree.
Where's the fucking, where's the fucking Castlevania game, for instance?
That doesn't suck on 3DS.
You know, we got the Castlevania game that sucked, but where's the Castlevania game that
doesn't suck?
Yeah, I understand what I understand.
I understand the suck between and not suck.
So, where's the Castlevania game on Vita?
Where's the Castlevania game, period?
Yeah, I guess you're right.
But no, I think 3S has its place, and it's doing well.
It's not doing that well, but it's doing well.
And I play mine when it's relevant.
I'm just saying it's not an attack against Vita versus 3Ds.
Obviously, 3S is doing better.
Obviously, 3S has the better AAA games.
No one's disputing that.
But I do dispute the whole, like, 3S trouncing Vita through its fucking libra.
The argument that I think the coherent thing that wouldn't get you lynched by these two,
you said in there was the fact that neither of them is blowing the other away.
No, I don't think that's true.
Okay.
Well, that's what I'm just saying.
I mean, in a hard work perspective, I don't know.
I mean, honestly, it's like, I could never recommend someone to Vita over it.
Run me through the DS.
And this is like, I'm not even saying much in this fight because I'm not briefed on the whole 3DS library.
I pick up the exclusives.
That's what I like to play on it.
85 hours of Mario Golf motherfuckers.
But tell me, I would.
Like, the games that I would classify is just like, my God, these are amazing.
Mario 3D Land, Fire Emblem Awakening.
To me, those are the two that are in another level.
Okay.
Then besides that, there's just a lot that are just damn good.
Like we got Ocarina 3D, Star Fox 643D.
It's like, all right, they're remays, but they're great.
Yeah, we got shovel night.
We got all that stuff.
Yeah.
So two ports in a game that's on Wii and PC and coming to BAS and 4.
Well, I'm looking at the metacriticalist here, and Bravely Default is up there.
Presumicu.
Yeah, Borgia.
Pokemon, Omega Ruby.
Got an 803 button.
All the Pokemon.
So the Pokemon, Ruby and Sapphire remakes, Pokemon, X and Y.
Mario Kart 7.
Professor Layton versus Phoenix, right?
Yeah.
Yeah.
I don't know.
I'm looking.
Layton's not my thing.
I'm trying to,
is this lifetime here?
Let's put it here.
I just want to,
I just want to see.
I want to unravel and unpack this right now.
Oh, yes.
What we do on this,
this is in lifetime.
This is, I believe, 2014.
Yeah, I want to see.
Yeah, this is 2014.
So, yeah, let's look.
So Bravely default,
fantastic game.
What a lot of people really like that game
and what was so funny about it
when we talked before
is that Square was surprised
that it did well,
which was funny as hell of it.
Oh, people like these games.
Oh, not the crap.
Shovel, it's awesome.
shovel nights my game of the year last year. I mean,
honestly,
Smash Brothers is on another platform.
Persona Q,
first time that,
you know,
that that moved off of PlayStation platforms did very, very well for them.
I think that we'll see that again.
Retro cities on another platform.
Pokemon is,
that's just a remake port.
Chante is coming to other platforms.
Pokemon, again,
the Curtin-Call Final Fantasy game,
that's fine.
I don't know what's the Fiesta is.
Phoenix Wright is obviously exclusive to the years.
So yeah,
Leighton, I love Leighton.
So there's one.
Asor Striker Gunwold,
I brought up before.
That was an excellent game.
So I mean this year
I'm like I'm like I'm then Mario Golf
So I'm sorry I'm like not that impressed by this
By this list of games
You just said you liked almost all of those games
You said you liked those and then a lot of the other ones
We're just like oh it's on another platform
So it doesn't count
So let's go let's look at the Vita list
I don't know I don't hear you do it
I don't know it doesn't exist
It doesn't exist
Don't be a dick about it all right
So I always just tell you guys
I've never seen a house of cards
But and my friend Kevin
Our good friend Kevin has not seen it either
Started watching it and he's like
Dude you need to see this
Is that a PSVita?
I've been thinking about picking up one of us.
What games does it play?
And the guy goes, all of them.
What?
Okay, so this is the Vita list.
All right, so philosophy, Final Fantasy is on PS4, so that doesn't count.
Final Fantasy is on PS3.
Rogue Legacy, was probably one of the best games the last year.
TXK is actually exclusive, but I don't think that that's your account either.
Frozen Synapse Prime is not exclusive.
Minecraft is number five.
That counts, right guys?
Hey, that's what?
Soul Sacrifice is exclusive, the Sky 4 is a port.
Dangarapa 2, obviously.
I mean, it's exclusive.
Yeah, so I mean, I'm, I mean, honestly, I'm looking at this list and I don't feel like it's really like that different for last year.
No, no, this list is much better, or not nearly as good as the 3DS list.
Yeah.
The 3DS list was much better, especially when you, I mean, but side-by-side score comparisons are about the same.
Yeah, I mean, I think Blossi 2x is fantastic.
That's because these include college reviews on things.
Rogue Legacy.
I didn't review a lot of these games.
Rogue legacy.
I didn't review Velocity.
I didn't review Rogue Legacy.
I really like that game
Frozen Synapse was eh
Oh look at how low Freedom Wars is
Yeah Freedom Wars I gave an 8 too
So that was like way that's a lot of people
Weren't enough to really understand Freedom Wars
That's the problem
Oh yeah definitely
I don't like the Vita in general really
Let's put the quarrel away
I mean like what what
The point the point is this
The Vita isn't going anywhere
But it's not going up either
No no it's not it's just not going anywhere
It's plateaued
This is the Vita
This is the life it leads
Yeah exactly
And, you know, I think a lot of it about what you want with 3DS or Vita, even though we've gone on this tangent is about like the games you're looking for.
Yeah.
I will forever dispute, like I've said before, and I'll fucking say it one more time.
I will forever dispute this notion that the 3DS's catalog is this fucking amazing catalog.
Give you a break.
All right?
It's got its great games, just like any other platform has.
It's like the Wii.
The Wii doesn't have a fucking huge catalog of great games either.
They're basically identical to each other.
Oh, man.
Yeah, let's not even go there.
Wii has its great games.
It has about five great games.
Right?
I mean
Which is more you can say
About the PS4
How many would you say?
I'm just
I don't know by heart
Sure
But I'm gonna say
7 or 8
Okay
But you were offended at first
When he said
Well I'm just saying
It's more than a handful
There were five just in the last year
You could have made
For 2014
You could have made
A Game of the Year category
Out of just Wii U games
That covered all of the consoles
Yeah
I'm with that
Cart Smash
Uh huh
Bayneta 2
Okay
I like the eye roll that
I didn't realize you were a sexist.
Oh, my God.
I'm not, I'm not a sexist.
Way to stand up for witches.
Shumble night.
You can put it on there, too.
Yeah.
So there you go.
Bam, game of the year.
One, Wii U.
Nintendo fans, you can find me at no taxation on top.
Oh, they turn this off a one.
Well, no.
The other thing here is people have been talking a lot of shit.
They're just like, oh, like, you guys aren't like,
you think Nintendo sucks and all this stuff.
I'm like, no, I've just been quiet.
Like.
Well, stuff.
Now, I know, I need to stop being quiet.
And how can you say that?
We do so many let's plays.
I know that's the funny thing.
I like that when they call us trolls for that.
Like, oh, sit here and shit on the Wii U and then do all the Wii U lets plays.
Yeah.
We've got,
Wii U, I stand by the fact that I like my Wii U.
I bought my Wii U for the exclusives.
That's what it does.
I don't expect to turn it on every day.
I turn on every three months or so.
Now we turn on for Smash way more, obviously.
Smash has changed your life.
Yeah.
But before that.
Game changer.
Yeah, I might buy a Wii soon.
But just, I want it for virtual console.
I don't even care about any of these games.
just so I can play Mega Man 3 basically
Or whatever I want
Yeah
To make this clear Colin
Yeah
I want to want Avita
I just don't
And that's funny is I want you to want Avita
You just don't like luminous
You just don't like uncharted
No I like these things
You just don't like Hotline Miami
They're great but check this out
You just don't like Grand Van Naga
Every time I went to get Avita
You just don't like
Something fucking happens
I wanted to get it a long time ago
And I touch I'm like oh man
Why are the buttons so small
This pisses me off
And I was like
I'm like I'm there's no game
I need for it
And I was like you know what
It's worth it
for Crash Bandicoot
and all the games I want to
play from yesterday year.
Oh wait, they're not on it
because of stupid bullshit
that will never be explained
we've talked about before
but that upsets me, Greg.
Stupid bullshit that will never be explained.
Oh, and then all of a sudden it's there
and you can play Crash Bandicoot
aren't you gonna be able to play them
through PlayStation Now?
Oh, Jesus Christ,
we'll see how that goes.
I can't even PlayStation.
If current trends continue,
PlayStation now will be on the PlayStation Vita
in about 2028.
That's a fair point.
But there was one weekend
when you could play all these
amazing,
classic games on this system and I'm like
I looked at you Greg you sat next to me
and I'm like Greg I'm buying a Vita
this is happening then I went out to buy a Vita
and then Sony changes everything and they're like
nope you can't play these games I'm like well that sucks
then I was like you know what
I'm just gonna buy it I'm just gonna buy it
support this thing
I'll enjoy it and then they
canceled the OLD one you just can't
buy it anymore yeah I know that's why I'm holding on to mind
I have the original too
so I'm just like all right well I guess I'm done then
Because I'm not buying this inferior little not beautiful one.
Yeah, it's not beautiful.
That's true.
I mean, the new Vita is not.
Neon pink, get out of here.
It's the only one available.
At least that if you didn't want to play on the new one and you only had the old one, you could still play the new games.
Yeah.
Let me tell you, Smash Brothers on that original 3DS.
Get my fucking jeweler's eye out and try to see what the fuck's happened on here.
Yeah.
Well, I waited for the X-out because I knew.
Because you're a big fan.
You're a big fan.
I'm not doing this.
Well, no.
I mean, that's fair.
Nintendo is doing that now with the new 3DS, too.
They're going to phase out.
Yeah, yeah, yeah.
I don't know, you don't have to worry about, I mean, at the end of the day, you don't have to worry about getting a defeated because you have this amazing catalog of games.
You're right.
You're right.
Play on the 3DS.
And it's going to be great.
All right, guys.
Let's move on to the second topic.
How far did you get in Fire Emblem?
Huh?
How far did you get in Fire Emblem?
Fire Enblem?
Yeah.
I beat the shit out of Fire Emblem.
What about Bravely Default?
Didn't really play that one.
It's not my thing.
How about Mario Golf?
No.
Don't play Mario Golf.
Okay.
Yeah.
I mentioned the games I like.
Aser Striker Gunbolt was probably the,
best game you can only play on 3DS that came out last year.
Steam, Project Steam, I can't wait.
Yeah, I'll hear you cry.
Gunbolt is all.
All right.
All right, cool.
So, guys, we got an update on the Last of Us movie.
Time for updates.
So according to game director and film script writer Neil Druckman,
I know him.
Yeah.
He says, I just finished a second draft and we did a table read with a bunch of actors.
It's pretty faithful to the game.
There are some big changes, but the tone and what the story is trying to say is pretty
faithful to the game.
He also said that he's dividing his time between Uncharted for being at the
office and the movie and then also when he's supposed to be sleeping yeah seen his wife his kid
yes in addition to this there's still rumors of maisie williams of game of throne's fame
being alley yeah and uh that's cool so should we say right now we're going to spoil stuff in this
so yes right off the bat spoilers will be had for the last of us video game you should play
what do you think about yes okay so obviously it's a movie it's not a game games you get to play
for all these hours and stuff.
Last of us, 12 hours.
Yeah, about that,ish, right?
If you run around like I do, it takes like 20
because I'm, like, going in every corner looking for things.
But let's just say, that's a fun way to watch.
14 hours for people, like, leisurely.
10 to 14.
Movies are hour and a half to two,
maybe a little longer if you're crazy.
I don't think they're going to go too crazy with this.
No, they should.
What should they cut?
How do they make that happen?
What do they need to do to nail Last of Us in movie form?
I don't know if we can.
The more I hear about this one.
The more I hear about this, the more I don't even want them to do it, to be honest.
I mean, I stand by the fact that I never want them to do video game movies.
Video games, I think, are their own art form.
They are, you know, we don't need, why are we, why are we as video game people trying to get the approval of mainstream audiences?
I don't think it's about getting approval.
I think it's about having such, like, an unending appetite for your favorite franchises that you just want to see as much content about them as possible.
And this was such a well-done, story-driven, interactive experience that,
It seems ripe for a cinematic feature film.
I mean, I think that if done well, it can complement the game,
but when you try to think of it replacing a game
or giving you the same experience that a game gives you,
you're thinking about it wrong.
Sure, 100%.
I always stand by the fact, Nick Scarpino, who's out there right now,
probably doing push-ups, curls.
He always talks about the fact that he's waiting for the era
of the video game movie to start.
We're living in the comic book era, right?
And for years, comic book movies were terrible,
and then X-Men changes everything and goes around.
He's waiting for that.
I stand by the fact that I think this is the first video game movie
that has an honest chance at it.
I don't count Warcraft.
Everybody throws that in my face.
All I've seen is a guy in the forest
that doesn't sell me on that fucking movie.
Warcraft is farther out there than Guardians of the Galaxy was
as an idea that you can sell to an audience
that's never been familiar with the IP.
Right.
This is a thing, though,
I think this is the best shot at it
because Neil's so closely involved.
You know what I mean?
He understands the story and the characters
because they're his and he's going to guard them
and make sure he goes the right way.
in terms of cutting stuff
I mean
I think you got to cut out
I can't remember the name
the brothers you run into
where the one brother gets bitten
comes after Ellie
yeah he kills them
then he blows his brains out
yeah yeah yeah that was a weird aside
I know exactly you're talking about it was
it was cool for the moment and stuff
but like it's just you can't
they betray you exactly
yeah but then you run back into them later on
or whatever and then all hell breaks this
but you can't spend that amount right
the big beats have to be
I mean, even the beginnings have to be drastically shortened.
I wouldn't even be surprised if, like, it starts with Joel and Tess.
Well, it starts with, obviously, we have to get Joel's back story.
Maybe we don't even get it in the beginning.
Maybe I'm wrong on that.
Yeah, maybe it's like a little flashback.
Exactly, we're getting flashes and stuff as he wakes up and all this other stuff.
But I think you have to get right to the heart of the matter of this is Ellie.
She's important.
You need to get her out of here, blah, blah, blah.
And then we figure out that way that she's been bitten.
And then we have to go through the whole thing of them not liking each other starting to bond.
And then getting as fast as you can to David to wrap it up and get out there and blah.
Yeah, I think
I mean, I think that inherently with a game like that
is stealth kind of action game that you're gonna
You can be able to cut shit out just inherently, right?
Like half the game you can just cut out
because it's just combat.
Yeah, all the gameplay can get cut out.
Yeah, so then, you know,
the meat of the matter is really
the experience with Joel and Sarah in the beginning,
which has to be in the movie.
Do you think it's in the beginning
or do you think it's going to be spread out?
I hope so because that's what made them.
It's what we called the Young Drake moment in Uncharted 3.
That was really seminal to telling Uncharted 3 story,
and I think that was
extremely important to put into context his relationship with Ellie.
So I think that that has to be in the beginning.
And then you can fast forward to Boston.
The whole tutorial section is useless.
So you can put them right into after like when the gate blows up and something like that.
You can put them right into the wilderness when they run into the clickers and stuff.
There's like a whole hour and hour and a half that's really tutorial.
So like you can even put them fast forward to when they run into the fireflies and stuff like that.
So that cuts out like the whole beginning of the game with the exception of the beginning with Sarah and which is really important.
And then the end is really instrumental too.
But again, like when you're climbing into the hospital and so.
Lake City or whatever, like, there's like a bunch of fucking combat and stuff like that.
So I think, I think Neil is like, in piece through it and be like the script's big and it's
probably as it is five hours or whatever.
But you don't have to cut out when we look at it as a 10 to 14 hour game.
It's not 10 to 14 hour story.
You know what I mean?
So I think, you know, there's like certain, like I'm really, I'm interested to see how they do like Bill and the whole experience of Bill and the boobby trap town and stuff like that.
Like that kind of stuff was really, really cool.
You don't think they could just cut that out.
That's what I was saying.
They could probably just cut that all together.
Oh, no.
My opinion, I think that the experience, not only was Bill gives Joel.
human context to the time between the fall and 20 years later.
Like, you don't understand Bill,
or you don't understand his experience before he meets Ellie,
really, with the exception to the few days really before he runs into a test.
Like, so that, his relationship with Bill, I think,
is important character building.
But here's the thing I'm thinking,
you take out Bill and you keep tests longer.
Maybe David kills tests on the first blush or whatever and something like that.
You keep tests longer and you have the same, you know, scenario, right?
that you don't have to go inter,
because it's all about introductions, right,
and then exploring that character.
So if you can pull Bill out,
give his relationship qualities to test,
let it go longer.
That'd be a way around it to keep it still
to an hour, half, two hours.
Yeah, I think, that's a good,
that's a nice point.
That's a good point.
Yeah, I think, I just don't like the idea
of, like, something like the last was,
even being kept to 90 to 120 minutes.
I feel like it needs to go a little long,
like Wolfel Wall Street kind of like,
Django and chain length.
Like, give it another hour,
give them some time to flesh things out.
But again, the more I think about it,
the more I don't want it.
You know, like, I just, I feel like the story was told so well.
Like, Troy Baker's and Ashley Johnson were the heart of that game.
And I don't know.
I just, it would be weird to see anyone else reading for that and so like that.
But again, the context isn't there for people that are just going to go see it in the cinema.
So I don't know.
I don't know.
It's a tough thing.
I think, uh, I think that's a great story that's right for cinema for, for filmmaking and stuff like that.
But I just don't see that it's necessary the more I think about it.
And it's true.
Like, if you were to go through a table reading of, of the way.
it is now, like, what did they cut?
It's a great question, especially if he's trying to keep it to like more standard 90 minutes
to 100.
Well, it's not even what they cut, but like he said in the quote that things have changed.
So what did they change?
Like, did they change what happened, you know, at the power plant?
Did they change what happens to the hospital?
Like how it all goes down between, you know, Ellie and Joel, like with that decision
that's made at the end.
Like what, I mean, it's kind of scary to think about what key story pillars they could have made differently.
Right.
Yeah.
But I mean, the fact that it's him, though, making those decisions, that doesn't mean that they're going to be bad changes.
But isn't him?
Is it him making a decision?
Of course.
Nobody pushes around Neil Druckman.
Nobody.
Well, this was the argument Tim made about Gone Girl, which was like that since the author of the book was also the screenwriter, that at least it's the sanctity is there in terms of maybe what's not best for the product, but what's best according to the author, which is there's something to be said about that.
Maybe it's not going to make the best story.
Neil Druckman's on a screenwriter.
You know what I mean?
So it's like.
but Neil Druckman wasn't a lot of things before he got the chance to do them as we learned
when I wrote the history of Nautilog when we talked to him and stuff in the past I mean it was all
about him getting opportunities and taking the most of those opportunities so he's you know
incredibly fucking talented so I think it's true in the sense that if I want someone to be making
the story decisions it's the man who wrote the story sure but I don't know if it's going to
make for the best decisions as a film but it's cool that they're leaving it up to him and
the thing is he's like thinking about it as a film like he's thinking about the changes
He's like, well, I did this for the video game, but we can't do that for the movie.
What would I need to do for the movie?
And I think because of that, the changes that we made, I mean, they're not necessarily going to be better, but they, I mean, they could be even.
Like, that's the thing is, like, they could be better than the game.
How crazy would that be?
But, like, it's just that it's different, but at least it's not, I mean, hopefully, you know, things keep going this way.
The fact that he's even involved is a good sign.
But, of course, Hollywood is going to push their way around and stuff.
But if they don't, that could be something special.
Yeah, I don't know.
I don't know.
How do you guys? Do you even want this at this point?
I still don't want it, but I can't stop it.
So I'm just happy Neil's part of it.
It's very Ghostbusters-y for me.
I don't want it.
But Godspeed to you.
I mean, I think that this story, I mean, I remember when the last of us was first announced.
I was like, oh my gosh, another post-apacos zombie game.
Like, there's so many of them.
And there's even more films about, you know, that kind of same topic.
So for me, like, no, I could have been completely fine, never having this movie.
But when she said, you can't stop it.
It's coming.
I'm going to go see it.
I think it's going to be good because, like, if they, if, let's say the movie is good and it's a good, like, faithful adaptation of it, then I think it's going to introduce it to a lot of people that will never play the game.
Sure.
And it's like, I know a ton of my friends, girlfriends and stuff.
They're just, they're never going to play through this game, but they would love that story.
And it's like trying to convince them to, you know, pick up the controller.
Pick up the controller and do all that.
Just not going to happen.
It's like, oh, it's only 14 hours.
It's like, well, damn, 14 hours.
I wonder if you take the game in order to cut out the gameplay and just have, like, the cinematic.
and stuff. Sure it's on YouTube. Yeah, I'm sure it is. But I wonder, I mean, you know, these days, like, gameplay has all those cinematic moments and all that stuff. So, it wouldn't necessarily work. But I wonder if you did cut out all the gameplay, even the ones with the cinematic moments. So it's just the cutscenes and stuff, if that would tell a coherent story and, like, how long that would be. I don't think it can in a sense that the fear doesn't come. I mean, there are certain scenes, like the scene in the statehouse where everyone tests is killed, like that, are half gameplay and you're kind of running away from the action. You can't actually hang around. But, like, that's
the interesting thing is that it is a little reductive of me to say well I need to
I need to cut out all of the gameplay like I said before all the gunplay and all the slinking
around stuff but then you lose the context of even fighting at all so yeah it's a complicated
thing here's the thing that's bothering me the more I think about it though you know Neil's working
on uncharted for Amy left the studio Neil's working on on Charter for with Bruce Strait
and I think Josh Cher is helping to write it too so like OG naughty dog guys are working on the
game right and then he's working on the script and he's got a family he's got other shit you
you have to worry about
like I'd
it's so frustrating because this is a great like
transcendent moment for Nottie Dog to go into the
mainstream and be like we're making a fucking movie now
you know and obviously Nottie Dog is to me like
the most accomplished and the best developer
in the industry barred on right now for the last
three games right. Unchard 2, unchard
3 and the last of us are tense in my opinion
all of them and you know
I'd rather him focus Neil Druckman
the visionary behind the last bus to be like
now let's get the sequel you know
because I think the last of us does need a sequel
and we've talked about it many times in the past of how
it can happen and everyone has their own theories.
And I always said I wanted to start immediately after the end of The Last of Us when he lies to
her and stuff like that at the end.
And so like with Neil Druckman so engaged in Uncharted 4, which is where he needs to be right now
for the Noir Dog and also engaged in the film, which is going to take more and more of his time,
it scares me that A, we're not going to get the Last of Us sequel anytime soon because
they're thinking about it.
Certainly they're thinking about it.
They've admitted that.
Or B, it's just going to come like really far away.
And I don't want that to happen.
You know what I mean?
You want a quicker.
They have two teams in Nori Dog.
Now they're all folded into Uncharted 4.
right now as far as we understand, but again,
pre-production is always going on for these other things.
So I don't want someone else to write that game.
You know what I mean?
I want Neil Druckman to write that game.
So what is the opportunity cost?
That's like kind of the bigger picture for me,
like over the next few years for him.
I don't know.
How important do you guys think the casting is
and do you have any suggestions for you'd want?
And specifically, Maisie Williams.
She's in, right?
No.
No?
It's rumored.
It's one of those things she says that they've had conversations.
Like, you know, the whole Twitter exchange went
down, then he announced at Comic-Con
that they had talked to her, and then since then she did
like an interview with
Vanity Fair, I want to say, or somebody like that.
That sounds right. I think she's going to be too old by the time it happens.
Maybe we need to get somebody a little younger.
I don't, I mean, I like her as a character
on Game of Thrones, for sure.
Like, her character is great, but I don't know.
I don't think she's necessarily right for that role, but it's easy for us to,
you know, like, be an armchair casting director
over here, but it's sad to me.
It's funny because I got to interview
a bunch of, I've gotten to
interview VEO actors on red carpet several times.
And I remember interviewing the cast of Uncharted 3
at the VGA's one year and talking to
the actress, the blonde, her actress.
Emily Rose. Yes, that's her name. Thank you.
And she, I asked her, you know, are you being considered for the movie role?
And she was like, I really hope so.
Like, this like, look on her face being like, I'm going to be crushed, you know,
but I doubt I'll ever be considered.
And the idea that anybody besides Troy Baker, you know, being Joel is kind of hard to swallow because he's so talented.
But, you know, the look of Joel is something that's going to be hard to replicate with Troy, like because of the physical differences between the way he looks in person and the, you know, what he did, you know, vocally.
Joel did not wear enough trendy scarves and hats.
Yeah.
Joel is also significantly older than Troy is.
Yeah, that's also part of it.
That's a huge thing.
And with film on stage, you can, you know, get those illusions behind.
But, like, for film, it's all typecasting.
So, I mean, the odds of them using Troy for that role are probably pretty low.
Yeah, and Ashley, probably even lower.
Oh, no way, she's a grown woman.
Yeah, exactly.
Yeah, I mean, I think, you know, Andrew hit on something essential here, too, which is just that,
and I alluded to it before, and I think it's really important is that, you know, with Uncharted, like, who can play Nathan Drake that's going to do the justice that.
Nolan North did it, even though Nolan North's not a stage actor.
You know what I mean?
It's the same when you set the cadence and the rhythm for a game with voice acting and with mocap and then move it to the big screen.
The fact of the matter is it's never going to be pure enough for me because like those are the characters.
Nolan North is fucking Nathan Drake.
He's not fucking Nathan Drake.
He is Nathan Drake.
And and you know, to me, you know, again, yeah, Emily Rose is, you know, is Elena.
And, and, you know, Ashley Johnson is Ellie.
You know what I mean?
even though she's, yeah, she's 30 years old or whatever, you know, and Troy Baker is obviously
Joel, so we can't, it's difficult because, like, that is a conundrum, you know, that you
have to either get over or not.
Maybe the performance is better, maybe it's truer, maybe they like it more, but I don't know.
I'm never, the way we, the way those games hit us at the time and still to this day, it's like,
I don't know, man, like that's, that is who they are.
That is who they are.
So, like, how do you get around that?
And to me, that's why I think, if anything, and I'm surprised me to touch on this,
and it just came to my mind, even though I think we've talked about in the past is maybe
the Last Us movie should not tell their story.
Maybe it should tell someone else's.
I would have preferred that if it was somewhere different.
Like leave Joel and Ellie alone.
I mean, I would even like with The Last of Us if the Last of Us 2 came out or whatever, maybe it's not about them at all.
You know?
Like their story's told and maybe it's about the world.
Which is kind of like the way I feel, the opposite of what I feel like maybe the Walking Dead is, which is about this cast.
It's not about what happened to the world.
Well, the last one really is about the world.
And then you get like this, and it really is this existential thing, you know, where it's like it's about the cure specifically.
And so maybe that's a different direction they go in or whatever.
It doesn't seem like they're going to do that, obviously.
But then it brings up these conundrums and these problems that I think need to be dealt with.
And I don't know how to effectively do it.
But I have all the faith in Neil Druckman, like in the world, way smarter than I am.
So he'll figure it out, I'm sure.
Yeah.
Indeed, indeed.
Cool.
So, next topic, we got Resident Evil Revelations 2.
Resident Evil, Revelations 2.
Resident Evil.
So the upcoming episodic horror adventure will feature micro-transactions, Capcom confirmed.
A Capcom representative clarified that the micro transactions,
micro transactions are included in the optional raid mode and not within the main campaign.
So there's these crystals that you can buy.
You can either collect blue ones in the game or buy red ones,
and then they bring you back to life and all this stuff.
And the raid is like this action, more action-oriented part of revelations.
So my question to you guys is obviously, Resident Even went full action a couple games ago.
Yeah, unfortunately.
And this is just an even pure sign of just like,
man. Okay, they're making you pay so that you can like get extra lives to keep playing this
action game. What happened to survival horror? Do you think it'll ever be back? And what are the
key things that would be necessary for that to happen? Before anyone answers that, I was at the preview
event where they showed both of these. I got to sit down with the team and see each of them for
about an hour for Barry's episode and for raid mode. And the microtransactions aren't as bad
as everyone's making them out to be.
They've been bad in some games before,
but they're not time-based.
They don't keep things locked
that you can't otherwise purchase.
And Raid mode, if you play the original Revelations,
is very similar to what that is.
It's just additive content
to what the story mode is bringing.
The story mode is the reason
why you should be buying Revelations to you.
Raid mode is just another way to keep playing
if you really love the gameplay experience
that they bring in Revelations.
too. So they are adding three dungeons with each episode and each of those dungeons has six
missions. So it's essentially 18 missions per episode across five episodes. That's just another
additional gameplay experience into the narrative story elements. And so that stuff is all free.
That's all included with the price. Yeah. So the micro-transaction is just buying more lives.
So like when you're in the raid mode, so there's like a, there's like a base where you can customize
your weapons and change out what kind of ammo you have and what you're bringing and what herbs
you're bringing in and stuff like that. The micro transactions, I believe, allow you to unlock
weapons faster. Yeah. So if you want all of the weapons available for raid mode right from the
start, you can pay to unlock them all or you can grind and unlock them as you go.
Hmm. All right. That's actually good insight. Yeah. Um, because we didn't go to that event.
Yeah. I mean, like, when I, when I saw the, when I saw the coverage come out, I was like,
Why are people demonizing this?
It's not.
It's because micros.
It's not exactly.
I mean, we've definitely been burned by micro transactions,
but I think now we're kind of over that hill where developers and marketers are like,
okay, we have to be careful about how we message micro transactions.
Not a big old blast.
We'll tell you what.
You know, down to some developers not even allowing you to use the words free to play
and your coverage.
You know, it's like people making all kinds of memes about it and stuff.
So I think we're past that point where now the marketing guys are,
wise of the fact that the audience is pissed about it.
So they're being much more thoughtful about the way that they're implementing it.
At least in the AAA space, I mean, the, you know, the mobile scene is a whole different ballgame.
Yeah.
Yeah.
What do you think, Colin?
Yeah, I think Andrea has some salient points there.
I mean, I think that, you know, we talked about this on Colin and Greg Live this morning,
which was, you know, A, these things are put into games because people use them.
And I wonder if we're so the very engaged hardcore gamer that consumes a lot of content.
And I'm not even talking about games, but consumes a lot of written editorial, consumes a lot of video, opinions, podcasts.
If we kind of overestimate our power in terms of commerce for some of these games, and I think sometimes we do.
I think that something like this might not be that offensive to a lot of people that buy Resident Evil Revelations too and that we overestimate its offensiveness.
And I think that the evidence for that is everywhere in the industry.
I think that everyone hates day one DLC
but it keeps coming. Everyone hates
you know season passes they keep coming
and why does this keep happening because people are buying them.
People keep buying them exactly.
Everyone hates the idea of these things
until it's in the game they love and want it
and that's the thing. So it's easy for me to build
Day 1 DLC for NBA whatever. That's stupid
but when it's day one DLC for us
WWB I'm like I buy it. I want that you know what I mean?
That's the whole that's the whole rigamarole.
And in Revelations 2 is being released
episodically and it's 25 bucks.
if you buy the season pass.
So, like, that's a lot of content for not that much money, you know?
And if you're a Resident Evil fan, I mean, you're going to want to play this.
I mean, the dual narrative of having, you know, Barry and Natalia,
and then having, you know, Moira and Claire and how they intersect
and how they work through the same level, but in different ways.
I mean, it's really interesting what they're doing with it.
So, like, if you guys are interested in Resident Evil, don't get hung up on the micro-transaction.
The mode you probably won't play.
When I was doing the research for this, all the comments on the article were just like, oh, man, I was going to buy this and now I'm not going to.
We're like, this, you totally fucked up.
And it's like, really, guys?
Like, this is not that bad.
If it had to do with the campaign or it had to do with that stuff, that'd be one thing.
But this is like, you're literally just paying to not have to grind.
And speaking to what you mentioned about the difference between action and survival horror, I asked them that exact same question.
Like, I kind of put them in the hot scene and were like, you guys have been criticized a lot about turning into a very action-heavy genre.
You know you had McCommie come out last year with Evil Within and say this is our return to survival horror
Almost as if he was trying to take shots, you know at Capcom with Resident Evil
Without action though
And they said very specifically they said the story episodes are meant to be like you know
A legacy Resident Evil very survival horror driven you have to manage your resources
And that the raid mode is meant to be the more action heavy section of the game
So if you want that more action-based combat feel to play Raid mode
and that the story elements aren't going to be that way.
Yeah, I think that, I mean, it's interesting.
What resonated with me, what you said about the comments was,
well, that's the right idea in the sense that if it really is that offensive to you,
then don't buy it.
You know what I mean?
Because that's the message you have to send.
And we talked about that on getting a Colin and Greg Live.
Like people don't have the fortitude.
A lot of people, including me, don't have the fortitude to be like,
I'm angry about product X and when product Y comes out, I'm not buying it.
You know, product Y comes out three years later.
I forget about it.
You know, oh, that's great.
So like you never send them the right message and I think they're being sent messages as we've said earlier, which is that like people are going to spend money on this.
They've done their research with Capcom's not a stupid company.
They did their market research.
They have evidence that this works in Street Friday or whatever else they've done it.
And so here we're going to put in Resonimo Revelations.
The more egregious thing to me is that it's episodic at all.
I feel like that was, I don't feel like maybe I just was ignorant of this because I played Revelations like two or three times in the last year or whatever, Revelations too.
And at like preview events.
And I feel like the episodic thing just came out of left field out of nowhere.
I don't know if that was like that wasn't the case as far as I understand for like a long time.
And then that like happened.
So like that and maybe I'm wrong.
Maybe they said like two years ago that's going to be episodic.
But I don't think that's the case.
I think that they're looking and saying like, well, we were probably going to sell this for 20 bucks.
But we can make 25 if we put it out of it.
I talked to them about that too.
And what they said was that they had a plan for the content, but they wanted to be able to release.
some of it sooner than they were going to be able to.
And instead of, it sounded to me, like, and this isn't like a quote, but almost as if they
were going to have to delay it.
And so instead of delaying, they decided to change the way that they were going to market
it and put it out, you know, an episode at a time to give them just a little bit more dev time
to fix and polish some things, which is also why you can wait if you want and then buy
it on disk as a single experience at the end of the fifth episode.
Right.
Maybe we won't do that because we have to kind of probably stream it.
But that would be what I want to do.
In terms of, I agree with you in a sense that I don't find this very egregious.
I just find this kind of a systemic thing that's happening.
I find the episodic thing a little weirder to me.
The thing is, is that with everything, mobile phones and tablets are like a lost cause.
I mean, that's why I don't play games there at all because it's, it's, it's, you know, that shit is just out of control with the free to play market.
I mean, we've talked about plans versus zombies too, which I love.
And how I would have loved to just give them $20 if they just shut the fuck up.
Yeah.
You know?
But like, they wouldn't let me pay for it.
And then they just keep bothering me.
So you got nothing.
You know, you get nothing now out of me.
And so, like, that's the more ironic part of free to play and more ironic part of micro-transactions is that you have to get people like me, the people that just want to be, you know, old, you know, curmudgeonly fucking dudes that just don't want to leave their house.
No, the time gates and free to play are the worst thing that was ever invented.
I would rather just give you a lump sum up front to unlock it, but the time restrictions, like, you have to wait to like get another life.
And, like, that's, that's stuff that really bothers me.
That's not the kind of free to play or the micro transactions you're seeing in Resident Evil.
Yeah.
No, no.
Yeah.
What you were saying about, like, you know, the more AAA games and stuff that they're going to, they've
been stopping doing that.
I've seen that.
And that's good.
But I was making a joke about Pagel Blast earlier.
My God, I love Pagel.
And I'm like, my God, I love this game.
And then blast out of nowhere comes out.
It's terrible.
Oh, this is great.
Like, a new one.
And honestly, the gameplay in it, better than the other Pagel.
Like, it's vertical now instead of horizontal.
And, like, they made all these, like, little changes that are just awesome.
And I was enjoying it.
Then all of a sudden it's like, you know, I ran out of lives or whatever.
And it's just like, oh, you know, you need to pay for it.
I'm like, all right, I'd buy this game, like, for $2 or $5 or whatever it was.
But no, that wasn't an option.
It's like, invite your friends on Facebook.
And I'm like, wow, what is this?
2008?
Like, that's really weird.
And it's like, you know, I guess I'm just out of touch with that because, like, I have never been a part of the Farmville.
You know, like, those guys.
But you know what made me understand it.
And I'm with you guys.
Like, I hate micro transactions in general.
But I talk to some people at.
Pack South about Candy Crush because I was like asking you know like what are you playing and
this one guy said Candy Crush and I was like okay like Candy Crush clearly is a phenomenon lots of
people are playing it you know my mom is playing it so tell me just curious how much money have
you spent on Candy Crush and I was thinking like 30 bucks 40 bucks how much do you think he said
zero 250 I'd say zero well if we're going by Price is right rules they win but it was 200
He spent $200 on Candy Crush, which is why freemium in the mobile space is never going away.
Yeah.
No, I mean, that makes total sense.
They call people like him whales, I think, in the industry too.
There's a lot of people that spend that much.
It's not a fat joke.
So here's my problem with Pago Blast is I was like, all right, you guys are making it difficult for me to like this.
But I'm going to keep playing because I do enjoy the gameplay that much.
So I would keep trying.
And then when I'd lose, it's like you have like five lives and then you have to wait 24 hours.
Unless you invite friends and do all this like shit.
And I'm like, I'm not going to do that.
So then I've just been waiting.
Facebook accounts.
Well, no, I would totally do that.
But no, I would wait the 24 hours and the next time I'm sitting there doing nothing.
I would try to beat that level.
It's gotten the point that I got so far in the game now that I reached this challenge.
We have to beat five levels in a row like back to back to back to back to back.
And it's if you don't do that, if you lose on it, one loss, you go back to the beginning.
And I'm like, you guys designed this so that I have to pay for the power ups.
And that's when it's like, that's unacceptable.
Paid a win.
It is literally paid a win.
And it's so upsetting to me where I'm like, man,
I want Pakel 2.
I just want to buy Pakel 2.
You can?
It's like 4.
It's not on mobile.
Oh, it's not a mobile.
No.
No.
No.
Xbox wants 4.
Yes.
Wasn't the question, though, what happened to survival horror?
It was, but you know what?
You want the answer?
Yeah.
Because I've been quiet on this one.
The answer is that survival horror sucks.
And it's always sucked.
Oh, my God.
You're out of your mom.
And you all got.
I had a resurgence last year.
Y'all drank this Kool-Aid thinking it was good back in the day because the controls were terrible,
and then good controls came around.
You played other games, and the industry evolved,
and now everybody goes back and tries to make it.
Yeah, but that's a weird statement, Greg, doesn't click.
Because to me, Dead Space is arguably the best.
The original Dead Space is arguably the best survival hard game.
But that one walks that line.
We've talked about this before.
Is it action or survival horror?
And I agree with you it's more survival horror than action.
And then Dead Space 2 went all action, which I enjoyed more.
But I think the fact that there's a debate there means it's not just straight survival horror.
I would say it's survival horror enough that, I mean, at least I would buy it in survival horror.
I think it's straight survival horror.
I don't think that like the combat precludes that from being survival horror just based on the nature of bat.
It did the ship, what was it called?
The Isha Mishamara was the mansion.
You just went all over the place and then back again.
I mean, it was, it's just the fucking mansion in space.
Yeah.
So like to me that, I mean, dead's all of dead space.
The ship is one of those things you had to backtrack so much that you get to know.
the...
The corridors.
Yeah, exactly.
I love Desperts.
It's just like the mansion
where it's like
it was a character of itself
and so it was awesome.
But I agree with you
in the sense that tank controls
were a product at the time
and that they made the games
arbitrarily harder and scarier.
There's no doubt about that.
I think that when you play,
we were playing remake,
remastered,
and the tank controls are gone now
or you don't have to play with them.
And the game is a little more action-oriented,
but that doesn't mean
Resident Evil isn't a survival horror.
I feel like you...
Did you play isolation?
Alien isolation?
Yeah.
I played the demos enough
and then when I heard
it just kept on going too long
I was like, all right, then I'm good.
I've played enough.
I know a lot of people that have a lot of good things to say about that game.
I mean, like, the idea that, you know, survival horror is dead.
I think it's just, I mean, come on.
Don't be silly.
It's definitely not dead.
The question, a lot of people, what happened to survival horror, right?
True.
Resident Evil 5 happens.
Well, no, just what happens is that, yeah, I think that the games that people, when they think
of survival horror, they think of the original Resident Evil, they think of Resident
able 2, and those were a product of this control scheme.
And that, they, those games probably wanted to be action games, and the control
scheme wouldn't allow them to be it. So they became the survival horror. I don't agree with you. I think
that, you know, McCami made Resident Evil based on Sweet Home, which was a Famicom game that was,
you know, or at least partially inspired by that Famicom game in the spirit of going to a house
and kind of walking through the different rooms and so like that and going back and backtracking stuff.
I think I think the game was what he wanted it to be. Even though, yeah, there were technical
and control limitations on not even Dull Shock 1 on the original controller.
But what happened to Surrogate Harbour Har, I really, I mean it, Resident Evil 5 happened to Soravara.
Resonable 5 was a travesty, you know, in terms of like what Resonubil is.
As an action game, it's fine.
It's a fine game. It's a fine game. It's a fine game. I beat it. Whatever. It is what it is.
But when I played that, especially after Resident Evil 4, which was a masterpiece, you know, to play Resident Evil 5 and be like, what the hell is it? Like, who told you to do this?
Somebody in marketing that wanted to sell more games.
But I mean, Resident Evil 4 was not a commercial failure. You know what I mean? I would, I'm not going to say Resident Evil 4 sold better.
Obviously, it came to GameCube. It was on PS2 later.
McCominy never cut his own head off by the way when that happened if we all remember he said he cut his own head off with a chainsaw if it ever happened um but
Resident Evil 5 was the beginning of the end of an action oriented and it wasn't the first one but it was in the action oriented this is what it is now and then resniemel six when just in the trailers i was like i don't even i don't even want anything to do this game i like never even i never even played it because i'm a residenteval fan i like resigningwell um and so i think that happened that's why dead space was so refreshing in some ways in the sense that even though it was really around the same time as resuming
Evil 5 and long before Resonable 6, that it captured that Macaamy kind of essence of horror
and fright, which I don't think Dead Space 2 did, which is why I stopped playing.
Yeah, it was like, that's not really the idea.
The bigger thing than me is that I think we're losing sight of, and we talked about this again,
is that when I played remake remastered again, I lost sight of the fact as a kid that these games
are adventure games, and like, that I never thought about it that way.
And so maybe it's like the collecting and the puzzle solving.
It's almost like a Tomb Raider game.
You know what I mean?
Like, it's almost like an uncharted game in a way, like with these, with these,
like finding tablets and putting them in places and solving puzzles and stuff like that.
That was also lost.
And so I think that that essence of limited combat, limited ammo and all that kind of stuff is one part of it.
But also the world exploring and how you interact with the world is another thing.
That's why Resident Evil 5 wasn't scary because it was this huge swath of space.
And you were killed, you killed more people in Resident Evil 5 in like the first half an hour than you killed in Resilent 4.
Well, what do you think about what they're doing with a game like until dawn?
You know, that's a very exciting game.
Taking, you know, that horror genre and giving a new gameplay element.
making it more story-driven, more narrative base instead of action-based.
I mean, from what I played, there really wasn't combat at all.
No, no, it doesn't look at there, will be.
It looks awesome.
That's the whole point.
And this is what I go back to just in the fact of what happened is I think technology caught
up with these games.
Resident Evil, original Resident Evil, you're what, Stars is it?
And that's what they are right?
You're like this elite group of motherfuckers who land and you have three bullets.
What the fuck are you talking about?
And then you're bringing up, dead space, you brought up Outlet or not Outland.
Outlast is awesome.
That's a great game.
And these are games where it makes sense that.
Those are survival horror in the way of their horror games even.
And I mean, survival to you, just do how you want to kick it around.
But the fact of, like, the narrative makes sense for why you're in that selection.
That's why I love until dawn where you're just a flashlight and which way do you want to go.
And it's going to, you know, you're on the run from this person.
They're putting in situations that makes sense.
Yeah, I don't know.
I think it's coming back, though.
I agree with Andrew.
I think that there's evidence that's coming back.
I haven't played with Evil Within yet.
Signs are that, from what I've heard, that that is a Macaami game.
That's great.
I can't wait to play it.
I have no fucking time.
to play anything. I want to play alien isolation too because again I like alien I
like that whole world the whole universe I guess I should say and I think that there's
evidence that's coming back I think outlast was a great game was short you know you're a
journalist you're it's like it's very um uh incongruent in the way you deal with the world in terms
of you're powerless I think that that's really cool as well although that game fell apart
at the end that game sucks at the end uh well like most horror like I think Rosemary's baby
which is like one of the great horror movies all time the way the ends like the last five minutes
is awful yeah like they can't figure out to understand with it
shining, even though, you know, it's like you don't know how to end it. And that's a problem.
They can deal with that at a different time. But I think it'll come back. I was disappointed
that Dead Space 2 went in that action-oriented way because I felt like they actually captured.
I felt like it was theirs. You know, like, I'm surprised someone at EA and Vicerol wasn't like,
we got it. Like, we got it. You know, like, this is survival horror that everyone wants.
And they let it go. When the goalposts keep moving, your third installment has to sell six
six million copies to get a four feel like, all right. Yeah, right. Exactly.
But yeah, more, I just genetically just been thinking more about survival harm what it is.
And I feel like because of the adventure element of the game has been lost, which we were talking about with remake.
I'm like, I can't believe I didn't, because I'm not a PC gamer and I didn't grow up a PC gamer.
I didn't realize how adventure oriented these games are.
And I think that that is another piece of the puzzle that we have to really look at genetically and like why these games work.
It's not only the fear and it's not only the limited ammunition.
I mean, you say we go to the, they go to there with 15 balls.
They go there with a full clip.
They don't think they're going to be stuck there.
makes sense, I think, within the confines of it.
But, you know, there's more to it than that.
And I think that the evil within apparently, I can't speak to it personally, apparently
gets it, you know.
So it'll live again.
I think the market's going to speak.
I think the market spoke loud and clear with Resident Evil 6.
I don't think that that, you know, that game did anything what Capcom wanted to do.
And so hopefully they remake it.
Hopefully they reboot it.
And the next one is just Resident Evil.
Yeah.
Yeah.
Yeah, I just think the market has become so splintered that trying to get these
big publishers to sync a lot of development into a, like, a purest survival horror experience
is just unrealistic because it's such a cultist audience. You know, like, I personally do not
like survival horror games at all. Like, for me, I love going to video games and feeling that
having that power fantasy and being like a superhero and feeling like I can do things
I would never be able to do in real life. The idea of, like, I have to run from an enemy because
I can't defeat it is not a fun gameplay experience for me, but I know that a lot of people really
enjoy that kind of immersive gameplay
but I just don't think it's enough people
that we're going to see
it ever grow in a really sizable
fashion outside of the indie scene
yeah we'll see we'll see what happens I don't think you're wrong
on that I think you know the Capcom marketers for instance
with RE5 were probably seeing trends that that were right
that if RE5 was R4
well probably would have done better critically but
that's not what they really care about in fact
Capcom would be happy if you gave you a game of one
if they sold 10 million copies of it I don't think they care
you know just like any other company so I think that they have to look at what
matters most and that brings us back to revolutions too. This might give them a bad name on
Kataku and IGN and all these places, but most of the people that are going to buy the game
don't read those sites and that's just the fact of the matter. You know what I mean? They listen
to their friends. They watch YouTube. They're on Reddit. If that like isn't really a big deal,
then they're not going to care. So that's the way the trends go. There you go. So the final
topic for today, Andrea, you are our first host, first guest host ever on this show.
So we're going to talk about our video game firsts. What was the first game, you
ever played first game you ever owned first console you ever owned and first game you ever beat
oh man you can go for taking it way back oh yeah um the first game that i have like vivid memories
of playing was the original super mario brothers on nes because i remember getting it for
christmas for me my sister it was a few years after i'd come out and my dad got it and you know the game
came with the console back then you guys remember when games came with consoles that was the topic last week
That was the thing.
And we played that game for hours and hours and hours.
It's been poured over the strategy guide.
I know you hate strategy guys, but back then you had to have them.
The internet did not exist.
I'm dating myself.
But for me, that was like, that's why it has kind of planted the seed for a lifelong love affair with Nintendo for me.
So that was the first game that I ever played.
The first game that I ever beat was probably Paperboy.
Damn.
Could you beat Paperboy?
Yes, of course you're good.
You got skills.
Yeah.
Oh, man.
I'm right there with you.
I couldn't do that.
So many hours.
Yeah, that damn groom reaper coming in on Tuesday.
Fucking up my day.
What was the first console you own?
So it was the NES?
Yeah.
And then, all right.
There you go.
Colin.
My first console I owned was an NES.
We had an Atari 2, but that was my brothers.
And the NES was my brothers as well.
We had like Mario.
We had like,
awful games too like um like athena which is fucking terrible terrible game uh deadly towers which
shan baby used called shitty towers which is like one of my favorite things ever because that's
exactly true he made the whole boxer and everything so it's that shitty towers like it looked
well perfect because that game sucks uh that was a broader bun game they had no business being in ness
game um but the game the first game i remember really playing we have mario and all this stuff
the first game that i really remember playing as a youth was uh kiddickris and um that game is
awesome. That game still, I think, holds up so well.
Came out the same day as Metroid. It was like really ambitious.
Went in a different direction. Metroid was more of a non-linear like collect-a-thon.
Get what you can or whatever. Kid-Agris was more of a linear, but also dungeon crawling aspects
to it. Really, really super difficult and a really great game. So that's the first game.
So it was NES and Kit-Ikiss and obviously that started my, you know, we've known on here.
I was a Nintendo fanboy like you wouldn't fucking believe, you know, until we, you know? And I
I was like, I can't do this anymore.
As we talked about it anymore, I'm like, I can't do this anymore.
So, you know, I always had my PlayStation and, you know, all that kind of stuff too.
But so, yeah, it was Kidacris and on N-E-S.
The first game I remember beating was probably, probably Mario, because you can beat the
shit that game really easily.
It's not a hard game.
We've talked about that before.
Like, once you figure it out, you can be in like, you know, 10 minutes and not even.
But yeah, I remember beating Kidikris and that game's really hard.
I remember having the password written down you used to use passwords.
These games didn't have batteries in them.
And, you know, but yeah, early memories.
Castlevaney, Castlevaney 2, Mega Man, Mega Man 2, Ninja Gaiden, Faxanadu.
Yeah, I played a lot of chessmaster.
Chessanadu.
My God.
Best boxer was awesome.
Yeah.
Oh, yeah, this epic boxer.
I love that.
I wonder if that guy's still alive.
Probably not.
But if he is, I want him on.
The chess master himself.
Yeah.
He looks like some, he looks like Rasputin or something like that.
You know, he looks like just some Russian dude.
Did you guys ever play the, Are You Afraid of the Dark game for PC?
No.
I really love that.
Did he just tell you stories?
No, you had to, like, go through and solve these mysteries.
There was a goosebumps game on PC.
I think it was made by the same people that did that one.
It was like a kind of adventure game, but there was like the FMV stuff going on.
Yeah, it feels like it's trying to be scary, but it's not really scary.
Well, like all of that stuff.
Yeah, exactly.
Any are you for the Dark or Goosebumps episode?
Greg.
Hey.
What about you?
All right.
It all starts with Ghostbusters.
I always tell this story.
I was a young kid walking through Toys R Us to buy more real Ghostbusters figures with my mom,
and we took our wrong turn down the video game.
mile and we were walking, walking, walking
and out of the corner of my eye, in the old
at Toys R Us behind the glass against the wall,
I caught the image of the Ghostbusters
logo on a Sega Master System
game, and I turned and I was like,
boom, what is that? My mom's like,
that's a video game, and she explained what video
games were, and I'm like, I want that.
So for my birthday that year, I got a Sega Master System
and the Ghostbusters.
Poor child.
And that started, that started
my love affair
with Sega. The bizarro.
Exactly. The bizarro world.
Yeah, just like, no, that's
how it was back then. No research done.
Nobody cared. Nobody looked into
what was the better system or anything like that. I just threw
the money down and got the toy for the kid that he wanted.
No, everyone got their information even on Nintendo side of
Nintendo Power, which was owned to buy Nintendo.
Yeah, yeah, exactly. No one knew, and when you
knew, you didn't even care. Yeah, yeah, yeah, it was good.
So yeah, got a, the master system,
got that Ghostbusters and that, we were off to the races
there. So that was your first game you ever
played? Yeah. I imagine.
You didn't even know what a video game was. You're just like, I mean, like, it's
one of those things. This is a story I've told so much.
I don't, I don't remember video games
before Ghostbusters.
Was I at someone's house
who probably had an NES?
I'd like to think so.
But the fact that I
mean, why would I have not been into that?
Why would I have not been into Mario?
And I remember, I have distinct
memories of going to kids' house
postmaster system in seeing an NES.
Because I'm pretty sure it was just
I had no, this was it.
This is the first time I had ever seen a video game system
the first time I knew anything.
Because I have distinct memories of going to my friend,
Travis's house, and him having an NES,
just having guys.
and we're playing tomorrow, I'm like, this is cool, but it's not a master system.
And, like, the console war stuff starts already, right?
Oh, my God.
And they had, I'm like, they had duck hunt.
I'm like, what's this knockoff gun game?
My master system comes up with a gun game, too.
This is clearly the knockout.
You know what I mean?
Like, you have no, because there was no internet, and I couldn't read.
I was a kid.
You know what I mean?
Like, you don't know anything.
I couldn't read.
How old were you?
I mean, this is pre-kindergarten.
Maybe kindergarten.
You couldn't read in kindergarten, right?
No.
No, no.
You learned your alphabet there.
There's alphabet on the, you know,
around the way.
Oh, okay, yeah, that's it.
It's preschool and then kindergarten.
All right, because I remember, my,
we jumped on, I don't know, whatever.
I remember in first grade for a good report card,
I was able to convince my parents to buy me a Genesis.
And so I had the master system for years before that.
You were just sticking with it.
Yeah, you bought Genesis, this is the interesting name to me.
You bought Genesis before Sonic.
No, mine came with a packing Sonic.
Oh, okay.
Because I had to work on him.
Because I had to be, I did not start with the Elton East.
You were so crazy that,
because Genesis came out in 89,
something came out to 91.
Yeah, yeah.
That you were.
one of those people that bought
Altered Beast.
Yeah, yeah, no, no, no, no, no.
Which is the worst game of all time.
Yeah.
Or like one of those guys that was like,
Alex Kid.
No, no, no, no, no, no, no, no, no.
I went back for Alex Kid, don't get me wrong.
But I mean, Alex Kid's good.
At the jump, no, I remember it was a big deal that I convinced them.
I would have loved that.
Because it was the whole, like, reboot that they talk about in console wars, right?
Where it's got to get, they had the mascot and they had everything and then
rebranded Genesis.
That's when it really, that's when it became, again, it was something I knew about
through comics and then you bought Saturn.
I did buy Saturn.
Oh my God.
Which is the best that you bought the Saturn.
The Saturn is, it's one of those things that's an unforgivable moment with my mother,
where I made my Christmas list and gave it to her, and I had an N64 on there.
Because I was finally like, I finally, you did the thing where you pull yourself away enough to be like, something's wrong.
I don't think I'm on the right side of history.
Wait, so you didn't get an N64, you got a Saturn instead?
My mom looked at the list, and she goes.
That's the biggest travesty you've ever heard.
She's like, N64, huh?
Are you sure you know with that new Sega system?
You've always been a Sega kid.
And you're like, I was on the fence mom, but you're right.
Get me the Sega Saturn.
I want to play virtual fire.
That's the same.
That's so sad.
Yeah.
Oh,
it was bad news.
There was some great games on here.
Like shining,
shining force,
shining in the darkness.
Yeah,
and then Panzer Dragon and Sagin.
Right, right, right.
It's like the seminal side.
But I mean, like, yeah,
then it was years later, again,
then I went and got the N-64.
Oh, yeah.
Yeah.
This is what's up.
Because, like, that was an unforgivable sin for Sega.
I can never go back to Sega after that.
And that's why when the dream cast came out,
I was like, oh, this is cool,
but I'm like, fuck you guys.
Really?
until I got at launch.
I was like,
oh,
maybe I've been wrong
this whole time.
Yeah,
you were right.
Because,
no,
because like I was such
a Nintendo fanboy when I was a kid
that like,
you know,
oh, it was just all about it,
N-ES-N-S-N-S.
And then when N-S-C-4 came out,
it was so devoid of games.
Everyone forgot.
No,
I don't remember.
Two games.
There were two games.
There were two games.
All you need is Mario-64.
One of the best games
ever made.
Ever.
That's another,
that's another,
that's another,
I don't know if I want to go down that.
Are you not to say that Mario 64 is not good?
No, no, you don't what I was going to say.
Marry 64 is vastly overrated.
It was groundbreaking.
It is groundbreaking.
It will be a topic next week.
It is.
Mario 64 is the proving ground.
Sunshine was the better game.
Oh, my God.
Call it.
Don't even.
Don't even.
Don't even acknowledge that.
That statement was said.
Was better.
Cut this out of the edits.
Holy.
Then Mario 64.
Mario 64, like Okarina Time, right?
O'Reena Time was a great game.
Mario 64 is a great game.
What were the better games?
Major's Mask and Sunshine.
Oh, wow.
You know?
Oh, wow, you think Majora's mask is better.
Okay.
You know I love Majors' mask, but I got to go after that.
It's okay.
Tim, I want to know what your first game was.
All right, all right.
So, well, first off, before I even get to that,
you more on the wrong track so much.
I didn't even know that there was a Sega Master System.
Oh, no, most people didn't.
No, no, I bring kids over to play video games.
I'm like, oh, sure.
And they come on like, what the fuck is this?
Do you not have a Nintendo?
And I'd be like, no.
Well, it's crazy about that.
Is that a thing?
I didn't know.
I didn't know Master System was a thing until, like, a few years ago.
even.
Like, it wasn't until, you know, video games on the internet.
I mean, I was so into master system when I got the Genesis.
My parents bought me the adapter, so I could still play master system games on the Genesis.
That was a cool step.
Genesis, Genesis was a good machine.
Yeah.
Super Nintendo embarrassed it, but it was a good, it was a good machine.
Yeah.
It was a good machine.
So the first game, like, memory I have playing a game is Prince of Persia on some type of computer system.
I don't remember what it was.
Okay.
And I remember just being like, oh, my God, you can interact with this.
And it was crazy.
And it blew my mind.
Then my dad, when I was in second grade, bought a Commodore.
64 and keep in mind me being in second grade this man i was going to say you're young
super nintendo like five years ago super nintendo was out at that point and uh but i didn't know
anything about all that and i was playing a jump man on the commodore 64 and there was a james
bond game and they were just so rudimentary and stupid but like oh i'd go to school and i would
nothing more than go home and play this damn jump man game and then uh one day my mom brought me
to toys or us there was a very similar thing and i just saw the super nintendo i'm like yes
oh my god i want that and uh got it
That day or did you have to like...
It was that day...
I don't know why it happened, but it happened that day.
And it was...
It came with the bundle with Super Mario All-Stars Plus World.
The best single cards of all time.
That's a great card.
And I was just like, holy crap.
And I played the hell out of that game.
But that was not the first game I beat.
None of those Mario games did I beat yet.
Mario's missing.
That was the first game.
Oh, God.
I did...
Kevin's fucking uncle is a swindling piece of shit
who sold me, this little kid, Mario was missing.
He's a Mario game.
Motherfucker.
That was not a Mario game.
That was a goddamn travesty, and you knew it.
He also sold me Tiny June Adventures, Buster Bus, Loose, so I got to give him some credit for that.
But the first game I ever beat was Yoshi's Island.
Nice.
Wow.
That was pretty late.
95 or 6.
Yeah.
And I probably didn't beat it until a little bit later than that.
But I'll never forget.
I think I've told this story before.
But I was playing the game, and it has six worlds.
I didn't know that.
So when I got to the castle, like world 1 to 8 or whatever, in the first world, I was like, oh my God, this is it.
And I remember I was going to Great America.
My friend's dad was bringing us to Great America.
And I was like, he's going to be here in like 10 minutes.
I need to beat this.
And then I beat the boss.
And I was like, yes, I beat a video game.
Oh my God.
I was so excited.
And then it just went to the next world screen.
I was like, what?
What?
And I looked up and I saw it said 2, 3, 4, 5, 6.
And I'm like, oh, my God.
And that was probably the moment that I was like video games.
life. This is the best thing. And then I did not want to go to Great America.
I was like, this sucks. But we went all like the entire time. I was just thinking about Yoshi's Island
and oh man, my favorite games in all time. It's funny man. I want to, it should be a future topic,
but with Greg growing up second then kind of going in other directions and me growing up Nintendo
and kind of going in other directions, like it would be a fun topic to figure out like when your
allegiance is reformed and how. And I use allegiances loosely because I played PlayStation. I had a PS1
and then that's 64.
you know, for instance,
and then I had a GameCube and Xbox in a PS2,
but,
like,
when you're real love of,
like,
these core companies,
like, began and ended
and how they began and how they ended.
Like my complete,
and you were there for Wednesday,
like,
my complete meltdown with Nintendo,
like in 2008 was, like,
one of the funniest things ever.
And, like,
I bet,
the best was when Colin was trying to sell himself
on Nintendo still being cool in 2008,
when he would go home every night
and play the Wii and not play other things.
Like, what do you,
he'd play the worst third party games on Wii
that barely ran and had no textures.
He's like,
whatever, that's what I got like Nintendo.
Yeah,
Like Nintendo's the best, man.
We can talk about.
It's true.
But like, because like, you know, NES, for instance,
NES and S&S got me hooked on JRP's, right?
Like Dragon Quest and obviously, or Dragon Warrior at the time in Final Fantasy
and then obviously all of the Square games and the NX games on SNS.
So I had to buy a PS1 because I was my JRP machine.
Then obviously later on N64 and you play whatever you play on that.
I mean, so a lot of great games on it.
Again, a lot of revisionist history about N64.
The library was actually quite weak.
But then GameCube came and GameCube was actually like a great console.
Like I loved GameCube.
That was a great console.
Mario Gull.
Oh, Mario Golf.
Eh, it was okay.
I still say S&S is probably, arguably, the best gaming console of all time.
I don't think there's an argument to be made.
I would say any, I would still say NES is my favorite.
And I don't want to say best, yeah.
I think NES is catalogu.
Oh, that makes sense for you.
Just in terms of pure gameplay, like a pure gameplay, like just, you know, like, oh my God.
Like the three Ninja Guidans, three Castlevania, six Mega Man, three Mario's.
Like, there's just like all of these gameplay masterpieces, like tens, you know?
But then again, you go to, you go to Super Nintendo.
I mean, Mario World is, is, is, a.
10.
Like, yeah, I mean, like, that's why I always bust Greg's
balls when you had to play Sonic.
And I'm like, and I hate Sonic so much.
Like, I've never been like, I'm so open about that.
I think that game sucks.
I love Sonic.
And like, oh, gee, I used to love Sonic.
I did too.
And then I played, I played episode four.
Mario World blows Sonic out of the water.
It's so, but I'd love to know when everyone, like,
that's another time, but like, when everyone turned, because like,
everyone's always like, oh, you're so hard.
And to me, like, you're so hard on Nintendo.
I'm like, dude, you have no idea.
You know, like how on Nintendo's nuts I was.
It was like a bad.
No, it was like a bad bringup.
Because I was always, I love PlayStation.
I got my PS2 when it came out.
I got my, you know, obviously, I couldn't afford a PS2 when I moved here.
I was fucking bore.
Me too.
But, yeah, like, you always had your Nintendo consoles.
And then it's like, eventually I was just like, I can't do this anymore.
Like, I woke up one day.
I was like, what am I like, I remember it was with, uh,
dying in the shower, about it.
I remember waking up.
It was when I, the last, the strut that broke the countles back was that
double seven game.
I don't remember what it was when it came out like early in the generation.
And it was on all the consoles.
And I played it on Wii.
you or we and I was like I remember going in and I'm like huh no no no it was a
golden guy I know you're talking about yeah no no no it was no it was there was a golden there was a
there was a gold there was there was that's a gold there was a that was like a remaster
bloodstone I think it was yeah that sounds right yeah and I was like um and I was like
I can't do this anymore I remember being like I can't like I everyone is enjoying oh you play
Halo did you play resistance yeah like all these and I'm like no I'm playing fucking
Zach and Wiki whatever the hell what is I'm doing over here and and and I and I was that
why I can't do anymore.
You know, and PlayStation, obviously,
spoke to me at that point.
But, so that would be a fun future topic.
Yeah.
It would be to, like, really identify the time frames and stuff like that.
How and when you, like, broker got into something.
Like, because we all grew up in the condition was, like, with your Commodore,
with your S&S layers, like, you were kind of conditioned based on the purchasing,
you know, decisions of the people around you.
I wasn't cognizant.
If my brother brought me a master system or had a master's system and yes, it would
have been a different story, right?
But we were...
You'd be a history major.
You would have stopped carrying over here.
Yeah.
who just got in your professor's shit.
Yeah, exactly.
I just what I went down that line and said.
I think that that's interesting
because everyone has those stories and those tales or whatever.
Like the whole, like everyone's like, I've always been,
you know, if you were a kid and you were always a multi-platform game
or whatever, you're lying.
Because like that's not, that's not.
Yeah, exactly.
It's just not possible, you know, like at least it wasn't possible in my house.
The only way it could be possible is if you look at PCB in its own platform,
which clearly it is, right?
But as a kid, you don't necessarily distinguish that as a platform.
Yeah.
As adults, we can all say, like, yeah, obviously, that's a platform.
But that was the only thing I had multiple of.
I had a PC and a console.
Sure, sure, sure.
I guess that counts.
It's just PC gaming was so different back then.
Oh, yeah.
It was.
Carmen San Diego and shit like that, yeah, I'd play, but, like, it wasn't giving you the same
experiences.
Whereas now, like, PC just can do everything.
And then it's just, like, these little exclusives off.
Yeah, I mean, as a kid, there definitely was a difference between a video game and
a computer game.
Yeah, yeah, yeah, yeah.
Computer games are things like Chips Quest.
Chips Quest was awesome.
Chip Challenge.
Chip Challenge.
You're right.
Chip Challenge.
Chips Challenge.
Oregon Trail number munchers.
Mavis Beacon teaches typing.
Yep.
Yeah, Chips Challenge was dope.
That was a dope game.
I'm gonna, I'm gonna stand by and say Chips Challenge.
Are we gonna do a Let's Play Challenge?
That game was all, I don't know if anyone out there remembers Chips Challenge.
I got it when I got my Sony Vio in 96, it came loaded onto it.
And that was the first computer I had like in my room.
Like we had our family computer whatever.
And I was like, oh man, Chip's fucking Challenge.
It had like, it had like Mech Warrior and all these like beautiful games.
I was like, oh, I wanted to play with Chip Challenges like this top down, like it's not even really a game.
Playing some ski free.
Oh, ski free never made any sense.
I never even understood what the point of that game was.
The game was totally a troll.
All you're doing too well.
Here comes the snowman to eat you.
Yeah.
This has been a very, very good time.
Miller.
Oh, man, that's good.
Well, thank you guys so much for listening or watching or just enjoying this in whatever way.
Just enjoying it.
We decided to consume it.
We'll be back next week and every day on YouTube.com slash kind of funny games.
Until next time.
