Kinda Funny Gamescast: Video Game Podcast - Andy’s Witcher 3 Review, Blessing’s New GOTY! - Kinda Funny Gamescast
Episode Date: March 23, 2026Get ad-free and exclusive shows at Patreon.com/KindaFunnyThank you for the support! Run of Show - - Start - Andy’s Thoughts on Crimson Desert - Andy’s Witcher 3 Review - Ads - Blessing�...��s GAME OF THE YEAR?! - SuperChats Learn more about your ad choices. Visit megaphone.fm/adchoices
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What's up, everybody? Welcome to the Kind of Funny Games cast for Monday, March 23rd, 2026.
I'm one of your house, Greg Miller alongside Forbes 30 under 30, AKA New York Game Ward's nominated,
AKA the hot boy.
Blessing.
Adi O.e, Jr.
Good day, Greg.
Audio listeners, he's wearing a hot boy shirt.
Sorry, sorry.
I'll take it too.
You can call me a hot boy.
A lot over there.
Rounding up the trio,
it's the Hispanic hardthrob,
Texas treat,
Latino heat,
clicking heads and ripping him
to shreds the globe trotten,
head shot and three point shooting
root and tune.
Damn,
I did it in the wrong order.
Nitro rifle from Twitch.
Dot tete.
Andy Cortez.
I thought it was rooting tooting first.
Oh, I thought you said that.
No,
I did 30 point shooting.
Uh,
got you,
gotcha, gotcha,
it's okay.
Andy Cortez.
Got my 5 by Angie.
Not sponsored.
We just like it this morning, too.
Not sponsored,
but I was like it.
I like, that's why, oh, I mean, so is the confetti cake.
I always used to go for the pomegranate back in college.
Oh, okay, okay, okay.
Do we still have some of those skills?
Oh, yeah, we got lots of them.
Oh, yeah, we got a lot.
Lots of fridge.
You also got a, you grabbed yourself a poppy.
Which flavor did you get?
Orange.
Orange, you glad I got a puppy.
Ah.
Oh.
Bear through a party here over the weekend.
A lot of poppy left over.
Oh, is that where they're from?
Oh, yeah.
We were to, it was too much to bring back home.
Gotcha.
So unless it was like, did.
No one could possibly drink that much poppy.
Yeah.
Harry Poppy.
What was the last time you shot a three-pointer?
I mean, in visually,
in my mind constantly.
Okay.
Always sort of visualizing success.
Last time I actually shot a three-pointer, though,
was when I was back home for Christmas.
Okay.
Yeah.
Okay.
That was your present.
Well, no.
There you go, Dad.
No, what we did was we went across the street
to the neighbor's house,
and my dad has always talked about wanting to get,
I'm always like, please just get a hoop here.
I just want like a basketball hoop here.
And the neighbor was like, you could borrow ours.
So we did.
And we unloaded the water from the base of it,
dragged it over.
And then the neighbor was like,
you can keep it.
And it really just seemed like the neighbor
was trying to pawn it off on us,
unlike my dad.
And my dad was like,
nah,
nah,
it's okay.
We didn't go to have fun.
They're like,
I think he sent like his son's over and his sons were like,
my dad said this.
It's yours.
And then my dad was like,
nah,
we'll take it back.
That's amazing.
It's a purse,
basketball hoop.
A big fucking chunk of thing,
you know,
in the,
in the yard,
yeah.
So you still have it?
No,
no,
no,
we dragged it back over.
Yeah,
we unloaded the water
and took it back over.
Then that night,
the neighbors
unloaded the water
and dragged it back up.
Andy,
we have a lot to cover on this
because Blessing's got
a review for a game
he might love.
Oh,
anything in the entire world.
But before then,
thank you,
of course,
for your marathon stream
of Crimson Desert
the other day. You jumped on a kind of funny grenade, of course. Snowbike Mike
acted sick and stayed home. I don't trust it. He couldn't do the marathon. So you did it.
You did more than eight hours of streaming for us just on the drop of a hat. And I love that
for you. And I appreciate that for you. But I need to know, what did you think of Crimson Desert?
I never, I tuned in the morning I woke up and I scrubbed back to see if you did it.
He was like, all right, I'm tired. By you gamers. By check. So what was your takeaway from eight hours
of Crimson Desert? My takeaway is that it,
it's a mixed bag.
Yeah.
I see what makes the game awesome.
I see the glimpses of, you know, amazing, innovative things.
Sure.
You know, elements, whether it's the all the sort of combat,
the way that the combat evolves and the way that you can make the experience,
like, just this awesome breath of the wild, like playground when it comes to the physics and all that shit.
I was doing a lot of, like, elbow drops on people.
I love picking up dudes
and just stole them off clips.
I love that stuff.
I mean, that's one of my favorite,
one of my favorite things about Dragon Zogma 2
is just how frenetic and like involved
the combat feels.
And a lot of the rest of it was like just very middling.
I don't care about anybody here.
I don't care about these side quests.
And I honestly,
I urge game developers.
If you don't think you got the sauce in that department,
don't try it.
Like just,
just don't and we will thank you for it.
We'll be thankful for that because
it's, you know, it's one thing to experience
really kind of not
enjoyable or compelling writing or characters
if you could skip through those moments, but when you can't skip the
cut scenes, you can fast forward very slowly.
You may fast forward, sir, you cannot skip this.
It's just, I don't know, it's not great.
But, you know, I hopped in yesterday after the patch
and I just to kind of feel the movement
and, yeah, the jumping feel snappier and stuff.
However, Barrett, I don't know if you could do this off stream, or sorry, just off camera,
but if you can go to my Twitter crown where I replied to Gene Park, because we were talking about the movement,
I also ordered a lot of red lobster on this stream.
A lot of red lobster.
So many shrimp.
Cheddar bay biscuits.
So much shrimp was ordered.
It was shrimp fast bus.
I ended up sending.
Isn't it always?
Constantly, yeah.
You also got really hot in the middle of this, in the middle of this.
too, I noticed.
Oh, yeah.
There's James Williams.
James Williams dropped by.
James and Elise Willem's job by.
It was a lot of fun.
One thing that I replied to Gene Park on Twitter about was, you know, I love, obviously,
if you're going to make the movement feel snappier, that's always welcomed, right?
I think the game always kind of felt like I was pacing and moving through sludge and
mud at times because of how realistic they want the locomotion because they want your character
to, if you're watching.
walking forward and then you suddenly want to walk back.
They want your character to realistically paste the legs in the right spot
to then turn back around.
Okay.
Instead of like my favorite thing of Dark Souls or Eldon Ring,
whenever you're playing a game,
you just start spinning your character.
Like,
that's like,
this isn't super realistic movement.
Yeah,
but it makes combat,
it makes combat feel snappier and it makes your character feel like it's,
you know,
more responsive.
And that makes for a,
better combat experience.
They clearly wanted more for,
they were going more for the Red Dead sort of immersion.
Every, you know, all these animations are kind of how a real person would move.
Yeah.
And I think that makes the combat a little bit worse because it makes,
I think the combat could be better.
So what I'm hoping for is in about six months,
I'm going to try to hop in again, see what else they've fixed,
see what modders have maybe done in order to make the game a more kind of like,
I don't want to say welcoming
experience because I don't mind that friction
but I just want the game to...
I want the game to feel better.
Yeah, yeah.
Let me skip cutscenes.
People talk about the updates over the weekend.
It's funny, when I put it down,
I thought I was pretty much just done with the game.
I did not think I was going to go back to Crimson Desert,
and there's a good chance that I still might not go back to Crimson Desert.
But seeing everybody talk about it over the weekend of like,
oh, they added this, oh, they made movement feel,
or they made controls feel better.
Oh, they did an X, Y, Z thing.
Oh, they added fast travel.
Like, more fast travel.
They've added in a, um,
the storage unit,
like you can actually store items now.
I'm like,
yo,
there's a chance I might actually pick this up again
because a lot of those were a lot of the complaints I had
that made me put down the game out of frustration.
And it's really cool to see them actually like go back
and add this stuff.
100% or something like that game's daily.
Yeah,
I did post that,
you know,
shout out to them for sending codes out so early.
Yeah.
Because it gave a lot of the believers time to push through and say,
you know,
again,
I'm not excusing that any game.
should take eight hours to get fun
or to be a better video game.
But I like what a disaster would have been.
If we've,
we've,
this has happened to us before.
Massive game coming out.
They're giving us codes the day before.
What the fuck?
That sucks.
So why would they do that?
That's happened a lot in this industry.
And if that would have happened here,
there would have been nobody to say push past eight hours.
Every review would have been,
I've played five to ten hours.
This game's kind of sucks.
This game is so slow.
and not great and like with more time that gave people you know the chance to actually go past
the really really slow start of the video game if i already have a hot take that's in opposition
actually i'm almost in the camp of like if we were going to add all these things in week one as far as
the fast travel the storage like things that were that i would say are like these major additions to the game
i'm almost like yo don't give out the review copies like let people let us get to the place
where the game should be
or where the game's supposed to be
so people can actually like have
I guess a better idea of what this is
because I feel like now we're in a weird place of
you look at...
This feels like it launched in early access.
Yeah, like you look at media reviews
and the media reviews that are already out
will not line up with what the game.
They're already dated, right?
Like my thoughts on Crimson Desert
already dated.
Like I wish I could have waited until the game's
in the state that it's in now
versus like what the state will be in a few weeks
months from now, right?
Especially at the clip they're repairing it.
It's more like, it's interesting of like,
damn, like I know they're, you know,
MMO background or whatever.
It's interesting of like,
maybe this would have made sense,
and I, who, who,
I'm,
what are even talking about?
Maybe it would have made sense
they sold two million in a day.
They're doing just fine.
Sure.
But early access,
right,
and having,
being able to do that,
but I don't think they actually worry about it
because they're doing just fine.
And again,
they're doing right by the gamer,
which is the most important thing.
Remapping controls is something to really look forward to as well.
Yeah, for sure.
You know,
I want to crouch on L3 just kills me every time.
It kills me every time.
I've been bad.
I got to run.
No,
God damn it.
Yeah.
Exactly.
Especially because L3 is run for me on the Witcher 3,
which I beat for the first time over the weekend.
Oh my God.
Oh my God.
What's the review?
On the kind of funny scale.
10 out of 10 masterpiece.
Not even a fucking question.
The game just keeps on doing the most cool shit with missions and interwee.
And then you think one mission is done.
And you're like, man, when am I going to get to back?
And then it melds in some other way.
Holy fuck.
What an experience, man.
There's like the most hype and the most goosebumps you could possibly experience the game delivers over delivers
Like goddamn and I will be playing the DLCs later in the year
I gotta play something else yeah I mean you might have a DLC coming up pretty quick
Hopefully I mean those rumors sound awesome I would love that but yeah heart and stone and blood and wine
What was your final hour calendar there um so the YouTube I calculated all the YouTube
There's 16 videos in my play-through, and it is 77 hours.
God damn, son.
Now, I played around 30, 25 to 30 hours off stream.
The Steam counts as 130 hours, but I was, like, also missing around with mods a lot and
experimenting with the visual things.
So I would say probably around 100, maybe 100, you know, 100 flat.
I'm feeling pretty good.
What a fucking video.
Did you feel the age at all?
Because it's so funny when I think about Witcher 3, and I think of it like, oh, yeah,
that game came out 2015.
2015, you were yesterday, and I think about it.
I'm like, no, that was over a decade ago.
Does 2015 feel like it's been long enough
to where it's like, damn,
this feels like an old game now?
I would say, you know,
I think the combat to me is fine,
and I never had,
I never hated the combat,
and I think that everything around it
is just so special and amazing that it,
that I don't mind that the combat isn't the most,
like, whenever we talk about,
What makes a 10 out of 10 masterpiece,
it's the same thing I look at with Tears of the Kingdom
where I never love the combat and Tears of the Kingdom,
but everything around it is just so special that it makes me go,
you know what, it's fine that I don't love the combat
because everything else is so amazing.
I would say that the combat is probably the thing that feels the most dated
because of all the evolutions we've had since then
with every company wanting to make an action RPG
from Softlike, Soulslike, or whatever,
and then everything trying to be that
certainly makes the combat feel
dated in that way
but I had a lot of fun with
you know
the spells and you know
not you know doing the force push
yeah Igney all that shit was like
I had a lot of fun with it and once I unlocked that
twirl just you know man
I'm spinning around like a ballerina
dodge rolling at the right times like it felt great
hell yeah yeah yeah game I expected it
you know when I went back at the beginning of this year
to start a new playthru I was expecting it to be more of a hurdle
because I had heard so much
since playing it in 2015,
doing another dip in like
2016 or 17. And then since
then the conversation had become like
oh man, but yeah, combat, this, that the other.
Jim, Megan, I was fine with it, let alone
how good it looked. You know, I was playing on
both PlayStation 5 Pro and then it was throwing it
over to the switch, throwing it over to
PC and how gorgeous that game still
is, how rich it is, how every
quest, even if it is a side quest,
even it feels like it fucking matters.
It makes sense for the world. Such great game.
Every character is amazing. Every
interaction, like, I don't know, man.
It's just, it's, it's so hard to, it's so hard to look at other games now just in terms
of how the relationships are built.
Like, it reminds me of the first time I played Mass Effect 2 or Mass Effect 1 even,
just with NPCs that I give a damn about.
And for someone like me who was very much, it's so easy for me to forget about certain plot
points and forget about certain characters with how my ADHD works, much less,
trying to stream that, which makes
my ADHD a million times worse.
Like, for me to just lock in so
hard on what's happening in this story
and what's, and how all the characters
where their loyalties lie, like, God damn,
dude, it is just so fucking fantastic.
What a video game. You gotta have like a Witcher
Forecast at some point. Holy shit.
That's a good name. That's a good name for two. I didn't
honestly, I did not do it on purpose. But yeah,
I want to get like, can we do like Geostorm and like
there's clouds and puckered, like, there's
a lot of it. Yeah, it's an interesting.
Did you do blood and wine?
Did you do?
No, I didn't even beat Witcher 3.
Yeah, I, like, I played, I don't forget how many hours.
It's probably like 20 to 30 hours.
You got past Bloody Baron.
I definitely got past Bloody Baron.
And you were like in the moments where you were looking for a dandelion
because that felt about like 90% of the game was just,
where's this goddamn Daneline?
Yeah, I was like, where the fuck is dandelion?
So like, I didn't get super far.
It's funny because I think if I returned to it now,
I would end up liking it more.
I think just at the time I played it,
I wasn't in the mindset of like,
I don't even know if I had played or gotten into a big,
fantasy RPG at that point.
Like I was way more into like Fallout and stuff like that.
But I think now I've opened up way more as far as like,
oh, I want to play an Eldon ring, a Baldur's Gate, a Witcher 3.
I think I'm way more apt to get into it now.
But I'm also in the place where I'm like, well, if I want to play a fantasy RPG,
I still have the rest of Baldur's Gate 3 waiting for me.
Like, Witcher 3 is lower on the list.
But I'm excited for whenever, whenever Witcher 4 comes out because I will want to dive, like,
way into that one.
I still believe it in that Witcher DLC this year, which I think if obviously we'd be
covering that as a new game.
And I think that opens it up to, well, what if we all did Blunt and One?
What if we did a play-through?
If they actually did that update, I probably would play through the rest of Witcher 3.
Dude, I'm telling you, man, like, one of the questions I got in the chat was, at what
moment did you know that the Witcher 3 was, like, going to be this masterpiece?
And, I mean, you could get glimpses all leading up to the Bloody Baron Quest, but it really is
the Bloody Baron Quest that sort of cements itself as like, you're going to want to be here
for the rest of this.
You got to pay attention to everything.
This is the type of shit we're bringing.
This is a type of heat we're bringing.
You're going to be really into it with how we are into.
There is no amount of like overhyping that could have let me that I would have felt let down by how the bloody barren sort of quest line happens.
Like the amount of times that I had people telling me about this goddamn bloody bearing quest and me just going like, all right, you guys are just, you're overhyping.
Fuck, it could not have like, no amount could have overhyped it for me.
after like finally completing it.
But it was also just really awesome
looking at chat and going,
damn, dude,
I didn't know this and this could happen.
So and so survived in my,
what the fuck?
I didn't know that that person could die,
like really, really awesome.
Like even,
not even talking about the quality of the video game
and how I experienced it,
but how the different permutations,
how different the permutations are
and how they,
those are still quality.
I was still blown away by the fact that like,
oh yeah, this is kind of, this is still like
a choose your own adventure and different things will happen
in other playthroughs.
Fucking phenomenal, man. CD Project Red,
God damn. Jordan Wise Super Chast
and says, are we ever going to get that
Witcher 1 remake? I'm still waiting to
dive into the series. Yeah,
you're going to get the Witcher 1 remake. Of course,
CD Project talked about that October 2020,
according to the GameSpot of Arcola Life pulled up. I remember that.
That was when they laid out a whole bunch of different things.
It's more when are you going to get it? Because I do
wonder if it is, we get the deal
see here, hey, guess what we're going there?
And then is there a gap to the Witcher 4?
And this is supposed to lead into the Witcher 4 is the rumor.
Yeah.
The Witcher 1 remake?
That's what I would assume.
That's what I would assume too.
So do we get the DLC here in 2026?
Witcher 1 in 2027, which are 4 in 2020.
No, fuck, no, no.
Witcher 1 maybe next, I mean, if you said 2020,
maybe next year, is that what you said when the Whicher 1 was rumored?
Oh, yeah, yeah, yeah.
It was announced in October 2020.
So I would assume if it was announced,
in 2022, maybe we get the Witcher 1 remake in
2027 or 2028 or something like that.
And then Witcher 4 won't be until 2031,
2032. Like, Witcher 4 is going... What a fake fucking year to say.
I know, for real. 31, 2032.
For real, yeah. You know why we all get on our fucking motor, light,
light speed motorbites and go away. Yeah, like I think that, I mean, there was somebody
in my chat that was like, come on, man, they're moving to Unreal to make the
the process a lot quicker.
And it was like, okay, but that doesn't mean that it makes an eight year development experience
a three or four year.
Like, it's not going to take six years is or something like that.
And back to it, let him cook.
And the thing that we saw was,
the thing we saw was only a tech demo.
That wasn't a glimpse of the video game.
It was, here's what we could do with this, you know, Unreal Engine 5.
It doesn't mean that we were getting a glimpse at the game at all, you know.
For sure.
I think we're, I think that's probably 20, 2030, I would say.
at the earliest.
What a year.
Then what's the next cyberpunk?
God.
Let's get there.
Let's get there, man.
I need more cyberpunk my life.
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Friday, March 27th on Patreon at 9.30 a.m. Pacific. Who else are you going to talk to? A shoe?
And we're back for the big topic of the show.
Blessing. For what seems like two weeks now, I've been hearing from your side of the desk
because we're right there next to each other. Yeah. The ooze, the a's, the claps, the hands,
the thing. You're stoked. You're when you had to play Crimson Desert, you're like, oh man, I wish I was
playing Screamer. Now Screamer's here. The review embargoes up. How good is Screamer? Oh,
Screamer is so good. Yeah? Yeah. Screamer, I would say it has entered my pantheon of being one of my
favorite arcade racers of all time. And I'll even say right now it's my front runner for Game of
the Year. Goddame. That's how much I've enjoyed Screamer. And it's kind of crazy because I've
talked about Screamer since the trailer started trickling out. I'd say like last year is when I first caught
my glimpse of it where I'm like, oh, what is this? It's a racing game, but it has
a narrative to it.
We're seeing a lot of cut-scenes stuff in the,
in the trailers,
anime aesthetic.
Like,
there's a lot going on here.
This looks really cool.
Like,
I,
I like racing games.
I like,
I love arcade racing games.
And I really like the idea of racing games having these story modes, right?
Like,
that brings me back to the PS2 era when we talk about a need for speed most wanted and stuff, right?
But we don't get that as much.
You know,
the last couple of need for speeds even have kind of teased having, like,
either a story or like an anime thing going on,
especially when you talk about the latest need for speed.
But Screamer,
had the promise of that from the trailers,
and now that I've played it,
I cannot believe that it has lived up to my expectations
and in some ways even surpass my expectations.
God damn.
If you don't know everybody,
the Steam description on Screamer goes,
high octane action and anime aesthetics collide in this arcade racing game
featuring fighting mechanics in a storyline that hits hard.
In this world,
some race for glory while others seek power or revenge.
Every race is a fight in every battle is personal.
Of course, your dev and publisher on this are milestone, a name I know quite well.
Of course, they make Hot Wheels Unleash 2, a fantastic racing.
Damn, I didn't know that.
That Fed adores and I play all the time with him.
And they also do Monster Jam Showdown, another Ben favorite on my Nintendo Switch all the time.
Yeah.
Tell me more.
Well, they also do like a lot of, I think more simi-style racing games as well, right?
Because when you look through, I'm on their developer's theme page, right?
If you go through, they have the ride series of games.
They do MotoGP.
they do Monster Energy Super Cross, right?
Like they're just a straight up racing game developer.
If you're going for a racing game, you go to them apparently.
Yeah, if you're going for a racing game, you go to them.
One of the things, I'll start with where my experience started with Screamer,
which was booting it up, putting me directly into the tournament,
which is what they call their story mode for the game.
Okay.
And at first being like, ooh, but then being like interesting,
because you get the opening cutscene, they put you into the gameplay,
and upon first controlling the car,
I had the feelings of like,
okay, I don't know about this yet.
It feels a little bit floaty.
They start teaching the mechanics.
One of the main mechanics of this,
there's quite a few, which I'll get into.
But one of the main ones is the drift,
which is mapped to the right analog stick.
And so if you want to drift,
like if you're turning right,
you will hold right.
If you're turning left,
you'll hold left.
And that'll essentially do this power slide
kind of like a drift
that is very much exaggerated
for the kind of racing game
that this wants to be
with the anime style and the arcade style as well, right?
And so like the drift, you see the tail of the car,
like shift so far lift, you see it shift so far, right?
And that's what's getting you around these corners.
So you have that.
And at first I was like, okay, that's interesting.
I'm not used to using the right stick.
You have a-
I like, you pause and be like, okay, that's interesting.
Yeah, okay.
Honestly, a lot of my time early on in this game
was me being like, this isn't what I expected.
Like, I wanted something that felt a bit more pure arcadey, right?
So another thing to it, too, is that,
all the cards on this game run, I guess, manual or like semi-manual,
in the way that you have to shift gears.
Okay.
You have to manually shift gears.
So how do you like that?
At first, I didn't like it.
Okay.
Because it's me, yeah, I'm not at all the racing guy,
but that's always a turn off to me, you know what I mean?
And that's the thing is, that is a mechanic for more sim racers, right?
A lot of arcade racers, they're like automatic.
We're not going to make you worry about that because most people don't want to worry,
don't want to worry about that.
You can tell the way I'll describe this game is an arcade racer that you can
Intel is made by Sim Racer Debs.
But I think it lends some really interesting inspiration here because, yeah, I'm doing the manual shifts.
And at first I didn't like it, but I grew to like it because what they do is whenever you get to the part.
So like you, whenever you hit like, I guess high speed on the gear, I don't have the right terminology.
I'm not.
You're crushing.
You're doing great.
But yeah, whenever you hit high speed on the gear, you have to automatically shift.
You press L1 to do your shift, which then brings you to the next gear.
And then you'll go up to like six or seven.
Do you have to down shift too?
You don't have to down shift.
So even that it's an arcade manual.
Exactly, yeah.
Semis is, I think, the way they describe it.
But you're doing that.
And the thing that made it click for me is understanding that the more you shift,
the more that then feeds your boost meter.
This is a game that has telemeters and things going on that almost make it feel fighting game-esque.
And so...
That was about to mention that, yeah.
Yeah, and so, like, you're filling up your boost meter, and that's called your sync.
Once you fill up your sink meter, as you're filling up your sink meter, once you use your boost, that then fills up the other meter on the right, which is entropy.
Entropy allows you.
Shield and strike underneath it in that screen.
I just picture the used car sales and be like, I mean, the entropy level on this car.
On this Toyota Camry.
So yeah, entropy is the purple mirror or the pink meter to the right of it, which is used for your strike, which I'll talk about later, right?
But that's essentially like you'll hit other cars to take them out burnout style.
It's gorgeous.
Wow, this looks so pretty.
Yeah.
That's one of the big things
that this game is beautiful.
Real quick question.
You're talking about
the right stick
controlling the drift.
Yeah.
Can you move the camera at all?
No, but I never found that
to be a problem.
Yeah, that was never something
where I was like all the cameras off here.
But yeah, early on, I was like,
okay, this feels interesting.
And then the other thing that had me like,
okay, interesting, is that,
like I mentioned, in the trailers,
you're seeing a lot of cutscenes.
They're seeing a lot of animation, right?
It's like, oh man, okay, this is going to be a fun story mode.
Yeah.
And as you get into it, it is a lot of visual novel.
And I didn't expect it to be like more visual novel than cut scenes.
You're getting cutscenes every now and then.
But most of the story is told through these static, you know, you have the character,
key arts.
They're talking to each other.
But like, it is straight up visual novel story mode, which I wasn't really looking forward to.
Dialogue selection?
No dialogue selection.
It is just you reading what these characters have to say.
Which at first I was like, but over time grew on me.
Grew on me so strongly that I actually prefer it this way.
The visual novel, I think, allows them to tell as much story that they want to tell here
because there's so much narrative and it's all really cool and really interesting and is the thing
that I would say is the heart of the game.
The story here is the thing that's made me fall in love with the game.
Really?
Not the gameplay?
The gameplay makes you really like the game.
That brings you in, but the story is what keeps me in.
The story is what keeps me in.
Yeah.
Now, the question that I have for you, Blessing, to set you up for talking about this story,
you're saying a lot of story, a lot of visual novel.
One game that I really like that's very visual novel heavy is Persona 4 Arena Ultimax.
But the problem with that is it has a really great story, but the story mode is like 90% visual novel stuff that you're reading and like 10% gameplay.
What is the balance between all of that in your kind of story mode tournament?
mode that you're doing. And is it like neon white?
I'm going to have to ask you to define that more. But I'll answer Barrett's question, right?
In terms of the balance. And I'll also talk, because somebody in chat says no voice acting is rough.
There is voice acting. Everything is voice acting. I don't know if I said.
No, it was persona four, I don't think was voice acted for a majority of it. Yeah. Everything here
is voice acted. And I think the balance is absolutely perfect. And so the way they do it in this game,
right? This game essentially has like, is essentially divided up into four seasons of TV.
each season has a certain amount of episodes.
Every episode or most episodes will be a race,
and you'll have a visual novel portion
before and after the race to sort of set up
and set up the stakes and set up like
what's happening between the characters.
And I'll say there's almost like
maybe an even divide between racing and visual novel,
probably like a little bit more racing than even visual novel, right?
You're not reading for that long,
especially if you're tabbing through,
if you're reading faster than the characters are talking.
You'll maybe read for two minutes race,
come back out, read for another two minutes.
All right, next episode, read for two minutes.
Race, come back out, read for two minutes.
At first, I legit was just tabbing through
because I'm like, I don't really care about this.
Like, let's get into the race.
Oh, guest story.
Yeah.
When I tell you very quickly, I was like, hold on.
What they're talking about is really fun.
Hold on.
These character dynamics are really cool.
So you're basically...
Also, who are you?
Yeah, that's what I was not to get into
because I realized I haven't described that yet.
You're playing as a bunch of different characters.
Think of, think like the moral combat story mode
where you know how every chapter
you're switching between different characters, right?
It's not like exactly that,
but every episode, you're probably playing
as a different racer.
You're basically playing as
whoever needs to win that race
is who you're playing as.
You are playing as these characters
that are invited to the Screamer Tournament.
The Screamer Tournament is essentially
like this racing tournament
that is underground in the prize,
I believe is $100 billion dollars
for the winners.
A hundred billion dollars.
Damn, all right.
A ridiculous amount of money that I'm kind of like,
that's not realistic, but I'll take it, whatever.
Did you accidentally add an extra digit?
Yeah, I was like, did you mean a million?
Did you mean 100,000?
What are you doing here?
Each, so the racers invited to the tournament
are divided into teams, right?
So you're signing up as teams.
You have five teams that are signed up.
You have the Green Reapers, which are...
That's a great name.
Green Reapers, which are kind of like the main characters.
of the story, there are essentially a group of military soldiers or like mercenaries, right?
They're hired guns.
Okay.
Is essentially what their vibe is.
Each of these teams have like a cool different gimmick, by the way.
You have Kagawa Kai, which is essentially a group of like yakuza gangsters, right?
They're a group of criminals.
You have Anaconda Corp, which is basically evil corporate executives.
You have the Jupiter Stormers, which are a group of scientists that basically look like they're ripped out of Space Channel 5.
Okay.
And then you have Strike Force Romanda,
which is essentially a, like a J-pop music group.
That's sick.
Yeah.
So you have-
What about Pupp and Suds and X-Blades?
Where are they at?
What is that reference?
Oh, man, damn.
You don't know Brink.
Oh, no.
I mean, I've not seen Brinks.
I was probably like six years old.
Good movie.
But yeah, you have these five crews that are coming together,
all with their own motivations that the game gets into.
So Green Reapers, they're there because they want to assassinate this guy named Gabrio.
right?
Okay.
During the race,
they want to assassinate him?
Yeah.
So, like,
before they even sign up
for the race,
you,
the game starts with
the Green Reaper
as being like,
we got to kill this guy.
Like,
they have a mysterious pass
with Gabriel
that you learn
throughout playing the story.
Is that the dude
with the devil mask?
No.
Okay.
He is the leader of the screamer.
Like,
he's like the dude
that's throwing
the screamer tournament.
Oh, okay.
Gabriel is like,
he's one of the
Anaconda court people.
It's a great name.
Yeah, like,
he's essentially like a corporate,
like,
you know,
dude,
big money kind of guy.
But you have a shady pass with them,
and you're signing up for this tournament
as a means to kill this guy.
The idea is like, oh, we'll sign up
and we'll kill him on the road.
Like that's sort of the thing here, right?
And so that's what brings Green Reapers to the thing.
That's kind of where you start off.
But as you go, you get into the different motivations
between the different racing teams,
and then you start to see them interact with each other
and grow all these relationships with each other
that end up in such a crazy place
that toward the end,
I'm like playing the game on Friday
at my desk and when I tell you I'm getting goosebumps I'm getting chills like I'm finishing
the game and I'm like this is one of the best stories I've played in a while I'm fully invested
in this thing um and so big shout out to the story here right if I'm gonna call the story like a 10 out of
10 story in my heart I think the gameplay is like an 8 out of 10 okay is where I'm at yeah fair I think
I think it's fun like I mentioned it's a grower right it's one that had to grow on me a little
bro or not a shower yeah but I do think the the controller feel here is the thing that
kind of sold me partway through the game where.
So the drifting feels natural.
The manual shifting feels natural.
And as you get used to it, it, you kind of enter a flow state.
At least I entered a flow state where it is, all right, I know, I understand how to
drift as I'm drifting.
I'm literally gear shifting as I'm drifting, right?
Because like that slows me down, but I'm speeding up.
And so I hit the button.
And then as I hit certain gear shifts, my boost fills up.
So I'm like, all right, now boost, boom, and I go.
And it's really fun when it all works in harmony together.
I think my main critiques of it are that there's the strike system, like I mentioned,
where you fill up that entropy meter enough by doing boosts that allow you to hold R1
so you can do like a faster boost that'll hit somebody and blow them up.
Okay, awesome.
That I think is really cool in theory and sometimes cool in practice,
but it's really hard to pull off and it doesn't feel that great.
Okay.
And I think part of what holds that back to is the mapping on it because pretty much most of these main actions
are mapped to the shoulder buttons.
And so gear shift is L1.
You tap L1.
Boost is you hold L1.
Strike is R1, but you hold R1.
And then there's a shield too that you can activate
if somebody's about to strike you
where you press R1.
Just tap it.
Just tap it, yeah.
All of that is tough to manage
when you're also breaking and accelerating
using L2 and R2 respectively.
And so there's just a lot going on.
I tried to remap my controls
because X doesn't do anything during the race.
So I was like, oh, I'll just remap
strike to X.
And I did that and then I tried to
go into the next race and I couldn't confirm
because it unmapped X from the confirm button.
So I'm like, oh, well, they just won't let me do this then
and I couldn't find the clean way to do it.
My solution was to just use my dual sense edge
and use those back paddles.
Yeah, back paddle time.
Yeah, back paddles really save me in this game
but if you're not somebody that has that,
I think the control scheme is not that great.
And yeah, like the strike feature,
I almost wish it was more burnout.
Of course, I say that about every game.
I wish this is more burnout.
But yeah, being able to only strike somebody from the back,
not necessarily my favorite
because it just takes a lot to line that up
and time it perfectly because it is,
it's a thing that kind of like fills
until you hit the strike, right?
So you have to like line them up for two seconds in a row.
This is a really tough thing to manage.
But yeah, that I didn't love.
There's like overload, which is L3R3.
That's like super.
That is essentially like you going into this mode
where you're driving faster,
but if you hit any wall, you explode.
and so it's a big risk kind of thing.
Car customization.
There's a lot of it.
All cosmetic.
Okay.
But like you every, after every mission, after every, and after every race, you unlock almost
like, it's not loopbox, but it's loopbox-esque of, oh, here, you got this new color
scheme for this person's car.
It's all separated by different characters.
Because as I should mention, right, outside of the story, when you're just doing the regular
arcade mode or online mode, you have the roster of characters you're
choosing. You're not choosing cars. You're choosing the characters. And the characters all have their own
special unique car, which I love. That's great. I think it's pretty fun. That part of your character. Yeah,
that rock. Yeah, the cars feel like extensions of the characters. And yeah, you unlock different
color schemes for, for all of them. I love the idea of after winning a race. All right, you won the race, man.
Congratulations. Here's a different color schemes. What about the $100 billion? What's going on with
that? Give me an advance on that. My question is difficulty. Like, are, you know,
for me in a racing game, especially ones that are narrative in the past, it's always that thing
of being annoyed as shit, you know, because I'm almost to the end. They rubber band back. I got to run
the whole thing back. I'm annoyed. I know you're racing game poppy, but like, did you find it too
easy, too hard? Was it the right mix? Definitely not too easy. It leans more toward the intermediate
to hard side. I'd say maybe 50% of the episode emissions I was able to do first try. Okay.
And then maybe another 25% I'll say I did second try.
Okay.
And then another like 15.
I did third try.
And then the rest, there's like a handful of missions where I am living in these missions.
I am on my 10th try.
And I think part of that has to do with some of the mission objectives, what they are.
Because not every mission in the episode, episodic mode is get first place.
Some of them are get first place win the race.
Some of them are get position.
three or higher. You just need to get position three or higher. Some of them are, hey, take out two members of the Green Reapers in this one race and then also win the race. And it's those ones where it's like, damn, dude, this is tough. Because you're asking me now to do such specific things. And again, I like it in spirit. This is one of my critiques, which is... Get two kills with the SMG. Like, I don't like that weapon. And even here, right, it's a racing game. And so it's like, if you want me to win the race also, well, I want to get first place. But if you're asked me to strike these other cars, I literally have to be behind.
them.
Right.
So if I'm like pulling further ahead in first place, but I haven't taken out these cars,
it's like, okay, well, let me slow down, let them pass me.
Oh, but now I got to take them out and get back to first place.
It's like, that's not great.
Yeah, I didn't love those.
But there are other ones that are, I think there was another mission that was straight up just,
hey, take out three characters, or three racers.
And that I lied because it's like, okay, cool, I don't have to worry about being first place
or whatever.
Another thing I should shout out is that every character has their own unique ability
as well.
What are the abilities like though?
So one of the ones for Hiroshi,
which is like one of the main guys
from the Green Reapers,
whenever you boost,
you can like get an extra boost
by like timing the L1 button.
And so you do like your initial like
and then he'll,
an L1 button will pop and then like
you hit it again for that extra one.
Oh it's like an active reload type of deal.
An active reload a little bit.
Well actually all of them are active reloaded.
Yeah.
Like you see that triangle and like how the thing closes in.
All the characters have that.
If you hit the boost
during that once the line gets to the yellow,
you'll get an extra boost.
But yeah,
Hiroshi here has the unstable boost,
which essentially is an extra button prompt
that'll allow his boost to run longer.
You have other characters like the characters
to the bottom right.
That's like the J-pop group I was talking about.
A lot of their things,
a lot of their abilities,
are focused on an extra meter they add called hype.
And so I forget which one of them,
but one of them has an ability where
the more you pass other cars,
the more you fill your hype meter,
and then that'll allow you to get an extra boost
or an extra strike or something like that.
So all of them have things
that essentially feed off of mechanics.
I think maybe the Anaconda Corp, I want to say,
either them or Gawakai have things
that are built off of entropy,
which is like the aggressive, like strike mechanic thing.
So all of them have a unique thing.
It reminds you a street fighter or Tekken a little bit
where it is like, hey, what's your play style out here?
What character you choose?
They all also speak their own language in the story mode.
Kind of like Tekken if you play through Tekken.
where you'll have somebody who speaks French
speaking to somebody who speaks Japanese
but they understand each other perfectly.
It just works, yeah.
What I need is the screen redress to let me know
what the name of that font is, the wide font.
I thought it was Akira extended, but it's not.
Yeah.
They beat you your own game.
It's crazy.
These pitches love Sosa
writes in as a YouTube super chat
just like you can on YouTube.com slash
Kind of Funny Games and says,
Bless said almost exactly about Screamer.
what I say about Hot Wheels Unleashed,
you can tell it's made by people who make Sims.
Very excited.
Yeah.
Yeah, I think for someone who didn't know anything about Hot Wheels Unleashed,
jumping into Hot Wheels Unleashed with Ben,
I was so interested, excited by how good it feels as a racer,
but how real it feels,
even though it is just, you know, toy cars, you're racing.
That's a fun-ass game, yeah.
Great game and a lot of depth to it, right,
in terms of what you can do,
but also a lot of accessibility to get kids like Ben able to get in there,
understand it,
and then remove some of that.
Are you seeing accessibility stuff like that in Screamer?
1,000%.
You go to the menu, and I didn't scroll through it,
but I like tabbed over to the accessibility menu,
so many options,
which is kind of crazy because the button mapping thing,
like one of my main complaints is that I couldn't remap X
to something else cleanly.
And I think that's something they can fix.
That's something I hope they fix.
But aside from that, yeah,
the accessibility menu goes deep.
I believe they have a one-handed mode
so you can play the game with one hand if you want.
It'll automatically do the gear shifting for you.
Okay.
Oh, wow.
Okay.
Yeah.
And so like,
I think you could give the game
to Ben to play.
The tough thing with that
specifically though is that
there's a lot of cursing
in the game.
The game is like,
this is a rated M-ass game,
which is funny because it doesn't need to be.
The racing is so like,
it's not like there's blood.
It's not like there's fucking like,
you know.
Sex, let me see asses away.
No.
Yeah, it's not like that.
Like the only,
I feel like they could have easily
gotten this down to like E-10 plus.
But they had a story
they wanted to tell
and they had a tone they wanted to go for.
And so yeah,
they say fuck a lot.
Hell yeah.
Which is cool.
I love saying.
Could have just made a teen
and just had like a shit here and there.
Yeah, exactly.
It could have totally did that.
But yeah, I think this is one that if
Ben saw this and wanted to play it,
you can just go into the arcade mode
without the story.
Okay.
I mean, he hears me curse all the time.
That's true.
And that's why he curses at school
while we get in trouble,
but it doesn't matter.
You can play for the visual novel,
have Ben play for the racing part.
Look at that.
Look at that.
Speaking more on the story mode
on the tournament mode.
Like I mentioned, right,
four seasons essentially
divided into like a bunch of different episodes.
Yeah, so talk to me about length.
So story mode took me about 16 hours
to play through and I skipped a lot of content.
So the first season
had like all the missions are main missions.
They divide the missions up by different types.
Oh, so there's side stuff.
Okay.
Yeah, so there's side stuff which doesn't begin
until season two where like you do the main missions
which are just called streamer missions
and then they start to be like,
all right, here are the Anaconda missions.
Here are the, like, here are the missions for the specific team.
So here's the Kagawaki missions.
Here's the Jupiter Stormer missions, which are telling stories about those specific team dynamics.
But then you have the main story, which is about like, all right, here are the main beats of the main line thing.
Which I started playing because I was just like, all right, well, I got to play Crimson Desert.
And like the nature of the job, I'm like, I want to beat this thing.
And I feel like if I do every mission, I'm not going to have this thing beat.
Now that I've beaten everything or now that I've beaten the main missions, I'm going back and I'm playing.
and a single thing.
Like, that's how invested I am in this game now.
But, yeah, like, I skipped probably, I don't know,
like a third of the missions available to me,
and it took me 16 hours.
And so I'm doubling back,
so it's probably going to take me another eight hours.
Although I'm already, like, through a lot of them now.
Yeah, I was playing over the weekend a little bit, so.
Let me get your super chat, all right?
Jordan White, Superchats, and says,
if customization is only cosmetic,
is there any type of progression system?
you unlock stuff in this game
like it was a PS2 game in a way that I really like
So when you first boot up the game
One of the things I told you
Because we were going to record gamescast plays
I was like and I think I told Kevin this
I had a copy by the way
I just hadn't it was in the thing
So I just I now have on
Do we could start fresh like that
Yeah well I ended up making a guest profile
Basically I was saying that I didn't want to start on my game save
Because I didn't want to spoil things
Because like if you go to my screens
Or if you go to like my menus you might see
things that aren't in the final build, right?
And the game's not out yet.
But you unlock the characters you play.
So whenever you play a character that you haven't played yet in the story mode,
you then unlock that character and all the other modes.
You also unlock the tracks, any track you haven't played yet
as you get to the story mode, you then unlock it in the other mode.
So when you first boot up the game and you go to arcade,
just everything is like, you know, is blacked out.
You have like two characters that you can choose from.
But then over time, you'll unlock everything.
like kind of like a regular like classic video game.
Speaking of unlocking, Kabab says,
randomized loot box style unlocks killed Hot Wheels unleashed one for me.
Hearing that they're still around in this game has put me off playing it.
You want to try to bring Kabob's back or is that justified opinion?
I mean,
it doesn't bother me.
I understand that that bothers you.
It doesn't bother me though because like I wasn't really invested.
Yeah, it's just like color scheme type stuff and like different styles for the vehicles.
And they're pretty generous with them, right?
after any race, they're just like, oh, here's whatever thing.
Got it.
And so, but like I wasn't, story mode doesn't let you pick.
I don't believe they let you pick the cosmetic stuff.
And so I wasn't even thinking about that as I was playing through my 16 hours of the story mode.
Sure, sure, sure.
Afterwards, when I hop into the arcade mode or when I hop into online, it's like, all right, cool.
But also, I don't really care about that stuff as much.
Fair enough.
Oh, look at this.
Carrie says, in a super chat, hi, I'm a longtime KFBF and the writer of Screamer.
I have so much respect for Blessings' work
so it's really rewarding to hear
that he enjoyed the game so much
thanks 100 billion
Hell yeah
No the writing is my favorite part of this game
It's actually ridiculous
Yeah
Not to spoil somebody else's impressions
Of Screamer
But I put in the slack on Friday
That I beat Screamer
And that I think I called it
a religious experience
Which experience in the end of the game
That was a religious experience
Tim Gettys
He'd DM me
He was like
Yeah what's up with Screamer
And he started playing it.
And he texted me yesterday that he is on like,
and I think he's in like the season two area of the game now.
And he says he says he's very invested in it.
Wow.
Yeah, like he wanted to call in,
but he had an appointment for this game's gas.
But he's lacking it to,
which excites me.
I told him about to have this baby, you know.
I told them there'd be appointments.
Could have been streaming together.
A lot of appointments.
You hinted at it kind of,
but we are doing gamescast plays today, right?
After this, we're doing game showdown.
After that, of course, we are streaming our editorial segment called
Gamescast.
plays as a stream, YouTube, Twitch, of course.
You can catch you later at YouTube.com slash
kind of funny games. And since it's editorial, it goes up
in the podcast feeds as well. Of course, you'll be
playing this and talking about it, which is very, very exciting.
I'm very excited to do that.
I know, well, I want to, as always
put you over, you know what a fan of blessing.
I am. But this has been such a great example
of like, when you're fucking into a game,
when you just run with it, and you're just like,
I'm on the edge of my seat. And I'm like, I'm not going to play this.
Yeah, I hit the point where I felt like I was yapping.
No, you didn't, dude. I rambled. Sorry.
No, no, no, you crushed it.
Christoph says, or Christopher says,
Blessings phrasing this episode,
laughing emoji,
because you were tossing on a lot of funny things there
with like,
oh, thanks.
Not back shots,
but coming from behind and stuff.
Oh, yeah.
I know,
I describe them the strike system.
I know.
No, of course,
of course.
That's all you were doing.
Get your mind out of the better.
You strike from the back.
It's the only option.
Exactly, exactly.
This sounds awesome.
Is it out today?
No.
It's out the 26.
I think when I maybe saw you.
Yeah, 26.
And so you have a few days
before you can get there.
If you're a racing game fan,
I think this is an exciting one.
And I think this is one that really impresses me as well because it is a racing game.
It has such a really fun story to it and really fun aesthetic.
I like the character designs a lot.
I love watching the cutscenes.
As you guys mentioned, as the gameplay was going, it's a beautiful game.
And I like the themings of the tracks.
It's hard to talk about because I don't want to spoil things.
But like, every season of the game essentially has its own sort of like location that they take you to,
to like what for what the race tracks are going to be.
So the first one I think is like more city style.
But then like they do different things where I'm like,
damn, all right,
this allows you to do really fun things with lighting.
Like the way the sun kind of flows off of or shines off of things.
Like I think just looks really good.
I was very impressed by how good the game looks.
Chat keeping us honest over here.
First off asking about prices.
You can get it base screamer for $60.
However,
there is a $70 version that would unlock access today.
That's a little bit more up to what we're up to.
That makes sense.
Yeah, because I was really wondering that if we could really stream this game.
I was like, wow, that's crazy that they let us do that for the moment.
Yeah, right now you get the digital deluxe edition.
I'm on Steam, of course.
And I'm sorry, what platforms is it on?
I've only acknowledged.
PlayStation Steam, I assume Xbox, but I'm actually not positive.
I got a code for both PlayStation and Steam, and then I just stepped with PlayStation.
Xbox.
Yeah, you can buy a screener on Xbox right now.
You're set there.
Don't worry about it.
There you go.
A couple things as we're wrapping up here.
all shout out.
Again, a lot of like changes of heart as I started this game and got further in this game.
Because earlier on as I was playing, I was like, I feel like this game should have traffic.
Like for some reason, I was like, if you're doing like illegal street racing or illegal street racing type stuff,
I kind of expect there to be like traffic on the streets.
And as I played more of the game, I'm like, no, I understand why not.
Because like, again, this is a developer that makes sim racers and like sometimes will make arcade racers.
and you could tell that they're applying
a lot of their sensibilities to what this is
and I think it lends such a fresh
like a fresh feel
to it because the
designs of the tracks feel so intentional
in the way that like
the turns like curve
and twist and like
you can tell they really want you to just nail the turns
like it's not about dodging traffic it's not about
throwing a fucking blue shell at somebody
it is about nailing those turns which is why
the drift mechanic is so
emphasized here
and so wanted to shot that out
and then
I think my other
just piece of feedback
was out like I wish there were more cutscenes
again they do have a good handful of them
but if they ever get to make a sequel
I hope they're able to dial that up
because it was kind of exciting
whenever one would start
hell yeah
plus you went through talking about
the story having a score
the gameplay having a score
what is your overall score
on the kind of funny review scale
oh did I not give a score
no oh chat's been waiting
yeah my overall score on the kind of funny review scale
it was a nine out of ten.
Damn.
An amazing game, everybody.
All right.
For most of the time I was playing it, I thought I was going to give it an eight.
Yeah, yeah.
But, man, by the time the story wrapped up, I was just so enthralled by it.
Hell yeah, all right, a nine out of ten blessing.
I love that.
I'm excited for people to play.
Blessing, or any other questions before I close it out, I don't want to cut you.
No, I'm stoked to check it out.
Yeah.
Are you going to dive in?
I'm playing today, man.
Oh, you're playing?
I thought I was, yeah.
Oh, hell yeah.
I wanted to start up, like, from the start of the game, yeah.
Oh, sick.
Yeah, with my own code and everything.
Fantastic.
Closing out your super chats here,
Sean's super chat at the very beginning
when we were talking,
I think,
about Crimson Desert and said,
shout out to Andy for calling out
the losers online.
But it's funny because I didn't hear you talk
about Nick online this weekend.
Yeah.
Got him.
Oh,
that's idiot.
Jesus.
And then final super chat comes from,
again,
no,
that's not right,
from Nicholas,
who said,
Greg,
where did you get your awesome sweatshirt?
I thank you for noticing.
I am debuting my
unofficially.
Oh,
it's a licensed,
Halucci's show.
right now. I didn't even notice. Yeah, yeah, yeah. Of course. As you all know, I love the luchman.
And there ain't enough stuff from Pokemon. So I've resorted to Etsy. Barrett, I put in assets,
the link over there. You can go get your own. Dude, nice. Caleb E. Grant. I'm sorry,
Caleb E. Gant, art. But if you just go to Etsy and you type in Hall Luch is like the first sweatshirt
there. I will tell you, Caleb, very nice. Because I also, I was like, they do a red t-shirt of it.
And I was like, can I get a black t-shirt? I sweat through my armpits. He's like, yeah, sure. He's like,
He gave me a t-shirt I wore this weekend.
I'm big. Ben's so stoked.
Because Ben has wanted me to get a Pokemon shirt for a long time
so we can wear Pokemon shirts together.
Oh, I love that.
So he was very excited this week when we got it.
Man, you're really just sending Nintendo after their empty account?
He'll never find them. You know what I mean?
Nintendo got here. They're like, oh, screamer.
No, thanks.
Chat be cool.
Everybody!
That's another Kind of Funny Games cast in the books.
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We are all about live talk shows,
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If you're watching live right now,
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Yeah.
What is this?
This is a four-part tournament, I believe.
This is a four-part tournament
to determine who is going to get stars in the bank
for the next big season of game showdown,
so you're not going to want to miss this one.
And you know it's inevitable.
I'll get it.
because I'm the only one who'll use it.
It's all me.
All right.
Yeah, right.
Purple.
No one's ever.
All purple.
But now that Tim's here,
maybe you do have a chance.
Tim's not here.
You don't have to worry about it.
That's true.
That is true.
Anybody's game at this point.
Anybody's game.
It's like with Tom Brady
Tours ACL.
After that.
Correct.
Yeah, yeah, yeah.
Exactly.
Exactly.
After that, of course,
it will be the games cast plays for Screamers.
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I'm not a pleasure to serve you.
