Kinda Funny Gamescast: Video Game Podcast - Are The Pokemon/Zelda Anniversaries Disappointing? - Kinda Funny Gamescast Ep. 63
Episode Date: March 3, 2021Imran returns to discuss how we would love to see game anniversaries handled, Greg previews It Takes Two, and Andy gives his honest thoughts on Outriders. Time Stamps - 00:03:55 - Housekeeping 00:0...4:49 - It Takes Two 00:21:10 - Outriders 00:30:39 - Valheim 00:37:50 - Kill It With Fire 00:45:28 - Ads 00:46:43 - What We Want From Game Anniversaries Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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What's up and welcome to the kind of funny games cast.
As always, I'm Tim Getty's joined by one of the coolest dudes in video games.
Greg Miller.
Tim, whatever happened to the woman who did the overly attached girlfriend meme?
I know she tried to parlay it into other stuff too.
Did that work out?
Oh, yeah.
Yeah, it worked out pretty well first.
She had a very successful YouTube channel.
I haven't seen her for a while, but I imagine she's still kicking.
Probably has approximately like 10 to 20 times the subscribers we do.
Oh, yeah, for sure.
We just need to be both our channels combined, you know.
I'm going to look into it.
You introduce the other people.
She parted into like activism, I believe.
So she's doing, she's doing great stuff over there.
She's doing real good stuff.
Of course, we have the nitro rifle, Andy Cortez.
Pleasure to be here, Tim.
Really glad to talk about video games.
For a second, I thought your hoodie strings were like beads.
Oh, no, no.
That's a weird choice, Andy.
I don't have a puka shell or anything like that.
I mean, you think you would with that mustache of yours.
Fancy.
I don't notice the mustache, honestly.
It doesn't look that different.
It looks like Andy.
Well, I mean, once this starts to come in like natural, it'll be fine.
But yeah, I shade the mustache for charity.
It looks great.
Thank you.
Thank you, Greg.
I'm waiting for the rest of it to grow in because it's probably like beer growth
period for you.
A typical beard growth period for me.
I say probably five to seven days from now.
It'll be back to,
to normal. It grows back slow, I feel. It grows back pretty slow.
Real quick to close it to, uh, Laina here has 1.27 million subscribers on YouTube.
Her last video was a year ago called them breaking up with you. It's said with my last video, so
it's 50, no, I was going to say it's 50 seconds long. That's the Howie Long ad beforehand,
sorry. I'll go back to with how long this video is.
Because if it's not that long, I'm going to mute you guys and find that what happened.
Do an exhaustive research over there.
Exactly.
While you do that, Greg, while Greg is on it,
I would like to introduce the former and former Imron, the Don Khan.
Hi.
Hello.
It's good to be, it's good to like, you know, when you go back to somewhere you used to live
and be like, yeah, no, everything's exactly the same.
I'm just going to like kick my feet up, but you don't live there anymore.
So you're going to be like a little bit more polite.
That's right now.
You don't got to be more polite.
We just gave you shit for changing your camera angle just a little bit.
And it's like, who the fuck do you think are?
You are big shot.
I told you you wouldn't last two weeks there, Emron.
I'm glad you're back.
That's how you get to 2 million subscribers
is you change your camera angle often
so nobody knows what to expect.
Lena has it right,
even though I've not looked at a channel at all,
so I have no idea this theory passes.
Yeah, yeah, yeah, yeah.
You know what they say?
Consistency is not key.
Yeah, that's verified on Instagram.
Guys surprise, everyone.
Oh, yeah.
Emron, how have you been?
How has the last couple weeks been for you
with a new fancy job?
I've been good.
I've been spending every day
way more exhausted than I thought,
because I've not worked really for like a year and a half.
So it's that muscle of like, oh shit, people actually do stuff during the day.
I can't just sit around and like watch whatever.
I was watching burn notice before the job started.
I can't just watch burn notice all day.
I got to like actually do stuff and then like I don't know what to do with the rest of my day.
So it's like, oh, I guess I'll just, you know, lay in bed and think about video games or read about video games in a way that does not involve me actually working on these things.
I don't think there's a better show you could have named
I'd have gone along more with like, you know,
working part time but also like mostly unemployed.
Like watching burn notice is the perfect thing you could have said.
Ah, it really is.
We love to waste our time here on the Kind of Funny Games cast
that you can watch for free on YouTube.com
slash Kind of Funny Games or Roosterteat.com.
You can also get it as a podcast.
Just search your favorite podcast service for Kind of Funny Games cast
and we'll be right there for you.
If you want to get the show, ad-free, live as we record it,
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you can go to patreon.com slash kind of funny games,
just like our Patreon producers did.
The nanobiologist Tyler Ross, Joy, Joseph O'Souc,
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Alex J. Sandoval, Sancho West Gaming, James Hastings,
Elliot, and Casey Kern.
Thank you.
A new round of Patreon producers for the month of March.
We appreciate you all very, very much.
much. Like I was saying, you can watch the show on YouTube and all that stuff, or you can get the show on Patreon. But if you don't want to do any of that, it doesn't matter. You're right here now and we're going to get to it. This show is brought to you by Freshly. We'll talk about that later. Greg Miller, I want to hear about It Takes 2. Oh, hey, everybody, I played It Takes 2 with the one and only Lucy James from GameSpot because we lived together. And when they sent the invite, they were like, hey, we realize COVID sucks. If you can play local, that'd be great. And so my plan is to play through the obviously final version of the
game with Jen but Lucy and I can make content about it and that's why we did that and I'm on
our channel and we're over on GameSpot as well. I had high expectations for this one,
high hopes for this one even based on the fact that I really like Hayslight and what they've done.
You know, I like Joseph Ferris. I like him when fuck the Oscars and I like his energy and I like
that he's an unabashedly excited game developer who's excited to make games and get out there
and do stuff. You know, I played a way out with Kevin. We enjoyed it. I wasn't
blown away by it. Back in the day, I played brothers, I think for, you know, for IGN Game of the
Year kind of stuff. And so I've watched, you know, everything they're doing over there. And I thought
a way out had a really cool idea of making this local co-op game and having people play through it
and have the different things and yet it, yeah. So when it takes two got announced or whatever
and obviously cool trailer, cool song and you start looking into it, it seemed like they were doing
more. But to take the demo, they started off, you know, with a presentation and talked a lot about
how this is this game
what are we looking at right now?
Do you not remember? You're not looking at before?
No, I have, but like, I didn't know that there was squirrels
shooting bees.
This is a insanity. So, in the
demo, the thing they talked about was that this is a romantic
comedy and it's crazy that nobody makes romantic
comedy video games, which immediately I was
like, well, they don't do that because comedy's really
hard to pull off in games, right? Because comedy's all about
what, Imran?
Timing. Timon? I asked
Imram, please. All right?
Maybe. When I ask for On Day, you get to say something.
Okay, I'm going to call a friend.
Andy, Andy Cortez, can you pick up real quick?
Ring a ding, ding, Andy.
Hello.
Hey, Andy.
So I'm on, who wants to be a millionaire?
I would just been asked a question, but Greg Miller.
What is comedy all about?
Timing.
You see the extra length there?
I made it funnier.
I'm going to answer to C timing.
That is correct.
Finally, I said, thank you.
So getting into it, though, yeah, the basis of this game, right,
is the fact that you play as a husband and wife.
you have decided to get a divorce
you told your child you were breaking up
and getting divorce and she goes
and cries over two dollars
she has made to represent both of you
and you both wake up as the dolls
in this world where you have to
work together to try to get back to your daughter
to try to get back to your real life
that's good of shit
huh
creepy shit yeah it's grim
like oh yeah no it's totally grim
yeah but it's that thing where
they do it in a way
like a romantic comedy movie would
where you don't really, you don't feel that.
Like from the moment you wake,
they both characters wake up in these doll bodies, right?
They're like, oh my God, what is going?
They understand the absurdity of what's happening,
but once they meet the book we've seen running around in the trailers.
And there's a first impressions up of me and Lucy,
actually with our, let's play, play attached to it.
The rules are set up pretty quick of what the, you know, the book's there.
And he's the love doctor and he's going to solve their problem
and fix their relationship and make them realize what's going on kind of thing.
And so you go and play through the game with a number of different.
co-op things. And, you know, what made from the presentation, again, as Joseph was running through
and being very animated into it was, you know, one of the things he brought up in his presentation
was like replayability. And he's like, fuck replayability. Kind of like the Oscars, right?
Where he's like, games just shove collectibles and shit in there when we know, and he had a stat
of like, you know, like, you look at games and like, whatever it is, only 65% of people beat it
or 65% don't beat it, whatever it was. He's like, we didn't want to do that. We didn't want to just
put stuff in there to put stuff in there. He's like,
Every one of these levels is crafted to get something out of every moment, whether it be the visual, whether it be the joke, whether it be the music, whether it be what you're doing.
And every one of the levels, he's like, you know, don't, not everyone, but most levels don't double back to using a mechanic you've had before.
So like what, you know, what stands out from my playthrough when Lucy and I were playing was, again, you've been shrunk down.
So it's this weird mix of a rom-com like you've got mail, but it's also, honey, I shrunk the kids.
It's also got this magic tinge to it because you've, you know,
woken up in these weird bodies and are doing all these different things.
Fricky Friday. It feels like Mario, the platforming and stuff like that as you go around
or even more a sackboy like that because you're going around adventuring.
But on top of, you know, the double jump that you'll have or the dash one of you has
and the other doesn't.
Oh, nice.
Now we're talking.
You get in these scenarios where you need to use that mechanics, that levels mechanics, right?
And so in the first thing, we were running through and we got, you know, introduced to the vacuum
cleaner that I had put back, I was playing as the husband that I had broken and that my wife
had promised to fix. So we both had failed the vacuum cleaner. So the vacuum cleaner was mad at us and
then being our antagonist throughout the level. And so as we run around and do the platforming,
there were also sections of having to get sucked up the vacuum hose and then get shot across
the way. So Lucy would have to grab it, aim it, shoot me up there. Then I would help Lucy get up there
and we would work co-op that way through it. Later on, the one that stands out to me was, you know,
we needed to get this in McGuffin from the toolbox
so that we could, you know, get back to try to get closer
at our daughter. Obviously, we keep getting separated.
You know, Lucy picked up the hammer and I picked up three nails.
And so loose, I would throw the nails and embed them in the walls.
Lucy would use the hammer then to swing from the nails and go.
And like I had to be, you know, Johnny on the fly throwing the nails over and over again,
recall him.
Yes, Andy Cortez from kind of funny.com.
Are you picking those roles on your own or is it?
They're assigned to.
which one you play as.
So there is the concept here that you could go and replay the game and the second
time around or when I pick it up this next time, I can play as the mom and I would go through
and do what Lucy did, which is drastically, not drastically, but different from what I was doing
and different abilities from that.
And so it is, you know, one of the things Joseph said in the presentation was like, you know,
this game isn't about jumping into it with a stranger on the internet.
He's like, you could, but it's not a ping system.
It's not point to this thing and highlighted.
It is talking it out.
And obviously that's what, you know, most, I think.
people making multiplayer games say about their games or want to be their games.
But it was awesome to be playing it locally with Lucy and having that moment of like,
okay, hold on, hold on.
Three, two, one.
And then like I jump or she does the thing.
We're trying to work together to get over to thing.
And then also solving a puzzle in tandem or, you know, oh, can you come to this for me?
Yeah, hold on.
I'm just got to get out of this very specific moment.
I thought it was beautiful.
I thought it was well-acted.
I think it's really colorful.
I think it's a blast to play.
I think it's Hays Light's best work.
And again, my expectations and hype for it were high and they were met with this demo.
So I can't wait for it at the end of the month.
It's like the minute to minute gameplay more interesting.
Because like one of the issues I had with way out was I'm sitting there with someone with me and we're watching a cutscene together.
And that's fine for like a minute.
But more than a minute, it starts getting like this little awkward thing of like, are we both just watching this in silence?
So is like what is the cutscene to gameplay ratio basically?
Gameplays, you're doing more gameplay than you're watching.
There are cutscenes, but I think what works to its advantage is being a comedy where it isn't that.
you need to be dialed in.
It is very much that because a way out was grounded in reality,
you know, it becomes watching a movie.
Whereas this one it is, you know,
we're talking about why we failed the vacuum
and how we're going to have to then thrown into having to work against the vacuum.
Then there's, you know, the boss fight against the vacuum.
Then you get out of there and you work your way a little bit further.
And suddenly now we're in the tree and we're confronted by as Tim was looking at
the squirrel gang that lives in the tree that's been stealing our things
and putting them in there and they're at war with the baha or the wasp nest that I didn't take out.
like I said I would.
And like there's these varying escalating situations.
It is very much a,
it delivers on what he said in the presentation of,
you're going to be met with new opportunities
and new gameplay mechanics and things that keep you engaged,
not so much that, yeah,
you're going to pick up your phone because number one,
you want to be there for the joke and the story,
but number two,
you also want to understand,
okay, wait,
what was happening?
Because in the thing we saw there at the end, right,
going against the bees, you know,
I get a little thing that shoots,
I guess it's honey or something else that's explosive.
but some kind of sticky thing that's explosive.
And Lucy had a match stick gun, right?
So it's like you have to work that way to explode it
and then use the honey to weigh down different physics puzzles and mechanics.
Andy Cortez, number one, games journalist.
Does it seem like you can play it with somebody who doesn't really play video games and they would get it?
You know, that was a question that was raised this morning on Kind of Funny Games Daily.
We didn't get into it because we didn't do the preview on Games Daily.
But one of the questions, I think it was from Drivenator, wrote in and was like, yeah,
could you do this with somebody who doesn't play games?
And that's always hard to say, especially, you know, me and Lucy playing so many games and knowing that right away.
I would venture to guess, yes, it's forgiving for sure.
You know what I mean?
As you go through and you fall to your death and you come back.
And then, you know, when you are in a boss fight and you get knocked down, there's a little mini game of you are going to respawn.
But if you tap, I think it's A or X or whatever it's going to be, it'll fill in quicker and get you back in the game quicker.
And so like there are, as long as your partner's still alive, it's not like you're going to reset the whole thing.
there was this mechanic of getting you into it.
And that kind of stuff doesn't happen until the end of the level.
So you have a chance to get a feel for it and go.
I would think that from what we played early on,
the platforming stuff of it and the problem solving wasn't like super gamer intense.
Right?
It wasn't super front facing on the challenge that you're going to have to worry about it.
I think it's forgiving enough that you could ease somebody in this to a partner who doesn't play games.
The gameplay we saw there and what you were saying,
it seems like the gameplay itself is really varied.
and there's like every moment you're doing something different.
Is there consistency and quality among the gameplay styles?
Yeah, I, you mean in terms of like level to level?
Like what I'm doing?
Yeah, I thought.
Were the things you were doing that like, this isn't really that great.
No, nothing overstayed.
It's welcome.
Nothing.
And again, this is for the record, I think it's a two hour long demo, maybe an hour and
half.
We played an hour of it.
And I did that thing, which I always thinks the hallmark of a good game where I'm like,
let's stop.
I've seen enough.
I'm sold.
I want to play this full thing.
I don't want to keep ruining what I'm going to play at the end of the
month kind of thing. But no, every one of the things we went through I felt was like, all right, cool,
what's the challenge of this? What is the, what is the, you know, level mechanic here that we're
going to get into and have to go figure out? How long does it seem like it's going to be? Hard to say.
I don't, they didn't give a full rundown in the thing of like the number of different environments
you're going to be. I don't think it's going to be outrageous. You know, me and Kevin beat a way out in
one sitting. And I forget how many hours that was like you do a quick Google or somebody else could.
I think it's going to be on par with that in terms of you're going to go through. You're going to
get this story and then, you know, if you're going for, I guess, the platinum or just you want
to get your money's worth out of it, doubling back and doing it again.
I'm really interested in what Joseph was saying about the idea of the moment to moment gameplay
mattering more than like collectibles and things like that. And even though there were definitely
collectibles in it, I feel like Astros' Playroom did a really good job of that of making every
single thing that you're doing. We're just doing that one time you're going through and it didn't
feel like you had to like worry about collecting things because they're always kind of on your
path. Like, does what he said, is it backed up by the game that you've played so far?
Yeah, from what I played right, like, when I think of collectibles, right, I don't, I don't
know if we're talking about it today or not, but like over on PS, I love you, XO, XO, XO,
we're trying to, you've heard of it? You've heard of it? Yeah, okay, YouTube.com
such company.
Where we're trying to, you know, we started with Bloodborn of playing something together.
We did Concrete Jeannie last month, and now we're going to do Ratchet and Clank,
2016 this month because of PlayStation Plus. And so I was playing it last night. And, you know,
it is, that's the antithesis to this in so many ways, right?
Now, granted, there's a bit of Metroidvania of get a new power and go there,
but it's also the thing of, all right, cool, there's the objective.
I'm going to 180 and go the other way and see what's over here.
And sometimes there's something, and sometimes there's just a plant I smash for a couple of bolts,
and that's fine.
I like here that, like, this feels like a curated TLC game, where it is, like,
everywhere I go, there's a level of detail put into what you're doing.
It's not just something that's thrown down to be an environment.
Like there's a, they're doing not in the way you would think of last of us,
environmental storytelling, right?
They're doing environmental storytelling of, you know, when we got introduced to the vacuum
level and you're running through and all these vacuum hoses are there and you're having
to deal with that stuff, that made sense.
When we were out in the workshop or the tool shed workshop and, you know, we're going,
building up to fighting the toolbox, right?
It made sense.
And you like, you narratively knew where you were in that house or that property.
And the same thing when you got into the tree, like, as we were making our way,
before we got into the confrontation with the squirrels,
it made sense and you like, you know what I mean,
what was going on?
You guys have any more questions for it takes two?
No more questions, no more questions, Tim.
Thank you so much.
If you're an audio person and you weren't watching
the footage we put up and you haven't seen anything about it,
I think it's just something to call it
that they split the screen down the vertical.
So it's a vertical split screen game.
No way to train jet.
Not to my knowledge, yeah.
I'd like him to add one more question.
That's why he's the best in the business.
I guess it's a hard.
I guess this is a hard question to ask when you're just playing a demo.
But 40 bucks, it seems like on the upper end of this kind of game,
do you think it's like probably wouldn't be worth it?
Great question.
Obviously, I think, you know, 40 bucks is worth what you think 40 bucks is worth.
For what I played, I'd be ready to punch that ticket.
But I also imagine that I'm going to platinum it like I did a way out.
So I would imagine I'm going to get two play-throughs out of this,
which would probably be one through with Jen.
and then if she doesn't really love it, right, playing with somebody else,
like hit up Poe or something, because there is also the,
I'm not wrong about this, right?
Has anybody looked into this?
This is one of the games with the past, right,
that you can, like, share it with it for free.
The trailer ended with an asterisk and to say,
friends play for free.
Yeah, yeah, I think it's an asterisk because I think it's like a one-time thing.
So I think I would share that with Poe and play the opposite way or something like that.
Interesting.
Yeah, to answer your question earlier,
it looks like a way out is about six to eight hours,
and that was $30.
Yeah.
So, and I don't think that that is,
lost on Hayslight or more importantly, EA, in terms of what actually it would cost.
So I would be interested to see if they think this is a bigger game than a way out and if that's what it is.
I haven't seen previews and I know like, yeah, yeah, I haven't seen any previews attack it head on yet in terms of the length of that.
And I don't think it was brought up in the Q&A section of the demo.
It was all done, you know.
The dumbest thing in the world.
I did not realize EA was publishing until you said that.
I just assumed for literally no reason beside the title
that this is published by Take 2.
I love that.
Whenever, you know, one of the things I like, obviously,
about Joseph Ferris, again, like I say,
he's very vocal and doesn't hide his excitement.
He also never in any interview,
whether it was our demo or when he's on the stage
during EA play, right, does he pull back on?
I know a lot of people hate EA.
They've been good to me.
I don't know what to tell you.
And it's always like,
alright, it's cool,
so it doesn't seem like
like they've gotten in the way of it.
The Astor said,
really funny.
Oh, sorry.
The Aster said to the end of the trailer
says,
online co-op requires internet connection,
EA account,
and one online friend with It Takes 2
on the same platform
and or next-gen platform
or Friends Pass.
So, there you know.
When I made the thumbnail,
I put in the subtitle,
Will Joseph Fares
owe us $1,000?
And Barrett had no idea.
I had no idea what that was about.
Because I was like,
what is this joke that I
like went over my head? Yeah, it's
definitely not a joke because on that day of games
daily, the one that I was on two weeks ago
they mentioned that Joseph
Harris said, if you don't like this game, I will give
you $1,000 but you
have to be, no, but the funniest thing
is he goes, no, but you have to be honest.
You can't lie to me and pretend you didn't like it.
You have to legitimately not like the game.
I fucking love this guy. He's one
of the most fun interviews I've ever had
honestly, because he'll just like, he will talk about
whatever. He has no filter. And you can see the
are a person next to him just like cringing to death.
But like he will, he's happy to just burst through whatever.
It's so fun.
I just love the qualifier.
No, you can't lie to me though, okay?
You got to really not like it.
Andy, I don't want you to lie to me here.
What did you think about Outwriters?
That's disappointing me.
I've been a little bit disappointed with it.
I went to a preview event over a year ago in January in L.A.
That was like the last thing I did.
and I played with Andrea and Alana
and it opened my eyes.
I said, wow, I didn't know what this game was going to be
but Greg said, oh, you like shooter games,
right? You go check this out.
It's a new square game.
Square Enix, people can fly.
And I had an absolute blast.
And I think a lot of it was maybe the fact
that we were all land in.
Everything performed super smooth.
The part that we played was really damn good and fun.
And then during quarantine,
I made Bless play the second demo with me
or the second sort of event.
Over the internet, it was a, we used Parsec.
We used Parsec to sort of, you know, play remotely.
And it was so much fun, even though it was through Parsec.
And we were playing a cloud-based game pretty much at that point.
Like, there was a noticeable performance issue.
It didn't look great because we were streaming it, essentially.
And I still had a lot of fun.
And I could not wait for this demo to come out last week.
And I feel like I have.
A really good processor in my PC.
I have an RTX 3080, and I'm having a decent time with it offline,
but when I teamed up with Greg and Bless,
I was really underwhelmed by how it performed.
It just felt stuttery.
It felt like we were chugging along in some moments that just,
I don't know, I'm really disappointed by the overall performance of it.
And the one thing I kept telling people, I kept saying,
look, I am excited to play this game for the weapons and the upgrades and the power-ups.
the gunplay and going into cover, it all feels great.
Like, that shit feels damn good to play online or to play on mouse and keyboard.
But the acting and the cutscenes don't expect anything from because from what I played,
they weren't great.
And sure enough, they somehow have gotten worse throughout this sort of demo.
And for, I don't know, there's just something in the way that they are kind of framing
this game.
It's supposed to be super serious.
And there's a moment where some guy comes.
comes to save you and he gets shot and then you're like what and the person who shot that person
gets shot and you're like huh what a world her's like you say some line like that and it's like
it's the fucking goofiest dumb shit ever and it's just not it's not great like none of the cutteens
have been great and even greg was laughing a lot when we were playing uh on stream the other day
gregg miller from kind of well that's my question for you is that do you feel it's supposed to be
super serious and i'm skewed because we played on stream so it was
was like, let's just skip this and get into it.
But I played a little bit over the weekend on my own again,
and it was, you know, being reunited with,
there's no, I mean, spoilers for the story that this is, you know,
less than an hour in or whatever of like, you know,
there's a time jump where you get frozen in time.
Everybody else ages.
And like there was one room where I walked into the room and kind of like,
did blah, blah, blah.
And they're like, oh, my God.
And I was like, it didn't strike me as this was trying to be serious
as much as it was trying to be an action movie.
I, but I don't know if they're,
it's different when you are
like trying to go for the cheese
but I don't know
I think they're trying to go for it because they think it feels cool
I think they think these moments are badass
and they're just falling flat
the writing is really atrocious
like in a lot of this game
and I
what's been going viral on Twitter
is this one cutscene where you jump over a ravine
I sent you a video if you could
bring that up please and assets
yeah this has been going viral on Twitter
and I experienced that moment last night
when I was just playing offline or offstream
and yeah you got to assume it's just to
possibly load but there are a lot of moments
where a little cutscene
What's going on?
Go ahead, finish your statement, sorry.
Oh, no, no, that's it.
No, there's a lot of moments where there's a little cutscene.
Yeah, a lot of moments where there's a little cutscene
that just kind of interrupt the gameplay to fake load or whatever.
Yeah, you don't have to assume today
in Kind of Funny Games Daily.
We covered the one and only Wesley Yin Poole over at Euro
gamer who talk to people who can
people can fly about this very situation because
I don't know if it's the one you're going to share
but Wesley was the one of the first tweet of like
all right outwriters I don't know if I needed a cutscene
for this of fade to or yeah
the gameplay fade up from black
hop over the thing fade to black
gameplay yeah I guess the
I found it interesting and fascinating as
you know somebody who doesn't make games
or whatever I'm with you right
I think when we were playing in something similar happening like oh well
they're just hiding the load right they're hiding the new area
and what they brought up was
Yeah, we're loading stuff in, but it's more because of play testing.
Where since this is a multiplayer game, if you were fucking around on the other side of the thing,
if you just magically warp to there, like Tim and me, when we were playing combat evolved,
then I would warp to Tim.
Just let you guys know, my computer's totally about to crash.
I feel it coming.
By tip.
When I would warp over to him and be completely discombobulated, that was happy to people in the playtesting.
So their solution was to put in this thing, which now that it's out into public,
everybody's like, what the fuck is this?
And it's like, maybe they were kind of talking like,
maybe this wasn't the right solution,
but this is where we went, we'll figure it out.
Yeah, the fact that it still happens when you're playing solo.
Yeah.
Is not great.
I'm sure it's, you know, it makes sense when you're opening a door progressing the thing.
Like, it's, yeah.
Now, here's the thing.
Like, I feel like it has a really good hook.
I love the looting.
I love the shooting, right?
I mean, that's all you got to sort of, you know,
boil this game down to.
I think the enemies are interesting enough.
They have smart sort of flanking patterns from what I've experienced.
And it just feels good.
good to play, but then playing with Greg and Bless, it's like, why is it running this way?
It shouldn't be running this poorly.
I shouldn't be running at 40-something frames, 50 frames, when I have a rig like this, you know?
So I'm fairly disappointed, and I'm hoping that they ironed a lot of these issues by the time the game officially launches.
Because, again, this is a demo, and I'm hoping that they are noticing all the issues that people are having.
And here's the thing that I guess why I'm so disappointed with it is they have such a good online presence.
They have their Twitter account is very transparent.
They put out this 21 tweet thread of what to expect from the demo.
And all of, and the way they've been acting, them being like, look, this is a demo.
You can carry over all your progress.
It's all cross progression, super cross play all over the board.
it sort of gave me this
sense of, that they had this
sense of confidence, right?
Like, this game's gonna come out and be
amazing. The shit, yeah.
So, like, we're, we're here
with you doing this. And, um,
and I guess I got just really excited based
on that fact. And it's, it's been a little
underwhelming for me so far.
I mean, that was looking fly. Like, I, I really,
really loved Bulletstorm. And Gears
judgment wasn't great. But, like,
I don't know, this, nothing about Outwriters has been
seemed that interesting to me
from the outside looking in
and I just, I wish it was just like
you were talking about like the cheesy cutscenes, I wish just
lean into bullet store more. I wish it was just
full on like satirical
we're stupid and we accept that
kind of storytelling and world
and all that. That's the thing about it
from the you know, again, the
one stream I did which was the main gameplay
where we played for like what two hours or maybe a little
more, maybe a little bit less.
I like the gameplay of it.
Right? Like I like the show. I'm playing on PlayStation 5
I didn't feel a performance was hindered
like you're talking about for PC.
I enjoy the gameplay, I enjoy the cover,
I enjoy the powers, I enjoy the effects for it.
I like that.
I want to see more of that.
And what I found interesting,
and I was talking about this the other day with somebody,
it's since we played it on stream
and I skipped a bunch of stuff,
now that, and like you're going through it,
I'm like, oh, time's past.
Oh, I'm older, oh, this is what's that.
I want to go back, and I think I might just wait for retail
at this point and just say, you know,
whatever to the progress I've made from the demo
and start from scratch and play,
offline by myself for a little bit to get really grounded in the world because I do think the story's
interesting. I'm right there with you that the acting doesn't seem great and it does seem like there's
weird dialogue or weird interactions or whatever. But if I can't get hooked by that, I'm not in this
for the long haul and that sucks. Like it's, you know, like Mike hit me up about playing it again on
stream this Wednesday because he hasn't done anything. And I was like, yeah, let's do it. But it is that thing
of like, I need to get grounded. I need to find my anchor point in it to want to keep going and want to
keep grinding, not to loot for it.
Power-ups are so much fun
having the four different classes
and having the classes have
a shit ton of abilities that you
can then kind of make your load out, right?
You have three abilities
that you can set and
you can unlock up to eight of them.
So essentially you can kind of mix and match
what sort of abilities you want to be running.
And I've been having
a blast with, I guess, like the main
part of the gameplay is a lot of fun to me, but
I've just been disappointed,
by a lot of the other issues.
And it's a bummer to me.
And I hate being this negative, but, like, I truly think that the two of the least good voice actors are the main actors, are the main characters that you play.
Because I played the male character when I did both demos, I was like, ooh, this is kind of rough.
I'll roll with the female character on this one.
And it was still equally not as great.
And that bummed me out.
Sure.
Imron, you've been playing Valheim.
Tell me all about that.
I have been playing Valheim.
This is the, I'm guessing,
I feel like it's one of the most popular games
out on the internet right now.
Like, it is in the Steam top 10
of all time after only being like,
really, I've only known about it
for like a couple of weeks.
So I don't know how much long,
earlier it predates it,
but like I bought a copy
because I was preparing for an interview
with the developers.
I started playing it,
and I really couldn't stop playing it.
It is like a, you guys know
of Rust. You know of the survival
sims, stuff like that. Imagine if
Rust was like perceptible.
Like if you could actually play that game
and understand what you're doing, that's
Valheim. Like it is a
survival game
mixed kind of with like a Dark Souls
Breath of the Wild monster hunter
kind of thing.
You were put on
basically
the space between
life and Valhalla. And you were told
you have another chance to
back to life, but you've got to defeat these like 10 monster enemies, whatever, to get there.
And you can go up to their areas, their tombstones, or whatever, and some of them, whatever you
want. But if you do that when you're unprepared, then you might as well just be, like,
wasting everything you've done so far. So the game puts you on the island, says, okay, well,
here's how you build a weapon. Here's how you build an axe. It's like, what you can do for a
workbench that says, well, you probably need a house. Like, you need somewhere to live to house
this stuff and to make bigger things. So that's basically the tutorial is.
find somewhere to live
and I found like
a bunch of my friends built a house
which seems insane
because you can just find a house
and I found one patched up the walls
like set up fire
and this is a terrible idea
because one thing the game doesn't tell you
and this is kind of where the breath of the wild stuff comes in
is there's a bunch of systems that interact
if you were not conscious of these systems
you will get yourself killed
so I put up it I use the torch
I just kind of held there because it's cold outside
and you know it was warm in the house
and it says like you're warm
like you're not exposed.
What it doesn't tell you is if I closed the door
and didn't put in a window, I smoke myself to death.
I was going to say, you're going to get carbon dioxide?
No, I did. That happened. I had a corpse run back to my house
for my stuff. So I did that. And then I went to
a different house that I, because I, when I died, I dropped the torch
and the torch burned the building down. So I found a different house.
I went to rest there. I did not do a good job exploring that house.
There was a giant hornet's nest in there, trying to destroy the hornets
did not work out great for me.
So I turned again.
But eventually I got to a point where I felt like I was strong enough to actually like
summon the monster.
Finally, check this thing out.
So I summoned it.
Nothing happened.
Like,
what's the deal?
And I start hearing these noises from like across the map.
Like,
I don't know what that is,
but it doesn't sound good.
It's like coming near,
or by the time I get there,
it would have been close to dark.
So I just kind of like sprint over there.
And it's the oblivion style thing of the more you jump or run or whatever you gain
experience.
So I try to run over there with like my current.
experience level, which was it great.
And I see the monster just destroying my shit.
I have no idea what to do.
So I started attacking him.
It just backhands me and starts destroying my house more.
So like that's the thing of, yeah, you can summon the monster and you can try.
But if you mess up, if you don't do it right, if you're not ready to fight him,
he is just going to destroy everything you own and you have to start fresh, which can take a while.
They'll obey you.
Pretty much, yeah.
So I tried to play with some other people and like you can make.
you don't share a defunct of war map, but you do share an area.
So you can make houses together.
You can morph the terrain.
The game is not quite built for stuff like that yet,
but you can still work around it.
And it's just really, I'm not much for survival games.
And even like looking at this thing,
if I hadn't had an interview with the developers,
I wouldn't have ever probably played it.
But it's still neat.
And it's neat and it's broken and really fun and interesting ways.
Like there's a glitch where if you were on a boat
and a bird lands on the boat,
The game's logic then dictates
the bird controls the boat now.
So if the bird
I'm the captain now.
If the bird just starts flying away, the boat will go
with it. You can just like, you're on a flying boat
being lived by a pigeon.
It's like, it's that perfect level
of like not quite broken
but not quite like...
That's Norse mythology right there, everyone.
Yes, it is good North mythology. I was like, I was asking
developers, like, why is every game about
Norse mythology now? You're like, oh yeah, that HBO show
from like eight years ago. That's why.
because that's why they made it
was they liked that show.
So it's such a,
it's a neat little fun thing
and like the graphics
have these really interesting effects
but overall it looks like a cleaned up
PS1 game which I think actually works
pretty well for it.
I love the style.
Yeah, I'm digging it quite a bit.
Have you been playing it, Andy?
I played a tiny bit of it
with Alana and some friends
from Funhouse.
We hopped in.
I had no idea what I was doing
and luckily our buddy Jacob
Fullerton knows the ins and outs and had already built several houses and some of them
really nice houses like gigantic sort of structures and for the little that I played I definitely
wanted to go back and just didn't really find the time to go back to it I think just other games
I'd you know this is like around the time that um I was about to finish up Dark Souls and I was
playing a lot of other things but I had a lot of fun with it the art style yeah the art style texture
wise is super low poly,
low-fi, but
it still feels really
modern because of the lighting.
There's a lot of really good lighting
and fog effects when you're out in the distance.
I had a blast with what I did play.
Just crafting stuff and venturing out too far
and people being like, oh, Andy, that's like,
we had to be careful over there.
There's like stuff that can attack you.
And sure enough, all these kind of trolls
start running after me. I didn't know it was going to
be that type of game, I didn't know
we'd be fighting all these trolls.
I didn't know there would be bosses.
I think that's the most intriguing thing about it is I'm used to a,
I'm used to, I don't know, any sort of survival game like mostly Rust,
where you're just kind of surviving.
And it's sure you can fight some NPCs in different areas,
but I didn't know that there would be these gigantic sort of forest creatures
that are these gods that you're talking about,
the ones that you summon, every clips that I've seen of them look really cool.
So the graphic style is awesome.
Yeah, like the, it has,
like the PS 1, like literally PS1,
that's how they describe it, character models.
And then like you have like a bunch of beard choices and stuff like that.
It was like, this is, it's a neat look for this game.
So I will tell one more death story and then we can move on.
When I first got the axe, I started, I tried to chopping down to a tree.
I was like, all right, yeah, I'll try that on tree, get some wood and all that.
Tree falls on me.
I'm like, okay, yeah, that's probably my fault.
So next time I come back, I do the corpse around and grab my axe,
start chopping another tree right next to it.
I figured this time I will stand to the side so the tree will not fall on me.
tree falls in front of me, then starts rolling downhill and kills me.
I was like, okay.
Now I, like, very important lessons.
Do not stand in front of the tree.
Stand uphill from the tree.
All of it, like, important things to learn.
That's awesome.
Greg, before we move on to the topic of the show, tell me about Kill It with Fire.
Kill with Fire is a game I first heard about a little bit from one Andy Cortez, a long, long time ago.
But we were doing PSI Love You yesterday, and it came up that it was coming out this week.
And I was like, oh, that's the one from Andy, right?
And we watched the trailer.
And what it had grabbed us was, it's, you know, again, we bullshit around obviously a lot
and act like a bunch of clowns in the show.
And we're not as sincere sometimes we should be.
But again, like, I mean it when I say, like, we're building this with you, the audience,
not for you, right?
We're building this with you.
And somebody had written in to PSI Love You and was like, hey, I know you don't usually
do it, but if you're for when you're going through games that are coming out this week,
you should read the description for Kill It with Fire.
And so blessing through up the trailer that is on right now.
But the description is, the spider, mankind's most ancient and deadly nemesis.
As a licensed kill it with fire exterminator, it's time to fight back.
Assemble your arsenal of increasingly excessive weapons, track spiders across suburbia,
and burn everything in your path.
And we watched the show like, holy shit, this looks hilarious.
And so, yeah, we got codes for it.
I popped it in and played an hour here before Gamescast.
And it's totally, when I watch the trailer, if you're not watching the trailer,
it's first person, you're running around, you're using a shotgun or a spray can with a lighter on it to set fire to everything, all sorts of gadgets and weapons that kill the little spiders that are running around. And when I looked at it, I was like, oh, is this a VR game? And it's not, but it totally reminds me of the PlayStation VR games and I guess Oculus games as well. But, you know, vacation simulator, job simulator. It's got that kind of vibe to it.
Very low poly. Exactly, right? You running through these different things and, you know, you start in an apartment and you see a spider.
and it's like, I think it begins, like, your war with the nemesis or whatever.
And it's, you know, you trash your entire house, killing all these different spiders,
running through a checklist on a clipboard of things to do to get, you know,
past this and get to the next area or whatever to clear it.
It's one of those fun little physics games, right, where, you know, everything's
destructible, everything can interact with each other, how's it going to go?
What's it going to happen to it?
And I enjoyed myself with it.
I don't think I don't, it's one of those, I don't think I'll go back to.
Like, it's, you know, again, I don't blame the developer for this.
I blame PlayStation.
I'm like playing it.
I'm like, oh man, what are the trophies like?
Pop out, no platinum, 21 bronzes.
What the fuck?
Who at PlayStation was like, who does this to independent developers?
Where they give them, hey, here you go.
Here's what you need to do.
They don't know they need to put a platinum in it.
They don't know if they just ask for a platinum.
They'll get a platinum.
So instead, we get 21 bronzes for this thing.
I can call Casey right now.
Don't worry about it.
It's too late.
The ship's sales.
So many needs to tell him for the future reference, you know.
Put a real trophy list in this game.
We care about these trophies.
Yeah.
If there was a platinum, would you get it in this?
No, probably not easy.
You know, I mean, again, this is a fun game.
It's, it's, you know, with even job simulator, stuff like that, right?
I didn't go back for the platinum on it.
But it's quirky and it's different and it's cool and it's smashing a spider and it's, you know, going through and seeing the place burn down, smashing picture frames.
Like, how far did you get?
I did the first, I'm into the third bioteau, maybe the fourth.
Okay.
Why?
What's happening?
I got fairly far.
I played it because, again, my,
Full disclosure, my buddy Casey makes this game.
I used to work with him at Rooster Teeth Games.
And when everybody there got laid off, he said,
I have some ideas.
I want to go make some games on my own.
And so he decided to make kill it a fire.
He sent me a build close to three years ago.
I was like, check this out.
Just download it on Steam.
It's what I've been working on.
And I was like, whoa, this is actually a cool concept.
And now that the game is fully released,
I'm super happy for him.
Tiny build picked it up.
And it scared.
the shit out of me. Like they were,
they're, so, so
there's all the different, there's a bunch of different
colored spiders and they all do different things.
They're like different classes of spiders. Yeah, there's a red one that'll run
around, you smash that one, it'll birth out a bunch of white
babies that you then have to kill. And then
there's an orange one that fucking
jumps. Yeah, I got, I, there's a moment.
I got to that level, that, where they
introduced the jumping spider. That's right. There's a moment
that I, I don't know if I
even had the clip saved anymore because I had to
purge all my clips on Twitch, but
that I was like, I think that's a red one. Yeah, I'm standing on
of a car super scared.
I think that's a red spider.
And this motherfucker flies at me.
And I just went,
oh, it's a jump to!
Like, I yelled so loudly.
And, yeah, the ones that jump at you,
there are ones that get deadlier
and, like, freakier towards the end of the game.
But the orange ones that you encounter midgame,
I think are the scariest ones.
They just scared this absolute shit out of me.
But there's definitely a completionist.
I wish they had trophies,
because there's definitely the completionist sort of mentality
going into this game where you have the checklist.
list and you see you can move on, but there's a lot of other stuff you can still do.
And there's boom boxes with challenges.
There's boom boxes with challenges.
Like, you know, first level, I got, I unlocked the boom box by doing all the check marks.
But then it was like, you know, use the revolver and kill.
And it was like, oh, I don't even have the revolver yet because, you know, you save your progress and you unlock different things.
You know, you have like, you know, for me a PKE meter, probably for other people more like in aliens where they had like, you know, the radar to go find them.
You have that for the spiders.
So there is that thing of like walking up the kitchen table and being like
It says there's two in this pizza box
You throw them in the pizza box and two rush out
And you're trying to slam them with a clipboard or whatever the hell it is
Opening up the fridge
Just be like oh it's closing it again like it's really terrifying
But I had a blast
The throwing stars the shuriken's at him was a blast
Yeah see that in my my like I'm probably not gonna go back to it
Isn't because I think the game isn't quality
I just think it's like oh I get it and it's just not what I want to
Yeah play but I could totally see if that you have any of this sounds
fun or you were really into job
simulator or anything like that or the normal physics
games we're talking about I can totally see getting into it
it's funny it's got a bunch of different things to break and
fool around with and see how they interact it's definitely
a really good streaming game for people wanting
to make content like you will
yell and freak out on stream
it's a blast and there's also
I believe Casey was I'm not
sure I think he was thinking about adding an
arachophobia
sort of
somebody had said that yeah meter like like they
had in
the Xbox.
I feel like Blessing brought that up that there's
an arachnophobia like
setting now.
Yeah, because he was tweeting out live,
hey, I hadn't really thought about doing this.
Should I add this? And a lot of people were like, yeah, of course.
So I think he added a mode where there's just
little tiny dots. They're just like spheres
that kind of just move around and some of them move
faster or whatever. So in my apartment
today, I saw
like a spider crawling up my leg.
Now, I have no problem with spiders. They eat other bugs.
But when the unspecked rule is once you start climbing on me, you have to leave the apartment.
So I got a tissue.
I like very carefully like grab the spider.
That's why that's why Imron kicked me out the other day.
I put the spider in the tissue like, you know, made sure not to like crush it or anything so I could take it outside.
So I do that, open the door, stand outside the door, unfurled the tissue, nothing in there.
Oh, no.
So now there is somewhere in my apartment a pissed off spider that knows I tried to get rid of it.
Yeah.
Jesus.
I know just saw her in a lost time, you know.
Behind any lines.
It's going to make its move, yeah.
At least I can't sleep.
I thought this guy was cool.
He was like fine with me before.
What's up?
Just don't break the rule.
Just don't break the one rule.
Don't break the fucking rule, spiders.
You knew this.
We had a contract, a social contract.
I want to talk about video game anniversaries.
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first two orders all right guys this year it's the anniversary of many video games and that's kind
of the way that this works as video games have only been around for you know 30 40 years at this
point so it kind of comes in cycles where anytime there's an anniversary for
one there's an anniversary for a whole bunch because a lot happened in 1985 or whatever exactly uh
but i want to talk to you guys about how video game anniversaries have been handled and how we wish
they will be handled in the future specifically with the the jump off points of
pukon currently uh having its 25th anniversary and zelda currently having its 35th anniversary
hot off the heels of mario having its 30th anniversary last year imron how do you feel
feel those have been handled so far.
The Mario one, so the Mario one is like,
there's two separate discussions around that thing.
Like, as a Mario anniversary of things we are doing with Mario this year,
sure, it would have been nice if there was a new game,
but 3D All Stars, Mario 35, Mario 3D World.
Like, those are pretty good products, like the Game and Watch thing.
They're pretty good products.
It's a good celebration of, like, an anniversary
that I don't think most people really care about,
which is the 35th anniversary.
But, like, that's fine.
The stuff they did around it of, you know,
the time-limited stuff,
that's bullshit.
That's like legitimately a term
that gets thrown around too much
but is actually showing this point
anti-consumer.
But I think in terms of the products
they released for Mario
was unexciting, but
appropriate.
Do you think that they're going to keep doing
that type of release thing?
Because they've done it now
with a firearm room game as well.
Yeah.
I hope no, but it did really
fucking well for Mario.
Like, that game
sold
it sold more copies
in a short time frame
that I expect it would have
it probably would have sold more
over a longer period
if it had no like
cut off release date
but since it sold so much
in a very short
like they got their returns
on that game fast
then I
I would not be shocked
if at some point
like with the Zelda
or Metroid or something
they do that thing again
so let's start there
Andy what do you
expect we're going to get
from Zelda's
35th anniversary that we haven't gotten yet well I just thought we'd get I thought we
would get some sort of announcements the last direct fucking defeating his voices this
conversation starts I thought there would be some sort of hint or lead up to it and everything
since then I I'm tempering my expectations and I know some people have said look the
anniversary this whole anniversary stuff there's going to be more and more news as the
year goes I mean pie in the sky stuff I want
a full remake of something.
I don't want just more remasters.
Another Link's Awakening type remake
thing. Do it for Link to the past.
Do it for the Oracle
games. That's like, that's the goal
right there. But I
think it is going to be more remasters that
will each sell for 60 bucks.
And we're all going to fucking eat
that shit of.
Well, I mean, at this point, we got to get Winwaker
and Twilight Princess. Like, just to
have the switch finally
be able to move on.
Those are the gifts.
They're like two of like a handful of Wii U,
like quote unquote titles that like haven't been ported to the Switch at this point.
That people like.
And also for the Zelda 35th anniversary,
it would have been nice to just acknowledge,
just happy birthday Zelda on the day that it was the third.
Like that would have been cool.
But we didn't do anything.
Like, okay, like people like really up in arms about Skyward Sword.
Like the Skyward Sword has been rumored for years.
Like, yeah, I know they probably didn't handle it the best.
whatever.
Just like fucking acknowledge
the Zelda's
35th anniversary on the day
and they were completely silent about it.
And it's so weird.
I wrote an article like getting a bunch of quotes
from like Gamein Street people
about Zelda for the 35 anniversary.
Phil Spencer has said more about Zelda
for his 35th anniversary than Nintendo has.
And that's why like I'm not confident that like
I would love if we get Winwicker on the switch.
I would love if we got Twilight Princess on the switch.
I'm almost scared that we're not going to get much more
because I feel like the reason they are being so quiet
is because they're like if we bring it up
we're going to get more shit about it
and we have nothing to say because we're not planning on anything else
like oh god
so hypothetically if those games are coming
hypothetically I would imagine they're not going to say anything
before Skyward's Nord comes out
because those games I would guess would be double pack
because you can't sell too
I mean I guess you could they can do whatever they want
if they are a double pack
then selling them
before Skyward Sword
is going to make Skyward Sword
look much much worse
and that's already
a tough value proposition
right now
Yeah
I think it really is the person
that forgot to get
their significant other
a gift
that like if we don't really acknowledge it
like I forgot to get them the gift
you know like I don't know
I'm not confident at all
with what Nintendo does anymore
just not at all
no yeah and like Mario
the Mario anniversary we didn't know about
until September
last year. Even though it was his anniversary
for the entire year, like at some
point, just like, okay, now we'll talk about it.
Yeah, and granted, the COVID and all
that stuff, we know. But I do think Nintendo
tends to not celebrate the day
as much as the year or whatever
random parameters to put around it.
Some fun things I did want to read here
is about Luigi's 30th anniversary,
lest we forget. A lot of explain that
Luigi appeared in Mario Brothers when it was first
released on July 14th and 1983.
Since it had been 30 years since
Luigi's first appearance, it was decided that
2013 would be the year of Luigi.
Yeah.
So that's great.
On March 19, 2013, Nintendo began the year of Luigi.
This included a year of Luigi themed games like Luigi's Mansion, Dark Moon, Dr.
Luigi, Mar and Luigi's stream team and new Super Luigi U.
Luigi's Mansion statue was released on Club Nintendo, blah, blah, blah.
On March 19, 2014, the year of Luigi ended.
A dark day in Nintendo history.
The game that Luigi ended.
The year of Luigi ended.
I also want to point out that 2013 was Nintendo's worst financial year in the last two decades.
Which is my favorite fact that you've ever brought to my attention.
But there's also something that I learned today is that on October 4th, 2019, Nintendo declared that the entire month of October would be the month of Luigi.
This was done to celebrate Luigi's Mansion 3.
Is that a demotion or are they just giving him more than deserves?
Like, I don't know which direction that's going.
My favorite line, though, is...
They might as well wish him, like, happy Mother's Day,
because none of the shit's making any sense.
Oh, this was done to celebrate Luigi's Mansion 3,
which was released on October 31st, 2019.
The month of Luigi ended on November 1st, 2019.
Sad day.
Why?
The day and the day for Nintendo when the month of Luigi ended.
Happy Hanukkah, Luigi.
You look at that, obviously, 2013 was a very different time
with Nintendo in terms of even just, like,
what hardware was out.
But looking at last year with COVID and all that stuff,
with what they did for Mario,
I think the thing that I was most upset with
was how piss poor 3D All-Stars was in the sense of
Mario 64 not even being widescreen when sunshine was
and not including Galaxy 2
and just the timing of everything.
But besides that, like they did a lot when it comes to the,
you know, Mario 35 and having all the different merch stuff,
the Mario Lego stuff.
Like I'm sure.
they would have loved to have timed the Universal Studios, Nintendo stuff a little bit better with that had it all worked out.
The Splatoon shirts I tried to buy, Jesus Christ, could not have, stupid cart would never add, and the website was just a disaster.
I'm so mad about that.
Yeah.
But all the in-game things of like Animal Crossing and, you know, all the different in-game events across there.
The library and stuff, it's like, all right, cool, you guys did, you did fine, and maybe not that exciting in terms of new stuff.
But with Zelda, it's interesting looking at Zelda and Pokemon.
which are both having the anniversaries
and both were talked about
within a week of each other
because it's like Pokemon actually did
its Pokemon presents
and made at least some announcements
that I think overall are interesting
and exciting to a lot of people.
I'm sure that many are very trepidations
of this for obvious reasons,
but it's like cool.
At least we know we're getting
some new Pokemon products this year
and some things that people want
in a long time with the remakes of Diamond and Pearl.
But it got me thinking a lot about
how when Mario
20th anniversary, I think it was,
happened, and all they did was
take ports, or not ports,
like ROMs of Mario All-Stars
and just put it on the Wii.
Yeah, that sold actually like super well.
I think it was one of the best selling Wii games for a long time.
Shocker. It's crazy, you know?
And it's like, I'm looking at that,
and, you know, I think it's crazy
that they would take that game and sold
for as much as they did, but they did, and it worked.
But what are we going to get that for Pokemon?
For the older Pokemon games?
Because that, to me,
sounds like something that I would love to have.
And I understand they're not going to want to do it because of remakes and this, that, and the other.
But at this point, I'd even love to have the remakes on Switch.
Like, even if it was just a straight up rom port of Soul Silver and Hart Gold and all that stuff.
It's weird.
I'm thinking about just a lot of Game Boy ports that just, yeah, I hadn't even consider that, too.
Yeah.
I think a lot of it is like the Pokemon company is weird about ports.
Like, unless you can at the moment take those Pokemon.
move them into like Pokemon bank,
they don't care to do it.
Like when they did the,
are the virtual console release on 3DS,
then that's one of the things they did for that was they made it.
So you can move those into the current generation somehow.
So I imagine it's some combination of,
that's more work to do than you would think.
And also they don't want to step over the remase.
Because right now, like, why would you buy,
like, if they put a virtual console style thing on Switch of Diamond and Pearl,
then the very,
graphically faithful
Diamond and Pearl remake
might lose
quite a bit of value
in that sense.
Yeah,
but I mean,
like,
what if they,
like,
timed it out
and I kind of
really had a year
of Pokemon
and started with the Game Boy games
that they've already done.
Red and Blue,
yeah.
You know,
like they already made
red and blue work
with the Pokemon Bank,
and they already made
gold and silver
and,
or crystal.
I don't remember which one it was.
It might have just been Crystal
on the 3DS.
But they also need to understand
that there's a lot of people
that don't give a shit
about Pokemon Bank.
like me.
Won't someone please think of Andy?
Yeah, like I don't, I think that they operate with Pokemon
thinking that everybody is tied to every system
possible that they have,
because they want you to be able to make sure that you're leveling
that little fucker up when you're brushing your teeth or whatever.
I don't know, but it's like, we don't,
like, some, sometimes just want to play a Pokemon game.
Like, I don't, I don't necessarily need to have everything tied in
and worry about carrying Pokemon over.
I feel you, but I think that while you're right that not everybody wants that, so many Pokemon fans.
And we're talking about like if they were to do something for the anniversary, to me not having Pokemon bank for whatever they're releasing is more similar to not having Galaxy 2 in the 3D all-iners pack where it's like, that's a feature that's necessary because the whole thing is catching them all.
So being able to any Pokemon you catch, being able to be yours in the different games, I think is much more important than Pokemon's sleep, which.
at the very most is an additive experience.
I think what Pokemon means is just so all over the place now,
it could be,
they take advantage of the fact that it can be anything.
So even when we talk about mainline Pokemon games,
there are like sword and shield,
there is the now top-down Diamond Pearl remake.
There is Let's Go as a remake-style thing.
There is the like Pokemon Omega Ruby Alpha Sapphire as a remake-style thing.
which took like the same kind of stuff from a Pokemon XY.
There is now Pokemon legend,
which is entirely different things from all that.
And all these are considered mainline games.
So like at some point,
they're just too much main Pokemon.
And like maybe they're thinking,
okay, we don't need to throw like the actual old stuff
onto this pile as well.
What about the people like me and Ron that don't care about overachieving, right?
I don't want to catch them all.
Did I get it?
I just want to catch some.
I just want to catch a,
couple. What is the breakdown of
people who play Pokemon? And I
know this is such, there's no number, I
assume, on this, even if there is in or not.
But is it, if you,
the majority must just play
and never fucking catch them all, right?
The majority, yeah. Yeah, yeah, definitely.
Like, there's no trophy date or anything to
like tell us. Sure, exactly. I imagine
most kids just like... They're just
appealing to the 1% these guys.
Think of Andy.
But it's not even just catching them all. It's even
just being able to play, like, with the Pokemon
you like in different generations and stuff.
know, like, they know what the hell they're doing.
And that's what all the controversy was about with Sword and Shield was that, like, not only
were their Pokemon not there, you couldn't even put them in if you wanted to.
For some, for many hundreds of your, your own favorites.
I remember that whole, that whole controversy, I just didn't fully understand.
So I was like, right on, guys, you guys are right to be mad.
Like, I don't fucking know any of them, man.
I stand with the majority, whatever that you guys think, I'm on your side.
I really love the idea of Andy as, like, Ash Ketton's rival as, like, a kind of lazy
Pokemon trainer.
I don't know.
I don't really care
about catching them all.
I'm going to defeat you today.
Like, ah, shit, man.
I'm actually running late.
I can't know.
I also love that like, Andy's like, man.
Like, why don't they think about me?
But then also he's like, all right, right on all the people who, uh, go get it.
Go get it.
Well, they're not thinking about them.
Trust me.
They are a very, very angry punch.
Um, do you think that with everything you just said about all the different
main lines and all that, do you think that we want to, we
will see another let's go, or do you think that with the debut of brilliant pearl and whatever the
fuck diamond, all that shiny diamond, shiny diamond?
Shined red like a diamond.
And with how those look, that those are the replacement of that style.
Because that's kind of the read that I get on this, because this is a very different look than
what we would have expected from a remake.
I think then, like, Pokemon Go.
Yeah, Pokemon Go set up this very simple thing that, like, we really don't like to talk about,
but it just makes it really oversimplified Pokemon.
And I think Pokemon Let's Go took that idea
and moved into the mainline games
saying like, okay, you don't want to battle
Pokemon to catch them? Sure, cool.
Well, like, we will have a game for you here.
I don't think Diamond Pro replaced that mechanic,
that aspect of it.
So when I think eventually we will probably get
Pokemon Let's Go Jodo.
And then like it gives them another avenue
to start remaking games from a simpler mechanic
to get the people who weren't on board
with the complexities of Pokemon
onto this new thing.
So they basically now have like a tier list of
like Pokemon that go up by level of complexity.
And I think Let's Go still exists there.
Look interesting.
I think it's cute as shit.
Yeah, this is an adorable fucking game.
There's a little cute little monitos.
I can't wait to play this, yeah.
I look adorable, man.
I know they look like anatomically weird,
but I think it's cute as shit.
I saw like somebody would like do a picture of like
if they just added black lines,
everything, it would look a lot better.
And I think like, especially the overall world sprites.
If they made them a little,
bit more defined as cartoon characters,
then it would look a lot better for me.
Yeah, I mean, just keeping it real.
Can't wait to play this game, but I'm very disappointed
with the look of it.
Like, especially two years after,
Link's Awakening, looking as amazing as it did.
This just seems kind of generic as opposed to like,
a nice choice.
But do you think, but do you think that's a lighting thing, Tim?
Because I think Link's Awakening look phenomenal
because they're going for more realism in how
the world looks.
Obviously, it's still proportionate-wise, proportion-wise, they're not going for realism.
But the grass is a little bit shiny.
The water is like very, very shiny.
And then when we look at Pokemon, it's very flat.
But I think that's because when we see Pokemon in games, a water Pokemon doesn't look shiny and wet or whatever.
Like, everything is a very flat texture.
And I think that's just how Pokemon looks.
Everything is, every texture you see is super flat and there's no reflective properties to anything.
Is it just because visually it looks flat
or is it just a little tiny little kids running around?
I mean, I think it's a lot of different factors.
At the end of the day, I don't think that it looks bad.
I just don't think that it looks good or greater.
At the very least, not exciting or interesting.
Like, Luke's Awakening took Zelda that, in the same way you're talking about,
didn't have that look, but it gave it that look.
And it kind of gave it this extra, like, yeah, it's a remake of a Game Boy game
that it's tile-based, but it doesn't feel that way
because it has this toy diorama look where they took everything.
or like, okay, but how would this look as a toy, essentially?
With Sapphire and Diamond, it's like, am I messing that up?
Diamond and Pearl.
The DS look is personally my favorite look of Pokemon to this day.
Like, I love the sprites in a semi-isometric 3D look like that.
It just has such a great aesthetic to it.
So this to me in so many ways, I'm like, I actually think that it looks worse than the original games.
And it's still a tile-based simple thing.
But again,
looks fine, not the end of the world. It's just not
what I expected at all from
these replays. I'm extremely stoked, because this seems like everybody's
favorite Pokemon game. This seems like
the hardcore fans. Oh, I hated it.
Yeah, I don't think this is my least favorite one. I think it's an age
thing, Andy. Really? Yeah, okay, because my
Twitter time I was just blowing up with Sino
remakes. Like, oh my God, we're getting, we're getting,
I could have sworn that these were the ones that
everybody lot of it because I was like, every month
maybe, you're going to catch 15 of these and you're going to be
happy. Yeah, exactly. I catch 15
Pokemon, put it down, you're going to have a great time.
Because golden silver is like, my shit. That's
like the story that I love the most.
But again, with every
Pokemon game, I mentioned this on the
reacts to that direct.
I have played every Pokemon game.
I've only beaten, well, now three, with
Sword and Shield.
Like, I've beaten, I beat Blue back in the day.
I beat Gold, and then I beat
Shield or Sword or whichever one it was.
But all the other ones, I've played for about
two or three hours, and then I just give up
because, you know, underachieving Pokemon
trainer.
I don't want to catch them all, Greg.
Just don't care to.
The Diamond Pro are bad by any means.
I just think, and at some boys, they have great stuff.
Like, some of the characters are fantastic.
What's the worst one?
For me, it would be X, Y.
I think that's the worst.
I probably say that, too.
I'm also not a huge Gen 3 fan, either.
I mean, Gen 3 had a lot of flaws,
but it was the one that I played, like, for 600 hours.
Because that was the one that was out when I was, like, in high school.
I'm right there with you.
Yeah, I played the fuck out of it.
Had a GBA with a rechargeable battery,
which was key to playing a game a really long time.
Yeah.
But, I mean, it's, what would you want from a Pokemon anniversary, Emron?
And do you think they're doing a good enough job?
I think, like, for what I want from a Pokemon anniversary in terms of game releases,
I think legend is kind of getting close to what I want of you are actually creating a Pokemon world.
And that is what I think is actually exciting about that game.
Like, I know everyone looks at it like, oh, this is Breath of the Wild, but like,
I don't want Breath of the Wild because Breath of the Wild was like
four monsters and they're everywhere
and they all have interesting interactions with their systems
but I want what I want is like you see a Riperia on a cliff
and that Riperia shoots a beam at you because it sees you too
that is a Pokemon world that I think is going to be cool
I don't know that legend is that yet but it's getting closer to that
so for like a Pokemon anniversary
this is very specific to Pokemon not any other series in the world
I would want it to like say oh we
understand that we've been
kind of not treading or coasting water
or whatever but like
we understand that Pokemon has been
basically the same thing for the last
couple of decades
yeah forever
yeah and like we know that
even when we change it when we change it with
let's go it's not really that big a change
but it like if we do we do want to make a big change
we do want to make good on what
Pokemon promised on the
Game Boy 25 years ago
And I would, that's what I think a good anniversary project can be.
Granted, this game probably falls outside the anniversary.
So who knows?
Yeah.
I still counted though, especially with all the COVID stuff.
Like, you got to imagine that they originally planned for Diamond and Pearl to be earlier in the year.
And then this, like maybe like a March release and this to be the big fall release.
Yeah.
But what I'm excited about and what I think they're actually doing a good job with is keeping both of these in the same region.
Because the reason that I enjoy Gen 2, Golden Silver so much.
is that they were a direct sequel to red and blue.
And you see characters from the other game
and two years have passed.
Things have evolved and, you know,
you kind of like change and grown
and all that stuff.
But it felt like it was adding to the same experience.
And most of the other gens don't kind of share that.
Of course,
this black and white one and two together as themselves.
But I like that in November or whatever,
we're going to play through Cino.
And then in early 2021, hopefully,
we're going to be able to see the same place we just played through
but 100 years ago and how did it get there
and hopefully they kind of build some like legacy there you know
2022
exactly Jesus Christ
I know right
I forgot about that shit
get enough Pokemon for a sec Andy
how does it make you feel that this year is Halo's 20th anniversary
oh no tint don't tell me
and even with that the Xbox it's the Xbox's 20th anniversary
guys. Oh my gosh, you're right. I guess O2 was really the first year that I got into Xbox
because I was a freshman in high school. Oh my God. Awful. It feels awful. I wish you didn't tell me,
Tim. I wish you didn't tell me, too. Do you think that with Halo Infinite coming out that there
is a chance that they could do some anniversary stuff that be worth a damn? I mean, maybe
honestly, maybe like a Fortnite type thing. But I feel like Nintendo's really,
No, I guess other games do it.
Like, Final Fantasy does some stuff.
I don't, I feel like Nintendo's the one that really, really talks about their anniversaries
in a way that a lot of other devs and publishers just don't.
And it might be, hey, you know, it's your anniversary that's stranding.
We have a new suit that you can get, but they don't really go out there and make it this whole event
that they're going to kind of, you know, surround all brand with.
I feel like Nintendo's really the only ones that truly get.
get down like that.
I don't know.
I can't really think of other ones.
Like Sony had this big
25th anniversary thing for the PS4,
like, for places in general,
but they did like the,
the anniversary PS4s and the,
you know, themes and all that.
20th.
Okay, yeah.
Like, I wish they would have
done more stuff with the games.
Like,
yeah.
An Astrobot celebrates the PlayStation
history quite well.
But it would have been neat
to be like,
and we're going to bring Jumping Flash
to like play on her PS4 or whatever.
Just stuff like that.
I'm just acknowledging that, oh, you guys were around in the 96 when you had,
when you had to play ESPN Extreme Sports, because that was on every demo disc,
like, we're going to, like, acknowledge that you exist.
There's a theme.
They give you a PlayStation 4th theme, Emeran.
What are you going to do when they ignore Patopons anniversary, Greg?
What are you going to do that?
December 10 year anniversary of the PlayStation Vita in Japan.
Let's fucking go.
What do we do?
What do we do?
Give me a PlayStation Vita keychain.
Something tells me you're going to be after one to throw it.
the anniversary party for god damn it i'll do it fine it's the thanos thing i'll do it myself i mean what i want
is just i want to go to pizza hut and get another demo disc and play play tony hawk and play
ein hinder and maybe play brave fencer musashi let's bring back that game i know that brave fencer
they couldn't do this for like licensing reasons and it probably just wouldn't be worth it but how
awesome would it be if they just released a demo disc and it had like tony hox pro's get a remake fall fessy
seven remake crash bandicoot insane trilogy like
Just like the that Tomb Raider thing we've been seeing.
That would be so awesome.
And it's only those long.
Like they're just the dead.
Yeah.
It's just that's it.
Yeah.
Yeah, I feel like Nintendo's the only ones that we get super stoked about re-releases because
everything else is just kind of backwards compatible on a lot of stuff now.
Where with Nintendo, you know, we're getting, oh, the HD re-release of when's the
Winwaker one come?
And that's what.
And I think a lot of that's just due to their hardware limitations.
So it's like, it's kind of like, hey, we're giving.
you this thing, even though on the other
PlayStation and an Xbox,
you can just play those anyway because they're
available. Yeah,
because no other publishers really say,
oh, it's the 20th anniversary
of Seifan Filter. Let's make a new Seifant Filter.
Like, that just doesn't, that shit doesn't
happen. They're not bringing back old
franchises. I don't want to be cable.
Sega does it with the...
I don't want to be Game Logan.
But Sega's always been pretty good
about Sonic's anniversary
because I remember for the 10th one.
Kind of sometimes.
But when there are,
there have been anniversaries
that are dope
because we got generations.
One of them.
Generations then like the next like five years later was forces,
which is like maybe you didn't quite.
Also mania.
Also mania,
yes.
Media true.
Which I guess I don't,
I guess I didn't even really tie mania to any sort of anniversary.
It was just this new game,
this new sort of.
It was a good song.
logo for Sonic.
But I mean,
even his 10th anniversary,
that's when we got Adventure 2 and Sonic Advance,
which was the first time.
Sonic was on Nintendo.
Yeah.
It was an awesome game.
Sonic fans are wild in, man.
I mean, they deserve it.
They deserve all the love, dude.
And it's Sonic's 30th this year.
So Sonic Adventure Remake, Sonic Adventure 3?
They got something in the works.
They've talked about it before and like, yeah,
I assume something has to come out this year,
except like, obviously COVID reasons.
But then there's the movie February,
which is close enough for me to count it.
The movie sequel.
Oh.
Next year.
That's next year.
Okay, got you.
Yeah.
Yeah.
Yeah.
Anniversaries are stupid.
They're all extreme.
Like, Mario's still, it's still technically
Mario's anniversary now, right now,
until the end of this month when he dies.
Yeah, got to love it.
Well, isn't the fifth, that's usually Mario Day, right?
What are we doing?
March, 10th?
March 10th, sorry.
March 10th, March 10th.
I don't know why I was thinking 3, 5,
and then I was like, oh, that's only 2010,
though.
I did.
Super Mario 35 is only available to the end of this month,
and the collection is only available to buy
until the end of this month.
Mario dies at the end of this month.
end of this month like I'm running.
For March 10th, it's going to be blessing
in Janet Garcia on Games Daily.
And when I hit up Janet, I wasn't paying attention
to Mario Day. And she says, okay, Mario
Day, I'm going to go big. So I told Blessing he had
company permission to expense
a Mario suit to wear. He's going to do a donkey Kong some bullshit.
Yeah, dude. Barrett,
if you throw up the tweet, I just did, if everybody wants to go to my Twitter account,
I've started the ball rolling. Hey,
at EOSP and at Gio Korsi, 10th anniversary
of Vita in Japan this year. What are we doing to celebrate?
So, hell, I got you, Tim.
Thanks for the AD.
Thank you.
Yeah, that's great.
Why is there not a Donkey Kong anniversary?
Like,
it's the 40th anniversary of Donkey Kong this year.
Why haven't they released Donkey Kong 94 out on something modern?
All the Donkey Kong country games.
I guess they're on Twitch on Switch.
But that is my biggest thing with this is,
because I've been like trying to rattle my brain of like,
why am I mad at Mario 3D All-Stars?
But I want Pokemon to just fucking do the same thing that I was mad about before.
Mario All-Stars, not 3D.
And the answer is, it's just Nintendo does such a bad job
of allowing you to play old games on new things,
even if I could have played the original Pokemon games on 3DS.
You know, I still can't.
But it's like, why can't I on Switch?
You know, why can't we, why don't we have?
Just let me.
These are easy wins.
Yeah, exactly.
Like, these are such easy wins.
Crash and Spiro sold so well.
And like Mario 3D All-Star sold so well.
You could, if you want to give something the full remake treatment and it will sell well.
If you don't want to do that, you would toss ROMs on a cart and it will still sell really
fucking well. So like you have
so many available paths to get this
to people and for people to give you money
I don't understand the hesitancy about so
much of it. Like an anniversary which in general,
not just Nintendo. Like is
Sony going to acknowledge
Scy Cooper when its time comes up? Probably not.
But I would love
really a more modern Scyte Cooper
collection that includes four on it.
Like is, wouldn't it be
cool if Microsoft for the
20th Halo anniversary
to just put every big Xbox games on backwards compatibility.
Like put Dead or Alive 2, put Brute Force, put all that stuff on there.
That's a great idea, man.
All that stuff would be good.
And it's like, I'm not going to say it's trivial.
I imagine it takes some work, but I'm sure it justifies the investment.
Yeah.
I mean, I want Donkey Kong 94 on Switch.
That'd be awesome.
Oh, yes.
That game rocked.
It really, really did, man.
God.
A lot of anniversaries this year.
Resident Evil's 25th.
Street Fighter 2's 30th.
Dragon Quest 35th
Crash Bandicoot's 25th,
Tomb Raiders 25th
it's like damn guys
it's Metroid's 35th
Imran do we see something Metroid this year
See maybe
yet no
Not even the trilogy
Do you think we'll get the trilogy on Switch
We say something Metroid
I bet we do get something Metroid this year
I don't think we get Prime 4
Tim here's the thing
Metroid you're getting
You can buy a fucking pin
And a magnet
Wow
That's what you're getting
That's what we're getting to celebrate salmon
Here are the old Metroid games on Super Nintendo online and regular Nintendo online.
There you go.
They're still there.
You can still play them.
Here's a reminder.
Fuck you by Nintendo Switch online.
We don't care about our fans is what they say.
Damn.
Just like audio listeners with Andy.
And Metroid Zero Mission on Switch online somehow.
Seriously.
Like literally, like that would be such a nice gesture.
Just figure that out.
Even.
Like I like if it's a matter of.
spending just look at the modding community who has put your games everywhere you know like
this isn't a matter of capability you know it's just these are just such easy wins and i don't
understand their mindset when they ever they are approaching these things that could just
make the public happy you know because you're not putting out really much new shit anyway
yeah so like i don't know i just don't get it man so what do we want with video game anniversaries
put everything everywhere.
Yeah.
And with that,
remind me why
we buy the old stuff
we had it.
With that,
this has been
the Kind of Funny Games cast.
Imran,
thank you very much
for joining us.
If you are
a Patreon.com
slash Kind of Funny Games
Silver member
or above,
we're about to do
the exclusive post show.
So stay tuned for that.
Until next time,
love you guys.
Bye.
