Kinda Funny Gamescast: Video Game Podcast - Are The Pokemon/Zelda Anniversaries Disappointing? - Kinda Funny Gamescast Ep. 63

Episode Date: March 3, 2021

Imran returns to discuss how we would love to see game anniversaries handled, Greg previews It Takes Two, and Andy gives his honest thoughts on Outriders. Time Stamps - 00:03:55 - Housekeeping 00:0...4:49 - It Takes Two 00:21:10 - Outriders 00:30:39 - Valheim 00:37:50 - Kill It With Fire 00:45:28 - Ads 00:46:43 - What We Want From Game Anniversaries Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript
Discussion (0)
Starting point is 00:00:07 What's up and welcome to the kind of funny games cast. As always, I'm Tim Getty's joined by one of the coolest dudes in video games. Greg Miller. Tim, whatever happened to the woman who did the overly attached girlfriend meme? I know she tried to parlay it into other stuff too. Did that work out? Oh, yeah. Yeah, it worked out pretty well first.
Starting point is 00:00:25 She had a very successful YouTube channel. I haven't seen her for a while, but I imagine she's still kicking. Probably has approximately like 10 to 20 times the subscribers we do. Oh, yeah, for sure. We just need to be both our channels combined, you know. I'm going to look into it. You introduce the other people. She parted into like activism, I believe.
Starting point is 00:00:44 So she's doing, she's doing great stuff over there. She's doing real good stuff. Of course, we have the nitro rifle, Andy Cortez. Pleasure to be here, Tim. Really glad to talk about video games. For a second, I thought your hoodie strings were like beads. Oh, no, no. That's a weird choice, Andy.
Starting point is 00:01:00 I don't have a puka shell or anything like that. I mean, you think you would with that mustache of yours. Fancy. I don't notice the mustache, honestly. It doesn't look that different. It looks like Andy. Well, I mean, once this starts to come in like natural, it'll be fine. But yeah, I shade the mustache for charity.
Starting point is 00:01:19 It looks great. Thank you. Thank you, Greg. I'm waiting for the rest of it to grow in because it's probably like beer growth period for you. A typical beard growth period for me. I say probably five to seven days from now. It'll be back to,
Starting point is 00:01:37 to normal. It grows back slow, I feel. It grows back pretty slow. Real quick to close it to, uh, Laina here has 1.27 million subscribers on YouTube. Her last video was a year ago called them breaking up with you. It's said with my last video, so it's 50, no, I was going to say it's 50 seconds long. That's the Howie Long ad beforehand, sorry. I'll go back to with how long this video is. Because if it's not that long, I'm going to mute you guys and find that what happened. Do an exhaustive research over there. Exactly.
Starting point is 00:02:06 While you do that, Greg, while Greg is on it, I would like to introduce the former and former Imron, the Don Khan. Hi. Hello. It's good to be, it's good to like, you know, when you go back to somewhere you used to live and be like, yeah, no, everything's exactly the same. I'm just going to like kick my feet up, but you don't live there anymore. So you're going to be like a little bit more polite.
Starting point is 00:02:26 That's right now. You don't got to be more polite. We just gave you shit for changing your camera angle just a little bit. And it's like, who the fuck do you think are? You are big shot. I told you you wouldn't last two weeks there, Emron. I'm glad you're back. That's how you get to 2 million subscribers
Starting point is 00:02:41 is you change your camera angle often so nobody knows what to expect. Lena has it right, even though I've not looked at a channel at all, so I have no idea this theory passes. Yeah, yeah, yeah, yeah. You know what they say? Consistency is not key.
Starting point is 00:02:53 Yeah, that's verified on Instagram. Guys surprise, everyone. Oh, yeah. Emron, how have you been? How has the last couple weeks been for you with a new fancy job? I've been good. I've been spending every day
Starting point is 00:03:04 way more exhausted than I thought, because I've not worked really for like a year and a half. So it's that muscle of like, oh shit, people actually do stuff during the day. I can't just sit around and like watch whatever. I was watching burn notice before the job started. I can't just watch burn notice all day. I got to like actually do stuff and then like I don't know what to do with the rest of my day. So it's like, oh, I guess I'll just, you know, lay in bed and think about video games or read about video games in a way that does not involve me actually working on these things.
Starting point is 00:03:34 I don't think there's a better show you could have named I'd have gone along more with like, you know, working part time but also like mostly unemployed. Like watching burn notice is the perfect thing you could have said. Ah, it really is. We love to waste our time here on the Kind of Funny Games cast that you can watch for free on YouTube.com slash Kind of Funny Games or Roosterteat.com.
Starting point is 00:03:57 You can also get it as a podcast. Just search your favorite podcast service for Kind of Funny Games cast and we'll be right there for you. If you want to get the show, ad-free, live as we record it, and with the exclusive post show, you can go to patreon.com slash kind of funny games, just like our Patreon producers did. The nanobiologist Tyler Ross, Joy, Joseph O'Souc,
Starting point is 00:04:18 Trent Berry, Mizuki, Man Bear Paradox, Julian, the gluten-free gamer, Alex J. Sandoval, Sancho West Gaming, James Hastings, Elliot, and Casey Kern. Thank you. A new round of Patreon producers for the month of March. We appreciate you all very, very much. much. Like I was saying, you can watch the show on YouTube and all that stuff, or you can get the show on Patreon. But if you don't want to do any of that, it doesn't matter. You're right here now and we're going to get to it. This show is brought to you by Freshly. We'll talk about that later. Greg Miller, I want to hear about It Takes 2. Oh, hey, everybody, I played It Takes 2 with the one and only Lucy James from GameSpot because we lived together. And when they sent the invite, they were like, hey, we realize COVID sucks. If you can play local, that'd be great. And so my plan is to play through the obviously final version of the game with Jen but Lucy and I can make content about it and that's why we did that and I'm on
Starting point is 00:05:07 our channel and we're over on GameSpot as well. I had high expectations for this one, high hopes for this one even based on the fact that I really like Hayslight and what they've done. You know, I like Joseph Ferris. I like him when fuck the Oscars and I like his energy and I like that he's an unabashedly excited game developer who's excited to make games and get out there and do stuff. You know, I played a way out with Kevin. We enjoyed it. I wasn't blown away by it. Back in the day, I played brothers, I think for, you know, for IGN Game of the Year kind of stuff. And so I've watched, you know, everything they're doing over there. And I thought a way out had a really cool idea of making this local co-op game and having people play through it
Starting point is 00:05:48 and have the different things and yet it, yeah. So when it takes two got announced or whatever and obviously cool trailer, cool song and you start looking into it, it seemed like they were doing more. But to take the demo, they started off, you know, with a presentation and talked a lot about how this is this game what are we looking at right now? Do you not remember? You're not looking at before? No, I have, but like, I didn't know that there was squirrels shooting bees.
Starting point is 00:06:13 This is a insanity. So, in the demo, the thing they talked about was that this is a romantic comedy and it's crazy that nobody makes romantic comedy video games, which immediately I was like, well, they don't do that because comedy's really hard to pull off in games, right? Because comedy's all about what, Imran? Timing. Timon? I asked
Starting point is 00:06:29 Imram, please. All right? Maybe. When I ask for On Day, you get to say something. Okay, I'm going to call a friend. Andy, Andy Cortez, can you pick up real quick? Ring a ding, ding, Andy. Hello. Hey, Andy. So I'm on, who wants to be a millionaire?
Starting point is 00:06:43 I would just been asked a question, but Greg Miller. What is comedy all about? Timing. You see the extra length there? I made it funnier. I'm going to answer to C timing. That is correct. Finally, I said, thank you.
Starting point is 00:06:57 So getting into it, though, yeah, the basis of this game, right, is the fact that you play as a husband and wife. you have decided to get a divorce you told your child you were breaking up and getting divorce and she goes and cries over two dollars she has made to represent both of you and you both wake up as the dolls
Starting point is 00:07:15 in this world where you have to work together to try to get back to your daughter to try to get back to your real life that's good of shit huh creepy shit yeah it's grim like oh yeah no it's totally grim yeah but it's that thing where
Starting point is 00:07:30 they do it in a way like a romantic comedy movie would where you don't really, you don't feel that. Like from the moment you wake, they both characters wake up in these doll bodies, right? They're like, oh my God, what is going? They understand the absurdity of what's happening, but once they meet the book we've seen running around in the trailers.
Starting point is 00:07:46 And there's a first impressions up of me and Lucy, actually with our, let's play, play attached to it. The rules are set up pretty quick of what the, you know, the book's there. And he's the love doctor and he's going to solve their problem and fix their relationship and make them realize what's going on kind of thing. And so you go and play through the game with a number of different. co-op things. And, you know, what made from the presentation, again, as Joseph was running through and being very animated into it was, you know, one of the things he brought up in his presentation
Starting point is 00:08:16 was like replayability. And he's like, fuck replayability. Kind of like the Oscars, right? Where he's like, games just shove collectibles and shit in there when we know, and he had a stat of like, you know, like, you look at games and like, whatever it is, only 65% of people beat it or 65% don't beat it, whatever it was. He's like, we didn't want to do that. We didn't want to just put stuff in there to put stuff in there. He's like, Every one of these levels is crafted to get something out of every moment, whether it be the visual, whether it be the joke, whether it be the music, whether it be what you're doing. And every one of the levels, he's like, you know, don't, not everyone, but most levels don't double back to using a mechanic you've had before. So like what, you know, what stands out from my playthrough when Lucy and I were playing was, again, you've been shrunk down.
Starting point is 00:08:57 So it's this weird mix of a rom-com like you've got mail, but it's also, honey, I shrunk the kids. It's also got this magic tinge to it because you've, you know, woken up in these weird bodies and are doing all these different things. Fricky Friday. It feels like Mario, the platforming and stuff like that as you go around or even more a sackboy like that because you're going around adventuring. But on top of, you know, the double jump that you'll have or the dash one of you has and the other doesn't. Oh, nice.
Starting point is 00:09:22 Now we're talking. You get in these scenarios where you need to use that mechanics, that levels mechanics, right? And so in the first thing, we were running through and we got, you know, introduced to the vacuum cleaner that I had put back, I was playing as the husband that I had broken and that my wife had promised to fix. So we both had failed the vacuum cleaner. So the vacuum cleaner was mad at us and then being our antagonist throughout the level. And so as we run around and do the platforming, there were also sections of having to get sucked up the vacuum hose and then get shot across the way. So Lucy would have to grab it, aim it, shoot me up there. Then I would help Lucy get up there
Starting point is 00:09:59 and we would work co-op that way through it. Later on, the one that stands out to me was, you know, we needed to get this in McGuffin from the toolbox so that we could, you know, get back to try to get closer at our daughter. Obviously, we keep getting separated. You know, Lucy picked up the hammer and I picked up three nails. And so loose, I would throw the nails and embed them in the walls. Lucy would use the hammer then to swing from the nails and go. And like I had to be, you know, Johnny on the fly throwing the nails over and over again,
Starting point is 00:10:25 recall him. Yes, Andy Cortez from kind of funny.com. Are you picking those roles on your own or is it? They're assigned to. which one you play as. So there is the concept here that you could go and replay the game and the second time around or when I pick it up this next time, I can play as the mom and I would go through and do what Lucy did, which is drastically, not drastically, but different from what I was doing
Starting point is 00:10:48 and different abilities from that. And so it is, you know, one of the things Joseph said in the presentation was like, you know, this game isn't about jumping into it with a stranger on the internet. He's like, you could, but it's not a ping system. It's not point to this thing and highlighted. It is talking it out. And obviously that's what, you know, most, I think. people making multiplayer games say about their games or want to be their games.
Starting point is 00:11:07 But it was awesome to be playing it locally with Lucy and having that moment of like, okay, hold on, hold on. Three, two, one. And then like I jump or she does the thing. We're trying to work together to get over to thing. And then also solving a puzzle in tandem or, you know, oh, can you come to this for me? Yeah, hold on. I'm just got to get out of this very specific moment.
Starting point is 00:11:24 I thought it was beautiful. I thought it was well-acted. I think it's really colorful. I think it's a blast to play. I think it's Hays Light's best work. And again, my expectations and hype for it were high and they were met with this demo. So I can't wait for it at the end of the month. It's like the minute to minute gameplay more interesting.
Starting point is 00:11:38 Because like one of the issues I had with way out was I'm sitting there with someone with me and we're watching a cutscene together. And that's fine for like a minute. But more than a minute, it starts getting like this little awkward thing of like, are we both just watching this in silence? So is like what is the cutscene to gameplay ratio basically? Gameplays, you're doing more gameplay than you're watching. There are cutscenes, but I think what works to its advantage is being a comedy where it isn't that. you need to be dialed in. It is very much that because a way out was grounded in reality,
Starting point is 00:12:09 you know, it becomes watching a movie. Whereas this one it is, you know, we're talking about why we failed the vacuum and how we're going to have to then thrown into having to work against the vacuum. Then there's, you know, the boss fight against the vacuum. Then you get out of there and you work your way a little bit further. And suddenly now we're in the tree and we're confronted by as Tim was looking at the squirrel gang that lives in the tree that's been stealing our things
Starting point is 00:12:29 and putting them in there and they're at war with the baha or the wasp nest that I didn't take out. like I said I would. And like there's these varying escalating situations. It is very much a, it delivers on what he said in the presentation of, you're going to be met with new opportunities and new gameplay mechanics and things that keep you engaged, not so much that, yeah,
Starting point is 00:12:49 you're going to pick up your phone because number one, you want to be there for the joke and the story, but number two, you also want to understand, okay, wait, what was happening? Because in the thing we saw there at the end, right, going against the bees, you know,
Starting point is 00:12:58 I get a little thing that shoots, I guess it's honey or something else that's explosive. but some kind of sticky thing that's explosive. And Lucy had a match stick gun, right? So it's like you have to work that way to explode it and then use the honey to weigh down different physics puzzles and mechanics. Andy Cortez, number one, games journalist. Does it seem like you can play it with somebody who doesn't really play video games and they would get it?
Starting point is 00:13:20 You know, that was a question that was raised this morning on Kind of Funny Games Daily. We didn't get into it because we didn't do the preview on Games Daily. But one of the questions, I think it was from Drivenator, wrote in and was like, yeah, could you do this with somebody who doesn't play games? And that's always hard to say, especially, you know, me and Lucy playing so many games and knowing that right away. I would venture to guess, yes, it's forgiving for sure. You know what I mean? As you go through and you fall to your death and you come back.
Starting point is 00:13:46 And then, you know, when you are in a boss fight and you get knocked down, there's a little mini game of you are going to respawn. But if you tap, I think it's A or X or whatever it's going to be, it'll fill in quicker and get you back in the game quicker. And so like there are, as long as your partner's still alive, it's not like you're going to reset the whole thing. there was this mechanic of getting you into it. And that kind of stuff doesn't happen until the end of the level. So you have a chance to get a feel for it and go. I would think that from what we played early on, the platforming stuff of it and the problem solving wasn't like super gamer intense.
Starting point is 00:14:17 Right? It wasn't super front facing on the challenge that you're going to have to worry about it. I think it's forgiving enough that you could ease somebody in this to a partner who doesn't play games. The gameplay we saw there and what you were saying, it seems like the gameplay itself is really varied. and there's like every moment you're doing something different. Is there consistency and quality among the gameplay styles? Yeah, I, you mean in terms of like level to level?
Starting point is 00:14:40 Like what I'm doing? Yeah, I thought. Were the things you were doing that like, this isn't really that great. No, nothing overstayed. It's welcome. Nothing. And again, this is for the record, I think it's a two hour long demo, maybe an hour and half.
Starting point is 00:14:50 We played an hour of it. And I did that thing, which I always thinks the hallmark of a good game where I'm like, let's stop. I've seen enough. I'm sold. I want to play this full thing. I don't want to keep ruining what I'm going to play at the end of the month kind of thing. But no, every one of the things we went through I felt was like, all right, cool,
Starting point is 00:15:05 what's the challenge of this? What is the, what is the, you know, level mechanic here that we're going to get into and have to go figure out? How long does it seem like it's going to be? Hard to say. I don't, they didn't give a full rundown in the thing of like the number of different environments you're going to be. I don't think it's going to be outrageous. You know, me and Kevin beat a way out in one sitting. And I forget how many hours that was like you do a quick Google or somebody else could. I think it's going to be on par with that in terms of you're going to go through. You're going to get this story and then, you know, if you're going for, I guess, the platinum or just you want to get your money's worth out of it, doubling back and doing it again.
Starting point is 00:15:38 I'm really interested in what Joseph was saying about the idea of the moment to moment gameplay mattering more than like collectibles and things like that. And even though there were definitely collectibles in it, I feel like Astros' Playroom did a really good job of that of making every single thing that you're doing. We're just doing that one time you're going through and it didn't feel like you had to like worry about collecting things because they're always kind of on your path. Like, does what he said, is it backed up by the game that you've played so far? Yeah, from what I played right, like, when I think of collectibles, right, I don't, I don't know if we're talking about it today or not, but like over on PS, I love you, XO, XO, XO,
Starting point is 00:16:12 we're trying to, you've heard of it? You've heard of it? Yeah, okay, YouTube.com such company. Where we're trying to, you know, we started with Bloodborn of playing something together. We did Concrete Jeannie last month, and now we're going to do Ratchet and Clank, 2016 this month because of PlayStation Plus. And so I was playing it last night. And, you know, it is, that's the antithesis to this in so many ways, right? Now, granted, there's a bit of Metroidvania of get a new power and go there, but it's also the thing of, all right, cool, there's the objective.
Starting point is 00:16:38 I'm going to 180 and go the other way and see what's over here. And sometimes there's something, and sometimes there's just a plant I smash for a couple of bolts, and that's fine. I like here that, like, this feels like a curated TLC game, where it is, like, everywhere I go, there's a level of detail put into what you're doing. It's not just something that's thrown down to be an environment. Like there's a, they're doing not in the way you would think of last of us, environmental storytelling, right?
Starting point is 00:17:03 They're doing environmental storytelling of, you know, when we got introduced to the vacuum level and you're running through and all these vacuum hoses are there and you're having to deal with that stuff, that made sense. When we were out in the workshop or the tool shed workshop and, you know, we're going, building up to fighting the toolbox, right? It made sense. And you like, you narratively knew where you were in that house or that property. And the same thing when you got into the tree, like, as we were making our way,
Starting point is 00:17:28 before we got into the confrontation with the squirrels, it made sense and you like, you know what I mean, what was going on? You guys have any more questions for it takes two? No more questions, no more questions, Tim. Thank you so much. If you're an audio person and you weren't watching the footage we put up and you haven't seen anything about it,
Starting point is 00:17:43 I think it's just something to call it that they split the screen down the vertical. So it's a vertical split screen game. No way to train jet. Not to my knowledge, yeah. I'd like him to add one more question. That's why he's the best in the business. I guess it's a hard.
Starting point is 00:17:57 I guess this is a hard question to ask when you're just playing a demo. But 40 bucks, it seems like on the upper end of this kind of game, do you think it's like probably wouldn't be worth it? Great question. Obviously, I think, you know, 40 bucks is worth what you think 40 bucks is worth. For what I played, I'd be ready to punch that ticket. But I also imagine that I'm going to platinum it like I did a way out. So I would imagine I'm going to get two play-throughs out of this,
Starting point is 00:18:23 which would probably be one through with Jen. and then if she doesn't really love it, right, playing with somebody else, like hit up Poe or something, because there is also the, I'm not wrong about this, right? Has anybody looked into this? This is one of the games with the past, right, that you can, like, share it with it for free. The trailer ended with an asterisk and to say,
Starting point is 00:18:39 friends play for free. Yeah, yeah, I think it's an asterisk because I think it's like a one-time thing. So I think I would share that with Poe and play the opposite way or something like that. Interesting. Yeah, to answer your question earlier, it looks like a way out is about six to eight hours, and that was $30. Yeah.
Starting point is 00:18:53 So, and I don't think that that is, lost on Hayslight or more importantly, EA, in terms of what actually it would cost. So I would be interested to see if they think this is a bigger game than a way out and if that's what it is. I haven't seen previews and I know like, yeah, yeah, I haven't seen any previews attack it head on yet in terms of the length of that. And I don't think it was brought up in the Q&A section of the demo. It was all done, you know. The dumbest thing in the world. I did not realize EA was publishing until you said that.
Starting point is 00:19:22 I just assumed for literally no reason beside the title that this is published by Take 2. I love that. Whenever, you know, one of the things I like, obviously, about Joseph Ferris, again, like I say, he's very vocal and doesn't hide his excitement. He also never in any interview, whether it was our demo or when he's on the stage
Starting point is 00:19:45 during EA play, right, does he pull back on? I know a lot of people hate EA. They've been good to me. I don't know what to tell you. And it's always like, alright, it's cool, so it doesn't seem like like they've gotten in the way of it.
Starting point is 00:19:55 The Astor said, really funny. Oh, sorry. The Aster said to the end of the trailer says, online co-op requires internet connection, EA account, and one online friend with It Takes 2
Starting point is 00:20:04 on the same platform and or next-gen platform or Friends Pass. So, there you know. When I made the thumbnail, I put in the subtitle, Will Joseph Fares owe us $1,000?
Starting point is 00:20:17 And Barrett had no idea. I had no idea what that was about. Because I was like, what is this joke that I like went over my head? Yeah, it's definitely not a joke because on that day of games daily, the one that I was on two weeks ago they mentioned that Joseph
Starting point is 00:20:31 Harris said, if you don't like this game, I will give you $1,000 but you have to be, no, but the funniest thing is he goes, no, but you have to be honest. You can't lie to me and pretend you didn't like it. You have to legitimately not like the game. I fucking love this guy. He's one of the most fun interviews I've ever had
Starting point is 00:20:47 honestly, because he'll just like, he will talk about whatever. He has no filter. And you can see the are a person next to him just like cringing to death. But like he will, he's happy to just burst through whatever. It's so fun. I just love the qualifier. No, you can't lie to me though, okay? You got to really not like it.
Starting point is 00:21:04 Andy, I don't want you to lie to me here. What did you think about Outwriters? That's disappointing me. I've been a little bit disappointed with it. I went to a preview event over a year ago in January in L.A. That was like the last thing I did. and I played with Andrea and Alana and it opened my eyes.
Starting point is 00:21:25 I said, wow, I didn't know what this game was going to be but Greg said, oh, you like shooter games, right? You go check this out. It's a new square game. Square Enix, people can fly. And I had an absolute blast. And I think a lot of it was maybe the fact that we were all land in.
Starting point is 00:21:40 Everything performed super smooth. The part that we played was really damn good and fun. And then during quarantine, I made Bless play the second demo with me or the second sort of event. Over the internet, it was a, we used Parsec. We used Parsec to sort of, you know, play remotely. And it was so much fun, even though it was through Parsec.
Starting point is 00:22:03 And we were playing a cloud-based game pretty much at that point. Like, there was a noticeable performance issue. It didn't look great because we were streaming it, essentially. And I still had a lot of fun. And I could not wait for this demo to come out last week. And I feel like I have. A really good processor in my PC. I have an RTX 3080, and I'm having a decent time with it offline,
Starting point is 00:22:27 but when I teamed up with Greg and Bless, I was really underwhelmed by how it performed. It just felt stuttery. It felt like we were chugging along in some moments that just, I don't know, I'm really disappointed by the overall performance of it. And the one thing I kept telling people, I kept saying, look, I am excited to play this game for the weapons and the upgrades and the power-ups. the gunplay and going into cover, it all feels great.
Starting point is 00:22:52 Like, that shit feels damn good to play online or to play on mouse and keyboard. But the acting and the cutscenes don't expect anything from because from what I played, they weren't great. And sure enough, they somehow have gotten worse throughout this sort of demo. And for, I don't know, there's just something in the way that they are kind of framing this game. It's supposed to be super serious. And there's a moment where some guy comes.
Starting point is 00:23:19 comes to save you and he gets shot and then you're like what and the person who shot that person gets shot and you're like huh what a world her's like you say some line like that and it's like it's the fucking goofiest dumb shit ever and it's just not it's not great like none of the cutteens have been great and even greg was laughing a lot when we were playing uh on stream the other day gregg miller from kind of well that's my question for you is that do you feel it's supposed to be super serious and i'm skewed because we played on stream so it was was like, let's just skip this and get into it. But I played a little bit over the weekend on my own again,
Starting point is 00:23:54 and it was, you know, being reunited with, there's no, I mean, spoilers for the story that this is, you know, less than an hour in or whatever of like, you know, there's a time jump where you get frozen in time. Everybody else ages. And like there was one room where I walked into the room and kind of like, did blah, blah, blah. And they're like, oh, my God.
Starting point is 00:24:12 And I was like, it didn't strike me as this was trying to be serious as much as it was trying to be an action movie. I, but I don't know if they're, it's different when you are like trying to go for the cheese but I don't know I think they're trying to go for it because they think it feels cool I think they think these moments are badass
Starting point is 00:24:30 and they're just falling flat the writing is really atrocious like in a lot of this game and I what's been going viral on Twitter is this one cutscene where you jump over a ravine I sent you a video if you could bring that up please and assets
Starting point is 00:24:46 yeah this has been going viral on Twitter and I experienced that moment last night when I was just playing offline or offstream and yeah you got to assume it's just to possibly load but there are a lot of moments where a little cutscene What's going on? Go ahead, finish your statement, sorry.
Starting point is 00:25:05 Oh, no, no, that's it. No, there's a lot of moments where there's a little cutscene. Yeah, a lot of moments where there's a little cutscene that just kind of interrupt the gameplay to fake load or whatever. Yeah, you don't have to assume today in Kind of Funny Games Daily. We covered the one and only Wesley Yin Poole over at Euro gamer who talk to people who can
Starting point is 00:25:20 people can fly about this very situation because I don't know if it's the one you're going to share but Wesley was the one of the first tweet of like all right outwriters I don't know if I needed a cutscene for this of fade to or yeah the gameplay fade up from black hop over the thing fade to black gameplay yeah I guess the
Starting point is 00:25:36 I found it interesting and fascinating as you know somebody who doesn't make games or whatever I'm with you right I think when we were playing in something similar happening like oh well they're just hiding the load right they're hiding the new area and what they brought up was Yeah, we're loading stuff in, but it's more because of play testing. Where since this is a multiplayer game, if you were fucking around on the other side of the thing,
Starting point is 00:25:56 if you just magically warp to there, like Tim and me, when we were playing combat evolved, then I would warp to Tim. Just let you guys know, my computer's totally about to crash. I feel it coming. By tip. When I would warp over to him and be completely discombobulated, that was happy to people in the playtesting. So their solution was to put in this thing, which now that it's out into public, everybody's like, what the fuck is this?
Starting point is 00:26:17 And it's like, maybe they were kind of talking like, maybe this wasn't the right solution, but this is where we went, we'll figure it out. Yeah, the fact that it still happens when you're playing solo. Yeah. Is not great. I'm sure it's, you know, it makes sense when you're opening a door progressing the thing. Like, it's, yeah.
Starting point is 00:26:30 Now, here's the thing. Like, I feel like it has a really good hook. I love the looting. I love the shooting, right? I mean, that's all you got to sort of, you know, boil this game down to. I think the enemies are interesting enough. They have smart sort of flanking patterns from what I've experienced.
Starting point is 00:26:46 And it just feels good. good to play, but then playing with Greg and Bless, it's like, why is it running this way? It shouldn't be running this poorly. I shouldn't be running at 40-something frames, 50 frames, when I have a rig like this, you know? So I'm fairly disappointed, and I'm hoping that they ironed a lot of these issues by the time the game officially launches. Because, again, this is a demo, and I'm hoping that they are noticing all the issues that people are having. And here's the thing that I guess why I'm so disappointed with it is they have such a good online presence. They have their Twitter account is very transparent.
Starting point is 00:27:24 They put out this 21 tweet thread of what to expect from the demo. And all of, and the way they've been acting, them being like, look, this is a demo. You can carry over all your progress. It's all cross progression, super cross play all over the board. it sort of gave me this sense of, that they had this sense of confidence, right? Like, this game's gonna come out and be
Starting point is 00:27:46 amazing. The shit, yeah. So, like, we're, we're here with you doing this. And, um, and I guess I got just really excited based on that fact. And it's, it's been a little underwhelming for me so far. I mean, that was looking fly. Like, I, I really, really loved Bulletstorm. And Gears
Starting point is 00:28:02 judgment wasn't great. But, like, I don't know, this, nothing about Outwriters has been seemed that interesting to me from the outside looking in and I just, I wish it was just like you were talking about like the cheesy cutscenes, I wish just lean into bullet store more. I wish it was just full on like satirical
Starting point is 00:28:20 we're stupid and we accept that kind of storytelling and world and all that. That's the thing about it from the you know, again, the one stream I did which was the main gameplay where we played for like what two hours or maybe a little more, maybe a little bit less. I like the gameplay of it.
Starting point is 00:28:36 Right? Like I like the show. I'm playing on PlayStation 5 I didn't feel a performance was hindered like you're talking about for PC. I enjoy the gameplay, I enjoy the cover, I enjoy the powers, I enjoy the effects for it. I like that. I want to see more of that. And what I found interesting,
Starting point is 00:28:50 and I was talking about this the other day with somebody, it's since we played it on stream and I skipped a bunch of stuff, now that, and like you're going through it, I'm like, oh, time's past. Oh, I'm older, oh, this is what's that. I want to go back, and I think I might just wait for retail at this point and just say, you know,
Starting point is 00:29:05 whatever to the progress I've made from the demo and start from scratch and play, offline by myself for a little bit to get really grounded in the world because I do think the story's interesting. I'm right there with you that the acting doesn't seem great and it does seem like there's weird dialogue or weird interactions or whatever. But if I can't get hooked by that, I'm not in this for the long haul and that sucks. Like it's, you know, like Mike hit me up about playing it again on stream this Wednesday because he hasn't done anything. And I was like, yeah, let's do it. But it is that thing of like, I need to get grounded. I need to find my anchor point in it to want to keep going and want to
Starting point is 00:29:35 keep grinding, not to loot for it. Power-ups are so much fun having the four different classes and having the classes have a shit ton of abilities that you can then kind of make your load out, right? You have three abilities that you can set and
Starting point is 00:29:51 you can unlock up to eight of them. So essentially you can kind of mix and match what sort of abilities you want to be running. And I've been having a blast with, I guess, like the main part of the gameplay is a lot of fun to me, but I've just been disappointed, by a lot of the other issues.
Starting point is 00:30:07 And it's a bummer to me. And I hate being this negative, but, like, I truly think that the two of the least good voice actors are the main actors, are the main characters that you play. Because I played the male character when I did both demos, I was like, ooh, this is kind of rough. I'll roll with the female character on this one. And it was still equally not as great. And that bummed me out. Sure. Imron, you've been playing Valheim.
Starting point is 00:30:38 Tell me all about that. I have been playing Valheim. This is the, I'm guessing, I feel like it's one of the most popular games out on the internet right now. Like, it is in the Steam top 10 of all time after only being like, really, I've only known about it
Starting point is 00:30:53 for like a couple of weeks. So I don't know how much long, earlier it predates it, but like I bought a copy because I was preparing for an interview with the developers. I started playing it, and I really couldn't stop playing it.
Starting point is 00:31:02 It is like a, you guys know of Rust. You know of the survival sims, stuff like that. Imagine if Rust was like perceptible. Like if you could actually play that game and understand what you're doing, that's Valheim. Like it is a survival game
Starting point is 00:31:18 mixed kind of with like a Dark Souls Breath of the Wild monster hunter kind of thing. You were put on basically the space between life and Valhalla. And you were told you have another chance to
Starting point is 00:31:35 back to life, but you've got to defeat these like 10 monster enemies, whatever, to get there. And you can go up to their areas, their tombstones, or whatever, and some of them, whatever you want. But if you do that when you're unprepared, then you might as well just be, like, wasting everything you've done so far. So the game puts you on the island, says, okay, well, here's how you build a weapon. Here's how you build an axe. It's like, what you can do for a workbench that says, well, you probably need a house. Like, you need somewhere to live to house this stuff and to make bigger things. So that's basically the tutorial is. find somewhere to live
Starting point is 00:32:07 and I found like a bunch of my friends built a house which seems insane because you can just find a house and I found one patched up the walls like set up fire and this is a terrible idea because one thing the game doesn't tell you
Starting point is 00:32:20 and this is kind of where the breath of the wild stuff comes in is there's a bunch of systems that interact if you were not conscious of these systems you will get yourself killed so I put up it I use the torch I just kind of held there because it's cold outside and you know it was warm in the house and it says like you're warm
Starting point is 00:32:35 like you're not exposed. What it doesn't tell you is if I closed the door and didn't put in a window, I smoke myself to death. I was going to say, you're going to get carbon dioxide? No, I did. That happened. I had a corpse run back to my house for my stuff. So I did that. And then I went to a different house that I, because I, when I died, I dropped the torch and the torch burned the building down. So I found a different house.
Starting point is 00:32:58 I went to rest there. I did not do a good job exploring that house. There was a giant hornet's nest in there, trying to destroy the hornets did not work out great for me. So I turned again. But eventually I got to a point where I felt like I was strong enough to actually like summon the monster. Finally, check this thing out. So I summoned it.
Starting point is 00:33:16 Nothing happened. Like, what's the deal? And I start hearing these noises from like across the map. Like, I don't know what that is, but it doesn't sound good. It's like coming near,
Starting point is 00:33:24 or by the time I get there, it would have been close to dark. So I just kind of like sprint over there. And it's the oblivion style thing of the more you jump or run or whatever you gain experience. So I try to run over there with like my current. experience level, which was it great. And I see the monster just destroying my shit.
Starting point is 00:33:39 I have no idea what to do. So I started attacking him. It just backhands me and starts destroying my house more. So like that's the thing of, yeah, you can summon the monster and you can try. But if you mess up, if you don't do it right, if you're not ready to fight him, he is just going to destroy everything you own and you have to start fresh, which can take a while. They'll obey you. Pretty much, yeah.
Starting point is 00:34:01 So I tried to play with some other people and like you can make. you don't share a defunct of war map, but you do share an area. So you can make houses together. You can morph the terrain. The game is not quite built for stuff like that yet, but you can still work around it. And it's just really, I'm not much for survival games. And even like looking at this thing,
Starting point is 00:34:22 if I hadn't had an interview with the developers, I wouldn't have ever probably played it. But it's still neat. And it's neat and it's broken and really fun and interesting ways. Like there's a glitch where if you were on a boat and a bird lands on the boat, The game's logic then dictates the bird controls the boat now.
Starting point is 00:34:38 So if the bird I'm the captain now. If the bird just starts flying away, the boat will go with it. You can just like, you're on a flying boat being lived by a pigeon. It's like, it's that perfect level of like not quite broken but not quite like...
Starting point is 00:34:53 That's Norse mythology right there, everyone. Yes, it is good North mythology. I was like, I was asking developers, like, why is every game about Norse mythology now? You're like, oh yeah, that HBO show from like eight years ago. That's why. because that's why they made it was they liked that show. So it's such a,
Starting point is 00:35:09 it's a neat little fun thing and like the graphics have these really interesting effects but overall it looks like a cleaned up PS1 game which I think actually works pretty well for it. I love the style. Yeah, I'm digging it quite a bit.
Starting point is 00:35:21 Have you been playing it, Andy? I played a tiny bit of it with Alana and some friends from Funhouse. We hopped in. I had no idea what I was doing and luckily our buddy Jacob Fullerton knows the ins and outs and had already built several houses and some of them
Starting point is 00:35:39 really nice houses like gigantic sort of structures and for the little that I played I definitely wanted to go back and just didn't really find the time to go back to it I think just other games I'd you know this is like around the time that um I was about to finish up Dark Souls and I was playing a lot of other things but I had a lot of fun with it the art style yeah the art style texture wise is super low poly, low-fi, but it still feels really modern because of the lighting.
Starting point is 00:36:12 There's a lot of really good lighting and fog effects when you're out in the distance. I had a blast with what I did play. Just crafting stuff and venturing out too far and people being like, oh, Andy, that's like, we had to be careful over there. There's like stuff that can attack you. And sure enough, all these kind of trolls
Starting point is 00:36:27 start running after me. I didn't know it was going to be that type of game, I didn't know we'd be fighting all these trolls. I didn't know there would be bosses. I think that's the most intriguing thing about it is I'm used to a, I'm used to, I don't know, any sort of survival game like mostly Rust, where you're just kind of surviving. And it's sure you can fight some NPCs in different areas,
Starting point is 00:36:47 but I didn't know that there would be these gigantic sort of forest creatures that are these gods that you're talking about, the ones that you summon, every clips that I've seen of them look really cool. So the graphic style is awesome. Yeah, like the, it has, like the PS 1, like literally PS1, that's how they describe it, character models. And then like you have like a bunch of beard choices and stuff like that.
Starting point is 00:37:09 It was like, this is, it's a neat look for this game. So I will tell one more death story and then we can move on. When I first got the axe, I started, I tried to chopping down to a tree. I was like, all right, yeah, I'll try that on tree, get some wood and all that. Tree falls on me. I'm like, okay, yeah, that's probably my fault. So next time I come back, I do the corpse around and grab my axe, start chopping another tree right next to it.
Starting point is 00:37:29 I figured this time I will stand to the side so the tree will not fall on me. tree falls in front of me, then starts rolling downhill and kills me. I was like, okay. Now I, like, very important lessons. Do not stand in front of the tree. Stand uphill from the tree. All of it, like, important things to learn. That's awesome.
Starting point is 00:37:47 Greg, before we move on to the topic of the show, tell me about Kill It with Fire. Kill with Fire is a game I first heard about a little bit from one Andy Cortez, a long, long time ago. But we were doing PSI Love You yesterday, and it came up that it was coming out this week. And I was like, oh, that's the one from Andy, right? And we watched the trailer. And what it had grabbed us was, it's, you know, again, we bullshit around obviously a lot and act like a bunch of clowns in the show. And we're not as sincere sometimes we should be.
Starting point is 00:38:16 But again, like, I mean it when I say, like, we're building this with you, the audience, not for you, right? We're building this with you. And somebody had written in to PSI Love You and was like, hey, I know you don't usually do it, but if you're for when you're going through games that are coming out this week, you should read the description for Kill It with Fire. And so blessing through up the trailer that is on right now. But the description is, the spider, mankind's most ancient and deadly nemesis.
Starting point is 00:38:39 As a licensed kill it with fire exterminator, it's time to fight back. Assemble your arsenal of increasingly excessive weapons, track spiders across suburbia, and burn everything in your path. And we watched the show like, holy shit, this looks hilarious. And so, yeah, we got codes for it. I popped it in and played an hour here before Gamescast. And it's totally, when I watch the trailer, if you're not watching the trailer, it's first person, you're running around, you're using a shotgun or a spray can with a lighter on it to set fire to everything, all sorts of gadgets and weapons that kill the little spiders that are running around. And when I looked at it, I was like, oh, is this a VR game? And it's not, but it totally reminds me of the PlayStation VR games and I guess Oculus games as well. But, you know, vacation simulator, job simulator. It's got that kind of vibe to it.
Starting point is 00:39:25 Very low poly. Exactly, right? You running through these different things and, you know, you start in an apartment and you see a spider. and it's like, I think it begins, like, your war with the nemesis or whatever. And it's, you know, you trash your entire house, killing all these different spiders, running through a checklist on a clipboard of things to do to get, you know, past this and get to the next area or whatever to clear it. It's one of those fun little physics games, right, where, you know, everything's destructible, everything can interact with each other, how's it going to go? What's it going to happen to it?
Starting point is 00:39:53 And I enjoyed myself with it. I don't think I don't, it's one of those, I don't think I'll go back to. Like, it's, you know, again, I don't blame the developer for this. I blame PlayStation. I'm like playing it. I'm like, oh man, what are the trophies like? Pop out, no platinum, 21 bronzes. What the fuck?
Starting point is 00:40:07 Who at PlayStation was like, who does this to independent developers? Where they give them, hey, here you go. Here's what you need to do. They don't know they need to put a platinum in it. They don't know if they just ask for a platinum. They'll get a platinum. So instead, we get 21 bronzes for this thing. I can call Casey right now.
Starting point is 00:40:23 Don't worry about it. It's too late. The ship's sales. So many needs to tell him for the future reference, you know. Put a real trophy list in this game. We care about these trophies. Yeah. If there was a platinum, would you get it in this?
Starting point is 00:40:33 No, probably not easy. You know, I mean, again, this is a fun game. It's, it's, you know, with even job simulator, stuff like that, right? I didn't go back for the platinum on it. But it's quirky and it's different and it's cool and it's smashing a spider and it's, you know, going through and seeing the place burn down, smashing picture frames. Like, how far did you get? I did the first, I'm into the third bioteau, maybe the fourth. Okay.
Starting point is 00:40:57 Why? What's happening? I got fairly far. I played it because, again, my, Full disclosure, my buddy Casey makes this game. I used to work with him at Rooster Teeth Games. And when everybody there got laid off, he said, I have some ideas.
Starting point is 00:41:09 I want to go make some games on my own. And so he decided to make kill it a fire. He sent me a build close to three years ago. I was like, check this out. Just download it on Steam. It's what I've been working on. And I was like, whoa, this is actually a cool concept. And now that the game is fully released,
Starting point is 00:41:26 I'm super happy for him. Tiny build picked it up. And it scared. the shit out of me. Like they were, they're, so, so there's all the different, there's a bunch of different colored spiders and they all do different things. They're like different classes of spiders. Yeah, there's a red one that'll run
Starting point is 00:41:41 around, you smash that one, it'll birth out a bunch of white babies that you then have to kill. And then there's an orange one that fucking jumps. Yeah, I got, I, there's a moment. I got to that level, that, where they introduced the jumping spider. That's right. There's a moment that I, I don't know if I even had the clip saved anymore because I had to
Starting point is 00:41:57 purge all my clips on Twitch, but that I was like, I think that's a red one. Yeah, I'm standing on of a car super scared. I think that's a red spider. And this motherfucker flies at me. And I just went, oh, it's a jump to! Like, I yelled so loudly.
Starting point is 00:42:10 And, yeah, the ones that jump at you, there are ones that get deadlier and, like, freakier towards the end of the game. But the orange ones that you encounter midgame, I think are the scariest ones. They just scared this absolute shit out of me. But there's definitely a completionist. I wish they had trophies,
Starting point is 00:42:26 because there's definitely the completionist sort of mentality going into this game where you have the checklist. list and you see you can move on, but there's a lot of other stuff you can still do. And there's boom boxes with challenges. There's boom boxes with challenges. Like, you know, first level, I got, I unlocked the boom box by doing all the check marks. But then it was like, you know, use the revolver and kill. And it was like, oh, I don't even have the revolver yet because, you know, you save your progress and you unlock different things.
Starting point is 00:42:50 You know, you have like, you know, for me a PKE meter, probably for other people more like in aliens where they had like, you know, the radar to go find them. You have that for the spiders. So there is that thing of like walking up the kitchen table and being like It says there's two in this pizza box You throw them in the pizza box and two rush out And you're trying to slam them with a clipboard or whatever the hell it is Opening up the fridge Just be like oh it's closing it again like it's really terrifying
Starting point is 00:43:15 But I had a blast The throwing stars the shuriken's at him was a blast Yeah see that in my my like I'm probably not gonna go back to it Isn't because I think the game isn't quality I just think it's like oh I get it and it's just not what I want to Yeah play but I could totally see if that you have any of this sounds fun or you were really into job simulator or anything like that or the normal physics
Starting point is 00:43:34 games we're talking about I can totally see getting into it it's funny it's got a bunch of different things to break and fool around with and see how they interact it's definitely a really good streaming game for people wanting to make content like you will yell and freak out on stream it's a blast and there's also I believe Casey was I'm not
Starting point is 00:43:50 sure I think he was thinking about adding an arachophobia sort of somebody had said that yeah meter like like they had in the Xbox. I feel like Blessing brought that up that there's an arachnophobia like
Starting point is 00:44:04 setting now. Yeah, because he was tweeting out live, hey, I hadn't really thought about doing this. Should I add this? And a lot of people were like, yeah, of course. So I think he added a mode where there's just little tiny dots. They're just like spheres that kind of just move around and some of them move faster or whatever. So in my apartment
Starting point is 00:44:21 today, I saw like a spider crawling up my leg. Now, I have no problem with spiders. They eat other bugs. But when the unspecked rule is once you start climbing on me, you have to leave the apartment. So I got a tissue. I like very carefully like grab the spider. That's why that's why Imron kicked me out the other day. I put the spider in the tissue like, you know, made sure not to like crush it or anything so I could take it outside.
Starting point is 00:44:48 So I do that, open the door, stand outside the door, unfurled the tissue, nothing in there. Oh, no. So now there is somewhere in my apartment a pissed off spider that knows I tried to get rid of it. Yeah. Jesus. I know just saw her in a lost time, you know. Behind any lines. It's going to make its move, yeah.
Starting point is 00:45:07 At least I can't sleep. I thought this guy was cool. He was like fine with me before. What's up? Just don't break the rule. Just don't break the one rule. Don't break the fucking rule, spiders. You knew this.
Starting point is 00:45:17 We had a contract, a social contract. I want to talk about video game anniversaries. But before we do that, let me tell you. about our sponsor. This episode is brought to you by Freshly. Dinner time can be chaotic, but with Freshly, it's easy. Their chefs take care of your meals a few nights a week and take the pressure all off of you.
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Starting point is 00:46:32 kinda for $40 off your first two orders that's f r esh ly dot com slash kinda to get $40 off your first two orders all right guys this year it's the anniversary of many video games and that's kind of the way that this works as video games have only been around for you know 30 40 years at this point so it kind of comes in cycles where anytime there's an anniversary for one there's an anniversary for a whole bunch because a lot happened in 1985 or whatever exactly uh but i want to talk to you guys about how video game anniversaries have been handled and how we wish they will be handled in the future specifically with the the jump off points of pukon currently uh having its 25th anniversary and zelda currently having its 35th anniversary
Starting point is 00:47:21 hot off the heels of mario having its 30th anniversary last year imron how do you feel feel those have been handled so far. The Mario one, so the Mario one is like, there's two separate discussions around that thing. Like, as a Mario anniversary of things we are doing with Mario this year, sure, it would have been nice if there was a new game, but 3D All Stars, Mario 35, Mario 3D World. Like, those are pretty good products, like the Game and Watch thing.
Starting point is 00:47:46 They're pretty good products. It's a good celebration of, like, an anniversary that I don't think most people really care about, which is the 35th anniversary. But, like, that's fine. The stuff they did around it of, you know, the time-limited stuff, that's bullshit.
Starting point is 00:48:00 That's like legitimately a term that gets thrown around too much but is actually showing this point anti-consumer. But I think in terms of the products they released for Mario was unexciting, but appropriate.
Starting point is 00:48:15 Do you think that they're going to keep doing that type of release thing? Because they've done it now with a firearm room game as well. Yeah. I hope no, but it did really fucking well for Mario. Like, that game
Starting point is 00:48:27 sold it sold more copies in a short time frame that I expect it would have it probably would have sold more over a longer period if it had no like cut off release date
Starting point is 00:48:39 but since it sold so much in a very short like they got their returns on that game fast then I I would not be shocked if at some point like with the Zelda
Starting point is 00:48:49 or Metroid or something they do that thing again so let's start there Andy what do you expect we're going to get from Zelda's 35th anniversary that we haven't gotten yet well I just thought we'd get I thought we would get some sort of announcements the last direct fucking defeating his voices this
Starting point is 00:49:07 conversation starts I thought there would be some sort of hint or lead up to it and everything since then I I'm tempering my expectations and I know some people have said look the anniversary this whole anniversary stuff there's going to be more and more news as the year goes I mean pie in the sky stuff I want a full remake of something. I don't want just more remasters. Another Link's Awakening type remake thing. Do it for Link to the past.
Starting point is 00:49:38 Do it for the Oracle games. That's like, that's the goal right there. But I think it is going to be more remasters that will each sell for 60 bucks. And we're all going to fucking eat that shit of. Well, I mean, at this point, we got to get Winwaker
Starting point is 00:49:53 and Twilight Princess. Like, just to have the switch finally be able to move on. Those are the gifts. They're like two of like a handful of Wii U, like quote unquote titles that like haven't been ported to the Switch at this point. That people like. And also for the Zelda 35th anniversary,
Starting point is 00:50:09 it would have been nice to just acknowledge, just happy birthday Zelda on the day that it was the third. Like that would have been cool. But we didn't do anything. Like, okay, like people like really up in arms about Skyward Sword. Like the Skyward Sword has been rumored for years. Like, yeah, I know they probably didn't handle it the best. whatever.
Starting point is 00:50:28 Just like fucking acknowledge the Zelda's 35th anniversary on the day and they were completely silent about it. And it's so weird. I wrote an article like getting a bunch of quotes from like Gamein Street people about Zelda for the 35 anniversary.
Starting point is 00:50:41 Phil Spencer has said more about Zelda for his 35th anniversary than Nintendo has. And that's why like I'm not confident that like I would love if we get Winwicker on the switch. I would love if we got Twilight Princess on the switch. I'm almost scared that we're not going to get much more because I feel like the reason they are being so quiet is because they're like if we bring it up
Starting point is 00:51:04 we're going to get more shit about it and we have nothing to say because we're not planning on anything else like oh god so hypothetically if those games are coming hypothetically I would imagine they're not going to say anything before Skyward's Nord comes out because those games I would guess would be double pack because you can't sell too
Starting point is 00:51:23 I mean I guess you could they can do whatever they want if they are a double pack then selling them before Skyward Sword is going to make Skyward Sword look much much worse and that's already a tough value proposition
Starting point is 00:51:34 right now Yeah I think it really is the person that forgot to get their significant other a gift that like if we don't really acknowledge it like I forgot to get them the gift
Starting point is 00:51:45 you know like I don't know I'm not confident at all with what Nintendo does anymore just not at all no yeah and like Mario the Mario anniversary we didn't know about until September last year. Even though it was his anniversary
Starting point is 00:51:57 for the entire year, like at some point, just like, okay, now we'll talk about it. Yeah, and granted, the COVID and all that stuff, we know. But I do think Nintendo tends to not celebrate the day as much as the year or whatever random parameters to put around it. Some fun things I did want to read here
Starting point is 00:52:12 is about Luigi's 30th anniversary, lest we forget. A lot of explain that Luigi appeared in Mario Brothers when it was first released on July 14th and 1983. Since it had been 30 years since Luigi's first appearance, it was decided that 2013 would be the year of Luigi. Yeah.
Starting point is 00:52:27 So that's great. On March 19, 2013, Nintendo began the year of Luigi. This included a year of Luigi themed games like Luigi's Mansion, Dark Moon, Dr. Luigi, Mar and Luigi's stream team and new Super Luigi U. Luigi's Mansion statue was released on Club Nintendo, blah, blah, blah. On March 19, 2014, the year of Luigi ended. A dark day in Nintendo history. The game that Luigi ended.
Starting point is 00:52:54 The year of Luigi ended. I also want to point out that 2013 was Nintendo's worst financial year in the last two decades. Which is my favorite fact that you've ever brought to my attention. But there's also something that I learned today is that on October 4th, 2019, Nintendo declared that the entire month of October would be the month of Luigi. This was done to celebrate Luigi's Mansion 3. Is that a demotion or are they just giving him more than deserves? Like, I don't know which direction that's going. My favorite line, though, is...
Starting point is 00:53:23 They might as well wish him, like, happy Mother's Day, because none of the shit's making any sense. Oh, this was done to celebrate Luigi's Mansion 3, which was released on October 31st, 2019. The month of Luigi ended on November 1st, 2019. Sad day. Why? The day and the day for Nintendo when the month of Luigi ended.
Starting point is 00:53:44 Happy Hanukkah, Luigi. You look at that, obviously, 2013 was a very different time with Nintendo in terms of even just, like, what hardware was out. But looking at last year with COVID and all that stuff, with what they did for Mario, I think the thing that I was most upset with was how piss poor 3D All-Stars was in the sense of
Starting point is 00:54:04 Mario 64 not even being widescreen when sunshine was and not including Galaxy 2 and just the timing of everything. But besides that, like they did a lot when it comes to the, you know, Mario 35 and having all the different merch stuff, the Mario Lego stuff. Like I'm sure. they would have loved to have timed the Universal Studios, Nintendo stuff a little bit better with that had it all worked out.
Starting point is 00:54:26 The Splatoon shirts I tried to buy, Jesus Christ, could not have, stupid cart would never add, and the website was just a disaster. I'm so mad about that. Yeah. But all the in-game things of like Animal Crossing and, you know, all the different in-game events across there. The library and stuff, it's like, all right, cool, you guys did, you did fine, and maybe not that exciting in terms of new stuff. But with Zelda, it's interesting looking at Zelda and Pokemon. which are both having the anniversaries and both were talked about
Starting point is 00:54:53 within a week of each other because it's like Pokemon actually did its Pokemon presents and made at least some announcements that I think overall are interesting and exciting to a lot of people. I'm sure that many are very trepidations of this for obvious reasons,
Starting point is 00:55:10 but it's like cool. At least we know we're getting some new Pokemon products this year and some things that people want in a long time with the remakes of Diamond and Pearl. But it got me thinking a lot about how when Mario 20th anniversary, I think it was,
Starting point is 00:55:25 happened, and all they did was take ports, or not ports, like ROMs of Mario All-Stars and just put it on the Wii. Yeah, that sold actually like super well. I think it was one of the best selling Wii games for a long time. Shocker. It's crazy, you know? And it's like, I'm looking at that,
Starting point is 00:55:39 and, you know, I think it's crazy that they would take that game and sold for as much as they did, but they did, and it worked. But what are we going to get that for Pokemon? For the older Pokemon games? Because that, to me, sounds like something that I would love to have. And I understand they're not going to want to do it because of remakes and this, that, and the other.
Starting point is 00:55:55 But at this point, I'd even love to have the remakes on Switch. Like, even if it was just a straight up rom port of Soul Silver and Hart Gold and all that stuff. It's weird. I'm thinking about just a lot of Game Boy ports that just, yeah, I hadn't even consider that, too. Yeah. I think a lot of it is like the Pokemon company is weird about ports. Like, unless you can at the moment take those Pokemon. move them into like Pokemon bank,
Starting point is 00:56:21 they don't care to do it. Like when they did the, are the virtual console release on 3DS, then that's one of the things they did for that was they made it. So you can move those into the current generation somehow. So I imagine it's some combination of, that's more work to do than you would think. And also they don't want to step over the remase.
Starting point is 00:56:41 Because right now, like, why would you buy, like, if they put a virtual console style thing on Switch of Diamond and Pearl, then the very, graphically faithful Diamond and Pearl remake might lose quite a bit of value in that sense.
Starting point is 00:56:56 Yeah, but I mean, like, what if they, like, timed it out and I kind of really had a year
Starting point is 00:57:00 of Pokemon and started with the Game Boy games that they've already done. Red and Blue, yeah. You know, like they already made red and blue work
Starting point is 00:57:06 with the Pokemon Bank, and they already made gold and silver and, or crystal. I don't remember which one it was. It might have just been Crystal on the 3DS.
Starting point is 00:57:13 But they also need to understand that there's a lot of people that don't give a shit about Pokemon Bank. like me. Won't someone please think of Andy? Yeah, like I don't, I think that they operate with Pokemon thinking that everybody is tied to every system
Starting point is 00:57:31 possible that they have, because they want you to be able to make sure that you're leveling that little fucker up when you're brushing your teeth or whatever. I don't know, but it's like, we don't, like, some, sometimes just want to play a Pokemon game. Like, I don't, I don't necessarily need to have everything tied in and worry about carrying Pokemon over. I feel you, but I think that while you're right that not everybody wants that, so many Pokemon fans.
Starting point is 00:57:56 And we're talking about like if they were to do something for the anniversary, to me not having Pokemon bank for whatever they're releasing is more similar to not having Galaxy 2 in the 3D all-iners pack where it's like, that's a feature that's necessary because the whole thing is catching them all. So being able to any Pokemon you catch, being able to be yours in the different games, I think is much more important than Pokemon's sleep, which. at the very most is an additive experience. I think what Pokemon means is just so all over the place now, it could be, they take advantage of the fact that it can be anything. So even when we talk about mainline Pokemon games, there are like sword and shield,
Starting point is 00:58:38 there is the now top-down Diamond Pearl remake. There is Let's Go as a remake-style thing. There is the like Pokemon Omega Ruby Alpha Sapphire as a remake-style thing. which took like the same kind of stuff from a Pokemon XY. There is now Pokemon legend, which is entirely different things from all that. And all these are considered mainline games. So like at some point,
Starting point is 00:59:01 they're just too much main Pokemon. And like maybe they're thinking, okay, we don't need to throw like the actual old stuff onto this pile as well. What about the people like me and Ron that don't care about overachieving, right? I don't want to catch them all. Did I get it? I just want to catch some.
Starting point is 00:59:18 I just want to catch a, couple. What is the breakdown of people who play Pokemon? And I know this is such, there's no number, I assume, on this, even if there is in or not. But is it, if you, the majority must just play and never fucking catch them all, right?
Starting point is 00:59:34 The majority, yeah. Yeah, yeah, definitely. Like, there's no trophy date or anything to like tell us. Sure, exactly. I imagine most kids just like... They're just appealing to the 1% these guys. Think of Andy. But it's not even just catching them all. It's even just being able to play, like, with the Pokemon
Starting point is 00:59:47 you like in different generations and stuff. know, like, they know what the hell they're doing. And that's what all the controversy was about with Sword and Shield was that, like, not only were their Pokemon not there, you couldn't even put them in if you wanted to. For some, for many hundreds of your, your own favorites. I remember that whole, that whole controversy, I just didn't fully understand. So I was like, right on, guys, you guys are right to be mad. Like, I don't fucking know any of them, man.
Starting point is 01:00:11 I stand with the majority, whatever that you guys think, I'm on your side. I really love the idea of Andy as, like, Ash Ketton's rival as, like, a kind of lazy Pokemon trainer. I don't know. I don't really care about catching them all. I'm going to defeat you today. Like, ah, shit, man.
Starting point is 01:00:26 I'm actually running late. I can't know. I also love that like, Andy's like, man. Like, why don't they think about me? But then also he's like, all right, right on all the people who, uh, go get it. Go get it. Well, they're not thinking about them. Trust me.
Starting point is 01:00:41 They are a very, very angry punch. Um, do you think that with everything you just said about all the different main lines and all that, do you think that we want to, we will see another let's go, or do you think that with the debut of brilliant pearl and whatever the fuck diamond, all that shiny diamond, shiny diamond? Shined red like a diamond. And with how those look, that those are the replacement of that style. Because that's kind of the read that I get on this, because this is a very different look than
Starting point is 01:01:04 what we would have expected from a remake. I think then, like, Pokemon Go. Yeah, Pokemon Go set up this very simple thing that, like, we really don't like to talk about, but it just makes it really oversimplified Pokemon. And I think Pokemon Let's Go took that idea and moved into the mainline games saying like, okay, you don't want to battle Pokemon to catch them? Sure, cool.
Starting point is 01:01:25 Well, like, we will have a game for you here. I don't think Diamond Pro replaced that mechanic, that aspect of it. So when I think eventually we will probably get Pokemon Let's Go Jodo. And then like it gives them another avenue to start remaking games from a simpler mechanic to get the people who weren't on board
Starting point is 01:01:44 with the complexities of Pokemon onto this new thing. So they basically now have like a tier list of like Pokemon that go up by level of complexity. And I think Let's Go still exists there. Look interesting. I think it's cute as shit. Yeah, this is an adorable fucking game.
Starting point is 01:02:01 There's a little cute little monitos. I can't wait to play this, yeah. I look adorable, man. I know they look like anatomically weird, but I think it's cute as shit. I saw like somebody would like do a picture of like if they just added black lines, everything, it would look a lot better.
Starting point is 01:02:12 And I think like, especially the overall world sprites. If they made them a little, bit more defined as cartoon characters, then it would look a lot better for me. Yeah, I mean, just keeping it real. Can't wait to play this game, but I'm very disappointed with the look of it. Like, especially two years after,
Starting point is 01:02:28 Link's Awakening, looking as amazing as it did. This just seems kind of generic as opposed to like, a nice choice. But do you think, but do you think that's a lighting thing, Tim? Because I think Link's Awakening look phenomenal because they're going for more realism in how the world looks. Obviously, it's still proportionate-wise, proportion-wise, they're not going for realism.
Starting point is 01:02:50 But the grass is a little bit shiny. The water is like very, very shiny. And then when we look at Pokemon, it's very flat. But I think that's because when we see Pokemon in games, a water Pokemon doesn't look shiny and wet or whatever. Like, everything is a very flat texture. And I think that's just how Pokemon looks. Everything is, every texture you see is super flat and there's no reflective properties to anything. Is it just because visually it looks flat
Starting point is 01:03:17 or is it just a little tiny little kids running around? I mean, I think it's a lot of different factors. At the end of the day, I don't think that it looks bad. I just don't think that it looks good or greater. At the very least, not exciting or interesting. Like, Luke's Awakening took Zelda that, in the same way you're talking about, didn't have that look, but it gave it that look. And it kind of gave it this extra, like, yeah, it's a remake of a Game Boy game
Starting point is 01:03:38 that it's tile-based, but it doesn't feel that way because it has this toy diorama look where they took everything. or like, okay, but how would this look as a toy, essentially? With Sapphire and Diamond, it's like, am I messing that up? Diamond and Pearl. The DS look is personally my favorite look of Pokemon to this day. Like, I love the sprites in a semi-isometric 3D look like that. It just has such a great aesthetic to it.
Starting point is 01:04:05 So this to me in so many ways, I'm like, I actually think that it looks worse than the original games. And it's still a tile-based simple thing. But again, looks fine, not the end of the world. It's just not what I expected at all from these replays. I'm extremely stoked, because this seems like everybody's favorite Pokemon game. This seems like the hardcore fans. Oh, I hated it.
Starting point is 01:04:24 Yeah, I don't think this is my least favorite one. I think it's an age thing, Andy. Really? Yeah, okay, because my Twitter time I was just blowing up with Sino remakes. Like, oh my God, we're getting, we're getting, I could have sworn that these were the ones that everybody lot of it because I was like, every month maybe, you're going to catch 15 of these and you're going to be happy. Yeah, exactly. I catch 15
Starting point is 01:04:40 Pokemon, put it down, you're going to have a great time. Because golden silver is like, my shit. That's like the story that I love the most. But again, with every Pokemon game, I mentioned this on the reacts to that direct. I have played every Pokemon game. I've only beaten, well, now three, with
Starting point is 01:04:58 Sword and Shield. Like, I've beaten, I beat Blue back in the day. I beat Gold, and then I beat Shield or Sword or whichever one it was. But all the other ones, I've played for about two or three hours, and then I just give up because, you know, underachieving Pokemon trainer.
Starting point is 01:05:13 I don't want to catch them all, Greg. Just don't care to. The Diamond Pro are bad by any means. I just think, and at some boys, they have great stuff. Like, some of the characters are fantastic. What's the worst one? For me, it would be X, Y. I think that's the worst.
Starting point is 01:05:26 I probably say that, too. I'm also not a huge Gen 3 fan, either. I mean, Gen 3 had a lot of flaws, but it was the one that I played, like, for 600 hours. Because that was the one that was out when I was, like, in high school. I'm right there with you. Yeah, I played the fuck out of it. Had a GBA with a rechargeable battery,
Starting point is 01:05:42 which was key to playing a game a really long time. Yeah. But, I mean, it's, what would you want from a Pokemon anniversary, Emron? And do you think they're doing a good enough job? I think, like, for what I want from a Pokemon anniversary in terms of game releases, I think legend is kind of getting close to what I want of you are actually creating a Pokemon world. And that is what I think is actually exciting about that game. Like, I know everyone looks at it like, oh, this is Breath of the Wild, but like,
Starting point is 01:06:14 I don't want Breath of the Wild because Breath of the Wild was like four monsters and they're everywhere and they all have interesting interactions with their systems but I want what I want is like you see a Riperia on a cliff and that Riperia shoots a beam at you because it sees you too that is a Pokemon world that I think is going to be cool I don't know that legend is that yet but it's getting closer to that so for like a Pokemon anniversary
Starting point is 01:06:38 this is very specific to Pokemon not any other series in the world I would want it to like say oh we understand that we've been kind of not treading or coasting water or whatever but like we understand that Pokemon has been basically the same thing for the last couple of decades
Starting point is 01:06:56 yeah forever yeah and like we know that even when we change it when we change it with let's go it's not really that big a change but it like if we do we do want to make a big change we do want to make good on what Pokemon promised on the Game Boy 25 years ago
Starting point is 01:07:13 And I would, that's what I think a good anniversary project can be. Granted, this game probably falls outside the anniversary. So who knows? Yeah. I still counted though, especially with all the COVID stuff. Like, you got to imagine that they originally planned for Diamond and Pearl to be earlier in the year. And then this, like maybe like a March release and this to be the big fall release. Yeah.
Starting point is 01:07:34 But what I'm excited about and what I think they're actually doing a good job with is keeping both of these in the same region. Because the reason that I enjoy Gen 2, Golden Silver so much. is that they were a direct sequel to red and blue. And you see characters from the other game and two years have passed. Things have evolved and, you know, you kind of like change and grown and all that stuff.
Starting point is 01:07:55 But it felt like it was adding to the same experience. And most of the other gens don't kind of share that. Of course, this black and white one and two together as themselves. But I like that in November or whatever, we're going to play through Cino. And then in early 2021, hopefully, we're going to be able to see the same place we just played through
Starting point is 01:08:15 but 100 years ago and how did it get there and hopefully they kind of build some like legacy there you know 2022 exactly Jesus Christ I know right I forgot about that shit get enough Pokemon for a sec Andy how does it make you feel that this year is Halo's 20th anniversary
Starting point is 01:08:36 oh no tint don't tell me and even with that the Xbox it's the Xbox's 20th anniversary guys. Oh my gosh, you're right. I guess O2 was really the first year that I got into Xbox because I was a freshman in high school. Oh my God. Awful. It feels awful. I wish you didn't tell me, Tim. I wish you didn't tell me, too. Do you think that with Halo Infinite coming out that there is a chance that they could do some anniversary stuff that be worth a damn? I mean, maybe honestly, maybe like a Fortnite type thing. But I feel like Nintendo's really, No, I guess other games do it.
Starting point is 01:09:13 Like, Final Fantasy does some stuff. I don't, I feel like Nintendo's the one that really, really talks about their anniversaries in a way that a lot of other devs and publishers just don't. And it might be, hey, you know, it's your anniversary that's stranding. We have a new suit that you can get, but they don't really go out there and make it this whole event that they're going to kind of, you know, surround all brand with. I feel like Nintendo's really the only ones that truly get. get down like that.
Starting point is 01:09:43 I don't know. I can't really think of other ones. Like Sony had this big 25th anniversary thing for the PS4, like, for places in general, but they did like the, the anniversary PS4s and the, you know, themes and all that.
Starting point is 01:09:54 20th. Okay, yeah. Like, I wish they would have done more stuff with the games. Like, yeah. An Astrobot celebrates the PlayStation history quite well.
Starting point is 01:10:04 But it would have been neat to be like, and we're going to bring Jumping Flash to like play on her PS4 or whatever. Just stuff like that. I'm just acknowledging that, oh, you guys were around in the 96 when you had, when you had to play ESPN Extreme Sports, because that was on every demo disc, like, we're going to, like, acknowledge that you exist.
Starting point is 01:10:23 There's a theme. They give you a PlayStation 4th theme, Emeran. What are you going to do when they ignore Patopons anniversary, Greg? What are you going to do that? December 10 year anniversary of the PlayStation Vita in Japan. Let's fucking go. What do we do? What do we do?
Starting point is 01:10:37 Give me a PlayStation Vita keychain. Something tells me you're going to be after one to throw it. the anniversary party for god damn it i'll do it fine it's the thanos thing i'll do it myself i mean what i want is just i want to go to pizza hut and get another demo disc and play play tony hawk and play ein hinder and maybe play brave fencer musashi let's bring back that game i know that brave fencer they couldn't do this for like licensing reasons and it probably just wouldn't be worth it but how awesome would it be if they just released a demo disc and it had like tony hox pro's get a remake fall fessy seven remake crash bandicoot insane trilogy like
Starting point is 01:11:11 Just like the that Tomb Raider thing we've been seeing. That would be so awesome. And it's only those long. Like they're just the dead. Yeah. It's just that's it. Yeah. Yeah, I feel like Nintendo's the only ones that we get super stoked about re-releases because
Starting point is 01:11:24 everything else is just kind of backwards compatible on a lot of stuff now. Where with Nintendo, you know, we're getting, oh, the HD re-release of when's the Winwaker one come? And that's what. And I think a lot of that's just due to their hardware limitations. So it's like, it's kind of like, hey, we're giving. you this thing, even though on the other PlayStation and an Xbox,
Starting point is 01:11:45 you can just play those anyway because they're available. Yeah, because no other publishers really say, oh, it's the 20th anniversary of Seifan Filter. Let's make a new Seifant Filter. Like, that just doesn't, that shit doesn't happen. They're not bringing back old franchises. I don't want to be cable.
Starting point is 01:12:01 Sega does it with the... I don't want to be Game Logan. But Sega's always been pretty good about Sonic's anniversary because I remember for the 10th one. Kind of sometimes. But when there are, there have been anniversaries
Starting point is 01:12:15 that are dope because we got generations. One of them. Generations then like the next like five years later was forces, which is like maybe you didn't quite. Also mania. Also mania, yes.
Starting point is 01:12:25 Media true. Which I guess I don't, I guess I didn't even really tie mania to any sort of anniversary. It was just this new game, this new sort of. It was a good song. logo for Sonic. But I mean,
Starting point is 01:12:36 even his 10th anniversary, that's when we got Adventure 2 and Sonic Advance, which was the first time. Sonic was on Nintendo. Yeah. It was an awesome game. Sonic fans are wild in, man. I mean, they deserve it.
Starting point is 01:12:47 They deserve all the love, dude. And it's Sonic's 30th this year. So Sonic Adventure Remake, Sonic Adventure 3? They got something in the works. They've talked about it before and like, yeah, I assume something has to come out this year, except like, obviously COVID reasons. But then there's the movie February,
Starting point is 01:13:02 which is close enough for me to count it. The movie sequel. Oh. Next year. That's next year. Okay, got you. Yeah. Yeah.
Starting point is 01:13:10 Yeah. Anniversaries are stupid. They're all extreme. Like, Mario's still, it's still technically Mario's anniversary now, right now, until the end of this month when he dies. Yeah, got to love it. Well, isn't the fifth, that's usually Mario Day, right?
Starting point is 01:13:24 What are we doing? March, 10th? March 10th, sorry. March 10th, March 10th. I don't know why I was thinking 3, 5, and then I was like, oh, that's only 2010, though. I did.
Starting point is 01:13:33 Super Mario 35 is only available to the end of this month, and the collection is only available to buy until the end of this month. Mario dies at the end of this month. end of this month like I'm running. For March 10th, it's going to be blessing in Janet Garcia on Games Daily. And when I hit up Janet, I wasn't paying attention
Starting point is 01:13:48 to Mario Day. And she says, okay, Mario Day, I'm going to go big. So I told Blessing he had company permission to expense a Mario suit to wear. He's going to do a donkey Kong some bullshit. Yeah, dude. Barrett, if you throw up the tweet, I just did, if everybody wants to go to my Twitter account, I've started the ball rolling. Hey, at EOSP and at Gio Korsi, 10th anniversary
Starting point is 01:14:06 of Vita in Japan this year. What are we doing to celebrate? So, hell, I got you, Tim. Thanks for the AD. Thank you. Yeah, that's great. Why is there not a Donkey Kong anniversary? Like, it's the 40th anniversary of Donkey Kong this year.
Starting point is 01:14:17 Why haven't they released Donkey Kong 94 out on something modern? All the Donkey Kong country games. I guess they're on Twitch on Switch. But that is my biggest thing with this is, because I've been like trying to rattle my brain of like, why am I mad at Mario 3D All-Stars? But I want Pokemon to just fucking do the same thing that I was mad about before. Mario All-Stars, not 3D.
Starting point is 01:14:38 And the answer is, it's just Nintendo does such a bad job of allowing you to play old games on new things, even if I could have played the original Pokemon games on 3DS. You know, I still can't. But it's like, why can't I on Switch? You know, why can't we, why don't we have? Just let me. These are easy wins.
Starting point is 01:14:54 Yeah, exactly. Like, these are such easy wins. Crash and Spiro sold so well. And like Mario 3D All-Star sold so well. You could, if you want to give something the full remake treatment and it will sell well. If you don't want to do that, you would toss ROMs on a cart and it will still sell really fucking well. So like you have so many available paths to get this
Starting point is 01:15:13 to people and for people to give you money I don't understand the hesitancy about so much of it. Like an anniversary which in general, not just Nintendo. Like is Sony going to acknowledge Scy Cooper when its time comes up? Probably not. But I would love really a more modern Scyte Cooper
Starting point is 01:15:29 collection that includes four on it. Like is, wouldn't it be cool if Microsoft for the 20th Halo anniversary to just put every big Xbox games on backwards compatibility. Like put Dead or Alive 2, put Brute Force, put all that stuff on there. That's a great idea, man. All that stuff would be good.
Starting point is 01:15:48 And it's like, I'm not going to say it's trivial. I imagine it takes some work, but I'm sure it justifies the investment. Yeah. I mean, I want Donkey Kong 94 on Switch. That'd be awesome. Oh, yes. That game rocked. It really, really did, man.
Starting point is 01:16:00 God. A lot of anniversaries this year. Resident Evil's 25th. Street Fighter 2's 30th. Dragon Quest 35th Crash Bandicoot's 25th, Tomb Raiders 25th it's like damn guys
Starting point is 01:16:11 it's Metroid's 35th Imran do we see something Metroid this year See maybe yet no Not even the trilogy Do you think we'll get the trilogy on Switch We say something Metroid I bet we do get something Metroid this year
Starting point is 01:16:25 I don't think we get Prime 4 Tim here's the thing Metroid you're getting You can buy a fucking pin And a magnet Wow That's what you're getting That's what we're getting to celebrate salmon
Starting point is 01:16:36 Here are the old Metroid games on Super Nintendo online and regular Nintendo online. There you go. They're still there. You can still play them. Here's a reminder. Fuck you by Nintendo Switch online. We don't care about our fans is what they say. Damn.
Starting point is 01:16:53 Just like audio listeners with Andy. And Metroid Zero Mission on Switch online somehow. Seriously. Like literally, like that would be such a nice gesture. Just figure that out. Even. Like I like if it's a matter of. spending just look at the modding community who has put your games everywhere you know like
Starting point is 01:17:11 this isn't a matter of capability you know it's just these are just such easy wins and i don't understand their mindset when they ever they are approaching these things that could just make the public happy you know because you're not putting out really much new shit anyway yeah so like i don't know i just don't get it man so what do we want with video game anniversaries put everything everywhere. Yeah. And with that, remind me why
Starting point is 01:17:38 we buy the old stuff we had it. With that, this has been the Kind of Funny Games cast. Imran, thank you very much for joining us.
Starting point is 01:17:46 If you are a Patreon.com slash Kind of Funny Games Silver member or above, we're about to do the exclusive post show. So stay tuned for that.
Starting point is 01:17:54 Until next time, love you guys. Bye.

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