Kinda Funny Gamescast: Video Game Podcast - Assassin's Creed Valhalla Review (So Far) - Kinda Funny Gamescast Ep. 47
Episode Date: November 9, 2020In what will surely be the first of many Assassin's Creed Valhalla conversations, Greg, Barrett, Kevin, and Imran talk about their time as vikings! Learn more about your ad choices. Visit megaphone.fm.../adchoices
Transcript
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What's up everybody? Welcome to the Kind of Funny Games cast. I'm one of your host, Greg Miller, alongside the glue, Big Kev Dog, Kevin Coelho.
Greg, I'll never forget the first time I was walking around IGN and you looked at me holding your water mug, put it down and smiled and then just water poured down your face.
And I was like, this man's a psychopath. I will follow him to the end of his days.
I appreciate, too, you said the first time I did that.
I'm getting multiple times to you
because I'm a crazy human being
Of course, joining you is the former in former Imran Khan.
How are you, Amron?
I'm doing good.
I always wonder like sometimes I drink the water
And sometimes I pull it away before I like tilt it back
And some waterfalls.
I always wonder like, can people on video see that?
And if so, do they think I'm nit yet?
I hope not.
I hope there's a large percentage of things people can't see on video
that we have done or due to each other on these things.
You know what I mean?
Like, I gave up a lot time ago.
Like, you blow your nose, you're like, this is what it is now.
I hope there's nothing hanging out.
That's just how it's got to be.
This is life now.
And then for his rare on camera games cast appearance, it's the boss baby, Barrett Courtney.
Without doing it on purpose, I feel like actually hitting my mouth with liquid is like a 50-50% chance.
You know what I'm saying?
Oh, yeah, yeah, yeah, yeah.
You're really bad at Amy.
You're taking a shot right now.
You're taking a shot right.
Oh, okay, success.
Success.
Success.
The Coke Z got where he needed to be.
Ladies and gentlemen, this, of course, is your Assassin's Creed Valhalla review.
Parentheses so far, if you've never joined us for one of these before,
obviously sometimes embargoes come around for huge games,
and that means that we didn't beat it yet,
and this is an ongoing thing, right?
Because I'm clear, this is obviously our first time getting together to talk about it.
None of you have beaten Assassin's Creed Volholic, right?
No. Okay, good, yeah, because it's a huge game,
and I want to take my time with it as well, so I haven't either.
So we always put the so-far review tag on there to indicate where we are,
but we'll get to all of that.
Let me first tell you, this is the kind of funny gamescast.
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I wanted to say, yeah, I was saying,
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I pulled me ejected.
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Of course, like I said,
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let's get into our Assassin's Creed Valhalla review so far.
Barrett Courtney, I want to start with you and we're going to go around the table really quick.
I have two questions for you.
I guess three, actually.
Let's add a third one there.
How long have you played Assassin's Creed Valhalla?
What are you playing it on and what do you think of it?
I'm about 30.
I'm like right at like 15 minutes away from hitting hour 30 of my play through.
I'm playing it on PS4 Pro.
and so far I am really, really enjoying it.
Yeah, of the modern AC games, like this is a standout to me.
Now, when you say modern, are you starting with origins then?
Yes.
Okay, cool.
Because, yeah, obviously, if people don't know, you're obsessed with Assassin's Creed, correct?
Yeah, if you don't know, I've replayed the entire series,
at least the mainline games this year in anticipation for Valhalla.
And yeah, like going from syndicate to origins, there was a huge change in the series.
And origins is when they started doing like the more like Witcher 3 style RPG kind of thing.
So yeah, of the three, this is definitely a standout for me.
Imran Khan, how long have you played it?
What are you playing on?
Do you like it?
I think my saves has about 25 hours and that's probably accurate.
I started on Xbox 1X.
yesterday the Xbox Series X version went live
so I switched to that I've been playing that since then
Gotcha do you like it
I so I've never liked the like okay not to say I never liked it
I didn't prefer the RPG style
besides the screen over the classic style
But I ended up really liking this game
I don't know like what it is simply the hook about this is
that gets it like for me
But I'm enjoying this one quite a bit
Okay Kevin Coelho, how long have you played it
What are you playing it on do you like it
So I just looked at the Ubisoft app and I'm at 20 hours.
Okay.
I'm playing it on the PS4 Pro.
Uh-huh.
And I am enjoying it, but I feel like a lot of that is really, like, I have to work for it.
Where it's missing that little magic that the other one have.
And we'll get more into it, but there's certain elements where I'm like, ah, they've regressed in a way that bums me out.
But that being said, it still has really cool, like, you know, the open world that I love to explore.
And I'm all about going to run around.
I've done very little story in these 20 hours.
Sure, of course.
Yeah.
And I think that's the craziest thing is when I have touched base with you, Kevin, when I have touched base with you, Barrett, privately.
Imron and I only talk on camera.
It's in his contract.
It was that conversation of, all right, yeah, where are you?
And then I was like, wait, I guess that's a terrible way to put this.
Or how long have you been playing?
And I was like, that's a terrible way to put this because, yeah, I'm the same way of,
I personally right now am 20 hour, maybe it's probably more like 22 hours in.
However, it's spread mainly across us.
This is where it gets really complicated.
Stick with me.
It is spread mainly across probably 18 hours on my PlayStation 5 save of my backwards
compatible PlayStation 4 version.
But I am also did some stuff with Xbox where I was playing over on their stream.
And I've been playing on the Xbox series X version of Assassin's Creed over there.
and that's where the other time of it comes.
So it gives me this really weird perspective, I guess,
of knowing what it looks like on Xbox Series X
and then knowing what it looks like on PlayStation 4,
kind of, but I'm playing it through the PlayStation 5,
but it is not the PlayStation 5 version of the game.
And that's the whole conversation unto itself,
let alone Ubisoft Connect,
which we will also talk about in this and everything else.
So yeah, 20 hours across all of it with me,
much like Kevin, I feel like even in the beginning,
I might have done it to a detrimental effect
of cool, you know, where they finally let you loose.
Like, all right, do what you want to do.
And I just did the normal thing where I'm running around synchronizing points and chasing
down mysteries.
And then it was that thing of like, wait, what am I doing again?
Who am I?
Like, I'll fuck.
And I started mainlining the story.
And I'm in a similar situation.
It sounds like to, I think more Imran where I like this game and I really like Avor and
I really like the Viking setting.
And I really like building the things.
I just don't feel like I'm in love with it, but I feel like that could happen at any moment because
I am still incredibly motivated to play it. I still want to play more. And again, it's Assassin's Creed.
It's synchronizing these points. It's fighting these things. It's getting better gear. And some of that
they've changed in different ways. And I don't know how much of it is a hangover. Of course,
Kevin and I were obsessed with Assassin's Creed Odyssey and Cassandra. Well, I was Cassandra,
you were Alexios. But like to come into this new world and be learning who Avor is and then to be able to
switch between male Avor and female Avor if you want and finding all these other customization
options.
Like there's so much to it that more than ever, I feel 20 hours in this game is just scratching
the surface in a way that I'm still wrapping my head around systems and what it really
is going to be.
And I think I need to tackle my play through in a very different way because it feels to me,
and Barrett, I'd love your opinion on this.
It feels to me way more RPG than Assassin's Creed.
Is that fair, Barrett?
I would say this is, because Origins, Odyssey, and Valhalla, in their own respects, are all very RPG in a way.
And I think the systems in this game, I think, hone in definitely more on some aspects while also tearing away at some things that Odyssey did.
And also to give perspective, this is the team that did.
Origins, Odyssey was a different team.
And so this definitely, Valhalla definitely feels like the proper follow-up.
to origins to me in a lot of different ways.
And what does that mean to you?
When we were texting earlier, very top level thoughts, you had said that.
What does that mean you?
Um, with overall systems in origins, everything flowed so well, uh, especially like who, with
who you were in origins, you're like the last magi of Egypt.
Uh, you're going around.
You're helping people.
You feel motivated to help people outside of just the main story because of your role in
this world.
Of course, you're going out of your way to help people because that's your job in Egypt.
And it felt like, of course, it was the first game to go.
Like full RPG.
There had been RPG elements in the series before, but this like went full on Witcher.
And there's just something about it that like the systems wise and like how much I felt like I was grinding in that game that never felt like I was coming to a full stop and always felt fluid and always felt motivated.
in certain aspects.
Whereas Odyssey,
I think there's something weird with Odyssey,
because as I've said on shows before,
like I don't love Odyssey as much as you two,
or as like,
I forget who reviewed it at IGN,
but I remember being on Beyond to talk about Odyssey with them.
And there's just something about Odyssey
where it felt like a very bloated version of origins
in ways that did not feel satisfying.
Whereas Valhalla seems to kind of be almost the middle ground.
Cause like to me, Origins is Witcher 3 light, whereas like Odyssey is like
Witcher 3 on steroids.
And Valhalla, to me, feels like a little more of the middle ground.
Sure.
While like scaling back on things, I think Odyssey really needed to scale back on.
There was like a lot of fat, a lot of things that you needed to do to grind in that game
to be able to get to the next story mission.
That just never felt satisfying in its own right.
rather than like, oh, finally, I'm at the level where I can get to this next story mission and not die instantly.
There's just, I think there's way more of a balance in Valhalla in level grinding and also like just world building and story building and relationship building that, yeah, I just, and also really quick.
I think this is the most Assassin's Creedie game of the last.
last three games, I will say.
Well, I did, like, reintroduce assassination in this game, because, like, I played a decent
bit of Origen's, like, 10 hours of Odyssey.
And from what I remember, there's no, like, hidden blading or, like...
No, there is in those games.
They're just, like, downplayed.
Like, you have the hidden blade and origins.
And then, like, in Odyssey, it's not even a hidden blade.
You just have, like, Leonidas's spear.
And it just...
It wasn't nearly as focused on...
and those games didn't feel as built around
stealth as more as they did felt around combat.
Whereas I think Valhalla does a really good job
at giving you the options to build your character
how you want.
There's like the three different,
not to get like too into it too early.
You're going to get into it, yeah.
Yeah, yeah.
There's like the three different, like you have one major skill tree,
but like they branched off into three different types,
and there's,
like an assassination branch.
There's like a combat branch.
And then there's, I forget what like the third one is like really.
Yeah, it ranged.
Isn't it ranged?
Yeah, yeah, yeah.
And like as someone who like you,
Amron, like I really love like the, what the original games did, I was going full on making
my assassinations, uh, like, assassination tree like as built up as I can.
And like, it was so fun to like unlock another cluster of stars and to see like what the main,
um, kind of ability.
I'll have to on me. Yeah, exactly. The main skill that I'll have to unlock next.
And it's like, if I can jump in just to explain a bit on that because I don't know.
So we're talking about a game. We've played a ton of it. I know other people have.
Yeah, as you earn skill points now, you go into these skill trees that are laid out to be constellations.
The small like little circles on it are melee buff, you know, resistance to this.
You know, more damage from your assassination is great.
But then in the middle of the clusters are special moves. Like, you know, the abilities.
I go into it and the abilities to, uh, uh, I go, go into it.
the abilities to and then don't have it.
I think like the finisher stomp and stuff like that.
I just don't know.
There's like the stomp, the one that I love personally.
And this is another thing that like kind of frustrated me with Odyssey and a little bit with origins as well is that like there's like the assassination skill that you can get that no like no matter how much like health a certain enemy has.
Like if there's like a character enemy or something.
That you would typically need to like maybe do like an assassin.
to an Odyssey and then Origins,
typically the rest of dealing with them
would have to be a fight.
Whereas in Valhalla, there's a skill where
if it's like a named character
and they've got a lot of health,
they put in like a little, almost like a
mini game where you have to get the timing right.
And if you get the timing right, you can one shot them.
And it's seriously the coolest thing.
And I feel badass every single
time that I do it. There have been so many characters
where I'm like, I don't know if I'm going to have like the combat
skill to take them on. And I've been able to
take them on and just won't hit.
And it's, again, I think it's a good marriage of what these more modern,
Witcher 3 Assassin's Creed games that we've gotten so far
and giving us the ability to have the feeling of what the older Assassin's Creed games did
for the fans who have been around since 2007 or 8 or whatever.
There's also just a straight up option.
And the options meant that you're too like, yeah, when I stab someone, they should die.
I didn't even notice that.
Like it says, hey, don't do this because the game's not meant to be played this way.
But it's cool to get that option.
option of like, yeah, we know how you used to play
a Sasses grade. If you want to just play it that
way, fine. It's not
designed that way, but sure.
Again, that's the other thing, too, like,
and this is in the weeds. I do want to double back to
something Barrett said there, but like, one of the
things that I find impressive about
Valhalla are the options in the
ability to really go in there and customize
obviously the character, sure, the ability
of, you know, there's, you can change if you
want to be male or female, Avor, anytime.
You can also let the animist decide, so
it'll go through because it's kind of story related that the
DNA sequences are over the thing, but even in options of like, all right, cool, do you want this
to be a toggle or do you want this to be a hole?
Do you want it to be this?
And I usually don't fuck with that kind of shit.
But in a game like Assassin's Creed where I feel like I'm so in those moments, I am fucking
with them and trying to find the right thing.
What I want to double back to is something I'd said at the top and I think Barrett went
into where I'm saying I'm still trying to figure out the right way, in quotes, to play this
game.
And one of the things I brought up to both Barrett and our friend who was reviewing it as well
talking about it.
It was this conversation of, I don't, I love the idea of how they're doing the wealth mysteries and artifacts.
If you haven't paid attention to anything for this game, the idea is that obviously you have your big story mission to go off and do.
And then littered throughout the countryside when you sink for nice points or, you know, when you use your eagle, though.
Or is it a Raven?
Yeah.
Oh, yeah.
Pro.
Yeah.
Raven up there to see.
Rather than it be like, beat you over the head.
This is what this is.
you just get one of three colored dots, which is white for artifacts, gold for wealth,
which will be like, you know, obviously it could be your gear.
It could be the new moves you learn because, again, you're not unlocking, even though
we just talk about skills you're unlocking, you're unlocking special moves that go on your R2
or L2.
That's more akin to like the combat stuff in Odyssey where you have like the big sweeping
white and stuff like that.
Like it's very akin to that.
And then wealth and then mysteries, which are more like side quests.
And what I had been playing it, I'd been going after the blue dots, which are the mysteries, which I was equating to side quests.
And not all the time, but lots of times those blue dots are super short, where it's literally, I walked up and these guys were fighting about a silo, and they walked away angrily.
And I just blew up the silo and it was like, completed.
And I was like, oh, this kind of sucked.
And I started, I was telling bare, like, for me, you know, when I played Odyssey, I would have these side quests in the next morning when me and Jenwick a coffee, I would tell them to her, like,
they were an episode of a show.
And I was like, oh, it's so interesting.
And the blue dots for a lot of them have been very simple of like, oh, this is, do this thing.
Or this, you know, oh, this guy's got a bunch of stinky shit in his house.
Throw it out.
Okay, that's complete.
And it was like, oh, but what I didn't realize, I think even when I was having that
conversation with Barrett, because I was kind of ignoring it, is that the way they're doing
and they've talked about that Valhalla is going to have stories that are like chapters.
There'll be multiple parts to them, two to three hours.
That's what you do, right?
Doing those, I'm having the things.
things I was always liking in the side missions of Odyssey, which I didn't expect. And I think I
sold short early because I am now in the main, you know, quote unquote main quest, having the,
oh, make a choice here or there. And then how does that play out? Okay, do you believe this person or
you believe that person? Oh, okay. And that's the thing I'm not wrestling with. They've just
changed the game enough that it's still my perspective on it. And even like building out your
settlement and stuff like that, like as you start to do that and unlock more abilities and unlock more
people. It's very interesting.
Yeah, really quick.
That's something like I understand, like with you and Kevin, like the,
there was a lot of what you guys liked of like these kind of like,
Kevin, I'm not exactly sure.
I know you just like playing these games for the gameplay,
but I'm not sure like if you're as,
um, in love with like just like the random like side questy stuff in Odyssey.
Um, but that was something that I kind of gathered as well is that like the way
that they're structuring, uh, the,
the side stories and the main story.
I definitely prefer.
in this game as well.
Just because the side stuff and Odyssey
always felt like a, all right, like I'm
starting this side story. Hopefully it'll help
me get some XP. It's kind of interesting.
Oh, it's unlocking three other
side missions that I have to do.
And then circle back to that one.
And then I got to do another one.
And like, there were stories
in those side quests and Odyssey for sure
that like were cool.
But like I don't feel like overall.
They felt like worth it to like
get like stories.
your lore out of. And then with like the main quest
and Odyssey, it also like, for me
personally, just kind of felt weak,
especially how it ends, uh, with just
like Cassandra's family quest. It never felt like
this like full
satisfying thing. There are interesting moments
sure, like here and there and interesting
relationships, uh,
here and there. So talked on that
for a second, Barrett. I,
I had to go like playing this game. I had to go read a
wiki about what the hell happened in Odyssey
because the hell it picks up
right after. And it picks up after the
Atlantis D.L.C.
Which is like insanely crazy of the things I'm reading.
Like, I don't get any of this of what's happening.
And like, so just a warning for people who like, if you've never played the Atlanta
DLC, you're probably going to need to read up on it a little bit.
And I haven't played the Atlanta delc and like so far like I don't feel like I'm
like lost in anything though.
Like I think I know what you're talking about, but I feel like I'm getting enough context
clues from like stuff that has happened in other games to know like how that's
relating. It's always the modern day stuff that way, right? Where you pop out and it's happening and
even they are like, you can pop right back in the animus. If you don't want to talk to anybody, don't
worry about it and go and be lost in Avor's world. Yeah. And really quick just to finish on my point,
like I love that they shifted more focus into like the characters that you're going to fall in
love with and like randomly start relationships with and bring back to your village. That is saved
for the main quest. And that was my thing with Odyssey is that like,
neither the side questy stuff or the main questy stuff
felt like really strong.
And I like that they put all of their like
storytelling stock into the main quest.
Because that's how I've been playing it.
Is that like I've been kind of mainlining it
doing side things around the main quest areas
and then like moving on.
And like those sides quest stuff like still gives fun moments
and stuff like the stuff that you and I,
just to give an example like when you and I demoed it,
there's that like random nun in a church
who's like anybody who walks on
to this holy land, I must kill them.
And you're like, whoa, like, lady, are you okay?
Like, there's all these dead people around.
She's like, you walked on this holy land.
I'm going to kill you.
And you have to, like, fight this fucking nun.
And it's so weird.
And it's like, those are the little stories that I'm telling Alyssa.
And like, the day that you and I talked, it was, uh, there was something, there was
a side quest story with a main character that I was totally optional.
I went into it.
And at the end, I was like, holy shit, this is awesome.
Like, I immediately had to tell Alyssa about it.
And yeah, like, I just think there's, there's a lot to chew on.
And I think there's, I like that they've saved those sidequestsy stuff for just like the little, little random stories that like you can take or leave.
There will be some that are fun for you, some that are not.
But I think the meat of it is in the main story, which is where it should have been an Odyssey.
Kevin, is that mashing with you?
How do you feel about that?
I mean, I feel very much like I miss those side stories from Odyssey.
It seems like, I mean, so far from what I've played, the world feels, like, I don't know, that made the world, in Odyssey, those side stories, I think made the world feel fuller.
So, like, you'd remember an island because there was some side story you did there that was cool.
And now, what I like to do when I start the game is I open up all the synchronization points.
Like, that's my goal.
And, man, it was so hard to do.
because I just don't feel like level progression is tied with, like, exploration in this game.
Where in the last one, like, Barrett, right now, you were saying that when you, like,
you had to grind to get to the next part or to the next mission in Odyssey.
I never, ever felt that way.
I always was way ahead.
Like, when we, I remember when we did the thing that was, like, everyone was like, oh, there's this thing where you're, like,
10 levels behind where you're supposed to be.
And it's like, I wasn't.
I literally just go into the next, like, went on to the next mission whenever I hit that.
So, like, it's so hard to play the game the way I like, where I'm constantly, or at least while I was opening up all the synchronization points.
And what I like to do there, I also like try to find little areas where I can sneak around and, like, get gear or whatever it is that is, or wealth.
But it's so hard to do when everyone's, like, level 190.
or 120 or 200 something.
Oh yeah, I don't even leave.
So when you look at the map, right,
it'll show you suggested power levels
and it's broken up by region.
And yeah, that's the thing of like,
I'm just when I'm 77 right now in power level.
Obviously, you get this by unlocking those skill points
and filling out your tree.
And I think your armor, as you upgrade that,
I think that plays into it too,
but I could be wrong on that.
Power level, it does because I don't think it overall power level.
Like the little number that goes up,
like, ticks up like 44, 45, that one.
Yeah. So as you upgrade things, your power level will go up.
Yeah. I'm 45.
I know.
You see, I'm one, I'm 111, and that power level only goes up when I'm upgrading skills.
Maybe it was just early on or something.
Maybe it's my thing about, and I want to talk about this in a separate thing.
So unless we were finished with what we're talking about.
But yeah, the gear thing, remember, like, that wouldn't make sense, right,
because you're putting on different gear sets if you want to.
And so, like, you drop that much.
Yeah, that doesn't sound like, I think I'm going.
Maybe it would just, like, cause you're upgrading this gear for the first time or
I don't know.
I feel like I've seen the number go up when I upgrade.
Like the gear, each gear has this like own set of like, like attack, weight, defense,
um, uh, dodging and stuff like that.
Uh, those have like their own, uh, numbers.
And then like there's two different ways to kind of fully upgrade your gear.
You go to your blacksmith who will like, um, upgrade it from like, uh, no color to bronze to
silver to gold.
And then that'll give you more.
tiers to upgrade through so you can have
essentially more
times to upgrade that armor.
And like right now, like most of my
armor is like silver,
my shield is gold.
And so like when I get enough
materials, I can upgrade them
incrementally and have
more slots to like make them more powerful
overall. I did not understand
that at all. Like you just explained to me
right now. I was like, oh, now I get why something
like that just happened. Like I didn't
understand. I guess now like
I was, because I was going to say I haven't upgraded much.
Like, I've been using the same equipment basically
since the beginning of the game, which like, ultimate edition.
So, like, that's the one of Ubisoft gave us.
So I, you know, they gave us equipment that has been working so far for me.
Fine.
And I just made my axe more powerful.
I did not realize that like, oh, why couldn't I do this as a blacksmith?
It's because they wanted me to do this, like, individually myself.
Which is, I think also kind of the complaint I have about this game is that it doesn't
tell you enough.
Not even not like tutorialize, but like, just basic information I want of, I'm like, okay,
they're just raid on the map.
What power level was this raid?
Should I go check this out or am I going to get killed?
And it won't tell me until I go check it out.
Or the first time I saw a zealot, I was like, hey, who's that guy?
Why is he red?
So I shot an error into his head and he just looked at me.
I was like, shit.
That's going to go badly.
So like, I would like the game to be a little bit more open about these things,
but this is kind of like it's, this is its mantra,
is we're not going to tell you how to do these things.
And that kind of bothers me to, especially when it's like,
clearly I see wealth underneath this thing or
supplies or something like there's a gold
light shimmering under the
underground somewhere and the puzzle it wants me to solve is
how do you get underground to get in like
most of the time that's fine and sometimes it's just completely annoying
because I just can't find it and that is what's frustrating
me at this game is that okay give me a hint
or something or like allow me some way to find this out if I can't find
this one entrance because it can be
annoyingly difficult to figure out how to get in somewhere.
With the raids, I'll agree with you.
They're like, typically a raid power level is just the power level of the area.
There are enemies like zealots and just like overworld bosses, like the thing that Greg
and I fought in the demo that will be a way higher power level than the area it's in.
Like I went to that same boss fight in East Anglia, which is like power level 55.
And I was like, oh, we did this in the demo.
I'll totally be fun and I went to it.
It was like power level 238.
I was like fuck.
No, not the nurse.
There's like a whole mythical like quest line.
And but with the raids, I think they're supposed to be the power level of the area.
But there are some raids that are like right on the line between two areas.
You're like, all right, what area are you in?
Like are you power level 55 or you power level like 300?
I don't know.
So there are little things like.
that or I'm like, okay, you guys could have made this a little more clear.
So, yeah.
Imron, have you gotten a chance to go and look at the tutorial tab?
Yes, I did.
That is just so fucking detailed.
And they have the little icons above the exclamation marks, which drive me crazy.
Because I like clearing all that shit out.
Youself has to get better about that.
Oh, if you go in there, if you go into that menu, you can press L3 and it'll mark them all this red.
Oh, all right.
Yeah.
I went into that tab to like remember how to whistle because I couldn't.
And like that, that is the thing about the game is that every button is something and they're like too deep on functions.
So it's like, okay, this is if you tap this, it does this.
If you hold this, it down and it calls a horse.
So it could be forever to like, oh, the whistle for your mount button is the same.
Like it makes sense.
It's the whistle at guards button.
Like I get it, but also like there are times where, oh, I want to go see my quest.
So I heard the quest button, but I held it too long.
So you tracked another quest.
Yeah, it's something like that.
That it's like, okay, this is actually getting too confusing.
Oh, there's too many things on these buttons.
I will agree with you on that.
Like the one that's really getting me is like because I'm building my like stealth build in this game.
One of the things that I unlocked is like a dead body.
I can like set a trap inside of it.
So if someone discovers the dead body, it'll explode.
But also and that's holding our three near the dead body.
But also holding our three is like the.
kind of a thing where you can detect enemies and stuff like that.
So if I kill someone in the grass and I know there's a couple people around me and I wanted
to try to, you know, quick detect them, I hold R3 and instead of like detecting them, I'm like
setting the trap inside this body, which isn't exactly what I want to do.
So yeah, there are like as several things that have almost the same control and it gets a little
frustrating, but that's really the only one that has bothered me.
Hold the trigger for strong attack versus hold the trigger for abilities is one that gets
a lot.
Because I'm like,
because you'd want to hold,
theoretically for a strong attack
that takes a while to charge,
you hold that button down.
It's just like,
I understand after enough time
you just start getting used to it
and you know exactly what the game wants.
But early on,
I'm like fumbling it.
Like it's the first time
we held a controller of like,
I know what you want me to do,
but this is like,
you are assuming that I've played
the last two games
and I'm like 30 hours deep into this one
and I'm just bringing this game out.
So have a slightly easier on-ramp
for this sort of thing.
Yeah, I haven't run into that, but I turned it on, you know, screwing out here.
I don't think your gear is equipped to your power level.
That seems outside of it.
What do we think of the gear system, though?
Because this is a dramatic departure from what it was in Assassin's Creed Odyssey, right?
Where in Odyssey, you had millions of chest plates and arms and all this stuff.
Here you have far fewer that you're then upgrading and getting attached to.
Do we like that?
I personally hate it.
It's one of those things where it's like I have mostly the same gear.
I have three different weapons.
They're all axes.
One's a big axe.
And it's just like I miss the diversity from Odyssey.
I have two shields.
And it's just like, I don't know how I,
I guess the only way to go about going more axes
is finding the little like, uh...
It's the wealth that you'll find like weapons and so.
I've been using the beginning axe for like the entire game.
Yeah.
Yeah.
The axe that you got from your dad is like my name.
Yeah.
But like,
the thing I really miss the diversity
that we used to have. I mean, it's cool that you can have
multiple, like,
you can hold two weapons at once, right?
Yeah. Like, that's,
that can be fun, but I, just,
they all at the moment seem the exact same,
with the exception of the dual-handed.
I mean, there are a bunch of other ones.
They're, like,
I would have to turn on the game, which is going to take a couple
minutes, but I have, like, a bunch of different types of weapons
that aren't just axes in the game.
Most of them are like two-handed, though, and I use, like,
I want to use a shield because pairing is like,
my main way of playing that game.
So, like, it's, oh, the spear looks cool, but I can't use a spear and the shield.
Like, the Claymore looks cool, but I can't do.
Like, it's a lot of things of not enough stuff adapts to my play style.
And it makes the, like, the gear level system in general is like, when I, I find a cool
trigger chest in this, like, crypt.
And it's like, oh, here's a carbon ingot.
It's not a cool new piece of armor or anything like that.
Or if it is a new piece of armor, like, my current armor is already better.
And I've spent so much time and, like, resources investing in to make this one better.
It's like, might as well just roll with what I'm.
I got. So it's not as exciting to go find new stuff or put on new things that changes my look.
Yeah. And that's the one thing I will agree with you guys on is like when you were already so
invested in gear, I don't think there's anywhere to sell like any of your like armor or weapons
or anything like that, which I think is a huge mistake. I think you should be able to sell that
to your blacksmith and stuff. Because like just to say where I'm at, like I much prefer this
system. I think Odyssey was way too, like a lot of armor again. There's a lot of Odyssey that I think
is just unnecessary bloat. And just like it felt like you're constantly just trying to move on to the
next thing. And for me, I just much prefer the system because it feels much more personal to,
like, I'm stoked when I open up a chest and it is like the carbon ingot or whatever because
I'm like, oh shit, yeah. Like now I can start like upgrading the stuff that I've been
equipped with since the beginning of the game even more.
I just feel like it's a little more personal and just not as, again, I'm trying to find a
better word than just bloaty, but it's like, man, like just with my playthrough of Odyssey
like a month or two ago, it was just like, I just scroll all the way down through to like
find like what thing I just found to equip it and all that stuff.
And like none of it, none of it felt like.
You not sell your stuff?
Yeah, I would sell things, but there were, there are a lot.
there's a lot of equipment that you can't sell in that game though like not everything is
sellable in that game and there's just like a lot of the organization I think uh with how much
uh um armor that you're getting and weapons that you can find it just never felt it never felt like
oh shit like this is like the the next big thing for me to to use now um it felt a little more along the
lines of breath of the wild which i prefer it in breath of the wild because i think that
kind of fit more and better into lighting a fire under your ass to explore to because you know
you're going to find like a really badass weapon whereas like most of the things that you're
finding in Odyssey are way too similar to each other. I feel like to be a lot of it.
For Valhalla that's an interesting point though right because I think you're I'm more I'm with
Kevin where I miss the other gear and being able to switch out not so much the I get all this
crap and I'm just going to sell it part of it right but I do miss the transmog
of me i have a great i had that poison set i loved so much an odyssey but i could after the patch
after launch go through and make it look like whatever i wanted it to look like and i think that's
what's interesting here where you talked about it you know a more personal thing in a assassin's creed
ball hollow which i get but i also feel uh painted into a corner with where yep i've committed to
this berserker armor again it's the one that i think we all have probably that comes with the
version of the game we got so it's great you have it and i've sunk so much into it that now when i see
on the map, you know, the wealth dot, and if you discovered or talked to somebody and pay the guys
who can tell you stuff on the map, when I see them turn into armor, I'm always like, oh, cool,
but I have this.
And I've already invested so much in this that I don't want to, I don't even care about getting
another piece of stuff because then it'd be the grind of investing back into it when I already
want to save up to make my ration bag bigger, when I already want to save up to make my quiver, right?
I feel like I'm, I feel like it's a sunk cost now in the armor I have, but I'm going to
keep on until everything else is upgraded and then, all right, I'll screw around with it.
But to the first thing, why does a ration bag upgrade take 100 stones to make?
Why is that a thing?
Like that is like...
You could never crafted a ration bag.
I mean, just like the economy of that is like, okay, this takes 600 steel to like make a bigger bag.
I'm like, fuck, it just make it.
Like find a new bag.
Well, I mean, like, the thing is that they want to push you to like upgrade your weapons first, right?
Before you have like the giant arsenal of like, what is it, 30 arrows that it's going to be?
but also like the amount of healing you can do and stuff like that like I'm on I've upgraded it to the point where I can heal myself three times now and yeah it is it has taken a while but like they every time you upgrade it it feels significant which which I do appreciate and that's just the thing like I understand sorry we're gonna say sorry I just wanted to say one more thing about it like I just feel like about the whole it feeling personal in this one it's just a
just one of those things where it's like in the last game, I don't remember the name of my armor
that I ended up like having as like my cover armor where it's the, it was the crimson one. And like
that felt like my choice, you know, just like Greg had the poison one. Also, anyways, I just,
I miss that. No, that's my thing too. I feel like even with this one, the transmog would be great.
And then also like to personalize it, the little things of changing colors on things or, you know,
changing that I thought when we
and maybe again I'm only 20 hours
into this game I thought when we first got
to and started our own settlement there was
going to be this moment of like cool
what color should the flag be what should this
and I was like oh I'm going to make it my own that way
and that never happened and there are
decorative items you can put around but
even though I'm like I only like the Odin statue
so my settlement's like 19
Odin statues everywhere
dope as hell it's a good statue it's a good statue
but it's like those little things of
it's an wooden statue
Big old statue Oden, man.
Just get out there.
Go to the weird dragon thing and say,
put it down.
Yeah, I just have two.
I have the arrow and I've got the well.
I don't know how I have like...
Wells everywhere.
Yeah.
All of them.
All of water.
All good water.
But that's the thing.
And it's like, it's a weird one.
Because again, I don't want to, you know,
knock the game for what I think it should be, right?
Like, I appreciate that they're very much like,
no, this is the game and this is Avor story.
and this is how we're, like, I get that, but it just leaves me wanting in a way of turning me off from going and explore those things.
Like, I like getting the money, obviously.
I like expanding camp.
I like, obviously, it's a Ubisoft game checking these boxes, filling in the wealth meter on all the areas.
Like, I'm going to go for it.
And, you know, to the other point, like, Imrod had made, like, even when I get to a place and get stumped by how I'm supposed to get, you know, 96 meters underground and get the thing, I really dig that.
I do.
And I think it's more interactive than ever on the amount of places where it's like, now you can shoot out,
certain sections of walls or
well covers and like having
that moment of like going around a building like
all right there it is and like knock that out and come in
and then unbar the door and go out like I really like
that moment. I was say it's great like figure
that stuff out like figure out how to get in the longhouses
until like the game just doesn't
for some like it's open and free
and it'll let you go to places and there was a point
where I fought my way through a fort and just killed
everybody like literally
more than 100 people and then
spent maybe an hour trying to figure out
how to get into a long house
And I just couldn't.
I could not figure out how to get in.
And I gave up and I came back later and it was a story request.
And you just letting it was a story request.
And like, fuck that.
That is so annoying that like they do.
And it's one of those things of,
there were exchanges that say Breath of the Wild had to make from like traditional
Zelda formula to allow you to go anywhere and do anything.
And this game tries to kind of have the difference.
And there are parts where it just kind of breaks apart.
And those are the parts of like,
you guys didn't think this out well enough.
there should have been some solution or some thing to say, hey, don't bother with this right now.
Yeah, that's interesting of like, I wonder like how big of a story moment it was because it felt like even just with side quests or maybe some main quests in origins at least.
If you had gone to in like an enemy camp and taken it out, taking out that camp and then like found a quest item that you hadn't gone to yet and then like went to that quest later and it's like, oh yeah, I already took out this warlord over there.
Yeah, it's, um, I didn't really like I haven't run into that at all in Valhalla and I'm surprised that they haven't like continued that, uh, that thing, which is, this was just like one example. Like, you know, there were some, there are things like you were saying of like, there's a time I made peace with a band of Merks. And then I ended up killing them all in their sleep anyway because they had to think I needed. But then when I, when I later like, when I talked to somebody later, they're like, oh, we should have killed them. And I ever goes, yeah, I did.
don't have to worry about it. I was like, oh, it's cool that they
acknowledge that, that I actually just went ahead and did that.
Really quick. One of the systems that I thought is fascinating
and I don't know, I'll try not to say much just because I don't know
where all y'all are, but like, if you remember in origins, there's the,
the, the file lakes, which were kind of like the mercenaries in Odyssey.
Oh, yeah. The file lakes and origins kind of just like went in their own
territory and they're just kind of like chilling out. And you could,
you could hunt them down if you wanted to, when you're,
high enough level. In Odyssey, it was kind of like treated as a wanted system, if you're wanted,
depending on how much you were wanted, one or five mercenaries could be at you at the same time.
Valhalla, there's a moment in Valhalla in the main story where like you get introduced to the
zealots and the order of the ancients and stuff like that, which is hearkening back to stuff
that was set up in origins. And you'll naturally run into the zealots and because they have their
like own little territory.
And there's a moment in this story and I don't know if any of you have gotten here where
you talk to someone and depending on how this conversation goes with this, depending on
the actions you take during this fight and this conversation after this specific fight,
the zealots that are more designed like the phy lakes in origins, I think could turn
into the mercenary system in Odyssey.
So did you go ahead and prevent that or not?
I did go and I went into.
prevented it and it was one of those things where it's like all right you have until like nightfall
the next day to be able to like uh essentially destroy this like kill order on you um and it was
when i destroyed that the it introduced me to like what the zealots like are about and their whole like
yeah they are really hard and um they they could have all been after you i'm like holy shit because
i did this a certain way like i wonder how the rest of the game would have been for
me if I was like constantly being hunted down or if there's a way to like to like have that
stop in the middle of it it just like made me fascinated because like one of the big things that
Odyssey introduced was like choices in conversations and all this stuff and like the relationships
hooking up with people and there just seems to be a little more of a deeper thought into
making choice and having it actually matter in the
the overall gameplay systems in the story, which I deeply appreciate.
I was going to say the opposite.
Like I didn't, I don't, I was kind of wondering while I was doing this conversation earlier,
like, does any of this actually matter?
Because they give me three options.
I was like, what would have happened?
Like, would the conversation have been different?
Would this person have liked me less?
Because there's no like a relationship system with these characters?
Like, I didn't say, like, they're going, would the story mission have been different if I told Ivar to fuck off?
And I don't know if that's the case.
And there are like exactly what you're talking about some cases where the options do allow for something.
There's like one where you have to like basically do an investigation and find somebody who did something.
And I still don't know even after doing all that if I was right or not.
Which was kind of cool.
Like I don't want to spoil too much.
See what's fascinating about that is I did that too.
And I know that I picked wrong because I saw it play out.
And I was wrong.
Yeah.
Oh, shit.
And that led to a conversation at the table.
because so back at your once you guys go to england you have your giant viking house you have this big old map
and basically you start making alliances out and so you put a knife in it of i'm going to go to this thing and get them on our side
and so what i did that obviously went and did the quest we're all talking about no spoilers picked wrong though
came back got there and i was i was you know avor's like yep you know it's done but i we kind of we kind of
fucked up. And, you know, it's that thing of, we have their swords, but we don't have,
or we have their swords, but it's not that they don't respect us. It's that they don't trust
our judgment. Like, and they say way better than that. And the woman who's in charge is like,
doesn't matter as long as we have their swords. So I'm wondering if when we get to,
again, well, not, not there. Whenever we get to where I need everybody to work together,
if there's going to be a thing of, that's all these, the ripples were talking about. And you're,
you're leading right into something, though, Kevin, go, go ahead. I was just to say, I haven't
gone back to like the headquarters so i don't know perhaps i get there and they're like that was the
stupid choice um that's leading right into something i really want to that i really love about this
game is because i think odyssey and origins to an extent uh compared to uh a lot of the other
assassins create games feels very daunting uh and how big they are and there's something structurally
about valhalla that i really appreciate and how it lends to how
People are going to naturally explore through this game.
Maybe not so the crazy way Kevin likes to do it,
or he's like barreling through the entire world.
But like, again, like I've been more of like sticking to the main story
and like finding the mysteries and wealth like around those things, right?
The way that they introduce each parts of the world makes it feel a little more organized.
And this is probably just a more of a preference thing.
Like I like that, you know, you look at the entire map.
You're like, oh, fuck.
like there's an area that's like 365,
but I never felt like I'm being forced over there yet,
even at level 100, 120, I think, is where I'm at right now.
The thousandized quest sent you there,
and that's one of the places that I feel like is very obvious,
is very bad about telling you what you're getting into.
I'm like, oh, I'll take these quests,
and you'll go over there and you'll see someone like,
oh, this is the person they want me to, you know, confront,
and then he turns out to be level 200.
Like, well, okay, I wish I knew when I took this quest,
that it was going to be way too hard for me.
Gotcha.
Yeah, I haven't run into some of that
just because the Thousandaias one is,
is that the Order of the Ancient one?
No, that's Redna.
They're like, they give you contracts,
like the shopkeepers around the world.
Gotcha, gotcha, gotcha.
Yeah, I haven't done much of that,
but at least with the Order of the Ancient side quest,
like I know that's like,
at least with how Odyssey worked
with the cult of Cosmos,
it's like, all right, I know,
I'm not going to be able to get everybody until like I'm this like level up.
So I'm not even going to worry about this right now until I can start like killing them all like in a row except for like the ones that are tied to the main story.
And so at least with like how it's introducing it like the world to you like following the main missions.
I've really appreciated.
Like all right, you're going to go to this area and it's level 55 and you don't need to really worry about going anywhere else for now because you're going to be.
kind of like leveling up fastly enough like I've been cruising I feel like with with
leveling and like getting up to a certain level in like the level 55 area where at that point like
by the time I was at the end of that quest line all of the enemies were like green for me which means
that they're they're easy for you to yeah and like I was correctly leveled for the next area
and I just think the way that I'm playing it just makes sense for me and like how
the story kind of like
back to what I'm talking about. I think you're playing the game
correctly in Quartz. Yeah the way you're so they want you to.
The way Kevin and I play and have played these games
like psychopaths. And played Ghost of Sashima
like psychopaths where we want to clear everything and sync everything.
This is very much like, no, we want you to do that
but we want you to do it on the way to what you're doing.
Yeah. So you see it over there and you ride your mount
and you go bing ding ding ding. Yeah, you can see it with the way
the level breakdown is set up where it's not like, oh,
Okay, as you go up, the levels get higher.
No, it seems random, but I'm sure if you looked at it,
there's a path where you're going to follow that path.
It's kind of like, because you start in like almost the center.
Yeah, and it branches.
And you're like kind of just like taking over in almost like a spiral.
Yeah.
I was just going to say real quick,
because I want to talk a little bit about the mercenary stuff
because we moved away.
I'm really curious.
Like, sounds like I should try to avoid that mission because I loved the mercenaries.
killed a hundred and twenty eight i just checked in honestly they're all at least like what i've
seen so far they're all like level 90 and by the time you take on that question you're probably
like 50 or so so i i don't know like if you didn't burn it what would have happened like would they
have been more to your level or would they have been a different type or whatever but like i'm
really curious what does happen so if you want to if you want to be a gay one that i've run into is
90 i i i man i want to say no i guess yeah i think they're all 90 but i fought one
for so long. I got so close
to beating it, but I was level like 20.
So I had no chance.
The one thing I will say that's frustrating
about that system with the zealots is because of
like the, I was talking about like the
dope assassination upgrade that I got earlier.
I tried to one shot one of them and it like
that option didn't come up and I was like well that's
kind of lame that you're like holding that back
to like there's only specific like
enemy types that you can't do that with but like
a main boss and like a
main mission I can do that with. Like it, it
It feels very selective and I do find that weird.
But the last point that I wanted to make with this whole, like, the way they introduce
each kingdom, like, I talked about, like, why I liked it gameplay-wise and, like, the
leveling up system.
But the other reason I'm falling in love with this game is just, like, the story itself
and the main story.
And, like, each kingdom you're going to feels, like, its own season of the series, right?
Like, I'm going into here.
I'm getting invested in these characters.
And, like, we're spending enough time.
with this like new small cast of characters that live in this kingdom to be invested in
like what they're going through.
One of their inner circles is betraying them.
The other one is trying to get married to a Dane, but her brothers don't like him.
Like I'm terrible with names, so especially with these complicated Norse names.
Yeah, exactly.
But no, you're right.
Like I feel like, again, to playing it wrong, like this is the way to engage with it
because I am having those exact moments you're talking about,
where I'm like, oh, I love Soma or, oh, the young king,
or all these different things of like, I remember them.
And I'm stoked that I had those experiences with them.
Yeah.
And it's cool.
Like, I'm waiting for that moment.
And I, again, I'm only 30 hours in.
I think like Odyssey took me around this playthrough.
It was a little shorter.
I think this play through was like 40.
But I remember the first time I played Odyssey, it was like 60 hours for me to beat the main campaign.
Origins was like roughly 30 hours.
So like I'm interested to see like how long it'll like take to like roll credits or whatever.
But I'm waiting for that moment or like you're bringing all these kingdoms together.
There's like swearing their allegiance to you.
And I'm waiting for almost that like end game moment where they all come together.
And like all of these characters that you spent like a good amount of time with that you have these relationships and stories with like all come together.
And you're like, holy shit.
Like all my friends are you're like, uh, um, again like I haven't.
I assume they're all just going to betray me.
Yeah.
Yeah, it's the thing, like, with the dream sequence he has in the beginning where it's like, bro cut off his own arm.
You know what I mean?
Yeah, and like with that stuff, like with the family stuff, again, not getting too into it, but like there's a prophecy going on with you and your kind of sworn brother that's going on.
And I just, I hit a really interesting point, not just interesting in like the relationship with you and your brother, but also interesting in like a very.
very, very nerdy Assassin's Creed lore standpoint as well, which I think this game plays with a lot with.
And that's something that, like, I don't think any of these recent, like three recent games have done poorly, even though people who like to hate on Odyssey because like, oh, you're not even an assassin.
It's like, barely an Assassin's Creed game.
Those people obviously didn't play.
Those people obviously didn't play Odyssey because like story and lore-wise stuff, like, there are some really cool implications of like,
what the ECU have a hand in.
And same with origins.
There's just some really cool stuff that I'm getting to,
and I can't wait to see it through.
I do like that since this game is like pre-ETSO
and like pre-Divinci having invented a hidden blade
that doesn't take your finger,
like Ivor just goes,
no, I'm just going to keep my fingers,
put this on the front.
I don't care if people see it or not.
It's not a hidden blade.
That's a great.
Yeah, I like that interaction a lot,
and I like how they're building on that.
The one question I have,
it's tied up in all this that we haven't really talked about
is we've talked about the gear.
and how that influences it,
what do you guys think of the combat?
Because it is different.
And it's this weird thing where I haven't,
with the exception of when I've,
you know,
oh,
let's go see how hard level 90 is at level 25.
I haven't felt challenged by it.
And I think that it plays into what the story
they're building of like,
your Avor,
for me,
it's,
you know,
the axe and it's the shield.
And I barrel into these situations.
And in raids,
right,
there's tons of people,
but you're usually trying
to get to get the goods and do the thing.
It's not about killing all them all.
And so I get into these situations where I'm fighting dudes
and I'm just cleaving their heads off and their arms off.
And it feels powerful and it feels cool.
But then in some ways, it also feels mindless where I'm not super.
I like it.
And then there'll be somebody that I do need to parry and I do need to fight.
But I feel like, and this is early in the game in the grand scheme of an Assassin
Scream game.
I'm not finding those things where I have to parry that much and really fight that much.
For me, it's like it's baby Dark Souls.
Like, because Assassin's Creed has such a, let's say, generous relationship with button pressing,
actually having a correlation with the action you're taking, like, the windows have to be so large.
So, like, I can hit the Perry button in, like, a second later, it'll still parry.
So I've just been playing, like, I really had to get, I really had to get used to that timing with the Perry.
Because I feel like even Odyssey had, like, a more tight window with parrying than this one.
So, like, it really threw me off where I was like, how early.
or how close am I supposed to do this?
Yeah, it's wild how early you can do that parry.
And it's so powerful.
Like, parrying just destroys everything.
Like, I think Spearmint are the only ones I actually have any problem with it.
Just because I just, yeah.
I've never bothered to learn how to figure them out.
But everyone else has been like, oh, this guy's winding up for like three seconds for this sort attack.
This is going to be real easy.
It's like hit, hit.
He's out of stamina.
Now it's like, it's a, the stun lock or the stun attack, which also gives me my health back.
so I'm basically just never dying.
Yeah, I haven't found like too much difficult.
I feel like I'm close to Greg on that.
But I also feel like just with how quickly I'm leveling up.
Like I feel like I am taking on fools pretty easily.
But it's also one of those things where I'm going into enemy camps.
Like I'm trying to play as stealthily as possible.
So that's like my personal goal is to like not get into any fights at all.
And like when you are like forced into fights,
I do think there is a certain level of like when you're not doing a raid and you're with your,
when you're with your crew and stuff like that, uh, when you're, when you are doing solo and you have like five guys coming up at you and like there's four arrow men shooting all at you at once.
Like you can get easily overwhelmed.
I, I do think.
It's definitely about I think they're quantity.
They throw quantity at you, which again, makes sense.
And again, how I'm building out my A-BOR, where I'm going full on red bear tree.
which is melee damage and melee resistance.
So I'm meant to be this, ah, I like, you know, in there and get them that way,
which is cool when you think about it, but then gets into these situations a bit where it's like,
all right, well, I'm just going to like, you know, I, for me and the stealth thing you're talking
about, right, I don't have that perk.
And so even when I do be stealthy, it's always, when I do be selfie, when I am stealthy.
Greg, do be stealthy, though.
I do be selfie.
Before this, right, I would stab them, but then it leaves that little bit of health on them.
Right.
So they get stabbed and they get up and then everybody's alerted and it's just like, ah,
I'm just fucking tearing people apart.
And it's cool.
And I like where we're going with it.
It's just this weird thing of like,
oh,
I'm not with,
you know,
like I just got to where we did the demo.
And there's that,
uh,
if you,
we talked to him before,
like the fisherman who wants to go to Valhalla,
but he's like Thorthorson or whatever.
And he's like fucking,
you know,
90 or whatever.
Like,
yeah,
he's crazy.
He's a challenge.
Those kind of like bosses are challenged.
Yeah,
the bosses are always fun.
Like when you don't have,
for me at least when you don't have the opportunity to assassinate them.
Like those are always fun.
For me,
at least feeling wise for people who have played a lot of the games,
at least for like, there are little tweaks here and there.
It does like, it is almost the same combat system as Odyssey and Origins.
But stick with me.
I don't know, maybe Imron will understand.
It feels like a more quicker and faster version of Odyssey
and almost like attuned to syndicate in a way,
where Syndicate was fast and you're taking down a bunch of dudes all at the same time.
And it feels like
Verocious and you like you're taking
You're swiping off heads and you feel like a fucking badass with like how quickly you're taking people out
And like that's like like by the time of series got the syndicate it was all about chain assassinations that like yeah
You want to drop down in the crowd and just like kill one person and that just lead to everyone dying around yeah
And like but like chain assassination in the way that wasn't as easy in
Assassin's Creed 2 and brotherhood and stuff like Odyssey did that really well where you can
could like
throw it going
and keep it going.
Well, I mean, I guess that was really easy
because you do like four or something
when you throw the spear.
Yeah, you could upgrade it.
You could really chain that up.
It's funny, you guys like
all have a very different experience than I do
where like I'm getting the shit kicked
out of me, but I keep going to things,
areas that I shouldn't be going to.
Yeah, no, I'm playing the game.
Very wrong, Kevin.
Well, I mean, you know, I'm still
getting through stuff. Also,
um, I set
the game difficulty for whatever reason.
into hard.
You can't
you?
Yeah, you can't.
You totally can.
And like,
I don't know.
It's also a modj door.
Like you can set like stealth combat and.
Well,
yeah,
so I was going to say,
I set,
I set,
I set the stealth to the hardest.
And I got to say,
guys,
uh,
it's been a lot of fun.
Like,
I just,
I just did a mission.
And I,
I've been like barreling through things.
But like,
for whatever reason,
the mission that I just did,
you're supposed to kill a priest
in a monastery.
And I was like,
oh, I'm going to do this as stealthly as possible.
Because, like, you send your bird in there, which it doesn't mark things.
I guess I can do that.
Maybe, hopefully we can do it in the upgrade tree.
You can, you can, it's not an upgrade.
You can mark specific, like, items.
You can't do the whole tagging system.
Yeah, I missed that.
Like, you could in origins and Odyssey, which, again, is, like, what I've been saying with
Valholla, there's more of a marriage between the most recent Witcher 3 style games
and, like, what the original.
assassins
games did because the way you tag
enemies is much more akin to
to the Eagle site.
When I was doing stuff
when I used to tag people
and then I'd be like
all right I'm going to stealth stuff
that didn't actually mean like sneak in
that what I meant was like I was going to
quietly kill everyone
and you know clean the area
and then go in and get my big kill
but this time and what I did instead is
like also I've been through
a lot of monasteries so I was I know
that like oh
on the tower on the left side
there's always a window you can break.
So I went into that window, walked over the little catwalk.
That's not what it's called the, you know.
The little rope.
Yeah, the beams, the beams.
And I looked down and I was like, all right, well, I'll just.
And then, you know, you get at the cutscene.
The cutscene ends.
No one's noticed me.
So I just climbed back up and I walk out, walked out.
Walked out.
And it's just like, oh, that was cool.
Yeah, exactly.
That was the most assassin I've ever felt in any of these games.
I really wish that.
like on raids like they let you do that stealthily
because you can't like you require
an army to come with you to break open doors
and like I mean
you start going in there stealthily
and then you pull the rate because that's something
I accidentally did in my
when we demoed it like I went into
the town you could raid and I did
like all the prerequisite things like
stealthily where I like stole the key
opened up these doors and stuff like that
there are chests that require you to have like
two people to open because they're so big
so like when all that was prepped
I was like, all right, cool, blow my horn.
And, like, all my people came through.
And then, like, we raided in, like, a minute.
And then we got out.
And it was fucking dope.
One time, they gave glitch for me and, like, they didn't come.
So I just couldn't open the treasure chest at all.
It wasn't that it glitched.
It just, we, you know, I climbed up the wall or whatever and did something crazy to get to where we were.
And then they took the normal route.
So I did she, I was a female ever at the time.
And I went to the door and I was like, help me with this.
You just sit there.
And it sat there for like, I let it sit for like a minute.
And it was like, I pulled away finally
and then somebody rounded the corner to come help me.
I got it.
That is a frustrating thing I've run into as well.
It's like they should just spawn someone right there to help you.
Like that seems like a simple.
Actual characters too.
Like they're,
because I've been playing the game connected online.
And you can pull in other people's like,
Yama's Viking.
Yeah.
Like I don't know if they're any stronger or any different in any way,
but they are actual like design characters, I guess.
Yeah, you can like,
randomize or like your,
your main one, which was really cool.
And then also, like, people that you meet throughout, like, the different kingdom storylines,
like, you'll pick up people.
And it's cool.
Like, I, like, went in and, like, put all of my lieutenants as, like, people I've met
in the main story who I, like, felt a connection with and stuff like that.
I like that's similar to what Odyssey did.
But, like, the majority of people that you picked up in Odyssey were, like, kind of, like,
randoms until, like, the very end where you could, like, recruit your family as, like,
your ship lieutenants.
If you did side missions, occasionally you could get them to come with you and join you.
But Imron, I noticed this like two, like, it was one of the last things I did before I shut down today,
where I was in a random city and I met some dude.
And it was like, this guy's, whatever that word is, like second in command, wants to come and work for you guys.
So that's like actual peoples?
Those are actual people.
Oh, yeah.
Oh, yeah.
That's cool.
I saw like Zoom videos, like whatever.
character somewhere and like I hired them.
So now they work for me and I can put them on my boat to like come around with me when I want to.
I think depending on the equipment they give them, they might be like stronger based on that
equipment.
Yeah.
But like otherwise they're not all that different from your actual AI crew.
Right.
Really quick.
The last couple of story things I just want to shout out.
One, I love how trippy some things are.
If you know, yeah, no spoilers.
No spoilers.
No spoilers.
But if you know the kind of like when you assassinate someone,
and you do the whole conversation with them afterwards.
Like, origins did it really well where you do a main assassination and like it kind of harkened back all that.
Like they didn't do it that trippy since like the first game where like you start off and like you're kind of like holding them on the grounds.
And like you would talk and like when they would talk like they would be standing up and like shifting all the round to you and stuff.
Like it's it's not exactly that in Valhalla, but there's still some equally like what the fuck is going on here lore wise?
This is so cool.
Because remember like this is before assassinations.
Creed 1 they're not a called assassins yet the the the hidden ones and so there's
just like a lot of like little things from like how I think I see where these pieces are
coming from that have been set up in previous games like how are they going to come together
here which I'm so excited for wait this is before Assassin's Creed 1 yeah about a hundred
or 300 years before yeah yeah this is yeah because they're still they're still called the hidden
ones the Assassin's Creed one is during the Crusades yeah yeah
Yeah, the first crusades?
The last one.
The last crusades.
Yeah.
And so...
Deanna Jones in the last crusades.
I was about to make it Indiana Jones joke.
So yeah, this is somewhere in between origins and AC1.
And then...
Oh, fuck.
There was something else.
Just with the mysteries, again, I'm surprised of, like, Gregi.
Like, you haven't found a lot that, like, you're like, oh, cool.
That was a cool moment.
Like, the one that I want to shout out is, like, these kids found, like, what
they thought was a dog like a trapped in a well and I went to go help them found out it was a wolf
and it was very scary for a second but then I found out though like the wolf was domesticated
and it was like kind of cool and now it's just my friend and it hangs out at my uh I don't
think you can't there's like three options it was whatever like the sound whatever the sound
yeah yeah that one and like du wolfga and like it just hangs out at my camp and it's also
nobility I have a cat where you can like oh you
yeah you can like uh on my cat yeah and it's like hives and like the little like nook it's really dope
but like that that wolf hangs out at your your base and it's also an ability that you can
equip where um like if you hold like l2 and like bring up your arrow abilities it's on like circle
for me you can like bring your wolf and it'll like sick itself on to like whatever major
enemy you're fighting and it's dope as hell like it's not just an ability like it's an ability
that i have like a story with as well now did you go to the stable and change our horse out for
the wolf?
No.
You should do that.
You can write a big wolf around.
All right.
Where do you find the goddamn wolf?
You guys have to build the stable first.
Yeah, yeah.
My stable's on built up.
Again, I think this is like an ultimate
edition thing, but you can change your horse out for a wolf.
That is dope as hell.
I don't think I got the ultimate edition.
Do you have a berserker armor?
I don't know.
I'll have to go see.
Yeah.
All of our codes were ultimate edition except
Kevin.
Except for Kevin.
There was one more story thing that I wanted to shout out, but I'm like, it kind of blanking on it.
I want you to think about it, Barry, because right now I want to give you a word from our sponsor.
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All right, did you think about it, Baird?
That was like you had like three seconds on our ends.
In real time.
You know, I'm kidding.
Think about it some more.
What I want to talk about is something we haven't touched on.
That's performance.
Like we've talked obviously about this game.
We haven't talked about how it actually runs
on either the PlayStation 4,
Xbox 1X or Xbox Series X.
Imran, what have you seen performance-wise from Assassin's 3?
On the 1X, the actual gameplay is fine.
It runs at like 30-ish, I would say,
and like it looks nice.
But like during the cutscenes especially,
there was just really bad performance drops,
like going down a single frame
like occasionally during conversations
and when people are moving around,
there were a lot of people
in a party scene or whatever.
My Google apparently...
Okay.
I was very confused for a second.
But like on the series X,
it was 60 frame per second.
Much better.
Image quality was great.
Resolution's great.
The Xbox 1X version...
Like, obviously this feels like a next-gen game
that they like ported back a little bit.
But it is, yeah.
I think it's...
That's been my experience.
Playing on PlayStation 5,
again, though,
I'm playing the PlayStation 4.
for backwards compatible version.
So I'm playing the PlayStation 4 version.
I was like, oof, like this doesn't,
it doesn't look bad, don't get me wrong.
I'm not saying it looks bad,
but it didn't look great.
And it was that thing of like, oh man, like, all right, cool.
I did a lot of messing with the lumens and whatever,
trying to find the right thing to get the right attention.
And then even cut scenes, especially in actual game play
play in gameplay moments, it was just like, all right,
this looks not sharp.
It's fuzzy to an extent or whatever.
And then, yeah, playing on an Xbox series,
X, I was like, holy fucking shit.
Like, and it's a step up, but it
is the frame rate. It is the detail. It is
the textures. It is the cloth physics.
It is everything you expect from the next gen. The loading,
especially. Yeah, fast travel, boom, gone.
The loading on the pro,
PlayStation Pro, it's not good.
Things take a long time.
It was, I timed it out
for fast travel on the series X. It was about
five seconds to like,
from when you, for next gen. Kevin
we're so close. To when it, like, to when it, like,
loads up like the stats of like wealth mysteries all that stuff yeah that's so cool yeah i'm fast
traveling right now for another section of the city right um yeah i'm on i'm on the pro
my main gripe is the loading times um yeah i haven't dealt with any like frame rate issues
or anything the one time i crashed i think like right before it crashed there were some like frame
rate issues and uh anything that was like really obvious um like yeah i think the game only runs
at 30 right now on the pro.
And like, yeah, I haven't noticed anything like super crazy.
But yeah, I had like that one really framing area.
And then it was like, kicks me out of the game entirely.
But for me, it's like, I think the game is really pretty.
I think it's on par or maybe a little like, at least comparing the PS4 pro version,
a PS4 pro version of Volhalla to the pro version of Odyssey.
Like I think it's a slight step above Odyssey just with like the details and involves.
environments and things like that, uh, that like really stood out to me. And like, I think the other thing that really shows how pretty it is, is that there's a much more, I think, diverse landscapes throughout this game. You start off in a snowy area. Uh, and then once you get to England, you're more in like, um, uh, woody type of area. Yeah. And then there's like swamp areas and stuff like that. And every area that I go to, it's like all really pretty in their own right. Uh, obviously like swamps are ugly and shit. But like, I was really, like,
impressive like how yeah like the detail of everything I was really impressed by and I think
because there's a diversity in landscape it really shows off like how pretty the game is
even on last-gen consoles it's kind of a diversion Barrett and I just I wanted to know
occasionally I will like run through an area and it will get smoky and smoggy and then like I
var well say something like oh this land is cursed what the hell is that oh you got to find the cursed
artifacts there's cursed artifacts in there clean this cleanse the lane so yeah it'll it's like it's like
this poisonous gas that comes up
and like yeah there's like usually like a skull
that's um like looking all evil and shit and you can
like press your R3 uh hold down your R3 to like detect it or whatever
and then you like take it out with an arrow or hit it with your acts and it'll
like clear the cursed area which
hasn't really like built up to anything I thought there would be more
explanation for it but like it's still like a cool little like
all right I'm not sure but I feel like in the first
in Norway like there's near your little
village, there was a crazy
dude. Some guy being like, hey,
there's a witch here that, like, cursed
my wife or something. You go and, like,
you can kill the witch or not.
I don't know, because I just killed the witch by accident.
Yeah. But, like,
then he said something about
the land being cursed, and I was like, all right,
I don't know what the hell is this guy's talking about, walked away.
That's cool. And it's like, now I kind of want
to go back and see if that's, it might
not be that, and it might just be part of the
dialogue that they had, but I'm
curious if that's what that was. And I
It should be.
I think that's the thing where, like, that's another thing of, like, I like that the mysteries are actual mysteries.
And I don't mean, like, that specific one, but I mean, like, you don't know what you're going to get when you run up on them.
Is it that?
Is it to find the, you know, you'll see a symbol of sigil and then you have to make it in there to get a skill point.
Or like the building the rocks and stuff like that.
Very relaxing, by the way.
Yeah.
I would say, like, they classify flighting as mysteries, which is, like, weird.
But fighting, super cool.
I really love doing that.
I love fighting.
And man, it pays off.
Thank you.
If you don't know, this is the battle wrap that they were talking about ahead of time.
Yeah.
So,
you go to get a tat with somebody and you have to pick the right thing that has the right cadence and the right rhyme.
Yeah.
And, like, some of them are, like, really obvious and easy because, like, some of them will give you options.
Yeah.
Some of them will, like, give you the obvious option of, like, this is the only one that actually rhymes.
Yeah.
But, like, I was not, when Greg and I demoed it, like, I had noticed when I had done the flighting,
I was like, oh, my charisma went up.
and that has actually like helped me a lot with like main quest and even some side quest
or it's like all right I'm charisma level three and like if I didn't have this I'd have to either
have to like pay or fight them and the obvious answer would be to fight them but I've been able
to like do some like peaceful like walking away from like a priest who has a key that has to like
unlock this this prisoner and stuff like that like it's been really cool how that kind
of like sinks itself into the the full on systems in the game yeah
100% and I also adore the drinking
game like that like if I come when I come
to a new town and you'll find somebody
there's the little
Stein or whatever the horn they all drink out of and you can go there
and you challenge somebody and you bet money if you can out drink
them and there's a meeting game to it and I once
the first thing I do whenever I found a new area
I accidentally challenged someone during
like a raid like as we were raiding
that village for the first time so like we were drinking
and like all these people were like fighting around us
that's hilarious I did one like right before a story
mission, like, it was, like, right next to, like, the next quest. And, like, when you go over,
like, when after it, you, like, walk around and you're drunk. So I'd, like, started this
quest and, like, things were still, like, filtered, like, in and out. And it was just, it was really
funny. One complaint that I have about the raids is when you do a raid at a monastery, at the end
of it, it's, like, you got all the wealth. But I, I feel like sometimes that doesn't happen
when I'm, like, when you're going to kill, like, I don't know, the, like, little, like, soldier
camps or just the city
sometimes it doesn't give me the little like
wealth
acquired. I never conferred. I think
maybe once it confirmed for me and everyone else
time. There's specific
locations that are like specific raids.
You can technically raid like
any like any area I think
like even like little towns that are across like
the golden barrel. I think that's a raid spot.
Yeah but like there's like a fortress
that I did in like
England like towards the top
that was like level 20ish
and I, once I was done,
like, I didn't know I was done.
Because, like, I had done, I guess,
unlocked everything.
And then I was kind of like, is that it?
It would be really cool if it told me that was it.
Yeah, anyways.
There was one raid that I just had to give up on
because I couldn't find the last barrel.
Like, it was one of those, it was the underground.
I just, I didn't know how to get under there.
I just, like, I just give up
and I guess I'll just raid this place to get.
You know what's a weird thing about this game story-wise
is there are times you meet Danes that are like,
The game tries to position them as evil, like, less good Danes because they're, I don't know why, but like, also we're bad.
We're also killing a bunch of people.
It's funny because I feel like during, not the E3, like, whatever the E3 equivalent conference was this year, where they.
They did a couple of Ubisoft forwards.
Yeah, right.
They came in and they were like, we're going to show you that, like, people's perception of what Vikings are is off.
And it's like, no, it's not.
They literally came in and like, they're like, oh, we got to build our city.
Let's go steal stuff.
And it was like, well, how is that changing my views?
Maybe it'll change later on.
They have chills.
Yeah, I get it.
Like the bad people are human beings with like kids.
That brings me to the thing that else.
Hold on.
Hold on there.
Like, when I raid a village, like, I burn it to the ground.
Like every.
And I get that that's my choice.
But like, I feel like that's what I'm supposed to do.
Like, I'm throwing.
Yeah, throwing.
torches or lighting my arrows on fire and I'll accidentally kill well sometimes I'll
purposely kill someone that's standing in the wrong place and it's like oh just it'll
desynchronize if you keep killing civilians I was like that's not how history went guys
that's not how history went I've ordered and kill civilians it's like yeah she did
you sure you're sure one last one last one last thing we just get this out because I meant to say
this way earlier yesterday Greg you did a stream with Xbox where you played the game
one of the developer videos
they were saying the two-handed weapons
you can get a thing
skill to use
them one-handed.
So Imron, what you were saying
it seems like there's a solution
of that.
Okay, I've not seen it on my like
because I've been building towards the skills basically
but yeah, I should look into that.
I mentioned it's like one of the
like the red
red tree ones
but if I'm wrong about that
I'm sorry I didn't mean to be wrong.
We were just talking about though
like led me into the thing that I was trying to think of earlier around the ad break was the
main story has me interested in Viking politics more than I thought I would be and just like
the different uh clans and how they're deciding kings and the relationship to Saxons and stuff
like that like I'm again very very intrigued every time I go into a kingdom and like why is this
group of Danes um uh considered worse than like our our group right they're all assholes though right
like their goal was to be like hey these guys aren't as bad as history's made them out to be
I feel like they're failed miserably yeah and again like I've gotten to some story beats that I think
is going to maybe open up to like our true intentions of coming out to England and stuff like that
which I don't want to get too into just because of spoiler stuff but like I regardless of what it is
it doesn't change the fact that we got there and immediately we're like we need to rob and steal things
nice to be off this boat. We found this place. Let's go get all these other places. Go to
these people. And again, it's also the other thing is like the relationship between Saxons and Danes and trying to, some of them at least trying to share this land and like they're, and some of them attacking each other because of their religious beliefs. I think there's a lot of like interesting.
As someone who's not religious, I find it very interesting of like these two very different religions having conversations about like what they believe in. And there's like a funny conversation about like,
you're with your Vikings and they're talking about like the cross and they're like
what is he going to do like on that cross and stuff like that it's yeah why have the
device that killed your lord yeah yeah that's really yeah exactly like why it's that like
all you honor so good i feel like all of that is like it's all interesting stuff but it doesn't
change the fact that like when they first get there they're like hey you know what they keep
their money in churches let's steal from the churches you know it's you know it's not like a philosophical
thing. They were just like, that's where a lot of
gold's at. Yeah.
There is like the one lady who knows
way too much about English politics. I'm positive
that, not positive, I'm relatively
sure. She's just Cassandra's model
just reused again. Because it's almost
exactly. That's funny.
One of the things I wanted to
shout out when we're talking about this
me, you know, playing
on Series X now after playing so much time with
PlayStation. One of the things I think
amazing and I know they've talked about it
but I didn't understand how it was going to work was Ubisoft Connect and how you can, you know, upload your save and share it all on, you know, cross platform.
You can move it around.
I had been looking at Ubisoft Connects on our things.
Obviously, we have the game before it's out.
So like a few different things in like the menu and the minutia of it aren't working yet.
And so I've gone into Ubisoft Connect and some of it doesn't work.
And I had been looking for where you upload your save and it was no order to be found.
I was like no big deal.
Because when you go in and make your manual saves, there's,
on PlayStation, there's the one with the little cloud next to it that has it.
And I'm like, oh, so this signifies that this one that is, I was like, is this,
the game is picking which one it saves for cloud storage on PlayStation.
Is it, this is the one on my, you know, that's being backed up to PlayStation Plus,
is this to whatever it was.
And so I was floored to turn on the Xbox Series X, start a new game.
And when I went to save that, go in there and see the cloud with my save from PlayStation.
Like, it's all automatic.
Like that shit's all through your U.
That's insane.
That's really cool.
And right now,
the way Ubisoft is handling it.
And when I'm done with it,
I save it and when I'm done with it.
I don't even know if it turned it off.
But once I save it,
it's uploaded the cloud.
I can put it back on PlayStation.
That's awesome.
I had downloaded the game
to my Series X a couple of days ago
because I had thought it was live then.
It wasn't.
So like,
when you guys told me it was live,
I just turned off my Xbox 1X version,
then turned on my Series X where it was already downloaded,
immediately booted up and that,
like, there was just my save
from Xbox 1X already there.
Just immediately started.
Like, all right, cool.
Next year is so cool.
Very cool.
What's next channel about, Kevin?
It's convenience.
That's right.
One last thing about the combat that I forgot to talk about.
The one thing that is constantly frustrating with the combat is the lock on system.
I feel like constantly, it's very finicky.
Even with like people that I do have locked on that I do want to fight like Avor will start fighting someone else.
It's, uh, it is the one like, it's like one of the few sore thumbs I find in this game is like the,
Man, they got to try to update that.
Maybe the day one patch will update it somehow.
But yeah, that's been like the most finicky thing for me.
I was mid-combo on someone today.
If we're just turn around and like finish the combo on someone else.
Like, no, I was trying to kill this guy back there.
Yeah, I stopped using it.
But like it's necessary for certain skills, like the ones where you're throwing the axes and stuff.
Or like the one where you jump up and like come dive down on them where I just like I did that to no one.
And I was like, all right.
I guess I'll use the thing.
That feels like there must be
me older in the game.
Like that jump up and crash down thing?
I feel like there must be like that hammer.
And then one last thing about the graphics
and like how it looks on the PS5
compared to the other consoles.
Watching Greg stream it on the Xbox series X.
It's just like, oh man,
I'm not getting an Xbox,
but if somehow I get my hands on it,
I'm really happy I can transfer it.
Well, again, keep in mind like that,
I can't wait.
to compare Xbox Series X to PlayStation 5.
That's the other thing we don't know, right?
And we know the partnership between Assassin's Creed Valhalla
and Xbox has been there for a long time.
So I'm expecting to some respect, what we're seeing.
I think that is a question earlier, right?
The Valhalla upgrade will be available day one for PS5 though, right?
100%.
Yeah, and I think what Imran said earlier is,
I agree with that this is a next gen game
that was just pushed down to PlayStation 4
and Xbox 1x.
The way it loads, you can feel that, yeah.
Next gen is the preferred platform.
for this. So I'm expecting the same out of the PlayStation 5 version, whether it will be or not,
remain to be seen. But I think as we called this at the top, right, this is our Assassin's Creed
of All Hollow Review so far. I'm far from done with this game and I'll be kicking tires when
PlayStation 5 comes around. So I guess that's the question to end on here. We've talked for,
we started this way, we all like it. Do we love it? I don't know. I don't know.
Merritt loves it. But it was that thing. We've now talked for like basically an hour and a half about
this game. Like, Imron, you're going to keep playing? Yeah, for sure. After how
disappointed I was with Watchtok's Legions.
I thought I was like, maybe I'm just done with Ubisoft Open Worlds, but no, this one's fun.
I'm definitely going to keep playing after I'm done with this review.
Kevin, you're going to keep playing?
Oh, sure.
At least another 90 hours.
I don't know.
I'm not fair.
I assume you're going to play through it all.
I mean, the entire time we've been talking about it, I've been wanting to just turn
around and turn it back on and continue playing.
And that's the thing about it, right?
Where I like, I don't know what the difference is for me where I think Cassandra and
Odyssey hooked me so much from the beginning on, wow, this is a breath of fresh air for
Assassin's Creed and how they tell their stories and for this character.
And Avor's story, I think, starts so well.
The prolog is so good and gets you right off onto it.
But then it, you know, kicks you forward 18 years or whatever.
It was a little bit of this.
And then I haven't found the groove for it.
But like I've said multiple times in this, I think I have now.
No, it's like 12 years.
I think it's like 18 months.
What?
I'm pretty sure I've played this opening like three times and when you go after the first guy,
he goes, how many Wizards has it been?
17, 18?
When she's a kid to when she's like actual like adult A4.
Oh, gotcha, gotcha, gotcha.
I thought you're talking about going from Norway to England.
I was like, I don't think that's a new.
No, no, no.
No, no.
No, no.
I'm talking about the real.
Yeah, yeah, yeah, okay, okay.
A trophy pops at the end of when you become the wolf kiss.
So that's what I was talking about.
Like, I'm, I have an open right here and I look at it and I can't wait to
still go do that stuff.
Yeah.
Yeah.
My thing that I'm interested in, like, I definitely, like, want to get through the story.
Again, I just hit stuff in, like, my last play session playing, like, right before we started
recording this, where I'm, like, really excited to see what the story, the rest of the story
is with your family and, like, your specific Viking group and the lore that has been
set up with assassins, with the Isu gods and all that stuff.
I'm interested with some of the similar systems that this game carries.
over from Odyssey if I will still want to do those things.
Odyssey,
there's like two other storylines in Odyssey that you,
there are available after you complete the family storyline,
uh,
with Cassandra.
Um,
and those two,
those two like story beats take a while to get through because there is a lot of
grinding to be able to be level to be able to murder a certain character and stuff
like that.
And I'm wondering if I'll feel tired.
Uh,
like it,
once I beat the,
main story here if I'll still feel motivated to do those same systems in this game.
Because like Odyssey, I had to do it for IGN because I was working at IGN at the time.
So like we needed the capture of like the actual ending of Odyssey and I was exhausted by the end of it.
So I'm interested to see like yeah, I put 80 hours into Odyssey in the span of two weeks.
And I think that's a big in two weeks, Kevin, in two weeks.
I think I did 110 in two weeks.
I had to stop myself.
This isn't a convent.
No, I'm just saying.
It was a very addicting game.
I was staying up to like four in the morning every night.
It was bad.
Yeah, same.
And so I'm just interested to see if like I'll still feel motivated by the end of the story
with those same kind of systems of having the assassination tree up with the order of ancients
and trying to like take off like each group from each tree and stuff like that.
So we'll see.
Ladies and gentlemen, that's our review so far of assassinations.
since Creed Valhalla. What do you think? Let us know in the comments below. Remember that this
is the kind of funny games cast each and every week. You get a brand new episode of us talking about
the things we love and don't love in video games. You can catch it on patreon.com slash
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You can get it ad free and you can get it with the exclusive post show we tack on when we're not
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You can do just that at YouTube.com slash kind of funny games, roosterteat.com and podcast service.
around the globe. I'm sure we will all be playing Assassin's Creed for a while.
So you can look forward to kind of funny games daily's games casts and every other video game
podcasts we do under the sun talking about it in some respect. But until next time,
no, it's been our pleasure to serve you.
